Great, This Army is going to turn me into one of the personal lore writers with back story. Each deathwatch member named, originating chapter, personal history. Excited though. Never saw myself WANTING to do that.
conker249 wrote: Great, This Army is going to turn me into one of the personal lore writers with back story. Each deathwatch member named, originating chapter, personal history. Excited though. Never saw myself WANTING to do that.
Normally, I don't like painting flesh or using non-helmets for my miniatures.
Here, however, I can't wait to have different shoulders, represent salamanders without helmets, etc.
Super disappointed at the apparent lack of Techmarines & Apothecaries, but the rest seems incredible - I feared some half-arsed hackjob where they just crammed in SM Vet units with special ammo, but this is like the original Chapter Approved Kill Team rules turned up to 11.
Damnit, how long until the pics show up on GW's NZ page again? I need to see 360's of that flyer - I don't even play 40K-proper any more so will have no use for it in game terms and I think I want one anyway, just as a cool bit of terrain or scenario objective/"spawn point".
EDIT: Oh aye, welcome to the Fluff Side conker249 I've been coming up with ideas for hours now, I'm up to 17 individual Marines. Anyone else looking to go full-fluff or just some variety in painting should have a look at Lexicanum's Pictoral List of SM Chapters.
JohnnyHell 698444 8818590 wrote:
Artemis rocks up at Deathwatch HQ. A Guard bars his path...;
Guard: "Halt, Brother. I recognise you not."
Artemis: "Seriously, Brother?"
Guard: "Not the foggiest. Not a clue. Not a Mordian sausage."
<Artemis sighs, raises his gun, leans forward and strikes a poset;
Guard: "OH IT'S THE STORIED WATCH CAPTAIN ARTEMIS! Come right on in, I do apologise..."
Artemis: "Thank you."
Guard: "I thought you were taller?"
Artemis: "I get that a lot..."
tekk_45 wrote: [quote=JohnnyHell 698444 8818590 e8696917d81e5ec35726efc888f1bba2.jpg
<Artemis rocks up at Deathwatch HQ. A Guard bars his path...>
Guard: "Halt, Brother. I recognise you not."
Artemis: "Seriously, Brother?"
Guard: "Not the foggiest. Not a clue. Not a Mordian sausage."
<Artemis sighs, raises his gun, leans forward and strikes a pose>
Guard: "OH IT'S THE STORIED WATCH CAPTAIN ARTEMIS! Come right on in, I do apologise..."
Artemis: "Thank you."
Guard: "I thought you were taller?"
Artemis: "I get that a lot..."
Yodhrin wrote: Super disappointed at the apparent lack of Techmarines & Apothecaries, but the rest seems incredible - I feared some half-arsed hackjob where they just crammed in SM Vet units with special ammo, but this is like the original Chapter Approved Kill Team rules turned up to 11.
Damnit, how long until the pics show up on GW's NZ page again? I need to see 360's of that flyer - I don't even play 40K-proper any more so will have no use for it in game terms and I think I want one anyway, just as a cool bit of terrain or scenario objective/"spawn point".
Flyer, Upgrade Frame, Deathwatch Veteran kit, and the Watch Master/Watch Captain all were not listed on the order sheet we got at the start of this week.
Remember this is the first time we're going back to the whole "no info for a month's releases until they happen" schtick. Codex and Death Masque go up first, along with datacards and dice for Deathwatch.
The individual kits will probably be next week(August 13th).
Haha yeah I have never been interested in a Marine flyer yet. Actually the only Marine vehicle I like spending out on is the Land Raider. Just find them too 'boring' to model/paint etc.
What does the silence bolter do?
Can the Watch Master take any upgrades, or is he just as he is?
What does upgradeing a veteran to a Black Shield do exactly?
And finally, what relics are in the codex?
Oh, so many questions…
Mostly though I want to hear about xenotech; who can take it, what it does, etc.
Also, Iuchiban, can you confirm that everything with access to a Bolter has access to specialist ammo?
Even vehicles?
Even, specifically, hurricane bolsters on dreads/land raiders?
Black shield upgrade: One veteran per squad can be upgraded to Black Shield. He gains the "Penitence through honour" special rule that grants him to double his attacks when fighting and IC, MC, a Vehicle or when his unit its outnumbered.
Heavy thunder hammer is S10, AP2, Melee, Unwieldy, 2-handed, Concussive, Pulverize (6 to wound have the Instant Death special rule)
Special ammo can be used now with: Bolt Pistols, Bolter and Silence Bolter, each of them with their own profile.
Bikers cannot purchase any other equipment than the one I listed before (Power swords, melta bombs and beacons), but remember that they have the special ammo rule.
Question: Is EVERY Marine named with special rules (Like Overkill) or will they just be generic (if not generic my OCD is gonna KILL me)
Also, No Astral Knight?
Im pretty sure 1 Astral Knight would have been in the Deathwatch when they decided to be Bada** and go on a suicide mission by going ramming speed into the World Engine...
https://1d4chan.org/wiki/Astral_Knights Like, Seriously, the Astral Knights are the Definition of AWESOME
Black shield upgrade: One veteran per squad can be upgraded to Black Shield. He gains the "Penitence through honour" special rule that grants him to double his attacks when fighting and IC, MC, a Vehicle or when his unit its outnumbered.
Heavy thunder hammer is S10, AP2, Melee, Unwieldy, 2-handed, Concussive, Pulverize (6 to wound have the Instant Death special rule)
Special ammo can be used now with: Bolt Pistols, Bolter and Silence Bolter, each of them with their own profile.
Bikers cannot purchase any other equipment than the one I listed before (Power swords, melta bombs and beacons), but remember that they have the special ammo rule.
commander dante wrote: Question: Is EVERY Marine named with special rules (Like Overkill) or will they just be generic (if not generic my OCD is gonna KILL me)
Also, No Astral Knight?
Im pretty sure 1 Astral Knight would have been in the Deathwatch when they decided to be Bada** and go on a suicide mission by going ramming speed into the World Engine...
https://1d4chan.org/wiki/Astral_Knights Like, Seriously, the Astral Knights are the Definition of AWESOME
Didn't they lose the entire chapter in that attack, though?
That isn't new. The White Scars biker from Deathwatch Overkill had special Ammunition for his bike as well.
I dont think referring to the Overkill miniatures in reference to the rest of the game is entirely fair.
For all intents and purposes, these things -are- new, as they're not part of a niche box game or a killteam formation so horrible no one can or will ever use it.
commander dante wrote: Question: Is EVERY Marine named with special rules (Like Overkill) or will they just be generic (if not generic my OCD is gonna KILL me)
Also, No Astral Knight?
Im pretty sure 1 Astral Knight would have been in the Deathwatch when they decided to be Bada** and go on a suicide mission by going ramming speed into the World Engine...
https://1d4chan.org/wiki/Astral_Knights Like, Seriously, the Astral Knights are the Definition of AWESOME
Didn't they lose the entire chapter in that attack, though?
Some Were Left behind/Survived
Just not Enough to make the chapter whole (as their wasnt enough geneseed)
Finally my little 9 month monster is sleeping and I am completly yours ....
Let's go:
The sprue (I would post a picture, but I do not know how....Warseer was easier ...
Well the sprue has:
2x Heavy thunder hammers
12 shoulder pads for different chapters
1x Bolter/Heavy flamer thing
1x Frag cannon
2x Shields
A lot of power swords
1x combi weapon
5 back packs
A lot of heads
Couple of shotguns
Couple of silence bolter
1x Xenothing sword
and some other stuff
Iuchiban wrote: Finally my little 9 month monster is sleeping and I am completly yours ....
Let's go:
The sprue (I would post a picture, but I do not know how....Warseer was easier ...
Well the sprue has:
2x Heavy thunder hammers
12 shoulder pads for different chapters
1x Bolter/Heavy flamer thing
1x Frag cannon
2x Shields
A lot of power swords
1x combi weapon
5 back packs
A lot of heads
Couple of shotguns
Couple of silence bolter
1x Xenothing sword
and some other stuff
Formations! Xenosword Rules! I'm like an addict who needs a fix!
Iuchiban wrote: Finally my little 9 month monster is sleeping and I am completly yours ....
Let's go:
The sprue (I would post a picture, but I do not know how....Warseer was easier ...
Well the sprue has:
2x Heavy thunder hammers
12 shoulder pads for different chapters
1x Bolter/Heavy flamer thing
1x Frag cannon
2x Shields
A lot of power swords
1x combi weapon
5 back packs
A lot of heads
Couple of shotguns
Couple of silence bolter
1x Xenothing sword
and some other stuff
If the pic is already on the web (photobucket, imgur, etc) then just drop the URL in your post, highlight it and then click the "image" box above.
Special Rules:
- Reroll warlord trait (If rolled in the deathwatch table)
- +1 to the times you can switch the Mission Tactic rule. For example if you run a Watch Master, you can switch the rule up to three times during the game.
- All your non-vehicle models get Deep Strike
Command Formation is:
- Commander gurdian (Basically one HQ or a Dreadnought or a Venerable D.)
Basic formations are:
- Kill team
- Aquila Kill team
- Furor Kill team
- Venator Kill team
- Malleus Kill team
- Dominatus Kill team
- Purgatus Kill team
- Strategium Kill team
- Watch Company
Auxialiry formations are:
- Aux ship (1 Corvus thing)
- Anchients (1 Dread or Venerable)
- Tanks (1 Land Raider of any type)
- Dropship wing (3 Corvus things)
-
The assembly guide doesn't really cover the upgrade sprue at all. It does look like plenty of DW shoulder pauldrons are included in the set, so that is good. I will have no problem making multiple Kill Teams from just my existing collection and a Veteran box. Good thing I have several DW should pauldrons anyway!
Aquila Kill Teams:
1 unit of veterans
1 or more Librarians, Terminators, Vanguard Veternas and/or Bikers
Special rules:
- Reroll of 1's to wound and 1's to penétrate.
- Kill team rule: All models in the unit are considered a single unit and cannot divide them through the combat squad rule. IC cannot leave the unit during the game.
Restrictions:
- Formation can have max size of 10 models, not counting the dedicated transports
Furor Kill Team
1 Unit of Veterans
1 unit of Termies
any number of units of Libbies, Vanguard Veterans, Bikers
Special rules:
- Reroll to wound and to penétrate vs Troops
- Kill team rule
Restrictions:Max 10 models (See above)
Venator Kill team
1 unit of veterans
1 unit of bikers
Any number of units of Libbies, Terminators, Vanguard Veterans
Special rules:
Reroll to wound and to penétrate vs Fast Attack
Kill team special rule
Restrictions: Max 10 models
Dominatus Kill team
1 unit of Veterans
1 unit of Vanguard Veterans
Any number of Libbies, Termies, Bikers
Special rules:
Reroll to wound and to penétrate vs Elite
Kill team special rule
Max 10 models
Malleus Kill Team
1 unit of veterans
1 unit of termies
any number of Libbies, Vanguard veternas or bikers
Special rules:
reroll to wound and to penétrate vs HS Kill team
Max 10 models
Purgatus Kill team
1 unit of Veterans
1 Librarian
1 unit of Termies
Any number of Libbies, Vanguard Vets and/or bikers
Reroll to wound and to penétrate vs HQ Kill team
Max 10 models
Strategium Command Team
1 Watch Captain, Chaplain or Libby
1 unit of Veterans or 1 of the above formations
If the formation has a Watch Captain all modles get 6+ FnP as long as the captain is alive
If commanded by a Chaplain all models have Furious Charge
If commanded by a Libby: Stubborn and Adamantium will
Watch Company
1 Watch Captain
4 of: Units of Veterns or the Kill teams mentioned above.
Reroll to wound vs HQ, Psykers or IC
Corvus Dropship wing
3 Corvus things
Reroll to wound and to penetrate vs Flyers or FMC.
Kill team special rule
Restrictions: Max 10 models
Description A set of 20 16mm dice, featuring 15 different Chapter markings and 5 Deathwatch icons in place of the 1, this cube is perfect for the avid Deathwatch collector.
Chapters represented:
Ultramarines Blood Angels Black Templars Crimson Fists Mentors Iron Hands Space Wolves Raven Guard Blood Drinkers Flesh Tearers Salamanders Silver Skulls Imperial Fists Dark Angels White Scars
So wait, the bikes in those formations are permanently attached to the vet squad (unless the all die)? Really? It's the Overkill formation all over again..
Relics:
Super special ammo (10 points)
When used with bolt pistol, bolter or silece bolter, 6 to wound have Instand Death
Angelis beacon (30 points)
Works like a normal beacon but once per game, at the beginning of your Movement Phase you can remove a Deatchwatch unit from the battlefield (even if in combat) and Deep strike the unit at 6" of the bearer of the beacon.
Dominus Aegis (20 points)
If bearer does not move, his unit gets 4++
Osseus Key (15 points)
Clavis. Additional, if bearer attacks a vehicle roll a D6. 1 - no effect. 2-3 Vehicle suffers a glancing hit. 4+ Vehicle suffers pen. hit.
Thief of Secrets (20 points)
Power sword + After a model suffers an unsaved woud bearer learns all weaknesses of the objetive. From them on if attack to a model which weaknesses have been learned, wound on 2+. For example, after a Carnifex suffers an unsaved wound, bearer may wound any Carnifex on a 2+.
Ectoclades book (10 points)
At the beginning of your turn bearer may choose one Mission Tactic. When doing so, bearer and his unit gain that misión tactic, additionally to the one granted normally.
nudibranch wrote: So wait, the bikes in those formations are permanently attached to the vet squad (unless the all die)? Really? It's the Overkill formation all over again..
I thinks its more like if a IC etc. is in the UNIT not the Killteam itself ?
Iuchiban wrote: Relics:
Super special ammo (10 points)
When used with bolt pistol, bolter or silece bolter, 6 to wound have Instand Death
Angelis beacon (30 points)
Works like a normal beacon but once per game, at the beginning of your Movement Phase you can remove a Deatchwatch unit from the battlefield (even if in combat) and Deep strike the unit at 6" of the bearer of the beacon.
Dominus Aegis (20 points)
If bearer does not move, his unit gets 4++
Osseus Key (15 points)
Clavis. Additional, if bearer attacks a vehicle roll a D6. 1 - no effect. 2-3 Vehicle suffers a glancing hit. 4+ Vehicle suffers pen. hit.
Thief of Secrets (20 points)
Power sword + After a model suffers an unsaved woud bearer learns all weaknesses of the objetive. From them on if attack to a model which weaknesses have been learned, wound on 2+. For example, after a Carnifex suffers an unsaved wound, bearer may wound any Carnifex on a 2+.
Ectoclades book (10 points)
At the beginning of your turn bearer may choose one Mission Tactic. When doing so, bearer and his unit gain that misión tactic, additionally to the one granted normally.
Oh man thats cool. the thief of secrets is super cool in particular.
Robin5t wrote: Nah, you see Eldar speaking in person without their helmets on in various games (the only times we hear them speak, really) and it's still there.
To be honest, games are rarely consistent with the fluff.
*That* makes the Kill Teams very interesting - one or two packers to get the reroll on charges. Or let the guy with the special combat weapon lurk in back then jump up to a charge position.
Iuchiban wrote: Finally my little 9 month monster is sleeping and I am completly yours ....
Let's go:
The sprue (I would post a picture, but I do not know how....Warseer was easier ...
Well the sprue has:
2x Heavy thunder hammers
12 shoulder pads for different chapters
1x Bolter/Heavy flamer thing
1x Frag cannon
2x Shields
A lot of power swords
1x combi weapon
5 back packs
A lot of heads
Couple of shotguns
Couple of silence bolter
1x Xenothing sword
and some other stuff
Is that in addition to the stuff for the actual Deathwatch Veterans?
nudibranch wrote: Just clarifying: do all units in the kill team formation form a single inseperable squad?
Short answer: Yes
Long answer: Yes and I thing its really good. For example, the Malleus Kill team (the one designed vs HS)
Take a unit of 5 Vets. Give them 3 Missile Launchers. Add 2 Termies, and give them 2 Cyclon Missile Launchers. You get a unit of 7 models, that fires 7x S8, AP3 shots, that reroll armounr pen ves HS vehicles. Not bat at all.
Or give them the Frag cannon instead and a Drop Pod.
Dammit just when I thought I could escape the lure of DW (or indeed any other armies) before I completed 2000 pts of 30k Word Bearers and my Daemons... those rules man. So cool.
Warlord Traits:
1. Warlord reroll to wound and to pen. vs MC, Tanks and superheavies.
2. Roll a D6. That many times Warlor OR his unit may reroll one to Hit, Wound or Pen roll.
3. All Warlord's weapons are Master-Crafted (Not the relics)
4. Warlord has Night Vision. May choose to have Night Fight during the first turn.
5. May change the Mission Tactic one additional time.
6. At the beginning of any turn Warlord may order a bombardment on a enemiy unit at 12" or less. Roll a D6. On a 3+ Target suffers D3 hits, S6, AP4. On a result of 6, D3 hits, S10, AP2.
Automatically Appended Next Post:
Bulldogging wrote: Did I miss the rules for the xenosword? Forgive me but I didn't see it.
Xenosword is a power sword. Saved wounds (when using an inv. save) must be rerolled.
Watch Captain Artemis (The one in the box)
- 145 points
- Power Sword
- Frag and Krak Granades
- Iron Halo
- Special ammo
- Warlord Trait: May change Mission Tactics one additional time
- Fearless
- FnP 6+
- Hellfire Extremis: Combiweapon. Secondary weapon is: Template, S1, AP2, Assault 1, Poison 2+
- Stasis bomb: Once per game, when attacking in close combat, he may instead make a single stasis bomb attack. If so, roll to hit as normal, but resolve the attack with SD, AP1. If the attack misses, Artemis suffers one SD, AP1 hit instead.
Iuchiban wrote: Finally my little 9 month monster is sleeping and I am completly yours ....
Let's go:
The sprue (I would post a picture, but I do not know how....Warseer was easier ...
Well the sprue has:
2x Heavy thunder hammers
12 shoulder pads for different chapters
1x Bolter/Heavy flamer thing
1x Frag cannon
2x Shields
A lot of power swords
1x combi weapon
5 back packs
A lot of heads
Couple of shotguns
Couple of silence bolter
1x Xenothing sword
and some other stuff
Is that in addition to the stuff for the actual Deathwatch Veterans?
The box includes one standard Vanguard Veteran Sprue and 1 Deatchwatch Sprue that includes what I listed above.
casvalremdeikun wrote: Holy crap! Artemis is awesome and has Strength D! And given that he has WS5, he is unlikely to miss. I definitely want to run that guy!
Holy crap indeed, his template is amazing too. I almost wasn't sure if I wanted him. Not anymore.
Perhaps the Veterans set comes with all of the Veteran bodies and whatnot all on one sprue, and the upgrade sprue is the weapons and shoulder pauldrons and etc. all on another. That way they can sell the upgrade sprue separate or included in other sets. I really hope it is available separate. It fits with my plans.
Holy crap, there's an actual face with obviously non-caucasian facial features, at last
One thing though - have we actually seen the Deathwatch Upgrade sprue yet? We can't have, because there's only five PADW pads on the sprue pics so we're missing the five pads for the Vanguard, the Terminator pads, and the vehicle icons. Can we get a pic of that please luchiban?
nudibranch wrote: Just clarifying: do all units in the kill team formation form a single inseperable squad?
Short answer: Yes
Long answer: Yes and I thing its really good. For example, the Malleus Kill team (the one designed vs HS)
Take a unit of 5 Vets. Give them 3 Missile Launchers. Add 2 Termies, and give them 2 Cyclon Missile Launchers. You get a unit of 7 models, that fires 7x S8, AP3 shots, that reroll armounr pen ves HS vehicles. Not bat at all.
Or give them the Frag cannon instead and a Drop Pod.
Possibilities are inmense!!!!!
The problem with that is how does it work for the ones that contain Bikes or Jump Packs?
casvalremdeikun wrote: Perhaps the Veterans set comes with all of the Veteran bodies and whatnot all on one sprue, and the upgrade sprue is the weapons and shoulder pauldrons and etc. all on another. That way they can sell the upgrade sprue separate or included in other sets. I really hope it is available separate. It fits with my plans.
No we can see the DWV sprue on the GQ NZ site right now, it has five DW pads, all the weapon etc bitz, mixed in with the bodies. But there's supposed to be a separate Upgrade sprue as well that we've not seen.
The box contents very clearly state DW Veterans, and a DW Upgrade Sprue. That pic above is the Veteran kit. It cannot be separated out for an 'upgrade' sprue because both sides contain bits for Marines legs.
And where did the =][= and the Tyranid head with a knife through it on the Ven Dread come from?
Yodhrin wrote: One thing though - have we actually seen the Deathwatch Upgrade sprue yet? We can't have, because there's only five PADW pads on the sprue pics so we're missing the five pads for the Vanguard, the Terminator pads, and the vehicle icons. Can we get a pic of that please luchiban?
You're 100% correct. The Deathwatch Veterans kit has exactly 5 Deathwatch pads, plus 17 Chapter pads, plus 1 Black Shield pad.
If that's it, then the Vanguard can't get DW pads.
casvalremdeikun wrote: Perhaps the Veterans set comes with all of the Veteran bodies and whatnot all on one sprue, and the upgrade sprue is the weapons and shoulder pauldrons and etc. all on another. That way they can sell the upgrade sprue separate or included in other sets. I really hope it is available separate. It fits with my plans.
With the Deathguard sprue you are able to build fully 5 Deathguard models.
So I'm starting two new 40K armies. That's a turn up for the books and was not a part of the plan when I woke up this morning. I have a few boxes of unbuilt space marines, that might get a new upgrade sprue to go with this starter set. (yer keep telling yourself it's just a few Tam, you might start believing it).
It is weird that the upgrade sprue is not shown. Maybe they want to wait until next week to show it off. I don't really play 40k much any more but I am very tempted by that set.
I think that the stuff posted so far covers the new Deathwatch stuff.
In my opinion (15 year Veteran) the codex is really, really strong, Units disembarking from a Drop Pod can, for expample, either put on you 8 S6, AP- Shred Templates or 8 S9 AP2 shots. The heavy bolter/flamer weapon is insane. The Power Fist/melta gun thing is awsome. 5 Termis, each with a Heavy Weapon, come on.
The Flyer is damn good as well. BTW I forgot to mention that the Corvus thing can get the reroll failed jink saves thing for +5 points. Can get the Strafing Run SR for +10 points.
Very, very strong codex.
Is there any specific question that needs to be answered?
casvalremdeikun wrote: Perhaps the Veterans set comes with all of the Veteran bodies and whatnot all on one sprue, and the upgrade sprue is the weapons and shoulder pauldrons and etc. all on another. That way they can sell the upgrade sprue separate or included in other sets. I really hope it is available separate. It fits with my plans.
With the Deathguard sprue you are able to build fully 5 Deathguard models.
What he said trying to get at is that there are supposedly two separate items:
• a Deathwatch Squad sprue, w/bits to make five Deathwatch Veterans
• a Deathwatch Upgrade sprue w/bits that combine with other kits, such as the Vanguard Veterans in the new starter box, to make them into Deathwatch marines
So far we've only seen the first of those; have you knowledge of the content of the second? As in how many of each type of Deathwatch pad (terminator/power armour sizes) or if it includes weapons etc.?
The Deathwatch Upgrade sprue has to come with DW shoulder pauldrons as the Vanguard Veterans get their pauldrons from somewhere and the Veterans box is not it.
Warhams-77 wrote: There should be a separate 'upgrade frame' in Death Masque
There is one tiny sprue with Deathwatch shoulder pads (12x), 1 power sword, 2 Helmets and 3x Inquisition symbols. There your have your Deathguard upgrade sprue.
Iuchiban wrote: I think that the stuff posted so far covers the new Deathwatch stuff.
In my opinion (15 year Veteran) the codex is really, really strong, Units disembarking from a Drop Pod can, for expample, either put on you 8 S6, AP- Shred Templates or 8 S9 AP2 shots. The heavy bolter/flamer weapon is insane. The Power Fist/melta gun thing is awsome. 5 Termis, each with a Heavy Weapon, come on.
The Flyer is damn good as well. BTW I forgot to mention that the Corvus thing can get the reroll failed jink saves thing for +5 points. Can get the Strafing Run SR for +10 points.
Very, very strong codex.
Is there any specific question that needs to be answered?
Is there access to Grav weapons? I'm guessing now, but wanted to be sure.
So Bikers can't take any of the Special Weapons, but the Veterans act like Sternguard otherwise besides the fact they get up to 4 Special/Heavy Weapons?
Iuchiban wrote: There is one tiny sprue with Deathwatch shoulder pads (12x), 1 power sword, 2 Helmets and 3x Inquisition symbols. There your have your Deathguard upgrade sprue.
Warhams-77 wrote: There should be a separate 'upgrade frame' in Death Masque
There is one tiny sprue with Deathwatch shoulder pads (12x), 1 power sword, 2 Helmets and 3x Inquisition symbols. There your have your Deathguard upgrade sprue.
Ah, cool, so it's like the other chapter upgrade frames then. That probably also means it will see a separate release as a blister pack.
Please though, tell us that at least a couple of those pads ar terminator sized? Please?
Warhams-77 wrote: There should be a separate 'upgrade frame' in Death Masque
There is one tiny sprue with Deathwatch shoulder pads (12x), 1 power sword, 2 Helmets and 3x Inquisition symbols. There your have your Deathguard upgrade sprue.
Ah, cool, so it's like the other chapter upgrade frames then. That probably also means it will see a separate release as a blister pack.
Please though, tell us that at least a couple of those pads ar terminator sized? Please?
Also means that unless you're using arms for special weapons from the veteran sprue you won't have the cool little elbow pad thing on some of your vanguards, look at the guy holding the power sword and plasma pistol (plasma pistol arm) that's a bit of a shame but not too terrible but OCD and all...
EDIT: I meant the guy with the small storm shield not plasma pistol!
Slayer-Fan123 wrote: So Bikers can't take any of the Special Weapons, but the Veterans act like Sternguard otherwise besides the fact they get up to 4 Special/Heavy Weapons?
Vets can take any number of special weapons and up to 4 Heavy Weapons from the list ( Heavy Bolter, Heavy Flamer, Missile Launcher, Heavy Bolter/Flamer thing and Frag Cannon.
Warhams-77 wrote: There should be a separate 'upgrade frame' in Death Masque
There is one tiny sprue with Deathwatch shoulder pads (12x), 1 power sword, 2 Helmets and 3x Inquisition symbols. There your have your Deathguard upgrade sprue.
Ah, cool, so it's like the other chapter upgrade frames then. That probably also means it will see a separate release as a blister pack.
Please though, tell us that at least a couple of those pads ar terminator sized? Please?
Also means that unless you're using arms for special weapons from the veteran sprue you won't have the cool little elbow pad thing on some of your vanguards, look at the guy holding the power sword and plasma pistol (plasma pistol arm) that's a bit of a shame but not too terrible but OCD and all...
EDIT: I meant the guy with the small storm shield not plasma pistol!
There are 2x Termi size shoulder pads in the sprue.
Iuchiban wrote: Finally my little 9 month monster is sleeping and I am completly yours ....
Let's go:
The sprue (I would post a picture, but I do not know how....Warseer was easier ...
Well the sprue has:
2x Heavy thunder hammers
12 shoulder pads for different chapters
1x Bolter/Heavy flamer thing
1x Frag cannon
2x Shields
A lot of power swords
1x combi weapon
5 back packs
A lot of heads
Couple of shotguns
Couple of silence bolter
1x Xenothing sword
and some other stuff
Is that in addition to the stuff for the actual Deathwatch Veterans?
The box includes one standard Vanguard Veteran Sprue and 1 Deatchwatch Sprue that includes what I listed above.
Luchiban, what I'm asking is:
The contents you listed, are those all in addition to this sprue?
Spoiler:
I realize that is the Deathwatch Veteran Squad, but the Deathwatch Upgrade Sprue is going to bring a lot of questions into this mix here.
I believe what he described above IS the veteran sprue (the one pictured) the upgrade sprue is something similar to the dark/blood Angel and space wolf upgrade sprue that's some extra fancy bits for characters but in the case of deathwatch has a load of shoulder pads on it
There is one tiny sprue with Deathwatch shoulder pads (12x), 1 power sword, 2 Helmets and 3x Inquisition symbols. There your have your Deathguard upgrade sprue.
There is one tiny sprue with Deathwatch shoulder pads (12x), 1 power sword, 2 Helmets and 3x Inquisition symbols. There your have your Deathguard upgrade sprue.
Eldrad is the same as in current Eldar Codex. Only some new formations for the Harlies. Nothing remarkable. Deathwatch is the star here. Eldar are just the sparring in this release.
Eldrad is the same as in current Eldar Codex. Only some new formations for the Harlies. Nothing remarkable. Deathwatch is the star here. Eldar are just the sparring in this release.
H.B.M.C. wrote: C'mon GWOZ. Update your page already. I need to know whether buying locally is a good idea or not.
rollawaythestone wrote: Can you share the Harlequin details once everyone's got their fill of Deathwatch? Much appreciated!
They're Harlequins. They have had a Codex for a while. What's there to learn?
As said, nothing special on the Eldar side.
Eldrad - same
Death Jester - same
Formation with two bikes (and only two) than can reroll failed jink saves.
Formation with all the models in the box: All models get FnP 6+, but Works always, even vs ID wounds. Eldard has EW in this formation.
The one major annoyance is that these arms/weapons seem to be designed to be non-interchangable with other space marine kits, with a lot of the hands split palm and back, or 2 fingers on one part and the rest on the other.
Glad to see power mauls make an appearance finally.
MajorWesJanson wrote: The one major annoyance is that these arms/weapons seem to be designed to be non-interchangable with other space marine kits, with a lot of the hands split palm and back, or 2 fingers on one part and the rest on the other.
I'm sure the arms are compatible, but the weapons go with the arms.
But building things that only work with the kit they came with is becoming the norm with GW. Don't want any super-evil parasitic third party groups being able to make bitz for GW's kits now do we?
MajorWesJanson wrote: The one major annoyance is that these arms/weapons seem to be designed to be non-interchangable with other space marine kits, with a lot of the hands split palm and back, or 2 fingers on one part and the rest on the other.
I'm sure the arms are compatible, but the weapons go with the arms.
But building things that only work with the kit they came with is becoming the norm with GW. Don't want any super-evil parasitic third party groups being able to make bitz for GW's kits now do we?
Or even more monstrous - people splitting the kits on ebay so customers can choose to buy only the bitz they need, rather than whole boxes.
luchiban, another Q if you don't mind: is it possible to equip a model with both a Storm Shield and a DW Bolter, even if it has to be a Sergeant?
I think we got all excited for rules and pics of minis, I think we forgot to ask about the story. So what is the behind the story of Deathwatch vs Harlequins?
Davor wrote: I think we got all excited for rules and pics of minis, I think we forgot to ask about the story. So what is the behind the story of Deathwatch vs Harlequins?
Eldrad and the harlequins are attempting to awaken ynnead(sp?) by capturing a crystal moon of an imperial world and doing some ritual, Artemis and his team have shown up to stop them.
H.B.M.C. wrote: C'mon GWOZ. Update your page already. I need to know whether buying locally is a good idea or not.
rollawaythestone wrote: Can you share the Harlequin details once everyone's got their fill of Deathwatch? Much appreciated!
They're Harlequins. They have had a Codex for a while. What's there to learn?
As said, nothing special on the Eldar side.
Eldrad - same
Death Jester - same
Formation with two bikes (and only two) than can reroll failed jink saves.
Formation with all the models in the box: All models get FnP 6+, but Works always, even vs ID wounds. Eldard has EW in this formation.
That's doesn't sound bad especially if you can spam several of those 2x bike formations. But rerollable jink bikes with fnp aren't bad. And the extra fnp will help the troupe. But it will really be power mode if Eldrad get access to Harley psychic powers? If that doesn't work then this will just be an add on formation to a normal Harley codex formation with a shadowseer.
the Death watch sprue is what I expected, but much less than I hoped. I was hoping for something more like the Black Templars sprue.
so if you get 2 terminator shoulder pads, and you already get one in the standard terminator box, then you have enough for a 5 man squad by buying 2 DW sprues and 1 box of terminators.
I imagine they will be on ebay soon enough.
I've got 3 of these reserved at my local store.
The real question for me is, what kind of Harlequin army can I build with 3 of these?
turk187 wrote: The real question for me is, what kind of Harlequin army can I build with 3 of these?
One with 36 Harlis, 3 Death Jesters, 6 Bikes, 3 Skimmers and... uhh... 3 Eldrads?
To be honest with such limited amount of units you will probably use all of the harlequins in the box, a lot of people run their troupes in the transports or if you go full size squads take the heavy support option although it's not that great you need at least one for some of the better formations, just add shadowseers
25 pts for a Frag Cannon is a steal! Problem is that a kill team only comes with ONE of them. So looks like I will be figuring out a way to get 4 of them in a squad somehow.
EDIT: I am thinking I might do whatever their Decurion is called with a Watch Company(a couple Kill Teams, and a couple veteran squads), Venerable Dreadnought, and a Watch Captain. I am probably going to make a Terminator Squad, Vanguard Veteran Squad, and a Bike Squad. And I will probably get the Flyer as well. All in all, I probably won't spend a ton on this army. I will make probably use Squad Donatus in some form, probably by breaking up some of the members and making them part of some of my other Kill Teams. The Vanguard Veterans will see use, as will the White Scar Biker.
Davor wrote: I think we got all excited for rules and pics of minis, I think we forgot to ask about the story. So what is the behind the story of Deathwatch vs Harlequins?
Eldrad and the harlequins are attempting to awaken ynnead(sp?) by capturing a crystal moon of an imperial world and doing some ritual, Artemis and his team have shown up to stop them.
One tiny question I had, maybe I somehow missed it while reading stuff earlier in the thread: can DW Vanguard vets take hand flamers? One of the DW:O guys (the Blood Angels one) has one is why I ask.
@H.B.M.C.: I think you've made the right decision. When the new DA codex dropped last year I went and bought the special edition one. It really isn't worth the vastly inflated price over the regular codex (although the metal objective tokens are really cool!).
ZergSmasher wrote: One tiny question I had, maybe I somehow missed it while reading stuff earlier in the thread: can DW Vanguard vets take hand flamers? One of the DW:O guys (the Blood Angels one) has one is why I ask.
I am wondering the same thing. It isn't a difficult thing to solve if they can't (I will just cut off the hand flamer and glue a pistol in its place), but I would rather just keep it the way it is.
just worked out that there's £113 worth of 'quinns in the box + however much they price Eldrad at (current model is £12.50).
You could probably offload the DW & rule book for £50 easy meaning this is one fine value box.
I wonder how limited this release will be. I have a massive painting backlog so my plan was to wait until the end of the year and then buy my favourite 2106 release. This box set is currently at the top of the pile but it may have sold out by then.
This definitely looks like a multi-week release. No flyer, no stand-alone upgrade sprue, no Watch Captain, and no Deathwatch Veteran box as of yet. I have to say this all looks really cool, but not enough to get me to preorder. I'll work on my AoS army, finish my Blood Ravens, then probably start on the Deathwatch.
I wish I could find a set of the Overkill marines on ebay. Only seeing them sold as singles for like $10-$15 each :(
Huh, Deathwatch get 18 special TacOs, for 48 total, instead of 36 like everyone else.
A few things from the assembly guide, sprue pics, and box pics:
Standard loadout seems to be bolter and power sword. There are 5 of each, and only 2 shotguns and 1 stalker bolter.
Vanguard vets looks to be able to take the heavy thunder hammer and shield + maul loadouts.
Still gonna buy a ton of this but these rules remind me a lot of 5th ed grey knights.. IE all our wargear is flat out better than space marines, and we can take it in unlimited quantities because its "rare".. huh? I just assumed in 5th ed that the Grey Knights had entire solar systems devoted to creating nothing but psybolt ammo.
A thunderhammer is already a pretty heavy weapon! S10 for same cost seems odd. As if no one else has figured out how to make it "heavier"
What I've just noticed with the kit is that you can't really model the veterans as stock, all the bolters are being held one handed, I suppose you could cut the power swords out of the other arms hand but it might look a bit crappy, also annoying that the stalker bolter guy is reloading, GW seem to like putting sniper type guys in crappy poses, vindicare assassin is the same in my opinion
Stalker bolter is a 30" str X AP 4 heavy2 sniper with special issue ammo
do you think the sniper profile would add to the different s.i. ammo?
Edit 1: also do you know what are silence bolters, and what does the big black shield does to the wielder? does it have a save?
The big black shield is listed in the assembly guide as a Storm Shield. So I imagine that it is just that, a Storm Shield. Silence Bolters are probably a mistranslation to the Stalker Bolter.
follow-up question ... does the stalker bolter has its own table on special issue ammunition like the bolter & bolt pistol, or does it use the bolter profile keeping the same range on the different ammo types like the rest.
given the stalker has a longer fire range, I was just wondering ...
Crazyterran wrote: So, is the only answer Deathwatch have to Superheavies/GCs Are Blsck Shields with Heavy Thunderhammers?
I mean, GCs don't really care about poison, krak grenades (unless impact does something amazing and I missed it), or heavy bolters.
Edit: Impact does do something pretty good, but a squad with four is still not going to bring down a Wk...
Don't forget that Watch Captain Artemis can drop Str D! But yes, Blackshields laying the smackdown with a giant hammer seems to be the way to do things. I will probably just ally in a Knight to deal with other big stuff though.
Crazyterran wrote: So, is the only answer Deathwatch have to Superheavies/GCs Are Blsck Shields with Heavy Thunderhammers?
I mean, GCs don't really care about poison, krak grenades (unless impact does something amazing and I missed it), or heavy bolters.
Edit: Impact does do something pretty good, but a squad with four is still not going to bring down a Wk...
Don't forget that Watch Captain Artemis can drop Str D! But yes, Blackshields laying the smackdown with a giant hammer seems to be the way to do things. I will probably just ally in a Knight to deal with other big stuff though.
Knights get demolished by WKs though. Maybe an Atrapos could work, or a Lancer...
And Artemis has a 1/3 chance of dropping the D on himself. :p
Crazyterran wrote: So, is the only answer Deathwatch have to Superheavies/GCs Are Blsck Shields with Heavy Thunderhammers?
I mean, GCs don't really care about poison, krak grenades (unless impact does something amazing and I missed it), or heavy bolters.
Edit: Impact does do something pretty good, but a squad with four is still not going to bring down a Wk...
Don't forget that Watch Captain Artemis can drop Str D! But yes, Blackshields laying the smackdown with a giant hammer seems to be the way to do things. I will probably just ally in a Knight to deal with other big stuff though.
Knights get demolished by WKs though. Maybe an Atrapos could work, or a Lancer...
And Artemis has a 1/3 chance of dropping the D on himself. :p
Yeah, that is true. And even if he does hit, he is probably going to get smooshed the same turn anway. I suppose massed Gravguns or Frag Cannons might help take down a WK. 8 Str 9, AP2 shots are likely to at least cause some problems. You could always make a Kill Team with four Frag Cannons and Four Cyclone Missile Launchers on Terminators. You might kill a WK at that point.
Just a thought on the terminators, given that the melta/powerfist thing is a codex option (& not just for the DWO salamander) and not available anywhere else, is it possible they'll be doing a dedicated DW terminator box? 'Cause GW don't do rules without models these days.
There is a chance to get terminator, bike or vangaurd squads alone in the Strike Force or there is only kill team formations where they have to babisitting veterans on foot ?
Cause if this is the case i will go with a CAD...
The kill team rule is just plain stupid...
and there is outside DWO bits to convert terminators power fists to "meltafists" and bike bolters to DW bolters?
I think that apart from some cool equipments this release is a big disappointment and shows how less GW cares now and release things just to fill the space until they release the new 40k edition...
Jadenim wrote: Just a thought on the terminators, given that the melta/powerfist thing is a codex option (& not just for the DWO salamander) and not available anywhere else, is it possible they'll be doing a dedicated DW terminator box? 'Cause GW don't do rules without models these days.
I would not be surprised in the least. GW doesn't make rules for stuff that doesn't have a model. Otherwise there really isn't a way to make this. I supposed you could start with a Chainfist and saw off the Chainsword portion and glue a Meltagun in its place, but that isn't always the best option. That is what I will probably be doing though since I don't really need an all new kit. I have enough DW Terminator pads and the upgrade kit fills the rest of that gap.
casvalremdeikun wrote: I would not be surprised in the least. GW doesn't make rules for stuff that doesn't have a model. Otherwise there really isn't a way to make this. I supposed you could start with a Chainfist and saw off the Chainsword portion and glue a Meltagun in its place, but that isn't always the best option. That is what I will probably be doing though since I don't really need an all new kit. I have enough DW Terminator pads and the upgrade kit fills the rest of that gap.
Betrayal at Calth combi melta piece should work nicely.
methebest wrote: The upgrade sprue might have the pf/meltas on it.
It doesn't. The contents were revealed earlier in the thread. It has ten PA Deathwatch pads, 2 Terminator Deathwatch pads, a Power Sword(possibly a xenos sword?), some heads(I think), and some DW icons.
casvalremdeikun wrote: I would not be surprised in the least. GW doesn't make rules for stuff that doesn't have a model. Otherwise there really isn't a way to make this. I supposed you could start with a Chainfist and saw off the Chainsword portion and glue a Meltagun in its place, but that isn't always the best option. That is what I will probably be doing though since I don't really need an all new kit. I have enough DW Terminator pads and the upgrade kit fills the rest of that gap.
Betrayal at Calth combi melta piece should work nicely.
For those that have it, probably. I have a few combi-melta pieces from bolters that would work nice too.
Hi all. Very excited by the upcoming releases although I would be needing to sell the Eldar, I have too many random little sets of minis as it is!
Regarding the black shield, this is my understanding of the fluff (quoted by the way from a wiki page because it saves me typing it up):
A Deathwatch Black Shield or simply, a Black Shield, is a rare Astartes who has severed all bonds with his former Chapter and has purposely obscured his Chapter's heraldry. In effect, the Battle-Brother is abandoning his Chapter through self-imposed exile. He then presents himself before a Watch Commander in order to petition for admittance to the Deathwatch.
I'm not sure whether this has been noted before but Eldrad looks to be nothing more than a reskinned version of the existing Farseer. He's a nice model but it would have been nice if we had a brand new sculpt rather than a copy and paste with more details.
Also is there are any news of a fiction book as to whether Eldrad succeeds or not; and why he is on his own without any support from Ulthwe?
@Whirlwind: Err... It looks like Eldrad Ulthran. His model was 25+ years old. If anything, the current Farseer model is a re-skinned version of Eldrad.
Similar basic stance [body shape] but Eldrad is a significant step up with more detailed robes, armour , helm, staff, base and cloak- much more dynamism to him as well. They are similar though
Interested in the possibility of a fiction book as well.
angelofvengeance wrote: @Whirlwind: Err... It looks like Eldrad Ulthran. His model was 25+ years old. If anything, the current Farseer model is a re-skinned version of Eldrad.
Yeah not disagreeing, but what I am saying is that I would have liked to have a new sculpt not a rehashed version of an existing CAD design with more trinkets. I already play Ulthwe (have done since started 40k 20+ years ago) and from a tabletop perspective these models will merge. Nothing will make Eldrad stand out from a distance (especially when you have twisted the singing spear around on the plain Farseer). From close up they look different but I still can't shake the notion that they are basically the same model with tweaked details.
Wachaza wrote: The left arm is pretty much identical down to the rings. Used the basic farseer CAD file as a base and then worked it over.
Maybe, but there's enough differences that maybe not. All the cloaks and everything flow the opposite way to the Farseer and there's much more detail. It might have been more work to tweak the existing one to Eldrad than it would have been to start over. Eldrad's pose is just based on the past Eldrad model.
He's a farseer in robes doing a classic farseer pose. The actual sculpt is clearly really different - look at the robes. Short of doing something weird with the pose like a 2-handed grip on the staff I don't know what you want.
"Basically the same model with a tweaked details" is way off the mark - they're doing similar poses and they've got the same wrist jewellery but literally everything else is different.
What difference does it make if they used an existing file, do you want them to reinvent the wheel every time?
Bull0 wrote: He's a farseer in robes doing a classic farseer pose. The actual sculpt is clearly really different - look at the robes. Short of doing something weird with the pose like a 2-handed grip on the staff I don't know what you want.
"Basically the same model with a tweaked details" is way off the mark - they're doing similar poses and they've got the same wrist jewellery but literally everything else is different.
Not seen them before. My go-to is www.elementgames.co.uk who have it for £76, and they do their reward points scheme (you get a penny off in every pound... yay!) and free shipping over £80. I find if I order GW preorders from them I get my stuff on release day, which GW don't do, so it's sort of a no-brainer.
More than 90% of the model are different. You even ignore the fact that he comes with the sword-wielding arm which defined Eldrad's look for two decades.
There is no drama here, CAD did not 'violate' this miniature
Bull0 wrote: He's a farseer in robes doing a classic farseer pose. The actual sculpt is clearly really different - look at the robes. Short of doing something weird with the pose like a 2-handed grip on the staff I don't know what you want.
Well I'm not a designer, but maybe leaning on his staff in a manner that belies thousands of years of sacrificing lives whilst casting runes into the air to determine the best course of action?
Bull0 wrote: "Basically the same model with a tweaked details" is way off the mark - they're doing similar poses and they've got the same wrist jewellery but literally everything else is different.
I suppose this is really what you can see, from my perspective the details are just sprinklings on the top the base model structure is obviously the same and that means from a distance the overall model looks the same. Same coin different sides
Bull0 wrote: What difference does it make if they used an existing file, do you want them to reinvent the wheel every time?
For special characters that would be good, as after all they are meant to be 'special' not copies of previous models with more bling.
There is no drama here, CAD did not 'violate' this miniature
lol. No one is saying the model is being violated (unless Artemis gets his way). It's about whether the base structure could have been changed to make something more unique that would stand out on the tabletop better. I'd prefer to have a new unique model than one that has taken previous versions copied the base model and refashioned it into plastic.
They've some decent bundles as well if you want the codex and peripherals.
On Eldrad, they've used existing minis as the base for other minis for years going back to the Fantasy Tribes fantasy variants through a lot of limited edition miniatures. I just thought it was a good spot of a reused section, not a scathing critique of lazy sculpting. The pose just allows an easier cast and allows painters to work on the robes more easily to give a better gaming piece. World weary and hunched is harder to paint and not a great centre piece.
While the kill team rule is cool, really wish there was a way to split the bikes/jump vanguard from the unit so they'd actually be useful. Hell, I'd of thought the purpose of the bikers in a kill team would be to scout ahead, not hang around with the foot sloggers.
Get a few storm shield and hammer terminators to cover for those frag launchers, i suppose...
4 Frag launchers, a sergeant w/ xenoblade and storm shield, a black shield with a heavy Thunderhammers, two termies with TH/SS in a pod might not make little formation, depending on the price of the Xenoblade, Blsckshield upgrade, and Frag Launchers.
Been waiting for Deathwatch for awhile and from what I see this really feels like Deathwatch.
Honestly if it weren't for tau intercept shenanigans I could see this being crazy powerful haha!!
Also one bike in a squad is pretty boss, gives you split fire AND skilled rider, and the army can pretty much deep strike so precision drops all over the place.
Just the pure versatility available to each squad is so awesome!! I love it!!
Okay, thinking about it, having a few jinking bikes sitting at the front of a unit with a 3+ cover save is actually a decent tactic if kinda weird and unfluffy.
Whirlwind wrote: I'm not sure whether this has been noted before but Eldrad looks to be nothing more than a reskinned version of the existing Farseer. He's a nice model but it would have been nice if we had a brand new sculpt rather than a copy and paste with more details.
Also is there are any news of a fiction book as to whether Eldrad succeeds or not; and why he is on his own without any support from Ulthwe?
He looks nothing like that other Farseer except the pose. The clothes and equipment are completely different. It would be a huge hassle to to a "copy and paste job" using anything more than the basic Eldar doll (which is the same technique they used when sculpting by hand). The CAD conspiracy theories are crazy at this point...
The description of the Veteran Squad didn't mention options for powers swords or storm shields, yet the pictures show Veterans with them. So they can take those items, right?
Assuming that they can get power weapons, how much do they cost, and are they in addition to their normal weapons, or do they have to replace their pistol or bolter?
Can the characters (and which of them) take any of the following:
-Xeno sword
-Relic blade (the normal SM variety)
-Terminator armour
-Artificer armour
-Bike
-Jump pack
-Storm shield
-(Heavy) thunder hammer
-Any other unusual weapon or wargear that was not yet mentioned?
Bull0 wrote:Not seen them before. My go-to is www.elementgames.co.uk who have it for £76, and they do their reward points scheme (you get a penny off in every pound... yay!) and free shipping over £80. I find if I order GW preorders from them I get my stuff on release day, which GW don't do, so it's sort of a no-brainer.
I'm with you on Elementgames.co.uk, pre-ordered mine within the first hour of being able to for £76. Bargain. At that price may not offload the Eldar!!
Automatically Appended Next Post: Just a quick query. If there are changes to the digital copy are GW now updating them? I also have a vague memory that I read someone recently got offered a reduction off the next edition of a codex having bought the previous. However I did not get this service when they brought out the latest DA codex
How do the named characters actually interact with the codex? Are you allowed to use them in place of normal models or can they only be taken in their separate formations that they came with?
There isn't anything in the flyers datasheet that says it can't take terminators right?
Last is more of rules verification. When bikes are in the squad and they jink, only they will get the cover save and have the take snap shots right?
I wish the detachment allowed for separate terminators and bikes, but if terminators can go into the drop ship, and jink doesn't hurt the entire kill team, I would feel much better about the formations
I'm probably going to have to get me an Eldrad just to paint. Always loved my Eldar back when I cared about 40k. Nice model.
Are the Harqs just the same Troupe models currently available?
SlaveToDorkness wrote: I'm probably going to have to get me an Eldrad just to paint. Always loved my Eldar back when I cared about 40k. Nice model.
Are the Harqs just the same Troupe models currently available?
Yep, its basically all of the kits they would normally sell separately at a huge discount for everything together.
Pretty pumped, I think everything has the veteran statline standard and have the ability to select from all the weapons(like hammers, CCW, etc)
Obviously will have to wait and see to be sure of everything.
I do like the idea of little one man units running around and just being annoying.
Jinking (both the cover saves and snap shots) only effect models in the unit with the jink special rule (in this case, the bikes.) Oh, also, the bike's skilled rider special rules means the entire unit ignores dangerous terrain tests which is actually quite handy.
Wachaza wrote: The left arm is pretty much identical down to the rings. Used the basic farseer CAD file as a base and then worked it over.
Yes, start with the basic farseer and then change his pose, his robes, his weapon, and every single detail on the whole miniature and you have the new miniature. How lazy of them.