89496
Post by: SolentSanguine
Yeah, they included the wrong sprue pic. BA librarian has a separate left shoulder pad whereas the generic one has the pad molded on.
69226
Post by: Selym
I built a BA libby recently, and there is no unconnected left shoulderpad.
51170
Post by: sockwithaticket
Then I think you built the generic one, sprue pic clearly shows a separate left pad
89496
Post by: SolentSanguine
Selym wrote:I built a BA libby recently, and there is no unconnected left shoulderpad.
Weird, the image on the GW website shows a separate pad with Crux Terminatus. The one which gets replaced by the deathwatch one...
88026
Post by: casvalremdeikun
The BA Libby kinda sucks for this because of the molded blood drops. Not difficult to fix though.
69226
Post by: Selym
Mine came with an axe, but no crux terminatus...
Damn, shoulda taken a photo of the sprue and asked for a replacement...
67097
Post by: angelofvengeance
There's a nice little Deathwatch audio drama up on Black Library btw. It's called The Last Guardian and is set on a dead Eldar Craftworld. Features Slaaneshi daemons, which is a nice change. This doesn't tie in with Death Masque, so no worries about spoilers.
77029
Post by: Bull0
casvalremdeikun wrote:The BA Libby kinda sucks for this because of the molded blood drops. Not difficult to fix though.
Well, it's fine as long as you dont mind him being a blood angel member of the deathwatch. And unless you just sort of hate blood angels for some reason it makes no material difference
88026
Post by: casvalremdeikun
Bull0 wrote: casvalremdeikun wrote:The BA Libby kinda sucks for this because of the molded blood drops. Not difficult to fix though.
Well, it's fine as long as you dont mind him being a blood angel member of the deathwatch. And unless you just sort of hate blood angels for some reason it makes no material difference
And that is fine, but if you want a different Chapter, it is difficult.
105885
Post by: TheBattleSarge
So does the PA libby lend well to chopping off the left shoulder pad and slapping a DW pad on there? I am thinking there might be a rub with the backpack.
88026
Post by: casvalremdeikun
TheBattleSarge wrote:So does the PA libby lend well to chopping off the left shoulder pad and slapping a DW pad on there? I am thinking there might be a rub with the backpack.
The rim on the Deathwatch pad looks like it would impact the backpack. Probably why they didn't resell the kit as a Deathwatch kit.
478
Post by: BlueGrassGamer
casvalremdeikun wrote:TheBattleSarge wrote:So does the PA libby lend well to chopping off the left shoulder pad and slapping a DW pad on there? I am thinking there might be a rub with the backpack.
The rim on the Deathwatch pad looks like it would impact the backpack. Probably why they didn't resell the kit as a Deathwatch kit.
I dunno. I thought that it looked like the PA Chaplain's Deathwatch pad would've been impacted the backpack as well...
59176
Post by: Mathieu Raymond
So... I haven't been able to follow the thread for a few days, and I can't find confirmation in the first post, so I thought I'd ask:
Is this confirmed as a new starter box that'll be here for at least a year, or are we talking about a splash release that'll only see a few boxes reach each retailer before going extinct?
69226
Post by: Selym
casvalremdeikun wrote:TheBattleSarge wrote:So does the PA libby lend well to chopping off the left shoulder pad and slapping a DW pad on there? I am thinking there might be a rub with the backpack.
The rim on the Deathwatch pad looks like it would impact the backpack. Probably why they didn't resell the kit as a Deathwatch kit.
Rubs a bit, but still looks alright. Just gluing it on can be... slidey.
88026
Post by: casvalremdeikun
Selym wrote: casvalremdeikun wrote:TheBattleSarge wrote:So does the PA libby lend well to chopping off the left shoulder pad and slapping a DW pad on there? I am thinking there might be a rub with the backpack.
The rim on the Deathwatch pad looks like it would impact the backpack. Probably why they didn't resell the kit as a Deathwatch kit.
Rubs a bit, but still looks alright. Just gluing it on can be... slidey.
You've built one and it works? Good to know. I may get another Librarian for my DW by getting this kit.
105479
Post by: Devilmixer
Mathieu Raymond wrote:So... I haven't been able to follow the thread for a few days, and I can't find confirmation in the first post, so I thought I'd ask:
Is this confirmed as a new starter box that'll be here for at least a year, or are we talking about a splash release that'll only see a few boxes reach each retailer before going extinct?
it is not a new starter, but it is not a splash release either it be here some months like the shield of baal or stormclaw sets
3828
Post by: General Hobbs
Am I missing something....but none of the DW units have Obsec?????( whoops, forgot thats not a unit ability but conferred via detachment/formation)
I've been crunching numbers and I almost want to say that an imperial fist/crimson fist sternguard counts as army is slightly better than a pure real DW army. Just some of the interesting, versatile units ( 5 terminators with heavy flamers/assault cannons and auxiliary melta-fists) might make the DW army worth it....but then you can always take the DW as an allied detachment to get some of the goodies.
( and also, for a battleforged list, you have to take the Black Spear Formation to use the special kill teams?)
27797
Post by: Wolfblade
Take them in a CAD and you get obsec on troops
69226
Post by: Selym
General Hobbs wrote: Am I missing something....but none of the DW units have Obsec????? I've been crunching numbers and I almost want to say that an imperial fist/crimson fist sternguard counts as army is slightly better than a pure real DW army. Just some of the interesting, versatile units ( 5 terminators with heavy flamers/assault cannons and auxiliary melta-fists) might make the DW army worth it....but then you can always take the DW as an allied detachment to get some of the goodies. ( and also, for a battleforged list, you have to take the Black Spear Formation to use the special kill teams?)
No, the KT formations can be used separately, unless you are of the opinion that C: SM cannot use its formations outside of Gladius.
3828
Post by: General Hobbs
I don't know why they keep advertising the Vanguard Veterans with jump packs since those aren't an option to buy nor are listed as wargear in the VV entry in the Codex.
( and VV are 6 points more than a normal VV sans jump pack? )
44941
Post by: NathanD298
General Hobbs wrote:
I don't know why they keep advertising the Vanguard Veterans with jump packs since those aren't an option to buy nor are listed as wargear in the VV entry in the Codex.
( and VV are 6 points more than a normal VV sans jump pack? )
It's because they come with a jump pack as part of their wargear! No upgrade needed!!
34243
Post by: Blacksails
I was confused at first, but the DW VV are listed as Jump Infantry.
3828
Post by: General Hobbs
I'd still argue the jump pack needs to be listed in their wargear line or they don't have it.
34243
Post by: Blacksails
General Hobbs wrote:
I'd still argue the jump pack needs to be listed in their wargear line or they don't have it.
It doesn't matter, they're Jump Infantry.
They could have wings, or work out their legs so much they can jump really really far.
100848
Post by: tneva82
General Hobbs wrote:
I'd still argue the jump pack needs to be listed in their wargear line or they don't have it.
Well what jump pack provides that jump infgntry doesn't? Even if they didn't have jump pack they would be jumping around 12".
69226
Post by: Selym
Codex: Deathwatch VV represent marines who stat out their abilityto run and jump so much that they can leap over houses.
84360
Post by: Mymearan
General Hobbs wrote:
I'd still argue the jump pack needs to be listed in their wargear line or they don't have it.
Doesn't matter, you can model them without the jump pack, they are still Jump Infantry as per their rules.
16233
Post by: deleted20250424
Who's running the biggest discount on GW these days?
It's been a looooooong time since I've been tempted to get new stuff.
101438
Post by: GoatboyBeta
Selym wrote: casvalremdeikun wrote:TheBattleSarge wrote:So does the PA libby lend well to chopping off the left shoulder pad and slapping a DW pad on there? I am thinking there might be a rub with the backpack.
The rim on the Deathwatch pad looks like it would impact the backpack. Probably why they didn't resell the kit as a Deathwatch kit.
Rubs a bit, but still looks alright. Just gluing it on can be... slidey.
Been thinking about doing this myself although I might trim the DW rim a bit on the back before gluing to see how it looks. As a bonus his right pad is gonna make for a decent Exorcists chapter badge somewhere else in the army. Also need to have a rummage in the bits box for any spare Terminator left arms. A bit of snipping at the elbow should make the vanilla Terminator Libby DW compatible.
101214
Post by: Mr_Rose
tneva82 wrote:General Hobbs wrote:
I'd still argue the jump pack needs to be listed in their wargear line or they don't have it.
Well what jump pack provides that jump infgntry doesn't? Even if they didn't have jump pack they would be jumping around 12".
Literally nothing. The Jump Pack entry in the armoury says models with them gain the Jump type. {edit} It's not like the Blood Angels situation where the Jump Pack also gives Descent of Angels or anything {/edit}
So, yeah, Deathwatch Vanguard Vets don't have an option to pay for Jump packs because they're already Jump Infantry and paying points to add Jump again would not actually make them able to move 24" a turn.
Same way the Watch Master doesn't have Artificer Armour listed in his wargear; he's already got a 2+ save, what good does making it 2+ again do?
That said there is an anomaly in the Watch Master entry; the fluff for the Guardian Spear says it's modified to accept special issue ammo, and the model has the four extra mini-mags, but the datasheet doesn't seem to list Special Issue Ammunition anywhere…
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Post by: Kanluwen
Mr_Rose wrote:
That said there is an anomaly in the Watch Master entry; the fluff for the Guardian Spear says it's modified to accept special issue ammo, and the model has the four extra mini-mags, but the datasheet doesn't seem to list Special Issue Ammunition anywhere…
I would highly advise you check page 106.
"A model equipped with a guardian spear can fire it as a boltgun equipped with special issue ammunition(pg 105)."
101214
Post by: Mr_Rose
Knew I was missing something, thanks.
Unrelated, can I ask the crowd a question?
Is there any reason not to use Kraken bolts all the time (excepting when you need to ignore cover or whatever)? They're strictly better than the basic bolt shell in two ways, with no drawbacks at all, so why not use them for everything?
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Post by: tneva82
Mr_Rose wrote:Knew I was missing something, thanks.
Unrelated, can I ask the crowd a question?
Is there any reason not to use Kraken bolts all the time (excepting when you need to ignore cover or whatever)? They're strictly better than the basic bolt shell in two ways, with no drawbacks at all, so why not use them for everything?
Ignore cover can be handy. Can basic bolter use the poisoned 2+ thingie? I would think THAT would be more useful than kraken. AP4 isn't that useful while poisoned 2+ is virtually always at least little bit help.
But yeah compared to regular bolts no reason whatsoever to not use SOME special ammunition.
69226
Post by: Selym
Mr_Rose wrote:Knew I was missing something, thanks.
Unrelated, can I ask the crowd a question?
Is there any reason not to use Kraken bolts all the time (excepting when you need to ignore cover or whatever)? They're strictly better than the basic bolt shell in two ways, with no drawbacks at all, so why not use them for everything?
Vengeance gets ap3 instead of 4, Hellfire wounds on a 2+ constantly and Dragonfire does the cover ignoring.
Kraken is just the long range shot.
83887
Post by: BloodGrin
It still speaks volumes and disappoints me that so many still are all about the numbers and just can not see how cool this release is.
"You can get more points if you played this army or this counts as"
"Still won't beat Tau"
Blah blah.
So boring.
27797
Post by: Wolfblade
Selym wrote: Mr_Rose wrote:Knew I was missing something, thanks.
Unrelated, can I ask the crowd a question?
Is there any reason not to use Kraken bolts all the time (excepting when you need to ignore cover or whatever)? They're strictly better than the basic bolt shell in two ways, with no drawbacks at all, so why not use them for everything?
Vengeance gets ap3 instead of 4, Hellfire wounds on a 2+ constantly and Dragonfire does the cover ignoring.
Kraken is just the long range shot.
kraken is also AP4
101214
Post by: Mr_Rose
Selym wrote: Mr_Rose wrote:Knew I was missing something, thanks.
Unrelated, can I ask the crowd a question?
Is there any reason not to use Kraken bolts all the time (excepting when you need to ignore cover or whatever)? They're strictly better than the basic bolt shell in two ways, with no drawbacks at all, so why not use them for everything?
Vengeance gets ap3 instead of 4, Hellfire wounds on a 2+ constantly and Dragonfire does the cover ignoring.
Kraken is just the long range shot.
I know what the other types do, I'm just saying that the others really ought to be compared to the Kraken rather than the basic bolt. I can't think of any situation where you'd want to use the standard bolt that you wouldn't also want to use the Kraken.
46864
Post by: Deadshot
Mr_Rose wrote:tneva82 wrote:General Hobbs wrote:
I'd still argue the jump pack needs to be listed in their wargear line or they don't have it.
Well what jump pack provides that jump infgntry doesn't? Even if they didn't have jump pack they would be jumping around 12".
Literally nothing. The Jump Pack entry in the armoury says models with them gain the Jump type. {edit} It's not like the Blood Angels situation where the Jump Pack also gives Descent of Angels or anything {/edit}
So, yeah, Deathwatch Vanguard Vets don't have an option to pay for Jump packs because they're already Jump Infantry and paying points to add Jump again would not actually make them able to move 24" a turn.
Same way the Watch Master doesn't have Artificer Armour listed in his wargear; he's already got a 2+ save, what good does making it 2+ again do?
That said there is an anomaly in the Watch Master entry; the fluff for the Guardian Spear says it's modified to accept special issue ammo, and the model has the four extra mini-mags, but the datasheet doesn't seem to list Special Issue Ammunition anywhere…
This is the trend with the SM 7th Ed as well. PA and Scout Armour are removed entirely. As saves are built into profiles, and no model in the codex can take PA or SA as an option, its wasted.
Similarly, no model in C: DW can take PA, Bike or JP as an upgrade, so there's little point in including it. There is in SM as commanders can take JP and Bikes.
69226
Post by: Selym
BloodGrin wrote:It still speaks volumes and disappoints me that so many still are all about the numbers and just can not see how cool this release is.
"You can get more points if you played this army or this counts as"
"Still won't beat Tau"
Blah blah.
So boring.
We are a forum for wargaming - most of us have a heavy focus on playing (and therefore to some extent winnibg). This means that we will heavily discuss the gameplay of each new release. Comparisons are a key component of that.
The DW stuff is cool, but a thread full of posts consisting entirely of "oh this is so good" hardly makes for discussion.
81204
Post by: Dryaktylus
General Hobbs wrote:
I'd still argue the jump pack needs to be listed in their wargear line or they don't have it.
Well, they need something to become jump infantry. It could be a jump pack. But now we also have the option to give them coil springs under the feet or pogo sticks and no one could say anything against it.
38762
Post by: Mantle
A nice bit of synergy in the codex, say mission tactics is set to troops and you fire the AP3 bolts at some tactical marines you get to reroll those gets hot rolls which could be quite dangerous for your guys when in rapid fire range
47181
Post by: Yodhrin
BloodGrin wrote:It still speaks volumes and disappoints me that so many still are all about the numbers and just can not see how cool this release is.
"You can get more points if you played this army or this counts as"
"Still won't beat Tau"
Blah blah.
So boring.
Pff, yeah brah, what total goobers. I mean, who even cares if these game pieces have rules for the game that work? Neeeeeerrrds!
38762
Post by: Mantle
Mr_Rose wrote: Selym wrote: Mr_Rose wrote:Knew I was missing something, thanks.
Unrelated, can I ask the crowd a question?
Is there any reason not to use Kraken bolts all the time (excepting when you need to ignore cover or whatever)? They're strictly better than the basic bolt shell in two ways, with no drawbacks at all, so why not use them for everything?
Vengeance gets ap3 instead of 4, Hellfire wounds on a 2+ constantly and Dragonfire does the cover ignoring.
Kraken is just the long range shot.
I know what the other types do, I'm just saying that the others really ought to be compared to the Kraken rather than the basic bolt. I can't think of any situation where you'd want to use the standard bolt that you wouldn't also want to use the Kraken.
There isn't a reason to ever use standard bolts other than "HA! Your warlord is dead and my squad didn't even have to use special issue ammo!"
5513
Post by: privateer4hire
Yodhrin wrote: BloodGrin wrote:It still speaks volumes and disappoints me that so many still are all about the numbers and just can not see how cool this release is.
"You can get more points if you played this army or this counts as"
"Still won't beat Tau"
Blah blah.
So boring.
Pff, yeah brah, what total goobers. I mean, who even cares if these game pieces have rules for the game that work? Neeeeeerrrds!
Soon Age of the Emperor will make the most brazen of scoffers cry.
Age of the Emperor, not the crying, will be a good thing.
Back on topic, I think that Scenario 2 and 3 have some cool one-off rules.
Scenario 2 has a sort of fog bank deal going that, after a certain point, you remove all remaining models from play.
You then take turns placing the models back into play, as if both forces got lost in the soup during the fight.
Scenario 3 has each player taking an entire turn with a unit then turning it over for their opponent to do likewise.
Once all units on both sides have been activated, the round starts again. That's a cool way to integrate unit activations for a single game.
47181
Post by: Yodhrin
privateer4hire wrote: Yodhrin wrote: BloodGrin wrote:It still speaks volumes and disappoints me that so many still are all about the numbers and just can not see how cool this release is.
"You can get more points if you played this army or this counts as"
"Still won't beat Tau"
Blah blah.
So boring.
Pff, yeah brah, what total goobers. I mean, who even cares if these game pieces have rules for the game that work? Neeeeeerrrds!
Soon Age of the Emperor will make the most brazen of scoffers cry.
Age of the Emperor, not the crying, will be a good thing.
Yeah, I don't get what you're on about man.
56277
Post by: Eldarain
You know, this is the one time I think I'll actually go for the GW themed dice. With all the reroll 1s available they are actually well suited for once.
63118
Post by: SeanDrake
Yodhrin wrote: privateer4hire wrote: Yodhrin wrote: BloodGrin wrote:It still speaks volumes and disappoints me that so many still are all about the numbers and just can not see how cool this release is.
"You can get more points if you played this army or this counts as"
"Still won't beat Tau"
Blah blah.
So boring.
Pff, yeah brah, what total goobers. I mean, who even cares if these game pieces have rules for the game that work? Neeeeeerrrds!
Soon Age of the Emperor will make the most brazen of scoffers cry.
Age of the Emperor, not the crying, will be a good thing.
Yeah, I don't get what you're on about man.
He is referring to them AoS'ing 40k.
47181
Post by: Yodhrin
SeanDrake wrote: Yodhrin wrote: privateer4hire wrote: Yodhrin wrote: BloodGrin wrote:It still speaks volumes and disappoints me that so many still are all about the numbers and just can not see how cool this release is.
"You can get more points if you played this army or this counts as"
"Still won't beat Tau"
Blah blah.
So boring.
Pff, yeah brah, what total goobers. I mean, who even cares if these game pieces have rules for the game that work? Neeeeeerrrds!
Soon Age of the Emperor will make the most brazen of scoffers cry.
Age of the Emperor, not the crying, will be a good thing.
Yeah, I don't get what you're on about man.
He is referring to them AoS'ing 40k.
Yeah, but, whut?
By which I mean, am I the "scoffer" and AoS-ified 40K is going to be good because it will shut up people who actually want a functional game to play, or is BloodGrin the "scoffer" and privateer actually believes an AoS-ified 40K would be a better game system than what we have now?
99
Post by: insaniak
Remember when this was a discussion about Deathwatch releases...?
56277
Post by: Eldarain
This is such a fun release. I just went diving into the great bits mountain and was pulling out RW Black Knight bits, Sanguinary guard sprues, found an untouched SW squad.
Can't wait for this weeks Deathwatch kits to get here so I can get building.
88508
Post by: Bi'ios
Eldarain wrote:This is such a fun release. I just went diving into the great bits mountain and was pulling out RW Black Knight bits, Sanguinary guard sprues, found an untouched SW squad.
Can't wait for this weeks Deathwatch kits to get here so I can get building.
This past week I went plundering the bits box(es) for all the most choice bits, as well. MKIV stuff, Sanguinary Guard, DW Knights, some GK pieces, so on and so forth. I completely agree that this release has been a ton of fun. All those one-off kits I bought just for the bits now have a purpose.
494
Post by: H.B.M.C.
insaniak wrote:Remember when this was a discussion about Deathwatch releases...?
But not poor Eldrad?
7375
Post by: BrookM
While a bit low on toughness and speed, it does somewhat make up for it with its arsenal and acceleration / braking. Bit low on the manoeuvres as well.
46864
Post by: Deadshot
Re: Using normal bolts
There is literally no point to firing regular bolts as SIA is better in every way
Hellfire: Same range, AP, shots, but with 2+ poisoned
Dragonfire: Same range, AP, shots and Str, but Ignores Cover
Kraken: Better range, better AP (4), same Str, same shots
Vengeance: less range, much better AP(3), same Str, same shots, but Gets Hot.
Now the only one with any drawback there is Vengeance due to range and GH. But with premeasuring permitted, the original downside of it (might not be in range) is not an issue, and with rerolls vs a unit type, GH is migitated.
Here's when to use each
Dragonfire: When unit has 5+ save and a cover save of any sort, and is T4 or below, or its cover is much better than its armour (scouts with Shrouded and Stealth in a ruin for 2+ cover)
Kraken: When unit has a 4+ save, is over the standard range (25+ for Dragonfire for example)
Vengeance: 3+ save units with 18"
Hellfire: For 5+ units out of cover, 3+ units past vengeance round range, for anything with T5+, for anything with a cover or invulnerable save equal or better than its armour (no point shooting Dragonfire at a 4+ save squad with a 4+ cover, or Vengeance at PA with Storm Shield), or basically everything not covered by above. This replaces standard bolts as the default in practise, as outside of unit with a 4+ or better save, or a much superior cover save to its armour, or is past the range for this, its the best.
Standard bolts don't exceed any of that. They don't remove cover saves like Dragonfire, they aren't better at wounding like Hellfire, they have worse range and AP to Kraken. Vengeance is better at killing PA and has worse range, so if you were worried about GH or weren't in range, standard are better option, but like I said, Hellfire is better at wounding for no drawback.
94706
Post by: Pyrosphere
Mantle wrote:A nice bit of synergy in the codex, say mission tactics is set to troops and you fire the AP3 bolts at some tactical marines you get to reroll those gets hot rolls which could be quite dangerous for your guys when in rapid fire range
Is that stated by GW in the new FAQs?
88026
Post by: casvalremdeikun
Pyrosphere wrote: Mantle wrote:A nice bit of synergy in the codex, say mission tactics is set to troops and you fire the AP3 bolts at some tactical marines you get to reroll those gets hot rolls which could be quite dangerous for your guys when in rapid fire range
Is that stated by GW in the new FAQs?
Does it need to be? This has always been the rule.
27797
Post by: Wolfblade
Hellfire are actually better vs everything that isn't T2 vs normal bolts, better vs kraken bolts within 24" and isn't a 4+ in 4+ cover. Vengeance is the the same as kraken except its better for 3+ and 4+. and better vs dragonfire if they aren't a 5+ in cover.
Overall, hellfire is the best all around bolt type, with everything else being niche use mostly.
edit: assuming normal boltgun, not the stalker.
100848
Post by: tneva82
casvalremdeikun wrote:Pyrosphere wrote: Mantle wrote:A nice bit of synergy in the codex, say mission tactics is set to troops and you fire the AP3 bolts at some tactical marines you get to reroll those gets hot rolls which could be quite dangerous for your guys when in rapid fire range
Is that stated by GW in the new FAQs?
Does it need to be? This has always been the rule.
Well gets hot, leman russ executioner, preferred enemy was also legal as per rulebook. FAQ altered that. Guess he's bit vary of repeat of that.
38285
Post by: Fireball
Bi'ios wrote: Eldarain wrote:This is such a fun release. I just went diving into the great bits mountain and was pulling out RW Black Knight bits, Sanguinary guard sprues, found an untouched SW squad.
Can't wait for this weeks Deathwatch kits to get here so I can get building.
This past week I went plundering the bits box(es) for all the most choice bits, as well. MKIV stuff, Sanguinary Guard, DW Knights, some GK pieces, so on and so forth. I completely agree that this release has been a ton of fun. All those one-off kits I bought just for the bits now have a purpose.
Amen to that. I have so much ideas, just not enough time to get them done ... I will make a GK DW even if it makes no sense whatsoever
69226
Post by: Selym
Fireball wrote: Bi'ios wrote: Eldarain wrote:This is such a fun release. I just went diving into the great bits mountain and was pulling out RW Black Knight bits, Sanguinary guard sprues, found an untouched SW squad.
Can't wait for this weeks Deathwatch kits to get here so I can get building.
This past week I went plundering the bits box(es) for all the most choice bits, as well. MKIV stuff, Sanguinary Guard, DW Knights, some GK pieces, so on and so forth. I completely agree that this release has been a ton of fun. All those one-off kits I bought just for the bits now have a purpose.
Amen to that. I have so much ideas, just not enough time to get them done ... I will make a GK DW even if it makes no sense whatsoever
They hunt daemonic aliens. They are the best of the best, the purest of the pure. 100% incorruptible and infallible.
Because they follow the teachings of the Chodeks Astartis, and recruit only from Ultramarines.
88026
Post by: casvalremdeikun
tneva82 wrote: casvalremdeikun wrote:Pyrosphere wrote: Mantle wrote:A nice bit of synergy in the codex, say mission tactics is set to troops and you fire the AP3 bolts at some tactical marines you get to reroll those gets hot rolls which could be quite dangerous for your guys when in rapid fire range
Is that stated by GW in the new FAQs?
Does it need to be? This has always been the rule.
Well gets hot, leman russ executioner, preferred enemy was also legal as per rulebook. FAQ altered that. Guess he's bit vary of repeat of that.
That has more to do with the Executioner firing blasts. Rerolling a 1 to hit on a regular shooting weapon and getting something other than a 1 negates the gets hot.
100848
Post by: tneva82
casvalremdeikun wrote:tneva82 wrote: casvalremdeikun wrote:Pyrosphere wrote: Mantle wrote:A nice bit of synergy in the codex, say mission tactics is set to troops and you fire the AP3 bolts at some tactical marines you get to reroll those gets hot rolls which could be quite dangerous for your guys when in rapid fire range
Is that stated by GW in the new FAQs?
Does it need to be? This has always been the rule.
Well gets hot, leman russ executioner, preferred enemy was also legal as per rulebook. FAQ altered that. Guess he's bit vary of repeat of that.
That has more to do with the Executioner firing blasts. Rerolling a 1 to hit on a regular shooting weapon and getting something other than a 1 negates the gets hot.
But the rulebook specifically allowed that...
46864
Post by: Deadshot
tneva82 wrote: casvalremdeikun wrote:tneva82 wrote: casvalremdeikun wrote:Pyrosphere wrote: Mantle wrote:A nice bit of synergy in the codex, say mission tactics is set to troops and you fire the AP3 bolts at some tactical marines you get to reroll those gets hot rolls which could be quite dangerous for your guys when in rapid fire range
Is that stated by GW in the new FAQs?
Does it need to be? This has always been the rule.
Well gets hot, leman russ executioner, preferred enemy was also legal as per rulebook. FAQ altered that. Guess he's bit vary of repeat of that.
That has more to do with the Executioner firing blasts. Rerolling a 1 to hit on a regular shooting weapon and getting something other than a 1 negates the gets hot.
But the rulebook specifically allowed that...
Well a reroll complete cancels out the previous role, it never happened. So you roll a 1 with your Vengeance Round, reroll and get a 3, the 1 never happened as far as the game is concerned, you don't apply the effects of the miss (ie, shot is discounted), and part of that was the Get's Hot! Pretty logical, especially as the rulebook goes out of the way to explain this situation where shooting a Blast Get's Hot! which follows different roll to hit rules, can get it discounted. The rulebook does not work on the assumption people are going out of their way to break or abuse the rules, which includes "Technically speaking, X cannot fire as Y reason" and "Normal weapons rerolling to hit do not discount GH! because the rulebook only explicitly states that blast's get to reroll the Get's Hot!"
Basically, if you have to question it to that degree, its wrong. The game works off the simplest answer.
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Post by: Bull0
A reroll is a reroll. You accept the second result. Couldn't really be any clearer. It is a permissive rather than a declarative ruleset. If they had to specify how a reroll worked for every type of roll in the game they'd need a whole section just for that. It's fine. You reroll the dice and accept the second result.
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Post by: Warhams-77
ShVagYeR on B&C pointed out (and confirmed) an interesting rumor posted by the Grotorderly blog
I think I'm falling in love with GW's decisions of late. Unfortunately I can't name the source but this is 100% confirmed by someone working for GW.
http://grotorderly.blogspot.com/2016/08/kill-team-boxed-game-is-coming-out.html?m=1
- A space marines tac squad
- Tau fire warrior strike team
- Small format 40k rule book
- 32 page soft back Kill Team rule book - skirmish tweaks (updated version of the 6th edition rules, expanded rules for team leaders and specialists, missions and inspirations)
Cost: 40 pounds!
It will be out for sale on 3rd September
.
Edited by ShVagYeR, Today, 10:54 AM.
It's about a boxed release of GW's Killteam 40k skirmish rules
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Post by: Bull0
Warhams-77 wrote:ShVagYeR on B&C pointed out (and confirmed) an interesting rumor posted by the Grotorderly blog
I think I'm falling in love with GW's decisions of late. Unfortunately I can't name the source but this is 100% confirmed by someone working for GW.
http://grotorderly.blogspot.com/2016/08/kill-team-boxed-game-is-coming-out.html?m=1
- A space marines tac squad
- Tau fire warrior strike team
- Small format 40k rule book
- 32 page soft back Kill Team rule book - skirmish tweaks (updated version of the 6th edition rules, expanded rules for team leaders and specialists, missions and inspirations)
Cost: 40 pounds!
It will be out for sale on 3rd September
.
Edited by ShVagYeR, Today, 10:54 AM.
It's about a boxed release of GW's Killteam 40k skirmish rules
Sounds awesome, if the rules are any good. It's the kind of thing they ought to be doing, for sure.
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Post by: Januine
curious to see what the rules involve but otherwise....pass
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Post by: BrookM
It's probably too much to hope for the rules being a separate release somewhere down the line.
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Post by: Chikout
As this year goes by, the good decisions by Gw keep coming. They really seem determined to give players alternative cheap entry points into 40k and Aos. They had a recent event at warhammer world where everyones army was just a start collecting box. There was a similar event for Aos.
I really hope these new strategies pay off. It is exactly the right thing to do to start to grow the userbase again.
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Post by: Warhams-77
If this rumor is true it will most likely be these rules in updated and printed form, and a 7th edition 40k rulebook in a box with two squads of miniatures
http://www.blacklibrary.com/warhammer-40000/40k-cod-sup/Kill-Team.html
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Post by: Joyboozer
Chikout wrote:As this year goes by, the good decisions by Gw keep coming. They really seem determined to give players alternative cheap entry points into 40k and Aos. They had a recent event at warhammer world where everyones army was just a start collecting box. There was a similar event for Aos.
I really hope these new strategies pay off. It is exactly the right thing to do to start to grow the userbase again.
Considering most of the feedback they were getting from parents was "it costs how much!" and "what do you mean you don't have sales" they don't really have much choice other than to finally pull their head out. Or at least move the guy that refused off into the corner.
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Post by: Binabik15
Kill Team box would be awesome. I spent half a year converting a Death Guard kill team and finished the last model on Friday. Working on a Cult Mechanicus one now. Never got a game because I stopped buying 40k rules with Apocalypse being shoe horned in. And my brother actually wants me to build him a post apocalyptic scavenger band using gear from a destroyed (or IS IT?!) Necron tomb and the remains of the SM and Tau strike teams still littering the place. He already has Necron parts.
So a box with KT rules, SMs AND Tau would be like a perfect storm
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Post by: Chikout
Joyboozer wrote:Chikout wrote:As this year goes by, the good decisions by Gw keep coming. They really seem determined to give players alternative cheap entry points into 40k and Aos. They had a recent event at warhammer world where everyones army was just a start collecting box. There was a similar event for Aos.
I really hope these new strategies pay off. It is exactly the right thing to do to start to grow the userbase again.
Considering most of the feedback they were getting from parents was "it costs how much!" and "what do you mean you don't have sales" they don't really have much choice other than to finally pull their head out. Or at least move the guy that refused off into the corner.
True, but that head had been so deeply and firmly lodged in place for such a long time that I doubted it would ever be removed. With this becoming a box set, I hope they officially publish the AOS skirmish rules that they used at warhammer world.
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Post by: General Kroll
Warhams-77 wrote:ShVagYeR on B&C pointed out (and confirmed) an interesting rumor posted by the Grotorderly blog
I think I'm falling in love with GW's decisions of late. Unfortunately I can't name the source but this is 100% confirmed by someone working for GW.
http://grotorderly.blogspot.com/2016/08/kill-team-boxed-game-is-coming-out.html?m=1
- A space marines tac squad
- Tau fire warrior strike team
- Small format 40k rule book
- 32 page soft back Kill Team rule book - skirmish tweaks (updated version of the 6th edition rules, expanded rules for team leaders and specialists, missions and inspirations)
Cost: 40 pounds!
It will be out for sale on 3rd September
.
Edited by ShVagYeR, Today, 10:54 AM.
It's about a boxed release of GW's Killteam 40k skirmish rules
Very nice, I wish they had stuck these rules in with Death Masque though, it seems to be a more suitable place for them, but hey ho, I can see why they would want to double dip like this. Who would blame them. Hopefully the rules are sufficiently cool to warrant picking up the box, otherwise I will hold out for their release in WD later along the line. Hopefully. Or eventually I will crack haha and flog the various acoutrements on eBay and build myself a nice little Crimson fist or Mentor Legion kill team or something.
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Post by: Wolfblade
Anyone got a good source/shop for various PA/ TDA bits (i.e.alt armor marks, shoulder pads, etc)? I'm sure there's been a few posted, but ~70 pages is a lot to look through for the links and names again
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Post by: OrlandotheTechnicoloured
BrookM wrote:It's probably too much to hope for the rules being a separate release somewhere down the line.
For the physical book I'd say you're right,
but I bet there's going to be the option to buy the digital verison at some point
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Post by: Vain
Wolfblade wrote:Anyone got a good source/shop for various PA/ TDA bits (i.e.alt armor marks, shoulder pads, etc)? I'm sure there's been a few posted, but ~70 pages is a lot to look through for the links and names again 
https://www.forgeworld.co.uk
Baddum-Tish
27797
Post by: Wolfblade
Sorry, meant with out forgeworld crazy high prices
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Post by: pretre
TalonZahn wrote:Who's running the biggest discount on GW these days?
It's been a looooooong time since I've been tempted to get new stuff.
Frontline gaming does 25% off new releases + 6.99 shipping.
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Post by: russian69hitman
Quick question about the Kill Team Cassius (aka Strategium Command Team)... are the points the same (if you calculated in the DW codex) as they were in the Overkill booklet? If yes, okay. If not, could one use the points/stats of the Cassius team from the Overkill supp?
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Post by: Kanluwen
It's Kill Team Cassius. A Strategium Command Team is a unique formation from the Deathwatch Codex, with the Mission Tactics special rule and more besides.
Kill Team Cassius was a promotional tie-in to Overkill.
... are the points the same (if you calculated in the DW codex) as they were in the Overkill booklet? If yes, okay.
Do you not have the book or something? It's easy enough to figure out if the points are the same or not.
If not, could one use the points/stats of the Cassius team from the Overkill supp?
No, because that's from White Dwarf for Overkill and released before the Deathwatch book came out. None of the specific stuff that released with Overkill is the same as the Deathwatch book. The Frag Cannon doesn't have the same unique rules, there's no Relics on anyone(Cassius is stated to have the Tome of Ectoclades in Overkill but doesn't have the Relic itself), no Mission Tactics, etc etc.
They're "Deathwatch Faction" but lack all the Deathwatch rules.
In fact, I wouldn't be surprised if when we see the Genestealer Cultists get their own book there was some stuff we did not get with the WD release that makes them a heck of a lot scarier.
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Post by: EnTyme
Are there any other units in the codex left for release? Just curious if we have another week of DW releases to test my willpower, or if the new Killteam set will be this week's only release.
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Post by: angelofvengeance
EnTyme wrote:Are there any other units in the codex left for release? Just curious if we have another week of DW releases to test my willpower, or if the new Killteam set will be this week's only release.
WarhammerTV page says the Blackstar/Watch Master etc are the last of this release.
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Post by: Kanluwen
angelofvengeance wrote: EnTyme wrote:Are there any other units in the codex left for release? Just curious if we have another week of DW releases to test my willpower, or if the new Killteam set will be this week's only release.
WarhammerTV page says the Blackstar/Watch Master etc are the last of this release.
That's...surprising.
It means the Deathwatch Upgrade Frame and Deathwatch transfer sheet(which was included with the Watch Fortress edition) will not see individual releases.
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Post by: deleted20250424
pretre wrote: Frontline gaming does 25% off new releases + 6.99 shipping.
Thanks!
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Post by: shade1313
Good to see I'm not the only one who's going to be sneaking a couple GKs in.
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Post by: russian69hitman
Automatically Appended Next Post:
Kanluwen wrote:
It's Kill Team Cassius. A Strategium Command Team is a unique formation from the Deathwatch Codex, with the Mission Tactics special rule and more besides.
Kill Team Cassius was a promotional tie-in to Overkill.
... are the points the same (if you calculated in the DW codex) as they were in the Overkill booklet? If yes, okay.
Do you not have the book or something? It's easy enough to figure out if the points are the same or not.
If not, could one use the points/stats of the Cassius team from the Overkill supp?
No, because that's from White Dwarf for Overkill and released before the Deathwatch book came out. None of the specific stuff that released with Overkill is the same as the Deathwatch book. The Frag Cannon doesn't have the same unique rules, there's no Relics on anyone(Cassius is stated to have the Tome of Ectoclades in Overkill but doesn't have the Relic itself), no Mission Tactics, etc etc.
They're "Deathwatch Faction" but lack all the Deathwatch rules.
In fact, I wouldn't be surprised if when we see the Genestealer Cultists get their own book there was some stuff we did not get with the WD release that makes them a heck of a lot scarier.
Cool. I asked because the Cassius set is the pic of the Strategium Command entry in the codex. I'll start crunching numbers....
1
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Post by: Ghaz
Looks like we have a hint for what's coming up now that the Deathwatch release is over...
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Post by: tneva82
Kanluwen wrote:No, because that's from White Dwarf for Overkill and released before the Deathwatch book came out. None of the specific stuff that released with Overkill is the same as the Deathwatch book. The Frag Cannon doesn't have the same unique rules, there's no Relics on anyone(Cassius is stated to have the Tome of Ectoclades in Overkill but doesn't have the Relic itself), no Mission Tactics, etc etc.
They're "Deathwatch Faction" but lack all the Deathwatch rules.
In fact, I wouldn't be surprised if when we see the Genestealer Cultists get their own book there was some stuff we did not get with the WD release that makes them a heck of a lot scarier.
You sure? Unit getting released in codex did not invalidate it's rules in WD(space wolves priest thing you can now field both HQ and elite) nor did new version of supplement invalidate formation from old version of same supplement(greentide)...
GW seems to be on opinion it's released, it's legal to use whether new version has been released or not.
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Post by: Kanluwen
tneva82 wrote: Kanluwen wrote:No, because that's from White Dwarf for Overkill and released before the Deathwatch book came out. None of the specific stuff that released with Overkill is the same as the Deathwatch book. The Frag Cannon doesn't have the same unique rules, there's no Relics on anyone(Cassius is stated to have the Tome of Ectoclades in Overkill but doesn't have the Relic itself), no Mission Tactics, etc etc.
They're "Deathwatch Faction" but lack all the Deathwatch rules.
In fact, I wouldn't be surprised if when we see the Genestealer Cultists get their own book there was some stuff we did not get with the WD release that makes them a heck of a lot scarier.
You sure? Unit getting released in codex did not invalidate it's rules in WD(space wolves priest thing you can now field both HQ and elite) nor did new version of supplement invalidate formation from old version of same supplement(greentide)...
GW seems to be on opinion it's released, it's legal to use whether new version has been released or not.
That's not the question I was replying to though, now was it?
The points and stats of the Cassius team from the Overkill rules are in line with it, but no models have the special rules contained within the Deathwatch faction.
102667
Post by: russian69hitman
Kanluwen wrote:tneva82 wrote: Kanluwen wrote:No, because that's from White Dwarf for Overkill and released before the Deathwatch book came out. None of the specific stuff that released with Overkill is the same as the Deathwatch book. The Frag Cannon doesn't have the same unique rules, there's no Relics on anyone(Cassius is stated to have the Tome of Ectoclades in Overkill but doesn't have the Relic itself), no Mission Tactics, etc etc.
They're "Deathwatch Faction" but lack all the Deathwatch rules.
In fact, I wouldn't be surprised if when we see the Genestealer Cultists get their own book there was some stuff we did not get with the WD release that makes them a heck of a lot scarier.
You sure? Unit getting released in codex did not invalidate it's rules in WD(space wolves priest thing you can now field both HQ and elite) nor did new version of supplement invalidate formation from old version of same supplement(greentide)...
GW seems to be on opinion it's released, it's legal to use whether new version has been released or not.
That's not the question I was replying to though, now was it?
The points and stats of the Cassius team from the Overkill rules are in line with it, but no models have the special rules contained within the Deathwatch faction.
This may be a case where the DW codex might benefit the Cassius team (you can still make the Cassius team by using the codex) better than the entry from overkill. I think it would come down to your opponents okay. On a side note, we have Artemis, where he's not in the codex but the Masque set has his points/stats. So, would one be allowed to use that supplement/ wd for Artemis or would one require the DW player to "make" him using the DW codex? (Which might turn out the same anyways)...
1
84360
Post by: Mymearan
russian69hitman wrote: Kanluwen wrote:tneva82 wrote: Kanluwen wrote:No, because that's from White Dwarf for Overkill and released before the Deathwatch book came out. None of the specific stuff that released with Overkill is the same as the Deathwatch book. The Frag Cannon doesn't have the same unique rules, there's no Relics on anyone(Cassius is stated to have the Tome of Ectoclades in Overkill but doesn't have the Relic itself), no Mission Tactics, etc etc.
They're "Deathwatch Faction" but lack all the Deathwatch rules.
In fact, I wouldn't be surprised if when we see the Genestealer Cultists get their own book there was some stuff we did not get with the WD release that makes them a heck of a lot scarier.
You sure? Unit getting released in codex did not invalidate it's rules in WD(space wolves priest thing you can now field both HQ and elite) nor did new version of supplement invalidate formation from old version of same supplement(greentide)...
GW seems to be on opinion it's released, it's legal to use whether new version has been released or not.
That's not the question I was replying to though, now was it?
The points and stats of the Cassius team from the Overkill rules are in line with it, but no models have the special rules contained within the Deathwatch faction.
This may be a case where the DW codex might benefit the Cassius team (you can still make the Cassius team by using the codex) better than the entry from overkill. I think it would come down to your opponents okay. On a side note, we have Artemis, where he's not in the codex but the Masque set has his points/stats. So, would one be allowed to use that supplement/ wd for Artemis or would one require the DW player to "make" him using the DW codex? (Which might turn out the same anyways)...
Artemis specifically has rules that all him to be used in a Deathwatch army, so yes you can use him.
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Post by: JohnnyHell
They honestly didn't put Artemis in the Codex? For reals???
83501
Post by: Nostromodamus
69226
Post by: Selym
The box sets are DLC required for you to get the full codex.
100848
Post by: tneva82
Kanluwen wrote:tneva82 wrote: Kanluwen wrote:No, because that's from White Dwarf for Overkill and released before the Deathwatch book came out. None of the specific stuff that released with Overkill is the same as the Deathwatch book. The Frag Cannon doesn't have the same unique rules, there's no Relics on anyone(Cassius is stated to have the Tome of Ectoclades in Overkill but doesn't have the Relic itself), no Mission Tactics, etc etc.
They're "Deathwatch Faction" but lack all the Deathwatch rules.
In fact, I wouldn't be surprised if when we see the Genestealer Cultists get their own book there was some stuff we did not get with the WD release that makes them a heck of a lot scarier.
You sure? Unit getting released in codex did not invalidate it's rules in WD(space wolves priest thing you can now field both HQ and elite) nor did new version of supplement invalidate formation from old version of same supplement(greentide)...
GW seems to be on opinion it's released, it's legal to use whether new version has been released or not.
That's not the question I was replying to though, now was it?
The points and stats of the Cassius team from the Overkill rules are in line with it, but no models have the special rules contained within the Deathwatch faction.
In that case you weren't answering to op's question which was "If not, could one use the points/stats of the Cassius team from the Overkill supp? ". One can use rules from the WD unless stated otherwise elsewhere. It's valid GW release and GW is on mind of "what is published is legal".
So they don't get special rules contained within deathwatch faction? Ok. But is there anything in WD rules themselves that makes them literally unplayable without them? I don't think so. People were using those rules before codex was released. People can still use them and take them to tournaments as well unless organizer specifically bans it.
494
Post by: H.B.M.C.
Weird huh? I can't imagine that it would have been that difficult to put him in there.
47181
Post by: Yodhrin
H.B.M.C. wrote:
Weird huh? I can't imagine that it would have been that difficult to put him in there.
But if they did that they wouldn't be able to have store staff upsell the White Dwarf with his rules in when they inevitably release his clampack in a few months time and in the meantime some people might have, heaven forfend, converted a version themselves and so decide not to buy the model
Of course, they've once again made the teeny wee error of forgetting the internet exists.
94675
Post by: General Kroll
Yodhrin wrote:
Of course, they've once again made the teeny wee error of forgetting the internet exists.
Of course the Internet makes the tiny we error of overstating its reach once again. While most people have the Internet and are engaged with it, not everyone uses hobby sites, in fact at least four people who are involved in the hobby that I play with refuse to come on sites like Dakka etc. And only engage with the hobby on a purely physical level, aside from occasionally buying things online. It's a tactile hobby, that's kind of the point for some people to get away from the computer/ iPad / smartphone.
494
Post by: H.B.M.C.
People into our hobby are the kind of people to be switched on enough to seek out others online.
69226
Post by: Selym
H.B.M.C. wrote:People into our hobby are the kind of people to be switched on enough to seek out others online.
I am a close friend of someone who just...
Well, let's just say he struggles to understand that he only has a 1/6 chance of rolling a 6 on a D6...
94675
Post by: General Kroll
H.B.M.C. wrote:People into our hobby are the kind of people to be switched on enough to seek out others online.
You're missing my point entirely. Or deliberately. I'm not saying someone's stupid enough not to find Artemis' data online. I'm saying they don't want to be bothered engaging with the online community. I'm saying that wargaming is their time away from computers and the online world, so they deliberately DONT want to come online as part of the hobby. These people exist and I know them.
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Post by: Selym
I, for one, do not like having to use PDF files or an iPad to get my rules.
47181
Post by: Yodhrin
General Kroll wrote: Yodhrin wrote:
Of course, they've once again made the teeny wee error of forgetting the internet exists.
Of course the Internet makes the tiny we error of overstating its reach once again. While most people have the Internet and are engaged with it, not everyone uses hobby sites, in fact at least four people who are involved in the hobby that I play with refuse to come on sites like Dakka etc. And only engage with the hobby on a purely physical level, aside from occasionally buying things online. It's a tactile hobby, that's kind of the point for some people to get away from the computer/ iPad / smartphone.
I've never met any gamers so divorced from the internet that they don't know a single person who uses it and could respond to "I wish I could get those Artemis rules so I could convert my own" with "Oh here, let me google that for you"
Selym wrote:I, for one, do not like having to use PDF files or an iPad to get my rules.
They have these amazing devices these days known as "printers" that can turn digital information into physical sheets of paper. Truly, we live in an age of wonders
46864
Post by: Deadshot
Yodhrin wrote: General Kroll wrote: Yodhrin wrote:
Of course, they've once again made the teeny wee error of forgetting the internet exists.
Of course the Internet makes the tiny we error of overstating its reach once again. While most people have the Internet and are engaged with it, not everyone uses hobby sites, in fact at least four people who are involved in the hobby that I play with refuse to come on sites like Dakka etc. And only engage with the hobby on a purely physical level, aside from occasionally buying things online. It's a tactile hobby, that's kind of the point for some people to get away from the computer/ iPad / smartphone.
I've never met any gamers so divorced from the internet that they don't know a single person who uses it and could respond to "I wish I could get those Artemis rules so I could convert my own" with "Oh here, let me google that for you"
Selym wrote:I, for one, do not like having to use PDF files or an iPad to get my rules.
They have these amazing devices these days known as "printers" that can turn digital information into physical sheets of paper. Truly, we live in an age of wonders
Or you know, people have a moral conscious to not pirate the rules. Or aren't interested in the rules. Or want the actual model because the rules are not their main motivation and they want to have this nostalgic model. Similar to the 25th anniversary model of Captain Cortez, or the Imperial Space Marine. Its certainly easy enough to convert a Powerfist/Plasma Pistol captain, or a Space Marine with a beakie and a wierd combi-weapon, download the rules online, but its just not the same as actually having the model.
88026
Post by: casvalremdeikun
Just like Captain Karlaen received a Dataslate when his model saw general release, I am willing to bet that Watch Captain Artemis will as well if, and when, his model sees general release.
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Post by: Yodhrin
Deadshot wrote: Yodhrin wrote: General Kroll wrote: Yodhrin wrote:
Of course, they've once again made the teeny wee error of forgetting the internet exists.
Of course the Internet makes the tiny we error of overstating its reach once again. While most people have the Internet and are engaged with it, not everyone uses hobby sites, in fact at least four people who are involved in the hobby that I play with refuse to come on sites like Dakka etc. And only engage with the hobby on a purely physical level, aside from occasionally buying things online. It's a tactile hobby, that's kind of the point for some people to get away from the computer/ iPad / smartphone.
I've never met any gamers so divorced from the internet that they don't know a single person who uses it and could respond to "I wish I could get those Artemis rules so I could convert my own" with "Oh here, let me google that for you"
Selym wrote:I, for one, do not like having to use PDF files or an iPad to get my rules.
They have these amazing devices these days known as "printers" that can turn digital information into physical sheets of paper. Truly, we live in an age of wonders
Or you know, people have a moral conscious to not pirate the rules. Or aren't interested in the rules. Or want the actual model because the rules are not their main motivation and they want to have this nostalgic model. Similar to the 25th anniversary model of Captain Cortez, or the Imperial Space Marine. Its certainly easy enough to convert a Powerfist/Plasma Pistol captain, or a Space Marine with a beakie and a wierd combi-weapon, download the rules online, but its just not the same as actually having the model.
This is what happens when you don't bother to read what people have written. I laid out a specific scenario in which a person would want the rules and wouldn't want or care to wait for the official model, and pointed out the futility of trying to engineer your releases to force such a person into waiting for said official model with the official rules rerelease given the internet. My further comments were to address someone claiming "yeah, but some people don't visit forums" as if that was a serious counterpoint.
Your only even potentially valid objection is the "piracy" remark, and frankly I think you'll struggle to find many people uptight enough that they would refuse to use a digital copy of out of print rules(which they would be in the scenario outlined) because it's a technical infringement of copyright.
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Post by: Alpharius
Is there any more News or Rumors to discuss here?
100130
Post by: VeteranNoob
Plastic thouand sons sorcerer in other thread. MMMMMMMMMMMmmmm, perils of wallet...
722
Post by: Kanluwen
H.B.M.C. wrote: Weird huh? I can't imagine that it would have been that difficult to put him in there.
It's worth noting that Cassius and his Kill-Team from Overkill's rules do not have the "Mission Tactics" rules that all Deathwatch have...nor does he even have the Tome of Ectoclades that he is claimed to have in his fluff. It makes me think that we'll see Artemis and Cassius as characters in a future campaign book set around the rise of a Genestealer Cult...or it lends some credence to the idea of 8th edition being soon and the availability of downloadable profiles with model releases.
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Post by: EnTyme
Kanluwen wrote: H.B.M.C. wrote:
Weird huh? I can't imagine that it would have been that difficult to put him in there.
It's worth noting that Cassius and his Kill-Team from Overkill's rules do not have the "Mission Tactics" rules that all Deathwatch have...nor does he even have the Tome of Ectoclades that he is claimed to have in his fluff.
It makes me think that we'll see Artemis and Cassius as characters in a future campaign book set around the rise of a Genestealer Cult...or it lends some credence to the idea of 8th edition being soon and the availability of downloadable profiles with model releases.
Keep in mind that Overkill took place in the past before the Tyranids made Cassius look pretty (note his Overkill mini has two eyes). This may be why KT Cassius isn't in the codex. He's no longer in the Deathwatch.
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Post by: Alpharius
Indeed!
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