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[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/10 14:22:37


Post by: conker249


I guess I am not seeing the same thing. on his page it looks like he may take a storm shield without replacing anything(but cost), Then the Terminator part comes in where he replaces specific gear to get the terminator armor. Is that not how it works? confused.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/10 14:23:10


Post by: Jacksmiles


 casvalremdeikun wrote:
Am I missing something or is there no reason whatsoever to take any of the other Kill Teams beyond the Aquila Kill Team?


My thoughts as well. I've got a couple planned out. One is the missile launcher squad someone mentioned earlier in the thread, and the second is similar but with stalker bolters on the vets for sniping special ammo. It's probably going to be worse than I think it is, but let's hunt some xenos with it anyway! I don't want to drop a load of money kitting out a frag cannon drop team, but I also really do want a frag cannon drop team.

The other Kill Teams are going to be kind of meta-dependent, I think. Aquila is very TAC and the most customizable.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/10 14:26:35


Post by: Crimson


 conker249 wrote:
I guess I am not seeing the same thing. on his page it looks like he may take a storm shield without replacing anything(but cost), Then the Terminator part comes in where he replaces specific gear to get the terminator armor. Is that not how it works? confused.

Do you then think you can give him a termi armour and a jump pack too?


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/10 14:28:37


Post by: conker249


Under the normal marine codex, it has a statement that you can not do that, I didnt see that for this one, this is why I asked.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/10 14:35:43


Post by: Thraxas Of Turai


News for UK based people without a pre-order, Element Games now have additional copies of the game up:

http://elementgames.co.uk/new-releases/death-masque


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/10 14:37:12


Post by: gungo


watch team crull is unique veteran squad and captain has hatred
Watch team galateal is unique vanguard vet squad and captain has precision strike
Venerable dread nihilus is unique and has 6+ invul and 5+ invul vs witch fire powers.
The detschment combines both Squads if you want and Artemis and everyone can have hatred, reroll wounds and pen results of 1, precision strike, fnp, reroll charge and ignore disorder charge from heroic intervention and Artemis's fearless.
I haven't added the costs of the preset weapons on the units to see if it's discounted like the harley troupes.

Seems ok the named dreadnaut is a good venerable dread replacement.
And Artemis is very good
Weapon loadouts are mixed but the vanguard vets is a decent assault loadout


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/10 15:08:57


Post by: Devilmixer


 conker249 wrote:
What is stopping the watch captain with terminator armor take a storm shield? It doesn't replace a weapon, just adds.


it is not an option for him


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/10 15:09:53


Post by: Bulldogging


gungo wrote:
watch team crull is unique veteran squad and captain has hatred
Watch team galateal is unique vanguard vet squad and captain has precision strike
Venerable dread nihilus is unique and has 6+ invul and 5+ invul vs witch fire powers.
The detschment combines both Squads if you want and Artemis and everyone can have hatred, reroll wounds and pen results of 1, precision strike, fnp, reroll charge and ignore disorder charge from heroic intervention and Artemis's fearless.
I haven't added the costs of the preset weapons on the units to see if it's discounted like the harley troupes.

Seems ok the named dreadnaut is a good venerable dread replacement.
And Artemis is very good
Weapon loadouts are mixed but the vanguard vets is a decent assault loadout


Thanks for that, was wondering how long it would be until someone had the info.

Not very good formation bonuses though imo(when considering the limits required), which is good so I don't have to model and equip them like GW wants





[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/10 15:23:50


Post by: tneva82


Wachaza wrote:
 H.B.M.C. wrote:
Why the hell can't a Terminator HQ take a Storm Shield?


Why aren't rule and list brain farts which the player base picks up on in seconds not spotted at GW?

Needs a FAQ/errata the second it's released.


That assumes it was slip and not intentional due to say missing model.


Automatically Appended Next Post:
BossJakadakk wrote:
 casvalremdeikun wrote:
Am I missing something or is there no reason whatsoever to take any of the other Kill Teams beyond the Aquila Kill Team?


My thoughts as well. I've got a couple planned out. One is the missile launcher squad someone mentioned earlier in the thread, and the second is similar but with stalker bolters on the vets for sniping special ammo. It's probably going to be worse than I think it is, but let's hunt some xenos with it anyway! I don't want to drop a load of money kitting out a frag cannon drop team, but I also really do want a frag cannon drop team.

The other Kill Teams are going to be kind of meta-dependent, I think. Aquila is very TAC and the most customizable.


The HS killing could be viable alternative. Reroll to penetration is quite a bit handier than reroll 1 to penetrate against heavier armour and that's a lot of HS.

Also against Tau the elite killing could be handy depending on your weapons.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/10 15:31:43


Post by: MajorWesJanson


Except for the plasma pistol, I like the Vanguard vet squad loadout.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/10 15:33:01


Post by: angelofvengeance


Sorry if this has been asked, but what does the Clavis do??


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/10 15:36:49


Post by: Bulldogging


 angelofvengeance wrote:
Sorry if this has been asked, but what does the Clavis do??


Clavis; -1 to WS, BS and I to enemy vehicles at 6"


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/10 15:49:22


Post by: gungo


 MajorWesJanson wrote:
Except for the plasma pistol, I like the Vanguard vet squad loadout.

Yea I like the venerable dread, vanguard squad, Artemis
The regular vet squad is blah so kinda a tax

The detschment bonus of reroll 1 to wound and pen, and fnp 6+ within 6in of Artemis is ok however prolly not worth the vet tax unless the vet squad and the vanguard vet squad have a standard loadout discount on points like the Harley units.

Even precision strikes is great with the leaders powersword vs units that bubble wrap thier ICs, however precision strike with heavy thunder hammers are better in the detschment. So this named unit will probably see some use beyond this detschment.

Edit: just checked the named vanguard vet squad with standard loadout pays 10pts for a character with +1 wound, precision strike, and the unit entry has the deepstrike rule whereas the vanguard vet squad doesn't but they are both jump pack units so I don't know why the difference.

The standard vet squad is normal loadout price but you get a character with +1 wound and hatred for free. However the loadout isn't optimal.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/10 16:07:49


Post by: Cephalobeard


The veterans can all take shotguns at no cost. I fully intend to use two naked squads of them with deep strike, thanks to the Black Spear, in my 1850 List.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/10 16:11:30


Post by: Wolfblade


gungo wrote:
 MajorWesJanson wrote:
Except for the plasma pistol, I like the Vanguard vet squad loadout.

Yea I like the venerable dread, vanguard squad, Artemis
The regular vet squad is blah so kinda a tax

The detschment bonus of reroll 1 to wound and pen, and fnp 6+ within 6in of Artemis is ok however prolly not worth the vet tax unless the vet squad and the vanguard vet squad have a standard loadout discount on points like the Harley units.

Even precision strikes is great with the leaders powersword vs units that bubble wrap thier ICs, however precision strike with heavy thunder hammers are better in the detschment. So this named unit will probably see some use beyond this detschment.

Edit: just checked the named vanguard vet squad with standard loadout pays 10pts for a character with +1 wound, precision strike, and the unit entry has the deepstrike rule whereas the vanguard vet squad doesn't but they are both jump pack units so I don't know why the difference.


Difference is only if they form a kill team I think, as deep strike would then confer to the entire squad.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/10 16:13:46


Post by: Bulldogging


gungo wrote:
 MajorWesJanson wrote:
Except for the plasma pistol, I like the Vanguard vet squad loadout.

Yea I like the venerable dread, vanguard squad, Artemis
The regular vet squad is blah so kinda a tax

The detschment bonus of reroll 1 to wound and pen, and fnp 6+ within 6in of Artemis is ok however prolly not worth the vet tax unless the vet squad and the vanguard vet squad have a standard loadout discount on points like the Harley units.

Even precision strikes is great with the leaders powersword vs units that bubble wrap thier ICs, however precision strike with heavy thunder hammers are better in the detschment. So this named unit will probably see some use beyond this detschment.

Edit: just checked the named vanguard vet squad with standard loadout pays 10pts for a character with +1 wound, precision strike, and the unit entry has the deepstrike rule whereas the vanguard vet squad doesn't but they are both jump pack units so I don't know why the difference.


Just being Jump gives them deepstrike even if it's not listed.

That squads problem is it is in TWC/Wulfen price range without any assault from reserves etc rules. So all your opponent has to do is 6 t4 3++ wounds with basic shooting.

Was really hoping for a bonus like Skyhammer, that other vangurd vet formation with assault from reserves, etc


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/10 16:36:01


Post by: Gamgee


As a competitive gamer I can see Aquila Kill Team being the go to choice in 99% of situations. I just don't see the point of any of the others. There is no point taking any of the others. Great GW. Thankfully this is a really great release other than those limp formations.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/10 16:47:31


Post by: kronk


First GenCon, and now Death Watch. August is going to be a very expensive month!


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/10 16:59:36


Post by: sizzlebutt666


So I'm actually a bit intrigued by the Dominatus Formation. In the Watch Company, it can reroll on HQ, Elite, IC, and Psykers. If combined with a Mission Tactic, you basically get Vanguards with PE: Everything. How's this for a load out?


5x Vanguard Vets: Jump Packs
2x Hvy Thunder Hammers // 3x Storm Shield // 3x DW Shotgun


It's 215pts before Shotguns which are likely free or 5-10 each. While that's crazy expensive, they are comparable to Sanguinary Guard in weight of attacks/templates/AP 2. Alternatively, no Storm Shields drops them to 170pts with just a pair of HTHs.


While the rest of my army is gonna be Aquilla (same as Furor and Malleus) Kill Teams.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/10 17:01:05


Post by: Wolfblade


Shotguns are free iirc, but vanguard can't take shotguns.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/10 17:03:56


Post by: VictorVonTzeentch


I just wish you could buy VVs (or HQs) a Second Bolt Pistol for Pseudo Destroyer Squads with the Special Issue Ammo.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/10 17:22:48


Post by: RedFox


Question: can you use overkill formations and characters in the black spear detachment?


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/10 17:30:18


Post by: VictorVonTzeentch


Yes, at least Artemis and the Squads can sub in for other squads.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/10 17:33:42


Post by: tetrisphreak


I just noticed something - The Banebolts of Eryxia have a stalker pattern profile -- yet no character with access to relics can take a stalker pattern boltgun. I was thinking of modeling a cool sniper watch-captain similar to Sgt. Telion and making a kill team designed to lurk on the rear line and take out key targets from afar. I can still do that, with a veteran squad, but no stalker boltguns on characters.


Automatically Appended Next Post:
 RedFox wrote:
Question: can you use overkill formations and characters in the black spear detachment?


At present, deathwatch overkill has no errata stating that the characters and formations can be substituted for the black spear detachment. However we have seen that the Kill Team Cassius box will be for preorder this weekend, and I would anticipate that the rules sheet included with that kit will detail that they can be substituted, similar to the death masque characters.

Also of note the death masque units only work for a Strategium Command Team, Dominatus Kill Team, and Aquila Kill Team. All the other KT's in the codex require a biker or terminator, making the model count too high if you include both death masque units. Although it should be said you can include the Death Masque Veterans in one Kill Team and the Death Mask Vanguard in a separate kill team and be OK - but the vanguards plus 5 veterans is 10 models so again they're only useful in the aquila or dominatus teams.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/10 17:42:59


Post by: TheWaspinator


Am I understanding right that with the boxed set formation, you DON'T have to do the "one big unit thing" and thus you can get at least some jump packs who are not glued to normal infantry?


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/10 17:53:32


Post by: tetrisphreak


 TheWaspinator wrote:
Am I understanding right that with the boxed set formation, you DON'T have to do the "one big unit thing" and thus you can get at least some jump packs who are not glued to normal infantry?


Yes - Watch Force Artemis has the option to deploy together as a kill team, or separately as normal units. Kill Team Cassius is the other kill team that has this option - all other kill team datasheets say the non-vehicle units must form one unit.

One good thing to note - IC's can join the deathwatch kill teams, so you can take 1-3 chaplains, librarians, watch captains etc and put them into your kill teams.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/10 17:56:21


Post by: Crimson


So about that lack of pistols, I just realised something hilarious/bloody stupid. Veterans can replace their CC weapon with a bolter for free. And they can replace their bolter with a shotgun for free. So every veteran can have BOTH a bolter and a shotgun for free! No need for pistols, you can use your free shotgun while assaulting! It would just look bloody stupid.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/10 17:58:54


Post by: VictorVonTzeentch


 Crimson wrote:
So about that lack of pistols, I just realised something hilarious/bloody stupid. Veterans can replace their CC weapon with a bolter for free. And they can replace their bolter with a shotgun for free. So every veteran can have BOTH a bolter and a shotgun for free! No need for pistols, you can use your free shotgun while assaulting! It would just look bloody stupid.





[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/10 18:00:49


Post by: sizzlebutt666


OH wow I finally saw the Black Spear Strike Force gives everything Deep Strike, so no actual need for Drop Pods!!! This is a seriously strong detachment, with Deep Strike and rerolling so many dice, I don't think I even need Librarians.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/10 18:05:19


Post by: Jacksmiles


sizzlebutt666 wrote:
OH wow I finally saw the Black Spear Strike Force gives everything Deep Strike, so no actual need for Drop Pods!!! This is a seriously strong detachment, with Deep Strike and rerolling so many dice, I don't think I even need Librarians.


Unless the army is entirely Deathwatch. Then you're gonna want something that comes in (or is already on the board) on turn one. Or does the formation give you something for turn one and I missed it?


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/10 18:05:52


Post by: tetrisphreak


Crimson wrote:So about that lack of pistols, I just realised something hilarious/bloody stupid. Veterans can replace their CC weapon with a bolter for free. And they can replace their bolter with a shotgun for free. So every veteran can have BOTH a bolter and a shotgun for free! No need for pistols, you can use your free shotgun while assaulting! It would just look bloody stupid.


Slapping a shotgun across their back a'la gears of war would probably look alright. and you're right - having an assault 2 shred weapon beats the hell out of a pistol.

sizzlebutt666 wrote:OH wow I finally saw the Black Spear Strike Force gives everything Deep Strike, so no actual need for Drop Pods!!! This is a seriously strong detachment, with Deep Strike and rerolling so many dice, I don't think I even need Librarians.


I like it too. Dreadnoughts will still require drop pods, and I think having 1 or 3 in an army isn't a bad call.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/10 18:06:23


Post by: Cephalobeard


sizzlebutt666 wrote:
OH wow I finally saw the Black Spear Strike Force gives everything Deep Strike, so no actual need for Drop Pods!!! This is a seriously strong detachment, with Deep Strike and rerolling so many dice, I don't think I even need Librarians.


Drop pods are still good for Drop Pod assault. I'm definitely not giving up that benefit.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/10 18:13:34


Post by: krist100


One thing you could do (although it may be a waste of points) is when taking a heavy weapon you can swap a veterans close combat weapon with a storm shield. May make for some cool models in the squad? (Doing this may be good if you are running a veteran squad who is going to be assaulting).


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/10 18:13:45


Post by: Ghaz


Warhammer TV has posted a Eldrad Ulthran Painting Tutorial on their Facebook page.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/10 18:14:38


Post by: Brother Xeones


Has anyone looked at the Veteran's entry to see that you can equip all of your vets with shotguns for free and STILL keep the bolter? It's weird, and I'm sure it's not intended but...

1. Each vet starts with Bolter & CCW
2. Any vet can replace his Bolter with a Shotgun -- for free
3. Any vet can replace his CCW with a Bolter --for free

Conclusion: You still retain your special ammo so there is absolutely no reason not to do this. There's no downside at all...


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/10 18:19:01


Post by: tetrisphreak


 Brother Xeones wrote:
Has anyone looked at the Veteran's entry to see that you can equip all of your vets with shotguns for free and STILL keep the bolter? It's weird, and I'm sure it's not intended but...

1. Each vet starts with Bolter & CCW
2. Any vet can replace his Bolter with a Shotgun -- for free
3. Any vet can replace his CCW with a Bolter --for free

Conclusion: You still retain your special ammo so their is absolutely no reason not to do this. There's no downside at all...


In fact, by doing this you can retain a boltgun on all special weapons in the squad - making it a no-brainer as well. The guy packing a meltagun? he's got a boltgun on his back ready to go when he needs the special ammo. It's awesome.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/10 18:21:49


Post by: Brother Xeones


 tetrisphreak wrote:
 Brother Xeones wrote:
Has anyone looked at the Veteran's entry to see that you can equip all of your vets with shotguns for free and STILL keep the bolter? It's weird, and I'm sure it's not intended but...

1. Each vet starts with Bolter & CCW
2. Any vet can replace his Bolter with a Shotgun -- for free
3. Any vet can replace his CCW with a Bolter --for free

Conclusion: You still retain your special ammo so their is absolutely no reason not to do this. There's no downside at all...


In fact, by doing this you can retain a boltgun on all special weapons in the squad - making it a no-brainer as well. The guy packing a meltagun? he's got a boltgun on his back ready to go when he needs the special ammo. It's awesome.


Very true.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/10 18:27:06


Post by: Wolfblade


So what you're saying is... frag launchers on 4, grav guns/melta guns on the rest, and bolters on everyone, in a drop pod.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/10 18:34:13


Post by: tetrisphreak


 Wolfblade wrote:
So what you're saying is... frag launchers on 4, grav guns/melta guns on the rest, and bolters on everyone, in a drop pod.


I would instead do a unit of 4 frag cannons, a heavy flamer terminator or two, and shotguns/bolters on the rest of the veterans in a drop pod.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/10 18:37:56


Post by: Wolfblade


 tetrisphreak wrote:
 Wolfblade wrote:
So what you're saying is... frag launchers on 4, grav guns/melta guns on the rest, and bolters on everyone, in a drop pod.


I would instead do a unit of 4 frag cannons, a heavy flamer terminator or two, and shotguns/bolters on the rest of the veterans in a drop pod.


You don't need the flamer termie though, you already have 8 S6 rending templates. Melta/grav guns allow the rest of the unit to threaten whatever the frag cannons shoot at, and bolters give the option of hitting a target at 30"


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/10 18:40:53


Post by: tetrisphreak


 Wolfblade wrote:
 tetrisphreak wrote:
 Wolfblade wrote:
So what you're saying is... frag launchers on 4, grav guns/melta guns on the rest, and bolters on everyone, in a drop pod.


I would instead do a unit of 4 frag cannons, a heavy flamer terminator or two, and shotguns/bolters on the rest of the veterans in a drop pod.


You don't need the flamer termie though, you already have 8 S6 rending templates. Melta/grav guns allow the rest of the unit to threaten whatever the frag cannons shoot at, and bolters give the option of hitting a target at 30"


Frag cannons can fire s7 ap3 or s9 ap2 depending on range - they can handle just about any target you give to them. The heavy flamer termies add more wall of death plus have powerfists and can go in front to tank with 2+ armor.

The possibilities are quite bountiful with this book - every unit has access to a great armory. Go wild.

edit - i'm just more concerned how i'm going to get ahold of deathwatch frag cannons without resorting to heavy conversions.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/10 19:11:13


Post by: Mymearan


Anyone have all the prices leaked so far? Can't find in the OP.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/10 19:28:11


Post by: kodos


 tetrisphreak wrote:

Frag cannons can fire s7 ap3 or s9 ap2 depending on range.

And a scound fire mode with a template

for Termis I woulkd use the build in Melter Fist and a shield


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/10 19:29:35


Post by: Gamgee


I love the smell of cheese in the morning!


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/10 19:32:02


Post by: tetrisphreak


 kodos wrote:
 tetrisphreak wrote:

Frag cannons can fire s7 ap3 or s9 ap2 depending on range.

And a scound fire mode with a template

for Termis I woulkd use the build in Melter Fist and a shield


Terminators can either:

swap the fist for a chainfist, power weapon, or meltafist

swap the storm bolter for a heavy flamer or assault cannon

Take a cyclone launcher

OR replace all his weapons (listed above) for either a TH/SS or 2x Lightning claws. So no meltafist/storm shield terminators. All that said it's really looking like you can kit out your models however you like best (according to their available choices) and they'll find some use in a battle.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/10 19:41:04


Post by: Brother Xeones


tetrisphreak wrote:...OR replace all his weapons (listed above)...


To be truly accurate, you really need to remove the word ALL from the above statement. I'm not sure it makes a difference, but I think you might be able to make a case the the CML at least doesn't actually need to be replaced and therefore may still be retained. You could also argue that it doesn't need to say "all" for the meaning to be clear though...

But certainly, you can't pull shenanigans like Metafist and Stormshield.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/10 19:45:02


Post by: Cephalobeard


If Veterans can indeed use both a shotgun and their normal gun, that means Veterans can now be:

16" S4AP- Assault 2, Shred, S4AP4 Assault 2, or S3 AP6 Assault 1 Template

OR

24" S4 AP5 Rapid Fire, Ignore Cover
S1 AP 5 Rapid Fire Poison 2
18" S4 AP3 Rapid Fire Gets hot

as they choose. That level of flexibility is amazing to me.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/10 19:47:13


Post by: master sheol


 Crimson wrote:
So about that lack of pistols, I just realised something hilarious/bloody stupid. Veterans can replace their CC weapon with a bolter for free. And they can replace their bolter with a shotgun for free. So every veteran can have BOTH a bolter and a shotgun for free! No need for pistols, you can use your free shotgun while assaulting! It would just look bloody stupid.


It's not stupid... It's cool...
If the vanguards had the option to be bought withotu JP i would good use of a foot unit of 4 vanguards 5 veterans and 1 librarian inside a LR...


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/10 20:17:13


Post by: Crimson


I think it is stupid to be able to equip two large shooting weapons and probably not intended. But this codex seems to be pretty badly designed, there are a lot of little oddities.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/10 20:19:59


Post by: Yodhrin


Hmm, looks like I'll have to come up with a name and some fluff for the special "compact" shotguns my Deathwatch will use that coincidentally happen to look exactly like holstered bolt pistols...


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/10 20:33:56


Post by: VictorVonTzeentch


They dont even have to be dual wielding. The shotgun could literally just be slung.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/10 20:42:19


Post by: Cephalobeard


 VictorVonTzeentch wrote:
They dont even have to be dual wielding. The shotgun could literally just be slung.


That's how I intend to model mine.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/10 21:11:40


Post by: Davor


sizzlebutt666 wrote:OH wow I finally saw the Black Spear Strike Force gives everything Deep Strike, so no actual need for Drop Pods!!! This is a seriously strong detachment, with Deep Strike and rerolling so many dice, I don't think I even need Librarians.


Can you deep strike on turn one? If not, then it's an auto loss if you have no units on the board correct?


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/10 21:12:24


Post by: pm713


Davor wrote:
sizzlebutt666 wrote:OH wow I finally saw the Black Spear Strike Force gives everything Deep Strike, so no actual need for Drop Pods!!! This is a seriously strong detachment, with Deep Strike and rerolling so many dice, I don't think I even need Librarians.


Can you deep strike on turn one? If not, then it's an auto loss if you have no units on the board correct?

That is correct. But nothing forces a Deep Strike.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/10 21:13:10


Post by: angelofvengeance


Davor wrote:
sizzlebutt666 wrote:OH wow I finally saw the Black Spear Strike Force gives everything Deep Strike, so no actual need for Drop Pods!!! This is a seriously strong detachment, with Deep Strike and rerolling so many dice, I don't think I even need Librarians.


Can you deep strike on turn one? If not, then it's an auto loss if you have no units on the board correct?


Nope. You must have units on the board.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/10 21:22:35


Post by: casvalremdeikun


pm713 wrote:
Davor wrote:
sizzlebutt666 wrote:OH wow I finally saw the Black Spear Strike Force gives everything Deep Strike, so no actual need for Drop Pods!!! This is a seriously strong detachment, with Deep Strike and rerolling so many dice, I don't think I even need Librarians.


Can you deep strike on turn one? If not, then it's an auto loss if you have no units on the board correct?

That is correct. But nothing forces a Deep Strike.
Correct. So you can elect to Deep Strike some units while keeping others on the board. One good option would be to get some bikes on the board early with the Deathwatch Teleport Homer and then move them up as far as they can go (while maintaining coherency), then deep striking the other unit the maximum distance away from them to wreck face.

On a side note, between the Aquila Kill Team doing what all the other Kill Teams do at the same time and the Bolter/Shotgun debacle, it makes me wonder if GW actually proofread this book.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/10 21:27:11


Post by: VictorVonTzeentch


The Aquila Killteam only Re-rolls 1s, and I believe in the video with PK and RC was described as being the "Jack of all Trades" Killteam vs the more specialized other Killteams.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/10 21:29:35


Post by: Cephalobeard


 VictorVonTzeentch wrote:
The Aquila Killteam only Re-rolls 1s, and I believe in the video with PK and RC was described as being the "Jack of all Trades" Killteam vs the more specialized other Killteams.


But they're not "more specialized", there in effect worse. Because Aquillas do everything, basically.

Edit** I recognize some Kill-Teams reroll all to-wounds rolls, but I don't think it justifies how much "better" Aquillas are in general. I will likely only ever use an Aquilla.

Hell, my 1850 List uses -5- Aquillas.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/10 21:33:22


Post by: casvalremdeikun


 VictorVonTzeentch wrote:
The Aquila Killteam only Re-rolls 1s, and I believe in the video with PK and RC was described as being the "Jack of all Trades" Killteam vs the more specialized other Killteams.
Oh jeez. Reading comprehension fail on my part. Now that makes a lot more sense! I have seriously been pondering why the other Kill Teams exist when the Aquila did the same thing only better. I see the difference now. Thanks!


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/10 21:40:38


Post by: Kanluwen


Cephalobeard wrote:
 VictorVonTzeentch wrote:
The Aquila Killteam only Re-rolls 1s, and I believe in the video with PK and RC was described as being the "Jack of all Trades" Killteam vs the more specialized other Killteams.


But they're not "more specialized", there in effect worse. Because Aquillas do everything, basically.

Edit** I recognize some Kill-Teams reroll all to-wounds rolls, but I don't think it justifies how much "better" Aquillas are in general. I will likely only ever use an Aquilla.

Hell, my 1850 List uses -5- Aquillas.

Rerolling all To Wound rolls coupled with Mission Tactics allowing rerolls of To Hit rolls of 1 and Librarians boosting up other stuff can make the specific Kill-Teams decent, situationally, --especially if someone takes into account the bit about mixed units counting as both for Mission Tactics purposes and you know your opponent likes to play the bubble wrap game.

To use an example: a unit of Eldar Jetbikes with an attached Farseer gets targeted by Furor Kill-Team. It's allowing for rerolling failed To Wound rolls and Armour Penetration rolls against units with the battlefield role of "Troops"(Furor Kill-Team's special rule) and Purgatus Tactics are in play, allowing for rerolling To Hit rolls of 1s against any unit with the "HQ" battlefield role.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/10 21:45:27


Post by: Crimson


I realised another stupid thing about the veteran loadouts. A lot of the promo pictures show them with bolter and powersword, and in fact this is the only way to assemble the bolter chaps without converting. Now, this is not only bad loadout, it is completely insane one. Again, for some inexplicable reason, the lighting claw costs the same as the power sword. Now, without a second weapon the claw is exactly the same as the power sword, except it re-rolls wounds. No sensible person would ever equip their squad as GW suggests them to be equipped! Ant then there's the black shield with two power swords...

I really hate this, the kit comes with five swords, but there is absolutely no reason to ever equip any of the veterans with them, which is a shame as they look really cool.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/10 21:49:31


Post by: Cephalobeard


 Crimson wrote:
I realised another stupid thing about the veteran loadouts. A lot of the promo pictures show them with bolter and powersword, and in fact this is the only way to assemble the bolter chaps without converting. Now, this is not only bad loadout, it is completely insane one. Again, for some inexplicable reason, the lighting claw costs the same as the power sword. Now, without a second weapon the claw is exactly the same as the power sword, except it re-rolls wounds. No sensible person would ever equip their squad as GW suggests them to be equipped! Ant then there's the black shield with two power swords...

I really hate this, the kit comes with five swords, but there is absolutely no reason to ever equip any of the veterans with them, which is a shame as they look really cool.


Never expect people to always choose the most efficient option. You'd be surprised what people will take, whether thats GW's fault or their own.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/10 21:53:01


Post by: casvalremdeikun


Yeah, and given the fact you can adjust the Mission Tactics during the game, allows you to be quite flexible. I am probably going to run two Aquila for all-around duty, one of the Elites hunting, and one of the Fast Attack hunting Kill Teams. The Strategium Command Team looks like fun, so I will probably run Artemis with one of the Aquilas in that.

Now I just need to figure out how I want to equip each of. The Kill Teams. The shotgun+Bolter revelation made that a lot easier.

I wish there was a way to make your Kill Teams better capable of killing MCs and GCs though.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/10 21:55:35


Post by: hllshire


While perusing the Glossary of the Deathwatch Codex sample, I noticed an entry for grav-cannons. I was wondering why since according to what I've heard so far, there are no units which can take them


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/10 21:55:42


Post by: VictorVonTzeentch


 casvalremdeikun wrote:

better capable of killing MCs and GCs though.


So the Dominatus or Malleus Killteams for the Elites Choice and Heavy Support Monsterous Creatures out there?


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/10 22:00:00


Post by: Kanluwen


Pft. Aquila Kill-Teams.

Watch Company is where it's at!
-Veteran Squad #1
4x Frag Cannons
1x Combi-Plasma and Xenophase Sword

-Veteran Squad #2
4x Infernus Heavy Bolters with Hellfire Shells(because TEMPLATES GALORE!)
1x Combi-Plasma and Xenophase Sword

-Veteran Squad #3
4x Deathwatch Shotguns
1x Combi-Plasma and Xenophase Sword

-Aquila Kill-Team
Veteran Squad with 4x Stalker Boltguns
1x Combi-Plasma and Xenophase Sword
Librarian rolling from Librarius
2x Terminators with CMLs with a DT Corvus

Watch-Captain Artemis replacing the Watch Captain for the formation

Watch Master as the Command and a Corvus Dropship Wing as Auxiliary


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/10 22:02:49


Post by: Crimson


Cephalobeard wrote:

Never expect people to always choose the most efficient option. You'd be surprised what people will take, whether thats GW's fault or their own.

Sure. But it still bad rules writing to have two options, one of which is in every way inferior to cost the same. I mean, now it is is literally a question of whether you want free re-rolls to wound or not.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/10 22:05:05


Post by: VictorVonTzeentch


To be fair, if you are sending one of the Non-Aquila teams after their intended target anyway, the re-rolls to wound from the Lightning Claw are redundant.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/10 22:05:16


Post by: endlesswaltz123


 casvalremdeikun wrote:
Yeah, and given the fact you can adjust the Mission Tactics during the game, allows you to be quite flexible. I am probably going to run two Aquila for all-around duty, one of the Elites hunting, and one of the Fast Attack hunting Kill Teams. The Strategium Command Team looks like fun, so I will probably run Artemis with one of the Aquilas in that.

Now I just need to figure out how I want to equip each of. The Kill Teams. The shotgun+Bolter revelation made that a lot easier.

I wish there was a way to make your Kill Teams better capable of killing MCs and GCs though.


A 10 man veteran team comes out at 370pts when all armed with grav guns, shame there isn't an easy way to make them relentless.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/10 22:05:39


Post by: Slayer-Fan123


Hellfire is sorta effective vs MC'a coupled with some special weapons, but Wraith Knights laugh at you like most weapons.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/10 22:08:41


Post by: Crimson


 VictorVonTzeentch wrote:
To be fair, if you are sending one of the Non-Aquila teams after their intended target anyway, the re-rolls to wound from the Lightning Claw are redundant.


Ok, so sometimes re-rolls, or always re-rolls. Which of these is better?


Automatically Appended Next Post:
-----

Why Xenophase, Kanluwen?


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/10 22:10:15


Post by: VictorVonTzeentch


Clearly always, but remember the intent of the army is to send your specialists after their intended targets, much like using Aspect Warriors for the Eldar.

Also while in no way optimal, it is cheaper to give a model a Hand Flamer (Or Chain Sword) and a Power Sword for the extra attack than it is to give a model a Pair of Lightning Claws.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/10 22:10:50


Post by: master sheol


 Crimson wrote:
Cephalobeard wrote:

Never expect people to always choose the most efficient option. You'd be surprised what people will take, whether thats GW's fault or their own.

Sure. But it still bad rules writing to have two options, one of which is in every way inferior to cost the same. I mean, now it is is literally a question of whether you want free re-rolls to wound or not.


In the silly mind of GW designers a PW (sword maul axe or spear) is the same as a LC cause the PW gets additional attacks from any other HTH weapon while the LC get the additional attack from another Specialist weapon only...
This is when you want to get a bonus attack but if you use with a ranged weapon or a SS LC is better than a PW...
This is why GW never playtest their rules...


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/10 22:17:47


Post by: Crimson


 VictorVonTzeentch wrote:

Also while in no way optimal, it is cheaper to give a model a Hand Flamer (Or Chain Sword) and a Power Sword for the extra attack than it is to give a model a Pair of Lightning Claws.

Yes, and it is even cheaper to equip the model with an actual flamer and the claw, and with two base attacks the re-rolls are still better even if you lose the extra attack and you get stronger flamer template (and costs less!)


Automatically Appended Next Post:
 master sheol wrote:

In the silly mind of GW designers a PW (sword maul axe or spear) is the same as a LC cause the PW gets additional attacks from any other HTH weapon while the LC get the additional attack from another Specialist weapon only...
This is when you want to get a bonus attack but if you use with a ranged weapon or a SS LC is better than a PW...
This is why GW never playtest their rules...

This is not even something that needs to be playtested, it is just common sense and some simple math.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/10 22:20:32


Post by: VictorVonTzeentch


 Crimson wrote:
 VictorVonTzeentch wrote:

Also while in no way optimal, it is cheaper to give a model a Hand Flamer (Or Chain Sword) and a Power Sword for the extra attack than it is to give a model a Pair of Lightning Claws.

Yes, and it is even cheaper to equip the model with an actual flamer and the claw, and with two base attacks the re-rolls are still better even if you lose the extra attack and you get stronger flamer template (and costs less!)


Well its cheaper than giving them the hand flamer yes, but not cheaper than giving them the Chain sword.

In all reality though its just a way to sell more kits, so you can get more of the weapons you actually want, or for you to get bits to make the models the individuals you want them to be.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/10 22:24:59


Post by: casvalremdeikun


 Kanluwen wrote:
Spoiler:
Pft. Aquila Kill-Teams.

Watch Company is where it's at!
-Veteran Squad #1
4x Frag Cannons
1x Combi-Plasma and Xenophase Sword

-Veteran Squad #2
4x Infernus Heavy Bolters with Hellfire Shells(because TEMPLATES GALORE!)
1x Combi-Plasma and Xenophase Sword

-Veteran Squad #3
4x Deathwatch Shotguns
1x Combi-Plasma and Xenophase Sword

-Aquila Kill-Team
Veteran Squad with 4x Stalker Boltguns
1x Combi-Plasma and Xenophase Sword
Librarian rolling from Librarius
2x Terminators with CMLs with a DT Corvus

Watch-Captain Artemis replacing the Watch Captain for the formation

Watch Master as the Command and a Corvus Dropship Wing as Auxiliary
Hmmm, maybe I will run a Watch Company and a Strategium Command Team. That way I can run Watch Captain Artemis and a custom Watch Captain (probably with a Xenophase Blade and the Bane bolts). I need to figure out the points I will need since I do want to run a Knight Errant with these guys.

It is kinda too bad that the Heavy Thunder Hammer doesn't come cheaper for VVs like all other CC weapons. That would be sweet.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/10 22:26:18


Post by: Crimson


 VictorVonTzeentch wrote:

Well its cheaper than giving them the hand flamer yes, but not cheaper than giving them the Chain sword.


*Sigh*

Yes, but chainsword it is worse so it makes sense for it cost less. Better options should cost more, that's pretty much the cornerstone of the game balance. This does not happen with the lightning claw.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/10 22:28:23


Post by: VictorVonTzeentch


Well, you'd still use all your attacks with the AP3 of the powersword, but have the +1 attack from also having the chain sword. No shooting of course and, unless sent after the Team's specific threat would get no re-rolls or with Aquila re-roll 1s
The rest of the squad could shoot for that model.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/10 22:45:01


Post by: ThirstySpaceMan


 H.B.M.C. wrote:
I won't tell you how many DW pads I've bits ordered over the years then...

You can I won't judge. Looks at battle company of Deathwatch Marines.
Real question missile launchers and regular heavy bolters available to DW?


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/10 22:47:02


Post by: VictorVonTzeentch


 ThirstySpaceMan wrote:
 H.B.M.C. wrote:
I won't tell you how many DW pads I've bits ordered over the years then...

You can I won't judge. Looks at battle company of Deathwatch Marines.
Real question missile launchers and regular heavy bolters available to DW?


They were in the link of screen shots of the book that was posted.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/10 23:18:15


Post by: casvalremdeikun


I wish there was a way to switch the CCW for a Bolt Pistol on the Veteran Squads. Instead I will just swap the CCW for a shotgun. Thanks GW.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/10 23:29:07


Post by: Bulldogging


 casvalremdeikun wrote:
I wish there was a way to switch the CCW for a Bolt Pistol on the Veteran Squads. Instead I will just swap the CCW for a shotgun. Thanks GW.


I'd like to think they didn't intend the shotgun shenanigans, but with the other gak they rule(and eldar) it's impossible to tell. RAW go!


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/10 23:34:24


Post by: Crimson


 Bulldogging wrote:

I'd like to think they didn't intend the shotgun shenanigans, but with the other gak they rule(and eldar) it's impossible to tell. RAW go!

Well, I'm pretty sure that they didn't intend it, considering that it also allows equipping a single model with two heavy weapons!


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/10 23:37:23


Post by: Desubot


 Crimson wrote:
 Bulldogging wrote:

I'd like to think they didn't intend the shotgun shenanigans, but with the other gak they rule(and eldar) it's impossible to tell. RAW go!

Well, I'm pretty sure that they didn't intend it, considering that it also allows equipping a single model with two heavy weapons!



Now that would be awesome.



[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/10 23:52:15


Post by: SonsofVulkan


Went thru the leaks, not very impressed with the codex, I doubt much of a tournament army can be build from it.

Too high costs for just marines and no free transports, they will just die like any other MEQ. The DW veterans are just slightly better than Imperial Fist Sternguards if run in those kills teams.

I think those bikes are probably the only unit worth spamming. I'd still go with Ravenwing over them because of the dark shroud.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 00:11:58


Post by: conker249


This army had me sold at the models and the deathwatch finally becoming their own real codex. regardless of power levels, I am happy.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 00:22:37


Post by: Gamgee


i think testing will see if they are at a similar power level to the Tau or just under it. For which I am thankful. I wish they would tone down the power of all the super powered codices. I might actually be able to convince the scrubs around me to play me again. Despite not even using cheesy lists in the first place.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 01:03:24


Post by: Crimson


Sadly, I don't think most of the options will be usable. I foresee two veteran squad loadouts that will be be spammed. 1) Snipers with backup bolters accompanied by a librarian with the shielding relic. 2) The frag cannon spam with some extra bodies with bolters. Backup shotguns for everyone for massive wall of death, except maybe some meltas instead shotguns for few guys. Possibly couple of storm shields at the first rank. Add a librarian or single vanguard (can be one of the shield guys) to make it aquila-compliant.

I just don't see the melee stuff being viable, the weapons are just overpriced.

I hope I'm wrong!


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 01:05:45


Post by: Gamgee


My player in the rpg didn't think much of melee anyways. This suits me just fine.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 01:19:47


Post by: casvalremdeikun


I am going to pair some Vanguards rocking Heavy Thunder Hammers with my Frag Cannon and Shotgun squads. Probably will give the Sergeants a Xenophase Blade and a Stormshield (possibly Stormshields on a couple of the other dudes) and park them up front to try to tank wounds. The dudes up front will take the hits, then when the time is right the Vanguards will come busting in with the Heavy Thunder Hammers. Not entirely sure, but I might pair a Biomancy or Telepathy Librarian with those squads for good measure.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 01:26:06


Post by: Gamgee


Frag cannons of death spam for me!


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 01:39:10


Post by: SonsofVulkan


 Gamgee wrote:
i think testing will see if they are at a similar power level to the Tau or just under it. For which I am thankful. I wish they would tone down the power of all the super powered codices. I might actually be able to convince the scrubs around me to play me again. Despite not even using cheesy lists in the first place.


Its far weaker than the Tau codex, Riptides and Stormsurges will just rip any DW up with long range shooting and intercept. The codex itself lacks long range shooting, zero beat stick characters or any impressive assault units that the SM codex don't have. Every unit if kitted out will cost a lot, so you can't run a efficient MSU army with it either.

Although that flyer is pretty good, probably is one of the best flyers the imperials got with re-rollable jink is ridiculous. Maybe load a squad of Termicide on it armed with those melta PFs and just go to town.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 01:48:12


Post by: casvalremdeikun


 Gamgee wrote:
Frag cannons of death spam for me!
I am not going to go bits hunting and paying an arm and a leg for Frag Cannons. I have one, Death Masque comes with one, and I will get two more Veteran Squad boxes for the remaining two. That should give me a ton of stuff to work with for this army.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 02:21:47


Post by: SBG


Really seems like a solid alpha strike army - rewarding proper target selection, assigning the right squad to the right enemy unit, and using the proper weapons in order to mitigate the return hits.

So, they're powerful, but must be used tactically. I like this - you can minimize their weaknesses by playing intelligently.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 02:39:34


Post by: H.B.M.C.


Gotto say, the commander in Terminator armour being unable to take a Storm Shield thing really bothers me.

It reminds me so much of the current Chaos Codex where, as written, Chaos Terminators can either upgrade their ranged weapons or their melee weapons, but not both - a rule written that way when it wasn't intended that way yet still went to print because no one bothered to check.




[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 03:20:25


Post by: tetrisphreak


Hm that is a good point - Dwatch seem excellently equipped to handle the majority of xenos with 3+ or worse saves -- but what weapons or tactics would bear the most fruit if faces with multiple riptides, storm surges, or a wraith knight?


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 03:27:00


Post by: VictorVonTzeentch


 tetrisphreak wrote:
Hm that is a good point - Dwatch seem excellently equipped to handle the majority of xenos with 3+ or worse saves -- but what weapons or tactics would bear the most fruit if faces with multiple riptides, storm surges, or a wraith knight?


Heavy Thunder Hammers in a Dominatus Killteam for S10 AP2 Instant Death on a 6 with re-rolls to wound vs Elites Choices, which the Riptide is.

Storm surge and WK would be harder as the DW has no Anti-LoW Choice, perhaps Aquila Killteam so they can at least re-roll their 1s.



[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 03:29:38


Post by: casvalremdeikun


Sigh...looks like I might be making a squad that has gravguns or plasmaguns in one hand and shotguns in the other. God this game has gotten ridiculous. And yet, I actually could see the Deathwatch doing something ridiculous like this.


Automatically Appended Next Post:
 VictorVonTzeentch wrote:
 tetrisphreak wrote:
Hm that is a good point - Dwatch seem excellently equipped to handle the majority of xenos with 3+ or worse saves -- but what weapons or tactics would bear the most fruit if faces with multiple riptides, storm surges, or a wraith knight?


Heavy Thunder Hammers in a Dominatus Killteam for S10 AP2 Instant Death on a 6 with re-rolls to wound vs Elites Choices, which the Riptide is.

Storm surge and WK would be harder as the DW has no Anti-LoW Choice, perhaps Aquila Killteam so they can at least re-roll their 1s.

Strategium Command Team with a Chaplain and a Xenophase Blade wielding Sergeant could probably put a wound or two on a GC, but it isn't something I would count on. Dropping several Frag Cannons in a WK's face might be the best option. One will probably have to get an ally in to deal with the big stuff, which is quite disappointing. I guess the Xenos big, scary things are too much for the Deathwatch.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 04:07:49


Post by: MajorWesJanson


 casvalremdeikun wrote:
Sigh...looks like I might be making a squad that has gravguns or plasmaguns in one hand and shotguns in the other. God this game has gotten ridiculous. And yet, I actually could see the Deathwatch doing something ridiculous like this.


Automatically Appended Next Post:
 VictorVonTzeentch wrote:
 tetrisphreak wrote:
Hm that is a good point - Dwatch seem excellently equipped to handle the majority of xenos with 3+ or worse saves -- but what weapons or tactics would bear the most fruit if faces with multiple riptides, storm surges, or a wraith knight?


Heavy Thunder Hammers in a Dominatus Killteam for S10 AP2 Instant Death on a 6 with re-rolls to wound vs Elites Choices, which the Riptide is.

Storm surge and WK would be harder as the DW has no Anti-LoW Choice, perhaps Aquila Killteam so they can at least re-roll their 1s.

Strategium Command Team with a Chaplain and a Xenophase Blade wielding Sergeant could probably put a wound or two on a GC, but it isn't something I would count on. Dropping several Frag Cannons in a WK's face might be the best option. One will probably have to get an ally in to deal with the big stuff, which is quite disappointing. I guess the Xenos big, scary things are too much for the Deathwatch.


It's actually rather fluffy- Death Watch is more a special forces group specializing in Xenos. When Xenos pull out a wraithknight or stormsurge, you don't call for the Astartes Team 6, but for the Titan legions.

From the looks of it, this is how Deathwatch should be- small model count, high tech specialists. Like Assassins and Inquisition, they are not really meant to be a full sized army, but a tool for allied forces. Grey Knights are similar, but have expanded into a larger force since the daemonic often means that no one else can face them, so GK need to cover the bases.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 04:10:52


Post by: Yodhrin


 H.B.M.C. wrote:
Gotto say, the commander in Terminator armour being unable to take a Storm Shield thing really bothers me.

It reminds me so much of the current Chaos Codex where, as written, Chaos Terminators can either upgrade their ranged weapons or their melee weapons, but not both - a rule written that way when it wasn't intended that way yet still went to print because no one bothered to check.


It's particularly silly when you consider any Joe Deathwatchmarine from the basic squad can take one(which is good, IMO, it just highlights the issue with the HQ). Giving every Watch Master exactly the same gear is also a bit wonko IMO.

It really does seem like the 'dex is a bit half-arsed - I can't fathom why they didn't just give them all Bolt Pistols and then make the upgrades melee for melee and ranged for ranged.

Honestly I'm glad I was only planning to put together one Kill Team and am basing the loadouts on fluff, because trying to build a proper army out of this slightly shambolic setup does not appeal.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 04:23:21


Post by: JimOnMars


 Gamgee wrote:
i think testing will see if they are at a similar power level to the Tau or just under it. For which I am thankful. I wish they would tone down the power of all the super powered codices. I might actually be able to convince the scrubs around me to play me again. Despite not even using cheesy lists in the first place.
That was my impression as well. I think vanillans will wipe the floor with these guys.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 07:21:50


Post by: Slayer-Fan123


Regarding how to represent Bolter + Shotgun wielders, clearly the best thing to do is to get those sweet double-barreled Bolters that FW has for the Alpha Legion Headhunters.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 07:29:10


Post by: Gamgee


Stormsurges (usually taken in two) will be tough since they can out melee you so you will need to rely on out shooting them. This at at a hyper competitive level.

I think against Gargs and SHV the DW will need to play the objective game or try find a cheap way to tie up those units for a turn or two. The DW are also going to have a lot of problems with high end flyer spam like the Tau Barracuda which could become a thing depending on your meta. It will be even worse if you have the flyers supplement where their spamming is even more insanely good.

Edit
No doubt as time goes by they will be fleshed out more. They are already better than most armies.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 07:35:14


Post by: casvalremdeikun


Slayer-Fan123 wrote:
Regarding how to represent Bolter + Shotgun wielders, clearly the best thing to do is to get those sweet double-barreled Bolters that FW has for the Alpha Legion Headhunters.
Make Combi-Bolter Shotguns! As in take the bolter and graft the shotgun on top of it. One could also take the Thunderwolf Cavalry "bolter in a sling bit" and attach it to the backpack. The older Tactical Squad kit used to have bolters that still had the handle on them, I think I might have one or two of those that I could attach to the backpacks. Good news is that Drenn Redblade has the exact backpack needed for this, I will just swap his arms out for shotgun arms.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 07:39:44


Post by: Vain


That is a good plan to use the Head Hunter bolters!

I would consider doing that if I didnt already have 3 full squads of DW marines with different FW bolters (phobos is my fave look) as they are the unifying theme for the squad since they are all so varied.

I am just going to give my list an easy way out with "Every bolter marine has a shotgun hidden somewhere" universal rule.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 07:46:03


Post by: Scott-S6


Where these guys are really going to shine is zone mortalis. They've got the perfect toolkit and it's concentrated into potent troop units.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 07:48:45


Post by: Gamgee


They are probably going to be super as allies since they are such a potent unit. When they have some IK backup or something big they will be quite scary.

I don't like most of the IoM stuff so I'm just running them solo if I ever get a game.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 07:52:10


Post by: Vain


...or i guess I could strap a whole bunch of these to the underside of the the powerpacks

Spoiler:

Anvil Industries if you are interested. 2.5 pounds per 5


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 07:53:53


Post by: casvalremdeikun


 Gamgee wrote:
They are probably going to be super as allies since they are such a potent unit. When they have some IK backup or something big they will be quite scary.

I don't like most of the IoM stuff so I'm just running them solo if I ever get a game.
My guys will be running around with a Knight Errant for dealing with big stuff. Yes, it takes a chunk out of my DW fun times, but I want to be able to at least attempt to take a WK or Stormsurge out.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 08:07:02


Post by: Gamgee


Tau heresy! The Stormsurge is glorious. Sorry reflex. All this talk of DW and Imperium is affecting my head. If I don't get that out I'll lose it.

I like the way IK look but the inner hipster in me doesn't like playing the same army as another especially in the small group who used to play with me. One player had an IG/IK army. So that's a nope.

I'll just wait until they get something of their own to handle it. If it ever gets to the point they can beat the most casual of lists I might look into an IK. I'll likely grab a FW one if I did just to distinguish mine from his. Considering they were having difficulty taking down firewarriors, kroot, and vespid I don't think I'll have any issues.

One of the players is thinking of selling his CSM or shelving them and starting Grey Knights.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 08:24:32


Post by: Crazyterran


Knight Errants get rekt by Stormsurges and Wraithknights.

I'm thinking of starting a Deathwatch force to go with Inquisition and Assassins, and build them up to their own thing. Maybe I can find someone selling the Harlequins for super cheap as well - kind of want to start a Xenos army, and this one isn't considered op cheese.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 08:32:11


Post by: tneva82


Hopefully GW releases DW faq soon. That bolter+shotgun sounds a lot like what GW might not have intended(whoops) and I can see possibility of them errating that. Better that comes sooner than later so nobody has to re-model their conversions! Or clear that it's intended(at which point why not just have that as standard loadout...) once and for all.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 09:05:10


Post by: Leth


Personally I like it, gives the option to go things like stalker/shotgun or similar combinations building in some diversity of options. There is no reason to stick with a CCW so might as well get an assault weapon. Also it is better than a bolt pistol in almost any circumstance


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 09:07:13


Post by: H.B.M.C.


Yeah but c'mon, there's no way they intended DW squads to walk around with a bolter in one hand and a shotgun in the other.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 09:09:15


Post by: Gamgee


The codex isn't even officially out. It would be funny to see a faq that fast. Honestly if they are allowed to have both it's not really all that strong in the grand scheme of the over powered factions. I kind of like the idea they are loaded down with guns, but it's up to GW.

I've got a rough 2000 point list planned out, but to start I think I'll end up grabbing a Watch Captain, Veterans, and Corvus Blackstar. Soon as my Taunar is done which is going to start when I'm done my Tidewall. Only two pieces of that left. Man I need more time.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 09:15:49


Post by: tneva82


 Leth wrote:
Personally I like it, gives the option to go things like stalker/shotgun or similar combinations building in some diversity of options. There is no reason to stick with a CCW so might as well get an assault weapon. Also it is better than a bolt pistol in almost any circumstance


Yes gamewise it makes sense to replace it. But it feels very weird(is there another unit with two basic guns per model?) so feels like it's possible it was not intended(GW is not known for quality of rules...Just look at how there's no reason whatsoever to NOT take free lightning claw upgrade! Better or equal in every scenario to power sword, same price) so it's not beyond realm of possibility.

So it would be better for GW to clarify it one way or another soon. Imagine how pissed people are going to be if they convert(possibly with not-that-cheap FW parts) their models and 5 months later GW says "oops sorry that was correct. No more that from now on".

Which is why I hope it gets clarified in a FAQ sooner rather than later.


Automatically Appended Next Post:
 Gamgee wrote:
The codex isn't even officially out. It would be funny to see a faq that fast. Honestly if they are allowed to have both it's not really all that strong in the grand scheme of the over powered factions. I kind of like the idea they are loaded down with guns, but it's up to GW.

I've got a rough 2000 point list planned out, but to start I think I'll end up grabbing a Watch Captain, Veterans, and Corvus Blackstar. Soon as my Taunar is done which is going to start when I'm done my Tidewall. Only two pieces of that left. Man I need more time.


They put out FAQ for generals handbook in AOS before it was on sale so it's not impossible. And updates to product on day of release is pretty typical these days.

Now I couldn't really care myself since if I get deathwatch army I need to create rules from scratch since GW never gave me DW rules I could use but since people are already talking how to model it...Just would be nice to have it cleared up as soon as possible. Either way is fine, just clear it soon.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 09:28:31


Post by: TheWaspinator


The best space marines use their mouths to fire a shotgun.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 09:32:40


Post by: casvalremdeikun


Plenty of units have been able to do this before, we just never heard about them because they were seldom beneficial. A Space Marine Tactical Squad Sergeant can trade his bolt pistol for a second boltgun, for instance. It serves no benefit, so no one ever did it, but he CAN do it. An example of one that can do it and it IS beneficial is a Scout Sergeant can exchange his bolt pistol for a boltgun and his boltgun for a sniper rifle. Ridiculous, but possible.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 09:37:18


Post by: Bull0


I'd be tempted to give one guy a shotgun on his back and bolter in hand for the Aliens nod - "I like to keep this handy for close encounters" - but yeah, I'm pretty sure it's a mistake. They need to fix this stupid "Replace their bolter and/or close combat weapon for one of the following" "Replace their bolter and close combat weapon with any of the following" wording in their codex books anyway, it's needlessly ambiguous.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 10:11:49


Post by: deffrekka


I have 20 shotties from the 30k recon marines spare so looks like imma have loads of deathwatch with compact shotguns


Automatically Appended Next Post:
May also use my recon marines with snipers as stalker bolters as feth only having one in the kit (thats reloading...) -_-


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 10:24:14


Post by: casvalremdeikun


If they weren't so damn expensive, I would pick up a bunch of the holstered shotguns from the Scout Bikers kit. Between those and the holstered boltguns from TWC, I would make a squad with each weapon out. But I don't have any desire to put down $60 just to add a weapon option.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 10:30:35


Post by: deffrekka


i have a couple of scout biker shotguns from when i built my 30k outriders, but the recon snotguns look so nice


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 10:47:46


Post by: deffrekka


Arent they a thing of beauty

[Thumb - Forge-World-Bitz-Horus-Heresy-Legion-MK-IV-Recon-Squad-Schrotgewehr.jpg]


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 10:56:10


Post by: SickSix


So after doing these massive FAQs they publish yet another horribly written codex.

1 step forward 2 steps back.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 11:05:14


Post by: deffrekka


the guard and grey knights FAQ is out now, not that good aswell..


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 11:06:54


Post by: tneva82


 deffrekka wrote:
the guard and grey knights FAQ is out now, not that good aswell..


What's so not that good in them? Apart from weird chimera firing point at the back style answer. But apart from that seemed fairly standard stuff.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 11:08:27


Post by: angelofvengeance


 deffrekka wrote:
the guard and grey knights FAQ is out now, not that good aswell..


This is being discussed here:

http://www.dakkadakka.com/dakkaforum/posts/list/1650/689814.page


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 11:30:53


Post by: Kid_Kyoto


 H.B.M.C. wrote:
Yeah but c'mon, there's no way they intended DW squads to walk around with a bolter in one hand and a shotgun in the other.


Yeah no way some Space Marine could be as awesome as this guy.



(totally modeling a squad dual wielding shotguns and bolters)


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 11:33:58


Post by: Leth


Personally I imagine them holstering one while they use the other and vice Versa. Like how on the 30k marines you can put a sword on their back. Personally I find it more weird that people are assuming it is an error when it's the sort of thing you could do before, there was just never an advantage to do so. If anyone would have an advantage of this sort it would be the deathwatch. Stalker shotgun sounds kinda fun I am not gonna lie...


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 11:36:07


Post by: kodos


Space Wolves like to carry 2 different kombi bolters from time to time to have always the weapon they need
No one ever had a problem with that.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 11:36:09


Post by: meh_


What kind of pistols are in the sprues? In addition, any melta, plasma or grav guns?


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 11:51:28


Post by: Ian Sturrock


Can't Inquisitorial Henchmen carry two long guns, too? Storm Bolter and Meltagun, or similar, if they want to? If a relatively normal (if well trained) human can do that, surely Deathguard can pack a shotgun as a backup weapon.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 11:56:58


Post by: Crazyterran


I'm just sad that they can't do sniper and Shottys.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 12:05:02


Post by: casvalremdeikun


 Crazyterran wrote:
I'm just sad that they can't do sniper and Shottys.
Replace his CCW with a Boltgun. Replace one Boltgun with a Stalker Boltgun and the other with a Shotgun.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 12:07:18


Post by: Crazyterran


I don't know if you can replace a pick off the wargear list with another one.

Hmm.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 12:10:45


Post by: H.B.M.C.


 Leth wrote:
Personally I imagine them holstering one while they use the other and vice Versa.


Not really the point I was making. I was more talking about how I don't think GW intended to have DW squads where everyone has multiple basic weapons.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 12:27:22


Post by: casvalremdeikun


 Crazyterran wrote:
I don't know if you can replace a pick off the wargear list with another one.

Hmm.
I don't think you can eother. I was being facetious.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 12:31:06


Post by: Crimson


 Crazyterran wrote:
I don't know if you can replace a pick off the wargear list with another one.

Why couldn't you?

In fact, if you couldn't SM bikers could not take any special weapons. (You need to replace your bolter or a cc weapon with a special weapon, neither of which the bikers have. They however have a bolt pistol and an ability to replace it with a chainsword.)



[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 13:18:33


Post by: deffrekka


Its not that good as in once again people ask all those stupid questions like can grey knights take codex marine relics... :/


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 13:25:06


Post by: BrookM


Why not do bolters with underslung shotguns?


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 13:35:01


Post by: Kanluwen


 H.B.M.C. wrote:
 Leth wrote:
Personally I imagine them holstering one while they use the other and vice Versa.


Not really the point I was making. I was more talking about how I don't think GW intended to have DW squads where everyone has multiple basic weapons.

I just think it is bizarre that the relic Special Issue Ammunition has a profile for Stalker Boltguns...but they are Special Weapons, thus unable to be taken by anyone who can take the relic Special Issue Ammunition.

The Shotguns and Stalkers are both listed as Special Weapons, which is strange.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 13:38:44


Post by: Brother Xeones


 master sheol wrote:
 Crimson wrote:
So about that lack of pistols, I just realised something hilarious/bloody stupid. Veterans can replace their CC weapon with a bolter for free. And they can replace their bolter with a shotgun for free. So every veteran can have BOTH a bolter and a shotgun for free! No need for pistols, you can use your free shotgun while assaulting! It would just look bloody stupid.


It's not stupid... It's cool...
If the vanguards had the option to be bought withotu JP i would good use of a foot unit of 4 vanguards 5 veterans and 1 librarian inside a LR...

Funny you should mention this. I was looking at the Vanguard entry and the unit type is "jump infantry", but if you look at the equipment list, a jump pack isn't on it —and there's no way to buy one in the wargear section. Am I missing something? It's like they planned on not making foot-slogging Vanguard an option for DW, but then forgot to add a jump pack back to the base equipment list.
 Leth wrote:
...Personally I find it more weird that people are assuming it is an error when it's the sort of thing you could do before, there was just never an advantage to do so....

Here is why I wonder if it was a mistake: There is absolutely no reason not to. What if the codex said "any space marine can replace his CCW with a lascannon for free"? Wouldn't that raise some eyebrows? Without access to bolt pistols, there is absolutely no benefit to having a CCW compared to a shotgun. None. Games creation is built on the idea of opportunity cost and/or points costs —ei. you either gain some advantages while losing others or you adjust points to compensate. If it's intentional, it makes it a horrible game choice for a games creator. If it's accidental, it's at least a little more forgivable.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 13:42:17


Post by: SonsofVulkan


Strategium Command Team:
Chaplain: Bike
7xVanguard Vets with 2xHeavy TH, 3xTH/SS, 2xPC/SS, Blackshield(the heavy TH guy), jump packs

White Scar Libby Conclave:
4xLibbies with force axe, lvl2

There you have it a fast hard hitting semi-death star that can kill GMC/SH and can HnR


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 13:44:42


Post by: Hanskrampf


My Death Masque box arrived today, can't wait to get home from work and have a look at all the cool sprues!


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 13:46:19


Post by: Kanluwen


 SonsofVulkan wrote:
Strategium Command Team:
Chaplain: Bike
7xVanguard Vets with 2xHeavy TH, 3xTH/SS, 2xPC/SS, Blackshield(the heavy TH guy), jump packs

White Scar Libby Conclave:
4xLibbies with force axe, lvl2

There you have it a fast hard hitting semi-death star that can kill GMC/SH and can HnR

Chaplains can't take Bikes. No character in the Deathwatch book can.
Vanguard Veterans cannot be upgraded to Blackshields either.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 13:48:23


Post by: Ragnar69


 Hanskrampf wrote:
My Death Masque box arrived today, can't wait to get home from work and have a look at all the cool sprues!


Huh? You got a preorder in Germany from GW 2 days before it's in the stores? Last times I preordered they sended it on release date and I only had it Tuesdays or Wednesdays.....


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 13:55:35


Post by: Hanskrampf


Ragnar69 wrote:
 Hanskrampf wrote:
My Death Masque box arrived today, can't wait to get home from work and have a look at all the cool sprues!


Huh? You got a preorder in Germany from GW 2 days before it's in the stores? Last times I preordered they sended it on release date and I only had it Tuesdays or Wednesdays.....

Online retailer. Sends it out so you have it at release saturday IF everything goes wrong with DHL. If DHL picks it up and delivers it without problems, I have it early.
Yes, GW sends it out at release saturday. Which sucks, imo.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 14:07:10


Post by: master sheol


 SonsofVulkan wrote:
Strategium Command Team:
Chaplain: Bike
7xVanguard Vets with 2xHeavy TH, 3xTH/SS, 2xPC/SS, Blackshield(the heavy TH guy), jump packs

White Scar Libby Conclave:
4xLibbies with force axe, lvl2

There you have it a fast hard hitting semi-death star that can kill GMC/SH and can HnR

Chaplain can't take bike
Blackshield is an option only for vets and cannot have Jump packs...
Strategium command requires 1 veteran squad or one of the kill teams... all kill teams requires at least a 5 man veteran squad...
Your idea is totally non legal...


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 14:20:10


Post by: Mymearan


I would suggest not strapping shotguns to all your marines before GW has their say... They've been very fast with erratas or new stuff lately, Silver Tower for example.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 14:42:16


Post by: conker249


Funny you should mention this. I was looking at the Vanguard entry and the unit type is "jump infantry", but if you look at the equipment list, a jump pack isn't on it —and there's no way to buy one in the wargear section. Am I missing something? It's like they planned on not making foot-slogging Vanguard an option for DW, but then forgot to add a jump pack back to the base equipment list.

I read that too, There are people with better knowledge of how rules work. Is there a way to work around this? Only thing I can think of is since jump packs give jump infantry status, maybe because they are already listed as jump infantry, that would give them jump packs automatically?


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 14:42:22


Post by: JohnnyHell


 Kanluwen wrote:

I just think it is bizarre that the relic Special Issue Ammunition has a profile for Stalker Boltguns...but they are Special Weapons, thus unable to be taken by anyone who can take the relic Special Issue Ammunition.

The Shotguns and Stalkers are both listed as Special Weapons, which is strange.



Special Issue Ammunition is listed on the Veterans unit entry. They got it already, regardless of what bolt-weapon pattern they take. And they can all take a Special weapon anyway. No issue there.


Automatically Appended Next Post:
 conker249 wrote:
Funny you should mention this. I was looking at the Vanguard entry and the unit type is "jump infantry", but if you look at the equipment list, a jump pack isn't on it —and there's no way to buy one in the wargear section. Am I missing something? It's like they planned on not making foot-slogging Vanguard an option for DW, but then forgot to add a jump pack back to the base equipment list.

I read that too, There are people with better knowledge of how rules work. Is there a way to work around this? Only thing I can think of is since jump packs give jump infantry status, maybe because they are already listed as jump infantry, that would give them jump packs automatically?


I'm sure it's an omission akin to the 'do Terminators have Terminator Armour?' flaff of yore, but yes, the Unit Type is enough to tell you how they operate.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 14:49:31


Post by: Kanluwen


 JohnnyHell wrote:
 Kanluwen wrote:

I just think it is bizarre that the relic Special Issue Ammunition has a profile for Stalker Boltguns...but they are Special Weapons, thus unable to be taken by anyone who can take the relic Special Issue Ammunition.

The Shotguns and Stalkers are both listed as Special Weapons, which is strange.



Special Issue Ammunition is listed on the Veterans unit entry. They got it already, regardless of what bolt-weapon pattern they take. And they can all take a Special weapon anyway. No issue there.

There is a special Relic called the "Banebolts of Eryxia".

Banebolts have a profile for Stalker pattern Boltguns--but no character who can take Relics can take a Stalker pattern Boltgun.

That is what I was referring to--along with the fact that Shotguns and Stalker Boltguns, traditionally, are not some kind of "unique special weapon" but rather basic weapon options.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 14:58:44


Post by: Scott-S6


 conker249 wrote:
Funny you should mention this. I was looking at the Vanguard entry and the unit type is "jump infantry", but if you look at the equipment list, a jump pack isn't on it —and there's no way to buy one in the wargear section. Am I missing something? It's like they planned on not making foot-slogging Vanguard an option for DW, but then forgot to add a jump pack back to the base equipment list.

I read that too, There are people with better knowledge of how rules work. Is there a way to work around this? Only thing I can think of is since jump packs give jump infantry status, maybe because they are already listed as jump infantry, that would give them jump packs automatically?

Do jump packs grant any capabilities beyond making the model jump infantry?

If not then it's irrelevant whether they have packs or not.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 15:01:43


Post by: conker249


Thanks for that. I feel like such a newb asking all these questions for this army. Just want to really understand how they work the first time, and not getting everything wrong during matches


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 15:08:02


Post by: russian69hitman


 master sheol wrote:
 SonsofVulkan wrote:
Strategium Command Team:
Chaplain: Bike
7xVanguard Vets with 2xHeavy TH, 3xTH/SS, 2xPC/SS, Blackshield(the heavy TH guy), jump packs

White Scar Libby Conclave:
4xLibbies with force axe, lvl2


Blackshield is an option only for vets and cannot have Jump packs...


The pic right from GW shows a jump pack dude with the giant shield & mace (in the OP page 1 of this thread) (that's the blackshield, right?)...


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 15:11:05


Post by: Bulldogging


 russian69hitman wrote:
 master sheol wrote:
 SonsofVulkan wrote:
Strategium Command Team:
Chaplain: Bike
7xVanguard Vets with 2xHeavy TH, 3xTH/SS, 2xPC/SS, Blackshield(the heavy TH guy), jump packs

White Scar Libby Conclave:
4xLibbies with force axe, lvl2


Blackshield is an option only for vets and cannot have Jump packs...


The pic right from GW shows a jump pack dude with the giant shield & mace (in the OP page 1 of this thread) (that's the blackshield, right?)...

Nope, that's a vanguard with a shield and power weapon.


Blackshield has nothing to do with gear, though he can take gear. It's basically an upgrade to WS5 and doubling of attacks in certain situations.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 15:11:32


Post by: Brother Xeones


 Scott-S6 wrote:
 conker249 wrote:
Funny you should mention this. I was looking at the Vanguard entry and the unit type is "jump infantry", but if you look at the equipment list, a jump pack isn't on it —and there's no way to buy one in the wargear section. Am I missing something? It's like they planned on not making foot-slogging Vanguard an option for DW, but then forgot to add a jump pack back to the base equipment list.

I read that too, There are people with better knowledge of how rules work. Is there a way to work around this? Only thing I can think of is since jump packs give jump infantry status, maybe because they are already listed as jump infantry, that would give them jump packs automatically?

Do jump packs grant any capabilities beyond making the model jump infantry?

If not then it's irrelevant whether they have packs or not.


The real problem is this which mistake did they make? Did they intend to make them jump infantry to begin with and forgot to add it to their existing wargear (probably) or did they intend to leave it off and then allow you to take one as added wargear (possibly)? It would really be nice if Vanguard could go packless. They'd fit in with foot-slogging killteams better and you wouldn't have the issue of them being bulky for transport slots.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 15:11:45


Post by: Thraxas Of Turai


I have the Death Masque boxed set in hand...lovely stuff. The Kill Team sprue is chock a block of bits, just so much stuff and so many possibilities. But am definitely going to wait a while before kitting out my Kill Team just to not have to rip any of the miniatures to bits.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 15:18:15


Post by: JohnnyHell


 Kanluwen wrote:


Banebolts have a profile for Stalker pattern Boltguns--but no character who can take Relics can take a Stalker pattern Boltgun.

That is what I was referring to--along with the fact that Shotguns and Stalker Boltguns, traditionally, are not some kind of "unique special weapon" but rather basic weapon options.


Sprue count says otherwise unless you're rich! ;-)

Fair dos on the relic... see, if you'd typed Banebolts from the off... :-D


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 15:19:40


Post by: Kanluwen


 JohnnyHell wrote:
 Kanluwen wrote:


Banebolts have a profile for Stalker pattern Boltguns--but no character who can take Relics can take a Stalker pattern Boltgun.

That is what I was referring to--along with the fact that Shotguns and Stalker Boltguns, traditionally, are not some kind of "unique special weapon" but rather basic weapon options.


Sprue count says otherwise unless you're rich! ;-)

Fair dos on the relic... see, if you'd typed Banebolts from the off... :-D

I didn't have the name handy, hence why I said "relic Special Issue ammunition"


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 15:21:56


Post by: russian69hitman




Ah, okay. Thank you Bulldogging.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 15:22:38


Post by: Mchaagen


 conker249 wrote:
Funny you should mention this. I was looking at the Vanguard entry and the unit type is "jump infantry", but if you look at the equipment list, a jump pack isn't on it —and there's no way to buy one in the wargear section. Am I missing something? It's like they planned on not making foot-slogging Vanguard an option for DW, but then forgot to add a jump pack back to the base equipment list.

I read that too, There are people with better knowledge of how rules work. Is there a way to work around this? Only thing I can think of is since jump packs give jump infantry status, maybe because they are already listed as jump infantry, that would give them jump packs automatically?


Bikers have the same issue. They don't have space marine bikes in their wargear. Noticed it when their twin-linked boltguns were listed, since that's usually in the space marine bike profile.

I'm curious if this is following a new rules format, or it's just complete lack of consistency.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 15:28:25


Post by: casvalremdeikun


 russian69hitman wrote:
 master sheol wrote:
 SonsofVulkan wrote:
Strategium Command Team:
Chaplain: Bike
7xVanguard Vets with 2xHeavy TH, 3xTH/SS, 2xPC/SS, Blackshield(the heavy TH guy), jump packs

White Scar Libby Conclave:
4xLibbies with force axe, lvl2


Blackshield is an option only for vets and cannot have Jump packs...


The pic right from GW shows a jump pack dude with the giant shield & mace (in the OP page 1 of this thread) (that's she blackshield, right?)...
The BlackShield refers to their right shoulder pauldron being blacked out. The big Shields are just Storm shields.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 15:43:25


Post by: russian69hitman


 casvalremdeikun wrote:
 russian69hitman wrote:
 master sheol wrote:
 SonsofVulkan wrote:
Strategium Command Team:
Chaplain: Bike
7xVanguard Vets with 2xHeavy TH, 3xTH/SS, 2xPC/SS, Blackshield(the heavy TH guy), jump packs

White Scar Libby Conclave:
4xLibbies with force axe, lvl2


Blackshield is an option only for vets and cannot have Jump packs...


The pic right from GW shows a jump pack dude with the giant shield & mace (in the OP page 1 of this thread) (that's she blackshield, right?)...
The BlackShield refers to their right shoulder pauldron being blacked out. The big Shields are just Storm shields.


Why then, if it is just a blacked out shoulder pad, couldn't a mini have a jump pack?


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 15:44:57


Post by: CaptKaruthors


Anyone know what the Harlequin formation does in this boxset? Did Harlequins gain a formation of any significance?


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 15:45:05


Post by: Kanluwen


 russian69hitman wrote:
 casvalremdeikun wrote:
 russian69hitman wrote:
 master sheol wrote:
 SonsofVulkan wrote:
Strategium Command Team:
Chaplain: Bike
7xVanguard Vets with 2xHeavy TH, 3xTH/SS, 2xPC/SS, Blackshield(the heavy TH guy), jump packs

White Scar Libby Conclave:
4xLibbies with force axe, lvl2


Blackshield is an option only for vets and cannot have Jump packs...


The pic right from GW shows a jump pack dude with the giant shield & mace (in the OP page 1 of this thread) (that's she blackshield, right?)...
The BlackShield refers to their right shoulder pauldron being blacked out. The big Shields are just Storm shields.


Why then, if it is just a blacked out shoulder pad, couldn't a mini have a jump pack?

Because Deathwatch Veteran Squads, the only place to field Blackshields, are not able to buy Jump Packs?


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 15:47:39


Post by: Thraxas Of Turai


One oddity about the Death Masque set, they have forgotten to put the instructions for the Harlequin jet bikes in. Also in my local store one of the punters was lucky enough to have an additional Artemis in his box. Hope other Dakkaites are as lucky.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 15:54:02


Post by: EnTyme


When I eventually do start this army (probably next year), I'm thinking CC-heavy force loaded up in Landraider Crusaders. Probably not the strongest choice for this army, but I think it'll be fun to play.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 15:56:07


Post by: Secrets of the Machine


I was thinking of adding some BaC bits, along with some older marks, to help create a Carcharadon member of a Kill Team. This could be interesting.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 15:56:29


Post by: Ghaz


 Thraxas Of Turai wrote:
One oddity about the Death Masque set, they have forgotten to put the instructions for the Harlequin jet bikes in.

Assembly instructions? If so, they're available as a pdf HERE on GW's website.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 16:03:31


Post by: russian69hitman


I saw a few posts back, can't find it, that Artemis will be sold in a clam pack? Anyone know price yet?


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 16:17:39


Post by: master sheol


 russian69hitman wrote:
I saw a few posts back, can't find it, that Artemis will be sold in a clam pack? Anyone know price yet?

All boxed sets HQ were released later as clampacks...
Usually a SM character costs about 23-25€


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 16:17:53


Post by: JohnnyHell


Mchaagen wrote:
Bikers have the same issue. They don't have space marine bikes in their wargear. Noticed it when their twin-linked boltguns were listed, since that's usually in the space marine bike profile.

I'm curious if this is following a new rules format, or it's just complete lack of consistency.


It's maybe just simplification. The unit type says 'Bike' and the T upgrade is built in. No need to add bike to wargear too. It would make a welcome change to simplify things this way.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 16:37:17


Post by: Gamgee


The Tau Sun Shark bomber didn't have its listing for its bomb despite the whole model being built around the bomb launcher. SO some people tried to claim that it couldn't fire its bomb since it wasn't listed.

It was FAQ'ed in with out recent one. Anyone who tries to say they don't have a jump pack is being ridiculous cheesmonger who I wouldn't want to play with.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 16:41:30


Post by: Kanluwen


 JohnnyHell wrote:
Mchaagen wrote:
Bikers have the same issue. They don't have space marine bikes in their wargear. Noticed it when their twin-linked boltguns were listed, since that's usually in the space marine bike profile.

I'm curious if this is following a new rules format, or it's just complete lack of consistency.


It's maybe just simplification. The unit type says 'Bike' and the T upgrade is built in. No need to add bike to wargear too. It would make a welcome change to simplify things this way.

It would be very Age of Sigmar-y; which is not a bad thing.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 17:53:36


Post by: Hanskrampf


 Thraxas Of Turai wrote:
I have the Death Masque boxed set in hand...lovely stuff. The Kill Team sprue is chock a block of bits, just so much stuff and so many possibilities. But am definitely going to wait a while before kitting out my Kill Team just to not have to rip any of the miniatures to bits.

Just finished looking through my sprues, the Deathwatch Veterans are one of the coolest and one of the worst SM sprues of the last years. Full of cool bits and options, but only a few of each, so you can't give everyone the same gear. But 6 Power Swords and the upgrade sprues has another one. And every boltgun is one-handed...
I'm glad Deathwatch is finally here, but mad at the same time for a wasted chance. The Vanguard, Sternguard and SM 2015 kits are MUCH better designed in terms of options.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 17:56:03


Post by: Deadshot


 JohnnyHell wrote:
Mchaagen wrote:
Bikers have the same issue. They don't have space marine bikes in their wargear. Noticed it when their twin-linked boltguns were listed, since that's usually in the space marine bike profile.

I'm curious if this is following a new rules format, or it's just complete lack of consistency.


It's maybe just simplification. The unit type says 'Bike' and the T upgrade is built in. No need to add bike to wargear too. It would make a welcome change to simplify things this way.


Ita a readdressing. Take 5th Ed, for example, where there was Space Marine Bike as wargear.

The actual model profile was "Space Marine" which was exactly the same as a Tactical squad. The wargear option for "Space Marine Bike" differentiated the two by adding the Bike unit type, T4(5) and twinlinked bolter. Now that the toughness is built in, one of thos three things is redundant. So the profile can be made different by giving a different profile called "Space Marine Biker." That in itself, by definition, makes it a Bike unit type, which the model had anyway. So now the only thing the wargear option adds that the model didn't already have is the twinlinked bolter.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 18:06:21


Post by: angelofvengeance


 Thraxas Of Turai wrote:
One oddity about the Death Masque set, they have forgotten to put the instructions for the Harlequin jet bikes in. Also in my local store one of the punters was lucky enough to have an additional Artemis in his box. Hope other Dakkaites are as lucky.


That's cool. A 2nd artemis would be sweet conversion fodder.

Also, it looks like GW is becoming eco friendly (not a bad thing) now the assembly instructions are up on the product page.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 18:11:57


Post by: conker249


Would it be too much heresy to add Cataphractii terminator armor to the bunch? Not for rules, but is there any lore of the DW using it? If so, which chapters would most likely make use of it?


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 18:15:53


Post by: Bulldogging


Now that the new has worn off some, I think this codex and the veteran box were either not built for each other or they made changes before final print. There is a lot of oddities.

And to model these guys and use the cool left arms...you may have to give some power swords, which is a complete gak weapon per point with the options they have.



[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 18:21:28


Post by: cuda1179


I'm not sure if this has been talked about yet, but there is a piece of Relic Wargear that is called the Beacon Angelis. Once per game you can teleport any unit to within 6 inches of the bearer without scatter.

Now, this doesn't say INFANTRY unit, only UNIT. So, hypothetically, that means you can teleport that unit of dreadnoughts, a landraider, or even a Corvus Blackstar. That looks like it could have some nasty implications. I know Dreadnoughts are a bit lackluster, but having a pretty good way to move them across the board unexpected and precisely where you want them makes them a little better. Have a mob of Ork Boys going to gang up on your small squad? Teleport over a LandRaider Crusader and disembark a unit of guys with heavy flamers. I know it would be extremely situational, but even teleporting the Corvus could be nice so it doesn't fly off the table, or so it can line up for the perfect shot.


Automatically Appended Next Post:
 conker249 wrote:
Would it be too much heresy to add Cataphractii terminator armor to the bunch? Not for rules, but is there any lore of the DW using it? If so, which chapters would most likely make use of it?


The Dark Angels have the most sets of terminator armor, and the most old-school tech hidden away. Although there isn't specific mention of them having it I'd say there is a good chance they do.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 18:27:27


Post by: Leth


 Hanskrampf wrote:
 Thraxas Of Turai wrote:
I have the Death Masque boxed set in hand...lovely stuff. The Kill Team sprue is chock a block of bits, just so much stuff and so many possibilities. But am definitely going to wait a while before kitting out my Kill Team just to not have to rip any of the miniatures to bits.

Just finished looking through my sprues, the Deathwatch Veterans are one of the coolest and one of the worst SM sprues of the last years. Full of cool bits and options, but only a few of each, so you can't give everyone the same gear. But 6 Power Swords and the upgrade sprues has another one. And every boltgun is one-handed...
I'm glad Deathwatch is finally here, but mad at the same time for a wasted chance. The Vanguard, Sternguard and SM 2015 kits are MUCH better designed in terms of options.


I have the feeling I will be doing a lot of mixing and matching between this, stern guard, and vanguard kits....


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 18:36:37


Post by: angelofvengeance


 conker249 wrote:
Would it be too much heresy to add Cataphractii terminator armor to the bunch? Not for rules, but is there any lore of the DW using it? If so, which chapters would most likely make use of it?


I don't see why not. Would be a pretty badass looking Deathwatch marine

As has been said, Dark Angels have a good amount of Heresy-era toys lying about, as they never really got stuck into the Heresy quite as much as other legions.


Automatically Appended Next Post:
 Bulldogging wrote:
Now that the new has worn off some, I think this codex and the veteran box were either not built for each other or they made changes before final print. There is a lot of oddities.

And to model these guys and use the cool left arms...you may have to give some power swords, which is a complete gak weapon per point with the options they have.



That's what clippers are for


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 20:25:21


Post by: Bulldogging


 angelofvengeance wrote:
 conker249 wrote:
Would it be too much heresy to add Cataphractii terminator armor to the bunch? Not for rules, but is there any lore of the DW using it? If so, which chapters would most likely make use of it?


I don't see why not. Would be a pretty badass looking Deathwatch marine

As has been said, Dark Angels have a good amount of Heresy-era toys lying about, as they never really got stuck into the Heresy quite as much as other legions.


Automatically Appended Next Post:
 Bulldogging wrote:
Now that the new has worn off some, I think this codex and the veteran box were either not built for each other or they made changes before final print. There is a lot of oddities.

And to model these guys and use the cool left arms...you may have to give some power swords, which is a complete gak weapon per point with the options they have.



That's what clippers are for


LOL true enough. It just would have been nice if they had built the kit right. I'm betting they were originally going to come equipped with power weapons.

Or it could be that GW heard people complainign about lack of bits...so to teach us a lesson they made it so we couldnt build them as base models.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 20:31:16


Post by: Jacksmiles


Has anyone else thought about using an Aquila to field 5 librarians? I'm sure it's really (read: INCREDIBLY) bad but I had the thought this morning and it's worming around in my brain. With naked vets it's like a 600 point unit if you make all the libs level 2, but if you have them roll on all different disciplines it could be a very interesting little unit to pod in somewhere. Throw some shields on the vets, keep them in front, use the rerolls from mission tactics and Aquila formation for psychic shooting rerolls.

Maybe scale that back, but now I'm actually thinking some psychic shooting might not be a bad kill team to plan out. Frag drops and divination ML squads are probably going to be better overall, but this might add a little fun in the mix


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 21:02:36


Post by: Brother SRM


BossJakadakk wrote:
Has anyone else thought about using an Aquila to field 5 librarians? I'm sure it's really (read: INCREDIBLY) bad but I had the thought this morning and it's worming around in my brain. With naked vets it's like a 600 point unit if you make all the libs level 2, but if you have them roll on all different disciplines it could be a very interesting little unit to pod in somewhere. Throw some shields on the vets, keep them in front, use the rerolls from mission tactics and Aquila formation for psychic shooting rerolls.

Maybe scale that back, but now I'm actually thinking some psychic shooting might not be a bad kill team to plan out. Frag drops and divination ML squads are probably going to be better overall, but this might add a little fun in the mix

That sounds profoundly annoying to both play and play against, since it'll inevitably have invisibility.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 21:02:46


Post by: SonsofVulkan


 master sheol wrote:
 SonsofVulkan wrote:
Strategium Command Team:
Chaplain: Bike
7xVanguard Vets with 2xHeavy TH, 3xTH/SS, 2xPC/SS, Blackshield(the heavy TH guy), jump packs

White Scar Libby Conclave:
4xLibbies with force axe, lvl2

There you have it a fast hard hitting semi-death star that can kill GMC/SH and can HnR

Chaplain can't take bike
Blackshield is an option only for vets and cannot have Jump packs...
Strategium command requires 1 veteran squad or one of the kill teams... all kill teams requires at least a 5 man veteran squad...
Your idea is totally non legal...


Haha yeah I just made that up without looking them up, too lazy to scroll back the leaks. Can the chaplain take a jump pack then?

Another idea is assuming if touneys don't use the GW Faq draft yet, bring the Wulfen murder pack and load them on to 3 DW flyers.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 21:07:55


Post by: VictorVonTzeentch


 SonsofVulkan wrote:
 master sheol wrote:
 SonsofVulkan wrote:
Strategium Command Team:
Chaplain: Bike
7xVanguard Vets with 2xHeavy TH, 3xTH/SS, 2xPC/SS, Blackshield(the heavy TH guy), jump packs

White Scar Libby Conclave:
4xLibbies with force axe, lvl2

There you have it a fast hard hitting semi-death star that can kill GMC/SH and can HnR

Chaplain can't take bike
Blackshield is an option only for vets and cannot have Jump packs...
Strategium command requires 1 veteran squad or one of the kill teams... all kill teams requires at least a 5 man veteran squad...
Your idea is totally non legal...


Can the chaplain take a jump pack then?



No, only the Watch Captain can.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 21:07:59


Post by: Jacksmiles


 Brother SRM wrote:
BossJakadakk wrote:
Has anyone else thought about using an Aquila to field 5 librarians? I'm sure it's really (read: INCREDIBLY) bad but I had the thought this morning and it's worming around in my brain. With naked vets it's like a 600 point unit if you make all the libs level 2, but if you have them roll on all different disciplines it could be a very interesting little unit to pod in somewhere. Throw some shields on the vets, keep them in front, use the rerolls from mission tactics and Aquila formation for psychic shooting rerolls.

Maybe scale that back, but now I'm actually thinking some psychic shooting might not be a bad kill team to plan out. Frag drops and divination ML squads are probably going to be better overall, but this might add a little fun in the mix

That sounds profoundly annoying to both play and play against, since it'll inevitably have invisibility.

Some games, yeah. I personally wouldn't be fishing for it, probably just have each lib roll on separate disciplines, but some definitely would haha. Then again, the people who would fish for it would probably just be doing much more efficient things anyway.

But maybe it would be annoying :(

I almost never roll invisibility


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 21:22:41


Post by: cuda1179


I am having a though of how I'd like to do a Deathwatch army.

10 or so Terminators with thunder hammers, storm shields, and cyclone missile launchers

A unit of Veterans with heavy flamers and flamers

A unit of Vets with Frag cannons and either meltaguns or gravguns.




By the way, did anyone else notice that you can make an army of guys with two plasma/grav pistols each?


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 21:33:15


Post by: stompygitz


So would a terminator with meltafist + storm shield be a thing?


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 21:35:30


Post by: Paradigm


Sadly not, the Shield can only be bought alongside a Thunder Hammer.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 21:42:45


Post by: casvalremdeikun


 stompygitz wrote:
So would a terminator with meltafist + storm shield be a thing?
No, but if it was, it would be my build every time. Sadly, the Melta Fist idea kinda falls flat since it doesn't allow you to fire your Melta and another weapon in the same turn, just use the Melta and Fist in the same turn.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 21:46:00


Post by: VictorVonTzeentch


 casvalremdeikun wrote:
 stompygitz wrote:
So would a terminator with meltafist + storm shield be a thing?
No, but if it was, it would be my build every time. Sadly, the Melta Fist idea kinda falls flat since it doesn't allow you to fire your Melta and another weapon in the same turn, just use the Melta and Fist in the same turn.


Which is fine if you are standing next to something with an AV you wanted to ensure was popped, you wont be shooting a Heavy Flamer at a tank.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 21:48:29


Post by: casvalremdeikun


 VictorVonTzeentch wrote:
 casvalremdeikun wrote:
 stompygitz wrote:
So would a terminator with meltafist + storm shield be a thing?
No, but if it was, it would be my build every time. Sadly, the Melta Fist idea kinda falls flat since it doesn't allow you to fire your Melta and another weapon in the same turn, just use the Melta and Fist in the same turn.


Which is fine if you are standing next to something with an AV you wanted to ensure was popped, you wont be shooting a Heavy Flamer at a tank.
Yeah, but you can just punch a hole in the side of it and get the same result.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 21:49:58


Post by: VictorVonTzeentch


 casvalremdeikun wrote:
 VictorVonTzeentch wrote:
 casvalremdeikun wrote:
 stompygitz wrote:
So would a terminator with meltafist + storm shield be a thing?
No, but if it was, it would be my build every time. Sadly, the Melta Fist idea kinda falls flat since it doesn't allow you to fire your Melta and another weapon in the same turn, just use the Melta and Fist in the same turn.


Which is fine if you are standing next to something with an AV you wanted to ensure was popped, you wont be shooting a Heavy Flamer at a tank.
Yeah, but you can just punch a hole in the side of it and get the same result.


Well now you can shoot it with a melta and if it doenst blow up, punch it.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 21:50:21


Post by: Warhams-77


Pointed out by Atia on her WoS blog, the Watchmaster's halberd is from the Custodes armoury

Spoiler:



I hope the next HH game will come with at least a full squad of Custodian Guard







[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 22:00:12


Post by: Lord Perversor


Warhams-77 wrote:
Pointed out by Atia on her WoS blog, the Watchmaster's halberd is from the Custodes armoury

Spoiler:



I hope the next HH game will come with at least a full squad of Custodian Guard







Sad panda rumored something about *custodes and sisters of silence* in a possible new HH starter game.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 22:06:29


Post by: DarknessEternal


 angelofvengeance wrote:

As has been said, Dark Angels have a good amount of Heresy-era toys lying about, as they never really got stuck into the Heresy quite as much as other legions.

The Dark Angels have loads of pre-Heresy equipment because they were the first legion created, and weren't created for any particular purpose other than to be the Emperor's Legion. The later legions all had more specific purposes than "be awesome".


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 22:19:11


Post by: baritowned


 CaptKaruthors wrote:
Anyone know what the Harlequin formation does in this boxset? Did Harlequins gain a formation of any significance?


Since it looks like no one has answered this for you, it gives the harlequins the benefit of being able to take a second chance on their saves, only passing it on a 6, and gives Eldrad the Eternal Warrior rule


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 22:24:28


Post by: lipsdapips


Have people seen these? Supposed boxes for release this weekend

Sorry if this has been posted already.

[Thumb - 13925011_992511700860253_2646722967483744133_n.jpg]


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 22:28:30


Post by: casvalremdeikun


 lipsdapips wrote:
Have people seen these? Supposed boxes for release this weekend

Sorry if this has been posted already.
Yeah, it was posted up thread a while ago, but it is good to be reminded.

Just a reminder, the Deathwatch Land Raider is $80 USD and come with the Crusader upgrade sprue. That is an amazing deal! I may end up getting one myself.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 22:47:41


Post by: Abadabadoobaddon


Spoiler:

So I kinda want to make a Kill Team just so I can make a Black Shield who is obviously from a traitor legion. Like really obvious. Like big Night Lord bat wings on head obvious. But with the shoulder pad symbol blacked out so in-universe nobody knows...

I got it. Rubric marine Black Shield. What chapter is Brother Amun-ra from? He wouldn't say...


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 22:51:34


Post by: BaronVonSnakPak


My copy just showed up in the mail!

Any questions about the box, let me know.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 23:08:55


Post by: casvalremdeikun


Due to the molded scrapes in the Blackshield's pauldron, one could definitely make it a little obvious what Chapter a Blackshield comes from. And I am definitely in the boat of wanting to make one of them a Traitor Legion member. It would be subtle though. Like he would have some blue with a red jaw showing through on the scrapes, or some violet. But I am leaning toward Watch Sergeants instead of Blackshields.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/11 23:49:33


Post by: Vain


 Abadabadoobaddon wrote:
So I kinda want to make a Kill Team just so I can make a Black Shield who is obviously from a traitor legion. Like really obvious. Like big Night Lord bat wings on head obvious. But with the shoulder pad symbol blacked out so in-universe nobody knows...

I got it. Rubric marine Black Shield. What chapter is Brother Amun-ra from? He wouldn't say...


I know I have slipped a couple of Alpha Legion shoulder pads onto some of my marines.
So far only one opponent has made mention of them.
I hadn't thought of a Night Lord or other obvious armour design. Some HH/30K armour designs would work nicely for that.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/12 01:38:04


Post by: Davor


 Abadabadoobaddon wrote:
Spoiler:

So I kinda want to make a Kill Team just so I can make a Black Shield who is obviously from a traitor legion. Like really obvious. Like big Night Lord bat wings on head obvious. But with the shoulder pad symbol blacked out so in-universe nobody knows...

I got it. Rubric marine Black Shield. What chapter is Brother Amun-ra from? He wouldn't say...


OOO OOO, what is the Dark Angel going to do if he was a Fallen?


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/12 01:45:52


Post by: Vain


I recall that being a plot point in one of the FFG Deathwatch books.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/12 01:47:29


Post by: conker249


He would probably not rescue him if the chance was there, I doubt he would outright kill him. It would give into too much suspicion. Or he would forward the info to his chapter.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/12 01:55:15


Post by: casvalremdeikun


Davor wrote:
 Abadabadoobaddon wrote:
Spoiler:

So I kinda want to make a Kill Team just so I can make a Black Shield who is obviously from a traitor legion. Like really obvious. Like big Night Lord bat wings on head obvious. But with the shoulder pad symbol blacked out so in-universe nobody knows...

I got it. Rubric marine Black Shield. What chapter is Brother Amun-ra from? He wouldn't say...


OOO OOO, what is the Dark Angel going to do if he was a Fallen?
Certainly a good reason to have a Deathwatch v. Dark Angels battle.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/12 03:12:34


Post by: 455_PWR


Wow. I just read all the leaks. I played dark angels in 3rd as I loved playing deathwing with multiple heavies, options, and being an elite competaive outnumbered force. I then played demon hunters/grey knights as they did the same thing after the dark angels were nerfed. The dark angels bounced back, but my deathwing are still nerfed and have no real alpha strike (pure dw is not viable these days).

Deathwatch is like a black marine version of what I loved... super special weapons, multiple heavies, miniscule commando force, high tactics or get tabled easily. I'm sold and all in!

Damn I didn't want to buy another 200 dollar le codex... oh well its worth it! Looks like my dark angels will be wearing black and silver with their one chapter badge displayed proudly!


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/12 03:22:24


Post by: Lockark


 casvalremdeikun wrote:
Davor wrote:
 Abadabadoobaddon wrote:
Spoiler:

So I kinda want to make a Kill Team just so I can make a Black Shield who is obviously from a traitor legion. Like really obvious. Like big Night Lord bat wings on head obvious. But with the shoulder pad symbol blacked out so in-universe nobody knows...

I got it. Rubric marine Black Shield. What chapter is Brother Amun-ra from? He wouldn't say...


OOO OOO, what is the Dark Angel going to do if he was a Fallen?
Certainly a good reason to have a Deathwatch v. Dark Angels battle.


I recall the death watch rpg mentioning a battle in witch a black shield was kidnapped by the dark angles and then left.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/12 06:13:56


Post by: Kid_Kyoto




This really makes me think the Death Watch was based on the Knight Watch from Song of Ice and Fire.

Which is cool.

Is there anything in the book that explains what exactly the DW's mission is versus other marines. OK Marines hate aliens, and DW really, really hate aliens.

Are they just an elite group who are very, very good at killing aliens? Or is there some special threat that the DW alone knows of and can fight?


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/12 07:04:58


Post by: Pyrosphere


 Kid_Kyoto wrote:
This really makes me think the Death Watch was based on the Knight Watch from Song of Ice and Fire.

Despite the fact that 40k is much older, I can see some similiarities

I would compare them to the Navy Seals: Elite warriors sent out to decapitate an enemy force by killing their leaders.


 Kid_Kyoto wrote:
Is there anything in the book that explains what exactly the DW's mission is versus other marines.

The DW operates on inquisitorial order, once an Ordo Xenos Inquisitor has invetistigated a potential threat.

In contrast, Grey Knights are more like terrorist attack response teams, i think. Because most of the demon incursions are quite small and therefore one could say that demons act like terrorists


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/12 07:12:23


Post by: Gamgee


Well the DW rpg which fleshed all of this out only came out a few years ago. So it's more than possible there is some inspiration drawn from them somewhere along the line.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/12 07:14:51


Post by: Selym


 Abadabadoobaddon wrote:
Spoiler:

So I kinda want to make a Kill Team just so I can make a Black Shield who is obviously from a traitor legion. Like really obvious. Like big Night Lord bat wings on head obvious. But with the shoulder pad symbol blacked out so in-universe nobody knows...

I got it. Rubric marine Black Shield. What chapter is Brother Amun-ra from? He wouldn't say...
I think I'm just going to have an Ork Blackshield.

For funsies.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/12 07:52:13


Post by: H.B.M.C.


 Selym wrote:
I think I'm just going to have an Ork Blackshield.


That's an awesome idea!!!


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/12 08:01:14


Post by: casvalremdeikun


 Selym wrote:
 Abadabadoobaddon wrote:
Spoiler:

So I kinda want to make a Kill Team just so I can make a Black Shield who is obviously from a traitor legion. Like really obvious. Like big Night Lord bat wings on head obvious. But with the shoulder pad symbol blacked out so in-universe nobody knows...

I got it. Rubric marine Black Shield. What chapter is Brother Amun-ra from? He wouldn't say...
I think I'm just going to have an Ork Blackshield.

For funsies.
Don' ask me wut Chapta ahm frum!


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/12 08:02:31


Post by: kodos


Pyrosphere wrote:

Despite the fact that 40k is much older, I can see some similiarities


But this part of the Fluff is quite new and don't really match the old DW fluff. So here GoT got it first


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/12 08:32:53


Post by: Chikout


Someone found the painting guide for the Corvus Blackstar. It looks cool. I wonder if there is any interior detail. https://grimdarkvoid.blogspot.jp/2016/08/spotted-corvus-blackstar-painting-video.html


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/12 08:47:32


Post by: angelofvengeance


Chikout wrote:
Someone found the painting guide for the Corvus Blackstar. It looks cool. I wonder if there is any interior detail. https://grimdarkvoid.blogspot.jp/2016/08/spotted-corvus-blackstar-painting-video.html


Which has now disappeared lol.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/12 08:48:25


Post by: Warhams-77


Lord Perversor wrote:
Warhams-77 wrote:
Pointed out by Atia on her WoS blog, the Watchmaster's halberd is from the Custodes armoury

Spoiler:



I hope the next HH game will come with at least a full squad of Custodian Guard

Sad panda rumored something about *custodes and sisters of silence* in a possible new HH starter game.

Yes I know but I hope it will be more than just a few monopose models. We dont know yet how the models will be in that next game. A multipart kit like the Deathwatch Veterans would be excellent. Silver Tower and Overkill are nice products, but I hope the HH game in fall 2016 will contain full kits again and kicks off the new SoS and Custodes ranges successfully. Death Masque is a nice combination of previouly released and new models, unlike Stormclaw and Deathstorm which had only two new character models each, and I hope they will continue the trend introducing new kits with big box games (and a large saving at day one), which are then sold individually half a year later. Monopose isnt a bad thing per se but it doesnt provide enough variety if you want to build up an army. With Custodes being a potential 30k and 40k army a full Custodes kit would make a lot of sense saleswise - so do proper MkIII and SOS kits. I wonder what miniatures the Thousand Sons in the game will get. As it is a boardgame with scenarios forces dont have to be even. Maybe GW will put the 1k Sons' Psychic Assassins we got told about at the FW Weekender in the board game? With Ahriman in the box it would make sense storywise.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/12 08:48:37


Post by: Januine


'This video is private'

This Irishman is annoyed -_-


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/12 10:20:43


Post by: Kid_Kyoto


Pyrosphere wrote:
 Kid_Kyoto wrote:
This really makes me think the Death Watch was based on the Knight Watch from Song of Ice and Fire.

Despite the fact that 40k is much older, I can see some similiarities



I'm thinking specifically of the whole 'ask me no questions, I'll tell you no lies' deal. Of course that's lifted from the real life French Foreign Legion and probably other irregular armies.

And yes the Ork Black Sheild is brilliant, consider that stolen. Maybe do a whole theme, an Eldar, a Tau, a Necron... All with shoulder pads and backpacks.

And someone should definitely do a full on Chaos Marine with spikes and tentacles. Who me? heretic? No, no, never.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/12 10:26:23


Post by: jgfield79


Regarding the shotgun + bolter: are you not losing out on an extra attack by removing the CCW? Or is that not a major concern, seeing as we want them to be shooting rather than charging?


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/12 10:29:42


Post by: casvalremdeikun


 jgfield79 wrote:
Regarding the shotgun + bolter: are you not losing out on an extra attack by removing the CCW? Or is that not a major concern, seeing as we want them to be shooting rather than charging?
No, because you don't get an extra attack in the first place because they don't have two CCWs, just one. So they end up with the same number of attacks anyway. There is literally no downside to the Bolter+Shotgun loadout over the Bolter+CCW or Shotgun+CCW loadouts.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/12 10:44:54


Post by: Ian Sturrock


I'm really loving the subtle traitor marine idea but more tempted by a Khorn Berserker, with a DW shoulderpad and painted in DW colours.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/12 11:03:03


Post by: RedFox


Can you take the "sniper" bolter and the shotgun....sounds like the perfect combo


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/12 11:07:54


Post by: Wolfblade


Maybe? Not entirely sure how swapping the CCW for a bolter, then for the stalker bolter works.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/12 11:24:32


Post by: jgfield79


 RedFox wrote:
Can you take the "sniper" bolter and the shotgun....sounds like the perfect combo


I don't think so -- because its special issue wargear. I'm pretty sure they FAQ'd the dubious chaining of swaps... i.e. you can't replace wargear and then replace the piece of wargear you just replaced. They way they wrote it though, does seem to make no issue of taking a boltgun, then trading your CCW for a shotgun


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/12 11:51:15


Post by: Crimson


 RedFox wrote:
Can you take the "sniper" bolter and the shotgun....sounds like the perfect combo

Yes you can. You first swap your CC weapon to a bolter, then one bolter to stalker and the other to shotgun.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/12 12:05:35


Post by: Bi'ios


 Crimson wrote:
 RedFox wrote:
Can you take the "sniper" bolter and the shotgun....sounds like the perfect combo

Yes you can. You first swap your CC weapon to a bolter, then one bolter to stalker and the other to shotgun.


You can't swap gear like that. The rules don't give you permission to exchange a piece of gear, and then exchange that piece of gear for something else.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/12 12:11:04


Post by: Bulldogging


 Bi'ios wrote:
 Crimson wrote:
 RedFox wrote:
Can you take the "sniper" bolter and the shotgun....sounds like the perfect combo

Yes you can. You first swap your CC weapon to a bolter, then one bolter to stalker and the other to shotgun.


You can't swap gear like that. The rules don't give you permission to exchange a piece of gear, and then exchange that piece of gear for something else.


That's how C:SM bikers get their special weapons, and GW didn't FAQ that away. You trade bolt pistol for chainsword, then chainsword for special weapon.

If they wanted DW dudes to have shotgun/bolters is another issue though.

EDIT: Had to flip open my SM codex, and GW even models their bikers with special weapons. Seems legit to me.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/12 12:30:10


Post by: Crimson


Just realised that the frag cannon in the kit doesn't come with the similar big ammo back pack as the one in Overwatch. Mildly annoying.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/12 12:45:12


Post by: Sgt_Smudge


 kodos wrote:
Pyrosphere wrote:

Despite the fact that 40k is much older, I can see some similiarities


But this part of the Fluff is quite new and don't really match the old DW fluff. So here GoT got it first

Might be taking this a little OT, but I'm fairly sure Blackshields have been around since the DW were created. The Blackshields have existed for quite a while before this codex drop.
I personally already have two Blackshields in my Deathwatch army, Brothers Oberyn and Karrack.

No mention of Deathwatch in Scout Armour, huh. I might either have to repaint my Deathwatch Sniper Scouts into another Chapter, or I use them as count-as Deathwatch with Stalker Bolters. Would any of you guys see a problem in that?


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/12 12:50:23


Post by: Crimson


meh_ wrote:


Pics of sprues please?

On GW's site. Have been there for a week.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/12 13:08:55


Post by: Cephalobeard


 Crimson wrote:
Just realised that the frag cannon in the kit doesn't come with the similar big ammo back pack as the one in Overwatch. Mildly annoying.


This is one of the reasons I've been buying up the Imperial Fist frag cannon miniature off ebay every time one pops up under $10.

I'm at six now, once I find 8 it'll cover all my Frag units. Luckily, the shoulder pad is separate so I can still differentiate and give them different shoulders.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/12 13:16:13


Post by: tetrisphreak


So if the DeathWatch are the trained, best of the best for killing xenos of all varieties, and Grey Knights are designed specifically for fighting daemons, does that mean that the other loyal space marine chapters are to focus mostly on fighting their chaos brethren? (in the fluff)

Edit: So about the story that comes with Death Masque
Spoiler:
Did Eldrad actually awaken Ynnead, or was the constellation he saw at the end another (possibly chaos) god stirring to life?)


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/12 13:22:30


Post by: Ghaz


Warhammer TV has posted a Codex: Deathwatch - Gaming and Tactics video on their Facebook page with Eddie Eccles and Rob Symes.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/12 13:23:30


Post by: Bi'ios


 tetrisphreak wrote:
So if the DeathWatch are the trained, best of the best for killing xenos of all varieties, and Grey Knights are designed specifically for fighting daemons, does that mean that the other loyal space marine chapters are to focus mostly on fighting their chaos brethren? (in the fluff)

Edit: So about the story that comes with Death Masque
Spoiler:
Did Eldrad actually awaken Ynnead, or was the constellation he saw at the end another (possibly chaos) god stirring to life?)


Dark Angels are trained specifically for that (well, they're trained to capture the Fallen), but the rest of the marines are more "all-round". They fight whatever needs killing.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/12 13:25:45


Post by: tetrisphreak


 Bi'ios wrote:
 tetrisphreak wrote:
So if the DeathWatch are the trained, best of the best for killing xenos of all varieties, and Grey Knights are designed specifically for fighting daemons, does that mean that the other loyal space marine chapters are to focus mostly on fighting their chaos brethren? (in the fluff)

Edit: So about the story that comes with Death Masque
Spoiler:
Did Eldrad actually awaken Ynnead, or was the constellation he saw at the end another (possibly chaos) god stirring to life?)


Dark Angels are trained specifically for that (well, they're trained to capture the Fallen), but the rest of the marines are more "all-round". They fight whatever needs killing.


Oh okay, cool. I haven't read much Dark Angels fluff as i've never been interested in that particular chapter. Is their term "Fallen" in reference to Renegades who've turned to chaos, or is it a more specific type of chaos marine?


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/12 13:27:06


Post by: RedFox


DW vets comes with CCW and bolter. Swap bolter for stalker bolter and swap CCW for bolter....pretty simple


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/12 13:29:30


Post by: tetrisphreak


 RedFox wrote:
DW vets comes with CCW and bolter. Swap bolter for stalker bolter and swap CCW for bolter....pretty simple


Yup. the hangup is whether or not the swapped bolter can be swapped again for the shotgun - Sniper/Shotty is the preferred FPS loadout for many people and would work well to having a versatile unit in 40K as well. As has been stated before, swapping a swap is how Codex: SM bikers get their special weapons so until a designer's note or FAQ specifically says "no you cannot do this", i'd say it's legit for the Deathwatch. And why shouldn't it be? A typical deathwatch army will only have about 30 models at 1500 points - they need to be versatile to hold their own. In the end they'll fail 3+ saves just like codex marines will when they get shot or assaulted.


I liked the idea of a Malleus Kill team with missiles for sitting in the back like devastators to hunt enemy heavy support - but then i saw the restriction that the unit must contain at least 2 thunder hammers or heavy thunder hammers. That's 60 points of wasted kit for a backfield unit - So now my Deathwatch heavy support squad will be an all-rounder Aquila KT instead. It's looking more and more like Aquila all around is the way to go unless you have a very specific opponent in mind when you're making your list, which reeks of list tailoring, which can make a person appear to be TFG. I don't want to be TFG...so Aquila!


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/12 13:31:33


Post by: Lord Perversor


 tetrisphreak wrote:
 Bi'ios wrote:
 tetrisphreak wrote:
So if the DeathWatch are the trained, best of the best for killing xenos of all varieties, and Grey Knights are designed specifically for fighting daemons, does that mean that the other loyal space marine chapters are to focus mostly on fighting their chaos brethren? (in the fluff)

Edit: So about the story that comes with Death Masque
Spoiler:
Did Eldrad actually awaken Ynnead, or was the constellation he saw at the end another (possibly chaos) god stirring to life?)


Dark Angels are trained specifically for that (well, they're trained to capture the Fallen), but the rest of the marines are more "all-round". They fight whatever needs killing.


Oh okay, cool. I haven't read much Dark Angels fluff as i've never been interested in that particular chapter. Is their term "Fallen" in reference to Renegades who've turned to chaos, or is it a more specific type of chaos marine?


Lore wise after the Horus Heresy a large part of the Chapter stationed in Caliban reveled against their primarch under the belief they had betrayen them.

The conflict was quite epic and it ended in a massive warp storm and several of those *fallen*lost in time and space, the DA keep this as secret and try to capture those fallen ones whenever they pop without consideration to anyone.
the history it's way more tricky and that's pretty much the *DA version* the books may hint at other possibilities.

Marines are the ultimate all-around warrior for mankind needs, GK where designed against demons, and Deathwatch it's a self made special force to deal with Xenos outside the larger scale conflicts most of the normal marines are deployed for.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/12 13:42:00


Post by: Vain


Those of you who enjoyed the possibilility of an Ork Blackshield I would encourage you to have a read of some creative fiction based on that concept during a Deathwatch RPG game.

https://1d4chan.org/wiki/Deffwotch

Here is the intro:

IN THE GRIM DARKNESS OF THE FAR FUTURE, WAR RAGES THROUGHOUT THE GALAXY. MANKIND IS UNDER SIEGE ON ALL SIDES FROM XENOS, HERETICS, AND THE TAINT OF CHAOS. THE SPACE MARINES, THE IMPERIUM'S FINEST SOLDIERS, BRING WAR TO THE ENEMIES OF MAN. THEIRS IS AN ENDLESS FIGHT, AS THEY WORK TO SAVE MANKIND FROM ALL ITS FOES.

(record needle scratch)

DIS AIN'T DERE STORY

SOMEWHERE IN DEEP SPACE, A BUNCH OF ORKS HAVE DONE DA IMPOSSIBLE! DEY'VE TRICKED DA IMPERIUM INTO THINKIN' DEY'Z SPESS MEHREENS! DA STUPID 'UMIES AIN'T EVA GONNA KNOW WHAT HIT'EM! OUT ON THE LOOTED REPULSIVE CRUISER "DA LOOTED KROOZA," TROUBLE BREWS...


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/12 13:50:41


Post by: Cephalobeard


There we have it.

[Thumb - ShotgunBolter.png]


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/12 13:59:06


Post by: Bi'ios


 tetrisphreak wrote:
 Bi'ios wrote:
 tetrisphreak wrote:
So if the DeathWatch are the trained, best of the best for killing xenos of all varieties, and Grey Knights are designed specifically for fighting daemons, does that mean that the other loyal space marine chapters are to focus mostly on fighting their chaos brethren? (in the fluff)

Edit: So about the story that comes with Death Masque
Spoiler:
Did Eldrad actually awaken Ynnead, or was the constellation he saw at the end another (possibly chaos) god stirring to life?)


Dark Angels are trained specifically for that (well, they're trained to capture the Fallen), but the rest of the marines are more "all-round". They fight whatever needs killing.


Oh okay, cool. I haven't read much Dark Angels fluff as i've never been interested in that particular chapter. Is their term "Fallen" in reference to Renegades who've turned to chaos, or is it a more specific type of chaos marine?


The Fallen are the Dark Angels who remained on Caliban, and went renegade/chaos at the end of the Horus Heresy (the reasons for which are hotly debated, and not entirely clear). At the end of the war, the DA forces are returning home, where they get fired on by their own brothers. Cue giant loyalist/traitor battle, which results in Caliban being destroyed, and DA's being flung through time and space. In order to hide this shameful secret, the DA now attempt to hunt down and capture the Fallen, most of whom have thrown in with the rest of the chaos forces.

This is also why the DA really don't like the Inquisition. They don't want them sticking their noses into DA business and uncovering this secret.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/12 14:00:09


Post by: Bulldogging


Cephalobeard wrote:
There we have it.


Unfortunately that was a non answer.

No one disagrees that it replaces the boltgun. The problem comes in when people replace their chainsword with another boltgun.

If they want to errata it(that's not a faq question, it would be a change in wording), then they need to asap.

I personally think they will errata, but it is cool to equip them like Hicks in aliens.

Boltgun becomes Shotgun
Melee weapon becomes Boltgun.

It doesn't even require any double trade shinanigans now that I look at it.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/12 14:02:03


Post by: tetrisphreak


That's actually pretty cool! The first founding chapter with a dark secret in its past. I could totally see some fluff reasoning for DA black shields in a deathwatch force, trying to atone for heresy they committed in 30,000.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/12 14:02:10


Post by: Yodhrin


 casvalremdeikun wrote:
 Selym wrote:
 Abadabadoobaddon wrote:
Spoiler:

So I kinda want to make a Kill Team just so I can make a Black Shield who is obviously from a traitor legion. Like really obvious. Like big Night Lord bat wings on head obvious. But with the shoulder pad symbol blacked out so in-universe nobody knows...

I got it. Rubric marine Black Shield. What chapter is Brother Amun-ra from? He wouldn't say...
I think I'm just going to have an Ork Blackshield.

For funsies.
Don' ask me wut Chapta ahm frum!


Why does your Ork talk like a West Country farmer?


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/12 14:03:42


Post by: tetrisphreak


 Bulldogging wrote:
Cephalobeard wrote:
There we have it.


Unfortunately that was a non answer.

No one disagrees that it replaces the boltgun. The problem comes in when people replace their chainsword with another boltgun.

If they want to errata it(that's not a faq question, it would be a change in wording), then they need to asap.

I personally think they will errata, but it is cool to equip them like Hicks in aliens.

Boltgun becomes Shotgun
Melee weapon becomes Boltgun.

It doesn't even require any double trade shinanigans now that I look at it.


I quite like combi-melta/shotgun vets. No matter the target they've got the kit.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/12 14:05:24


Post by: RedFox


 Bulldogging wrote:
Cephalobeard wrote:
There we have it.


Unfortunately that was a non answer.

No one disagrees that it replaces the boltgun. The problem comes in when people replace their chainsword with another boltgun.

If they want to errata it(that's not a faq question, it would be a change in wording), then they need to asap.

I personally think they will errata, but it is cool to equip them like Hicks in aliens.

Boltgun becomes Shotgun
Melee weapon becomes Boltgun.

It doesn't even require any double trade shinanigans now that I look at it.


It only require shinanigans when you want the stalker bolter


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/12 14:07:49


Post by: Cephalobeard


 Bulldogging wrote:
Cephalobeard wrote:
There we have it.


Unfortunately that was a non answer.

No one disagrees that it replaces the boltgun. The problem comes in when people replace their chainsword with another boltgun.

If they want to errata it(that's not a faq question, it would be a change in wording), then they need to asap.

I personally think they will errata, but it is cool to equip them like Hicks in aliens.

Boltgun becomes Shotgun
Melee weapon becomes Boltgun.

It doesn't even require any double trade shinanigans now that I look at it.


Don't get me wrong. I agree with you, it's why I followed up and continued the question with them.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/12 14:10:54


Post by: EnTyme


 Bulldogging wrote:
Cephalobeard wrote:
There we have it.


Unfortunately that was a non answer.

No one disagrees that it replaces the boltgun. The problem comes in when people replace their chainsword with another boltgun.

If they want to errata it(that's not a faq question, it would be a change in wording), then they need to asap.

I personally think they will errata, but it is cool to equip them like Hicks in aliens.

Boltgun becomes Shotgun
Melee weapon becomes Boltgun.

It doesn't even require any double trade shinanigans now that I look at it.


Somehow "Afraid not" translates to "Yes, but only if you switch out weapons in a specific manner" now.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/12 14:14:30


Post by: tetrisphreak


 EnTyme wrote:
 Bulldogging wrote:
Cephalobeard wrote:
There we have it.


Unfortunately that was a non answer.

No one disagrees that it replaces the boltgun. The problem comes in when people replace their chainsword with another boltgun.

If they want to errata it(that's not a faq question, it would be a change in wording), then they need to asap.

I personally think they will errata, but it is cool to equip them like Hicks in aliens.

Boltgun becomes Shotgun
Melee weapon becomes Boltgun.

It doesn't even require any double trade shinanigans now that I look at it.


Somehow "Afraid not" translates to "Yes, but only if you switch out weapons in a specific manner" now.


It seems the impasse here is between intent and RAW. I have a bolter and a CCW. I trade the CCW for a bolter. cool, now i have 2 bolters. I trade the other one for a shotgun - all in the same order as the page is written for wargear. Whether it's modeled akimbo, or one in hand with the other slung around the back of the model, it's a legal loadout strictly RAW from the codex - it's not even super broken, it just adds versatility to an elite marine. Unless the wargear menu is amended, which it might easily be done so with a superscript "4" and then the legend says: "4- A model may not carry a shotgun and a bolter or combi-weapon at the same time."


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/12 14:19:54


Post by: Ahtman


So any of them can replace a bolter with a shotgun? I can have five marines with shotguns?

/faint


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/12 14:22:07


Post by: tetrisphreak


 Ahtman wrote:
So any of them can replace a bolter with a shotgun? I can have five marines with shotguns?

/faint


Yeah, if we take it at the most conservative interpretation (and probably the intended one given how GW's designers have been FAQ'ing things) you can swap your special issue ammo bolter, for a deathwatch shotgun which has 3 ammo types:

S4 ap- Assault 2 16", shred
S4 AP4 Assault 2 16"
S3 AP6 Assault 1 Template


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/12 14:32:58


Post by: Selym


 Yodhrin wrote:
 casvalremdeikun wrote:
 Selym wrote:
 Abadabadoobaddon wrote:
Spoiler:

So I kinda want to make a Kill Team just so I can make a Black Shield who is obviously from a traitor legion. Like really obvious. Like big Night Lord bat wings on head obvious. But with the shoulder pad symbol blacked out so in-universe nobody knows...

I got it. Rubric marine Black Shield. What chapter is Brother Amun-ra from? He wouldn't say...
I think I'm just going to have an Ork Blackshield.

For funsies.
Don' ask me wut Chapta ahm frum!


Why does your Ork talk like a West Country farmer?

DW Sergeant: So... what chapter are you from?

BS Ork: Itz a seekret.

DWS: Okay then. What skills do you posess?

BSO: Iz got dis 'ere big gun fing, an' oiz got red bootz soz I run fasta

DWS: Yes, but, like, what skills do you have?

BSO: I iz good wiv stelf.

DWS: "stelf"?

BSO: Stelf. Iz can 'ide werever I want and noboddy gonna no 'oo I iz.

DWS: Are you sure? You look like you'd stand out. I mean, power armour is hardly stealthy. Do you have a camo cloak or something?

BSO: I haz a purpul hat. Wat ar yoor skillz?

DWS: I am an expert in Orks.

BSO: Kool.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/12 15:00:18


Post by: adamsouza


 Selym wrote:

DW Sergeant: So... what chapter are you from?

BS Ork: Itz a seekret.

DWS: Okay then. What skills do you posess?

BSO: Iz got dis 'ere big gun fing, an' oiz got red bootz soz I run fasta

DWS: Yes, but, like, what skills do you have?

BSO: I iz good wiv stelf.

DWS: "stelf"?

BSO: Stelf. Iz can 'ide werever I want and noboddy gonna no 'oo I iz.

DWS: Are you sure? You look like you'd stand out. I mean, power armour is hardly stealthy. Do you have a camo cloak or something?

BSO: I haz a purpul hat. Wat ar yoor skillz?

DWS: I am an expert in Orks.

BSO: Kool.


That is pretty epic. I am now going to have to model a Deathwatch marine with red boots and a purple hat.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/12 15:00:27


Post by: Cephalobeard


Still basically a non answer, but I fear this is the best we'll get for now.

[Thumb - Shotgun.png]


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/12 15:03:42


Post by: adamsouza


He's totally trying to ignore the RAW loophole like it doesn't exist.

Sorry, no Combi Shotgun.
Yeah, no one said combi shotgun.
I have 2 guns and I replace 1 with a shotgun.
I still have 2 guns.
It's like Ork level math.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/12 15:06:57


Post by: Cephalobeard


 adamsouza wrote:
He's totally trying to ignore the RAW loophole like it doesn't exist.

Sorry, no Combi Shotgun.
Yeah, no one said combi shotgun.
I have 2 guns and I replace 1 with a shotgun.
I still have 2 guns.
It's like Ork level math.


Not worth arguing until we can determine what's on page 73, which they state "clears it up".

Edit: Nevermind. Page 73 is literally the Wargear table that shows you can do this.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/12 15:18:34


Post by: Bulldogging


I honestly don't think they understand the rules we are discussing lol(the person responding).

That's been the case for ages though, with the replies people get on questions from customer service etc.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/12 15:25:16


Post by: shade1313


"Brother Waaaaghlter, if you'll step this way, the next part of our tour of the Watch Fortress is our mess hall, where you will eat."

"Me want squigs. Big plate."


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/12 15:25:54


Post by: tetrisphreak


True but if they do pass it on to the rules team we should see a post clarifying it on the Facebook page pretty quickly.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/12 15:27:24


Post by: Cephalobeard


 tetrisphreak wrote:
True but if they do pass it on to the rules team we should see a post clarifying it on the Facebook page pretty quickly.


They just posted saying they were passing it on to them, because we kept grilling them.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/12 15:50:45


Post by: Leth


Personal it sounds like just the sort of thing deathwatch would do. Sniper stalker bolt guns then when they get too close charge in and shotgun them in the face. I think this is the tradeoff for not being able to get CC specialists in the veteran squad itself and encourages you to add vanguard or the other bikers for versatility.

Also dat overwatch templates -.-.

I know that this might sound trite but damn did they knock the deathwatch book out of the park ruleswise for me.

I have spent so much time magnetizing, so that I could adopt as the situation changes it kind lost a bit of the soul of the game. However now I can make that guy with twin lightning claws, he is the twin lightning claws guy in the squad, or the heavy thunderhammer guy. Because its not a full 5 man squad its no big deal to make up 4-5 different guys to go in the strike forces depending on who they are bringing that battle. I have not been this excited to make specific characters, give them all names, etc in a long while. Time to bust out all the deathwatch books and get my fluff boner going.

I mean it will be so much fun to have different teams with different roles that kind of play out on the battle field.

Squad Zariel, target their infantry on that objective. Squad Sho'Karr eliminate that armored threat.

Super pumped!! Will have to see how much work it is going to take to get shotgun/Stalker on 5 guys as well as just brainstorm some combos as well as points. Its really tough because I want the OS, however it is hard to passup having all the special rules joined to the squad.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/12 16:11:08


Post by: EnTyme


Cephalobeard wrote:
 tetrisphreak wrote:
True but if they do pass it on to the rules team we should see a post clarifying it on the Facebook page pretty quickly.


They just posted saying they were passing it on to them, because we kept grilling them.


Somewhere in Nottingham, someone just reminded everyone why GW left social media.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/12 16:24:20


Post by: tetrisphreak


 EnTyme wrote:
Cephalobeard wrote:
 tetrisphreak wrote:
True but if they do pass it on to the rules team we should see a post clarifying it on the Facebook page pretty quickly.


They just posted saying they were passing it on to them, because we kept grilling them.


Somewhere in Nottingham, someone just reminded everyone why GW left social media.


Eh, maybe but the question was phrased politely and posters also expressed gratitude that they were being responded to. It's a small rules issue overall but full clarity benefits all the players in the long run so I think it's a good thing to be able to bring these questions semi-directly to those who write the rules.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/12 16:27:43


Post by: Cephalobeard


 tetrisphreak wrote:
 EnTyme wrote:
Cephalobeard wrote:
 tetrisphreak wrote:
True but if they do pass it on to the rules team we should see a post clarifying it on the Facebook page pretty quickly.


They just posted saying they were passing it on to them, because we kept grilling them.


Somewhere in Nottingham, someone just reminded everyone why GW left social media.


Eh, maybe but the question was phrased politely and posters also expressed gratitude that they were being responded to. It's a small rules issue overall but full clarity benefits all the players in the long run so I think it's a good thing to be able to bring these questions semi-directly to those who write the rules.


Yeah, I made sure I was overly grateful to them in posting additional replies.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/12 16:39:03


Post by: godswildcard


Not sure if this has come up or if anyone cares but I emailed FW asking when we may see a list of IA Space Marine/ Imperial Units that can be take by Deathwatch. Their response was probably pretty much what you'd expect.

Me:
"Hello!

I was wondering when we may see a complete list of all the Space Marine/ Imperial models that can be used by a Deathwatch army. Is there a projected time table?"


Forgeworld:

"Thanks for contacting us. We know that the Forge Studio are working on several faq/errata documents to ease the connection between Citadel and Forge World rules. These can take time to complete as they are a small team with a very busy schedule. Rest assured that the Death Watch will get some love in the future but at the moment we don't know when that will be.

In the meantime we don't see any problem with using any of the units that are allowed for other Space Marine armies with your Death Watch force but we recommend talking this over with your gaming group first."


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/12 16:52:18


Post by: H.B.M.C.


Cephalobeard wrote:
They just posted saying they were passing it on to them, because we kept grilling them.


Good. This is a clear case of not understanding the rules that they've written themselves, so it should be clarified.

Hopefully we can eliminate other idiotic things, like DW leaders in Terminator armour being unable to take Storm Shields because seriously what the feth is up with that?


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/12 16:56:07


Post by: Azreal13


If nothing else, issues such as his may demonstrate to someone somewhere how loose and wooly their rules writing can be, and if it keeps happening maybe the penny will drop.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/12 17:02:18


Post by: Kanluwen


 H.B.M.C. wrote:
Cephalobeard wrote:
They just posted saying they were passing it on to them, because we kept grilling them.


Good. This is a clear case of not understanding the rules that they've written themselves, so it should be clarified.

Hopefully we can eliminate other idiotic things, like DW leaders in Terminator armour being unable to take Storm Shields because seriously what the feth is up with that?

I'm more concerned with the Deathwatch leaders being unable to take Stalker pattern Boltguns, seeing as the Relic ammo has a Stalker profile.

They might not be able to take a Storm Shield, but they can take the Dominus Aegis which is a Storm Shield for the whole squad if the model stays still.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/12 17:05:21


Post by: Yodhrin


I still don't get why they didn't just go Bolter, Bolt Pistol, CCW, then say "swap Bolter for Ranged or Special, swap CCW for Melee, swap either for Storm Shield/other stuff".


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/12 17:06:54


Post by: Wolfblade


 Kanluwen wrote:
 H.B.M.C. wrote:
Cephalobeard wrote:
They just posted saying they were passing it on to them, because we kept grilling them.


Good. This is a clear case of not understanding the rules that they've written themselves, so it should be clarified.

Hopefully we can eliminate other idiotic things, like DW leaders in Terminator armour being unable to take Storm Shields because seriously what the feth is up with that?

I'm more concerned with the Deathwatch leaders being unable to take Stalker pattern Boltguns, seeing as the Relic ammo has a Stalker profile.

They might not be able to take a Storm Shield, but they can take the Dominus Aegis which is a Storm Shield for the whole squad if the model stays still.


Not quite, it's a 4++, and isn't very useful for a choppy squad that needs to keep moving.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/12 17:08:48


Post by: H.B.M.C.


 Yodhrin wrote:
I still don't get why they didn't just go Bolter, Bolt Pistol, CCW, then say "swap Bolter for Ranged or Special, swap CCW for Melee, swap either for Storm Shield/other stuff".


Because when your methodology for writing rules is "Man, there are so many trees out here I can no longer see the forest!" (ie. "I know what I mean, so they'll know what I mean!") it's how we get mistakes like this.




[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/12 17:46:33


Post by: VictorVonTzeentch


 H.B.M.C. wrote:
Cephalobeard wrote:
They just posted saying they were passing it on to them, because we kept grilling them.


Good. This is a clear case of not understanding the rules that they've written themselves, so it should be clarified.

Hopefully we can eliminate other idiotic things, like DW leaders in Terminator armour being unable to take Storm Shields because seriously what the feth is up with that?


He's also not allowed to replace the Storm Bolter with a Combi-Weapon if he takes Terminator Armor, where as the Librarian is.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/12 18:07:24


Post by: Atia


 VictorVonTzeentch wrote:
 H.B.M.C. wrote:
Cephalobeard wrote:
They just posted saying they were passing it on to them, because we kept grilling them.


Good. This is a clear case of not understanding the rules that they've written themselves, so it should be clarified.

Hopefully we can eliminate other idiotic things, like DW leaders in Terminator armour being unable to take Storm Shields because seriously what the feth is up with that?


He's also not allowed to replace the Storm Bolter with a Combi-Weapon if he takes Terminator Armor, where as the Librarian is.


There is no plastic Terminator Captain model with combi weapon afaik.

There is a plastic Terminator Librarian with combi weapon afaik.

... >.<


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/12 18:13:22


Post by: Crimson


This 'no model, no rules' thing is getting silly. Sure, I can understand omitting rules if it is impossible to model the option, but there are space marine combi-weapons, they just happen to come in a different kit. A big part of appeal of Space Marines is that you can freely kitbast all the kits.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/12 18:15:45


Post by: doctortom


Mchaagen wrote:

Bikers have the same issue. They don't have space marine bikes in their wargear. Noticed it when their twin-linked boltguns were listed, since that's usually in the space marine bike profile.

I'm curious if this is following a new rules format, or it's just complete lack of consistency.


Obviously they mean for you to mod3el the Space Marine bikers "levitating" on a stem from a flight stand over a biker base, so that it looks like they're riding an invisible bike. If they're not listing the bikes as wargear, you shouldn't have to show the models of them with bikes.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/12 18:20:56


Post by: tneva82


 Crimson wrote:
This 'no model, no rules' thing is getting silly. Sure, I can understand omitting rules if it is impossible to model the option, but there are space marine combi-weapons, they just happen to come in a different kit. A big part of appeal of Space Marines is that you can freely kitbast all the kits.


But...but..xthe hobby isn't kitbashing but buying models!


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/12 18:29:42


Post by: Scott-S6


 Yodhrin wrote:
I still don't get why they didn't just go Bolter, Bolt Pistol, CCW, then say "swap Bolter for Ranged or Special, swap CCW for Melee, swap either for Storm Shield/other stuff".

Because that would give them an additional CC attack as standard which is clearly something they didn't want to do.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/12 18:31:16


Post by: VictorVonTzeentch


 Atia wrote:
 VictorVonTzeentch wrote:
 H.B.M.C. wrote:
Cephalobeard wrote:
They just posted saying they were passing it on to them, because we kept grilling them.


Good. This is a clear case of not understanding the rules that they've written themselves, so it should be clarified.

Hopefully we can eliminate other idiotic things, like DW leaders in Terminator armour being unable to take Storm Shields because seriously what the feth is up with that?


He's also not allowed to replace the Storm Bolter with a Combi-Weapon if he takes Terminator Armor, where as the Librarian is.


There is no plastic Terminator Captain model with combi weapon afaik.

There is a plastic Terminator Librarian with combi weapon afaik.

... >.<


If we go off what they have a model of and dont have a model of, they do have models of Jump Pack Chaplains, but that is something not allowed in the codex.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/12 18:35:59


Post by: Tactical_Spam


 Atia wrote:
 VictorVonTzeentch wrote:
 H.B.M.C. wrote:
Cephalobeard wrote:
They just posted saying they were passing it on to them, because we kept grilling them.


Good. This is a clear case of not understanding the rules that they've written themselves, so it should be clarified.

Hopefully we can eliminate other idiotic things, like DW leaders in Terminator armour being unable to take Storm Shields because seriously what the feth is up with that?


He's also not allowed to replace the Storm Bolter with a Combi-Weapon if he takes Terminator Armor, where as the Librarian is.


There is no plastic Terminator Captain model with combi weapon afaik.

There is a plastic Terminator Librarian with combi weapon afaik.

... >.<


Terminator Captain

Terminator Librarian


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/12 18:47:03


Post by: Atia


 Tactical_Spam wrote:
 Atia wrote:
 VictorVonTzeentch wrote:
 H.B.M.C. wrote:
Cephalobeard wrote:
They just posted saying they were passing it on to them, because we kept grilling them.


Good. This is a clear case of not understanding the rules that they've written themselves, so it should be clarified.

Hopefully we can eliminate other idiotic things, like DW leaders in Terminator armour being unable to take Storm Shields because seriously what the feth is up with that?


He's also not allowed to replace the Storm Bolter with a Combi-Weapon if he takes Terminator Armor, where as the Librarian is.


There is no plastic Terminator Captain model with combi weapon afaik.

There is a plastic Terminator Librarian with combi weapon afaik.

... >.<


Terminator Captain

Terminator Librarian


No no, that is a Cataphractii Captain - you don't have that option either -,-


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/12 18:52:58


Post by: Tactical_Spam


 Atia wrote:
 Tactical_Spam wrote:
 Atia wrote:
 VictorVonTzeentch wrote:
 H.B.M.C. wrote:
Cephalobeard wrote:
They just posted saying they were passing it on to them, because we kept grilling them.


Good. This is a clear case of not understanding the rules that they've written themselves, so it should be clarified.

Hopefully we can eliminate other idiotic things, like DW leaders in Terminator armour being unable to take Storm Shields because seriously what the feth is up with that?


He's also not allowed to replace the Storm Bolter with a Combi-Weapon if he takes Terminator Armor, where as the Librarian is.


There is no plastic Terminator Captain model with combi weapon afaik.

There is a plastic Terminator Librarian with combi weapon afaik.

... >.<


Terminator Captain

Terminator Librarian


No no, that is a Cataphractii Captain - you don't have that option either -,-


Its the Terminator Captain as stated in the Angels of Death supplement.

Spoiler:
This 128-page softback supplement is designed for any Codex: Space Marines army. Included within:

- a guide to Strike Forces and Chapter organisation, including 4 Army List Entry datasheets and 14 Formations;
- background and organisation on White Scars, Imperial Fists, Iron Hands, Salamanders and Raven Guard Chapters, as well as their typical Strike Forces;
- rules for the Terminator Captain, Cataphractii Terminators and Contemptor Dreadnought;
- Warlord Traits, Relics and Tactical Objectives;
- four complete psychic disciplines available to Space Marines Librarians of all Chapters (including Blood Angels, Dark Angels, Space Wolves, Grey Knights and Deathwatch)


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/12 18:56:34


Post by: GoatboyBeta


 Crimson wrote:
This 'no model, no rules' thing is getting silly. Sure, I can understand omitting rules if it is impossible to model the option, but there are space marine combi-weapons, they just happen to come in a different kit. A big part of appeal of Space Marines is that you can freely kitbast all the kits.

This is what makes the lack of Apothecary's so odd as the parts in the command squad set are totally compatible with the DW parts.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/12 19:58:37


Post by: tetrisphreak


GoatboyBeta wrote:
 Crimson wrote:
This 'no model, no rules' thing is getting silly. Sure, I can understand omitting rules if it is impossible to model the option, but there are space marine combi-weapons, they just happen to come in a different kit. A big part of appeal of Space Marines is that you can freely kitbast all the kits.

This is what makes the lack of Apothecary's so odd as the parts in the command squad set are totally compatible with the DW parts.


The ability to add an apothecary to each veteran squad so the kill teams have FNP would have been absolutely amazing. Well, i guess there's always reason to ally in some blood angels, put jump packs on the sanguinary priests and attach them to the deathwatch teams. Deathwatch gain deepstrike in a black spear detachment so the unit can enter the battlefield deep striking.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/12 19:59:35


Post by: Yodhrin


 Scott-S6 wrote:
 Yodhrin wrote:
I still don't get why they didn't just go Bolter, Bolt Pistol, CCW, then say "swap Bolter for Ranged or Special, swap CCW for Melee, swap either for Storm Shield/other stuff".

Because that would give them an additional CC attack as standard which is clearly something they didn't want to do.


But giving them all multiple two-handed ranged weapons was? Frankly I think it's more likely they just didn't have a clue what they were doing.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/12 20:06:17


Post by: Azreal13


 Tactical_Spam wrote:
Spoiler:
 Atia wrote:
 Tactical_Spam wrote:
 Atia wrote:
 VictorVonTzeentch wrote:
 H.B.M.C. wrote:
Cephalobeard wrote:
They just posted saying they were passing it on to them, because we kept grilling them.


Good. This is a clear case of not understanding the rules that they've written themselves, so it should be clarified.

Hopefully we can eliminate other idiotic things, like DW leaders in Terminator armour being unable to take Storm Shields because seriously what the feth is up with that?


He's also not allowed to replace the Storm Bolter with a Combi-Weapon if he takes Terminator Armor, where as the Librarian is.


There is no plastic Terminator Captain model with combi weapon afaik.

There is a plastic Terminator Librarian with combi weapon afaik.

... >.<


Terminator Captain

Terminator Librarian


No no, that is a Cataphractii Captain - you don't have that option either -,-


Its the Terminator Captain as stated in the Angels of Death supplement.

Spoiler:
This 128-page softback supplement is designed for any Codex: Space Marines army. Included within:

- a guide to Strike Forces and Chapter organisation, including 4 Army List Entry datasheets and 14 Formations;
- background and organisation on White Scars, Imperial Fists, Iron Hands, Salamanders and Raven Guard Chapters, as well as their typical Strike Forces;
- rules for the Terminator Captain, Cataphractii Terminators and Contemptor Dreadnought;
- Warlord Traits, Relics and Tactical Objectives;
- four complete psychic disciplines available to Space Marines Librarians of all Chapters (including Blood Angels, Dark Angels, Space Wolves, Grey Knights and Deathwatch)


You're going to argue with Atia about this?


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/12 20:15:01


Post by: Scott-S6


 Yodhrin wrote:
 Scott-S6 wrote:
 Yodhrin wrote:
I still don't get why they didn't just go Bolter, Bolt Pistol, CCW, then say "swap Bolter for Ranged or Special, swap CCW for Melee, swap either for Storm Shield/other stuff".

Because that would give them an additional CC attack as standard which is clearly something they didn't want to do.


But giving them all multiple two-handed ranged weapons was? Frankly I think it's more likely they just didn't have a clue what they were doing.

Fortunately the rules no longer care about how many hands guns might require.


Automatically Appended Next Post:
GoatboyBeta wrote:
 Crimson wrote:
This 'no model, no rules' thing is getting silly. Sure, I can understand omitting rules if it is impossible to model the option, but there are space marine combi-weapons, they just happen to come in a different kit. A big part of appeal of Space Marines is that you can freely kitbast all the kits.

This is what makes the lack of Apothecary's so odd as the parts in the command squad set are totally compatible with the DW parts.

I thought the command squad was still the old style arms-with-hands?


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/12 20:32:56


Post by: VictorVonTzeentch


 Azreal13 wrote:
 Tactical_Spam wrote:
Spoiler:
 Atia wrote:
 Tactical_Spam wrote:
 Atia wrote:
 VictorVonTzeentch wrote:
 H.B.M.C. wrote:
Cephalobeard wrote:
They just posted saying they were passing it on to them, because we kept grilling them.


Good. This is a clear case of not understanding the rules that they've written themselves, so it should be clarified.

Hopefully we can eliminate other idiotic things, like DW leaders in Terminator armour being unable to take Storm Shields because seriously what the feth is up with that?


He's also not allowed to replace the Storm Bolter with a Combi-Weapon if he takes Terminator Armor, where as the Librarian is.


There is no plastic Terminator Captain model with combi weapon afaik.

There is a plastic Terminator Librarian with combi weapon afaik.

... >.<


Terminator Captain

Terminator Librarian


No no, that is a Cataphractii Captain - you don't have that option either -,-


Its the Terminator Captain as stated in the Angels of Death supplement.

Spoiler:
This 128-page softback supplement is designed for any Codex: Space Marines army. Included within:

- a guide to Strike Forces and Chapter organisation, including 4 Army List Entry datasheets and 14 Formations;
- background and organisation on White Scars, Imperial Fists, Iron Hands, Salamanders and Raven Guard Chapters, as well as their typical Strike Forces;
- rules for the Terminator Captain, Cataphractii Terminators and Contemptor Dreadnought;
- Warlord Traits, Relics and Tactical Objectives;
- four complete psychic disciplines available to Space Marines Librarians of all Chapters (including Blood Angels, Dark Angels, Space Wolves, Grey Knights and Deathwatch)


You're going to argue with Atia about this?


I dont think anyone is arguing with her, more pointing out that since what she says is the way of things, that it is no less dumb for GW to do it that way considering everything out there.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/12 20:36:48


Post by: GoatboyBeta


 Scott-S6 wrote:
I thought the command squad was still the old style arms-with-hands?


All it needs is a shoulder pad from the upgrade sprue. Actually scratch that, I just checked the sprue and the command squad kit already comes with two DW shoulder pads Any DW specific weapons can use the arms from the veterans kit.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/12 20:47:40


Post by: casvalremdeikun


So Atia posted an image that shows the current setup of the Watch Companies. Artemis is the Watch Captain of Watch Company Tertius (3rd Company). My Crimson FISTS are the 3rd Company(decided immediately when I built my Captain back when I first started). My Blood Angels are the 3rd Company(decided when I bought Deathstorm when it came out). My Deathwatch will be the 3rd Company.

Weird little tidbit, I am also the third child in my family. Perhaps the universe is trying to tell me something.

Also, going back to the shotgun and Bolter issue, GW either has to allow it, or they have to say no special weapons on SM Bikes. Also, I really hope they fix it so a Watch Captain can take a Stalker Bolter. That way there is a reason for the Stalker profile of the Banebolts.


[40k] Death Masque Starter/Boxed Set & Deathwatch Codex - Pics, luchiban's info, NEW pics in OP @ 2016/08/12 20:54:04


Post by: Cephalobeard


 casvalremdeikun wrote:


Also, going back to the shotgun and Bolter issue, GW either has to allow it, or they have to say no special weapons on SM Bikes. Also, I really hope they fix it so a Watch Captain can take a Stalker Bolter. That way there is a reason for the Stalker profile of the Banebolts.


Or they'll just pull a John Madden and make a random ass ruling.