Switch Theme:

Share on facebook Share on Twitter Submit to Reddit  [RSS] 

Is it possible we'll see a revised Space Marine codex? @ 2018/06/30 01:44:09


Post by: Insectum7


That's true, but the guardsmen still kill guardsmen in cover better than they kill marines in cover. So the talk of guardsmen being more durable winds up being quite conditional.

Once things are conditional, you just try to make the condition right for you.

Plus, did you account for morale?

Also, that's a model where 60 odd Guardsmen are in rapid fire range, which is something I've never encountered.


Automatically Appended Next Post:
Ice_can wrote:
Assuming basic bolter marines at rapid fire range thats 260 points of marines worth of shooting to kill 35 points of guardsmen.
Or as a percentage thats a rate of return of 13.5%

260 points buys you a lot of guardsmen (65 to be precise) even at 5ppm thats 52 guardsmen
That is 116 lasgun shots or 92 lasgun shots point for point plus 7 laspistol and 6 laspistols respectively.
123 x.5x.333x.17x13= 45.3 points of marines dead
99x.5x.333x.17x13= 36.4 points of marines dead

In the open things get worse
123x.5x.333x.333x13= 88.7 points of marines dead
123x.5x.5x.666x4= 81.918 points of dead guardsmen.
99x.5x.333x.333x13= 71 points of marines dead
99x.5x.5x.666x5= 82 points of 5ppm guard.

Marines with bolter do
40x.666x.666x.666x4=47.3 points of dead guards men.
40x.666x.5x.333x13=57.6 points of dead marines.
That says that something is far from balanced


Actually I have a second and probably more important response to that mathematical model and that is: It' a stupid model. The model that I gave is a straight representation of points per hit killed, extremely confined, no positioning or gameplay required. The model you gave is actually incredibly arbitrary, posing a scenario that in all liklihood will never exist, and then drawing the conclusion that it's somehow proof of imbalance. When really, it's more like the story:

Patient: "Doctor doctor! It hurts when I do this!"
Doctor: "So don't do that."

So my second response is: "So don't do that."


Is it possible we'll see a revised Space Marine codex? @ 2018/06/30 03:44:19


Post by: Mmmpi


w1zard wrote:
 Mmmpi wrote:

The main point is, aside from IG, and at least one of the tyranid codexii, when an army is in the center of the story, or in their codex, they kick ass. And xenos, particularly eldar, and orcs, because they've been around for eight editions have plenty of fluff, that taken at face value make them broken. Nothing I posed isn't in fluff somewhere. The scorpion one is one of the more mild examples. But if a space marine can rip a turret off of a tank in a space marine novel, why can't an eldar with centuries of experience do similar feats of skill. BTW, if a scorpion can't do what was described, why would a space marine be able to move faster then the eye can follow? We're talking about a species that's militia makes marines seem as if they were moving in slow motion. Seriously.

When I said "faster then the human eye can see" I didn't mean running, that would be stupid. I mean coarse reflexes like swinging a sword. Considering that even normal humans can move faster than the human eye can see UNAUGMENTED I don't think this is much of a stretch. Proof: https://www.youtube.com/watch?v=v5WjkI5FuP0 <----- Skip the intro and go to 0:55

As for ripping the turret off of a light tank, that isn't much of a stretch either. ~5,000 pounds of force could probably do it. Again, we have actual strongmen TODAY that can deadlift 1,000 pounds. Why is it such a stretch that a genetically modified human wearing a suit of power armor that greatly enhances his strength could do the same at 5,000 pounds?

It's COMPLETELY different than slaughtering 10 space marines with a sword within a fraction of a second, which would be impossible from a physics standpoint because the directional changes at that speed would rip an organic body apart.

I highly doubt that ANYWHERE in the lore there is a howling banshee slaughtering 10 marines in between heartbeats, or a firewarrior headshotting marines like it is nothing.


So what you're saying is that the fluff for your faction that says you're super special and awesome should be reflected in the stats of the game, while the fluff for other groups that has them be super special and awesome shouldn't, on the grounds that you're willing to ignore physics for marines, but not for anyone else?

You doubt it exists anywhere in lore, but it exists. It's been existing from third edition through the present.


Is it possible we'll see a revised Space Marine codex? @ 2018/06/30 08:13:40


Post by: Ice_can


 Insectum7 wrote:
Spoiler:
That's true, but the guardsmen still kill guardsmen in cover better than they kill marines in cover. So the talk of guardsmen being more durable winds up being quite conditional.

Once things are conditional, you just try to make the condition right for you.

Plus, did you account for morale?

Also, that's a model where 60 odd Guardsmen are in rapid fire range, which is something I've never encountered.


Automatically Appended Next Post:
Ice_can wrote:
Assuming basic bolter marines at rapid fire range thats 260 points of marines worth of shooting to kill 35 points of guardsmen.
Or as a percentage thats a rate of return of 13.5%

260 points buys you a lot of guardsmen (65 to be precise) even at 5ppm thats 52 guardsmen
That is 116 lasgun shots or 92 lasgun shots point for point plus 7 laspistol and 6 laspistols respectively.
123 x.5x.333x.17x13= 45.3 points of marines dead
99x.5x.333x.17x13= 36.4 points of marines dead

In the open things get worse
123x.5x.333x.333x13= 88.7 points of marines dead
123x.5x.5x.666x4= 81.918 points of dead guardsmen.
99x.5x.333x.333x13= 71 points of marines dead
99x.5x.5x.666x5= 82 points of 5ppm guard.

Marines with bolter do
40x.666x.666x.666x4=47.3 points of dead guards men.
40x.666x.5x.333x13=57.6 points of dead marines.
That says that something is far from balanced


Actually I have a second and probably more important response to that mathematical model and that is: It' a stupid model. The model that I gave is a straight representation of points per hit killed, extremely confined, no positioning or gameplay required. The model you gave is actually incredibly arbitrary, posing a scenario that in all liklihood will never exist, and then drawing the conclusion that it's somehow proof of imbalance. When really, it's more like the story:

Patient: "Doctor doctor! It hurts when I do this!"
Doctor: "So don't do that."

So my second response is: "So don't do that."


I would say that assuming that their is 20 marines with boltguns within 12 inches of anything in cover is a flawed starting point too, I just don't ever see people investing points into marines these days.

I was purely use the equivalent points worth of shooting to show the disparity in damage output as fairly as possible when compaired to the exsisting example.

Moral is a sketchy mechanic to be relying on to even the field, it relies on you being able to do the perfect amount of damage to a unit to make that moral test fail a guarantee but without just outright wiping the squad. Also with multiple ways to mitigate moral it's rarely a thing in games units are either just staight dead or lose like 1 dude.

Run the maths with 5 bolter marines which are 65 points against that 40 point infantry squad.

Marines shoot first at range
5x.666x.666x.666=1.47 2*x4ppm =8 12% or 1*x4ppm =4 points 6%
7x.5x.333x.333=0.388 1*x13ppm =13 32% or 0 0%

9x.5x.333x.333=.499 1*x13ppm=13 32% or 0 0%
4x.666x.666x.666= 1.18 2*4ppm =8 12% or 1*x4ppm 6%

Marines shoot first in rapid fire range
10x.666x.666x.666=2.95 3*x4ppm=12 points of Guard 18%
13x.5x.333x.333=0.72 1*x13pp.=13 points of marines 32%

Guard shoot first in rapid fire range
19x.5x.333x.333=1.05 1*x13ppm =13 32%
8x.666x.666x.666=2.36 3*×4ppm =12 18%or 2*×4ppm =8 12%

You could add a special and heavy weapon to the IS and still end up cheaper than the marine squad while having more damage output.
Marines can't out shoot or out fight most things in 8th while costing more than those models.

*As you can't kill a % of a model


Is it possible we'll see a revised Space Marine codex? @ 2018/06/30 08:30:08


Post by: Drudge Dreadnought


Is this accounting for FRFSRF? That doubles the firepower of the guard.


Is it possible we'll see a revised Space Marine codex? @ 2018/06/30 08:44:29


Post by: Ice_can


 Drudge Dreadnought wrote:
Is this accounting for FRFSRF? That doubles the firepower of the guard.

Nope it's just squad vrs squad as otherwise you get into arguments about the cost of the officer etc etc. It also doesn't include Chaptor Tactics or regiment doctirins. Though most of those just push the blance more in favour of Guard.


Is it possible we'll see a revised Space Marine codex? @ 2018/06/30 12:32:49


Post by: Martel732


Guard don't need FRFSRF to be amazing. They don't even really need weapons. Just stand there and get in the way.


Is it possible we'll see a revised Space Marine codex? @ 2018/06/30 12:46:53


Post by: Insectum7


Ice_can wrote:
 Insectum7 wrote:
Spoiler:
That's true, but the guardsmen still kill guardsmen in cover better than they kill marines in cover. So the talk of guardsmen being more durable winds up being quite conditional.

Once things are conditional, you just try to make the condition right for you.

Plus, did you account for morale?

Also, that's a model where 60 odd Guardsmen are in rapid fire range, which is something I've never encountered.


Automatically Appended Next Post:
Ice_can wrote:
Assuming basic bolter marines at rapid fire range thats 260 points of marines worth of shooting to kill 35 points of guardsmen.
Or as a percentage thats a rate of return of 13.5%

260 points buys you a lot of guardsmen (65 to be precise) even at 5ppm thats 52 guardsmen
That is 116 lasgun shots or 92 lasgun shots point for point plus 7 laspistol and 6 laspistols respectively.
123 x.5x.333x.17x13= 45.3 points of marines dead
99x.5x.333x.17x13= 36.4 points of marines dead

In the open things get worse
123x.5x.333x.333x13= 88.7 points of marines dead
123x.5x.5x.666x4= 81.918 points of dead guardsmen.
99x.5x.333x.333x13= 71 points of marines dead
99x.5x.5x.666x5= 82 points of 5ppm guard.

Marines with bolter do
40x.666x.666x.666x4=47.3 points of dead guards men.
40x.666x.5x.333x13=57.6 points of dead marines.
That says that something is far from balanced


Actually I have a second and probably more important response to that mathematical model and that is: It' a stupid model. The model that I gave is a straight representation of points per hit killed, extremely confined, no positioning or gameplay required. The model you gave is actually incredibly arbitrary, posing a scenario that in all liklihood will never exist, and then drawing the conclusion that it's somehow proof of imbalance. When really, it's more like the story:

Patient: "Doctor doctor! It hurts when I do this!"
Doctor: "So don't do that."

So my second response is: "So don't do that."


I would say that assuming that their is 20 marines with boltguns within 12 inches of anything in cover is a flawed starting point too, I just don't ever see people investing points into marines these days.

I was purely use the equivalent points worth of shooting to show the disparity in damage output as fairly as possible when compaired to the exsisting example.

Moral is a sketchy mechanic to be relying on to even the field, it relies on you being able to do the perfect amount of damage to a unit to make that moral test fail a guarantee but without just outright wiping the squad. Also with multiple ways to mitigate moral it's rarely a thing in games units are either just staight dead or lose like 1 dude.

Run the maths with 5 bolter marines which are 65 points against that 40 point infantry squad.

Marines shoot first at range
5x.666x.666x.666=1.47 2*x4ppm =8 12% or 1*x4ppm =4 points 6%
7x.5x.333x.333=0.388 1*x13ppm =13 32% or 0 0%

9x.5x.333x.333=.499 1*x13ppm=13 32% or 0 0%
4x.666x.666x.666= 1.18 2*4ppm =8 12% or 1*x4ppm 6%

Marines shoot first in rapid fire range
10x.666x.666x.666=2.95 3*x4ppm=12 points of Guard 18%
13x.5x.333x.333=0.72 1*x13pp.=13 points of marines 32%

Guard shoot first in rapid fire range
19x.5x.333x.333=1.05 1*x13ppm =13 32%
8x.666x.666x.666=2.36 3*×4ppm =12 18%or 2*×4ppm =8 12%

You could add a special and heavy weapon to the IS and still end up cheaper than the marine squad while having more damage output.
Marines can't out shoot or out fight most things in 8th while costing more than those models.

*As you can't kill a % of a model



No, you're missing the point. All you're doing is doubling down on a poor mathematical model and drawing a poor conclusion from it. There are waaay too many variables in the game which make the usefulness of that model crude at best. The best way to say this really is if we abstract it slightly to this:

"Equal points of unit A beats unit B in this constrained scenario, therefore unit B sucks and needs to be fixed."

It should be self evident why that's a faulty model. Units in the game don't have to have the same performance in a constrained scenario to achieve balance. As long as there is any other possible factor which can affect the outcome, the premise and conclusion are flawed. And the other possible factors are many, including:

Concentration of force
Special weapons
Supporting units
Potential for assault
Alternate unit choices (aka, there may be a unit that puts up great numbers vs. Guardsmen)
Chapter Tactics
Morale
Stratagems
Aura Buffs

To illustrate in a really crude way:
5 marines with Grav Cannon face equal points of Dark Reapers at 24"
Marines: Bolters(4x.666x.666x.333)=0.59 + Grav(4×.666x.666x.83)=1.47. =2.06 for 68 points of Reapers dead

Reapers: (6×.666×.666×.666)=1.7 =23 points of marines dead

What we can conclude from this model is that Reapers suck and need to be buffed, or that Tactical marines are OP and need to be nerfed.


^That should illustrate how flawed the model is from a design perspective.


Is it possible we'll see a revised Space Marine codex? @ 2018/06/30 17:03:20


Post by: jcd386


 Insectum7 wrote:
Ice_can wrote:
 Insectum7 wrote:
Spoiler:
That's true, but the guardsmen still kill guardsmen in cover better than they kill marines in cover. So the talk of guardsmen being more durable winds up being quite conditional.

Once things are conditional, you just try to make the condition right for you.

Plus, did you account for morale?

Also, that's a model where 60 odd Guardsmen are in rapid fire range, which is something I've never encountered.


Automatically Appended Next Post:
Ice_can wrote:
Assuming basic bolter marines at rapid fire range thats 260 points of marines worth of shooting to kill 35 points of guardsmen.
Or as a percentage thats a rate of return of 13.5%

260 points buys you a lot of guardsmen (65 to be precise) even at 5ppm thats 52 guardsmen
That is 116 lasgun shots or 92 lasgun shots point for point plus 7 laspistol and 6 laspistols respectively.
123 x.5x.333x.17x13= 45.3 points of marines dead
99x.5x.333x.17x13= 36.4 points of marines dead

In the open things get worse
123x.5x.333x.333x13= 88.7 points of marines dead
123x.5x.5x.666x4= 81.918 points of dead guardsmen.
99x.5x.333x.333x13= 71 points of marines dead
99x.5x.5x.666x5= 82 points of 5ppm guard.

Marines with bolter do
40x.666x.666x.666x4=47.3 points of dead guards men.
40x.666x.5x.333x13=57.6 points of dead marines.
That says that something is far from balanced


Actually I have a second and probably more important response to that mathematical model and that is: It' a stupid model. The model that I gave is a straight representation of points per hit killed, extremely confined, no positioning or gameplay required. The model you gave is actually incredibly arbitrary, posing a scenario that in all liklihood will never exist, and then drawing the conclusion that it's somehow proof of imbalance. When really, it's more like the story:

Patient: "Doctor doctor! It hurts when I do this!"
Doctor: "So don't do that."

So my second response is: "So don't do that."


I would say that assuming that their is 20 marines with boltguns within 12 inches of anything in cover is a flawed starting point too, I just don't ever see people investing points into marines these days.

I was purely use the equivalent points worth of shooting to show the disparity in damage output as fairly as possible when compaired to the exsisting example.

Moral is a sketchy mechanic to be relying on to even the field, it relies on you being able to do the perfect amount of damage to a unit to make that moral test fail a guarantee but without just outright wiping the squad. Also with multiple ways to mitigate moral it's rarely a thing in games units are either just staight dead or lose like 1 dude.

Run the maths with 5 bolter marines which are 65 points against that 40 point infantry squad.

Marines shoot first at range
5x.666x.666x.666=1.47 2*x4ppm =8 12% or 1*x4ppm =4 points 6%
7x.5x.333x.333=0.388 1*x13ppm =13 32% or 0 0%

9x.5x.333x.333=.499 1*x13ppm=13 32% or 0 0%
4x.666x.666x.666= 1.18 2*4ppm =8 12% or 1*x4ppm 6%

Marines shoot first in rapid fire range
10x.666x.666x.666=2.95 3*x4ppm=12 points of Guard 18%
13x.5x.333x.333=0.72 1*x13pp.=13 points of marines 32%

Guard shoot first in rapid fire range
19x.5x.333x.333=1.05 1*x13ppm =13 32%
8x.666x.666x.666=2.36 3*×4ppm =12 18%or 2*×4ppm =8 12%

You could add a special and heavy weapon to the IS and still end up cheaper than the marine squad while having more damage output.
Marines can't out shoot or out fight most things in 8th while costing more than those models.

*As you can't kill a % of a model



No, you're missing the point. All you're doing is doubling down on a poor mathematical model and drawing a poor conclusion from it. There are waaay too many variables in the game which make the usefulness of that model crude at best. The best way to say this really is if we abstract it slightly to this:

"Equal points of unit A beats unit B in this constrained scenario, therefore unit B sucks and needs to be fixed."

It should be self evident why that's a faulty model. Units in the game don't have to have the same performance in a constrained scenario to achieve balance. As long as there is any other possible factor which can affect the outcome, the premise and conclusion are flawed. And the other possible factors are many, including:

Concentration of force
Special weapons
Supporting units
Potential for assault
Alternate unit choices (aka, there may be a unit that puts up great numbers vs. Guardsmen)
Chapter Tactics
Morale
Stratagems
Aura Buffs

To illustrate in a really crude way:
5 marines with Grav Cannon face equal points of Dark Reapers at 24"
Marines: Bolters(4x.666x.666x.333)=0.59 + Grav(4×.666x.666x.83)=1.47. =2.06 for 68 points of Reapers dead

Reapers: (6×.666×.666×.666)=1.7 =23 points of marines dead

What we can conclude from this model is that Reapers suck and need to be buffed, or that Tactical marines are OP and need to be nerfed.


^That should illustrate how flawed the model is from a design perspective.


Just because a specific example doesn't include every variable doesn't mean that it doesn't have some value, or that it isn't a piece of the equation.

Coming up with a terrible cherry picked comparison doesn't really prove anything.

Go ahead and include as many variables as you want. Your list of them is a pretty good start. Marines fall short pretty much every time.


Is it possible we'll see a revised Space Marine codex? @ 2018/06/30 18:16:22


Post by: Insectum7


"Coming up with a terrible cherry picked comparison doesn't really prove anything."

Correct. That's exactly the point.

It has some value, like tactical value. It says don't put your tac marines in that situation, for example. But to claim it as proof of a bad unit is poor.

"Go ahead and include as many variables as you want. . . Marines fall short pretty much every time."


So far, we have shown that t4 3+ 13ppm is in fact more durable than t3 5+ 4ppm in cover vs. Small arms. That's without any additional variables, so that's a start. And like I've already pointed out, morale pushes things further in favor of marines.



Is it possible we'll see a revised Space Marine codex? @ 2018/06/30 18:53:30


Post by: Drudge Dreadnought


The question ought to be "What math explains what we see actually playing out in the game." Once you figure that out, then you can think about what changes to that math would work.

For example, if you have a situation where 1 type of unit is being spammed to shoot down lots of other units (like dark reapers), then we don't need a model to consider every possibility. We just need to know their shooting is too strong. It may be difficult to determine how much to nerf them by to achieve balance, but it's not hard to determine that they need to be nerfed, and why.

The same situation applies to marines and guard. The math isn't here to prove that marines are getting mowed down by guard infantry. That can be readily seen on the tabletop if you play this matchup. The math is illustrating why this issue that we know exists, exists. It does not need to be modeling every variable.


Is it possible we'll see a revised Space Marine codex? @ 2018/06/30 20:30:46


Post by: jcd386


 Insectum7 wrote:
"Coming up with a terrible cherry picked comparison doesn't really prove anything."

Correct. That's exactly the point.

It has some value, like tactical value. It says don't put your tac marines in that situation, for example. But to claim it as proof of a bad unit is poor.

"Go ahead and include as many variables as you want. . . Marines fall short pretty much every time."


So far, we have shown that t4 3+ 13ppm is in fact more durable than t3 5+ 4ppm in cover vs. Small arms. That's without any additional variables, so that's a start. And like I've already pointed out, morale pushes things further in favor of marines.



So your point is that because marines in cover are slightly more durable per point than guardsmen vs two of the weakest guns in the game (lasguns and bolters), it means they aren't weak, and people are just playing them wrong?

I think you are ignoring a lot of the other variables. Such as:

Most marines do not die to bolters and lasguns.
Cover is something that you can't really count on always being in, especially if the unit is expected to be doing some heavy lifting as many marine squads are.
As soon as a gun gets even slightly better than a bolter (such as the necron or tau basic weapons) marines in cover are worse again.
Against anything that is significantly better than a bolter, such as an assault cannon or heavy bolter, marines simply evaporate compared to guardsmen.
Morale is largely irrelevant to marines since if the quad is wiped out it doesn't matter how good at morale you are.
Guardsmen also have and use numerous ways to avoid morale losses.

Do you just think these data points aren't relevant? I guess I find it hard to understand how you'd be able to think so.

I will be the first to agree that any one point doesn't validate the argument, but the evidence is simply overwhelming, both from simple math-hammer, reports from anyone who actually plays marines, and tournament results.






Is it possible we'll see a revised Space Marine codex? @ 2018/06/30 20:58:54


Post by: BoomWolf


He was throwing an example, not basing a freaking diploma on it.

Marines are not nearly as "bad" as people in the interwebz like to make them appear to be.
They really are not.

Especially when your go-to comparison is freaking GUARDS who are notorious as the hands-down best infantry in the game right now, without any contest.

The "problem" of marines just not measuring up to guards is more rational to solve by making the guards less attractive than overhauling the marines (and that requires you to overhaul SM, BA, DA, SW, GK, DW, CSM, DG and TS. because they all build on the mairne), especially given the know facts guards remain a problem even if marines gets overhauled.

And you know how you solve guard attractiveness?

Two simple, and often noted paths.
1-Make guards cost a tiny bit more. (1 more point for a dude, 5-10 more points for a character-problem mostly solved.)
2-bring back the platoon system to make guard have to actually field a ton of troopers for their CPs (who they rather rely on.)


Is it possible we'll see a revised Space Marine codex? @ 2018/06/30 21:29:14


Post by: jcd386


Sure, guard are just the most glaring example, and you could probably nerf them down to the level of marines, but then you'd have to do the same to all of the other non-marine factions like Eldar and Tau too.

Also it seems pretty apparent that marines actually are pretty bad if you look at tournament army composition and results. Any source of competitive 40k information will tell you that marines aren't very good right now. It's not just an opinion, it's the general consensus.


Is it possible we'll see a revised Space Marine codex? @ 2018/06/30 22:34:38


Post by: BoomWolf


There is a grand canyon of difference between "aren't very good" and "need a massive overhaul"

Had guards been fixed (easy), marines would be alright by that alone.
Not amazing, but alright.
Give them (and variants) a tiny point reduction (1 point for regular PA, 2 point for "advance PA" (like deathwatch, rubrics, etc) and about 3-5 points for termie variants-and they are actually pretty darn good.


Is it possible we'll see a revised Space Marine codex? @ 2018/06/30 23:02:09


Post by: jcd386


 BoomWolf wrote:
There is a grand canyon of difference between "aren't very good" and "need a massive overhaul"

Had guards been fixed (easy), marines would be alright by that alone.
Not amazing, but alright.
Give them (and variants) a tiny point reduction (1 point for regular PA, 2 point for "advance PA" (like deathwatch, rubrics, etc) and about 3-5 points for termie variants-and they are actually pretty darn good.


Sure, sounds okay to me as a starting point. That's much different than pretending there isn't a problem.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/01 12:12:19


Post by: MistaGav


I really hope they don't release a second SM codex in one edition as that would take the mick a bit. People have had to buy one codex already along with the other extras only to find they release a new one that people would have to buy all over again. It would also add to major confusion to a newcomer in terms of points costs, which codex to get etc.

Not only that but you end down a slippery road where it's not just SM that would need to be redone but also BA, DA, SW, Chaos, GK etc. I could see Chapter Approved adding some revised datasheets or amendments which I think would be the best way as you can cover all the factions at once with one book.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/01 18:12:34


Post by: w1zard


 Mmmpi wrote:

So what you're saying is that the fluff for your faction that says you're super special and awesome should be reflected in the stats of the game, while the fluff for other groups that has them be super special and awesome shouldn't, on the grounds that you're willing to ignore physics for marines, but not for anyone else?

You doubt it exists anywhere in lore, but it exists. It's been existing from third edition through the present.

I am a guard player, not a marine player. I'm not sure where you get this idea I'm trying to massively buff marines up to ridiculous levels from. I merely stated that 2W and 2A on basic marines would be a nice buff and be consistent with the lore.

I'm not ignoring physics for marines. Marine fluff is a little over the top sure, but still somewhat believable as it is still within the realms of physical possibility. I can definitely see a 8 foot tall genetically modified super-soldier wearing mechanically assisted power armor being able to deadlift 5,000 pounds.

A howling banshee slaughtering 10 space marines in a fraction of a second is literally physically impossible, as in it breaks physics. The accelerations involved in moving that fast and changing directions at that speed would be roughly equivalent to hitting pavement going 1,000 KM/H. Unless howling banshees have some sort of weird eldar magic that lets them ignore the laws of motion?


Is it possible we'll see a revised Space Marine codex? @ 2018/07/01 18:16:35


Post by: Martel732


Marines have ven dreads, leviathans, and ba captains. They're fine.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/01 18:20:56


Post by: Billagio


Are you guys seriously trying to take real world physics into 40k?


Is it possible we'll see a revised Space Marine codex? @ 2018/07/01 20:10:08


Post by: Larks


 BoomWolf wrote:
He was throwing an example, not basing a freaking diploma on it.

Marines are not nearly as "bad" as people in the interwebz like to make them appear to be.
They really are not.

Especially when your go-to comparison is freaking GUARDS who are notorious as the hands-down best infantry in the game right now, without any contest.

The "problem" of marines just not measuring up to guards is more rational to solve by making the guards less attractive than overhauling the marines (and that requires you to overhaul SM, BA, DA, SW, GK, DW, CSM, DG and TS. because they all build on the mairne), especially given the know facts guards remain a problem even if marines gets overhauled.

And you know how you solve guard attractiveness?

Two simple, and often noted paths.
1-Make guards cost a tiny bit more. (1 more point for a dude, 5-10 more points for a character-problem mostly solved.)
2-bring back the platoon system to make guard have to actually field a ton of troopers for their CPs (who they rather rely on.)


I would just like to point out that plenty of actual IG players (such as myself) do run lots of support characters and Command Squads to basically flesh out most of the traditional Infantry Platoon structure. Also keep in mind that traditionally, the minimum requirement was a single Command Squad and two Infantry Squads. These days that's 134pts before upgrades. This whole outrage about how good Guardsmen are is because every single Imperial player hamfists a CP farm into their list. It's not for fluff or any other reason, because if so, they'd have been doing that in previous editions.

It sure as feth ain't for fluff when the lowly Guard Commander is the "Warlord" while the Custodes Shield Captain on jetbike or Blood Angels Capt Smashf-er is around.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/01 22:36:38


Post by: SHUPPET


Thank god for the ignore button. First time I've even bothered to use it. Sick of reading the same incredibly badly reasoned logic repeated ad nausea in every single thread.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/01 23:51:45


Post by: Mmmpi


 Billagio wrote:
Are you guys seriously trying to take real world physics into 40k?


I'm not. I'm just trying to point out that the fluff from the novels really can't be used as a guide for the tabletop.


Automatically Appended Next Post:
w1zard wrote:
 Mmmpi wrote:

So what you're saying is that the fluff for your faction that says you're super special and awesome should be reflected in the stats of the game, while the fluff for other groups that has them be super special and awesome shouldn't, on the grounds that you're willing to ignore physics for marines, but not for anyone else?

You doubt it exists anywhere in lore, but it exists. It's been existing from third edition through the present.

I am a guard player, not a marine player. I'm not sure where you get this idea I'm trying to massively buff marines up to ridiculous levels from. I merely stated that 2W and 2A on basic marines would be a nice buff and be consistent with the lore.

I'm not ignoring physics for marines. Marine fluff is a little over the top sure, but still somewhat believable as it is still within the realms of physical possibility. I can definitely see a 8 foot tall genetically modified super-soldier wearing mechanically assisted power armor being able to deadlift 5,000 pounds.

A howling banshee slaughtering 10 space marines in a fraction of a second is literally physically impossible, as in it breaks physics. The accelerations involved in moving that fast and changing directions at that speed would be roughly equivalent to hitting pavement going 1,000 KM/H. Unless howling banshees have some sort of weird eldar magic that lets them ignore the laws of motion?


I'm trying to say that you can't use fluff in 40K as a guide for unit stats. As for physics, I don't care what physics says. We're not talking about the real world. In the 40K universe, it says a banshee can kill 10 space marines before they blink, so in universe that's an actual possibility. Same with the WS/decapitation thing. The writers say eldar can do it, so eldar can do it.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/01 23:57:41


Post by: Martel732


But the crunch says they can't. What the author writes is meaningless.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 00:05:59


Post by: SHUPPET


Martel732 wrote:
But the crunch says they can't. What the author writes is meaningless.


That was his point.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 00:11:56


Post by: Mmmpi


 SHUPPET wrote:
Martel732 wrote:
But the crunch says they can't. What the author writes is meaningless.


That was his point.


Yes, I just took a more (unnecessarily) round about way for my example.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 00:39:44


Post by: w1zard


 Mmmpi wrote:
In the 40K universe, it says a banshee can kill 10 space marines before they blink...

Please show me where it says this in any serious lore book and I will eat my shoe.

Anyways, my original argument was against someone saying that 2W marines was inconsistent with the lore because "marines aren't that tough". My response was basically "yes they are" and listed a bunch of lore examples that I thought were actually pretty plausible.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 00:47:41


Post by: Mmmpi


3rd ed eldar codex, chapter approved 2000 and 2002, any novel where the main character is an Eldar.

Done.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 00:51:52


Post by: w1zard


 Mmmpi wrote:
3rd ed eldar codex, chapter approved 2000 and 2002, any novel where the main character is an Eldar.

Done.

I mean an actual quote please. I've read a lot of lore where the eldar clown on guardsmen pretty hard, but space marines are a different beast entirely. As I said before, killing 10 in a fraction of a second literally defies the laws of physics. This is 40k, not an anime, we try to keep to suspension of disbelief here.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 01:06:04


Post by: jcd386


All this talk of fluff is largely irrelevant. All of the factions just need to work in the game while loosely reflecting the fluff if possible. The exact details aren't particularly important as long as the game is balanced and playable.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 01:08:20


Post by: w1zard


jcd386 wrote:
All this talk of fluff is largely irrelevant. All of the factions just need to work in the game while loosely reflecting the fluff if possible. The exact details aren't particularly important as long as the game is balanced and playable.

"Anyways, my original argument was against someone saying that 2W marines was inconsistent with the lore because "marines aren't that tough". My response was basically "yes they are" and listed a bunch of lore examples that I thought were actually pretty plausible."


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 01:23:16


Post by: jcd386


w1zard wrote:
jcd386 wrote:
All this talk of fluff is largely irrelevant. All of the factions just need to work in the game while loosely reflecting the fluff if possible. The exact details aren't particularly important as long as the game is balanced and playable.

"Anyways, my original argument was against someone saying that 2W marines was inconsistent with the lore because "marines aren't that tough". My response was basically "yes they are" and listed a bunch of lore examples that I thought were actually pretty plausible."


Sure, and then the argument continued on for a few pages and I commented on it's pointlessness.

Marine units are at best boring and unflavorful, and at worst not competitive. Some of the issues could be fixed with pure points changes in CA. Others would probably require a rewrite to give the many bland units special rules and whatnot.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 01:24:53


Post by: kombatwombat


 Mmmpi wrote:
3rd ed eldar codex, chapter approved 2000 and 2002, any novel where the main character is an Eldar.

Done.


Looking through my 3rd Ed Eldar Codex, I’m not finding anything of the sort. Do you have a page reference?


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 01:29:49


Post by: Mmmpi


Unfortunately not. My books are in a storage container on another continent.


Automatically Appended Next Post:
w1zard wrote:
 Mmmpi wrote:
3rd ed eldar codex, chapter approved 2000 and 2002, any novel where the main character is an Eldar.

Done.

I mean an actual quote please. I've read a lot of lore where the eldar clown on guardsmen pretty hard, but space marines are a different beast entirely. As I said before, killing 10 in a fraction of a second literally defies the laws of physics. This is 40k, not an anime, we try to keep to suspension of disbelief here.


You need to keep your suspension of disbelief in a setting where intersteller travel goes through actual hell, psychic powers exist, a swarm of intersteller locust can eat all life on a planet in a few days/weeks, but it's really good sword skills that do it in for you?


Automatically Appended Next Post:
w1zard wrote:
jcd386 wrote:
All this talk of fluff is largely irrelevant. All of the factions just need to work in the game while loosely reflecting the fluff if possible. The exact details aren't particularly important as long as the game is balanced and playable.

"Anyways, my original argument was against someone saying that 2W marines was inconsistent with the lore because "marines aren't that tough". My response was basically "yes they are" and listed a bunch of lore examples that I thought were actually pretty plausible."


This really has gone on far enough. The lore is far to OP for just about every faction to be taking it as anything more then just a guideline for unit organization.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 02:48:05


Post by: w1zard


 Mmmpi wrote:

You need to keep your suspension of disbelief in a setting where intersteller travel goes through actual hell, psychic powers exist, a swarm of intersteller locust can eat all life on a planet in a few days/weeks, but it's really good sword skills that do it in for you?

Yes. Because speculation on technology that doesn't exist yet is different then breaking very observable laws of physics in a really stupid anime-esque manner. I'm still waiting on that quote.


Automatically Appended Next Post:
jcd386 wrote:

Marine units are at best boring and unflavorful, and at worst not competitive. Some of the issues could be fixed with pure points changes in CA. Others would probably require a rewrite to give the many bland units special rules and whatnot.

In order for marines to be pointed down to what they are really worth with their awful tac marine statline they would be comparable to sisters. It makes better sense to buff marine statlines instead of reducing their points.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 03:15:48


Post by: jcd386


I agree. I just don't know what kind of update that would require, if not new codexes.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 03:46:47


Post by: SHUPPET


jcd386 wrote:
All this talk of fluff is largely irrelevant. All of the factions just need to work in the game while loosely reflecting the fluff if possible. The exact details aren't particularly important as long as the game is balanced and playable.

Space Marine whine threads always inevitably devolve into fluff debates, as when you pull away the veil, it's the core reason driving the demand for buffs. That's why some people in here are literally against other armies getting a fix to their crappy units after Space Marine's get theirs - only Space Marine's deserve this.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 04:32:24


Post by: w1zard


 SHUPPET wrote:

Space Marine whine threads always inevitably devolve into fluff debates, as when you pull away the veil, it's the core reason driving the demand for buffs. That's why some people in here are literally against other armies getting a fix to their crappy units after Space Marine's get theirs - only Space Marine's deserve this.

I mean, are you trying to argue that space marines (outside of a couple of viable builds) aren't underpowered right now? Because they kind of are. Space marine whining is just heard the most because they are the largest portion of the playerbase.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 04:40:01


Post by: Mmmpi


w1zard wrote:
 Mmmpi wrote:

You need to keep your suspension of disbelief in a setting where intersteller travel goes through actual hell, psychic powers exist, a swarm of intersteller locust can eat all life on a planet in a few days/weeks, but it's really good sword skills that do it in for you?

Yes. Because speculation on technology that doesn't exist yet is different then breaking very observable laws of physics in a really stupid anime-esque manner. I'm still waiting on that quote.


Automatically Appended Next Post:
jcd386 wrote:

Marine units are at best boring and unflavorful, and at worst not competitive. Some of the issues could be fixed with pure points changes in CA. Others would probably require a rewrite to give the many bland units special rules and whatnot.

In order for marines to be pointed down to what they are really worth with their awful tac marine statline they would be comparable to sisters. It makes better sense to buff marine statlines instead of reducing their points.


You're not going to get a quote because my books are all in a storage container on a different contenent. I've already said where you can look, and that's the best I can do. Having said that, 40K is nothing but anime sillyness, just without moe characters, or big eyes, or the humor that's usually found in it. If you're going to insist on using real physics as your bludgeon, how about applying the square cube law to tyrannids or titans? Whoops!

Next, marines certainly shouldn't cost as much as sisters do now. I play sisters. Only having T3 really hurts us. T4 is actually a huge benefit. Just not as much when people are desperate enough to fire massed S8-9 weapons with decent AP, or massed plasma. Marines do fine against other weapons, like Hvy bolters, grenades, bolters, or lasguns.


Automatically Appended Next Post:
If you were to buff marines, I'd buff weapons like bolters, and bolt pistols. Not just for them, but for all armies that use those weapons. (they tend to suffer the same weaknesses). The stat line itself is perfectly fine. In my experience, marines only have trouble against massed special weapons, but do fine against most standard ones.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 04:57:05


Post by: SHUPPET


w1zard wrote:
 SHUPPET wrote:

Space Marine whine threads always inevitably devolve into fluff debates, as when you pull away the veil, it's the core reason driving the demand for buffs. That's why some people in here are literally against other armies getting a fix to their crappy units after Space Marine's get theirs - only Space Marine's deserve this.

I mean, are you trying to argue that space marines (outside of a couple of viable builds) aren't underpowered right now? Because they kind of are. Space marine whining is just heard the most because they are the largest portion of the playerbase.

No, I'm saying that some people in this thread literally said that AFTER Space Marines are buffed and units are fixed, no OTHER ARMY should get the same treatment. Cause Space Marines.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 05:10:03


Post by: BrianDavion


 SHUPPET wrote:
w1zard wrote:
 SHUPPET wrote:

Space Marine whine threads always inevitably devolve into fluff debates, as when you pull away the veil, it's the core reason driving the demand for buffs. That's why some people in here are literally against other armies getting a fix to their crappy units after Space Marine's get theirs - only Space Marine's deserve this.

I mean, are you trying to argue that space marines (outside of a couple of viable builds) aren't underpowered right now? Because they kind of are. Space marine whining is just heard the most because they are the largest portion of the playerbase.

No, I'm saying that some people in this thread literally said that AFTER Space Marines are buffed and units are fixed, no OTHER ARMY should get the same treatment. Cause Space Marines.


other then Marines are there any other armies whose table top performance just doesn't feel like it matches the fluff?most space marine players who want revisions to marines I think WANT an army thats out numbered most of the time but manages toi by dint of "being awesome" make up for it. giving every army a buff defeats the point


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 05:10:16


Post by: Tygre


If marines get 2 wounds so should Orks.

If a bolter blows off a Guardsmans arm, that is 2 guardsmen dead - the one that was hit and the first one that thought of running.
If a bolter blows off a Marines arm, that marine is out of the battle but will be back tomorrow with a shiny bionic.
If a bolter blows off an Orks arm, he will tear you head off with his other arm and after the battle - assuming something else doesn't kill him - get a bionik.

If you say Orks durability is represented by T4 well so is a Space Marines.

My preference is raise Guard to 5pts each and do something about CP sharing.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 05:15:52


Post by: w1zard


Tygre wrote:
If marines get 2 wounds so should Orks.

If a bolter blows off a Guardsmans arm, that is 2 guardsmen dead - the one that was hit and the first one that thought of running.
If a bolter blows off a Marines arm, that marine is out of the battle but will be back tomorrow with a shiny bionic.
If a bolter blows off an Orks arm, he will tear you head off with his other arm and after the battle - assuming something else doesn't kill him - get a bionik.

If you say Orks durability is represented by T4 well so is a Space Marines.

My preference is raise Guard to 5pts each and do something about CP sharing.

Yes but marines need buffs and ork boyz don't. If ork boyz needed buffs perhaps the 2W might be something to look at. But, again, they don't.


Automatically Appended Next Post:
 Mmmpi wrote:
Having said that, 40K is nothing but anime sillyness, just without moe characters, or big eyes, or the humor that's usually found in it.

No.

 Mmmpi wrote:
If you're going to insist on using real physics as your bludgeon, how about applying the square cube law to tyrannids or titans? Whoops!

Tyranid chitin is bio-genetically engineered to support their massive frames. Tyranid hive ships can be so large because they exist in an environment without gravity and move at sublight speeds, and thus the square-cube law is meaningless.

Titans are constructed of adamantium, a substance stated in the lore to be many times more durable then steel.

Those two examples you gave have in-lore justifications for why they work when they normally wouldn't. Your mythical banshee that can somehow move sizable fractions of the speed of light does not. It's all about suspension of disbelief.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 05:34:26


Post by: Dandelion


I would just like to point out that I would be totally cool with 2W ork boyz*, 2W necron warriors and any other similarly tough units. Maybe even 2W sisters. Tau stealth suits went from T3 1W to T4 2W and it suddenly made them very useful even at 28 pts. If a stealth suit warrants 2W I think power armor deserves 2W as well.

The transition to 8th added damage stats and AP modifiers, both of which reduced the value of multi-wounds and good saves. So it seems fair enough to me.

Changing points is obviously the easiest fix, but I just like the feel of 2W marines.

*It also helps differentiate them from nids, as far as basic fodder goes.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 05:56:24


Post by: fraser1191


 SHUPPET wrote:
w1zard wrote:
 SHUPPET wrote:

Space Marine whine threads always inevitably devolve into fluff debates, as when you pull away the veil, it's the core reason driving the demand for buffs. That's why some people in here are literally against other armies getting a fix to their crappy units after Space Marine's get theirs - only Space Marine's deserve this.

I mean, are you trying to argue that space marines (outside of a couple of viable builds) aren't underpowered right now? Because they kind of are. Space marine whining is just heard the most because they are the largest portion of the playerbase.

No, I'm saying that some people in this thread literally said that AFTER Space Marines are buffed and units are fixed, no OTHER ARMY should get the same treatment. Cause Space Marines.


I don't believe you.

I wanna see a quote from someone here who said no other faction should be looked at after space marines get an "update". To even say that after space marines get changed slightly that the presses are gonna stop is Ludacris. But on top of that I always see you complaining about space marine players in threads like this. Frankly you must get off to complaining about them, cause if I hated space marine players like you I'd steer clear of these threads or just not even play 40k.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 06:00:19


Post by: Mmmpi


w1zard wrote:
Tygre wrote:
If marines get 2 wounds so should Orks.

If a bolter blows off a Guardsmans arm, that is 2 guardsmen dead - the one that was hit and the first one that thought of running.
If a bolter blows off a Marines arm, that marine is out of the battle but will be back tomorrow with a shiny bionic.
If a bolter blows off an Orks arm, he will tear you head off with his other arm and after the battle - assuming something else doesn't kill him - get a bionik.

If you say Orks durability is represented by T4 well so is a Space Marines.

My preference is raise Guard to 5pts each and do something about CP sharing.

Yes but marines need buffs and ork boyz don't. If ork boyz needed buffs perhaps the 2W might be something to look at. But, again, they don't.


Automatically Appended Next Post:
 Mmmpi wrote:
Having said that, 40K is nothing but anime sillyness, just without moe characters, or big eyes, or the humor that's usually found in it.

No.

 Mmmpi wrote:
If you're going to insist on using real physics as your bludgeon, how about applying the square cube law to tyrannids or titans? Whoops!

Tyranid chitin is bio-genetically engineered to support their massive frames. Tyranid hive ships can be so large because they exist in an environment without gravity and move at sublight speeds, and thus the square-cube law is meaningless.

Titans are constructed of adamantium, a substance stated in the lore to be many times more durable then steel.

Those two examples you gave have in-lore justifications for why they work when they normally wouldn't. Your mythical banshee that can somehow move sizable fractions of the speed of light does not. It's all about suspension of disbelief.


The examples I gave have in game lore about why they work. Eldar are just that fast. I don't care if you disbelieve. The writers say your wrong on the fluff aspect. But that doesn't matter, since that fluff for all armies (except IG, and frequently tyranids) would be overpowered on the table anyway.

But as I've said, amp up marines's hitting power. They're already tough against anything that wasn't made to kill heavy infantry, or tanks.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 06:01:20


Post by: SHUPPET


BrianDavion wrote:
 SHUPPET wrote:
w1zard wrote:
 SHUPPET wrote:

Space Marine whine threads always inevitably devolve into fluff debates, as when you pull away the veil, it's the core reason driving the demand for buffs. That's why some people in here are literally against other armies getting a fix to their crappy units after Space Marine's get theirs - only Space Marine's deserve this.

I mean, are you trying to argue that space marines (outside of a couple of viable builds) aren't underpowered right now? Because they kind of are. Space marine whining is just heard the most because they are the largest portion of the playerbase.

No, I'm saying that some people in this thread literally said that AFTER Space Marines are buffed and units are fixed, no OTHER ARMY should get the same treatment. Cause Space Marines.


other then Marines are there any other armies whose table top performance just doesn't feel like it matches the fluff?most space marine players who want revisions to marines I think WANT an army thats out numbered most of the time but manages toi by dint of "being awesome" make up for it. giving every army a buff defeats the point

This post just shows zero understanding of how the game works, and is exactly what I'm talking about.

Buffing the weak units in other armies will not change that book's playstyle. Making Tervigon's playable, or Drop Spores viable, or fixing our CC MC's for example, will not suddenly turn Tyranid into Bug Marines. Improving Crisis Suits in the Tau codex, making the Kroot units less of a pointless addition, and improving the unseen units and redundant suits for example, will not allow the army to do anything it hasn't been able to do iconically in the past.



If your goal is to make Marines fit the fluff by locking every other army into the select few models that support the narrative you depict, then sorry - its time to understand you are playing the game and not reading the fluff.

If you want balance in the SM book fine, fighting against other armies having a balanced book too is exactly why SM players are known as whiners.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 06:01:29


Post by: Mmmpi


 fraser1191 wrote:
 SHUPPET wrote:
w1zard wrote:
 SHUPPET wrote:

Space Marine whine threads always inevitably devolve into fluff debates, as when you pull away the veil, it's the core reason driving the demand for buffs. That's why some people in here are literally against other armies getting a fix to their crappy units after Space Marine's get theirs - only Space Marine's deserve this.

I mean, are you trying to argue that space marines (outside of a couple of viable builds) aren't underpowered right now? Because they kind of are. Space marine whining is just heard the most because they are the largest portion of the playerbase.

No, I'm saying that some people in this thread literally said that AFTER Space Marines are buffed and units are fixed, no OTHER ARMY should get the same treatment. Cause Space Marines.


I don't believe you.

I wanna see a quote from someone here who said no other faction should be looked at after space marines get an "update". To even say that after space marines get changed slightly that the presses are gonna stop is Ludacris. But on top of that I always see you complaining about space marine players in threads like this. Frankly you must get off to complaining about them, cause if I hated space marine players like you I'd steer clear of these threads or just not even play 40k.


I've seen it said. I don't think it's as common as implied, but it does happen. Also, I don't have a quote handy.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 06:25:45


Post by: SHUPPET


 fraser1191 wrote:


I don't believe you.

I wanna see a quote from someone here who said no other faction should be looked at after space marines get an "update". To even say that after space marines get changed slightly that the presses are gonna stop is Ludacris.






Sure. Here's a link to me saying I think SM should be first in-line to recieve fixes and buffs in the second wave of codexes, once all armies have a book:
 SHUPPET wrote:
In order of priority for the second wave of dexes I think SM first to set a new baseline for Marines though and then follow it up with GK who need that fix the most


But that wasn't enough for everyone. Here's a quote of the response my post got from OP of this thread, saying nope, only SM should get a balance update, and their should not be a second wave of dexes for other armies:
Process wrote:
Im talking about when all books are out, taking a look at how the game and factions play and recognizing the already apparent fact that the marine book/books are on a completely different level right now and that as the first few codexes of the new edition its not the end of the world to release a revised edition of these codexes to bring them on par.

Not a second wave, most armies don't need it.


Heres a link to my response calling this outlandish, and his response doubling down on it, just in case this first quote was too ambiguous enough for you:
Process wrote:
 SHUPPET wrote:
This is exactly the problem. Thinking Space Marines are the only army that has internal balance issues is just the most blinkered view possible. You mention Nids and Tau like half their dexes aren't just pointless inclusion competitively and that's just the two I'm thoroughly versed in. It's this stupid only child syndrome that gives SM players the negative rep they have.


Well thats not really true is it. The Tau and nid books are relatively internally balanced compared to marines and still offer the capability to run very diverse forces. There are a lot of effective list variations for both of those codexes floating around without having to rely on other books as a crutch.


Here's a link to Xenomancer's post also arguing against me saying that is outlandish:
 Xenomancers wrote:


Marine issues are much more drastic by like another scale shift. Practically everything on that list has a marine counterpart that is much worse.


And here's the guy who said it literally 3 posts up from your own:
BrianDavion wrote:
 SHUPPET wrote:

No, I'm saying that some people in this thread literally said that AFTER Space Marines are buffed and units are fixed, no OTHER ARMY should get the same treatment. Cause Space Marines.


other then Marines are there any other armies whose table top performance just doesn't feel like it matches the fluff?most space marine players who want revisions to marines I think WANT an army thats out numbered most of the time but manages toi by dint of "being awesome" make up for it. giving every army a buff defeats the point



So yeah. You're right, it is ludicrous. Yet his is absolutely what some people are saying, and I haven't made an unfair statement in here yet.










 fraser1191 wrote:
But on top of that I always see you complaining about space marine players in threads like this. Frankly you must get off to complaining about them, cause if I hated space marine players like you I'd steer clear of these threads or just not even play 40k.


I play a marine army. I'm a MASSIVE Marine fan, they are one of my favorite things in sci-fi. I main Terran in Starcraft simply on the strength of how much I love Marines. Why would I avoid threads about my own miniatures just because a large portion of the community who play the same models are incapable of stopping whining about them? I shut down the same gak when I see it said about Nids too. Weirdly enough, you only see me having to say it often of SM players. Wonder why that is? Hmmmm, with threads like these, and the quotes I just showed I can't possibly imagine why. You don't have to like the reality, but the facts still don't change that this is what's being said.


Plus, half the times this gak comes up, it's not in SM threads anyway. It's in a thread about a completely unrelated topic that got shifted into an SM balance whine. I just recently had to mute Karol's posting in the rule of 3 debate where everything somehow becomes a debate about how GW hates GK.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 06:33:28


Post by: HuskyWarhammer


BrianDavion wrote:
 SHUPPET wrote:
w1zard wrote:
 SHUPPET wrote:

Space Marine whine threads always inevitably devolve into fluff debates, as when you pull away the veil, it's the core reason driving the demand for buffs. That's why some people in here are literally against other armies getting a fix to their crappy units after Space Marine's get theirs - only Space Marine's deserve this.

I mean, are you trying to argue that space marines (outside of a couple of viable builds) aren't underpowered right now? Because they kind of are. Space marine whining is just heard the most because they are the largest portion of the playerbase.

No, I'm saying that some people in this thread literally said that AFTER Space Marines are buffed and units are fixed, no OTHER ARMY should get the same treatment. Cause Space Marines.


other then Marines are there any other armies whose table top performance just doesn't feel like it matches the fluff?most space marine players who want revisions to marines I think WANT an army thats out numbered most of the time but manages toi by dint of "being awesome" make up for it. giving every army a buff defeats the point


Pretty much all of the fluff, especially in the codices, makes a point of making their faction look awesome. Hell, in the Harlequin codex it talks about some random Solitaire who murders his way through an entire Imperial Guard regiment (and then some) without any issue. Tyranids adapt their biology like the Borg to render your resistance futile. Grey Knights actually *win* fights. Part of understanding that it’s a representative game is some willingness to accept that practicalities of the game dictate deviations from the fluff.

It does seem like SM players are definitely the loudest about this, and not necessarily because they’re the most numerous players. I think it’s a function of so much of the lore being written from the SM perspective, so people tend to want to identify with that, and it doesn’t feel good if the super awesome genetically-enhanced warrior badasses you’re identifying with are only average. And I think those of us who focus more on other factions accept how silly that is becuse it’s literally more alien to us. I mean, imagine how silly I’d sound if I were here complaining that my poor Craftworlders didn’t get an bunch of pregame buffs and knowledge because we’re so good at seeing the future.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 06:38:36


Post by: Mmmpi


They're still above average. But there are weapons that are really good at killing them, and those are all super spammy. Aka plasma guns.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 07:01:46


Post by: fraser1191


Spoiler:
 SHUPPET wrote:
 fraser1191 wrote:


I don't believe you.

I wanna see a quote from someone here who said no other faction should be looked at after space marines get an "update". To even say that after space marines get changed slightly that the presses are gonna stop is Ludacris.






Sure. Here's a link to me saying I think SM should be first in-line to recieve fixes and buffs in the second wave of codexes, once all armies have a book:
 SHUPPET wrote:
In order of priority for the second wave of dexes I think SM first to set a new baseline for Marines though and then follow it up with GK who need that fix the most


But that wasn't enough for everyone. Here's a quote of the response my post got from OP of this thread, saying nope, only SM should get a balance update, and their should not be a second wave of dexes for other armies:
Process wrote:
Im talking about when all books are out, taking a look at how the game and factions play and recognizing the already apparent fact that the marine book/books are on a completely different level right now and that as the first few codexes of the new edition its not the end of the world to release a revised edition of these codexes to bring them on par.

Not a second wave, most armies don't need it.


Heres a link to my response calling this outlandish, and his response doubling down on it, just in case this first quote was too ambiguous enough for you:
Process wrote:
 SHUPPET wrote:
This is exactly the problem. Thinking Space Marines are the only army that has internal balance issues is just the most blinkered view possible. You mention Nids and Tau like half their dexes aren't just pointless inclusion competitively and that's just the two I'm thoroughly versed in. It's this stupid only child syndrome that gives SM players the negative rep they have.


Well thats not really true is it. The Tau and nid books are relatively internally balanced compared to marines and still offer the capability to run very diverse forces. There are a lot of effective list variations for both of those codexes floating around without having to rely on other books as a crutch.


Here's a link to Xenomancer's post also arguing against me saying that is outlandish:
 Xenomancers wrote:


Marine issues are much more drastic by like another scale shift. Practically everything on that list has a marine counterpart that is much worse.


And here's the guy who said it literally 3 posts up from your own:
BrianDavion wrote:
 SHUPPET wrote:

No, I'm saying that some people in this thread literally said that AFTER Space Marines are buffed and units are fixed, no OTHER ARMY should get the same treatment. Cause Space Marines.


other then Marines are there any other armies whose table top performance just doesn't feel like it matches the fluff?most space marine players who want revisions to marines I think WANT an army thats out numbered most of the time but manages toi by dint of "being awesome" make up for it. giving every army a buff defeats the point



So yeah. You're right, it is ludicrous. Yet his is absolutely what some people are saying, and I haven't made an unfair statement in here yet.










 fraser1191 wrote:
But on top of that I always see you complaining about space marine players in threads like this. Frankly you must get off to complaining about them, cause if I hated space marine players like you I'd steer clear of these threads or just not even play 40k.


I play a marine army. I'm a MASSIVE Marine fan, they are one of my favorite things in sci-fi. I main Terran in Starcraft simply on the strength of how much I love Marines. Why would I avoid threads about my own miniatures just because a large portion of the community who play the same models are incapable of stopping whining about them? I shut down the same gak when I see it said about Nids too. Weirdly enough, you only see me having to say it often of SM players. Wonder why that is? Hmmmm, with threads like these, and the quotes I just showed I can't possibly imagine why. You don't have to like the reality, but the facts still don't change that this is what's being said.


Plus, half the times this gak comes up, it's not in SM threads anyway. It's in a thread about a completely unrelated topic that got shifted into an SM balance whine. I just recently had to mute Karol's posting in the rule of 3 debate where everything somehow becomes a debate about how GW hates GK.


Honestly I think I'm just upset all this bickering goes nowhere, it's a constant circle of threads like this hitting 40 or so pages then die off for a month then another "X marines" thread pops up and so on.

Regardless of how marines get fixed it's probably not going have anything to do with rules and they're just gonna get a points cut and become a pseudo horde army. Which I'd say most marine players are against.

Marines lost the race to the bottom and if they aren't fixed in CA they're gonna be drowned out by soon to be 8pt sisters


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 07:19:35


Post by: SHUPPET


 fraser1191 wrote:
Spoiler:
 SHUPPET wrote:
 fraser1191 wrote:


I don't believe you.

I wanna see a quote from someone here who said no other faction should be looked at after space marines get an "update". To even say that after space marines get changed slightly that the presses are gonna stop is Ludacris.






Sure. Here's a link to me saying I think SM should be first in-line to recieve fixes and buffs in the second wave of codexes, once all armies have a book:
 SHUPPET wrote:
In order of priority for the second wave of dexes I think SM first to set a new baseline for Marines though and then follow it up with GK who need that fix the most


But that wasn't enough for everyone. Here's a quote of the response my post got from OP of this thread, saying nope, only SM should get a balance update, and their should not be a second wave of dexes for other armies:
Process wrote:
Im talking about when all books are out, taking a look at how the game and factions play and recognizing the already apparent fact that the marine book/books are on a completely different level right now and that as the first few codexes of the new edition its not the end of the world to release a revised edition of these codexes to bring them on par.

Not a second wave, most armies don't need it.


Heres a link to my response calling this outlandish, and his response doubling down on it, just in case this first quote was too ambiguous enough for you:
Process wrote:
 SHUPPET wrote:
This is exactly the problem. Thinking Space Marines are the only army that has internal balance issues is just the most blinkered view possible. You mention Nids and Tau like half their dexes aren't just pointless inclusion competitively and that's just the two I'm thoroughly versed in. It's this stupid only child syndrome that gives SM players the negative rep they have.


Well thats not really true is it. The Tau and nid books are relatively internally balanced compared to marines and still offer the capability to run very diverse forces. There are a lot of effective list variations for both of those codexes floating around without having to rely on other books as a crutch.


Here's a link to Xenomancer's post also arguing against me saying that is outlandish:
 Xenomancers wrote:


Marine issues are much more drastic by like another scale shift. Practically everything on that list has a marine counterpart that is much worse.


And here's the guy who said it literally 3 posts up from your own:
BrianDavion wrote:
 SHUPPET wrote:

No, I'm saying that some people in this thread literally said that AFTER Space Marines are buffed and units are fixed, no OTHER ARMY should get the same treatment. Cause Space Marines.


other then Marines are there any other armies whose table top performance just doesn't feel like it matches the fluff?most space marine players who want revisions to marines I think WANT an army thats out numbered most of the time but manages toi by dint of "being awesome" make up for it. giving every army a buff defeats the point



So yeah. You're right, it is ludicrous. Yet his is absolutely what some people are saying, and I haven't made an unfair statement in here yet.










 fraser1191 wrote:
But on top of that I always see you complaining about space marine players in threads like this. Frankly you must get off to complaining about them, cause if I hated space marine players like you I'd steer clear of these threads or just not even play 40k.


I play a marine army. I'm a MASSIVE Marine fan, they are one of my favorite things in sci-fi. I main Terran in Starcraft simply on the strength of how much I love Marines. Why would I avoid threads about my own miniatures just because a large portion of the community who play the same models are incapable of stopping whining about them? I shut down the same gak when I see it said about Nids too. Weirdly enough, you only see me having to say it often of SM players. Wonder why that is? Hmmmm, with threads like these, and the quotes I just showed I can't possibly imagine why. You don't have to like the reality, but the facts still don't change that this is what's being said.


Plus, half the times this gak comes up, it's not in SM threads anyway. It's in a thread about a completely unrelated topic that got shifted into an SM balance whine. I just recently had to mute Karol's posting in the rule of 3 debate where everything somehow becomes a debate about how GW hates GK.


Honestly I think I'm just upset all this bickering goes nowhere, it's a constant circle of threads like this hitting 40 or so pages then die off for a month then another "X marines" thread pops up and so on.

Regardless of how marines get fixed it's probably not going have anything to do with rules and they're just gonna get a points cut and become a pseudo horde army. Which I'd say most marine players are against.

Marines lost the race to the bottom and if they aren't fixed in CA they're gonna be drowned out by soon to be 8pt sisters

I can dig it. I'm past the point of frustration, I'm more just exhausted by it all now. Rest assured for every post I do make there's like nine more I thought better of. It just bothers me than gw CANNOT look to our communities for feedback if they ever wanted to, discussion is so unbelievably close minded from some people. Sometimes it feels like for everything you give these people, it just gets thrown back. Like, I literally said SM should be first in line to get fixed in the next wave of codexes, and hopefully they fix all the problems and the statlines so that it can transfer upwards throughout the year to other dexes like GK. And it just gets thrown back with "No, we'll take our buffs but NOBODY ELSE can get fixes" and a bunch of people either agreeing with it, and for all the arguing SM players are doing, not a single one speaking out against that. Like wth? I think it's something to do with guys in power suits, because this attitude is most prevalent with SM and then followed up by Tau, who are probably only less vocal because of the smaller community.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 07:47:01


Post by: kombatwombat


 Mmmpi wrote:

You're not going to get a quote because my books are all in a storage container on a different contenent. I've already said where you can look, and that's the best I can do.


You know what? I’m calling your bluff. I am straight up calling you a liar, or at best misinformed. I am saying your claim that a Howling Banshee can kill a squad of Marines in a fraction of a second is a blatant falsehood that has zero textual basis.

Prove me wrong! I’ll gladly admit I’m wrong and a fool and a terrible person if you can just find a single official source - even an outdated and non-canonical one - of a Howling Banshee pulling off that or something similar. Making vague references to an ill-defined source and saying ‘it’s out there, trust me, I just can’t prove it right now because xyz’ isn’t good enough.

There’s a pretty low bar for evidence on this forum, but your claims fall short of even that poor standard.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 08:09:41


Post by: Not Online!!!


My personal gripe about marines is (CSM /tac Marines) that they should be decent allrounders, yet they aren't equipped for it.
You chose either Bolters or a melee weapon, some editions back marines and CSM had both standard equipped, that made them actual flexibel in their approach, CSM doubly so because marks were doing stuff back then.
I also do belive that pts. wise they only need a slight reduction -1 to 2 pts less. Most CSM players would still rely on cultists but marines then would have a niche called flexibility.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 08:10:02


Post by: kombatwombat


 SHUPPET wrote:
"No, we'll take our buffs but NOBODY ELSE can get fixes" and a bunch of people either agreeing with it, and for all the arguing SM players are doing, not a single one speaking out against that.


Loath as I am to butt heads with you over this particular issue once again, do you really see a predominance of people saying ‘Marines should get a second pass BUT NOBODY ELSE’? Take out that one poster whose reputation precedes them, and it’s really just the OP. I agree with you that the OP saying that is wrong, but I don’t think it’s fair to say that most - or even many - Marine players have a similar opinion.

Another way of considering it is to look at the same complaint from different perspectives. For instance, the complaint

“Marines are underpowered and don’t play how one would expect. GW should take a second look at their Codex.’

elicits “If Marines get a second look, other Codexes should get another look too. It’s only fair.” Which is perfectly reasonable. None of the books are perfect, a second pass would help them all to varying degrees, and the Marine book is the oldest, most popular and one of the very worst, so it being first in line makes sense. But if you phrase the question as

“Marines are underpowered and don’t play how one would expect. GW should give them a 20% buff across the board so they can compete with the newer books.”

then the response “If Marines get a 20% buff, the other Codexes should too. It’s only fair.” is just...


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 08:12:09


Post by: Mmmpi


I literally can't right now. My books are in a storage container in Massachusetts.

But sure, go right ahead. Call me a liar. I did the best I can with the resources at hand.

I'll see if a quick search on the web turns anything up while you qq in the corner.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 08:24:49


Post by: kombatwombat


Then don’t make wild claims until you’re in a position to back them up. Walk the walk before you talk the talk.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 08:29:47


Post by: Mmmpi


Not a wild claim. I've read it in the fluff. Not my problem you didn't. I don't see anyone supporting their marine fantasies with anything either though. So, I guess it takes one to know one?


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 08:47:33


Post by: Stormonu


Can't find the passages Mmmpi is referencing, but I did find this in the Eldar Codex from 2E. It is from the point of view of a Guardian:

Codex: Eldar, 1994 - pp66-67 wrote:

...In a movement too fast for a human eye to follow, he whirled, bringing his weapon to bear on the source of the noise. For a moment he tensed, then realised that it was another Eldar squad - Warp Spiders.

[...]The air shimmered and a weird four-armed figure materialised from the empty air beside the Chaos Marine. Before the enemy could respond he was entangled in a spinning web of monfilament wire. All features were temporarily obscured in the glistening silver haze, then the Warp Spider made a tugging gesture with the hand that held the monofilaments, and the Chaos Marine simply fell apart, cut into tiny pieces by the incredibly sharp edges of the mono-filament weapon.


Not the best, but from the sounds of the prose above, the Chaos marine didn't even have time to turn and regard his foe before the Warp Spider diced him, so at least the Aspect Warriors have very quick reactions - to appear, fire and with a slight tug eliminate a Marine before he can react.

Likewise, there's this:




Make of that what you will, as you are want to do


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 08:54:16


Post by: kombatwombat


 Mmmpi wrote:
Not a wild claim. I've read it in the fluff. Not my problem you didn't. I don't see anyone supporting their marine fantasies with anything either though. So, I guess it takes one to know one?


A being with a human++ physique killing a squad of Marines in a fraction of a second isn’t wild?

Also, 3 pages earlier in this same thread...

kombatwombat wrote:
 Insectum7 wrote:


Edit: Also, there is a lore justification - cutting a Marine in half won’t stop him attacking you. Cut off his arm an he keeps hitting you with the other one without missing a beat. Shoot him in the heart or lungs and his backup ones take over. Give him a wound that would make him bleed out, he clots and forms scar tissue instantly. Of all basic-troop-shaped things in the game, they are kind of the leading contender for having two wounds.


Marines are not still attacking you after being cut in half.


Fallen Angels, p325-326 wrote:
“The Librarian hurled himself to the side just as the creature lunged into the squad’s midst with the force of a runaway train.
With a shout, Zahariel spun to face the beast as the queen gathered herself together like a coiling spring and lashed out again, this time catching Gideon and two of the corpses in its wide mandibles. The curved pincers snapped shut like a giant scissors. The two corpses were bisected at once; Gideon’s armour resisted a half-second longer before giving way as well.

A bolt pistol barked; Gideon, lying in a pool of his own blood, had reloaded his weapon and was snapping careful shots at the worm’s eyes.


*shrug*


I made a claim about ‘marine fantasies’, somebody refuted it, I responded with a direct quote from an official GW book, including the page reference. Regardless of whether you want to argue that’s an outlier case in the lore or whatever, I made a claim, I was challenged, I backed it up.

This stuff isn’t rocket science, mate.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 08:55:00


Post by: Mmmpi


The video isn't a good example. The space marines are the main characters.

As I've been saying, and as many of you know, each army always does well in their own fluff (except IG and sometimes Tyranids).

Thanks for posting though Stormonu.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 09:12:48


Post by: SHUPPET


kombatwombat wrote:
 SHUPPET wrote:
"No, we'll take our buffs but NOBODY ELSE can get fixes" and a bunch of people either agreeing with it, and for all the arguing SM players are doing, not a single one speaking out against that.


Loath as I am to butt heads with you over this particular issue once again, do you really see a predominance of people saying ‘Marines should get a second pass BUT NOBODY ELSE’? Take out that one poster whose reputation precedes them, and it’s really just the OP. I agree with you that the OP saying that is wrong, but I don’t think it’s fair to say that most - or even many - Marine players have a similar opinion.

Your fatal misunderstanding here seems to be that you think I'm saying every Marine player does this. This is not the case, and it would make no sense, even less considering I play Marines myself. I'm simply saying that when these outlandish statements do happen, 90% of the time it's from Marine or Tau players, leaning heavily towards Marines. It's not a coincidence, and there's a lot of people agreeing with this, and I can be objective about this even as someone who shares miniatures with these people, as crazy as that sounds.


Acting like its just one guy on this specific point is disengenous. There's 3 posters in this thread alone outright co-signing it, and various other posters agreeing with them to different degrees, and not a single other SM player actually disagreeing with it other than myself. Yes, one of those 3 is Xenomancers, that doesn't make it not count - where's the Xenomancers for Tyranids? Or for Necrons, or Orks or anything? It's part of what I'm saying about more whining coming from SM players than anywhere else, and it keeps getting proven, over and over.


Another way of considering it is to look at the same complaint from different perspectives. For instance, the complaint

“Marines are underpowered and don’t play how one would expect. GW should take a second look at their Codex.’

elicits “If Marines get a second look, other Codexes should get another look too. It’s only fair.” Which is perfectly reasonable. None of the books are perfect, a second pass would help them all to varying degrees, and the Marine book is the oldest, most popular and one of the very worst, so it being first in line makes sense. But if you phrase the question as

“Marines are underpowered and don’t play how one would expect. GW should give them a 20% buff across the board so they can compete with the newer books.”

then the response “If Marines get a 20% buff, the other Codexes should too. It’s only fair.” is just...


That's not what's happening here. Are we asking for a 20% buff to Guilliman and Scouts? I thought we all agree that Marines have some competitive builds, just that we want more, by normalising the underpowered units. Why should it be a problem for other armies to also be able to use most the currently trash units in their dexes? The SM book has more entries than most so this is not going to hold them back in any way. Trying to lock down unit diversity for the sake of Marines being better than everyone for fluff accuracy or whatever stupid reason, just seems like terrible design to me, but maybe I'm not drinking the right kool-aid yet.

At what point do you start to admit that yes, there is a lot of ridiculous gak that gets propagated about the Marine books - because I feel like we're well and truly there.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 09:33:51


Post by: w1zard


 Mmmpi wrote:

The examples I gave have in game lore about why they work. Eldar are just that fast. I don't care if you disbelieve.

Lol, you don't get it do you? Let explain it to you slowly then. Anything organic moving at a speed fast enough to kill an entire tactical squad in less than a second, would TEAR ITSELF APART due to the G forces associated with accelerations and direction changing at that speed. Hell, anything mechanical moving at that speed would tear itself apart too. Even if the Eldar did have the ability to move that fast, if they tried to do it they would rip the flesh straight off their own bones due to inertia.

Now there's nothing I've read in the lore that leads me to believe the laws of physics don't apply to howling banshees. Maybe if they had a localized time field or something that made time pass normal for them, but much slower for everything else around them it might be doable but I have never heard of anything like that in the lore.

 Stormonu wrote:

Not the best, but from the sounds of the prose above, the Chaos marine didn't even have time to turn and regard his foe before the Warp Spider diced him, so at least the Aspect Warriors have very quick reactions - to appear, fire and with a slight tug eliminate a Marine before he can react.

Surprising a lone chaos marine is a LOT different then slicing up an entire tactical squad in less than a single second.

On topic. The other factions could use a pass too to buff up under-performing units, but the entire point of buffing space marines is because they are under-performing relative to most other factions. Buffing the other factions as well would defeat the purpose.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 09:53:01


Post by: Stormonu


I think the overall point is, if marines need buffing to work in the game - fine, do it. Primaris got two wounds, if classic marines were switched over to use their statline, I wouldn't cry about it - though I would not prefer it (I'd rather the firepower creep be reigned in). Just get the points right.

But don't base it on the fluff. The various author's prose over 8 editions of 40K are too unreliable to make it the basis of any army's statistics.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 10:23:58


Post by: Mmmpi


w1zard wrote:
 Mmmpi wrote:

The examples I gave have in game lore about why they work. Eldar are just that fast. I don't care if you disbelieve.

Lol, you don't get it do you? Let explain it to you slowly then. Anything organic moving at a speed fast enough to kill an entire tactical squad in less than a second, would TEAR ITSELF APART due to the G forces associated with accelerations and direction changing at that speed. Hell, anything mechanical moving at that speed would tear itself apart too. Even if the Eldar did have the ability to move that fast, if they tried to do it they would rip the flesh straight off their own bones due to inertia.

Now there's nothing I've read in the lore that leads me to believe the laws of physics don't apply to howling banshees. Maybe if they had a localized time field or something that made time pass normal for them, but much slower for everything else around them it might be doable but I have never heard of anything like that in the lore.



Lol, you don't get it do you? Let me explain it to you slowly then. I know how physics work. I've said as much. I don't fething care however, what my real world physics book says when talking about a fantasy world (sci-fi, with a very few rare exceptions, is fantasy with pretend science.). The people who created the world this fluff exsits in says that eldar are that fast. So they're that fast. I say titans violate the square cube law. In the real world they do. In fiction, the writer can do or say what they want. GW says they don't. They gave a mumbo-jumbo reason for it. They didn't for their space elves. If GW writes want eldar to be fast enough to jump out of a WS moving at a 'leisurely' 200km per hour, kill two guys, and step back in, then GW is right. It's not the real world. GW decides where and when to apply physics.
Also, I remember what I read. It was a Warp Spider Exarch, who killed a combat squad of marines. One of the two chapter approved. Either 2000, or 2002. The SS/WS example is in that one as well. I can't give you a page number, because As I said before my books are on another Continent. I know for a fact that I've read other examples like in since, but I still don't remember the exact book.

Now, can we get back to talking about how to un-nerf a unit that never got nerfed?


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 13:34:24


Post by: Galas


How can people say that warhammer doesnt follow anime tropes when it is based in overpowered fluff.
Laws of physics dont apply if the rule of cool is more important. Not defending those Eldar examples because I havent read them. But I woulndt be surprised if they exist.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 14:20:33


Post by: Kdash


On topic wise, I still think we’ll see a 2nd wave of codices in the near future – however, I just hope it is done logically, and waits until after the Big FAQ2 has been tested a bit to ensure things are on the right track.

Once that is done and things settle down even more, I can fully expect Chapter Approved to start the initial changes, followed by the Codex wave. The big FAQs would then start to die down in terms of their overwhelming changes and would go back to being more general faq updates.

Releasing more Codices without taking FAQ2 into account will only piss off a lot of people.

As for the state of Marines – I agree with the argument that they need to be more “killy”. Bolt rounds are meant to rip through power armour, let alone lesser armour, yet currently they don’t even come close. Likewise, marines are meant to be able to be able to rip through squads of standard humans within seconds, yet they can’t do that either.

The fix for me initially is that the standard marine gets +1 attack, -2 ap (something would have to be adjusted for the Thousand Sons – and, let’s face it, nowhere ever is it recorded that a Guardsman has survived a direct hit from a bolter… I don’t think… could also change to -1 ap but I don’t think that would change much or “feel” any different.) and they would also be equipped with a free chainsword/combat blade that gives them an additional attack.

Like it or not, I think marines are in the right place “durability” wise in terms of t4, 3+ save, as they are meant to shrug off lasgun fire and 90% of shuriken fire, but, they still get wrecked by bolter, plasma and melta etc weaponry. The only issue currently, is that they are costed a little high for essentially being 1 attack, 1 shot models. Up their attack, their ap and basic weaponry and maybe, maybe a point down in cost, and go from there.

Of course, all standard bolt weaponry would change to match across all armies and some other weapons would also have to change – i.e Heavy bolters, but I think it’d go a fair way towards giving marines a chance would making them “unbeatable”.

I also agree that BobbyG’s re-roll wounds aura should drop to a re-roll 1’s, along with him getting a points reduction.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 14:23:23


Post by: Bharring


Y'know, a lot of these complaints about the Marine 'dex apply to more than just the Marine dex. For example:

Dex doesn't match Fluff.
The Marine fluff has them winning most of their engagements. They lose more often than they win.

The CWE fluff has them losing most of their engagements. They win more often than they lose.

Experience.
Terminators have hundreds of years of experience, and so should be WS/BS2.

Aspect Warriors have thousands of years of experience, and are still WS/BS2.

You could say, shorter lifespan makes it more impactful. But Crissis Suits are similarly veterans, but are BS*4*.

Form of their OP gak.
The claim keeps coming up that when SM have had good options - Bobby G/Razorbacks, Gladius, Skyhammer, Grav Bikers, DevCents, Obsec Spam, etc - that they're always stuff the SM player doesn't want to play.

That's a lot of variety, and most of them actually did spam PA Marines. Pure Guard does seem closer to what many Guard want to play. But other factions are normally much more cookie-cutter when they're top dog.

So, SM are actually in the bottom half again. It doesn't happen often, and I do hope it gets corrected. But these threads don't end when they are top dog. How many "Tacs are worst troops" or "SM is worst book" or "SM needs fix" threads do we see when Marines are top dog? How many do we see when Marines fielding Tacs are top dog? Just as many.


Automatically Appended Next Post:
Edit:
I really like that DoWII intro video. It was before I got into 40k, but it was great to see.

Reflecting on it, though, makes it even greater. It shows the comparative strengths of Eldar and SM. Aspect Warriors are clearly able to go toe-to-toe with Space Marines.

You get to see so many units doing their "thing", and the only one who feels shortchanged is the Ranger (so I snipe the guy... in the chest? Why there?). The rest all feel iconic (not in order, from memory):
-SM Tacs do their Troop thing
-SM with a Heavy Bolter destroys a Ranger
-ASM drop in and hurt
-Dread, if it gets to CC, is a beast
-Banshees howl and charge
-Warp Spider is really fast and agile
-Captain overcomes Farseer up close
-Farseer was more concerned with greater events - and knows what's coming

A great look at comparative OPness.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 14:31:42


Post by: Not Online!!!


Bharring wrote:
Y'know, a lot of these complaints about the Marine 'dex apply to more than just the Marine dex. For example:

Dex doesn't match Fluff.
The Marine fluff has them winning most of their engagements. They lose more often than they win.

The CWE fluff has them losing most of their engagements. They win more often than they lose.

Experience.
Terminators have hundreds of years of experience, and so should be WS/BS2.

Aspect Warriors have thousands of years of experience, and are still WS/BS2.

You could say, shorter lifespan makes it more impactful. But Crissis Suits are similarly veterans, but are BS*4*.

Form of their OP gak.
The claim keeps coming up that when SM have had good options - Bobby G/Razorbacks, Gladius, Skyhammer, Grav Bikers, DevCents, Obsec Spam, etc - that they're always stuff the SM player doesn't want to play.

That's a lot of variety, and most of them actually did spam PA Marines. Pure Guard does seem closer to what many Guard want to play. But other factions are normally much more cookie-cutter when they're top dog.

So, SM are actually in the bottom half again. It doesn't happen often, and I do hope it gets corrected. But these threads don't end when they are top dog. How many "Tacs are worst troops" or "SM is worst book" or "SM needs fix" threads do we see when Marines are top dog? How many do we see when Marines fielding Tacs are top dog? Just as many.


Automatically Appended Next Post:
Edit:
I really like that DoWII intro video. It was before I got into 40k, but it was great to see.

Reflecting on it, though, makes it even greater. It shows the comparative strengths of Eldar and SM. Aspect Warriors are clearly able to go toe-to-toe with Space Marines.

You get to see so many units doing their "thing", and the only one who feels shortchanged is the Ranger (so I snipe the guy... in the chest? Why there?). The rest all feel iconic (not in order, from memory):
-SM Tacs do their Troop thing
-SM with a Heavy Bolter destroys a Ranger
-ASM drop in and hurt
-Dread, if it gets to CC, is a beast
-Banshees howl and charge
-Warp Spider is really fast and agile
-Captain overcomes Farseer up close
-Farseer was more concerned with greater events - and knows what's coming

A great look at comparative OPness.

You snipe in the chest because :
Bigger target
Triangle of death
Because statistically humans survive 10% of all headshots that are not Center mass and the head is comparativly a small and particulary durable body part.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 14:45:48


Post by: Martel732


Aspect warriors are also crap in 8th. Your point?

Marines do not perform like a 13 pp model. In fact, im having more and more games where they are nor significantly better than guardsmen. Seeing as how the firepower in the game is only going one direction, and that's up, that presents a quandry.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 14:53:26


Post by: Bharring


Not Online,
I didn't know that. I believed that bows, and later guns, typically aimed for the chest as being off by a little still hits. But I'm not expert on the subject.

However, this was Space Elf snipers targetting someone obviously in Power Armor. I assumed they'd shoot for a "weakpoint", and would assume center mass is the strongest part of the Marine, especially in his armor.

It's quite possible that all other areas are reinforced for this reason, so it's still the wisest target. But it's not like the Ranger doesn't know what a Marine or Power Armor is.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 15:33:42


Post by: Not Online!!!


Bharring wrote:
Not Online,
I didn't know that. I believed that bows, and later guns, typically aimed for the chest as being off by a little still hits. But I'm not expert on the subject.

However, this was Space Elf snipers targetting someone obviously in Power Armor. I assumed they'd shoot for a "weakpoint", and would assume center mass is the strongest part of the Marine, especially in his armor.

It's quite possible that all other areas are reinforced for this reason, so it's still the wisest target. But it's not like the Ranger doesn't know what a Marine or Power Armor is.


The main body is the best armored part, but also the marines weakspot. Consider this: a marine has two hearts, ergo he will need two aortas connected toghether somewhere in his upper body. Now a splinter does most damage through speed so mainly whilest the splinters exits the targets body, where it rips appart vital parts. Additionally, the lower part of the abdomen of space marines armor torwards his armored legs is especcialy vulnerable since there the breast plate stops to provide movement abbility.
Secondly a marine has still just one spine, ergo if you destroy it via a hit you can seriously cripple his abilities to move.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 15:41:05


Post by: Billagio


BrianDavion wrote:
 SHUPPET wrote:
w1zard wrote:
 SHUPPET wrote:

Space Marine whine threads always inevitably devolve into fluff debates, as when you pull away the veil, it's the core reason driving the demand for buffs. That's why some people in here are literally against other armies getting a fix to their crappy units after Space Marine's get theirs - only Space Marine's deserve this.

I mean, are you trying to argue that space marines (outside of a couple of viable builds) aren't underpowered right now? Because they kind of are. Space marine whining is just heard the most because they are the largest portion of the playerbase.

No, I'm saying that some people in this thread literally said that AFTER Space Marines are buffed and units are fixed, no OTHER ARMY should get the same treatment. Cause Space Marines.


other then Marines are there any other armies whose table top performance just doesn't feel like it matches the fluff?most space marine players who want revisions to marines I think WANT an army thats out numbered most of the time but manages toi by dint of "being awesome" make up for it. giving every army a buff defeats the point



I have to be mis-interpreting what you said. Are you saying that marines should be buffed because they should be able to overcome overwhelming odds, but other armies shouldnt get buffed if theyre too weak as well?


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 16:13:06


Post by: casvalremdeikun


Martel732 wrote:
Aspect warriors are also crap in 8th. Your point?

Marines do not perform like a 13 pp model. In fact, im having more and more games where they are nor significantly better than guardsmen. Seeing as how the firepower in the game is only going one direction, and that's up, that presents a quandry.
That is my issue. If they performed to their points, I wouldn't care about their statline. Perhaps drop Primaris down to 13 ppm and regular Marines to like 9 ppm and call it good. Oh, and double the points of any multishot weapon that does set 2+ damage per shot.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 16:17:03


Post by: Mmmpi


So you're saying +1 S, T, BS, and LD are worth 0 points?


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 16:18:49


Post by: the_scotsman


 casvalremdeikun wrote:
Martel732 wrote:
Aspect warriors are also crap in 8th. Your point?

Marines do not perform like a 13 pp model. In fact, im having more and more games where they are nor significantly better than guardsmen. Seeing as how the firepower in the game is only going one direction, and that's up, that presents a quandry.
That is my issue. If they performed to their points, I wouldn't care about their statline. Perhaps drop Primaris down to 13 ppm and regular Marines to like 9 ppm and call it good. Oh, and double the points of any multishot weapon that does set 2+ damage per shot.


so a lascannon should be 25pts and a twin lascannon should be 100pts?

I count my blessings every day that nobody on dakka is on GWs design team.

THIS BLANKET NERF WILL FIX EVERYTHING ITS SO SIMPLE WHY IS GW SO DUMB???


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 16:21:56


Post by: bananathug


I just can't get behind the fluff = crunch.

To a point the theme/feel of the army should be represented but if everyone was "movie marines" Magnus would just psychic explode entire armies as soon as he showed up on the battle field. Cool in a book, not so much fun in a wargame...

As for why marine players don't speak up when other marine players are going off the deep end? That's a really good question. When I read those quoted post it does strike me as crazy that anyone would be against other armies achieving more reasonable interior balance.

But I think my idea of achieving internal balance is probably different than people that play those armies (hammer down the OP units instead of buffing the underperforming units) but this opinion will probably change if marines had units that were performing like those OP ones (imagine if we could spam guillimans...).

It's just hard for me to get behind making armies more internally balanced when they are already more externally powerful. It's like people asking for buffs to dark eldar. There's definitely units in that book that are underpowered but bringing those units up to the level of brokenness of the rest of that book just feels wrong (but rationally makes sense and could probably be proven mathematically.) There's something to be said for the idea that x units are above the power curve but are countered balanced by y units being underpowered. Problem is, with the currently FOC there's no reason to take those y units and you just end up fighting x's...

In a great world there would be tactical advantages to all units and their utility/power would be determined by the role they are playing in your army and how your strategy leverages their strengths and weaknesses. 40k just doesn't have that level of tactical granularity to support that across the hundreds of units combined with the relative shallow level of model interaction.

In the long run, I just don't have faith in GW to get it right. If marines end up getting buffed it will probably be too much and then we'll end up in some sort of arms race where other dexes will get left behind and then buffed and next thing we know those 20 wound str 40 tacticals are a real thing.

I'd rather GW nerf stuff all the way back down to the marine level but that won't happen because it doesn't help sell models and people don't react well to their models getting nerfed...


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 16:22:27


Post by: fraser1191


the_scotsman wrote:
 casvalremdeikun wrote:
Martel732 wrote:
Aspect warriors are also crap in 8th. Your point?

Marines do not perform like a 13 pp model. In fact, im having more and more games where they are nor significantly better than guardsmen. Seeing as how the firepower in the game is only going one direction, and that's up, that presents a quandry.
That is my issue. If they performed to their points, I wouldn't care about their statline. Perhaps drop Primaris down to 13 ppm and regular Marines to like 9 ppm and call it good. Oh, and double the points of any multishot weapon that does set 2+ damage per shot.


so a lascannon should be 25pts and a twin lascannon should be 100pts?

I count my blessings every day that nobody on dakka is on GWs design team.

THIS BLANKET NERF WILL FIX EVERYTHING ITS SO SIMPLE WHY IS GW SO DUMB???


I mean it would help cause a DE player could probably only bring 1 ravage with disintegrator cannons


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 16:25:06


Post by: HuskyWarhammer


 casvalremdeikun wrote:
Martel732 wrote:
Aspect warriors are also crap in 8th. Your point?

Marines do not perform like a 13 pp model. In fact, im having more and more games where they are nor significantly better than guardsmen. Seeing as how the firepower in the game is only going one direction, and that's up, that presents a quandry.
That is my issue. If they performed to their points, I wouldn't care about their statline. Perhaps drop Primaris down to 13 ppm and regular Marines to like 9 ppm and call it good. Oh, and double the points of any multishot weapon that does set 2+ damage per shot.


Oh, good. That suncannon loadout on my wraithknight will be 276 extra points now, instead of just the 138.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 16:27:01


Post by: casvalremdeikun


the_scotsman wrote:
 casvalremdeikun wrote:
Martel732 wrote:
Aspect warriors are also crap in 8th. Your point?

Marines do not perform like a 13 pp model. In fact, im having more and more games where they are nor significantly better than guardsmen. Seeing as how the firepower in the game is only going one direction, and that's up, that presents a quandry.
That is my issue. If they performed to their points, I wouldn't care about their statline. Perhaps drop Primaris down to 13 ppm and regular Marines to like 9 ppm and call it good. Oh, and double the points of any multishot weapon that does set 2+ damage per shot.


so a lascannon should be 25pts and a twin lascannon should be 100pts?

I count my blessings every day that nobody on dakka is on GWs design team.

THIS BLANKET NERF WILL FIX EVERYTHING ITS SO SIMPLE WHY IS GW SO DUMB???
No...Lascannons don't do 2+ damage base. They have variable damage, which is...somewhat factored into it. Primarily, the weapons that need to be targeted are weapons like Disintigrator Cannons. Probably not double points like I said, but a lot of multi-damage weapons need to be redone. But mostly if Marines are priced appropriately, the weapon changes aren't as necessary. A 5 pt reduction on basically all Marine infantry would probably suffice. And really, GW gets more money for it, so it isn't outside the realm of possibility.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 16:27:02


Post by: Martel732


 Mmmpi wrote:
So you're saying +1 S, T, BS, and LD are worth 0 points?
}

WS, not BS. And in the majority of games, this is accurate. So make it 10 pts for the minority of games where those stats matter.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 16:42:50


Post by: nurgle5


Martel732 wrote:
 Mmmpi wrote:
So you're saying +1 S, T, BS, and LD are worth 0 points?
}

WS, not BS. And in the majority of games, this is accurate. So make it 10 pts for the minority of games where those stats matter.


Why don't these stats matter in the majority of games?


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 16:44:40


Post by: HuskyWarhammer


Martel732 wrote:
 Mmmpi wrote:
So you're saying +1 S, T, BS, and LD are worth 0 points?
}

WS, not BS. And in the majority of games, this is accurate. So make it 10 pts for the minority of games where those stats matter.


Wait, you think going from T3 to T4 only matters in a "minority" of games? You must not face many S3-4 or S6-7 weapons...you know, like bolters, lasguns, shuriken catapults/cannons, admech infantry guns, plasma guns...

And that's not to say anything about the rest of those stats.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 16:46:45


Post by: the_scotsman


 fraser1191 wrote:
the_scotsman wrote:
 casvalremdeikun wrote:
Martel732 wrote:
Aspect warriors are also crap in 8th. Your point?

Marines do not perform like a 13 pp model. In fact, im having more and more games where they are nor significantly better than guardsmen. Seeing as how the firepower in the game is only going one direction, and that's up, that presents a quandry.
That is my issue. If they performed to their points, I wouldn't care about their statline. Perhaps drop Primaris down to 13 ppm and regular Marines to like 9 ppm and call it good. Oh, and double the points of any multishot weapon that does set 2+ damage per shot.


so a lascannon should be 25pts and a twin lascannon should be 100pts?

I count my blessings every day that nobody on dakka is on GWs design team.

THIS BLANKET NERF WILL FIX EVERYTHING ITS SO SIMPLE WHY IS GW SO DUMB???


I mean it would help cause a DE player could probably only bring 1 ravage with disintegrator cannons


And marines would be in a much better spot if a space marine with grav cannon costed 67 points instead of the currently stupidly weak 41.

This is usually the time in the suggestion of the dumb, overly heavyhanded blanket nerf suggestion where OP comes back to clarify that everything in HIS army is perfectly balanced and he intended his suggestion to only be applied to everyone ELSES army.


Automatically Appended Next Post:
 nurgle5 wrote:
Martel732 wrote:
 Mmmpi wrote:
So you're saying +1 S, T, BS, and LD are worth 0 points?
}

WS, not BS. And in the majority of games, this is accurate. So make it 10 pts for the minority of games where those stats matter.


Why don't these stats matter in the majority of games?


because Honor Does Not Permit marine players to admit that marines could be fairly easily fixed by relatively minor balance changes like a shift from 13ppm to 11ppm and a few QOL adjustments to stratagem costs and traits applying to all models.


Automatically Appended Next Post:
 casvalremdeikun wrote:
the_scotsman wrote:
 casvalremdeikun wrote:
Martel732 wrote:
Aspect warriors are also crap in 8th. Your point?

Marines do not perform like a 13 pp model. In fact, im having more and more games where they are nor significantly better than guardsmen. Seeing as how the firepower in the game is only going one direction, and that's up, that presents a quandry.
That is my issue. If they performed to their points, I wouldn't care about their statline. Perhaps drop Primaris down to 13 ppm and regular Marines to like 9 ppm and call it good. Oh, and double the points of any multishot weapon that does set 2+ damage per shot.


so a lascannon should be 25pts and a twin lascannon should be 100pts?

I count my blessings every day that nobody on dakka is on GWs design team.

THIS BLANKET NERF WILL FIX EVERYTHING ITS SO SIMPLE WHY IS GW SO DUMB???
No...Lascannons don't do 2+ damage base. They have variable damage, which is...somewhat factored into it. Primarily, the weapons that need to be targeted are weapons like Disintigrator Cannons. Probably not double points like I said, but a lot of multi-damage weapons need to be redone. But mostly if Marines are priced appropriately, the weapon changes aren't as necessary. A 5 pt reduction on basically all Marine infantry would probably suffice. And really, GW gets more money for it, so it isn't outside the realm of possibility.


8pt marines, 9pt sisters of battle.

Sounds good to me!


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 16:50:02


Post by: Martel732


 nurgle5 wrote:
Martel732 wrote:
 Mmmpi wrote:
So you're saying +1 S, T, BS, and LD are worth 0 points?
}

WS, not BS. And in the majority of games, this is accurate. So make it 10 pts for the minority of games where those stats matter.


Why don't these stats matter in the majority of games?


Because my squads are getting shot to death at range before they can use most of them.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 16:50:42


Post by: Insectum7


 casvalremdeikun wrote:
Martel732 wrote:
Aspect warriors are also crap in 8th. Your point?

Marines do not perform like a 13 pp model. In fact, im having more and more games where they are nor significantly better than guardsmen. Seeing as how the firepower in the game is only going one direction, and that's up, that presents a quandry.
That is my issue. If they performed to their points, I wouldn't care about their statline. Perhaps drop Primaris down to 13 ppm and regular Marines to like 9 ppm and call it good. Oh, and double the points of any multishot weapon that does set 2+ damage per shot.


9 points for a tac marine huh? I guess I'll go buy a few more boxes then, cuz I'm gonna bring like 120 to a 2000 point game. . .

Ridiculous.



Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 16:51:19


Post by: Martel732


HuskyWarhammer wrote:
Martel732 wrote:
 Mmmpi wrote:
So you're saying +1 S, T, BS, and LD are worth 0 points?
}

WS, not BS. And in the majority of games, this is accurate. So make it 10 pts for the minority of games where those stats matter.


Wait, you think going from T3 to T4 only matters in a "minority" of games? You must not face many S3-4 or S6-7 weapons...you know, like bolters, lasguns, shuriken catapults/cannons, admech infantry guns, plasma guns...

And that's not to say anything about the rest of those stats.


Yes, I do. The single pip wound shift for a subset of available weapons is not worth the increase from 9 to 13 ppm. A sister has a 77.8% chance to survive a boltgun hit. A marine has a 83.4% chance. That's not worth an extra 4 ppm. It just isn't. Also, acts of faith are more useful than most chapter tactics. The rest of the stats don't matter before the models are too fragile and don't live to use them.

BA even get +1 to wound when charging, but this tactic is almost useless as nothing lives long enough to assault. DoA is absolutely hamstrung by the FAQ and Agents of Vect.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 16:54:43


Post by: nurgle5


Martel732 wrote:
Because my squads are getting shot to death at range before they can use most of them.


If we're basing this on personal experience the players at my FLGS seem to be getting plenty use out of those stats, hell the extra Toughness comes in handy even when they are being shot to death at range

Maybe you should use some LoS blocking terrain.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 16:55:23


Post by: the_scotsman


Martel732 wrote:
HuskyWarhammer wrote:
Martel732 wrote:
 Mmmpi wrote:
So you're saying +1 S, T, BS, and LD are worth 0 points?
}

WS, not BS. And in the majority of games, this is accurate. So make it 10 pts for the minority of games where those stats matter.


Wait, you think going from T3 to T4 only matters in a "minority" of games? You must not face many S3-4 or S6-7 weapons...you know, like bolters, lasguns, shuriken catapults/cannons, admech infantry guns, plasma guns...

And that's not to say anything about the rest of those stats.


Yes, I do. The single pip wound shift for a subset of available weapons is not worth the increase from 9 to 13 ppm. A sister has a 77.8% chance to survive a boltgun hit. A marine has a 83.4% chance. That's not worth an extra 4 ppm. It just isn't. Also, acts of faith are more useful than most chapter tactics. The rest of the stats don't matter before the models are too fragile and don't live to use them.

BA even get +1 to wound when charging, but this tactic is almost useless as nothing lives long enough to assault. DoA is absolutely hamstrung by the FAQ and Agents of Vect.


So should Khorne Bezerkers also cost 10ppm, because the only stat they get over a sister of battle that matters is one point of toughness? Since acts of faith are so much better than legion tactics, and they won't ever get to use any of those melee stats..


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 16:55:41


Post by: Martel732


Not enough. See the above math.

We use LoS blocking terrain. They only need one shot. And IG ignores LoS blockers. Drukhari move around them. LoS blockers are very overrated.


Automatically Appended Next Post:
the_scotsman wrote:
Martel732 wrote:
HuskyWarhammer wrote:
Martel732 wrote:
 Mmmpi wrote:
So you're saying +1 S, T, BS, and LD are worth 0 points?
}

WS, not BS. And in the majority of games, this is accurate. So make it 10 pts for the minority of games where those stats matter.


Wait, you think going from T3 to T4 only matters in a "minority" of games? You must not face many S3-4 or S6-7 weapons...you know, like bolters, lasguns, shuriken catapults/cannons, admech infantry guns, plasma guns...

And that's not to say anything about the rest of those stats.


Yes, I do. The single pip wound shift for a subset of available weapons is not worth the increase from 9 to 13 ppm. A sister has a 77.8% chance to survive a boltgun hit. A marine has a 83.4% chance. That's not worth an extra 4 ppm. It just isn't. Also, acts of faith are more useful than most chapter tactics. The rest of the stats don't matter before the models are too fragile and don't live to use them.

BA even get +1 to wound when charging, but this tactic is almost useless as nothing lives long enough to assault. DoA is absolutely hamstrung by the FAQ and Agents of Vect.


So should Khorne Bezerkers also cost 10ppm, because the only stat they get over a sister of battle that matters is one point of toughness? Since acts of faith are so much better than legion tactics, and they won't ever get to use any of those melee stats..


Maybe. It would have to be playtested. Once people figured out how to game against AL shenanigans, berserkers disappeared for me.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 16:59:13


Post by: the_scotsman


No no no Martel I want you to commit, no weaseling out of this one.

If the only thing marines do is get shot to death and additional melee stats don't count for anything, and acts of faith are better than any chapter tactic, then Khorne Bezerkers are functionally identical to Tactical Marines when it comes to the comparison between them and a sister of battle.

Is this justified by your own reasoning here?


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 16:59:40


Post by: Martel732


Sure it is. Is that want you want to hear?

Of course you did cherry pick khorne berserkers. But I'd rather them be undercosted than every other power armor unit overcosted. So, yes, it's justified the way the game currently plays.

Especially we wave a magic wand and get rid of RG and AL. Berserkers only function in the context of AL anyway.

There is a large difference is payoff if berserkers make it to CC, but they are only power armor unit I'm aware that is cost effective in CC.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 17:04:40


Post by: the_scotsman


Martel732 wrote:
Sure it is. Is that want you want to hear?

Of course you did cherry pick khorne berserkers. But I'd rather them be undercosted than every other power armor unit overcosted. So, yes.


Yes, I'm satisfied by that. And of course I picked Khorne Bezerkers. You've reached the point in your "melee sux' mental gymnastics where you actually made the claim that all melee stats are worth 0 points, so I'm going to go to the most extreme example available in the game for a model that's defensively identical to a tactical marine but offensively far superior...but only in melee.

It's a useful example for anyone who might be reading as to how deep you're willing to go to justify your own dogma in spite of any and all evidence available in the form of the actual competitive meta.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 17:05:41


Post by: Martel732


Glad to be of service.

The majority of the evidence is still on my side, since you had to dig up the most extreme example. And as I said, them being undercosted would be small price to pay. Why should undercosted models be only for Xenos?


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 17:08:13


Post by: Unit1126PLL


Martel732 wrote:
Glad to be of service.

The majority of the evidence is still on my side, since you had to dig up the most extreme example. And as I said, them being undercosted would be small price to pay. Why should undercosted models be only for Xenos?


All it takes is one counter-example to disprove a generalization, no matter how extreme that counter-example is.

"All swans are white!"
*here's a black swan*
"Well, the majority of swans are white, so the majority of evidence is still on my side, so all swans are white."

That's not how arguments work, Martel.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 17:10:05


Post by: Insectum7


I just drove accross the table and punched a bunch of Tau last night.


Automatically Appended Next Post:
Martel732 wrote:
Why should undercosted models be only for Xenos?


Because the grass is always greener on the other side of the fence.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 17:16:19


Post by: HuskyWarhammer


 Unit1126PLL wrote:
Martel732 wrote:
Glad to be of service.

The majority of the evidence is still on my side, since you had to dig up the most extreme example. And as I said, them being undercosted would be small price to pay. Why should undercosted models be only for Xenos?


All it takes is one counter-example to disprove a generalization, no matter how extreme that counter-example is.

"All swans are white!"
*here's a black swan*
"Well, the majority of swans are white, so the majority of evidence is still on my side, so all swans are white."

That's not how arguments work, Martel.


I think Martel is doing one of those "moving the goalpost" bits.


Automatically Appended Next Post:
Martel732 wrote:
Why should undercosted models be only for Xenos?


Uhhh...they haven't been. Have you so quickly forgotten things like the Fire Raptor or ass-can razorbacks and their subsequent points changes? You're coming across as if to say, "I need my faction to always and forever be OP now, and I will selectively ignore any time they were in the past so I can be angry now."


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 17:18:33


Post by: Martel732


Sure. That's it.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 17:19:17


Post by: the_scotsman


 Insectum7 wrote:
I just drove accross the table and punched a bunch of Tau last night.


Automatically Appended Next Post:
Martel732 wrote:
Why should undercosted models be only for Xenos?


Because the grass is always greener on the other side of the fence.


Nope, can't do it, impossible, can't exist, LALALALALALALALALALALA

Evidence from competitive play is inadmissible for the Church of Marines Need Buffed because every competitive event either falls under the category of A) designs somewhat their own missions or applies other "house rules" or B) isn't big enough or enough rounds or with enough games to satisfy.

Evidence from local playgroups or batreps is inadmissible because Thats Just Anecdotal.

The only admissible evidence is from the games that the CMNB themselves play in THEIR local playgroups, in which all marines always lose all the time and everything is a gunline the end end of story I have all the evidence its the best evidence and no other evidence exists.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 17:20:49


Post by: SHUPPET


Wow, Martel just got absolutely dismantled in here lol that was painful to witness


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 17:21:12


Post by: Martel732


So what's your evidence that tac marines are worth 13 ppm compared to guardsmen, kabalites, and sisters? The math supporting the opposite has been posted on here many times.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 17:23:00


Post by: Unit1126PLL


the_scotsman wrote:
 Insectum7 wrote:
I just drove accross the table and punched a bunch of Tau last night.


Automatically Appended Next Post:
Martel732 wrote:
Why should undercosted models be only for Xenos?


Because the grass is always greener on the other side of the fence.


Nope, can't do it, impossible, can't exist, LALALALALALALALALALALA

Evidence from competitive play is inadmissible for the Church of Marines Need Buffed because every competitive event either falls under the category of A) designs somewhat their own missions or applies other "house rules" or B) isn't big enough or enough rounds or with enough games to satisfy.

Evidence from local playgroups or batreps is inadmissible because Thats Just Anecdotal.

The only admissible evidence is from the games that the CMNB themselves play in THEIR local playgroups, in which all marines always lose all the time and everything is a gunline the end end of story I have all the evidence its the best evidence and no other evidence exists.


To be fair, I have also seen evidence from hastily-constructed mathematical models that either outright get data wrong or are so shoddily constructed that any reasonable analysis of the model itself proves it's lie.

For evidence, I cite the arguments about conscripts, where they were all simultaneously in rapid-fire range of the enemy, surrounding a commissar from all directions while also having a string of only a few dudes back to the commissar while also spreading out enough to screen the entire army and remaining at full strength the entire time.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 17:23:56


Post by: the_scotsman


Martel732 wrote:
So what's your evidence that tac marines are worth 13 ppm compared to guardsmen, kabalites, and sisters?


damn, I could have sworn the goalposts were over there a minute ago.

What was that claim that scotsman made about marines? Was it "marines are perfectly fine at 13ppm"? I'm sure we could find it somewhere in the thread...

"marines could be fairly easily fixed by relatively minor balance changes like a shift from 13ppm to 11ppm and a few QOL adjustments to stratagem costs and traits applying to all models."

Oh THERE it is!


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 17:24:06


Post by: Martel732


HuskyWarhammer wrote:
 Unit1126PLL wrote:
Martel732 wrote:
Glad to be of service.

The majority of the evidence is still on my side, since you had to dig up the most extreme example. And as I said, them being undercosted would be small price to pay. Why should undercosted models be only for Xenos?


All it takes is one counter-example to disprove a generalization, no matter how extreme that counter-example is.

"All swans are white!"
*here's a black swan*
"Well, the majority of swans are white, so the majority of evidence is still on my side, so all swans are white."

That's not how arguments work, Martel.


I think Martel is doing one of those "moving the goalpost" bits.


Automatically Appended Next Post:
Martel732 wrote:
Why should undercosted models be only for Xenos?


Uhhh...they haven't been. Have you so quickly forgotten things like the Fire Raptor or ass-can razorbacks and their subsequent points changes? You're coming across as if to say, "I need my faction to always and forever be OP now, and I will selectively ignore any time they were in the past so I can be angry now."


Yeah, that seems a long time ago after the trio of killer Xeno codices.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 17:32:56


Post by: jcd386


 Unit1126PLL wrote:
Martel732 wrote:
Glad to be of service.

The majority of the evidence is still on my side, since you had to dig up the most extreme example. And as I said, them being undercosted would be small price to pay. Why should undercosted models be only for Xenos?


All it takes is one counter-example to disprove a generalization, no matter how extreme that counter-example is.

"All swans are white!"
*here's a black swan*
"Well, the majority of swans are white, so the majority of evidence is still on my side, so all swans are white."

That's not how arguments work, Martel.


It's still correct to say that generally swans are white, normal swans are white, and most swans are white, or that the non white swans are a vast minority. Finding one obcsure example doesn't invalidate all of the other evidence supporting a claim unless that claim is so extreme that it allows for no exceptions.



Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 17:33:20


Post by: SHUPPET


Martel732 wrote:
So what's your evidence that tac marines are worth 13 ppm compared to guardsmen, kabalites, and sisters? The math supporting the opposite has been posted on here many times.

He literally said they needed a points reduction. Stop trying to use misdirection to backpedal on your statements and own them for a second. This strawman is not going to work.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 17:34:13


Post by: Martel732


jcd386 wrote:
 Unit1126PLL wrote:
Martel732 wrote:
Glad to be of service.

The majority of the evidence is still on my side, since you had to dig up the most extreme example. And as I said, them being undercosted would be small price to pay. Why should undercosted models be only for Xenos?


All it takes is one counter-example to disprove a generalization, no matter how extreme that counter-example is.

"All swans are white!"
*here's a black swan*
"Well, the majority of swans are white, so the majority of evidence is still on my side, so all swans are white."

That's not how arguments work, Martel.


It's still correct to say that generally swans are white, normal swans are white, and most swans are white, or that the non white swans are a vast minority. Finding one obcsure example doesn't invalidate all of the other evidence supporting a claim unless that claim is so extreme that it allows for no exceptions.



I didn't even bother, but thank you. Only GW's view on the matter really matters anyhow.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 17:39:09


Post by: HuskyWarhammer


Martel732 wrote:
jcd386 wrote:
 Unit1126PLL wrote:
Martel732 wrote:
Glad to be of service.

The majority of the evidence is still on my side, since you had to dig up the most extreme example. And as I said, them being undercosted would be small price to pay. Why should undercosted models be only for Xenos?


All it takes is one counter-example to disprove a generalization, no matter how extreme that counter-example is.

"All swans are white!"
*here's a black swan*
"Well, the majority of swans are white, so the majority of evidence is still on my side, so all swans are white."

That's not how arguments work, Martel.


It's still correct to say that generally swans are white, normal swans are white, and most swans are white, or that the non white swans are a vast minority. Finding one obcsure example doesn't invalidate all of the other evidence supporting a claim unless that claim is so extreme that it allows for no exceptions.



I didn't even bother, but thank you. Only GW's view on the matter really matters anyhow.


...except that his claim *was* that extreme. Not that he'll admit it, but that's where we're at.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 17:42:14


Post by: Martel732


Why is it extreme to not want to pay for melee stats that don't get used 80% of the time?


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 17:42:39


Post by: Insectum7


jcd386 wrote:
 Unit1126PLL wrote:
Martel732 wrote:
Glad to be of service.

The majority of the evidence is still on my side, since you had to dig up the most extreme example. And as I said, them being undercosted would be small price to pay. Why should undercosted models be only for Xenos?


All it takes is one counter-example to disprove a generalization, no matter how extreme that counter-example is.

"All swans are white!"
*here's a black swan*
"Well, the majority of swans are white, so the majority of evidence is still on my side, so all swans are white."

That's not how arguments work, Martel.


It's still correct to say that generally swans are white, normal swans are white, and most swans are white, or that the non white swans are a vast minority. Finding one obcsure example doesn't invalidate all of the other evidence supporting a claim unless that claim is so extreme that it allows for no exceptions.



That's true, but don't design your game around general statements as though they ARE absolute. Understand and aknowledge where the limits of the generalized statements are, because that can help you better place your arguments in context, and find an appropriate solution.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 17:47:56


Post by: kombatwombat


Well this thread has certainly gone down the rabbit hole.

Let me try this a little differently. Say we did go yup, everybody is now Primaris, +1 Wound and Attack for all Astartes of any kind, -1 AP on all their standard chainswords/combat knives/Bolt pistols/bolters/Stormbolters, no more restrictions on Primaris getting in transports, your basic 2W/2A AP-1 Bolter Tactical Marine costs 16 or 17 points. I’ve now got every buff I’ve been campaigning for. And it looks... kinda like 1-2pt cheaper Primaris Marines.

So I ask you this: does the prospect of having to face an all-Primaris, slightly cheaper army frighten you? Is that an army you wouldn’t want to face because it’s too powerful? I’d be shocked if that were the case.

By comparison, let’s say we gave Ork Boyz an extra wound each and bumped them up a point or two. Does the prospect of facing a 2W Ork army frighten you? Because it scares the crap outta me.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 17:50:03


Post by: bananathug


I haven't been here that long but it seems pretty well established that Martel is a bit prone to hyperbole. I'm not sure if that's what we should be going on about here.

I'm not sure if Martel went as far as saying "literally everything that wears power armor is terrible in CC." But if we look at it, giving him the benefit of the doubt instead of like 12 year old girls trying to make someone feel/look bad, most marine units are pretty bad in CC outside of those with really good special rules and even those aren't meta defining (but that takes a long time to type/read).

It seems like most, if not all, posters agree that marines are a bit under powered. People vary as to what the solution is. Be it reducing their points (easy fix), redefining their place in the meta (codex 2) or adjusting everything else in 8th to be on par with marine power levels (the worst approach).

I'm not a fan of just reducing their points as thematically it doesn't to seem like their shtick. I doubt there will be a point level where marines can out-guard guard and if we do get there mechanically, thematically it doesn't work (which is where the fluff tangent came from I guess.)

But I take Scotsman's point that it would be the easiest way to clean up the mess (along with his concession that the stratagems need a fix) and am having a hard time coming up with an argument besides "muh feels" about turning tacs into hordes. I still think a lot of other things need to be addressed in the marine book besides the costs of tacs, but that change will filter through the rest of the book and we'll likely need to mess around with the new points of the models before we get into an entire re-design of the codex.

8th is just seeming more like beta 9th at this point. At least GW is trying. What I fear is that GW will revert to their true nature and take the opportunity to release a bunch of mini-dexes at $40 (campaign books or what have you) to address the balance issues and maybe we're better off with just marines sucking for a couple of years rather than buying into a classic GW cash grab....

Either that or a new wave of primarchs are coming to the rescue in a thematic and heroic rush and will prevent the Xeno scum from kicking power armor butt all across the multi-verse...


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 17:51:18


Post by: Unit1126PLL


jcd386 wrote:
 Unit1126PLL wrote:
Martel732 wrote:
Glad to be of service.

The majority of the evidence is still on my side, since you had to dig up the most extreme example. And as I said, them being undercosted would be small price to pay. Why should undercosted models be only for Xenos?


All it takes is one counter-example to disprove a generalization, no matter how extreme that counter-example is.

"All swans are white!"
*here's a black swan*
"Well, the majority of swans are white, so the majority of evidence is still on my side, so all swans are white."

That's not how arguments work, Martel.


It's still correct to say that generally swans are white, normal swans are white, and most swans are white, or that the non white swans are a vast minority. Finding one obcsure example doesn't invalidate all of the other evidence supporting a claim unless that claim is so extreme that it allows for no exceptions.



I mean, he outright admitted he'd like to see Berzerkers at 10 pts, because his point is that melee stats don't matter.

That sounds like a pretty extreme generalization to me...


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 17:52:31


Post by: Martel732


Most power armor units don't pay off in CC compared to the effor to get them there. Yet, they are paying top points for their CC stats. That's my problem.

I can't be made to feel bad, as I'm a grad student.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 17:55:37


Post by: Unit1126PLL


Martel732 wrote:
Most power armor units don't pay off in CC compared to the effor to get them there. Yet, they are paying top points for their CC stats. That's my problem.

I can't be made to feel bad, as I'm a grad student.


Ok. I agree that is a problem.

Now, you'll recognize there's a gap between "top points" and "no points" so I'll ask you: How much is +1 to a melee stat worth? Is it free?


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 18:02:52


Post by: Bharring


I think you're arguing different points.

Martel et al are arguing that Marines are in a bad spot.
Scotsman et al are arguing that specific claims are factually incorrect.

They are not mutually exclusive. Both core thesises appear true to me.

The problem comes from how it's being argued. Martel et al are using grandiose claims/hyperbole to attempt to elicit passion about this slight. So their claims go too far.

Claims like "CC stats are worth 0 points" or "Marines are no more durable than other infantry" or "Tacs are the worst troop in the game" are super common. Each one of those is factually false. Each one is easily proven false.

So, when a member of Team Scotsman sees these arguments, they attempt to correct the incorrect claim. That team then tries to apply as well-reasoned and unemotional a construct to do so. Typically, this comes from a desire to better analyze, better discuss the finer technical points.

Team Martel then sees this correction as a refutation of their thesis: that Marines are bad. And so we have an argument where we talk past eachother.

Wait a day or two, then we do the same thing all over again, sometimes even in the same thread.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 18:03:51


Post by: Insectum7


Martel732 wrote:
Most power armor units don't pay off in CC compared to the effor to get them there. Yet, they are paying top points for their CC stats. That's my problem.

I can't be made to feel bad, as I'm a grad student.


If you're a grad student why are you so prone to hyperbole? Shouldn't we be getting a little more rigor and nuance?


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 18:06:12


Post by: the_scotsman


 Unit1126PLL wrote:
Martel732 wrote:
Most power armor units don't pay off in CC compared to the effor to get them there. Yet, they are paying top points for their CC stats. That's my problem.

I can't be made to feel bad, as I'm a grad student.


Ok. I agree that is a problem.

Now, you'll recognize there's a gap between "top points" and "no points" so I'll ask you: How much is +1 to a melee stat worth? Is it free?


Depends on the stat and the situation IMO. I can totally accept that a tactical marine gets only nominal use out of his melee stats, and that combined, +1WS and +1S are probably only worth 1 point. 11pt marines would be totally acceptable in my eyes, and combined with a fair costing of their upgrade weaponry and vehicles, would most likely fix anything wrong with them. I would also apply CTs to all models, despite the probable internal balance issues that would cause (it mattering a whole lot in the case of the already strong CTs and not mattering all in the case of the weakest ones) because screw it, everyone else gets that and we can balance the individual cases out later.

That would get the army to usable, and unlike many people seem to be fearing, would not turn marines into a horde army. With 11pt marines you'd likely be outnumbered 2 to 1 by a real horde of orks, nids, whatever. A Space Marine, in terms of size and scale and comparison to other models present in the game, is a medium infantry model, not a walking tank. If you want them to seem incredibly powerful, you should probably not play 2000pt games of 40k with formations of huge tanks, knights, phalanxes of necrons, whole shrines of aspect warriors etc.

Like it or not, plenty of marine-comparable units exist for many of the other factions in the game already, even without getting into the super duper heavy stuff like baneblades.

Just so the record is clear here, a TLDR:

-Does changing marine point costs from 13 to 11 instantly fix them?

NO

-Do all other marine point costs suddenly make sense at 11ppm for basic power armor

NO, they need to have the balance pass other factions got post-indexes to their weaponry and vehicles

-does this mean every other faction, weapon, whatever in the game is fine and doesn't need adjustment

NO, obviously things in other factions will most likely need nerfs


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 18:06:41


Post by: Martel732


I'm not imaging 80% of my marines never getting to swing.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 18:12:45


Post by: Billagio


80% of my boyz never get to swing. I think they should be 4 ppm now. Does that sound ok? Great!


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 18:14:21


Post by: Trollbert


IMO, +1 on one or two CC stats is worth 0 points.

Here is why: In comparison to 7th edition, melee got much worse mathematically. No more +1 attack per model after charging, power weapons didn't get significantly better, power fists got worse, because if you were a bit lucky, a space marine champ with a fist could kill a tank, while in 8th, the fist can deal 6 damage, which is half of a tanks wounds. Some heavy infantry or bikes got two or even three wounds.

All in all, melee lost a lot of cadence, shooting gained a lot, and melee got a lot worse against tanks and multi wound models as well.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 18:14:37


Post by: Martel732


 Billagio wrote:
80% of my boyz never get to swing. I think they should be 4 ppm now. Does that sound ok? Great!


That's a much larger percentage decrease than my proposal. You'd go to 5 ppm, but that's assuming boyz are overcosted to begin with. I personally can't believe anyone legitimately thinks marines are worth 13 ppm. You're losing points so fast as soon as any AP enters the picture, and only swing once in CC. It's laughable. They're paying 45% more than a sister for nowhere near 45% more survivability from T4.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 18:17:33


Post by: Billagio


Ah, but Ork boys have a proportionally larger amount of CC stats (3+ WS, 2A, reroll charge on a 6ppm model) and exceptionally poor shooting so I would argue that they need a bigger points drop


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 18:19:19


Post by: Martel732


 Billagio wrote:
Ah, but Ork boys have a proportionally larger amount of CC stats (3+ WS, 2A, reroll charge on a 6ppm model) and exceptionally poor shooting so I would argue that they need a bigger points drop


Maybe. I'd playtest it. At the same time, I'd argue that there are far more weapons that remove marine points far more efficiently than Ork points. Not paying for armor you don't get to use is the way to go in 8th.

Dissy cannons are auto-win vs marines. Does that hold for orks? A heavy bolter is a dissy cannon to you.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 18:22:29


Post by: Billagio


Everything is auto-win vs orks currently :(


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 18:23:24


Post by: Martel732


Orks are strong with a 3 hr time limit.

Not so much in a FLGS game.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 18:23:31


Post by: Bharring


I love that a DP can't challenge out my PF Sarge, now. That rocks.

I hate that the PF isn't much of a threat anymore.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 18:27:12


Post by: Marmatag


 Billagio wrote:
Everything is auto-win vs orks currently :(


Flatly untrue in tournament land, Orks have been doing overall better than a few codex armies... and outside ITC have some major tournament wins.



Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 18:28:36


Post by: Galas


I would love for GW to go to the extreme and make all weapon costs for every unit. A tactical sargeant should pay max 4 points for a power fist.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 18:29:36


Post by: Martel732


He'd still cost 17 ppm, which is too much sadly.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 18:32:09


Post by: SHUPPET


kombatwombat wrote:
Well this thread has certainly gone down the rabbit hole.

Let me try this a little differently. Say we did go yup, everybody is now Primaris, +1 Wound and Attack for all Astartes of any kind, -1 AP on all their standard chainswords/combat knives/Bolt pistols/bolters/Stormbolters, no more restrictions on Primaris getting in transports, your basic 2W/2A AP-1 Bolter Tactical Marine costs 16 or 17 points. I’ve now got every buff I’ve been campaigning for. And it looks... kinda like 1-2pt cheaper Primaris Marines.

So I ask you this: does the prospect of having to face an all-Primaris, slightly cheaper army frighten you? Is that an army you wouldn’t want to face because it’s too powerful? I’d be shocked if that were the case.

By comparison, let’s say we gave Ork Boyz an extra wound each and bumped them up a point or two. Does the prospect of facing a 2W Ork army frighten you? Because it scares the crap outta me.

How many different times are you going to word it before you stop and read for a second to absorb the fact that absolutely nobody is asking for a good unit like Boyz to be given buffs? On top of that, nobody on either side of the argument here is asking for costlier Marines even if they do get buffed.

If you feel like nobody is picking up what you're putting down no matter how many times you keep saying it, it's probably because it's not even the tiniest bit relevant to a single argument being made here. As far as I can tell all you are doing is debating some statement you said yourself that nobody else agreed with.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 18:35:02


Post by: Insectum7


Trollbert wrote:
IMO, +1 on one or two CC stats is worth 0 points.

Here is why: In comparison to 7th edition, melee got much worse mathematically. No more +1 attack per model after charging, power weapons didn't get significantly better, power fists got worse, because if you were a bit lucky, a space marine champ with a fist could kill a tank, while in 8th, the fist can deal 6 damage, which is half of a tanks wounds. Some heavy infantry or bikes got two or even three wounds.

All in all, melee lost a lot of cadence, shooting gained a lot, and melee got a lot worse against tanks and multi wound models as well.


But marines can shoot to full effect AND charge in a a single turn now, unlike in 7th. Instead of one or the other, they get to do both. Very important.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 18:37:21


Post by: Galas


Martel732 wrote:
He'd still cost 17 ppm, which is too much sadly.

Assuming 11p tacticals, it would be 15p vs 25p that costs now. Much more in line with his actual value.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 18:37:35


Post by: Unit1126PLL


Martel732 wrote:I'm not imaging 80% of my marines never getting to swing.


Well, true, but what're the phrases that people often use?

"Your experience doesn't matter; the plural of anecdote isn't evidence; a poor craftsmen blames his tools; the problem is the player not the game; ..."

I can think of a few more.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 18:38:28


Post by: Martel732


 Galas wrote:
Martel732 wrote:
He'd still cost 17 ppm, which is too much sadly.

Assuming 11p tacticals, it would be 15p vs 25p that costs now. Much more in line with his actual value.


If we include 11 ppm, then that's probably the best we can do.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 18:42:20


Post by: Trollbert


 Insectum7 wrote:
Trollbert wrote:
IMO, +1 on one or two CC stats is worth 0 points.

Here is why: In comparison to 7th edition, melee got much worse mathematically. No more +1 attack per model after charging, power weapons didn't get significantly better, power fists got worse, because if you were a bit lucky, a space marine champ with a fist could kill a tank, while in 8th, the fist can deal 6 damage, which is half of a tanks wounds. Some heavy infantry or bikes got two or even three wounds.

All in all, melee lost a lot of cadence, shooting gained a lot, and melee got a lot worse against tanks and multi wound models as well.


But marines can shoot to full effect AND charge in a a single turn now, unlike in 7th. Instead of one or the other, they get to do both. Very important.


If your marines have a bolt pistol and a chain sword, they made 3 attacks in 7th (1 base, 1 for pistol and melee weapon and 1 for the charge). In 8th edition, they make 2 attacks and 1 shot.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 18:43:44


Post by: Martel732


I wish it were important. But it really isn't.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 18:54:15


Post by: Insectum7


Trollbert wrote:
 Insectum7 wrote:
Trollbert wrote:
IMO, +1 on one or two CC stats is worth 0 points.

Here is why: In comparison to 7th edition, melee got much worse mathematically. No more +1 attack per model after charging, power weapons didn't get significantly better, power fists got worse, because if you were a bit lucky, a space marine champ with a fist could kill a tank, while in 8th, the fist can deal 6 damage, which is half of a tanks wounds. Some heavy infantry or bikes got two or even three wounds.

All in all, melee lost a lot of cadence, shooting gained a lot, and melee got a lot worse against tanks and multi wound models as well.


But marines can shoot to full effect AND charge in a a single turn now, unlike in 7th. Instead of one or the other, they get to do both. Very important.


If your marines have a bolt pistol and a chain sword, they made 3 attacks in 7th (1 base, 1 for pistol and melee weapon and 1 for the charge). In 8th edition, they make 2 attacks and 1 shot.


And a Tactical Marine can fire at one target with bolters, another target with Plasma, another target with Las, and charge two other targets and stop them from firing. In 7th you could attack one target only (with very few exceptions). Huge difference, and if you charged two targets you lost your bonus attack. In 8th your bolters don't have to shoot the tank they can't hurt. Your Lascannon doesn't have to shoot guardsmen. They don't have to charge the berzerkers they just shot at, and can charge the cultists instead, or whatever. The flexibility has increased tremendously.


Automatically Appended Next Post:
Martel732 wrote:
I wish it were important. But it really isn't.


Tell that to the smashed Tau faces from my last game.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 18:58:19


Post by: Trollbert


 Insectum7 wrote:
Trollbert wrote:
 Insectum7 wrote:
Trollbert wrote:
IMO, +1 on one or two CC stats is worth 0 points.

Here is why: In comparison to 7th edition, melee got much worse mathematically. No more +1 attack per model after charging, power weapons didn't get significantly better, power fists got worse, because if you were a bit lucky, a space marine champ with a fist could kill a tank, while in 8th, the fist can deal 6 damage, which is half of a tanks wounds. Some heavy infantry or bikes got two or even three wounds.

All in all, melee lost a lot of cadence, shooting gained a lot, and melee got a lot worse against tanks and multi wound models as well.


But marines can shoot to full effect AND charge in a a single turn now, unlike in 7th. Instead of one or the other, they get to do both. Very important.


If your marines have a bolt pistol and a chain sword, they made 3 attacks in 7th (1 base, 1 for pistol and melee weapon and 1 for the charge). In 8th edition, they make 2 attacks and 1 shot.


And a Tactical Marine can fire at one target with bolters, another target with Plasma, another target with Las, and charge two other targets and stop them from firing. In 7th you could attack one target only (with very few exceptions). Huge difference, and if you charged two targets you lost your bonus attack. In 8th your bolters don't have to shoot the tank they can't hurt. Your Lascannon doesn't have to shoot guardsmen. They don't have to charge the berzerkers they just shot at, and can charge the cultists instead, or whatever. The flexibility has increased tremendously.


That's true, but how does this affect how much melee stats are worth?
Apart from that, most infantry troop units didn't get more expensive, so every army profits from that.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 19:04:35


Post by: Galas


Insectium7, not to downplay a game I didnt saw but how do you even charge Tau? I learned the bad way to not charge directly a Tau castle with 6 Custodes guardians vs 20 firewarrios, a fiireblade and 2 missilesides.
What a masacre... For me.

I learned the same way to not deepstrike 5 custodes guardians near a guilliman bloob of intercessors with stalkers.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 19:14:14


Post by: Insectum7


Trollbert wrote:
 Insectum7 wrote:
Trollbert wrote:
 Insectum7 wrote:
Trollbert wrote:
IMO, +1 on one or two CC stats is worth 0 points.

Here is why: In comparison to 7th edition, melee got much worse mathematically. No more +1 attack per model after charging, power weapons didn't get significantly better, power fists got worse, because if you were a bit lucky, a space marine champ with a fist could kill a tank, while in 8th, the fist can deal 6 damage, which is half of a tanks wounds. Some heavy infantry or bikes got two or even three wounds.

All in all, melee lost a lot of cadence, shooting gained a lot, and melee got a lot worse against tanks and multi wound models as well.


But marines can shoot to full effect AND charge in a a single turn now, unlike in 7th. Instead of one or the other, they get to do both. Very important.


If your marines have a bolt pistol and a chain sword, they made 3 attacks in 7th (1 base, 1 for pistol and melee weapon and 1 for the charge). In 8th edition, they make 2 attacks and 1 shot.


And a Tactical Marine can fire at one target with bolters, another target with Plasma, another target with Las, and charge two other targets and stop them from firing. In 7th you could attack one target only (with very few exceptions). Huge difference, and if you charged two targets you lost your bonus attack. In 8th your bolters don't have to shoot the tank they can't hurt. Your Lascannon doesn't have to shoot guardsmen. They don't have to charge the berzerkers they just shot at, and can charge the cultists instead, or whatever. The flexibility has increased tremendously.


That's true, but how does this affect how much melee stats are worth?
Apart from that, most infantry troop units didn't get more expensive, so every army profits from that.


Marines subtly more than most actually, as their guys have the stats(ish) for both and have mixed gear. Orks and Nids had Assault Weapons anyways, and could therefore do both. Aspect Warriors tended to have only one type of weapon, so don't benefit as much from engaging in multirole actions (Howling Banshees can now pick a different shooting target with their pistols, yaaay...). Because marines are more generalist and often have mixed gear, it's a little boost worth mentioning.

Another interesting thing is that hitting in CC changed. Marines hit everything on a 3+ now. Prior to 8th it was a WS comparison and marines often hit on 4's and occasionally 5's. Anything that was formerly WS 4+ is now hit on 3s instead of 4s, for example. It's not the same as an extra attack for charging, but it's another interesting shift.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 19:18:53


Post by: Unit1126PLL


 Galas wrote:
Insectium7, not to downplay a game I didnt saw but how do you even charge Tau? I learned the bad way to not charge directly a Tau castle with 6 Custodes guardians vs 20 firewarrios, a fiireblade and 2 missilesides.
What a masacre... For me.

I learned the same way to not deepstrike 5 custodes guardians near a guilliman bloob of intercessors with stalkers.


Bodyblock with a Rhino. They can only Supporting Fire (or whatever it is called) once, even if the target dies - only the unit actually being charged is entitled to overwatch more than once.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 19:25:02


Post by: w1zard


 SHUPPET wrote:

On top of that, nobody on either side of the argument here is asking for costlier Marines even if they do get buffed.

*Slowly raises hand*

I don't think 11pt tac marines are the way to go. I think buffing the basic marine statline to 2W and 2A and giving them -1ap on their bolters is a much better way of buffing them. Contrary to the other fellow in here I do think that 11pt tac marines will turn them into a horde army, or at least hordier then marines were ever meant to be.

Unfortunately a 2W, 2A, marine with a bolt rifle is too good for 13 pts. Their cost will have to be raised to 16-18 points, which I am perfectly fine with BTW, because it makes marines seem more like "badass elite" army that they actually are in the fluff, which was my whole point about the fluff to begin with.

Scouts can stay at 1W and 1A and be chaff.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 19:25:45


Post by: Martel732


8th ed has turned everyone into horde, whether they should be or not. Elites just die. Cheaper is better. Embrace it.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 19:26:18


Post by: w1zard


Martel732 wrote:
8th ed has turned everyone into horde, whether they should be or not. Elites just die.

If "elite armies" were actually pointed appropriately that wouldn't be the case.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 19:26:54


Post by: Kelligula


 Galas wrote:
Insectium7, not to downplay a game I didnt saw but how do you even charge Tau? I learned the bad way to not charge directly a Tau castle with 6 Custodes guardians vs 20 firewarrios, a fiireblade and 2 missilesides.
What a masacre... For me.

I learned the same way to not deepstrike 5 custodes guardians near a guilliman bloob of intercessors with stalkers.


My two cents. I'm going to play against my friend's tau next week with my small Blood Angels Force. My plan was to bring Captain Smash with the relic jump pack that rerolls charges and prevents overwatch. To cover the Sang Guard I was planning on bring Reivers with them on the drop (or just drop the Reivers in and have Guard use On wings of fire) to throw stun grenades that prevent overwatch as well.
While not foolproof and highly likely to be countered by good positioning of the castle, there's at least a way. If you don't play BA then I have no idea how to engage on them either.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 19:29:23


Post by: The Newman


 Mmmpi wrote:
w1zard wrote:
 Mmmpi wrote:

The examples I gave have in game lore about why they work. Eldar are just that fast. I don't care if you disbelieve.

Lol, you don't get it do you? Let explain it to you slowly then. Anything organic moving at a speed fast enough to kill an entire tactical squad in less than a second, would TEAR ITSELF APART due to the G forces associated with accelerations and direction changing at that speed. Hell, anything mechanical moving at that speed would tear itself apart too. Even if the Eldar did have the ability to move that fast, if they tried to do it they would rip the flesh straight off their own bones due to inertia.

Now there's nothing I've read in the lore that leads me to believe the laws of physics don't apply to howling banshees. Maybe if they had a localized time field or something that made time pass normal for them, but much slower for everything else around them it might be doable but I have never heard of anything like that in the lore.



Lol, you don't get it do you? Let me explain it to you slowly then. I know how physics work. I've said as much. I don't fething care however, what my real world physics book says when talking about a fantasy world.


Not to throw gasoline on a fire, but wouldn't it make more sense to counter the "anything mechanical would tear itself apart at that speed" argument by pointing out that a truck moving 70 mph would kill ten dudes in under a second if they were lined up properly and a truck isn't in any way designed to do that?

Edit: For the record I'm also a Marine player who would be happy to see the other Codexes get a second look after mine, better internal balance for Tau/Guard/Nids/etc means more varied builds on the other side of the table and that makes the game more interesting for me.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 19:32:45


Post by: w1zard


The Newman wrote:
Not to throw gasoline on a fire, but wouldn't it make more sense to counter the "anything mechanical would tear itself apart at that speed" argument by pointing out that a truck moving 70 mph would kill ten dudes in under a second if they were lined up properly and a truck isn't in any way designed to do that?

We are talking about a sword, not a truck. And I highly doubt an entire squad of tactical marines would be stupid enough to stand in a straight line chest to back, obligingly so that they can get killed by a howling banshee running full speed at them. Stop being a smartass.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 19:35:05


Post by: Insectum7


 Galas wrote:
Insectium7, not to downplay a game I didnt saw but how do you even charge Tau? I learned the bad way to not charge directly a Tau castle with 6 Custodes guardians vs 20 firewarrios, a fiireblade and 2 missilesides.
What a masacre... For me.

I learned the same way to not deepstrike 5 custodes guardians near a guilliman bloob of intercessors with stalkers.


Quick summary:

I've been messing with Rhinos recently, so I had four of them and a Pod. He deployed defensively in a corner, and I gambled with my fewer drops for +1 for first turn and deployed directly across from him. I won 1st, so I banzai'd (advanced) across the table in Rhinos turn 1 popping smoke. I built a wall of Rhinos maybe 9 inches out from his front line with more models behind the Rhinos in a crater or coming up the flank behind a building. He blew up a Rhino and a Devastators Squad, and damaged a second Rhino in his first round. Opening of the second turn I dismounted everybody else 9" forward and was basically on top of him. Plus the Pod loaded with Sternguard I had about 50 guys up there, with another 10 man squad closing in on the flank. Lots of shooting little guns at drones and big guns at the big stuff, rerolling to hit, re-rolling 1s to wound. Cleared all drones, killed the Broadsides, took two Riptides down to about half HP, charged all the Firewarriors, Pathfinders, Riptides I could see with everything I had, Rhinos too. Did a few more wounds to a Riptide, killed off some Fire Warriors.

It could have been a much closer game after that but he botched some targeting priority for his very important 2nd turn, but also just rolled kinda terribly (no marker lights available, pathfinders and some of those little characters who have marker lights had been charged, and my Rhinos blocked meaningful LOS from the others). A couple bad decisions and one of "those turns" was a bit too much. Conceded bottom of turn two.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 19:36:06


Post by: Tibs Ironblood


w1zard wrote:
 SHUPPET wrote:

On top of that, nobody on either side of the argument here is asking for costlier Marines even if they do get buffed.


Unfortunately a 2W, 2A, marine with a bolt rifle is too good for 13 pts. Their cost will have to be raised to 16-18 points, which I am perfectly fine with BTW, because it makes marines seem more like "badass elite" army that they actually are in the fluff, which was my whole point about the fluff to begin with.


You literally just described a primaris intercessor which is largely considered ineffective.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 19:38:23


Post by: w1zard


 Tibs Ironblood wrote:
w1zard wrote:
 SHUPPET wrote:

On top of that, nobody on either side of the argument here is asking for costlier Marines even if they do get buffed.


Unfortunately a 2W, 2A, marine with a bolt rifle is too good for 13 pts. Their cost will have to be raised to 16-18 points, which I am perfectly fine with BTW, because it makes marines seem more like "badass elite" army that they actually are in the fluff, which was my whole point about the fluff to begin with.


You literally just described a primaris intercessor which is largely considered ineffective.

At their current point cost, which is what? 22 or something?


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 19:41:05


Post by: the_scotsman


Martel732 wrote:
8th ed has turned everyone into horde, whether they should be or not. Elites just die. Cheaper is better. Embrace it.


Exactly, which is why no

Grotesques and Talos lists, custode lists, shining spears and dark reaper lists, daemon prince spam lists, those don't count

elite lists work in 8th edition.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 19:42:54


Post by: Insectum7


w1zard wrote:
 Tibs Ironblood wrote:
w1zard wrote:
 SHUPPET wrote:

On top of that, nobody on either side of the argument here is asking for costlier Marines even if they do get buffed.


Unfortunately a 2W, 2A, marine with a bolt rifle is too good for 13 pts. Their cost will have to be raised to 16-18 points, which I am perfectly fine with BTW, because it makes marines seem more like "badass elite" army that they actually are in the fluff, which was my whole point about the fluff to begin with.


You literally just described a primaris intercessor which is largely considered ineffective.

At their current point cost, which is what? 22 or something?

18 I think. Book not on me


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 19:43:08


Post by: meleti


w1zard wrote:
 Tibs Ironblood wrote:
w1zard wrote:
 SHUPPET wrote:

On top of that, nobody on either side of the argument here is asking for costlier Marines even if they do get buffed.


Unfortunately a 2W, 2A, marine with a bolt rifle is too good for 13 pts. Their cost will have to be raised to 16-18 points, which I am perfectly fine with BTW, because it makes marines seem more like "badass elite" army that they actually are in the fluff, which was my whole point about the fluff to begin with.


You literally just described a primaris intercessor which is largely considered ineffective.

At their current point cost, which is what? 22 or something?

18.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 19:52:25


Post by: Karol


One day someone is going to have to explain to me, why a termintors costs as much as he does and a 2w intercessor cost 18pts. Even if bonus save was worth 18pts, which it isn't with all the ap weapons being run around, I don't know how they end up at 40+pts each.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 19:59:24


Post by: Bharring


It's kinda odd that we still get all these "Buff Marines by giving them [Primaris stats/gear]" that don't, originally, mention Primaris.

It's almost like GW read all the Marine complaints, gave them what they asked for, then repointed. Sure, their points were off, but that's basically what they were.

On a side note, about Marines being badasses. They are. But so are Aspect Warriors. And Necron Warriors. And Tyranid Warriors. And Genestealers. And Kalabite Warriors, in a different way. And Orkz in their badass soccer-hooligan way. And even Guardsmen and Gaunts. in their baddass more-guys-than-you-have-ammo way.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 19:59:37


Post by: Insectum7


Karol wrote:
One day someone is going to have to explain to me, why a termintors costs as much as he does and a 2w intercessor cost 18pts. Even if bonus save was worth 18pts, which it isn't with all the ap weapons being run around, I don't know how they end up at 40+pts each.


They probably shouldn't cost 40, but 2+ (esp in cover) is good, storm Bolters are ok, the 5++ is useful, a Powerfist is pretty good, and free Deep Striking is also pretty valuable imo.


Automatically Appended Next Post:
Bharring wrote:
It's kinda odd that we still get all these "Buff Marines by giving them [Primaris stats/gear]" that don't, originally, mention Primaris.

It's almost like GW read all the Marine complaints, gave them what they asked for, then repointed. Sure, their points were off, but that's basically what they were.

On a side note, about Marines being badasses. They are. But so are Aspect Warriors. And Necron Warriors. And Tyranid Warriors. And Genestealers. And Kalabite Warriors, in a different way. And Orkz in their badass soccer-hooligan way. And even Guardsmen and Gaunts. in their baddass more-guys-than-you-have-ammo way.


Tyranid Warriors are on another level, man.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 20:01:38


Post by: Bharring


Rewatch that DoWII intro.

That Dread is a badass. Those Marines are badasses. Those ASM are badasses. That Captain is a badass. But so are the Banshees and Spider and Farseer.

Or do you think the couple Tac Marines should have sent all those Space Elves running all on their own?


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 20:03:59


Post by: Insectum7


Bharring wrote:
Rewatch that DoWII intro.

That Dread is a badass. Those Marines are badasses. Those ASM are badasses. That Captain is a badass. But so are the Banshees and Spider and Farseer.

Or do you think the couple Tac Marines should have sent all those Space Elves running all on their own?


Huh?

I said Tyranid Warriors, not Aspect Warriors?


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 20:04:18


Post by: Martel732


What primaris gave, the AP system and multiple damage weapons took away.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 20:06:35


Post by: Bharring


Insect - You ninja'ed my post. It was an extension of my "badass" comment from the post above you, not a response to you.

Although now that I say that, I've decided to pick and irrational fight with you. So I'm going to insist you said Aspect not Tyranid, and that you edited your post. Jerk! (You should probably ignore this part of my post, because I'm clearly crazy.)


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 20:14:46


Post by: Insectum7


Bharring wrote:
Insect - You ninja'ed my post. It was an extension of my "badass" comment from the post above you, not a response to you.

Although now that I say that, I've decided to pick and irrational fight with you. So I'm going to insist you said Aspect not Tyranid, and that you edited your post. Jerk! (You should probably ignore this part of my post, because I'm clearly crazy.)


I can't ignore it, this is dakka. Round 1 FIGHT!
. . .

Gotcha.

Yeah I've stopped including Tyranid Warriors in my lineup of "basic troops", even though they technically are the tyranid "basic troops". At 3W 3A etc. they're too exotic. Genestealers work better on that scale.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 20:28:13


Post by: The Newman


w1zard wrote:
The Newman wrote:
Not to throw gasoline on a fire, but wouldn't it make more sense to counter the "anything mechanical would tear itself apart at that speed" argument by pointing out that a truck moving 70 mph would kill ten dudes in under a second if they were lined up properly and a truck isn't in any way designed to do that?

We are talking about a sword, not a truck. And I highly doubt an entire squad of tactical marines would be stupid enough to stand in a straight line chest to back, obligingly so that they can get killed by a howling banshee running full speed at them. Stop being a smartass.


There's the gasoline explosion.

Seriously though, ten dudes in lose combat formation (5-6 feet apart as specified by unit cohesion) are only going to cover a line 60 feet long at the outside. A little back-of-the-envelope math will tell you a truck doing 70 covers right aroung 100 feet per second, which is more than enough to plow through the whole lot. And yes people will start dodging, but a truck is big and obvious and easy to see coming. People react a lot slower when they don't know what's going on.

Meanwhile the best human sprinter on record was moving at about 15 mph. Eldar are supposed to be substantially faster than a human at the baseline and have centuries of training to get faster yet. Monomolecular weapons would be hideously effective at the kind of slashing attack that kind of speed would necessitate (that's how a katana works and they're not even monomolecular, only rising to the height of "hella sharp"), so at least in theory it's possible. Not likely, but within the realm of possibility if you take alien reflexes and the setting's absurdly sharp CC weapons into consideration.

Now who's the smartass.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 20:35:44


Post by: Bharring


Well, if we want to talk about physically possible, how does a phsysical thing like Power Armor or super-strong bones stop a monomolecular weapon at all? Shouldn't Eldar wound things on 2s, ignoring armor saves?

That'd make for a really stupid game.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 20:40:58


Post by: Martel732


Pay for it and you can have it. Just like everything else.

But you'll lose too many points in the shooting phase, so it's not feasible.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 20:44:35


Post by: Not Online!!!


Martel732 wrote:
Pay for it and you can have it. Just like everything else.

But you'll lose too many points in the shooting phase, so it's not feasible.

But but but xenos are always underpriced?
That would break und the meta!


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 21:06:23


Post by: The Newman


Bharring wrote:
Well, if we want to talk about physically possible, how does a phsysical thing like Power Armor or super-strong bones stop a monomolecular weapon at all? Shouldn't Eldar wound things on 2s, ignoring armor saves?

That'd make for a really stupid game.


I didn't say it wasn't stupid or that it made sense in the context of game stats or mechanics, just that if someone is going to claim "living things would tear themselves apart at that speed" they should take a minute to figure out how fast "that speed" actually is. Especially if "that speed" turns out to not be that fast.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 21:19:51


Post by: Bharring


Well, the force required to cut would decrease as sharpness of the blade increases or the width of the blade decreases. As those approach infinity/0, the force required also aproaches 0.

Monomolecular certainly isn't 0, but we're talking about sizes and measurements usually crunched with a x10^-23 factor.

I'd be surprised if the speed required were more than 1 MPH to cut through any currently-known material with a blade 1 molecule wide.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 21:28:34


Post by: LunarSol


It actually probably works better the slower you are. A monomolecular blade would dull itself incredibly fast. Theoretically multiple times in the process of cutting through something. The slower the swing, the more capable whatever you're using to keep it "sharp" would be able to replace the missing molecules.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 22:02:05


Post by: The Newman


The fluff describes most monomolecular blades operating more like a lightsaber than anything else.

Truth though, Katanas (and to a lesser extent middle-eastern style sabres) are capable of cutting through some pretty hard stuff without losing a workable edge and they do it because they operate more like a saw than anything else.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 22:53:19


Post by: Marmatag


 Insectum7 wrote:
 Galas wrote:
Insectium7, not to downplay a game I didnt saw but how do you even charge Tau? I learned the bad way to not charge directly a Tau castle with 6 Custodes guardians vs 20 firewarrios, a fiireblade and 2 missilesides.
What a masacre... For me.

I learned the same way to not deepstrike 5 custodes guardians near a guilliman bloob of intercessors with stalkers.


Quick summary:

I've been messing with Rhinos recently, so I had four of them and a Pod. He deployed defensively in a corner, and I gambled with my fewer drops for +1 for first turn and deployed directly across from him. I won 1st, so I banzai'd (advanced) across the table in Rhinos turn 1 popping smoke. I built a wall of Rhinos maybe 9 inches out from his front line with more models behind the Rhinos in a crater or coming up the flank behind a building. He blew up a Rhino and a Devastators Squad, and damaged a second Rhino in his first round. Opening of the second turn I dismounted everybody else 9" forward and was basically on top of him. Plus the Pod loaded with Sternguard I had about 50 guys up there, with another 10 man squad closing in on the flank. Lots of shooting little guns at drones and big guns at the big stuff, rerolling to hit, re-rolling 1s to wound. Cleared all drones, killed the Broadsides, took two Riptides down to about half HP, charged all the Firewarriors, Pathfinders, Riptides I could see with everything I had, Rhinos too. Did a few more wounds to a Riptide, killed off some Fire Warriors.

It could have been a much closer game after that but he botched some targeting priority for his very important 2nd turn, but also just rolled kinda terribly (no marker lights available, pathfinders and some of those little characters who have marker lights had been charged, and my Rhinos blocked meaningful LOS from the others). A couple bad decisions and one of "those turns" was a bit too much. Conceded bottom of turn two.


So essentially, a poorly built & played Tau army can lose to marines. (What are commanders, marker lights, etc? Derp!)

An entire Tau army killed only 1 Rhino and 1 Devastator Squad.

Yeah, no matter what you face, if the full bore attack of an entire army can only eliminate ~200 points then you will win.

A real Tau army would kill all 4 of those Rhinos turn 1 if they even wanted to, and could effortlessly tank the sad sack shooting that would disembark afterwords. 3 Commanders + Y'Varha would laugh in the face of danger. Ha ha ha!

But let's continue the narrative that 40k in its current state is balanced because people run awful lists and play them poorly.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/02 23:15:44


Post by: HuskyWarhammer


 Marmatag wrote:
 Insectum7 wrote:
 Galas wrote:
Insectium7, not to downplay a game I didnt saw but how do you even charge Tau? I learned the bad way to not charge directly a Tau castle with 6 Custodes guardians vs 20 firewarrios, a fiireblade and 2 missilesides.
What a masacre... For me.

I learned the same way to not deepstrike 5 custodes guardians near a guilliman bloob of intercessors with stalkers.


Quick summary:

I've been messing with Rhinos recently, so I had four of them and a Pod. He deployed defensively in a corner, and I gambled with my fewer drops for +1 for first turn and deployed directly across from him. I won 1st, so I banzai'd (advanced) across the table in Rhinos turn 1 popping smoke. I built a wall of Rhinos maybe 9 inches out from his front line with more models behind the Rhinos in a crater or coming up the flank behind a building. He blew up a Rhino and a Devastators Squad, and damaged a second Rhino in his first round. Opening of the second turn I dismounted everybody else 9" forward and was basically on top of him. Plus the Pod loaded with Sternguard I had about 50 guys up there, with another 10 man squad closing in on the flank. Lots of shooting little guns at drones and big guns at the big stuff, rerolling to hit, re-rolling 1s to wound. Cleared all drones, killed the Broadsides, took two Riptides down to about half HP, charged all the Firewarriors, Pathfinders, Riptides I could see with everything I had, Rhinos too. Did a few more wounds to a Riptide, killed off some Fire Warriors.

It could have been a much closer game after that but he botched some targeting priority for his very important 2nd turn, but also just rolled kinda terribly (no marker lights available, pathfinders and some of those little characters who have marker lights had been charged, and my Rhinos blocked meaningful LOS from the others). A couple bad decisions and one of "those turns" was a bit too much. Conceded bottom of turn two.


So essentially, a poorly built & played Tau army can lose to marines..... But let's continue the narrative that 40k in its current state is balanced because people run awful lists and play them poorly.


Uhh...what are you talking about? Sure, you can argue he made poor in-game decisions, but fire warriors, pathfinders, drones, and riptides are all solid Tau units. And there's no reason to be so toxic about it, unless you're trying to virtue signal or something to all the anti-xenos players. And I don't think anyone on here (or anywhere? ever?) has alleged that 8th is perfectly balanced.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 00:39:08


Post by: Mmmpi


A trunk hitting ten guys standing is a row isn't likely, but stranger things have happened. I'm still laughing at the idea that space ships traveling though hell, and *PAULDRONS* aren't over the top, but really good swords skills and fast reflexes are. Also, I believe most power weapons actually use a molecule disrupting field to do most of the actual cutting, so they really wouldn't dull, and may not even be sharp in the first place.

Durability wise I think marines are fine. Playing against them, it usually takes massed melta fire to quickly inflict casualties (I play sisters, so others would use plasma), weapons designed to kill...heavily...armored...targets...
You know, like marines. (Same armor save as a main battle tank). If I'm not using melta, or if AT weapons aren't being used, the only way I can reliably kill marines, particularly if they're in cover, is to absolutely drown them in bolter fire. Martel, that T4 really helps. Wounding on 4+ with bolters while being wounded on 3+ in return is a bigger difference then you're giving credit to. You're also overlooking the benefit of that higher leadership. MSU Marines are functionally immune to battle shock outside of being LDbombed.

For Close combat: I was in a game against a marine player. He was making the same complaint. He was saying he paid for CC stats, but since he was stuck in cover, he couldn't use them. My reply was that if he did use them, he'd probably win those melees. But, since I'm not an idiot, why would I let him? Hence the situation where if he broke cover I'd shoot him. Martel, why are you asking non-marine players to be stupid? Of course you have to plan to use that, just like other players have to plan to keep you from doing it to them. I think it's rather foolish though to say marines should just "la la la" skip their way across an open battle field and try to punch someone in the face, and not have to face any repercussion for it. Yes, you're going to say that it's not what you're saying. But it really is. You either want everyone else to be nerfed to the point where your MartySue Marines can hollywood tactics them, or you want marines buffed to the point where it's the same. You're asking your fellow gamers to not have their troops defend themselves, or use the best weapons available. Currently, I'd say you're leaning towards the buffed side of things, because you're asking for free WS, S, T, and LD.

Fixes. Offensive power. Make bolters better. Most of the models in the game that can take bolters are already overcosted. SM, CSM, Inquisitor Henchmen, SoB, just to name a few. Make bolters better and you amp up all of them. I'm thinking an increase in the number of shots. This would keep them feeling like elites, while improving their ability to fight hordes.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 00:55:20


Post by: Billagio


 Mmmpi wrote:

For Close combat: I was in a game against a marine player. He was making the same complaint. He was saying he paid for CC stats, but since he was stuck in cover, he couldn't use them. My reply was that if he did use them, he'd probably win those melees. But, since I'm not an idiot, why would I let him? Hence the situation where if he broke cover I'd shoot him. Martel, why are you asking non-marine players to be stupid? Of course you have to plan to use that, just like other players have to plan to keep you from doing it to them. I think it's rather foolish though to say marines should just "la la la" skip their way across an open battle field and try to punch someone in the face, and not have to face any repercussion for it. Yes, you're going to say that it's not what you're saying. But it really is. You either want everyone else to be nerfed to the point where your MartySue Marines can hollywood tactics them, or you want marines buffed to the point where it's the same.


I think to appease Martel they should drop marines to 10ppm but give them a 0+ WS and no attacks. That way if the enemy makes it into CC they just win.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 01:02:35


Post by: Insectum7


 Marmatag wrote:
 Insectum7 wrote:
 Galas wrote:
Insectium7, not to downplay a game I didnt saw but how do you even charge Tau? I learned the bad way to not charge directly a Tau castle with 6 Custodes guardians vs 20 firewarrios, a fiireblade and 2 missilesides.
What a masacre... For me.

I learned the same way to not deepstrike 5 custodes guardians near a guilliman bloob of intercessors with stalkers.


Quick summary:

I've been messing with Rhinos recently, so I had four of them and a Pod. He deployed defensively in a corner, and I gambled with my fewer drops for +1 for first turn and deployed directly across from him. I won 1st, so I banzai'd (advanced) across the table in Rhinos turn 1 popping smoke. I built a wall of Rhinos maybe 9 inches out from his front line with more models behind the Rhinos in a crater or coming up the flank behind a building. He blew up a Rhino and a Devastators Squad, and damaged a second Rhino in his first round. Opening of the second turn I dismounted everybody else 9" forward and was basically on top of him. Plus the Pod loaded with Sternguard I had about 50 guys up there, with another 10 man squad closing in on the flank. Lots of shooting little guns at drones and big guns at the big stuff, rerolling to hit, re-rolling 1s to wound. Cleared all drones, killed the Broadsides, took two Riptides down to about half HP, charged all the Firewarriors, Pathfinders, Riptides I could see with everything I had, Rhinos too. Did a few more wounds to a Riptide, killed off some Fire Warriors.

It could have been a much closer game after that but he botched some targeting priority for his very important 2nd turn, but also just rolled kinda terribly (no marker lights available, pathfinders and some of those little characters who have marker lights had been charged, and my Rhinos blocked meaningful LOS from the others). A couple bad decisions and one of "those turns" was a bit too much. Conceded bottom of turn two.


So essentially, a poorly built & played Tau army can lose to marines. (What are commanders, marker lights, etc? Derp!)

An entire Tau army killed only 1 Rhino and 1 Devastator Squad.

Yeah, no matter what you face, if the full bore attack of an entire army can only eliminate ~200 points then you will win.

A real Tau army would kill all 4 of those Rhinos turn 1 if they even wanted to, and could effortlessly tank the sad sack shooting that would disembark afterwords. 3 Commanders + Y'Varha would laugh in the face of danger. Ha ha ha!

But let's continue the narrative that 40k in its current state is balanced because people run awful lists and play them poorly.


I'm not telling anyone to draw any conclusions from one game. Not sure where you're getting that.

There were command suits in his army. Two of them, one in deep strike reserves. Not sure what a Tau army is supposed to look like, but 2 command suits, 3 riptides, 30 Fire Warriors, some pathfinders, 2 Broadsides, 12? Shield drones three of those little markerlight buff characters.

I gurantee you if I posted my list the internet would bitch endlessly about how bad it was. 5 transports, 77 marines, 4 full 10 man Tac squads, etc. You know, "garbage units that nobody takes."


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 01:15:39


Post by: Slayer-Fan123


Wow, TWO Broadsides! That's definitely a power Tau list!

Why aren't you playing competitively in tournaments again?


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 01:20:32


Post by: Insectum7


Slayer-Fan123 wrote:
Wow, TWO Broadsides! That's definitely a power Tau list!

Why aren't you playing competitively in tournaments again?


Snark it up, snarky. Post me a good Tau list.

If his list is crap, and my list is full of "hot garbage", where does that put us?

I would have rather he had more broadsides, as they're way easier to kill than Riptides, and they dont fly away from CC.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 01:21:22


Post by: NurglesR0T


 Insectum7 wrote:


I gurantee you if I posted my list the internet would bitch endlessly about how bad it was. 5 transports, 77 marines, 4 full 10 man Tac squads, etc. You know, "garbage units that nobody takes."


Such rationale has no place on Dakka





Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 01:25:03


Post by: BaconCatBug


 Insectum7 wrote:
Slayer-Fan123 wrote:
Wow, TWO Broadsides! That's definitely a power Tau list!

Why aren't you playing competitively in tournaments again?


Snark it up, snarky. Post me a good Tau list.

If his list is crap, and my list is full of "hot garbage", where does that put us?

I would have rather he had more broadsides, as they're way easier to kill than Riptides, and they dont fly away from CC.
3 Riptides, 3 Ionheads, Longstrike. Droneport with marker drones and a cadre to pilot them. Drop an ionhead for more shield/marker drones if you wish. Markerlight support via breacher teams and the Cadre Fireblade.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 01:25:52


Post by: the_scotsman


 Insectum7 wrote:
Slayer-Fan123 wrote:
Wow, TWO Broadsides! That's definitely a power Tau list!

Why aren't you playing competitively in tournaments again?


Snark it up, snarky. Post me a good Tau list.

If his list is crap, and my list is full of "hot garbage", where does that put us?

I would have rather he had more broadsides, as they're way easier to kill than Riptides, and they dont fly away from CC.


Lol. Unless you beat a list that's nothing but quad fusion coldstars and fore warriors with an army of pure terminators not deep striking and foot slogging towards them IT DUZZINT COUNT.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 01:34:33


Post by: Insectum7


 BaconCatBug wrote:
 Insectum7 wrote:
Slayer-Fan123 wrote:
Wow, TWO Broadsides! That's definitely a power Tau list!

Why aren't you playing competitively in tournaments again?


Snark it up, snarky. Post me a good Tau list.

If his list is crap, and my list is full of "hot garbage", where does that put us?

I would have rather he had more broadsides, as they're way easier to kill than Riptides, and they dont fly away from CC.
3 Riptides, 3 Ionheads, Longstrike. Droneport with marker drones and a cadre to pilot them. Drop an ionhead for more shield/marker drones if you wish. Markerlight support via breacher teams and the Cadre Fireblade.


Whats standard for the riptides? He had 2 with the gatling and one with Ion.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 01:35:31


Post by: Martel732


 Mmmpi wrote:
A trunk hitting ten guys standing is a row isn't likely, but stranger things have happened. I'm still laughing at the idea that space ships traveling though hell, and *PAULDRONS* aren't over the top, but really good swords skills and fast reflexes are. Also, I believe most power weapons actually use a molecule disrupting field to do most of the actual cutting, so they really wouldn't dull, and may not even be sharp in the first place.

Durability wise I think marines are fine. Playing against them, it usually takes massed melta fire to quickly inflict casualties (I play sisters, so others would use plasma), weapons designed to kill...heavily...armored...targets...
You know, like marines. (Same armor save as a main battle tank). If I'm not using melta, or if AT weapons aren't being used, the only way I can reliably kill marines, particularly if they're in cover, is to absolutely drown them in bolter fire. Martel, that T4 really helps. Wounding on 4+ with bolters while being wounded on 3+ in return is a bigger difference then you're giving credit to. You're also overlooking the benefit of that higher leadership. MSU Marines are functionally immune to battle shock outside of being LDbombed.

For Close combat: I was in a game against a marine player. He was making the same complaint. He was saying he paid for CC stats, but since he was stuck in cover, he couldn't use them. My reply was that if he did use them, he'd probably win those melees. But, since I'm not an idiot, why would I let him? Hence the situation where if he broke cover I'd shoot him. Martel, why are you asking non-marine players to be stupid? Of course you have to plan to use that, just like other players have to plan to keep you from doing it to them. I think it's rather foolish though to say marines should just "la la la" skip their way across an open battle field and try to punch someone in the face, and not have to face any repercussion for it. Yes, you're going to say that it's not what you're saying. But it really is. You either want everyone else to be nerfed to the point where your MartySue Marines can hollywood tactics them, or you want marines buffed to the point where it's the same. You're asking your fellow gamers to not have their troops defend themselves, or use the best weapons available. Currently, I'd say you're leaning towards the buffed side of things, because you're asking for free WS, S, T, and LD.

Fixes. Offensive power. Make bolters better. Most of the models in the game that can take bolters are already overcosted. SM, CSM, Inquisitor Henchmen, SoB, just to name a few. Make bolters better and you amp up all of them. I'm thinking an increase in the number of shots. This would keep them feeling like elites, while improving their ability to fight hordes.


No, that's not right. You're describing 3rd. We're so far from that now it's really gone full circle. But I'm tired and it's just not worth it.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 01:35:59


Post by: SHUPPET


Slayer-Fan123 wrote:
Wow, TWO Broadsides! That's definitely a power Tau list!

Why aren't you playing competitively in tournaments again?


LOL that's really not that bad pal


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 02:03:17


Post by: Mmmpi


Martel732 wrote:
 Mmmpi wrote:
A trunk hitting ten guys standing is a row isn't likely, but stranger things have happened. I'm still laughing at the idea that space ships traveling though hell, and *PAULDRONS* aren't over the top, but really good swords skills and fast reflexes are. Also, I believe most power weapons actually use a molecule disrupting field to do most of the actual cutting, so they really wouldn't dull, and may not even be sharp in the first place.

Durability wise I think marines are fine. Playing against them, it usually takes massed melta fire to quickly inflict casualties (I play sisters, so others would use plasma), weapons designed to kill...heavily...armored...targets...
You know, like marines. (Same armor save as a main battle tank). If I'm not using melta, or if AT weapons aren't being used, the only way I can reliably kill marines, particularly if they're in cover, is to absolutely drown them in bolter fire. Martel, that T4 really helps. Wounding on 4+ with bolters while being wounded on 3+ in return is a bigger difference then you're giving credit to. You're also overlooking the benefit of that higher leadership. MSU Marines are functionally immune to battle shock outside of being LDbombed.

For Close combat: I was in a game against a marine player. He was making the same complaint. He was saying he paid for CC stats, but since he was stuck in cover, he couldn't use them. My reply was that if he did use them, he'd probably win those melees. But, since I'm not an idiot, why would I let him? Hence the situation where if he broke cover I'd shoot him. Martel, why are you asking non-marine players to be stupid? Of course you have to plan to use that, just like other players have to plan to keep you from doing it to them. I think it's rather foolish though to say marines should just "la la la" skip their way across an open battle field and try to punch someone in the face, and not have to face any repercussion for it. Yes, you're going to say that it's not what you're saying. But it really is. You either want everyone else to be nerfed to the point where your MartySue Marines can hollywood tactics them, or you want marines buffed to the point where it's the same. You're asking your fellow gamers to not have their troops defend themselves, or use the best weapons available. Currently, I'd say you're leaning towards the buffed side of things, because you're asking for free WS, S, T, and LD.

Fixes. Offensive power. Make bolters better. Most of the models in the game that can take bolters are already overcosted. SM, CSM, Inquisitor Henchmen, SoB, just to name a few. Make bolters better and you amp up all of them. I'm thinking an increase in the number of shots. This would keep them feeling like elites, while improving their ability to fight hordes.


No, that's not right. You're describing 3rd. We're so far from that now it's really gone full circle. But I'm tired and it's just not worth it.


Except that it is. Sorry you don't like it.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 02:04:17


Post by: Martel732


It isn't. Sorry you don't understand it. There's a lot design space between 80-100% casualties to 0% casualties. Sorry if you don't like it.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 02:26:02


Post by: Mmmpi


Yeah, you see I really don't have to put much effort into this because in the last 17 pages, several people already posted the reasons you're wrong.

Whoops.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 03:08:21


Post by: Billagio


the_scotsman wrote:
 Insectum7 wrote:
Slayer-Fan123 wrote:
Wow, TWO Broadsides! That's definitely a power Tau list!

Why aren't you playing competitively in tournaments again?


Snark it up, snarky. Post me a good Tau list.

If his list is crap, and my list is full of "hot garbage", where does that put us?

I would have rather he had more broadsides, as they're way easier to kill than Riptides, and they dont fly away from CC.


Lol. Unless you beat a list that's nothing but quad fusion coldstars and fore warriors with an army of pure terminators not deep striking and foot slogging towards them IT DUZZINT COUNT.


Cant forget when you list out all the stuff your "regular" opponents usually bring and its easily +200 points above what you said the points limit would be.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 04:04:42


Post by: The Newman


I don't know, after getting stomped into mulch by a "fluffy" Guard list while only killing a fraction of their models, I think I'm changing my vote on the original question to "G_d I hope so".

I won't even complain about paying for another book and (probably) having to buy more models to field a legal army.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 04:09:19


Post by: Slayer-Fan123


the_scotsman wrote:
 Insectum7 wrote:
Slayer-Fan123 wrote:
Wow, TWO Broadsides! That's definitely a power Tau list!

Why aren't you playing competitively in tournaments again?


Snark it up, snarky. Post me a good Tau list.

If his list is crap, and my list is full of "hot garbage", where does that put us?

I would have rather he had more broadsides, as they're way easier to kill than Riptides, and they dont fly away from CC.


Lol. Unless you beat a list that's nothing but quad fusion coldstars and fore warriors with an army of pure terminators not deep striking and foot slogging towards them IT DUZZINT COUNT.

Not what was said. I haven't any care for stupid casual vs stupid casual games as they dont teach anything to the player or watcher.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 04:19:52


Post by: Insectum7


Oh, slayer, you're so leet. One day i hope to be as single-minded as you. Such a focussed killing machine your armies must be. I bet you opponents tremble as you enter the game shop. Surely your battles are fought with the utmost precision, nary a rule missed, or a misplaced model or forgotted weapon fired forgiven. What a shining example to the 40k hobby your example is.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 04:31:25


Post by: jcd386


I'm not sure why people can't see how much more worthwhile the sister statline is when compared to marines.

Most marines never even see combat due to the faction having terrible mobility options, and their guns are obviously better than their melee weapons.

The difference in assault is laughable.
5 marines kill .44 more guardsmen in melee than 5 sisters do.

The difference in durability is very slight.
Sure, it takes 18 lasguns to kill a marine, but 12 to kill a sister, but this is about as big as the gap gets.
It takes 9 bolter shots to kill a marine, and 7 to kill a sister.
It takes 9 assault cannon shots to kill 2 marines, and it takes 8 to kill two sisters.
So in the end, against the guns that actually do the majority of the killing, they are effectively about the same.

Morale is largely irrelevant on any 5 man squad because they are so easy to wipe out.

And yet sisters do the same amount of damage in shooting as marines do with the same weapons, for about 70% of their cost. They do have slightly different weapon options, but can also take more guns per squad. They are simply more efficient at everything that matters.

Being 4 points cheaper is a big reason why sisters are actually decent right now. Actually having useful transports and acts of faith help A TON as well, but that's a whole other issue.

The next time you play marines, or sisters, mentally ask yourself when they are dying, or fighting, or shooting, if the difference in T/S/WS/LD made a real difference. I think you'll be surprised (or not) to see that it usually doesn't matter, but that having 30% more BS3+ power armor models might have.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 04:48:03


Post by: Slayer-Fan123


 Insectum7 wrote:
Oh, slayer, you're so leet. One day i hope to be as single-minded as you. Such a focussed killing machine your armies must be. I bet you opponents tremble as you enter the game shop. Surely your battles are fought with the utmost precision, nary a rule missed, or a misplaced model or forgotted weapon fired forgiven. What a shining example to the 40k hobby your example is.

Once I'm done putting all my models together and have everything painted I hope to be that beacon. I have a Huron/Azrael stand-in I love to bust out for every battle basically.

Rules are forgotten here and there but forgetting units and weapons is pretty damn stupid of anyone, even in a 2500 point game.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 05:24:07


Post by: SHUPPET


Slayer-Fan123 wrote:
 Insectum7 wrote:
Oh, slayer, you're so leet. One day i hope to be as single-minded as you. Such a focussed killing machine your armies must be. I bet you opponents tremble as you enter the game shop. Surely your battles are fought with the utmost precision, nary a rule missed, or a misplaced model or forgotted weapon fired forgiven. What a shining example to the 40k hobby your example is.

Once I'm done putting all my models together and have everything painted I hope to be that beacon. I have a Huron/Azrael stand-in I love to bust out for every battle basically.

Rules are forgotten here and there but forgetting units and weapons is pretty damn stupid of anyone, even in a 2500 point game.

Nick Nanavati forgot a unit in reserves for the entire match in a recent finals tournament game. What a nobody.

I think you're just a toxic poster tbh


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 05:24:43


Post by: BaconCatBug


 Insectum7 wrote:
Whats standard for the riptides? He had 2 with the gatling and one with Ion.
You should always take the Heavy Burst Cannon IMHO.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 05:29:27


Post by: Slayer-Fan123


 SHUPPET wrote:
Slayer-Fan123 wrote:
 Insectum7 wrote:
Oh, slayer, you're so leet. One day i hope to be as single-minded as you. Such a focussed killing machine your armies must be. I bet you opponents tremble as you enter the game shop. Surely your battles are fought with the utmost precision, nary a rule missed, or a misplaced model or forgotted weapon fired forgiven. What a shining example to the 40k hobby your example is.

Once I'm done putting all my models together and have everything painted I hope to be that beacon. I have a Huron/Azrael stand-in I love to bust out for every battle basically.

Rules are forgotten here and there but forgetting units and weapons is pretty damn stupid of anyone, even in a 2500 point game.

Nick Nanavati forgot a unit in reserves for the entire match in a recent finals tournament game. What a nobody.

I think you're just a toxic poster tbh

So it happens once and suddenly it's normal?


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 05:35:37


Post by: Mmmpi


jcd386 wrote:
I'm not sure why people can't see how much more worthwhile the sister statline is when compared to marines.

Most marines never even see combat due to the faction having terrible mobility options, and their guns are obviously better than their melee weapons.

The difference in assault is laughable.
5 marines kill .44 more guardsmen in melee than 5 sisters do.

The difference in durability is very slight.
Sure, it takes 18 lasguns to kill a marine, but 12 to kill a sister, but this is about as big as the gap gets.
It takes 9 bolter shots to kill a marine, and 7 to kill a sister.
It takes 9 assault cannon shots to kill 2 marines, and it takes 8 to kill two sisters.
So in the end, against the guns that actually do the majority of the killing, they are effectively about the same.

Morale is largely irrelevant on any 5 man squad because they are so easy to wipe out.

And yet sisters do the same amount of damage in shooting as marines do with the same weapons, for about 70% of their cost. They do have slightly different weapon options, but can also take more guns per squad. They are simply more efficient at everything that matters.

Being 4 points cheaper is a big reason why sisters are actually decent right now. Actually having useful transports and acts of faith help A TON as well, but that's a whole other issue.

The next time you play marines, or sisters, mentally ask yourself when they are dying, or fighting, or shooting, if the difference in T/S/WS/LD made a real difference. I think you'll be surprised (or not) to see that it usually doesn't matter, but that having 30% more BS3+ power armor models might have.


So what you're saying is it that against lasguns sisters take 33% more casulties (the most common gun in the game by numbers), about 24% more from bolters, 12% more from assault cannons.
Meanwhile sisters are 31% cheaper. That's in taking fire.

But you're leaving out the +1 leadership, and the fact that if marines make it into combat, they'll inflict more damage. So, more resilient against small arms by more than the cost difference, though less against dedicated anti-heavy infantry weapons, and the same against AT weapons.

"but we can't get our marines into close combat" you might say. Well, considering people have posted here that they have, and most Blood angel players have (and their troops aren't any more durable then standard marines) makes me wonder where you're messing up.

So, to sum up. Ranged offense is similar (marines have far more options for weapon upgrades then sisters), but with more range. Defensive durability is higher for marines, ranging from 31% and 29% (lasguns and bolters), to 0% (las cannons and missile launchers). Melee the marines are 33% more likely to hit, 33% more likely to wound, and 50% less likely to be wounded. After both, the higher leadership then makes them less likely to suffer battleshock by 50% (3 casualties for marines before the BS roll even matters, as opposed to two for sisters). Seems like that's a fair trade for four points.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 05:41:04


Post by: Slayer-Fan123


I LOL at the notion that +1LD is worth anything when people do what they can to avoid big squads in the first place with both those units.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 05:44:07


Post by: Mmmpi


Slayer-Fan123 wrote:
I LOL at the notion that +1LD is worth anything when people do what they can to avoid big squads in the first place with both those units.


Kill two sisters and they have to make that roll. Kill two marines and they don't. Sure it's a 1/6, but it happens, and sisters are easier to kill unless you're using lascannons or melta.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 06:13:03


Post by: Insectum7


Slayer-Fan123 wrote:
I LOL at the notion that +1LD is worth anything when people do what they can to avoid big squads in the first place with both those units.


Bigger squads, fewer drops, more regular guys to chew through before you get to the special/heavies, easier to command board space while still in range for aura buffs.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 06:14:00


Post by: Slayer-Fan123


 Mmmpi wrote:
Slayer-Fan123 wrote:
I LOL at the notion that +1LD is worth anything when people do what they can to avoid big squads in the first place with both those units.


Kill two sisters and they have to make that roll. Kill two marines and they don't. Sure it's a 1/6, but it happens, and sisters are easier to kill unless you're using lascannons or melta.

1/6 chance to lose that extra Sister you bought because they're that much cheaper than the Marines? Yeah whatever on that.


Automatically Appended Next Post:
 Insectum7 wrote:
Slayer-Fan123 wrote:
I LOL at the notion that +1LD is worth anything when people do what they can to avoid big squads in the first place with both those units.


Bigger squads, fewer drops, more regular guys to chew through before you get to the special/heavies, easier to command board space while still in range for aura buffs.

You have transports if you want to create fewer drops, and two Sisters squads can fit in those.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 06:15:34


Post by: Insectum7


 BaconCatBug wrote:
 Insectum7 wrote:
Whats standard for the riptides? He had 2 with the gatling and one with Ion.
You should always take the Heavy Burst Cannon IMHO.


Yeah, ok. With the targeting system thing that bumps it to a -2, presumably. Ion cannon seemed good but I suppose if you can get it on the tank then the riptides can go burst.

They still didn't seem to be doing that much damage though. Can anyone walk me through the math on the Riptide vs. Meq shooting?


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 06:22:38


Post by: Mmmpi


Spoiler:
Slayer-Fan123 wrote:
 Mmmpi wrote:
Slayer-Fan123 wrote:
I LOL at the notion that +1LD is worth anything when people do what they can to avoid big squads in the first place with both those units.


Kill two sisters and they have to make that roll. Kill two marines and they don't. Sure it's a 1/6, but it happens, and sisters are easier to kill unless you're using lascannons or melta.

1/6 chance to lose that extra Sister you bought because they're that much cheaper than the Marines? Yeah whatever on that.


Automatically Appended Next Post:
 Insectum7 wrote:
Slayer-Fan123 wrote:
I LOL at the notion that +1LD is worth anything when people do what they can to avoid big squads in the first place with both those units.


Bigger squads, fewer drops, more regular guys to chew through before you get to the special/heavies, easier to command board space while still in range for aura buffs.

You have transports if you want to create fewer drops, and two Sisters squads can fit in those.


I bought five sisters, I lost two, now I have a 1/6 chance of losing a special weapons. And sure, I can fit two sister squads in a rhino. But did you say several times in other threads that rhinos suck? Besides, I still have to get out to shoot, which means you can shoot back, or since it's sisters, charge me. Finally, even if I do take a repressor, it's still just a rhino in terms of durability. How hard did you all say it is to kill a rhino?

Seems like that +1 ld does have an effect after all. Oh, and that's not counting that free marine re-roll.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 06:52:42


Post by: Ice_can


 Insectum7 wrote:
 BaconCatBug wrote:
 Insectum7 wrote:
Whats standard for the riptides? He had 2 with the gatling and one with Ion.
You should always take the Heavy Burst Cannon IMHO.


Yeah, ok. With the targeting system thing that bumps it to a -2, presumably. Ion cannon seemed good but I suppose if you can get it on the tank then the riptides can go burst.

They still didn't seem to be doing that much damage though. Can anyone walk me through the math on the Riptide vs. Meq shooting?


18 shoots 4+ rerolling 1's, wounding on 3+ and you save on a 5+
8 SMS 4+ re-roll 1's wounding on 3+ and 4+save
So 4 die to the burst cannon and 1.5 dies to the sms
Though the HBC is wasted on 1 wound models.

His army should have beenn more than capable of removing 30 something marines in a turn leaving you with insufficient volume to worry a riptide, you charge the riptide he flys away your assualt units get a second round of full power shooting assuming they survived the overwatch in the first place.

The greater good is served and some scouts get a promotion.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 06:58:20


Post by: Insectum7


Ice_can wrote:
 Insectum7 wrote:
 BaconCatBug wrote:
 Insectum7 wrote:
Whats standard for the riptides? He had 2 with the gatling and one with Ion.
You should always take the Heavy Burst Cannon IMHO.


Yeah, ok. With the targeting system thing that bumps it to a -2, presumably. Ion cannon seemed good but I suppose if you can get it on the tank then the riptides can go burst.

They still didn't seem to be doing that much damage though. Can anyone walk me through the math on the Riptide vs. Meq shooting?


18 shoots 4+ rerolling 1's, wounding on 3+ and you save on a 5+
8 SMS 4+ re-roll 1's wounding on 3+ and 4+save
So 4 die to the burst cannon and 1.5 dies to the sms
Though the HBC is wasted on 1 wound models.

His army ahould have beennmore than capable of removing 30 something marines in a turn leaving you with insufficient volume to worry a riptide, you charge the riptide he flys away your assualt units get a second round of full power shooting assuming they survived the overwatch in the first place.


So those rolls give the Riptides 5ish kills each, and otherwise only the Commanders could fire because everything else had to fall back. I thought the 18 shots could only be on one Riptide a turn? Also the Reroll 1's comes from..? Prior turn they're stuck shooting Rhinos, and Riptides are only wounding on 5's.


The overwatch wasn't really a problem. Surviving Rhinos charging, or just tacs tanking it for minimal damage.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 07:50:10


Post by: Slayer-Fan123


 Mmmpi wrote:
Spoiler:
Slayer-Fan123 wrote:
 Mmmpi wrote:
Slayer-Fan123 wrote:
I LOL at the notion that +1LD is worth anything when people do what they can to avoid big squads in the first place with both those units.


Kill two sisters and they have to make that roll. Kill two marines and they don't. Sure it's a 1/6, but it happens, and sisters are easier to kill unless you're using lascannons or melta.

1/6 chance to lose that extra Sister you bought because they're that much cheaper than the Marines? Yeah whatever on that.


Automatically Appended Next Post:
 Insectum7 wrote:
Slayer-Fan123 wrote:
I LOL at the notion that +1LD is worth anything when people do what they can to avoid big squads in the first place with both those units.


Bigger squads, fewer drops, more regular guys to chew through before you get to the special/heavies, easier to command board space while still in range for aura buffs.

You have transports if you want to create fewer drops, and two Sisters squads can fit in those.


I bought five sisters, I lost two, now I have a 1/6 chance of losing a special weapons. And sure, I can fit two sister squads in a rhino. But did you say several times in other threads that rhinos suck? Besides, I still have to get out to shoot, which means you can shoot back, or since it's sisters, charge me. Finally, even if I do take a repressor, it's still just a rhino in terms of durability. How hard did you all say it is to kill a rhino?

Seems like that +1 ld does have an effect after all. Oh, and that's not counting that free marine re-roll.

I didn't say Rhinos suck. I said Rhinos are too expensive for me to use but do what they're supposed to do.

I did explicitly say Drop Pods are bad though, and that Razorbacks make gak transports but good battle tanks.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 07:53:27


Post by: w1zard


The Newman wrote:

There's the gasoline explosion.

Seriously though, ten dudes in lose combat formation (5-6 feet apart as specified by unit cohesion) are only going to cover a line 60 feet long at the outside. A little back-of-the-envelope math will tell you a truck doing 70 covers right aroung 100 feet per second, which is more than enough to plow through the whole lot. And yes people will start dodging, but a truck is big and obvious and easy to see coming. People react a lot slower when they don't know what's going on.

Meanwhile the best human sprinter on record was moving at about 15 mph. Eldar are supposed to be substantially faster than a human at the baseline and have centuries of training to get faster yet. Monomolecular weapons would be hideously effective at the kind of slashing attack that kind of speed would necessitate (that's how a katana works and they're not even monomolecular, only rising to the height of "hella sharp"), so at least in theory it's possible. Not likely, but within the realm of possibility if you take alien reflexes and the setting's absurdly sharp CC weapons into consideration.

Now who's the smartass.

Ok if you want to play this game, then yes, I concede that if 10 tactical marines stood back to chest in a straight line, and a howling banshee ran headlong at them at full speed and braced the sword against herself, and she decapitated the lot of them without slowing down or stopping, it would be possible for her to kill an entire squad of tactical marines in less than a second. But that is an extremely contrived scenario. I can kill 20 navy seals in a few seconds by lining them up against a wall and shooting them with a machine gun, but that doesn't make me some super special forces soldier.

The scenario you described, with the marines standing 5-6 feet apart in a combat spread, necessitates direction changes and or multiple sword swings to kill them all. Going at the speed necessary to kill all of them in under a second, those direction changes and or sword swings would rip the flesh from her bones from the inertia of her movement.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 07:53:54


Post by: Ice_can


Nope ithe 18 shots is an inherent ability for a riptide
That's what he should have done turn 1, really no overwatch casualties I've murdered bloat drones with tau overwatch the firewarriors alone should have been enough to kill the remaining 10ish marines in overwatch

Just to be clear rhinos don't block LOS in 8th edition you can see under them. Only landradiers, Leman Russes and Chimeras block line of sight parked sideways.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 07:55:37


Post by: Slayer-Fan123


Also everyone knows Sisters have the Repentor, which is what you are supposed to use!


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 08:14:24


Post by: tneva82


 Mmmpi wrote:
Lol, you don't get it do you? Let me explain it to you slowly then. I know how physics work. I've said as much. I don't fething care however, what my real world physics book says when talking about a fantasy world (sci-fi, with a very few rare exceptions, is fantasy with pretend science.). The people who created the world this fluff exsits in says that eldar are that fast. So they're that fast. I say titans violate the square cube law. In the real world they do. In fiction, the writer can do or say what they want. GW says they don't. They gave a mumbo-jumbo reason for it. They didn't for their space elves. If GW writes want eldar to be fast enough to jump out of a WS moving at a 'leisurely' 200km per hour, kill two guys, and step back in, then GW is right. It's not the real world. GW decides where and when to apply physics.
Also, I remember what I read. It was a Warp Spider Exarch, who killed a combat squad of marines. One of the two chapter approved. Either 2000, or 2002. The SS/WS example is in that one as well. I can't give you a page number, because As I said before my books are on another Continent. I know for a fact that I've read other examples like in since, but I still don't remember the exact book.

Now, can we get back to talking about how to un-nerf a unit that never got nerfed?


You realize right that "it's magic" isn't good enough justification really? Or that fantasy can ignore all sense just like that without ruining suspension of disbelief which is 100% vital for story enjoyment...If something breaks laws of physics there needs to be good reason.

It's 100% possible to have realistic story with dragons and magic. You just need competent writers and not just "it's magic"


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 08:25:58


Post by: Mmmpi


Spoiler:
tneva82 wrote:
 Mmmpi wrote:
Lol, you don't get it do you? Let me explain it to you slowly then. I know how physics work. I've said as much. I don't fething care however, what my real world physics book says when talking about a fantasy world (sci-fi, with a very few rare exceptions, is fantasy with pretend science.). The people who created the world this fluff exsits in says that eldar are that fast. So they're that fast. I say titans violate the square cube law. In the real world they do. In fiction, the writer can do or say what they want. GW says they don't. They gave a mumbo-jumbo reason for it. They didn't for their space elves. If GW writes want eldar to be fast enough to jump out of a WS moving at a 'leisurely' 200km per hour, kill two guys, and step back in, then GW is right. It's not the real world. GW decides where and when to apply physics.
Also, I remember what I read. It was a Warp Spider Exarch, who killed a combat squad of marines. One of the two chapter approved. Either 2000, or 2002. The SS/WS example is in that one as well. I can't give you a page number, because As I said before my books are on another Continent. I know for a fact that I've read other examples like in since, but I still don't remember the exact book.

Now, can we get back to talking about how to un-nerf a unit that never got nerfed?


You realize right that "it's magic" isn't good enough justification really? Or that fantasy can ignore all sense just like that without ruining suspension of disbelief which is 100% vital for story enjoyment...If something breaks laws of physics there needs to be good reason.

It's 100% possible to have realistic story with dragons and magic. You just need competent writers and not just "it's magic"

I never said it was magic. I said GW says it's so. That's writer's fiat. Psyckers ignore thermodynamics, but you're not complaining about them. Titans violate the square cube law, and you're not complaining about them. Seriously. Since GW said space elves aren't that fast, give me a source that says why titans can hold up their own weight, still move, and not sink into bedrock like an ice-pick through tissue paper. Provide a source that shows how psykers break TD. I had to provide sources for my claim, now it's your turn. Ready? GO!




Automatically Appended Next Post:
Spoiler:
w1zard wrote:
The Newman wrote:

There's the gasoline explosion.

Seriously though, ten dudes in lose combat formation (5-6 feet apart as specified by unit cohesion) are only going to cover a line 60 feet long at the outside. A little back-of-the-envelope math will tell you a truck doing 70 covers right aroung 100 feet per second, which is more than enough to plow through the whole lot. And yes people will start dodging, but a truck is big and obvious and easy to see coming. People react a lot slower when they don't know what's going on.

Meanwhile the best human sprinter on record was moving at about 15 mph. Eldar are supposed to be substantially faster than a human at the baseline and have centuries of training to get faster yet. Monomolecular weapons would be hideously effective at the kind of slashing attack that kind of speed would necessitate (that's how a katana works and they're not even monomolecular, only rising to the height of "hella sharp"), so at least in theory it's possible. Not likely, but within the realm of possibility if you take alien reflexes and the setting's absurdly sharp CC weapons into consideration.

Now who's the smartass.

Ok if you want to play this game, then yes, I concede that if 10 tactical marines stood back to chest in a straight line, and a howling banshee ran headlong at them at full speed and braced the sword against herself, and she decapitated the lot of them without slowing down or stopping, it would be possible for her to kill an entire squad of tactical marines in less than a second. But that is an extremely contrived scenario. I can kill 20 navy seals in a few seconds by lining them up against a wall and shooting them with a machine gun, but that doesn't make me some super special forces soldier.

The scenario you described, with the marines standing 5-6 feet apart in a combat spread, necessitates direction changes and or multiple sword swings to kill them all. Going at the speed necessary to kill all of them in under a second, those direction changes and or sword swings would rip the flesh from her bones from the inertia of her movement.


GW says they don't rip their flesh from their bones, so it doesn't happen. As I just asked earlier. Source on how titans work while violating physics, and psykers. I'll wait.


Automatically Appended Next Post:
Spoiler:
Slayer-Fan123 wrote:
 Mmmpi wrote:
[spoiler]
Slayer-Fan123 wrote:
 Mmmpi wrote:
Slayer-Fan123 wrote:
I LOL at the notion that +1LD is worth anything when people do what they can to avoid big squads in the first place with both those units.


Kill two sisters and they have to make that roll. Kill two marines and they don't. Sure it's a 1/6, but it happens, and sisters are easier to kill unless you're using lascannons or melta.

1/6 chance to lose that extra Sister you bought because they're that much cheaper than the Marines? Yeah whatever on that.


Automatically Appended Next Post:
 Insectum7 wrote:
Slayer-Fan123 wrote:
I LOL at the notion that +1LD is worth anything when people do what they can to avoid big squads in the first place with both those units.


Bigger squads, fewer drops, more regular guys to chew through before you get to the special/heavies, easier to command board space while still in range for aura buffs.

You have transports if you want to create fewer drops, and two Sisters squads can fit in those.


I bought five sisters, I lost two, now I have a 1/6 chance of losing a special weapons. And sure, I can fit two sister squads in a rhino. But did you say several times in other threads that rhinos suck? Besides, I still have to get out to shoot, which means you can shoot back, or since it's sisters, charge me. Finally, even if I do take a repressor, it's still just a rhino in terms of durability. How hard did you all say it is to kill a rhino?

Seems like that +1 ld does have an effect after all. Oh, and that's not counting that free marine re-roll.

I didn't say Rhinos suck. I said Rhinos are too expensive for me to use but do what they're supposed to do.

I did explicitly say Drop Pods are bad though, and that Razorbacks make gak transports but good battle tanks.
[/spoiler]

Yes, but the way you've been acting towards models and units, too expensive is the exact same as saying it sucks.


Automatically Appended Next Post:
Slayer-Fan123 wrote:
Also everyone knows Sisters have the Repentor, which is what you are supposed to use!


Yes, which I talked about in my post. I like it, but it's not any more tougher then a rhino, and is more expensive. But I've already talked about it. You didn't bring up those points in your reply, so you must agree with them.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 08:39:32


Post by: w1zard


 Mmmpi wrote:
[spoiler]
GW says they don't rip their flesh from their bones, so it doesn't happen. As I just asked earlier. Source on how titans work while violating physics, and psykers. I'll wait.

No, you gave a stupid, hyperbolic example and you are trying to double down because you can't provide me a quote because it doesn't fething exist in the lore. Not even BL authors are stupid enough to write anime crap like that into 40k lore.

I have answered your questions before, titans are made out of adamantium which has many times the durability and tensile strength of conventional steel or titanium. Thus things like titans can be constructed which would be impossible using modern day materials.
Source: http://warhammer40k.wikia.com/wiki/Adamantium

As for psykers, I am not sure the exact mechanism behind what makes an organic brain capable of psychic powers, nor is it explained in the setting. As I said before, speculative science is speculative. I don't mind the setting taking liberties with branches of science that have not yet been explored by humans. However, I DO expect the basic laws of Newtonian physics to apply for any kind of story to maintain my suspension of disbelief.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 08:47:50


Post by: Insectum7


Ice_can wrote:
Nope ithe 18 shots is an inherent ability for a riptide
That's what he should have done turn 1, really no overwatch casualties I've murdered bloat drones with tau overwatch the firewarriors alone should have been enough to kill the remaining 10ish marines in overwatch

Just to be clear rhinos don't block LOS in 8th edition you can see under them. Only landradiers, Leman Russes and Chimeras block line of sight parked sideways.


Yeahhh... we're not shooting under Rhinos, even if technically you might be able too.

I'm not familiar with the nova charge move for Riptides, but I'm guessing he wasn't shooting 18 times with everything because he was giving them a 3++.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 08:55:15


Post by: Mmmpi


I couldn't provide a quote, but I did provide the books I'm mostly positive they're in. You'd have to check them anyway to verify what I had said as it is.

So, meet the standards you want me to follow.

Your link doesn't say how it makes them able to ignore it. Only that they're made of the stuff. How about how they avoid sinking into the ground everytime they try to walk? I don't mean a few inches/feet. I mean up to their crotch.

So you don't have a source on psykers. It's 'magic' that they can do it.

hmmm...

Now, in terms of GW's universe, I'm prepared to admit they work. In universe they obviously work, despite breaking real world physics. If an eldar were to magically appear in the real world I'd also agree that they either couldn't move that fast, or that they'd rip themselves apart. But that's the real world. In GW's 40KVerse they very much can.

Space marine pulling 10 ton turrets off of moving vehicles, despite not weighing more than .89 tons (in MKVIII armor) breaks my suspension of disbelief. The fact that the can do it does, and the fact that once they do it doesn't crush them into paste does. But GW apparently says it works (you didn't provide a source. Again, meet your own standards).

Edit: On my previous post I said sink into bedrock. I meant down to bedrock.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 08:59:40


Post by: Ice_can


 Insectum7 wrote:
Ice_can wrote:
Nope ithe 18 shots is an inherent ability for a riptide
That's what he should have done turn 1, really no overwatch casualties I've murdered bloat drones with tau overwatch the firewarriors alone should have been enough to kill the remaining 10ish marines in overwatch

Just to be clear rhinos don't block LOS in 8th edition you can see under them. Only landradiers, Leman Russes and Chimeras block line of sight parked sideways.


Yeahhh... we're not shooting under Rhinos, even if technically you might be able too.

I'm not familiar with the nova charge move for Riptides, but I'm guessing he wasn't shooting 18 times with everything because he was giving them a 3++.


If your going to house rule that vehicals blovk los etc etc no wonder rhino rush works for you, your need that house rule to make it work.

Again bad play on his part HBC riptides always tek the extra shooting. It effects shooting and overwatch and a 3++ is irrelevant if the opponent has nothinf to shoot you with.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 09:09:29


Post by: Insectum7


Ice_can wrote:
 Insectum7 wrote:
Ice_can wrote:
Nope ithe 18 shots is an inherent ability for a riptide
That's what he should have done turn 1, really no overwatch casualties I've murdered bloat drones with tau overwatch the firewarriors alone should have been enough to kill the remaining 10ish marines in overwatch

Just to be clear rhinos don't block LOS in 8th edition you can see under them. Only landradiers, Leman Russes and Chimeras block line of sight parked sideways.


Yeahhh... we're not shooting under Rhinos, even if technically you might be able too.

I'm not familiar with the nova charge move for Riptides, but I'm guessing he wasn't shooting 18 times with everything because he was giving them a 3++.


If your going to house rule that vehicals blovk los etc etc no wonder rhino rush works for you, your need that house rule to make it work.

Again bad play on his part HBC riptides always tek the extra shooting. It effects shooting and overwatch and a 3++ is irrelevant if the opponent has nothinf to shoot you with.


He definitely wanted the 3++ because I had Plasma and Grav for days. 6 extra shots wouldn't have changed that.

I'll defend not shooting under Rhinos for days if you like. In fact it's possible the Rhinos blocked LOS anyways because they were tilted on a crater, and the marines were in the crater.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 09:48:41


Post by: Ice_can


 Insectum7 wrote:
Ice_can wrote:
 Insectum7 wrote:
Ice_can wrote:
Nope ithe 18 shots is an inherent ability for a riptide
That's what he should have done turn 1, really no overwatch casualties I've murdered bloat drones with tau overwatch the firewarriors alone should have been enough to kill the remaining 10ish marines in overwatch

Just to be clear rhinos don't block LOS in 8th edition you can see under them. Only landradiers, Leman Russes and Chimeras block line of sight parked sideways.


Yeahhh... we're not shooting under Rhinos, even if technically you might be able too.

I'm not familiar with the nova charge move for Riptides, but I'm guessing he wasn't shooting 18 times with everything because he was giving them a 3++.


If your going to house rule that vehicals blovk los etc etc no wonder rhino rush works for you, your need that house rule to make it work.

Again bad play on his part HBC riptides always tek the extra shooting. It effects shooting and overwatch and a 3++ is irrelevant if the opponent has nothinf to shoot you with.


He definitely wanted the 3++ because I had Plasma and Grav for days. 6 extra shots wouldn't have changed that.

I'll defend not shooting under Rhinos for days if you like. In fact it's possible the Rhinos blocked LOS anyways because they were tilted on a crater, and the marines were in the crater.


Grav isn't all that scary to a riptide moving grav does 1.33 wounds to a riptide, you need a lot of grav to down a riptide. Not to mention drones can tank anything too scary looking.
It also means your not shooting anything at missilesides etc etc.

Though I also suspect his deployment was pretty bad by the sounds of it as he couls have quite easily just side stepped the right in your face assualt units with some side stepping. Make you charge thr riptides and fly away, you'd been in real trouble. From then on.

Just to clarify I'm impressed your having sucess with marines but I do wonder if your not having an amount of sucess duw to big fish small pond syndrome. IE you have a beter understanding of 8th than your usual opponents so your winning matchups due to wrong footing them. As I know a lot of 40k players who have a game plan and can't react on the fly.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 10:43:38


Post by: The Newman


w1zard wrote:
The Newman wrote:

There's the gasoline explosion.

Seriously though, ten dudes in lose combat formation (5-6 feet apart as specified by unit cohesion) are only going to cover a line 60 feet long at the outside. A little back-of-the-envelope math will tell you a truck doing 70 covers right aroung 100 feet per second, which is more than enough to plow through the whole lot. And yes people will start dodging, but a truck is big and obvious and easy to see coming. People react a lot slower when they don't know what's going on.

Meanwhile the best human sprinter on record was moving at about 15 mph. Eldar are supposed to be substantially faster than a human at the baseline and have centuries of training to get faster yet. Monomolecular weapons would be hideously effective at the kind of slashing attack that kind of speed would necessitate (that's how a katana works and they're not even monomolecular, only rising to the height of "hella sharp"), so at least in theory it's possible. Not likely, but within the realm of possibility if you take alien reflexes and the setting's absurdly sharp CC weapons into consideration.

Now who's the smartass.

Ok if you want to play this game, then yes, I concede that if 10 tactical marines stood back to chest in a straight line, and a howling banshee ran headlong at them at full speed and braced the sword against herself, and she decapitated the lot of them without slowing down or stopping, it would be possible for her to kill an entire squad of tactical marines in less than a second. But that is an extremely contrived scenario. I can kill 20 navy seals in a few seconds by lining them up against a wall and shooting them with a machine gun, but that doesn't make me some super special forces soldier.


Right, because a staggered skirmish line 50 - 60 feet long is absolutley the same as lining up like school childred heading for recess. Why even bring that up when you admit in the very next sentence that isn't the scenario?

w1zard wrote:

The scenario you described, with the marines standing 5-6 feet apart in a combat spread, necessitates direction changes and or multiple sword swings to kill them all. Going at the speed necessary to kill all of them in under a second, those direction changes and or sword swings would rip the flesh from her bones from the inertia of her movement.


Right, because cheetas totally rip themselves apart trying to turn when a gazelle spots them and takes off at any sort of angle. At twice what we've established is the required minimum speed.

You can be as dismissive as you like, but basic math and some common real-world examples say you're wrong. It's still a ridiculous scenario overall, but trying to claim it's physically impossible in the face of that is sticking your fingers in your ears and saying "na na na I can't hear you".


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 10:59:00


Post by: Mmmpi


I forgot about cheetahs. Hell Jaguars can exceed the established speed, are just as maneuverable, and three times the size.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 11:20:12


Post by: jcd386


 Mmmpi wrote:
jcd386 wrote:
I'm not sure why people can't see how much more worthwhile the sister statline is when compared to marines.

Most marines never even see combat due to the faction having terrible mobility options, and their guns are obviously better than their melee weapons.

The difference in assault is laughable.
5 marines kill .44 more guardsmen in melee than 5 sisters do.

The difference in durability is very slight.
Sure, it takes 18 lasguns to kill a marine, but 12 to kill a sister, but this is about as big as the gap gets.
It takes 9 bolter shots to kill a marine, and 7 to kill a sister.
It takes 9 assault cannon shots to kill 2 marines, and it takes 8 to kill two sisters.
So in the end, against the guns that actually do the majority of the killing, they are effectively about the same.

Morale is largely irrelevant on any 5 man squad because they are so easy to wipe out.

And yet sisters do the same amount of damage in shooting as marines do with the same weapons, for about 70% of their cost. They do have slightly different weapon options, but can also take more guns per squad. They are simply more efficient at everything that matters.

Being 4 points cheaper is a big reason why sisters are actually decent right now. Actually having useful transports and acts of faith help A TON as well, but that's a whole other issue.

The next time you play marines, or sisters, mentally ask yourself when they are dying, or fighting, or shooting, if the difference in T/S/WS/LD made a real difference. I think you'll be surprised (or not) to see that it usually doesn't matter, but that having 30% more BS3+ power armor models might have.


So what you're saying is it that against lasguns sisters take 33% more casulties (the most common gun in the game by numbers), about 24% more from bolters, 12% more from assault cannons.
Meanwhile sisters are 31% cheaper. That's in taking fire.

But you're leaving out the +1 leadership, and the fact that if marines make it into combat, they'll inflict more damage. So, more resilient against small arms by more than the cost difference, though less against dedicated anti-heavy infantry weapons, and the same against AT weapons.

"but we can't get our marines into close combat" you might say. Well, considering people have posted here that they have, and most Blood angel players have (and their troops aren't any more durable then standard marines) makes me wonder where you're messing up.

So, to sum up. Ranged offense is similar (marines have far more options for weapon upgrades then sisters), but with more range. Defensive durability is higher for marines, ranging from 31% and 29% (lasguns and bolters), to 0% (las cannons and missile launchers). Melee the marines are 33% more likely to hit, 33% more likely to wound, and 50% less likely to be wounded. After both, the higher leadership then makes them less likely to suffer battleshock by 50% (3 casualties for marines before the BS roll even matters, as opposed to two for sisters). Seems like that's a fair trade for four points.


Thanks for the reply.

Do you think the lasgun is the most common gun in the game? Maybe you play a lot more guard than I do, but most armies can't even bring a gun as terrible as the lasgun. Tau, eldar, necrons, don't even use guns as poor as the bolter. Most imperium armies do bring a CP brigade, but are you actually losing Marines/sisters to their 30 lasguns? That seems unlikely to me.

Next time you play a game keep track of what weapons do the marine killing. Also take note of how many times you have a squad only take 2 wounds in a turn. It's been my experience that when a good opponent wants a squad to die, they focus enough of the right firepower into it and it dies.

So yes, they might be 33% more durable vs lasguns, but if you only lose 10% of your Marines to lasguns and the rest to things like heavy bolters, Plasma, etc, they aren't actually worth 33% more, are they? They would have to be 33% more durable in general, not just the best case scenario (one of the worst weapons in the game).

And, they might not have as good morale, but I think that's largely meaningless in a agame where units are being deleted entirely most of the time.

It's definitely possible that your gaming experiences are different than mine, so I'm genuinely interested. I just can't imagine any player would pick 13 point Marines over 9 point sisters if they were given the choice.

As for the assault issue, Marines are only killing about half a guardsmen more per 5 man squad. Does that actually seem worth it to you? I can't really see how it would.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 11:36:00


Post by: Mmmpi


Plasmaguns. Plasma incinerators. Melta guns. Missile launchers (krak). Las cannons. Plasma cannons. Battle cannons.

But most imperial lists I face have about 10 of those, about 20 bolters, and 27-54 lasguns (auto rifles if chaos).

As for the assault, I know that's what the math says. However, my experience in actual play doesn't match that. The guard inflict maybe a wound after saves, but lose 3-4 men, and then a few more to battle shock. That's the typical result for my games. This is assuming 10 marines to 10 guard. I know that's not equal points, but I'm usually sending a squad or rhino load at one target, rather than sending equal points at equal points. If it's two combat squads, rather than a tactical squad I can probably come close to finishing off a guard squad with just melee (and the resulting battleshock)


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 11:45:54


Post by: jcd386


 Mmmpi wrote:
Spoiler:
Slayer-Fan123 wrote:
 Mmmpi wrote:
Slayer-Fan123 wrote:
I LOL at the notion that +1LD is worth anything when people do what they can to avoid big squads in the first place with both those units.


Kill two sisters and they have to make that roll. Kill two marines and they don't. Sure it's a 1/6, but it happens, and sisters are easier to kill unless you're using lascannons or melta.

1/6 chance to lose that extra Sister you bought because they're that much cheaper than the Marines? Yeah whatever on that.

Automatically Appended Next Post:
 Insectum7 wrote:
Slayer-Fan123 wrote:
I LOL at the notion that +1LD is worth anything when people do what they can to avoid big squads in the first place with both those units.


Bigger squads, fewer drops, more regular guys to chew through before you get to the special/heavies, easier to command board space while still in range for aura buffs.

You have transports if you want to create fewer drops, and two Sisters squads can fit in those.


I bought five sisters, I lost two, now I have a 1/6 chance of losing a special weapons. And sure, I can fit two sister squads in a rhino. But did you say several times in other threads that rhinos suck? Besides, I still have to get out to shoot, which means you can shoot back, or since it's sisters, charge me. Finally, even if I do take a repressor, it's still just a rhino in terms of durability. How hard did you all say it is to kill a rhino?

Seems like that +1 ld does have an effect after all. Oh, and that's not counting that free marine re-roll.


It seems intellectually dishonest to decide he's talking about rhinos here when he probably isn't. Most sisters players take their other transports because they are so much better than anything Marines have access to. Do you not know this? Or are you just making a strawman to try and make someone look bad? Genuinely curious.

Also, I don't think anyone has mentioned durability as why rhinos are bad. It's because they have no fire points or meaningful weapons, and the guys just have to sit there until they can get out there next turn.

Repressors solve these issues, and their durability is fine. They really are a great tank. If Marines could take repressors they would do so every game.


Automatically Appended Next Post:
 Mmmpi wrote:
Plasmaguns. Plasma incinerators. Melta guns. Missile launchers (krak). Las cannons. Plasma cannons. Battle cannons.

But most imperial lists I face have about 10 of those, about 20 bolters, and 27-54 lasguns (auto rifles if chaos).

As for the assault, I know that's what the math says. However, my experience in actual play doesn't match that. The guard inflict maybe a wound after saves, but lose 3-4 men, and then a few more to battle shock. That's the typical result for my games. This is assuming 10 marines to 10 guard. I know that's not equal points, but I'm usually sending a squad or rhino load at one target, rather than sending equal points at equal points. If it's two combat squads, rather than a tactical squad I can probably come close to finishing off a guard squad with just melee (and the resulting battleshock)


I guess my point is that most of those guns just delete either squad, with a variance of about 1-2 more shots needed to kill Marines. For the assault, yes Marines are better, but it seems like you probably kill so few enemies in cc that it can't matter too much, and isn't something most people want to pay 4 points for. If Marines had another attack, maybe.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 12:06:10


Post by: Mmmpi


I use rhinos with my sisters. I've used repressors and immolators too, but at the moment mostly rhinos.

Most of those weapons I listed do delete marine squads. Granted they're there to kill tough heavily armored targets, so it's not a surprise.
But at the same time, reducing the effect of the other 70 ish guns on the table means fewer casualties. With the better leadership that also means that battle shock doesn't finish off squads, or cause extra casualties.

I did say for assaults that I tended to kill off entire guard squads a turn right? I remember saying that. Yes I said that. It's useful because I'm more likely to finish off wounded squads, and can shoot one target, and fight the other in HtH.

Edit: I think I should clarify what I said about the listed weapons. They excel at killing harder targets. Marines are harder targets. Maybe not tank hard, but they're resistant to small arms fire, compared to many other armies. So people are going to take weapons that excel at killing harder targets to use on marines. That has nothing to do with a marine stat line. Make them T6 with W2 and people are still going to be massacring them with plasma.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 12:26:58


Post by: w1zard


The Newman wrote:

Right, because cheetas totally rip themselves apart trying to turn when a gazelle spots them and takes off at any sort of angle. At twice what we've established is the required minimum speed.

You can be as dismissive as you like, but basic math and some common real-world examples say you're wrong. It's still a ridiculous scenario overall, but trying to claim it's physically impossible in the face of that is sticking your fingers in your ears and saying "na na na I can't hear you".

I'd like to see a cheetah catch 10 gazelle all standing 5-6+ feet apart in under a single second. You are being absolutely stupid or willfully ignorant.

If you want math, here we go...

Assuming the howling banshee starts at a standstill 10 meters away from a group of 10 tactical marines spread 3 meters from their nearest comrade. Also assuming the banshee must be within arms reach of her target to kill (sword), and that the banshee has a mass of 90 kilos decked out in all of her gear.

The banshee must cover a total of 40 meters in a single second, meaning that she must be moving at roughly 144 kph, which is already stretching it but ok let's assume she can do it and continue... She has to accelerate to this speed in about .1 second from a dead stop, which would impart roughly 36,000 newtons on her body. This is roughly equivalent to a 3,700 kg object being dropped on top of her head in earth's gravity. The forces would literally rip her apart.

Ok, but lets just say she slowly built up to speed and was already moving at 144 kph fine. Say she wanted to change direction going this speed to kill all of the space marines... she would need to change directions (say 30 degrees?) 9 times in under a second, so each directional change would have to take max around .075 seconds. This means that each directional change would be a delta-v of 40*sin(30)=20 m/s. This delta-v must be reached in 0.075 seconds so that is 24,000 newtons per direction change. This would be equivalent of getting 9 pickup trucks, one after another dropped on top of your head within the span of a single second.

There is no way it is physically possible unless these marines are all lined up in a straight line hugging each other.

You are wrong. Now sit down.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 12:34:49


Post by: the_scotsman


Image entirely unrelated to Wizard and Newman's discussion.

[Thumb - hqdefault.jpg]


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 12:34:58


Post by: jcd386


 Mmmpi wrote:
I use rhinos with my sisters. I've used repressors and immolators too, but at the moment mostly rhinos.

Most of those weapons I listed do delete marine squads. Granted they're there to kill tough heavily armored targets, so it's not a surprise.
But at the same time, reducing the effect of the other 70 ish guns on the table means fewer casualties. With the better leadership that also means that battle shock doesn't finish off squads, or cause extra casualties.

I did say for assaults that I tended to kill off entire guard squads a turn right? I remember saying that. Yes I said that. It's useful because I'm more likely to finish off wounded squads, and can shoot one target, and fight the other in HtH.

Edit: I think I should clarify what I said about the listed weapons. They excel at killing harder targets. Marines are harder targets. Maybe not tank hard, but they're resistant to small arms fire, compared to many other armies. So people are going to take weapons that excel at killing harder targets to use on marines. That has nothing to do with a marine stat line. Make them T6 with W2 and people are still going to be massacring them with plasma.


But this is where points come in. Against most weapons in the game, Marines are paying more for their defensive abilities compared to most other units. It's better to be sisters because the damage output is so close and the cost makes up for the durability difference and slightly better melee ability of marines. I'm not saying these things have no value, but I do think it's a very small one, and not something you'd choose if you had the option.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 12:41:03


Post by: w1zard


the_scotsman wrote:
Image entirely unrelated to Wizard and Newman's discussion.

I loled. I realize that arguing over lore is stupid considering how subjective it is, but the kind of stupidity that is being displayed by people making demonstrably false claims REALLY bugs me.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 12:45:13


Post by: nurgle5


jcd386 wrote:
But this is where points come in. Against most weapons in the game, Marines are paying more for their defensive abilities compared to most other units. It's better to be sisters because the damage output is so close and the cost makes up for the durability difference and slightly better melee ability of marines. I'm not saying these things have no value, but I do think it's a very small one, and not something you'd choose if you had the option.


I do wonder how the more nebulous stuff is factored into this, like chapter tactics, etc. Are marines more costly, not just for their extra stats, but because they can benefit from the Raven Guard tactics for example, which make them more durable at range and give them access to infiltration for "free"? I realize there are Acts of Faith, but IIRC they only affect one unit in the army and since they need a 2+ roll, aren't guaranteed to happen.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 12:46:02


Post by: Mmmpi


jcd386 wrote:
 Mmmpi wrote:
I use rhinos with my sisters. I've used repressors and immolators too, but at the moment mostly rhinos.

Most of those weapons I listed do delete marine squads. Granted they're there to kill tough heavily armored targets, so it's not a surprise.
But at the same time, reducing the effect of the other 70 ish guns on the table means fewer casualties. With the better leadership that also means that battle shock doesn't finish off squads, or cause extra casualties.

I did say for assaults that I tended to kill off entire guard squads a turn right? I remember saying that. Yes I said that. It's useful because I'm more likely to finish off wounded squads, and can shoot one target, and fight the other in HtH.

Edit: I think I should clarify what I said about the listed weapons. They excel at killing harder targets. Marines are harder targets. Maybe not tank hard, but they're resistant to small arms fire, compared to many other armies. So people are going to take weapons that excel at killing harder targets to use on marines. That has nothing to do with a marine stat line. Make them T6 with W2 and people are still going to be massacring them with plasma.


But this is where points come in. Against most weapons in the game, Marines are paying more for their defensive abilities compared to most other units. It's better to be sisters because the damage output is so close and the cost makes up for the durability difference and slightly better melee ability of marines. I'm not saying these things have no value, but I do think it's a very small one, and not something you'd choose if you had the option.


Starting with a sister's stats. +1 S (1pt), +1 T (1 pt), +1 WS (+1 pt), +1 LD (+1 pt). That's four points over the sister stats. Two of those point are for defense (T and LD) and two are for melee attack (S/WS). So if you only want 11 pt marines, I have no problem making them WS4+ S3.


Automatically Appended Next Post:
w1zard wrote:
the_scotsman wrote:
Image entirely unrelated to Wizard and Newman's discussion.

I loled. I realize that arguing over lore is stupid considering how subjective it is, but the kind of stupidity that is being displayed by people making demonstrably false claims REALLY bugs me.


You do know that in this example you're the comic book guy not us. The only reason we're discussing physics and 40K is because you don't seem to understand writer fiat, fictional universe, and fantasy.

That reminds me W1zard, I'm still waiting on those sources. Or are we just to assume that titans work because the authors said they do? Remember, these are your standards I'm holding you to.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 12:53:16


Post by: the_scotsman


w1zard wrote:
the_scotsman wrote:
Image entirely unrelated to Wizard and Newman's discussion.

I loled. I realize that arguing over lore is stupid considering how subjective it is, but the kind of stupidity that is being displayed by people making demonstrably false claims REALLY bugs me.


Eh, it provides an interesting sideshow for the continued deluge of tears from the playerbase that simultaneously wants their spess mehrines to be the biggest toughest baddest badasses who are the bestest at everything and have six wounds and 1+ saves and have special rules to represent their ability to spit acid and read the minds of enemy combatants by eating their brains, and also not pay for any of those things because they should be allowed to only have their marines be A0 WS6+ S1 cardboard cutouts.


Automatically Appended Next Post:
 nurgle5 wrote:
jcd386 wrote:
But this is where points come in. Against most weapons in the game, Marines are paying more for their defensive abilities compared to most other units. It's better to be sisters because the damage output is so close and the cost makes up for the durability difference and slightly better melee ability of marines. I'm not saying these things have no value, but I do think it's a very small one, and not something you'd choose if you had the option.


I do wonder how the more nebulous stuff is factored into this, like chapter tactics, etc. Are marines more costly, not just for their extra stats, but because they can benefit from the Raven Guard tactics for example, which make them more durable at range and give them access to infiltration for "free"? I realize there are Acts of Faith, but IIRC they only affect one unit in the army and since they need a 2+ roll, aren't guaranteed to happen.


Considering most factions have been having their costs reduced when adding in chapter tactics, I doubt it. Games workshop fully planned codex armies to have an advantage in that form and in the form of stratagems over index armies. Feature, not bug. Thats how you get people to buy the book.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 12:57:37


Post by: tneva82


 Mmmpi wrote:
Starting with a sister's stats. +1 S (1pt), +1 T (1 pt), +1 WS (+1 pt), +1 LD (+1 pt). That's four points over the sister stats. Two of those point are for defense (T and LD) and two are for melee attack (S/WS). So if you only want 11 pt marines, I have no problem making them WS4+ S3.



Hopefully you aren't making stupid rookie mistake assuming 1 stat difference is worth 1 pts? Or assuming that +1S is worth always whatever point you would be assigning?


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 13:02:32


Post by: Mmmpi


No, some stats are apparently worth 2 pts. But that seems to be roughly what GW values them at.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 13:03:05


Post by: w1zard


the_scotsman wrote:

Eh, it provides an interesting sideshow for the continued deluge of tears from the playerbase that simultaneously wants their spess mehrines to be the biggest toughest baddest badasses who are the bestest at everything and have six wounds and 1+ saves and have special rules to represent their ability to spit acid and read the minds of enemy combatants by eating their brains, and also not pay for any of those things because they should be allowed to only have their marines be A0 WS6+ S1 cardboard cutouts.

All I said to start this whole stupid argument was that 2W marines had a lore justification in response to someone who said it didn't, and listed out some lore examples. I didn't realize that was such a controversial statement, nor that I would get garbage and falsehoods spewed at me by people who apparently think 40k is dragon-ball Z.

 Mmmpi wrote:

You do know that in this example you're the comic book guy not us.

I'm not the one who is claiming a howling banshee can kill an entire tactical squad in less than a second.

 Mmmpi wrote:
The only reason we're discussing physics and 40K is because you don't seem to understand writer fiat, fictional universe, and fantasy.

And you don't seem to understand the concept of suspension of disbelief.

 Mmmpi wrote:

That reminds me W1zard, I'm still waiting on those sources. Or are we just to assume that titans work because the authors said they do? Remember, these are your standards I'm holding you to.

Titans work because of adamantium. I already explained that adamantium was the in-lore justification for why titan's don't collapse under their own weight, and provided you a link.

I have yet to see a quote from a lore source from you about the whole "kill 10 marines in less than a second" thing, nor a lore explanation about how it is possible. I doubt I ever will because it's a lie.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 13:15:01


Post by: Mr Morden


tneva82 wrote:
 Mmmpi wrote:
Starting with a sister's stats. +1 S (1pt), +1 T (1 pt), +1 WS (+1 pt), +1 LD (+1 pt). That's four points over the sister stats. Two of those point are for defense (T and LD) and two are for melee attack (S/WS). So if you only want 11 pt marines, I have no problem making them WS4+ S3.



Hopefully you aren't making stupid rookie mistake assuming 1 stat difference is worth 1 pts? Or assuming that +1S is worth always whatever point you would be assigning?


+1 WS and +1 Toughness def worth the 1pt each - maybe a bit more, the +1 LD and +1 St are not as good but still useful - likely 1/2 pt each. Of course Sisters aren't getting Chapter Tactics till at least Autumn, if then and have only a couple of (but good) stratagems.

Oh and they get a near worthless Deny the Witch on a D6.

On a more expansive note Marines also get loads of flexibility with weapon loads, a massive mountain of alt units and vehicles including Superheavies, Artillery and Flyers.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 13:16:01


Post by: Martel732


"flexibility with weapon loads"

Highly overcosted flexibility. Therefore, mostly useless flexibility.

Stats can't be broken down individually. Models have to be priced as an entire entity for the most part. But carry on, by all means.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 13:19:59


Post by: Mmmpi


W1zard

You might want to reread my posts I addressed all of your points in them a couple times each.

Until then, continue wasting your time.



Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 13:20:58


Post by: tneva82


 Mr Morden wrote:
tneva82 wrote:
 Mmmpi wrote:
Starting with a sister's stats. +1 S (1pt), +1 T (1 pt), +1 WS (+1 pt), +1 LD (+1 pt). That's four points over the sister stats. Two of those point are for defense (T and LD) and two are for melee attack (S/WS). So if you only want 11 pt marines, I have no problem making them WS4+ S3.



Hopefully you aren't making stupid rookie mistake assuming 1 stat difference is worth 1 pts? Or assuming that +1S is worth always whatever point you would be assigning?


+1 WS and +1 Toughness def worth the 1pt each - maybe a bit more, the +1 LD and +1 St are not as good but still useful - likely 1/2 pt each. Of course Sisters aren't getting Chapter Tactics till at least Autumn, if then and have only a couple of (but good) stratagems.

Oh and they get a near worthless Deny the Witch on a D6.

On a more expansive note Marines also get loads of flexibility with weapon loads, a massive mountain of alt units and vehicles including Superheavies, Artillery and Flyers.


Well chapter tactics etc GW values as 0.

Anyway point is by simply adding all the stat differences and giving +X points leads to bad result. That's exactly the kind of noob design style that leads to bad units. If GW uses that then by dear god no wonder 40k is broken mess. Next they will think it's possible to create formula that creates perfect point value.

Adding h2h stats to model that isn't generally good in h2h isn't good. If you price +1A same for somebody with S1 WS6+ as you would to S10 WS2+ with D6 and -4 AP it will lead +1A being too expensive. Similarly adding S and A for somebody with M4 is going to end up in bad idea. and trying to do everything will lead in overpriced junk. and having good stats for both will be worth nothing if your weapons/special rules don't match.

Synergy&uses.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 13:22:33


Post by: Mmmpi


Also, your 'source' was a paragraphy that said things are made of adamantium, including titans. Thats...not really an explanation.

I actually provided sources. Go look them up. Where are your sources again? Which book had a space marine ripping off tank turret?


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 13:28:40


Post by: Bharring


I disagree that h2h stats on a model that isn't great at h2h is worthless.

Consider Rangers in cover and Marines in cover. Both are hard to shift with shooting. Against the rangers, a SoB squad of equal numbers, or even a Guardsmen squad of slightly greater numbers can shift the Rangers easily via Assault. They cannot shift the Marines that way unless they *greatly* outnumber them.

So, if your marines are in cover trading shots with Sisters or Guardsmen <12" away for a couple rounds, is it really accurate to say their CC stats did nothing? Sure, they didn't actually apply them directly to dice rolls, but did it not impact the game?

(As for the Titans made of Adamantium, how does that cover the squared/cubed problem? Unless I'm missing a gakton of lift on every Titan, they'd only be functional when walking on surfaces made of Adamantium.)


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 13:38:18


Post by: SHUPPET


The fact that people DON'T let your unit make it to CC is a strength, not a weakness.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 13:48:16


Post by: Galas


I disagree with the idea that stats have a fixed price. How much costs BS for a genestealer? Does 1W extra cost the same for a 1W modelor a 28W model? Is +1T for a 5p model as valuable as the same up grade for a 500 point model?

I disagree with the fact that +1L costs 1 point for marines, for a couple of reasons: First, they are units that benefit for MSU they have ATSKNF, something thst makes leadership less valuable in the fringe cases where they need to take a test.
The same happens with S and Ws, they are more valuable for assault marines, veterans, berzerkers, but for devastators, tacticals, etc... They are mostly worthless stats. But this is a problem with how GW cost things. A bolter devastator shouldn cost the same as a bolter assault marine because they make different use of their statline.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 14:32:55


Post by: Bharring


Imagine if the answer to Commisars, when they were OP, were to be giving Marines their own Commisars. Would Marines players have been happy with that 'fix' instead of what GW did do?


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 14:38:37


Post by: Martel732


Bharring wrote:
I disagree that h2h stats on a model that isn't great at h2h is worthless.

Consider Rangers in cover and Marines in cover. Both are hard to shift with shooting. Against the rangers, a SoB squad of equal numbers, or even a Guardsmen squad of slightly greater numbers can shift the Rangers easily via Assault. They cannot shift the Marines that way unless they *greatly* outnumber them.

So, if your marines are in cover trading shots with Sisters or Guardsmen <12" away for a couple rounds, is it really accurate to say their CC stats did nothing? Sure, they didn't actually apply them directly to dice rolls, but did it not impact the game?

(As for the Titans made of Adamantium, how does that cover the squared/cubed problem? Unless I'm missing a gakton of lift on every Titan, they'd only be functional when walking on surfaces made of Adamantium.)


Your theoretical you gave doesn't exist for me. No one shifts marines like that. There's no reason to in games against 14+ dissy cannons, 18 necron destroyers and 20 dark reapers. Where is your str and ws against that stuff? If the ig want to shift you, they'll use plasma scions, battle cannon, basilisk or manticores.

So yes, its still accurate to say that. You can't deter assaults that were never coming in the first place.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 14:40:48


Post by: Mmmpi


That was his point. People don't because it's far more effective to shoot them. Marine's combat stats make them harder to fight off in melee, by at least enough that people avoid trying to do it.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 14:49:35


Post by: Tyel


I guess everything's happened to someone at some point, but I don't think I have ever seen guardsmen charge Eldar Rangers.

I guess if there was 1 ranger left and you wanted the kill point you have better odds than killing 1 remaining tactical marine, but this is incredibly niche stuff.

Anything that wants to assault is going to be chew up marines.

The real issue with offense versus defence is that offense (shooting anyway) tends to come up every turn. Defence only comes up when you are targeted. Doing 50% more damage is therefore typically better than taking 33% less damage because the game isn't a sequence of theorcrafted one unit vs one unit engagements.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 14:52:33


Post by: Slayer-Fan123


 Mmmpi wrote:
That was his point. People don't because it's far more effective to shoot them. Marine's combat stats make them harder to fight off in melee, by at least enough that people avoid trying to do it.

People are for the most part just building shooting armies in the first place rather than actively avoiding combat because Marines. They're avoiding melee with everyone in general. Then of course you just fall back and then shoot that unit so who cares?


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 14:54:45


Post by: Mmmpi


Yeah, but when you do get shot at, it usually isn't by just one unit, but several combining fire, which increases the value of the defensive stats. So, your 33% defense improvement only comes up one turn a game, but three times in that turn. It's the same overall value as three turns of shooting.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 14:58:51


Post by: jcd386


In a perfect world units would be priced based on their on some kind of equation rather than just the sum of their stats.

For shooting units it would be something like:
(Shooting damage vs a range of intended targets + effective range + mobility + synergy with other units * durability vs a range of weapons) + secondary stats at a discount based on likelihood of relevance.

Most stats rely on other stats and factors to increase their effectiveness, so when those are missing the initial stat just isn't worth the same as it would be with it's multiplier present. Devastators aren't getting anything out of their S and WS stats, but they are paying for them.

Let's do a thought experiment. If you could pay 1 point to buff each of your sisters T, S, WS, and LD stats individually, how many of them would you buy? I could see the T perhaps being worth it for 10 points per model as it does help their durability a little. Can you make good arguments for wanting to pay for the other stats? I really can't.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 15:02:50


Post by: Martel732


No one can deconvolute this from shooting just being way better in 8th.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 15:07:05


Post by: jcd386


 Mmmpi wrote:
Yeah, but when you do get shot at, it usually isn't by just one unit, but several combining fire, which increases the value of the defensive stats. So, your 33% defense improvement only comes up one turn a game, but three times in that turn. It's the same overall value as three turns of shooting.


I either don't understand you, or this seems wrong. The number of units killing you doesn't really matter. Some armies have big units, others have small units.

What is relevant is how much damage from what % of the enemy army the unit can take before dying, how many times they can act before that happens, and what effect that actually has.

Dying in one turn to three units is the same as dying in one turn to one similarly costed unit, and dying slowly over three turns to one unit is going to be better than either of the other two because the unit that dies gets three while turns worth of doing stuff.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 15:09:06


Post by: Bharring


Well, there are no Marines in games with 14+ dissy cannons, 18 necron destroyers and 20 dark reapers, unless its a 3+ person game.

I have certainly seen Rangers charged by threats that wouldn't shift Tac Marines of equal points. Many times. It's not as common now because Rangers are either screens (where they get charged right away by CC threats that'd kill either), or they're backfield because even a shooty troop will destroy them in CC for far fewer points.

Did you miss upthread where a SoB player wants to shift Marines in cover? "Anything that wants to assault" is selection bias: a Sister wants to Assault a Fire Warrior or Kab or Guardian or Ranger or Reaper. But it doesn't want to charge a Marine *because* it can't chew them up.

Wanting to assault is about whether or not you can win the fight. It's not about whether you have Zerker rules or Termie stats. It's about whether you are better at CC than the poor sod on the other side. I've successfully assaulted things with *fire warriors* before (super rare when that's a good idea).


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 15:15:22


Post by: Xenomancers


Bharring wrote:
Well, there are no Marines in games with 14+ dissy cannons, 18 necron destroyers and 20 dark reapers, unless its a 3+ person game.

I have certainly seen Rangers charged by threats that wouldn't shift Tac Marines of equal points. Many times. It's not as common now because Rangers are either screens (where they get charged right away by CC threats that'd kill either), or they're backfield because even a shooty troop will destroy them in CC for far fewer points.

Did you miss upthread where a SoB player wants to shift Marines in cover? "Anything that wants to assault" is selection bias: a Sister wants to Assault a Fire Warrior or Kab or Guardian or Ranger or Reaper. But it doesn't want to charge a Marine *because* it can't chew them up.

Wanting to assault is about whether or not you can win the fight. It's not about whether you have Zerker rules or Termie stats. It's about whether you are better at CC than the poor sod on the other side. I've successfully assaulted things with *fire warriors* before (super rare when that's a good idea).

Oh absolutely. That is the true sign of a good player - when they utilize assault with units that aren't designed for it.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 15:17:27


Post by: casvalremdeikun


Martel732 wrote:
No one can deconvolute this from shooting just being way better in 8th.
Has shooting ever NOT been way better in 40k?


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 15:20:22


Post by: Tyel


jcd386 wrote:
 Mmmpi wrote:
Yeah, but when you do get shot at, it usually isn't by just one unit, but several combining fire, which increases the value of the defensive stats. So, your 33% defense improvement only comes up one turn a game, but three times in that turn. It's the same overall value as three turns of shooting.


I either don't understand you, or this seems wrong.


In theory it might hold up.

13 Sisters shoot 3 times = 39 BS3+ S4 shots.
9 Tactical Marines shoot 3 times = 27 BS3+ S4 shots.
(If we have them rapid fire from turn 2 or 3 this gets more pronounced.)

Killing 13 sisters = 156 B 4+ S3 shots. (Theoretically, obviously it doesn't really work out this way statistically.)
Now if 156 BS4+ S3 shots only killed say 4 marines (rather than 8-9, wiping the same points out) those remaining Marines could potentially shoot again, getting close to the same damage output as the sisters before dying.

As we can see here however the sisters do more damage and point for point are as tough.

Which is the real issue with basic MEQ. They deal crap damage output with bolters. A single S4 attack in assault is also crap.
Compare to Fire Warriors or Kabalites and this just gets worse.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 15:23:44


Post by: Mr Morden


Tyel wrote:
jcd386 wrote:
 Mmmpi wrote:
Yeah, but when you do get shot at, it usually isn't by just one unit, but several combining fire, which increases the value of the defensive stats. So, your 33% defense improvement only comes up one turn a game, but three times in that turn. It's the same overall value as three turns of shooting.


I either don't understand you, or this seems wrong.


In theory it might hold up.

13 Sisters shoot 3 times = 39 BS3+ S4 shots.
9 Tactical Marines shoot 3 times = 27 BS3+ S4 shots.
(If we have them rapid fire from turn 2 or 3 this gets more pronounced.)

Killing 13 sisters = 156 B 4+ S3 shots. (Theoretically, obviously it doesn't really work out this way statistically.)
Now if 156 BS4+ S3 shots only killed say 4 marines (rather than 8-9, wiping the same points out) those remaining Marines could potentially shoot again, getting close to the same damage output as the sisters before dying.

As we can see here however the sisters do more damage and point for point are as tough.

Which is the real issue with basic MEQ. They deal crap damage output with bolters. A single S4 attack in assault is also crap.
Compare to Fire Warriors or Kabalites and this just gets worse.


Its better than a single S3 attack in assault. Wounds most opponents on a 3+ not a 4+.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 15:27:59


Post by: nurgle5


Martel732 wrote:No one can deconvolute this from shooting just being way better in 8th.


Way better than close combat you mean? Then what's the deal with all these plaguebearer heavy Nurgle daemon armies with little to no shooting at tournaments? And wasn't the winner of the LGT a CC orientated Catachan list?


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 15:37:56


Post by: Tyel


 Mr Morden wrote:
Its better than a single S3 attack in assault. Wounds most opponents on a 3+ not a 4+.


Yeah but you are paying 13 points rather than 6 on a Kabalite. Or 4 on a Guardsman (with lower WS, but whatever.)


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 15:45:59


Post by: Mr Morden


Tyel wrote:
 Mr Morden wrote:
Its better than a single S3 attack in assault. Wounds most opponents on a 3+ not a 4+.


Yeah but you are paying 13 points rather than 6 on a Kabalite. Or 4 on a Guardsman (with lower WS, but whatever.)


Paying more than 6pts for a Sister with WS4+ and Strength 3?


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 15:46:53


Post by: jcd386


 Mr Morden wrote:
Tyel wrote:
jcd386 wrote:
 Mmmpi wrote:
Yeah, but when you do get shot at, it usually isn't by just one unit, but several combining fire, which increases the value of the defensive stats. So, your 33% defense improvement only comes up one turn a game, but three times in that turn. It's the same overall value as three turns of shooting.


I either don't understand you, or this seems wrong.


In theory it might hold up.

13 Sisters shoot 3 times = 39 BS3+ S4 shots.
9 Tactical Marines shoot 3 times = 27 BS3+ S4 shots.
(If we have them rapid fire from turn 2 or 3 this gets more pronounced.)

Killing 13 sisters = 156 B 4+ S3 shots. (Theoretically, obviously it doesn't really work out this way statistically.)
Now if 156 BS4+ S3 shots only killed say 4 marines (rather than 8-9, wiping the same points out) those remaining Marines could potentially shoot again, getting close to the same damage output as the sisters before dying.

As we can see here however the sisters do more damage and point for point are as tough.

Which is the real issue with basic MEQ. They deal crap damage output with bolters. A single S4 attack in assault is also crap.
Compare to Fire Warriors or Kabalites and this just gets worse.


Its better than a single S3 attack in assault. Wounds most opponents on a 3+ not a 4+.


It's better but it's not better for the price you are paying for it.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 15:54:04


Post by: Martel732


 casvalremdeikun wrote:
Martel732 wrote:
No one can deconvolute this from shooting just being way better in 8th.
Has shooting ever NOT been way better in 40k?


CC was better in 3rd.


Automatically Appended Next Post:
 nurgle5 wrote:
Martel732 wrote:No one can deconvolute this from shooting just being way better in 8th.


Way better than close combat you mean? Then what's the deal with all these plaguebearer heavy Nurgle daemon armies with little to no shooting at tournaments? And wasn't the winner of the LGT a CC orientated Catachan list?


Shooting is still way better. Nurgle tourney wins don't change this.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 15:58:01


Post by: LunarSol


I think its kind of cool that Marines are supposed to shoot and charge in and finish things off in melee. It's unfortunate that this really doesn't in any way translate into a viable playstyle.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 15:59:37


Post by: Mr Morden


 LunarSol wrote:
I think its kind of cool that Marines are supposed to shoot and charge in and finish things off in melee. It's unfortunate that this really doesn't in any way translate into a viable playstyle.

Indeed:

Rather than 2W - Would it make a difference with 2A base?


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 16:01:06


Post by: Martel732


Some games. But most games, they die before they can swing.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 16:04:01


Post by: Xenomancers


 nurgle5 wrote:
Martel732 wrote:No one can deconvolute this from shooting just being way better in 8th.


Way better than close combat you mean? Then what's the deal with all these plaguebearer heavy Nurgle daemon armies with little to no shooting at tournaments? And wasn't the winner of the LGT a CC orientated Catachan list?

The Catachan list is the one people should have been running this whole eddition. I don't play IG but the straken buff on catachan infantry is just insane. 2 Str 4 attacks on each 4 point model with straken buff is absolutely isnane. Plus - it's not like these guys still don't have lasguns and cost 4 points - because they do have lasguns and cost 4 points.

Nurgle lists aren't really CC oriented - they are defensively oriented (which is defense against shooting) that has always been effective.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 16:04:44


Post by: LunarSol


 Mr Morden wrote:
 LunarSol wrote:
I think its kind of cool that Marines are supposed to shoot and charge in and finish things off in melee. It's unfortunate that this really doesn't in any way translate into a viable playstyle.

Indeed:

Rather than 2W - Would it make a difference with 2A base?


I think that's the idea behind the Chainsword rules. Ultimately I think the issue is just that they don't have a means of reliably getting the alpha strike (nor do I think they should) but a lot of the things that end up assaulting them cut through power armor like butter. More attacks is probably the answer, but having played with 2A DW Vets for a while, it doesn't exactly make them good in melee. Vets cost a lot more though, so it might work out well on the cheaper Tacs.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 16:06:52


Post by: Xenomancers


 Mr Morden wrote:
 LunarSol wrote:
I think its kind of cool that Marines are supposed to shoot and charge in and finish things off in melee. It's unfortunate that this really doesn't in any way translate into a viable playstyle.

Indeed:

Rather than 2W - Would it make a difference with 2A base?

The change I'd like to see.
Secondis marines 14 points - 2W 2A
Primaris marines 20 points - 3W 3A (terminators and gravis armor would also get this profile with perhaps a 3-5 point increase)


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 16:30:54


Post by: Bharring


S4 WS3+ is only half the CC equation. They're also T4 Sv3+.

That might not seem as big a deal, but CC between non-CC units is about attrition, not just damage. So, sure, you only kill about twice as many GEQ as a Fire Warrior (2/3*2/3*2/3 vs 1/2*1/2*2/3: works out to be nearly twice as much, and for nearly twice the points). But you also take about half as much in return (1/2*1/3*1/3 vs 1/2*1/2*1/2 - same ratio). So you kill twice as fast for twice the points, yet also survive twice as long. Now you're fighting twice per game round (both players' turns), and they're likely to start losing some bodies to Morale, while your Marines aren't going to.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 16:34:44


Post by: Xenomancers


Bharring wrote:
S4 WS3+ is only half the CC equation. They're also T4 Sv3+.

That might not seem as big a deal, but CC between non-CC units is about attrition, not just damage. So, sure, you only kill about twice as many GEQ as a Fire Warrior (2/3*2/3*2/3 vs 1/2*1/2*2/3: works out to be nearly twice as much, and for nearly twice the points). But you also take about half as much in return (1/2*1/3*1/3 vs 1/2*1/2*1/2 - same ratio). So you kill twice as fast for twice the points, yet also survive twice as long. Now you're fighting twice per game round (both players' turns), and they're likely to start losing some bodies to Morale, while your Marines aren't going to.

Never seen this play out really.

Typically a 5 man in CC is lucky to get a single kill. Where I feel I can get real mileage out of primaris if I can utilize both their profiles - sadly - at 18 points and most every unit in the game has a gun that does flat 2 damage or d3 damage. These guys don't live very long.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 16:52:10


Post by: Ice_can


 Xenomancers wrote:
 Mr Morden wrote:
 LunarSol wrote:
I think its kind of cool that Marines are supposed to shoot and charge in and finish things off in melee. It's unfortunate that this really doesn't in any way translate into a viable playstyle.

Indeed:

Rather than 2W - Would it make a difference with 2A base?

The change I'd like to see.
Secondis marines 14 points - 2W 2A
Primaris marines 20 points - 3W 3A (terminators and gravis armor would also get this profile with perhaps a 3-5 point increase)
the issue with 3W 3A is thats basically the custodes profile.
It degrades the separation.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 16:55:26


Post by: davou


Martel732 wrote:
 nurgle5 wrote:
Martel732 wrote:
 Mmmpi wrote:
So you're saying +1 S, T, BS, and LD are worth 0 points?
}

WS, not BS. And in the majority of games, this is accurate. So make it 10 pts for the minority of games where those stats matter.


Why don't these stats matter in the majority of games?


Because my squads are getting shot to death at range before they can use most of them.


sounds like they need to decrease the points cost of Martel's to compensate for how badly they do on the tabletop.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 16:55:33


Post by: Insectum7


Ice_can wrote:
 Insectum7 wrote:
Ice_can wrote:
 Insectum7 wrote:
Ice_can wrote:
Nope ithe 18 shots is an inherent ability for a riptide
That's what he should have done turn 1, really no overwatch casualties I've murdered bloat drones with tau overwatch the firewarriors alone should have been enough to kill the remaining 10ish marines in overwatch

Just to be clear rhinos don't block LOS in 8th edition you can see under them. Only landradiers, Leman Russes and Chimeras block line of sight parked sideways.


Yeahhh... we're not shooting under Rhinos, even if technically you might be able too.

I'm not familiar with the nova charge move for Riptides, but I'm guessing he wasn't shooting 18 times with everything because he was giving them a 3++.


If your going to house rule that vehicals blovk los etc etc no wonder rhino rush works for you, your need that house rule to make it work.

Again bad play on his part HBC riptides always tek the extra shooting. It effects shooting and overwatch and a 3++ is irrelevant if the opponent has nothinf to shoot you with.


He definitely wanted the 3++ because I had Plasma and Grav for days. 6 extra shots wouldn't have changed that.

I'll defend not shooting under Rhinos for days if you like. In fact it's possible the Rhinos blocked LOS anyways because they were tilted on a crater, and the marines were in the crater.


Grav isn't all that scary to a riptide moving grav does 1.33 wounds to a riptide, you need a lot of grav to down a riptide. Not to mention drones can tank anything too scary looking.
It also means your not shooting anything at missilesides etc etc.

Though I also suspect his deployment was pretty bad by the sounds of it as he couls have quite easily just side stepped the right in your face assualt units with some side stepping. Make you charge thr riptides and fly away, you'd been in real trouble. From then on.

Just to clarify I'm impressed your having sucess with marines but I do wonder if your not having an amount of sucess duw to big fish small pond syndrome. IE you have a beter understanding of 8th than your usual opponents so your winning matchups due to wrong footing them. As I know a lot of 40k players who have a game plan and can't react on the fly.


Storm Bolters and the Bolters from the first Tac squad clear the rest of the drones (because some had already died the first turn) at 10.7 wounds
The Four Grav Cannons, (one of which didn't move) comes to 6.8
Eight Plasma Guns rapid firing comes to 14.7
Backfield Lascannons come to 3.6
Flak Missile for 1.92
Sternguard with Strat comes to 5.5
The rest of the Bolters vs. Riptides at 2.66ish

Total wounds vs Riptides had he not charged shields comes to 35.18 with some mish-mash in there depending on how the drones held up to the initial bolters. Not including subsequent charge by 9 units including 2 Characters with Powerfists. Vs. an extra 3 marines dead if he fired extra nova shots via Heavy Burst Cannons, by my calculations. Imo, the shields were the way to go.

He had deployed in his corner and could not sidestep.

I'm not saying I beat some expert player now, it's pretty clear I had more experience. We both didn't have the best armies, etc. etc. But what the above points out to me is how much people seem to underestimate the amount of damage marines can do if they focus their efforts.

Now I'm genuinely curious as to how much a typical competetive Tau army can do to the wall of Rhinos. I think my opponent didn't expect the bum-rush and didn't have all his resources on the table (having kept a command suit and some drones in reserve). I'm sure they could tear it up pretty good. But another thing that stands out to me is things like the Heavy Burst Cannon, which look nasty, but is still hampered by that base BS of 4 and doesn't kill Marines as quick as people seem to think.

Edit: If someone is really gonna do the math, the Rhinos have a -1 to hit.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 16:55:36


Post by: Primark G


I am still waiting for someone to say lasguns are way better than bolters.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 16:57:37


Post by: Galas


The new Tau hotness is 3 rptides with 30-40 shieldrones.
I have seen a good bunch of those lists used with great results in a recent team GT.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 16:57:41


Post by: Ice_can


 Xenomancers wrote:
Bharring wrote:
S4 WS3+ is only half the CC equation. They're also T4 Sv3+.

That might not seem as big a deal, but CC between non-CC units is about attrition, not just damage. So, sure, you only kill about twice as many GEQ as a Fire Warrior (2/3*2/3*2/3 vs 1/2*1/2*2/3: works out to be nearly twice as much, and for nearly twice the points). But you also take about half as much in return (1/2*1/3*1/3 vs 1/2*1/2*1/2 - same ratio). So you kill twice as fast for twice the points, yet also survive twice as long. Now you're fighting twice per game round (both players' turns), and they're likely to start losing some bodies to Morale, while your Marines aren't going to.

Never seen this play out really.

Typically a 5 man in CC is lucky to get a single kill. Where I feel I can get real mileage out of primaris if I can utilize both their profiles - sadly - at 18 points and most every unit in the game has a gun that does flat 2 damage or d3 damage. These guys don't live very long.

That's part of the issue being so expensive its 5 marines vrs 10 guardsmen or cultist, so survive overwatch throw 5 attacks and hope the returning 7/8 doesn't kill a dude. Then watch them fall back and your marines get shot of the board by the next squad.
People don't stay in CC unless they have no choice


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 17:02:24


Post by: Insectum7


 Galas wrote:
The new Tau hotness is 3 rptides with 30-40 shieldrones.
I have seen a good bunch of those lists used with great results in a recent team GT.


Yeah I can buy that, the Drones are incredibly annoying.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 17:10:55


Post by: Dandelion


Ice_can wrote:
 Xenomancers wrote:
 Mr Morden wrote:
 LunarSol wrote:
I think its kind of cool that Marines are supposed to shoot and charge in and finish things off in melee. It's unfortunate that this really doesn't in any way translate into a viable playstyle.

Indeed:

Rather than 2W - Would it make a difference with 2A base?

The change I'd like to see.
Secondis marines 14 points - 2W 2A
Primaris marines 20 points - 3W 3A (terminators and gravis armor would also get this profile with perhaps a 3-5 point increase)
the issue with 3W 3A is thats basically the custodes profile.
It degrades the separation.


3W 3A is also "basically" the crisis bodyguard profile. There's more to a unit than those two stats. A terminator might be similar to a custode (which is fine IMO) but a primaris marine would still play very differently.

But considering how divisive this topic is, the best short term solution would just be to cost marines according to how good they are, not by pretending they are super elite. 11 pt marines would probably be a good start. That and reduced weapon prices, especially melee weapons.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 17:31:53


Post by: Mr Morden


Thats kinda the problem:

You have Marines
You have Marines + - the Snowflake Chapters
You have Marines ++ Grey Knights and Deathwatch
You Have Marines +++ The Primaris
Marines ++++ - The Snowflake Chapter Primaris versions
Marines +++++ Custodes

All trying to be the same super elite units.

Give all Marines Primaris stats and all Snowflake Chapter options that they keep wasting time on and which mnay Chapters would have access to anyway.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 17:34:01


Post by: Martel732


Dandelion wrote:
Ice_can wrote:
 Xenomancers wrote:
 Mr Morden wrote:
 LunarSol wrote:
I think its kind of cool that Marines are supposed to shoot and charge in and finish things off in melee. It's unfortunate that this really doesn't in any way translate into a viable playstyle.

Indeed:

Rather than 2W - Would it make a difference with 2A base?

The change I'd like to see.
Secondis marines 14 points - 2W 2A
Primaris marines 20 points - 3W 3A (terminators and gravis armor would also get this profile with perhaps a 3-5 point increase)
the issue with 3W 3A is thats basically the custodes profile.
It degrades the separation.


3W 3A is also "basically" the crisis bodyguard profile. There's more to a unit than those two stats. A terminator might be similar to a custode (which is fine IMO) but a primaris marine would still play very differently.

But considering how divisive this topic is, the best short term solution would just be to cost marines according to how good they are, not by pretending they are super elite. 11 pt marines would probably be a good start. That and reduced weapon prices, especially melee weapons.


This is all I've been trying to say.


Automatically Appended Next Post:
Bharring wrote:
S4 WS3+ is only half the CC equation. They're also T4 Sv3+.

That might not seem as big a deal, but CC between non-CC units is about attrition, not just damage. So, sure, you only kill about twice as many GEQ as a Fire Warrior (2/3*2/3*2/3 vs 1/2*1/2*2/3: works out to be nearly twice as much, and for nearly twice the points). But you also take about half as much in return (1/2*1/3*1/3 vs 1/2*1/2*1/2 - same ratio). So you kill twice as fast for twice the points, yet also survive twice as long. Now you're fighting twice per game round (both players' turns), and they're likely to start losing some bodies to Morale, while your Marines aren't going to.


That seems reasonable on paper, but never comes to fruition in the game because of the shooting phase.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 17:36:16


Post by: Insectum7


Ice_can wrote:
 Xenomancers wrote:
Bharring wrote:
S4 WS3+ is only half the CC equation. They're also T4 Sv3+.

That might not seem as big a deal, but CC between non-CC units is about attrition, not just damage. So, sure, you only kill about twice as many GEQ as a Fire Warrior (2/3*2/3*2/3 vs 1/2*1/2*2/3: works out to be nearly twice as much, and for nearly twice the points). But you also take about half as much in return (1/2*1/3*1/3 vs 1/2*1/2*1/2 - same ratio). So you kill twice as fast for twice the points, yet also survive twice as long. Now you're fighting twice per game round (both players' turns), and they're likely to start losing some bodies to Morale, while your Marines aren't going to.

Never seen this play out really.

Typically a 5 man in CC is lucky to get a single kill. Where I feel I can get real mileage out of primaris if I can utilize both their profiles - sadly - at 18 points and most every unit in the game has a gun that does flat 2 damage or d3 damage. These guys don't live very long.

That's part of the issue being so expensive its 5 marines vrs 10 guardsmen or cultist, so survive overwatch throw 5 attacks and hope the returning 7/8 doesn't kill a dude. Then watch them fall back and your marines get shot of the board by the next squad.
People don't stay in CC unless they have no choice


Charge multiple squaaaaads.

Imo this just translates to supporting your assault appropriately. Tyranids know all about this because they have to follow the "multiple threats" mantra. Charge multiple squads, throw some other dangerous looking things up there, whatever.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 17:36:59


Post by: Bharring


"That's part of the issue being so expensive its 5 marines vrs 10 guardsmen or cultist, so survive overwatch throw 5 attacks and hope the returning 7/8 doesn't kill a dude. [...]"

So your 5 Marines shoot Guardsmen:
5x2x(2/3)(2/3)(2/3) = 80/27 or roughly 3 dead Guardsmen.

Charge in, eating overwatch:
7x2x(1/6)(1/3)(1/3) = 14/54 Marines (so unlikely to kill even one)

Then swing:
5x1x(2/3)(2/3)(2/3) = 40/27 or roughly 1.5 more dead Guardsmen

Take the rebuttle:
6x1x(1/2)(1/3)(1/3) = 1/3 of a Marine Marine

Guardsmen take morale on ~-4.5. Then the remaining (probably 2-4 guys) fall back, so can't shoot.

So over half the Guardmen are dead and half a Marine is dead. That doesn't sond so bad, even for the points.

"[...]Then watch them fall back and your marines get shot of the board by the next squad. "

You have about 4.5 Marines left. Guard shooting:
2x(1/2)(1/3)(1/3) or 1/9 Marine kills per Guardsman. So you need 40 *more* guardsmen to actually pull that off.

Congratulations, your 50 Guardsmen, at 200pts, managed to kill 5 Marines at 65 points. And you only lost 6-8 Guardsmen to do it!


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 17:43:51


Post by: Xenomancers


Dandelion wrote:
Ice_can wrote:
 Xenomancers wrote:
 Mr Morden wrote:
 LunarSol wrote:
I think its kind of cool that Marines are supposed to shoot and charge in and finish things off in melee. It's unfortunate that this really doesn't in any way translate into a viable playstyle.

Indeed:

Rather than 2W - Would it make a difference with 2A base?

The change I'd like to see.
Secondis marines 14 points - 2W 2A
Primaris marines 20 points - 3W 3A (terminators and gravis armor would also get this profile with perhaps a 3-5 point increase)
the issue with 3W 3A is thats basically the custodes profile.
It degrades the separation.


3W 3A is also "basically" the crisis bodyguard profile. There's more to a unit than those two stats. A terminator might be similar to a custode (which is fine IMO) but a primaris marine would still play very differently.

But considering how divisive this topic is, the best short term solution would just be to cost marines according to how good they are, not by pretending they are super elite. 11 pt marines would probably be a good start. That and reduced weapon prices, especially melee weapons.
Well in that case - a tactical marine is worth between 10-11 and a primaris is worth 14-15. Also why are we pretending they are super elite - marines are super elite? Crisis suits are clearly overcosted too - horrible comparison - their base cost should be closer to 20.

Custodes and terms should be similar. They are both genetically modified by the emperors geens or the decedents of the emperor (his children) and are wearing ancient and powerful armor. Also - this really isn't about fluff for me. It's about what these units need to be viable.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 17:54:43


Post by: w1zard


Bharring wrote:
(As for the Titans made of Adamantium, how does that cover the squared/cubed problem? Unless I'm missing a gakton of lift on every Titan, they'd only be functional when walking on surfaces made of Adamantium.)

Adamantium is supposed to have multiple times the durability of hardened steel while being as light, or lighter than titanium. Such a material allows for architecture that just wouldn't work with conventional materials, including titan chassis. The square cubed law still applies to titans but adamantium raises the ceiling of what is possible. It also solves the titan's "weight" problem by being so light.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 18:18:40


Post by: Bharring


The square/cubed law applies to what you're standing upon, too. Sure, Adamantium may be lighter than any known material per volume, but you're still running at cubed volume standing on squared surface area.

Assuming Adamantium is heavier than air, something the size of a Titan would not be supported by a surface made by any known material, just standing.

If Adamantium were as heavy as air, the Titan could stand still. But any attempt to move would require enough force applied to where it's standing to displace it's volume (cubed side of the equation) of air. Which would be to much force for any known material to support on the relative size of a Titan's footprint.

If Adamantium were lighter than air, it would float up. Further, it would not be able to move by "walking" in the traditional sense. And still, you're displacing your volume during movement. But now you're doing it entirely by thrusters/etc, not by "walking".


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 18:24:47


Post by: Galas


The feth, stop with the physics discussion!


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 18:25:31


Post by: jcd386


Bharring wrote:
"That's part of the issue being so expensive its 5 marines vrs 10 guardsmen or cultist, so survive overwatch throw 5 attacks and hope the returning 7/8 doesn't kill a dude. [...]"

So your 5 Marines shoot Guardsmen:
5x2x(2/3)(2/3)(2/3) = 80/27 or roughly 3 dead Guardsmen.

Charge in, eating overwatch:
7x2x(1/6)(1/3)(1/3) = 14/54 Marines (so unlikely to kill even one)

Then swing:
5x1x(2/3)(2/3)(2/3) = 40/27 or roughly 1.5 more dead Guardsmen

Take the rebuttle:
6x1x(1/2)(1/3)(1/3) = 1/3 of a Marine Marine

Guardsmen take morale on ~-4.5. Then the remaining (probably 2-4 guys) fall back, so can't shoot.

So over half the Guardmen are dead and half a Marine is dead. That doesn't sond so bad, even for the points.

"[...]Then watch them fall back and your marines get shot of the board by the next squad. "

You have about 4.5 Marines left. Guard shooting:
2x(1/2)(1/3)(1/3) or 1/9 Marine kills per Guardsman. So you need 40 *more* guardsmen to actually pull that off.

Congratulations, your 50 Guardsmen, at 200pts, managed to kill 5 Marines at 65 points. And you only lost 6-8 Guardsmen to do it!


Sure except it's unlikely that the Marines die to 50 guardsmen vs something else that is better at killing them. Plus you have to get the Marines into combat in the first place, which doesn't seem like something you can automatically assume will be possible / the best thing to do.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 18:28:42


Post by: Insectum7


When fighting guardsmen getting into combat is a pretty good move, imo, esp if you're ultramarines. Extra casualties to force morale, gain ground (sometimes into cover.)


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 18:33:40


Post by: Bharring


Getting into CC is certainly not automatic. My point was to refute a specific claim about how it's worthless because:

"That's part of the issue being so expensive its 5 marines vrs 10 guardsmen or cultist, so survive overwatch throw 5 attacks and hope the returning 7/8 doesn't kill a dude. Then watch them fall back and your marines get shot of the board by the next squad."

My point isn't that Marines are fine. My point is that the above claim does not show that Marine CC stats are worthless.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 19:00:37


Post by: Ice_can


Bharring wrote:
Getting into CC is certainly not automatic. My point was to refute a specific claim about how it's worthless because:

"That's part of the issue being so expensive its 5 marines vrs 10 guardsmen or cultist, so survive overwatch throw 5 attacks and hope the returning 7/8 doesn't kill a dude. Then watch them fall back and your marines get shot of the board by the next squad."

My point isn't that Marines are fine. My point is that the above claim does not show that Marine CC stats are worthless.

Totally missed the point but whatever.
I wasn't saying guardsmen kill you in CC Catachans though do some nasty work.
The issue is you need to move forward so your either bringing a rhino at Y plus the squad inside at X points of your x points of marines are running across the board. If your cover hopping you'll be lucky to make CC turn 2 unless your opponent want you in CC so your onto turn 3 before those CC stats matter on foot.

So your trading fire turn 1 and turn 2 against a gunline so they have 2 turns to mutilate whatever they think is most scary.
You then have to take overwatch, make the charge fight CC.
Their turn they probably fall back and shoot at you and potentially countercharge with something with CC ability and your 65 pts marines have achived what in 3/4 turns probably killing 20 points of guardsmen. Thats not doing enough damage output to be viable.
And I've lost plenty of tac marines to know that while lasguns might not be scary add in the always taken HW usually mortors and the guard damage improves.
At their current cost marines can't afford to me running across the table to beat on some guardsmen in the hope of some additional damage.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 19:22:10


Post by: The Newman


w1zard wrote:
The Newman wrote:

Right, because cheetas totally rip themselves apart trying to turn when a gazelle spots them and takes off at any sort of angle. At twice what we've established is the required minimum speed.

You can be as dismissive as you like, but basic math and some common real-world examples say you're wrong. It's still a ridiculous scenario overall, but trying to claim it's physically impossible in the face of that is sticking your fingers in your ears and saying "na na na I can't hear you".

I'd like to see a cheetah catch 10 gazelle all standing 5-6+ feet apart in under a single second. You are being absolutely stupid or willfully ignorant.

Nobody said anything like that. Cheetas absolutely do make turns while chasing down prey, even if they slow down to half speed to do it they're still going well over 35 mph and they don't rip themselves apart doing it. And catching a gazelle is not remotely the same proposition as getting close enough to one for a light-saber swipe, which is how power swords act in the fluff. One of us is being willfully ignorant and it isn't me.


w1zard wrote:

If you want math, here we go...

I do, because math is fun.

w1zard wrote:

Assuming the howling banshee starts at a standstill 10 meters away from a group of 10 tactical marines spread 3 meters from their nearest comrade. Also assuming the banshee must be within arms reach of her target to kill (sword), and that the banshee has a mass of 90 kilos decked out in all of her gear.

Nope, sorry. 6 feet is only 2 meters.
w1zard wrote:

The banshee must cover a total of 40 meters in a single second, meaning that she must be moving at roughly 144 kph, which is already stretching it but ok let's assume she can do it and continue...

Nope, gotta stop you again there. You only count the separation distance 9 times, not 10, and even assuming Marines are a full 3 feet wide (not ureasonable with those ridiculous shoulder pads) that's still only 27 mps if they were in the straight line you keep harping about.

** I have to take an aside here and concede the overall point since 27 mps is 60 mph, which means I obviously did a converion wrong on the back of the envelope yesterday. Mr. Bolt set the human speed record at 27.8 mph back in 09, but physics are still physics and traction is a thing that exists. **

w1zard wrote:

She has to accelerate to this speed in about .1 second from a dead stop, which would impart roughly 36,000 newtons on her body. This is roughly equivalent to a 3,700 kg object being dropped on top of her head in earth's gravity. The forces would literally rip her apart.

Ok, but lets just say she slowly built up to speed and was already moving at 144 kph fine. Say she wanted to change direction going this speed to kill all of the space marines... she would need to change directions (say 30 degrees?) 9 times in under a second, so each directional change would have to take max around .075 seconds. This means that each directional change would be a delta-v of 40*sin(30)=20 m/s. This delta-v must be reached in 0.075 seconds so that is 24,000 newtons per direction change. This would be equivalent of getting 9 pickup trucks, one after another dropped on top of your head within the span of a single second.

That's not how you calculate force on a curved path, that calculation is (kg * mps^2)/radius of the curve in meters. Which admittedly gives a similar answer if the banshe has to make turns with a radius less than 3m or so, but that's also ignoring that a power sword has a danger zone roughly a meter. She wouldn't need turns that sharp for a vaguely straight picket line.

w1zard wrote:

There is no way it is physically possible unless these marines are all lined up in a straight line hugging each other.

You are wrong. Now sit down.


Nah, all we've really established is that the Marines have to be in closer order (say, 3 feet apart instead of 6) and in a not terribly wavy line so the Banshee can take more gradual arcs to keep within the 3 foot danger zone of a light saber to pull off the ridiculous feat in question.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 19:46:54


Post by: Martel732


Bharring wrote:
Getting into CC is certainly not automatic. My point was to refute a specific claim about how it's worthless because:

"That's part of the issue being so expensive its 5 marines vrs 10 guardsmen or cultist, so survive overwatch throw 5 attacks and hope the returning 7/8 doesn't kill a dude. Then watch them fall back and your marines get shot of the board by the next squad."

My point isn't that Marines are fine. My point is that the above claim does not show that Marine CC stats are worthless.


Technically, i suppose i agree. But i think the practical value of the cc stats is so low that it rounds to zero averaged across many games.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 19:49:17


Post by: Tyel


Bharring wrote:
Congratulations, your 50 Guardsmen, at 200pts, managed to kill 5 Marines at 65 points. And you only lost 6-8 Guardsmen to do it!


Well.. yeah? You killed 65 points and lost 32-40. This is advantage Guardsmen.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 20:02:06


Post by: Bharring


"Well.. yeah? You killed 65 points and lost 32-40. This is advantage Guardsmen."

.... By leveraging 200 points of Guardsmen.

ON the other hand:
65 points is roughly 16 Guardsmen.

200 points of Marines is roughly 15 Marines.

First they shoot:
15x2x(2/3)(2/3)(2/3) = 8 dead Guardsmen.

Then eat Overwatch:
8x2x(1/6)(1/3)(1/3) = 16/54, so a third of a dead marine.

Then they bash skulls:
15x(2/3)(2/3)(2/3) = another 4 dead guardsmen

The remaining 4-5 guardsmen swing back:
5x(1/2)(1/3)(1/3) kiling 5/12, or half a Marine.

4-5 Guardsmen now take Morale at a distributed *-12*. Remaining guardsmen are almost certainly going splat. One squad certainly is, and if you distributed your attacks evenly both are.

Marines killed 65 points of guardsmen and lost less than 13 points.

Of course 200 points of whatever is going to win the tradeoff vs 65 points in most cases.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 20:02:52


Post by: Galas


I love how when somebody sais "this unit is worse/better than this other unit" then people goes, does the math of one unit shooting at the other, and then sais "No, it is not, look!" Like, WTF, Tau Firewarriors are much better than tacticals marines and not because if one shoots at the other it will return more points, but because it does his job much better.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 20:08:19


Post by: Bharring


Ice_can,
I'm not proposing using Marines as a specifically CC unit, even against Guard. I'm arguing that their CC can at times have use.

The point isn't just run them up the field and get stuck. That's what Orkz do. Even CSM do it slightly better than SM. It's that you can leverage their stats in ways that units without it can't.

Maybe I've fielded a few too many Dire Avengers or Fire Warriors in addition to my Marines. When I field DAs/FWs/etc, there are a number of units that are much scarier, and the idea of holding a position even in cover is much less tennable. DAs might hold their own per model in CC vs GEQ, but they cost 3 times as much for only being marginally better. 5 Marines in cover does take quite a bit more to dislodge than 5 DAs/Guardians/etc. And so, when I see small skirmishy squads, my Marines don't need to worry about being assaulted by them the same way other troops do.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 20:21:51


Post by: Billagio


 Galas wrote:
I love how when somebody sais "this unit is worse/better than this other unit" then people goes, does the math of one unit shooting at the other, and then sais "No, it is not, look!" Like, WTF, Tau Firewarriors are much better than tacticals marines and not because if one shoots at the other it will return more points, but because it does his job much better.


Dont forget when they start doing physics and trying to apply current real world principles and materials to a sci fi game set 40,000 years into the future in order to justify why a unit should be different


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 20:23:27


Post by: The Newman


Bharring wrote:
"Well.. yeah? You killed 65 points and lost 32-40. This is advantage Guardsmen."

.... By leveraging 200 points of Guardsmen.

ON the other hand:
65 points is roughly 16 Guardsmen.

200 points of Marines is roughly 15 Marines.

First they shoot:
15x2x(2/3)(2/3)(2/3) = 8 dead Guardsmen.

Then eat Overwatch:
8x2x(1/6)(1/3)(1/3) = 16/54, so a third of a dead marine.

Then they bash skulls:
15x(2/3)(2/3)(2/3) = another 4 dead guardsmen

The remaining 4-5 guardsmen swing back:
5x(1/2)(1/3)(1/3) kiling 5/12, or half a Marine.

4-5 Guardsmen now take Morale at a distributed *-12*. Remaining guardsmen are almost certainly going splat. One squad certainly is, and if you distributed your attacks evenly both are.

Marines killed 65 points of guardsmen and lost less than 13 points.

Of course 200 points of whatever is going to win the tradeoff vs 65 points in most cases.


You're all making this more complicated than it has to be.

In terms of points, 4 Marines = 13 Guardsmen.
4 Marines will kill 13 Guardsmen in about 10 turns.
13 Guardsmen will kill 4 marines in about 6 turns.

Bam, done.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 20:35:21


Post by: Bharring


In a pitched battle, outside cover, Marines never advance, and with no force concentration.

In cover:
4 Marines kill 13 Guardsmen in about 8 turns
13 Guardsmen kill 4 Marines in about 12 turns
Marines win.

Advancing and force concentration both get very complicated.

It's not as simple as just mathing it out in the open assuming the Marines player is dumb.

That's not to say Marines stand up to Guardsmen overall. It's just to say that the numbers you provide basically best-case for Guardsmen, and so aren't as accurate a reflection as implied.

Also, remember that my post is in response about a very specific claim about why Marine CC is worthless. It was not a response about why Marines are fine. The exact post you quote is actually saying 200pts of just about anything will stomp 65pts of just about anything else, while taking minimum casualties. That claim I didn't think would see this much debate.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 20:39:29


Post by: Primark G


One thing to understand is a good guard player can burn 2 cp every turn to keep a squad from breaking so you have to hammer at least two separate units.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 21:22:21


Post by: Insectum7


 Galas wrote:
I love how when somebody sais "this unit is worse/better than this other unit" then people goes, does the math of one unit shooting at the other, and then sais "No, it is not, look!" Like, WTF, Tau Firewarriors are much better than tacticals marines and not because if one shoots at the other it will return more points, but because it does his job much better.


Ooh, very different units. Tac marines have access to much more dangerous gear.


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 21:27:14


Post by: bananathug


 Galas wrote:
I love how when somebody sais "this unit is worse/better than this other unit" then people goes, does the math of one unit shooting at the other, and then sais "No, it is not, look!" Like, WTF, Tau Firewarriors are much better than tacticals marines and not because if one shoots at the other it will return more points, but because it does his job much better.


Well said. Part of the genesis of the problems with marines is they don't really have a job to do. They aren't resilient (nurgle) they aren't CC (berserkers) they aren't shooty (tau) they don't take up space (guard). They are pointed like they can do 2-3 jobs per turn where they really are just failing to do 1. It seems to be a fundamental design flaw which is hard to work around and I think it is just something marines are stuck with.

Even marine specialized troops aren't nearly specialized enough (assault marines? cent devs? termies? hell blasters? aggressors?) as they are all paying for some part of their stat-line they'd really rather not be using or can't use simultaneously (I'd trade the second attack and the 3+WS on my hell blasters for a point reduction without a second though, the mortal wounds for charging something with plasma inceptors because exactly what I want to do with a unit that pays half+ its cost for ranged weapons is charge...).

I think this is both why marines need a codex redesign but also why we won't get one. It is why charge the shootie ones and shoot the choppy ones doesn't work for marines because specialist of other armies do it so much better and in the name of balance marines have to be worse at both but yet not good enough at either...


Is it possible we'll see a revised Space Marine codex? @ 2018/07/03 22:22:26


Post by: LunarSol


bananathug wrote:

Well said. Part of the genesis of the problems with marines is they don't really have a job to do.


It's pretty much the only problem. What unit in the game are they good targets for them? Unless they're just raw unkillable rocks for scenario purposes (which doesn't work as long as objectives are won on figure count anyway) then they need to be slightly efficient at killing... something and they're just not.