Are we supposed to guess if we ended up next to someone else while doing that?
I'm not starting with a fighting force, so it'd be a very short crusade if I come in on top of anyone else.
Buttery Commissar wrote: Are we supposed to guess if we ended up next to someone else while doing that?
I'm not starting with a fighting force, so it'd be a very short crusade if I come in on top of anyone else.
So, if this is like DoW style crusade, can we only deal with locations bordering our own, or are we able to attack someone across the map? If it's the former, how does going from planet to moon attacks work?
2BlackJack1 wrote: So, if this is like DoW style crusade, can we only deal with locations bordering our own, or are we able to attack someone across the map? If it's the former, how does going from planet to moon attacks work?
You can only attack if your dudes are adjacent to an enemy.
2BlackJack1 wrote: So, how does going from the moon to the planet work then?
Orbital Elevator. Only reliable way. All voidships, besides Buttery's, will be considered NPC (I cannot nuke the moon with the Warpath Furnace, for instance).
But can I attack any tile on the moon if I'm heading there from the planet?
Say I'm on Spiri. Would I be able to go to any tile on the moon from there, or are certain tiles linked to each other. As in, there is only a stable path between Spiri and Pendren, and I'd have to fight my way onto Pendren, and move on from there? It was more clear with the original map, since that's what the red lines between places meant. (AFAIK, I assumed that since that's what it was like in DoW Soulstorm)
2BlackJack1 wrote: But can I attack any tile on the moon if I'm heading there from the planet?
Say I'm on Spiri. Would I be able to go to any tile on the moon from there, or are certain tiles linked to each other. As in, there is only a stable path between Spiri and Pendren, and I'd have to fight my way onto Pendren, and move on from there? It was more clear with the original map, since that's what the red lines between places meant. (AFAIK, I assumed that since that's what it was like in DoW Soulstorm)
I just noticed the moon isn't linked to the Planet...
I mean say someone is there, vanishes offline for whatever reason mid-activity, and then there's no way for an opposing party to go past without bothering them. But they're not online, so ten car pile up.
Buttery Commissar wrote: I mean say someone is there, vanishes offline for whatever reason mid-activity, and then there's no way for an opposing party to go past without bothering them. But they're not online, so ten car pile up.
And such.
I think an arbitrary decision (IE, their command went offline sp they fall back) would be made at that point.
2BlackJack1 wrote: So, how does going from the moon to the planet work then?
Orbital Elevator. Only reliable way. All voidships, besides Buttery's, will be considered NPC (I cannot nuke the moon with the Warpath Furnace, for instance).
What about air wings?
I have potential to field thunderhawk/space wolf unique fliers. All void, atmos capable.
2BlackJack1 wrote: So, how does going from the moon to the planet work then?
Orbital Elevator. Only reliable way. All voidships, besides Buttery's, will be considered NPC (I cannot nuke the moon with the Warpath Furnace, for instance).
What about air wings?
I have potential to field thunderhawk/space wolf unique fliers. All void, atmos capable.
Slow but. Though now I need a airport....
I mean Frigate class and bigger.
Flyers are unaffected. Due note, each faction should set up a general Home base in a certain region.
2BlackJack1 wrote: So, how does going from the moon to the planet work then?
Orbital Elevator. Only reliable way. All voidships, besides Buttery's, will be considered NPC (I cannot nuke the moon with the Warpath Furnace, for instance).
What about air wings?
I have potential to field thunderhawk/space wolf unique fliers. All void, atmos capable.
Slow but. Though now I need a airport....
I mean Frigate class and bigger.
Flyers are unaffected. Due note, each faction should set up a general Home base in a certain region.
Agh OK, biggest il be able to have is thunder hawk transporters etc I think in space marine range then. I'm not going relic crazy and bringing a storm bird.
Could one, in theory block off the elevator on purpose to make it harder to get to the moon? If I'm setting up shop on the moon I want to make it harder to get to me. At the very least can I fortify the gak out of the area that the elevators in? (assuming I can seize that territory)
War Kitten wrote: Could one, in theory block off the elevator on purpose to make it harder to get to the moon? If I'm setting up shop on the moon I want to make it harder to get to me. At the very least can I fortify the gak out of the area that the elevators in? (assuming I can seize that territory)
Ezra Tyrius wrote: Is sabotage allowed? Maybe we could have a system where armies close to the elevator could roll to sabotage it for a short amount of time?
I am going to say no. That action would cripple your offensive actions drastically.
Each CSM faction only gets one site to land on on the moon. We can't cover all of it from our initial deployment, unless the Imperium decides to stay the feth off of the moon
(Sorry for all of the questions, I just want to get them out of the way)
1) How does going from island to island work? Can I just go from any coast to any other coast, or will there be certain paths for that?
2) My Kroot won't really be a conquer and destroy type force, but will help other people with their jobs, and get payed for it. How will this work out, since they won't care for capturing areas, but doing specific missions like intel gathering, assassinations, etc.
You could stand to gain better weapons, gear and maybe your shaper could be seeking a relic taken by blood dragons centuries before? Lots of sites to investigate and combine with jobs.
Ok so remains of chapter installations etc.thanks.
2BlackJack1 wrote: So, how does going island from island work? Will there be stable currents we have to go from, or is it any coast can go to any coast?
Any coast to any coast. I am not going to bother with currents.
War Kitten wrote: Each CSM faction only gets one site to land on on the moon. We can't cover all of it from our initial deployment, unless the Imperium decides to stay the feth off of the moon
Each faction does not take up one space, two or more can be on the same space
2BlackJack1 wrote: So, how does going island from island work? Will there be stable currents we have to go from, or is it any coast can go to any coast?
Any coast to any coast. I am not going to bother with currents.
Plus every faction has some air capabilities of a sort.
2BlackJack1 wrote: 2) My Kroot won't really be a conquer and destroy type force, but will help other people with their jobs, and get payed for it. How will this work out, since they won't care for capturing areas, but doing specific missions like intel gathering, assassinations, etc.
Just like my Scions, then, it worked well for the 1st Crusade, should go well for the 2nd
2) My Kroot won't really be a conquer and destroy type force, but will help other people with their jobs, and get payed for it. How will this work out, since they won't care for capturing areas, but doing specific missions like intel gathering, assassinations, etc.
Yes, I named the splinter of the New Order that joined Archarus as the Fallen Order. Hope you don't mind.
And I was looking for confirmation on what my Kroot would doing, and I suppose the lack of responses against it means it is a yes. So they'll be sitting around in the orbital station until someone gives them a call, I guess.
2BlackJack1 wrote: Yes, I named the splinter of the New Order that joined Archarus as the Fallen Order. Hope you don't mind.
And I was looking for confirmation on what my Kroot would doing, and I suppose the lack of responses against it means it is a yes. So they'll be sitting around in the orbital station until someone gives them a call, I guess.
Never know what lives on a old orbital station You could be more than sitting about lol
2BlackJack1 wrote: Yes, I named the splinter of the New Order that joined Archarus as the Fallen Order. Hope you don't mind.
And I was looking for confirmation on what my Kroot would doing, and I suppose the lack of responses against it means it is a yes. So they'll be sitting around in the orbital station until someone gives them a call, I guess.
Ezra Tyrius wrote: Maybe the Kroot can hunt down some great beasts roaming the planet and absorb their traits?
I like that idea, but I'd probably use it as a gap filler for when my Kroot aren't on an active payroll. It does give me something else to do, and makes me less reliant on people wanting to get the bird men cannon fodder (TM) upgrade to their armies.
Ezra Tyrius wrote: And now I'm imagining a horde of Gaunts dressed in tiny firefighter clothes, with little firefighter hats.
They'll be too cute to kill, you've discovered our ultimate weakness!
Yes, none can live from seeing my gaunt firefighters as they try to put out all the flamer fires. Then my army shall devour their bodies and move on to the next! Plan Achieved!
Then no coming into my secret lair. Can't have you Loyalists see what I'm up to down here. There ARE some EC that will be hanging out in my base, so if Bob tries to infiltrate, he'll see some things that cannot be unseen.
Then no coming into my secret lair. Can't have you Loyalists see what I'm up to down here. There ARE some EC that will be hanging out in my base, so if Bob tries to infiltrate, he'll see some things that cannot be unseen.
Yeah, some pretty questionable things... there is no Geneva Convention under that mountain... only interior decorating...
Then no coming into my secret lair. Can't have you Loyalists see what I'm up to down here. There ARE some EC that will be hanging out in my base, so if Bob tries to infiltrate, he'll see some things that cannot be unseen.
Yeah, some pretty questionable things... there is no Geneva Convention under that mountain... only interior decorating...
In the grim darkness of the far future, there is only interior decorating...
This message applies to everyone that will eventually be in the Secret Chaos Base:
-Ezra Tyrius
-TheEyeOfNight
-War Kitten
-2BlackJack1
-Buttery Comissar
and anyone else who will be joining the Chaos Coalition of Chaotic People (CCCP)
I will be designing the Secret Moon Base
Each person will be assigned a sector.
Message me on what specific rooms/things/etc. that you would want in your sector.
Kharne. One does not simply reveal the presence of a moon base to the enemy.
And it's Chaos Super Friends Alliance (CFSA). As the founder of the alliance I reserve the right to name it. Now stop stealing my thunder and design the base that nobody else knows about
War Kitten wrote: Kharne. One does not simply reveal the presence of a moon base to the enemy.
And it's Chaos Super Friends Alliance (CFSA). As the founder of the alliance I reserve the right to name it. Now stop stealing my thunder and design the base that nobody else knows about
We've already mentioned it, and I didn't reveal anything. And I'll get to designing now
War Kitten wrote: You act like you'll get to live long enough to use that bioacid.
I have an entire army of firefighters. You can not simply kill all of them first. They shall also all explode into bio acid upon death.
I can simply kill all of them. It's called blast weapons.
I shall create a wall of duct tape to stop the blasts of your weapons. My firefighters have built-in duct tape spreaders on their legs.
Kharne the Befriender wrote: Then I Veil of Darkness out of their and let ignores cover tomb blades take them out
As for this, I shall conduct diplomacy with you to stop this by having all my firefighters speak your language. If diplomacy fails, my forces shall duct tape themselves to prevent you from hurting them. Duct tape always wins. Except against guns and blades and everything else. But it is fine.
Kharne the Befriender wrote: Then I Veil of Darkness out of their and let ignores cover tomb blades take them out
As for this, I shall conduct diplomacy with you to stop this by having all my firefighters speak your language. If diplomacy fails, my forces shall duct tape themselves to prevent you from hurting them. Duct tape always wins. Except against guns and blades and everything else. But it is fine.
Sorry but 'Nids are Persona non Grata
And not even Duct Tape can stop Gauss, there is no winning. There is no crevice you can hide, no node you can keep safe, no biomass for you to consume. I am a metal legion and I am many. Your weapons are useless against me and your carapace is brittle. Even the Tyranids will be humbled by the sheer force of will and maelstrom of hatred I bear, and as I walk over your cold corpse I will not yield. I will not waver. I am shattered but I am whole, I am derelict but my path is true, I am forsaken but my allies are plenty. I am the Damned Legions of the Kageros Dynasty and you will know fear...
And not even Duct Tape can stop Gauss, there is no winning. There is no crevice you can hide, no node you can keep safe, no biomass for you to consume. I am a metal legion and I am many. Your weapons are useless against me and your carapace is brittle. Even the Tyranids will be humbled by the sheer force of will and maelstrom of hatred I bear, and as I walk over your cold corpse I will not yield. I will not waver. I am shattered but I am whole, I am derelict but my path is true, I am forsaken but my allies are plenty. I am the Damned Legions of the Kageros Dynasty and you will know fear...
Sorry, but all my nids only know a few things: where to get biomass, how to put out fires, and how to utilize duct tape. They don't know fear. They only want to help people keep up their doors, put out their fires, and eat them. They aren't monsters that should be killed. They only eat people! I say you put aside your hatred and live peacefully inside my reclamation pools. It would be easier for me to accomplish my goals that way.
You know, if you keep wavering about how big of a threat you are, WK might be tempted to fight you. His army does like to fight anything that provides a challenge.
This is why I love being a Khornate Warband. Speeches aren't required beyond BLOOD FOR THE BLOOD GOD! And I am free to make cool speeches if I want, but it is not required. Unlike you Tzeentch Mooks. And keeping saying you're a big threat, it makes it much more tempting for me to hit you repeatedly with chain axes. Or even worse, feed you to BC's guys..
The Brotherhood of Blight might not even be physically able to give a speech. They'd probably hack up a lung if they try to speak that long in short order.
War Kitten wrote: This is why I love being a Khornate Warband. Speeches aren't required beyond BLOOD FOR THE BLOOD GOD! And I am free to make cool speeches if I want, but it is not required. Unlike you Tzeentch Mooks. And keeping saying you're a big threat, it makes it much more tempting for me to hit you repeatedly with chain axes. Or even worse, feed you to BC's guys..
2BlackJack1 wrote: The Brotherhood of Blight might not even be physically able to give a speech. They'd probably hack up a lung if they try to speak that long in short order.
I could use my firefighters to help you out there. I can hose you down to cleanse you of that cold you got there. If that doesn't work, I could always pour a little bioacid down your throat. That would clear it right up.
You get that close and you might have some nurglings trying to steal your liver and kidneys for science, by digging through you after you try to eat them.
And WK, the crusade being nearly three decades later complicates things for borrowing Falkon with your knights. Perhaps you could have his son in your ranks, if you still want him? Falkon would be around his fifties by that time, and I'm pretty sure some IG retire after twenty years of service, or revert to PDF and training/schola roles.
2BlackJack1 wrote: You get that close and you might have some nurglings trying to steal your liver and kidneys for science, by digging through you after you try to eat them.
And WK, the crusade being nearly three decades later complicates things for borrowing Falkon with your knights. Perhaps you could have his son in your ranks, if you still want him? Falkon would be around his fifties by that time, and I'm pretty sure some IG retire after twenty years of service, or revert to PDF and training/schola roles.
No one needs internal organs. I can live with that as long as I can hose your plague marines down to help clear their throats.
2BlackJack1 wrote: You get that close and you might have some nurglings trying to steal your liver and kidneys for science, by digging through you after you try to eat them.
And WK, the crusade being nearly three decades later complicates things for borrowing Falkon with your knights. Perhaps you could have his son in your ranks, if you still want him? Falkon would be around his fifties by that time, and I'm pretty sure some IG retire after twenty years of service, or revert to PDF and training/schola roles.
I'm fine with his son maybe being in the ranks of the armsmen if you're fine with it. I'm still working on what I want my Knights to do in thie Crusade diplomacy wise. Me and TS hasve talked about something Couple's Crusade related. Maybe his son could be a part of it as well. I DO have a few female Knights..;
Evergreen, my marines probably keep half of their organs as decorations at this point. (The intestines dangling out of their armor is rather appealing, no?)
And Kharne, the Brotherhood of Blight (which I realize can be shortened to BoB) will not like the sight of Tzeentchi sorcerers. They change people, and not in the fun and Nurgle way. They corrupt them, and make them mere pawns to some convoluted scheme. The BoB is interested in corrupting the most faithful and holy, and turning them to the greater light of Nurgle. They'll probably appreciate WK's honorable combat doctrine, but see their desire to kill everything as wasteful. For BC's EC, the pride factor would entertain them, because AFAIK, they would deny their own fall to chaos, and enjoy the ride of their denial at what they've become.
Plants. Lots of flowers and insects. Anything to remind people of the joys of Papa Nurgle.
And WK, I'd be more than happy to have his son be apart of your force. And you'd be able to mold the character however you like, be it geeky, snide, a chip off the old block, whatever. Having him take part in Couples' Crusade would be interesting as well. My Histans never got the chance to do it, because it's an all male regiment, and the only females they had a chance of seeing were a part of House Fairfax, a serf to the UM, or some noble on Novus Regulus.
2BlackJack1 wrote: Plants. Lots of flowers and insects. Anything to remind people of the joys of Papa Nurgle.
And WK, I'd be more than happy to have his son be apart of your force. And you'd be able to mold the character however you like, be it geeky, snide, a chip off the old block, whatever. Having him take part in Couples' Crusade would be interesting as well. My Histans never got the chance to do it, because it's an all male regiment, and the only females they had a chance of seeing were a part of House Fairfax, a serf to the UM, or some noble on Novus Regulus.
2BlackJack1 wrote: Plants. Lots of flowers and insects. Anything to remind people of the joys of Papa Nurgle.
And WK, I'd be more than happy to have his son be apart of your force. And you'd be able to mold the character however you like, be it geeky, snide, a chip off the old block, whatever. Having him take part in Couples' Crusade would be interesting as well. My Histans never got the chance to do it, because it's an all male regiment, and the only females they had a chance of seeing were a part of House Fairfax, a serf to the UM, or some noble on Novus Regulus.
I love how I have 3 possibilities for the Couple's Crusade already. Glorious. Even more so than talking about hitting Kharne in the face with a chain axe.
Make sure to add a shrine to your tyranid overlords.
BlackJack, I'm here to help your soldiers be able to speak. This disease has gotten out of hand. Let me help you or soon you will only be able to make weird noises instead of talk. Where is the fun of killing someone if they can't scream?
2BlackJack1 wrote: Plants. Lots of flowers and insects. Anything to remind people of the joys of Papa Nurgle.
And WK, I'd be more than happy to have his son be apart of your force. And you'd be able to mold the character however you like, be it geeky, snide, a chip off the old block, whatever. Having him take part in Couples' Crusade would be interesting as well. My Histans never got the chance to do it, because it's an all male regiment, and the only females they had a chance of seeing were a part of House Fairfax, a serf to the UM, or some noble on Novus Regulus.
I love how I have 3 possibilities for the Couple's Crusade already. I have one of TS's Knights. One of Jhe's auxiliaries, and now your guy's son. Glorious. Even more so than talking about hitting Kharne in the face with a chain axe.
If that sentence were shorter I would have sigged it
2BlackJack1 wrote: Oh, we won't give the satisfaction of screaming. They'd either let out a gurgling laughter, or stay completely silent throughout the entire battle.
And a Garden of Nurgle would be greatly appreciated. Perhaps a nice waterfall would top it off quite well?
Of course, I can run it off an underground spring.
Anything else?
2BlackJack1 wrote: Plants. Lots of flowers and insects. Anything to remind people of the joys of Papa Nurgle.
And WK, I'd be more than happy to have his son be apart of your force. And you'd be able to mold the character however you like, be it geeky, snide, a chip off the old block, whatever. Having him take part in Couples' Crusade would be interesting as well. My Histans never got the chance to do it, because it's an all male regiment, and the only females they had a chance of seeing were a part of House Fairfax, a serf to the UM, or some noble on Novus Regulus.
I love how I have 3 possibilities for the Couple's Crusade already. I have one of TS's Knights. One of Jhe's auxiliaries, and now your guy's son. Glorious. Even more so than talking about hitting Kharne in the face with a chain axe.
If that sentence were shorter I would have sigged it
The three can have 40k grimrom com. One knight Romeo and Juliet style, the soldiers son come to learn or the barbarian who is exploring the galaxy!
Tactical_Spam wrote: The new Crusade is being set 27 years ahead of the current crusade.
wat
Hold the phone, you said five originally.
All of my crew is human, and so are most IG characters people have. Not to mention regardless of aging, most combat humans won't survive nearly thirty. IG are expected to last one deployment, sometimes two.
One or two officers may afford rejuvenate, but 27 years is fething over pretty much anyone with humans from CoF 1.
Tactical_Spam wrote: The new Crusade is being set 27 years ahead of the current crusade.
wat
Hold the phone, you said five originally.
All of my crew is human, and so are most IG characters people have. Not to mention regardless of aging, most combat humans won't survive nearly thirty. IG are expected to last one deployment, sometimes two.
One or two officers may afford rejuvenate, but 27 years is fething over pretty much anyone with humans from CoF 1.
It does mean anyone with family, lives or homes outside the warp is screwed. I was going to have some of my guys take a break and rejoin midway through the second campaign. Can't happen if they're 75. Unless they also spent 27 years in the warp.
Buttery Commissar wrote: It does mean anyone with family, lives or homes outside the warp is screwed. I was going to have some of my guys take a break and rejoin midway through the second campaign. Can't happen if they're 75. Unless they also spent 27 years in the warp.
Damn, humans are brief and stuff.
There son's can join. Same regiment, new faces etc.
Role is same , nAmes change with odd old timer etc.
I don't think the average human's wife and child will have those though. I just meant anyone setting off into the warp and finding out upon exit that everyone they knew is now old as balls or dead... may be quite distressed.
Personally it's of no great consequence to my guys other than 3-4 people. But if I had a regiment it'd be crap.
Rejuvenate is odd. Like, if you liked having a young character, them being 60 but looking 30 is kinda different. You can't pretend they're young in the mental sense.
Hey everyone sorry i have been absent of late, so let me just clarify a few things. The new crusade is on one planet with a few islands with chaos having a secret base under a mountain and the loyalist forces on the space station above ?
People are still deciding where to settle. Most (if not all) of the Chaos are settling on the second moon, tyranids will start out on the planet, and the Tau will be on Edo on Moon one (?). If anyone else mentioned where they will be settling exactly, I can't remember, so I apologize.
Tactical_Spam wrote: The new Crusade is being set 27 years ahead of the current crusade.
wat
Hold the phone, you said five originally.
All of my crew is human, and so are most IG characters people have. Not to mention regardless of aging, most combat humans won't survive nearly thirty. IG are expected to last one deployment, sometimes two.
One or two officers may afford rejuvenate, but 27 years is fething over pretty much anyone with humans from CoF 1.
I think Chaos has a main base where all of us have our own quadrant or section, but each of us can decide to build their own base wherever they want I suppose (in case you don't want to walk through the bloodstained halls of the Khornates, the rotten district of the Nurglites or the beautiful interior decorating skills of the Slaaneshi every morning).
Ezra Tyrius wrote: I think Chaos has a main base where all of us have our own quadrant or section, but each of us can decide to build their own base wherever they want I suppose (in case you don't want to walk through the bloodstained halls of the Khornates, the rotten district of the Nurglites or the beautiful interior decorating skills of the Slaaneshi every morning).
Pretty much, I'm designing the base so we don't get confused. Each will have their own sector. I need you people to tell me what you want in your section besides the required stuff
Tactical_Spam wrote: The new Crusade is being set 27 years ahead of the current crusade.
wat
Hold the phone, you said five originally.
All of my crew is human, and so are most IG characters people have. Not to mention regardless of aging, most combat humans won't survive nearly thirty. IG are expected to last one deployment, sometimes two.
One or two officers may afford rejuvenate, but 27 years is fething over pretty much anyone with humans from CoF 1.
Chazz said he wants it 27 years.
Chazz should have said this before people were choosing who to bring over from CoF 1.
It's no big deal for a 500 year old marine, but it's a pain in the ass for near everyone else.
Well, the Remnants need the following, besides regular stuff like an armoury and beds:
- Holding area (for 'interrogating' captured enemies)
- Garage/Parking lot (I got a bunch of vehicles in the first Crusade, and I need a place to repair/stock them)
- Separate shower area (no way the Sorcerer and co. are going to shower next to BC's Emperor's Children. Seriously, one comment about the Sorcerer's butt and people are going to get wrecked. And don't even get me started on the usage of... 'oils' *shudders*)
Tactical_Spam wrote: The new Crusade is being set 27 years ahead of the current crusade.
wat
Hold the phone, you said five originally.
All of my crew is human, and so are most IG characters people have. Not to mention regardless of aging, most combat humans won't survive nearly thirty. IG are expected to last one deployment, sometimes two.
One or two officers may afford rejuvenate, but 27 years is fething over pretty much anyone with humans from CoF 1.
Chazz said he wants it 27 years.
Chazz should have said this before people were choosing who to bring over from CoF 1.
It's no big deal for a 500 year old marine, but it's a pain in the ass for near everyone else.
Um excuse me, Sylus is 450 something
I had problems with it too, but his explanation for why was too good to pass up.
Ezra Tyrius wrote: Well, the Remnants need the following, besides regular stuff like an armoury and beds:
- Holding area (for 'interrogating' captured enemies)
- Garage/Parking lot (I got a bunch of vehicles in the first Crusade, and I need a place to repair/stock them)
- Separate shower area (no way the Sorcerer and co. are going to shower next to BC's Emperor's Children. Seriously, one comment about the Sorcerer's butt and people are going to get wrecked. And don't even get me started on the usage of... 'oils' *shudders*)
Ezra Tyrius wrote: Well, the Remnants need the following, besides regular stuff like an armoury and beds:
- Holding area (for 'interrogating' captured enemies)
- Garage/Parking lot (I got a bunch of vehicles in the first Crusade, and I need a place to repair/stock them)
- Separate shower area (no way the Sorcerer and co. are going to shower next to BC's Emperor's Children. Seriously, one comment about the Sorcerer's butt and people are going to get wrecked. And don't even get me started on the usage of... 'oils' *shudders*)
Oh god, I'm getting flashbacks of Trisburg...
Yeah I can do all that, anything else
Now that I think of it, a library, if possible. After all, the Sorcerer likes to read bed-time stories to the other Remna- I MEAN, READ UP ON ARCANE SPELLS TO WREAK HAVOC ON THE MORTAL REALM. YES.
Jokes aside, if there's a quiet, slightly run-down spot where the Sorcerer can set up a small library, that would be cool.
I'm going to just put it out there that my EC have zero interest in butts, chaos or otherwise.
They're much more interested in making sure things are correct.
Cripplingly OCD and mentally ill perfectionists. Sex is too imprecise.
That said, if we take captives and they call us savages, you reap what you sow.
A surprise doesn't always mean a good thing for everyone. And it's still not 100% fair to have a running plot arc and characters effectively killed off for the sake of something that we don't even know about, or likely will any time soon. Is it really that important to be 27 years? I'm asking because I have no idea if it is.
Again, if you trust the people here, you could post it in spoiler tags for those whom it affects to explain why it needs to be exactly 27 years. Because that seems like a pretty random number to be totally honest.
If this affected me, I'd be pretty peeved if I couldn't use my old guys and no-one could explain it decently for me. (However, I'll be using a new faction, maybe pulling something else in later. Maybe.)
I was going to have several people leave my crew at the end of CoF 1, for various plot reasons, and come back in CoF 2 midway to assist. Cue drinks, stories and balloons.
So now I either rewrite the entire settlement ending I had for the first crusade (because we were told it was five years - why do you think I was specifically asking to begin with?), or I don't bring the RT back.
Hear me out as to why:
Say Ed goes through this 27 year warp travel in 18 months or five years. Because warp.
Congrats Ed, your ex crew and anyone you didn't take with you, are now seventy.
It doesn't matter to the crusade because I wasn't a fighting force anyway. But the Histans are. So are Bob's force.
All agreed. For the sake of the human characters (a la Histans, Scions, Faustians, Rogue Traders), it would be fair if AT LEAST their players knew why they might need to change their plot.
To be honest I don't really want a "why", I want the time back I spent writing my ending/intro. I rather thought specifically asking was enough.
If every human participant is going to have to use "warp travel changes time lolol" or expensive drugs as an excuse to take part, it's doable but it's stretching credibility well beyond most things we've dealt with.
jhe90 wrote: Ita gone from 5 years it seems to 27 so reasons may be needed.
Out youngest cof1 charecter would be 27....
Who is the youngest character?
If everyone else has to work around Sheppard's baby wanting to take part, here's a wild idea: Put the kid through the warp? That affects one person rather than all the forces Smudge listed.
27 years is indeed a bit much, even for non-(regular) human armies it wouldn't be very credible to have their characters from the previous Crusade all alive and well in this one. I mean, even Space Marines and Chaos Space Marines suffer from attrition, there's practically no way they wouldn't at least lose a couple of dudes along the way.
And then I'm not even talking about human elements within the warbands/Chapters themselves...
Alright. CSFA members, I'm going to post a few ground rules for our combined base. Failure to abide by these rules will result in a chainaxe to the face. Or maybe I'll just give you to BC's guys to torture. They can get inventive.
1. No fighting between Marines. If you want your cultist mooks to go fight the cultist mooks of someone else, that's one thing because it's hilarious. Marine on Marine fighting just leaves too many stains on the carpeting.
2. The CFSA is not responsible for injuries or death that result from walking around in BC or 2BJ1's section of the base. Nor are we responsible for being kidnapped by the Remnants. You take your life in your hands when you do this.
3. Necrons are not allowed in the base. I don't care if Kharne has Necrons fight alongside his guys, just don't have them wandering around our base. It irritates the EC and RC.
4. More rules to be determined arbitrarily by me as time goes on.
Ezra Tyrius wrote: 27 years is indeed a bit much, even for non-(regular) human armies it wouldn't be very credible to have their characters from the previous Crusade all alive and well in this one. I mean, even Space Marines and Chaos Space Marines suffer from attrition, there's practically no way they wouldn't at least lose a couple of dudes along the way.
And then I'm not even talking about human elements within the warbands/Chapters themselves...
I have it sorted out, Ezra. Master of Plots is at work.
Ezra Tyrius wrote: 27 years is indeed a bit much, even for non-(regular) human armies it wouldn't be very credible to have their characters from the previous Crusade all alive and well in this one. I mean, even Space Marines and Chaos Space Marines suffer from attrition, there's practically no way they wouldn't at least lose a couple of dudes along the way.
And then I'm not even talking about human elements within the warbands/Chapters themselves...
I have it sorted out, Ezra. Master of Plots is at work.
Very well, I shall leave the Master to his craft then
War Kitten wrote:Alright. CSFA members, I'm going to post a few ground rules for our combined base. Failure to abide by these rules will result in a chainaxe to the face. Or maybe I'll just give you to BC's guys to torture. They can get inventive.
1. No fighting between Marines. If you want your cultist mooks to go fight the cultist mooks of someone else, that's one thing because it's hilarious. Marine on Marine fighting just leaves too many stains on the carpeting.
2. The CFSA is not responsible for injuries or death that result from walking around in BC or 2BJ1's section of the base. Nor are we responsible for being kidnapped by the Remnants. You take your life in your hands when you do this.
3. Necrons are not allowed in the base. I don't care if Kharne has Necrons fight alongside his guys, just don't have them wandering around our base. It irritates the EC and RC.
4. More rules to be determined arbitrarily by me as time goes on.
Does 'surprise backstabbing' count as fighting?
Also, the idea of a cultist fighting pit amuses me.
5. Don't complain if you come back from long trips to find your walls painted and Feng Shui being laid out in your sections.
It's just sgt Vinny, he can't help it. You should see if the GM will allow correctly aligned Feng Shui to give you morale bonuses.
My deadline/beginning of writing date, was Sunday, giving a clear cut-off for anyone entering. Monday was setting up the plotline for the whole battle, and I've spent the past two days writing up as much as I can for the battle itself.
Note that I'm pretty much writing at least a paragraph per character, and more for certain events.
It's going to be huge.
My deadline/beginning of writing date, was Sunday, giving a clear cut-off for anyone entering. Monday was setting up the plotline for the whole battle, and I've spent the past two days writing up as much as I can for the battle itself.
Note that I'm pretty much writing at least a paragraph per character, and more for certain events.
It's going to be huge.
5. Complaining about any of the prior rules will result in you being hit in the face by a chainaxe, or your rooms will be decorated by BC and given some Feng Shui
6. The Remnants are to be kept away from personal armories and barracks, those little fethers will steal anything not nailed down
7. No joyriding around in the Thunderhawks, we have few enough of them as is.
My deadline/beginning of writing date, was Sunday, giving a clear cut-off for anyone entering. Monday was setting up the plotline for the whole battle, and I've spent the past two days writing up as much as I can for the battle itself.
Note that I'm pretty much writing at least a paragraph per character, and more for certain events.
It's going to be huge.
Chazz huge?
Most likely bigger, given that I'm writing for each faction.
My deadline/beginning of writing date, was Sunday, giving a clear cut-off for anyone entering. Monday was setting up the plotline for the whole battle, and I've spent the past two days writing up as much as I can for the battle itself.
Note that I'm pretty much writing at least a paragraph per character, and more for certain events.
It's going to be huge.
Chazz huge?
Most likely bigger, given that I'm writing for each faction.
I hope Karak has a drinking buddy when he Reach's ultramar lol
5. Complaining about any of the prior rules will result in you being hit in the face by a chainaxe, or your rooms will be decorated by BC and given some Feng Shui
6. The Remnants are to be kept away from personal armories and barracks, those little fethers will steal anything not nailed down
7. No joyriding around in the Thunderhawks, we have few enough of them as is.
I'm not joking that Vinny may end up straightening picture frames and redecorating rooms if left alone.
His idea of decor may not be too regular.
Hey Smudge, did you incorporate the 'endings' for the Remnants and the Death Ravens I had posted here in the thread? I forgot to send you more specific information before the 31st, as I was still busy with real life stuff...
Ezra Tyrius wrote: Hey Smudge, did you incorporate the 'endings' for the Remnants and the Death Ravens I had posted here in the thread? I forgot to send you more specific information before the 31st, as I was still busy with real life stuff...
I can add it in, could you PM me the details again and specifics?
The Brotherhood of Blight will start on Holt on Moon 2. I have plans for the mad dok there, and imagine the beauty of a tropical Nurgle island? It'd be spectacular.
I'm thinking the Kroot will head to Governor's Mansion (because what's a better introduction to the planet than meeting the governor?) Besides, it doesn't matter where they are really, since they'll just be helping other people out for the most part.
Ezra Tyrius wrote: Hey Smudge, did you incorporate the 'endings' for the Remnants and the Death Ravens I had posted here in the thread? I forgot to send you more specific information before the 31st, as I was still busy with real life stuff...
I can add it in, could you PM me the details again and specifics?
Like I said Kharne, I can find a relic in the base network (I'm trying to find hooks for all the CSM factions so there's a reason why they all have guys chilling in my base)
War Kitten wrote: Like I said Kharne, I can find a relic in the base network (I'm trying to find hooks for all the CSM factions so there's a reason why they all have guys chilling in my base)
It's an already established tunnel network that my cultist mooks (with some help for EON's mooks) are refurbishing to function as a base. One of my patrols can find it
War Kitten wrote: It's an already established tunnel network that my cultist mooks (with some help for EON's mooks) are refurbishing to function as a base. One of my patrols can find it
If you can paint over walls covered in scabs and such, then I won't even be mad, BC. That's a talent. And chaos players, don't let those rules bother you. You can visit my sector any time, I'm sure my marines won't mind. They're a friendly folk, and might want to hand out some housewarming gifts to everyone.
2BlackJack1 wrote: If you can paint over walls covered in scabs and such, then I won't even be mad, BC. That's a talent. And chaos players, don't let those rules bother you. You can visit my sector any time, I'm sure my marines won't mind. They're a friendly folk, and might want to hand out some housewarming gifts to everyone.
Everyone can have a gift, on second thought. In fact, I encourage it. I'm curious to see how each faction would react to my gifts. Perhaps I can hire Ezra to do a bit of 'borrowing' for me?
2BlackJack1 wrote: Everyone can have a gift, on second thought. In fact, I encourage it. I'm curious to see how each faction would react to my gifts. Perhaps I can hire Ezra to do a bit of 'borrowing' for me?
I like gifts. Even if they are gifts that will probably kill me. It is ok.
2BlackJack1 wrote: If you can paint over walls covered in scabs and such, then I won't even be mad, BC. That's a talent. And chaos players, don't let those rules bother you. You can visit my sector any time, I'm sure my marines won't mind. They're a friendly folk, and might want to hand out some housewarming gifts to everyone.
Failure to abide by the rules shall result in a chainaxe to the face. We run a tight ship around here
1) Eat as many roses as you want, so long as they don't eat you first.
2) And I'm saying they can come and visit anytime. Am I really to blame if they were warned about the dangers and come anyway? (Not that there's anything wrong with my guys. Everyone should pay them a visit)
3) We're not trying to kill you. Just let you know you're perfect the way you are. And should never, ever change. Ever.
Almost done building the mini of Riley, just have to find parts to make a underbarrel grenade launcher. Unfortunately I lost my little bottle of pills full of bits, so that'll be a problem
Only actual EC related request: Don't do anything to Peffken. He's basically the human eye level of someone low ranking and living with chaos marines.
Any other EC human is fair game, but I'm using this one as a narrative tool with a consistent view. If you steal people, have him hide in a cupboard or be on a break.
Plus in following the main EC band around, will likely end up being a favourite of theirs. You don't want to take a favourite toy away from a Slaaneshi marine.
On a side note, the areas which you can access in my part of the base are actually perfectly safe.
Bobthehero wrote: Almost done building the mini of Riley, just have to find parts to make a underbarrel grenade launcher. Unfortunately I lost my little bottle of pills full of bits, so that'll be a problem
Try cutting up a bolter. The barrel and fore grip?
Late but hey, have parts to make karak. Cataprcti armmour.
Good idea tho, I wanted to use some random barrel, but my friend made me realise it would be weird have the grenade launcher the same size as the hotshot barrel.
Admech are on the icy bit down south.
As our interest is more foraging and development than fighting, it made sense to have no neighbors, and not be in the way of others. We may move, but the fortress of solitude swap shop is based there.
We will drop with some sort of hab block style shuttles and dig in, basically. My guys are mostly augmented by now, so don't care too much about weather, terrain or such. Those that aren't can survive in the shuttles until shelter is sorted. Ultimately we will likely head to any unoccupied ruins, but the trading post made sense to be in an area that had no neighbours and thus no ambushes for visitors.
Bobthehero wrote:Almost done building the mini of Riley, just have to find parts to make a underbarrel grenade launcher. Unfortunately I lost my little bottle of pills full of bits, so that'll be a problem
I'm going to build Kageros and Rak'than using bits from Lychguard and the Overlords(Not barge kit) I went to paint my last 3 Tomb blades when I discovered I'm out of paint
Buttery Commissar wrote:Only actual EC related request: Don't do anything to Peffken. He's basically the human eye level of someone low ranking and living with chaos marines.
Any other EC human is fair game, but I'm using this one as a narrative tool with a consistent view. If you steal people, have him hide in a cupboard or be on a break.
Plus in following the main EC band around, will likely end up being a favourite of theirs. You don't want to take a favourite toy away from a Slaaneshi marine.
On a side note, the areas which you can access in my part of the base are actually perfectly safe.
I hope your head honcho doesn't mind a Necron as my derelicts 2nd in command...
Buttery Commissar wrote:Only actual EC related request: Don't do anything to Peffken. He's basically the human eye level of someone low ranking and living with chaos marines.
Any other EC human is fair game, but I'm using this one as a narrative tool with a consistent view. If you steal people, have him hide in a cupboard or be on a break.
Plus in following the main EC band around, will likely end up being a favourite of theirs. You don't want to take a favourite toy away from a Slaaneshi marine.
On a side note, the areas which you can access in my part of the base are actually perfectly safe.
I hope your head honcho doesn't mind a Necron as my derelicts 2nd in command...
I am going to resume my usual behaviour and tell you that is unfluffy...
Buttery Commissar wrote:Only actual EC related request: Don't do anything to Peffken. He's basically the human eye level of someone low ranking and living with chaos marines. Any other EC human is fair game, but I'm using this one as a narrative tool with a consistent view. If you steal people, have him hide in a cupboard or be on a break.
Plus in following the main EC band around, will likely end up being a favourite of theirs. You don't want to take a favourite toy away from a Slaaneshi marine.
On a side note, the areas which you can access in my part of the base are actually perfectly safe.
I hope your head honcho doesn't mind a Necron as my derelicts 2nd in command...
I am going to resume my usual behaviour and tell you that is unfluffy...
It'll fit in, the plot (For both CoF:1 and CoF:SS) needs to develop more and it'll make sense
Kind of like your 'surprise' Edit: That kind of sounds like an a-hole comment, not how it's intended
Bobthehero wrote:Almost done building the mini of Riley, just have to find parts to make a underbarrel grenade launcher. Unfortunately I lost my little bottle of pills full of bits, so that'll be a problem
I'm going to build Kageros and Rak'than using bits from Lychguard and the Overlords(Not barge kit) I went to paint my last 3 Tomb blades when I discovered I'm out of paint
Buttery Commissar wrote:Only actual EC related request: Don't do anything to Peffken. He's basically the human eye level of someone low ranking and living with chaos marines.
Any other EC human is fair game, but I'm using this one as a narrative tool with a consistent view. If you steal people, have him hide in a cupboard or be on a break.
Plus in following the main EC band around, will likely end up being a favourite of theirs. You don't want to take a favourite toy away from a Slaaneshi marine.
On a side note, the areas which you can access in my part of the base are actually perfectly safe.
I hope your head honcho doesn't mind a Necron as my derelicts 2nd in command...
You remember when I gave you a detailed explanation as to why that's not okay?
It's not okay. You bring that thing in the base and there will be no more base.
I figured that from the name, but where in the story did it come in? Was it the one that corrupted Ryus?
Spoiler:
The Immaterium was like a Hab district. Every psyker was a citizen and the Gods of the realm, Khorne, Slaanesh, Tzeentch, Nurgle, and the other minor beings were like the gangs, bullying the citizens to expand their control. The streets were used by the ships of the material realm. Everything had a place; and it was Chaos. Treading the sidewalks was a danger and taking back alleys was a death sentence. You had to tread carefully or expose yourself to the gangs. Ryus always had a part of him hear, monitoring warp traffic. He had sensed that Raela made contact with another psyker who he presumed to be the Farseer, Lilliana, whom Korvel spoke of. He sensed Conrax warp jumping from ship to ship, personally inspecting each ship as the Chapter Master ordered. He sensed an influx of the voices of Slaanesh. They were calling out to him, enticing him. They were akin to sirens of the old Terran myth. They would lure you in with their song of promises then smite you while you sat helplessly.
Ryus sat aboard the Warpath Furnace, but it wasn't his ship. The walls slanted inwards at an odd angle and the ceiling felt too short. The floor also felt as if it were inclined, but everything betrayed the laws of nature and sat in place. This was his ship, but in the warp. He stood from where he was and the room distorted again. Forces of a primal evil were at work: the Primordial Annihilator, Chaos. The alluring voices were the first indicator of which being decided to single him out. He saw the androgynous forms of the denizens of Slaanesh, their purple-peach skin turning a deeper shade of purple due to some unseen light source. They beckoned him to join them, to romance them, to make them his only for the price of his soul. They whispered their promises in his ear like they would to a lover though Ryus ignored their songs. They dissipated when he rejected them or failed to hear them out. Their pleas for attention were drowned out by the voices of the ones who hadn't been ignored yet. None were payed heed, apart from one.
His observatory had one "siren" that he was curious about. This one was bigger than her sisters, but made no attempt to sway the Chapter Master or its attempts were not made apparent. Ryus determined it was the latter as he was still driven to push through the crowd of her lesser peons without much incentive. The creature sat on his throne, playing with her own hair. Her long, serpentine body was curled around the base pf the throne like the throne was her prey. As soon as Ryus stepped on the first step to ascend his throne, the Daemon banished the lesser Daemonettes with a simple snap of her fingers. The motioned for Ryus to come to her and he obeyed, climbing the steps. The Daemon curled her tail around Ryus' leg and he stopped. A smile grew on her face and she slouched back.
"Taihkromn Ryus, Chapter Master of the New Order... What an pleasure" the Daemon cackled, the tempting succubus voice of the Daemon being underlaid by a sinister growl of the evil of Chaos, "Come to me again to surrender? Do I finally have the privilege of owning your soul as my eternal play thing?"
"Remember your place, Daemon. It is I who owns you, not the alternative," Ryus snarled. Dealing with this daemon took a tax on his patience. Keeping it under his control was another thing entirely; however, the gains from it were immense. The psychic power from a few of them were channeled directly into him and amplified his domain in the Immaterium. This Daemon, Suolyn'ne, was the strongest under his will but also the most unpredictable. Many a times has the Chapter Master almost sold his soul to her through her word games. Suolyn'ne was his Watcher, the entity which spied on his underlings indiscriminately, every secret and underhanded act was bliss for her and helped her Chapter Master keep order. Ironic was their relationship. Ryus used a being of Chaos to maintain Order, his New Order. Suolyn'ne found that idea to be extremely amusing and kept it to herself, knowing Ryus had little time for her silver tongue.
"Was there anything you require of me? Or did you come solely to gawk at my beauty?" Suolyn'ne mused, twirling the ends of her hair with her finger.
"Sylus-"
"-and his whore priestess? She is burdened by a child. Whether it is related to your brother-at-arms, I am unsure. You bring those two up every time you come to me. Is there something I should know that you haven't shared?" she cut in, expressing her distaste for Annala like the creatures of the night distaste the sun.
"I was curious, Suolyn'ne. I always am..."
"Is that all? I can answer more questions!" Suolyn'ne begged, hoping dearly Ryus wouldn't leave her alone. Loneliness was her only companion while she was in service to the Lord of the New Order.
"I believe I am good, Suolyn'ne," Ryus replied, almost as a dare for Suolyn'ne to lose her cool. She sighed angrily and turned away. Ryus smiled as the tail around his leg uncurled and he walked off into oblivion and upon opening his eyes, he saw the stars. In his hand was the fragment of a crystal. A crystal with the bound essence of Suolyn'ne. He put the fragment in a book titled "Beasts of M38" and returned the book to its place on the shelf.
She only appeared a couple times, but her subliminal (and not explained) role was huge.
**averts eyes from the strange verbal intercourse occuring**
In other news, progress is still being made. I'm halfway through the fleet action, where a few forces are knocked out there and then.
Acting-Captain Aurelius the modelTM, is now all glued together and painted, could post him in here if people want (actually seeing what the hell I see him as).
I'll PMTS about my deployment orders and intended fortification.
Yeah be nice smudge.
Um working on karak, now I have a set of catapracti armour.
And well seeing as chaos already shoehorned and took over a entire moon!
Wait for orders rings a tad hollow when they blocked off a entire map zone before qe even begin.
jhe90 wrote: Yeah be nice smudge.
Um working on karak, now I have a set of catapracti armour.
And well seeing as chaos already shoehorned and took over a entire moon!
Wait for orders rings a tad hollow when they blocked off a entire map zone before qe even begin.
Because the Imperium needs to get their last because... Fluff reasons...
Sgt_Smudge wrote: I'd say keeping guys in the dark before they even start isn't exactly conducive to a good player/GM relationship.
Is it so vital that the players can't know why they can't deploy a certain way, before they start?
1: The current campaign isn't finished
2: You guys complained that all the OOC chat was about the new campaign
3: Chazz and I are not done with the story
4: Y'all need to be patient.
Sgt_Smudge wrote: I'd say keeping guys in the dark before they even start isn't exactly conducive to a good player/GM relationship.
Is it so vital that the players can't know why they can't deploy a certain way, before they start?
1: The current campaign isn't finished
2: You guys complained that all the OOC chat was about the new campaign
3: Chazz and I are not done with the story
4: Y'all need to be patient.
Can you at least just say if its chaos invasion of a existing world and imperial is a reaction calm up etc?
Nothing detailed just a finger painted sketch.
Sgt_Smudge wrote: I'd say keeping guys in the dark before they even start isn't exactly conducive to a good player/GM relationship.
Is it so vital that the players can't know why they can't deploy a certain way, before they start?
1: The current campaign isn't finished
2: You guys complained that all the OOC chat was about the new campaign
3: Chazz and I are not done with the story
4: Y'all need to be patient.
Can you at least just say if its chaos invasion of a existing world and imperial is a reaction calm up etc?
Nothing detailed just a finger painted sketch.
I gave you a finger paint sketch when I said "Its an Agri-world that went dark"
Sgt_Smudge wrote: I'd say keeping guys in the dark before they even start isn't exactly conducive to a good player/GM relationship.
Is it so vital that the players can't know why they can't deploy a certain way, before they start?
1: The current campaign isn't finished
2: You guys complained that all the OOC chat was about the new campaign
3: Chazz and I are not done with the story
4: Y'all need to be patient.
Where have I said that I want CoF: v2 starting earlier at all? I'm not trying to rush that at all.
What I am having an issue with is that players (hint, not myself) are being railroaded without good reason before they've even begun. A basic explanation would be courteous to say the least? Again, interaction between players and GM is rather important in my experience, just keeping them informed about why something is happening, and giving as good a reason as possible.
Spoiler:
Also, you mention writing a story? This is an intro story, right? Because setting up a strict storyline for players to follow in a free-play scenario isn't quite what we've been used to beforehand.
TS, the issue you aren't telling anyone what is happening until players say "I've got a cool idea!" and then you tell them they can't do it. Or trickling random info then refusing to elaborate.
Or in other cases, expecting us to work around things we didn't know about.
I specifically asked for info (time) to plan around, and you guys randomly changed it. Had someone else not asked, would that have ever come up? Or would you have just dropped it in at launch (causing the issues that it would be well trodden ground to bring up again).
The further we get into planning, the more things we're restricted by. You've allowed the CSM a base, but not explained why the imperials can't do the same. That is confusing to me, and I'm the one benefiting from it.
Please, do an FAQ detailing what can and cannot be done at the moment, to help people who want to plan their forces.
Eg:
Do: Name your force, PM where you wanna deploy
Don't: ???
Buttery Commissar wrote: TS, the issue you aren't telling anyone what is happening until players say "I've got a cool idea!" and then you tell them they can't do it. Or trickling random info then refusing to elaborate.
Chazz and I haven't ironned out all the background story elements
Or in other cases, expecting us to work around things we didn't know about.
I specifically asked for info (time) to plan around, and you guys randomly changed it. Had someone else not asked, would that have ever come up? Or would you have just dropped it in at launch (causing the issues that it would be well trodden ground to bring up again).
I said five years, but Chazz changed it to 27 because super secret story element
Spoiler:
Heavily involves Lilliana Shepard
The further we get into planning, the more things we're restricted by. You've allowed the CSM a base, but not explained why the imperials can't do the same. That is confusing to me, and I'm the one benefiting from it.
This is a railroading background story thing
Spoiler:
Again with the Lilliana Shepard
Please, do an FAQ detailing what can and cannot be done at the moment, to help people who want to plan their forces.
Eg:
Do: Name your force, PM where you wanna deploy
Don't: ???
Can I get some important questions then? It helps if I know what questions you have.
I'm still maintaining that a plot line that affects one person shouldn't dictate how at least four other forces (before you account for SM) have to cope with nearly thirty years. I demonstrated in CoF1 that folk can pop up outside their own timeline, but requiring it en masse is a mess.
So I guess some FAQ for the OP. I know you've covered some. - Travel restrictions? How does going from place to place work? Can we use shuttles if we have them?
- Bases - can we set up in unmarked locations? Where can't we go? What's stopping folk from landing close and shanking one another?
Also considering your discussions and complaints expedited the end of this crusade, we can rush you all day long you cheeky sod. Chop chop! :O
Buttery Commissar wrote: I'm still maintaining that a plot line that affects one person shouldn't dictate how at least four other forces (before you account for SM) have to cope with nearly thirty years. I demonstrated in CoF1 that folk can pop up outside their own timeline, but requiring it en masse is a mess.
I have come up with a story element to explain that.
So I guess some FAQ for the OP. I know you've covered some. - Travel restrictions? How does going from place to place work? Can we use shuttles if we have them?
- Bases - can we set up in unmarked locations? Where can't we go? What's stopping folk from landing close and shanking one another?
okie dokie lokie, then.
Also considering your discussions and complaints expedited the end of this crusade, we can rush you all day long you cheeky sod. Chop chop! :O
You'd have to rig it to succeed then. Most of my activities fail, and those that don't major fail.
We only found the genestealer traces because I gave up and decided we would for quickness sake. Before that the only major successes resulted in greasy Marcus and weird trolling.
Oy vey I leave for class and come back to find that the thread exploded. Was my request to Chazz if I could make a secret moon base that big of an issue?
War Kitten wrote: Oy vey I leave for class and come back to find that the thread exploded. Was my request to Chazz if I could make a secret moon base that big of an issue?
Bobthehero wrote: Note to self, assassinate Lilianna Sheppard in first Crusade, throw wrench in stuff.
Did I hear Meta-gaming
Mayyyyyyyyyyyyyyyyyyyyyyyyyyyyybe
But why can't she be the one affected by the warp and be 27 years older. That way she can age and stuff, but only 1 player has to use that excuse.
Because I am not the one writing the fluff for her am I? The New Crusade has to be 27 years after this one.
Because of one character?
Unless there's some clarification on this I'm calling BS.
Hamstringing anyone with a returning force so we can have a single grown up kiddy taking part is inconsiderate at best and selfish at worst.
Bobthehero wrote: Note to self, assassinate Lilianna Sheppard in first Crusade, throw wrench in stuff.
Did I hear Meta-gaming
Mayyyyyyyyyyyyyyyyyyyyyyyyyyyyybe
But why can't she be the one affected by the warp and be 27 years older. That way she can age and stuff, but only 1 player has to use that excuse.
Because I am not the one writing the fluff for her am I? The New Crusade has to be 27 years after this one.
Because of one character?
Unless there's some clarification on this I'm calling BS.
Hamstringing anyone with a returning force so we can have a single grown up kiddy taking part is inconsiderate at best and selfish at worst.
Its not about the kid, but who the kid is with and who the person is with in turn and why they are on the planet. If I drop anything more, it would give away a lot of the story.
Edit: I should also point out that if you want your characters from the current crusade to show up, I have devised a plan that fits with the story and the 27 year time difference.
I very much doubt unless that character is the second coming of the fething emperor, that it couldn't have just been handled using warp travel or plot devices.
The rest of us have to justify around this, rather than chazz changing one character?
Buttery Commissar wrote: I very much doubt unless that character is the second coming of the fething emperor, that it couldn't have just been handled using warp travel or plot devices.
The rest of us have to justify around this, rather than chazz changing one character?
I have a plot device to get your current unaged character there.
Bobthehero wrote: Note to self, assassinate Lilianna Sheppard in first Crusade, throw wrench in stuff.
Did I hear Meta-gaming
Mayyyyyyyyyyyyyyyyyyyyyyyyyyyyybe
But why can't she be the one affected by the warp and be 27 years older. That way she can age and stuff, but only 1 player has to use that excuse.
Because I am not the one writing the fluff for her am I? The New Crusade has to be 27 years after this one.
Because of one character?
Unless there's some clarification on this I'm calling BS.
Hamstringing anyone with a returning force so we can have a single grown up kiddy taking part is inconsiderate at best and selfish at worst.
Its not about the kid, but who the kid is with and who the person is with in turn and why they are on the planet. If I drop anything more, it would give away a lot of the story.
Edit: I should also point out that if you want your characters from the current crusade to show up, I have devised a plan that fits with the story and the 27 year time difference.
So everyone returning has to be plot-deviced into the crusade? This is my point.
I'm not the only one bringing people back, and "there's plot" is terribly justification for screwing them all.
Not to mention I wrote the end of Trisburg to fit in with the information you already gave. Actually that's irrelevant, because it probably took less time than whatever else is happening.