We've had four aelves in the Lumineth warband, five in the DoK, four in sylvaneth, and four (plus a pet) in the Khurnoth.
We already have a fish confirmed, and I think it's pretty like the crab claw rumor engine goes with them too. So I'm expecting three elves and two or more pets.
They seems ridculous smalls. Are they dwarves obr? Would make sense since weve got so many of them, and obr are supposed to be elite if im. Not mistaken
streetsamurai wrote: They seems ridculous smalls. Are they dwarves obr? Would make sense since weve got so many of them, and obr are supposed to be elite if im. Not mistaken
The Mortek Guard are a little bit bigger than the current skeletons, so probably the same size as the new ones. Elite doesn’t necessarily mean bigger. The axe guy in the warband is the same size as the heavy infantry with 4 arms, he has the same legs and body as them.
The leader is really, really cool, but OSR were forever ruined for me when someone described them as having a Masters of the Universe-villain visual aesthetic.
AegisGrimm wrote: The leader is really, really cool, but OSR were forever ruined for me when someone described them as having a Masters of the Universe-villain visual aesthetic.
"Horrifying bone constructs" sounds like a grimdark Warhammer faction I'd be all in on. But instead of a creepy Dark Souls/Darkest Dungeon vibe we got this He-Man kiddie sh*t. Warhammer has always worked best as a horror setting (with a big helping of dark comedy). I'm not sure GW still realizes that.
AegisGrimm wrote: The leader is really, really cool, but OSR were forever ruined for me when someone described them as having a Masters of the Universe-villain visual aesthetic.
"Horrifying bone constructs" sounds like a grimdark Warhammer faction I'd be all in on. But instead of a creepy Dark Souls/Darkest Dungeon vibe we got this He-Man kiddie sh*t. Warhammer has always worked best as a horror setting (with a big helping of dark comedy). I'm not sure GW still realizes that.
Yeah, I was pretty pumped when I heard the concept of OBR. It sounds awesome as all get out, but we got super comical heads for most of them that don’t really match with the rest of the aesthetic. Aside from a few of the characters/special minis (like the leader of this group), I think they are just a bit too goofy.
On the topic of smaller minis, the Lumineth are also on the smaller side. Between them, the ossiarchs and the range of scales in the warcry sets I'm wondering if GW is actually slowly returning to 28-32 mm range, rather than slowly creep into the 35-40mm range.
It might not so much be a scale shift as GW simply trying to draw a line between their bigger than a human units and human sized units. IT's hard to take your lizardmen as giants or your stormcast as oversized and your skaven as "rat men" if your regular humans aren't much smaller than a stormcast.
Super disappointed in the OBR besides the leader, which is ACE. I was hoping they'd be more like him or the very nice ones hanging around their big leader. Their poses are super flat even with the restrictions of the small sprue in mind.
However I just had the idea to turn them into a Slaanesh warband. The leader would make a nice Slaanesh lord executioner with that skin cloak and elegant weapon if you gave him hooves or stiletto sabatons like the old Lord on boobworm. The regular guys need helmets - and maybe one or two flagellant heads, e.g. the one with mouth stitched shut - and parts of the bone armour smoothed and filled into regular plate, switch OBR runes for Chaos symbols or skulls and you'd have a band of pretty sinister loking Slaanesh cultists with partially organic chaos armour.
AegisGrimm wrote: The leader is really, really cool, but OSR were forever ruined for me when someone described them as having a Masters of the Universe-villain visual aesthetic.
"Horrifying bone constructs" sounds like a grimdark Warhammer faction I'd be all in on. But instead of a creepy Dark Souls/Darkest Dungeon vibe we got this He-Man kiddie sh*t. Warhammer has always worked best as a horror setting (with a big helping of dark comedy). I'm not sure GW still realizes that.
Yeah, I was pretty pumped when I heard the concept of OBR. It sounds awesome as all get out, but we got super comical heads for most of them that don’t really match with the rest of the aesthetic. Aside from a few of the characters/special minis (like the leader of this group), I think they are just a bit too goofy.
I think they would look a lot better if they all had those samuraiish helmets (or something similar). Then even the more 'comical' faces would look more menacing. I don't think the 'faces', even those with noses, are the design failure but the bare heads (while wearing heavy bone and metal armour) and the crests.
I'm kind of amazed that OBR drop the ball so damn hard so very much. I think GW's paint schemes don't help but the grinning faces....nope.
The leader is incredible and will make OBR players happy to have something that works as an 'Anvil' character base at least.
As an aside I'm chuckling a little that my first forays into Underworlds (buying the rulebook, core set cards and dice off ebay - friend already has core set for tokens etc) has somehow netted me some hilarious potential.
Decided my main focus is going to be the Lizards - the Chameleon Skink turns out to be hilariously good....
And before that I bought Morgwaeth's (just to use as a Hag Queen in my DoK larmy) - who turns out to come with some ridiculously good Universal cards.
WELP. My body keeps giggling at the thought of a Chameleon Skink with the Shadeglass Band.
I wouldn't expect getting much mileage out of the Blade-Coven itself. Apparently the community largely considers it an unusable warband.
The Starblood Stalkers definitely come with some gems. A really excellent Grymwatch player just rolled me with several of their new universal cards integrated into his deck.
NewTruthNeomaxim wrote: I wouldn't expect getting much mileage out of the Blade-Coven itself. Apparently the community largely considers it an unusable warband.
The Starblood Stalkers definitely come with some gems. A really excellent Grymwatch player just rolled me with several of their new universal cards integrated into his deck.
To my knowledge it's more the cards that come with the Bladecoven that seem to be useful. I know they themselves just are generally too frail and take too long to come online.
I think what impresses me most is the fact that the different warbands seem like nice little character pieces for Anvil of Apotheosis stuff.
It definitely bummed me out a bit that a game with such tight, excellent rules has such gross power disparity among warbands, made worse by the fact that I have started buying many just to have their cards.
Awesome, fun models to paint though and a treat to splash into my AoS units to give a little more diversity.
NewTruthNeomaxim wrote: It definitely bummed me out a bit that a game with such tight, excellent rules has such gross power disparity among warbands, made worse by the fact that I have started buying many just to have their cards.
Awesome, fun models to paint though and a treat to splash into my AoS units to give a little more diversity.
That is literally the only reason I am buying warbands. Painting projects and diversity . The Warband Leaders and some of the other models make for fantastic Anvil of Apotheosis characters for AoS - for the Lizards I'm definitely eyeing the Priest and the Javelin/Shield Skink as characters. Oldblood is just...meh. Too generic.
Somehow my (I assume) batch of English cards got packed in with an Italian(?) Kixi-Taka which is weird but it must have been on the print sheets or something because while they caught it, they evidently didn’t do so before the cards were sealed in their cellophane because they added an individually packed replacement English version to the set, or at least the one that I received.
AegisGrimm wrote: The leader is really, really cool, but OSR were forever ruined for me when someone described them as having a Masters of the Universe-villain visual aesthetic.
"Horrifying bone constructs" sounds like a grimdark Warhammer faction I'd be all in on. But instead of a creepy Dark Souls/Darkest Dungeon vibe we got this He-Man kiddie sh*t. Warhammer has always worked best as a horror setting (with a big helping of dark comedy). I'm not sure GW still realizes that.
Yeah, I was pretty pumped when I heard the concept of OBR. It sounds awesome as all get out, but we got super comical heads for most of them that don’t really match with the rest of the aesthetic. Aside from a few of the characters/special minis (like the leader of this group), I think they are just a bit too goofy.
Painting the faces like masks could work for some of the ones wearing helmets. But the majority of the heads are just bald heads, and there's no point in which the faces could conceivably be painted like it was intended to be a mask imo. Especially since some are actually shouting, not just grinning.
Well, a cheap starter for places like Barnes and Noble, I imagine.. similar to Dreadfane.
While I have no interest in the Stormcast, getting the cards and models for a Nightgaunt warband would be nice.. does the board look like the Dreadfane one rereleased again?
I am curious.. "The Essential Cards Pack, a selection of 60 universal cards to customise your decks with. "
would that be new cards, older cards that fell out of rotation, or cards that have been rebalanced, I wonder.
The wording used sounds like the essential pack will be reprints - "If you began your journey into the Underworlds after Shadespire, there’s sure to be something for you in the pack."
You'd think they'd throw in a some new cards too though, just to get a few more sales.
Pretty sure they said the new starter is going to be for general sale and not planned to be rotating out, no interest in the warbands but it is nice to have the Nightvault boards legal again.
Glad to finally have a chance to pick up those vampires.
I just wish there was a bigger market for single figures online. I was able to pick up the axe guy from the Nurgle warband, but I don't think I'll be lucky enough to find the bald mace vamp.
I just wish there was a bigger market for single figures online. I was able to pick up the axe guy from the Nurgle warband, but I don't think I'll be lucky enough to find the bald mace vamp.
Can't you be the supplier yourself?
If you buy a warband and sell off the cards and the models you don't want separately, I'd imagine you wouldn't have paid too much for the model(s) you did want.
SamusDrake wrote: Hoping for a good price on the starter. And no, please do not let it be one of those sodding Barnes&Noble only products....
It is indeed just the new starter so will be constant stock, and available everywhere.
The point being it won’t need to be tied by seasons, as it has no universals, so can stick around as seasons go on (assuming we get 5 and onwards of course)
SamusDrake wrote: Hoping for a good price on the starter. And no, please do not let it be one of those sodding Barnes&Noble only products....
It's nice to see a region exclusive that isn't uk specific.
Why?
Given the choice between the existence of region-exclusive products of which I could access some and miss out on others, or the complete absence of any region-exclusive products, I'd rather see the latter.
If you don't like missing out on products that are UK-exclusive, surely you wouldn't want others to miss out on USA-exclusives either?
SamusDrake wrote: Hoping for a good price on the starter. And no, please do not let it be one of those sodding Barnes&Noble only products....
It's nice to see a region exclusive that isn't uk specific.
Not sure what to say on this one as I live in the UK and no idea what the situation is like for other countries - save for our friends in Australia, who are hit by horrendous prices. For what its worth I'd like to think that fellow players, no matter their location, are enjoying the same content that we in the UK have access to, and for what is reasonable in their currency.
I just wish there was a bigger market for single figures online. I was able to pick up the axe guy from the Nurgle warband, but I don't think I'll be lucky enough to find the bald mace vamp.
Can't you be the supplier yourself?
If you buy a warband and sell off the cards and the models you don't want separately, I'd imagine you wouldn't have paid too much for the model(s) you did want.
I've thought about it. Same with the Barnes and Noble exclusive games that have the exclusive Blackstone fortress models (Crusader, primaris psyker, etc.) Though those models are sold online, I think it'd be hard to break even. As for the underworld one, one or two members from a warband will be popular, but you'll be left with a surplus of less popular models (like the majority of the bonereapers, some of the normal skinks, etc.) But its worth considering lol
I can't say I'm too familiar with the Von Carnsteins from Fantasy, but I like that these cards show the AOS vampires can turn into mist and wolves, a la Dracula
I've been looking, but I haven't been able to find a definitive answer - and I've completely lost track with all of these Stormcast warbands - Are these two gangs/warbands new to Underworlds, or repacked from earlier releases?
I've been looking, but I haven't been able to find a definitive answer - and I've completely lost track with all of these Stormcast warbands - Are these two gangs/warbands new to Underworlds, or repacked from earlier releases?
They should be brand new with only their models recycled from the AoS ETB sets. This will be my first introduction to the game but I've not seen them before in Underworlds.
The Vampires have the most fun and unique mechanic so far. Their base uninspired stat is probably the best in the game. With bloodthirst acting as a pseudo-inspire state for the fighters. Although both took a while to kick in.
SamusDrake wrote: Just confirming that the new starter is actually £40.
Which is the old starter set's price.
Is this the first time GW have done shrinkflation? Same product (sort of) but less of it inside the package? I wonder if the box is the same size as the old starters with just more air or the same length/width but with less depth?
Even the board are recycled from Shadespire, they're testing on how many of their ill-informed consumers are gonna fall for low effort product like this. They even make "new" paint and assembled video for the "new" models.
For someone new to the game it's a cheaper entry point though.
I sort of see it as analogous to last year's Dreadfane box, just available everywhere and with the full game, not a weirdly cut down version. I would expect GW to push this box to non-hobby board gaming stores. So places that don't traditionally stock loads of GW stuff.
Also see that we're getting Death dice, so the theory about having a dice pack for each grand alliance seems right.
Also the Shadespire boards are currently invalid for championship setting (aka the normal one). So I hope all the people who actually bought that spam GW support enough they made a faq for it.
Chopstick wrote: Also the Shadespire boards are currently invalid for championship setting (aka the normal one). So I hope all the people who actually bought that spam GW support enough they made a faq for it.
I’d assume that would just change when this is released anyway.
Still need board, dice and the starter card, which is on sale as "essential card pack".
With this release they have run out of low effort easy to build kits available, unless they're planning to reuse the 3 Liberator and Blood Warrior + reavers from first wave Age of Sigmar, or using space marine and necron.
Shame to see that I can't preorder the crimson court across a range of websites, including the GW one. A bit annoying, but not surprised considering the quality of the models.
£40 is decent but £35 would have been something to brag about in reviews, and would have enticed a few more players into the fold.
Not sure what the reality is here, but if Underworlds is as popular as even 40K and AoS( or maybe X-Wing and MTG? ) then it could warrant a proper loss leader effort.
Spent the week weighing up the new starter set and have gone for Direchasm instead.
Reason being that it comes with a better quality box, another sheet of tokens, three extra dice and - as far as I can tell - more cards which allow for customization. I'm not keen on the theme nor factions in the set, but its worth paying the extra £10 for far better value.
When not keen on the factions in box, I find it best to just grab the box contents from eBay minus factions rather than get stuck with models that aren’t of taste.
Danny76 wrote: When not keen on the factions in box, I find it best to just grab the box contents from eBay minus factions rather than get stuck with models that aren’t of taste.
PRetty much what I did. Managed to secure rulebook, cards, dice, tokens and board for £18 in total. Seemed an easy grab.
I sometimes do the opposite too if I just want the models.
In fact I’ve got all the Direchasm boards, tokens, rules spare from doing the same to sell.
If I’d known Samus before you grabbed the whole box with warbands not wanted etc
Danny76 wrote: I sometimes do the opposite too if I just want the models.
In fact I’ve got all the Direchasm boards, tokens, rules spare from doing the same to sell.
If I’d known Samus before you grabbed the whole box with warbands not wanted etc
Its tempting to get rid of the damn things, I must say! Then again, I've bought Direchasm for 20% discount at £40.
I'm hoping it will be another Blackstone Fortress where I don't like the theme, but the overall quality of the product and the game itself wins me over.
Speaking of which, just remembered that there are suggestions that an insect race is the big baddie of Direchasm, and in that respect the BSF Ambull might be an ideal model for The Crushing Terror. Whadda reckon, eh? Large enough to throw rocks around and get upset in general?
I'm not an Underworlds player, but I received my Crimson Court expansion from GW online today. The models looked great and I intended on using them as vampires in other games like Kings of War.
But jeez... what scale are these models in now?
The models that are stood upright are 40mm from foot to eye/head.
I guess someone will just tell me vampires are tall, but that makes these vampires over 8 and a half foot tall.
Is all of Underworlds this scale ? Is this a larger scale than AoS?
Gimgamgoo wrote: I'm not an Underworlds player, but I received my Crimson Court expansion from GW online today. The models looked great and I intended on using them as vampires in other games like Kings of War.
But jeez... what scale are these models in now?
The models that are stood upright are 40mm from foot to eye/head.
I guess someone will just tell me vampires are tall, but that makes these vampires over 8 and a half foot tall.
Is all of Underworlds this scale ? Is this a larger scale than AoS?
The band I have are the same scale as the rest of the range. Thundriks profiteers go seamlessly with the rest of my Kharadron army and the goblins aren't big. The Stormcast warbands are also same size as other Stormcast.
Albino Squirrel wrote: So is that what size all the vampires are going to be going forward now?
It's what size they have been since the Zombie Dragon/Terrorgheist kit, assuming we're talking about armored ones at least.
The rider on that zombie dragon was not small.
I agree. But these guys are way taller.
This pic shows one of the models next to the Zombie Dragon rider vampire. I know he's at a slight angle but certainly not fully sat down.
Spoiler:
This pic shows the new vampire close to a head taller than a Primaris Marine. The model on the left is (I think) an Oathmark mini. I measured it and it was 28mm from foot to eyeball, rather than the 40mm the new vampire is. If the scales of 40k and AoS are the same, then this is making that Vampire a massive 9 foot tall.
The Cursed City humans are massive too. Basically primaris sized. So I guess the upcoming Soulblights will also be way bigger than their fantasy equivalents.
Yeah, they seem to use height to differentiate between mooks / champions / heroes now - Warcry minis also seem to have three height 'tiers' depending on rank. The CC aelf still seems the same size as fantasy elves, the CC sigmarite knight & priest are large humans, and the witch hunter & duelist are even taller. Would make sense to make vamps ginormous then, as heroes/generals in comparison to skellies, zombies etc. Feels a bit like One Piece tho, where people somehow get bigger when they advance in rank :p
This scale creep is pretty weird, though. Bigger space marines makes sense. Big stormcast? Sure. Giant orks? Heck yeah. But normal humans the size of primaris marines is weird. I doubt it was GW thinking "These models can be big, since we'll only use them for the Quest game, not AOS." But hey, big models are easier to paint
This scale creep is pretty weird, though. Bigger space marines makes sense. Big stormcast? Sure. Giant orks? Heck yeah. But normal humans the size of primaris marines is weird. I doubt it was GW thinking "These models can be big, since we'll only use them for the Quest game, not AOS." But hey, big models are easier to paint
Except we already know that the models for base AoS, at least the skeletons, will be the same size as the Quest skeletons, which are at least a good head taller than the current skellies.
This scale creep is pretty weird, though. Bigger space marines makes sense. Big stormcast? Sure. Giant orks? Heck yeah. But normal humans the size of primaris marines is weird. I doubt it was GW thinking "These models can be big, since we'll only use them for the Quest game, not AOS." But hey, big models are easier to paint
Except we already know that the models for base AoS, at least the skeletons, will be the same size as the Quest skeletons, which are at least a good head taller than the current skellies.
The skellies and zombies in Cursed City aren’t really bigger than I expected. I also recently bought some of those new Slaanesh mortal archers and they look tiny next to the Crimson Court vampires.
Here's a question - how do the CC Skeletons compared to the Skeleton warband for Underworlds (excluding the guy climbing out of his grave, for obvious reasons).
Dysartes wrote: Here's a question - how do the CC Skeletons compared to the Skeleton warband for Underworlds (excluding the guy climbing out of his grave, for obvious reasons).
I don't have the image on hand, but from what I've seen, they are pretty close.
Wow, scale creep. Unless that mace vampire is especially large compared to the rest of them, I don't think I want to get them, now. I was going to use them as a basis for a skirmish band for several rulesets, but I'm not a big fan of vampires who are as large, or larger, than Stormcast. What's the point of large, superhuman models like Blightlords, Stormcast, and Primaris marines if everything "normal" eventually ends up being re-released the same size as them?
AegisGrimm wrote: Wow, scale creep. Unless that mace vampire is especially large compared to the rest of them, I don't think I want to get them, now. I was going to use them as a basis for a skirmish band for several rulesets, but I'm not a big fan of vampires who are as large, or larger, than Stormcast. What's the point of large, superhuman models like Blightlords, Stormcast, and Primaris marines if everything "normal" eventually ends up being re-released the same size as them?
To make the 54mm "Initialis" marines even more impressive!
Gimgamgoo wrote: This pic shows the new vampire close to a head taller than a Primaris Marine. The model on the left is (I think) an Oathmark mini. I measured it and it was 28mm from foot to eyeball, rather than the 40mm the new vampire is. If the scales of 40k and AoS are the same, then this is making that Vampire a massive 9 foot tall.
Spoiler:
I don't know if he is really taller. First, base is higher. Second, you didn't push him all the way into the base. That's another 2 mm. Third, he is standing fully upright, unlike primaris. Yes, primaris sized vampire is kinda weird but seeing he is the huge bruiser type maybe he is just tallest guy around.
Gimgamgoo wrote: This pic shows the new vampire close to a head taller than a Primaris Marine. The model on the left is (I think) an Oathmark mini. I measured it and it was 28mm from foot to eyeball, rather than the 40mm the new vampire is. If the scales of 40k and AoS are the same, then this is making that Vampire a massive 9 foot tall.
Spoiler:
I don't know if he is really taller. First, base is higher. Second, you didn't push him all the way into the base. That's another 2 mm. Third, he is standing fully upright, unlike primaris. Yes, primaris sized vampire is kinda weird but seeing he is the huge bruiser type maybe he is just tallest guy around.
He seems to be roughly the same height as his three warbund buds.
Gimgamgoo wrote: This pic shows the new vampire close to a head taller than a Primaris Marine. The model on the left is (I think) an Oathmark mini. I measured it and it was 28mm from foot to eyeball, rather than the 40mm the new vampire is. If the scales of 40k and AoS are the same, then this is making that Vampire a massive 9 foot tall.
Spoiler:
I don't know if he is really taller. First, base is higher. Second, you didn't push him all the way into the base. That's another 2 mm. Third, he is standing fully upright, unlike primaris. Yes, primaris sized vampire is kinda weird but seeing he is the huge bruiser type maybe he is just tallest guy around.
All the vampires in the Crimson Court box are about the same size, although the one with wings is stooped.
If you want to see the scale creep, here's the new vampire next to an older GW one which is also apparently in the same 28mm scale.
These new vamps are certainly bred from 9 foot tall stock.
Is it scale creep, or simply a design decision that vampires are exceptionally tall? Other recent releases aren’t consistently bigger than minis from the last few years.
Having said that, the Cursed City adventurers are really big, but the skellies and zombies are not.
I think it may just be the WoW factor, heroes and dungeon bosses in World of Warcraft tended to tower over mere mortals, maybe GW has decided to make characters stand out a little more for some reason.
warl0rdb0b wrote: I think it may just be the WoW factor, heroes and dungeon bosses in World of Warcraft tended to tower over mere mortals, maybe GW has decided to make characters stand out a little more for some reason.
The kits for warcry seem to follow that logic within themselves, as the leader figure, and the second in command types are usually much bigger than all the other models.
MonkeyBallistic wrote: Is it scale creep, or simply a design decision that vampires are exceptionally tall? Other recent releases aren’t consistently bigger than minis from the last few years.
Having said that, the Cursed City adventurers are really big, but the skellies and zombies are not.
Hmm. That scale is not at all encouraging. I was going to pick these up for VC, but now I'm in two minds about it. They'll just look extreme next to regular skellies and such.
Which is a shame, because they are fantastic sculpts.
It certainly is noticeable.
But it’s only just a head of difference in that latest picture. Looking at the base difference etc..
Automatically Appended Next Post: Not that I like the creep.
I want these models to fit both with my VC and in with any new releases and vs Underworlds things..
One of my local Facebook groups has someone who took photos of them all next to Primaris marines, and all but the flying one are just soooooo overscaled.
Have you checked local stores? They're sold out online over here (both GW and other online retailers), but physical stores I've been to still have several of them on the shelf.
Automatically Appended Next Post:
Snrub wrote: Hmm. That scale is not at all encouraging. I was going to pick these up for VC, but now I'm in two minds about it. They'll just look extreme next to regular skellies and such.
Which is a shame, because they are fantastic sculpts.
One thing I like is they haven't just upscaled the entire model, they've kept the head and hands the same but upsized the body, so the proportions are a lot better than most of GW's models.
AegisGrimm wrote: One of my local Facebook groups has someone who took photos of them all next to Primaris marines, and all but the flying one are just soooooo overscaled.
They seem on par, though probably a bit bigger, than the characters from Cursed City. I want to see the Crimson Court compared to other warbands from this season. Or at least the Dire/Dread Pageant compared to the models from the Hedonite release, to see if they also have a noticeable height difference
Two of the local shops(one of which is a GW that sells Underworlds pretty well) for me did not get more than two of the Vampire or Lizardmen sets. Was kind of a bummer, to be honest.
I called the local GW store yesterday and they had a few in stock, had them save me a set of the lizardmen and vampires. By the time I got there they only had 1 left on the shelf. I was considering buying that 2nd Vampire set but it sold while I was browsing paints. If you find em, get em quick
My shop still had two of the Lizardman team last night, but never had shelf copies of the vampires, only got a couple and they went t o pre-ordered people.
Looking forward to picking up the Orcs in few weeks. Hopefully my LGS will have gotten a restock of the Vampires at that time (they have 6 people on subscription services and only got 3 boxes despite asking for 9). I'm a big fan of the Shaman.
The one with the two handed axe is hard to like. Look at how thick his ears are. They're like big slaps on the side of his head. The rest are good though, just with a noticeable lack of war paint.
But let’s just take a moment to look at the fact that season 5 is near on confirmed.
As he explained the cycle of the game, we are on a two season cycle and this ones coming to an end. Each season will have a new box and 6 warbands.
It’s all current tense rather than past.
I am in love. The Deepkin are one of my personal favorite armies, and this is a great interpretation of them. My biggest complaint would be the Akhelian Guard guy looks kind of bow-legged, like he just got off his eel. Other than that, I love it. Especially that soulrender, I'm going to need a few of those...
Disney’s little mermaid reference . I think there’s an episode where Flounder (Ariel’s fish friend) gets his wish to be bigger and stronger and kind of looks like that model .
Really liking the look of the new band and the new cards for the Silent Menace pack, going to be great for the Gitz and hopefully get them back to being near competitive.
hotsauceman1 wrote: So with the new card packs, is it more feasible to play this game now without having bought every warband?
Depend on your definition of "play", and what kind of players you are. Online deckbuilder exist so you can draft your desire deck and only buy the expansions you need. If you look at the tourney winning deck, each of them is a combination of 10+ expansions/starters. You don't need to buy everything, but if you do (it's best to own 2 of each expansion) it does help you do some solo practice.
The new card packs are just a way for you draft new decks, if you're expecting 1 or 2 card packs will make you win against people with more cards than you, then probably not. It's not impossible, but your option will be limited.
Does depend upon the type of game you want to play. I have played using faction and starter only cards, playing a fellah currently using totally random decks and have played in hardcore tournaments. All were fun but both players were expecting the same type of game.
Though I do not buy every pack just the ones I want (and only once for the cards). I have never heard of anyone buying each pack twice though.
So yes, it is feasible to play the game using a couple of warbands, the essentials pack and the new pack. Depending upon what you got it might even be pretty competitive but dont expect to win many tournaments.
I'm happy with the changes. limiting accuracy cards is nice, as well as the focus of cards which help the big boys. I'll never be sad about seeing Mollog taken down a notch.
Mischievous Spirts and Slickrock bring restricted is great for objective play.
Furious Resistance being banned is great for the health of the game too.
I am curious to see what season 5 will bring. A new setting perhaps? Also, I wonder if we will see Hunter/Quarry/Primacy/Hunger continue if the setting changes.
Hunger is a mechanic which seems like it should have just been the faction mechanic for the Vampires at this point.
What would AOS mermaids be like? Two fish tails, like the Panera mascot? One tailed things aren't very common. Or a bunch of tentacles, a la Ursula from the little mermaid? Though we already got that look with the sylvaneth warband
GaroRobe wrote: What would AOS mermaids be like? Two fish tails, like the Panera mascot? One tailed things aren't very common. Or a bunch of tentacles, a la Ursula from the little mermaid? Though we already got that look with the sylvaneth warband
GW would be cutting edge. The mermaids would have two legs, no arms, but a big fish head.
lord_blackfang wrote: GW did have one mermaid in the lore, she was a captain in Dreadfleet. As far as I know she cut off her tail and walked on two peg legs.
I have played exactly 0 games of Arena Mortis, it came out on like the last week before our Second Lockdown, we all picked it up, we all still have it in wrap.
Curious as to what new stuff besides the Kruleboyz we'll see. Most of the basics from all three grand alliances have been covered so far, but if we continue to see them branching into stuff like the Savage Orcs, Wolf Riders, or the Godsworn Hunt, I'll be pretty happy.
Come to think of it, I don't think Beastgrave even had a new Stormcast team, which is a bit of a surprise when you think about it.
I could see a new starter being Stormcast vs Kruleboyz though.
Nice grot the base is very plain though great opportunity to do some swamp bases. 2 in the warband so probably 3 or 4 Kruleboyz as well,I wonder if they’ll go for a trapping party and have a Breaka boss on foot rather than a Killa boss.
Other side will probably be 3 Thunderstrike SCE, Vigilor scout party maybe.
Where to then CoS aren’t covered yet but they might wait for any redo if Dawnbringer Crusades are coming. Order of Azyr/Witch hunters? Double back on a few like Skaven (Pestilens or Moulder).
His base is a little plain considering how fancy they've been getting.
Kinda guessed a Kruelboyz vs. Nucast starter set was probably on the cards, hoping for a crossbow dude on the Boyz side and a super-heavy armoured guy on the other.
Also interested in what other teams are coming, after 4 seasons they've got be running a bit low on ideas, maybe I'll finally get my AOS-fied, mixed race, sterotypical D&D style team.
Wha-Mu-077 wrote: Seems it's tradition for any new faction to get a Underworlds warbands at launch, huh?
Yeah, this will probably be Stormcast vs Kruleboyz, each AoS starter has been reflected in Underworlds too.
It would be strange if it was otherwise. Season 5 will have to be Kruleboyz vs New Stormcast, just like the new AoS starter.
What else is likely? I predict a dedicated Hobgoblin team (and dare I say it? Chaos Dwarves?). Also: Skaven could do with some love, and Cities of Sigmar!
Wha-Mu-077 wrote: Seems it's tradition for any new faction to get a Underworlds warbands at launch, huh?
Yeah, this will probably be Stormcast vs Kruleboyz, each AoS starter has been reflected in Underworlds too.
I must have missed the Sylvaneth vs Beastmen starter or the Lumineth vs Slaanesh starter!
Wanna re-read what I said?
Politely putting it, the existence of a starter set does not necessarily mean that Underworlds will copy it.
So far we know Kruleboyz are in. That's all.
Will we see a Thunderstrike armoured warband? Probably! Or it might be a weird 'adventuring party' styled warband with Knight-whatevers in there. Nobody expected Kurnothi. Nobody expected Wolf rider goblins.
There's a lot of room for them to play with Underworlds. And they seem to be using it.
Wha-Mu-077 wrote: Seems it's tradition for any new faction to get a Underworlds warbands at launch, huh?
Yeah, this will probably be Stormcast vs Kruleboyz, each AoS starter has been reflected in Underworlds too.
I must have missed the Sylvaneth vs Beastmen starter or the Lumineth vs Slaanesh starter!
Wanna re-read what I said?
Politely putting it, the existence of a starter set does not necessarily mean that Underworlds will copy it.
So far we know Kruleboyz are in. That's all.
Will we see a Thunderstrike armoured warband? Probably! Or it might be a weird 'adventuring party' styled warband with Knight-whatevers in there. Nobody expected Kurnothi. Nobody expected Wolf rider goblins.
There's a lot of room for them to play with Underworlds. And they seem to be using it.
Shadespire covered the AoS starter at the time, Stormcast vs Khorne.
When Nightvault came out, it was Stormcast vs Ghosts just like the new AoS starter.
For Beastgrave & Direchasm, there were no newer AoS starters to cover, so they went with funky stuff in Beastgrave, and in Direchasm with the newest stuff (Cow Elves vs Slaaneshi).
lord_blackfang wrote: There's still all the daemons to do, a bunch of stuff for Cities, and it's not like there aren't already multiple warbands per faction.
They could also do spiritual successors to older warbands. Ironjawz are on their second for instance. I could see them doing another Totally-Not Chosen Axes at some point, albeit probably not as a starter set.
Like most everyone else, money's on Sigmarines for the starter but it could be CoS - Underworlds has leftfield stuff like Kurnothi and Goblin Wolf Riders afterall.
Seeing some speculation that the setting could be Ulgu this time moving on from 2 seasons in Shyish and 2 in Ghur so that might mean Shadow Aelves. We already have Shadowstalkers for Warcry so a variation on that seems possible. Should hopefully also bring a new terrain set.
Chaos Dwarfs (Dark Masters) might also be a good outside bet
It makes sense to always follow the starters.
That helps sales, new people into the hobby can also pick it up, it’s their two armies, more models, cool poses blah blah blah.
The important question is who are the other 6 gonna be.
Some good guesses so far.
Dark masters I guess depends on want to introduce here first or main game..
Good way to tease them. But equally just seeing two or three only (with hob/s) will leave wanting, and it could be a while.
(Season 6 starter anyone?)
Daemons and all the missing stuff, new elves and all that, seem good possibilities.
I don’t know if we’d get tzeentch with what we’ve already had. Plaguebearers with nurglings base maybe..
Danny76 wrote: It makes sense to always follow the starters.
That helps sales, new people into the hobby can also pick it up, it’s their two armies, more models, cool poses blah blah blah.
The important question is who are the other 6 gonna be.
Some good guesses so far.
Dark masters I guess depends on want to introduce here first or main game..
Good way to tease them. But equally just seeing two or three only (with hob/s) will leave wanting, and it could be a while.
(Season 6 starter anyone?)
Daemons and all the missing stuff, new elves and all that, seem good possibilities.
I don’t know if we’d get tzeentch with what we’ve already had. Plaguebearers with nurglings base maybe..
They could cover some of the missing heralds for daemons, like a big palanquin nurgle dude, a plague bearer bodyguard and some nurglings, or a slaanesh herald on seeker with a couple of normal seekers as a cav force.
This seems to be something they intend to keep available throughout the next season, and I'm not sure they'd want two starters with Stormcast out at once.
That said, I do think we'll see a Stormcast warband release this season, just as I can see them wanting to get some of the new style Stormcast from Dominion into the game.
I hope there will be a Cities crew in the future. I use Underworlds minis for various solo/co-op games, and Cities could offer a variety of heroes, like witch hunter, dwarf engineer, some wizard, elf archer etc.
This seems to be something they intend to keep available throughout the next season, and I'm not sure they'd want two starters with Stormcast out at once.
That said, I do think we'll see a Stormcast warband release this season, just as I can see them wanting to get some of the new style Stormcast from Dominion into the game.
Starter is just using those old models, so Just is what it is.
This season, there’s no reason at all they wouldn’t put the new style Stormcast opposite Kruleboyz, when the new edition did just that too.
It would be weird to just drop them later.
Starter or not, I don’t think that makes a difference. That starter is getting put into places other than GW too, so it’s more for that than worrying about what each season has in the starter.
Danny76 wrote: It makes sense to always follow the starters.
That helps sales, new people into the hobby can also pick it up, it’s their two armies, more models, cool poses blah blah blah.
The important question is who are the other 6 gonna be.
Some good guesses so far.
Dark masters I guess depends on want to introduce here first or main game..
Good way to tease them. But equally just seeing two or three only (with hob/s) will leave wanting, and it could be a while.
(Season 6 starter anyone?)
Daemons and all the missing stuff, new elves and all that, seem good possibilities.
I don’t know if we’d get tzeentch with what we’ve already had. Plaguebearers with nurglings base maybe..
They could cover some of the missing heralds for daemons, like a big palanquin nurgle dude, a plague bearer bodyguard and some nurglings, or a slaanesh herald on seeker with a couple of normal seekers as a cav force.
I feel like Palanquin and Seekers are too big.
Yeah we’ve had a couple of big models, and the cav already. But goblins and wolves are small.
I just don’t see it.
And remember, this is in no way about getting what’s needed for AoS’s range, they’re doing their own thing.
So I just don’t see any warbands being gap fillers etc.
It's possible that there is another Knight we haven't seen yet...but this would be an aces opportunity for them to add an 'alternate sculpt' of the various Knights coming out with Thunderstrike Armor.
Too strong surely for three Knight level?
It’ll be the round shield guy, the pointy stick guy, and one other, from Dominion. Maybe caster or something.
This seems to be something they intend to keep available throughout the next season, and I'm not sure they'd want two starters with Stormcast out at once.
That said, I do think we'll see a Stormcast warband release this season, just as I can see them wanting to get some of the new style Stormcast from Dominion into the game.
Starter is just using those old models, so Just is what it is.
This season, there’s no reason at all they wouldn’t put the new style Stormcast opposite Kruleboyz, when the new edition did just that too.
It would be weird to just drop them later.
I think the thing is, they've changed what the "start of season" boxes are since the first two seasons. They're more just that - a way to get new boards and a couple of warbands for the new season. The warbands in Direchasm especially were not particularly beginner friendly. You can even see from the Community article with the Kruleboy, the last sentence is directing new players to buy the starter set with the Stormcast and Nighthaunt, and not Direchasm itself.
There's a desire to have the current AoS poster boys in the introductory product for sure. I'm just not sure the season starter fits in as the "introductory product" any more.
Extrapolating further, I'd imagine partway through this season we will get a new "Starter Set" that is Stormcast versus Kruleboys literally using models from Dominion or the introductory paint sets.
They talked about that starter set sticking around and not being something that changes each season.
So I wouldn’t expect a new one really.
Maaaybe, just to use those models and that one would stick around for the full 3rd edition run too.
Automatically Appended Next Post: I assume not directing them to Direchasm is because the article will still be around in a month. The box May not.
Or whenever it’s for. October time.
Nah, the previous season still stays in print. You can still buy Beastgrave although that will go in October when the new set comes. Direchasm will stay available.
porkuslime wrote: Is the Underworlds Essential Card Pack all new cards or reprints from early days of the game?
I think Silent Menace is all new
The Essential Card Pack is reprints, and like the two player starter, they have been said to be cards that will not rotate out.
That makes them the best value in the game for cards as a casual player who wants be able able to drop into semi competitive events like me.
I bought four of them, one for each of my main warbands. Cards like Great Strength, Side Step, ect. are classics that are just good in general. While not absolute top meta cards, only a few of the Essential Card Pack cards are restricted, and they even less likely to be banned since they are were pretty well picked through before being included.
I suggest that as the first buy for any new Underworlds player I teach the game to out of sheer value for deck building.
Automatically Appended Next Post:
Danny76 wrote: They talked about that starter set sticking around and not being something that changes each season.
So I wouldn’t expect a new one really.
Maaaybe, just to use those models and that one would stick around for the full 3rd edition run too.
Automatically Appended Next Post: I assume not directing them to Direchasm is because the article will still be around in a month. The box May not.
Or whenever it’s for. October time.
The two player Underworlds starter is essentially "evergreen", it should not rotate out ever, and it's boards will always be valid for competitive play. The seasonal starters (Nightvault, Beastgrave, Direchasm) will eventually rotate out of competitive play, but the two player starter (like the Essential Card Pack) will be around for a long time.
Automatically Appended Next Post: I assume not directing them to Direchasm is because the article will still be around in a month. The box May not.
Or whenever it’s for. October time.
The two player Underworlds starter is essentially "evergreen", it should not rotate out ever, and it's boards will always be valid for competitive play. The seasonal starters (Nightvault, Beastgrave, Direchasm) will eventually rotate out of competitive play, but the two player starter (like the Essential Card Pack) will be around for a long time.
In that case it's a question of what the two "extra" warbands will be this season then. It's always two in the base box, six packs, and two more from somewhere else.
deano2099 wrote: In that case it's a question of what the two "extra" warbands will be this season then. It's always two in the base box, six packs, and two more from somewhere else.
Not sure that this is true. I think the first season didn‘t have extra warbands and we only had the ones from the Dreadfane standalone game and from this „evergreen“ starter box. All those minis were not designed for Underworlds, but recycled pushfit sets of Stormcasts and Nighthaunt, originally made for AoS. Are there similar sets around that are not yet used in Underworlds?
I agree. I believe the Dreadfane box and the two player starter aren't indicative of there being an "extra" two warbands each season. It is really like Blitz Bowl for Blood Bowl, while many components can be shared, they aren't part of each other's release cycle so much as a bonus when it drops.
The two player starter and Essential Cards Pack is really just an attempt to give new players a stable starting point that will always be available.
However, this is pure wish-listing... but I would love to see updated cards for the older warbands that are now sold as easy-to-build kits. I will happily take breathing life back into all those old warbands and making their fighter and faction specific cards more accessible to players who didn't have a chance to buy them when they first dropped. Would really bring some huge diversity back to the meta.
Nightvault re-released the original warbands in warband backs for the second season. So each season from the second onwards has had 10 warbands, with two coming from "elsewhere".
While I don't think we can assume a new starter set or such, I think there will be some sort of product that offers two new warbands, with models we've already seen elsewhere. Maybe some sort of tie-in with Bladeborn (with cards for both).
There's the new paint sets with ETB Vindicators and Gutrippaz but at just 2 and 3 models these might be too small for warbands.
Quick question for someone who might know - just how different is the re-release of Arena Mortis (aside from being boxed this time)?
WarCom talks about an "updated rulebook" but that could be anywhere from barely useful to very useful....
Azazelx wrote: Quick question for someone who might know - just how different is the re-release of Arena Mortis (aside from being boxed this time)?
WarCom talks about an "updated rulebook" but that could be anywhere from barely useful to very useful....
The updated rulebook is likely to include all the Direchasm rules changes, and the rules to play the Arena Mortis game mode itself.
If you already have the old Arena Mortis and a Direchasm rulebook... you are really just buying this box for the boards and cards, as the rules don't seem to have changed that drastically from the review Path To Glory gave the box.
Really excited to see some cards for those minis. I have been waffling between what I want to replace the Blade Coven with in my case, so really interested in what this season brings.
This reminded me that I need to paint my LRL and continue with the assembly on the fish elves. The expansion looks neat, although I hope they tone down on the new mechanics, I honestly don't have the time to keep up with it. The Grand Alliance cards are interesting, as we only had universal and faction specific. Fingers crossed for Skaven and CoS warbands.
I hope the music composer gets a good wage, I feel he really hits the spot with his work.
I like the idea of prebuilt decks. Let’s folk just get into the game, without worrying whether their first attempt at a deck is going to get their face smashed in.
I kind of like the kruel boyz a bit more than the actual release. I'm vibing on that hobgrot (didn't think we'd get one). I'm not a fan that some of the models have weapons sculpted to the bases, though. A grot and the birdcage orruk have nets and whips that are fused to the base, which is always a risk with models in underworld.
The stormcast are kind of eh. Not bad, but nothing special.
The new season being below a sea is a cool idea; I would have expected the deepkin to have been a larger focus in this setting.
What is going on with the Stormcast leader’s hood? Well, under it.
As H.B.M.C. said, the face paint job is pretty naff - but what’s that bit of armour curling round the right hand side of her face (our left)? Is it meant to be hair thats been painted incorrectly?
Somebody murdered the paintjob on the Stormcasts, but there's good models under there. But i do wish they'd actually used the artwork for the leader, looks a lot better.
Oh Ulgu it is then, there has to be shadow aelves in there somewhere and under water it seems? should make for an interesting scenery set. I wonder if they will revert to October release or keep to December like last year. Also that Kruleboy with Vulcha isn’t in this set wonder where he belongs then?
They might have finally got enough feedback that fans don't like "having" to buy every set to keep up with the universal cards. It's one thing to build a collection its another to be forced and, unlike pure card based systems, we are paying for models we still hvae to build and paint to use. Plus in the end a lot of people just want the models for the armies they already collect and one or two others not every force.
I didn't play much of season 3 for some reason, but I felt even in season 2 they made the default decks a lot better and not put cards clearly intended for warband A in warband B's box like what was rife in season 1.
Despite a bit of a rushed paint job, those are easily the best set of Stormcast they've done for Underworlds.
Kruelboyz are looking good too, although I hope there's a way to paint the boss dudes head before you put his cage on.
Great set all round.
lord_blackfang wrote: I didn't play much of season 3 for some reason, but I felt even in season 2 they made the default decks a lot better and not put cards clearly intended for warband A in warband B's box like what was rife in season 1.
Each season has gotten progressively better in the preconstructed, faction-specific deck that comes with each warband. Since Dreadfane (inc. Beastgrave and Direchasm), each faction came with the exact 32 cards needed for a complete deck. That was not the case in Shadespire or Nightvault.
There was some variance still in the quality of these decks in Beastgrave, but Direchasm is top-notch when it comes to relative balance amongst the 8 warbands of its season.
I am excited for the new warbands, kind of sad I know my buddy is going to pick up the new Stormcast warband, but maybe I will as well since they are probably the best looking Stormcast warband to date.
Storm Of Celestus were fun to play, but a more mixed arms Stormcast warband with 4 models is really what I have been hounding for.
You'll probably just need to sleeve. Very few folk at tournament level don't already (though those with transparent backed sleeves will be rightly annoyed).
This is pure speculation, but with the supposed issues GW have had with getting cards printed (hence Cursed City etc.) they may have moved factories for the Underworlds cards production, in which case getting exactly matching colour backs would be extremely difficult anyway. Could make more sense to just have them look entirely different - forces sleeves at tournament level, rather than players playing unsleeved and trying to generate a competitive advantage by differentiating shades of blue/orange.
They've never had exactly matching colours. But an entirely new design goes beyond what we can reasonably pretend to ignore even on a kitchen table level. It's either a full rotation or an asinine way to force sleeves.
Yeah, my objective deck is sleeved in yellow sleeves but they're kinda see-through. You can't tell which cards are which with the current cards because the sleeves hide slight differences in color or wear, but the new ones will be pretty obvious.
I would not mind the new card backs and essentially second edition of the game as long as they release card packs updating older warbands with any errata, updated rules, or slight tweaks to those warbands which have been fairly bad (Blade Coven).
The new card design was first shown in the Essential Card Pack and Two Player Starter... so I am honestly okay with it, but either revamp all the old warbands, or lose a TON of players who are already starting to seem kind of burnt out.
Underworlds in the U.S. seems to be struggling hard versus overseas, and this really would be a prime opportunity to try and bring people back.
The adventure cards for every 2nd edition Talisman expansion that came out were either a subtle shade off, or so wildly off-colour that you could be forgiven for thinking they were meant to be a completely separate deck.
I mean... it is kind of hard to say that this is a case of discolored or new card backs until we know the contents of the new season starter.
As much as I love to dunk on GW, I feel like this is a time to wait and see. Are those new card backs the pre-made Rivals deck that comes with the warbands or a new style of Underworlds cards that invalidate previous seasons?... right now we don't know.
And since somebody brought up that Harrowdeep has a smaller universal card pool... are the generic cards going to be in packs like The Silent Menace, meaning that warbands will now come with a normal faction deck and a Rivals deck?
For sure GW's fault for opening this can of worms since they decided to show a new card style without any explanation though.
porkuslime wrote: Where do we see new card BACKS? I saw the card fronts are a bit different, but .. where is a picture or text regarding the back change?
porkuslime wrote: Where do we see new card BACKS? I saw the card fronts are a bit different, but .. where is a picture or text regarding the back change?
porkuslime wrote: Where do we see new card BACKS? I saw the card fronts are a bit different, but .. where is a picture or text regarding the back change?
If you use sleeves does it matter?
Many sleeves have a degree of transparency even when they're supposed to be opaque. The sleeves I have my objective decks in will definitely show the different pattern of these new cards.
porkuslime wrote: Where do we see new card BACKS? I saw the card fronts are a bit different, but .. where is a picture or text regarding the back change?
If you use sleeves does it matter?
I have every card ever made for Underworlds, I'm not spending a week's wages on sleeves.
Not that I agree with the change of backs.
But assuming you keep your cards in a binder etc, you’d just need two decks of cards sleeves.
And just sleeve them as you pull them?
It doesn't matter how you paint it; there's precisely zero benefit to changing the backs.
Either you fall into the camp of people who don't want it, and hence it's a negative, or you're one of the people who never saw the backs because you used totally opaque sleeves and so the backs could be blank for all you care.
It's a perfect example of how GW changes things for the sake of changing them, without creating any discernible benefit. In this instance, even GW themselves don't benefit because in the end they paid someone for the time they took to create the new card backs.
angryboy2k wrote: It doesn't matter how you paint it; there's precisely zero benefit to changing the backs.
Either you fall into the camp of people who don't want it, and hence it's a negative, or you're one of the people who never saw the backs because you used totally opaque sleeves and so the backs could be blank for all you care.
It's a perfect example of how GW changes things for the sake of changing them, without creating any discernible benefit. In this instance, even GW themselves don't benefit because in the end they paid someone for the time they took to create the new card backs.
I can see one benefit, to be honest.
Accessibility--ie for colorblind folks. The difference between the current two designs is miniscule. As you play more, you'd definitely be able to tell easier(Objectives have a slight extra 'starburst' pattern behind the skull while Gambits/Upgrades/Whatever have the 'outer gate' around the skull)
See here:
Spoiler:
The new design?
Spoiler:
It ditches the extra circle behind the images altogether. Objectives are just the 'starburst' pattern while the Everything Else cards have the 'outer gate'.
Both designs have the chevrons behind them which is kinda weird but given the design being unique to each card variant and the purported reasoning behind the shapes on the range rulers for KT having raised an accessibility issue for colorblind individuals?
I could maybe see this being part of it.
And hell, maybe the whole reason for the redesign had something to do with the new printer being a necessity anyways so they went with something simpler.
I didn't think of that, and you're not wrong - it probably is a lot easier to distinguish for colorblind folks. But it seems to me that unless they are starting with this box, they will encounter the same problem as the rest of us when it comes to mixing cards.
Accessibility for colour-blindness is something I will always support. It took so long for the HBS folks to make targeting lines blue in their BattleTech game... seeing the red against many of the biomes was quite tough.
Anyway, with the end of the Direchasm boxed set, this theoretically means that it'll be easier to get hold of the Dread Pageant as they'll be separate, yes?
H.B.M.C. wrote: Accessibility for colour-blindness is something I will always support. It took so long for the HBS folks to make targeting lines blue in their BattleTech game... seeing the red against many of the biomes was quite tough.
Anyway, with the end of the Direchasm boxed set, this theoretically means that it'll be easier to get hold of the Dread Pageant as they'll be separate, yes?
It’s the Beastgrave stuff that’s going out of rotation so those warbands will become available as sprues only. Direchasm remains in rotation and the warbands won’t get sprue only releases until next year, at least that’s how it’s worked up to now. We still don’t have Grashraks Despoilers and Skaeths Wild Hunt as sprues only yet.
Beastgrave warbands are currently either last chance to buy or already sold out.
NH Gunsmith wrote: I mean... it is kind of hard to say that this is a case of discolored or new card backs until we know the contents of the new season starter.
As much as I love to dunk on GW, I feel like this is a time to wait and see. Are those new card backs the pre-made Rivals deck that comes with the warbands or a new style of Underworlds cards that invalidate previous seasons?... right now we don't know.
And since somebody brought up that Harrowdeep has a smaller universal card pool... are the generic cards going to be in packs like The Silent Menace, meaning that warbands will now come with a normal faction deck and a Rivals deck?
For sure GW's fault for opening this can of worms since they decided to show a new card style without any explanation though.
That's a point actually. It's weird they changed the design of the front and back here but only the fronts in the starter set they put out. Perhaps the "Rivals" cards are just marked differently, possibly as they're not valid for play in constructed? Or just to help you sort them and see instantly if a Rivals deck is compliant and doesn't have cards swapped in/out.
For constructed play you can maybe give yourself a slight advantage in knowing what subset of cards the next card you draw is coming from. I don't think there are any mechanics in Underworlds where that would break anything hugely?
deano2099 wrote: For constructed play you can maybe give yourself a slight advantage in knowing what subset of cards the next card you draw is coming from. I don't think there are any mechanics in Underworlds where that would break anything hugely?
It is a huge advantage - most especially in competitive constructed. Most competitive players have a good idea of what's in the card pool and they will almost always have their own decks memorized. It's not hard - there's not a lot of cards in an Underworlds deck - and it's made even easier to manage mentally because they're in two sets of cards.
My opponent has one card in his hand - is it going to wreck my careful plans? Well not if it has a new back, because none of the new cards will be able to stop whatever it is I'm now about to accomplish.
I could really do with a +1 Dice for my next attack (or whatever - insert random buff here) - should I draw a power card instead of taking another action this turn? Ah! The next card is the only remaining new card in my deck - yes, I think I'll take it, since I know exactly what it does.
It was rediscovered almost by accident by a group of Daughters of Khaine. These rebellious aelves didn’t agree with Morathi’s ascent to godhood,** so they formed an alliance with the Idoneth Deepkin to resist the growing power of the Shadow-Queen. Morathi dispatched agents to deal with this breakaway faction, but by the time they found the turncoats’ location, the enclave had already been abandoned.
Ever since it was unearthed, whirlpools have been appearing across Ulgu, dragging souls into Harrowdeep’s depths. The origins of Harrowdeep are unknown, but there are hints of aelven habitation – skeletons encased in shadeglass, a silent, endless waterfall of shadow magic called the Penumbral Falls, and more delightful weirdness.
Harrowdeep is very near Hagg Nar so DoK in some form might feature this season or next. Aelves in some form seem a given.
Also on the edge of the map “suspected Eshin lair”
Stagger bonks my Lumineth deck, that has plenty 'on guard' cards. Illusion upgrades are nice, I often struggle to get the early glory to get the steam going, if the leader is a wizard it's not that big of a disadvantage as you're likely sticking him out of the combat.
TheGoodGerman wrote: What is this banging on about Harrowdeep being ‚Warhammer Underworld’s biggest box yet‘?
This looks just like the four preceding boxes to me. So, what’s the additional content? Or is it just a bigger box?
My suspicion is that all 52 (of 308) non-faction cards will come in the starter, which I believe is more cards than in prior season starters. Of course this means that the individual warband releases will come with only their faction-specific cards.
TheGoodGerman wrote: What is this banging on about Harrowdeep being ‚Warhammer Underworld’s biggest box yet‘?
This looks just like the four preceding boxes to me. So, what’s the additional content? Or is it just a bigger box?
I think it might be semantics and they are considering Harrowdeep to be a starter the same as the two smaller Stormcast/Ghosts boxes, but not considering the 4 other seasonal boxes to be starters. Harrowdeep is bigger than the two starters and is therefore the biggest starter box yet.
TheGoodGerman wrote: What is this banging on about Harrowdeep being ‚Warhammer Underworld’s biggest box yet‘?
This looks just like the four preceding boxes to me. So, what’s the additional content? Or is it just a bigger box?
My suspicion is that all 52 (of 308) non-faction cards will come in the starter, which I believe is more cards than in prior season starters. Of course this means that the individual warband releases will come with only their faction-specific cards.
Although that would force people to buy the starter, it would also deprive GW of ways to motivate Underworld players of being warbands for groups they don't care to play, just for cards
callidusx3 wrote: My suspicion is that all 52 (of 308) non-faction cards will come in the starter, which I believe is more cards than in prior season starters. Of course this means that the individual warband releases will come with only their faction-specific cards.
Although that would force people to buy the starter, it would also deprive GW of ways to motivate Underworld players of being warbands for groups they don't care to play, just for cards
Well, I expect GW to compensate by releasing at least 4, but likely 6 card packs this season. First, we will get one pack for each grand alliance. Then, seeing as each prior season has had at least one themed card pack released, I wouldn't be surprised if that custom continues. A 6th pack might be a separate universal card pack akin to the essentials pack.
Lastly, forcing people to buy the starter is no different than in the past. Each season's starter was the only place to obtain the universals therein.
Did Godsworn Hunt just become S tier?! What a time to be a Godsworn Hunt player.
Biggest game changer yet, I suspect there will be a limit on the number of illusions allowed in a deck.
If the Illusion cards don't hit the FAR and Restricted card list day 1... I am about to be one of the happiest Godsworn Hunt players ever.
The mist or whatever tokens and Illusion upgrades are likely to be huge game changers for warbands with disposable fighters. Skaven were already arguably S tier, but free upgrades to tool up a fighter you expect to lose and revive? Still winning. Godsworn Hunt who can trivially hit for 3 damage or 3 dice for getting an upgrade?... yup, huge win. Even the Blade Coven will see a big buff (but still nowhere near enough) with the Illusion tokens counting double support die results as a success.
This season has me excited, but annoyed that GW still hasn't addressed the elephant in the room... which is the new card backs. And I even said we should wait until we know more... but at this point the GW publicity team is doing far more damage than good to a game brand they hope to grow.
It still costs a card. If it works one time and disappears on the backswing, it's no better than a ploy, outside upgrade-dependant objective or inspire conditions.