Elemental wrote: Got mine, and.....OK, when they said "Monster", I thought they were talking about the premise of the game, not the size of the box. I won't be able to open mine before I shoo away all the ape-men who are learning the secrets of civilisation from it.
Apparently all EU orders were shipped out on Monday so it's just up to the postal system now. Ulisses Spiele confirmed that they sent all tracking information to Adam Poots Games to issue to backers so it looks like the game will arrive long before any tracking information.
Got my wave 1 and 1.5 here in Wisconsin. Now all I have to look forward to are those awesome expansions (God I can't wait for the dragon king and spidaculies expansions )
Any word on when the instructions are supposed to go live? There's an extra mini on the introduction / prologue sprue that looks awesome, but how the fething feth is that thing supposed to go together? I tried dry-fitting but the parts don't exactly fit together, at all.
It was still a bit of fething around but in the end, after clipping away the peg of the cloak that was supposed to go onto his back, I managed to stick it all together, fiddly bits included.
apparently many (all) of the minis have all their parts labelled with the same letter/number so you should at least be able to identify what goes with what, also if things don't seen to fit try rotating them around, I've seen several who have found that things fitted in 180 degrees from the way they thought the were meant to if you see what I mean
I'm sticking together the prologue stuff for now and hope that gak gets together on the other end sooner rather than later. I get that for some figuring out the assembly is an adventure, but I want this done right and just get to it, not spend who knows how long trying to figure out how it should go together.
Also, I did notice that parts were labelled, which is nice, but when assembling the butcher, it would be nice to know which little jawbone piece goes where and when.
Adam posted in the comments a few days back that he hasn't had time to do the assembly instructions yet and it likely won't be available until the retail release date (which is probably Black Friday)
.....Build Guides were always meant for retail release. I was scheduled to work on them as of last week, however resolving tickets from bakcers, ensuring logistics companies do what we are paying them to do and packing the rest of Wave 1 takes priority. If I were to stop and finish the build guides, thats around 100 packages / issues that do not get resolved per day. And no, hiring someone to just "fix it" it does not always work out. I am the boss, the buck stops with me. They will go up when I am ready to post them.
There's a thread on BGG regarding assembling the hands on the Phoenixes' wings with numbered assembly. I would recommend checking it out when folks get to that point if you want to keep your sanity in check.
Those were really helpful for gluing in the 30 hands that need to be added to the two wings of the phoenix. I got my box last week and have been building the miniatures in a weird order. I started with the white lion, moved to the screaming antelope, then the phoenix. The kingsman, watcher, hand and butcher came next. Tonight I'm hoping to finish the starting survivors. Then I will be magnetizing all the armor sets and building the extra minis as I have time.
They are very nice minis, but require lots of filing to fit right. I built my lion a little too quickly and now I'm going back and filling a few gaps.
It's so big, I don't even know where in the house I can store it.
It feels more like a piece of art than a board game, I am in awe of it.
Just out of interest, was your T-shirt included in the package? I was a late pledge for Survivor-level only (although still qualified for a shirt), but I wasn't sure if those were being sent out separately if you didn't order anything else.
It's so big, I don't even know where in the house I can store it.
It feels more like a piece of art than a board game, I am in awe of it.
Just out of interest, was your T-shirt included in the package? I was a late pledge for Survivor-level only (although still qualified for a shirt), but I wasn't sure if those were being sent out separately if you didn't order anything else.
All the T-shirts will be coming direct from Adam in the US (as part of the Wave 1 package, as a late backer I'm not sure if you'd qualify for a free white speaker but if so that would be coming with the shirt)
(The survivor box will, however contain however contain the free twilight knight)
Decided to stick together some of the add-on content, including the Messengers of the Spiral Path, Humanity, Courage and the Twilight Knight. Wow, a massive step up from the lion and the prologue survivors, a bit fiddly here and there, especially the armour of Guts, but so much better looking!
cincydooley wrote: You folks that are going to magnetize; braver and more patience people than I could ever be.
I was honestly considering it at one point, but looking at the size of the models, effort required and the fact that the magnets would have to be small enough (which would reduce their strength and probably result in more than a few disintegrations during gameplay), I'm rapidly coming to the conclusion of just assembling the armour sets and relying on gear cards.
Even if they release armour packs, I can see it being vastly expensive to build new survivors each time and that doesn't include continuously painting. Though, I suppose if a group of you are regularly playing, buying enough to build your own custom survivor would work fine
It's a flawed concept, we simply decide to only build the mini in question once we have a set bonus or scrounge together something that's suitably awesome.
BrookM wrote: It's a flawed concept, we simply decide to only build the mini in question once we have a set bonus or scrounge together something that's suitably awesome.
I think this may be the path I take.
Or just build "cool gak."
I'm not touching them until I can figure out how to assemble the damned Watcher, though.
Same here, though I have stuck together the prologue contents, the Butcher, a King's Man and several of the promo / add-on minis. The rest will have to wait, Phoenix and armour kits in particular. We may opt to grind for parts here and there to outfit at least two survivors with something shiny.
FInally got a chance to crack mine open after waiting all day, and it doesn't disappoint,
All the sprues are present and correct, I haven't dared look at the rest of the contents though, although my cat has indicated he would like the lid to bed down in for the evening
BrookM wrote: Screaming Antilope won't remain upright on its base, could've done with a peg or two in its hooves.
I found if you just sand the hooves flat, use thick plastic glue (I used GF9), set it on the base and prop it up for a half hour, it holds just fine. I'd gotten so used to restic and using CA glue that I started assembly with it before switching over to proper plastic glue. Once I switched over, I stopped having problems with the fiddly bits.
I use proper plastic glue (UHU plast special), I never got why some people would use superglue or the like for plastic. Unless it's for huffing the fumes.
It is however, along with quite a few other things I've stumbled across so far while assembling these models, cases of "Close, but no cigar" in my books.
A lot of the parts would have benefited greatly from small plugs at the end to make a stronger bond and to better keep it in place while fusing together. The parts that did have plugs more often than not did not fit at all, requiring trimming or removal altogether. Larger models like the lion and antelope have these hideously visibly joins that remind me too much of the Shadows of Brimstone plastics. At least these are not as soft in detail for the most part. It varies from model to model and bit to bit, but I personally find the detail soft here and there on the models.
Also, the way a lot of the models are posed reminds me a lot of Raging Heroes: cool pose, but a bitch to assemble and handle in play with a fear of it breaking.
Mind, I still like this all, had my first tutorial game (Beefbeard dead, Topless Titties quite insane, Bishonen Boy didn't do a bloody thing aside from looking pretty, while Big Titties had slain the lion, though in the process she was vomited on, but loving it for some reason), so unlike some this won't go unto the local equivalent of eBay for a crapload of money, but after all this and the hype, I was perhaps expecting a bit too much in terms of assembly and execution.
I love to build stuff first and foremost, so this, after the long wait, has been something of a mixed bag so far.
But we'll see I suppose, I'm going to wait with building the Phoenix and Watcher until the instructions arrive, along with everything else crammed onto the sprues in between. On the Antelope sprue alone there are four models crammed in there, no numbered or labelled parts, so yay.
Agree pretty much completely on assembly, Brook M.
Saying I'm let down or I impressed isn't the right phrasing, but I think the build up had me expecting easy to assemble perfection, and, while close, it doesn't quite hit it. All of the monsters (white lion especially) will need some gap filling, which doesn't bother me at all, but it really sorta goes to show how on point GWs in house plastic engineering is.
Again, I love everything I have so far, and am very happy, but dammit I need some instructions.
Got to sit and have a good luck through the box earlier. May have to wait until full build instructions are available, some bits (the phoenix) could easily be done wrong and I'd rather wait.
Might also have to grab some spare reaper bones models to practice my flesh painting, it's something I've never been great at and I'd like to do these models justice.
I kinda wish I'd got a few more of the expansions now (only ordered the dragon one) Will the others eventually see retail, I'd really like a few such as the Slenderman.
I'm going to suck it up tonight and try building at least the Butcher and possibly some of the other monsters. Sooner they're built, sooner I can actually play.
Yeah I know, but I didn't have the cash for everything I wanted at the time. Just lightly (and shamelessly) fishing for people looking to get shot of some of their W3 toys
BrookM wrote:I use proper plastic glue (UHU plast special), I never got why some people would use superglue or the like for plastic. Unless it's for huffing the fumes.
It is however, along with quite a few other things I've stumbled across so far while assembling these models, cases of "Close, but no cigar" in my books.
A lot of the parts would have benefited greatly from small plugs at the end to make a stronger bond and to better keep it in place while fusing together. The parts that did have plugs more often than not did not fit at all, requiring trimming or removal altogether. Larger models like the lion and antelope have these hideously visibly joins that remind me too much of the Shadows of Brimstone plastics. At least these are not as soft in detail for the most part. It varies from model to model and bit to bit, but I personally find the detail soft here and there on the models.
Also, the way a lot of the models are posed reminds me a lot of Raging Heroes: cool pose, but a bitch to assemble and handle in play with a fear of it breaking.
Mind, I still like this all, had my first tutorial game (Beefbeard dead, Topless Titties quite insane, Bishonen Boy didn't do a bloody thing aside from looking pretty, while Big Titties had slain the lion, though in the process she was vomited on, but loving it for some reason), so unlike some this won't go unto the local equivalent of eBay for a crapload of money, but after all this and the hype, I was perhaps expecting a bit too much in terms of assembly and execution.
I love to build stuff first and foremost, so this, after the long wait, has been something of a mixed bag so far.
But we'll see I suppose, I'm going to wait with building the Phoenix and Watcher until the instructions arrive, along with everything else crammed onto the sprues in between. On the Antelope sprue alone there are four models crammed in there, no numbered or labelled parts, so yay.
BrookM wrote:I use proper plastic glue (UHU plast special), I never got why some people would use superglue or the like for plastic. Unless it's for huffing the fumes.
It is however, along with quite a few other things I've stumbled across so far while assembling these models, cases of "Close, but no cigar" in my books.
A lot of the parts would have benefited greatly from small plugs at the end to make a stronger bond and to better keep it in place while fusing together. The parts that did have plugs more often than not did not fit at all, requiring trimming or removal altogether. Larger models like the lion and antelope have these hideously visibly joins that remind me too much of the Shadows of Brimstone plastics. At least these are not as soft in detail for the most part. It varies from model to model and bit to bit, but I personally find the detail soft here and there on the models.
Also, the way a lot of the models are posed reminds me a lot of Raging Heroes: cool pose, but a bitch to assemble and handle in play with a fear of it breaking.
Mind, I still like this all, had my first tutorial game (Beefbeard dead, Topless Titties quite insane, Bishonen Boy didn't do a bloody thing aside from looking pretty, while Big Titties had slain the lion, though in the process she was vomited on, but loving it for some reason), so unlike some this won't go unto the local equivalent of eBay for a crapload of money, but after all this and the hype, I was perhaps expecting a bit too much in terms of assembly and execution.
I love to build stuff first and foremost, so this, after the long wait, has been something of a mixed bag so far.
But we'll see I suppose, I'm going to wait with building the Phoenix and Watcher until the instructions arrive, along with everything else crammed onto the sprues in between. On the Antelope sprue alone there are four models crammed in there, no numbered or labelled parts, so yay.
cincydooley wrote:Agree pretty much completely on assembly, Brook M.
Saying I'm let down or I impressed isn't the right phrasing, but I think the build up had me expecting easy to assemble perfection, and, while close, it doesn't quite hit it. All of the monsters (white lion especially) will need some gap filling, which doesn't bother me at all, but it really sorta goes to show how on point GWs in house plastic engineering is.
Again, I love everything I have so far, and am very happy, but dammit I need some instructions.
So far I have only assembled the prologue figures, the Butcher and a few of the pin ups, and I am afraid I disagree with you, the fit and detail far outshines GW, the mould lines are virtually non extant and easy to remove, the lion figure had a few join lines on its hind quarters but these are easy to fill/file, the Butcher did have a problem in that I had to remove the peg to get the cloak to fit and Twilight Witch was a bit fiddly, but by refering to a Google search for images of each figure I have found it relatively simple to assemble the models so far. I am using liquid poly which is essential, and also works very well if once you have assembled model you then brush the glue over the join seams, may take a couple of passes.
I for one am happy to have the game now, rather than wait a couple of months whilst the instructions are produced prior to shipping, this is by far the best KS I have backed in terms of quality of the final product. Sorry but I really do not understand the need for people to find something to complain about.
If someone wants to complain about hairline mold lines, that is their right. I don't have to think it's a particularly strong complaint, but and I may not like to read it. So yeah, I suppose one could complain about it.
In other news, I bought Testors Model Master liquid cement, with the precision metal tip. Hope it meets my expectations for precision work on these models.
BrookM wrote:I use proper plastic glue (UHU plast special), I never got why some people would use superglue or the like for plastic. Unless it's for huffing the fumes.
It is however, along with quite a few other things I've stumbled across so far while assembling these models, cases of "Close, but no cigar" in my books.
A lot of the parts would have benefited greatly from small plugs at the end to make a stronger bond and to better keep it in place while fusing together. The parts that did have plugs more often than not did not fit at all, requiring trimming or removal altogether. Larger models like the lion and antelope have these hideously visibly joins that remind me too much of the Shadows of Brimstone plastics. At least these are not as soft in detail for the most part. It varies from model to model and bit to bit, but I personally find the detail soft here and there on the models.
Also, the way a lot of the models are posed reminds me a lot of Raging Heroes: cool pose, but a bitch to assemble and handle in play with a fear of it breaking.
Mind, I still like this all, had my first tutorial game (Beefbeard dead, Topless Titties quite insane, Bishonen Boy didn't do a bloody thing aside from looking pretty, while Big Titties had slain the lion, though in the process she was vomited on, but loving it for some reason), so unlike some this won't go unto the local equivalent of eBay for a crapload of money, but after all this and the hype, I was perhaps expecting a bit too much in terms of assembly and execution.
I love to build stuff first and foremost, so this, after the long wait, has been something of a mixed bag so far.
But we'll see I suppose, I'm going to wait with building the Phoenix and Watcher until the instructions arrive, along with everything else crammed onto the sprues in between. On the Antelope sprue alone there are four models crammed in there, no numbered or labelled parts, so yay.
BrookM wrote:I use proper plastic glue (UHU plast special), I never got why some people would use superglue or the like for plastic. Unless it's for huffing the fumes.
It is however, along with quite a few other things I've stumbled across so far while assembling these models, cases of "Close, but no cigar" in my books.
A lot of the parts would have benefited greatly from small plugs at the end to make a stronger bond and to better keep it in place while fusing together. The parts that did have plugs more often than not did not fit at all, requiring trimming or removal altogether. Larger models like the lion and antelope have these hideously visibly joins that remind me too much of the Shadows of Brimstone plastics. At least these are not as soft in detail for the most part. It varies from model to model and bit to bit, but I personally find the detail soft here and there on the models.
Also, the way a lot of the models are posed reminds me a lot of Raging Heroes: cool pose, but a bitch to assemble and handle in play with a fear of it breaking.
Mind, I still like this all, had my first tutorial game (Beefbeard dead, Topless Titties quite insane, Bishonen Boy didn't do a bloody thing aside from looking pretty, while Big Titties had slain the lion, though in the process she was vomited on, but loving it for some reason), so unlike some this won't go unto the local equivalent of eBay for a crapload of money, but after all this and the hype, I was perhaps expecting a bit too much in terms of assembly and execution.
I love to build stuff first and foremost, so this, after the long wait, has been something of a mixed bag so far.
But we'll see I suppose, I'm going to wait with building the Phoenix and Watcher until the instructions arrive, along with everything else crammed onto the sprues in between. On the Antelope sprue alone there are four models crammed in there, no numbered or labelled parts, so yay.
cincydooley wrote:Agree pretty much completely on assembly, Brook M.
Saying I'm let down or I impressed isn't the right phrasing, but I think the build up had me expecting easy to assemble perfection, and, while close, it doesn't quite hit it. All of the monsters (white lion especially) will need some gap filling, which doesn't bother me at all, but it really sorta goes to show how on point GWs in house plastic engineering is.
Again, I love everything I have so far, and am very happy, but dammit I need some instructions.
So far I have only assembled the prologue figures, the Butcher and a few of the pin ups, and I am afraid I disagree with you, the fit and detail far outshines GW, the mould lines are virtually non extant and easy to remove, the lion figure had a few join lines on its hind quarters but these are easy to fill/file, the Butcher did have a problem in that I had to remove the peg to get the cloak to fit and Twilight Witch was a bit fiddly, but by refering to a Google search for images of each figure I have found it relatively simple to assemble the models so far. I am using liquid poly which is essential, and also works very well if once you have assembled model you then brush the glue over the join seams, may take a couple of passes.
I for one am happy to have the game now, rather than wait a couple of months whilst the instructions are produced prior to shipping, this is by far the best KS I have backed in terms of quality of the final product. Sorry but I really do not understand the need for people to find something to complain about.
Sounds great.
I disagree. And someone else feels the same. So clearly I'm not crazy. And I'm hardly complaining.
There simply aren't mould lines or gaps on any GW kit I've built in the past year or so. There are on the KD models. The white lion has far too many for the number of pieces it has.
I still think GWs engineering is the best in the business.
So Barzam came by with his armor sets from the Dragon King expansion... did anyone else order separate armor kits from the expansion monsters?
There's some interesting stuff on the sprues for survivors to use.
Unfortunately Poots didn't send out the Green Dragon Knight armor or whatever it was that was included with the Herald of Death. That's the one I'm REALLY curious to see what comes with it (like hopefully some closed helms).
There's always someone out there who has to disagree, well good sir, I disagree with your dismissal of my first-hand feedback, especially when it is put as "Need to find something to complain about?"
No. Oh feth no, you listen here, I dropped several hundreds on this KS, unlike some people I do not have a massive disposable income and while I am happy that it is finally starting to arrive, I will not sit down and keep my fething gob shut about things that truly annoy the feth out of me, just because it has finally arrived or some fething form of gratitude that I got such a great deal out of this all, which will no doubt be brought up at some stage. Non Monsieur, if anything, be critical in your feedback. This is a project that kept hammering on about perfection and all that, yet I am not seeing that here. As I said before, this is so far very much a case of "close, but no cigar" in my eyes. If anything, the feedback can be used for future products in this range, take the lessons learned from all of this.
Also, did you dislike my feedback that much that you had to quote it twice?
I really need to actually have a look at my sprues and see what arrived. I was too busy sorting out the cards last night to pay much attention, other than "yep, there be plastics". I don't recall seeing that one though
RivenSkull wrote: I am going to be one of the people magnetizing my survivors.
May god have mercy upon my soul.
I shall pray for your (and my) success in this endeavor. I don't even remember how many kits I'am getting since I wanted to surprise myself and kept out of he loop after final confirmation.
It's here....and the box is bigger and weighs more than my (almost) 2-year-old (and there's all the monster expansions still to come)....I'm not sure if I should find that awesome, but I do
Can't touch the damn thing until I do my sister-in-law's corporation tax submission though
You have your Dragon armor? I don't like you! No, but seriously. I'm quite jealous, but I'm also excited for you. That's one of the reasons I'm so excited for the expansions, is all the new armor sets. I could gush about how much I love the weapon/armor design and the overall quality of art in this here game, but, there is too much else to talk about.
I've gotten Alistair, Zachary, Erza, Lucy, Adam, Anna, Aya, and Paul all built, along with the two surprise characters (we need names for them, Adam!) along with all of the base monsters assembled besides the Watcher and part of the Phoenix. Other than the Hand and the Lion, I haven't noticed bad gaps or join lines, and the join lines that I have found are pretty equivalent to what I've seen in my GW models (though the last time I bought something from GW was the Dark Elf release), I'm not loving the join lines, but, we can use this knowledge to help make future KD product even more incredible.
These are far and away my favorite models I've ever gotten, and I still need to finish assembling my Phoenix Dancer, Silk Assassin, Allison, and Messenger of Courage. My poor wife has to wait until wave 3 to get her muchly-anticipated Regeneration Suit.
Today is the day that I'm going to (attempt) to dive in on magnetizing the armor kits, and thus far, my only experience in magnetization is with a couple of Cygnar Warjacks, so... Wish me luck? God knows my survivor has enough insanity that she'd want to to not give up on it, but we'll see. I think I have the smallest magnets you can buy from... Wherever it was that I ordered. I'm anticipating hearing how it's working for others, too. I think I'll start with just the Lion set, not dive too deep or anything.
As far as the game itself goes, this is easily my favorite table-top/board game I have ever played, and that's not hyperbole. I adore D&D as well as Zombicide, Super Dungeon, but nothing quite does it for me like this game does. I've spent so much time thinking about what I want to do in game when I'm not actually playing it, as has my wife. Worth. The. Wait.
I just want to talk about my experiences in game, then I'll end this big old novel I'm writing here. My group just made it past the Butcher, we're playing a quasi-easy mode (we have seven players, didn't buff the monsters, give out more resources, started with a stat) just because we want to experience the game before we do it the true way. We've had only one death, thus far, and it wasn't a combat one. My cousin thought it was a good idea to throw seven dice at the event where a giant stone maw opens near the settlement. Yeah. Butcher almost killed two of us, Antelope kicked one of our survivors so hard that their intestines prolapsed, and a Lion gave our archer a permanent gaping chest wound. I love this game. My wife is rolling a katar wielding crit-maniac, whereas I have a badass axe lady who puts some serious hurt on the monsters. We have another person working up to katars, the aforementioned archer, someone attempting to be an evasion tank (with the intestinal wound), an all-arounder, and one who throws darts when they're not trying to collect things that are on the battlefield. The reception from my gaming group has been overwhelmingly positive. And I think I'm going to go for a dagger user when we do a different settlement.
Because this is a KD thread, I have to end this on a weird note. Did anyone else chop the Lion's balls off? In game, or the actual model.
The Prologue Sprue is definitely the worst of the bunch fit wise, which is a shame because you'll spend your time on the rest of the sprues wondering if they have the same issues. The Antelope has a couple wonky bits (one of the ears and assembly on the stand) and the lack of definitive assembly instructions on the Phoenix wings is frustrating, but those were the only things that are still stuck in my head after building all the OOTB minis. Everything else is fairly easy to puzzle out from images online (especially the Watcher). Butcher (his cape is supposed to be canted which explains the weird back peg), King's Hand, Watcher and King's Man all went together without a hitch, problem or gaps. Intimacy figures were not too bad either once you find the right fit on the females hair.
I would rate the Prologue Sprue a solid B and the others an A-.
I'm glad I enjoy the modeling side of the hobby so much, because I can't imagine the frustration those less so inclined are having.
As far as the game itself goes, this is easily my favorite table-top/board game I have ever played, and that's not hyperbole. I adore D&D as well as Zombicide, Super Dungeon, but nothing quite does it for me like this game does. I've spent so much time thinking about what I want to do in game when I'm not actually playing it, as has my wife. Worth. The. Wait.
This was my experience as well. I'm taking a break from games for a little bit because I'm finding absolutely no interest in any other game right now.
FYI, work your archer up to Master and put him in some screaming antelope armor...you won't regret it.
The Fragile Breath wrote: I'm not loving the join lines, but, we can use this knowledge to help make future KD product even more incredible.
Despite my "unreasonably complaining" this is actually where I sit, too.
The joins and mould lines to actually even bother me. I just thing they bear pointing out when people feel the need to "ZOMG GUSH." Nothing wrong with being honest and realistic, and like you said, I think it will only make the future product that much better.
While I think new GW ones are better engineered, the KD ones are still up there with my favorite HIPS models (I'll admit I'm a sucker for a lot of the Malifaux plastics), and I've (mostly) enjoyed building all of them.
I thought the base of the Phoenix was actually really cleverly engineered (I haven't done the hands yet) with the most amazing thing (to me) that the giant thing actually is balanced! That blew my mind.
I painted her wholly assembled. I'm painting up the Messenger of Humanity (GUTS!) next, but he'll be done in separate stages (base, body, head, cloak) before being stuck together.
Some minis can be painted well enough completely assembled, others not so much.
To Brook and Cincy, in hindsight I think I was a bit hasty in my comments yesterday and I would like to apologise to both of you, I now see the spirit in which your comments were posted.
I think I have become a bit jaded from all the negativity on a lot of the KS's I have participated in.
We are botching alot of stuff in our first play through, I dont know if im just not reading things thoroughly enough or its just not very clear.
Things like the Antelope, its HL reactions where it Knockbacks everyone 7 squares and then performs basic action. Does this mean it gets to move again and attack? The Butcher had alot of weird attacks like that as well. I also had to dig to figure out what the traits where, so our first fight with the butcher he didnt have any trait cards out.
Item cards and the text that you dont know what it means.. example was the butchers cleaver, it says Sentient. I looked that up in the Glossary and it just says a special trait.. no gak. The card says Sentient is active when the player is insane. SO WHAT ACTIVATES? We just took it as the player couldnt use the weapon unless they were insane.
Alot of this stuff comes up like that and its annoying considering how long the game takes anyways. Im also probably going to end up cutting up my book because there is to much damn page flipping.
That's exactly what Sentient means; you must be insane in order to use the Cleaver, which is a pretty sweet weapon to have, especially if you pull a second one.
Don't try to interpret anything, but follow the text exactly, so if a hit location Failure or Reflex (and you fail or don't roll a crit) says something like knockback 7 and basic action, then move everyone the 7 spaces, pick target per the basic action, move the requisite spaces and perform the attack, then continue the flow of the activation cycle.
It's really quite elegant how everything flows once you get used to the card structure.
Item cards and the text that you dont know what it means.. example was the butchers cleaver, it says Sentient. I looked that up in the Glossary and it just says a special trait.. no gak. The card says Sentient is active when the player is insane. SO WHAT ACTIVATES? We just took it as the player couldnt use the weapon unless they were insane.
You "activate" a weapon when you make an attack. So yeah, You can only activate the Butcher's Cleaver when the survivor is insane- you got it right
As far as HL reactions on the Antelope... I think thats right. Like the Butcher I know had a couple that did that- where he attacked as a reaction. I need to read a bit more on the Antelope, though. Havent faced it myself!
I think the quality is astonishing, bar the aforementionned gap in some models. I must say though that the fact that the assembly web page is not up, more than 2 weeks after some received their game, is unnapceptable
Elysium64 wrote: To Brook and Cincy, in hindsight I think I was a bit hasty in my comments yesterday and I would like to apologise to both of you, I now see the spirit in which your comments were posted.
I think I have become a bit jaded from all the negativity on a lot of the KS's I have participated in.
No sweat dude.
I'm a huge fan of my stuff. I just try and be pragmatic.
I've met Adam. He's a great dude and listens to feedback. I'm sure they'll continue to close in on that perfection with more experience.
legs + torso
arm (ea) + torso
head + torso
front waist (for extra weapons or accessories eg frenzy potion
upper back (for extra weapons eg arrows, or the lion cape)
You want to be sure the front waist and upper back are facing the same magnetic direction so if you decide to hang a sickle on the waist or the back, it's gonna stick the proper way. If you mess up and flip them, it will still "hold on" but not look as neat.
For the hands/weapons, I'm currently cutting off little pieces of wire from hardware cloth
Spoiler:
and drilling holes into the hands and arms but I'm not liking the short length of the wire so I need a better alternative. I haven't come up with one yet.
I'll post pictures soon.
If you don't have a set of non-magnetic tweezers yet, I implore you to get some. When you are messing something so small and at times, superglue is to be used, it's really tricky getting the magnet in the right spot, facing the right direction. For the most part, all the magnets fit snugly into the hole I drilled with no need for superglue, but sometimes it is needed.
To ensure they are all facing the right direction, after building the first model, I use it over and over as a guide. For example, after drilling the hole for the torso, I attach the magnet to the legs that already has the magnet mounted. Now two magnets are on it. I just take the torso and smoosh it down on the new magnet until it seats in place. Repeat for all the other areas. Sometimes the arm sockets are too deep for 2 magnets so just stack them up 4 or 5 high. The only one that matters is the last one that gets pushed into place.
RivenSkull wrote: So I went through my Wave 1 Add-Ons just now and I'm missing a few models. Which is the email address I need to send my issues to?
Also, for anyone who ordered the Green Knight Armor, was that Add-On included in your shipment?
support ( att) kingdomdeath.zendesk.com
The Green Knight is a 'expansion' item, so is shipping with wave 3 (probably January),
also if you backed for survivor the 'gift' twilight knight is in your survivor rewards box with the main game (if not it should be in with the wave 1 stuff)
Got my Wave 1 shipment yesterday, and yes I do need to order many more armor kits. Particularly the lantern and screaming fur ones I think. Damn you past-me and your frugality! I do like the dragon armor though, so I'm glad I got extras of that.
Getting back to the topic of quality while I am more than happy with what I received, I can certainly see the areas of improvement as regards the seams between parts. That said, they're far from the worst things to have ever been created nor do I feel that they're in any way deficient; I just see where someone expecting "perfection" would be disappointed. The models are very good, but like I said a month or so ago, GW certainly has an edge when it comes to engineering mono-pose models.
Anywho, off to assemble all my various pin-ups and promos and then to set them aside because there's no way I'll be able to give them even a remotely adequate paint job. My painting skills definitely qualify as "deficient" in this equation...
RivenSkull wrote: So I went through my Wave 1 Add-Ons just now and I'm missing a few models. Which is the email address I need to send my issues to?
Also, for anyone who ordered the Green Knight Armor, was that Add-On included in your shipment?
support ( att) kingdomdeath.zendesk.com
The Green Knight is a 'expansion' item, so is shipping with wave 3 (probably January),
also if you backed for survivor the 'gift' twilight knight is in your survivor rewards box with the main game (if not it should be in with the wave 1 stuff)
Unfortunately I didn't get the Survivor package. The pledge I bought was only Game level. But I got a fair amount of pin-ups, on to of the promo models that were a part of the pledge I bought. There were 35 miniatures in the shipment, and they only missed 3, so I'm not that upset.
And good to confirm that the Green Knight Armor is an expansion.
The only other thing was the tshirt. There was one listed in the pledge, but I didn't receive one, so I also asked about that. I don't know if the person I bought the pledge from chose the size or not so I might be out of luck on that.
For the hands/weapons, I'm currently cutting off little pieces of wire from hardware cloth and drilling holes into the hands and arms but I'm not liking the short length of the wire so I need a better alternative. I haven't come up with one yet.
For my wrist/arm joint I've experimented using a piece from a sewing pin. They have a tiny diameter but are steel so are stronger than brass. They're also super cheap. I've used superglue on the hand/pin connection and am trying out a white glue connection between the wrist/arm so I can swap them out. The test pieces I've done seem to hold well bu I haven't decided if that's the way to go or not.
RivenSkull wrote: So I went through my Wave 1 Add-Ons just now and I'm missing a few models. Which is the email address I need to send my issues to?
Also, for anyone who ordered the Green Knight Armor, was that Add-On included in your shipment?
support ( att) kingdomdeath.zendesk.com
The Green Knight is a 'expansion' item, so is shipping with wave 3 (probably January),
also if you backed for survivor the 'gift' twilight knight is in your survivor rewards box with the main game (if not it should be in with the wave 1 stuff)
Unfortunately I didn't get the Survivor package. The pledge I bought was only Game level. But I got a fair amount of pin-ups, on to of the promo models that were a part of the pledge I bought. There were 35 miniatures in the shipment, and they only missed 3, so I'm not that upset.
And good to confirm that the Green Knight Armor is an expansion.
The only other thing was the tshirt. There was one listed in the pledge, but I didn't receive one, so I also asked about that. I don't know if the person I bought the pledge from chose the size or not so I might be out of luck on that.
I was also missing 3 pin ups so I emailed them and then recived them by air mail a few days later so I was very happy.
RivenSkull wrote: So I went through my Wave 1 Add-Ons just now and I'm missing a few models. Which is the email address I need to send my issues to?
Also, for anyone who ordered the Green Knight Armor, was that Add-On included in your shipment?
support ( att) kingdomdeath.zendesk.com
The Green Knight is a 'expansion' item, so is shipping with wave 3 (probably January),
also if you backed for survivor the 'gift' twilight knight is in your survivor rewards box with the main game (if not it should be in with the wave 1 stuff)
Unfortunately I didn't get the Survivor package. The pledge I bought was only Game level. But I got a fair amount of pin-ups, on to of the promo models that were a part of the pledge I bought. There were 35 miniatures in the shipment, and they only missed 3, so I'm not that upset.
And good to confirm that the Green Knight Armor is an expansion.
The only other thing was the tshirt. There was one listed in the pledge, but I didn't receive one, so I also asked about that. I don't know if the person I bought the pledge from chose the size or not so I might be out of luck on that.
I was also missing 3 pin ups so I emailed them and then recived them by air mail a few days later so I was very happy.
Did you also get a reply to your email or did they just send a package?
Id love to do this to mine, but not sure I have the modeling skills to do so and dont really want to chance messing up something as expensive as this...
Have any pictures surfaced of the models painted well? Have yet to see any on my travels...
Took me an hour to knock this up. The tray insert has a 6mm gap all around it between itself and the box. So some 6mm Strip Pine cut to length with some strips glued onto it. None of the parts are fixed, they can all be removed. What this does is allow all the cards to be stored with the card inserts and the board then sits on the frame, with the rule book on top. Minatures will all be going into battlefoam trays anyway.
For those in the UK, the 6mm Strip Pine cost me £9 ish for 3 pieces from B&Q. All I've done is jigsawed them to size and sanded them. I need to clean it up a bit, and will spray it black so it looks more part of the box. Thought people would want to see a WIP and try something themselves. It's not difficult to do,
TheSecretSquig wrote: Took me an hour to knock this up. The tray insert has a 6mm gap all around it between itself and the box. So some 6mm Strip Pine cut to length with some strips glued onto it. None of the parts are fixed, they can all be removed. What this does is allow all the cards to be stored with the card inserts and the board then sits on the frame, with the rule book on top. Minatures will all be going into battlefoam trays anyway.
For those in the UK, the 6mm Strip Pine cost me £9 ish for 3 pieces from B&Q. All I've done is jigsawed them to size and sanded them. I need to clean it up a bit, and will spray it black so it looks more part of the box. Thought people would want to see a WIP and try something themselves. It's not difficult to do,
Thanks for that, I'm in the middle of checking all the cards are there, and this was going to be my next step
Did anyone who got extra armor sets grab some sunstalker armor? I am almost literally dying to see those in the plastic. Of all the sets they are what I am most looking forward too(i am a BF bakcer so no opportunity for plege manager) and I would really appreciate a picture!
Barzam thanks for the look into the Dragon armor, that was #3 on my list of coolest armor.
My wave 2 showed up this morning I ran into the postman at the door as I was heading to work running later than normal today had I left a minute or 2 earlier I'd have missed it.
It would appear that when playing the game yesterday we botched a few things here and there, but in the end we decided to simply say "feth it!" and go with it, as the monster fights are still challenging enough to be fun. Then again, we've only fought lions until now, we're saving the screaming goat for next week when more players join the campaign.
We also more or less willingly fed one of our guys to the lion, seeing as he had taken up the habit of eating skulls and we had to mark our calendars with a "murder" event. I like to think we dodged a bullet there by letting the lion take care of him.
TheSecretSquig wrote: Took me an hour to knock this up. The tray insert has a 6mm gap all around it between itself and the box. So some 6mm Strip Pine cut to length with some strips glued onto it. None of the parts are fixed, they can all be removed. What this does is allow all the cards to be stored with the card inserts and the board then sits on the frame, with the rule book on top. Minatures will all be going into battlefoam trays anyway.
,
Excellent, thanks for the image... that looks spot on. I guess I need a trip to B&Q soon before anything gets bent
Automatically Appended Next Post:
BrookM wrote: We also more or less willingly fed one of our guys to the lion, seeing as he had taken up the habit of eating skulls and we had to mark our calendars with a "murder" event. I like to think we dodged a bullet there by letting the lion take care of him.
Sounds like a reasonable thing to do to me.
After my first game I ended up with some Love Juice from the carved up lion (it sounds like it comes with a dodgy soundtrack *bow-chikka-wow*), which soon became twins, which was much needed as I managed to roll the minimum population amount :/
I realize that this was one of Adam's goals in how he designed the game, but I'm finding these little vignettes of other people's settlements to be awesome. Also awesome is that board support idea.
Our settlement is called Colosmo, a name my brother always uses, he's something of a Xerox-syndrome sufferer.
So far we've lost two people, another lost his arm, but that didn't deter us from turning him, at first as a joke, into our resident pugilist. Spindle the one-armed boxer has knocked down a lion and beaten it up quite badly. Oh yes, he's going to be our resident badass or die trying. At this rate, he may just outlive us all.
We've also been asking around our friends for people who want to lend their name to the settlement, to help bring some more diversity to the population. Beats calling everybody Big Tits or Beardman all the time.
"Hey, wanna join our settlement and potentially die in a gruesome way?"
"Define gruesome."
"You could get mauled, eaten, get lost in the dark forever or become so insane that you well.. But hey, you get to hunt monsters and use their entrails as weapons and armour."
"Say. No. More."
On a mixed note, we had the Hooded Stranger visit us and gave one of us the Twilight Sword. Quite chuffed at this, because it was something I really wanted after painting up the Twilight Knight mini. Not so happy however when I found out that the thing is cursed, cumbersome and a whole lot of other things that make it quite hard to use. On the bright side, the better my proficiency with it gets, the better it becomes. Sadly, once I master it my character must leave the settlement for places unknown.
Some nice looking monochrome with lighting survivors from Fredrik Svensson in the Facebook group
[his] recipe is this. From black undercoat, airbrush a mix of black and a little VMC Intermediate blue from the direction opposite the lantern. Then intermed blue with a litte black, hitting highlights from the same direction. Spray VGC Dark Flesh, hitting all surfaces the light from the lantern would hit. Mix VGC dark flesh with VMC Orange Brown, hit highlights from the lantern. Then I switched to the brushes, highlighting towards the lantern with lighter mixes of orange brown and VMC dark flesh (I think. It's a slightly dirty whitish yellow). Some citadel nuln oil to bring down the highlights on the dark parts, some edge highlights with VMC intermediate blue on the dark side and VMC dark flesh on the lit side. I'll have to double check the names on the bottles, but orangey browns and desaturated blue.
I'm sorry, but I feel like that's everything wrong with airbrush paint jobs*.
High contrast OSL with smooth transitions that look impressive at a glance, which is enough that a lot of people overlook that there's absolutely zero attention to detail even direction on the one thing it's got going.
For the hands/weapons, I'm currently cutting off little pieces of wire from hardware cloth and drilling holes into the hands and arms but I'm not liking the short length of the wire so I need a better alternative. I haven't come up with one yet.
For my wrist/arm joint I've experimented using a piece from a sewing pin. They have a tiny diameter but are steel so are stronger than brass. They're also super cheap. I've used superglue on the hand/pin connection and am trying out a white glue connection between the wrist/arm so I can swap them out. The test pieces I've done seem to hold well bu I haven't decided if that's the way to go or not.
I got some fine grain iron shavings to add to some paint and apply that the the wrist of the hands. I will be starting my magnetization attempts this week.
spiralingcadaver wrote: I'm sorry, but I feel like that's everything wrong with airbrush paint jobs*.
High contrast OSL with smooth transitions that look impressive at a glance, which is enough that a lot of people overlook that there's absolutely zero attention to detail even direction on the one thing it's got going.
*well, at least there aren't flame templates
Well if that's not for you how about a Kingsman by Bohun
Bohun
King's Man, Kingdom Death, 32mm. Gold done in NMM, texture on cloak is drybrush. I really enjoyed painting this model. And since I have 5 more of those bad boys I'm tempted to make a squad
IDK? Nice? I'm not sure what you're saying by posting that guy.
I'm not saying all airbrushing is bad, just that people often elevate extremely lazy paint jobs because they're airbrushed in a way that I never see "look, I undercoated this guy then inked him" elevated.
LordRogalDorn wrote: some fine grain iron shavings to add to some paint and apply that the the wrist of the hands
That works?!
I've never heard of doing that- do you just put it in a gel medium or something? I assume you still use a little magnet on the larger piece?
Yes, you use a small magnet in the wrist of the arm, and iron shaving mixed with some paint in the wrist of the hand. From what I have read, about a 1:1 v/v mix of iron to paint does the trick. I'm still waiting on the iron additive to come in the mail. But when I get that going I will post about it here:
http://www.dakkadakka.com/dakkaforum/posts/list/665760.page
LordRogalDorn wrote: Yes, you use a small magnet in the wrist of the arm, and iron shaving mixed with some paint in the wrist of the hand. From what I have read, about a 1:1 v/v mix of iron to paint does the trick. I'm still waiting on the iron additive to come in the mail. But when I get that going I will post about it here:
http://www.dakkadakka.com/dakkaforum/posts/list/665760.page
Cool-looking forward to seeing what you come up with.
JohnHwangDD wrote: If you're making magnetic paste, you should be using superglue for the binder, not paint.
I read an article on using the iron additive, and they tried paint and glue. The glue caused the iron to bunch up and become uneven, where as the paint stayed smooth and applied just as easily. I'm planning on either using a grey primer, or a flesh colored paint as well, so it would blend in well when painted.
perhaps mixing it with an epoxy would be the best of both worlds? Slower drying lets the iron to integrate well without clumping, and will be far far more durable than paint.
I'm not saying all airbrushing is bad, just that people often elevate extremely lazy paint jobs because they're airbrushed in a way that I never see "look, I undercoated this guy then inked him" elevated.
I wasn't trying to say anything, I just found another neat paintjob I could share, and thought you might like it even if you hadn't liked the last one
We are quite a few years in, killed the butchers and then another Screaming Goat. No one has weapon proficiency, not sure what this is or how people get it.
I've just got to check my gear cards now, and then gaming can begin,
And I shall see Zardozia the settlement peopled with survivors named after James Bond movie actors and actresses come to life (and no doubt die off swiftly)
Chopxsticks wrote: We are quite a few years in, killed the butchers and then another Screaming Goat. No one has weapon proficiency, not sure what this is or how people get it.
After a survivor's first age milestone (I believe thats 3 hunts in), they become eligible to gain weapon proficiencies, in addition to a random stat boost.
After that, every hunt the survivor returns from in which he damaged the monster with said weapon, he gains a point in proficiency.
Mymearan wrote: So is the game fun, does it have longevity? What do you think so far? Does it go beyond awesome miniatures?
Absolutely. It's probably the most well-rounded board game I've played. I set the game up in my home office and played a full campaign over the course of 2 weeks, so was putting in 4-5 hours a day and even then found myself thinking and strategizing when I wasn't playing. It's been about 5 days since I packed it away and I'm already trying to think if I want to have another go or whether to wait for the expansions. Probably wait for the expansions, as I haven't touched a brush since the game arrived.
More interestingly, it's (at least temporarily) curbed my game and plastic hoarding. I find every time I think about buying something new, I compare it to KD and ask if it will get played/painted/whatevered and more often than not, decide the answer is no. Probably end up culling a large amount of my board game collection.
Yeah, I've started seeing potential flaws in the game, particularly relating to that it isn't perfectly balanced and is a bit random, but I'd easily put it in the top 10 games I've played for substance; top 5 for fun; unquestionably my favorite co-op.
Again, not perfect, but I think it's living up to the hype. Strong replay value based on modes of play and how long it takes, alone.
The game really has it out for the players, which while that is the general theme, can lead to many a point of frustration where you lose one or more characters due to a simple roll of the die during an encounter or event. Hell, even when there is a rule dispute that you can't easily resolve, always rule against the survivors.
As I mentioned before, we botched some things, but the game is still fun to play and that's all that matters. So far though, we're simply having a blast with fighting the lion. The AI deck ensures that each fight is completely different and ensures that we can't just switch on auto-pilot and power through it without any thought or care. Hopefully we'll be able to progress to the goat this Sunday and fight something new.
Plus, I've worked on more minis in the last few days than I have in months. While they may not be Golden Daemon, Crystal Brush or whatever else passes for top marks these days, I'm liking how they turn out.
Aside from it being very long, some things really drawn out, certain phases of the game being more tedious than others, everything stacked against you, some rules very vague and hard to understand. My group wants to keep playing all the time!
We house rule a ton of stuff, we are a group of younger adults with wife's, kids, and jobs, so game time is precious and the nature of this game I do not feel is intended for people with little available gaming time. When we dont understand a rule we tend to side in favor of what keeps the survivor alive. We dont fudge dice rolls though, so when they die on the severe injury table so be it.
We add more resources per victory, I think the butcher fight was pretty lame, when your struggling to create gear and armor to progress and the butcher I felt really halted that progress.
Also if you try and play two or more campaigns at the same time, prepare yourself for alot of documenting. I started out trying to write everything down and put all the cards back in their place after each game, since my game table is also my painting station. It got old real fast so now everything goes in ziplock bags.
Glad to see I'm not the only one who has trouble with some of the rules and the way it is described in the book. At first I thought it may have been the language barrier, but as I read the book more, I think it's down to inexperience in designing these things. As gorgeous as the book is, it's not exactly a great help.
The only thing we're leaving out is the part where you play that mini-game where you chase the monster and end up having a lot of bad gak happening to you. Instead we simply jump from the settlement into the fight itself. Heresy I know, but we prefer a good monster fight over losing survivors to random rolls.
YES! and I am glad im not the only one who does not like the Hunt phase. 9/10 its just 2 cards because we see no reason to fight anything above lvl 1. Should the monster run away and your forced to move through the darkness, kiss all your survival goodbye...
Feels lame, and that hunt phase board eats up alot of space for us, so we gotta move stuff around to lay it down, and the phase is so short and pointless and then we gotta move it again. Lol
As for the rules, ya, I wish the glossary was an actual glossary.. Like when I looked up a weapons special trait and the glossary said "Its a special trait" GAAHHH I knew that, whats it do...
BrookM wrote: The only thing we're leaving out is the part where you play that mini-game where you chase the monster and end up having a lot of bad gak happening to you. Instead we simply jump from the settlement into the fight itself. Heresy I know, but we prefer a good monster fight over losing survivors to random rolls.
There's actually some very good stuff that happens. You can get some epic gear or healing or some unusual abilities.
Yeah, I actually found the hunt phase to be my favorite part of the game. Although there's some bad stuff that happens (when doesn't it in the game), overall I found the hunts were where my survivors got some of their best buffs.
I do wish Poots had created a separate book for the events and damage tables as there's definitely more flipping than necessary, especially when still trying to make sense of the rules.
Chopxsticks wrote:As for the rules, ya, I wish the glossary was an actual glossary.. Like when I looked up a weapons special trait and the glossary said "Its a special trait" GAAHHH I knew that, whats it do...
The glossary is indeed something of a smart arse about things. Though some of the actual rule segments also has its moments. I wanted to look up Innovations in the settlement section and twice it gave me a short description of what it does followed by "This will be explained later in this chapter", you tease, give me what I want already!
We may also have to look into either house-ruling slightly upped resource rewards or implement two hunts per year. I get that we're supposed to have a hard time, but dangit, at this rate we'll never get those set bonuses!
spiralingcadaver wrote:There's actually some very good stuff that happens. You can get some epic gear or healing or some unusual abilities.
I'll give it another read-through when we break out the game again, but as is, we're probably going to leave it out for now. We'll probably start using it for the second playthrough, which will be more proper and less of a botchamania than the current campaign.
On resources, well, that's kinda' what fighting tougher guys is about. It really starts rolling once you begin to get stuff, harder guys drop more stuff, and some is in the hunts you've been skipping (I believe every monster has at least one item drop chance, and the harder ones give you more chances to hit one of those drops).
At the point we're at, if we'd done anything close to 2 hunts/year, we'd be juggernauts. It'd hugely imbalance the game to do that. For instance, two basic lions would drop more than one level 3 lion, and be pretty easy for a mid-level party to chump, vs. be a tough fight. A ton of the game is about risk-reward. I think the second and third tier guys could drop more, but the first ones' drops are definitely balanced for the challenge.
Is it only the people who backed during the kickstarter that are receiving their stuff right now? I didn't place my order until the gen con pre-order was up on their site. Not sure wether i should expect it to come in the coming days or if the wait for me is a bit longer?
It looks like poots and co. are shipping to South America which is the final piece of the kickstarter. Once they get wave 1 and wave 2 en route to our friendly southern neighbors I believe the preorders start moving. Don't quote me on that though!
Mymearan wrote: So is the game fun, does it have longevity? What do you think so far? Does it go beyond awesome miniatures?
Full disclosure- I did not get in on the Kickstarter. I followed it very closely, and two of my friends basically got everything for the game (and one of them got pretty much all of the extra minis as well).
Adam Poots had done plenty of brilliant minis before, but I didn't know what to expect from a game from him. I had no idea that it would be any good. From the talk during the kickstarter, I wondered if the game was going to be overly complex in ways that don't really add.
It turns out, Poots is terrific at game design. The game plays very fluidly and the mechanics are intuitive. It doesn't feel complex at all, even though there's a ton of variety going on. And it is tons of fun.
The game isn't easy, and the only real format for it is campaign mode. You really can't do the whole campaign in one evening- I'd say it'd take at least five reasonable sessions to complete (unless your settlement gets wiped out) and probably more than that.
- The longevity actually reminds me of my favorite JRPG videogames- I like ones that are very hard, and where I need to really struggle to defeat the boss fights- always hoping the boss doesn't use that crazy powerful attack on me at the wrong moment (Digital Devil is a good example). This game does that very well. And yes, you'll be thinking about strategy while you aren't playing.
- Your characters gain gear and level up and really become epic- but they pretty much always feel desperate against the monsters they battle (even though you'll probably win more often than you'll lose). You'll be sad when you get a party wipe with some of your favorite characters, and that's entirely appropriate.
- KDM also doesn't fill a niche that I already have a game for. It is a very different feeling to battle four heroes against one powerful (and somewhat unpredictable) monster than fighting hordes of enemies like you get from Journey, Zombicide or Super Dungeon Explore, or any head to head game I own.
Really, this is a five star game. I wish it didn't cost so much, but I guess that's what I get for not having confidence in it during the Kickstarter.
Is it only the people who backed during the kickstarter that are receiving their stuff right now? I didn't place my order until the gen con pre-order was up on their site. Not sure wether i should expect it to come in the coming days or if the wait for me is a bit longer?
The website stated that the pre-orders would ship right after the Kickstarter orders were fulfilled. So, right now, it is just the Kickstarter people who are getting their stuff.
I'm really liking the game so far, but it is a bit confusing. In the antelope fight it kept running my character into the corner over and over, and we weren't sure exactly how to resolve that - can you be knocked off the board?
We played through Endless screams and then did a screaming antelope hunt afterwards, and thus far the only deaths have been from events (mother during childbirth, then the prey in the hunt re-enactment). It's been close though, and all of the characters returning from the hunt are out of Survival except one.
I wish a few of the bits were sturdier. The monster AI/hunt/settlement board is pretty flimsy. I kind of wish they had just been incorporated on the main board. The insanity mechanic is kind of awkward from a narrative perspective - so seeing crazy stuff can add to your insanity, or deplete it (which somehow makes you more sane and vulnerable?!)
Bossk_Hogg wrote: I'm really liking the game so far, but it is a bit confusing. In the antelope fight it kept running my character into the corner over and over, and we weren't sure exactly how to resolve that - can you be knocked off the board?
If you're at the board edge and are hit again, you go along the edge. Sticking a Toppled Pillar with a chute for your survivor to get blasted into and then cornered in would be about the only way to get locked in to a corner that I can think of.
Bossk_Hogg wrote: so seeing crazy stuff can add to your insanity, or deplete it (which somehow makes you more sane and vulnerable?!)
Think about it this way. Sometimes you're running around having fun and completely oblivious to the world around you. Then you see something, stop, and you have a moment of clarity and go "Oh..sh-"
Or the stereotypical movie scene where someone is running around and freaking out and someone slaps them and suddenly their fine. Those insanity depleting attacks are slaps that make them stop for a second and actually think.
Fought against a level 2 Lion and the Butcher today, the lion in particular was a nice challenge that gave our one-armed pugilist a broken back and almost did in my Twilight Knight in training due to some very lucky rolls. The Butcher on the other hand, we got really lucky with wounding the fether, his special AI cards did not get triggered, however we did manage to get one of his cleavers. Sadly the only person with enough insanity for it is my Twilight Knight, who already has a weapon she's BBF's with.
Bossk_Hogg wrote: I'm really liking the game so far, but it is a bit confusing. In the antelope fight it kept running my character into the corner over and over, and we weren't sure exactly how to resolve that - can you be knocked off the board?
If you're at the board edge and are hit again, you go along the edge. Sticking a Toppled Pillar with a chute for your survivor to get blasted into and then cornered in would be about the only way to get locked in to a corner that I can think of.
I guess it would help to think of the map in cardinal directions. So I'm in the SW corner spot, the antelope is facing me along the Southern wall edge. It moves into the SW corner, and I am then pushed North along the board edge?
Incidentally, my character ended up with Anxiety in the first hunt, which made her the primary target. We loaded her up with all the armor, since she was the guaranteed tank. It worked pretty well until she also developed Vestiphobia, tore off her torso gear, and wont wear any more lol.
Played my first game tonight, the first showdown with the Lion. Got a couple of questions that I'm sure someone who'd played a few will know the answer to:
1. Knockdown. Understand if Survivor suffers knockdown, they stand backup at the end of the next Lion Phase. We managed to cause knockdown on the Lion. When does he get back up. We assumed it would have been at the start of his phase???
2. You cause a hit on the Lion, roll to wound. If you wound, move an AI card to the wound pile. If you cause a Critical, the book says move an AI card to wound. Is this in addition to the first one?
3. When Survivors return, they all heal. We had one with a burst lung and 2 blood tokens. What happens to him? The Burst Lung is this a permenant injury? And what do the blood tokens mean?
Overall, interesting game. Just a little confusing as I've never played anything like this before. Lots of card piles to shuffle through!
1. correct, you dont get to stand until the end of the next monsters phase. and the monster always stands back up at the start of his phase. Its miserable when the last person who attacks knocks the monster down and no one gets that juicy 3+ to hit =/
2. Just the one, but criticals do great things
3. Yes they heal and lose bleeding tokens, now if Burst Lung says its permenant I dont know, I have not seen that one. But any disorders, or trauma's or imparements you keep. Like we lost an arm and an eye once. Those are forever and you write them down.
Triple9 wrote: Yeah, I actually found the hunt phase to be my favorite part of the game. Although there's some bad stuff that happens (when doesn't it in the game), overall I found the hunts were where my survivors got some of their best buffs.
I do wish Poots had created a separate book for the events and damage tables as there's definitely more flipping than necessary, especially when still trying to make sense of the rules.
I'd actually prefer if the hunt events were on cards. Yeah, I know, there's enough cards, but if they were on cards you could just shuffle them up and lay them down on the hunt board directly never having to reference the book. Also, expansions would be able to add new hunt events, if 100 wasn't quite enough.
I had a total party wipe due to hunt events. That table can be brutal sometimes.
Spoiler:
We found a plane of feet, rather than faces (survivors walk soul to soul on the ground here). Our insane survivors realized that they had reached the bottom of the world. All would have been fine if anyone had been sane and grounded them, but our insane party 'fell into the sky' and were lost
Has anyone played with the 5 and 6 person variant? I am curious if it works out. +1 speed token, +2 damage tokens and life = 2+ monster level seems brutal for adding 1 or 2 more survivors with no extra resources. Are there alternates to those rules that seem more reasonable?
LordRogalDorn wrote: Has anyone played with the 5 and 6 person variant? I am curious if it works out. +1 speed token, +2 damage tokens and life = 2+ monster level seems brutal for adding 1 or 2 more survivors with no extra resources. Are there alternates to those rules that seem more reasonable?
One word. PAIN!
I dont think its particularly viable without adding some extra stats to the Survivors. The one time we attempted it was on the butcher fight (Ok, so that particular fight can be a bit rough in general...) but we simply could not touch this guy. One shotted 2 survivors right off the bat (supplies were thin, even 4 or 5 years into the game), and then slowly just cut down everyone who even looked at him wrong. I dont even think we got past his bonus health.
LordRogalDorn wrote: Has anyone played with the 5 and 6 person variant? I am curious if it works out. +1 speed token, +2 damage tokens and life = 2+ monster level seems brutal for adding 1 or 2 more survivors with no extra resources. Are there alternates to those rules that seem more reasonable?
The way this game plays, the extra Survivors should be separated from the tougher monster. You could "easy mode" the extra Survivors balance with "hard mode" monsters.
Has anyone got any idea where the holiday event cards and cards for the special models (eg Karas big rock) are? Can't seem to find mine. Also to those who were following it, asked a week ago about expanding my w3 pledge to get more kits, as yet no response.
The promo characters' rules haven't been released yet (they'll be with wave 3), so I think the only extras in the wild are the xmaxe, the pinup, and the promo lanterns without rules.
If I recall right, Hes going to be distributing the extra cards after W1 and 2 are done... Though I think I remember reading that theyd be pdfs, not proper cards... Thatd be a bit unfortunate.
And definitely let us know about expanding W3- I'd be up for adding some more kits to mine
I believe he said they'd be available as PDF before everyone got printed ones.
I'd be a bit irritated if they were only PDF, and given that there have already been cards distributed with individual models, I'd be surprised if the new ones bucked that trend.
Has anyone who sent an email over missing miniatures in an order had their email answered or are they waiting for the shipping waves to be done before they get to those?
RivenSkull wrote: Has anyone who sent an email over missing miniatures in an order had their email answered or are they waiting for the shipping waves to be done before they get to those?
Said they were packing mine, but that was like 2 weeks ago.
RivenSkull wrote: Has anyone who sent an email over missing miniatures in an order had their email answered or are they waiting for the shipping waves to be done before they get to those?
I had an email the day I emailed about missing wave 1 items and the missing figures turned up about a week later. There have been people discussing getting replacement rulebooks quite quickly as there was a batch without some pages.
Automatically Appended Next Post:
Ramos Asura wrote: If I recall right, Hes going to be distributing the extra cards after W1 and 2 are done... Though I think I remember reading that theyd be pdfs, not proper cards... Thatd be a bit unfortunate.
He has said that initial release will be via pdf so that they can be tested/used. IF you want physical copies, you will need to pay postage costs only. I kind of hope that for sanity's sake they just do a promo pack of cards that include all of the cards in one bundle, otherwise it will become a nightmare for them to try and pick each set of cards for each person based on what they originally ordered.
endtransmission wrote: I kind of hope that for sanity's sake they just do a promo pack of cards that include all of the cards in one bundle, otherwise it will become a nightmare for them to try and pick each set of cards for each person based on what they originally ordered.
That'd be the smart approach. I'm sure anything saved in materials would be eaten multiple times in time/labor.
OrlandotheTechnicoloured wrote: If that's the female 'intimacy' figure the FB group are suggesting there's a really small feather (2-3mm) on the sprue that looks like it fits,
not seen a picture yet
I'm pretty sure the feather thing is a hair ornament that goes in the hole on top of her head (see the intimacy event page in the book). I couldn't figure out what went in the hole on the back either, and I didn't have any spare pieces left after assembling them.
Where did you put the thin strip of hair? i have no idea where that goes for the intimacy figure
Quick question on Staring Gear. In the first story, 2 Survivors lost their founding stones after throwing them. We are about to start our first hunt. Do the Survivors receive new stones (starting Gear) or are they now gone for good?
TheSecretSquig wrote: Quick question on Staring Gear. In the first story, 2 Survivors lost their founding stones after throwing them. We are about to start our first hunt. Do the Survivors receive new stones (starting Gear) or are they now gone for good?
Joy of Joys............................ Wave 1 arrived today with all my resin pin-ups. Spent stoopid amounts on this lot, dreading the Cusoms Bill. Every model I've bought from Kingdom Death I've been stung by UK Customs..........
No Customs Charges - It doesn't get much better than that!
Automatically Appended Next Post: More Game questions............
Setting up the Hunt Board. Where do you place the Monster. The book says place it on a space according to its level, but I can't see which spaces are for which level????
If you have armour, than take a damage, your armour is reduced by 1. What happens to the armour when reduced to 0? Is it lost from your gear grid, or does it remain in play and replenish for the next hunt / showdown?
My brother had two of his friends over today and we rolled up a new settlement, with a few minor additions to keep things fun and going. We're three years in, with three hunts per lantern year, which yes, is not how it is supposed to go, but we'd rather hunt a lot in the few hours we can play. Casualties have been staggering though, we've lost about six, though thanks to two love potions we managed to get two sets of twins, though sadly the mother of the first pair died during her second hunt, her head knocked off by the lion. We ended it with the hunt of a level 2 lion, who nearly did us all in, despite one guy having a bow and special arrows, my brother having a pair of katars and the other guy having a nice big hammer. I was stuck with the Twilight Sword again and while I managed to hit every time it came into range, despite it being a 9+ to hit thing, repeat after me.. anything but a 1.. We almost got wiped out by that fether, until it was decided to just end it with a well-aimed Founding Stone.
I don't know if this has been adressed on one of the last few pages and I'm not going to look for that particular bit, but maybe I can be of help with the assembly:
Finding where everything goes is quite finicky no doubt and I can't help with that (actually I enjoy that kind of puzzle and I'm looking forward to my final model to assemble, the watcher), but to anyone who has trouble with gaps and visible joints, I can only say (no offense intended) you're using the wrong product of glue, or you're doing it wrong.
With plastic glue you're supposed to thoroughly dissolve the joining surfaces and than mash them together just enough to have molten plastic fill any gap. You will have a perfect weld if you do it right.
If you use too much pressure a weld line of little bubbles will form, but fret not. These can be removed after fully curing or be pushed into shape with a hobby knife right away.
Use this method and with some practice you get perfect seams on almost every sculpt.
btw, the ideal tools for the job are "same stuff" from Micro Mark and the godsent "capillary applicator". With those you don't need to apply cement to both surfaces of the joint, instead you just hold the pieces together and then just gently touch the seam with the applicator. Capillary action will do the rest and spread just the right amount of glue evenly to the whole surface, weld it together immediately and with some practice perfectly.
Well, we just had an encounter with the King's Man and.. my one guy got head-stomped, my other got the trap card and well, ceased to be, not much you can do against an attack with ten damage.
BrookM wrote: Well, we just had an encounter with the King's Man and.. my one guy got head-stomped, my other got the trap card and well, ceased to be, not much you can do against an attack with ten damage.
Oh man, yeah, I think the King's Man was my group's first trouncing too. F that guy.
We fought a Phoenix the other day, and, other than one of our guys' brain exploding, we pretty well wrecked it. We probably won't hunt one again this settlement, though. All the Phoenix gear seems pretty resource intensive, doesn't really seem worth it unless you plan on farming the Phoenix, much like we've been doing with White Lions (one of my characters is a bare-handed critting machine, the other wants a full set of Lion armor because of daggers).
Next up for us is our first encounter with the dreaded King's Man. We're thinking about just red-shirting it, but we're also at only nine population, so it's getting scary.
Ouch, that's a tough one, as you're one population over their "HELP / RAPE" ratio. We had a population of fifteen ourselves, but my brother had to roll the "they kill the bravest person" result, meaning that either my aspiring Twilight Knight or his main would die, so we had no choice but to step up and give it a go.
As for armour, my brother has a full set of Lion armour and a pair of katar, he is pretty much our lightning bruiser who can dish out quite an amount of attacks, especially when he uses the set bonus to pounce his opponent. Great alpha-strike, but not a lot of staying power once the opponent gets a few good hits in.
BrookM wrote: Ouch, that's a tough one, as you're one population over their "HELP / RAPE" ratio. We had a population of fifteen ourselves, but my brother had to roll the "they kill the bravest person" result, meaning that either my aspiring Twilight Knight or his main would die, so we had no choice but to step up and give it a go.
As for armour, my brother has a full set of Lion armour and a pair of katar, he is pretty much our lightning bruiser who can dish out quite an amount of attacks, especially when he uses the set bonus to pounce his opponent. Great alpha-strike, but not a lot of staying power once the opponent gets a few good hits in.
The problem with choosing to fight back against the King's Man is that you then have to fight a Level 2 King's Man on his encounter a few years down the road. We decided to suck up the loss and spend our next couple lantern years getting intimate.
I was never a huge fan of the Lion armor, but I loved the Screaming Antelope armor. The slam and move after ability was key for ranged attacks as you could slam the monster and then sidestep before attacking, so reactions where the monster moved straight line would have no efffect.
Yeah, the Screaming Armor really comes into its own when you get someone with Bow Mastery. Between the ability to move and activate in the same turn, Luck +2 with bows and rerolling misses (from the specialization), the slam and follow-up makes for an awesome first strike.
I tried to position my characters for my damage sink (in full leather armor/shield/monster grease and with dried acanthus as backup) to be directly in front of the monster and my bowman to be in his flank. Usually, the sink would be the initial target and he could weather that hit, then on my activation; slam with the bowman, sidestep, attack, surge with the damage sink if a crit is scored. Then the sink would move around to the blindspot and repeat the process, basically auto-hitting with a Butcher's cleaver at that point and the bowman surging if possible. The Leather Armor allowing a sidestep at the end of the turn as well as impervious to Bash made getting out of the reaction lines pretty effective too.
I found it to be an especially effective strategy against Lvl. 2 Antelopes, so I'd tend to bring a couple newbs along with me and have them running around harvesting the board while the other two dismantled the antelope over just a few rounds.
As this is the only KDM thread, do we need a new one for game Q&A's? Until then, I'll keep spamming the "Official KS Thread" with my game questions
Few more questions from the games we've had......
1. Monster Levels. When do you up the moster levels? E.g., we've hunted and killed x3 Level 1 White Lions. When do we up it to Level 2. Is it our choice, or is this driven by the game?
2. Just done the Butcher for the first time, returned to the settlement with 3 Survivors. Drew the 'Cracks in the Ground' Settlement Event Card. The Wife rolled and got the Survivor with the lowest movement falls into the crack and is dead. After randomly picking, this was our toolled up tank, the strongest Survivor. Do we also loose all the gear that was on their grid during the Showdown? Or, does all the gear remain available for the other Survivors to use?
3. Really confused how Innovations work. To innovate, you need to spend an endevour, and then bone, hide, organ.Draw 2 cards, pick 1 to keep. Understand that bit. Don't understand on how you build your innovation deck from the available cards.
1. It's your own choice when you want to hunt a regular tougher monster.
2. Unless gear specifically says so, no, you do not perma-lose it. As has been said before, get attached to your gear, not the meat bag wearing it.
3. Each new innovation has one or more keywords listed. You add the cards with those keywords to your innovation deck. The more innovation cards you "develop" the more your deck grows.
1) Whenever ya feel like it! Benefit to the stronger monsters is increased loot from them, but be warned... they HURT!
2) I checked the card in question, and it doesnt say to archive all gear cards...
hmm...
Well, i'd play it as the survivor is dead, but you keep the gear. Just like if you died during a hunt.
3) Each of the Innovation cards will have a certain subtext on it like so:
When you innovate something new, in this case Paint, you go through the innovation cards and pull out all "Paint consequences" and add them to the settlement's innovation deck.
When you first start out, you will have only the "Language Consequences" in the deck. Thats what you innovate from
When I said we were about to encounter the Kingsman, I actually meant where you're forced to fight him, that's why we were all nervous! The result of the Armored Strangers was them executing my wife's favorite character, Morrigan...
Spoiler:
Well, the terrifying battle had begun, things were going okay. My gal, Sena, armed with a dagger, was tasked with chewing through Battle Pressures so others could wound (one of us had a Zanbato!) Well, it's going well, going really well, and Sena learns the King's Step! Huzzah, we're going to beat this regal bastard! ...Then he very suddenly chops our archer's legs off (resulting in instant death), followed by cutting our Zanbato user in half the very next turn. The turn after? Cuts my wife's character to pieces (I don't remember which severe injury, may have been several), and then, it's only my Sena that remains. She tries her damnedest, but is decapitated the turn after. Sad face, I loved Sena.
So now we're down to a measly four survivors. I've still got my favorite character, Yozora, the mad punching machine. Well, we play it safe, go for a level one lion, hoping for some love juice to rebuild our crumbling settlement, and the Regal Visit looms immediately after we fight this lion. We wreck the lion, with Yozora finally doing her job and critting it to death, but alas, no love juice. Gulp. The regal visit happens, he schedules an appointment (fight) with us a mere two years down the line. What's the result of his inspection?
Another note on the monster level question: Nemeses are always one level higher than previous of the same type (so max 3 fights unless something states a nemesis level, which circumvents that) and level 4 can only be hunted after specific events allow you to hunt one, specifically/by name.
Incase there are any of you out there who preordered and are wondering when you'll get your box. I preordered and just got my confirmation number so they should be in everyones hands pretty soon.
I've had the game for a couple of weeks now and I have to say I am very impressed. Of all the KS's I have backed this one has been the most satisfying, even if it was a bit late. It helped that it was a total bargain as I was lucky enough to get the base game for $85!
I'm currently painting the initial survivors and a few of the monsters and I was wondering what colour people have been painting their bases? I've gone for a dark red colour as I was trying to replicate the shade during the eclipse in Berserk, but I'm not sure if I will stick with it.
Love-Machine, I've been going for a similar red reference, though trying to go a bit more natural where they're more of a grey out of the light but get that nice red-brown in dim light
I like your paintjob on the Butcher, it's very atmospheric.
After seeing the way you have painted your base I think that I will go back and re-do mine in a darker scheme than they currently are, at the moment they are rather bright in comparison and look more like an alien landscape than a dark, hellish dimension.
1. Settlement Phase. If the Settlement Tracker has a Story event listed on it for that lantern year, does this replace the randomly drawn Story Event or in addition to it?
2. Accuracy. What is this stat for? We have x2 Survivors armed with Bow’s, but we just use the normal melee weapon rules, Speed, to hit, strength from the weapon card. Seeing a stat like Accuracy seems to me that this affects ranged weapons?
3. During the Hunt Phase, we rolled x2 Lanterns, and was given some rather nifty gear. The card stated that this gear goes to the Nominated Survivor. Can this gear be passed to a different Survivor before the showdown? I ask because if it can, then what’s the point of stating which Survivor receives it in the first place?
4. Trap Card. We scored x3 hits on the Lion. We drew x3 HL cards, the last one being the Trap Card. Are they resolved in order, or does drawing the Trap card overrule this and must be resolved first, therefore making the other 2 hits irrelevant.
5. We scored the Twilight Knight Story card. Unfortunately, the Wife rolled ‘2’ so she promptly left the settlement. The ‘Unfinished Business’ rule says she returns in 4 years and mark this event on the Settlement to resolve the Twilight Knight again. But, in 4 Lantern Year’s time, the settlement event already has a predetermined Story Event (Nemesis I think). So, would this replace, or be in addition to the predetermined story event?
6. Brain Trauma Injury. The Table gives results up to 12 or 13 I think. But you roll a D10. So how do you achieve a higher score on this table?
We are in our 6th Lantern Year. Started with a population of 15, now down to 7 (2 being killed by the Twilight Knight!). Just got our first complete set of Lion Armour, a Butcher’s Cleaver, and some nifty Steel Sword and Shield from rolling x2 Lanterns on the Random Hunt Event. The Wife is convinced this is far more ‘Geeky’ than anything else we’ve played due to using D10’s and writing things down on bits of paper. I think we may try a Level 2 Lion next.
Only know one answer without going through the book for it, but:
4. All other hits are cancelled immediately and the trap resolved. By getting the trap card, you in effect never hit the monster itself. This makes when to use your high speed weapons a consideration as your Hit Location deck gets lower and the chances of the trap card being drawn go up.
1. Settlement Phase. If the Settlement Tracker has a Story event listed on it for that lantern year, does this replace the randomly drawn Story Event or in addition to it?
In addition, so you will draw the random card as well as resolve the story event.
2. Accuracy. What is this stat for? We have x2 Survivors armed with Bow’s, but we just use the normal melee weapon rules, Speed, to hit, strength from the weapon card. Seeing a stat like Accuracy seems to me that this affects ranged weapons?
Accuracy is your to hit modifier. Speed is the number of dice you roll. So if you have Accuracy 1 and Speed 2 for a character and the butcher cleaver (5+ to hit, 2 dice), then you would hit on 4+ and roll 4 dice.
3. During the Hunt Phase, we rolled x2 Lanterns, and was given some rather nifty gear. The card stated that this gear goes to the Nominated Survivor. Can this gear be passed to a different Survivor before the showdown? I ask because if it can, then what’s the point of stating which Survivor receives it in the first place?
Can't remember. You can't pass between gear grid, but I just played where there was a card pool of things that were picked up. Probably wrong.
4. Trap Card. We scored x3 hits on the Lion. We drew x3 HL cards, the last one being the Trap Card. Are they resolved in order, or does drawing the Trap card overrule this and must be resolved first, therefore making the other 2 hits irrelevant.
Trap cards are resolved immediately and all hits are discarded. It's the danger of using high-speed, low-damage weapons like daggers in pulling a lot of hit cards.
5. We scored the Twilight Knight Story card. Unfortunately, the Wife rolled ‘2’ so she promptly left the settlement. The ‘Unfinished Business’ rule says she returns in 4 years and mark this event on the Settlement to resolve the Twilight Knight again. But, in 4 Lantern Year’s time, the settlement event already has a predetermined Story Event (Nemesis I think). So, would this replace, or be in addition to the predetermined story event?
In addition. You can resolve the story events in order of your choice.
6. Brain Trauma Injury. The Table gives results up to 12 or 13 I think. But you roll a D10. So how do you achieve a higher score on this table?
Sometimes there are modifiers either through abilities or events that allow you to add to the roll.
We are in our 6th Lantern Year. Started with a population of 15, now down to 7 (2 being killed by the Twilight Knight!). Just got our first complete set of Lion Armour, a Butcher’s Cleaver, and some nifty Steel Sword and Shield from rolling x2 Lanterns on the Random Hunt Event. The Wife is convinced this is far more ‘Geeky’ than anything else we’ve played due to using D10’s and writing things down on bits of paper. I think we may try a Level 2 Lion next.
3) Nominated survivor is the only one who gets those gear cards. Only way to pass gear is when you first set out on the hunt. If I recall right, though, some of the gear from the 100 event bonds to the particular character permanently, so keep that in mind For the steel gear, youll have to wait until you get back to the settlement before someone else can grab it.
I am unsure how it works if you dont nominate a survivor (for example, the "Failed Start" hunt event where you find 4 founding stones). We just played it as everyone in our group got a stone.
Oh and WATCH OUT FOR THE L2 LION! Cunning is a nasty ability... Dont let him get too far away from you with a survivor or youre never getting him back!
It would be more than OK to start a separate thread in the "Misc. Miniatures Games" or the "Board Games, Roleplaying Games & Card Games" section to handle all of these rules questions.
Hey guys, kinda new to the board (been reading this thread at work the last few days at work). Been a big fan of KD figures, and after a friend talked up the game so much I caved and bought it. Just got the game box organized, and I've started building the Screaming Antelope/ The Hand/Intimate sprue, but it appears my The Hand figure is missing, well, his hand. His right hand to be specific. I checked around the box, the bag the plastic came on, every where. Did anyone else have a similar issue, or will I find his hand floating around on another sprue? If not, I saw some people were emailing support for replacement parts, guess I could wait until the craze of all the shipments and shoot them an email.
Haven't built any of mine yet. But if you're missing a piece, go ahead and email KD support. Even during the busy Kickstarter fulfillment, they seemed to be pretty good about responding to customers and sending replacements.
There's a picture of the complete sprue, the forearm and hand is on the top row just to the left of the antelope body in the same 'section' as three bits of cloth. look for the same fluted armour as on the arm holding the sheathed sword. As spirallingcadaver says the actual hand on the forarm does look a bit melted/incomplete but this is as you can't see most of the fingers once the figure is built
If it is indeed missing you'll need to contact Adam about a replacement (best done via the contact link support (att) kingdomdeath.zendesk.com, remember to include all the info they need to identify you)
I'd also recommend fully inventorying your game box before you do so just in case something else is missing too this is a good spreadsheet that shows what should be there
Year 6 we stood up to the Kings Man, what bs... we had 3 survivors that all had the same courage so we would have either had to sacrifice them or fight back. We got wiped instantly. 3 attacks with 3 damage each is basically set your character sheet on fire and go play shoots and ladders. I feel the more I play this game the less and less I enjoy it.
While it may not be the "purist" approach, we do take the easy way out every now and then, because we play for funsies, not because we're hardcore.
Automatically Appended Next Post: Update out, but here's the only thing that interests me:
Build Guides I guess I should have been clear that my intent was to have these ready for our full retail release. Kickstarter and pre-orders are still sorta... in that grey "BEFORE" area. (If that makes any sense.) I have been prioritizing my time managing fulfillment and bakcer / customer support. I've been dying inside to get these guides online for everyone! I greatly underestimated just how much of my time was going to be needed during the fulfillment process. Its been INSANE around here. In a good way! But still!
Next week I'll reach out to the creators of some of the better build guides I've seen online and with their permission add them to the Build area of the site.
Chopxsticks wrote: Year 6 we stood up to the Kings Man, what bs... we had 3 survivors that all had the same courage so we would have either had to sacrifice them or fight back. We got wiped instantly. 3 attacks with 3 damage each is basically set your character sheet on fire and go play shoots and ladders. I feel the more I play this game the less and less I enjoy it.
I can understand where you would come to that opinion, especially if you play the game 100% by the rules as written. I think I mentioned this way back when, but when I played through it, I took the tack where if a dice roll was going to ruin the game for me, I would mulligan the results. The game is brutal, but I wasn't going to waste hours of my life slowly bleeding out because of a single bad dice roll and knowing it the whole time. That's not to say reroll every time you get a hang nail, but to realize that if the death of your settlement was imminent, then nudge it along.
A lot of times, half the fun was trying to sort out the decision to make. Do you fight back against the Kings man or sacrifice the survivors. In my case, I chose not to fight back, because that would have meant fighting a lvl. 2 Kings Man a couple years down the road. I stared at the board for about a half hour weighing the decision and knowing there was no good decision, but eventually deciding there was a less bad one. Luckily, when he went away my settlement still had 10 survivors, so I spent a couple years ruttting and was back to 16 survivors by the time he came around, then got lucky and pulled a dead monster terrain card so was able to bury him under critical hits; even luckier the survivor who landed the killing blow was a special child, so he only had 5 fights left in him anyhow and he happened to fall into a hole after the 4th fight during a settlement event.
At the same time,if my settlement was about to die, I would have had no problem adding a few survivors to my settlement count in exchange for not innovating/building/something in a lantern year.
Just like a good DM will be tough, but fair and work you back into the game when a character dies or find another way to continue the story , KD really needs you to be able to bend the rules a little bit (sometimes) without breaking them. Finding that balance is key, otherwise you'll find yourself pissed off having spent 10/20/30/40 hours playing for nothing. If your DM is trying to kill you, he's a dick.
Believe me dont play 100% by the book. We cheat a ton. As far as I am concerned we cheat this game far more than I feel we should have to. At some point you have to wonder if its you or the game that has the problem. But ya it is brutal and as I have mentioned before, my group is casual working adults. We get to play KDM maybe once a month, so its super annoying to be given an option just to watch as the monster walks up to each person and 1 shots them, one after the other. I really dont understand how any group could be prepared to fight a Kings Man at year 6. .
More often than not we just claim victory, gain loot, and move on to the next year. ...
I think with the King's Man you're supposed to just take the hit, be it -5 population or a culling of the most brave hunters. Our first encounter went more or less well, I even managed to learn the King's Step technique, until my brother died and almost ragequit.
My bravest survivor at that point was my marrow eater-ragebeast axeman who had the axe specialization and a Butcher's Cleaver. He also had the awesome combo of Timeless Eye and Mighty Strike for fighting arts, plus orator of death and Rageholic for one of his disorders and a permanent +3 str... there was no way I was giving him up without a fight.
Of course one of his compatriots died and another lost an arm, but that was a sacrifice he was willing to make. More meat for him!
That said, I am regretting going for Survival of the Fittest, as sex-related deaths have claimed like four people by now.
So, when's this supposed to go on retail actually?
Automatically Appended Next Post: Never mind, I tracked down a good source on how to put the Phoenix together. However, it's still sloppy, insulting and stupid that instructions will not become available until after it goes up for retail.
But feth that, with the Phoenix finally together we can look towards something new to hunt and dessicate.
Right now I'm looking at this for my Twilight Knight in training:
In three weeks or so, when we're having our next Kingdom Death day, we'll be hunting this plumed fether a few times for sure, I'm still traipsing around in rawhide armour right now and I'm feeling a bit flimsy in comparison to the others with their full sets of Lion and Goat armour.
I rather like the idea of throwing myself head first at the enemy, Twilight Sword swinging with a massive strength bonus on top of the already quite high starting strength.
My only worry is that all that armour is flammable.
Speaking of which, we had an awesome gaming day yesterday of about 8+ hours and at the end of the day it was decided that two of the players had earned the right to have a custom mini of their own.
So enter Miller, in goat armour and brandishing a pair of axes (oh yes, he got ambidextrous!), this armour is amazing, especially when he uses it. Sure, the axes are frail, but right now he's doing nothing but good with those to date. Plus they're easy to replace whenever one breaks or gets eaten. He also has one of the Butcher's axes right now, so we're hoping, when we get to our next designated Nemesis encounter, that we can nab the other one from him and have this guy go on rampages with both of those.
And here's Kimimaru, probably my new favourite mini of the bunch, right after my own Twilight Knight. As fiddly as some of the parts are, it is quite rewarding to kitbash together a 100% WYSIWYG survivor, in this case rawhide armour, catgut bow, quiver of special arrows and a whisker harp.
Wow this game is so good; glad to see all the love for it; will give my general thoughts and some questions if people have the answers.
Settlement got to year 4 (about to fight butcher), we're doing it hardcore mode and having a ton of fun but surprisingly so far having a fairly easy time of it.
Augry *sp just doesn't feel good, I lost two well built characters (I know my fault for using them) because the intimacy table is sorta brutal; in comparison we've only lost one character to battles.
Questions
Do crits need confirmation? It looks like crits just auto wound and deal the crit affect which so far seems op against the monsters.
When you start do you need to innovate to get the language innovation or do you start with it and its consequences?
Victorraven wrote: Wow this game is so good; glad to see all the love for it; will give my general thoughts and some questions if people have the answers.
Settlement got to year 4 (about to fight butcher), we're doing it hardcore mode and having a ton of fun but surprisingly so far having a fairly easy time of it.
Augry *sp just doesn't feel good, I lost two well built characters (I know my fault for using them) because the intimacy table is sorta brutal; in comparison we've only lost one character to battles.
Questions
Do crits need confirmation? It looks like crits just auto wound and deal the crit affect which so far seems op against the monsters.
When you start do you need to innovate to get the language innovation or do you start with it and its consequences?
Perfect hits do not auto-wound, though they may activate fighting arts. The wound roll is separate so to have a perfect hit and a critical wound you would need 2 lanterns (+/- your accuracy and luck, respectively).
I don't have my rulebook/first day card to confirm if you have to spend the resources to get Language though; I think you do have to innovate the first time which is always Language to start out, but I'm mainly basing that on the game world gives you next to nothing for free.
Automatically Appended Next Post: And yes, Language is the first innovation you get, it is part of the Returning Survivors story event (page 151) when you found your settlement.
I don't know how this happens but I am completely crap at lucky dice rolls but for some reason Kingdom Death isn't the case. I play in a party of 6 players and I crit on almost every hit I make, and while each of them are down quiet a few characters I have yet to lose my first man. So when I found a strange man while exploring it was clear that I would get the steel sheild.
Gah! I hate that stupid shield. IDK what the hell it's for, that penalty's so huge when you can get pushed around, we've never found it worth it. Our settlement has 3 of them that we never use.
I've been playing with a whole textured board, but haven't figured out a good way of doing it yet- the texture got weirdly flat looking when I was trying to make it useful for placing terrain, so I'm thinking I might more heavily abstract the board since we found it easy enough to determine position without the strict grid...
But for now, I'm very happy with how the dais is coming along as a centerpiece/compromise.
Now that I'm finally done magnetizing my set I'm only now starting to paint them. And I decided to start with my favorite model in the core set (and one of the most fun fights I've had so far)...
Rogue Wolves wrote: Now that I'm finally done magnetizing my set I'm only now starting to paint them. And I decided to start with my favorite model in the core set (and one of the most fun fights I've had so far)...
Do you have any tips on magnetizing? Did you magnetize the hand/wrist connection to maximize the number of options? Or at the shoulders?
Man, IDK, my group myst've gotten super-lucky on him... took him down in two turns (i.e. he only had one attack in him). Feels like we missed something.
Well, I guess our current settlement isn't anywhere near as epic, so hopefully it'll be a balanced fight this time around.
We had our first encounter with the Hand this weekend, it went pretty well until the killing blow was struck, at which point the attacker got a damage 10 attack that's nigh-impossible to block or dodge.
Automatically Appended Next Post: Also, scrounging together a full set of Phoenix armour is not small task, we hunted it three times and still we don't have enough for a full set.
You did well on the hand? Wow last night we fought him and sent two of our A team members and our team still got brutalized (And that was with some rules that we didn't know correctly that went in our favor)
Part of the issue is we ran though his hit location deck to fast and got trapped three times by him, further more we never managed to get all three of his eyes open which meant a ton of his hit location cards that closed his eyes were instead basicly more traps.
Ended with our last player just running around the board as the Hand ghost stepping to him over and over and attacking him.
One of our guys has great weapon mastered, plus he has a perfect slayer I think it was, so any time he scores a point of damage it is tripled, plus he knocks things down. We had him charge in, land some hits to knock him down, I jump in with the Twilight Sword for six attacks of my own and that should be it then.
And yes, we're still going for a full set of Phoenix armour, almost got it, still need a Phoenix crest for the last piece.
Is it the one that swings once naturally and can break (dragon) or the one that has multiple base attacks and kills a bunch of your guys when you try to make it (perfect)?
I'll have to check the box now when I can be arsed, because now I'm curious as hell as well as to what it does and what it's called.
Automatically Appended Next Post: It's the perfect slayer, I also see that it has -2 movement and is slow.. Getting a bit annoyed by people not telling me stuff like this.
I'm about to start my 3rd campaign. I haven't made it past LR 10, yet. Usually the Butcher starts a death spiral that I can't pull out of and the Twilight Knight mercifully finishes my settlement off. So, I decided to paint some new survivors. New mojo and "Flat Back" Conan to the rescue! Now, if I can just roll something besides 2's and 3's vs the Butcher, I may be ok.
Wave 1
We are very close to wrapping up all the tickets, exceptions, and packages in the postal void!
Wave 2
South America has shipped! We have secured a new fulfillment partner for Asia and are nearly finished verifying our shipping list. We need to collect everyone's phone numbers to ensure safe shipping. We expect this to go out in the next 2 weeks.
Do we know whether stuff thats been available on their store before thats now out of stock will be buyable again in the near future? Had my eye on the smoke knight and a few other models for forever now, but has never been available when i visit the store page sadly...
Most of the popular stuff comes back with an encore- although it sells out incredibly fast. There's no known rhyme or reason to it, sadly.
Iirc he mostly puts new stuff up around the 20th late at night, so you might try haunting the Kingdom Death news thread around then. Dakkanauts are usually pretty good about letting others know when stuff hits the store.
anab0lic wrote: Do we know whether stuff thats been available on their store before thats now out of stock will be buyable again in the near future? Had my eye on the smoke knight and a few other models for forever now, but has never been available when i visit the store page sadly...
I think the smoke knight has also been spotted as a plastic sprue, so I would imagine if/when it comes back, it will be as a proper KD expansion set
Keep in mind this is only a rumour for now but a backer emailed Adam about the expansions and got a response that backers will have to cover shipping .
2 days ago
In update 97 Adam said that we should have the expansions by the end of January. I emailed him this morning to ask if they will be sending tracking numbers this time since I haven't received one yet and got this response:
"I never mentioned a date that expansions would ship.
When they are ready, we are also going to require people to cover shipping fees for them."
and update #97 said
Expansions Here is exactly where we are with the expansions......
We are hoping to get these out before the holidays, but I am more realistic about Jan 2016.
That reads as shipping in January to me not that I actually expected January shipping to happen.
I believe that'd be a new thing, but I'd like more confirmation than a random backer posting the text of a supposed email. It could be misunderstanding in the conversation and it refers to the previously mentioned promo and scenario cards since we only have the reply and not the original question.
It wouldn't be surprising though, unfortunately. If that is going to be the case then that should go out sooner than later via official update.
DaveC wrote: Keep in mind this is only a rumour for now but a backer emailed Adam about the expansions and got a response that backers will have to cover shipping .
2 days ago
In update 97 Adam said that we should have the expansions by the end of January. I emailed him this morning to ask if they will be sending tracking numbers this time since I haven't received one yet and got this response:
"I never mentioned a date that expansions would ship.
When they are ready, we are also going to require people to cover shipping fees for them."
and update #97 said
Expansions Here is exactly where we are with the expansions......
We are hoping to get these out before the holidays, but I am more realistic about Jan 2016.
That reads as shipping in January to me not that I actually expected January shipping to happen.
Huh? That I'm suddenly on the hook for Wave 3 (Expansions) shipping charges news to me.
When I open Update #97, and just look at the Wave 3 bits, Poots said:
Wave 3 - Expansions Details TBA. These will most likely be handled by the same warehousing partners we are using for wave 2. So they will also ship locally.
...
Expansions Here is exactly where we are with the expansions.
- All expansion miniatures have been produced.
- I approved digital proofs.
- There is so much artwork in these it makes me want to throw up!
- Next step is to receive and approve final boxed physical samples.
- Ive been given an “end of September” date for these being ready to ship.
- I suggest you take that with a fistful of salt, as historically the dates I’ve been provided have not met with reality.
- We are hoping to get these out before the holidays, but I am more realistic about Jan 2016.
Personally, paying additional shipping makes no difference to me. I didn't pitch in for all the expansions, just the Dragon, Tree, and Spider. Now I've played the game I'll want some of the other expansions like the Lantern Festival, Gorm and Sunstalker (basically, the Major Game expansions).
So eitherway, I'll be paying for shipping when these are availale on the store, so if my Wave 3 can be added to this, I've no issue. I'll be pee'd off if I have to pay shipping for just my Wave 3, and not combined with the other stuff I want to order. Also need an additonal set of dice as I campain with a Dice Hog.
(Currently viewing on my iPhone 6 and everything looks great!)
It does resize, but sometimes it takes a while(on my i6 as well ATM). Also when using "First Unread" it occasionally drags you back a couple posts because of the resize. Not really a big deal, but more of a minor inconvenience.
Not sure what going on with your setup, but I'm not seeing any of that here.
Anyway, what I'm most interested in is a ship date for all the Wave 3 stuff, as the last we kind of sort of tentatively heard was 'January' I thought...
Wandering if the latest KDM sales from the online store are an attempt to make some $$$ to pay for KS Wave 3 shipping? I’d love some extra dice, but $10 dice plus $26 shipping isn’t viable for me. Unfortunately, (and everyone has this person in their group), we have a dice hoarder. Can’t find a dice? Then look over to their corner and you’ll find them all!
There is more meat on the Wave 3 shipping costs. Recently in the KS comments an individual has been given a full refund for their pledge as their box was lost in the post. Poots was unwilling to send a replacement due to the high cost of shipping.
Poot’s has said he’s preparing an update, but the last time we had an update to tell us there is an update coming, it was 2 months inbetween…..
The postage costs are (sadly) what he actually gets charged for the service so he's not making anything there
(although I would not be surprised if at least some of the profits from the minis end up subsidising our postage costs)
there did seem to be a glitch were some people were only able to get more expensive postage costs, but not the basic slower service ($14 and change last time round)
$23 for just dice seems that you've hit the glitch
(not relevant to you but also possible that people exceeding the insured value of the cheaper service may have been blocked from getting it which would fit in with Adams suggestion that he's seen a big rise in dubious non-delivery claims)
For those not in the know, Wave 3 is now shipping immediately from warehouses across the world. $17 shipping fee is required. All is explained in the latest update:
The KS Savings for buying the expansions are huge. RRP for the Dragon King Expansion will be $125, whilst KS backers paid $45. The only expansion not to ship is the Latern Festival.
Really stupidly excited by this, even though I've only managed a couple of Lantern Years so far. On the plus side, this means I can restart a campaign with everything except the lantern festival
I wasn't aware of this game until Tim @ Ctrl-Alt-Del did a write up on it, and I immediately fell in love. I wish I could've gotten everything as cheap as the backers, but I'm still happy to pay the retail prices for everything. I can't wait for these expansions
I regret skipping three or four of the expansions, because now that the game has proven soooo good, I wish I had it all. Meanwhile, those retail prices are terrifying. :-p
So I know this is premature, but does anyone have any insights as to integrating expansions? Can we throw them into existing campaigns, or do we need to start fresh? Likewise, can multiple expansions be used at once?
Speculation based on previews etc.- many have multiple modes of play, I'm betting some are campaign variants (and mutually exclusive) but that you can combine them and can't change an existing campaign to use them.
Gorm appears to replace the white lion
Lion God appears to be some sort of result of lion fights
Dragon and Sunstalker have campaign variants
Dung beetle, slender man, and spidicules have extended gear sets so are huntable
Flower knight's complexity suggests nemesis
Manhunter is a result of hunt events
Re: vibrant lantern, both sloppy and not very well done IMHO (it's nice that they did it, but there are definitely mistakes, and they should've done it right if they did it at all, since disseminating misinformation, fan-based or not, is problematic).
Well, I've already told my group that I wouldn't be sticking anything extra together until the proper instructions are released. Plus we're already quite a ways ahead in the campaign, so may as well save them for a new one later down the road or go completely off the rails and just play it like big damn heroes game they want it to be.
BrookM wrote: Well, I've already told my group that I wouldn't be sticking anything extra together until the proper instructions are released. Plus we're already quite a ways ahead in the campaign, so may as well save them for a new one later down the road or go completely off the rails and just play it like big damn heroes game they want it to be.
I've found most of the models go together pretty intuitively. There are some small bits and bobs that are head scratchers (butcher, the hand, and ALL the hands on the phoenix). Building custom survivors (white lion armor with beast knuckles, for ex) goes together really smooth. Not looking forward to having to figure out how to build all the models from these expansions, as well as buying the expansions =\. Why did I have to learn about this game so late?
“Just spoke to the EU shippers. A few packages have left and they aim to have shipped em all by the end of next week. Its close!”
Taken from the KS Comments. Seems people in the US are now starting to receive the Wave 3 Expansions, EU backers should start to receive theirs next week.
So, is this the kind of game where people would be interested in buying the non-miniature components? Like, say someone had an incoming Dragon King expansion and only wanted the minis...would there be a market for the tiles, chits, cards or whatever crap is leftover? The Dragon King's Danny Devito so to speak?
I'm sure there totally would be a market for all the non miniature components.
Board Game Geek has been awash with complaints about wanting a non-mini version of the game so they don't have to shell out the cash that everyone else does.
Not sure for other US backers but my shipping was delayed some by the recent storm in the mid west. Not sure if this may delay others going out or not.
Nice. I hope I'm here when it gets delivered. Last time a small woman had to bear hug my KD:M package off her truck; only glad I was in my garage with the door open so I could prevent damage to both her and my merchandise.
Decided to have a go at the Green Knight armour kit:
Swapped the head for something from the unarmoured sprue, plus added in a rapier from the Flower Knight sprue.
Chances of this model seeing action are slim to nil due to the requirements for wearing this armour, but I love it, probably my second favourite out of the entire experience to date, with the first place still going to the Twilight Knight.
So. My nice little box of awesome arrived yesterday, but this has introduced a slight problem... How do people plan on storing the card decks longer term, because it is certainly very tight getting everything into the box... and we still don't have all the KS expansions out yet* Over time it is going to become a pain trying to pull out individual packs of cards :/
*Or the expansions that we've heard about in the pipeline
I was contemplating trying to design an mdf insert to replace the current try and see if it can be made more efficient. Simplest way would be to take the rows all the way to the edge of the box and remove all the little partitions. The other option are lots of card boxes to mark up with the different card types instead of a tray. Not sure about boxes for the smaller cards though.
I think it needs more divider cards too as I don't appear to have one for fighting style and the hunt events could do with breaking up a bit as not all of them are basic.
On a different note, if anyone has a spare set of Spidercules left/right legs 2 (the ones that go just behind the massive hands), I have a spare set of left/right rear legs I can trade?