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Minecraft @ 2011/08/08 13:57:11


Post by: Doctadeth


Been about 2 weeks since I was on (yogbox kept me busy). So it must have been in that time. Someone planted TNT between the obsidian and wood lining in my house, luckily the damage wasn't too bad, my house is the wood clad obsidian one in Buckland.

I did a quick patchup job with it, but will need about 3 of lava.


Minecraft @ 2011/08/08 15:07:17


Post by: Avatar 720


darkinnit wrote:Avatar, the Manor entrance (assuming you mean the Manor) was fine on Saturday night (well Sunday morning really - it was 1am) when I went round it with Fireshade. But I left him there so he may know if a creeper turned up later.


It happened between ~22:30 and ~00:30 last (Sunday) night. It was fine when I logged off around 22:30, but when I came back around 00:30 it wasn't, so it must've happened in that time. Grundz was the only person on and didn't know who could've done it (last time he was at the manor was Thursday when I had to rescue him from the basement ).


Minecraft @ 2011/08/08 15:12:54


Post by: Grundz


Avatar 720 wrote:It happened between ~22:30 and ~00:30 last (Sunday) night. It was fine when I logged off around 22:30, but when I came back around 00:30 it wasn't, so it must've happened in that time. Grundz was the only person on and didn't know who could've done it (last time he was at the manor was Thursday when I had to rescue him from the basement ).


I assure you I was not online at 12:30am on sunday unless your talking UK time, then maybe XD

Ive sent dark a few options in catching and resolving the issue, I should say though it isnt uncommon that I log out and log back in dead with no stuff in a creeper hole, I try to make sure I log out on top of a 3 block tall "tower" when I can to prevent this

//edit, on another note, does anyone know if TNT can destroy an iron door?


Minecraft @ 2011/08/08 15:18:48


Post by: Avatar 720


I was indeed talking UK time


Minecraft @ 2011/08/08 15:26:43


Post by: darkinnit


Looking at the logs it's a fair chance it was our good old friend Chowder who may have had a run in with a creeper in the manor entrance. As he's on US time wait till he comes online to see if he knows anything about it.


Minecraft @ 2011/08/08 18:32:02


Post by: Avatar 720


Manor second floor ceiling/third floor floor is done unless corpses wants it to cover the performance area too; didn't want to assume it wanted doing in case it needed to be pulled up in a week.

Main focus now is wool for carpeting I think.


Minecraft @ 2011/08/08 21:22:37


Post by: Laodamia


I will finish my summer job in less than two weeks. It means that I will finally have time to resume my dakka MC adventures!

I have a few projects in mind. One of them being the construction of the hotel I showed a few days ago.

I would also like to build a winter mansion in the snow biome near my villa. I've noticed that the Bastion of Stone is on the edge of that biome.

@Raptors: You seem to have moved out of the bastion for a new project and the castle lies abandoned. I would like to purchase it and use it as the base for my future winter retreat. What do you say?


Minecraft @ 2011/08/09 03:39:33


Post by: Coolyo294


How long do these server crashes usually last?


Minecraft @ 2011/08/09 03:43:36


Post by: Avatar 720


This is around the time the server does it's 2 hourly restart, which I assume is what you mean; in this case, you should be able to log back in after a minute or two.

The scheduled restarts (when the magenta text in the chat box tells you it's restarting in 10 seconds) are there to try and maintain functionality and stop any memory leaks etc. from getting out of hand and crashing the server and possibly corrupting save data; they aren't crashes themselves.

If you do mean a crash (server kicks you out without any warning and shoves an 'end of stream' or 'connection refused: connect' error at you when you try to re-log) then anything from a few minutes or until the next scheduled restart.


Minecraft @ 2011/08/09 03:47:42


Post by: Coolyo294


Well, it said it was a scheduled restart, but I haven't been able to log back in.


Minecraft @ 2011/08/09 03:47:55


Post by: Chowderhead


darkinnit wrote:Looking at the logs it's a fair chance it was our good old friend Chowder who may have had a run in with a creeper in the manor entrance. As he's on US time wait till he comes online to see if he knows anything about it.

Didn't do it. I can tell you that. Also, Avatar, if you go down to the secret room below my room, you can find the wood you seek.


Minecraft @ 2011/08/09 03:52:06


Post by: Coolyo294


Oh wow. I feel stupid now. It wasn't letting me log in because I added in a w at the end of the server URL.


Minecraft @ 2011/08/09 08:04:54


Post by: The Dreadnote


Is it just red and blue wool you need? I'll grab some for you inbetween other stuff.


Minecraft @ 2011/08/10 08:50:34


Post by: haloreach4ever


When i get home from holidays i shall post images of whats going on on my server.


Minecraft @ 2011/08/10 18:25:07


Post by: Samus_aran115


Well. I haven't posted on this thread in a while. I'm building a huge 45x45 castle in dakkatown, so if anyone wants to help, just say so I need to flatten the land and map out the boundaries of the castle. Also, I probably need loads of cobble, so if anyone wants to mine from grundz' cobbleomatic with me, it'd be appreciated


Minecraft @ 2011/08/10 18:30:17


Post by: Grundz


Samus_aran115 wrote:Well. I haven't posted on this thread in a while. I'm building a huge 45x45 castle in dakkatown, so if anyone wants to help, just say so I need to flatten the land and map out the boundaries of the castle. Also, I probably need loads of cobble, so if anyone wants to mine from grundz' cobbleomatic with me, it'd be appreciated


I can upgrade it if you need it to be faster


Minecraft @ 2011/08/11 20:14:22


Post by: Samus_aran115


Hey peeps. I'm requesting a double chest full of cobble stone. I'd be willing to trade redstone/ gold/ maybe diamonds My castle is ending up using way too much cobble.

Or... I'd love it if someone mined Grundz' cobbleomatic with me. I can't mine fast enough


Minecraft @ 2011/08/11 20:32:56


Post by: Coolyo294


I have more Cobblestone then I could ever possibly need. You can have some of it.


Minecraft @ 2011/08/11 20:35:04


Post by: biccat


coolyo294 wrote:I have more Cobblestone then I could ever possibly need. You can have some of it.

You must be new.

If you have too much then you're not building enough.


Minecraft @ 2011/08/11 20:38:59


Post by: Grundz


Samus_aran115 wrote:Hey peeps. I'm requesting a double chest full of cobble stone. I'd be willing to trade redstone/ gold/ maybe diamonds My castle is ending up using way too much cobble.

Or... I'd love it if someone mined Grundz' cobbleomatic with me. I can't mine fast enough


could always just leave a weight on your mouse button and walk away, a diamond pick is like 20 stacks of cobble
BTW I upgraded the cobbler so it should be even more hopelessly faster than you can mine now.


Minecraft @ 2011/08/11 20:50:32


Post by: Deathklaat


is yogbox worth the download for single player?


Minecraft @ 2011/08/11 21:21:16


Post by: johnscott10


Deathklaat wrote:is yogbox worth the download for single player?


It really depends on what mods your lookin for. As probly 25% of the yogbox mods i didnt want so ended up downloadin em all seperately.

All mods are useful even if they arnt useful to you ;P


Minecraft @ 2011/08/11 23:22:56


Post by: Avatar 720


The Dreadnote wrote:Is it just red and blue wool you need? I'll grab some for you inbetween other stuff.


Red and blue are the most needed, yeah. We need about 1/4-1/3 of a stack of brown too if anyone has any spare.


Minecraft @ 2011/08/12 02:31:20


Post by: Shooms


coolyo294 wrote:I have more Cobblestone then I could ever possibly need. You can have some of it.

I will GLADLY take some off your hands


Minecraft @ 2011/08/12 12:10:36


Post by: Deathklaat


im just looking for mods that make the game look better and add more things to do. i like the sound of the one mod where you could conquer people.

i would really like to just buy the game and join the dakka server but Space Marine is not far away and thats going to consume much of my time


Minecraft @ 2011/08/12 18:00:13


Post by: Samus_aran115


castle is coming along well, although it's a huge creeper magnet, especially with the paper-thin floors I improvised. Ah well. Come see it if you like. it's probably visible from the sanc. I'm not even going to pretend I'm not excited about this thing It's probably the biggest thing I've ever built.

Also, sorry dark, I gotta fill in the ceiling. It looked cool, but it was actually just causing me problems. I'll probably still fill it in with glass, but after I finish the frame of the thing.


Minecraft @ 2011/08/12 19:27:53


Post by: Coolyo294


Has anybody seen my house? Because I'm rather proud of it.


Minecraft @ 2011/08/12 21:02:34


Post by: Skycrawler


Is minecraft actually worth the money?


Minecraft @ 2011/08/12 21:03:31


Post by: MrDwhitey


I would personally say so.

I've had many, many hours of enjoyment from it so I certainly feel I've had my money's worth many times over.


Minecraft @ 2011/08/12 21:17:42


Post by: whatwhat


No. Gets boring fairly quick.


Minecraft @ 2011/08/12 21:30:43


Post by: johnscott10


Skycrawler wrote:Is minecraft actually worth the money?


Given how theres 180ish pages of Minecraft related stuff, that and it being around £15(not sure of other rates).

Even then the updates are free and the vanilla game is decent in itself, until you find a bunch of mods.


[sarcasm]So no its not worth the money.[/sarcasm]


Minecraft @ 2011/08/13 00:01:46


Post by: Shooms


Skycrawler wrote:
Is minecraft actually worth the money?

Personally I've spent hundreds of hours messing around on it, I'd say its definitely worth the money. I've owned it for over a year and I'm still not sick of it.


Minecraft @ 2011/08/13 16:47:31


Post by: shrike


Okay guys I'm back, a little progress with my laptop, now having a quote on how much it'll cost to repair it, I mgith even get it over the next week before I set off again


Minecraft @ 2011/08/13 16:48:57


Post by: RaptorsTalon


I'm back!

The terrain won't load when I log onto the server though...

Edit: It now loads some terrain, but only a small amount. Is something wrong with the server?


Minecraft @ 2011/08/13 17:40:05


Post by: The Dreadnote


Rail tunnel to from the sanctuary to biccat's and the manor is complete - just need the rails now. I've probably got enough iron, but if anyone wants to donate gold or powered rails, it'd be a big help, as I've got none myself.


Minecraft @ 2011/08/13 19:15:46


Post by: Laodamia


RaptorsTallon wrote:I'm back!


Hey raptors!

I'd like to purchase the bastion of stone with diamonds. It seems that you more or less abandoned it and I have plans for this terrain and the castle. Would you like to sell it?


Minecraft @ 2011/08/13 19:41:13


Post by: RaptorsTalon


Hello! I have just got back from 2 weeks on holiday.

I might be able to sell it, but both Shrike and EagleArk have lodgings there.
I doubt Shrike would mind as he never visits, but as far as I know EagleArk still uses his house on the roof.

You are right that I have mostly moved out, I just use it as storage now really. I am now working on the Eyrie.

What are your plans?


Minecraft @ 2011/08/13 19:53:28


Post by: Laodamia


When I really get back on the server, I want to build a winter retreat.

I wanted to build it following a medieval architecture. The bastion of stone is situated in a snow biome not far from my villa and it is built on a great spot. I'd love to buy it and do some work on the outlook and external architecture.

Is eagleark still playing on the server? I haven't heard of him in a while.


Minecraft @ 2011/08/13 20:10:49


Post by: RaptorsTalon


As far as I know he does, he has just hasn't been around recently.
I would want to have his permission before I sold off his house.


Minecraft @ 2011/08/13 20:23:12


Post by: shrike


No welcome back for me :(

avatar's house is very close though, and he was fairly miffed when it was first put up, though I suppose making it more beautiful would be better than it just being there as-is (no offence raptors)


Minecraft @ 2011/08/13 21:10:26


Post by: EagleArk


RaptorsTallon wrote:As far as I know he does, he has just hasn't been around recently.
I would want to have his permission before I sold off his house.


Yeh, i sort of went on holiday then never go back into minecraft, im not bothered about the bastion, but i would like one or 2 chests to stick stuff in, if thats not too much trouble.


Minecraft @ 2011/08/13 22:45:05


Post by: The Dreadnote


Nether railway now goes to biccats and the manor. Thanks to biccat for the gold - this should last me for a few more stations.


Minecraft @ 2011/08/13 23:22:43


Post by: Anvildude


Awwe, I was gonna use that plateau!

We could share? I need a home base. All I got right now is an underwater hut near spawn.


Minecraft @ 2011/08/14 03:47:34


Post by: Chowderhead


What Plateau?


Minecraft @ 2011/08/14 04:04:35


Post by: Anvildude


The one up in the snowy biome. Almost a big block of stone, a natural bastion upthrust from the land. You can see it on the server map.


Minecraft @ 2011/08/14 04:07:28


Post by: Chowderhead


Yeah, I see it.

That's up for grabs, AFAIK


Minecraft @ 2011/08/14 04:08:24


Post by: Coolyo294


Like your Grotto?


Minecraft @ 2011/08/14 05:17:22


Post by: Laodamia


Anvildude wrote:The one up in the snowy biome. Almost a big block of stone, a natural bastion upthrust from the land. You can see it on the server map.


Grrr that's visible from my villa.

You can take it but you better not build some dirt/cobble/floatingoutofnowhere eyesore.


Minecraft @ 2011/08/14 06:59:56


Post by: haloreach4ever


Just out of interest is my island still there? Any one can use it for materials or lodging as i obviously dont need it.


Minecraft @ 2011/08/14 08:02:26


Post by: RaptorsTalon


shrike wrote:No welcome back for me :(

avatar's house is very close though, and he was fairly miffed when it was first put up, though I suppose making it more beautiful would be better than it just being there as-is (no offence raptors)


I know, it does look a bit bad. I wasn't very good at design when I put it up, and have never found the time to rectify it.

Lamodia, I think I am prepared to sell it, but I will need to get my stuff out first. I will talk to you about prices when you are next on the server.


Minecraft @ 2011/08/14 15:55:40


Post by: Avatar 720


I'm back from... wherever it was that I went (just haven't been in a game-y mood, and was at a friend's yesterday and this morning).

Any progress reports on the manor?

EDIT: Thanks for the wool, Dread =)


Minecraft @ 2011/08/14 16:05:48


Post by: Anvildude


I don't really do 'build', I'm more of a carver. I like that one, because it's a big chunk of stone I can hollow out, use the inside how I like.

Might make a big grand staircase going up the front, though, or a hidden piston thing, if I can ever find any slimes.


Minecraft @ 2011/08/14 16:51:17


Post by: Avatar 720


Who made the damn toilets outside the manor and neglected to replant the damn trees? Is it really too much to ask?

EDIT: Also, what is with the giant patch of fenced dirt on the manor roof? Is it even a planned project? Can we get the interior and some of the stuff that's already been started to be finished before we move on to anything else please? Interior rooms need furnishing with carpets (thanks to Dread's donation, mainly only Blue wool is needed now, and still some brown), any planned other furnishings like pictures or seats...

And can anyone tell me where the manor's reserves of redstone have vanished to, and can everyone please stop moving chests around?


Minecraft @ 2011/08/14 16:59:30


Post by: darkinnit


Laodamia wrote:
Anvildude wrote:The one up in the snowy biome. Almost a big block of stone, a natural bastion upthrust from the land. You can see it on the server map.


Grrr that's visible from my villa.

You can take it but you better not build some dirt/cobble/floatingoutofnowhere eyesore.


I don't think you are both talking about the same place. Laodamia, your place is just off the east side of the map. The snow biome with a large block of stone is at the north of the map, up past the Manor.

Also bear in mind that the world is much larger than the map. The map is just a small segment of the full world.


Minecraft @ 2011/08/14 17:39:22


Post by: RaptorsTalon


I just died and dropped a load of stuff, stone tools, wood, wood slabs and some torches.



Then it crashed....

Before I had chance to pick the stuff up.


Minecraft @ 2011/08/14 18:20:21


Post by: Avatar 720


Grundz, the Manor's cobbler is no longer functioning for reasons that I cannot fathom...


Minecraft @ 2011/08/14 18:27:27


Post by: Grundz


Avatar 720 wrote:Grundz, the Manor's cobbler is no longer functioning for reasons that I cannot fathom...


someone broke one of the 4 redstone torches
make sure the lever is turned off, replace the torches, replace the block, it should work


Minecraft @ 2011/08/14 18:34:52


Post by: shrike


Avatar 720 wrote:Who made the damn toilets outside the manor and neglected to replant the damn trees? Is it really too much to ask?

EDIT: Also, what is with the giant patch of fenced dirt on the manor roof? Is it even a planned project? Can we get the interior and some of the stuff that's already been started to be finished before we move on to anything else please? Interior rooms need furnishing with carpets (thanks to Dread's donation, mainly only Blue wool is needed now, and still some brown), any planned other furnishings like pictures or seats...

And can anyone tell me where the manor's reserves of redstone have vanished to, and can everyone please stop moving chests around?


most of the above was me.
I made the toilets because we cannot work with no facilities, it's against human rights.
replanting the trees? I had a couple of creepers jump down from them and I needed the wood.
fenced dirt is a project.
I am waiting for corpses' return before I go into interior decorations or building walls. He has the room plans.
redstone? I have no idea.
I moved the chests to the attic because that is where they will be later. I'm not gonna have a random obscure room in my manor.


Minecraft @ 2011/08/14 18:35:53


Post by: Avatar 720


Grundz wrote:
Avatar 720 wrote:Grundz, the Manor's cobbler is no longer functioning for reasons that I cannot fathom...


someone broke one of the 4 redstone torches
make sure the lever is turned off, replace the torches, replace the block, it should work


I did, i've tried several combinations, but only 1 resulted in the continued passing of the dirt block; however, the piston that pushes the formed cobblestone up to be pushed across the floor isn't working.


Minecraft @ 2011/08/14 19:28:20


Post by: Laodamia


darkinnit wrote:
Laodamia wrote:
Anvildude wrote:The one up in the snowy biome. Almost a big block of stone, a natural bastion upthrust from the land. You can see it on the server map.


Grrr that's visible from my villa.

You can take it but you better not build some dirt/cobble/floatingoutofnowhere eyesore.


I don't think you are both talking about the same place. Laodamia, your place is just off the east side of the map. The snow biome with a large block of stone is at the north of the map, up past the Manor.

Also bear in mind that the world is much larger than the map. The map is just a small segment of the full world.


???

Now I'm lost.

Anyway, raptors, how many diamonds do you want in exchange of the Bastion of Stone? PM me for your offer.

Let's talk business!


Minecraft @ 2011/08/14 21:53:07


Post by: Grundz


Avatar 720 wrote:
Grundz wrote:
Avatar 720 wrote:Grundz, the Manor's cobbler is no longer functioning for reasons that I cannot fathom...


someone broke one of the 4 redstone torches
make sure the lever is turned off, replace the torches, replace the block, it should work


I did, i've tried several combinations, but only 1 resulted in the continued passing of the dirt block; however, the piston that pushes the formed cobblestone up to be pushed across the floor isn't working.


fiiine, i'll come visit


Minecraft @ 2011/08/14 22:09:42


Post by: Avatar 720


No need, Dark fixed it.


Minecraft @ 2011/08/14 23:07:17


Post by: Melissia


I honstly have lost interest in Minecraft recently, though I have gotten back in to starting a new single player game. Dunno, multi was fun, but I think I enjoy the peace and quiet of SP for now. Might come back in a later update if Notch adds in the Aether though.


Minecraft @ 2011/08/14 23:16:59


Post by: Inquisitor Lord Bane


I finally got into the server (my comp dies the day I got white-listed). Any good areas where there aren't alot of poeple, or where can't cause a huge ruckus?


Minecraft @ 2011/08/14 23:46:14


Post by: Wolf


Yeah my cabin is quite secluded. I'll let you build near by if it isnt an eye soar


Minecraft @ 2011/08/14 23:51:32


Post by: Inquisitor Lord Bane


Cool, I'm treading water near the stronghold cause its night and I have nowhere to go


Minecraft @ 2011/08/15 12:43:40


Post by: biccat


Inquisitor Lord Bane wrote:I finally got into the server (my comp dies the day I got white-listed). Any good areas where there aren't alot of poeple, or where can't cause a huge ruckus?


Just pick a direction and start walking. Or check out the map in the thread stickied at the top.


Minecraft @ 2011/08/15 12:44:38


Post by: Grundz


Melissia wrote:I honstly have lost interest in Minecraft recently, though I have gotten back in to starting a new single player game. Dunno, multi was fun, but I think I enjoy the peace and quiet of SP for now. Might come back in a later update if Notch adds in the Aether though.


I was burning out a few weeks ago too.
Downloaded better than wolves, made some fun machines like an automated tree farm, now I'm back


Minecraft @ 2011/08/15 13:26:56


Post by: Shooms


The server is on struggle street. Ridonkulous lag.


Minecraft @ 2011/08/15 13:29:28


Post by: RaptorsTalon


Shooms wrote:The server is on struggle street. Ridonkulous lag.


Sure is.


Does any one know how the mob farm in the sanctuary (The big cobble box one) works?
I want to build one on single player but I can't seem to work out how it works, and I didn't want to jump into it incase of creepers.
Thanks


Minecraft @ 2011/08/15 14:25:48


Post by: Shooms


When I logged back in to the server, all the netherrack i was carrying had been turned to stone, and my diamond pickage and flintandsteel were missing?

I have NEVER seen something like that happen :(


Minecraft @ 2011/08/15 14:33:31


Post by: Doctadeth


raptor, there's like so many tutorials for those on youtube it's not funny.

Shrooms....it may actually be updatitus. I got hit with it as well on one of my old maps....like 1.4 I recall.


Minecraft @ 2011/08/15 14:39:12


Post by: Shooms


I have a tutorial for a piston mob trap raptor. Truth be told it takes a lot of pistons, and therefore a lot of resources to build, but its a pretty freakin cool mob trap.

Doctadeth wrote:Shrooms....it may actually be updatitus. I got hit with it as well on one of my old maps....like 1.4 I recall.

Agh, that suuuccckksss. I can't afford to be loosing diamonds like that :(

And its *Shooms* haha. I get people calling me Shrooms in battlefield all the time as well


Minecraft @ 2011/08/15 15:17:32


Post by: darkinnit


Shooms wrote:When I logged back in to the server, all the netherrack i was carrying had been turned to stone, and my diamond pickage and flintandsteel were missing?

I have NEVER seen something like that happen :(

Hi Shooms

I took a look at the logs and it was a server crash. If the server crashes and you haven't logged off & on in a while, your inventory (and location) gets reset back to the last time you logged on (so in this case the last time you logged on you were carrying stone, correct?). This is quite a bad bug in Minecraft (but it is in Beta), the best way to prevent it is to log off and back on whenever you pick up a lot of stuff (or something valuable) as this saves your inventory and position.

All this is in my FAQ, but I'll restore your diamond pick and flint & steel for you next time I see you online. I assume you can very easily aquire more netherrack :-)


Minecraft @ 2011/08/15 15:26:25


Post by: Melissia


Mn, I readabout what he plans on having in the next update. Looks fun.


Minecraft @ 2011/08/15 20:57:01


Post by: Juvieus Kaine


I can't log in - I'm getting End of Stream errors... is the server down?


Minecraft @ 2011/08/16 01:15:44


Post by: Samus_aran115


I hope I had nothing to do with the cobbleomatic messing up :< I just left it running when I was finished. Is that okay?


Minecraft @ 2011/08/16 01:16:29


Post by: MrDwhitey


Samus_aran115 wrote:I hope I had nothing to do with the cobbleomatic messing up :< I just left it running when I was finished. Is that okay?


No, you've quite simply doomed us all.


Minecraft @ 2011/08/16 01:21:26


Post by: Samus_aran115


Oh. Well sorry. I blame shrike.


Minecraft @ 2011/08/16 01:29:24


Post by: Chowderhead


Samus_aran115 wrote:Oh. Well sorry. I blame shrike.

Good man.


Minecraft @ 2011/08/16 01:37:59


Post by: Melissia


It's what I would do!


Minecraft @ 2011/08/16 02:16:07


Post by: KamikazeCanuck


I wonder if this is Dakka's longest thread ever.


Minecraft @ 2011/08/16 02:16:37


Post by: Shooms


darkinnit wrote:
Hi Shooms

I took a look at the logs and it was a server crash. If the server crashes and you haven't logged off & on in a while, your inventory (and location) gets reset back to the last time you logged on (so in this case the last time you logged on you were carrying stone, correct?). This is quite a bad bug in Minecraft (but it is in Beta), the best way to prevent it is to log off and back on whenever you pick up a lot of stuff (or something valuable) as this saves your inventory and position.

All this is in my FAQ, but I'll restore your diamond pick and flint & steel for you next time I see you online. I assume you can very easily aquire more netherrack :-)


Aah I see, I'll be sure to do that in the future. Thanks for the replacements, and yes, there is plenty more netherrack where that came from


Minecraft @ 2011/08/16 02:18:34


Post by: Coolyo294


Why does the Server talk?


Minecraft @ 2011/08/16 02:23:17


Post by: Avatar 720


GLaDOS.


Minecraft @ 2011/08/16 02:24:44


Post by: Coolyo294


Then how are we still alive?


Minecraft @ 2011/08/16 02:28:07


Post by: Chowderhead


KamikazeCanuck wrote:I wonder if this is Dakka's longest thread ever.

DCM's have a 900 pages thread.


Minecraft @ 2011/08/16 02:43:48


Post by: KamikazeCanuck


Chowderhead wrote:
KamikazeCanuck wrote:I wonder if this is Dakka's longest thread ever.

DCM's have a 900 pages thread.


A sticky though?


Minecraft @ 2011/08/16 02:46:15


Post by: Chowderhead


KamikazeCanuck wrote:
Chowderhead wrote:
KamikazeCanuck wrote:I wonder if this is Dakka's longest thread ever.

DCM's have a 900 pages thread.


A sticky though?

Well, you could say it's sticky...


Minecraft @ 2011/08/16 03:05:12


Post by: KamikazeCanuck


Chowderhead wrote:
KamikazeCanuck wrote:
Chowderhead wrote:
KamikazeCanuck wrote:I wonder if this is Dakka's longest thread ever.

DCM's have a 900 pages thread.


A sticky though?

Well, you could say it's sticky...


Can I ask what it's about or is it a DCM state secret?


Minecraft @ 2011/08/16 03:08:44


Post by: Chowderhead


KamikazeCanuck wrote:
Chowderhead wrote:
KamikazeCanuck wrote:
Chowderhead wrote:
KamikazeCanuck wrote:I wonder if this is Dakka's longest thread ever.

DCM's have a 900 pages thread.


A sticky though?

Well, you could say it's sticky...


Can I ask what it's about or is it a DCM state secret?

It's best if we forget about this conversation. *Chowder exits in a puff of smoke*




Minecraft @ 2011/08/16 06:25:36


Post by: KamikazeCanuck


Damn you DCM secret society!


Minecraft @ 2011/08/16 09:21:59


Post by: shrike


when I turn 16, I might get DCM status, partly just to find out what the feth that notorious thread is


Minecraft @ 2011/08/16 11:48:50


Post by: MrDwhitey


Probably best you never know.


Minecraft @ 2011/08/16 14:39:32


Post by: shrike


MrDwhitey wrote:Probably best you never know.

I've managed to build three strip clubs in minecraft, and make a few dozen innapropriate skins. If this is about what I think it is, It won't phase me too much


Minecraft @ 2011/08/16 19:31:53


Post by: Corpsesarefun


Hey felsi, your underground expansion to your manor room is way over the allotted space and I did try to make it very clear that the sewer will be there so we are going to block it up.

Also awesome portal related rap


Minecraft @ 2011/08/16 20:41:49


Post by: Inquisitor Lord Bane


I propose that a group of us head as far north as possible and build a new city, then we can work on connecting the two. who's with me!?


Minecraft @ 2011/08/16 20:42:36


Post by: Coolyo294


I'd help.


Minecraft @ 2011/08/16 21:22:40


Post by: Chowderhead


Corpses:

Go ahead and fill it up.


Minecraft @ 2011/08/16 21:31:49


Post by: Corpsesarefun


Chowderhead wrote:Corpses:

Go ahead and fill it up.


Sorry, it would be ok if it didn't overlap with the sewer.


Minecraft @ 2011/08/16 21:34:01


Post by: Chowderhead


No Problem. I moved the stuff out of my basement, anyway.


Minecraft @ 2011/08/16 21:54:00


Post by: Anvildude


Heh. You know, on the server I used to frequent, (Perin's SMP, which was actually more of a Build server, since Creepers were nerfed) folks would tend to just scatter, and there are about fifteen different towns, with not nearly that many people living in them. Folks just up a move to a different town once they've finished a building.


Minecraft @ 2011/08/17 09:31:54


Post by: shrike


Inquisitor Lord Bane wrote:I propose that a group of us head as far north as possible and build a new city, then we can work on connecting the two. who's with me!?

as far as possible? How far's that?


Minecraft @ 2011/08/17 09:39:02


Post by: The Dreadnote


The far lands? Didn't a trip there get cancelled already?


Minecraft @ 2011/08/17 10:44:22


Post by: Shooms


define far lands?


Minecraft @ 2011/08/17 10:47:05


Post by: SagesStone


Basically the edge of the world, looks sort of like the chunk errors and corrupts the save. Although theoretically to travel there from the center of the world would take about 13 years walking if I remember correctly.


Minecraft @ 2011/08/17 11:40:13


Post by: RaptorsTalon


No, it isn't 13 years.
820 Hours walking acording to Minecraft Wiki


Minecraft @ 2011/08/17 11:47:26


Post by: Inquisitor Lord Bane


Wasn't planning on going that far, but still not looking to have a short trip away. As I have no home and no mines, I'll most likely walk until I feel like I'm the only one out here, then give out my co-ordinates and start building a camp.


Minecraft @ 2011/08/17 11:53:24


Post by: biccat


Inquisitor Lord Bane wrote:Wasn't planning on going that far, but still not looking to have a short trip away. As I have no home and no mines, I'll most likely walk until I feel like I'm the only one out here, then give out my co-ordinates and start building a camp.


I have a portal in the nether that takes you to around -29000 (or thereabouts).

I can give you the coords if you want. It's something like -2000, -600.

There's even a spider dungeon near the exit!


Minecraft @ 2011/08/17 12:00:54


Post by: RaptorsTalon


biccat wrote:
Inquisitor Lord Bane wrote:Wasn't planning on going that far, but still not looking to have a short trip away. As I have no home and no mines, I'll most likely walk until I feel like I'm the only one out here, then give out my co-ordinates and start building a camp.


I have a portal in the nether that takes you to around -29000 (or thereabouts).

I can give you the coords if you want. It's something like -2000, -600.

There's even a spider dungeon near the exit!


Does it have a safe passageway to it? (i.e. Not open to ghasts killing you/falling off narrow walkways into lava)


Minecraft @ 2011/08/17 12:10:15


Post by: biccat


RaptorsTallon wrote:
biccat wrote:
Inquisitor Lord Bane wrote:Wasn't planning on going that far, but still not looking to have a short trip away. As I have no home and no mines, I'll most likely walk until I feel like I'm the only one out here, then give out my co-ordinates and start building a camp.


I have a portal in the nether that takes you to around -29000 (or thereabouts).

I can give you the coords if you want. It's something like -2000, -600.

There's even a spider dungeon near the exit!


Does it have a safe passageway to it? (i.e. Not open to ghasts killing you/falling off narrow walkways into lava)


No. Not even by the widest stretch of "safe".

There are shear cliffs, thin bridges spanning lava oceans patrolled by ghasts, narrow ledges where you might meet an extra-pushy pigman, and stretches of winding tunnels liberally speckled with either standing lava or drops into a larger lake of lava.

But it's a fun walk


Minecraft @ 2011/08/17 12:12:41


Post by: Inquisitor Lord Bane


I'm actually heading out on foot, I think I made it further then the map on the whitelist thread goes. Though its nice to see your continuing work on your skybridge


Automatically Appended Next Post:
Haha, scratch that, fell to my death...


Minecraft @ 2011/08/17 12:34:02


Post by: Shooms


did you manage to get your coords before you fell, Bane?


Minecraft @ 2011/08/17 13:10:25


Post by: Deathklaat


so i am trying to build a porticullis for my sand castle.

originally i thought this would be simple and just have a 2 high gate that opens up and down, unfortunately when the gate is retracted i cannot walk through. there is something with walking over fence that makes you not fit through.

so i have 2 options i can either use a different material (i dont think anything but fence would work with sandstone) or i find a way to make the gate move 3 blocks.

is there a way to stack pistons so that a block moves 2 spaces rather than one?



Minecraft @ 2011/08/17 13:23:29


Post by: SagesStone


Just make it open to the sides instead? Fences are 1.5 tall so the base when retracted would still be like a halfblock.

Pistons can move other pistons, but only while unpowered making it a bit of a fuss to set up. Just have 2 pistons instead of one at the top, first pushes down the one attached to the door which pushes the door down when in place.


Minecraft @ 2011/08/17 13:39:36


Post by: Inquisitor Lord Bane


Shooms wrote: did you manage to get your coords before you fell, Bane?


Nah, and I'm helping Gooda right now anyway, he got Griefed/robbed like a mofo


Minecraft @ 2011/08/17 13:40:49


Post by: RaptorsTalon


I can report there is once again progress in Gooda's Hall.

Gooda, aided by myself, The_Dreadnote and ILBane, has finished the mining, and we are now working on completing the hall!


Minecraft @ 2011/08/17 13:47:49


Post by: darkinnit


Inquisitor Lord Bane wrote:he got Griefed/robbed like a mofo

Yeah I saw his throne had been taken quite some time ago. Unfortunately it's so long ago we have no way of proving who did it. If Gooda is back, I can restore the missing materials to rebuild the throne.


Minecraft @ 2011/08/17 14:32:44


Post by: johnscott10


Hey guys, Bane mentioned about exploring to build another town somewhere.

Well currently im at X -1821, Y 85 and Z -321. On the West(f 0) side of my hut theres a small area of water which could be filled with dirt or w/e to make a nice flat bit of land.


Minecraft @ 2011/08/17 14:48:32


Post by: RaptorsTalon


darkinnit wrote:
Inquisitor Lord Bane wrote:he got Griefed/robbed like a mofo

Yeah I saw his throne had been taken quite some time ago. Unfortunately it's so long ago we have no way of proving who did it. If Gooda is back, I can restore the missing materials to rebuild the throne.


He is on now, if you want to restore it


Minecraft @ 2011/08/17 14:49:29


Post by: Deathklaat


n0t_u wrote:Just make it open to the sides instead? Fences are 1.5 tall so the base when retracted would still be like a halfblock.

Pistons can move other pistons, but only while unpowered making it a bit of a fuss to set up. Just have 2 pistons instead of one at the top, first pushes down the one attached to the door which pushes the door down when in place.


i want sort of a main enterance to get into my city so thats why i chose the door to open up and down rather from the sides. i was hoping to have something there that i could see through so that i do not open my gate to creepers.

is it possible for skellies to break glass, i might just use glass instead of wood.

i would like it if was possible to keep fence stacked on itself in a column to retain the "pole" shape when next to another fence pole rather than merge into a fence. then i could make a gate with bars.


Minecraft @ 2011/08/17 15:06:28


Post by: Corpsesarefun


Skellies cannot break glass and fences are raised so there must be a minimum of a three high gap where fencing is on the floor.


Minecraft @ 2011/08/17 15:14:28


Post by: Battle Brother Lucifer


I am heading home from California today, so I'll probably be on MC tomorrow


Minecraft @ 2011/08/17 15:14:50


Post by: Deathklaat


hm i think my solution is to just make my gate 3 blocks high instead of 2.


Minecraft @ 2011/08/17 15:24:00


Post by: Anvildude


I'd actually go for the raise-lower method. Or you could look up that guy that does the 3x3, 4x4 and 5x5 doors, too. He's got a way to make the pistons pop out, then grab stuff, then pop back in. It's pretty crazy to watch.


OH, and it's almost impossible to navigate around that world btw. Not a bad thing, just a thing.


Minecraft @ 2011/08/17 15:40:10


Post by: Corpsesarefun


Yeah without the nether its totally impossible.


Minecraft @ 2011/08/17 16:06:12


Post by: Anvildude


Thing is, I've yet to even see a Nether Portal. We need to organize public transportation- it's nice that there's roads, but right now they're not really marked, and go every which-where. Maybe having road names, and Nether-route depots?


Minecraft @ 2011/08/17 16:50:10


Post by: Corpsesarefun


Pretty much every major location has a nether portal, including the sanc right next to spawn.


Minecraft @ 2011/08/17 16:51:02


Post by: Avatar 720


Thing is, I've yet to even see a Nether Portal.


Most portals lead to people's houses, so are usually locked away inside their property and only accessible whilst inside the nether. There are a few portals that haven't been locked away and are open to public use, but the only one near the spawn-point really is the sanctuary portal; Brandywine is probably the next closest on the surface, but after that i'm not sure.


Minecraft @ 2011/08/17 17:06:43


Post by: Melissia


Hm.


You could do this:


The image is vertical, not horizontal.
W = the wall, preferably not the exposed part.
R = redstone, linking to the switch. The one on the top sticks out more to make sure it can have a stair leading down.
C = Block in ceiling which is pushed down to make the door.
F = Block in floor which is pushed up to make the floor.
E = Empty space which the blocks are pushed into to make the door.
P = Sticky Pistons


Minecraft @ 2011/08/17 17:46:46


Post by: RaptorsTalon


Quick Question: How long do the post restart hangs usualy last for?


Minecraft @ 2011/08/17 17:55:39


Post by: Avatar 720


Usually only a few minutes, about 5 or so.


Minecraft @ 2011/08/17 17:59:16


Post by: shrike




A cool new WIP mod.
before watching this, I stress the "in progress" part. It doesn't work yet, but when it does... wow.
BTW there's shadow of israphel spoilers about 4 minutes in.


Minecraft @ 2011/08/17 18:01:00


Post by: RaptorsTalon


Avatar 720 wrote:Usually only a few minutes, about 5 or so.


Thats ok then


Minecraft @ 2011/08/17 18:06:57


Post by: Shooms


Awwwwwww man, that zeppelin mod looks sweet.
Its such a good and simple Idea, although I can see any vehicular mod becoming very buggy :(


Minecraft @ 2011/08/17 18:54:47


Post by: shrike


Shooms wrote:Awwwwwww man, that zeppelin mod looks sweet.
Its such a good and simple Idea, although I can see any vehicular mod becoming very buggy :(

yeah. If notch implements something similar:
-the server would crash some more.
-getting around will be much cooler. you could make cars, pirate ships, planes...


Minecraft @ 2011/08/17 21:18:16


Post by: Melissia


Hm. I need to go somewhere far away in the nether and build a large oblong building in there-- as in, a huge one-- and then have a portal on each end of the building which leads to two "towers" in realspace that go up from bedrock into the sky. So the building essentially would stick up from bedrock in the nether to sky in realspace.


Minecraft @ 2011/08/18 01:23:51


Post by: Inquisitor Lord Bane


johnscott10 wrote:Hey guys, Bane mentioned about exploring to build another town somewhere.

Well currently im at X -1821, Y 85 and Z -321. On the West(f 0) side of my hut theres a small area of water which could be filled with dirt or w/e to make a nice flat bit of land.



I'm there now. I'm gonna scout around a bit when I get home from work, but this seems to be an OK spot for us to congregate and prepare for building a new city, just gotta build your own shelter, ours isnt big enough for everyone lol.


Minecraft @ 2011/08/18 12:22:56


Post by: Deathklaat


Melissia wrote:Hm.


You could do this:


The image is vertical, not horizontal.
W = the wall, preferably not the exposed part.
R = redstone, linking to the switch. The one on the top sticks out more to make sure it can have a stair leading down.
C = Block in ceiling which is pushed down to make the door.
F = Block in floor which is pushed up to make the floor.
E = Empty space which the blocks are pushed into to make the door.
P = Sticky Pistons


i went with something like this where its just a single sticky piston pushing a block up and one pushing a block down, i used glass so i could see through the gate.

its a nicle little setup i made, its activated by pressure plates infront of the gate so i just run over the plate and by the time im at the gate its open and then it closes behind me. its pretty simple once i figured it out and its nice and compact. i will be expanding it so that there are pressure plates on the other side to let me back out.

i tried the double piston method but it only works if you are using sand or gravel as a block stuck to a retracted piston will not move if you move the retracted piston. (if that makes any sence) i sat and fiddled with the double piston gate for hours and it just doesnt work the way that i thought it would, altho at one point it glitched and worked but i could not repeat the glitch.

is there any way to remove blocks of bedrock? i was messing with invedit (i know, im bad) and i decided i was going to use bedrock as floor material. anywho in my overeagerness to make my gate more functional i placed bedrock blocks instead of cobblestone and i broke my circuit and now i cannot get it to work again unless i demolish the whole thing.

maybe this is Notch's way of telling me to buy the damn game and play on the Dakka server


Minecraft @ 2011/08/18 12:43:39


Post by: SagesStone


Can't really think of anyway to remove it other than using that worldedit thing to transform the blocks to something you can destroy or air.

Invedit is cool though, it's now I discovered chainmail armour. I got some fire to remove trees and wanted to see if it could craft anything.


Minecraft @ 2011/08/18 13:54:36


Post by: Inquisitor Lord Bane


Connection refused?


Minecraft @ 2011/08/18 14:01:22


Post by: The Dreadnote


Server's down since the scheduled reboot.


Minecraft @ 2011/08/18 14:36:49


Post by: darkinnit


Should be back now. If it's ever down for more than 15 minutes and it's a reasonable hour in GMT, check here to see if I know about it already and then either PM me on Dakka or on Twitter.


Minecraft @ 2011/08/19 12:24:42


Post by: Deathklaat


well i decided not to download another editor, so i made a new world.

i wanedered around for a bit before i finally got out of the tundra biome (it was freaking huge) i managed to collect 20 pumpkins in my travels and i finally came across a nice large plateau that is a cliff on one side and a sloping hill on another.

this is where i decided i am going to build my castle. the great earthmoving project began with me flattening the land out a bit, had to take some off the top and then fill in the lower section.

i started blocking out the rouch outline of my walls. i decided to use cobblestone as my foundation and then after a certain height i switched to smooth stone.

unlike my sandstone city i am not going to encircle the entire thing with 4 block thick walls, i will only put those in places mobs can actually get to.

so in my planning ill have my automatic gatehouse, a barracks with secret side enterance and a tower.


Minecraft @ 2011/08/19 21:24:31


Post by: darkinnit


Ha ha I like this:



Minecraft @ 2011/08/19 21:25:49


Post by: Corpsesarefun


The fight at the end is actually pretty awesome

Corridor fight from oldboy meets the fights from 300 in minecraft.


Minecraft @ 2011/08/19 21:38:17


Post by: johnscott10


darkinnit wrote:Ha ha I like this:



OMG! I dont like the original song but my god this is epic....


Minecraft @ 2011/08/19 21:43:18


Post by: Melissia


Well, I managed to get my Tower of Eternity down to ground level (building it from the top down for simplicity's sake, as odd as that sounds). I might actually raise its roof a couple floors though, after I build it down to bedrock.


Automatically Appended Next Post:


Got my piston door to work. This is version one. When I get more materials and finish this floor of my tower as well as the entryway, I might actually try to change it into a two wide, two high sliding door and replace the wooden block with smoothestone or iron.


Automatically Appended Next Post:
Biccat: For reference in our conversation on chat...

The problem is figuring out how to work the redstone of this contraption more than anything. One switch activates all six sticky pistons at once, closing or opening the door in a grand entryway.


Minecraft @ 2011/08/20 03:19:14


Post by: biccat


Melissia wrote:The problem is figuring out how to work the redstone of this contraption more than anything.


...which turned out to be the biggest pain in the , just like every redstone project. How to route the wires so you don't get shorts.


Minecraft @ 2011/08/20 03:43:38


Post by: Melissia


But everything is satisfactory now. Replaced all the dirt in that room except for the skylight blocks with cobblestone and added walkways to make it look much more industrial and less makeshift.

Now to move the tower further down, which means lots and lots of digging. And lots and lots of cobblestone. And broken picks. Thanks for everything, biccat


Minecraft @ 2011/08/20 20:17:55


Post by: The Dreadnote


Somebody replaced all the cobble surrounding the sanc nether portal with netherrack. This has now been fixed, but I'm curious as to who did it and why...


Minecraft @ 2011/08/20 20:26:10


Post by: Anvildude


Maybe it wasn't somebody. Maybe it was...

somezombiepigman!


Automatically Appended Next Post:
I will get to that stone bastion, mark my words. And when I do, it'll be mine.


Automatically Appended Next Post:
And I still can't find most Nether portals. I found one in a frozen lake, though...


Minecraft @ 2011/08/21 15:43:40


Post by: Avatar 720


Anyone know what happened to the manor's front door?


Minecraft @ 2011/08/21 15:45:19


Post by: SagesStone


Apparently a creeper blew it up, I just finished fixing it all up before that last time out. So all good now.


Minecraft @ 2011/08/21 16:20:48


Post by: Melissia


Oookay, the tower of eternity is now two floors underground. So About ten more floors to go. This is gonna be a long project


Minecraft @ 2011/08/21 16:36:53


Post by: Laodamia


Avatar 720 wrote:Anyone know what happened to the manor's front door?


Shrike was showing me around the manor and a creeper showed up for the visit.

@raptors: I have gathered the resources you asked for the purchase of the bastion. We now need to arrange a meeting to complete the deal.

@felsi: I have 18 mossy cobblestone. If you want them, I am interested in diamonds and iron.


Minecraft @ 2011/08/21 16:46:05


Post by: Anvildude


I have a question. Could someone be, like, a native guide or something? I need to get to that stone thing, but I'm completely, hopelessly lost.


Minecraft @ 2011/08/21 17:40:03


Post by: SagesStone


Just go into the nether portal at the sanctuary. Follow the smoothstone path a bit and after the second set of stairs there should be signs pointing the rest of the way, if I remember correctly.


Minecraft @ 2011/08/21 17:43:53


Post by: Laodamia


Anvildude wrote:I have a question. Could someone be, like, a native guide or something? I need to get to that stone thing, but I'm completely, hopelessly lost.


What stone thing are you talking about?

Is it a building? A natural piece of landscape?


Minecraft @ 2011/08/21 18:06:16


Post by: Anvildude


Natural piece of the landscape. If you look at the server map, it's in the upper right, above the Manor. It's basically a huge uneven block of stone sticking up out of a snowy plain.

And I cannot find the Sanctuary. I spawn on the Ork Face, follow the big flaming arrow, and find nothing at the other end.


Automatically Appended Next Post:
Actually, I'd be fine if someone could just figure out what the relative coordinates of it would be. I could make if from there, then.

But right now, I'm somewhere around 1500x1000 metres away from 0,0, somehow. I keep getting turned around in the deep forests that are all over the place.


Minecraft @ 2011/08/21 18:21:29


Post by: Melissia


Hit F3.

You'll see an X, Y, and Z coordinate set. X = 0, Y = 64, Z = 0 is the sanctuary.


Minecraft @ 2011/08/21 18:34:21


Post by: Anvildude


Yes, I get that. Well, didn't know the 0,0 was the Santuary. But like I said, getting back to there isn't the problem. It's getting to the Bastion (as I'm calling it.) I can't figure out Coords from the server map, or even directions. If someone who knows how the Server map is facing could do a little quick minecalculation for the Bastion Coords for me, or if someone who new how to navigate that place could help me, that'd be great. I'll keep wandering, trying to get there, but like I said, I keep getting turned around for whatever reason.


Minecraft @ 2011/08/21 18:50:00


Post by: RaptorsTalon


Please don't call it the bastion.

We already have 'The Bastion of Stone', which is a building and now belongs to Laodamia.
It will just get confusing.


Minecraft @ 2011/08/21 19:30:03


Post by: darkinnit


Anvildude wrote:If someone who knows how the Server map is facing could do a little quick minecalculation for the Bastion Coords for me, or if someone who new how to navigate that place could help me, that'd be great. I'll keep wandering, trying to get there, but like I said, I keep getting turned around for whatever reason.

It's at:
x: -455
z: -879
(both negative)
However, when I went, Chowderhead (ShogunFelsi) was there building a house on it, so you may have to chat with him if you want to claim it.

Also remember the map only shows a small section of the world, there are plenty of places around if you look hard enough :-)


Minecraft @ 2011/08/21 19:30:55


Post by: RaptorsTalon


How is the map of the server made?


Minecraft @ 2011/08/21 19:32:40


Post by: Melissia


You must have access to the server files directly to make it.


Minecraft @ 2011/08/21 19:35:02


Post by: Anvildude


Grey Mesa?


Automatically Appended Next Post:
And yeah, I'm not planning on doing anything on it, I'm planning on going in it. I'll chat with him, I think he might have already said something about it being okay?

And thanks for the coords.


Automatically Appended Next Post:
Well, apparently Shogun's doing a 'surprise' on it. Hope I'll still be able to sculpt and live on it.

I don't need a huge house, just one side or so. Maybe sculpt it up into something grand.


Minecraft @ 2011/08/21 19:42:34


Post by: RaptorsTalon


Anvildude wrote:Grey Mesa?


Fine by Me, less confusing.


Minecraft @ 2011/08/21 23:23:30


Post by: darkinnit


RaptorsTallon wrote:How is the map of the server made?

The map is made using the c10t mapping tool. I could be wrong, but it appears to be set to a radius of 1000 blocks to keep the image size down.


Minecraft @ 2011/08/22 02:37:08


Post by: mondo80


Was i banned?? i keep getting an end of stream error.


Minecraft @ 2011/08/22 02:42:30


Post by: Melissia


If you were banned it'd say you're not on the whitelist.


Minecraft @ 2011/08/22 03:05:03


Post by: Anvildude


I'm having the same issue.


Minecraft @ 2011/08/22 03:05:32


Post by: Melissia


Then the server's probably down.


Minecraft @ 2011/08/22 12:40:36


Post by: Deathklaat


so while building my castle on my new map i fell off of the wall i was building and fell off the cliff my castle is built against and died. i then tried to wander around and find my castle for about 3 hours. i then gave up and downloaded cartographer g so i could find where i was and where i had to go. i literally walked a giant circle around my castle >_<

i think i am going to download one of these texture mods like better than wolves or something so that i have more options when building the interior of my castle.


Minecraft @ 2011/08/22 12:44:51


Post by: biccat


mondo80 wrote:Was i banned?? i keep getting an end of stream error.


If you're having problems connecting, it's one of four things:
1) There's an authentication problem (Check here).

2) Server is down. (Check here, also in the sticky thread at the top of this forum).

3) Something is wrong with your internet (Check here). The most common problem I have is accidentally hitting the "turn off wi-fi" button on my laptop. I have no idea why laptops even have this option.

4) Server is hanging (this typically occurs a few minutes after reboot, the server kicks everyone and won't let you log on, just wait a few minutes and it should be OK).


Minecraft @ 2011/08/22 13:14:20


Post by: darkinnit


Yeah the server was down for several hours.

Oh and laptops have the turn-off-wifi button for saving power and for use on airplanes or other locations where radio signals are not allowed. :-)


Minecraft @ 2011/08/22 15:53:12


Post by: Inquisitor Lord Bane


How far away is considered the far lands/unexplored territory?


Minecraft @ 2011/08/22 16:04:06


Post by: whatwhat


From my experiences I would say most coordinates over 2000 or under -2000 will be largely unexplored.


Minecraft @ 2011/08/22 16:11:45


Post by: Chowderhead


Hey Anvildude: The suprise is ready. Head on over.

Remember: You can craft blocks, but you cannot break them. And for the final puzzle, you may not craft blocks.

The game starts in the ancient building in the center. DOn't steal any of my stuff in the chest, either, OK?


Minecraft @ 2011/08/22 16:14:39


Post by: The Dreadnote


Inquisitor Lord Bane wrote:How far away is considered the far lands/unexplored territory?
I should point out that the Far Lands is the name for the edge of the map, which would take months of walking to reach.


Minecraft @ 2011/08/22 16:17:50


Post by: Inquisitor Lord Bane


The Dreadnote wrote:
Inquisitor Lord Bane wrote:How far away is considered the far lands/unexplored territory?
I should point out that the Far Lands is the name for the edge of the map, which would take months of walking to reach.


I did not know that. I'm at x4837 z-278, and it's beautiful out here


Minecraft @ 2011/08/22 16:30:25


Post by: Anvildude


Chowderhead wrote:Hey Anvildude: The suprise is ready. Head on over.

Remember: You can craft blocks, but you cannot break them. And for the final puzzle, you may not craft blocks.

The game starts in the ancient building in the center. DOn't steal any of my stuff in the chest, either, OK?


I do not steal, good sir!

And I hope to set up a small house in and around that block of stone, if you don't mind too terribly? I won't break anything or intrude upon the survival challenge, is that alright? I'm thinking just prettying up the sides of the cliff, maybe have a little skinny cliff-face house...


Minecraft @ 2011/08/22 17:01:39


Post by: Chowderhead


I built that challenge for you. It's got a prize, so you better find it fast!


Minecraft @ 2011/08/22 17:51:09


Post by: biccat


Inquisitor Lord Bane wrote:
The Dreadnote wrote:
Inquisitor Lord Bane wrote:How far away is considered the far lands/unexplored territory?
I should point out that the Far Lands is the name for the edge of the map, which would take months of walking to reach.


I did not know that. I'm at x4837 z-278, and it's beautiful out here


The Farlands start around 12,550,820 (in X or Y).


Minecraft @ 2011/08/22 18:47:42


Post by: Anvildude


ooh. I'll get right on it!


Minecraft @ 2011/08/22 21:52:03


Post by: Inquisitor Lord Bane


biccat wrote:
Inquisitor Lord Bane wrote:
The Dreadnote wrote:
Inquisitor Lord Bane wrote:How far away is considered the far lands/unexplored territory?
I should point out that the Far Lands is the name for the edge of the map, which would take months of walking to reach.


I did not know that. I'm at x4837 z-278, and it's beautiful out here


The Farlands start around 12,550,820 (in X or Y).



Right on, im at like 7600 right now


Minecraft @ 2011/08/22 22:12:45


Post by: The Dreadnote


Also, getting near the Far Lands generates massive amounts of lag, so please don't go there on the Dakka server


Minecraft @ 0023/04/22 02:02:52


Post by: Avatar 720


It also has the potential to crash the server and corrupt the memory....

... and we know where you live...

>.>


Minecraft @ 2011/08/23 00:25:09


Post by: Anvildude


Foudn it!

So, Chowderhead, is the beginning of the test in that little glass house surrounded by ruins?


Minecraft @ 2011/08/23 14:04:04


Post by: Chowderhead


Anvildude wrote:Foudn it!

So, Chowderhead, is the beginning of the test in that little glass house surrounded by ruins?

Yurp. Head down to the basement!


Minecraft @ 2011/08/23 14:07:28


Post by: RaptorsTalon


Is this challenge open to everyone?


Minecraft @ 2011/08/23 14:10:03


Post by: Chowderhead


RaptorsTallon wrote:Is this challenge open to everyone?

Just to Anvildude.


Minecraft @ 2011/08/23 14:10:54


Post by: RaptorsTalon


Chowderhead wrote:
RaptorsTallon wrote:Is this challenge open to everyone?

Just to Anvildude.


Ok


Minecraft @ 2011/08/23 14:11:15


Post by: Anvildude


Thanky! Though I can't help hearing Professor Grizwold for some reason...


Minecraft @ 2011/08/23 18:43:13


Post by: RaptorsTalon


Dark, could I please have back 2 stacks of log and about a stack of coal which I was transporting when the crash happened?
I lost other stuff, but that is the only valuables.


Minecraft @ 2011/08/23 21:25:07


Post by: darkinnit


If you're talking about the thing you PM'ed me about earlier, that was just a hang, not a crash. They do not affect your inventory. Check your chests to see if you left them somewhere.


Minecraft @ 2011/08/24 06:46:09


Post by: RaptorsTalon


darkinnit wrote:If you're talking about the thing you PM'ed me about earlier, that was just a hang, not a crash. They do not affect your inventory. Check your chests to see if you left them somewhere.


No, It crashed again later on


Minecraft @ 2011/08/24 13:27:32


Post by: Grundz


dark:
there's a tunnel system underneath the new start area, it links to that big glass tower and mob farm thing, who does that belong to? can we fill it?

also dark, i would appreciate a small "no change zone" around my new cobbler circuit in the start area once it is finished due to my "ez start" cobbler requiring like 4 stacks of redstone 20+ repeaters and a 20 pistons >.>


Minecraft @ 2011/08/24 13:40:16


Post by: The Dreadnote


Wouldn't that mean you couldn't use it?


Minecraft @ 2011/08/24 13:48:37


Post by: Grundz


no, it would mean that it couldnt be destroyed by accident


Minecraft @ 2011/08/24 14:12:25


Post by: darkinnit


The spawn area is the only area that is not editable by non-admins. I can't change that without mods.


In Beta multiplayer, rather than spawning on top of a single spawn block, players will instead spawn on top in a spawn area of around 20x20 tiles. The spawn area along with a 13 tile border is classed as a protected area, this means non-operator players cannot place or destroy blocks in this protected area nor can they use doors or Redstone devices. Creepers can still destroy terrain in the protected area and TNT placed outside of the protected area will destroy surrounding blocks as usual. The protected area is 46x46 tiles and the spawn area(20x20 tiles) is in the center of this area.

(emphasis mine). We should try a basic restone circuit first (switch outside the spawn area, mechanics inside?) to see if it's as bad as it sounds.

The mob farm has ShivanAngel's name on it, not sure about the lava/glass thing. I'll look at the tunnels next time I'm on, we could always just re-route them to neighbouring tunnels.


Minecraft @ 2011/08/24 14:17:55


Post by: Anvildude


That's one thing that needs to be fixed, is that the transportation system is horribly tangled, and nearly impossible to navigate.

Might want to settle on a single type of road (one that protects from mobs, either through elevation, walls, or sufficient lighting that mobs won't spawn too close) and name the main thorofairs, keeping signs on all the crossroads and every-so-often otherwise, so you always know where you are. Maybe mark them out like American State Routes, where it's marked Route 101 N if you're heading north, and 101S if you're heading south, etc.


Minecraft @ 2011/08/24 14:20:42


Post by: Grundz


Well my current plan was to have sticky pistons pull the "pass" block out of the timer then put it back in to reset the timer after the chunk was unloaded.
turns out that normal pistons cant steal the block from the sticky piston, so its back to the drawing board on how to do this.

edit, nix that I made a simplier, one tick clock system using inveterators to cycle the pistons that works almost as fast and can be reset with a button.


Minecraft @ 2011/08/25 00:42:45


Post by: Inquisitor Lord Bane


Anvildude wrote:That's one thing that needs to be fixed, is that the transportation system is horribly tangled, and nearly impossible to navigate.

Might want to settle on a single type of road (one that protects from mobs, either through elevation, walls, or sufficient lighting that mobs won't spawn too close) and name the main thorofairs, keeping signs on all the crossroads and every-so-often otherwise, so you always know where you are. Maybe mark them out like American State Routes, where it's marked Route 101 N if you're heading north, and 101S if you're heading south, etc.


+1


Minecraft @ 2011/08/25 09:21:41


Post by: shrike


Typing on this iPhone is horrible. I'll be back on around Sunday midday. At least the area's lovely


Minecraft @ 2011/08/26 12:42:55


Post by: Deathklaat


so i have my castle walls finished, i also added my inner automatic gate for limited protection. i have now started to work on the inside of my castle. i figured it was easier to plan the rooms without having the floors or roof on.

so far i added a barracks with dining area, training room (complete with combat dummy) sleeping quarters and a armory. i accidentally set fire to the barracks when i put the smithing section of the armory in. im not really happy with this area as i used lots of half wood slabs and its a problem decorating with them.

i added my master dining area with fire places at each end, a large wood table and some chairs.

i am currently working on a library with secret bookshelf passageway to the castle tower.

ok i have been doing some research on redstone wiring and im lost. i want my bookcase door to open via pressure plate as its not as noticable. because i have hidden the real plate among false plates in my library maze i need the door to stay open so i can make my way back to it and pass through and close it on the other side. i am just learning redstone wiring and i think this might be beyond me.



Minecraft @ 2011/08/26 17:28:43


Post by: SagesStone


Yeh the pulse from the plates is timed so you'll have to use repeaters to try and slow it while it powers the piston. The next trick is that you'll have to invert the power so that the pistons stay on all the time and the pulse from the plates actually turns them off. Then simply wire it to the plates.

Not as hard as it would be if you used levers instead.


Minecraft @ 2011/08/26 17:41:24


Post by: biccat


Deathklaat wrote:ok i have been doing some research on redstone wiring and im lost. i want my bookcase door to open via pressure plate as its not as noticable. because i have hidden the real plate among false plates in my library maze i need the door to stay open so i can make my way back to it and pass through and close it on the other side. i am just learning redstone wiring and i think this might be beyond me.


You might want to consider a flip-flop. When you hit the first pressure plate the door would open. You would have to walk across the same plate (or one on the other side of the door) to trigger the flip-flop again to close the doors.

Do a search for "minecraft flip flop door" and you should be able to find some examples and instructions.


Minecraft @ 2011/08/26 18:46:35


Post by: darkinnit


I have a bookcase door using pistons that opens and closes via a button (similar to a floor plate in practice). It is possible, but very difficult to explain using just text. Biccat's link there is great for some more compact circuit designs than the one I'm using but wow does it just hit you with wall-of-text o_o. That's great if you're some electrical engineer, but an easier option will be to search for videos that show the circuits working and then you get an easier understanding of what's going on and what makes them tick.


Minecraft @ 2011/08/26 19:13:22


Post by: Avatar 720


Get a Yellow Pages sparky to explain it to you!

"Ooooh, well, you see here? You 'aint got the right parts for that, they'd be special order see, so it'd take a while for 'em to come in and it'd cost a bit more. I'd also have to re-wire everything 'cos the work 'ere is just rubbish, you get cowboy jobs like this a lot, and they end up costing more to fix than they would've to do prop'ly in't first place. You're looking really at new repeaters, new wires, a new plate, new inverters..." *sharp intake of breath* "Gunna cost a bit though, 'bout <insert HUUUUGELY inflated sum here> for the basic stuff, and about <insert yet another HUUUUUGELY inflated sum here> for 'em specialist parts. It's expensive, but it's the cost for not having your house burn down from bad 'lectricals."


Minecraft @ 2011/08/26 19:25:43


Post by: SagesStone


No spitting on the ground at the end?


Minecraft @ 2011/08/26 19:40:22


Post by: Deathklaat


n0t_u wrote:Yeh the pulse from the plates is timed so you'll have to use repeaters to try and slow it while it powers the piston. The next trick is that you'll have to invert the power so that the pistons stay on all the time and the pulse from the plates actually turns them off. Then simply wire it to the plates.

Not as hard as it would be if you used levers instead.


thats how my horizontal gate works (i have done them with buttons and pressureplates) but your initial input hits your inverter and then branches off to the top and bottom piston repeaters. i looked at a few videos to make these and borrowed parts from both and i have a pretty compact design.

the flip flop is new to me so i just need to digest how it works for a bit.


has anyone else have the strange urge to make a crazy batcave? the area around my castle is full of caves and i was thinking of making a little house over one and having a chair with a lever that would drop you down into the cave onto a pressure plate. the plate would activate everything, blocks would move to drop down/reveal lighting and crafting stations/chests would appear from behind walls.


Minecraft @ 2011/08/26 20:10:20


Post by: Anvildude


That'd be awesome. Not sure how you'd do it, though.

I'm doing more of a Citadel thing with the Grey Mesa. Hope you don't mind me doing a bit of digging there, Chowder. Gonna leave the top mostly untouched, though- just doing wall carvings and such.


Minecraft @ 2011/08/26 20:11:46


Post by: biccat


Deathklaat wrote:the flip flop is new to me so i just need to digest how it works for a bit.


Are you on the server? I could set something up for you to see how the system might work.


Minecraft @ 2011/08/26 20:48:32


Post by: Deathklaat


no, im still using my pirate copy


Minecraft @ 2011/08/26 23:42:22


Post by: Corpsesarefun


Deathklaat wrote:
n0t_u wrote:Yeh the pulse from the plates is timed so you'll have to use repeaters to try and slow it while it powers the piston. The next trick is that you'll have to invert the power so that the pistons stay on all the time and the pulse from the plates actually turns them off. Then simply wire it to the plates.

Not as hard as it would be if you used levers instead.


thats how my horizontal gate works (i have done them with buttons and pressureplates) but your initial input hits your inverter and then branches off to the top and bottom piston repeaters. i looked at a few videos to make these and borrowed parts from both and i have a pretty compact design.

the flip flop is new to me so i just need to digest how it works for a bit.


has anyone else have the strange urge to make a crazy batcave? the area around my castle is full of caves and i was thinking of making a little house over one and having a chair with a lever that would drop you down into the cave onto a pressure plate. the plate would activate everything, blocks would move to drop down/reveal lighting and crafting stations/chests would appear from behind walls.


Pig cave? What pig cave? there is no pig cave...


Minecraft @ 2011/08/27 05:39:37


Post by: The Dreadnote


He's right you know. You shouldn't start mentioning things that don't even exist!


Minecraft @ 2011/08/27 11:15:17


Post by: Goliath


LINKY

IGN have put an article up listing the changes coming in the next update:

  • Better bow and Arrows

  • Endermen (The ones that attack when you look at them), apparently they are vulnerable to water, so hide there to save yourself.

  • Silverfish (live inside blocks, so mining becomes dangerous)

  • Spiders can poison you

  • food becomes a requirement, not just for health increases, you have a "Hunger meter"

  • Experience points for doing activities.


  • Forgot to add:

  • Eating food is now not instantaneous, and takes time, to prevent people getting down to 1/2 a heart, and then eating something and suddenly being on full health again.


  • Minecraft @ 2011/08/27 12:22:36


    Post by: SagesStone


    Suddenly having a chest full of pork I'm never going to use isn't so bad.


    Minecraft @ 2011/08/27 12:37:54


    Post by: ghosty


    Anyone else really concerned by the enderman?

    A terrifying teleporting weeping angel esque creature that actually looks scary. I think I may build a moat or four to hide myself from them. Incidently, Stockpiling food seems like a good idea for the upcoming patch. Makes me wonder if they'll make food stackable.


    Automatically Appended Next Post:
    Oh! And that wall your hiding behind? Apparently they can pull it down.


    Minecraft @ 2011/08/27 13:21:18


    Post by: Melissia


    Ugh, I hope not. Having mobs deconstruct my home would make me incredibly annoyed. I always have to deal with creepers...

    Silverfish also sound like a horrible idea, especially if there's no hint that they're in the block before you break it.


    Minecraft @ 2011/08/27 14:03:27


    Post by: Doctadeth


    Thank goodness I made both my homes/castles with moats....gotta relight my castle though.



    Minecraft @ 2011/08/27 14:42:17


    Post by: Rennoc215


    Quite frankly, minecraft is one of the greatest games I have ever played. It's fun and creative too. Maybe someday I will post a pic of my greatest creation. Or maybe one of my friends strip mine.


    Minecraft @ 2011/08/27 16:45:44


    Post by: darkinnit


    I'd seen the new food meter on some of their screenshots and it did concern me. I already have to deal with real-life hunger interrupting my Minecraft and now Minecraft hunger too? :-( Will we have to wash our armor in the next update? ;-)

    However, they have been showing more food-stuffs, such as chicken and beef, so perhaps there will be a greater abundance of food to offset it. This many changes will require a great deal of balancing to prevent disrupting the core gameplay.


    Minecraft @ 2011/08/27 19:34:09


    Post by: youbedead


    darkinnit wrote:I'd seen the new food meter on some of their screenshots and it did concern me. I already have to deal with real-life hunger interrupting my Minecraft and now Minecraft hunger too? :-( Will we have to wash our armor in the next update? ;-)

    However, they have been showing more food-stuffs, such as chicken and beef, so perhaps there will be a greater abundance of food to offset it. This many changes will require a great deal of balancing to prevent disrupting the core gameplay.


    Isn't most of the new stuff for adventure mode anyways, so you could always stick to survivor


    Minecraft @ 2011/08/27 19:48:20


    Post by: Avatar 720


    The silverfish and the hunger meter have turned my initial enthusiam into simply 'meh'.

    Mining is already dangerous via bursting into a cave and interrupting a heated game of creeper routlette, or finding out that the block beneath the one you just mined is not the stone you expected, but lava etc. etc. It doesn't need some new mob that, in all honesty, doesn't seem to fit in.

    The hunger meter is also a bit worrying, as is the eating time. When you're attacked by a load of mobs, you're just supposed to die now? It's already easy to get clusterfethed by mobs, it doesn't need to become easier. Is it too much to ask for pork, cooked pork, fish, cooked fish and all that to at least become stackable? It'd go a long way to making the 'hunger meter' more manageable, instead of having to fill half your back pack slots with a single pork chop per slot.

    I also doubt it's for adventure, since the IGN article closes with:

    Are you guys ready for survival to get just a bit harder?


    Minecraft @ 2011/08/27 20:05:13


    Post by: Coolyo294


    Is the server down?


    Minecraft @ 2011/08/27 20:11:46


    Post by: Avatar 720


    Nope


    Minecraft @ 2011/08/27 20:20:42


    Post by: The Dreadnote


    I'm pretty sure some of the screenshots that have been released so far have shown stackable food, so that's one worry off your list.


    Minecraft @ 2011/08/28 11:39:15


    Post by: Laodamia


    I've done some digging on the 1.8 update.

    Here's what I've found so far (all these changes have pretty much been confirmed by Mojang):

    - NPC villages (inspired from the mod millénaire)

    - Seas and rivers

    - Introduction of hunger (along with stackable food, new types of food and improved farming)

    - Modified gameplay (in relation to the adventure update) - critical hits, experience (unconfirmed), dungeons (real dungeons, not those lame mossy stone rooms we find underground)

    - New mobs (enderman, silverfish)

    - New biome (small canyons!)

    - plus a bunch of other stuff, like new blocks, giant mushrooms, watermelons, etc

    Quite a massive update actually.





    Minecraft @ 2011/08/28 12:18:51


    Post by: Grundz


    youbedead wrote:

    Isn't most of the new stuff for adventure mode anyways, so you could always stick to survivor


    we just have to keep repeating this until complainers actually read it


    Minecraft @ 2011/08/28 13:34:52


    Post by: ghosty


    Actually no, according to Mojang, this stuff is in Survivor, it's adding the 'adventure update' don't mistake it for the adventure mode. Of course, if you don't want to deal with endermans (an Idea I love) or Silverfish (I think it could be very interesting) or probably even the food meter, you could run back to peaceful mode with your tail between your legs.


    Also, NPC villages! That would be so sweet.


    Minecraft @ 2011/08/28 13:43:13


    Post by: shrike


    corpsesarefun wrote:Pig cave? What pig cave? there is no pig cave...

    The Dreadnote wrote:He's right you know. You shouldn't start mentioning things that don't even exist!

    pig cave? There is no pig cave. Don't be making stuff up. it doesn't exist. nope. you're crazy. mad. insane. *plugs fingers in ears* lalalalalalalalalala I can't hear you!

    n0t_u wrote:Suddenly having a chest full of pork I'm never going to use isn't so bad.


    ghosty wrote:Stockpiling food seems like a good idea for the upcoming patch. Makes me wonder if they'll make food stackable.


    darkinnit wrote:I'd seen the new food meter on some of their screenshots and it did concern me. I already have to deal with real-life hunger interrupting my Minecraft and now Minecraft hunger too?
    However, they have been showing more food-stuffs, such as chicken and beef, so perhaps there will be a greater abundance of food to offset it. This many changes will require a great deal of balancing to prevent disrupting the core gameplay.


    Laodamia wrote:- Introduction of hunger (along with stackable food, new types of food and improved farming)


    I'm worried about this food talk. Why do we need to stockpile it?


    Minecraft @ 2011/08/28 14:00:09


    Post by: Laodamia


    ghosty wrote:Actually no, according to Mojang, this stuff is in Survivor, it's adding the 'adventure update' don't mistake it for the adventure mode. Of course, if you don't want to deal with endermans (an Idea I love) or Silverfish (I think it could be very interesting) or probably even the food meter, you could run back to peaceful mode with your tail between your legs.


    In all honesty, I'm quite confused myself.

    If I got it right, with 1.8, a new mode for minecraft will be introduced to join the survival and creative mode: adventure.

    But some aspects of this new mode will also be included in the update for survival (hence the name "adventure update").


    Did I get things right?


    Minecraft @ 2011/08/28 14:06:47


    Post by: ghosty


    I didn't think they'd released adventure mode as of yet. I believe it was going to be more of a large embellishment to the survivor game.

    Incidently, did anyone say... Aether?

    I heard it might be a coming.


    Minecraft @ 2011/08/28 14:07:33


    Post by: Chowderhead


    Aether is a punchline.


    Minecraft @ 2011/08/28 14:29:29


    Post by: The Dreadnote


    I'm pretty sure that "adventure mode" will never happen. Or rather, survival mode will simply change to become it. They won't exist separately.


    Minecraft @ 2011/08/28 14:40:34


    Post by: Corpsesarefun


    I am in agreement with Dreads thesis.


    Minecraft @ 2011/08/28 15:20:37


    Post by: ghosty


    Interesting point, I was watching a PAX video of the upcoming patch, and I noticed a few items of interest.

    Firstly, the world the player is on looks suspiciously like the floating islands we saw when Notch was fiddling with Aether back at 1.6.

    Secondly, when the player killed pigs, they released what looked like small green globes. Now, could this be a way of gaining health instantly? Or is it physically 'xp' you pick up?

    Thirdly, he hovers over something in the inventory called Sponge? (Could this be taken from the possible giant mushrooms?)

    Bows have funky new animations!

    It seems that Melons are part of the new farming shenanigans. You can get melon seeds, which I only assume you plant to grow more, but I also believe a melon itself is not dissimilar to the cake in minecraft, in that it can be eaten multiple times?

    New TNT explosion particle effects from what I could gather, all swirly clouds :3

    NPC villages are confirmed (Though this was already in concrete) But what looked interesting was it had been partially flooded. Could natural disasters come into play?

    That's all I got from the one video, what do you think?





    Automatically Appended Next Post:
    Oh! And they're adding classic mode?


    Minecraft @ 2011/08/28 15:31:29


    Post by: The Dreadnote


    Green globes sound like experience orbs to me. And sponge was a block that used to repel water in a certain radius around it.


    Minecraft @ 2011/08/28 15:31:57


    Post by: Chowderhead


    Sponge is a useless item, a relic. It used to soak up water, but now it's just for decoration.


    Minecraft @ 2011/08/28 15:44:50


    Post by: Corpsesarefun


    Yeah if you watch the EXP bar it goes up when the green orbs are collected.


    Minecraft @ 2011/08/28 15:52:31


    Post by: SagesStone


    I'm kind of getting ideas about the NPC villages.

    I'm also liking the bow changes, would make them a easier to use.


    Minecraft @ 2011/08/28 16:43:11


    Post by: Laodamia


    Hi guys. While playing SSP today, I had an incredible stroke of luck.



    While wandering around in my airship, I stumbled across a small group of horsies (I use the yogbox), and among them, two untamed pegasus(es?)! Please note that there is only 0,1% chance of finding two untamed pegasus(esisosus?) in the same group of horses with this mod.

    Of course, I quickly proceeded to capture those two flying horses.


    Minecraft @ 2011/08/28 16:46:10


    Post by: ghosty


    Huh. I may have a bit of bad news.

    Apparently, in order to get the benefits of 1.8, you will need to start a new game. That little gem was taken from an interview with Notch, or rather a brief snippet. At that point, they were discussing the new biome features of rives, dungeons, and ravines. Now, I am unsure whether or not they were saying the areas you have already explored won't change at all in your current worlds, only new, unexplored areas will have the new treats, or possibly your entire save won't get any of the new things. I guess we'll have to see.




    Minecraft @ 2011/08/28 17:43:40


    Post by: RaptorsTalon


    ghosty wrote:Apparently, in order to get the benefits of 1.8, you will need to start a new game.


    I really hope this isn't correct.


    Minecraft @ 2011/08/28 17:45:56


    Post by: SagesStone


    So do I, I can't slowly build an NPC village up into a city if they don't spawn.


    Minecraft @ 2011/08/29 00:37:11


    Post by: Grundz


    if it turns out to be correct it will just be a day long project of creating a new map and then importing the old dakka map on top of it


    Minecraft @ 2011/08/29 00:40:45


    Post by: Anvildude


    So you'd have an overworld, and an underworld of permanent night below? That'd be cool. Not very nice for the NPCs, though.


    Minecraft @ 2011/08/29 00:56:29


    Post by: mondo80


    I think a new map might b good, we are pretty spread out int a bunch of small groups doing our own thing


    Minecraft @ 2011/08/29 01:00:54


    Post by: Corpsesarefun


    I would be fine with a new map if important things were ported over.


    Minecraft @ 2011/08/29 01:19:53


    Post by: Anvildude


    Hey, trust me when I say that the Dakka server is far, far from the worst in that regards.

    The server I migrated from, KFPerin's SMP (which is a bit of a misnomer- the Creepers are nerfed and some of the maps are on peaceful!) has literally dozens of towns set thousands and thousands of meters away from each other- and most of them are single-time constructions; someone finds a cool place, goes "I'ma gonna build a town here!", and all the other players warp there, build a town, each builds a little house on a protected plot of land, then they go off to the next major town. I was trying to build a community railway to make it easier on Newbs (who haven't ranked up enough for warps or even Water usage!) to explore, maybe choose a town to settle in, but I was pretty much doing it by myself, and ended up using multiple inventories of Cobble just for the roadway.

    About the only good thing about that server is that they have really nice roadways.


    Minecraft @ 2011/08/29 08:21:19


    Post by: RaptorsTalon


    Yeah, the important stuff, of which there is alot, would need moving:

    -The Manor
    -The Museum
    -Gooda's Hall
    -Brandy Wine
    -Vinnies Mansion
    -Arcadia
    -The Eyrie
    -My Soon To Be Anounced Secret Project
    Ect...


    Minecraft @ 2011/08/29 10:15:18


    Post by: shrike


    RaptorsTallon wrote:Yeah, the important stuff, of which there is alot, would need moving:

    -The Manor
    -The Museum
    -Gooda's Hall
    -Brandy Wine
    -Vinnies Mansion
    -Arcadia
    -The Eyrie
    -My Soon To Be Anounced Secret Project
    Ect...

    pretty much all the communities, large projects, and the railway system (nether and normal), the sanc, plus everyone's homes.
    I'd quite like a couple of my old homes too, the honeydew, ye olde creeper magnet.


    Minecraft @ 2011/08/29 10:21:33


    Post by: Laodamia


    RaptorsTallon wrote:Yeah, the important stuff, of which there is alot, would need moving:

    -The Manor
    -The Museum
    -Gooda's Hall
    -Brandy Wine
    -Vinnies Mansion
    -Arcadia
    -The Eyrie
    -My Soon To Be Anounced Secret Project
    Ect...


    You mean we would need to rebuild all those stuff in a new server? It's gonna take ages! (though I wouldn't mind rebuilding my mansion... bigger, cooler and even more luxurious )


    Minecraft @ 2011/08/29 10:39:53


    Post by: RaptorsTalon


    Yeah, rebuilding something on the scale of the mansion would take forever.
    I hope it is a sort of copy and paste process. Because the land generation will be different so things in hills, on mountains, on flatland ect won't be in the same place.


    Minecraft @ 2011/08/29 11:46:45


    Post by: The Dreadnote


    While it would certainly be a shame to lose those things on a hypothetical new server, I think I would still go for it. A clean slate would be the perfect opportunity to improve on some areas the current server falls down on, like navigability and tidiness of the start area.


    Minecraft @ 2011/08/29 13:56:16


    Post by: johnscott10


    Tbh I think a new server would be good. It would allow, as Dread said, the map to be tidier and such. However since there has been a great increase in the amount of people on the server it could still go to hell.

    I myself would probly just head off in a random direction and set up somewhere far away, maybe say 3 or 4 MC days away. Just to stay out the way lol. I will build a portal of w/e to stay connected to the community though.


    Minecraft @ 2011/08/29 14:32:45


    Post by: RaptorsTalon


    The only problem with a new server is the massive amount of work people have put into the old one.
    To start again after everything we have done...


    Minecraft @ 2011/08/29 15:13:06


    Post by: Anvildude


    It's part of what Minecraft is about.

    And it's possible to keep the old map, in the old edition. Though I'm not sure about server space or cost.

    In any case, anyone spreading out? Make sure you have a clearly marked pathway. Anyone doing something in the Spawntown, make a road or path first, then start building your house or cobble machine or whatever.

    Also, might be a good idea to design the roads with something like an underlevel for a minecart track, even before we add any minecarts. Certainly easier than adding it after the fact.

    And speaking of Cobble, anyone want some? I'm gonna be getting tons of the stuff.


    Minecraft @ 2011/08/29 15:19:42


    Post by: RaptorsTalon


    Thing is, I have gathered many stacks of iron and redstone and many diamond, and I don't want to lose all of what I have put hours into collecting.
    As I said before, people have put weeks of hard effot into projects, like the manor and goodas hall.

    Prehaps if we made plans of all the important stuff and recreated it on the new map, out of materials given to us by Ops, it would be OK.


    Minecraft @ 2011/08/29 15:25:01


    Post by: Anvildude


    I think what the Ops and Mods were meaning to do, though, was use WorldEdit to pull the important stuff out, then plunk it back into the newly created world.


    Minecraft @ 2011/08/29 15:28:38


    Post by: Corpsesarefun


    To be honest if we started a new map without the manor I would only log in to check out what people had done and talk a bit.


    Minecraft @ 2011/08/29 15:30:15


    Post by: Grundz


    johnscott10 wrote:Tbh I think a new server would be good. It would allow, as Dread said, the map to be tidier and such. However since there has been a great increase in the amount of people on the server it could still go to hell.

    I myself would probly just head off in a random direction and set up somewhere far away, maybe say 3 or 4 MC days away. Just to stay out the way lol. I will build a portal of w/e to stay connected to the community though.


    when 1.8 comes out if wolves or some other fun machinery mods are MP compatible at that time I will seriously consider starting a server, it'll cost about 20 bucks a month if I host it (to upgrade my internet service, I have a spare heavy duty machine) which is a bit cheaper than the hosted solutions that dont support the mods I would want to use.

    So anyways if thats what you guys want to do put aside a few bucks for donations


    Minecraft @ 2011/08/29 15:36:18


    Post by: RaptorsTalon


    Anvildude wrote:I think what the Ops and Mods were meaning to do, though, was use WorldEdit to pull the important stuff out, then plunk it back into the newly created world.


    That would be good.
    If we put together a list of the stuff we need to save, and get dark to worldedit it into the new world, we would be ok.

    So, the List:

    The Manor
    Gooda's Hall
    Brandywine
    The Eyrie
    My Project (Soon to be announced)
    Wolf's Boat
    The Honeydew Statue
    Arcadia
    Grundz's Castle
    The Museum

    (Add anything else you can think of)


    Minecraft @ 2011/08/29 15:41:18


    Post by: SagesStone


    I'm actually alright if I need to restart Arcadia, I'd actually be more worried about my current house.

    Yet it's not as simple as just grabbing the structures likely as many will likely have tunnel systems that won't quite work out. So while I'm for it if it means fun with the villages, it probably won't happen.


    Minecraft @ 2011/08/29 15:44:17


    Post by: Grundz


    A list is unnecessary

    though it would take a few hours, the whole map could be imported to MCedit then sent back into the new map, it would override new bloks so areas already generated couldn't have the new biome or whatever, but it would work


    Minecraft @ 2011/08/29 15:45:32


    Post by: RaptorsTalon


    Well, even if we can only rescue some of the structure, and have to rebuild the tunnels, it is better than having to rebuild the whole thing.


    Automatically Appended Next Post:
    Grundz wrote:A list is unnecessary

    though it would take a few hours, the whole map could be imported to MCedit then sent back into the new map, it would override new bloks so areas already generated couldn't have the new biome or whatever, but it would work


    So, we would have to explore new land to find the new biomes/NPC villages?


    Minecraft @ 2011/08/29 15:47:02


    Post by: Grundz


    RaptorsTallon wrote:Well, even if we can only rescue some of the structure, and have to rebuild the tunnels, it is better than having to rebuild the whole thing.


    Automatically Appended Next Post:
    Grundz wrote:A list is unnecessary

    though it would take a few hours, the whole map could be imported to MCedit then sent back into the new map, it would override new bloks so areas already generated couldn't have the new biome or whatever, but it would work


    So, we would have to explore new land to find the new biomes/NPC villages?


    correct, the world exists in "chunks"

    we would simply overwrite the new "chunks" with our map, you'd have to travel to get new chunks to generate and they have a chance of being the new stuff


    Minecraft @ 2011/08/29 15:49:08


    Post by: RaptorsTalon


    Does anyone have major structures at more than +/- 2500?
    Not sure if it is possible, but maybe we could recreate the center part of the map, so up to 2500 blocks any way from 0,0.

    This would mean more of the map would be new.


    Minecraft @ 2011/08/29 15:51:14


    Post by: SagesStone


    Though it seems most went in about 2 general directions so maybe you wouldn't need to walk too far.


    Minecraft @ 2011/08/29 15:51:48


    Post by: The Dreadnote


    Importing the entire loaded map would defeat the point though. The current server will generate new chunks in line with 1.8 features...they'll just be far away from the established places.

    So, if we don't start a new world, then those wanting 1.8 environments will just have to move far enough away. Then we'd basically end up with two "countries", a 1.8 land and all the existing terrain with 1.7 features.


    Minecraft @ 2011/08/29 15:52:05


    Post by: Grundz


    Well, I could get the exact coords we want to grab of all the major landmarks, giving a good size area to make a nice starting area in the middle and begin the framework of a good nether transport system.

    However I cant help but think that if we only take a few things it discounts how much work that people put into things that arent really big and impressive.


    Minecraft @ 2011/08/29 15:53:03


    Post by: RaptorsTalon


    Thats why I suggested the 2500 blocks thing.


    Minecraft @ 2011/08/29 15:55:07


    Post by: Grundz


    I think its more reasonable to give the start area a 50 or so block radius to be built, and then just offset the map, so "northeast" of the start area for example would be the old world, the other 3 directions would be new stuff.

    rather than make people run 2500 blocks to get somewhere


    Minecraft @ 2011/08/29 15:55:27


    Post by: The Dreadnote


    It's not really a new problem. If someone started griefing the server or creepers attacked or whatever, we'd just rebuild stuff. I see a potential restart the same way.

    But then I suppose not having any grand structure of my own doesn't let me see things the same way as some of the rest of you; I mainly just dig tunnels and help out with other people's stuff, so a reset wouldn't trouble me.


    Minecraft @ 2011/08/29 15:58:46


    Post by: RaptorsTalon


    Grundz wrote:I think its more reasonable to give the start area a 50 or so block radius to be built, and then just offset the map, so "northeast" of the start area for example would be the old world, the other 3 directions would be new stuff.

    rather than make people run 2500 blocks to get somewhere


    I see what you mean, but the old world is very big, I know some people have gone out around 20,000 blocks. This is why I suggested replacing the center of the old map, 5000 blocks would probably be better.
    Off setting it is also a good idea.
    Prehaps both?

    We will have to wait and see what dark says.


    Minecraft @ 2011/08/29 16:03:15


    Post by: Anvildude


    I wouldn't mind importing the Mesa, but I'd be able to re-start with any large block of upthrust stone, really.

    I'm okay with rebuilding, and honestly don't expect most of my stuff to stick around.

    I once started a full-scale Great Pyramid on a map I knew to be Temporary.


    Minecraft @ 2011/08/29 16:04:41


    Post by: Grundz


    well, all i know is...

    if we /DO/ have to redo the server, can I make it a requirement that we use a really cool seed for some excessive terrain?

    http://www.minecraftseeds.info/

    just try some of them out, they are pretty wild.


    Minecraft @ 2011/08/29 16:04:57


    Post by: The Dreadnote


    Okay, here's an article everyone should probably read: http://www.minecraftforum.net/news/199-pax-18-game-features/

    Some things that were touched on at PAX, regarding 1.8:

    Cobwebs, Mineshafts & More

    Notch said that randomly generated, abandoned mine shafts would occur in world generation, many of them with the new cobweb blocks scattered throughout. It was said that exploration would yield rewards in locations like the mine shafts, as well as a new type of dungeon, so keep an eye out for that! Furthermore, some of the NPC villages were shown at the demonstration, and while they were currently vacant, the architecture was remarkable for a world-generated town. Very exciting!


    Endermen

    We were shown a detailed look at the elusive Endermen, where it could be seen how they reacted to the player's presence. If a player looks in their general direction (or otherwise refrains from direct interaction), they remain peaceful. However, looking directly at them (with the cross-hairs on them) causes them to become agitated, teleporting to and attacking the player! It was also said that they could randomly pick up and deposit blocks on a whim, and that they would spawn quite rarely upon release of 1.8.


    New Lighting

    In addition to the day/night cycle being adjustable, light is generated very differently now. The day/night transition will be very smooth, doing away with the "block by block, row by row" light level changes we have now. Also, objects like torches, light stone etc. will generate their own type (and color) of light, making it much easier to distinguish between them, as well as giving players the ability to light an area how they like! Finally, a new Brightness slider was added, allowing players to set the overall lighting of their game to their personal tastes!


    Experience, Hunger

    The new Hunger bar will take the place of how food heals players currently. The more filled it is, the faster the player will regenerate health. If it dips too low, health will actually start being lost! Notch showed a new "eating" animation to go with the new system, as well as demonstrating the various types of meat being added (such as beef, and apparently zombie meat).

    Experience will be gained by defeating monsters and collecting the "Experience Orbs" they drop, which will later be used to purchase goodies for the player. It was not specified what could be bought at this time, but they assured us that it would be worthwhile.


    Rivers, Oceans

    Rivers and oceans will now be generated in the world, along with existing biomes. The rivers are quite large, and can either span a length of land with a connection to an ocean, or form a "circular" river, that feeds into itself. It was also said that rivers will not flow at this time, but it was being considered.


    Expanded Combat

    Bows can now be "charged" longer, for higher damage output. Additionally, it will be possible to get critical hits, either from attacking while coming down from a jump, or semi-randomly from a charged bow shot! New impact animations were shown for monsters as well, including having arrows lodged in the monster being shot. Also, it will be possible to sprint for extended periods, and monsters hit while sprinting will go flying. Quite useful for spiders and creepers!


    New (and Expanded) Biomes

    Biomes will be much larger than before, with more clearly marked borders between them. We saw the transition from a "plains" type biome into a desert, and the difference was much more noticeable. The desert that was shown was massive, enveloping an area that, currently, would hold anywhere from 2-3 biomes at once! There was some talk of a Mountain biome as well, but we weren't able to see one at this time. Keep an eye out for this!


    1.8 will add Creative Mode

    Since the Adventure mode will be replacing Survival, Mojang has also re-implemented Creative mode! In this mode, players will take no damage, be able to fly, control day/night directly, can spawn infinite items of any type, and can break blocks with one hit!


    1.8 is expected to be released sometime in the next few weeks. Keep an eye out for its release, as well as more update information right here!


    Minecraft @ 2011/08/29 16:16:48


    Post by: RaptorsTalon


    Very Interesting...

    No mention of needing to create a new world for it to work...

    Maybe it will only be new chunks which are needed.


    Minecraft @ 2011/08/29 16:17:46


    Post by: MrDwhitey


    I approve of zombie meat.

    I wish the creepers could sprint too.


    Minecraft @ 2011/08/29 16:19:01


    Post by: RaptorsTalon


    Grundz wrote:well, all i know is...

    if we /DO/ have to redo the server, can I make it a requirement that we use a really cool seed for some excessive terrain?

    http://www.minecraftseeds.info/

    just try some of them out, they are pretty wild.


    Yes Please!
    If we have to import the old server into the new one, massive terrain would be good.
    .....
    .....
    .....
    .....
    Acctualy, these might not work because biome size is changing and rivers are being added so the seed won't spawn the same world


    Minecraft @ 2011/08/29 16:24:01


    Post by: The Dreadnote


    Also this video shows some 1.8 gameplay: http://www.youtube.com/watch?v=PcNgWEhlAxg

    Also of note: this update will be split into two parts, with the first releasing in a few weeks, and the second (as 1.9) releasing sometime after.

    And I'm fairly sure nobody's ever said you'd need a new world for 1.8, it'll just apply to new chunks like every other update.


    Minecraft @ 2011/08/29 16:37:26


    Post by: RaptorsTalon


    Hmmm

    My observations:
    Endermen don't look too bad now
    I like the addition of creative mode
    The villages look cool
    Zombie Meat could be useful
    The new eating animation is good
    Don't like the idea of not instant healing


    Minecraft @ 2011/08/29 16:45:22


    Post by: Anvildude


    Actually kinda wish Notch hadn't released any info on the Endermen. Can you imagine what it would otherwise have been like, to be playing your SSP, go exploring, an see this shadowy shape in the distance, just moving around?

    "That's not a zombie, and it's too dark to be a skeleton... But it has arms! Wait, is it picking up a block!? I gotta get a closer look..." You look directly at it. It vanishes, and reappears directly in front of you, swinging! You try to run, but it just keeps coming, faster than you can get away! You run into another mob of them, and they all start attacking as well! You don't understand, you didn't do anything to them, and they were peaceful! You try and build a block shelter, keep them from you, but they pull the walls down!

    You wake up somewhere on a beach, naked, not sure what happened, and stumble back to your base.


    Minecraft @ 2011/08/29 18:18:23


    Post by: shrike


    I reckon we should offset the map as planned, with a portal linking the sanc with the new place. maybe the "new sanc" will be dakka 001?
    (for those who don't know, dakka 000 was the original name given to the sanc by legoburner)


    Minecraft @ 2011/08/29 18:22:08


    Post by: RaptorsTalon


    shrike wrote:I reckon we should offset the map as planned, with a portal linking the sanc with the new place. maybe the "new sanc" will be dakka 001?
    (for those who don't know, dakka 000 was the original name given to the sanc by legoburner)


    Sounds Good


    Minecraft @ 2011/08/29 21:52:12


    Post by: darkinnit


    I'm very reluctant to mess with the world using WorldEdit (or other such editors). A much better solution is to just use beds to offset your spawn point like you already do. Does it really matter more than that?

    As for the thing about world seeds, you can get equally interesting terrain on the current seed, just explore a bit, it is generated randomly after all. Also none of those seeds will work the same in 1.8 as the new biome, canyon, river and ocean stuff means the generator is now vastly different.

    Also, when 1.8 does come out, make and keep a backup of the Minecraft directory before you upgrade. This is a massive update and so we won't be updating the server to 1.8 until they've released several patches to fix the inevitable multitude of bugs. If you keep a backup of 1.7 and 1.8, you can switch between them to play 1.8 locally, then go back to 1.7 to play on the Dakka server (or to play with any mods you use). At least until they fix the bugs in 1.8.

    If you are still all for clearing the world, perhaps we should actually wait till November when the final release comes out and THEN start from scratch....


    Minecraft @ 2011/08/30 07:46:53


    Post by: haloreach4ever


    So you don't all die in the new update of hunger i have dived in to the rescue!..

    With the automatic pick cooker!!!
    Schematics: G=grass, W=water source block, L=lava, S=stone, s=stone one block down, T=sign.

    Ws s s s s s T L
    Ws s s s s s T L
    S GGGGGG G S
    S GGGGGG G S
    Ws s s s s s T L
    Ws s s s s s T L


    Hope that stops you getting hungry. (The cooked pork will gather at the gap were the sighs are and place a spawner on the grass for best effect.)


    Automatically Appended Next Post:
    Found an awesome seed: "darkestdayandblackestnightnoevilwillescapeoursightgreenlanternslight!" no spaces with ! mark at the end, you spawn near a pool surrounded by cliffs and there are loads of floating islands and huge cliffs.


    Minecraft @ 2011/08/30 13:04:58


    Post by: Deathklaat


    darkinnit wrote:
    If you are still all for clearing the world, perhaps we should actually wait till November when the final release comes out and THEN start from scratch....


    i would very much consider buying the game and playing on the server if this is the option chosen.


    Minecraft @ 2011/08/30 15:34:07


    Post by: Grundz


    Deathklaat wrote:
    darkinnit wrote:
    If you are still all for clearing the world, perhaps we should actually wait till November when the final release comes out and THEN start from scratch....


    i would very much consider buying the game and playing on the server if this is the option chosen.



    Honestly I see that as a poop reason.
    We have a huge infastructure, infinite room, and tons of stuff in the donation area to get you started.
    just because stuff already exists, is no reason to not play


    Minecraft @ 2011/08/30 16:19:06


    Post by: Deathklaat


    it just seems like everyone is very spread out working on all sorts of projects, i would like to be near the center of everything so i can contribute to the whole.

    it would be nice if other animals could be tamed like wolves because then say if you tamed a pig or cow and more of the same animals spawned near them you could easily make a cow/pig ranch and supply food to everyone.

    plus doing the new world in Nov lets me have time to play Space Marine and Dead Island a bit


    Minecraft @ 2011/08/30 17:25:35


    Post by: Inquisitor Lord Bane


    I would be ok with a server reset. While I don't have any grand structures of note, I am in the process of building something big further away then everyone else, and it was quite a pain to get there.

    But on the other hand, change is good, and us newer people can feel alot more involved in the server then just reading the signs and staying out of the way


    Minecraft @ 2011/08/30 17:36:45


    Post by: Grundz


    What do you guys think about this:

    Nomadic Survival Server

    Probably a few mods installed and some things edited by me.
    I'd just package everything and email it to you rather than trust everyone to install it properly.

    The server would be as follows:

    Players join at a set time and join a team, each team is supplied with some starting stuff
    Extremely high mob respawn rate and aggressiveness
    Day/night cycle about the same, night wont be quite as dark though
    Teams much reach a set point (lets say X1000, Y0 Z0) to win
    Limited Beds, No pvp, No building towers that mobs can't reach, no super excessive torch use, can build temp structures into hillsides and such
    Possibly some challenges built by admin on the way to the goal like cliffs and lava moats and such to traverse

    It would be a server that is only up for a few hours (maybe) at a time

    Thoughts?


    Minecraft @ 2011/08/30 17:53:07


    Post by: Inquisitor Lord Bane


    Grundz wrote:What do you guys think about this:

    Nomadic Survival Server

    Probably a few mods installed and some things edited by me.
    I'd just package everything and email it to you rather than trust everyone to install it properly.

    The server would be as follows:

    Players join at a set time and join a team, each team is supplied with some starting stuff
    Extremely high mob respawn rate and aggressiveness
    Day/night cycle about the same, night wont be quite as dark though
    Teams much reach a set point (lets say X1000, Y0 Z0) to win
    Limited Beds, No pvp, No building towers that mobs can't reach, no super excessive torch use, can build temp structures into hillsides and such
    Possibly some challenges built by admin on the way to the goal like cliffs and lava moats and such to traverse

    It would be a server that is only up for a few hours (maybe) at a time

    Thoughts?



    Nah, time zone difference would be too much of a hassle. And somebody is already the boss of survival nomadic play:

    PANDEMONIUM!!


    Minecraft @ 2011/08/30 18:10:46


    Post by: Grundz


    That looks interesting, the 12 hour ban seems harsh but I guess you play until you die then go do something else, lol


    Minecraft @ 2011/08/30 18:36:42


    Post by: shrike


    darkinnit wrote:If you are still all for clearing the world, perhaps we should actually wait till November when the final release comes out and THEN start from scratch....


    I think we should go for a really awesome seed if we restart from scratch.


    Minecraft @ 2011/08/30 18:42:52


    Post by: biccat


    I wouldn't want to reset the world unless most the current world was ported over. I'm not really particular about most of it, but I'd like to have my house and the contents of all the chests copied over.

    If we're starting from scratch, I would probably build a simple little cottage and not do anything very ambitious.


    Minecraft @ 2011/08/30 18:48:52


    Post by: shrike


    biccat wrote:I wouldn't want to reset the world unless most the current world was ported over. I'm not really particular about most of it, but I'd like to have my house and the contents of all the chests copied over.

    Same. As long as I get my manor, and winter & summer retreats copied over, I won't mind (too much)