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Post by: Vain
I cannot see anyone jumping on this one so I present:
From this Italian Site http://astropate.blogspot.it/2013/09/games-day-uk-2013-lorgar-e-il.html
Edited for correcting the nationality of the blog.
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Post by: gianlucafiorentini123
Just saw this in the GD booklet can't wait, love me some IF.
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Post by: Caederes
Great stuff, though I don't play them the Imperial Fists are awesome. Given that it is "Sentinels of Terra" and not "Imperial Fists", does anyone else suspect that each of these supplements will be released for a first founding chapter and cover all of their subsequent offshoots, i.e. Supplement "Sentinels of Terra" covers Imperial Fists, Crimson Fists, etc? Seems to be why it isn't just called "Imperial Fists". Would make sense given the Chapter Tactics system and save them having to make ones for big-name successor chapters ala the Crimson Fists.
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Post by: Do_I_Not_Like_That
I like the Imperial fists, but why do they need a supplement? From what I can tell, they're just a standard codex chapter with a distinguished history. They don't have hairy sideburns, or suck blood, or jet black skin, or cruise around on motorbikes all day, or turn traitor when the emperor tells them to start fighting and stop building temples, etc etc
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Post by: Vain
My guess is to be an excuse to add a special character or two, new Warlord Table and that sort of stuff.
Personally I would be happy if the Supplements brought all the founding chapters up the same amount of SCs that the UMs got in the main codex. Pipe dream I know but still!
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Post by: Do_I_Not_Like_That
Vain wrote:My guess is to be an excuse to add a special character or two, new Warlord Table and that sort of stuff.
Personally I would be happy if the Supplements brought all the founding chapters up the same amount of SCs that the UMs got in the main codex. Pipe dream I know but still!
If GW were smart (I know, I know) they would give the flagging sales of WD a boost by publishing rules/special characters within its pages as standard. I remember the sisters codex WD flying off the shelves, and me stockpiling on it and making profit months later on ebay! Evil laugh!
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Post by: Caederes
Vain wrote:My guess is to be an excuse to add a special character or two, new Warlord Table and that sort of stuff.
Personally I would be happy if the Supplements brought all the founding chapters up the same amount of SCs that the UMs got in the main codex. Pipe dream I know but still!
I expect there might be slight FOC changes as well, maybe allowing the player to take Vindicators in squadrons.
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Post by: pizzaguardian
What what what???
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Post by: lord_blackfang
Looks like some rumour mongers (or rumour guessers) will get another FALSE.
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Post by: Crimson
Wait, what? Is this real? Awesome! And at least it makes more sense than UM supplement.
I'm hoping for Devastators as troops or some other FOC shenanigans to alleviate the crowded HS slot problem.
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Post by: Yonan
It's not as though the supplements add much rules anyway. You get 2 pages of rules, 20 pages of painted minis and 20 pages of fluff. Fluff and painted minis they have, and these supplements sell. Sadly.
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Post by: Crimson
Yonan wrote:It's not as though the supplements add much rules anyway. You get 2 pages of rules, 20 pages of painted minis and 20 pages of fluff. Fluff and painted minis they have, and these supplements sell. Sadly.
Well yes, I truly hope they'd have more rules content. While I don't personally much care for special characters, supplements would be an excellent opportunity to add some.
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Post by: Kirby
Another picture here as well; no news on contents yet
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Post by: BrookM
I'd buy some of these just for the fluff, the Farsight Enclave in particular has some juicy stuff in there.
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Post by: Dinamarth
Awesome!
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Post by: rez
Might sentinels of Terra refer to the Legions that participated in the defence of Terra against Horus?
I doubt the Blood Angels will get rolled in but this could be a White Scars/Imperial Fists supplement.
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Post by: ZebioLizard2
Anyone think there might be Crimson Fists in here too?
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Post by: Vain
rez wrote:Might sentinels of Terra refer to the Legions that participated in the defence of Terra against Horus?
I doubt the Blood Angels will get rolled in but this could be a White Scars/Imperial Fists supplement.
I am thinking a WS/IF( CF) combo supplement could be very likely. Could also mean we get themed double+ chapter supplements..."Drop Site Brothers" Sally/ IH/ RG and then a solo Black Templar book?
Of course entirely speculative but I would love to see the WS/IF thing be true.
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Post by: valace2
seeing as I play Imperial Fists and have a preheresy imp fist army this make me mucho happy.
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Post by: Hulksmash
Surprised this wasn't in the White Dwarf. They normally advertise these there don't they? Either way. I like supplements.
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Post by: Left Hand of the Pheonix
The guys are from the 3rd company of the imp fists, so they are following more of a storyline type idea, like with Farsight.
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Post by: jifel
Mission hints at a "Captain Geredon" new SC probably.
EDIT:
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Post by: Absolutionis
Do_I_Not_Like_That wrote:I like the Imperial fists, but why do they need a supplement? From what I can tell, they're just a standard codex chapter with a distinguished history. They don't have hairy sideburns, or suck blood, or jet black skin, or cruise around on motorbikes all day, or turn traitor when the emperor tells them to start fighting and stop building temples, etc etc 
What's weird is that Black templars are an Imperial Fists successor, but their modus is drastically different than their founding chapter. "Sentinels of Terra" may be trying to distinguish this as including Imperials Fists and specific successors, but excluding Templars.
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Post by: Crimson
One thing about that scenario worries me: they specifically exclude Lysander and Garadon (probably a new IF character); however, no such restriction exist regarding Pedro Kantor. So my horrible suspicion is that somehow contexts of this book are not usable with him to begin with, and thus such restriction was unnecessary.
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Post by: jifel
Crimson wrote:One thing about that scenario worries me: they specifically exclude Lysander and Garadon (probably a new IF character); however, no such restriction exist regarding Pedro Kantor. So my horrible suspicion is that somehow contexts of this book are not usable with him to begin with, and thus such restriction was unnecessary.
Well the mission says "Imperial Fists" specifically so I'm willing to bet that they thought that was enough to exclude Kantor.
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Post by: ZebioLizard2
Crimson wrote:One thing about that scenario worries me: they specifically exclude Lysander and Garadon (probably a new IF character); however, no such restriction exist regarding Pedro Kantor. So my horrible suspicion is that somehow contexts of this book are not usable with him to begin with, and thus such restriction was unnecessary.
It's likely Garadon might just be a scenario specific character, like some of those back in Farsight and Iyanden.
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Post by: ace101
Crimson wrote:One thing about that scenario worries me: they specifically exclude Lysander and Garadon (probably a new IF character); however, no such restriction exist regarding Pedro Kantor. So my horrible suspicion is that somehow contexts of this book are not usable with him to begin with, and thus such restriction was unnecessary.
this sounds like a scripted scenario, like in the Farsight or Lyanden books. i can see one using Lysander with this supplements army, as well as this new Garadon person (why else would they restrict two people by name from a scenario, not even from the generic army list?)
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Post by: Crimson
ace101 wrote:this sounds like a scripted scenario, like in the Farsight or Lyanden books. i can see one using Lysander with this supplements army, as well as this new Garadon person (why else would they restrict two people by name from a scenario, not even from the generic army list?)
Yes exactly, but but they didn't exclude Pedro from being used in this scenario. Why?
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Post by: BrookM
Obviously.. Pedro is not an Imperial Fist, he is a Crimson Fist.
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Post by: Crimson
BrookM wrote:Obviously.. Pedro is not an Imperial Fist, he is a Crimson Fist.
Except rules-wise there is no difference... At least before this. That exactly is what I'm worried about: that they specifically say IF and CF are different rules-wise and CF can't use this supplement, thus no combining Pedro with these new rules.
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Post by: BrookM
Their HQ entries have different icons to denote chapters, so not the same, unless colour blind, in which case terribly sorry as that was not meant as an insult. Pedro has a red fist icon and Lysander has a black fist icon, ergo not they are not same.
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Post by: Crimson
BrookM wrote:Their HQ entries have different icons to denote chapters, so not the same, unless colour blind, in which case terribly sorry as that was not meant as an insult. Pedro has a red fist icon and Lysander has a black fist icon, ergo not they are not same.
...
No, I'm not colour blind. But what has the art to do with the army selection? It is the Chapter Tactics that matter.
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Post by: BrookM
It's a supplemental codex about Imperial Fists, not Crimson Fists, same tactics or not, they are not the same. Pedro can only join such a supplement list if he is an ally, he cannot be taken in the primary detachment because he is NOT A BANANA.
I'm going to bed, maybe this was all a dream.
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Post by: Crimson
BrookM wrote:It's a supplemental codex about Imperial Fists, not Crimson Fists, same tactics or not, they are not the same. Pedro can only join such a supplement list if he is an ally, he cannot be taken in the primary detachment because he is NOT A BANANA.
We don't know whether this is purely IF book, or IF and successors book ( BT presumably excluded in any case.) I hope it is the latter, I'm afraid it is the former. And in the main marine codex, IF and CF are the same, game-wise they're the same army, just like Blood Angels and Flesh Tearers are the same army or like Dark Angels and Angels of Absolution are the same army.
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Post by: RandyMcStab
So if this book is solely about the 3rd company does that mean there will be 10 supplements per Chapter?
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Post by: Oaka
Perhaps this is only being released to allow Space Marines to self ally?
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Post by: Kid_Kyoto
"Sentinels of Terra"?
Is that really something they want to highlight on their resume? I mean the one and only time they were called on to defend Terra they pretty much got their butts kicked, nearly got the Emperor killed and had to be bailed out by the Ultramarines.
I mean really, of all the features to highlight... Automatically Appended Next Post: Absolutionis wrote: Do_I_Not_Like_That wrote:I like the Imperial fists, but why do they need a supplement? From what I can tell, they're just a standard codex chapter with a distinguished history. They don't have hairy sideburns, or suck blood, or jet black skin, or cruise around on motorbikes all day, or turn traitor when the emperor tells them to start fighting and stop building temples, etc etc 
What's weird is that Black templars are an Imperial Fists successor, but their modus is drastically different than their founding chapter. "Sentinels of Terra" may be trying to distinguish this as including Imperials Fists and specific successors, but excluding Templars.
The templars were founded when all the cool Imperial Fists got tired of Rogal Dorn's so-called leadership (I'll lead my men to be slaughtered in a trap! because of um... testing them yeah!) and formed their own darn chapter with Blackjack and Hookers.
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Post by: grendel083
Do_I_Not_Like_That wrote:They don't have hairy sideburns, or suck blood, or jet black skin, or cruise around on motorbikes all day
Considering one of their main recruiting worlds is Necromunda, they probably do all the above and more on weekends..
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Post by: TiamatRoar
Well, this makes more sense than an Ultramarines supplement. I actually agree with them doing supplements this way instead of Supplement: Imperial Fists, if they aren't going to use supplements for odd chapters like Black Dragons or Cacharodons. After all, what would be the point of including Imperial Fist chapter tactics in Codex: Space Marines, if you needed a supplement to play the "true" Imperial Fists? Having a supplement instead be about a specialized company of Imperial Fists makes more sense than that.
....but it'd still be even more sensible IMHO to use supplements on lesser known chapters instead. Ah well.
Kid_Kyoto wrote:"Sentinels of Terra"?
Is that really something they want to highlight on their resume? I mean the one and only time they were called on to defend Terra they pretty much got their butts kicked, nearly got the Emperor killed and had to be bailed out by the Ultramarines.
I mean really, of all the features to highlight..
That's not how fluff history remembers it. The Imperial Fists are so honored for their defense of Terra that they have Terra officially listed as their home world. Yes, they actualy are a fleet based chapter that recruits from many different worlds, but the official records of the Imperium of Man lists their home world as Terra.
That's a RIDICULOUSLY huge honor for what should be obvious reasons. No matter how you personally view the battle of Terra, the Imperium obviously views the Imperial Fists' participation as such a huge deal that they basically labelled Terra as owned by them as thanks for that.
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Post by: plompkin
ZebioLizard2 wrote: Crimson wrote:One thing about that scenario worries me: they specifically exclude Lysander and Garadon (probably a new IF character); however, no such restriction exist regarding Pedro Kantor. So my horrible suspicion is that somehow contexts of this book are not usable with him to begin with, and thus such restriction was unnecessary.
It's likely Garadon might just be a scenario specific character, like some of those back in Farsight and Iyanden.
Garadon is mentioned in Soul-Hunter...as a Night Lord bodyguard to The Exalted. I knew that name was familiar! (probably not related)
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Post by: lord_blackfang
RandyMcStab wrote:So if this book is solely about the 3rd company does that mean there will be 10 supplements per Chapter? 
I'd wager we'll see Codex: Ultramarines 4th squad of 8th Company before we see Codex: Thousand Sons.
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Post by: Crimson
So this really is only about one company! Mind-boggling. Now I'm even more worried about all sorts of silly restrictions.
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Post by: the_trooper
Oaka wrote:Perhaps this is only being released to allow Space Marines to self ally?
They can already self ally with their own book.
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Post by: Kirasu
He probably means ally within same chapter tactics. This is all pretty confusing, are you going to pay 35$ to get 3 relics with the word Dorn in them?
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Post by: Lansirill
Kid_Kyoto wrote:The templars were founded when all the cool Imperial Fists got tired of Rogal Dorn's so-called leadership (I'll lead my men to be slaughtered in a trap! because of um... testing them yeah!) and formed their own darn chapter with Blackjack and Hookers.
Well, damn, I like your interpretation of the Black Templar fluff a lot more than the standard one. While we're at it, it's not that the BTs dislike psykers because of the warp, or Chaos, or some obscure meeting in a cave somewhere... they're just jocks and can't be bothered with all that nerdy mind-powers stuff.
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Post by: SickSix
Maybe we will finally see what Excoriators look like?
And Devastators as troops would be hilariously awesome.
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Post by: Farseer Faenyin
My only worry is with it being the first Supplement of the SM Codex that it'll be as 'meh' as the Iyanden book was. They'll play it safe, it'll have some interesting fluff choices for army that maintains a power level equal to the Codex...so there will be little reason to buy the Supplement for most players.
That aside, I'll buy it for those fluff reasons. I really do hope for some more siege feel to the army...like squadroned Vindicators or perhaps the ability to make your Devastator's Slow and Purposeful temporarily.
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Post by: Brother SRM
Imperial Fists are the most adherent to the Codex Astartes after Ultramarines, so I'm curious what they'll do to be different. That scenario could be interesting, but that's because I just really want my Iron Warriors to have a field day.
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Post by: Do_I_Not_Like_That
grendel083 wrote: Do_I_Not_Like_That wrote:They don't have hairy sideburns, or suck blood, or jet black skin, or cruise around on motorbikes all day
Considering one of their main recruiting worlds is Necromunda, they probably do all the above and more on weekends..
The imperium doesn't do weekends! You work a 23 hour day, seven days a week!
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Post by: DornsIntoFisting
God I hope so....
Then we can get more fluff about how the Fists are Space Mexicans. Did you know that Rynns world is an agri-planet.
Thats right. The chapter with guys named Pedro is on an entire planet of Strawberry Farms.
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Post by: Do_I_Not_Like_That
I make no apology for going slightly OT, but Black Templars be damned! Any time or effort wasted on BT, is time wasted that could have been spent on Brettonians.
Back OT: Imperial fists are known to wear yellow armour!
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Post by: timetowaste85
Do_I_Not_Like_That wrote:I make no apology for going slightly OT, but Black Templars be damned! Any time or effort wasted on BT, is time wasted that could have been spent on Brettonians.
Back OT: Imperial fists are known to wear yellow armour! 
What chapter do you like? They can go to hell too. Some of us like the Black Templars, and a 40k release does not affect Fantasy releases. Yell at Dark Elves if that really matters.
On topic, I'd love to see what gets put into this supplement. I may buy it, if I like what comes out of news and rumors on it.
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Post by: DornsIntoFisting
BrookM wrote:It's a supplemental codex about Imperial Fists, not Crimson Fists, same tactics or not, they are not the same. Pedro can only join such a supplement list if he is an ally, he cannot be taken in the primary detachment because he is NOT A BANANA.
I'm going to bed, maybe this was all a dream.
This is probably Wrong. Chapter Tactics are Chapter tactics and its completely legal to take a "Counts as Lysander" alongside Pedro... you just have to pick which is the warlord. It would be extremely out of step with the rest of the game if they released a supplement and said "These rules apply to any Chapter Tactics Imperial Fists army (Except Crimson Fists because f*** that strawberry picking son of *****)"
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Post by: Kirasu
Yeah I don't understand the arguments about Pedro and Lysander. It's fairly clear that both are the same army for game purposes.
The only difference is Pedro has a Crimson Fist ability if he's in charge, and Lysander has an Imperial Fist ability if he's in charge.
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Post by: JohnnyHell
Because it's a scenario.
Put the butthurt cannons away!!!
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Post by: Grundz
Because GW wants another $50 from every IF player (and some that aren't)
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Post by: Peregrine
Do_I_Not_Like_That wrote:I like the Imperial fists, but why do they need a supplement? From what I can tell, they're just a standard codex chapter with a distinguished history. They don't have hairy sideburns, or suck blood, or jet black skin, or cruise around on motorbikes all day, or turn traitor when the emperor tells them to start fighting and stop building temples, etc etc 
They need a supplement about as much as any other marine chapter does. That is, not at all.
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Post by: Theophony
Grundz wrote:
Because GW wants another $50 from every IF player (and some that aren't)
And they saw how well the limited edition IF codex sold, now you need a book with IF content in it and he same pictures used again.
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Post by: Henshini
One member of my local forum said that captain garadon will make devastators and centurion devastators score (not become troops) which is still pretty sweet. He will also allow you to take ironclads as heavy in addition to elites, not that anyone has space in heavy support anyways. I'm not sure what is source was though, so take this with a grain of salt.
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Post by: Davespil
$50 for a few pages of rules is ridiculous. I can find pictures of well painted models all over the internet and if your buying this for fluff you are waaaaaayyyyyyyyy over paying. At most it has like 20-30 pages of fluff? A 300 page novel goes for like $10 these days (I have no idea how much GW charges for their novels but I bet they're way over priced as well). Who's buying this stuff? Someone must be because they keep churning this crap out.
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Post by: ZebioLizard2
Davespil wrote:$50 for a few pages of rules is ridiculous. I can find pictures of well painted models all over the internet and if your buying this for fluff you are waaaaaayyyyyyyyy over paying. At most it has like 20-30 pages of fluff? A 300 page novel goes for like $10 these days (I have no idea how much GW charges for their novels but I bet they're way over priced as well). Who's buying this stuff? Someone must be because they keep churning this crap out.
Is this the new Matt Ward arguments? It keeps popping up every single supplement.
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Post by: haroon
This just in GW products are expensive, more on this story and weather at 11:00.
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Post by: OrlandotheTechnicoloured
Davespil wrote:$50 for a few pages of rules is ridiculous. I can find pictures of well painted models all over the internet and if your buying this for fluff you are waaaaaayyyyyyyyy over paying. At most it has like 20-30 pages of fluff? A 300 page novel goes for like $10 these days (I have no idea how much GW charges for their novels but I bet they're way over priced as well). Who's buying this stuff? Someone must be because they keep churning this crap out.
If you 'just' want the rules then yes these are overpriced
if you want all the content including background and art and painted minis they may be overpriced or they may not be (your mileage may vary)
(as to novels.. if you can't get a discount via Amazon or similar, brand new hardbacks are £25, Trade paperbacks £18, Mass Market paperbacks £8, but you can pick up ebooks for free, some are good but many are terrible. Depending on how much I want the book I'll buy at all of these price points, again your mileage my vary)
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Post by: reds8n
http://www.blacklibrary.com/Blog/Sentinels-of-Terra.html
If you joined us at Games Day this week, you’ll know that we announced our next Codex Supplement. If you weren’t there, we can now spill the beans on what it’s all about.
Sentinels of Terra is the first supplement for the new Codex: Space Marines and focuses on the 3rd Company of the Imperial Fists Chapter. It is full of new background and artwork on the stoic Imperial Fists. It also includes loads of new rules such as new Warlord Traits, new characters, Chapter Relics, Apocalypse formations and army wide rules. Sentinels of Terra will be released later this month, both as an interactive edition for iPads, and as an eBook for your phone, tablet and eReader.
We’ll be announcing more details about this product as the month goes on, but for now, take a gander at the absolutely stunning cover art of an Imperial Fists Tactical Marine dishing out Imperial justice to the Emperor’s foes.
There's also some more info about how powerfists work etc etc blah blah ...
and some free wallpapers ....
.. have a sit down so you don't get too excited !
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Post by: Dinamarth
Strange that it's more focused on just the 3rd Company.
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Post by: Icelord
Any word on a release date for this? Or did I miss it posted somewhere?
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Post by: SickSix
It is probably focused on one company as a narrative function only. I dont think the rules will be "If you field a detachment of the Imperial Fists 3rd Company..."
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Post by: MajorStoffer
The one real mis-step I see in these books is a complete lack of painting guides. It's nice seeing painted minis and all, but as has been said, I can loads of them right here, most of them better painted than 'eavy metal, but a lot of it is beyond my skill level.
Why is it I have to do a frigging internet trawl just to determine what the base red to use for Farsight, rather than a basic painting guide being in the $50 supplement, kind of like how 4th ed codexes had.
Considering Imperial Fists, yellow is very difficult to paint, and I'm sure newcomers would love to see a basic guide on how to get half-decent yellows for their entirely yellow army.
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Post by: MasterSlowPoke
GW has a free paint guide that shows just that.
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Post by: MajorStoffer
Basic colours for a few specific groups, mostly to advertise their painting system. They don't have free paint guides. Regardless, it's an area that supplements should actually cover if they're supposed to be "hobby gold," because they certainly don't provide any information on painting, conversions, techniques or anything, just some pictures of painted models.
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Post by: reds8n
Via the digital FB page...
if they get more "likes" then we get teased with more pages.
https://www.facebook.com/GamesWorkshopDigitalEditions?hc_location=stream
1
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Post by: Bull0
Says a lot that they've got a basic grammar error in a teaser picture. Attention to detail, they lack it.
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Post by: Mr Morden
I must admit I don't understand why its a single Company and not the whole Chapter - its a bit like doing just the "Howling Banshees of Iyanden".
The same is rumoured about the Iron Hands....
So we have Supplements on:
A entire Craftworld and its armies
A significant chunk of a minor Xenos Empire
The entire Adepta Sororitas
The Black Legion
Then one on a Single company of about 100 Marines - wierd - next they will do mutiple Companies within the same Chapter who can all ally with each other........
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Post by: Zweischneid
Mr Morden wrote:I must admit I don't understand why its a single Company and not the whole Chapter - its a bit like doing just the "Howling Banshees of Iyanden".
The same is rumoured about the Iron Hands....
So we have Supplements on:
A entire Craftworld and its armies
A significant chunk of a minor Xenos Empire
The entire Adepta Sororitas
The Black Legion
Then one on a Single company of about 100 Marines - wierd - next they will do mutiple Companies within the same Chapter who can all ally with each other........
The supplements are all about a specific (series) of events detailed in some 5 to 7 narrative missions - The Nid Invasion of Iyanden, the Farsight breakaway, etc... Frankly, these supplements are the spiritual successor to Crusade of Fire more than anything else.
If there's a good battle that only has .. dunno .. Maugan Ra .. than it will probably be Codex Supplement Maugan Ra. If they wanna do, dunno, the Badab War, it'll be Codex Supplement "20 Space Marine Chapters and a Billion Imperial Guard".
People shouldn't get so hung up on the fictional numbers of a fictional organisation in a fictional universe. If you wan't your Imperial Fist Third Company to be a Quadrizillion Space Marines strong, do it. Not gonna make a difference, does it? Fictional numbers are irrelevant. It's the story that counts.
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Post by: sockwithaticket
Ha! Additional Centurions. Extra Heavy Support Slots for tank hunting devastators would be fluffier and/or some rules regarding specialist siege units.
But no, have to sell the new shiny.
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Post by: Shandara
Mr Morden wrote:I must admit I don't understand why its a single Company and not the whole Chapter - its a bit like doing just the "Howling Banshees of Iyanden".
The same is rumoured about the Iron Hands....
So we have Supplements on:
A entire Craftworld and its armies
A significant chunk of a minor Xenos Empire
The entire Adepta Sororitas
The Black Legion
Then one on a Single company of about 100 Marines - wierd - next they will do mutiple Companies within the same Chapter who can all ally with each other........
I predict: Supplement: Marneus Calgar
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Post by: Hulksmash
As a heads up it goes up for pre-order on the 19th so its likely to be released on 10/26. Figured I'd throw it out there.
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Post by: TiamatRoar
Zweischneid wrote:
The supplements are all about a specific (series) of events detailed in some 5 to 7 narrative missions - The Nid Invasion of Iyanden, the Farsight breakaway, etc... Frankly, these supplements are the spiritual successor to Crusade of Fire more than anything else.
If there's a good battle that only has .. dunno .. Maugan Ra .. than it will probably be Codex Supplement Maugan Ra. If they wanna do, dunno, the Badab War, it'll be Codex Supplement "20 Space Marine Chapters and a Billion Imperial Guard".
People shouldn't get so hung up on the fictional numbers of a fictional organisation in a fictional universe. If you wan't your Imperial Fist Third Company to be a Quadrizillion Space Marines strong, do it. Not gonna make a difference, does it? Fictional numbers are irrelevant. It's the story that counts.
While it's true that each supplement was based on an event or series of events (albeit a really looooong drawn out series in terms of the Black Legion, and honestly mostly on a technicality since the sheer scope of "every Abaddon Black Crusade" is ludicrously bigger than the other supplements), it's also true that each supplement is based on an organization that could be considered its own "entity", which the Third Company is generally not (for the most part), being just a part of a larger being (Imperial Fists). As pointed out above, the fact that supplements can ally as separate forces also goes with this spirit. With this codex, if it can ally like every other supplement can, we can now have the silliness of a company allying with another company of its own chapter.
At least people seem excited about the rules so far, though, and the fluff could always be good. It's just strange how they have a supplement for a part of an entity when a supplement for a different non-First-Founding Space Marine chapter could have had all the same things (fluff, rules, crusade of fire-ish stuff) while still sticking to the traditional "each supplement is about a separate entity" thing.
As an aside, the Badab War already has its own series. It takes up 2 entire books, along with 2 "new" playable armies (Tyrant's Legion and Marine Siege Assault Force). Though... you probably already know that.
Automatically Appended Next Post:
Hopefully not. They're already releasing a series of fluff books that focus on individuals (The Warlords of the 40th Millenium series). Hell, they're releasing a series of books that focus on individual WEAPONS, for crying out loud, but now I'm getting off topic.
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Post by: Alex_teh_Coder
I hope Crimson Fists players will be able to use the Warlord Traits, I mean I would guess most other second founding IF armies would (other than BT.)
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Post by: tankboy145
Just as I get ready to build a detachment of IF for my IG army they come out with a supplement. I suppose I shall wait to see If I can pull off any cool ally combos.
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Post by: Oaka
If Sergeant Garadon is a new unit entry, hopefully that sets precedent for future supplements to actually include new characters. I was disappointed the Iyanden supplement didn't include rules for Iyanna.
Edit: Also, I find it a bit strange that GW has announced an Iron Fists supplement due out in November. Don't they realize most Space Marine players will wait to see which supplement has better rules before purchasing either of them?
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Post by: Davespil
Oaka wrote:Don't they realize most Space Marine players will wait to see which supplement has better rules before purchasing either of them?
Nope. You're just supposed to shell out $50 every time they pop out a new suppliment regardless of the fact that it has only a few rules, no painting guide, and some recycled fluff. It's like they're begging us to get a copy of the new rules in .pdf format! Automatically Appended Next Post: ZebioLizard2 wrote: Davespil wrote:$50 for a few pages of rules is ridiculous. I can find pictures of well painted models all over the internet and if your buying this for fluff you are waaaaaayyyyyyyyy over paying. At most it has like 20-30 pages of fluff? A 300 page novel goes for like $10 these days (I have no idea how much GW charges for their novels but I bet they're way over priced as well). Who's buying this stuff? Someone must be because they keep churning this crap out.
Is this the new Matt Ward arguments? It keeps popping up every single supplement.
Because it's silly people are paying $50 simply for a few extra rules. What else are they really getting? A codex (which goes for the same price) consists of an army list, a complete description of the of each unit and all of its special rules, an army list, a wargear section, and a table summarizing all unit and weapon stats for a WHOLE ARMY. How can they be the same price? You still need the codex to run the suppliment!
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Post by: spectreoneone
Oaka wrote:If Sergeant Garadon is a new unit entry, hopefully that sets precedent for future supplements to actually include new characters. I was disappointed the Iyanden supplement didn't include rules for Iyanna.
The Farsight supplement already beat this one to introducing new characters. I think some folks forget that there were seven new characters introduced in that supplement. Sure, they were bodyguards, and couldn't be taken as an HQ choice, but they were definitely new characters all the same.
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Post by: H.B.M.C.
Oaka wrote:If Sergeant Garadon is a new unit entry, hopefully that sets precedent...
The only precedent being set is the one where not all the rules for one army are in a single book.
We had that already. It was called 3rd Ed, and it was a nightmare.
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Post by: Alpharius
H.B.M.C. wrote: Oaka wrote:If Sergeant Garadon is a new unit entry, hopefully that sets precedent...
The only precedent being set is the one where not all the rules for one army are in a single book.
We had that already. It was called 3rd Ed, and it was a nightmare.
I have to agree.
But much like the changes to BL, I think this version 'works' for GW, and if the sales are there...this is what we'll be having to deal with for the foreseeable future.
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Post by: xruslanx
as long as your opponent has the rulebook, where's the problem?
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Post by: Zweischneid
H.B.M.C. wrote: Oaka wrote:If Sergeant Garadon is a new unit entry, hopefully that sets precedent...
The only precedent being set is the one where not all the rules for one army are in a single book.
We had that already. It was called 3rd Ed, and it was a nightmare.
It seems to have worked for Forge World well enough throughout 4th and 5th Edition too, publishing extra rules for IG, Marines, Tau, etc.. in separate books (that are far more expensive than those GW supplements).
But when the GW studio does it it, it's suddenly apostasy?
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Post by: Alpharius
Who said that?
Are are we in Standard Internet Hyperbole Mode?
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Post by: Zweischneid
Who said what?
1) That extra army rules outside the Codex only existed in 3rd and 6th?
2) That extra army rules outside the Codex existed in 4th and 5th as well, most notably with Forge World?
3) That extra army rules outside the Codex are "a nightmare"?
And which of the three above would you consider "hyperbole mode"?
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Post by: Bull0
Zweischneid wrote:
2) That extra army rules outside the Codex existed in 4th and 5th as well, most notably with Forge World?
Don't forget WD rules for that eldar tank and the flyers. Might've been others. It wasn't unheard of even from GW.
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Post by: Alpharius
Who said this:
But when the GW studio does it it, it's suddenly apostasy?
Aside from you, of course!
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Post by: Zweischneid
Alpharius wrote:
Who said this:
But when the GW studio does it it, it's suddenly apostasy?
Aside from you, of course! 
That's not Hyperbole, that is a question, trying to confirm whether or not H.B.M.C.'s "Nightmare" statement was a critique of GW's Supplement Strategy, as it "sounded" a bit like one (though I wasn't sure), even though H.B.M.C. usually tends towards a positive opinion of Forge Worlds, whose entire existence is largely based on what he (possibly?) criticized in GW supplements.
Trying to ascertain unclear meanings through questions is not a rhetoric technique usually described as hyperbole, though I could be mistaken
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Post by: H.B.M.C.
Please don't be so intentionally naive Zwei.
I already said what this situation is like - it's like 3rd Ed, where to have rules for a single army you sometimes needed three books, an FAQ and a couple of issues of WD. It's not a good precedent to return to.
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Post by: Alpharius
Right.
Anyway, I wish Zweischneid would use his powers for good, rather than often going for the Swoop-n-Poop/Gasoline on Fire/Open Door, Lob Grenade, Close Door approach.
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Post by: The Grumpy Eldar
DornsIntoFisting wrote:
This is probably Wrong. Chapter Tactics are Chapter tactics and its completely legal to take a "Counts as Lysander" alongside Pedro... you just have to pick which is the warlord. It would be extremely out of step with the rest of the game if they released a supplement and said "These rules apply to any Chapter Tactics Imperial Fists army (Except Crimson Fists because f*** that strawberry picking son of *****)"
Y...nope. No picking Lysander in a Crimson Fists list, or the other way around.
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Post by: dreadnova
The Grumpy Eldar wrote: DornsIntoFisting wrote:
This is probably Wrong. Chapter Tactics are Chapter tactics and its completely legal to take a "Counts as Lysander" alongside Pedro... you just have to pick which is the warlord. It would be extremely out of step with the rest of the game if they released a supplement and said "These rules apply to any Chapter Tactics Imperial Fists army (Except Crimson Fists because f*** that strawberry picking son of *****)"
Y...nope. No picking Lysander in a Crimson Fists list, or the other way around.
It says in the codex that they are so similar so they are fielded in the same detachment, hence if I happen to paint my Kantor yellow and rename him in my Imperial Fist list it is completely legal. Same as having both of them in the same list as they are the same detachment. There thematically is no such thing as a "crimson fists" or "imperial fists" list, just lists using those tactics, so rules wise there is no difference.
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Post by: xruslanx
H.B.M.C. wrote:Please don't be so intentionally naive Zwei.
I already said what this situation is like - it's like 3rd Ed, where to have rules for a single army you sometimes needed three books, an FAQ and a couple of issues of WD. It's not a good precedent to return to.
Right. GW shouldn't release suppliental rules at all, then you can bash them in random threads for not releasing additional rules. Stupid GW!
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Post by: H.B.M.C.
xruslanx wrote:Right. GW shouldn't release suppliental rules at all, then you can bash them in random threads for not releasing additional rules. Stupid GW!
I'll parrot what was said to you in another thread:
Do you actually understand what a strawman is?
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Post by: schadenfreude
Extra centurions meh, maybe if regular devs already filled the heavy slots.
Close range bolter drill sounds more useful than regular.
18 bolter drill shots is 14 hits instead of 12 for +2
close range it increases to 16 hits for +4
so if 18 bolters fire for three turns
2 at single tap one at close range=+8 for regular bolter drill +8 for close range.
2 At double tap one at single=+10 for regular +16 for close range.
For bolter scouts the math is even more in favor of close range bolter drill.
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Post by: Zweischneid
H.B.M.C. wrote:Please don't be so intentionally naive Zwei.
I already said what this situation is like - it's like 3rd Ed, where to have rules for a single army you sometimes needed three books, an FAQ and a couple of issues of WD. It's not a good precedent to return to.
And I said what the situation is also like - it's like Forge World books (Imperial Armour) which also add rules that are not in the regular Codex. To name but one example, the Raven Guard 10th Company rules with the Jump Pack captain from Vraks are very, very, very similar to what you get in a GW Codex Supplement today. As are Eldar Corsair lists, etc...
Given the widespread praise for FW products, and their popularity, it does seem like a very good precedent to adopt by GW-studio.
Alpharius wrote:Right.
Anyway, I wish Zweischneid would use his powers for good, rather than often going for the Swoop-n-Poop/Gasoline on Fire/Open Door, Lob Grenade, Close Door approach.
Right. Who de-railed the discussion on Codex Supplement similarities vs. 3rd Edition and/or Forge World supplements with a random "grenade" on perceived "hyperbole" that added nothing to the topic?
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Post by: reds8n
from 40k radio, via warseer
raits:
1. Siege Lord: Your Warlord, and his unit add a +1 to the result when rolling on the Building Damage Table.
2. Tenacious Opponent: Your Warlord has the It will not Die special rule.
3. Wise Commander: Whilst your Warlord is alive, you can choose to add or subtract one from any of your Reserve Rolls(state which before the dice is rolled)
4. Indomitable: If your warlord and his unit do not move in their Movement phase, then he and his unit has Fearless and Counter-attack special rules until the start of their next turn.
5. Architect of War: Whilst your Warlord is embarked inside a building, all damage rolls against that building suffer a -1 penalty, to a minimum of 1.
6. Fleet Commander: Once per game, your Warlord can call down an orbital strike in his Shooting phase. This counts as firing a ranged weapon with the profile below. Range: Infinite, S: 10, AP: 1, Ordnance 1, Barrage, Large Blast, Orbital. Orbital: If an arrow is rolled on the scatter dice, the blast marker scatters the full 2D6" - the Warlord's Ballistic Kill makes no difference.
* If Lysander is your Warlord,then he has Champion of Humanity Warlord trait(see Codex: Space Marines)
*If another Model is your Warlord from the Sentinels of Terra detachment is your Warlord, you can either roll on the Warlord Traits table in the Warhammer 40,000 rulebook, or roll on the the table below.
Segeant Garadon is equipped with power armor, a power fist, frag grenades, krak grenades and the Spartean(Its a Relic of the 3rd Company).
Centurion Warsuits:
Centurion Devastator squads can be taken as elites choices as well as heavy support choices in a Sentinels of Terra detachment.
Centurion Assault squads can be taken as fast attack choices as well as elites choices in a Sentinels of Terra detachment.
Our new 3rd company special rule is "Close Ranged Bolter Drill".
Close Range Bolter Drill: Models with this rule re-roll all failed to hit rolls made with bolt pistols, bolt guns, storm bolters, heavy bolters or combi-weapons that are firing as bolt guns when firing at a target up to half the weapon's maximum range away. This rule does not apply to models firing Hellfire, Kraken, Vengeance or Dragonfire rounds.
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Post by: Alpharius
Thanks for that informative post reds8n - much appreciated!
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Post by: Las
Ugh, digital.
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Post by: Crimson
So which units will get that close range bolter drill? All units in the army? Will it replace regular bolter drill? (Also, why GW hates Sternguard?)
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Post by: Henshini
Thanks for the leaks! The relics will have to be really interesting to forgo the ones in the regular codex.
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Post by: Hulksmash
Moving the Centuriouns to Elites is actually a pretty solid reason to take this supplement depending on your standard load out. That will allow you take still take a mix of Thunderfire's and Hunters in your heavy support. Not to shabby.
And yeah, the relics will be a big part of if this works or not.
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Post by: Crimson
Can the relics be taken from either list, or is it Sentinels relics only in a Sentinel army?
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Post by: Henshini
Based on what I know of the black legion supplement, Sentinels will only have access to sentinel relics, not codex relics.
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Post by: Crimson
Henshini wrote:Based on what I know of the black legion supplement, Sentinels will only have access to sentinel relics, not codex relics.
On the other hand Iyanden can take both their own relics and generic Eldar relics, although not on a same character.
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Post by: Davespil
Zweischneid wrote: Mr Morden wrote:I must admit I don't understand why its a single Company and not the whole Chapter - its a bit like doing just the "Howling Banshees of Iyanden".
The same is rumoured about the Iron Hands....
So we have Supplements on:
A entire Craftworld and its armies
A significant chunk of a minor Xenos Empire
The entire Adepta Sororitas
The Black Legion
Then one on a Single company of about 100 Marines - wierd - next they will do mutiple Companies within the same Chapter who can all ally with each other........
The supplements are all about a specific (series) of events detailed in some 5 to 7 narrative missions - The Nid Invasion of Iyanden, the Farsight breakaway, etc... Frankly, these supplements are the spiritual successor to Crusade of Fire more than anything else.
If there's a good battle that only has .. dunno .. Maugan Ra .. than it will probably be Codex Supplement Maugan Ra. If they wanna do, dunno, the Badab War, it'll be Codex Supplement "20 Space Marine Chapters and a Billion Imperial Guard".
People shouldn't get so hung up on the fictional numbers of a fictional organisation in a fictional universe. If you wan't your Imperial Fist Third Company to be a Quadrizillion Space Marines strong, do it. Not gonna make a difference, does it? Fictional numbers are irrelevant. It's the story that counts.
The story is irrelevent itself. It is fiction, has no relevenace to anyone but its fans, and should not keep the game from being fair, balanced, and fun to play (that is the job of GW rule writers). The rules are all that matter when playing the game.
On another topic, when is the Black Legion Supplement coming out in paperback?
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Post by: Alpharius
Davespil wrote:
On another topic, when is the Black Legion Supplement coming out in paperback?
I'm not sure it will ever get a paperback release?
It might see hardcover eventually?
Or did the recent Eldar supplement get a softback release?
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Post by: Davespil
Alpharius wrote: Davespil wrote:
On another topic, when is the Black Legion Supplement coming out in paperback?
I'm not sure it will ever get a paperback release?
It might see hardcover eventually?
Or did the recent Eldar supplement get a softback release?
Sorry, I meant a hardcover paper release like the Iyanden codex.
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Post by: SickSix
Ok, so who has go this thing? Spill the beans!
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Post by: Breotan
It isn't released until the 26th, so I'm thinking... no one?
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Post by: SickSix
Breotan wrote:It isn't released until the 26th, so I'm thinking... no one?
Ah, my bad. Thought it was supposed to be out today.
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Post by: Matt1785
It's up for pre-order today, I think ti's kind of... lame actually. The book is based around the Imperial Fist 3rd Company with Lysander? So it's based in the past.. but you play games within the current timeline in 40K? Seems like a bit of a stretch to me... So you're giving a COMPANY it's own supplement.
They are going to milk these supplements to death I'd wager.
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Post by: xruslanx
yeah typical cynical gw giving hobbyists what they want.
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Post by: Matt1785
I don't remember all the cries for an Imperial Fists 3rd company supplement, that seems like a fairly narrow market. When I saw Supplements such as...
Farsight Enclaves
Iyanden
Black Legion
It lead me to believe that they'd follow that same genre of actual large groups getting a nod, such as an entire Chapter getting a supplement. Breaking it up by Company seems like a stretch. Especially when you consider that the Imperial Fists already have chapter tactics in the vanilla book. Supplement - Imperial Fists makes sense, Supplement - Imperial Fists 3rd Company doesn't.
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Post by: Kirasu
Yeah I don't really understand making a supplement just for a single company of space marines. I hope this book goes into detail about every single member since we're only talking about 100 whole space marines + support models.. At least Iyanden had hundreds of thousands of people in the craftworld I imagine.. not just 100 marines.
Either way, looks to be pretty cool but they really must not want to sell sternguard by making rules not apply to them. You'd think Pedro would perhaps train his sternguard a bit differently cause I find it hard to believe that loading your bolter with more expensive to produce ammo suddenly makes them to perform differently.
Once you become a veteran of the chapter you lose your ability to re-roll 1s with your chosen weapon!
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Post by: Lansirill
From the leaked rules it seems like it's perfectly functional as a supplement to represent the entire Imperial Fists chapter. The fluff focuses around a single company because, hell, I guess that's what they felt like writing. Instead of giving snippets from all of the IF companies, they went into more depth on a single one... fine by me since we get plenty of snippets and vignettes from other sources. It's not all that much difference about how some chapters like the Crimson Fists get a reasonably detailed back story, while others are only a color scheme and a name.
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Post by: Matt1785
I only go by the descriptor on the online library where it says it will "Allow you to field your space marines as members of the 3rd Company of the Imperial Fists".
It didn't lead me to believe that the entire chapter could benefit from the supplement, but if that's the case then that's cool. If the fluff is all that is 3rd company and it's truly a full chapter supplement, I don't see any issues with it. I'm actually quite the IF fan, so it'd be cool.
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Post by: Kanluwen
Lansirill wrote:From the leaked rules it seems like it's perfectly functional as a supplement to represent the entire Imperial Fists chapter. The fluff focuses around a single company because, hell, I guess that's what they felt like writing. Instead of giving snippets from all of the IF companies, they went into more depth on a single one... fine by me since we get plenty of snippets and vignettes from other sources. It's not all that much difference about how some chapters like the Crimson Fists get a reasonably detailed back story, while others are only a color scheme and a name.
Apparently the reason is that it is supposed to be describing a specific battle or campaign.
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Post by: Da krimson barun
Hulksmash wrote:Surprised this wasn't in the White Dwarf. They normally advertise these there don't they? Either way. I like supplements.
a catalogue that doesn't advertise...Fail?
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Post by: valace2
Here is a list of the relics by way of radio40k.
Not that impressive if you ask me.
1) Eye of Hipnoth? (transcribing from mp3), 15pts. Like an auspex (reduces a units cover by 1), but 18" range. If used against a building its AV is reduced by 1. The unit can still shoot a different target.
2) Angel of Sacrifice, 10pts. An upgrade for a chaplain's crozius. Same specs, but if he is killed in overwatch or in combat before his initiative step he isn't removed until the end of the combat, so still gets to make his attacks and buff the unit.
3) The Bones of Ausract? 25pts. Libby only. Gives extra warp charge and can reroll failed psychic tests.
4) The Banner of Stangundah? 25pts. Can be taken by anyone which can take a company standard. Gives counter attack and crusader USR. Units with same CT within 12" reroll failed morale and pinning tests.
5) Spartean, 5pts. Bolt pistol with ignores cover, master crafted
I am hoping this is more rumor than fact, who the heck needs a bolt pistol that ignores cover?
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Post by: xruslanx
valace2 wrote:
3) The Bones of Ausract? 25pts. Libby only. Gives extra warp charge and can reroll failed psychic tests.
That is pretty impressive. Seems very powerful, even deamons don't get to re-roll failed psychic tests.
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Post by: valace2
xruslanx wrote:valace2 wrote:
3) The Bones of Ausract? 25pts. Libby only. Gives extra warp charge and can reroll failed psychic tests.
That is pretty impressive. Seems very powerful, even deamons don't get to re-roll failed psychic tests.
That an maybe the Eye, but who outside of Blood Angels run chaplains?
What is the point of an extra warp charge? I guess if you roll one of the powers that require 2 warp charges it might help but thats pretty random. Is deny the witch based on the number of warp charges a unit has or the psychic mastery. Also would if you used both powers you could still activate your force weapon.
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Post by: ZebioLizard2
valace2 wrote:xruslanx wrote:valace2 wrote:
3) The Bones of Ausract? 25pts. Libby only. Gives extra warp charge and can reroll failed psychic tests.
That is pretty impressive. Seems very powerful, even deamons don't get to re-roll failed psychic tests.
That an maybe the Eye, but who outside of Blood Angels run chaplains?
What is the point of an extra warp charge? I guess if you roll one of the powers that require 2 warp charges it might help but thats pretty random. Is deny the witch based on the number of warp charges a unit has or the psychic mastery. Also would if you used both powers you could still activate your force weapon.
Well you mentioned the uses pretty much, the rerolls psyker abilities is great though.
Also I'm pretty  amazed! All of these things are ACTUALLY COST EFFECTIVE for once! Unlike Black Legions overcosted library of uselessness.
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Post by: Crimson
I still wouldn't trade normal Codex relics for these. I hope they're an addition instead of a replacement.
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Post by: tankboy145
I was hyped up for this but it doesnt seem like to much has really caught my eye. The centurions opening more spots for additional heavies is nice but the centurions themselves are very expensive and in this edition everyone is spamming ap1-2 I feel like these guys will be a little priceyto have multiple squads in your army.
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Post by: Harriticus
Holy crap this is only the 3rd company? Wow. Maybe in dec. they'll release a codex for the salamanders 6th company
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Post by: Vector Strike
xruslanx wrote:valace2 wrote:
3) The Bones of Ausract? 25pts. Libby only. Gives extra warp charge and can reroll failed psychic tests.
That is pretty impressive. Seems very powerful, even deamons don't get to re-roll failed psychic tests.
Any CSM libby can buy a familiar to re-roll psychic test. They're just special gear
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Post by: reds8n
http://www.games-workshop.com/gws/wnt/blog.jsp?pid=11500008
The book follows the tale of Captain Lysander as he rises through the ranks of the Imperial Fists Chapter, charting his saga from new recruit to Captain of the 1st Company. This history is long and full of many glorious actions against the foes of the Imperium, the background section of the book weighing in at a hefty 66 pages. There are a lot of revelations in the book too - Lysander's demotion to Captain of the 3rd Company, the Sentinels of Terra, being just the tip of the iceberg.
... err.. say what now ?
I'm assuming this is new then ?
Whilst part of me is somewhat gladdened to see some evidence of things moving on, even if only slightly -- and assuming this is the case anyway -- one does have a nagging feeling that he's only really in the book as he's a model that one can buy and use.
Ho hum. we'll see soon enough.
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Post by: Robbiedbee
I really hope this gets a hardcover release. I loathe digital releases of anything, and after coming back to the hobby after a 15 year hiatus, it's nice to see how good the Codices are.
I played Imperial Fists first time around, and while it's unlikely I'll restart an Imperial Fists collection, I'd be first in line for a physical copy.
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Post by: Hulksmash
@Reds8n
I thought that Lysander got demoted when he got back from being trapped in the warp for centuries. Maybe I have my fluff mixed up though. If that is the case then it makes sense to include him in this book.
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Post by: reds8n
From what I can recall, when he returned he was subjected to a veritable barrage of tests -- health, mental, purity, hop scotch skills, elbow licking ability and so on -- then he was declared fit for duty, returned to command of the 1st company, where-upon he led them to Malodrax and kicked the proverbial.
There's a book coming out about it ...
http://www.amazon.co.uk/Malodrax-Space-Marine-Battles-Counter/dp/1849705445
One hopes it's merely a case of them expanding upon a hitherto unexplored or mentioned part of his history, and not them just being sloppy or not caring.
Seems extra odd though given how sure the current, and most recent, marine codex is about him being the captain of the 1st company ...?
Anyway BL have blogged a little bit more about it
http://www.blacklibrary.com/Blog/Yellow-is-the-new-blue.html
Finally, one question we’ve been asked a lot is:
“Can I use this with any Imperial Fists army?”
The answer is, we certainly aren’t going to stop you, and it’s up to you and your opponent what rules you want to use in your games. The Sentinels of Terra are the stars of the supplement for sure, and the rules are designed to represent their way of war, but the rules could just as well represent the 3rd Company of the Crimson Fists or another Imperial Fists force with little adjustment.
So now you know and knowing makes you a GI Joe.
Or something.
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Post by: pities2004
Meh it's Iron Hands who need some love not IF
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Post by: pities2004
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Post by: reds8n
Nothing looks as awesome on the tabletop as a full Space Marine company advancing into battle (except a full Chapter of course, but we’re going to need a bigger tabletop for that.)
Sentinels of Terra includes the rules to use the entire Imperial Fists 3rd Company as a single massive Apocalypse Formation.
They even bring their own personal Strike Cruiser into low orbit with them!
You can pre-order your copy of the supplement now, ready to download in just 32 hours time.
We hope you like it!
I do want to give the Digital wing ...... Digiwing ? ........ of GW a lot of credit for actually teasing people in a sensible manner, and also being somewhat open with regards to their releases.
Long may that continue.
That said.... given the dropped word in one preview, and the mix up a'twixt the Centurions in this teaser ..... we'll have to go with " could do better" with regards to proofreading and the like.
1
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Post by: Dinamarth
I'm going to have my Imperial Fists ally with 3rd Company Imperial Fists and then play a team game with more Imperial Fists allied to Imperial Fists.
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Post by: Kirasu
I bet the Iron Hands book will give them extra servo arms on their servo harnesses.. forgetting that they changed completely how they work and made them fairly useless in CC.
Would go well with how they usually treat the Iron Hands :p
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Post by: Crimson
Is there word whether Sentinels need to give up Tank Hunters for these benefits?
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Post by: Crimson
Apparently it is available now.
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Post by: H.B.M.C.
reds8n wrote:The answer is, we certainly aren’t going to stop you, and it’s up to you and your opponent what rules you want to use in your games. Translation: We're not going to make a definitive decision on a legitimate rules question as this is just a beer and pretzels game, and shouldn't be taken so seriously! Why not just do what we do when we come across badly written rules during our "play testing" sessions, and just dice off for it! Dicing off is so much fun, and so cinematic! There's really no better way to forge a narrative than to dice off!
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Post by: TiamatRoar
H.B.M.C. wrote:
There's really no better way to forge a narrative than to dice off!
It's like rock paper scissors with twice as many numbers!
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Post by: Matt1785
Eh, overall the book seems more or less just fluff. I don't see any glaring change from the core C:SM book. You really need centurions in more then one slot? Meh like the fluff in it though.
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Post by: Crimson
How is the rule about how this supplement relates to the base codex worded? And can you have Codex Imperial Fists allied to supplement Imperial Fists?
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Post by: Oryza Sativa
Crimson wrote:How is the rule about how this supplement relates to the base codex worded? And can you have Codex Imperial Fists allied to supplement Imperial Fists?
The Sentinels of Terra detachment has Chapter Tactics (Imperial Fists), which is then modified by another rule. It doesn't give any special allowance for allying with another Imperial Fists detachment.
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Post by: H.B.M.C.
I've had a look through it. Many pages of fluff, lots of recycled artwork, a bunch of photos of yellow Marines, and a few pages of rules, all to play an Imp Fist army that's slightly different to a regular Imp Fist army. It'd be nice if these supplements, as thin and WD-article-y as they are, could focus on things that don't already have rules. Weirdly I can't find the author listed anywhere, although there is a "This is a work of fiction and any resemblance to real people... etc.". Do they need to put that line in books these days?
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Post by: Matt1785
H.B.M.C. wrote:I've had a look through it. Many pages of fluff, lots of recycled artwork, a bunch of photos of yellow Marines, and a few pages of rules, all to play an Imp Fist army that's slightly different to a regular Imp Fist army.
It'd be nice if these supplements, as thin and WD-article-y as they are, could focus on things that don't already have rules.
Weirdly I can't find the author listed anywhere, although there is a "This is a work of fiction and any resemblance to real people... etc.". Do they need to put that line in books these days?
I agree it's basically just a fluff supplement with something like 6 new items. Money spent... Oh we'll.
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Post by: Henshini
Are all the previous rumours correct? Does the sgt character do anything?
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Post by: Haighus
H.B.M.C. wrote:Weirdly I can't find the author listed anywhere, although there is a "This is a work of fiction and any resemblance to real people... etc.". Do they need to put that line in books these days?
According to the Digi editions facebook page, the "author" was a studio effort, but predominately Matt Ward.
Games Workshop: Digital Editions wrote:Most of our supplements and codexes are the product of a team rather than an individual author.
That said, I believe the lead writer on the background of Sentinels of Terra was Mat Ward.
- Eddie
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Post by: Orock
its garbage, don't waste your money. Don't even pirate it, someone can literally type out the differences to you in less time than it takes to find and download it.
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Post by: Sarge
Well that's a shame, not that I was super impressed with the Farsight Enclave supplement either.
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Post by: MajorStoffer
Sarge wrote:Well that's a shame, not that I was super impressed with the Farsight Enclave supplement either.
Farisght is currently the high bar for supplements in my opinion, and a pale shadow of Forgeworld's variant armies.
Farsight actually changed the feel of the army; battlesuits as troops, the 8, which while not optimal, are fun and powerful, just not min-maxed. The fluff also covered one of the most popular characters in the setting, and arguably the most well regarded Tau character at least. It contributed something to the setting and a faction in a meaningful way, both in rules and fluff, and almost justified the admission price. Almost.
That being said, where Forgeworld produces things like the Death Korps of Krieg, the Seige Vanguard Army, the Tyrant's Legion, the Dark Harvest and so on, which represent better-written fluff, more unique rules (though generally below the power level of their parent dex(s), unlike the supplement which seem designed to be flat buffs) and come in a book chock full of new rules, a campaign, special characters and so on.
Simply put, I know where I'll be spending my money, given the current rate of one decent supplement, and three wholly mediocre ones.
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Post by: SickSix
Well I hope the Iron Hands fair better. They are one of the most divergent chapters out there.
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Post by: xruslanx
Reviews in the rest of the forum seem pretty positive. Now they just need to make a (not Catachan) Imperial Guard suppliment. Though given that all the others have come out for 6th edition codexes, we may have to wait.
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Post by: Aeroroot
xruslanx wrote:Reviews in the rest of the forum seem pretty positive. Now they just need to make a (not Catachan) Imperial Guard suppliment. Though given that all the others have come out for 6th edition codexes, we may have to wait.
You have no idea how much I want a Vostroyan codex. Or even valhallans.
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Post by: motyak
xruslanx wrote:Reviews in the rest of the forum seem pretty positive. Now they just need to make a (not Catachan) Imperial Guard suppliment. Though given that all the others have come out for 6th edition codexes, we may have to wait. I don't know about the 'not catachan' thing, they have a good deal of flavour in their background, and traditionally have a very different build to the current 'standard' guard builds out there, which is always nice to see supported. Terrain specialists, lack of respect for authority, lightly armoured and supported, very tough, all of these used to be combined to make a nice feeling Imperial Guard army (and supported by rules), but not anymore. Maybe we'll get that back.
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Post by: OrlandotheTechnicoloured
Limited Edition (500) hardcover now up for pre-order
This edition contains all the written content of the standard codex supplement plus:
- The artwork from the original codex supplement.
- Gold gilt edging and ribbon book mark.
- Numbered end paper, ensuring your copy is truly unique to you.
http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat440160a&prodId=prod2380141a
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Post by: Crimson Horse Games
I have this on ipad but I still think I am going to pick up the book. The rules are meh but the background info is pretty awesome imo
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Post by: H.B.M.C.
Who in their right mind would pay AUD$150 for a limited editon supplement, let alone a Codex.
Oh... I guess I just answered my own question: Obviously someone not in their right mind.
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Post by: Hybrid Son Of Oxayotl
So, supplement on one company of space marines : a physical boot and an extra limited edition on top of it, the AS codex, digital only…
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