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Post by: azazel the cat
Sasori wrote:Hey Guys. I just reread the rules on the Stormlord, and the Rules on the Solar Pulse, in the codex.
The Solar pulse says that it ceases to apply the nightfighting rules until the end of the turn, when it's used. This means that if Night fighting is in effect, it will still apply on the enemies turn.
I didn't read anything about the Solar pulse permanently cancelling the Stormlords ability, only that if he fails his roll to continue it, then it ceases to apply.
Someone else with a codex, can feel free to let me know if I Missed something in it, or if I"m correct about this.
Well, it only took 190 pages, but Sasori and I finally agree on something.
Anyways, ladies and gents, this thread has been interesting, and I would like to say "thank you" just once more to Yakface for sparking 190 pages of madness here. I'm off now to pick up my codex, and I'll see some of y'all in the other threads.
Happy Guy Fawkes Day
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Post by: Kroothawk
I started a thread with non- GW stuff that might be interesting for new and old Necron fans, starting with bases and terrain:
http://www.dakkadakka.com/dakkaforum/posts/list/408661.page
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Post by: catharsix
Can Tomb Spyders spawn more Scarab Swarms than? I guess I am asking, for a Scarab spam list, how many tottal bases do I need? (30 for maxed-out FA slots, and how many additional?)
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Post by: Sasori
catharsix wrote:Can Tomb Spyders spawn more Scarab Swarms than? I guess I am asking, for a Scarab spam list, how many tottal bases do I need? (30 for maxed-out FA slots, and how many additional?)
Spyders can spawn more bases. Each spyder can create a scarab swarm, per turn. So, you could have 9 extra scarabs a turn, if you really wanted.
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Post by: Cryage
Just built 10x immortals with tesla gun , and built a doomsday ark into it's seperate parts and primes it all  make it easier to paint... Now onto the lychguard and I'll finish the 2x ghost arks this week... Should have most stuff ready to game by next weekend (not painted)
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Post by: Byte
Cryage wrote:Just built 10x immortals with tesla gun , and built a doomsday ark into it's seperate parts and primes it all  make it easier to paint... Now onto the lychguard and I'll finish the 2x ghost arks this week... Should have most stuff ready to game by next weekend (not painted)
Sweet. Pouring through Codex. Working listsin order to start Necrons for the first time from scratch. A GW wet dream. Ha!
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Post by: ChiliPowderKeg
Anyone else sorta odded out that the spyders look more like ticks?
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Post by: Eyesedragon
Do you think they will release more cryptek models with different wargear for lets say the tremorstave ?
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Post by: Nightbringer's Chosen
Griever wrote:The issue is you're paying 245 points for 10 warriors in an ark. That's 245 points for a non fast scoring skimmer with nothing to threaten outside of 12". Sure it's a bunch of bolter shots once you're in rapid fire range, but then the warriors get assault and die.
I believe that rapid fire guns on vehicles count as stationary. So you can still single-fire the flayers at 24". (not that this is ideal, but it's still something)
Or is that just Crisis Suits and bikes? Automatically Appended Next Post: Eyesedragon wrote:Do you think they will release more cryptek models with different wargear for lets say the tremorstave ?
Not really sure. I'm leaning towards 'no', but they have done odder things.
I'm really not sure what to expect from Finecast.
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Post by: Ostrakon
Nightbringer's Chosen wrote:Griever wrote:The issue is you're paying 245 points for 10 warriors in an ark. That's 245 points for a non fast scoring skimmer with nothing to threaten outside of 12". Sure it's a bunch of bolter shots once you're in rapid fire range, but then the warriors get assault and die.
I believe that rapid fire guns on vehicles count as stationary. So you can still single-fire the flayers at 24". (not that this is ideal, but it's still something)
Or is that just Crisis Suits and bikes?
Dunno about Tau, but bikes are automatically relentless.
Infantry aboard a moving transport count as moving, so you're limited to 12" doubleshots. But this is rumored to change in the future. Automatically Appended Next Post: Eyesedragon wrote:Do you think they will release more cryptek models with different wargear for lets say the tremorstave ?
It'd be nice if we could get bits for this. The current cryptek actually has a non weapon hand option (looks like an orbish sort of thing, I'm using it as a solar pulse), so you can take the orb thing or just an empty hand.
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Post by: Nightbringer's Chosen
Ostrakon wrote:Infantry aboard a moving transport count as moving, so you're limited to 12" doubleshots. But this is rumored to change in the future.
Oh, I meant the Flayer Arrays on the side. I know the occupants count as moving.
Come to think of it, I'm not sure I've seen a Rapid Fire weapon on a vehicle before...
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Post by: King Pariah
Right now it looks like I'll soon have an army of
Bought and Built/Building:
10 Immortals w/ Tesla (hopefully pins/magnets make it possible to swap with Guass)
1 Doomsday/Ghost Ark (don't think it'll ever be used as a ghost ark though...)
10 Lychguard/Praetorians (gotta love magnets, need some more)
Scrapped/ing together:
2 Overlords
1 Catacomb Command Barge (which looks more like a glider of sorts)
1 Lord
(Have 3 Pariahs not sure what to do with them yet...)
10 Crypteks
10 Wraiths
1 C'tan Shard
I think this is a fairly good start, Really think I may end up getting a few more lords and 2 Death Scythes/Night Scythes when wave two comes around
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Post by: Dr. Delorean
Use the Pariahs as Warscythe Lords, that's what I'm doing.
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Post by: King Pariah
Dr. Delorean wrote:Use the Pariahs as Warscythe Lords, that's what I'm doing.
Good Idea! hmmm... thinking about sticking them with res orbs as well now... we'll see how that goes! Automatically Appended Next Post: Hell, I might start a new Paint and Modeling blog (anyway gave my Chaos Space Marines to my bro, they were just a distraction while I waited for my crons anyway)
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Post by: Philld77
Nightbringer's Chosen wrote:Ostrakon wrote:Infantry aboard a moving transport count as moving, so you're limited to 12" doubleshots. But this is rumored to change in the future.
Oh, I meant the Flayer Arrays on the side. I know the occupants count as moving.
Come to think of it, I'm not sure I've seen a Rapid Fire weapon on a vehicle before...
IIRC as the rules stand ATM, you can fire from a transport vehicle with fire points(so for 2 fire points that would be 2 weapons) or if it is open topped that would be everything inside as long as it's not heavy weapons, for both types, if it has moved up to or over 12". For weapons mounted on the vehicle itself you are limited to defensive weapons (ie: up to S 4 and no more) unless there is a rule in it's description to allow the heavy weapons on board to be fired if you move up to or over 12".
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Post by: Nightbringer's Chosen
Philld77 wrote:Nightbringer's Chosen wrote:Ostrakon wrote:Infantry aboard a moving transport count as moving, so you're limited to 12" doubleshots. But this is rumored to change in the future.
Oh, I meant the Flayer Arrays on the side. I know the occupants count as moving.
Come to think of it, I'm not sure I've seen a Rapid Fire weapon on a vehicle before...
IIRC as the rules stand ATM, you can fire from a transport vehicle with fire points(so for 2 fire points that would be 2 weapons) or if it is open topped that would be everything inside as long as it's not heavy weapons, for both types, if it has moved up to or over 12". For weapons mounted on the vehicle itself you are limited to defensive weapons (ie: up to S 4 and no more) unless there is a rule in it's description to allow the heavy weapons on board to be fired if you move up to or over 12".
Forget that there are Warriors inside.
Ghost Arks have 5 Gauss Flayers (S4 AP5 Rapid Fire) on each side.
It moves. It fires its Flayers. Can it hit things 24" away with them? Or is it, the vehicle, limited to the 12" 2 shots each version of Rapid Fire since it moved. Generally you can't take the 1 24" shot if you move with a Rapid Fire weapon, but do vehicles have something like Jetbikes do, where they count as stationary for Heavy and Rapid Fire weapons?
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Post by: Philld77
Nightbringer's Chosen wrote: Forget that there are Warriors inside. Ghost Arks have 5 Gauss Flayers (S4 AP5 Rapid Fire) on each side. It moves. It fires its Flayers. Can it hit things 24" away with them? Or is it, the vehicle, limited to the 12" 2 shots each version of Rapid Fire since it moved. Generally you can't take the 1 24" shot if you move with a Rapid Fire weapon, but do vehicles have something like Jetbikes do, where they count as stationary for Heavy and Rapid Fire weapons? Well the Land Raider Crusader has sponson mounted Hurricane Bolters (basically twin linked boltguns) that can be fired with the weapon profile of a boltgun, so I would think that the Gauss Flayers mounted on the Ghost Ark would be the same as those (but obviously not twin linked  ), but as I don't have the new codex in front of me I would say that any weapon that is classed as defensive (ie: up to and including S 4) would be capable of being fired within the rules, though I could be wrong. Edit: I should also point out I'm not in possession of my BRB ATM either so this is from memory and I'm afraid I cant recall if the Rapid Fire range of Bolters are affected on vehicles if they travel over 12", I'll look in to it when I get home.
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Post by: David Clarke
Third paragraph under "vehicles and shooting" in the rule book states that vehicles do not suffer the usual penalties of movement in relation to the firing of heavy and rapidfire weapons.
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Post by: Sir Harry Flashman, VC
I'm thinking a fully tooled up overlord and a royal court of five Lords all with warscythes and mindshackle scarabs would make an awesome deathstar unit. Perhaps mounted in a night scythe. The more awesome the enemy unit sent against them in CC is the quicker it will die as it's models turn on each other...
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Post by: Sidstyler
Well, I wanted to buy Trazyn today, but apparently the new Necron models didn't last very long. When I got to the store the only new thing they had were the immortals and flayed ones. And the codex.
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Post by: usa_supersonic
ok...the thread is almost dead..now go to the army list and put your winning list..and hen debate
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Post by: Sir Harry Flashman, VC
We need to keep it going to 200 pages
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Post by: Sidstyler
I dunno about that, but I'm pretty sure it's up to a mod whether or not this thread keeps going, so a regular poster with no authority whatsoever demanding we all "take it somewhere else" is kinda silly.
Also, not sure how you can come up with a "winning list" after the codex has been out for a day. Has anyone actually assembled/converted the new models yet to even play games with?
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Post by: Philld77
David Clarke wrote:Third paragraph under "vehicles and shooting" in the rule book states that vehicles do not suffer the usual penalties of movement in relation to the firing of heavy and rapidfire weapons.
Thanks DC, I knew it was something like that but have not played a game in 2 months so I'm a little rusty (or getting old, take your pick  ), so in conclusion: Rapid Fire away or take that 1 shot at max range
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Post by: Zathras
Eyesedragon wrote:Do you think they will release more cryptek models with different wargear for lets say the tremorstave ?
Hopefully but you can always make your own using Warriors and extra bits from the Immortal and Lychguard kits. That's my plan anyway.
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Post by: CthuluIsSpy
Griever wrote:Seems like Matt Ward went out of his way to get rid of possible combinations, rather than encouraging them. A few gripes I've got:
- Ghost arks are hilariously expensive
- Praetorians & Lychguard about 10 pts overcosted
- Lack of access to Phaeron ability
- Inability to take more than 10 Immortals in a unit, and without a ghost ark
- C'tan powers cost too much
- Underwhelming special characters
- Annihilation Barges should be more than one per FOC
- No FOC manipulation means less themed lists
Some things I like:
- Wraiths are good, as are scarabs
- Cheaper monoliths
- WBB in every phase of the game, that means four rolls each game turn
-
I think you got that wrong. It should be one per heavy slot.
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Post by: Kingsley
This is actually one of the most synergistic Codexes out there. There are all kinds of nasty combos lurking below the surface of Codex: Necrons-- it's just up to you to find them. Good luck out there!
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Post by: Kevin949
Nightbringer's Chosen wrote:Ostrakon wrote:Infantry aboard a moving transport count as moving, so you're limited to 12" doubleshots. But this is rumored to change in the future.
Oh, I meant the Flayer Arrays on the side. I know the occupants count as moving.
Come to think of it, I'm not sure I've seen a Rapid Fire weapon on a vehicle before...
Black templar land raiders have (our can have) them.
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Post by: Zid
All the Necrons Dex's sold out in the Albuquerque area :(
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Post by: Sigvatr
Zid wrote:All the Necrons Dex's sold out in the Albuquerque area :( I was quite surprised by the release as well...when I went to buy my codex on Saturday, only during the hour I was at the shop, about 6 people excluding myself bought the new codex and a few miniatures. I expected a lot less. Needless to say, nobody bought FO. Our store manager also said he'd not expect selling any of those, at least for now.
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Post by: Las
Man, that spyder thing looks awesome. I cant wait to see that in plastic!
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Post by: lucasbuffalo
Is it just me, or do the Jetbikes seem eerily low on the point-cost scale?
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Post by: CthuluIsSpy
lucasbuffalo wrote:Is it just me, or do the Jetbikes seem eerily low on the point-cost scale?
Yep, but you do have to upgrade them. They are pretty mediocre naked, with only 5 in the squad at I2 and a 4+ save.
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Post by: RutgerMan
My anhilation barge is up and functioning, here's my 500p list which I'll be using first once finished =
Necron Overlord
- Phaeron
- Ressurection Orb
- The weave thingie (2+ save)
- warscythe
10 Necron Warriors
10 Necron Warriors
1 anhilation barge
total 500p
I believe this list will make short work of other 500p lists as you have the huge firepower from the barge, which will take all attention to him as it is hell dangerous, then one warrior squad is ment as a tactical squad to be moved where needed, while the squad containing the Overlord is meant to push into the enemy frontline while they are able to advance and shoot their long range rapid fire as they are Relentless Automatically Appended Next Post: lucasbuffalo wrote:Is it just me, or do the Jetbikes seem eerily low on the point-cost scale?
they are very low, but you will make them expensive with the needed upgrades
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Post by: Kurgash
Did anyone else get an upside down void blade hand when they opened their lychguard? Just seems so out of place, like everyone else is holding theirs upright and shield close to the breast but we have the one guy holding it gang banger style...
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Post by: str00dles1
I got that to, but I like it. Gives them a little more diffrent ways to be holding it
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Post by: Robbietobbie
Anyone doing a nice tutorial on magnetizing the ark and barge? or on making something out of the 10 battle damaged necrons you get with the ark?
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Post by: chaos0xomega
I personally think in a short manner of time, people are going to learn that taking anything less than 15-20 warriors in a squad is a waste of points and will significantly under-perform. The reasoning is simple, you lose reanimation protocols if your squad gets killed off. No your lord with res orb won't do anything for you, nor will the ghost ark that you could have had another 8+ warriors for be able to do anything to change that.
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Post by: Cryage
So I'm just wondering, do you think a group of 10 lychguard + Trazyn could stand up against 30 Ork Boyz ? I mean that is only Str 3 Hitting them (assuming they dont get the charge with their furious charge...) so they're hitting on 4+ with the same WS so thats 50% hits at 2A each, so 30 hits , needing 5+ to wound... thats about 10 wounds on average per round of assault... , and about 6/10 of the lychguard should make their saves.
Also question regarding dispersion shields from the Lychguard. If they get shot at by say 10 bolters, and they only need to make the 3+ save and roll like this
3, 4 , 5, 6, 3, 1, 2, 5, 3, 4
Clearly 2 would die (the 1 & the 2 saves), everything else passes... but does anything that rolled a 4+ deflect the shots to an enemy unit within 6" , or is it just assumed that since you made an ARMOR save vs the shields INVUL save, nothing gets deflected?
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Post by: CthuluIsSpy
Cryage wrote:So I'm just wondering, do you think a group of 10 lychguard + Trazyn could stand up against 3 Ork Boyz ? I mean that is only Str 3 Hitting them (assuming they dont get the charge with their furious charge...) so they're hitting on 4+ with the same WS so thats 50% hits at 2A each, so 30 hits , needing 5+ to wound... thats about 10 wounds on average per round of assault... , and about 6/10 of the lychguard should make their saves.
Also question regarding dispersion shields from the Lychguard. If they get shot at by say 10 bolters, and they only need to make the 3+ save and roll like this
3, 4 , 5, 6, 3, 1, 2, 5, 3, 4
Clearly 2 would die (the 1 & the 2 saves), everything else passes... but does anything that rolled a 4+ deflect the shots to an enemy unit within 6" , or is it just assumed that since you made an ARMOR save vs the shields INVUL save, nothing gets deflected?
The boyz will be slaughtered. And your math sucks
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Post by: haroon
Cryage wrote:So I'm just wondering, do you think a group of 10 lychguard + Trazyn could stand up against 3 Ork Boyz ? I mean that is only Str 3 Hitting them (assuming they dont get the charge with their furious charge...) so they're hitting on 4+ with the same WS so thats 50% hits at 2A each, so 30 hits , needing 5+ to wound... thats about 10 wounds on average per round of assault... , and about 6/10 of the lychguard should make their saves.
Also question regarding dispersion shields from the Lychguard. If they get shot at by say 10 bolters, and they only need to make the 3+ save and roll like this
3, 4 , 5, 6, 3, 1, 2, 5, 3, 4
Clearly 2 would die (the 1 & the 2 saves), everything else passes... but does anything that rolled a 4+ deflect the shots to an enemy unit within 6" , or is it just assumed that since you made an ARMOR save vs the shields INVUL save, nothing gets deflected?
I think you mean 30 ork boys, and no the boys would kill the lychguard. As for the shields, nothing would be deflected as its an armor save not the shield save.
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Post by: Cryage
CthuluIsSpy wrote:Cryage wrote:So I'm just wondering, do you think a group of 10 lychguard + Trazyn could stand up against 3 Ork Boyz ? I mean that is only Str 3 Hitting them (assuming they dont get the charge with their furious charge...) so they're hitting on 4+ with the same WS so thats 50% hits at 2A each, so 30 hits , needing 5+ to wound... thats about 10 wounds on average per round of assault... , and about 6/10 of the lychguard should make their saves.
Also question regarding dispersion shields from the Lychguard. If they get shot at by say 10 bolters, and they only need to make the 3+ save and roll like this
3, 4 , 5, 6, 3, 1, 2, 5, 3, 4
Clearly 2 would die (the 1 & the 2 saves), everything else passes... but does anything that rolled a 4+ deflect the shots to an enemy unit within 6" , or is it just assumed that since you made an ARMOR save vs the shields INVUL save, nothing gets deflected?
The boyz will be slaughtered. And your math sucks
How does my math suck?
30 boyz , assuming they don't get the charge and bonus attack = 60 attacks
With both lychguard and Boyz at WS 4, thats a 4+ to hit, so 4-6 range = 50%, that is 30 hits
Needing 5+ to hit (33%) , = 9.9, round up for good measure = 10 hits.
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Post by: IronfrontAlex
ten hits, then thier 3+, then you take casualties and strike back. then the guard take thier RP rolls, more ork deaths than lych, not to mention an unsaved wound on a boy from T'zan will cause all boys to be autowounded.
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Post by: Robbietobbie
Cryage wrote:CthuluIsSpy wrote:Cryage wrote:So I'm just wondering, do you think a group of 10 lychguard + Trazyn could stand up against 3 Ork Boyz ? I mean that is only Str 3 Hitting them (assuming they dont get the charge with their furious charge...) so they're hitting on 4+ with the same WS so thats 50% hits at 2A each, so 30 hits , needing 5+ to wound... thats about 10 wounds on average per round of assault... , and about 6/10 of the lychguard should make their saves.
Also question regarding dispersion shields from the Lychguard. If they get shot at by say 10 bolters, and they only need to make the 3+ save and roll like this
3, 4 , 5, 6, 3, 1, 2, 5, 3, 4
Clearly 2 would die (the 1 & the 2 saves), everything else passes... but does anything that rolled a 4+ deflect the shots to an enemy unit within 6" , or is it just assumed that since you made an ARMOR save vs the shields INVUL save, nothing gets deflected?
The boyz will be slaughtered. And your math sucks
How does my math suck?
30 boyz , assuming they don't get the charge and bonus attack = 60 attacks
With both lychguard and Boyz at WS 4, thats a 4+ to hit, so 4-6 range = 50%, that is 30 hits
Needing 5+ to hit (33%) , = 9.9, round up for good measure = 10 hits.
Well for one, str3 against toughness 5 needs a 6 to wound. And not confusing wounds with hits would make everything a lot clearer
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Post by: CthuluIsSpy
Robbietobbie wrote:Cryage wrote:CthuluIsSpy wrote:Cryage wrote:So I'm just wondering, do you think a group of 10 lychguard + Trazyn could stand up against 3 Ork Boyz ? I mean that is only Str 3 Hitting them (assuming they dont get the charge with their furious charge...) so they're hitting on 4+ with the same WS so thats 50% hits at 2A each, so 30 hits , needing 5+ to wound... thats about 10 wounds on average per round of assault... , and about 6/10 of the lychguard should make their saves.
Also question regarding dispersion shields from the Lychguard. If they get shot at by say 10 bolters, and they only need to make the 3+ save and roll like this
3, 4 , 5, 6, 3, 1, 2, 5, 3, 4
Clearly 2 would die (the 1 & the 2 saves), everything else passes... but does anything that rolled a 4+ deflect the shots to an enemy unit within 6" , or is it just assumed that since you made an ARMOR save vs the shields INVUL save, nothing gets deflected?
The boyz will be slaughtered. And your math sucks
How does my math suck?
30 boyz , assuming they don't get the charge and bonus attack = 60 attacks
With both lychguard and Boyz at WS 4, thats a 4+ to hit, so 4-6 range = 50%, that is 30 hits
Needing 5+ to hit (33%) , = 9.9, round up for good measure = 10 hits.
Well for one, str3 against toughness 5 needs a 6 to wound. And not confusing wounds with hits would make everything a lot clearer
That, and the fact that he wrote 3 orks boyz.
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Post by: haroon
And that would be the first mob of 30 orks I have ever seen without a nob with power klaw.
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Post by: Robbietobbie
Well 3 boyz storming 10 lychguard and trazyn would look kind of silly so I guess my brain's auto-pilot adjusted the number to 30
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Post by: CthuluIsSpy
Robbietobbie wrote:Well 3 boyz storming 10 lychguard and trazyn would look kind of silly so I guess my brain's auto-pilot adjusted the number to 30
Actually, that's exactly what a trio of boyz would do fluff wise
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Post by: Ostrakon
What kind of idiot would make that assault anyway?
"Herp Derp let's throw 600 points away"
More realistically, 30 boys have been reduced to 15 by shooting, in which case the guard only end up losing 3ish models and get one of them back after the assault phase. In reality Lychguard just aren't going to accomplish much against a horde army.
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Post by: Cryage
Fixed original post, I did mean 30  my bad there!
And yeah, I know the hoard would be thinned out from fire power (tesla weapons ... mmmm) but i was just trying to figure out the statistics in a straight up fight. I think Trazyn would do wonders vs a hoard, thats why I was trying to figure out if the lychguard would be able to absorb enough of the hits to keep the necrons alive for their slow Initiative.
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Post by: Robbietobbie
CthuluIsSpy wrote:Robbietobbie wrote:Well 3 boyz storming 10 lychguard and trazyn would look kind of silly so I guess my brain's auto-pilot adjusted the number to 30
Actually, that's exactly what a trio of boyz would do fluff wise
Good thing most players would think twice before throwing those points away though
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Post by: Zid
Sigvatr wrote:Zid wrote:All the Necrons Dex's sold out in the Albuquerque area :(
I was quite surprised by the release as well...when I went to buy my codex on Saturday, only during the hour I was at the shop, about 6 people excluding myself bought the new codex and a few miniatures. I expected a lot less. Needless to say, nobody bought FO. Our store manager also said he'd not expect selling any of those, at least for now.
Yeah, talking to the store managers here ALL the stores on Friday sold out within the first few hours. As well, one store sold out of all its models (they had about 3 of each box) within the first day.
I was sad panda :( I get mine next friday
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Post by: Sidstyler
Sigvatr wrote:Needless to say, nobody bought FO. Our store manager also said he'd not expect selling any of those, at least for now.
I wish GW would learn: crappy models = crappy sales. Not just models that suck in-game, but models that make you think " WTF were they thinking?!" when you first see the sculpts.
I don't see how it could be that difficult, the metal flayed ones weren't that bad. Personally I still think the idea of the unit is stupid and wouldn't take them anyway, but still, they had a decent model and then fethed it up! There's no excuse for this stuff, really...every new GW kit should be getting better and better. They have the technology and some pretty decent talent for the most part, so how do they keep making things worse? It seems like a real crap-shoot whenever an army gets updated, and I bet you that's the reason why they're so obsessed with secrecy now...rather than just try harder and have their designers make models they themselves would want to spend $45 a box on, they'd prefer to put in the least amount of effort possible, hide their ugly new sculpts until the last minute, and pray that being kept in the dark will somehow ruin your sense of taste and make you like them instead of hate them. Or maybe GW seriously thinks it's not their fault, it's not that the sculpts are bad, it's the fact that BoW spoiled the release a week early. If we hadn't seen the flayed ones until GW wanted us to, it would have all been okay! lol...
There, that's my "hyperbole-ridden blethering" for today. TL;DR: Flayed ones look stupid, GW wasted time/money producing them knowing they looked stupid, and apparently thinks we're stupid if we're willing to fork out $45 a box for them. Letter to GW: More Dark Eldar, less Razorgor, PLZ K THX.
Now someone's gonna be all..."rational" and crap, coming in here and telling me that "Miniatures are art, and art is subjective! There's no such thing as 'bad' and 'good' sculpts! Blah, blah, blah!", and that's all fine, but...you're wrong. :3
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Post by: Snord
Sidstyler wrote:Now someone's gonna be all..."rational" and crap, coming in here and telling me that "Miniatures are art, and art is subjective! There's no such thing as 'bad' and 'good' sculpts! Blah, blah, blah!", and that's all fine, but...you're wrong. :3
Who would dare after such a self-aware rant!
I think the Flayed Ones don't sell because they're very expensive and Finecast. They're okay as models (I don't think they're better or worse than the previous version), but anyone plunging into Necrons is going to go for the good stuff, like the Immortals and Lychguard.
If the first day of release is anything to go by, GW's 'secret squirrel' approach to marketing the Necrons seems to have worked (the massive size of this thread is also an indicator). A lot of the new stuff had sold out of our local store by the afternoon - including the codex. I picked up the Command Barge (looks like a great kit) and some Immortals (I've always wanted them in plastic). I guess only time will tell whether the Necrons will be a big-selling range - apparently the new Ork plastic kits sold very well when they first appeared, but Orks are still relatively uncommon on the table.
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Post by: Kurgash
Why would I buy a box of flayed ones that offer no extra bits when I could buy a plastic box at 2/3rd the price and twice the potential to build a unit of my choosing? It just doesn't make sense.
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Post by: catharsix
Kurgash wrote:Why would I buy a box of flayed ones that offer no extra bits when I could buy a plastic box at 2/3rd the price and twice the potential to build a unit of my choosing? It just doesn't make sense.
I agree with you 110%, but some people don't want the trouble of converting, etc. They want the finished product with as little fuss as possible. To me, the fuss is 1/2 (or more!) of the fun. I'm with you - get some of those other plastic kits and kit-bash yourself some way cooler Flayed Ones.
-C6
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Post by: Dr. Delorean
In the end, if a unit has crap models but good rules, people will still buy it, and a lot of it, but the reverse is almost never true. I think my main problem with the new flayed ones isn't that they're worse than the old ones, it's that they aren't improved enough over the old models, if at all. Plus the fact that the unit has to be pretty big to be effective, and thus you'd need to buy 4 boxes of them to fill out a unit...yeah, I don't see them selling.
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Post by: mondo80
Seeing as how Necrons are official, do you think this thread should close? More than likely a necron tactics thread has opened up.
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Post by: Sidstyler
Tailgunner wrote:If the first day of release is anything to go by, GW's 'secret squirrel' approach to marketing the Necrons seems to have worked (the massive size of this thread is also an indicator). A lot of the new stuff had sold out of our local store by the afternoon - including the codex. I picked up the Command Barge (looks like a great kit) and some Immortals (I've always wanted them in plastic). I guess only time will tell whether the Necrons will be a big-selling range - apparently the new Ork plastic kits sold very well when they first appeared, but Orks are still relatively uncommon on the table.
I dunno. You could say the same thing about Space Hulk, the "SURPRISE BOARD GAME!" tactic must be effective since Space Hulk sold out in days without anyone having official confirmation of it until the time it went up on the website. Or it could just be because Space Hulk is good and people wanted it based on that. (Dreadfleet was another "SURPRISE BOARD GAME!" and...not doing nearly as well. My local store still has the same three-four copies they've had for weeks, and the website still has copies for sale even.)
Necrons, like Dark Eldar, had been sitting around for years without any real attention. I'd attribute good sales more to the fact that Necrons are finally getting a well-deserved update and not because GW kept it a big secret. Dark Eldar were announced at a Games Day and were up for advance order for a good month at least before they hit store shelves, and they had great sales, too. They must have anyway, if it prompted GW to dump out damn near the entire line within the span of a year, and they're the only race besides Space Marines getting a megaforce for Christmas. People are getting excited because a race that was virtually forgotten is getting a load of new models and brand new background.
Or at least that's my opinion anyway, I'm not a businessman but I wouldn't necessarily say GW's marketing is responsible for Necrons selling out.
And flayed ones suck!
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Post by: Cryage
I think the flayed ones aren't selling because GW didnt do anything for them... in fact they even took away some of their special rules. I have 10 of the old flayed ones and I hardly ever used them back then (cept vs tau) and I certainly don't see much of a need for them now.
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Post by: Ouze
mondo80 wrote:Seeing as how Necrons are official, do you think this thread should close? More than likely a necron tactics thread has opened up.
I think it's still news until 200 pages
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Post by: Lithophile
The artwork for the Canoptek Wraith and Tomb Blade look awesome. I just hope they are multi-part plastic kits and not too pricey.
Don't like my chances on the last bit.
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Post by: Nightbringer's Chosen
Lithophile wrote:The artwork for the Canoptek Wraith and Tomb Blade look awesome.
I hope the Wraith still looks, well, wraithish. Sleek and flowing, rather than a Spyder with a tail. Automatically Appended Next Post: As for the Tomb Blade...I think they look terrible, but it may just be a bad angle or something.
I don't like foot-pedal look thing they're going for with any vehicle where you can see the drivers, like the Barges and how I suspect the Tomb Blades are going to look.
The Scythes, though? Sooo getting a bunch of those. Screw Arks.
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Post by: Robbietobbie
I agree with you, the scythes look great but I also like the artwork on the tomb blades. Looks pretty awesome to me
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Post by: shasolenzabi
I got Imotekh and Trazyn fionecast minis, and the batch this time while full and detailed is brittle! Easy to break and scary to possibly drop as instead of bouncing like other finecast models I have seen these were all too delicate.(especially that staff parts), and other people also now saw their finecasts also delicate so they now believe me regarding the need for good packing boxes and caution not to drop the models!
On the other hand, the plastic kits are awesomeness smothered in win!
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Post by: whigwam
My Finecast Overlord has a ton of bubbles in his cape..there's one especially large hole toward the bottom of it. Unfortunately couldn't make any of this out through the blister, so it's pretty disappointing. Not sure what I'm going to do with him anyway..he's pretty difficult to fit into a Command Barge and I'm not sure I'll often take Overlords out of Barges.
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Post by: DarkStarSabre
Tailgunner wrote:If the first day of release is anything to go by, GW's 'secret squirrel' approach to marketing the Necrons seems to have worked (the massive size of this thread is also an indicator).
Let's not forget that in true tradition we got some leaks before GW did their secret squirrel release. When will they learn that the hype from the rumours actually contributes quite a lot to a release? A secret squirrel approach is just annoying. Dreadfleet didn't really sell in my area largely because no one was willing to fork that sort of money out for a game they knew nothing about less than two weeks before Games Day.
Now, if they'd given us further notice...or heavens forbid released it at Games Day....it'd probably gone down a bit better.
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Post by: Dr. Delorean
This is why I think the "leak" was deliberate, and the request for BoW to take down the pictures was simply because GW themselves were going to release the pictures on their website and didn't want people going somewhere else.
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Post by: Ouze
Dr. Delorean wrote:This is why I think the "leak" was deliberate
I have my suspicious about a good deal of how much of this release was intentionally leaked, but we'll never know for sure so no real point in speculating.
I will say that if having random rules and characters teaser slowly over a few weeks wasn't a deliberate guerrilla campaign, it probably should have been. Of course, a proper advertising campaign also would have been nice, but baby steps.
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Post by: tarnish
Kurgash wrote:Did anyone else get an upside down void blade hand when they opened their lychguard?
no noone else got that since every single plastic kit is unique and not made in a factory. i got a glow in the dark smurf in mine
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Post by: puree
whigwam wrote:My Finecast Overlord has a ton of bubbles in his cape..there's one especially large hole toward the bottom of it. Unfortunately couldn't make any of this out through the blister, so it's pretty disappointing. Not sure what I'm going to do with him anyway...
Ditto - my first finecast figure, and he has a ton of holes in the cape. The right hand side of his upper body also seems to have had some sort of melting, many edges are lacking definition and instead look like they are plastic figures that have had plastic glue dribbled on them and then rubbed with a finger.
I know what I'm doing with mine - taking it back for replacement or refund.
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Post by: Conrad Turner
Nightbringer's Chosen wrote:Lithophile wrote:The artwork for the Canoptek Wraith and Tomb Blade look awesome.
I hope the Wraith still looks, well, wraithish. Sleek and flowing, rather than a Spyder with a tail.
Automatically Appended Next Post:
As for the Tomb Blade...I think they look terrible, but it may just be a bad angle or something.
I don't like foot-pedal look thing they're going for with any vehicle where you can see the drivers, like the Barges and how I suspect the Tomb Blades are going to look.
The Scythes, though? Sooo getting a bunch of those. Screw Arks.
Tomb Blades must be the nannies of the Necron world. When I saw that picture, the only thing I could see was someone just about catching a baby that had fallen out of the pram.
I don't like any of the drivers as you can always see their legs and feet. I'm going to try and convert the hips of mine to look more like the bottom of the old destroyers.
And talking of destroyers, if they bring out new destroyer models next year, they aren't half going to annoy many fans, but how can they not when destroyers have been moved from jetbikes (With suitable flying stand) to jump infantry. Still with flying stands? Seriously? How many assault marines get to go BTB with 1 destroyer?
I also don't like the picture of the Triach Stalker, and for the same reason. I can see why GW didn't want Necron 'vehicles' to just be a bigger robot able to ignore crew stunned and shaken results, but there are ways of doing that without having a fully humanoid controller on them. The larger 'spine' on the old destroyers looked great, why could we not have had that on the Barge/Ark crew, never mind the full pilot of the scythes and Stalker.
It's a good job that destroyers are not currently that expensive, I've a feeling I will need to build up a stock of unbuilt ones just to remove the hips of all the 'crew' on all the vehicles that will be needed now Neck-rons are a 'Mechanized' force!
*Neck-rons, as all the kits I've seen now include sepperate necks - don't know if warriors are the same or if they've been left as they were.
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Post by: whigwam
Conrad Turner wrote:*Neck-rons, as all the kits I've seen now include sepperate necks - don't know if warriors are the same or if they've been left as they were.
Warriors are the same as ever. Immortals have no separate neck-piece, but the Cmd. Barge Overlord did. Not sure on Lychguard/Praetorians...haven't bothered with those yet.
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Post by: Kurgash
tarnish wrote:Kurgash wrote:Did anyone else get an upside down void blade hand when they opened their lychguard?
no noone else got that since every single plastic kit is unique and not made in a factory. i got a glow in the dark smurf in mine
Haha, true yes I'm just speaking on more of a 'was this a miscasted hand?' Just struck me as quite odd.
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Post by: Zweischneid
Kurgash wrote:
Haha, true yes I'm just speaking on more of a 'was this a miscasted hand?' Just struck me as quite odd.
1. I think Voidblades are pretty symetrical. Not sure how they can be upside down at all.
2. Assuming you do not mean voidbaldes, but perhaps the Hyperphase swords, I think it's intentional. Have a look at the painted Lychguard on the 360 rotation thing GW does. One does have it upside down.
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Post by: Kevin949
Conrad Turner wrote:
Tomb Blades must be the nannies of the Necron world. When I saw that picture, the only thing I could see was someone just about catching a baby that had fallen out of the pram.
I don't like any of the drivers as you can always see their legs and feet. I'm going to try and convert the hips of mine to look more like the bottom of the old destroyers.
And talking of destroyers, if they bring out new destroyer models next year, they aren't half going to annoy many fans, but how can they not when destroyers have been moved from jetbikes (With suitable flying stand) to jump infantry. Still with flying stands? Seriously? How many assault marines get to go BTB with 1 destroyer?
I also don't like the picture of the Triach Stalker, and for the same reason. I can see why GW didn't want Necron 'vehicles' to just be a bigger robot able to ignore crew stunned and shaken results, but there are ways of doing that without having a fully humanoid controller on them. The larger 'spine' on the old destroyers looked great, why could we not have had that on the Barge/Ark crew, never mind the full pilot of the scythes and Stalker.
It's a good job that destroyers are not currently that expensive, I've a feeling I will need to build up a stock of unbuilt ones just to remove the hips of all the 'crew' on all the vehicles that will be needed now Neck-rons are a 'Mechanized' force!
*Neck-rons, as all the kits I've seen now include sepperate necks - don't know if warriors are the same or if they've been left as they were.
Dude, destroyers are not getting new models because the pictures (artwork) in the codex are of the current models, so don't expect anything new except maybe a finecast model with slightly different detail.
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Post by: Blackgaze
Kevin949 wrote:Conrad Turner wrote:
Tomb Blades must be the nannies of the Necron world. When I saw that picture, the only thing I could see was someone just about catching a baby that had fallen out of the pram.
I don't like any of the drivers as you can always see their legs and feet. I'm going to try and convert the hips of mine to look more like the bottom of the old destroyers.
And talking of destroyers, if they bring out new destroyer models next year, they aren't half going to annoy many fans, but how can they not when destroyers have been moved from jetbikes (With suitable flying stand) to jump infantry. Still with flying stands? Seriously? How many assault marines get to go BTB with 1 destroyer?
I also don't like the picture of the Triach Stalker, and for the same reason. I can see why GW didn't want Necron 'vehicles' to just be a bigger robot able to ignore crew stunned and shaken results, but there are ways of doing that without having a fully humanoid controller on them. The larger 'spine' on the old destroyers looked great, why could we not have had that on the Barge/Ark crew, never mind the full pilot of the scythes and Stalker.
It's a good job that destroyers are not currently that expensive, I've a feeling I will need to build up a stock of unbuilt ones just to remove the hips of all the 'crew' on all the vehicles that will be needed now Neck-rons are a 'Mechanized' force!
*Neck-rons, as all the kits I've seen now include sepperate necks - don't know if warriors are the same or if they've been left as they were.
Dude, destroyers are not getting new models because the pictures (artwork) in the codex are of the current models, so don't expect anything new except maybe a finecast model with slightly different detail.
The last I heard about the new design was it wasn't a make over but an extended chest piece/front. That was it.
Also look at the new artwork of the Necron Lord in the codex, it's pretty much the same par the front
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Post by: Kurgash
Zweischneid wrote:Kurgash wrote:
Haha, true yes I'm just speaking on more of a 'was this a miscasted hand?' Just struck me as quite odd.
1. I think Voidblades are pretty symetrical. Not sure how they can be upside down at all.
2. Assuming you do not mean voidbaldes, but perhaps the Hyperphase swords, I think it's intentional. Have a look at the painted Lychguard on the 360 rotation thing GW does. One does have it upside down.
Huh, well I'll be damned. And yeah, got the names mixed up. So much new terminology to remember for the metal boys.
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Post by: Conrad Turner
Wasn't actually wanting anything new, I like the look of the destroyers/ HD's/Destroyer Lords.
Just thought it worth a mention that an assault marine would get into BTB with a max of 6 models.
Destroyer, now also jump infantry as I understand it, can be surrounded by 8-10, so despite being JI, keep them away from cc with things like IG and 'nids.
That and I like the models more than the artwork of the Tomb Blades, although of course that's only from a single angle and the models may be better once I get to see one in 3D.
Although I am a little dissapointed that the 'legs' on the Doomsday Ark are a little more trouble to convert than I am willing to put in right now - shorten them by the full middle segment and they don't cover the cannon, and turning the 'feet' round will take more time than I have before needing it for an APOC game - it is still a great kit with the exception of the 'pilot'. To find an 'automatic' car in the sense of one that can drive itself that has a robot at the wheel, you need to go back to the way the future was imagined in the 70's. These days we have realised that the future does not consist of having a single humanoid robot that can do everything for you, you just have a car that has an extra passenger seat in the front because there is no requirement for a driver, a vacuum cleaner with no handle that trundles around the room all by itself, a mower that does the dame on the grass.
So why does GW insist that the most advanced race to have travelled the galaxy needs a near-enough robot to drive them? And with legs, but no visible foot controls? And if you say there are controls underneath those feet, WHY? It can just plug itself into the control console and become the vehicle.
The pilot will be gone as soon as I get my hands on either of the Scythes or the Stalker, so that they can be piloted by just a torso, head, and possibly arms plugged straight into the craft's systems.
Damaged warrior gets salvaged from the battlefield, no legs left and only 1 arm, no Ghost Ark to repair him and send him out as infantry again, lord looms over him and says .....
"I'm sending you to Top Gun, son. You're in the AIRFORCE now!"
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Post by: Zweischneid
Conrad Turner wrote:
So why does GW insist that the most advanced race to have travelled the galaxy needs a near-enough robot to drive them? And with legs, but no visible foot controls? And if you say there are controls underneath those feet, WHY? It can just plug itself into the control console and become the vehicle.
1. Why have bipedal soldiers with arms carrying guns? Why fight wars with infantry? Why not just release invisible microscopic nano-scarabs that insta-win you any game you'll ever play without ever needing a single model or ever rolling a single dice because "that's what the most advanced race should do".
2. They explain it by Necrons trying to cling to their "humanity/sanity". Destroyers are full-frontal-mad, even by Necron standards. Abandoning the "human form" means abandoning the last shred of sanity.
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Post by: zacharia
destroyers arent what people are talking about when they say why have drivers, since they are necrons themselves.
What people mean is why have drivers for the command barge/anhilation barge or the ghost/doomsday arc or the triach stalker?
The drivers serve no purpose.
Spiders scarabs and wraiths arent necrons, just machines, so they can easily build a machine that needs no necron to operate, so why have a driver in vehicles.
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Post by: Zweischneid
zacharia wrote:
Spiders scarabs and wraiths arent necrons, just machines, so they can easily build a machine that needs no necron to operate, so why have a driver in vehicles.
Why deploy Necron Warriors at all? Let the machines do it.
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Post by: Lt. Coldfire
Zweischneid wrote:zacharia wrote:
Spiders scarabs and wraiths arent necrons, just machines, so they can easily build a machine that needs no necron to operate, so why have a driver in vehicles.
Why deploy Necron Warriors at all? Let the machines do it.
But what if the machines develop a mind of their own and turn on the Necrons? For the love of bacon, Sir, haven't you seen Terminator 3?
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Post by: winterman
Spiders scarabs and wraiths arent necrons, just machines, so they can easily build a machine that needs no necron to operate, so why have a driver in vehicles.
They were vehicles used by the necrontyr before they were all turned into machines, right? I assume the Union of Ark Drivers went on strike and demanded to keep their jobs.
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Post by: Zweischneid
I think people have kinda the wrong impression of "advanced technology". Necron technology isn't "advanced" in a hard-sci-fi sense (or even soft-sci-fi in an Iain Banks/Dan Simmons sort of vein).
Necron technology has always been a mix of "steam-punk-wierd-science" (e.g. ray-guns named after 18th century scientists like Gauss or, now, Tesla) and a "need-something-other-than-magic-to-explain-skelly-warriors-and-necromancy-in-Space", upon which they stumbled upon that stupid "advanced-technology-is-just-like-magic" quote and ran with it.
Don't over-analyse it.
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Post by: CpatTom
I'm only in to Hard Sci-fi.
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Post by: Zweischneid
CpatTom wrote:I'm only in to Hard Sci-fi.
Than you're not aware of something called Warhammer 40K.
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Post by: CpatTom
Its a line, from a show. Party down. Canceled two seasons in. Good stuff though.
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Post by: whigwam
Party Down was the best show to be prematurely canceled since Arrested Development.
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Post by: CpatTom
Agreed
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Post by: Necros
Picked up the codex this weekend. I really wish I had the time to really dive into the new models, but I'm still not even done painting the battleforce I bought almost a year ago :(
I do like the new fluff though, with the dynasties and all that stuff.
Not sure what I want to add to it at this point. In total I can do 3 units of 13 warriors, or add 1 more for 4 units of 10 (or 2 units of 20?). I have 3 destroyers and the old lord w/ orb.
I'll probably grab some immortals, and the big cannon thingy. Not sure about the troop transporter thingy. Never did get a monolith but I prolly will eventually...
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Post by: H.B.M.C.
Tailgunner wrote:If the first day of release is anything to go by, GW's 'secret squirrel' approach to marketing the Necrons seems to have worked (the massive size of this thread is also an indicator).
How do you figure? This thread was fuelled by leaked pictures and inside information. Take all that away and what would this thread be?
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Post by: Morathi's Darkest Sin
The eldest lad's Codex arrived this morning, he'll not be seeing it till Christmas day, but I need to look at the points and make sure that I have enough coming that will bolster what I have painted for him in my Gallery for a 1500pt army.
Got what I wanted for him Finecast wise from GW as well, but the plastics will be coming from Maelstrom.
From my brief flick through this morning, it looks interesting.
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Post by: Cryage
CpatTom wrote:I'm only in to Hard Sci-fi.
"ordinary fething people .... "
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Post by: BrassScorpion
Lots of disdain for the new Necron lore in this video review and much time spent on it. I don't think Star Trek fans went as crazy when the producers humanized The Borg. Kind of fun watching middle-aged guys have a meltdown over "fluff". Kind of a shame, it's a cool new Codex with lots more character and options than before. Get over it, move on "fanboys". http://www.beastsofwar.com/warhammer-40k/new-necron-codex-first-look/
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Post by: H.B.M.C.
Nice attack on anyone who doesn't like the new fluff Brass. Classy.
I, for one, am fine with the new fluff, I just don't think it needed to go as far by removing the C'Tan as a real entity and retconning the Enslaver Plague. As always, there's a middle ground to be found between old and new, but GW would rather swing that pendulum as hard as they can than let it settle in a place that makes everyone happy.
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Post by: Sigvatr
I really like the new fluff. The old Necron fluff was nothing but...robot Nids. That's it. How is that interesting? Sure, they lost their (really cool) "boogeyman" image, but how credible was that anyway? The empire of men owns millions of worlds and Necrons appeared to be so very few that the Empire of Men simply did not care for them after all...
I am fine with the new fluff and reading the new fluff in our codex was a blast as I considered it really well-written and interesting.
I laughed when I read the Silent King + BA = BFF part
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Post by: RutgerMan
The new Necron fluff is both good and bad, I love the new necron image, but I loved the old one as well.
Well you learn to luve with it I geuss! xD
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Post by: BrassScorpion
Nice attack on anyone who doesn't like the new fluff Brass. Classy.
Nice way to overreact or to try and make it "about you". Nothing new, not that or the negativity or the combativeness or the need to feel somehow personally affected by nearly every post. Not liking the new "fluff" and going over the top with histrionics and whining like that in the video are two different things. Seriously, that's what it's about, seriously. Or perhaps it shouldn't be so serious because it's a game with some toy soldiers and some people are taking it way too seriously. And feel the need to foist their negativity on the community at every turn. Seriously. That's what it's about. Not like there's anyone like that on the forum. *unsusbscribe* (again) for the usual reasons. Forums. *sigh*
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Post by: Just Dave
I watched it just for the middle aged guys having a meltdown, which was indeed what I found. Their ridicule of the new background in a manner they found funny, I found just awkward to be honest (e.g. Trazyn letter, nicknaming the Stormlord etc.) and like they're often just tagging onto over-used internet meme's (e.g. Blood Angels alliance, Mat Ward etc.).
They didn't give us a real over-view of the fluff, or introduce/first-look it. Instead, the simply ridiculed it whilst providing very little actual information.
I think they summed up the inherent flaw in the previous background with their 1st sentence of why the liked it; because it had no personality, they were 'mindless'. From the perspective of creating an army to be personalised and used by a large amount of people, it just wasn't entirely workable IMHO. They said themselves, it really limited potential for variety or creativity, which is what the new one does and needed to do. Personally, I think the overthrowing of the C'tan is one of the best concepts of the new background. Again, as they said, you can now create a themed Necron army, which was difficult before.
That and their inaccuracy of the Doom Scythe ability & it hitting 30 Boyz. No-one, even Mat Ward, makes a rule that stupid.
---
I've never been a fan of Beasts of War and this just re-affirmed it for me. Automatically Appended Next Post: BrassScorpion wrote:Nice attack on anyone who doesn't like the new fluff Brass. Classy.
Nice way to overreact or to try and make it "about you". Nothing new, not that or the negativity or the combativeness or the need to feel somehow personally affected by nearly every post.
Not liking the new "fluff" and going over the top with histrionics and whining like that in the video are two different things. ... negativity on the community at every turn. Seriously. That's what it's about.
Agreed.
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Post by: Byte
BrassScorpion wrote:Lots of disdain for the new Necron lore in this video review and much time spent on it. I don't think Star Trek fans went as crazy when the producers humanized The Borg. Kind of fun watching middle-aged guys have a meltdown over "fluff". Kind of a shame, it's a cool new Codex with lots more character and options than before. Get over it, move on "fanboys".
http://www.beastsofwar.com/warhammer-40k/new-necron-codex-first-look/
They got the Death Ray description all wrong.
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Post by: H.B.M.C.
BrassScorpion wrote:Nice way to overreact or to try and make it "about you". Nothing new, not that or the negativity or the combativeness or the need to feel somehow personally affected by nearly every post.
I have no fething idea what you're blathering about.
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Post by: CT GAMER
H.B.M.C. wrote:BrassScorpion wrote:Nice way to overreact or to try and make it "about you". Nothing new, not that or the negativity or the combativeness or the need to feel somehow personally affected by nearly every post.
I have no fething idea what you're blathering about.
I think he doesn't like you...
(Think Mos Eisley Cantina...)
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Post by: CpatTom
CT GAMER wrote:(Think Mos Eisley Cantina...)
(Shoot First!)
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Post by: tarnish
CpatTom wrote:CT GAMER wrote:(Think Mos Eisley Cantina...)
(Shoot First!)
and hope for a ´6´ so that you get 2 additional hits
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Post by: H.B.M.C.
CT GAMER wrote:I think he doesn't like you... I don't like him either. He'd better watch himself. I'm wanted men... uhh... I mean I'm a wanted man. I have suspensions on 12 different boards!
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Post by: MajorWesJanson
Nightbringer's Chosen wrote:Ostrakon wrote:Infantry aboard a moving transport count as moving, so you're limited to 12" doubleshots. But this is rumored to change in the future.
Oh, I meant the Flayer Arrays on the side. I know the occupants count as moving.
Come to think of it, I'm not sure I've seen a Rapid Fire weapon on a vehicle before...
Land Raider Crusader.
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Post by: Ouze
puree wrote:whigwam wrote:My Finecast Overlord has a ton of bubbles in his cape..there's one especially large hole toward the bottom of it. Unfortunately couldn't make any of this out through the blister, so it's pretty disappointing. Not sure what I'm going to do with him anyway...
Ditto - my first finecast figure, and he has a ton of holes in the cape. The right hand side of his upper body also seems to have had some sort of melting, many edges are lacking definition and instead look like they are plastic figures that have had plastic glue dribbled on them and then rubbed with a finger.
I know what I'm doing with mine - taking it back for replacement or refund.
Not sure why this is a surprise, because A.) Finecast has been crap since day one, and B.) if you look at the 360° view of the overlord on GWS's website, you can see pits and pocks in the cape - I counted 6.
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Post by: Nightbringer's Chosen
Didn't even notice that until you pointed it out.
Ugh.
I ordered a Cryptek at my local store. His staff was in two pieces and a bit warped. Told the shopkeep to put it on the wall and I'll take the next one to come along.
I really hope GW gets their act together with Finecast. Something feels wrong about needing to inspect my models before I buy them.
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Post by: Kurgash
Don't even get me started on Imotekh's cape in the 360 spin.
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Post by: Nightbringer's Chosen
Kurgash wrote:Don't even get me started on Imotekh's cape in the 360 spin.
God dammit. When I first saw that, I thought it was just that it was supposed to look old and tattered, like the cloaks on the old Lords.
Now I can't stop seeing it for Finecast flaws. It's that damn FedEd arrow all over again.
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Post by: zacharia
the change to failcast is a total failiure imo and ill never buy anything they make with it.
We are better off than most as we can easilly use the lychguard set to make lords, just dont put the thrills on lychguard and use them for lords. For crypteks same thing but use deathmark or praetorian heads. Voila all plastic hq no need for faillcast at all
If need be you can greenstuff a cloak or just use the one from the comand/anhialation barge
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Post by: Ledabot
I think that its strange that GWs finecast is such a fail when heeps of other companys have been using resien for ages and they never seem to have problems. You might find it hard to build more of a new nectron army without investing in some finecast. Like you said, greenstuff can be used to easyly fix up/smooth over the holes.
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Post by: zacharia
You might find it hard to build more of a new nectron army without investing in some finecast
I dont see why, its easy to convert any hq from plastic parts, the flayed ones are expensive and crap anyway and again can be converted or buy metal ones of ebay. that just leaves ctan, again ebay or can use any suitable size model as a shard.
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Post by: Dr. Delorean
The holes in the Overlord's cape (and by extension, Stormy's) are supposed to be there. I needed a replacement overlord and the holes were in -exactly- the same place, down to the millimetre. They were also the same size, so I doubt it's coincidence.
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Post by: Philld77
zacharia wrote:You might find it hard to build more of a new nectron army without investing in some finecast I dont see why, its easy to convert any hq from plastic parts, the flayed ones are expensive and crap anyway and again can be converted or buy metal ones of ebay. that just leaves ctan, again ebay or can use any suitable size model as a shard. Well as a bonus for buying the Catacomb Command Barge / Annihilation Barge you get a plastic Overlord Mini (base included, yay) anyway, so I guess there'll be more Annihilation Barge builds than Catacomb Command Barge builds so that you can use the Overlord provided, just a thought mind
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Post by: Ouze
Dr. Delorean wrote:The holes in the Overlord's cape (and by extension, Stormy's) are supposed to be there. I needed a replacement overlord and the holes were in -exactly- the same place, down to the millimetre. They were also the same size, so I doubt it's coincidence.
See, I considered that as well - them leaving gaps in a model they posted on the website seems pretty halfass even for Gee-Dubs. But I have to wonder why, because they are pretty subtle, if indeed they are intended. The cloak itself is not clearly supposed to be deteriorating, like the old necron lord's shroud's rips and tears (keyword there, clearly; I'd expect there to be missing links, scratches, and scuffs, all the stuff you wouldn't expect in living metal). The paintjob shows nothing to give it a patina of age (like verdigris on copper).
So I'm not that confident they are by design; but it's definitely possible.
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Post by: puree
I probably would have greenstuffed the pits in the cloak, if that was all there was. But as noted, one side of his torso/shoulder has 'melted', the shoulder pad that is supposed to have a nice point on it has got nothing like a point on it on my model.
I really struggle to see the holes in the cloak as deliberate.
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Post by: Sidstyler
You know, the BoW commenters had a point, Mat Ward was actually somewhat respectful to the original Necron fluff with that tomb world that behaves just like the "old" Necrons did (mindless computer-controlled killing machines). People are making it sound like the old fluff was overwritten and it doesn't exist anymore, but it's still there for those that liked that style and want to keep on with it. But now there's new fluff to hook all the other people that didn't get into Necrons because they were too boring.
So, there's really no reason to flip out over it. All GW did was give you more options. Instead of "mindless killing machines" all the god-damned time, you can have that, or the new Tomb Space Kings in Space angle. It's not really as offensive to me as some of the Grey Knight fluff was, or the Space Marines book.
And I love how we're having this stupid "debate" again about the width of a line. IT'S A LINE. IT HAS NO WIDTH. You can measure that by holding your tape measure on its side to see how many models it touches. Hint: unless your opponent literally has all of his models standing in a straight line, there's no possible way you could hit every model in the unit.
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Post by: UltraPrime
Sidstyler wrote:You know, the BoW commenters had a point, Mat Ward was actually somewhat respectful to the original Necron fluff with that tomb world that behaves just like the "old" Necrons did (mindless computer-controlled killing machines). People are making it sound like the old fluff was overwritten and it doesn't exist anymore, but it's still there for those that liked that style and want to keep on with it. But now there's new fluff to hook all the other people that didn't get into Necrons because they were too boring.
The voice of reason. Well said.
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Post by: zacharia
You know, the BoW commenters had a point, Mat Ward was actually somewhat respectful to the original Necron fluff with that tomb world that behaves just like the "old" Necrons did (mindless computer-controlled killing machines). People are making it sound like the old fluff was overwritten and it doesn't exist anymore, but it's still there for those that liked that style and want to keep on with it. But now there's new fluff to hook all the other people that didn't get into Necrons because they were too boring.
Not even close since they changed everything by having the ctans killed millions of years ago, not to mention part of the fluff/feal was in the fact there was a large unifed faceless army, now its niether faceless or a unifed army, its a single tomb world of anomalous members of the necron race that is in no way faceless or unified.
Now if they made it so the ctan were split into shards after they woke that would solve the retconning issue and if they had it some rather than all but 1 that regained their independance that would still allow all the options and fluff stories as now, but the legions of faceless robots fluff/feel would be intact, except for the anomolous ones that have more personality.
A few with personality allows this play and keeps the old feel, the other way round as they have done kills the old and only makes the new work.
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Post by: Ouze
Sidstyler wrote:You know, the BoW commenters had a point, Mat Ward was actually somewhat respectful to the original Necron fluff with that tomb world that behaves just like the "old" Necrons did (mindless computer-controlled killing machines). People are making it sound like the old fluff was overwritten and it doesn't exist anymore, but it's still there for those that liked that style and want to keep on with it. But now there's new fluff to hook all the other people that didn't get into Necrons because they were too boring.
Indeed. I think all of us Necron players, and indeed, all 40K players should be thankful that Matt Ward wrote this book. As always, a masterful job and he has embiggened us all with his efforts. It's high time all the "haters" recognized this.
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Post by: Ostrakon
Ouze wrote:Sidstyler wrote:You know, the BoW commenters had a point, Mat Ward was actually somewhat respectful to the original Necron fluff with that tomb world that behaves just like the "old" Necrons did (mindless computer-controlled killing machines). People are making it sound like the old fluff was overwritten and it doesn't exist anymore, but it's still there for those that liked that style and want to keep on with it. But now there's new fluff to hook all the other people that didn't get into Necrons because they were too boring.
Indeed. I think all of us Necron players, and indeed, all 40K players should be thankful that Matt Ward wrote this book. As always, a masterful job and he has embiggened us all with his efforts. It's high time all the "haters" recognized this.
Personally I don't really get all the Ward hate. His rules are solid. I think a lot of it stems from stuff like "Oh no, Faction N kicked my army's ass in Codex: Faction N!" as if we're not supposed to be showcasing the awesomeness of a given army in their own codex. Complaining about things being over-the-top in 40K is like complaining about clowns at a circus.
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Post by: Farquestor
I just dig the fluff text with Trazyn to the Inquisitor. AMAZING!
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Post by: Krilk
I honestly have to laugh at people who say the 360º view of the Stormlord has a faulty finecast that is put up on the website. His cloak is made of lines of links from top to bottom (that is one link connected to the link below it only, not to the link beside it), not connected at the sides and that is by design folks. The other side has a bigger gap between the links as well but not big enough to separate it. It is detail, and it's absurd at how quickly folks look at things without thinking in the slightest.
Of course I know that your real finecast you got could actually be damaged, but the cloak in the picture is how it's supposed to be. Now if you don't like it after learning that then that is your business, but seriously don't start slamming something because you can't think straight because of your crazy hate and anger for GW that makes you think like the people. Summed up in Men in Black with this quote, A person is smart. People are dumb, panicky dangerous animals and you know it.
As far as the fluff goes I do like it, it does give personality and of course you can see gaps in the story that don't make sense. I bet if you asked Matt Ward, he would say "Yessir, those holes are there. I wrote it and know about it, but it was the only way to get the army to move forward without being stuck in the hole that they are in." Pretty much goes to say, if you see a hole you know why it's there and can think about the big picture.
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Post by: zacharia
As far as the fluff goes I do like it, it does give personality and of course you can see gaps in the story that don't make sense. I bet if you asked Matt Ward, he would say "Yessir, those holes are there. I wrote it and know about it, but it was the only way to get the army to move forward without being stuck in the hole that they are in." Pretty much goes to say, if you see a hole you know why it's there and can think about the big picture.
The holes are there because he retconned things, his (or whoever in his team did that) own fault.
Its just as easy to have what was changed happening after they woke instead - no gaps, and to have the independant ones the few and the majority the same - still allows all the new variety and stories without trampling on the old. Just retconning like that for no reason is bad.
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Post by: gorgon
Ostrakon wrote:Ouze wrote:Sidstyler wrote:You know, the BoW commenters had a point, Mat Ward was actually somewhat respectful to the original Necron fluff with that tomb world that behaves just like the "old" Necrons did (mindless computer-controlled killing machines). People are making it sound like the old fluff was overwritten and it doesn't exist anymore, but it's still there for those that liked that style and want to keep on with it. But now there's new fluff to hook all the other people that didn't get into Necrons because they were too boring.
Indeed. I think all of us Necron players, and indeed, all 40K players should be thankful that Matt Ward wrote this book. As always, a masterful job and he has embiggened us all with his efforts. It's high time all the "haters" recognized this.
Personally I don't really get all the Ward hate. His rules are solid. I think a lot of it stems from stuff like "Oh no, Faction N kicked my army's ass in Codex: Faction N!" as if we're not supposed to be showcasing the awesomeness of a given army in their own codex. Complaining about things being over-the-top in 40K is like complaining about clowns at a circus.
Agreed. Well done, Mat.
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Post by: puree
Krilk wrote:I honestly have to laugh at people who say the 360º view of the Stormlord has a faulty finecast that is put up on the website. His cloak is made of lines of links from top to bottom (that is one link connected to the link below it only, not to the link beside it), not connected at the sides and that is by design folks. The other side has a bigger gap between the links as well but not big enough to separate it. It is detail, and it's absurd at how quickly folks look at things without thinking in the slightest.
These are the holes being talked about, I'm not relating them to what you are saying?
They maybe part of the mould if they are on every model, but they really look like air bubbles on my figure.
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Post by: DarkStarSabre
Krilk wrote: but the cloak in the picture is how it's supposed to be.
To be fair GW don't exactly have the best track record with getting their photos right.
Leman Russ boxes with upside down heavy bolter sponsons, Tau Stealth Suit boxes with Eldar symbols.....
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Post by: Kurgash
DarkStarSabre wrote:Krilk wrote: but the cloak in the picture is how it's supposed to be.
To be fair GW don't exactly have the best track record with getting their photos right.
Leman Russ boxes with upside down heavy bolter sponsons, Tau Stealth Suit boxes with Eldar symbols.....
That's a new one for me. Where have you seen that?
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Post by: whigwam
puree wrote:Krilk wrote:I honestly have to laugh at people who say the 360º view of the Stormlord has a faulty finecast that is put up on the website. His cloak is made of lines of links from top to bottom (that is one link connected to the link below it only, not to the link beside it), not connected at the sides and that is by design folks. The other side has a bigger gap between the links as well but not big enough to separate it. It is detail, and it's absurd at how quickly folks look at things without thinking in the slightest.
These are the holes being talked about, I'm not relating them to what you are saying?
They maybe part of the mould if they are on every model, but they really look like air bubbles on my figure.
He is talking about the Stormlord, which also has some strange (but different!) cape-holes. As for the Overlord, mine also has the holes shown in that photo. Like many others I thought they were air-bubbles at first, but they do seem to be identically positioned on every model I've seen. Must be part of the mold for some reason.
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Post by: Breotan
DarkStarSabre wrote:Leman Russ boxes with upside down heavy bolter sponsons, Tau Stealth Suit boxes with Eldar symbols.....
LEAVE GW ALONE !!!
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Post by: BaronIveagh
Ostrakon wrote:
Indeed. I think all of us Necron players, and indeed, all 40K players should be thankful that Matt Ward wrote this book. As always, a masterful job and he has embiggened us all with his efforts. It's high time all the "haters" recognized this.
Personally I don't really get all the Ward hate. His rules are solid. I think a lot of it stems from stuff like "Oh no, Faction N kicked my army's ass in Codex: Faction N!" as if we're not supposed to be showcasing the awesomeness of a given army in their own codex. Complaining about things being over-the-top in 40K is like complaining about clowns at a circus.
Maybe we'll start with Ward raping Necron ship canon. It's now completely opposite the rules for Necron units. Not just changed, it's a full 180. It's like if he had written Dark Eldar so that they all say around introspectively being celibate and drinking green tea.
How the Necrons could blow up Terra and kill the Emperor at will, but doing so just doesn't happen to occur to them?
Or how about the fact that, if they were going to do a retcon, make it something new and interesting? I've had tomb kings a long time now, and have heard this story before.
We could also get into how nonsensical some of it is, even with in the framework of Warhammer 40k. Unless in 6th edition the Emperor is dead and the Imperium has fallen to chaos, at which point a few items in Codex: Necrons will make sense (such as that Head of Sebastian Thor business, since Thor died an old man and was entombed in the Imperial Palace on Terra in current fluff outside this book)
Frankly, I think Ward either doesn't bother to read anything that's gone before, or is just plain trolling the 40k fandom.
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Post by: puree
whigwam wrote:He is talking about the Stormlord.
Oops - I missed the transition from overlord (which we were talking about) to stormlord. Just to many lords.
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Post by: DarkStarSabre
Kurgash wrote:
That's a new one for me. Where have you seen that?
I'll hunt the photo down later tonight.
I may even take a photo of 'Fabius Bike'.
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Post by: Snord
BaronIveagh wrote:Frankly, I think Ward either doesn't bother to read anything that's gone before, or is just plain trolling the 40k fandom.
Or, maybe some members of the ' 40k fandom' need to stop being so ultra-conservative and accept that things change. A race as one-dimensional as the Necrons were were always going to need a more complex background in order to expand their appeal. Ward's real problem is his dreadful writing style (and a tendency to overload every army with special rules).
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Post by: Revarien
Alright... for those of you that think the Necron fluff changed, I encourage you to get the book 'Xenology'.... or somehow read/borrow the book as it is out of print... as Necron fluff hasn't changed: just been expanded upon...
I'll explain, but I'll spoil most of the book:
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Post by: TheNightbringer
Not sure where to post this, but the codex contains alot of old necron pictures. (bit lame if you ask me)
Also i see some special characters missing art-work, meaning they won't get a new model?
Anyway i am happy whit the new codex and will be reading it tonight.
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Post by: winterman
TheNightbringer wrote:Not sure where to post this, but the codex contains alot of old necron pictures. (bit lame if you ask me)
Also i see some special characters missing art-work, meaning they won't get a new model?
Anyway i am happy whit the new codex and will be reading it tonight.
Most books contain old art, just the way it is. There's a lot of pages to fill and new units to flesh out. Plus often times the old art is pretty cool and worth keeping (not always of course and opinions will vary).
I wouldn't read too much into missing art work. There was no art for some DE stuff (Archon court, most of the beasts) and they just got models. No art for jokero in GK codex ( IIRC), it has a model. I bet there's more examples. Yet the entire Nid dex has artwork for their units and we've yet to see anything released for them in years.
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Post by: whigwam
Yeah, the artwork doesn't mean much. At the same time, it is pretty safe to assume we won't be getting models for every character.
I do wish there was at least artwork for Anrakyr. I'd like to convert an Overlord into him, but have little to go on regarding his appearance (or, at least, anything that would differentiate him from a standard Overlord).
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Post by: Ouze
Krilk wrote:I honestly have to laugh at people who say the 360º view of the Stormlord has a faulty finecast that is put up on the website. His cloak is made of lines of links from top to bottom (that is one link connected to the link below it only, not to the link beside it), not connected at the sides and that is by design folks. The other side has a bigger gap between the links as well but not big enough to separate it. It is detail, and it's absurd at how quickly folks look at things without thinking in the slightest.
Of course I know that your real finecast you got could actually be damaged, but the cloak in the picture is how it's supposed to be. Now if you don't like it after learning that then that is your business, but seriously don't start slamming something because you can't think straight because of your crazy hate and anger for GW that makes you think like the people. Summed up in Men in Black with this quote, A person is smart. People are dumb, panicky dangerous animals and you know it.
Seriously, what the hell are you talking about? Cause I've re-read your post several times and I'm coming up empty.
Here is an image of the holes we're talking about. They are clearly not lines of links. They appear just like pockmarks. Maybe they're by design, maybe not, but it's weird looking. People that are concerned that Finecast models might have quality flaws are hardly "dumb, panicky dangerous animals", but more likely people who know how to read and have seen the nigh-countless posts about how Games Workshop sold them miscast models.
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Post by: Lt. Coldfire
Maybe the guy who painted it didn't trust is GS skills, so he just left it like that.
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Post by: Robbietobbie
Well to be honest I am more bothered by Imotekh's staff. look at it in the 360 picture and you'll see it's not even straight
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Post by: Kurgash
The BoW Imotekh review also had his staff as crooked. =/ I'm worried when I got to pick up mine today.
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Post by: Lt. Coldfire
Robbietobbie wrote:Well to be honest I am more bothered by Imotekh's staff. look at it in the 360 picture and you'll see it's not even straight
He also has quite a few air bubbles on his cloak as well.
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Post by: whigwam
Kurgash wrote:The BoW Imotekh review also had his staff as crooked. =/ I'm worried when I got to pick up mine today.
Every "staff" I've got on a Finecast miniature has been like this. My Tomb King Ushabti were the worst...looked like every one of them was holding a wet noodle.
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Post by: DarkStarSabre
Staffs in finecast tend to be crooked. They weren't much better in metal.
In plastic they turn out a treat though.
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Post by: Ouze
Lt. Coldfire wrote:Maybe the guy who painted it didn't trust is GS skills, so he just left it like that.
I think it's probably intentional. If you look at the Stormlord, you see holes of that diameter all over the bottom of his cape. In his case, though, it's clearly a pattern, as there are a ton of them and they're all in the last link of the cape. Definitely suppose to be corrosion or similar.
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Post by: Kurgash
I'm just thinking them more as bullet holes now. That way my mind copes with the possibility of it being a spectacular molding misfire.
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Post by: Robbietobbie
Well I agree we should be able to expect our expensive miniatures to be in perfect condition. In the case of a crooked staff though I'm not too worried because using a blowdryer on them usually makes them 'jump' into place. At least that's the way it's been for me. If not just gently straighten it and voila! Bit weird to put up a picture on the website of a crooked one though
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Post by: RutgerMan
the holes, might just be bullet holes in his metall cape, since the part in which they all appear is the side which we would normally see from a frontal view, the side on which a Necron Overlord would take the most shots and as his cape will not be living metall, so maybe it just shows some battle damage?
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Post by: Kevin949
My stormlords staff was crooked as well, but I just attributed it to having a flexible metal center haft (it kinda looks it anyway with how the staff is modeled) so it puts my mind at ease. *Shrug*
As for the "hole" discussion...none of the holes are SUPPOSED to be there in the middle/bottom of the capes. It's an unfortunate side-effect of creating molds the same way they always have but now using an entirely new material that "should" warrant an entirely new molding technique as well but GW opted not to spend money on that so they create their finecast minis the same way they created their metal ones and it's just not the correct way to do it.
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Post by: BaronIveagh
Revarien wrote:Alright... for those of you that think the Necron fluff changed, I encourage you to get the book 'Xenology'.... or somehow read/borrow the book as it is out of print... as Necron fluff hasn't changed: just been expanded upon...
I did, and it has (I own Xenology) You might also read, I believe it was Codex: Assassins, where a culexis tries to use a c'tan phase sword on the deceiver, who was disguising himself as imperial servants at the time, though I may be mistaken on which book it was.
BTW: Xenology hasn't been canon for years. Suddenly bringing it back and saying well, it's canon again' would be right up there with suddenly the Emperopr is alive and running around runnning the Imperium again and all that heavy GrimDark was just a bad dream that Girlyman had one night...
We'll toss in Jervis declaring to the HA that BFG can't get a rules update because it CONFLICTS with (Matt Ward's) new fluff. (Seriously...)
So, yeah, BFG fans, we've been screwed out of a new rulebook because Matt Ward sucks as a writer.
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Post by: CleverAntics
...Am I the only one that has a Codex listing that Triarch Praetorians have 1 attack?
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Post by: Nightbringer's Chosen
CleverAntics wrote:...Am I the only one that has a Codex listing that Triarch Praetorians have 1 attack?
I wish it was just you. =(
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Post by: CleverAntics
Strangely enough the website says they have 2. I'm not sure which to believe.
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Post by: Sunoccard
CleverAntics wrote:Strangely enough the website says they have 2. I'm not sure which to believe.
There is a mistake somewhere, but either way it's really not going to change the units over all effectiveness.
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Post by: CleverAntics
I'll probably just use the Codex's stats. I suppose it'd make sense, considering Praetorians can weaken the foe with their shots first, then charge. I dunno, guess I'll just ask my opponent.
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Post by: yakface
CleverAntics wrote:Strangely enough the website says they have 2. I'm not sure which to believe.
You're not sure whether you should believe the printed codex which has the statline listed the same way in 3 separate places (unit page, army list entry & summary) or the website, which is NOT directly maintained by the codex authors (in that, the information would have to be passed to them and they would post it on the site leaving room for errors to slip in)?
I mean, the website also says lesser Lords can take Tachyon Arrows (which they can't).
Ultimately at the end of the day, if a codex has a stat printed the same way in multiple places in the book there's a pretty good chance its correct.
And you do know that if you take the weapon option for the Praetorians they'll get the +1A bonus for having two close combat weapons, right?
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Post by: King Pariah
Pistols count as CC weapons as well right?
So Particle Caster (Pistol) + Void Blade ( CC weapon) = bonus attack so 2 attacks.
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Post by: H.B.M.C.
BaronIveagh wrote:BTW: Xenology hasn't been canon for years.
Everything is canon.
BaronIveagh wrote:We'll toss in Jervis declaring to the HA that BFG can't get a rules update because it CONFLICTS with (Matt Ward's) new fluff. (Seriously...)
Where did he say that?
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Post by: Nightbringer's Chosen
yakface wrote:And you do know that if you take the weapon option for the Praetorians they'll get the +1A bonus for having two close combat weapons, right?
Yeah, but if I want Rending attacks I'll just take Wraiths with an extra wound, extra attack, extra strength, Invulnerable Save, and Whip Coils (or the same pistol), while only losing RP and 1T. I doubt the Entropic Strikes on them will make any difference.
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Post by: woodbok
CleverAntics wrote:...Am I the only one that has a Codex listing that Triarch Praetorians have 1 attack?
They do. I played a game on Monday using 5 praetorians with particle caster and voidblades. (So they get +1 attack, and a strength 6 pistol). They killed: Unit of 5 fire dragons, with an exarch with firepike and tank hunters. 10 dire avengers, with an exarch with dual catapults and bladestorm, and killed prince yriel with pistol. (Instant death FTW)
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Post by: Kurgash
Just finished putting together my my Command/Tesla barge. Really, REALLY pleased that GW left the option to swap between both sets available to me. Aside that, kinda miffed that we didn't get the swivel ball stands DE got for our vehicles.
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Post by: Nightbringer's Chosen
Kurgash wrote:Just finished putting together my my Command/Tesla barge. Really, REALLY pleased that GW left the option to swap between both sets available to me. Aside that, kinda miffed that we didn't get the swivel ball stands DE got for our vehicles.
They don't work that well anyway. Get some magnets and make your own.
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Post by: asimo77
@ Kurgash
Since you finished your Barges I assume you also made the Overlord, so my question is this: If you put the base on the Overlord can he still stand/fit in his Barge?
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Post by: whigwam
asimo77 wrote:@ Kurgash
Since you finished your Barges I assume you also made the Overlord, so my question is this: If you put the base on the Overlord can he still stand/fit in his Barge?
I can answer that. The CCB Overlord will fit onto the barge well enough while on his base. It's not a perfect fit and he won't be perfectly locked in place, but it's a good enough solution. He won't fall out too easy while you're moving it around, but might shift a bit. I wish I had put some metal underneath the point where he stands so I could have magnetized his base...but it works well enough without magnets.
Side note: the Finecast Overlord will not fit at all. At least, not without his Warscythe arm being replaced.
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Post by: Kurgash
Yeah I'm using the res orb metal Lord as a reference and he does fit in the barge, just might have to be careful how he slides around. How Imotekh and the others fit? I'll have to find out the hard way...
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Post by: BaronIveagh
H.B.M.C. wrote:
Everything is canon.
LOL You know, so I've been told, but if that's true, then the Emperor is still alive and running around. But ask anyone if that's really canon anymore.
H.B.M.C. wrote:
Where did he say that?
At Games Day when Ray approached him about when the updated BFG rules that we handed in back in... January would come out, even as a pdf on the site.
Ray's been trying to figure out how we can incorporate this new abomination into BFG and try to get it out the door again, but so far we just have a lot of headaches trying to re-balance the game.
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Post by: Kevin949
So I was building the praetorians last night and I was bummed that there were so many pieces left over that I couldn't use because you only got 5 legs and 5 front chest pieces...then I noticed that the legs and chest pieces appear to be the same size as the standard warriors. Sure the detailing is different and the chest piece is missing a little added collar protection but I "think" I can make it work so that I can build the 5 lychguard out of that box at well. I'm going to try tonight so if no one else has tried it yet, I'll try to remember to let you know how it goes.
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Post by: King Pariah
Kevin949 wrote:So I was building the praetorians last night and I was bummed that there were so many pieces left over that I couldn't use because you only got 5 legs and 5 front chest pieces...then I noticed that the legs and chest pieces appear to be the same size as the standard warriors. Sure the detailing is different and the chest piece is missing a little added collar protection but I "think" I can make it work so that I can build the 5 lychguard out of that box at well. I'm going to try tonight so if no one else has tried it yet, I'll try to remember to let you know how it goes.
Via Magnets, I'm making Lych Praetorians
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Post by: asimo77
@ Kurgash and whigwam
Thanks for the info, I can now build my Overlord without having to worry about magnets!
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Post by: Kevin949
King Pariah wrote:Kevin949 wrote:So I was building the praetorians last night and I was bummed that there were so many pieces left over that I couldn't use because you only got 5 legs and 5 front chest pieces...then I noticed that the legs and chest pieces appear to be the same size as the standard warriors. Sure the detailing is different and the chest piece is missing a little added collar protection but I "think" I can make it work so that I can build the 5 lychguard out of that box at well. I'm going to try tonight so if no one else has tried it yet, I'll try to remember to let you know how it goes.
Via Magnets, I'm making Lych Praetorians
I'm not spending more money than I have to, I'm not that handy with modeling tools (hell, I can barely put these things together properly as it is), I also like having as little work as possible when putting an army together (when going out to play a game). Plus, the lychguard don't have the same backs as the praetorians and thus would not be proper models and I don't like to proxy.
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Post by: Flashman
CleverAntics wrote:Strangely enough the website says they have 2. I'm not sure which to believe.
If this was indeed the case, the website has since been corrected as it lists Praetorians with 1A.
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Post by: Zid
So I've found out how i'm gonna convert some of the stuff I'll be using:
Crypteks - I need 5... hell if I'm gonna pay $80 for 5 failcast models! So i'll be using Deathmark heads (and probably bodies), and take staves from the Lych box.
Destroyer Lord - I already bought 2 barge boxes (great bargain as they come with a lord!), so I'll be using a destroyer kit along with lord bitz from the barge to make this dude
Wraiths - Waiting for a kit...
Scarabs - Each warrior box gives you enough scarabs (using 3 per base) to make 4 bases... so, 4 boxes of warriors should do. Just need to get ahold of a few 40MM bases!
Spyders - I've been mulling this one over; you could possibly convert some from Destroyer kits and using some enginuity. My issue, however, is I'd rather wait for a spyder kit.... I want my sacarabs, wraiths, and spyders to look legit haha
So for now I'll be proxying wraiths/spyders, but I think the rest will turn out neat!
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Post by: CthuluIsSpy
Zid wrote:So I've found out how i'm gonna convert some of the stuff I'll be using:
Crypteks - I need 5... hell if I'm gonna pay $80 for 5 failcast models! So i'll be using Deathmark heads (and probably bodies), and take staves from the Lych box.
Destroyer Lord - I already bought 2 barge boxes (great bargain as they come with a lord!), so I'll be using a destroyer kit along with lord bitz from the barge to make this dude
Wraiths - Waiting for a kit...
Scarabs - Each warrior box gives you enough scarabs (using 3 per base) to make 4 bases... so, 4 boxes of warriors should do. Just need to get ahold of a few 40MM bases!
Spyders - I've been mulling this one over; you could possibly convert some from Destroyer kits and using some enginuity. My issue, however, is I'd rather wait for a spyder kit.... I want my sacarabs, wraiths, and spyders to look legit haha
So for now I'll be proxying wraiths/spyders, but I think the rest will turn out neat!
What aer you using for the cryptek bodies?
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Post by: King Pariah
CthuluIsSpy wrote:Zid wrote:So I've found out how i'm gonna convert some of the stuff I'll be using:
Crypteks - I need 5... hell if I'm gonna pay $80 for 5 failcast models! So i'll be using Deathmark heads (and probably bodies), and take staves from the Lych box.
Destroyer Lord - I already bought 2 barge boxes (great bargain as they come with a lord!), so I'll be using a destroyer kit along with lord bitz from the barge to make this dude
Wraiths - Waiting for a kit...
Scarabs - Each warrior box gives you enough scarabs (using 3 per base) to make 4 bases... so, 4 boxes of warriors should do. Just need to get ahold of a few 40MM bases!
Spyders - I've been mulling this one over; you could possibly convert some from Destroyer kits and using some enginuity. My issue, however, is I'd rather wait for a spyder kit.... I want my sacarabs, wraiths, and spyders to look legit haha
So for now I'll be proxying wraiths/spyders, but I think the rest will turn out neat!
What aer you using for the cryptek bodies?
i used a combo of Warrior chests, Deathmark backs, deathmark heads, used different spare bits to make the staffs/staves (including the deathmark guns), warrior legs, and funny enough, CSM arms. A little green stuff for cloaks/capes, a earphone for the Harp of Dissonance, etc. so on so forth. Gotta say they look okay.
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Post by: Nightbringer's Chosen
Speaking of conversions, has anyone yet made an Illuminor Szeras out of a Cryptek and a Steamborg Executioner from Malifaux?
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Post by: Zid
King Pariah wrote:CthuluIsSpy wrote:Zid wrote:So I've found out how i'm gonna convert some of the stuff I'll be using:
Crypteks - I need 5... hell if I'm gonna pay $80 for 5 failcast models! So i'll be using Deathmark heads (and probably bodies), and take staves from the Lych box.
Destroyer Lord - I already bought 2 barge boxes (great bargain as they come with a lord!), so I'll be using a destroyer kit along with lord bitz from the barge to make this dude
Wraiths - Waiting for a kit...
Scarabs - Each warrior box gives you enough scarabs (using 3 per base) to make 4 bases... so, 4 boxes of warriors should do. Just need to get ahold of a few 40MM bases!
Spyders - I've been mulling this one over; you could possibly convert some from Destroyer kits and using some enginuity. My issue, however, is I'd rather wait for a spyder kit.... I want my sacarabs, wraiths, and spyders to look legit haha
So for now I'll be proxying wraiths/spyders, but I think the rest will turn out neat!
What aer you using for the cryptek bodies?
i used a combo of Warrior chests, Deathmark backs, deathmark heads, used different spare bits to make the staffs/staves (including the deathmark guns), warrior legs, and funny enough, CSM arms. A little green stuff for cloaks/capes, a earphone for the Harp of Dissonance, etc. so on so forth. Gotta say they look okay.
That sounds neat!
I was just gonna use the normal Deathmark bodies as they're sufficiently scrawny and look a lot like the Cryptek bodies. I was gonna cut the ends off the lych staves and take the Deathmark gun tips to make them look kind of like a lightning rod. Of course, I'll probably dig out some tomb king bitz or something to make them look more sergeant-y, but should turn out ok
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Post by: runmymouth
Am I the only one that noticed that the GW article today had something that looks an awful lot like the nightsycthes?
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Post by: chaos0xomega
runmymouth wrote:Am I the only one that noticed that the GW article today had something that looks an awful lot like the nightsycthes?
Ummm... yes? Where? I don't see anything? You mean the PYLON which has been around for almost a decade?
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Post by: runmymouth
Guess I fail, and yes.
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Post by: Lt. Coldfire
runmymouth wrote:Guess I fail, and yes.
Sorry, I lol'd.
I spent like 5 minutes squinting at the pictures trying to find a night scythe. Good trick, sir!
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Post by: Ouze
Yay, my Necrons are here! (not pictured: codex, WD).
Now I need to figure out how to integrate these into my existing ones, lorewise. Hopefully this will be the first picture of a soon-to-be-started worklog. And wow, the Ghost Ark is way bigger then I expected.
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Post by: Lt. Coldfire
Nice Ouze! Hopefully I'll get mine in next week or so.
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Post by: Robbietobbie
Still waiting for mine too, there's been a mistake with my order so I need to wait untill next week :(
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Post by: Kurgash
Just got my codex in today and I must say, I barely winced at the Fluff. It was a bit over the top as is usual Ward style but nothing I would internet rage over. edit: fething christ, the Staffs and Warscythes make me want to harm infant humans with infant animals! Broken Finecast staffs everywhere!
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Post by: nels1031
I like the new codex. Not enough to tempt me away from my Orks, but its pretty cool. I personally like the new fluff direction as well, mainly because Space Marines are getting handled every other page it seems, and it sets up Chaos to return to prominence as the primary force of evil in 40k. Just as it should be, along with Tyranids being an unkown threat on the way.
BaronIveagh wrote:H.B.M.C. wrote:
Where did he say that?
At Games Day when Ray approached him about when the updated BFG rules that we handed in back in... January would come out, even as a pdf on the site.
Ray's been trying to figure out how we can incorporate this new abomination into BFG and try to get it out the door again, but so far we just have a lot of headaches trying to re-balance the game.
Who is Ray? Who is the "we" and why are they re-writing BFG? What does BFG have to do with this codex and vice versa? Suprised that a fanmade update was disregarded?
Mat Ward is to blame for GW not updating a Specialist game that was being dropped from full mainstream support long before Mat wrote the 7th edition Orcs and Goblins book back in 2006-7 ? Thats a new one and pretty unbelieivable considering it would have been big news at Games Day but we are now hearing about it after almost 200 pages of Necron rumors.
Can I try?
This just in, Mordheim won't be re-released because Mat Wards 8th edition WHFB rulebook that he cowrote changed how movement works! Omfg.... Thanks Mat.
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Post by: NecronLord3
The nice thing I've found about the Ark kit is that if you model it as a Doomsday Ark you have a ton of bits to make damaged necron markers with.
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Post by: chaos0xomega
or you can just use them to make more warriors
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Post by: BaronIveagh
NELS1031 wrote:
Who is Ray? Who is the "we" and why are they re-writing BFG? What does BFG have to do with this codex and vice versa? Suprised that a fanmade update was disregarded?
Mat Ward is to blame for GW not updating a Specialist game that was being dropped from full mainstream support long before Mat wrote the 7th edition Orcs and Goblins book back in 2006-7 ? Thats a new one and pretty unbelieivable considering it would have been big news at Games Day but we are now hearing about it after almost 200 pages of Necron rumors.
*sigh*
Ray Bell, of GW's sanctioned BFG rules committee. He, Nate Montes, and Bob Henderson basically were given carte blanche to overhaul BFG by Jervis in 2009, with input from Sam Stewart of Fantasy Flight Games to include ships and races being added by FFG into canon, and to tie up some long running rules issues and either sanction or dispose of some of the old 'Experimental' fleets that were in BFGM. After a year of debate and testing, we rolled out FAQ 2010 and sent it off to GW for final approval.
After hearing nothing for some time, Ray decided to speak to Jervis at Games Day about what was happening. Then the rest of us heard nothing but a rumor, about Jervis talking some gak from Horizon, until this last week or so, I'm assuming because Jervis explanation would have violated confidentiality, when Ray posted the news.
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Post by: NecronLord3
chaos0xomega wrote:or you can just use them to make more warriors 
I'm good with 70 warriors thanks. Plus the Ark warriors are all missing pieces.
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Post by: Snord
Kurgash wrote:...the Staffs and Warscythes make me want to harm infant humans with infant animals! Broken Finecast staffs everywhere!
Finecast clearly isn't the right medium for thin, unsupported parts like staffs. It simply isn't rigid enough. Given that they are now sculpting models specifically for Finecast, they should be taking this into account.
I'm going to pick up another Barge kit - I really like the Annihilation Barge. My existing Necron army has a lot of red in it, and I think I'd prefer to start a different colour scheme. Maybe a small army based around Immorals would be fun.
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Post by: King Pariah
NecronLord3 wrote:chaos0xomega wrote:or you can just use them to make more warriors 
I'm good with 70 warriors thanks. Plus the Ark warriors are all missing pieces.
They make good Wraith Conversions (yes, I'm sticking with the old Wraith look, sort of)
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Post by: Robbietobbie
King Pariah wrote:NecronLord3 wrote:chaos0xomega wrote:or you can just use them to make more warriors 
I'm good with 70 warriors thanks. Plus the Ark warriors are all missing pieces.
They make good Wraith Conversions (yes, I'm sticking with the old Wraith look, sort of)
Would like to see some pictures of how you did that (if you already have). How is the ark's balance? One stand seems kind of minimalistic
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Post by: AlmightyWalrus
BaronIveagh wrote:NELS1031 wrote:
Who is Ray? Who is the "we" and why are they re-writing BFG? What does BFG have to do with this codex and vice versa? Suprised that a fanmade update was disregarded?
Mat Ward is to blame for GW not updating a Specialist game that was being dropped from full mainstream support long before Mat wrote the 7th edition Orcs and Goblins book back in 2006-7 ? Thats a new one and pretty unbelieivable considering it would have been big news at Games Day but we are now hearing about it after almost 200 pages of Necron rumors.
*sigh*
Ray Bell, of GW's sanctioned BFG rules committee. He, Nate Montes, and Bob Henderson basically were given carte blanche to overhaul BFG by Jervis in 2009, with input from Sam Stewart of Fantasy Flight Games to include ships and races being added by FFG into canon, and to tie up some long running rules issues and either sanction or dispose of some of the old 'Experimental' fleets that were in BFGM. After a year of debate and testing, we rolled out FAQ 2010 and sent it off to GW for final approval.
After hearing nothing for some time, Ray decided to speak to Jervis at Games Day about what was happening. Then the rest of us heard nothing but a rumor, about Jervis talking some gak from Horizon, until this last week or so, I'm assuming because Jervis explanation would have violated confidentiality, when Ray posted the news.
Speaking of BFG, how does the Black Templars vs. Necrons space battle affect the "Battle-barges aren't allowed to be able to stand up to the Imperial Navy" discussion? I seem to recall you mentioning it in a Tau hate thread some months ago.
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Post by: BaronIveagh
AlmightyWalrus wrote:
Speaking of BFG, how does the Black Templars vs. Necrons space battle affect the "Battle-barges aren't allowed to be able to stand up to the Imperial Navy" discussion? I seem to recall you mentioning it in a Tau hate thread some months ago.
It's not a matter of firepower: that would never have happened because previously the necrons would have simply gone FTL if they were taking a beating and disengaged. Even at 'normal' combat speeds, a regular battlebarge only equals a tombship, which is the slowest necron ship, and, while I don't have stats specifically for the Eternal Crusader, I'm willing to bet it'd use either the space hulk or fortress monastery stateline, which means it's slower still...
That and necrons don't use shields at all. Previous rules had them with a sort of +4 Invulnerable save due to their unique ship armor systems.
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Post by: Medium of Death
Any indications of when the second wave will drop? (Couldn't see anything in Kroothawk's first post)
Predicted similar to Dark Eldar? Relatively soonish?
Yes that's right, less than a week after release and I'm demanding more!
Hopefully Canoptek Wraiths won't be finecast. That would upset me terribly.
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Post by: Kanluwen
BaronIveagh wrote:AlmightyWalrus wrote:
Speaking of BFG, how does the Black Templars vs. Necrons space battle affect the "Battle-barges aren't allowed to be able to stand up to the Imperial Navy" discussion? I seem to recall you mentioning it in a Tau hate thread some months ago.
It's not a matter of firepower: that would never have happened because previously the necrons would have simply gone FTL if they were taking a beating and disengaged. Even at 'normal' combat speeds, a regular battlebarge only equals a tombship, which is the slowest necron ship, and, while I don't have stats specifically for the Eternal Crusader, I'm willing to bet it'd use either the space hulk or fortress monastery stateline, which means it's slower still...
That and necrons don't use shields at all. Previous rules had them with a sort of +4 Invulnerable save due to their unique ship armor systems.
Just to correct:
It wasn't that they "simply went FTL if they were taking a beating and disengaged".
They do this by " seemingly phasing out", as per the old Necron codex.
The FTL thing is also assumption on the part of one "Lord Captain Morley" who compiled a report, which notes that "No Necron ship has ever been witnessed translating to or from Warp Space. On repeated occasions, though, Necron vessels have appeared well within maximum sensory range without any approach being detected. During the attack on Horloth it was reported that on first sighting the Necron fleet was noticeably decelerating, which raises the possibility that whatever means of propulsion is so fast that when moving at full speed their vessels are undetectable". It goes on to talk about that for a bit, and then ends with "As with so much else about the Necrons this is a mystery that may only be solved by the capture of one of their ships intact."
That's p57 of Haines, Chambers, McNeill, Kelly, and Hoare's book.
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Post by: whigwam
Medium of Death wrote:Any indications of when the second wave will drop? (Couldn't see anything in Kroothawk's first post)
Predicted similar to Dark Eldar? Relatively soonish?
How long did it take for 2nd wave of DE?
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Post by: AlmightyWalrus
BaronIveagh wrote:AlmightyWalrus wrote:
Speaking of BFG, how does the Black Templars vs. Necrons space battle affect the "Battle-barges aren't allowed to be able to stand up to the Imperial Navy" discussion? I seem to recall you mentioning it in a Tau hate thread some months ago.
It's not a matter of firepower: that would never have happened because previously the necrons would have simply gone FTL if they were taking a beating and disengaged. Even at 'normal' combat speeds, a regular battlebarge only equals a tombship, which is the slowest necron ship, and, while I don't have stats specifically for the Eternal Crusader, I'm willing to bet it'd use either the space hulk or fortress monastery stateline, which means it's slower still...
That and necrons don't use shields at all. Previous rules had them with a sort of +4 Invulnerable save due to their unique ship armor systems.
OK, wasn't aware that they simply ran around dodging stuff. It was the Sigismund that delivered the broadside, not the Eternal Crusader, though I don't see why that'd matter anyway. Cheers for the response!
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Post by: BaronIveagh
AlmightyWalrus wrote:
OK, wasn't aware that they simply ran around dodging stuff. It was the Sigismund that delivered the broadside, not the Eternal Crusader, though I don't see why that'd matter anyway. Cheers for the response!
Two expansions on this:
"They excel at their job because no Imperial ship with any chance of catching a Shroud could possibly defeat one if they actually caught it. They pose a grave threat to Imperial Navy installations. If they can penetrate the defences of Mars with such ease then there is no base which can be considered safe." - Shroud class light cruiser, Armada, pg 75.
I assumed it was the Eternal Crusader due to the description in the tombship entry in bfg:
"Tombships are large and terrifyingly well armed craft, perfectly capable of defeating any Imperial battleship currently in service. Fortunately for the Necrons’ enemies, Tombships are by no means always present in a Necron raiding fleet, and so far have only been met on seven occasions. In each case the tombship was part of a large force, and so far no tombship has been met that was not escorted by at least three of the Scythe class harvest ships described later. All of the Tombships so far encountered have been of the same general pattern, at least as far as can be ascertained from the reports of the engaging Imperial ships.
Whether there are different or larger classes of tombship so far remains a mystery, though one account of an engagement between an Ork fleet and the Necrons mentions a ship so big that it dwarfed an Ork space hulk." Armada, pg 75.
@Kan:
"INERTIALESS DRIVE
Necron drives are capable of interstellar travel without the need to enter the Warp. The drive is fired whenever All Ahead Full orders are issued; instead of obeying the normal rules for this order the ship gains D6 x 10cm additional movement and can make a turn for every 20cm it travels." - Armada, page 74.
It's terrible to assume that it's an FTL drive when the actual NAME of the rule is a type of FTL drive and it functions IN THE GAME as an FTL drive...
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Post by: Kanluwen
I don't have Armada handy, so if it says otherwise I guess it's a correction.
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Post by: Fan67
I was ok with the fact my favorite army acted terrible on the table, because it had that suspense and potential threat to the Milky Way. Arcane tecnologies, artefacts which are imposible to imagine how they work (3ed codex solar pulse made stars to actualy pulse, rather than present castrated version (blinking staff , really Matthew?), uber-powerful menace of necron fleet, which is the only xenos threat managed to feth Solar System defences...
May be this is my complexes leaking out but I loved my race being potentialy most dangerous to the human kind due to incomprehensible technology and shroud of mystery covering it. :(
And... I loved that another dimension mazafaka. ^_^
Anybody worked out the Dao of Praetorians?
With sword and pistol they are as expensive as wraith, but terribly worse at everything apart from kicking landraiders.
May be there is something to do with rods of covenant? Or some obvious combo I am missing?
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Post by: Medium of Death
whigwam wrote:Medium of Death wrote:Any indications of when the second wave will drop? (Couldn't see anything in Kroothawk's first post)
Predicted similar to Dark Eldar? Relatively soonish?
How long did it take for 2nd wave of DE?
Under 2 months. IIRC
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Post by: DarkStarSabre
My response to Necron 2nd wave....
So...seriously....Tyranids?
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Post by: Zid
DarkStarSabre wrote:My response to Necron 2nd wave....
So...seriously....Tyranids?
I can honestly say that 'Nid players have been forgotten (especially with the success of the Cron and DE Dex launches)
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Post by: Royoken
Any idea if scarabs will be released in wave 2?
(searched, not finding anything)
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Post by: CthuluIsSpy
Royoken wrote:Any idea if scarabs will be released in wave 2?
(searched, not finding anything)
There are 3 bases worth in the Warriors Boxed Set.
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Post by: whigwam
Medium of Death wrote:whigwam wrote:How long did it take for 2nd wave of DE?
Under 2 months. IIRC
Neat, thanks for the info. Really hoping Necrons follow the same schedule then...seems a fair assumption, especially since the launch was so successful.
(Sorry Tyranids.  )
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Post by: Royoken
CthuluIsSpy wrote:Royoken wrote:Any idea if scarabs will be released in wave 2?
(searched, not finding anything)
There are 3 bases worth in the Warriors Boxed Set.
Indeed, i'm splitting the ones i have on to extra 40mm bases.
What i'd like to know is if there will be a release of just scarabs.
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Post by: whigwam
Royoken wrote:What i'd like to know is if there will be a release of just scarabs.
That would just be too convenient. I think it's more likely that they'll include Scarab bases with the new Canoptek Spyders whenever those are released...but I assume it'll be 1 base/Spyder if anything. Scarabs seem likely to be doomed to " DE Blaster" or " IG Meltagun" territory. We need a lot of them, GW makes buying them in quantity impossible (except at a great cost).
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Post by: RutgerMan
Scarabs can be found in pictures and to be honest, the new art still makes them look alot like they were. Not like the spiders, they are tottaly changed!
Also what are the thoughts on the monoliths these days?
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Post by: skrulnik
Anyone else think the Necrons are the perfect force for an all plastic character kit?
Say a court box of 5 with options to create lords, Crypteks with any of the codex options?
The Immortal/Deathmark and Preatorian/Lychguard boxes are fantastic in their interchangeability.
I could really see another plastic kit that can make multiple characters.
Also, I fully expect the Doom and Night Scythes to be one kit, as well as a 3-pack for Wraiths/Spyders.
The new art for Spyders and Wraiths really shows a commonality that could be done easily.
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Post by: Royoken
whigwam wrote:Royoken wrote:What i'd like to know is if there will be a release of just scarabs.
That would just be too convenient..
I suppose it would be too convenient :(
Have to go find another way to scrounge some up!
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Post by: RutgerMan
skrulnik wrote:Anyone else think the Necrons are the perfect force for an all plastic character kit?
Say a court box of 5 with options to create lords, Crypteks with any of the codex options?
The Immortal/Deathmark and Preatorian/Lychguard boxes are fantastic in their interchangeability.
I could really see another plastic kit that can make multiple characters.
Also, I fully expect the Doom and Night Scythes to be one kit, as well as a 3-pack for Wraiths/Spyders.
The new art for Spyders and Wraiths really shows a commonality that could be done easily.
Doom and Night scythes = definitly one box!
a court box seems a bit odd, as there is a finecast cryptek already. Yet It would be something really intresting! but GW probably all wants us to buy finecast lords and crypteks...
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Post by: whigwam
Royoken wrote:I suppose it would be too convenient :(
Have to go find another way to scrounge some up!
Second-hand market will be your best bet, but there's a lot of people looking for them right now. I've been watching a few Scarab auctions on eBay for awhile...saw 9 bases go for $60 the other day. I expect $5-$8/base will be the standard price for awhile. Not great, but I guess it beats buying boxes of Warriors...
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Post by: CthuluIsSpy
skrulnik wrote:Anyone else think the Necrons are the perfect force for an all plastic character kit?
Say a court box of 5 with options to create lords, Crypteks with any of the codex options?
The Immortal/Deathmark and Preatorian/Lychguard boxes are fantastic in their interchangeability.
I could really see another plastic kit that can make multiple characters.
Also, I fully expect the Doom and Night Scythes to be one kit, as well as a 3-pack for Wraiths/Spyders.
The new art for Spyders and Wraiths really shows a commonality that could be done easily.
YES! It is completely possible.
Overlords - CCB
Court - A mix between praetorian and deathmark parts.
EDIT: Oh Derp, I misunderstood the post. No, sadly I can not see an all plastic kit for the court being done, as they are already out in finecast.
However you CAN make your own. See above ^^
Wraith/Spyders yes, The Scythes yes as well. I can totally see those in multi-part plastic kits.
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Post by: RutgerMan
CthuluIsSpy wrote:
YES! It is completely possible.
Overlords - CCB
Court - A mix between praetorian and deathmark parts.
^ this is how it's done! xD
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Post by: Mewiththeface
They should have made crypteks plastic. They have a massive amount of options and you can take like 5
494
Post by: H.B.M.C.
A Cryptek box done like the Empire Wizard box would be great.
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Post by: whigwam
Mewiththeface wrote:They should have made crypteks plastic. They have a massive amount of options and you can take like 5
Agree completely. And you can actually take a total of 10 if you've got two Overlords.
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Post by: masterofstuff1
If you have the storm lord in a group with chrono-cryptek, can you re-roll steal initiative?
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Post by: aboytervigon
Yes, I think so though People may argue that because its not on a turn per-say you can't use the ability.
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Post by: Kevin949
masterofstuff1 wrote:If you have the storm lord in a group with chrono-cryptek, can you re-roll steal initiative?
I'd have to say no because it is not a roll that the cryptek or it's unit is doing. The stormlord simply modifies what is necessary to roll for stealing the initiative, but that unit is not making any rolls.
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Post by: MasterSlowPoke
You can't reroll it because the Chronometron allows one reroll per phase. The roll to seize happens before any game phases.
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Post by: Snord
H.B.M.C. wrote:A Cryptek box done like the Empire Wizard box would be great.
As you've said before, they should to this with several WH40k models:
Warboss (plus Warbike)
Big Mek (with KFF and Oilers)
Archon
Haemonculous
Necron Lord (although the one on the Command Barge is pretty good, he doesn't have any options)
Cryptek
Hive Tyrant
Even though you only need one or two of these models for any army, I think people would buy them by the ton.
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Post by: H.B.M.C.
Plus those kits are usually great for additional parts even if you weren't building that specific model. I've got 3 Marine Commanders and... let me think... 4 of the plastic Chaos Terminator Lords. I've also purchased bitz from both those kits a few times over for various other conversions (a good quarter of my Deathwatch army has as least one part from the commander kit).
Some of these things (Big Mek springs to mind) could be done via single-frame plastic miniatures, like the current trend in Fantasy (which I love, and encourage, and celebrate as about the only good thing GW have done for the hobby and the HHHobby this year). Others, lik the Warboss, Necron Lord, Cryptek would be good as fully fledged kits.
18045
Post by: Snord
Agreed on the usefulness of the character kits. I've bought at least 7 or 8 Marine Commanders, and probably more. I'd have bought even more Warbosse kits if they were available. I hope we do see the WHFB-style one sprue models for WH40k. I suspect it's GW's long term goal to pretty much replace single models with these.
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Post by: H.B.M.C.
And that's a good thing. There can't be any complaints about FailCost if they stop making them and replace them with plastic.
26767
Post by: Kevin949
finished up my hybrid warrior/lychguard mashup. Unfortunately the chest pieces of the warriors don't match up quite right (but still work well enough) and the arm socket parts aren't the same size (but again, it will work). The only down side is that there are no left arms left if you also built praetorians (like I did) so I had to scavange the left arms from the warriors as well, and the arms are much shorter than what they're supposed to be. So, the scale is just a smidge off on the right to left arm but all in all I think it worked well enough.
Oh, I did however forget that warriors came in sprues of 4 (I only had one sprue randomly) so I had to use the back of one of the warriors as the front of the lychguard. LoL It wasn't until after everything was glued and a day or two had gone by that I realized I still had the plastic torso from an old destroyer lord. Oh well.
So all in all, the conversion works and it almost looks 100% legit. 3 foot rule in full effect.
44067
Post by: DarkStarSabre
Royoken wrote:What i'd like to know is if there will be a release of just scarabs.
At most all you can hope for is the classic 2nd edition metal scarabs being re-released...otherwise they fall into the same niche as Rippers.
Look at it this way...at least all your scarabs are in one box (Warriors).
Nid players have to build them up between everything!
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Post by: Nightbringer's Chosen
DarkStarSabre wrote:Royoken wrote:What i'd like to know is if there will be a release of just scarabs.
At most all you can hope for is the classic 2nd edition metal scarabs being re-released...otherwise they fall into the same niche as Rippers.
Look at it this way...at least all your scarabs are in one box (Warriors).
Nid players have to build them up between everything!
Well, I think the idea is that as you get the rest of the things that you're getting for your army anyway, you'll, once you're done, end up with a bunch of Scarabs(/Rippers) as well.
The idea isn't to buy a box of Warriors for the Scarabs. It's that you're buying Warriors to have Warriors. Once you have enough Warriors, hey, look at that, you have a mess of Scarabs too.
They could do it better, though. I hope the Wraith/Spyder kit comes with Scarabs as well.
Hell, one base of them in every other box would be a nice touch. I'm sure there's enough room on the Immortals sprues, the Lychguard sprues, etc. A shame they didn't take advantage of it.
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Post by: Robbietobbie
Kevin949 wrote:finished up my hybrid warrior/lychguard mashup. Unfortunately the chest pieces of the warriors don't match up quite right (but still work well enough) and the arm socket parts aren't the same size (but again, it will work). The only down side is that there are no left arms left if you also built praetorians (like I did) so I had to scavange the left arms from the warriors as well, and the arms are much shorter than what they're supposed to be. So, the scale is just a smidge off on the right to left arm but all in all I think it worked well enough.
Oh, I did however forget that warriors came in sprues of 4 (I only had one sprue randomly) so I had to use the back of one of the warriors as the front of the lychguard. LoL It wasn't until after everything was glued and a day or two had gone by that I realized I still had the plastic torso from an old destroyer lord. Oh well.
So all in all, the conversion works and it almost looks 100% legit. 3 foot rule in full effect.
Come on then, show us a picture
26767
Post by: Kevin949
Robbietobbie wrote:Kevin949 wrote:finished up my hybrid warrior/lychguard mashup. Unfortunately the chest pieces of the warriors don't match up quite right (but still work well enough) and the arm socket parts aren't the same size (but again, it will work). The only down side is that there are no left arms left if you also built praetorians (like I did) so I had to scavange the left arms from the warriors as well, and the arms are much shorter than what they're supposed to be. So, the scale is just a smidge off on the right to left arm but all in all I think it worked well enough.
Oh, I did however forget that warriors came in sprues of 4 (I only had one sprue randomly) so I had to use the back of one of the warriors as the front of the lychguard. LoL It wasn't until after everything was glued and a day or two had gone by that I realized I still had the plastic torso from an old destroyer lord. Oh well.
So all in all, the conversion works and it almost looks 100% legit. 3 foot rule in full effect.
Come on then, show us a picture 
Sure thing. Keep in mind, I've never done something like this before so I'm sure they're not terribly good (nor are they painted yet.)
6
50640
Post by: chunky_baby
They look fine
I'm sure purists would not like em, but then I've never really been a purist
Good job!
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Post by: yakface
Pure speculation here, but it seems likely to me that a 2nd wave for Necrons with the same rapidity as the Dark Eldar 2nd wave was released seems a bit more likely for this reason:
GW failed to repackage the existing Tomb Spyder and Wraith models and re-sell them. That seems to indicate to me that the new versions of these models will be released *fairly* soonish, as if it wasn't the case they would have just put the old versions back up for sale.
So I'm holding out hope that a 2nd wave will have a Wraiths/Tomb Spyders kit & a Night/Doom Scythe at the very least, although probably a few more named characters too (and hopefully some more Cryptek variants).
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Post by: Sasori
yakface wrote:
Pure speculation here, but it seems likely to me that a 2nd wave for Necrons with the same rapidity as the Dark Eldar 2nd wave was released seems a bit more likely for this reason:
GW failed to repackage the existing Tomb Spyder and Wraith models and re-sell them. That seems to indicate to me that the new versions of these models will be released *fairly* soonish, as if it wasn't the case they would have just put the old versions back up for sale.
So I'm holding out hope that a 2nd wave will have a Wraiths/Tomb Spyders kit & a Night/Doom Scythe at the very least, although probably a few more named characters too (and hopefully some more Cryptek variants).
This would be very nice. Sometime in the next 4-6 months, would be absolutely excellent.
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Post by: Cyrax
Well, megaforces cover the December release, so what will be in January?
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Post by: Ouze
yakface wrote:Pure speculation here (snip)
Sounds like pretty good speculation to me.
I'm a little sad that the old Wraiths are getting retired, since they were always my favorite Necron model (lookswise only, I dislike metal models in general). On the other hand, the art for the new style wraith in the Codex looks very, very nice as well and I have high hopes that this might be better. Fluffwise, the new reason they can phase shift is actually more compelling then the old one (+1 Ward). It makes sense that Necrons would consider phase shifting solely for it's maintenance application with combat as an afterthough; because with the old way it kinda doesn't make sense more Necrons can't Phase Shift.
Also doesn't hurt that the new Wraiths tie in aesthetically with the Tomb Stalker, which I also love.
I just finished reading the Codex front to back yesterday. Overall, I'm very pleased with the job they have done. I dislike one little bit of fluff, not for being wrong but just for being stupid (that flyer that makes the horrifying noise that makes humans insane and rip their eyes out, yet has absolutely no rules to support it, it's an unrealized Chekov's Gun, and overwrought nonsense to boot). The rest of the fluff was from good to excellent, though! I love the one little message given to the trapped Inquistor. They also nicely explain WHY Tyranids avoid some worlds but not others; and it makes sense now why and how Tyranids might destroy a tombworld. All in all, very pleased. Well done, Ward.
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Post by: Kevin949
So how many people have now realized that the Catacomb Command barge box has the absolute best value per dollar for what you get?
In the US it's 33 bucks, you can hot swap it from either the CCB or The annihilation barge anytime you want so you're never stuck with one if you really wanted the other one, AND they come with an overlord as well. Hell, I think the overlords are half the price of the Barge on their own. Sure, they're not finecast but I think many people will find that a boon!
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Post by: Lt. Coldfire
Kevin949 wrote:So how many people have now realized that the Catacomb Command barge box has the absolute best value per dollar for what you get?
In the US it's 33 bucks, you can hot swap it from either the CCB or The annihilation barge anytime you want so you're never stuck with one if you really wanted the other one, AND they come with an overlord as well. Hell, I think the overlords are half the price of the Barge on their own. Sure, they're not finecast but I think many people will find that a boon!
Well amen. The fact that the lord is not finecast is a supreme bonus in my opinion.
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Post by: Kevin949
chunky_baby wrote:They look fine
I'm sure purists would not like em, but then I've never really been a purist
Good job!
Oh I understand, and I'm somewhat of a purist myself (but only to me, I don't care if others do what they want to their models and I think a lot of the conversions are pretty cool), but considering I don't do tournaments or the like it's not really a big deal to my buddies. Plus, I like getting as much out of something as I possibly can.
And thanks, I thought they came out not too bad either.
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Post by: BarBoBot
Damn, 4-6 months till wave 2?
I was hoping for end of January or February :(
I really want to get my hands on a triarch stalker or 2.
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Post by: Sidstyler
4-6 months is about how long it took for Dark Eldar's next wave, wasn't it? The venom, etc.?
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Post by: Sasori
Sidstyler wrote:4-6 months is about how long it took for Dark Eldar's next wave, wasn't it? The venom, etc.?
They had the 1.5 Wave, with Beastmasters, Beasts, and the Succubus though.
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Post by: StasisNid95
I just got the codex, a box of immortals and an overlord. Finished assembling the overlord, not without 15 minutes worth of cleaning off unsightly flashings. Im a bit meh on the warscythe, it's way too spindly and transporting it will be quite a hastle...
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Post by: whigwam
StasisNid95 wrote:I just got the codex, a box of immortals and an overlord. Finished assembling the overlord, not without 15 minutes worth of cleaning off unsightly flashings. Im a bit meh on the warscythe, it's way too spindly and transporting it will be quite a hastle...
I thought the same thing about the FC Overlord. Luckily the CCB Overlord is all plastic...he's a lot less hassle and has a much sturdier Warscythe.
<3 Plastics.
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Post by: alphaomega
I have to admit, I am starting to get a bit of a desire to start a necron army. But I guess I need to see the codex and maybe the options I could have for 875 points.
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Post by: haroon
yakface wrote:
Pure speculation here, but it seems likely to me that a 2nd wave for Necrons with the same rapidity as the Dark Eldar 2nd wave was released seems a bit more likely for this reason:
GW failed to repackage the existing Tomb Spyder and Wraith models and re-sell them. That seems to indicate to me that the new versions of these models will be released *fairly* soonish, as if it wasn't the case they would have just put the old versions back up for sale.
So I'm holding out hope that a 2nd wave will have a Wraiths/Tomb Spyders kit & a Night/Doom Scythe at the very least, although probably a few more named characters too (and hopefully some more Cryptek variants).
I doubt it as it was only two weeks between the launch of dark elder and the 2nd wave models. We would have herd soothing by now.
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Post by: Sasori
haroon wrote:yakface wrote:
Pure speculation here, but it seems likely to me that a 2nd wave for Necrons with the same rapidity as the Dark Eldar 2nd wave was released seems a bit more likely for this reason:
GW failed to repackage the existing Tomb Spyder and Wraith models and re-sell them. That seems to indicate to me that the new versions of these models will be released *fairly* soonish, as if it wasn't the case they would have just put the old versions back up for sale.
So I'm holding out hope that a 2nd wave will have a Wraiths/Tomb Spyders kit & a Night/Doom Scythe at the very least, although probably a few more named characters too (and hopefully some more Cryptek variants).
I doubt it as it was only two weeks between the launch of dark elder and the 2nd wave models. We would have herd soothing by now.
Huh? it was more than two weeks....
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Post by: haroon
It was exactly two weeks. They split it up two weeks apart, you just didn't notice it because they wernt so secretive at the timeand announced every thing at the same time.
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Post by: Sasori
haroon wrote:It was exactly two weeks. They split it up two weeks apart, you just didn't notice it because they wernt so secretive at the timeand announced every thing at the same time.
I remember wave 1.5 in March, and wave 2 in the Summer.
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Post by: haroon
Sasori wrote:haroon wrote:It was exactly two weeks. They split it up two weeks apart, you just didn't notice it because they wernt so secretive at the timeand announced every thing at the same time.
I remember wave 1.5 in March, and wave 2 in the Summer.
Two weeks after the launch. came the next wave, which included the ravager, hellions, mandrakes and a sc
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Post by: Sasori
I wouldn't call that a second wave, if it's in the same month.
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Post by: haroon
Sasori wrote:I wouldn't call that a second wave, if it's in the same month.
You can call it what ever you want. We are talking about when the next "wave" or "set" or whatever you want to call the "group" of models for necrons is going to come out. The point being they are unlikely to follow the dark eldar pattern.
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Post by: Alphacerberus
is their no Friday update today? if so here is for complete hope and pray! that possible midnight 1.5 wave?
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Post by: alphaomega
All those bits were in the WD for the release week so they were the same wave.
Wave 2 was the summer with the battalion, Scourges and venom.
I hope it works out similar for the Necrons, would like to see what else comes out before I decide to give them a go.
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Post by: haroon
alphaomega wrote:All those bits were in the WD for the release week so they were the same wave.
Wave 2 was the summer with the battalion, Scourges and venom.
I hope it works out similar for the Necrons, would like to see what else comes out before I decide to give them a go.
Thats fine if you want to call it somthing else, but GW refers to it as the second wave on their web site so thats why I call it the second wave.
"If all of that wasn't enough for you, we also have the first look at the second wave of models that you will be able to advance order from October 19th. Be sure to come back all this week as Jes continues to give us the low-down on Urien Rakarth the Mandrakes, Hellions and the Ravager."
http://www.games-workshop.com/gws/content/blogPost.jsp?aId=13200009a
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Post by: yakface
haroon wrote:alphaomega wrote:All those bits were in the WD for the release week so they were the same wave.
Wave 2 was the summer with the battalion, Scourges and venom.
I hope it works out similar for the Necrons, would like to see what else comes out before I decide to give them a go.
Thats fine if you want to call it somthing else, but GW refers to it as the second wave on their web site so thats why I call it the second wave.
"If all of that wasn't enough for you, we also have the first look at the second wave of models that you will be able to advance order from October 19th. Be sure to come back all this week as Jes continues to give us the low-down on Urien Rakarth the Mandrakes, Hellions and the Ravager."
http://www.games-workshop.com/gws/content/blogPost.jsp?aId=13200009a
Obviously GW did refer to that as the 2nd wave, but that's not what I was referring to (or to what most people understand to be a '2nd wave' of releases).
Basically anything that ends up being produced for the 'first wave' (as I'm defining it) tends to be shown internally in the codex as it was done far enough in advance for pictures to be taken, etc. So a true '2nd wave' features models that weren't ready in time to be finished for the codex pictures & release.
So when we're taking about the DE 2nd wave we're referring to stuff like the flyer, etc, as opposed to the Hellions, Ravager, etc, that were all in the codex and announced in the same WD as the codex release.
Sorry for the confusion.
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Post by: Fan67
I am afraid of zero leaks of information regarding second wave.
So I think it is at least month or two before we could get anything more.
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Post by: Kurgash
So I just thought of something, how would KP work regarding the Royal Court? You get the point when every member of the court dies even if spread out amongst the army or for each member as they are distributed?
30294
Post by: Nightbringer's Chosen
Kurgash wrote:So I just thought of something, how would KP work regarding the Royal Court? You get the point when every member of the court dies even if spread out amongst the army or for each member as they are distributed?
If you split them up completely, it's 0KP.
If you leave some together in the original court, killing that court (and not the split-off members) is 1KP.
(as I understand it, anyway. same thing as Wolf Guard)
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Post by: Zid
Kurgash wrote:So I just thought of something, how would KP work regarding the Royal Court? You get the point when every member of the court dies even if spread out amongst the army or for each member as they are distributed?
Its just like Wolf Guard; you get notta for killing them all. Unless you keep them as a unit onto themselves.
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Post by: The Grundel
I wish there was a timeframe for the Night Scythe. Kinda tricky buying a entire new army when one of the two transports isn't out yet.
494
Post by: H.B.M.C.
Right now we don't know if there even is a Night Scythe model, and that's a bigger problem compared to when it might be coming out. This is the thing. GW needn't tell us when something is coming out, or they could be very vague about it (4th Quarter 20xx). I think people would be ok with not knowing the when as long as they did know the if. If they just said "Here is the Night Scythe - pretty cool huh? - and in the coming months we will let you know the final release date of this bad boy!" then it would solve a lot of problems. The model is coming, when it's coming isn't quite known, but you now know that you can at least include it in your purchasing plans and future army lists for when it does hit the shelves. Far better than wondering if something will ever come out and whether it's worth making a scratch build when an official model might be only two weeks away. Imagine how much better it would have been if GW had done that for the Tyranids right from the start? There mightn't be any third parties making the unseen miniatures then, would there?
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Post by: Ostrakon
H.B.M.C. wrote:Right now we don't know if there even is a Night Scythe model, and that's a bigger problem compared to when it might be coming out.
This is the thing. GW needn't tell us when something is coming out, or they could be very vague about it (4th Quarter 20xx). I think people would be ok with not knowing the when as long as they did know the if. If they just said "Here is the Night Scythe - pretty cool huh? - and in the coming months we will let you know the final release date of this this bad boy!".
Imagine how much better it would have been if GW had done that for the Tyranids right from the start? There mightn't be any third parties making the unseen miniatures then, would there?
While I find it extremely unlikely that they won't release a Doom/Nightscythe kit (the level of detail in the art leads me to believe they're pretty much set on it), the rest of your comment definitely holds.
GW has some of the worst marketing on the planet.
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Post by: H.B.M.C.
Look I agree. I very much doubt that there won't be a combined Doom/Nightscythe kit, just as I'm sure we'll get the new Wraiths and Spyders eventually - it'd just be nice for them to say up front what was getting a mini and what wasn't (and, with any luck, stop releasing rules for things that will never get a miniature release).
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Post by: IHaveSheenHim
Anybody else think that using a 10 strong Warsythe Lychgaurd with Obyron as a counter assault unit behind your frontline is a good idea? having nemesor give them counter attack or furious charge in the turn that they need it could see them outing even some deathstar units with a bit of luck methinks
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Post by: Ouze
I think I'm most looking forward to the Triarch Stalker model. On the other hand, I'd be happy just to have all the plastic crap I've already bought painted by then.
10345
Post by: LunaHound
If Triarch Stalker comes as 2nd wave I'll wait a few more months along with a Battalion :3
Grats OP for 200 page xD
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Post by: Nightbringer's Chosen
Ouze wrote:I think I'm most looking forward to the Triarch Stalker model. On the other hand, I'd be happy just to have all the plastic crap I've already bought painted by then.
Going to need to do a lot of painting myself. Since so far I only have done, from my original stuff, 12 Scarabs that still need basing and about 20 Warriors.
And personally excitedly looking forward to the Scythes of various shapes and flavo(u)rs. I hope they don't take forever with them. Though I don't mind a little wait so my wallet can recover.
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Post by: catharsix
I am looking forward to the walker and the Tomb Spyders. Wraiths and Tomb Blades less so, but if they're especially cool, I might pick some up. The flyers it depends on how cool the finished product looks, but I like the pics in the codex.
I agree with some other people that the pilots in the vehicles seem silly. I've been converting my Ghost Ark and Command Barge to have built-in quasi-pilots, rather than ordinary Warrior-type dudes as drivers and gunners. Probably would do a similar thing for the flyers, if they are like the pics in the codex.
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Post by: chaos0xomega
Can you post pics? I would like to do the same, want to see what your method is.
35006
Post by: Medium of Death
chaos0xomega wrote:Can you post pics? I would like to do the same, want to see what your method is.
I agree with this sentiment. I had thought of doing this, but would love to see how you've done it. ^^
EDIT
Looking forward to the Wraiths. Hoping for plastic, but probably going to be finecast.
Would make the running of a Destroyer Lord somewhat more fun/deadly.
6005
Post by: Death By Monkeys
Medium of Death wrote:Looking forward to the Wraiths. Hoping for plastic, but probably going to be finecast.
I'm guessing, based on some rumors from quite awhile ago about plastic Tomb Spyders roughly the volume of a Rhino, that with the new resemblance of Wraiths and Tomb Spyders, we'll see a new dual Wraith/Tomb Spyder kit. Which considering my collection of both Wraiths and Tomb Spyders, I'm pretty bummed about.
4566
Post by: catharsix
Oh, for sure. I am working on a whole bunch of different conversions, and my P & M blog is here:
http://www.dakkadakka.com/dakkaforum/posts/list/369482.page
I have just gotten the new stuff, and haven't made pics yet, but in my next update I will definitely take a pic. Right now, I'm working with a Destroyer torso/spine/pelvis, and attaching that to various hoses and wires and such to the chassis of the Ghost Ark. probably will attach only one arm, to make it look less anthropomorphic and more machine-y. As for the Command Barge, I'm not sure how to go yet, but was thinking a Tomb Spyder-like controller/pilot thing, even less anthropomorphic. But one project at a time...
35006
Post by: Medium of Death
Cool beans. Consider your blog subscribed to!
I totally agree with your blog post about the conversion potential for a New 'cron army.
SALIVATING!
DAMN YOU MONTHLY PAY!
30294
Post by: Nightbringer's Chosen
So, while overall I'm quite pleased with the new Codex, there are a few things I'm disappointed about.
Flayed Ones should have some sort of Hideous Visage ability. Even if it isn't very good, like the last incarnation. They just feel waaay too generic now.
I wish C'Tan Shards had 8S. Being unable to insta-kill things is surprising.
I miss Warscythes were more unique. They had to change from how they were, but again they're just so generic now. Reroll successful invuln saves or invuln saves are one worse or something. I miss the idea that the other races' force fields were so primitive that they posed only a minor inconvenience to the Necrons.
And if not something like that for the weapon, at least something like that for the C'Tan.
I miss the idea of the Soulless rule and the pariah gene. I liked how it tied in with the Culexis and such.
Speaking of which, shouldn't we have a little more anti-psyker stuff if the Old Ones and Eldar are our ancient enemies?
A little disappointed that the'big four' C'Tan aren't still at large in the fluff.
Speaking of the fluff, I don't like the idea of them trading with other races, though I don't mind the lords having personalities. I liked when they treated the others as pests infesting 'their' galaxy and treated them as such.
So what is everyone else disappointed about, if anything?
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Post by: aboytervigon
I was hoping for furious charge for flayed ones, I mean atleast until there first kill.
24567
Post by: Kroothawk
yakface wrote:Pure speculation here, but it seems likely to me that a 2nd wave for Necrons with the same rapidity as the Dark Eldar 2nd wave was released seems a bit more likely for this reason
Kroothawk wrote:75hastings69 wrote:Couldn't see this on the thread (although I didn't go through every page!) early next year youll be getting a second wave of necrons - entries in the codex not covered by this release, 4 vehicles, a walker and 2 aircraft, also new tomb spiders IIRC.
Can't recall of the top of my head about the vehicles, the walker Artwork shows a large spider with a necRon driver and scorpion tail over the head blaster type thing.
Another confirmation by him (on Wraiths and Tomb Spyders):
75hastings69 wrote:I've already posted on the necron rumour thread that these items will be part of the second wave on necron models released early next year. The jetbike type necrons are also amongst the new kits.
30294
Post by: Nightbringer's Chosen
Oh, also disappointed that there isn't much of anything to help with the getting so easily swept in combat thing. A way to make them stubborn or a bosspole-equivalent or something.
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Post by: RatBot
I guess, and I only skimmed the codex at the shop today, but it looks like they'll be pretty good at blasting the fething gak out of anything before it gets close enough for that to be a problem, and even then, their (admittedly pricey) CC specialists are... pretty damn good.
34618
Post by: Cryage
My biggest issue is why give crypteks or lords ever living when the third paragraph states "If the model had joined a unit when it was removed as a casualty, and the roll was passed, it MUST be returned to play, with a single wound, in coherency with that unit as explained in reanimation protocols."
So say I have a unit of 10 immortals, toss a lord with a resorb in there, they get engaged in CC, loose 4 models , then fail their leadership save and fall back then get swept - that lord doesnt even get to roll his reanimation protocols... yet he if was wandering around on his own like a dolt he would... what sense does that make? When is a cryptek or a lord EVER going to be wandering around on their own?
30294
Post by: Nightbringer's Chosen
Cryage wrote:My biggest issue is why give crypteks or lords ever living when the third paragraph states "If the model had joined a unit when it was removed as a casualty, and the roll was passed, it MUST be returned to play, with a single wound, in coherency with that unit as explained in reanimation protocols."
So say I have a unit of 10 immortals, toss a lord with a resorb in there, they get engaged in CC, loose 4 models , then fail their leadership save and fall back then get swept - that lord doesnt even get to roll his reanimation protocols... yet he if was wandering around on his own like a dolt he would... what sense does that make? When is a cryptek or a lord EVER going to be wandering around on their own?
Perhaps some sort of oddity with if the rest of the unit is killed, and then later the lord/'tek is killed, he would be able to get back up.
60
Post by: yakface
Cryage wrote:My biggest issue is why give crypteks or lords ever living when the third paragraph states "If the model had joined a unit when it was removed as a casualty, and the roll was passed, it MUST be returned to play, with a single wound, in coherency with that unit as explained in reanimation protocols."
So say I have a unit of 10 immortals, toss a lord with a resorb in there, they get engaged in CC, loose 4 models , then fail their leadership save and fall back then get swept - that lord doesnt even get to roll his reanimation protocols... yet he if was wandering around on his own like a dolt he would... what sense does that make? When is a cryptek or a lord EVER going to be wandering around on their own?
This is actually being discussed in the YMDC forum right now.
The White Dwarf battle report, played by the codex author (Mat Ward) clearly has Imotekh get to attempt his Reanimation Protocol roll when he was killed while being attached to a Lychguard unit. The WD even explains that the whole point of 'Ever-Living' is to allow models with it to get to use their Reanimation Protocols even if their unit is wiped out with them.
Given that, it seems highly likely that the wording in the codex that seems to indicate that a character with 'Ever-Living' which is part of a unit that is destroyed does not get to use his Reanimation Protocols is simply a case of poor choice of wording.
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Post by: Cryage
yakface wrote:Cryage wrote:My biggest issue is why give crypteks or lords ever living when the third paragraph states "If the model had joined a unit when it was removed as a casualty, and the roll was passed, it MUST be returned to play, with a single wound, in coherency with that unit as explained in reanimation protocols."
So say I have a unit of 10 immortals, toss a lord with a resorb in there, they get engaged in CC, loose 4 models , then fail their leadership save and fall back then get swept - that lord doesnt even get to roll his reanimation protocols... yet he if was wandering around on his own like a dolt he would... what sense does that make? When is a cryptek or a lord EVER going to be wandering around on their own?
This is actually being discussed in the YMDC forum right now.
The White Dwarf battle report, played by the codex author (Mat Ward) clearly has Imotekh get to attempt his Reanimation Protocol roll when he was killed while being attached to a Lychguard unit. The WD even explains that the whole point of 'Ever-Living' is to allow models with it to get to use their Reanimation Protocols even if their unit is wiped out with them.
Given that, it seems highly likely that the wording in the codex that seems to indicate that a character with 'Ever-Living' which is part of a unit that is destroyed does not get to use his Reanimation Protocols is simply a case of poor choice of wording.
That was my argument I said to my friend about my lord who get swept, I brought up the WD and he allowed me to make it since really, it's 1 unit with a staff of light so it wasn't much of a threat.
Now the question
1 lord & 1 cryptek join a squad of 10 immortals, they all get swept, and lets say WD is right, that's how ever living is suppose to work - Do both the cryptek and the lord get the 4+ res orb since they were part of the same unit before death?
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Post by: Chrysis
No, because Ever-Living doesn't specifically allow you to get up after Sweeping Advance, while Sweeping Advance specifically states that special rules won't save you. Sweeping Advance is more specific, so you don't get to use Ever-Living.
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Post by: Nightbringer's Chosen
Chrysis wrote:No, because Ever-Living doesn't specifically allow you to get up after Sweeping Advance, while Sweeping Advance specifically states that special rules won't save you. Sweeping Advance is more specific, so you don't get to use Ever-Living.
Ever-Living/ RP doesn't save you, per se. It brings you back.
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Post by: Chrysis
Sweeping Advance:
"The destroyed unit is removed immediately. Unless otherwise specified, no save or other special rule can rescue the unit at this stage; for them the battle is over."
Not much wriggle room there. Ever-living can't bring you back because it doesn't say it overrules Sweeping Advance.
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Post by: yakface
Chrysis wrote:Sweeping Advance:
"The destroyed unit is removed immediately. Unless otherwise specified, no save or other special rule can rescue the unit at this stage; for them the battle is over."
Not much wriggle room there. Ever-living can't bring you back because it doesn't say it overrules Sweeping Advance.
Yep, I concur. The Sweeping Advance rules specify that no special rule can allow you to survive a sweeping advance, so a special rule would have to specifically mention that it applies to sweeping advances for the rule to allow a model to survive a sweeping advance.
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Post by: Sigmatron
But under Reanimation Protocols it says Characters do not count as part of the unit for the purposes of Reanimation Protocols. So as he does not count as part of the unit, he would get to roll? Yes, No?
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Post by: Ouze
yakface wrote:The White Dwarf battle report, played by the codex author (Mat Ward) clearly has Imotekh get to attempt his Reanimation Protocol roll when he was killed while being attached to a Lychguard unit. The WD even explains that the whole point of 'Ever-Living' is to allow models with it to get to use their Reanimation Protocols even if their unit is wiped out with them
Hah, like that matters! Do you remember that KFF debacle (pre- FAQ), where it was proven that Phill Kelly played it a certain way, and it was still shut down? What would he know about the rules in Codex: Orks after all?
Maybe we can try and use that as precedent for this. If a rule is unclear, but there is clear evidence that the book's author plays it a certain way, maybe we can take that as gospel.
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Post by: yakface
Ouze wrote:yakface wrote:The White Dwarf battle report, played by the codex author (Mat Ward) clearly has Imotekh get to attempt his Reanimation Protocol roll when he was killed while being attached to a Lychguard unit. The WD even explains that the whole point of 'Ever-Living' is to allow models with it to get to use their Reanimation Protocols even if their unit is wiped out with them
Hah, like that matters! Do you remember that KFF debacle (pre- FAQ), where it was proven that Phill Kelly played it a certain way, and it was still shut down? What would he know about the rules in Codex: Orks after all?
Maybe we can try and use that as precedent for this. If a rule is unclear, but there is clear evidence that the book's author plays it a certain way, maybe we can take that as gospel.
I do remember that. In the Battle Report Phil Kelly played that the KFF provided vehicles with a 4+ obscured save (and all the 5th edition 'this is what is new' crap they put out also said that KFF gave vehicles a 4+ obscured save) and that's exactly how they went ahead and FAQ'd it.
Now, to simply assume that because they played that way in a Battle Report means that's the way it is is obviously not the case. There have been many instances in the past where they've gotten rules wrong...that's just human nature.
However, in this case we ARE dealing with the codex's author and its not like he just 'did it', the article actually stops to explain what Ever-Living is and what it does, and it specifically says that it allows models with the ability to use their Reanimation Protocols when the rest of their unit is wiped out.
So given the context of that, it makes the possibility of GW FAQing the issue along those lines pretty strong...they could of course change their minds (which is their prerogative), but it is a pretty safe bet, IMHO, about as safe a bet as you can get with GW.
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Post by: Kevin949
Holy crap, wraiths are totally the new hotness for this army. I just had 4 wraiths in a game last night take out an entire black templar bike squad, Dreadnought, Land raider, assisted lychguard with a tac squad and assisted lychguard with a command squad. And only lost 2 wraiths and one with one wound by the end of the game. The dread and LR were untouched previous to the wraiths assaulting them (technically the dread assaulted the wraiths but I got super lucky on my rolls and exploded it before it could fight back).
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Post by: Nightbringer's Chosen
Kevin949 wrote:Holy crap, wraiths are totally the new hotness for this army.
Agreed. Played a test game the other day and they more than pulled their weight.
Glad I got my six years ago.
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Post by: whigwam
Sounds like you got pretty lucky against the LR (full squad of Wraiths have ~20% chance to Wreck/Destroy a LR *moving at Combat speed*), but that's still within reason. Pretty awesome that they can do that. Now imagine what they could do after Scarabs take a few AV off here and there...
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Post by: Philld77
Dear Santa,
For Christmas this year stick your socks and slippers where the sun don't shine, bring me lots of Wraiths and Scarabs.
Yours,
Phill.
P.S.: I've been really good this year so you better deliver this time!
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Post by: haroon
yakface wrote:Chrysis wrote:Sweeping Advance:
"The destroyed unit is removed immediately. Unless otherwise specified, no save or other special rule can rescue the unit at this stage; for them the battle is over."
Not much wriggle room there. Ever-living can't bring you back because it doesn't say it overrules Sweeping Advance.
Yep, I concur. The Sweeping Advance rules specify that no special rule can allow you to survive a sweeping advance, so a special rule would have to specifically mention that it applies to sweeping advances for the rule to allow a model to survive a sweeping advance.
I think that would be the case if it wasn't a counter system. Yes the model is killed and removed because of the sweeping advance, however an everliving counter is placed following the rules of ever living. The model it self is not surviving or making any kind of save. Theres no rule under sweeping advance that disallows counters to be placed.
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Post by: TheMaXX
just bought the codex....
well well well,
i loved my old necrons and to me GW ripped them apart by deleting the Pariah....i always took 10 of these crazy guys into a fight and now they should be all gone - cant believe...
think i will try to re-do them and use them as these triarchat guys....
besides the critics on using vehicles i still love this command flyer - but hate the arks - does not fit i think.
and worst of all - they are not doing a new race....i think that is what could be a real boost again - i would be happy to see the squats redone, but something entirely new would be even better.
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