I'll grab pics of those pages when I get my 'dex. In the mean time, here's the Tech-Priest Dominus like I said. All the joints are really small and fiddly, so magnetizing this is going to be a complete pain in the ass if you want every weapon option on it. Also, there's a lot of small, easily-broken bits when you're removing mould lines (of which there are thankfully few). Lastly, it doesn't sit flush against the base (very few points of contact), meaning you're going to have a hard time gluing it down since its hollow in the center unless you a) build up the base to properly support it, b) dangle the claws off the edge of the base so you have more contact surfaces, or c) pin it.
Other than that, the model is completely sick, and the level of detail on it is amazing. It's probably one of my favorite HQ models of all time.
There was another company I did models for that had a similar hollow in the middle problem. I'm pretty sure I fixed it by simply adding a ring of GS to the inner hollow and making appropriate contact points. Not a real hard problem to fix, but definitely one you think companies would know exists.
You can have the pimp cane and the pinkie-out axe at the same time? I think the axe needs to be modified into a power gobblet. Should be a simple matter of cutting the staff below the power bits, and the part above the hand can be stolen from a BA priest.
Then you can chill an enjoy a beverage while your robot minions go slap people around for you.
The lack of transports for combat units, in particular, is killing me. Trying to find ways to make them work- played 3 tournie games last weekend. Kind of rough. Love the new robots though.
Here are my conversions, as I didn't like the head. Penitent Combat Servitors
Still a bit WIP. More cables, more purity seals, etc. Clean up mold lines…. But this is where mine are headed. I want to eventually build 4.
LittleLeadMen wrote: The lack of transports for combat units, in particular, is killing me. Trying to find ways to make them work- played 3 tournie games last weekend. Kind of rough. Love the new robots though.
Here are my conversions, as I didn't like the head. Penitent Combat Servitors
Still a bit WIP. More cables, more purity seals, etc. Clean up mold lines…. But this is where mine are headed. I want to eventually build 4.
I have to ask what kit those armor plates on the shoulder come from because they just go too well with it not to ask. That and the shoulders was one of my gripes with the kit.
Yep, glad I kept mine off lol. Not sold on the robots yet, however if I wanted to run the robots the elimination maniple would be the way to go. Problem I am seeing for a lot of mechanicus units is that they have great concentrated firepower but in general are overwhelming for most units and have an harder time dealing with MSU while also being fragile to return fire.
The dominus and his relics are just sooooo good, it is hard to pass up.
Relics:
Anzions Pseudogenerator - add D6 meleeattacks S4 DS5 melee, shred
Garment? of the technomartyr
2+ armoursave and the guy PLUS his unit get the cognis rule for their weapons
rhavien wrote: Relics:
Anzions Pseudogenerator - add D6 meleeattacks S4 DS5 melee, shred
Garment? of the technomartyr
2+ armoursave and the guy PLUS his unit get the cognis rule for their weapons
That last one seems useless. Dominus and Datapriests are the only characters and they already have a 2+. Maybe it's supposed to be a relic for combined AdMech that showed up here for some reason?
Mask of alpha dominus
Immediately change the fighting protocoll of a friendly kastellan maniple or cohort cybernetica within 12“. The change takes place immediately and you cant use the protocol you have used before on this unit for the rest of the game.
Seer-skull
At the beginning of each of your turns you can choose: discover one not identified objective or scan an enemy vehicle. If you scan every unit from skitarii and cult mechanicus rerols failed armourpenetration rolls till your next turn. You can choose to reroll glances too
Thanks rhavien for doing some actually translating. Google translate isn't the best and my two years of German leaves me with a very basic understanding of the language.
And last
Retrogenese glove
In the melee subphase you can choose to not attack and instead use the glove against a vehicle, friend or foe. If its a foe you have to hit. Friendly vehicle get hit automatically. Then roll a d6 1 enemy player chooses if the vehicle gains or looses 1hullpoint
2 or 3 you choose as above
4 or 5 same with d3
6 you can inflict or repair d6
Sorry for splitting, but i'm typing with a mobile device and it gets a bit confusing if the text is longer
rhavien wrote: Relics:
Anzions Pseudogenerator - add D6 meleeattacks S4 DS5 melee, shred
Garment? of the technomartyr
2+ armoursave and the guy PLUS his unit get the cognis rule for their weapons
That last one seems useless. Dominus and Datapriests are the only characters and they already have a 2+. Maybe it's supposed to be a relic for combined AdMech that showed up here for some reason?
Or it's for a Datapriest or Dominus in the Kastelan formation, granting Cognis to all their Heavy Phospher Blasters?
rhavien wrote: Relics:
Anzions Pseudogenerator - add D6 meleeattacks S4 DS5 melee, shred
Garment? of the technomartyr
2+ armoursave and the guy PLUS his unit get the cognis rule for their weapons
That last one seems useless. Dominus and Datapriests are the only characters and they already have a 2+. Maybe it's supposed to be a relic for combined AdMech that showed up here for some reason?
Or it's for a Datapriest or Dominus in the Kastelan formation, granting Cognis to all their Heavy Phospher Blasters?
The 2+ is still odd to include. Both models already have that, and are theoretically the only ones capable of taking it.
rhavien wrote: Relics:
Anzions Pseudogenerator - add D6 meleeattacks S4 DS5 melee, shred
Garment? of the technomartyr
2+ armoursave and the guy PLUS his unit get the cognis rule for their weapons
That last one seems useless. Dominus and Datapriests are the only characters and they already have a 2+. Maybe it's supposed to be a relic for combined AdMech that showed up here for some reason?
Or it's for a Datapriest or Dominus in the Kastelan formation, granting Cognis to all their Heavy Phospher Blasters?
The 2+ is still odd to include. Both models already have that, and are theoretically the only ones capable of taking it.
My thoughts exactly. As I said, it seems like the sort of relic that might be in the combined book, allowing you to give a 2+ to one of your Skitarii Alphas.
In here, Cognis is great. Add it to Grav Destroyers for even more withering Overwatch, or a pseudo anti-air unit. Scary stuff, man
Haven't had a straight answer to this, possibly as I am late to the news, but what is the difference between the Cult Mechanicus and the Skiitari? I mean in game, not fluff wise.
Ahtman wrote: Haven't had a straight answer to this, possibly as I am late to the news, but what is the difference between the Cult Mechanicus and the Skiitari? I mean in game, not fluff wise.
Two different books / factions? Different units, etc.
Ahtman wrote: Haven't had a straight answer to this, possibly as I am late to the news, but what is the difference between the Cult Mechanicus and the Skiitari? I mean in game, not fluff wise.
They're two separate codices. Skitarii has vehicles as lighter infantry, Cult Mechanicus has heavy infantry and MCs (and the Priests, but we don't talk about them). They're functionally two separate armies that happen to be the same organization.
Requizen wrote: They're functionally two separate armies that happen to be the same organization.
Well yeah, which is why I asked what the differences were. I don't want to spend $100 to know the mechanical differences.
Requizen wrote: Skitarii has vehicles as lighter infantry, Cult Mechanicus has heavy infantry and MCs (and the Priests, but we don't talk about them).
That is more what I was looking for.
Skitarii have a lot of special weapons. You have 3 shot Plasmas, you have Haywire guns, you have Snipers. Cult is mostly heavy weaponry. If you like lines of infantry with cool guns, go Skitarii. Mechanicus is mostly for big dudes that are expensive but tough and have big powerful guns. Skitarii has vehicles, including the Onager which is an amazing weapons platform.
For Assault, Skitarii wins out imo. Ruststalkers and Infiltrators aren't perfect, but they're leagues better than Electro-Priests imo. That may change when people start putting Priests in Pods or vehicles, but as of now, I can't see a reason to take them.
Skitarii doesn't have an HQ. Cult has the Dominus, which is a kick-ass dude in 2+/5++ with good shooting and the ability to heal CM units or vehicles.
Ideally they're played together, but that's the difference.
Before these books came out there were rumours that a full codex for ad mech would follow. Is that still the thought? Will all these units come in one codex together soon?
monkeypuzzle wrote: Before these books came out there were rumours that a full codex for ad mech would follow. Is that still the thought? Will all these units come in one codex together soon?
monkeypuzzle wrote: Before these books came out there were rumours that a full codex for ad mech would follow. Is that still the thought? Will all these units come in one codex together soon?
Rumor at this point. It would stand to reason... but don't hold your breath. If you want to use the models, get one or both of these codices. It might be later this year, it might not be for another year, it might not be until next edition. These are only $33, so why wait?
Enigwolf wrote: I'll grab pics of those pages when I get my 'dex. In the mean time, here's the Tech-Priest Dominus like I said. All the joints are really small and fiddly, so magnetizing this is going to be a complete pain in the ass if you want every weapon option on it. Also, there's a lot of small, easily-broken bits when you're removing mould lines (of which there are thankfully few). Lastly, it doesn't sit flush against the base (very few points of contact), meaning you're going to have a hard time gluing it down since its hollow in the center unless you a) build up the base to properly support it, b) dangle the claws off the edge of the base so you have more contact surfaces, or c) pin it.
Other than that, the model is completely sick, and the level of detail on it is amazing. It's probably one of my favorite HQ models of all time.
I want one but idk if I wanna pay 36$ for this. Everything else is priced really good though
Elimination maniple and special issue wargear sil vous plait!
Pts cost of said special wargear as well please :]
Requizen wrote:Oh yeah, can multiple Canticles be used at once? It would add more of a dynamic if you had to decide whether to give yourself Shrouding, or rerolls to hit, or both, or neither and save it for later.
Leth wrote:Any chance we. Could get the relics and the points costs?
Mainly interested in the cost of the cognis relic
Ask and ye' shall receive!
I forgot a picture of the Elimination Maniple - my bad. By the way, the Cohort Cybernetica counts as THREE units for Canticles, and gives 3 KPs when killed, but function as one unit on the table. You can only have one canticle active at a time, and don't include falling back units.
I was beginning to wonder if Skitarii is to Cult Mechanicus as Scions are to Astra Militarum.
As an aside, funny they name that unit the Onager and historically the weapon was this:
If they manage to mix in IK's as well you can see a strange three army hybrid.
Well, all that red will look stylish.
Talizvar wrote: I was beginning to wonder if Skitarii is to Cult Mechanicus as Scions are to Astra Militarum.
As an aside, funny they name that unit the Onager and historically the weapon was this:
If they manage to mix in IK's as well you can see a strange three army hybrid.
Well, all that red will look stylish.
Doesn't seem strange at all to me. Quite the opposite - very fluffy in fact.
I forgot a picture of the Elimination Maniple - my bad. By the way, the Cohort Cybernetica counts as THREE units for Canticles, and gives 3 KPs when killed, but function as one unit on the table. You can only have one canticle active at a time, and don't include falling back units.
By the way, not sure if anyone else saw the additional bit of the Scryerskull relic. It's not just revealing Mysterious Objectives, but also allowing you to nominate a vehicle to get rerolls to pen it by other units shooting at it.
Furthermore, unfortunately, Canticles aren't the most precisely written rules... It states that it affects all friendly units with that rule - how would this work in multi-player teams with multiple CM forces on each army?
Aside from the Haywire assault one, those Warlord Traits are pretty great.
Automatically Appended Next Post:
Enigwolf wrote: By the way, not sure if anyone else saw the additional bit of the Scryerskull relic. It's not just revealing Mysterious Objectives, but also allowing you to nominate a vehicle to get rerolls to pen it by other units shooting at it.
Furthermore, unfortunately, Canticles aren't the most precisely written rules... It states that it affects all friendly units with that rule - how would this work in multi-player teams with multiple CM forces on each army?
Despite people playing it a lot, 40k is really not designed to be a co-op game. At best, the ruling would be that it's the same army and different detachments, just with multiple people controlling, so all Cult models would be counted as one, just as all Skitarii models would benefit from the same Doctrinas. However, when you play with your friends.... it doesn't matter. Run it how you like. I know our FLGS just ignores Ally levels when we play because we just do pickup games and don't plan who is playing with who ahead of time, so sometimes Daemons end up with Imperium and Necrons end up with Eldar or whatever, so forcing CtA is a pain.
Enigwolf wrote: By the way, not sure if anyone else saw the additional bit of the Scryerskull relic. It's not just revealing Mysterious Objectives, but also allowing you to nominate a vehicle to get rerolls to pen it by other units shooting at it.
Furthermore, unfortunately, Canticles aren't the most precisely written rules... It states that it affects all friendly units with that rule - how would this work in multi-player teams with multiple CM forces on each army?
Thanks enigwolf! Do you happen to have the rules for the stasis field?
I'm now curious how well a Cohort Cybernetica would work as an entire army. I mean yeah, if you're locked in combat you can't shoot anything and rings can be sprinted around you in Maelstrom... But how long is a monstrous creature swarm going to be locked in combat?
changemod wrote: I'm now curious how well a Cohort Cybernetica would work as an entire army. I mean yeah, if you're locked in combat you can't shoot anything and rings can be sprinted around you in Maelstrom... But how long is a monstrous creature swarm going to be locked in combat?
changemod wrote: I'm now curious how well a Cohort Cybernetica would work as an entire army. I mean yeah, if you're locked in combat you can't shoot anything and rings can be sprinted around you in Maelstrom... But how long is a monstrous creature swarm going to be locked in combat?
If a unit with 3++ or better gets into combat, at least a turn or two.
The issue wouldn't be getting locked in combat (you could always activate the Assault protocol anyway), it would be that no matter how big the unit, you can only hold one objective at a time. You'd get outpaced in points pretty quickly. Though, it would be hilarious A massive, one unit army would be really fun to play with.
I am loving the cohort, these arcanum items are making me like it even better. I find it hard to see me not selecting the skull, cognis and IWND... so many points, but they are amazing upgrades.
Skull with the "you pick the objective" warlord trait is actually pretty funny...and potentially deadly. Imagine identifying an objective as skyfire nexus...with the cohort...against flyrant spam...
gameandwatch wrote: I am loving the cohort, these arcanum items are making me like it even better. I find it hard to see me not selecting the skull, cognis and IWND... so many points, but they are amazing upgrades.
Skull with the "you pick the objective" warlord trait is actually pretty funny...and potentially deadly. Imagine identifying an objective as skyfire nexus...with the cohort...against flyrant spam...
I'm afraid it looks like you won't be able to do that. Both the skull ad the IWND item can only be taken by the Dominus, and seeing as you can only have one Dominus in the squad, it'll have to be one or the other, at least in that unit.
gameandwatch wrote: I am loving the cohort, these arcanum items are making me like it even better. I find it hard to see me not selecting the skull, cognis and IWND... so many points, but they are amazing upgrades.
Skull with the "you pick the objective" warlord trait is actually pretty funny...and potentially deadly. Imagine identifying an objective as skyfire nexus...with the cohort...against flyrant spam...
I'm afraid it looks like you won't be able to do that. Both the skull ad the IWND item can only be taken by the Dominus, and seeing as you can only have one Dominus in the squad, it'll have to be one or the other, at least in that unit.
gameandwatch wrote: I am loving the cohort, these arcanum items are making me like it even better. I find it hard to see me not selecting the skull, cognis and IWND... so many points, but they are amazing upgrades.
Skull with the "you pick the objective" warlord trait is actually pretty funny...and potentially deadly. Imagine identifying an objective as skyfire nexus...with the cohort...against flyrant spam...
I'm afraid it looks like you won't be able to do that. Both the skull ad the IWND item can only be taken by the Dominus, and seeing as you can only have one Dominus in the squad, it'll have to be one or the other, at least in that unit.
Did it confirm one artifact per model?
The exact wording is "a model may take one of the following:", which I'm pretty much sure is true for relics for all armies?
gameandwatch wrote: I am loving the cohort, these arcanum items are making me like it even better. I find it hard to see me not selecting the skull, cognis and IWND... so many points, but they are amazing upgrades.
Skull with the "you pick the objective" warlord trait is actually pretty funny...and potentially deadly. Imagine identifying an objective as skyfire nexus...with the cohort...against flyrant spam...
I'm afraid it looks like you won't be able to do that. Both the skull ad the IWND item can only be taken by the Dominus, and seeing as you can only have one Dominus in the squad, it'll have to be one or the other, at least in that unit.
Did it confirm one artifact per model?
per the pic of the wargear page above: "A model may take one of the following"
Oh believe me, I understand how it reads from a RAW standpoint, but since the dark eldar release, where they had multiple artifacts working in tandem that would make no sense if you couldn't take more than one on one model, I just have never seen anyone fight that rule.
Ill check in with the ITC guys, see where they stand, maybe this has been enforced, but no one has really paid attention too...
I wonder if my thinking is layover from 6th, where you had single models in tau and eldar holding multiple artifacts, and that is why it never came up...
Meh. I deleted my post because it got too long and complicated after like, 5 edits.
If someone really wants to take 2 relics, I'd personally let them. It's not that big of a deal, IMO. I never do it myself. Rules as Intended is less clear, as, for instance, in Codex CWE it says, "May take items from the Remnants of Glory list".
Talys wrote: Meh. I deleted my post because it got too long and complicated after like, 5 edits.
If someone really wants to take 2 relics, I'd personally let them. It's not that big of a deal, IMO. I never do it myself. Rules as Intended is less clear, as, for instance, in Codex CWE it says, "May take items from the Remnants of Glory list".
I agree, it is certainly a little unclear and I would allow it. It isnt something to be discussed in the News and Rumors section though.
Talys wrote: Meh. I deleted my post because it got too long and complicated after like, 5 edits.
If someone really wants to take 2 relics, I'd personally let them. It's not that big of a deal, IMO. I never do it myself. Rules as Intended is less clear, as, for instance, in Codex CWE it says, "May take items from the Remnants of Glory list".
I agree, it is certainly a little unclear and I would allow it. It isnt something to be discussed in the News and Rumors section though.
Yeah definitely for YMDC, which is why I edited out my post.
monkeypuzzle wrote: Before these books came out there were rumours that a full codex for ad mech would follow. Is that still the thought? Will all these units come in one codex together soon?
I am pretty sure (my own reasoning not based on confirmed facts.) that there will be a book that contains both. But that will be a release far in the future where they do a full release run. Add some units and make a codex including most or all AM units. I guess they will add an transport.
But as the faction has had enough fun for a while it is going to be quite a while before the release. Half a year if we are lucky. More or less. AM releasewave is finished for now. The next time they get a releasewave it is prolly a full AM dex and some units.
Kanluwen wrote: This army, in either form, really does not need transports.
Electro-Priests crave transports, I have no idea how you could come to that conclusion. They'd be way better if there was a decent transport for them, though they'd still be pretty subpar for their price.
Kanluwen wrote: This army, in either form, really does not need transports.
Electro-Priests crave transports, I have no idea how you could come to that conclusion. They'd be way better if there was a decent transport for them, though they'd still be pretty subpar for their price.
I really am starting to think that either we're going to see a new campaign supplement soon, or these formations are being bought only by GW employees.
Kanluwen wrote: I really am starting to think that either we're going to see a new campaign supplement soon, or these formations are being bought only by GW employees.
Warhammer fans have deep pockets apparently, the 5 knight formation sold out and so did all of the Warlord titans.
Kanluwen wrote: This army, in either form, really does not need transports.
Electro-Priests crave transports, I have no idea how you could come to that conclusion. They'd be way better if there was a decent transport for them, though they'd still be pretty subpar for their price.
You've read the Canticles of the Omnissiah right?
And? They're still T3 with only a 5++ and 6" move for 18 points a pop. That's really really nothing special. The canticles help, sure, especially if you spam out the 8 units and still have that many by the time they reach combat. Which is... iffy.
Kanluwen wrote: This army, in either form, really does not need transports.
Electro-Priests crave transports, I have no idea how you could come to that conclusion. They'd be way better if there was a decent transport for them, though they'd still be pretty subpar for their price.
You've read the Canticles of the Omnissiah right?
And? They're still T3 with only a 5++ and 6" move for 18 points a pop. That's really really nothing special. The canticles help, sure, especially if you spam out the 8 units and still have that many by the time they reach combat. Which is... iffy.
Shrouded/Stealth Canticle on turn 1.
Move 6", run.
Canticle doesn't end until YOUR next turn so anyone wanting to shoot at them has to deal with a Shrouded/Stealthed unit--not counting them being in any kind of cover.
And are we really going to pretend that it's "spam" or difficult to have 8 unique units?
How is stealth and shrouded better than the natural 5+ invun they come stock with. You sure can't move up in terrain because then you really will never get there.
BTW anyone thinking of converting some flagellants to electropriests like me?
Orock wrote: BTW anyone thinking of converting some flagellants to electropriests like me?
From the sprue pics there are enough spare arms and generators in the electropriests it's just a question of how they scale with the flagellant boddies.
Kanluwen wrote: I really am starting to think that either we're going to see a new campaign supplement soon, or these formations are being bought only by GW employees.
Warhammer fans have deep pockets apparently, the 5 knight formation sold out and so did all of the Warlord titans.
Kanluwen wrote: I really am starting to think that either we're going to see a new campaign supplement soon, or these formations are being bought only by GW employees.
Warhammer fans have deep pockets apparently, the 5 knight formation sold out and so did all of the Warlord titans.
The pre-orders could have exceeded that, though. They are pre-orders, after all. FW could have set a figure that was higher than the number of Warlords they'd actually cast, with the idea being that they wouldn't lose out if people didn't pre-order enough but would also have time to cast up to the maximum if all the pre-orders were filled. I don't know the numbers, just saying that it's possible.
Five Knights are a thing people would want, anyway. If you want five Knights you'll get five Knights, getting them as a bundle is a (small) bonus. Other formations/bundles are just silly things or odd combinations that few people would actually want. They're starting to get smart about it, though, by throwing in the unwanted models as requirements for formations they know people will want.
FW has the ability to cast on the day-of. I wouldn't be surprised if they only had a handful already casted at the start, and as orders came in, casted them for pick-up at the end of the day.
When I was there for one of the Warhammer World events, they casted I think either my Avenger or my Fire Raptor and had me pick it up after.
Whelp, since I havent seen or heard of any adeptus mechanicus combined codex rumors yet, and odds are thats a ways away, this thread is coming to a close soon. Here's hopeing for chimeras or something in the furure!
I believe GW missed a big opportunity to add Skitarii to the Am dex . It would have made a dex that could stand out has top tier dex. Now it seems both are destined to be permanent ally dexs.
inqscott wrote: I believe GW missed a big opportunity to add Skitarii to the Am dex . It would have made a dex that could stand out has top tier dex. Now it seems both are destined to be permanent ally dexs.
They should, but they didn't exactly make it hard to combine the two - if you just want Skitters & Robots, take the Cybernetica Cohort; if you wanted a more cult-oriented army odds are you were going to take at least two units of Battle Servitors anyway and those are the Troops for CM, and the Skitarii detachment is just two units of infantry minimum.
inqscott wrote: I believe GW missed a big opportunity to add Skitarii to the Am dex . It would have made a dex that could stand out has top tier dex. Now it seems both are destined to be permanent ally dexs.
They should, but they didn't exactly make it hard to combine the two - if you just want Skitters & Robots, take the Cybernetica Cohort; if you wanted a more cult-oriented army odds are you were going to take at least two units of Battle Servitors anyway and those are the Troops for CM, and the Skitarii detachment is just two units of infantry minimum.
Agreed with this. I think combining the codex would've complicated things, especially when it comes to the USR of who has Canticles and who has Doctrina, or who could take what relics.
To be fair the Skitarii are not a great standalone army but the cult mech actually function extremely well by themselves. The combination of the relics, formations, and key canticles gives them a tremendous amount of flexibility and an answer to any problem. The only thing they don't have well covered is high mobility scoring but even there they have highly durable and damaging scoring units that can do the job.
ansacs wrote: To be fair the Skitarii are not a great standalone army but the cult mech actually function extremely well by themselves. The combination of the relics, formations, and key canticles gives them a tremendous amount of flexibility and an answer to any problem. The only thing they don't have well covered is high mobility scoring but even there they have highly durable and damaging scoring units that can do the job.
Really? I feel like Cult Mechanicus are the ones that aren't a great standalone army. Low model-count, with so much dakka that more often than not you're going to result in overkill of whatever your guns point at. On the other hand, Skitarii have great fast-moving units and can dish out a lot of hurt to just about anything they face - tons of haywire for vehicles, cancer guns are equally good against GEQ/horde as they are against MCs. The only thing they really lack is psyker defense, which can be remedied by allying in Inquisition for warp charge or a Culexus assassin.
ansacs wrote: To be fair the Skitarii are not a great standalone army but the cult mech actually function extremely well by themselves. The combination of the relics, formations, and key canticles gives them a tremendous amount of flexibility and an answer to any problem. The only thing they don't have well covered is high mobility scoring but even there they have highly durable and damaging scoring units that can do the job.
Really? I feel like Cult Mechanicus are the ones that aren't a great standalone army. Low model-count, with so much dakka that more often than not you're going to result in overkill of whatever your guns point at. On the other hand, Skitarii have great fast-moving units and can dish out a lot of hurt to just about anything they face - tons of haywire for vehicles, cancer guns are equally good against GEQ/horde as they are against MCs. The only thing they really lack is psyker defense, which can be remedied by allying in Inquisition for warp charge or a Culexus assassin.
yeah. Other than some really nice dakka for Cult Mech and a great HQ the army is very lackluster. Breachers and the two varieties of electro priests were major misses. What you are left with is underwhelming.
Exergy wrote: yeah. Other than some really nice dakka for Cult Mech and a great HQ the army is very lackluster. Breachers and the two varieties of electro priests were major misses. What you are left with is underwhelming.
Yup. But since there IS an HQ, you could do an allied detachment, and take some of that nice punchy kataphron and the sweet pope robot! I intend to do that just to play the models hahaha
I haven't read the codex, but what I have seen is the unit profiles, and that one Battle Congregation formation. It sounds to me like these guys are going to basically be perfect for stronghold assault games, and of course, why is allies such a bad thing? They're basically implied with only 4 actual kits for use in the codex. I admit I would have enjoyed multiple kits of battle servitors, that's like asking for multiple different plastic boxes of ork boys. Nice to have, but wasteful/costly on the part of Games Workshop. Also, beggars can't be choosers. But getting back to the general review of cult mechanicus, buy some fortifications, and I feel like you'll have yourself a powerful force that you could both succeed with both independently and with allies.
Exergy wrote: yeah. Other than some really nice dakka for Cult Mech and a great HQ the army is very lackluster. Breachers and the two varieties of electro priests were major misses. What you are left with is underwhelming.
That's more a limitation on the start of a new army from scratch in an era without metal/resin kits to bulk out the units. If you just look at the plastic kits for the other newer armies, they are also rather limited:
Tau Started with Fire Warriors, Kroot, Crisis Suits, Devilfish, and Hammerhead as their only plastics (plus drone squads). Dark Eldar started with Warriors, Reaver Jetbikes, and the Raider. Necrons when they got a proper book had Warriors, Destroyers, and the Monolith. They were just bulked out by metal models. Over time, the range has grown, and Both Skitarii and Cult Mech (and even Harlequins to a lesser degree) have plenty of room to grow still before hitting the redundant unit problem facing some of the older established armies.
Exergy wrote: yeah. Other than some really nice dakka for Cult Mech and a great HQ the army is very lackluster. Breachers and the two varieties of electro priests were major misses. What you are left with is underwhelming.
That's more a limitation on the start of a new army from scratch in an era without metal/resin kits to bulk out the units. If you just look at the plastic kits for the other newer armies, they are also rather limited:
Tau Started with Fire Warriors, Kroot, Crisis Suits, Devilfish, and Hammerhead as their only plastics (plus drone squads). Dark Eldar started with Warriors, Reaver Jetbikes, and the Raider. Necrons when they got a proper book had Warriors, Destroyers, and the Monolith. They were just bulked out by metal models. Over time, the range has grown, and Both Skitarii and Cult Mech (and even Harlequins to a lesser degree) have plenty of room to grow still before hitting the redundant unit problem facing some of the older established armies.
Good observation here. I do remember when Necrons were released, they had so few models. In fact, the first Necron warrior was a metal figure that came with the White Dwarf's of the time to gauge player interest.
Wazdakka! wrote: Does anyone have an idea what the web exclusive Cohort Mechanicus formation is? Limited to 100 too
Yes, it makes even the mightiest of men, poor.
To be fair, I think most of us starting an AdMech army has bought most of the things in it, if not more, except for the electro-priests and maybe the sicarians.
Wazdakka! wrote: Does anyone have an idea what the web exclusive Cohort Mechanicus formation is? Limited to 100 too
Yes, it makes even the mightiest of men, poor.
To be fair, I think most of us starting an AdMech army has bought most of the things in it, if not more, except for the electro-priests and maybe the sicarians.
I was a sucker for the sicarians because i loved the models because they reminded me of the clockwork nazi ninja from hellboy 1.
They are not good enough in the game though... So unfortunately ebay must have them.
Wazdakka! wrote: Does anyone have an idea what the web exclusive Cohort Mechanicus formation is? Limited to 100 too
Yes, it makes even the mightiest of men, poor.
To be fair, I think most of us starting an AdMech army has bought most of the things in it, if not more, except for the electro-priests and maybe the sicarians.
I was a sucker for the sicarians because i loved the models because they reminded me of the clockwork nazi ninja from hellboy 1.
They are not good enough in the game though... So unfortunately ebay must have them.
I refute this. Infiltrators are amazing in combat, and rust stalkers have good counter-charge uses.
My experience with Ruststalkers is that they have made their points back and more in the game I played with them. The godnades are amazing.
My infiltrators have a problem of destroying everything they shoot, so they cannot charge. They got godstomped by a Solitaire in CC, but that's to be expected.
I definitely see greatness in the Sicarians. I just need to refine my use of them.
It's sad that I've yet to get a game in - the models are taking me forever to build, let alone paint, in comparison to my other armies (Chaos, GK, Daemons, Elysians). For the record, I've two boxes of Kataphrons, a Knight, three boxes of Skitarii infantry, and space pope open that I'm simultaneously building, and that's maybe only 30% of the army. Certain legs need to go with certain robes, certain backpacks won't work with certain chest pieces, etc.
I miss the days where every leg went with every torso which went with every head and every arm...