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Warhammer - The Old World news and rumors @ 2024/01/03 18:19:30


Post by: WorldEdgePlayer


 Geifer wrote:

And now for something completely different. To paraphrase the designers, "we gave Tomb Kings a dragon because Tomb Kings are evil and evil people have dragons".

Glad we established that.

Proof that pointy ear high elves have always been evil.


Warhammer - The Old World news and rumors @ 2024/01/03 18:25:37


Post by: Mentlegen324


 kodos wrote:
cannot imagine how Bretonnia might have looked like if there was not some sourcebook left by accientend by the previous team to continue as there is literally nothing else they could have used /s

what reads a little different here, there is the rumour that the original team for TOW left GW and the current team is only working on that topic for 6-12 months now.
going by that the talk about what previous designers left behind really sound like those guys are new to the topic and working for a long time or knew fantasy from before


Just where is that rumour coming from? We know who some of the Team for The Old World are, some of them were shown in the videos talking about Cathay for TWW3

I don't see anything in that article to suggest it's a different team who are new to it, not sure what gives you that impression


 kodos wrote:
 Mentlegen324 wrote:

It takes them a few years just to work on a new edition normally, and this this is far more than there would usually be from just that. It's the equivalent of a new edition + setting + miniatures years after they'd stopped working on the things relevant to it. Even just releasing new miniatures takes them 2-3 years. 4 years is not as bad as you're making out when you take all that into account.
they have re-released 2 old games recently, Legion Imperialis and now TOW
so either they have worked much longer on LI, or there was not much done in the past 4 years for TOW as there is a big difference between those 2 games


The difference is they didn't announce LI right around the time they started it, while they did for TOW.


Warhammer - The Old World news and rumors @ 2024/01/03 18:33:49


Post by: triplegrim


 H.B.M.C. wrote:
 MalusCalibur wrote:
The fact that it has taken four-odd years to get to this point and this release is what they have to show for it demonstrates how little actual work has gone into the project...
[Citation Needed]

 MalusCalibur wrote:
GW do not care about WHFB and it shows...
Their actions - that being redoing an entire new edition of WFB, everything from rules, to artwork, to layout, to new fluff, and new miniatures, to publishing and shipping massive expensive new books across the entire world - tends to say the absolute. Literal. Opposite of that.



Agreed. If anything, TOW seems like a love letter to the genre.


Warhammer - The Old World news and rumors @ 2024/01/03 18:52:01


Post by: tneva82


 Mentlegen324 wrote:

Just where is that rumour coming from? We know who some of the Team for The Old World are, some of them were shown in the videos talking about Cathay for TWW3

I don't see anything in that article to suggest it's a different team who are new to it, not sure what gives you that impression
.


It's the "Cathay and kislev were mentioned so (despite not having been said to be right from get-go) not being right now means things got changed midway!" conspiracy.

Nothing more. Some people just make up their own ideas and when they were wrong it's proof things got changed mid way. Not them being wrong.


Warhammer - The Old World news and rumors @ 2024/01/03 18:53:34


Post by: chaos0xomega


the rumor about turnover is a nothingburger. I've dispelled it a couple times over the last however many pages. There was some turnover in terms of artists and sculptors but the core design team are mostly long-time GW vets and the really important people (like Andy Hoare) are all still there working on it.


Warhammer - The Old World news and rumors @ 2024/01/03 18:54:08


Post by: kodos


 Mentlegen324 wrote:
Just where is that rumour coming from? We know who some of the Team for The Old World are, some of them were shown in the videos talking about Cathay for TWW3
I don't see anything in that article to suggest it's a different team who are new to it, not sure what gives you that impression
the rumour came up as they guy who designed parts of the dragon said that he does not like the combined model
there we got the confirmation that he and another person who were working on TOW left before the new models were finalised, and also the statement from someone else that everyone previously working on TOW was not part of team in 2023 any more

they are talking about what the previous team left behind and that it was ideal to continue working on TOW
without that rumour it would assume the original 8th Edition designers, but with that rumour it would mean the people who worked on TOW with Kislev and Cathay


Warhammer - The Old World news and rumors @ 2024/01/03 18:54:11


Post by: chaos0xomega


tneva82 wrote:
 Mentlegen324 wrote:

Just where is that rumour coming from? We know who some of the Team for The Old World are, some of them were shown in the videos talking about Cathay for TWW3

I don't see anything in that article to suggest it's a different team who are new to it, not sure what gives you that impression
.


It's the "Cathay and kislev were mentioned so (despite not having been said to be right from get-go) not being right now means things got changed midway!" conspiracy.

Nothing more. Some people just make up their own ideas and when they were wrong it's proof things got changed mid way. Not them being wrong.


also this.


Warhammer - The Old World news and rumors @ 2024/01/03 18:56:16


Post by: kodos


 Mentlegen324 wrote:

The difference is they didn't announce LI right around the time they started it, while they did for TOW.
so you think they worked more than 4 years on LI?


Warhammer - The Old World news and rumors @ 2024/01/03 19:09:13


Post by: MalusCalibur


 H.B.M.C. wrote:
...everything from rules...


A lot of which, by their own admission, are rules from older editions bar a couple of stupid new inclusions (like the new Break Tests). This is GW; we both know they don't spend much time testing or refining rules for anything.

 H.B.M.C. wrote:
...to artwork...


How much of which do you think will be reused from older publications? Because again, going by precedent, that answer will likely be 'a lot'.

 H.B.M.C. wrote:
...to layout...


I do hope you arn't serious.

 H.B.M.C. wrote:
...to new fluff...


Judging by the quality of writing at GW (a medieval, feudal society suddenly has female knights! Tomb Kings are evil because screw nuance! Infinite Steam Tanks! etc) I don't think they earn much credit for that.

 H.B.M.C. wrote:
...and new miniatures...


A couple of characters for each faction, and a grand total of one new plastic kit (two if the swarms are plastic, I forget) that is fairly dreadful. Comparing that to HH or LI's launches alone does not look favourable.

 H.B.M.C. wrote:
...to publishing and shipping massive expensive new books across the entire world...


Quite apart from the fact that 'massive, expensive books' is not a positive thing, these are logistical tasks they will always have to do for *every* system release they ever manage. It doesn't count as part of the actual development time for any other game, why should it for this?

 H.B.M.C. wrote:
tends to say the absolute. Literal. Opposite of that.


Not if you actually assess what four years has got you. Never mind what other companies or even other GW games have managed, this is poor when compared just with older edition releases for WHFB - just look at Battle for Skull Pass or Island of Blood.


 Mentlegen324 wrote:
It takes them a few years just to work on a new edition normally, and this this is far more than there would usually be from just that
.

Except, as shown above, it isn't.

 Mentlegen324 wrote:
It's the equivalent of a new edition + setting + miniatures years after they'd stopped working on the things relevant to it.


Putting aside the fact that them not working on it is entirely their own doing...so what? It's not like all WHFB assets and knowledge of them suddenly disappeared into thin air when AoS arrived; they were not working from scratch here and it is no excuse.

 Mentlegen324 wrote:
Even just releasing new miniatures takes them 2-3 years. 4 years is not as bad as you're making out when you take all that into account.


Individual factions get more new kits than this on release. Just look at Sisters of Battle, who were out of the limelight longer than WHFB has been. Or, for a more directly comparable example, look again to Skull Pass and Island of Blood.

 Mentlegen324 wrote:
They're charging GW prices for GW kits, when several of the same sort of old kits are still purchasable for AOS at these prices, it's not as if it's some sudden shocking new thing they're just doing


Maybe not, but I can't think of a time where they tried to use kits from more than twenty years ago as part of a big release fanfare and had the gall to price them as if they were contemporary. But even that is academic; just because GW already do it doesn't make it acceptable, and continuing to allow it sends them the message that they can push that line further.

 Mentlegen324 wrote:
They briefly mention the time period WHFB was set in the last time we saw it, that the lore wasn't good doesn't mean it has no reason to be bought up when outlining their latest game.


End Time has no business being mentioned at all (however slight) because this is a 'historical' game, and was meant to appeal to fans of WHFB. Why even mention the thing that killed the game they love when it is entirely irrelevant to the setting?
The community articles (as worthwhile as *those* are) seem to make a point of mentioning it every time, which shows a level of disconnect between them and the people they are supposedly making the game for.

 Mentlegen324 wrote:
...the entire new Foot Knight unit? The new Tomb Swarms models?


Two units. After four years and as the release of what was once a flagship system. That, quite frankly, is pathetic. Let's not even touch on the fact that neither are particularly impressive models in of themselves.


Warhammer - The Old World news and rumors @ 2024/01/03 19:20:09


Post by: WorldEdgePlayer


Spoiler:

So flanking just removes rank bonus like in previous editions except now everyone is "stubborn" so flanking is far less impactful. They managed to make flanking less impactful.
In 6th/7th if a full block was flanked it would loose 3 rank bonus and 1 flanking bonus. A 4 point swing that would likely be the end of a block. Now who cares about flanks if your LD is high.


Warhammer - The Old World news and rumors @ 2024/01/03 19:33:35


Post by: Hulksmash


Until we see all the rules about push back and fall back in good order I'm not thinking to hard about how flanking is affected. There could be something as simple as "if they are already engaged on another front the unit breaks instead of retreats in good order". Or it could make flanking pointless. Guess we'll see


Warhammer - The Old World news and rumors @ 2024/01/03 19:34:46


Post by: Skimask Mohawk


Ya I remember going from 7th to 8th and the addition of step up just...ruined a lot of units. High initiative and ASF was meaningless if they just had a horde and could grind you out. Your unit either needed to be super high output, or switch to horde/grind out style itself to stay relevant.

And uh, we know exactly what happened. Everything turned into mega units, that just took as many buffs as possible to outlast and outdamage other mega units. Chariots, cavalry and most monsters completely disappeared. It was mega unit vs mega unit, with maybe a mega spell to jank them for good measure (hello flying vamp with power scroll to blast purple sun across an entire army)


Warhammer - The Old World news and rumors @ 2024/01/03 19:47:57


Post by: tneva82


Ya. Mega units can die swift death and good riddance.


Warhammer - The Old World news and rumors @ 2024/01/03 19:51:22


Post by: Fayric


Im generally positive to this game and the stuff they have come up with.
That said, the TK dragon is a really bad choise from the design team, and to se their reasoning behind the concept is just horrible to read.

I get the impression they decided to go with something that would sound good as a bretonnian adversary, rather than make sense in a TK setting.
The huge crocodile would have worked fine. Wings and a big Howdah for a flying beast dont work fine.


Warhammer - The Old World news and rumors @ 2024/01/03 19:54:19


Post by: chaos0xomega


Well, I think its clear that MalusCalibur has never worked on any sort of creative endeavor or long term project bringing a product to market.

Very simplistic views there - the one that got me is that GW would still have the know-how of how to do WHFB type stuff almost a decade after killing it, nevermind that many of the core developers of WHFB have since retired or moved on to other things, nevermind that the remaining WHFB veterans are core developers on 40k or AoS now, nevermind that its a completely different internal studio working on TOW that had nothing to do with the team that did WHFB in the past, nevermind that almost none of the people actually working the TOW project ever worked on WHFB in the first place. They were working from scratch more than Malus realizes.

The attitude towards game design in general demonstrates a lack of knowledge or understanding of the process. Its not just "rules from older editions" copy-pasted together into a rulebook. Doesn't work that way, you could not do that and get a functional set of rules out of it. They took inspiration from previous editions and created a new game using elements from previous editions to create a new game inspired by something that came before. Thats a rather involved and laborious process, actually arguably harder than creating something new from whole-cloth as you're trying to maintain a certain feel and consistency/mechanical throughlines while still trying to improve on the formula. From experience, thats not easy to do. Thus far, I think most people are in agreement that on the whole the rules for TOW look remarkably sophisticated for a GW game (and I say this as someone who is a total rules *snob* and regularly insults the design chops of the GW studio).

And yes, creating a new edition of 40k or AoS is usually actually a roughly 2-3 year long process. The studio actually starts working on the next edition basically right after the current edition releases (keeping in mind that they only finished writing the current edition a few months prior to its release). They are literally working on preliminary drafts for 40k 11th right now as we speak.

Referencing the End Times is actually highly relevant - this was, from the very very very first announcement - framed as the Horus Heresy counterpart for Age of Sigmar, specifically, and would serve as part of the origin myth of the Age of Sigmar setting. Unfortunately you can't have Age of Sigmar without the end times, so mentioning it and maintaining the linkage between the TOW and AoS brand is part and parcel with the product, even if there are many customers who really rather it wouldn't. Thats likely a corporate decision to try to maintain the integrity of the AoS brand out of concern that some will perceive TOW as being an indicator of lack of confidence in the AOS brand or something. Anyway, early on they suggested that, owing to its nature as the Age of Sigmar historical prequel, TOW would have narrative elements that would reverberate forward in time through the End Times into the Age of Sigmar and there would be narrative linkage between them, similar to some of the stuff they have been doing between 30k and 40k. Frankly, I think we should consider ourselves lucky that TOW wasn't set in the End Times itself, as it would be more directly relevant and of greater narrative importance to AoS in terms of it being the settings origin myth, ala Horus Heresy to 40k. There are obvious reasons why you wouldn't want to try to sell that as a product (again), but it would fit better from a narrative perspective.

That all being said, Malus isn't totally wrong - this is still a seemingly lazy release. 3 new plastic kits that we know of (pretty sure Tomb Swarms are resin but not 100%), a handful of resin kits, insultingly overpriced metal kits, and substandard plastics that are old enough to vote in a US federal election. He seems to think that its because GW is inept and/or hates the setting, but I take a different stance on it.

For one thing, very early on after the announcement there was a *lot* of demand for GW to bring back WHFB exactly as it was, ancient gak models and all. I forget if it was here, reddit, or on facebook, but I argued extensively with people who were convinced that that was what was going to happen - and admittedly it was one of the few things I ended up being actually objectively wrong about. GW, in fact, brought back those old ass models, seemingly because thats what a very vocal segment (maybe a minority, maybe not) seemed to want.

My other take on it though, is that (as we know) GW is doing a staggered launch of the game with the core 9 factions. As a specialist project, theres only a limited number of production slots allocated to specialist games, and just bringing back all the old kits for those 9 factions is in fact a multiple of what GW usually allocates to all its specialist brands combined in any given year. So, despite not having everything ready to go on day 1, GW is actually committing a substantial amount of resources to putting this game out (especially if they get all 9 out within the 12-18 month window I expect them to). On top of that, they've also committed to putting out what looks to be somewhere between 9 and 18 brand new plastic kits (if Bretonnia and Khemri are anything to go by) across all these factions as part of this extended launch. That doesn't even begin to cover how they have resuscitated their metal production line and seemingly dedicated it full-time to supporting TOW, which is a pretty big undertaking in and of itself - refurbishing old rubber molds is time and labor intensive, and is very much a labor of love - I know from first-hand experience how much of a pain in the ass it is to work with rubber molds. So not only are they dedicated a substantial amount of production capacity to releasing the legacy WHFB models in all their glory, but they also have given the game about as many production slots as they have any other new specialist game on launch - I forget the numbers but HH had between 9 and 12 new plastic kits on launch day, and another 9 and 12 new plastic kits on top of that within 18 months of release. Assuming the other 7 factions follow the precedent of Bretonnia and Khemri, GW will be providing the same number of new kits for TOW over the next 12-18 months (anticipated) that it did to HH over the same timeframe. So again, GW is dedicating a pretty big chunk of its production capacity to supporting TOW.

And then theres the Kislev and Cathay angle - I have zero doubt in my mind that they are working on full new plastic miniatures ranges for these factions. Rumors from a while back was that Kiselv would come about a year after launch, Cathay about 2 years after (wasn't clear to me if it was 2 years after launch or 2 years after Kislev, I assume the former). As I've stated before, my expectation is that GW moves through the 9 core factions faster than most of you lot anticipate, basically a pair launched every other month, with faction #9 coming alongside an all new Kislev range in the Hebrew month of Kislev (november/december), right at the onset of winter, if not then shortly afterwards in winter 2025. The production lead times on plastic molds are substantial, some of those molds might even be being cut right now as we speak. Imagine doing everything I've outlined above, and then also launching a whole new faction with a whole new range of plastics, lets say another 8-12 or so plastic kits, on top of that. Clearly, GW is "pathetic" and they hate WHFB.

What it comes down to is impatience. People want their rank and file, and they want it now. They are unwilling or unable to imagine the future or see what the path forward looks like. Some of that is GWs fault for poor communication and heavy secrecy. Some of that is what seems to be a collective inability for a very large segment of this fanbase to set reasonable expectations for anything or learn from past experience and observe patterns of behavior in how GW operates. Whatever the reason is irrelevant, complaining about the perceived inadequacy of something based only on what you can see 2 weeks out when you know GW plays its cards close to the chest and definitely has more up its sleeve to follow is extremely short-sighted and foolish.


Warhammer - The Old World news and rumors @ 2024/01/03 19:54:23


Post by: BorderCountess


Tyel wrote:
I liked step up, and I fear this will revert to Cavalry Hammer without it.


All step up did was throw tactics out the window. If I out-maneuver you, that should count for something.


Warhammer - The Old World news and rumors @ 2024/01/03 20:00:54


Post by: Sotahullu


Well now, I though about making some bigger blocks for Beastmen but maybe I should aim for smaller units, both on field and in ambush. And hope for new Centigors.

Or just throw Ungors and Spawns under the cavalry. That should slow them down.


Warhammer - The Old World news and rumors @ 2024/01/03 20:02:42


Post by: BorderCountess


 MalusCalibur wrote:
...something, but really a lot nothing.


Listen, you're spending a lot of time and energy on being objectively wrong. While I agree that it would be nice to get a lot more in the way of 'new stuff', I can't imagine it's really all that easy with limited production to effectively re-launch a whole system from scratch. Even re-launching a single faction has to happen in waves (Sisters, Squats). Do you really expect them to release NINE whole armies with 100% new models?


Warhammer - The Old World news and rumors @ 2024/01/03 20:06:14


Post by: Mentlegen324


 kodos wrote:
 Mentlegen324 wrote:
Just where is that rumour coming from? We know who some of the Team for The Old World are, some of them were shown in the videos talking about Cathay for TWW3
I don't see anything in that article to suggest it's a different team who are new to it, not sure what gives you that impression
the rumour came up as they guy who designed parts of the dragon said that he does not like the combined model
there we got the confirmation that he and another person who were working on TOW left before the new models were finalised, and also the statement from someone else that everyone previously working on TOW was not part of team in 2023 any more

they are talking about what the previous team left behind and that it was ideal to continue working on TOW
without that rumour it would assume the original 8th Edition designers, but with that rumour it would mean the people who worked on TOW with Kislev and Cathay


Got a link to the thing about stuff? Not heard about that.

It's quite clear that in that article, they're talking about the previous WHFB stuff, not previous TOW stuff.

 kodos wrote:
 Mentlegen324 wrote:

The difference is they didn't announce LI right around the time they started it, while they did for TOW.
so you think they worked more than 4 years on LI?



More than likely around that sort of time frame, yes? I don't know why you'd think they hadn't been working on it for several years.we had rumours of Horus Heresy Epic back in 2022 at least. We've been told takes them 2-3 years just to go from designing to releasing miniatures.

 MalusCalibur wrote:

 Mentlegen324 wrote:
It takes them a few years just to work on a new edition normally, and this this is far more than there would usually be from just that
.

Except, as shown above, it isn't.


Yes, it is. Absurd for you to try and make out that a new game in a new setting and all this entails is less that we'd get in a normal new edition.

 Mentlegen324 wrote:
It's the equivalent of a new edition + setting + miniatures years after they'd stopped working on the things relevant to it.


Putting aside the fact that them not working on it is entirely their own doing...so what? It's not like all WHFB assets and knowledge of them suddenly disappeared into thin air when AoS arrived; they were not working from scratch here and it is no excuse.


It should be pretty obvious what it means. A different team, a different goal, a different game, a different setting, all done years later. Without the same level of continuity that usually comes going from one edition to the next.

 Mentlegen324 wrote:
Even just releasing new miniatures takes them 2-3 years. 4 years is not as bad as you're making out when you take all that into account.


Individual factions get more new kits than this on release. Just look at Sisters of Battle, who were out of the limelight longer than WHFB has been. Or, for a more directly comparable example, look again to Skull Pass and Island of Blood.


It takes 2-3 years to release miniatures, therefore if they need kits for the start of the game, that's 2-3 years for it at least. The amount of kits is quite irrelevant.


 Mentlegen324 wrote:
They briefly mention the time period WHFB was set in the last time we saw it, that the lore wasn't good doesn't mean it has no reason to be bought up when outlining their latest game.


End Time has no business being mentioned at all (however slight) because this is a 'historical' game, and was meant to appeal to fans of WHFB. Why even mention the thing that killed the game they love when it is entirely irrelevant to the setting?
The community articles (as worthwhile as *those* are) seem to make a point of mentioning it every time, which shows a level of disconnect between them and the people they are supposedly making the game for.


Whether you like it or not, that is how we last saw WHFB. That was its final version. Mentioning it to make a comparison between that and a new game to show how things will be different is not "entirely irrelevant".

 Mentlegen324 wrote:
...the entire new Foot Knight unit? The new Tomb Swarms models?


Two units. After four years and as the release of what was once a flagship system. That, quite frankly, is pathetic. Let's not even touch on the fact that neither are particularly impressive models in of themselves.


2 units because you've decided that the other 8 or so don't count.



Warhammer - The Old World news and rumors @ 2024/01/03 20:06:17


Post by: chaos0xomega


tneva82 wrote:


Also with step up people would be paying arm and teeth for initiave's, strike first etc only for it to be 100% useless...


Thats not entirely true, higher initiative means that you are situationally capable of wiping units entirely even before they have the opporunity to step up and counterattack. I wouldn't anticipate that being relevant beyond the late stages of a game, but its still something. Likewise, depending on what you're fighting, striking first would allow you to still potentially reduce the number of attacks that could be made against your own unit by causing enough casualties before your opponent has the opportunity to make their attacks.

Personally, I think neither approach is really the right one. No step up means that many units basically end up just being a block of wound counters that do nothing because they get hit before they can attack and suffer casualties that cancels out their ability to attack. Not fun and it results in one-sided drawn out combats. Yes step up lessens the importance of higher initiative, as striking first doesnt immediately benefit you and really only becomes a consideration with superelite murderballs/deathstars that can throw out an impossible number of attacks to wipe even the largest bricks out in a single combat. The right approach seems to be an in-between where step up exists, but the models "stepping up" can only make supporting attacks (they only get one attack regardless of how many are listed in their profile) at -1 to hit. In this case initiative still matters, but larger units aren't turned into a brick of wound counters either.


Warhammer - The Old World news and rumors @ 2024/01/03 20:10:11


Post by: nels1031


WorldEdgePlayer wrote:
 Geifer wrote:

And now for something completely different. To paraphrase the designers, "we gave Tomb Kings a dragon because Tomb Kings are evil and evil people have dragons".

Glad we established that.

Proof that pointy ear high elves have always been evil.


This is the best quote in this thread.


Warhammer - The Old World news and rumors @ 2024/01/03 20:25:52


Post by: Egyptian Space Zombie


Looks like I need more wild riders.


Warhammer - The Old World news and rumors @ 2024/01/03 20:33:37


Post by: MalusCalibur


 Manfred von Drakken wrote:
Do you really expect them to release NINE whole armies with 100% new models?


No. But thankfully, there are possibilities that exist between the two extremes. And for the launch factions I'd expect more than one unit and a couple of character models each. Even though I like the old skeletons, it feels like updating those should have been the bare minimum.

 Mentlegen324 wrote:
Yes, it is. Absurd for you to try and make out that a new game in a new setting and all this entails is less that we'd get in a normal new edition.


It's hardly a new game and it certainly isn't a new setting. A couple of hundred years in WHFB doesn't change a whole lot about the armies you would get on the table or their capabilities, short of removing some of the idiotic stuff like the Empire laser cannon et al. And it *is* less than usual new editions get in terms of new stuff. Are you going to tell me with a straight face that what TOW is getting compares to IoB in terms of actual content?

 Mentlegen324 wrote:
It should be pretty obvious what it means. A different team, a different goal, a different game, a different setting, all done years later. Without the same level of continuity that usually comes going from one edition to the next.


All that tells me is that expectations should have been low from the start - a bunch of folk who have no real idea what they've got or how to properly handle it, as shown from the way they've spoken about it. And again, for practical purposes it is not a new setting, so please stop trying to use that argument.

 Mentlegen324 wrote:
It takes 2-3 years to release miniatures, therefore if they need kits for the start of the game, that's 2-3 years for it at least. The amount of kits is quite irrelevant.


If the number of kits doesn't matter and it'll be 2-3 years either way, why not more, then?

 Mentlegen324 wrote:
2 units because you've decided that the other 8 or so don't count.


Given that I've already acknowledged the few character models, (of which only 2, to my knowledge, are plastic), please go ahead and name these 8 other units they made new models for.


Warhammer - The Old World news and rumors @ 2024/01/03 20:48:37


Post by: Skimask Mohawk


chaos0xomega wrote:
tneva82 wrote:


Also with step up people would be paying arm and teeth for initiave's, strike first etc only for it to be 100% useless...


Personally, I think neither approach is really the right one. No step up means that many units basically end up just being a block of wound counters that do nothing because they get hit before they can attack and suffer casualties that cancels out their ability to attack. Not fun and it results in one-sided drawn out combats. Yes step up lessens the importance of higher initiative, as striking first doesnt immediately benefit you and really only becomes a consideration with superelite murderballs/deathstars that can throw out an impossible number of attacks to wipe even the largest bricks out in a single combat. The right approach seems to be an in-between where step up exists, but the models "stepping up" can only make supporting attacks (they only get one attack regardless of how many are listed in their profile) at -1 to hit. In this case initiative still matters, but larger units aren't turned into a brick of wound counters either.


I guess I'm just worried about 8thisms. Could supporting attacks at -1 to hit make for a low impact attempt to fight back after getting hosed? Ya. It could also just be a mega brick of spearmen hitting on 5s instead of 4s and out trading whatever charged them in the first place.

It all really depends on the full combat res mechanics. In 7th, you knew your fodder with spears wasn't going to win combat against the chargers; the hope was they'd be able to stick around and allow you to counter charge in the flank or something and then grind out the W on combat res. We know that getting run down is way less common now, so having units meant to take the charge and hold the enemy unit in place for a counter is much more viable.

I haven't kept fully up to date though. Maybe they tweaked enough of the horde rules to prevent mega units from effectively having few counters and you can just flank them now too.


Warhammer - The Old World news and rumors @ 2024/01/03 20:48:41


Post by: Dudeface


Why is anyone arguing? MalusCalibur clearly detests the release, rules, models, everything you possibly can, so why debate further?


Warhammer - The Old World news and rumors @ 2024/01/03 20:53:12


Post by: Tyel


 Manfred von Drakken wrote:
All step up did was throw tactics out the window. If I out-maneuver you, that should count for something.


Yes, out-manouvering M4" infantry with M8" cavalry, monsters, flyers etc truly indicates your mastery of the game.
How can I improve? What's that? Ditch the infantry and take lists of cav missiles, character busses and redirectors? Truly this is why anyone got into Fantasy.


Warhammer - The Old World news and rumors @ 2024/01/03 20:53:49


Post by: drbored


Dudeface wrote:
Why is anyone arguing? MalusCalibur clearly detests the release, rules, models, everything you possibly can, so why debate further?


This.

There's two sides to this coin. GW has been cagey from the beginning, trying to stamp on over-high expectations by clarifying that models will be coming out in resin, that old models will be coming back, that they'll be focusing on a specific part of the world and specific factions, but careful under-hyping always gets drowned out by the wish-listing of the masses. On the other hand, they're giving people exactly what they asked for: WHFB is coming back. With all the good and the bad that comes with it. The monkey's paw curls another finger.

We now know what the two starting factions are going to be getting at launch, it'll all be up for pre-order this Saturday. Love it or hate it, that's likely the pattern going forward.

You all can speculate all you want about the whos and whats and whys and wherefores, but ultimately we wont know anything for certain until someone from the design team retires and does his tell-all autobiography "How I Designed a Bone Dragon and Made a Bunch of Nerds Waste a Lot of Time Online."


Warhammer - The Old World news and rumors @ 2024/01/03 21:27:27


Post by: Lord Zarkov


chaos0xomega wrote:
tneva82 wrote:


Also with step up people would be paying arm and teeth for initiave's, strike first etc only for it to be 100% useless...


Thats not entirely true, higher initiative means that you are situationally capable of wiping units entirely even before they have the opporunity to step up and counterattack. I wouldn't anticipate that being relevant beyond the late stages of a game, but its still something. Likewise, depending on what you're fighting, striking first would allow you to still potentially reduce the number of attacks that could be made against your own unit by causing enough casualties before your opponent has the opportunity to make their attacks.

Personally, I think neither approach is really the right one. No step up means that many units basically end up just being a block of wound counters that do nothing because they get hit before they can attack and suffer casualties that cancels out their ability to attack. Not fun and it results in one-sided drawn out combats. Yes step up lessens the importance of higher initiative, as striking first doesnt immediately benefit you and really only becomes a consideration with superelite murderballs/deathstars that can throw out an impossible number of attacks to wipe even the largest bricks out in a single combat. The right approach seems to be an in-between where step up exists, but the models "stepping up" can only make supporting attacks (they only get one attack regardless of how many are listed in their profile) at -1 to hit. In this case initiative still matters, but larger units aren't turned into a brick of wound counters either.


TOW really seems to be pushing wide vs deep, which is actually quite a big change from previous editions and somewhat mitigates lack of step up.

1) ‘bus’ formation is essentially banned (other than for manoeuvre) given you get no rank bonus if you have more ranks than files.
2) every model in the front rank gets to attack, regardless of the frontage of the enemy unit (albeit supporting attack only if not in btb)

IMO this should push actual melee units into ranks of 6-7+
Particularly given the general reduction in AP, killing that number of something that actually wants to be in melee is relatively difficult.

And archers going wide are pretty much always going to get a chunk of attacks back. E.g. dwarfs with Xbows and GW’s in 10x1 are going to get a good load of high S decent AP attacks back regardless.


Warhammer - The Old World news and rumors @ 2024/01/03 21:28:57


Post by: WorldEdgePlayer


 Skimask Mohawk wrote:
Ya I remember going from 7th to 8th and the addition of step up just...ruined a lot of units. High initiative and ASF was meaningless if they just had a horde and could grind you out. Your unit either needed to be super high output, or switch to horde/grind out style itself to stay relevant.

And uh, we know exactly what happened. Everything turned into mega units, that just took as many buffs as possible to outlast and outdamage other mega units. Chariots, cavalry and most monsters completely disappeared. It was mega unit vs mega unit, with maybe a mega spell to jank them for good measure (hello flying vamp with power scroll to blast purple sun across an entire army)


Step up does not make mega units. Horde and support attacks make mega units. Step up means that your basic block of poor guys will always make their 5 attacks back. You see 5 attacks are not 30 attacks from 8th edition. 5 < 30? You get it? Initiative still matters in all fights where there are no extra ranks to make step up possibile.

No step up rule? Greatswords remain on the shelf :( No step up rule? Your block of 20 basic infantry are nothing more than wound counters :(


Warhammer - The Old World news and rumors @ 2024/01/03 21:51:39


Post by: Inquisitor Gideon


To be fair, everything but the front rank is nothing more than wound counters.


Warhammer - The Old World news and rumors @ 2024/01/03 21:53:35


Post by: SU-152


 MalusCalibur wrote:
SU-152 wrote:
it seems top quality: well thought rules with the best from each edition (something that they should have done with Legions Imperialis but they didn't)

Random charges and combat resolution not contributing towards actually breaking a unit are hardly what I'd call 'the best from each edition'. And this is GW we're talking about; 'well thought-out rules' is antithesis to them.


Premeasurement is a must, so random charges "have to be" in (how would you do it otherwise?).

Resolution contributes to enemy fall back, like Warmaster, so brilliant.


Warhammer - The Old World news and rumors @ 2024/01/03 21:56:00


Post by: leopard


Well.. there are actually quite a few games out there that have pre-measurement and fixed charge distances, seems to work, trick is a decent reaction mechanic and for most units of the same general type to have the same charge distance across all factions


Warhammer - The Old World news and rumors @ 2024/01/03 22:20:41


Post by: BorderCountess


drbored wrote:
You all can speculate all you want about the whos and whats and whys and wherefores, but ultimately we wont know anything for certain until someone from the design team retires and does his tell-all autobiography "How I Designed a Bone Dragon and Made a Bunch of Nerds Waste a Lot of Time Online."


Have an exalt!


Warhammer - The Old World news and rumors @ 2024/01/03 22:26:44


Post by: Nalim


WorldEdgePlayer wrote:


No step up rule? Greatswords remain on the shelf :( No step up rule? Your block of 20 basic infantry are nothing more than wound counters :(


There have been seven editions of Warhammer Fantasy Battles without the step up rule and guess what: People played lots of non-cavalry there. Your greatsword units are still useful because of their S+2 and AP-2. I'm quite sure they'll still strike first when charging (because that was the rule in the past: https://6th.whfb.app/weapons/strikes-last), so instead of your greatsword units being an impossible-to-deal-with block of pain nobody dares to charge, you have to take the charge with a unit that is able to hold ground and then you shred your enemy to pieces with your flanking greatsword units.

That's the way it was in all editions before 8th edition, you know, the editions where there wasn't a mass exodus to Warmachine.


Warhammer - The Old World news and rumors @ 2024/01/03 22:26:50


Post by: Skimask Mohawk


WorldEdgePlayer wrote:
 Skimask Mohawk wrote:
Ya I remember going from 7th to 8th and the addition of step up just...ruined a lot of units. High initiative and ASF was meaningless if they just had a horde and could grind you out. Your unit either needed to be super high output, or switch to horde/grind out style itself to stay relevant.

And uh, we know exactly what happened. Everything turned into mega units, that just took as many buffs as possible to outlast and outdamage other mega units. Chariots, cavalry and most monsters completely disappeared. It was mega unit vs mega unit, with maybe a mega spell to jank them for good measure (hello flying vamp with power scroll to blast purple sun across an entire army)


Step up does not make mega units. Horde and support attacks make mega units. Step up means that your basic block of poor guys will always make their 5 attacks back. You see 5 attacks are not 30 attacks from 8th edition. 5 < 30? You get it? Initiative still matters in all fights where there are no extra ranks to make step up possibile.

No step up rule? Greatswords remain on the shelf :( No step up rule? Your block of 20 basic infantry are nothing more than wound counters :(


It certainly does help make mega units. It might mean those 5 goobers get their 5 attacks. It also means if you make your facing 7 wide on a unit of wych elves you get 21 attacks. Or slayers, or whatever on the larger bases like saurus or chaos warriors. If you can always get output out of a unit, why not make it a high value unit? It's not full 8th, but it incentivizes wider fronts and larger units to maintain output through losses.

Also, as nalim points out, charging with initiative bonus is what makes glass hammer units attractive without step up. Great weapon units were favoured for a reason in 7th.


Warhammer - The Old World news and rumors @ 2024/01/03 22:34:59


Post by: chaos0xomega


 MalusCalibur wrote:

It's hardly a new game and it certainly isn't a new setting.


Wrong on both counts. GW has been pretty clear that The Old World is *not* Warhammer Fantasy Battles, and that it is in fact a new game heavily inspired by but different from WHFB, rather than just a 9th edition of an old game. We can get into an abstract Ship of Theseus debate here, but theres some very relevant practical reasons to draw that distinction. Likewise it is a new setting, we haven't played Warhammer in this setting, things are different in this setting, theres many models that aren't usable in this setting and thus won't be in the setting.

Point being, this is something new, and they are launching a whole new product range (some of which is long OOP products) to get this up and running. Comparing it to a new edition launch is just wrong - when a new edition launch comes, there is always a backlog of what, a couple thousand SKUs of product(?) available for that game. How many TOW SKUs are available today? Zero? Mhm. As it stands, the launch wave for TOW is more new SKUs than the last edition of 40k or AoS had.

Dudeface wrote:
Why is anyone arguing? MalusCalibur clearly detests the release, rules, models, everything you possibly can, so why debate further?


If we ignored everyone that checked those boxes, there wouldn't be much discussion on dakka at all.

drbored wrote:

There's two sides to this coin. GW has been cagey from the beginning, trying to stamp on over-high expectations by clarifying that models will be coming out in resin, that old models will be coming back, that they'll be focusing on a specific part of the world and specific factions, but careful under-hyping always gets drowned out by the wish-listing of the masses.


Ain't that the truth. I've been watching the slow comedown on facebook and reddit as the last couple days worth of articles have rolled out and slowly confirmed many of the predictions I've been making, and people are realizing that things like Skaven and VC are not just around the corner or a couple years out and that their expectations were off-base, etc. I'm seeing people revisit older articles and go "hey, wait a minute - when they said xyz you mean they really meant they weren't going to do this or that?? WTF?". Hell, I'm still seeing people post who were completely unaware that there were non-core legacy factions, etc. who are raging out about not getting what they thought they were getting and the like. It would be hilarious if it wasn't a little sad. All the info was there, very few read it, and fewer still understood it.

Lord Zarkov wrote:
chaos0xomega wrote:
tneva82 wrote:


Also with step up people would be paying arm and teeth for initiave's, strike first etc only for it to be 100% useless...


Thats not entirely true, higher initiative means that you are situationally capable of wiping units entirely even before they have the opporunity to step up and counterattack. I wouldn't anticipate that being relevant beyond the late stages of a game, but its still something. Likewise, depending on what you're fighting, striking first would allow you to still potentially reduce the number of attacks that could be made against your own unit by causing enough casualties before your opponent has the opportunity to make their attacks.

Personally, I think neither approach is really the right one. No step up means that many units basically end up just being a block of wound counters that do nothing because they get hit before they can attack and suffer casualties that cancels out their ability to attack. Not fun and it results in one-sided drawn out combats. Yes step up lessens the importance of higher initiative, as striking first doesnt immediately benefit you and really only becomes a consideration with superelite murderballs/deathstars that can throw out an impossible number of attacks to wipe even the largest bricks out in a single combat. The right approach seems to be an in-between where step up exists, but the models "stepping up" can only make supporting attacks (they only get one attack regardless of how many are listed in their profile) at -1 to hit. In this case initiative still matters, but larger units aren't turned into a brick of wound counters either.


TOW really seems to be pushing wide vs deep, which is actually quite a big change from previous editions and somewhat mitigates lack of step up.

1) ‘bus’ formation is essentially banned (other than for manoeuvre) given you get no rank bonus if you have more ranks than files.
2) every model in the front rank gets to attack, regardless of the frontage of the enemy unit (albeit supporting attack only if not in btb)

IMO this should push actual melee units into ranks of 6-7+
Particularly given the general reduction in AP, killing that number of something that actually wants to be in melee is relatively difficult.

And archers going wide are pretty much always going to get a chunk of attacks back. E.g. dwarfs with Xbows and GW’s in 10x1 are going to get a good load of high S decent AP attacks back regardless.


True... maybe. Every edition of WHFB I can recall (which... really was just 6th through 8th) GW introduced rules that were directly intended to create incentive to fielding units in specific formations or ways... but then there were always rules that had the unintended consequence of making you *not* want to actually do that and which ended up being primary shapers of the meta which resulted in the game playing in a way that was probably different from what was actually intended as a result. Same is true of 40k and other GW games as well. We'll see how the TOW meta ends up shaping out. If GW did its job correctly, then yes - you're right, but all to often I find that once in the hands of the broader community the game gets pushed in directions that the designers both never intended and never predicted.


Warhammer - The Old World news and rumors @ 2024/01/03 23:12:58


Post by: Actuve


Feel like people have bad memories here and don’t actually read the info put out.

Earlier people were talking about what was in the Arcane Journal vs the other books.

Forces of Fantasy and Ravening Hordes have
“Each army gets an introduction, a gallery of miniatures, a grand army composition list, a complete set of unit profiles (so you’ll have no need for a separate army book to play), special rules, magic items, and unique spells.”

Journal has
“special characters, magic items, spells, a historical scenario, and thematic Armies of Infamy which let you select armies of very different compositions.”
Aka extra stuff.




Warhammer - The Old World news and rumors @ 2024/01/03 23:39:33


Post by: AllSeeingSkink


SU-152 wrote:
 MalusCalibur wrote:
SU-152 wrote:
it seems top quality: well thought rules with the best from each edition (something that they should have done with Legions Imperialis but they didn't)

Random charges and combat resolution not contributing towards actually breaking a unit are hardly what I'd call 'the best from each edition'. And this is GW we're talking about; 'well thought-out rules' is antithesis to them.


Premeasurement is a must, so random charges "have to be" in (how would you do it otherwise?).

Resolution contributes to enemy fall back, like Warmaster, so brilliant.


leopard wrote:
Well.. there are actually quite a few games out there that have pre-measurement and fixed charge distances, seems to work, trick is a decent reaction mechanic and for most units of the same general type to have the same charge distance across all factions


I imagine something with different stances, one of which allows a counter charge, another one allow bracing for a charge. It was always a bit stupid a unit that clearly specialised in charging would just stand there waiting to be charged because they could only act in their own turn.

Random charge distances I think will stop TOW ever being taken up by my group, as random charge distances were a big reason WHFB fell out of fashion in the first place. Getting the charge is too important, and after a few failed short distance charges and a few successful absurdly long ranged charges that decided the outcome of games, people started moving away from WHFB.



Warhammer - The Old World news and rumors @ 2024/01/04 00:35:36


Post by: H.B.M.C.


 MalusCalibur wrote:
Not if you actually assess what four years has got you. Never mind what other companies or even other GW games have managed, this is poor when compared just with older edition releases for WHFB - just look at Battle for Skull Pass or Island of Blood.
Old WHFB was a core game, alongside 40k. This is a specialist game, and is getting a massive amount of attention and effort. You clearly don't know the first thing about how rulebooks are produced and the effort and time that goes into them.

You keep calling this a low effort cashgrab yet have nothing to back that up other than breathless screamy nonsense.

chaos0xomega wrote:
Well, I think its clear that MalusCalibur has never worked on any sort of creative endeavor or long term project bringing a product to market.
Yeah, no kidding. I don't think he has the slightest clue how long it takes to make a book like this.

I've worked on a few. These are not speedily made products.




Warhammer - The Old World news and rumors @ 2024/01/04 00:45:33


Post by: nathan2004


Always strikes last is still a USR right and I think great weapons grant this no? I’m hoping greatswords are still useful because not only do I have like 60 of them, they are also painted beautifully.


Warhammer - The Old World news and rumors @ 2024/01/04 00:59:54


Post by: Hellebore


The lack of step up makes the dichotomy between elite and chaff even greater, because low I Ld regiments will be pretty useless whether they charge or not.

They will be more likely to be run down due to the punishing Ld rules and more likely to lose the combat due to the initiative and single rank attack rules.

Really not seeing anything to offset this.



Warhammer - The Old World news and rumors @ 2024/01/04 01:00:24


Post by: Mr_Rose


 nathan2004 wrote:
Always strikes last is still a USR right and I think great weapons grant this no? I’m hoping greatswords are still useful because not only do I have like 60 of them, they are also painted beautifully.
Or great weapons could go back to being a choice rather than the de-facto “why take anything else” selection they were in the latter days of whfb.

Besides, ASL could just be “strikes at -3 initiative and never gets initiative bonuses for charging” or something like that.


Warhammer - The Old World news and rumors @ 2024/01/04 01:05:43


Post by: ccs


chaos0xomega wrote:
 MalusCalibur wrote:

It's hardly a new game and it certainly isn't a new setting.


Wrong on both counts. GW has been pretty clear that The Old World is *not* Warhammer Fantasy Battles, and that it is in fact a new game heavily inspired by but different from WHFB, rather than just a 9th edition of an old game. We can get into an abstract Ship of Theseus debate here, but theres some very relevant practical reasons to draw that distinction.


Hmm. Let's see about that:
●Laundry list of old familiar rules, some with new tweaks
●some new rules
IGOUGO d6 based system
●Laundry list of familiar units returning
●a handful of new units for each supported force
●a Laundry list of units not returning
*but a new title on the covers of the books/boxes!

Other than the new title?
If it looks like a duck, quacks like a duck, gaks like a duck.... Surprise, it's a duck!
Or in this case just WHFB 9th ed with a different title

chaos0omega wrote:

Likewise it is a new setting, we haven't played Warhammer in this setting, things are different in this setting, theres many models that aren't usable in this setting and thus won't be in the setting.


Sorry, the setting is still the Old World. The lore just cuts off at a certain date.
Otherwise it's like every other edition. Lore up through that point stands/gets revised/gets added to. New details of the past & present are provided.
And this means.... very little when it comes time to putting models on the table.

As for the setting being different based on some models not being allowed? BS.
I started WHFB in 3e. There are models/units I cannot use in later editions. There are models/units in later editions that I cannot use in earlier editions. And yet the setting is still the Old World.
Same as over in 40k. There's plenty of stuff from the past 10 years alone that do not port into, say. 40k 2e. And 40k is still 40k setting wise.


Warhammer - The Old World news and rumors @ 2024/01/04 01:56:52


Post by: BorderCountess


ccs wrote:
chaos0xomega wrote:
 MalusCalibur wrote:

It's hardly a new game and it certainly isn't a new setting.


Wrong on both counts. GW has been pretty clear that The Old World is *not* Warhammer Fantasy Battles, and that it is in fact a new game heavily inspired by but different from WHFB, rather than just a 9th edition of an old game. We can get into an abstract Ship of Theseus debate here, but theres some very relevant practical reasons to draw that distinction.


Hmm. Let's see about that:
●Laundry list of old familiar rules, some with new tweaks
●some new rules
IGOUGO d6 based system
●Laundry list of familiar units returning
●a handful of new units for each supported force
●a Laundry list of units not returning
*but a new title on the covers of the books/boxes!

Other than the new title?
If it looks like a duck, quacks like a duck, gaks like a duck.... Surprise, it's a duck!
Or in this case just WHFB 9th ed with a different title

chaos0omega wrote:

Likewise it is a new setting, we haven't played Warhammer in this setting, things are different in this setting, theres many models that aren't usable in this setting and thus won't be in the setting.


Sorry, the setting is still the Old World. The lore just cuts off at a certain date.
Otherwise it's like every other edition. Lore up through that point stands/gets revised/gets added to. New details of the past & present are provided.
And this means.... very little when it comes time to putting models on the table.

As for the setting being different based on some models not being allowed? BS.
I started WHFB in 3e. There are models/units I cannot use in later editions. There are models/units in later editions that I cannot use in earlier editions. And yet the setting is still the Old World.
Same as over in 40k. There's plenty of stuff from the past 10 years alone that do not port into, say. 40k 2e. And 40k is still 40k setting wise.


Malus might've been wrong on a lot, but this time he's right. Old World has more in common with WHFB 6e-8e than 40k 10e has in common with 40k 7e, yet we would still call 40k 'the same game'. I watched the Battle Report - this is classic WHFB.

And yes, it's the same setting. Just because it's a couple centuries earlier doesn't change that. My D&D campaigns have spanned over a thousand years in the same world; I dare you to tell me they're not the same setting.


Warhammer - The Old World news and rumors @ 2024/01/04 02:10:14


Post by: H.B.M.C.


As far as the setting goes, now you're just splitting hairs.

Horus Heresy is the "same setting" as 40k, but calling them the same is clearly false. Same applies here.


Warhammer - The Old World news and rumors @ 2024/01/04 02:33:35


Post by: chaos0xomega


If HBMC and I are agreeing, you know we must be right.


Warhammer - The Old World news and rumors @ 2024/01/04 05:44:22


Post by: Dysartes


AllSeeingSkink wrote:
Random charge distances I think will stop TOW ever being taken up by my group, as random charge distances were a big reason WHFB fell out of fashion in the first place. Getting the charge is too important, and after a few failed short distance charges and a few successful absurdly long ranged charges that decided the outcome of games, people started moving away from WHFB.


While charges are random, they're not that random - and the fact you can pre-measure helps you judge the risk on a given charge. In case you didn't read it (or forgot this bit) to quote the article on movement:
To establish the range of their charge, units roll two dice, pick the highest score from the two and add it to their Movement characteristic.


Rolling two and dropping the lowest means the average of those two dice is something like 4-4.5, off the top of my head, and adding it to your Movement stat means you've got a guaranteed minimum range - chuffing up a 3" charge with infantry by rolling snake eyes is no longer possible! It does make a 10" charge with M4 infantry a gamble, but you wouldn't even have the chance of achieving that back when a charge was just "double your Movement"...


Warhammer - The Old World news and rumors @ 2024/01/04 07:07:26


Post by: NinthMusketeer


Agreed, charges are random but an entire order of magnitude less so than 8th.


Warhammer - The Old World news and rumors @ 2024/01/04 07:48:40


Post by: Klickor


We also don't have all the rules yet so we don't know how important it is to get the actual charge. Combats seem to last longer on average so it is probably a good idea to prepare for more drawn out combats and not everything being decided on the charge anyway. With that mindset in listbuilding and playing in combination with the new rules it is probably not too bad to miss a charge every now and then. It might suck and turn an advantage into a disadvantage when you roll all ones on the charge but it alone probably won't decide the entire game.


Warhammer - The Old World news and rumors @ 2024/01/04 09:36:37


Post by: kodos


chaos0xomega wrote:
If HBMC and I are agreeing, you know we must be right.

40k 10th is very much a new game compared to 3rd/5th/7th but it is "just" a new Edition because GW calls it that way
TOW is a new game because GW said so, not because the rules are that different

how much work GW puts into it remains to be seen, and if reviews show that it is just a collection of old art and background it is a low afford book

still comparing it to LI, same company, same resources available, similar development time and if everything new for one and not for the other one has seen less work put into it that could have been possible
that GW releases both at the same time (and if the November rumours would be true, both overlapping) means that there are not seen as equal but one being the lesser game that gets less resources


Warhammer - The Old World news and rumors @ 2024/01/04 09:52:43


Post by: Astmeister


Do we have any infos yet on the return of Warhammer Fantasy Terrain like the Manor etc?


Warhammer - The Old World news and rumors @ 2024/01/04 10:28:16


Post by: Tyel


Actuve wrote:
Earlier people were talking about what was in the Arcane Journal vs the other books.

Forces of Fantasy and Ravening Hordes have
“Each army gets an introduction, a gallery of miniatures, a grand army composition list, a complete set of unit profiles (so you’ll have no need for a separate army book to play), special rules, magic items, and unique spells.”

Journal has
“special characters, magic items, spells, a historical scenario, and thematic Armies of Infamy which let you select armies of very different compositions.”
Aka extra stuff.


Yes. But this is what feels like a cash grab. There's no obvious reason why the content of the Journals couldn't be in Ravening Hordes etc. If the line becomes "but the book would be too big" then maybe this wasn't the best way of doing it. Walking into a store and being told "you want to play Brets? You always liked the Green Knight back in the day? You should buy a rulebook, the Forces of Fantasy (don't worry if you don't care about the other factions) and the Journal. What's that? Yes, nearly £90. Before you've bought any models. Wait, come back..."

Supplementary stuff later is fine (up to a certain price point). You've had your Brets for a year or two - now here's some new rules/items/special characters/scenarios to shake things up. Having it on the day of release feels like day 1 DLC because it is day 1 DLC. This could have been in the first product, but has been hived off to make more money. It winds people up for much the same reason.

I think the debate on whether TOW is WHFB 9th edition or not is semantic rather than fundamental. Horus Heresy 1.0 for instance had far more in common with 40k 3rd-7th than 40k 8th/9th/10th did. So if you were to say HH was different from say 40k 7th but 8th was the same, I feel you are being persuaded purely by the names used rather than any underlying logic. Today HH and 40k have evolved in fundamentally different ways and so I think are very different games. I don't think this was true 10 years back.

Some things in TOW are going to be different (magic being the obvious one) - but the majority feels like a mash up of 25ish years of WHFB. This is sort of why you can say "if the rules are like this, the meta is likely to evolve like that". But - admittedly - that was when GW didn't care about balance at all. A army book was released, and if it was completely broken, oh well, maybe there will be an even more broken one in a year's time. If it sucked, bad luck, you are going to be weak for 4-10 years. That may not happen this time. If we get a meta defined by Hero Hammer, Cavalry Hammer, 50 strong great weapon death stars, High Elves, High Elves and High Elves etc etc they will hopefully change the points/rules accordingly.


Warhammer - The Old World news and rumors @ 2024/01/04 10:56:37


Post by: NightReconnaissance


 Geifer wrote:
I don't think most models will go full jigsaw, however, because at least nominally models need to fit into regimental formations or in base contact with them, and that naturally keeps the more exotic poses in check that we get in AoS which require the 3D puzzle to avoid undercuts.
.


All miniatures, no matter their pose go "full jigsaw" these days, some are merely more extreme in it than others. (The new way of doing things is ironically sometimes claimed to be "easier" when the old way you didn't need instructions or have to look for numbers on the sprue) The 2017 Rubric Marines (Whose designers having seen the Primaris even went back and added a mm or two) aren't like this though which implies to me that it is to some extent a choice (Having a computer black box do things will maybe produce silly things sometimes) to make third party upgrade kits much less feasible. Some people claim the height (Ie the extreme addition of 1 or 2 mm of the legs and tordo) or pose of the Primaris kits explains this. I don't know what Harlequin posed Primaris marines they've been looking at but their poses are the same as the old ones, or I should say their legs are the same, slightly too far apart both feet on the ground facing the same direction.

If something as basic as a Space Marine today is a jigsaw I don't think anything else can escape.


Warhammer - The Old World news and rumors @ 2024/01/04 11:47:03


Post by: Baragash


Tyel wrote:
Actuve wrote:
Earlier people were talking about what was in the Arcane Journal vs the other books.

Forces of Fantasy and Ravening Hordes have
“Each army gets an introduction, a gallery of miniatures, a grand army composition list, a complete set of unit profiles (so you’ll have no need for a separate army book to play), special rules, magic items, and unique spells.”

Journal has
“special characters, magic items, spells, a historical scenario, and thematic Armies of Infamy which let you select armies of very different compositions.”
Aka extra stuff.


Yes. But this is what feels like a cash grab. There's no obvious reason why the content of the Journals couldn't be in Ravening Hordes etc. If the line becomes "but the book would be too big" then maybe this wasn't the best way of doing it. Walking into a store and being told "you want to play Brets? You always liked the Green Knight back in the day? You should buy a rulebook, the Forces of Fantasy (don't worry if you don't care about the other factions) and the Journal. What's that? Yes, nearly £90. Before you've bought any models. Wait, come back..."

Supplementary stuff later is fine (up to a certain price point). You've had your Brets for a year or two - now here's some new rules/items/special characters/scenarios to shake things up. Having it on the day of release feels like day 1 DLC because it is day 1 DLC. This could have been in the first product, but has been hived off to make more money. It winds people up for much the same reason.


Instead of Arcane Journals, I'd rather have seen expansions printed for FoF and for RH over time that added something for each faction at the same time, and have their release decoupled from the timing of model releases.


Warhammer - The Old World news and rumors @ 2024/01/04 13:44:04


Post by: SU-152


 kodos wrote:
chaos0xomega wrote:
If HBMC and I are agreeing, you know we must be right.

40k 10th is very much a new game compared to 3rd/5th/7th but it is "just" a new Edition because GW calls it that way
TOW is a new game because GW said so, not because the rules are that different

how much work GW puts into it remains to be seen, and if reviews show that it is just a collection of old art and background it is a low afford book

still comparing it to LI, same company, same resources available, similar development time and if everything new for one and not for the other one has seen less work put into it that could have been possible
that GW releases both at the same time (and if the November rumours would be true, both overlapping) means that there are not seen as equal but one being the lesser game that gets less resources


A sensible post here. At last some logic.

ToW is Warhammer FB, the same as LI is Epic. GW decided, for some marketing reason, to name them differently and "say" that those are new games, which they clearly aren't (for gosh sake, it's the same mechanics, style, design...).


Warhammer - The Old World news and rumors @ 2024/01/04 13:49:20


Post by: Geifer


 Astmeister wrote:
Do we have any infos yet on the return of Warhammer Fantasy Terrain like the Manor etc?


As far as I'm aware GW has said nothing about the return of terrain kits.


Warhammer - The Old World news and rumors @ 2024/01/04 14:10:02


Post by: Mentlegen324


SU-152 wrote:
 kodos wrote:
chaos0xomega wrote:
If HBMC and I are agreeing, you know we must be right.

40k 10th is very much a new game compared to 3rd/5th/7th but it is "just" a new Edition because GW calls it that way
TOW is a new game because GW said so, not because the rules are that different

how much work GW puts into it remains to be seen, and if reviews show that it is just a collection of old art and background it is a low afford book

still comparing it to LI, same company, same resources available, similar development time and if everything new for one and not for the other one has seen less work put into it that could have been possible
that GW releases both at the same time (and if the November rumours would be true, both overlapping) means that there are not seen as equal but one being the lesser game that gets less resources


A sensible post here. At last some logic.

ToW is Warhammer FB, the same as LI is Epic. GW decided, for some marketing reason, to name them differently and "say" that those are new games, which they clearly aren't (for gosh sake, it's the same mechanics, style, design...).


Them naming it different is pretty irrelevant. When it's an entirely different team making their own game years after the original version was discontinued, establishing their own background and lore for the setting of the game to take place within, and it wasn't just as simple as taking stuff from before and making a few changes but instead they've had to come up with their own ideas about just what the fundamentals of armies are and how to adjust and interpret things both lore, miniature, rulewise etc, it's not just WHF.

Neither is stuff like Legions Imperialis or Necromunda the same as the previous games just because they're based on the original and have similarities. They retain some core elements, but it's it's a re-imagining to the extent of a new game.


Warhammer - The Old World news and rumors @ 2024/01/04 14:16:50


Post by: tneva82


And I'm sure you call warhammer 40k 9th ed totally new game to 3rd ed as well


Warhammer - The Old World news and rumors @ 2024/01/04 14:18:12


Post by: kodos


and the very same for 40k, BloodBowl and even AoS

just that marketing decided that some are better released as new games, while others are released as new edition and this s the only difference


Warhammer - The Old World news and rumors @ 2024/01/04 14:25:45


Post by: AllSeeingSkink


It's funny how movie and video game industries try to ride their existing titles so much that they'll literally name a new and completely different movie/game the same name as a previous one (not even a number next to it).

Games Workshop on the other hand make sure they rename games, and give units such whacky names that your average person will never find their products in an unrelated google search.

I can kind of appreciate it for WHFB and Epic though. Other companies have started using "Epic" as a moniker for small scale games, and GW decided to rebrand themselves as Warhammer so "Warhammer Fantasy" isn't as distinctive as it might have been previously.




Warhammer - The Old World news and rumors @ 2024/01/04 14:36:23


Post by: Ashitaka


Some base sizes from The Old World facebook account:

All Orc infantry 30s
The best units in the game (Goblins) 25s
Squigs Herds and Hoppers 25s
Giant Cave Squig character mounts are on 50s
Manglers Squigs on 50x75s
Trolls 40s

Standard ogres 40s
Gnoblars 25s
Ogre Lords 40s,
Butchers are 40s, but 50x100 with their cauldron,
Hunters are 50s,
Maneaters are 40s
Yheties are 40s
Gorgers are 50s.

Gors 25s
Bestigors 30s
Beastman Lords/Shamans 25s or 30s
All Minotaurs 50s
Ghorgon/Cygor 60x100

Brettonian Pegasi.
Mounts: Barded pegasus 40 x 60, Royal pegasus 50x50.
Pegasus knights 40x60s

Demigryphs 50 x 75s

Chaos Knights/Chosen Knights/Marauder Horsemen 30x60s
All Chaos warrior infantry 30s
Chaos Marauders 25s

All Dwarf infantry 25s
Shield Bearer Mount 50
Gyrocopters 50s
Bolt thrower/cannon/organ gun 50s
Flame Cannon/Grudgethrower 50x75s

Wild Riders/Sisters of the Thorn/Glade Riders 30x60
Dryads and Branchwraiths 30s
Treekin 50s
Treemen 50 x 50 mm (min), 50 x 75 mm (max)
Warhawk Riders 50s
Giant Eagles 50s
Forest Dragons 60x100


Warhammer - The Old World news and rumors @ 2024/01/04 14:50:47


Post by: Mallo


Ashitaka wrote:
Some base sizes from The Old World facebook account:

All Orc infantry 30s
The best units in the game (Goblins) 25s
Squigs Herds and Hoppers 25s
Giant Cave Squig character mounts are on 50s
Manglers Squigs on 50x75s
Trolls 40s

Standard ogres 40s
Gnoblars 25s
Ogre Lords 40s,
Butchers are 40s, but 50x100 with their cauldron,
Hunters are 50s,
Maneaters are 40s
Yheties are 40s
Gorgers are 50s.

Gors 25s
Bestigors 30s
Beastman Lords/Shamans 25s or 30s
All Minotaurs 50s
Ghorgon/Cygor 60x100

Brettonian Pegasi.
Mounts: Barded pegasus 40 x 60, Royal pegasus 50x50.
Pegasus knights 40x60s

Demigryphs 50 x 75s

Chaos Knights/Chosen Knights/Marauder Horsemen 30x60s
All Chaos warrior infantry 30s
Chaos Marauders 25s

All Dwarf infantry 25s
Shield Bearer Mount 50
Gyrocopters 50s
Bolt thrower/cannon/organ gun 50s
Flame Cannon/Grudgethrower 50x75s

Wild Riders/Sisters of the Thorn/Glade Riders 30x60
Dryads and Branchwraiths 30s
Treekin 50s
Treemen 50 x 50 mm (min), 50 x 75 mm (max)
Warhawk Riders 50s
Giant Eagles 50s
Forest Dragons 60x100


About what I expected. Can't say I'm thrilled at chaos warriors etc on 30mm, I'm sure they rank up better but I'd rather not need another base size not commonly available (other than the overpriced €50 base set of them from GW direct).

A little bit surprised at trolls being 40mm, I assume they will re-release all the old but smaller metal ones. I'd honestly expected them to have gone to 50mm. I'll probably go up to 50mm for them so I can field my whole collection easily.

Goblins on 25s are going to look tiny, unless we are only going to see hill goblins back and night goblins are gone. (Though I'd love for the Brian Nelson plastics to return in place of the newer night goblins )


Warhammer - The Old World news and rumors @ 2024/01/04 14:53:11


Post by: Gwindalor


The scenario is not new, it already existed in the 8th edition xD


Warhammer - The Old World news and rumors @ 2024/01/04 14:55:24


Post by: WorldEdgePlayer


War machines are on square bases? And what are Chosen knights?


Warhammer - The Old World news and rumors @ 2024/01/04 14:57:39


Post by: chaos0xomega


Chosen knights were an upgrade to regular chaos knights in some editions, later editions basically made knights chosen by default and git rid of the "lesser" knights that were a closer equivalent to warriors.


Warhammer - The Old World news and rumors @ 2024/01/04 15:31:23


Post by: kodos


 Mallo wrote:
About what I expected. Can't say I'm thrilled at chaos warriors etc on 30mm, I'm sure they rank up better but I'd rather not need another base size not commonly available (other than the overpriced €50 base set of them from GW direct).
30mm is a common size and plastic bases that size are already sold for 10+ years
just not marketed to warhammer players


Automatically Appended Next Post:
WorldEdgePlayer wrote:
War machines are on square bases?
most of them, some on rectangular bases


Warhammer - The Old World news and rumors @ 2024/01/04 15:48:36


Post by: Just Tony


Dysartes wrote:
AllSeeingSkink wrote:
Random charge distances I think will stop TOW ever being taken up by my group, as random charge distances were a big reason WHFB fell out of fashion in the first place. Getting the charge is too important, and after a few failed short distance charges and a few successful absurdly long ranged charges that decided the outcome of games, people started moving away from WHFB.


While charges are random, they're not that random - and the fact you can pre-measure helps you judge the risk on a given charge. In case you didn't read it (or forgot this bit) to quote the article on movement:
To establish the range of their charge, units roll two dice, pick the highest score from the two and add it to their Movement characteristic.


Rolling two and dropping the lowest means the average of those two dice is something like 4-4.5, off the top of my head, and adding it to your Movement stat means you've got a guaranteed minimum range - chuffing up a 3" charge with infantry by rolling snake eyes is no longer possible! It does make a 10" charge with M4 infantry a gamble, but you wouldn't even have the chance of achieving that back when a charge was just "double your Movement"...


NinthMusketeer wrote:Agreed, charges are random but an entire order of magnitude less so than 8th.


Less lethal is STILL lethal. Same argument for those of us, including All-Seeing Skink's group, who don't want random charges at all.





I did note that the base chart neglected Ungors completely and left Gors on the same size squares they were in previous editions. So the upgrade wasn't universal across the board. I'm giddy thinking about all the people that rebased months ago...


Warhammer - The Old World news and rumors @ 2024/01/04 16:40:37


Post by: Grail Seeker


If Gors are on 25's then Ungors will be too since that is the minimum basesize. Unless you are trying to imply that people rebased Gors to 30s and you are happy that they were wrong?

In either case, that is a pretty pathetic thing to be 'giddy' about.


Warhammer - The Old World news and rumors @ 2024/01/04 17:01:43


Post by: NinthMusketeer


I'm sure 3d print files for nase extenders are doing the rounds already


Warhammer - The Old World news and rumors @ 2024/01/04 17:03:04


Post by: Vulcan


 Manfred von Drakken wrote:
Tyel wrote:
I liked step up, and I fear this will revert to Cavalry Hammer without it.


All step up did was throw tactics out the window. If I out-maneuver you, that should count for something.


I'd say budget stubborn had more to do with that than step-up.


Warhammer - The Old World news and rumors @ 2024/01/04 17:08:59


Post by: Mallo


https://www.warhammer-community.com/2024/01/04/old-world-almanack-designer-round-table-on-painting-the-miniatures/

A little bit of info on the painting of the bretonnians

They discuss future proofing, to me suggesting that they worked on the armies knowing some of this would get replaced in time.

A nice article, if a little bit light. Would be nice to have seen and heard more of these kind of things as they had been working on the game as a whole.


Warhammer - The Old World news and rumors @ 2024/01/04 17:27:22


Post by: NinthMusketeer


 Vulcan wrote:
 Manfred von Drakken wrote:
Tyel wrote:
I liked step up, and I fear this will revert to Cavalry Hammer without it.


All step up did was throw tactics out the window. If I out-maneuver you, that should count for something.


I'd say budget stubborn had more to do with that than step-up.
Don't remind me of the skavenslave bus >.>


Warhammer - The Old World news and rumors @ 2024/01/04 17:32:03


Post by: Mentlegen324


 Mallo wrote:
https://www.warhammer-community.com/2024/01/04/old-world-almanack-designer-round-table-on-painting-the-miniatures/

A little bit of info on the painting of the bretonnians

They discuss future proofing, to me suggesting that they worked on the armies knowing some of this would get replaced in time.

A nice article, if a little bit light. Would be nice to have seen and heard more of these kind of things as they had been working on the game as a whole.


To me it sounds like what they meant was more painting miniatures in a way that isn't going to become obviously outdated after a while, like right before that part they say it used to be about using bright colours that would stand out in photos rather than focusing on detail. That style of painting is less relevant now and miniatures painted with that in mind are going to look a bit different.


Warhammer - The Old World news and rumors @ 2024/01/04 17:45:46


Post by: Voss


Some of those base sizes feel weird to me. Dryads, for example, don't exactly overflow 25mm rounds, let alone squares. So a 30mm base seems unnecessary, and skews the look of the army a bit.

30x60 makes sense for chaos knights (those kits swamped the standard cav bases and bits knocked together in ranks), but the marauder horsemen were fine.

As someone with a big beasts of chaos army, definitely don't like bestigors on 30s and characters being variable. They either won't rank properly in bestigors or won't rank in beast herds. Pick a base size and stick with it.


Warhammer - The Old World news and rumors @ 2024/01/04 17:47:11


Post by: Sotahullu


Well I would had been interested why TK Skeletons weren't repainted in similar fashion.


Warhammer - The Old World news and rumors @ 2024/01/04 17:51:12


Post by: Voss


 Sotahullu wrote:
Well I would had been interested why TK Skeletons weren't repainted in similar fashion.


There's a limit to how much polish you can put on a turd. I think they decided to leave it to make the characters 'pop' more.


Warhammer - The Old World news and rumors @ 2024/01/04 17:51:49


Post by: NinthMusketeer


Hopefully because the kit is soon to be replaced!


Automatically Appended Next Post:
Voss wrote:
 Sotahullu wrote:
Well I would had been interested why TK Skeletons weren't repainted in similar fashion.


There's a limit to how much polish you can put on a turd.
Exalted.


Warhammer - The Old World news and rumors @ 2024/01/04 18:04:08


Post by: Sotahullu


 NinthMusketeer wrote:
Hopefully because the kit is soon to be replaced!



Well that would be kick in the groin!


Atleast, if they do that, they wait 2+ years so everyone just forget about spending on big starter army.


Warhammer - The Old World news and rumors @ 2024/01/04 18:44:49


Post by: chaos0xomega


I think realistically we see all 9 factions released + Kislev + Cathay + whatever other new units are coming (border prince bombards and brigands for example) before gw starts going back and doing resculpts of older kits. I would imagine we are 3+ years out from that happening unless demand grossly outstrips projections and the molds run out their useful life much earlier than planned.


Automatically Appended Next Post:
Also, didn't see it mentioned, but shops are starting to report bigly cuts to their order allocations. FOMO seems to be in rare form for the release.


Warhammer - The Old World news and rumors @ 2024/01/04 18:46:54


Post by: MalusCalibur


Dudeface wrote:
Why is anyone arguing? MalusCalibur clearly detests the release, rules, models, everything you possibly can, so why debate further?


Having a discerning opinion does not equal 'might as well shut down all discussion'. Your comment is reductive, contributes nothing, and doesn't serve as any kind of counter argument.

SU-152 wrote:
]Premeasurement is a must, so random charges "have to be" in (how would you do it otherwise?).


Random charges do not have to be in, and were one of the many reasons I despised 8th edition - just because it's less random than it was doesn't make it acceptable. Other games have both premeasuring and fixed charge distances and manage just fine. Random charge distances belong only to things that should be that random; Chaos Spawn, Pump Wagons, and the like.


chaos0xomega wrote:
Wrong on both counts. GW has been pretty clear that The Old World is *not* Warhammer Fantasy Battles, and that it is in fact a new game heavily inspired by but different from WHFB, rather than just a 9th edition of an old game. We can get into an abstract Ship of Theseus debate here, but theres some very relevant practical reasons to draw that distinction. Likewise it is a new setting, we haven't played Warhammer in this setting, things are different in this setting, theres many models that aren't usable in this setting and thus won't be in the setting.


Nothing is so drastically different about ToW, gameplay wise, as to distinguish it more than a new edition would. It's 9th edition in all but name; if they'd called it that, no one would have been saying 'this is a totally new game, not WHFB!'. Just because GW says it's 'not WHFB' doesn't classify it as an entirely new creative endeavour. In other words...

ccs wrote:
Hmm. Let's see about that:
●Laundry list of old familiar rules, some with new tweaks
●some new rules
IGOUGO d6 based system
●Laundry list of familiar units returning
●a handful of new units for each supported force
●a Laundry list of units not returning
*but a new title on the covers of the books/boxes!

Other than the new title?
If it looks like a duck, quacks like a duck, gaks like a duck.... Surprise, it's a duck!
Or in this case just WHFB 9th ed with a different title.

Sorry, the setting is still the Old World. The lore just cuts off at a certain date.
Otherwise it's like every other edition. Lore up through that point stands/gets revised/gets added to. New details of the past & present are provided.
And this means.... very little when it comes time to putting models on the table.

As for the setting being different based on some models not being allowed? BS.
I started WHFB in 3e. There are models/units I cannot use in later editions. There are models/units in later editions that I cannot use in earlier editions. And yet the setting is still the Old World.
Same as over in 40k. There's plenty of stuff from the past 10 years alone that do not port into, say. 40k 2e. And 40k is still 40k setting wise.


...precisely all of this.


chaos0xomega wrote:
Comparing it to a new edition launch is just wrong - when a new edition launch comes, there is always a backlog of what, a couple thousand SKUs of product(?) available for that game.


And yet you have to go fairly far back to find an edition launch that had less to offer, within itself, than TOW. As I've said already, I wasn't expecting every army to get an entire range of new kits right away, and knew that some old models would be brought back (which is a good thing as far as Bretonnians are concerned). But managing to create as much for just two armies as previous starter boxes have was the bare minimum, and the old models should have come at a major discount (not just the pittance versus their last known RRP that we got) to reflect their age and relative quality.

 H.B.M.C. wrote:
You keep calling this a low effort cashgrab yet have nothing to back that up other than breathless screamy nonsense.


There's just no need for rudeness like that. I'll reiterate: this release has less to offer than previous launches, either of core games or specialist ones, yet has no excuses for it given the time they've had and the assets available.

 H.B.M.C. wrote:
Yeah, no kidding. I don't think he has the slightest clue how long it takes to make a book like this.

I've worked on a few. These are not speedily made products.


No, I havn't and I'm sure you know better - but it's not the point. This is hardly the first and only time GW have produced big expensive books for a system release - Horus Heresy even followed a similar pattern of core rulebook+two faction books. So why is it that TOW in particular gets to use their development time as an excuse for the lack of overall substance? How did HH (also a specialist game) manage to put out more models with (presumably) a similar development time and the exact same number of books? And, if having those three big, expensive books ate so much of the four years that everything else has suffered, maybe they shouldn't have had that many big expensive books in the first place!

 H.B.M.C. wrote:
As far as the setting goes, now you're just splitting hairs.

Horus Heresy is the "same setting" as 40k, but calling them the same is clearly false. Same applies here.


Horus Heresy is ten thousand years prior to 40k, and represents armies with clear, distinct and significant differences in their operation and equipment from 40k's, not to mention everything else (rising empire rather than crumbling ruin of one, beings as powerful as the Emperor and Primarchs present rather than not, semi-enlightened progressive society rather than zealous fascist regressive one, etc). A hundred years or so in WHFB's timeline does not come close to the same level of difference, and it's disingenuous to suggest it is.


Tyel wrote:
Yes. But this is what feels like a cash grab. There's no obvious reason why the content of the Journals couldn't be in Ravening Hordes etc. If the line becomes "but the book would be too big" then maybe this wasn't the best way of doing it. Walking into a store and being told "you want to play Brets? You always liked the Green Knight back in the day? You should buy a rulebook, the Forces of Fantasy (don't worry if you don't care about the other factions) and the Journal. What's that? Yes, nearly £90. Before you've bought any models. Wait, come back..."

Supplementary stuff later is fine (up to a certain price point). You've had your Brets for a year or two - now here's some new rules/items/special characters/scenarios to shake things up. Having it on the day of release feels like day 1 DLC because it is day 1 DLC. This could have been in the first product, but has been hived off to make more money. It winds people up for much the same reason.


Absolutely this, yes. I'd go one step further and suggest that the FoF/RH books don't even need to exist, and army lists could easily have been included in the rulebook itself (again, like other games seem to manage to do). If that makes the rulebook too big, then perhaps it's too damn bloated in the first place.
But even so, to have the cheek to split up the rules the way they have in order to maximise profit but not to provide much alongside them is why it comes across as a cash grab rather than a passion project that some are claiming.

The fact that TOW exists at all does not automatically mean it has been handled in a way that is reverent or even competent, and what we have seen of the contents of the release suggests the opposite; that time was spent putting together big, expensive rulebooks to cash in on but not on making a decent opening model range or, from what we've been able to gather, a particularly solid ruleset that avoids 'standard GW' rules writing pitfalls (it's already fallen into several).

It would be nice if, for once, GW were held to some actual standards; particularly when it comes to re-releasing a once beloved game. And given how WHFB was treated at the end, a lot more than what TOW is should be needed to win people back, not just throwing a new expensive hat on it and expecting hundreds of pounds for the privelege.


Warhammer - The Old World news and rumors @ 2024/01/04 18:52:37


Post by: Dudeface


 MalusCalibur wrote:
Dudeface wrote:
Why is anyone arguing? MalusCalibur clearly detests the release, rules, models, everything you possibly can, so why debate further?


Having a discerning opinion does not equal 'might as well shut down all discussion'. Your comment is reductive, contributes nothing, and doesn't serve as any kind of counter argument.


What do you want? You gave an opinion, it doesn't need or require a rebuttal. Contrarily, you're more than happy to aimlessly argue with people.

My stance was that you clearly dislike the entire game, products, marketing and company ethos behind it. Am.i wrong? If not, what is there to "counter argue" if you do not wish to have your mind changed.


Warhammer - The Old World news and rumors @ 2024/01/04 19:11:15


Post by: NinthMusketeer


I am pretty sure that if GW were not being held to any standard ls the majority of this discussion thread wouldn't exist.


Warhammer - The Old World news and rumors @ 2024/01/04 19:30:59


Post by: chaos0xomega


Yeah, no. TOW is not WHFB any more than Kings of War is, or for that matter Black Powder is Warmaster or Dropfleet Commander is Battlefleet Gothic. Different rules, different settings, different teams, even where there's overlaps or similarities. I'm not interested in having this dumb ass ship of theseus debate.

Likewise the insistence that TOW has a smaller edition launch is mind boggling false when there are more SKUs coming out on launch for TOW than there have been for any edition of AoS, or any recent edition of 40k, or even HH.


Warhammer - The Old World news and rumors @ 2024/01/04 19:31:28


Post by: Just Tony


Grail Seeker wrote:
If Gors are on 25's then Ungors will be too since that is the minimum basesize. Unless you are trying to imply that people rebased Gors to 30s and you are happy that they were wrong?

In either case, that is a pretty pathetic thing to be 'giddy' about.


Pathetic? ANY time someone can't show a little bit of patience to wait to see how something might actually function before dumping massive time, effort, and money into modifying everything they own and have it backfire to the point they have to do it all over again is FAR more pathetic than finding it funny that it blew up in their face. ESPECIALLY since base extenders are a thing.


Warhammer - The Old World news and rumors @ 2024/01/04 20:18:10


Post by: Afrodactyl


I still can't believe that people spent ages moaning that they wanted WHFB back, and then stamp their feet and complain that it isn't good enough when they get back exactly what they asked for.

If you don't want to play TOW, then don't play it. GW aren't holding a gun to your head and forcing you to buy the minis or play the game.

I for one will be buying the TK box because I want a classic looking TK army without having to pay the ridiculous eBay prices. Goofy bobblehead skeletons and all.

And people complaining about random-but-not-really-that-random charges is silly. If you want every single thing in your game to be predetermined and assured then you probably want to try some games that aren't wholly reliant on dice.


Warhammer - The Old World news and rumors @ 2024/01/04 20:20:57


Post by: kodos


chaos0xomega wrote:
Likewise the insistence that TOW has a smaller edition launch is mind boggling false when there are more SKUs coming out on launch for TOW than there have been for any edition of AoS, or any recent edition of 40k, or even HH.
really? Do you know anything we don't or how are you counting those?


Automatically Appended Next Post:
chaos0xomega wrote:
Yeah, no. TOW is not WHFB any more than Kings of War is, or for that matter Black Powder is Warmaster or Dropfleet Commander is Battlefleet Gothic. Different rules, different settings, different teams, even where there's overlaps or similarities. I'm not interested in having this dumb ass ship of theseus debate.
well, TOW is a new Edition of Warhammer Fantasy the very same way 10th 40k is a new Edition
despite 10th Edition has different rules, different setting, different teams and just some overlaps in naming

either call both a new game or both a new edition


Warhammer - The Old World news and rumors @ 2024/01/04 20:28:48


Post by: fryguy49


I don't know if this would be helpful but here is the Base Sizes that were posted today
Kingdom of Bretonnia
Spoiler:
Lords of Bretonnia 25 x 25mm
Handmaidens of the Lady 25 x 25mm
Sergeants-at-arms 25 x 25mm
Knights of the Realm on foot 25 x 25mm
Squires 25 x 25mm
Men-at-arms 25 x 25mm
Peasant Bowmen 25 x 25mm
Battle Pilgrims 25 x 25mm Grail Reliquae
Knights Errant 30 x 60mm
Mounted Knights of the Realm 30 x 60mm
Questing Knights 30 x 60mm
Grail Knights 30 x 60mm
Pegasus Knights 40 x 60mm
Mounted Yeoman 25 x 50mm
Hippogryph 50 x 50mm
Field Trebuchet 60 x 100mm Crewmen 25 x 25mm
Bretonnian Mounts
Bretonnian Warhorse 30 x 60mm
Warhorse 25 x 50mm
Barded Pegasus 40 x 60mm
Royal Pegasus 50 x 50mm
Unicorn 40 x 60mm

Tomb Kings of Khemri
Spoiler:
Monarchs Of Nehekhara 25 x 25mm
Royal Heralds 25 x 25mm
Liche Priests 25 x 25mm
Necrotect 25 x 25mm
Tomb Guard 25 x 25mm
Skeleton Warriors 25 x 25mm
Skeleton Archers 25 x 25mm
Skeleton Skirmishers 25 x 25mm
Ushabti 40 x 40mm
Tomb Swarms 40 x 40mm
Carrion 40 x 40mm
Skeleton Horsemen 25 x 50mm
Skeleton Horse Archers 25 x 50mm
Necropolis Knights 50 x 100mm
Sepulchral Stalkers 50 x 100mm
Skeleton Chariots 50 x 100mm
Necrolith Bone Dragon 100 x 150mm
Khemrian Warsphinx 60 x 100mm
Tomb Scorpion 75 x 50mm
Necrolith Colossus 50 x 50mm
Necrosphinx 60 x 100mm
Screaming Skull Catapult 60 x 100mm Crew - 25 x 25mm
Casket of Souls n/a
Tomb Kings Mounts
Skeletal Steed 25 x 50mm
Skeleton Chariot 50 x 100mm

Ogres
Spoiler:
Standard ogres 40s
Gnoblars 25s
Ogre Lords 40s,
Butchers are 40s, but 50x100 with their cauldron,
Hunters are 50s,
Maneaters are 40s
Yheties are 40s
Gorgers are 50s.

High Elf
Spoiler:
High elf standard infantry 25s
Dragons 60x100
All High Elf Cavalry 30x60s
All High Elf ground Chariots 50 x 100
Skycutter Chariot 60 x 100
Griffon 50
Pheonixs 50x100
Great Eagle 50s
Eagle-Claw Bolt Thrower 50s

Lizardmen
Spoiler:
All Saurus 30s
All skinks 25s
Slann 50s
Cold Ones 30x60
All aerial cav 40s
Kroxigor 40s
Jungle Swarm 40s
Stegadon and Bastiladon 60x100
Salamander/Razordon 50x75
Carnosaur /Troglodon 50x100


Vampire Counts Legacy List
Spoiler:
Vampire 25 x 25mm
Necromancers 25 x 25mm
Strigoi Ghoul Kings 25 x 25mm
Cairn Wraiths 25 x 25mm
Wights 25 x 25mm
Tomb Banshees 25 x 25mm
Grave Guard 25 x 25mm
Skeleton Warriors 25 x 25mm
Zombies 25 x 25mm
Crypt Ghouls 25 x 25mm
Crypt Horrors 40 x 40mm
Bat Swarms 40 x 40mm
Vargheists 40 x 40mm
Fell Bats 40 x 40mm
Spirit Hosts 40 x 40mm
Blood Knights 30 x 60mm
Black Knights 30 x 60mm
Dire Wolves 25 x 50mm
Hexwraiths 30 x 60mm
Coven Throne 50 x 100mm
Mortis Engine 50 x 100mm
Corpse Cart 50 x 100mm
Black Coach 50 x 100mm
Zombie Dragon 100 x 150mm
Terrorgheist 100 x 150mm
Abyssal Terror 50 x 100mm
Varghulf 50 x 50mm
Vampire Counts Mounts
Skeletal Steed 30 x 60mm
Nightmare 30 x 60mm


Dwarfen Mountain Holds (Beards mandatory for entry)
Spoiler:
Dwarf Lords 25 x 25mm
Shield Bearers 50 x 50mm
Anvil of Doom n/a
Dwarf Runesmiths 25 x 25mm
Slayers of Legend 25 x 25mm
Dwarf Engineers 25 x 25mm
Dwarf Warriors 25 x 25mm
Longbeards 25 x 25mm
Quarrellers and Thunderers 25 x 25mm
Rangers 25 x 25mm
Hammerers 25 x 25mm
Ironbreakers 25 x 25mm
Irondrakes 25 x 25mm
Miners 25 x 25mm
Slayers 25 x 25mm
Gyrocopters 50 x 50mm
Gyrobombers 50 x 50mm
Bolt Throwers 50 x 50mm
Grudge Throwers 50 x 75mm
Cannon 50 x 50mm
Organ Guns 50 x 50mm
Flame Cannon 50 x 75mm


Skaven Legacy List (Cheese board size not included)
Spoiler:
Commanders Of The Warlord Clans 25 x 25mm
Grey Seers 25 x 25mm
Clan Skryre Warlock Engineers 25 x 25mm
Clan Eshin Master Assassins 25 x 25mm
Clan Pestilens Plague Priests 25 x 25mm
Stormvermin 25 x 25mm
Clanrats 25 x 25mm
Weapon Teams 25 x 50mm
Warplock Jezzails 25 x 50mm
Poisoned Wind Globadiers 25x25mm
Rat Swarms 40 x 40mm
Packmasters & Master Moulders 25 x 25mm
Rat Ogres 50 x 50mm
Giant Rats 25 x 25mm
Night Runners 25 x 25mm
Gutter Runners 25 x 25mm
Plague Monks 25 x 25mm
Plague Censer Bearers 25 x 25mm
Screaming Bell 60 x 100mm
Plague Furnace 60 x 100mm
Doomwheel 50 x 100mm
Hell Pit Abomination 60 x 100mm
Warp Lightning Cannon 50 x 100mm
Plagueclaw Catapult 50 x 100mm


Orks And Goblins
Spoiler:
Black Orc Bosses 30 x 30mm
Orc Bosses 30 x 30mm
Orc Shamans 30 x 30mm
Goblin Bosses 25 x 25mm (All goblins are the best thing ever)
Goblin Shamans 25 x 25mm
Night Goblin Bosses 25 x 25mm
Night Goblin Shamans 25 x 25mm
Black Orc Mobs 30 x 30mm
Orc Mobs 30 x 30mm
Goblin Mobs 25 x 25mm
Nasty Skulkers 25 x 25mm
Night Goblin Mobs 25 x 25mm
Fanatics 25mm round base
Night Goblin Squig Herds 25 x 25mm
Troll Mobs 40 x 40mm
Orc Boar Boy Mobs 30 x 60mm
Goblin Spider Rider Mobs 25 x 50mm
Goblin Wolf Rider Mobs 25 x 50mm
Night Goblin Squig Hopper Mobs 25 x 25mm
Orc Boar Chariots 50 x 100mm
Goblin Wolf Chariots 50 x 100mm if two wolves 60mm x 100mm if three wolves
Snotling Pump Wagons 50 x 75mm
Wyverns 50 x 100mm
Arachnarok Spider 100 x 150mm
Mangler Squigs 50 x 75mm
Giants 50 x 50mm or 50 x 75mm
Goblin Bolt Throwas 50 x 50mm Crew - 25 x 25mm
Doom Diver Catapults 50 x 75mm Crew - 25 x 25mm
Goblin Rock Lobbers 60mm x 10mm Crew - 25 x 25mm
Orc Bullies 30 x 30mm


Wood Elf Realms
Spoiler:
Wood Elf Nobles 25 x 25mm
Wood Elf Mages 25 x 25mm
Shadowdancers 25 x 25mm
Waystalkers 25 x 25mm
Treemen Ancients 50 x 50mm or 50 x 75mm
Branchwraiths 30 x 30mm
Wood Elf Archers 25 x 25mm
Eternal Guard 25 x 25mm
Wildwood Rangers 25 x 25mm
Wardancers 25 x 25mm
Waywatchers 25 x 25mm
Dryads 30 x 30mm
Tree Kin 50 x 50mm
Glade Riders 30 x 60mm
Sisters of the Thorn 30 x 60mm
Wild Riders 30 x 60mm
Warhawk Riders 50 x 50mm
Forest Dragons 60 x 100mm
Great Eagles 50 x 50mm
Treemen 50 x 50mm or 50 x 75mm
Wood Elf Mounts
Elven Steed 30 x 60mm
Great Stag 50 x 50mm
Unicorn 40 x 60mm
Warhawk 50 x 50mm


The Empire of Man (For Sigmar? Nah, for Squigmar!)
Spoiler:
Commanders of the Empire 25 x 25mm
Empire Wizards 25 x 25mm
Witch hunters 25 x 25mm
Warrior Priests Of Sigmar 25 x 25mm
Priests Of Ulric 25 x 25mm
Engineers 25 x 25mm
Empire State Troops 25 x 25mm
State Missile Troops (Crossbowmen/Handgunners) 25 x 25mm
Free Company Militia 25 x 25mm
Empire Greatswords 25 x 25mm
Flagellants 25 x 25mm
Pistoliers 30 x 60mm
Outriders 30 x 60mm
Empire Knights 30 x 60mm
Inner Circle Knights 30 x 60mm
Demigryph Knights 50 x 75mm
War Altar of Sigmar 60 x 100mm
Empire Steam Tank 60 x 100mm
Griffons 60 x 100mm
Great Cannon 50 x 75mm
Mortars 50 x 75mm
Helblaster Volley Guns 50 x 75mm
Helstorm Rocket Batteries 50 x 75mm
Empire Mounts
Barded Warhorse 30 x 60mm
Empire Warhorse 30 x 60mm
Pegasus 40 x 60mm
Demigryph 50 x 75mm


Warriors of Chaos (BOO HISS)
Spoiler:
Champions of Chaos 30 x 30mm
Daemon Princes 50 x 50mm
Sorcerers of Chaos 30 x 30mm
Chaos Warriors 30 x 30mm
Chosen Chaos Warriors 30 x 30mm
Chaos Marauders 25 x 25mm
Forsaken 30 x 30mm
Chaos Ogres 40 x 40mm
Chaos Trolls 40 x 40mm
Chaos Spawn 50 x 50mm
Chaos Knights 30 x 60mm
Chosen Chaos Knights 30 x 60mm
Marauder Horsemen 30 x 60mm
Chaos Warhounds 25 x 50mm
Chaos Warhound Handler 30 x 30mm
Chaos Chariots 60 x 100mm
Gorebeast Chariots 60 x 100mm
Manticore 60 x 100mm
Chaos Dragon 60 x 100mm
Chimera 60 x 100mm
Hellcannon 100 x 150mm
Warriors of Chaos Mounts
Chaos Steed 30 x 60mm
Daemonic Mount 40 x 60mm/50 x 75mm



Warhammer - The Old World news and rumors @ 2024/01/04 20:29:12


Post by: insaniak


 Mallo wrote:

Goblins on 25s are going to look tiny, unless we are only going to see hill goblins back and night goblins are gone. (Though I'd love for the Brian Nelson plastics to return in place of the newer night goblins )

This was my issue with the rebasing from the start. Goblins, dwarfs, and most human-sized models look ridiculous on ranked 25mm bases.


 Afrodactyl wrote:
I still can't believe that people spent ages moaning that they wanted WHFB back, and then stamp their feet and complain that it isn't good enough when they get back exactly what they asked for..

There's a common trend on the internet to see contradictory complaints and assume they're all coming from the one source. You may find it less confusing if you assume that the people who wanted WHFB back as-is and the people who didn't want WHFB back as-is are not actually the same people.



Warhammer - The Old World news and rumors @ 2024/01/04 20:36:13


Post by: Afrodactyl


 insaniak wrote:


 Afrodactyl wrote:
I still can't believe that people spent ages moaning that they wanted WHFB back, and then stamp their feet and complain that it isn't good enough when they get back exactly what they asked for..

There's a common trend on the internet to see contradictory complaints and assume they're all coming from the one source. You may find it less confusing if you assume that the people who wanted WHFB back as-is and the people who didn't want WHFB back as-is are not actually the same people.



Unfortunately I know some people that have done literally as I described

The bulk of my post wasn't aimed at anyone in particular here, it was more me ranting to whoever might be willing to listen. I'll go back to my corner now


Warhammer - The Old World news and rumors @ 2024/01/04 20:51:30


Post by: Sotahullu


Well I am actually lot less surprised how some are based (if the leaks are true).

Only things that surprised were:
- Gors (Orcs went 30mm but these not)
- Trolls

And Warmachines with bases is actually good thing in my books.


Warhammer - The Old World news and rumors @ 2024/01/04 21:07:52


Post by: KidCthulhu


There's base sizes for Forsaken? You think there's any chance they're gonna resell that kit?


Warhammer - The Old World news and rumors @ 2024/01/04 21:10:53


Post by: nels1031


 KidCthulhu wrote:
There's base sizes for Forsaken? You think there's any chance they're gonna resell that kit?


Every Chaos players bits box would be over flowing the day its re-released.

Pretty gak models as a whole, but man, did I put that kit to work on my various Chaos projects.

edit: I hope it comes out again!


Warhammer - The Old World news and rumors @ 2024/01/04 21:13:41


Post by: SU-152


 Mentlegen324 wrote:
SU-152 wrote:
 kodos wrote:
chaos0xomega wrote:
If HBMC and I are agreeing, you know we must be right.

40k 10th is very much a new game compared to 3rd/5th/7th but it is "just" a new Edition because GW calls it that way
TOW is a new game because GW said so, not because the rules are that different

how much work GW puts into it remains to be seen, and if reviews show that it is just a collection of old art and background it is a low afford book

still comparing it to LI, same company, same resources available, similar development time and if everything new for one and not for the other one has seen less work put into it that could have been possible
that GW releases both at the same time (and if the November rumours would be true, both overlapping) means that there are not seen as equal but one being the lesser game that gets less resources


A sensible post here. At last some logic.

ToW is Warhammer FB, the same as LI is Epic. GW decided, for some marketing reason, to name them differently and "say" that those are new games, which they clearly aren't (for gosh sake, it's the same mechanics, style, design...).


Them naming it different is pretty irrelevant. When it's an entirely different team making their own game years after the original version was discontinued, establishing their own background and lore for the setting of the game to take place within, and it wasn't just as simple as taking stuff from before and making a few changes but instead they've had to come up with their own ideas about just what the fundamentals of armies are and how to adjust and interpret things both lore, miniature, rulewise etc, it's not just WHF.

Neither is stuff like Legions Imperialis or Necromunda the same as the previous games just because they're based on the original and have similarities. They retain some core elements, but it's it's a re-imagining to the extent of a new game.


You are literally defining a new edition. Not a new game.

Epic 2nd ed is brutally different from 3rd edition. Like total different games, just minis in common. Yet both are called Epic, 2nd ed and 3rd ed respectively.

Same with 5th and 6th WHFB.

You just cannot not agree to that. There's history on that.


Warhammer - The Old World news and rumors @ 2024/01/04 21:21:10


Post by: chaos0xomega


I'm surprised to see it doesn't appear that GW cut all that much... just the luminark and hurricanum it seems from what I can tell. Unless there's a weird "legacies of the old world" extended army list pdf for each faction and some of the units I thought might be cut end up being from there rather than a rulebook proper.

 kodos wrote:
chaos0xomega wrote:
Likewise the insistence that TOW has a smaller edition launch is mind boggling false when there are more SKUs coming out on launch for TOW than there have been for any edition of AoS, or any recent edition of 40k, or even HH.
really? Do you know anything we don't or how are you counting those?




??? It's all public information. Look at the preorder list for HH on release day and compare to the ones out there now for TOW.

well, TOW is a new Edition of Warhammer Fantasy the very same way 10th 40k is a new Edition
despite 10th Edition has different rules, different setting, different teams and just some overlaps in naming


There's a clear continuity in setting, narrative, factions, and development team for 40k. There is not for TOW, half the factions are cut (and there are additional cuts within the factions that remained), a whole new narrative with zero continuity from what was there before (it's in fact a prequel), the setting is in fact different (just because it's the same universe doesn't make it the same setting), and it's an entirely different team with no real overlap from the previous WHFB design team.

The only thing that 40k 10th has in common with TOW is some different rules, on its own that's not enough to warrant it being a new game.


Warhammer - The Old World news and rumors @ 2024/01/04 21:28:50


Post by: nathan2004


I might make time and compare what has changed to what hasn’t from the leaked lists. That would be super helpful.


Warhammer - The Old World news and rumors @ 2024/01/04 21:42:05


Post by: Hulksmash


 insaniak wrote:
 Mallo wrote:

Goblins on 25s are going to look tiny, unless we are only going to see hill goblins back and night goblins are gone. (Though I'd love for the Brian Nelson plastics to return in place of the newer night goblins )

This was my issue with the rebasing from the start. Goblins, dwarfs, and most human-sized models look ridiculous on ranked 25mm bases.



Maybe the goblins but I can say that Ironbreakers filled up 25mm rounds quite nicely and will fit well on squares. Given that the plastic dwarf warrior kit and the crossbow kit rank up pretty terribly on 20s is a good reason to bump them. That way I don't have to play mix and match with the stuff I bought and then number the bottoms of bases.....


Warhammer - The Old World news and rumors @ 2024/01/04 21:53:30


Post by: Garrac


Skavens are going to look weird af in 25x25, Seb Perbet & co designes them to look like a uniform mass of rats going on the same direction. Separate them and the design loses a bit.

But of course, the ninja gaking monkeys are still fethed, no matter the base sizes


Warhammer - The Old World news and rumors @ 2024/01/04 21:53:31


Post by: MalusCalibur


Dudeface wrote:
What do you want? You gave an opinion, it doesn't need or require a rebuttal. Contrarily, you're more than happy to aimlessly argue with people.

My stance was that you clearly dislike the entire game, products, marketing and company ethos behind it. Am I wrong? If not, what is there to "counter argue" if you do not wish to have your mind changed.


I have stated the reasoning for forming that opinion, and a lot of folk have told me not 'I disagree with your opinion' but 'Your reasoning is wrong', hence the need for counter argument. The fact that I intently dislike it is not the point of discussion in of itself.
Whether you agree with me or not, if you've nothing to contribute beyond an attempt to portray yourself as 'above' the argument, I'm not sure why you felt the need to do so.


chaos0xomega wrote:
Yeah, no. TOW is not WHFB any more than Kings of War is, or for that matter Black Powder is Warmaster or Dropfleet Commander is Battlefleet Gothic. Different rules, different settings, different teams, even where there's overlaps or similarities. I'm not interested in having this dumb ass ship of theseus debate.


The rules are no more different than a new edition would be, by the teams' own admission they are trying to use the "best" (citation needed) of WHFB's old rulesets. The setting is not drastically different enough that the game itself would be affected in a meaningful way and a lot of any fluff they create already has a solid basis in established material - far more than HH would have before GW started venturing into it directly with the Black Library.
Just because GW call it a 'new game' doesn't make it true, and it certainly is a poor excuse for the result. If you arn't willing to debate it, don't try to use it as a point.

chaos0xomega wrote:
Likewise the insistence that TOW has a smaller edition launch is mind boggling false when there are more SKUs coming out on launch for TOW than there have been for any edition of AoS, or any recent edition of 40k, or even HH.


We arn't talking about SKU's, though, because that is misleading. Battle for Skull Pass and Island of Blood are one SKU each, but contained more new models than the entirety of TOW's launch. Likewise Age of Darkness or Legions Imperialis, for more recent examples. Additionally, five of the SKU's for TOW are books.


 Afrodactyl wrote:
I still can't believe that people spent ages moaning that they wanted WHFB back, and then stamp their feet and complain that it isn't good enough when they get back exactly what they asked for.


It's already been pointed out that people arn't a hive mind, but amusingly I have never personally 'moaned that I wanted WHFB back'. I've seen how GW treated it the first time, so I'd prefer they left it alone rather than try this nostalgia-bait tactic. It's funny how many games thrive when GW is no longer meddling with them.

 Afrodactyl wrote:
If you don't want to play TOW, then don't play it. GW aren't holding a gun to your head and forcing you to buy the minis or play the game.


Not being forced to purchase or become involved with a product does not equal a complete lack of right to criticise it.

 Afrodactyl wrote:
And people complaining about random-but-not-really-that-random charges is silly. If you want every single thing in your game to be predetermined and assured then you probably want to try some games that aren't wholly reliant on dice.


A classic reductio ad absurdum that I'm almost surprised to see again. Suffice it to say that not wanting certain aspects to be random does not equate to wanting absolutely no randomness altogether.


Warhammer - The Old World news and rumors @ 2024/01/04 21:59:14


Post by: Garrac


Few things to note here on the skaven list:

-Yeap, everything up in size, and now i have to change like 300-350 bases, ******

-No chieftains? Unless the "Commanders Of The Warlord Clans " option has standard options, i guess heroes wont be a thing in TOW

-NO SLAVES

-No FW stuff

-No spetial characters in sight

-Packmasters and Master Moulders? Will one of them be a character?

-No Verminlords

-No Stormfiends (that one was expected, tho)


Warhammer - The Old World news and rumors @ 2024/01/04 22:16:02


Post by: Dysartes


...are any of the Skaven SC meant to be 100's of years old?


Warhammer - The Old World news and rumors @ 2024/01/04 22:17:17


Post by: Dudeface


 MalusCalibur wrote:
Dudeface wrote:
What do you want? You gave an opinion, it doesn't need or require a rebuttal. Contrarily, you're more than happy to aimlessly argue with people.

My stance was that you clearly dislike the entire game, products, marketing and company ethos behind it. Am I wrong? If not, what is there to "counter argue" if you do not wish to have your mind changed.


I have stated the reasoning for forming that opinion, and a lot of folk have told me not 'I disagree with your opinion' but 'Your reasoning is wrong', hence the need for counter argument. The fact that I intently dislike it is not the point of discussion in of itself.
Whether you agree with me or not, if you've nothing to contribute beyond an attempt to portray yourself as 'above' the argument, I'm not sure why you felt the need to do so.


Because some of what you stated isn't opinion, you're presenting assumptions or outright fabrications as facts:

 MalusCalibur wrote:

GW wrote it. - fact
They are releasing ancient plastic kits at a markup. - fact
The rules follow 40k's model (multiple overpriced books rendered obsolete in short order). - fact

It's as obvious a minimum effort nostalgia cash-grab as one can get. Don't fall for it. - opinion


You picked multiple arguments in bad faith, you managed to get H.B.M.C actually sticking up for GW books because you falsely presented your conjecture as fact. I'm not above it or I wouldnt be replying, I was asking people to respect your contempt for the product and to move on as to not have pages of people bickering over something that you'll never agree on.


Automatically Appended Next Post:
 Dysartes wrote:
...are any of the Skaven SC meant to be 100's of years old?


Not so much, but you'd expect the verminlords to be present by virtue of being daemons.


Warhammer - The Old World news and rumors @ 2024/01/04 22:18:59


Post by: Mallo


insaniak wrote:
 Mallo wrote:

Goblins on 25s are going to look tiny, unless we are only going to see hill goblins back and night goblins are gone. (Though I'd love for the Brian Nelson plastics to return in place of the newer night goblins )

This was my issue with the rebasing from the start. Goblins, dwarfs, and most human-sized models look ridiculous on ranked 25mm bases.



I actually quite like humans on 25s. I started using them back when Oathmark was almost out. But yeah, goblins look tiny. I thought dwarves would be ok on 25s, I'd gotten used to how big oathmark & 8th Ed ones were but having just got a whole bunch of 6th Ed thunderers they are going to be tiny.

I had intended to go up a base size for most things, expect for my goblins & VC. But I might have to stick to 20s for some of my older dwarves as well now.


Warhammer - The Old World news and rumors @ 2024/01/04 22:22:52


Post by: leopard


Q: if all models in the front rank now fight, regardless of how many, though only "supporting" attacks for those out of actual base contact

how much difference will it actually make for the likes of goblins anyway?

as in if they stay on 20mm are they suddenly going to turn into awesome killing machines that break the game?


Warhammer - The Old World news and rumors @ 2024/01/04 22:28:38


Post by: Garrac


 Dysartes wrote:
...are any of the Skaven SC meant to be 100's of years old?


Ikit Claw dates back to the civil War, Throt is so old that half of clan Moulder are his sons and anything on Snikch and mostly Skrolk is ambiguous enough


Warhammer - The Old World news and rumors @ 2024/01/04 22:36:53


Post by: Tyel


Base increases were urgently needed for some units, but a lot of this feels like change for change's sake.

Goblins were fine. Black Orcs were not.


Warhammer - The Old World news and rumors @ 2024/01/04 22:52:18


Post by: chaos0xomega


Lots of goalpost moving and arbitrary nonsense being peddled about. Fallout 4 is clearly the same game as Fallout 1 and was disappointing when it launched because it didn't have day 1 dlc like previous games in the series.


Warhammer - The Old World news and rumors @ 2024/01/04 23:04:58


Post by: tneva82


chaos0xomega wrote:
Yeah, no. TOW is not WHFB any more than Kings of War is, or for that matter Black Powder is Warmaster or Dropfleet Commander is Battlefleet Gothic. Different rules, different settings, different teams, even where there's overlaps or similarities. I'm not interested in having this dumb ass ship of theseus debate.

Likewise the insistence that TOW has a smaller edition launch is mind boggling false when there are more SKUs coming out on launch for TOW than there have been for any edition of AoS, or any recent edition of 40k, or even HH.


Ok. Was warhammer 40k 7th edition totally different game to warhammer 40k 3rd ed?

If not then you are having double standards.

40k 7th is just as much new game to 3rd ed as TOW is to FB. So if you claim 7th edition was just new edition, same game then same goes for TOW.


Warhammer - The Old World news and rumors @ 2024/01/04 23:14:43


Post by: The Black Adder


Interesting to see that the Hellcannon is on the list. I half expected them to say it was an End Times model and therefore not include it. I'm pleasantly surprised.

Not too happy about the base size list for Lizardmen though. Getting the new saurus on to 30mm ranked squares is going to be challenging, but should be possible. Getting the slann on to a 50mm base is going to need some surgery on the basing elements though.

I think that models like chaos warriors and saurus would have benefitted from 35mm bases. They could then have used 70mm for models like the slann that get placed in the unit.


Warhammer - The Old World news and rumors @ 2024/01/04 23:16:16


Post by: Overread


Garrac wrote:
Few things to note here on the skaven list:

-Yeap, everything up in size, and now i have to change like 300-350 bases, ******

-No chieftains? Unless the "Commanders Of The Warlord Clans " option has standard options, i guess heroes wont be a thing in TOW

-NO SLAVES

-No FW stuff

-No spetial characters in sight

-Packmasters and Master Moulders? Will one of them be a character?

-No Verminlords

-No Stormfiends (that one was expected, tho)


Way back when I first considered trying Skaven the Skaven Slaves were a huge negative to building an army. Even if you just used regular clan rat models (instead of the woeful 3 or so metal models in a blister for slaves - or something like that); you still needed insane numbers of them. Plus for the most part they were pure chaff - they just existed to die on the table in droves. A neat mechanic, but for a tabletop game meant a LOT of upfront building


Warhammer - The Old World news and rumors @ 2024/01/04 23:28:07


Post by: Chief Librarian Mephiston


Tyel wrote:
Base increases were urgently needed for some units, but a lot of this feels like change for change's sake.

Goblins were fine. Black Orcs were not.


I had 120 State Troops built back in 8th edition, plus 20 Archers and some other units. It was an absolute nightmare trying to get them to fit together on 20mm bases, let alone sticking a hero in with them. I had to do a ton of rejiggering, and at the end of the day, they could only ever rank up a certain way. If I messed up the order, I was screwed.

I recently bought 20 State Troops and built them as spearmen on 25mm bases. It wasn’t perfect, but getting them to rank up was significantly easier than it was when they were on 20mm bases. I can actually shuffle individual soldiers around and not have to worry about them no longer fitting because someone’s spear is clipping someone else’s hat, or whatever.

I actually kind of hope they rerelease the old Empire Knights plastic kit now, as I want to see how they fit on 30x60 bases. Before, on their 25x50 bases (actually, 22x50), they didn’t work in either ranks or files. Their feet stuck out from beyond their base and clipped the riders next to them, and the horse tails got in the way of the horse heads of the riders behind them. I had to do some tab cutting and sliding them back and forth to get them to fit together. I’d love to see how they fit together now on the bigger bases.

But yeah, I’ve got a stack of old 5th edition Skinks lying around. It’s going to be weird putting them on the 25mm bases intended for the Saurus Warriors.


Warhammer - The Old World news and rumors @ 2024/01/04 23:29:35


Post by: chaos0xomega


tneva82 wrote:
chaos0xomega wrote:
Yeah, no. TOW is not WHFB any more than Kings of War is, or for that matter Black Powder is Warmaster or Dropfleet Commander is Battlefleet Gothic. Different rules, different settings, different teams, even where there's overlaps or similarities. I'm not interested in having this dumb ass ship of theseus debate.

Likewise the insistence that TOW has a smaller edition launch is mind boggling false when there are more SKUs coming out on launch for TOW than there have been for any edition of AoS, or any recent edition of 40k, or even HH.


Ok. Was warhammer 40k 7th edition totally different game to warhammer 40k 3rd ed?

If not then you are having double standards.

40k 7th is just as much new game to 3rd ed as TOW is to FB. So if you claim 7th edition was just new edition, same game then same goes for TOW.


Age of Sigmar is the same game as WHFB. Same team, same setting, same minis, just a new edition.


Warhammer - The Old World news and rumors @ 2024/01/05 00:09:50


Post by: ingtaer


And this line of conversation has gone on long enough, make a post in dakka discussions if you want to continue arguing about what defines an edition etc. Leave this to the N&R of TOW.


Warhammer - The Old World news and rumors @ 2024/01/05 00:23:16


Post by: ingtaer


fryguy49 wrote:
I don't know if this would be helpful but here is the Base Sizes that were posted today
Kingdom of Bretonnia
Spoiler:
Lords of Bretonnia 25 x 25mm
Handmaidens of the Lady 25 x 25mm
Sergeants-at-arms 25 x 25mm
Knights of the Realm on foot 25 x 25mm
Squires 25 x 25mm
Men-at-arms 25 x 25mm
Peasant Bowmen 25 x 25mm
Battle Pilgrims 25 x 25mm Grail Reliquae
Knights Errant 30 x 60mm
Mounted Knights of the Realm 30 x 60mm
Questing Knights 30 x 60mm
Grail Knights 30 x 60mm
Pegasus Knights 40 x 60mm
Mounted Yeoman 25 x 50mm
Hippogryph 50 x 50mm
Field Trebuchet 60 x 100mm Crewmen 25 x 25mm
Bretonnian Mounts
Bretonnian Warhorse 30 x 60mm
Warhorse 25 x 50mm
Barded Pegasus 40 x 60mm
Royal Pegasus 50 x 50mm
Unicorn 40 x 60mm

Tomb Kings of Khemri
Spoiler:
Monarchs Of Nehekhara 25 x 25mm
Royal Heralds 25 x 25mm
Liche Priests 25 x 25mm
Necrotect 25 x 25mm
Tomb Guard 25 x 25mm
Skeleton Warriors 25 x 25mm
Skeleton Archers 25 x 25mm
Skeleton Skirmishers 25 x 25mm
Ushabti 40 x 40mm
Tomb Swarms 40 x 40mm
Carrion 40 x 40mm
Skeleton Horsemen 25 x 50mm
Skeleton Horse Archers 25 x 50mm
Necropolis Knights 50 x 100mm
Sepulchral Stalkers 50 x 100mm
Skeleton Chariots 50 x 100mm
Necrolith Bone Dragon 100 x 150mm
Khemrian Warsphinx 60 x 100mm
Tomb Scorpion 75 x 50mm
Necrolith Colossus 50 x 50mm
Necrosphinx 60 x 100mm
Screaming Skull Catapult 60 x 100mm Crew - 25 x 25mm
Casket of Souls n/a
Tomb Kings Mounts
Skeletal Steed 25 x 50mm
Skeleton Chariot 50 x 100mm

Ogres
Spoiler:
Standard ogres 40s
Gnoblars 25s
Ogre Lords 40s,
Butchers are 40s, but 50x100 with their cauldron,
Hunters are 50s,
Maneaters are 40s
Yheties are 40s
Gorgers are 50s.

High Elf
Spoiler:
High elf standard infantry 25s
Dragons 60x100
All High Elf Cavalry 30x60s
All High Elf ground Chariots 50 x 100
Skycutter Chariot 60 x 100
Griffon 50
Pheonixs 50x100
Great Eagle 50s
Eagle-Claw Bolt Thrower 50s

Lizardmen
Spoiler:
All Saurus 30s
All skinks 25s
Slann 50s
Cold Ones 30x60
All aerial cav 40s
Kroxigor 40s
Jungle Swarm 40s
Stegadon and Bastiladon 60x100
Salamander/Razordon 50x75
Carnosaur /Troglodon 50x100


Vampire Counts Legacy List
Spoiler:
Vampire 25 x 25mm
Necromancers 25 x 25mm
Strigoi Ghoul Kings 25 x 25mm
Cairn Wraiths 25 x 25mm
Wights 25 x 25mm
Tomb Banshees 25 x 25mm
Grave Guard 25 x 25mm
Skeleton Warriors 25 x 25mm
Zombies 25 x 25mm
Crypt Ghouls 25 x 25mm
Crypt Horrors 40 x 40mm
Bat Swarms 40 x 40mm
Vargheists 40 x 40mm
Fell Bats 40 x 40mm
Spirit Hosts 40 x 40mm
Blood Knights 30 x 60mm
Black Knights 30 x 60mm
Dire Wolves 25 x 50mm
Hexwraiths 30 x 60mm
Coven Throne 50 x 100mm
Mortis Engine 50 x 100mm
Corpse Cart 50 x 100mm
Black Coach 50 x 100mm
Zombie Dragon 100 x 150mm
Terrorgheist 100 x 150mm
Abyssal Terror 50 x 100mm
Varghulf 50 x 50mm
Vampire Counts Mounts
Skeletal Steed 30 x 60mm
Nightmare 30 x 60mm


Dwarfen Mountain Holds (Beards mandatory for entry)
Spoiler:
Dwarf Lords 25 x 25mm
Shield Bearers 50 x 50mm
Anvil of Doom n/a
Dwarf Runesmiths 25 x 25mm
Slayers of Legend 25 x 25mm
Dwarf Engineers 25 x 25mm
Dwarf Warriors 25 x 25mm
Longbeards 25 x 25mm
Quarrellers and Thunderers 25 x 25mm
Rangers 25 x 25mm
Hammerers 25 x 25mm
Ironbreakers 25 x 25mm
Irondrakes 25 x 25mm
Miners 25 x 25mm
Slayers 25 x 25mm
Gyrocopters 50 x 50mm
Gyrobombers 50 x 50mm
Bolt Throwers 50 x 50mm
Grudge Throwers 50 x 75mm
Cannon 50 x 50mm
Organ Guns 50 x 50mm
Flame Cannon 50 x 75mm


Skaven Legacy List (Cheese board size not included)
Spoiler:
Commanders Of The Warlord Clans 25 x 25mm
Grey Seers 25 x 25mm
Clan Skryre Warlock Engineers 25 x 25mm
Clan Eshin Master Assassins 25 x 25mm
Clan Pestilens Plague Priests 25 x 25mm
Stormvermin 25 x 25mm
Clanrats 25 x 25mm
Weapon Teams 25 x 50mm
Warplock Jezzails 25 x 50mm
Poisoned Wind Globadiers 25x25mm
Rat Swarms 40 x 40mm
Packmasters & Master Moulders 25 x 25mm
Rat Ogres 50 x 50mm
Giant Rats 25 x 25mm
Night Runners 25 x 25mm
Gutter Runners 25 x 25mm
Plague Monks 25 x 25mm
Plague Censer Bearers 25 x 25mm
Screaming Bell 60 x 100mm
Plague Furnace 60 x 100mm
Doomwheel 50 x 100mm
Hell Pit Abomination 60 x 100mm
Warp Lightning Cannon 50 x 100mm
Plagueclaw Catapult 50 x 100mm


Orks And Goblins
Spoiler:
Black Orc Bosses 30 x 30mm
Orc Bosses 30 x 30mm
Orc Shamans 30 x 30mm
Goblin Bosses 25 x 25mm (All goblins are the best thing ever)
Goblin Shamans 25 x 25mm
Night Goblin Bosses 25 x 25mm
Night Goblin Shamans 25 x 25mm
Black Orc Mobs 30 x 30mm
Orc Mobs 30 x 30mm
Goblin Mobs 25 x 25mm
Nasty Skulkers 25 x 25mm
Night Goblin Mobs 25 x 25mm
Fanatics 25mm round base
Night Goblin Squig Herds 25 x 25mm
Troll Mobs 40 x 40mm
Orc Boar Boy Mobs 30 x 60mm
Goblin Spider Rider Mobs 25 x 50mm
Goblin Wolf Rider Mobs 25 x 50mm
Night Goblin Squig Hopper Mobs 25 x 25mm
Orc Boar Chariots 50 x 100mm
Goblin Wolf Chariots 50 x 100mm if two wolves 60mm x 100mm if three wolves
Snotling Pump Wagons 50 x 75mm
Wyverns 50 x 100mm
Arachnarok Spider 100 x 150mm
Mangler Squigs 50 x 75mm
Giants 50 x 50mm or 50 x 75mm
Goblin Bolt Throwas 50 x 50mm Crew - 25 x 25mm
Doom Diver Catapults 50 x 75mm Crew - 25 x 25mm
Goblin Rock Lobbers 60mm x 10mm Crew - 25 x 25mm
Orc Bullies 30 x 30mm


Wood Elf Realms
Spoiler:
Wood Elf Nobles 25 x 25mm
Wood Elf Mages 25 x 25mm
Shadowdancers 25 x 25mm
Waystalkers 25 x 25mm
Treemen Ancients 50 x 50mm or 50 x 75mm
Branchwraiths 30 x 30mm
Wood Elf Archers 25 x 25mm
Eternal Guard 25 x 25mm
Wildwood Rangers 25 x 25mm
Wardancers 25 x 25mm
Waywatchers 25 x 25mm
Dryads 30 x 30mm
Tree Kin 50 x 50mm
Glade Riders 30 x 60mm
Sisters of the Thorn 30 x 60mm
Wild Riders 30 x 60mm
Warhawk Riders 50 x 50mm
Forest Dragons 60 x 100mm
Great Eagles 50 x 50mm
Treemen 50 x 50mm or 50 x 75mm
Wood Elf Mounts
Elven Steed 30 x 60mm
Great Stag 50 x 50mm
Unicorn 40 x 60mm
Warhawk 50 x 50mm


The Empire of Man (For Sigmar? Nah, for Squigmar!)
Spoiler:
Commanders of the Empire 25 x 25mm
Empire Wizards 25 x 25mm
Witch hunters 25 x 25mm
Warrior Priests Of Sigmar 25 x 25mm
Priests Of Ulric 25 x 25mm
Engineers 25 x 25mm
Empire State Troops 25 x 25mm
State Missile Troops (Crossbowmen/Handgunners) 25 x 25mm
Free Company Militia 25 x 25mm
Empire Greatswords 25 x 25mm
Flagellants 25 x 25mm
Pistoliers 30 x 60mm
Outriders 30 x 60mm
Empire Knights 30 x 60mm
Inner Circle Knights 30 x 60mm
Demigryph Knights 50 x 75mm
War Altar of Sigmar 60 x 100mm
Empire Steam Tank 60 x 100mm
Griffons 60 x 100mm
Great Cannon 50 x 75mm
Mortars 50 x 75mm
Helblaster Volley Guns 50 x 75mm
Helstorm Rocket Batteries 50 x 75mm
Empire Mounts
Barded Warhorse 30 x 60mm
Empire Warhorse 30 x 60mm
Pegasus 40 x 60mm
Demigryph 50 x 75mm


Warriors of Chaos (BOO HISS)
Spoiler:
Champions of Chaos 30 x 30mm
Daemon Princes 50 x 50mm
Sorcerers of Chaos 30 x 30mm
Chaos Warriors 30 x 30mm
Chosen Chaos Warriors 30 x 30mm
Chaos Marauders 25 x 25mm
Forsaken 30 x 30mm
Chaos Ogres 40 x 40mm
Chaos Trolls 40 x 40mm
Chaos Spawn 50 x 50mm
Chaos Knights 30 x 60mm
Chosen Chaos Knights 30 x 60mm
Marauder Horsemen 30 x 60mm
Chaos Warhounds 25 x 50mm
Chaos Warhound Handler 30 x 30mm
Chaos Chariots 60 x 100mm
Gorebeast Chariots 60 x 100mm
Manticore 60 x 100mm
Chaos Dragon 60 x 100mm
Chimera 60 x 100mm
Hellcannon 100 x 150mm
Warriors of Chaos Mounts
Chaos Steed 30 x 60mm
Daemonic Mount 40 x 60mm/50 x 75mm



Porting this excellent post to the new page.


Warhammer - The Old World news and rumors @ 2024/01/05 00:59:59


Post by: GaroRobe


 KidCthulhu wrote:
There's base sizes for Forsaken? You think there's any chance they're gonna resell that kit?


I’m really hoping. Weird kit, perfect bits.

I’m wondering if the dwarfs will get a anvil of doom/throne bearer kit as their release. The old anvil of doom was specifically Thoreks, though I guess they could just say he’s a generic runelord. Honestly, I’d rather get an actual kit for dwarf rangers



Warhammer - The Old World news and rumors @ 2024/01/05 02:02:30


Post by: Actuve


While weird I honestly think Forsaken was a decent kit. Like they were an 8e plastic kit, not sure why they were even discontinued.


Automatically Appended Next Post:


Warhammer - The Old World news and rumors @ 2024/01/05 02:44:52


Post by: H.B.M.C.


Still have a box and a half of Forsaken unbuilt.

Now I need to get some square bases for my Lizardmen units.


Warhammer - The Old World news and rumors @ 2024/01/05 03:00:27


Post by: Aesthete


 Afrodactyl wrote:
I still can't believe that people spent ages moaning that they wanted WHFB back, and then stamp their feet and complain that it isn't good enough when they get back exactly what they asked for.


I'm the opposite. I was done with GW games. Hadn't bought or played for years, having moved on to other things. I was planning on ignoring TOW, but I've found I've been suckered right back in. I preordered the main three books and the Bretonnia journal too.

I'm a sucker

I for one will be buying the TK box because I want a classic looking TK army without having to pay the ridiculous eBay prices. Goofy bobblehead skeletons and all.


I prefer the old Citadel aesthetics to the new style. The old TK look better than (almost) all the new AoS minis as far as I'm concerned.


Warhammer - The Old World news and rumors @ 2024/01/05 03:05:00


Post by: RaptorusRex


Forsaken are just a bit too mutated for my tastes. Like, they're crazy miniatures, and I can see people liking that, but dang.


Warhammer - The Old World news and rumors @ 2024/01/05 03:11:59


Post by: Voss


The Black Adder wrote:
Interesting to see that the Hellcannon is on the list. I half expected them to say it was an End Times model and therefore not include it. I'm pleasantly surprised.


Eh? Hellcannons go back to at least 6th edition and Storm of Chaos. Background goes back even further, iirc, with roots in the Chaos Dwarf Mortars and 'Bazukas' in the original Slaves to Darkness army list for Khorne.
Nice of them to keep the last base size for it, however.


Warhammer - The Old World news and rumors @ 2024/01/05 03:18:10


Post by: H.B.M.C.


 Afrodactyl wrote:
I for one will be buying the TK box because I want a classic looking TK army without having to pay the ridiculous eBay prices. Goofy bobblehead skeletons and all.
To be fair, with everything back in print, those ridiculous eBay prices will likely go away as supply outstrips demand.

I mean, I've had a Necrosphinx still sealed in its box since Feb 2016. I paid AUD$60 for it. Between then and now I could have sold it for excess of AUD$300. In a few months time, I doubt I'll even be able to get $100 for it.


Warhammer - The Old World news and rumors @ 2024/01/05 03:26:56


Post by: Thargrim


Anyone else glad the celestial hurricanum isn't coming back? I hope in this earlier iteration of the empire they downplay the magic and lean more into smoke belching war engines or something else.


Warhammer - The Old World news and rumors @ 2024/01/05 04:04:56


Post by: Ahtman


 Thargrim wrote:
Anyone else glad the celestial hurricanum isn't coming back?


I had repressed that the Hurricanum was in WFB and was convinced it was a CoS unit for AoS.


With each new faction release do you think there will be an army box with Book + whippy sticks or will that just be for these first two to kick off ToW?


Warhammer - The Old World news and rumors @ 2024/01/05 04:28:52


Post by: Dawnbringer


 Ahtman wrote:
 Thargrim wrote:
Anyone else glad the celestial hurricanum isn't coming back?


I had repressed that the Hurricanum was in WFB and was convinced it was a CoS unit for AoS.


With each new faction release do you think there will be an army box with Book + whippy sticks or will that just be for these first two to kick off ToW?


Given GW's increasingly army / multi unit box set release model and inability to keep standard unit box sets in stock, I'd be willing to bet a piece of anatomy on it.


Warhammer - The Old World news and rumors @ 2024/01/05 05:13:57


Post by: H.B.M.C.


 Thargrim wrote:
Anyone else glad the celestial hurricanum isn't coming back?
I imagine the people who have those units, and especially those that have lovingly painted them, might not be all that hot on the idea of their units being invalidated.


Warhammer - The Old World news and rumors @ 2024/01/05 05:33:26


Post by: nathan2004


I have both units...it's life. Just use them as unit fillers.


Warhammer - The Old World news and rumors @ 2024/01/05 06:49:31


Post by: Kalamadea


 Afrodactyl wrote:
I still can't believe that people spent ages moaning that they wanted WHFB back, and then stamp their feet and complain that it isn't good enough when they get back exactly what they asked for.


Different people want different things, and angry gamers are louder than content gamers. I am absolutely thrilled with everything shown for ToW: I like the rules as previewed, I like the new base sizes that allow models room to rank, I like the new models shown and I don't care one bit that GW is re-releasing old models, I'll be VERY happy to pay retail MSRP for some Dragon Princes instead of the $120+ that new boxes often go for on ebay. I may be starting a new Bretonnian army since I sold my old 7th ed one years ago, perfectly happy with the old plastic Knights box coming back, prefectly happy with the old plastic Pegasi Knights and Men at Arms returning.

Haters gonna hate, and they're gonna hate LOUDLY, but many of us are simply quietly happy. ToW is far from perfect, but my gripes are minor.


Warhammer - The Old World news and rumors @ 2024/01/05 07:30:25


Post by: Dysartes


Dudeface wrote:
 Dysartes wrote:
...are any of the Skaven SC meant to be 100's of years old?


Not so much, but you'd expect the verminlords to be present by virtue of being daemons.

Having reviewed the base size lists, there aren't any SCs listed for any faction (including other "legacy" factions), so that specific complaint is currently null and void.

Verminlords are an odd one, though - do we have a reference for when they first manifested? Trying to figure out if it is a timeline thing, though it is possible that whoever posted the list just didn't include them for some reason.


Warhammer - The Old World news and rumors @ 2024/01/05 08:23:02


Post by: Mr Morden


Ikit is around at this time as he was active in 1813 IC, he is probably travelling.
Nurglitch is always the name of the leader of Clan Pestilens not a single Skaven
Queek may be too young - not sure same with Snitch and Throt


Warhammer - The Old World news and rumors @ 2024/01/05 08:24:41


Post by: Cyel


 Ahtman wrote:
 Thargrim wrote:
Anyone else glad the celestial hurricanum isn't coming back?


I had repressed that the Hurricanum was in WFB and was convinced it was a CoS unit for AoS.


With each new faction release do you think there will be an army box with Book + whippy sticks or will that just be for these first two to kick off ToW?



I was hoping they would cut these silly flying boats from HE too...


Warhammer - The Old World news and rumors @ 2024/01/05 08:31:36


Post by: Mallo


 Thargrim wrote:
Anyone else glad the celestial hurricanum isn't coming back? I hope in this earlier iteration of the empire they downplay the magic and lean more into smoke belching war engines or something else.


Not really. I have four of them to paint and intend to use TOW as an excuse to finally get around to doing them.

Their removal of them, after hinting that we should expect anything from 8th edition to return, stinks a bit as they are fantastic models.

I have every intention of still using them, I'll either port the rules over or use them as stand ins for some sort of 'mystical steam tank'. I suspect many others will do the same.




Warhammer - The Old World news and rumors @ 2024/01/05 08:45:01


Post by: Ahtman


 Dysartes wrote:
Having reviewed the base size lists, there aren't any SCs listed for any faction (including other "legacy" factions)


I know I'm in an extreme minority on this but I hope special characters are relegated to lore and not battlefield units. Unless I'm playing Necromunda or Mordheim I don't really like special characters in games.


Warhammer - The Old World news and rumors @ 2024/01/05 08:46:36


Post by: Garrac


Spetial characters not being on the rest of thel ists doesn't make the conversation about including them "null and void" but more relevant for the matter. Theyve allways been a hot topic in Fantasy since the herohammer days.

About Throt, his age is never stated, but we know half of clan Moulder are his genetical heirs, so that takes some time going around. We know less about Snikch and Skrolk, but if Ikit is around, they also should be there as theres not a lot of lore about their true ages. That said, Queek wasn't around, he starts kill-killing when Belegar is already old.

 Dysartes wrote:

Verminlords are an odd one, though - do we have a reference for when they first manifested? Trying to figure out if it is a timeline thing, though it is possible that whoever posted the list just didn't include them for some reason.


Skreech dates back to the days a little after Nagash. Alltho, if youve read the 4th ed armybook there was one verminlord summoned during the Black Death war, and in that tale the grey seer shows that the knowledge on how to summon them comes from ancient.


Warhammer - The Old World news and rumors @ 2024/01/05 09:01:30


Post by: MaxT


The hurricanum is an area where GW can’t win:

OMG the Hurricanum is in, it’s a massive retcon to exist in this time period, GW doesn’t care about lore, I quit, I hate GW

OMG the hurricanum is out, GW don’t care about the models I have, I quit, I hate GW


Warhammer - The Old World news and rumors @ 2024/01/05 09:01:41


Post by: Lord Zarkov


Garrac wrote:
Spetial characters not being on the rest of thel ists doesn't make the conversation about including them "null and void" but more relevant for the matter. Theyve allways been a hot topic in Fantasy since the herohammer days.

About Throt, his age is never stated, but we know half of clan Moulder are his genetical heirs, so that takes some time going around. We know less about Snikch and Skrolk, but if Ikit is around, they also should be there as theres not a lot of lore about their true ages. That said, Queek wasn't around, he starts kill-killing when Belegar is already old.

 Dysartes wrote:

Verminlords are an odd one, though - do we have a reference for when they first manifested? Trying to figure out if it is a timeline thing, though it is possible that whoever posted the list just didn't include them for some reason.


Skreech dates back to the days a little after Nagash. Alltho, if youve read the 4th ed armybook there was one verminlord summoned during the Black Death war, and in that tale the grey seer shows that the knowledge on how to summon them comes from ancient.


Special Characters are in the Arcane Journals not the main army lists. GW has been pretty clear on this.

There was a question on if the same would apply for the legacy pdfs, but it seems it does, so no Special Characters for non-core races.

Though it does look like some of them have been genericised- e.g. in the OK base list it mentions butchers with cauldron, which was a special character (Skrag) in previous editions.



Warhammer - The Old World news and rumors @ 2024/01/05 09:04:02


Post by: Dudeface


 Mallo wrote:
 Thargrim wrote:
Anyone else glad the celestial hurricanum isn't coming back? I hope in this earlier iteration of the empire they downplay the magic and lean more into smoke belching war engines or something else.


Not really. I have four of them to paint and intend to use TOW as an excuse to finally get around to doing them.

Their removal of them, after hinting that we should expect anything from 8th edition to return, stinks a bit as they are fantastic models.

I have every intention of still using them, I'll either port the rules over or use them as stand ins for some sort of 'mystical steam tank'. I suspect many others will do the same.




But they're anachronistic to the setting of the game, they have no place existing at that time was my understanding. I suspect there'll be "legends" rules for them eventually though.


Warhammer - The Old World news and rumors @ 2024/01/05 09:06:36


Post by: MaxT


 Dysartes wrote:

Having reviewed the base size lists, there aren't any SCs listed for any faction (including other "legacy" factions), so that specific complaint is currently null and void.


It makes sense for the time period they chose. For many factions, the special chars aren’t around, so they had the choice of just some long lived factions getting them and others not, or leave ‘em out of the initial books and build them up in the Journals.


Warhammer - The Old World news and rumors @ 2024/01/05 09:08:20


Post by: Dysartes


Ahtman wrote:
 Dysartes wrote:
Having reviewed the base size lists, there aren't any SCs listed for any faction (including other "legacy" factions)


I know I'm in an extreme minority on this but I hope special characters are relegated to lore and not battlefield units. Unless I'm playing Necromunda or Mordheim I don't really like special characters in games.

We know there are special characters in the Arcane Journals for Bretonnia and Tomb Kings - Settra was mentioned in the TK one, and there's a named Damsel in the Bret one, IIRC, with the descriptions mentioning three in each, off the top of my head.

Garrac wrote:Spetial characters not being on the rest of thel ists doesn't make the conversation about including them "null and void" but more relevant for the matter. Theyve allways been a hot topic in Fantasy since the herohammer days.


I wasn't negating other points, just the complaint about no SCs in the Skaven basing list - if there are no Special Characters in the base size lists for any of the factions we've been given information about (presumably because they're from the general army lists), then the Skaven aren't suffering uneven treatment in that regard, which is what you appeared to be complaining about.


Warhammer - The Old World news and rumors @ 2024/01/05 09:20:56


Post by: H.B.M.C.


 kodos wrote:
people should know by now the risk of doing a GW game and that models are randomly removed, no matter if it is just a new edition or a new game
Would you say the same thing to a Chaos player who wants his Jump Pack Lord back? A Tyranid player who'd like non-flying Tyranid Primes back? What about the Marine players who just had vast swathes of their Marine armies completely removed from the game?


Warhammer - The Old World news and rumors @ 2024/01/05 09:29:43


Post by: RustyNumber


MaxT wrote:
It makes sense for the time period they chose. For many factions, the special chars aren’t around, so they had the choice of just some long lived factions getting them and others not, or leave ‘em out of the initial books and build them up in the Journals.


*grumbles in immortal High Elf and Slann*


Warhammer - The Old World news and rumors @ 2024/01/05 09:36:42


Post by: kodos


 H.B.M.C. wrote:
 kodos wrote:
people should know by now the risk of doing a GW game and that models are randomly removed, no matter if it is just a new edition or a new game
Would you say the same thing to a Chaos player who wants his Jump Pack Lord back? A Tyranid player who'd like non-flying Tyranid Primes back? What about the Marine players who just had vast swathes of their Marine armies completely removed from the game?
yes?
everyone who is with GW for more than 2 Editions of the main game should know that whatever they buy it is just for the current version of the rules and no matter how many will tell them that only with GW games everything they buy will always be valid, it is not

bad for those who thought otherwise, yes but does not change it


Warhammer - The Old World news and rumors @ 2024/01/05 09:52:35


Post by: Dudeface


 H.B.M.C. wrote:
 kodos wrote:
people should know by now the risk of doing a GW game and that models are randomly removed, no matter if it is just a new edition or a new game
Would you say the same thing to a Chaos player who wants his Jump Pack Lord back? A Tyranid player who'd like non-flying Tyranid Primes back? What about the Marine players who just had vast swathes of their Marine armies completely removed from the game?


It's not quite the same though in this case. It's like asking why someone can't use Tau minis in Horus Heresy. They chose to move the setting back to avoid the end times mess, as a result this means some events that leads to some of the units existing haven't happened. Ironically the strength of the setting and fluff if a massive positive for the setting and part of the reason this should be a successful release.

Edit: not saying this makes it easier to swallow for people, but it's not the same as "you randomly lost jump packs".


Warhammer - The Old World news and rumors @ 2024/01/05 09:59:22


Post by: ImAGeek


I’m guessing as they’re on 32mm rounds anyway, the new Saurus sculpts probably won’t rank up on 30mm squares?


Warhammer - The Old World news and rumors @ 2024/01/05 10:12:24


Post by: kodos


Dudeface wrote:
It's not quite the same though in this case. It's like asking why someone can't use Tau minis in Horus Heresy. They chose to move the setting back to avoid the end times mess, as a result this means some events that leads to some of the units existing haven't happened. Ironically the strength of the setting and fluff if a massive positive for the setting and part of the reason this should be a successful release.
the irony here is that in the very same article they designer said that those models are not used in TOW for fluff reason, they also said they decided against changes for weapons according to fluff because for not invalidating peoples model collections



Warhammer - The Old World news and rumors @ 2024/01/05 10:25:10


Post by: Lord Zarkov


 kodos wrote:
Dudeface wrote:
It's not quite the same though in this case. It's like asking why someone can't use Tau minis in Horus Heresy. They chose to move the setting back to avoid the end times mess, as a result this means some events that leads to some of the units existing haven't happened. Ironically the strength of the setting and fluff if a massive positive for the setting and part of the reason this should be a successful release.
the irony here is that in the very same article they designer said that those models are not used in TOW for fluff reason, they also said they decided against changes for weapons according to fluff because for not invalidating peoples model collections



There is a significant difference between core troops that should arguably have cosmetic changes to their weapons* and a rare wagon whose lore is firmly tied up with events after the time period.

*though Mordheim is set earlier and the black powder weapons there aren’t hugely different, just rarer


Warhammer - The Old World news and rumors @ 2024/01/05 10:33:26


Post by: kodos


it is a stupid argument, as the troops have had those weapons 200 years earlier, so there is no real need to change them at all
in addition depending on how old your models are, the weapons they use are already looking very different and no model has been invalid just because their weapons are looking 50 years newer in a setting were technology did not change for 300 years

so very generous of them not changing something were no change was needed to keep valid that would have been valid anyway
yet deciding to take background very strict for models that are still used in the other game
(not like the background could have been altered to make it possible to use, same as they altered the background for Flagellants to make them rare instead of common, specially as they mention lost technology for the imperium so they could be that same model but different background)


Warhammer - The Old World news and rumors @ 2024/01/05 10:39:31


Post by: Mallo


Dudeface wrote:
 Mallo wrote:
 Thargrim wrote:
Anyone else glad the celestial hurricanum isn't coming back? I hope in this earlier iteration of the empire they downplay the magic and lean more into smoke belching war engines or something else.


Not really. I have four of them to paint and intend to use TOW as an excuse to finally get around to doing them.

Their removal of them, after hinting that we should expect anything from 8th edition to return, stinks a bit as they are fantastic models.

I have every intention of still using them, I'll either port the rules over or use them as stand ins for some sort of 'mystical steam tank'. I suspect many others will do the same.




But they're anachronistic to the setting of the game, they have no place existing at that time was my understanding. I suspect there'll be "legends" rules for them eventually though.


I agree this is probably why they removed them. The other reason is likely to keep the TOW 'brand' and AoS 'Brand' more unique compared to each other.

But this time period would have been fully playable/supportable had they set the game up as the same kind of sandbox that old editions of WFB were. Especially since these models are still for sale! Its just another reason I can't see why anyone with an existing collection would want to push their group to take TOW on as the 'standard' ruleset when it goes out of its way to exclude so many things that WFB already offers. Its not like TOW is going to be supported in official stores and requires people to adopt it to play with strangers/newbies regularly.

I guess GW want to box people into this timeline/setting, rather than letting people dip in and out of the different wfb timeline 'eras' as before.

Just a shame that tow has less to offer and so far shows nothing that is new or unique about this version.


Warhammer - The Old World news and rumors @ 2024/01/05 10:42:48


Post by: Astmeister


I think the Freeguild Fusiliers would make perfect ToW handgunners, because the use the predecessor of handguns which is handcannons.

Is it also already known if Dogs of War get a Legacy PDF? The whole Cities of Sigmar range would make for a great Mercenary army.


Warhammer - The Old World news and rumors @ 2024/01/05 10:50:49


Post by: Overread


It's an argument made because of the realities that lore has to serve the models not the other way around. And this isn't a new game; its an old game with old models that GW are selling and which people own.

Even if technology didn't change you'd expect fashions and design asthetics and such to shift around over long spans of time; but we don't see that on the models.


It's something we are sacrificing to get the GAME back. Sure GW could have just plunked it nearer to the End Times, but I get the feeling they wanted some future design space to work with. Plus lets face it that period was well covered and it would likely have sparked a lot of "End Times" drama on its own.

As time passes and if the game sells well enough we will likely see multiple units updated to modern plastics with new design elements. Similar to how AoS armies have slowly updated.


Warhammer - The Old World news and rumors @ 2024/01/05 11:14:15


Post by: Astmeister


Note on the Hurricanum and Luminark:
You can also use it as a Wizard version of a War Altar and play as the latter.


Warhammer - The Old World news and rumors @ 2024/01/05 11:18:07


Post by: Mozzamanx


Wasn't the War Altar commissioned after the Great War by Magnus? That one shouldn't be here either AFAIK.


Warhammer - The Old World news and rumors @ 2024/01/05 11:20:59


Post by: Tastyfish


Have they said any more about the armies not included, I thought at one point there was going to be a 'legends' style PDF at launch for them but they weren't going to get any continued support across the project as currently envisioned.

I was suprised to see that they didn't bundle them in a book or that everyone also got basic 'as of 8th ed' PDF.


Warhammer - The Old World news and rumors @ 2024/01/05 11:22:23


Post by: Mallo


Mozzamanx wrote:
Wasn't the War Altar commissioned after the Great War by Magnus? That one shouldn't be here either AFAIK.
}

GW quoted a base size for it on facebook. Doesn't mean its coming back, or it could be being replaced with a new version that isn't the volkmar version but I'd say chances are fairly good if the social media team have base details it should be in the FoF book.


Automatically Appended Next Post:
 Tastyfish wrote:
Have they said any more about the armies not included, I thought at one point there was going to be a 'legends' style PDF at launch for them but they weren't going to get any continued support across the project as currently envisioned.

I was suprised to see that they didn't bundle them in a book or that everyone also got basic 'as of 8th ed' PDF.


That would have been nicer than the pity pdfs.

If I do find I play tow with an sort of regularity, I will get my own version printed with the rules for all the 'missing' armies. That way I at least will feel like I have a single complete collection of rules to play this edition with.


Warhammer - The Old World news and rumors @ 2024/01/05 11:28:17


Post by: Overread


Mozzamanx wrote:
Wasn't the War Altar commissioned after the Great War by Magnus? That one shouldn't be here either AFAIK.


Some models might just be considered generic enough that they are repurposed. So its no longer the War Alter but the Alter of War etc....


Warhammer - The Old World news and rumors @ 2024/01/05 11:58:10


Post by: Mozzamanx


 Overread wrote:
Mozzamanx wrote:
Wasn't the War Altar commissioned after the Great War by Magnus? That one shouldn't be here either AFAIK.


Some models might just be considered generic enough that they are repurposed. So its no longer the War Alter but the Alter of War etc....


In what way is it generic?
It's a totally unique, one-of-a-kind artefact. It is absolutely plastered in religious paraphernalia that is currently fuelling an Empire-wide civil war. It has a 10ft tall, solid gold statue of a Griffon. It is being ridden by the pope, who incidentally won't be born for 200 years. It also has a plaque with the words 'Emperor Karl Franz' emblazoned on them, another element that is 200 years premature.
On the other hand, why can't the Luminark just be rejiggered? Maybe it's now a War Wagon with Von Retcon's Magnificent Magnifying Array?

To clarify my point, if you're allegedly going to set something at a particular time, then you should actually go to the effort of making sure all elements fit the setting. *Neither* the War Wagon nor the Magic Altars should be present. If expecting a new model range to fit the period is unrealistic, and in my opinion it is, then just don't set it in the past. This could have very easily been a WFB 9th Edition and just continue as it was, but instead they've taken an approach whereby the lore will be used to prop up management decisions and dropped when inconvenient.


Warhammer - The Old World news and rumors @ 2024/01/05 12:07:45


Post by: Matt.Kingsley


In fairness, the War Altar could feasibly appear ~30 years after the date set in the rulebook, and given what GW has said about jumping around the timeline a bit I can certainly see this as a nod towards "the next time period we'll tackle is in the aftermath of the Great War Against Chaos"


EDIT: It could also just a lot easier to justify retconning the War Altar into existance in this time period and not the Magic ones because the Colleges of Magic do not exist yet and that's a lot larger of a retcon than "Actually Magnus wasn't the one the commissioned the Altar, that was a mistruth told to add more prestige to it by tying it together with such a legendary Hero of the Empire"


Warhammer - The Old World news and rumors @ 2024/01/05 12:25:23


Post by: JimmyWolf87


 Tastyfish wrote:
Have they said any more about the armies not included, I thought at one point there was going to be a 'legends' style PDF at launch for them but they weren't going to get any continued support across the project as currently envisioned.

I was suprised to see that they didn't bundle them in a book or that everyone also got basic 'as of 8th ed' PDF.


Word is that the PDF is still coming, maybe not on launch day but soon enough. They've included some base sizes for those factions in their random postings. Some of the scuttlebutt from content creators who have seen the PDF is that they're not phoned in and are competitive alongside the supported factions. Remains to be seen how that pans out but the initial impression appeared cautiously optimistic on their viability.


Warhammer - The Old World news and rumors @ 2024/01/05 13:00:10


Post by: Astmeister


Is anyone else curious what Skeleton skirmishers might be?
I hope they have javelins...


Warhammer - The Old World news and rumors @ 2024/01/05 13:02:39


Post by: Mr Morden


 Astmeister wrote:
Is anyone else curious what Skeleton skirmishers might be?
I hope they have javelins...


Be nice to have some new units like that - fits with the lore - the armies of the various cities had very diffferent troops

I don't get why the are calling the 2200s a Golden age - the Empire is split and at war with itself and part of the entire point of the Great War against Chaos is that it unites under Magnus....


Warhammer - The Old World news and rumors @ 2024/01/05 13:08:57


Post by: Gert


Bretonnia seems to be having fun though.


Warhammer - The Old World news and rumors @ 2024/01/05 13:15:52


Post by: The Black Adder


Voss wrote:
The Black Adder wrote:
Interesting to see that the Hellcannon is on the list. I half expected them to say it was an End Times model and therefore not include it. I'm pleasantly surprised.


Eh? Hellcannons go back to at least 6th edition and Storm of Chaos. Background goes back even further, iirc, with roots in the Chaos Dwarf Mortars and 'Bazukas' in the original Slaves to Darkness army list for Khorne.
Nice of them to keep the last base size for it, however.


Anything Storm of Chaos/ Archaon related is end times, no? It certainly isn't pre siege of Prague.

Whilst there was certainly chaos artillery/ warmachines prior to the creation of the Hellcannon, both in the fiction and as physical models, I remember the Hellcannon as being something created at Archaon's request.


Warhammer - The Old World news and rumors @ 2024/01/05 13:16:39


Post by: Dreamchild


Did I miss something or did GW's Facebook page omit sharing Dark Elf base sizes (other "legacy" armies were all previewed).

Also, should I be concerned?


Warhammer - The Old World news and rumors @ 2024/01/05 13:18:24


Post by: Astmeister


https://www.youtube.com/watch?v=LfRUV9KA1ZM

Battle report for free on youtube


Warhammer - The Old World news and rumors @ 2024/01/05 13:31:59


Post by: MalusCalibur


Dudeface wrote:
Because some of what you stated isn't opinion, you're presenting assumptions or outright fabrications as facts


Then let's review the points you find contentious:

'GW wrote it'
Indisputably a fact, and definitely qualifies as a red flag (as per the original request) given GW's rules quality.

'They are releasing ancient plastic kits at a markup'
Also a fact. While old kits returning was expected, I for one hoped for some measure of awareness from GW about their pricing for these, given the age and quality difference - as well as the fact that any costs for producing them short of the plastic and time used would be long since paid off by now.
Coupling this with the lack of new models made for the release, compared with older editions of WHFB and other specialist games, I argue that this too qualifies as a red flag.

'The rules follow 40k's model (multiple overpriced books rendered obsolete in short order)'
Alright, this one I will grant you is a touch presumptuous - I should instead have said 'likely rendered obsolete in short order', since we have seen this happen mutliple times with GW publications; spelling errors, formatting errors, outright rules errors/contradictions etc that require day one correction. These kinds of errors happen, but for a company of GW's size and that charges the prices they do for these 'premium' books, it is not acceptable.
The 'multiple overpriced books' part, though, is a fact. Folk can argue til they are blue in the face that you don't need the Arcane Journals, but the fact remains that you do need two others at minimum, and the Journals are quite literally day one DLC that have no reason to exist, beyond greed, as part of the launch. Blindingly scarlet flag.

'It's as obvious a minimum effort nostalgia cash-grab as one can get. Don't fall for it.'
Yes, this one is the opinion - and one that I believe is sound given the evidence at hand.

Dudeface wrote:
you managed to get H.B.M.C actually sticking up for GW books because you falsely presented your conjecture as fact.


Something that surprises me just as much as you, given that I can particularly remember him calling GW out for the exact kinds of error-driven obsolesence I'm talking about with the latest Tyranid book. I don't think it's conjecture to expect the same sort of thing here given that the book sales model is identical.

Dudeface wrote:
I was asking people to respect your contempt for the product and to move on as to not have pages of people bickering over something that you'll never agree on.


Inviting respect for my position is not how your post came across. As for the 'pages of bickering', I'm defending my viewpoint and the evidence that led me there. Being told that the evidence I'm seeing is not correct, and those counterpoints being based on flawed or outright incorrect premises, compels me to respond. For example, I'm yet to see a convincing rebuttal to the fact that other specialist games produced more at their release than TOW has, when the onus on GW to win people back with TOW is, or at least should be, higher.


Warhammer - The Old World news and rumors @ 2024/01/05 13:41:41


Post by: Voss


The Black Adder wrote:
Voss wrote:
The Black Adder wrote:
Interesting to see that the Hellcannon is on the list. I half expected them to say it was an End Times model and therefore not include it. I'm pleasantly surprised.


Eh? Hellcannons go back to at least 6th edition and Storm of Chaos. Background goes back even further, iirc, with roots in the Chaos Dwarf Mortars and 'Bazukas' in the original Slaves to Darkness army list for Khorne.
Nice of them to keep the last base size for it, however.


Anything Storm of Chaos/ Archaon related is end times, no?


No. End Times (particularly capitalized as you first did) is specifically the series of books/releases at the end of the WFB's lifespan (8th edition). Its also a ~20 year old model (Storm of Chaos was 2004), so even without that context it still read really strange.


Warhammer - The Old World news and rumors @ 2024/01/05 13:46:40


Post by: Astmeister


Oh you can apparently with a command check reform your unit after killing an opponent unit.
Deathstars incoming?

Also strength does not modify armour.


Warhammer - The Old World news and rumors @ 2024/01/05 13:48:01


Post by: triplegrim


 Thargrim wrote:
Anyone else glad the celestial hurricanum isn't coming back? I hope in this earlier iteration of the empire they downplay the magic and lean more into smoke belching war engines or something else.


Agreed. Does not look like something anyone would drag to the battlefield.


Warhammer - The Old World news and rumors @ 2024/01/05 14:23:52


Post by: stahly


I heard from German retailer Taschengelddieb that stock allocations for tomorrow's preorders will be low.

I expect most stuff to sell out quickly, especially the army sets. Preorder starts tomorrow at 10am BST, so please plan accordingly.

Afaik the products will get reprinted, but judging from the Legions Imperialis release, it might take a couple of months.


Warhammer - The Old World news and rumors @ 2024/01/05 14:30:42


Post by: Sotahullu


https://www.warhammer-community.com/2024/01/05/old-world-almanack-what-exactly-is-an-arcane-journal/

Bit on Arcane Journals and this bit:

Arcane Journals are not required to play your chosen faction in Warhammer: The Old World . The two main army lists contain a complete set of rules for each army, including unique spells that supplement the eight lores in the core rulebook (for instance, the Lore of Nehekara or the Lore of the Lady), unique abilities (like Knightly Vows and Resurrecting the Fallen), and faction specific special rules (Arrows of Asaph, Blessings of the Lady, etc) and magic items.


So Arcane Journal does not include unique lores but those are in Army Books.


Warhammer - The Old World news and rumors @ 2024/01/05 14:35:29


Post by: Lord Zarkov


 Astmeister wrote:
Oh you can apparently with a command check reform your unit after killing an opponent unit.
Deathstars incoming?

Also strength does not modify armour.


That’s always been in the rules I think? Pretty sure it was in 6th.


Warhammer - The Old World news and rumors @ 2024/01/05 14:35:38


Post by: H.B.M.C.


Dudeface wrote:
It's not quite the same though in this case. It's like asking why someone can't use Tau minis in Horus Heresy.
Your argument is unrelated. Kodos' is "You knew what you were getting into, so have no one to blame but yourself!", and I'm not ok with that line of reasoning.

Yours is closer to "The Skaven aren't around as they're not that big of a deal in the setting!", which I'm not arguing against.



Warhammer - The Old World news and rumors @ 2024/01/05 14:36:02


Post by: Mallo


 stahly wrote:
I heard from German retailer Taschengelddieb that stock allocations for tomorrow's preorders will be low.

I expect most stuff to sell out quickly, especially the army sets. Preorder starts tomorrow at 10am BST, so please plan accordingly.

Afaik the products will get reprinted, but judging from the Legions Imperialis release, it might take a couple of months.


Seems to be a common thread popping up from FLGS from across lots of regions.

Chances are, there will be no reprints of the cards, as per Necromunda releases. I might abandon purchasing anything but the two main sets so nothing that goes out of stock holds up the rest of the order up (and thus seeing more items go out of stock in the meantime)

I'm sure someone will put up a custom version of the cards in due time and the books will have to be reprinted if GW want to continue to sell the game going forward.








Warhammer - The Old World news and rumors @ 2024/01/05 14:47:20


Post by: jullevi


 Dreamchild wrote:
Did I miss something or did GW's Facebook page omit sharing Dark Elf base sizes (other "legacy" armies were all previewed).

Also, should I be concerned?


They weren't planning to reveal base sizes yet but it kind of snowballed after they answered few specific questions. FB guys were updating base sizes in real time and will likely continue to do so today.


Warhammer - The Old World news and rumors @ 2024/01/05 14:47:21


Post by: lord_blackfang


I'm sure someone will be along shortly to explain why the game not being available to buy is a good thing.


Warhammer - The Old World news and rumors @ 2024/01/05 14:49:26


Post by: WorldEdgePlayer


Why is Waaaaagh magic one of the eight core lores but Lore of the Lady and Nekehara is army specific lore? Weird.

Also Tomb Kings look very weak still. They still cannot march. They still cannot flee. They crumble which is much worse now that all other armies are virtualy stubborn. Their core units are still all gak, even the chariot impact hits seem to have lost AP.


Warhammer - The Old World news and rumors @ 2024/01/05 14:49:29


Post by: Lord Damocles


 lord_blackfang wrote:
I'm sure someone will be along shortly to explain why the game not being available to buy is a good thing.

You'll appreciate it more if you have to fight like a rabid animal to get hold of a copy.


Warhammer - The Old World news and rumors @ 2024/01/05 14:52:48


Post by: lost_lilliputian


Anyone else notice in the free pdf download recreation from the Arcane Journal, ' The Battle of Matorea', the little date code down the bottom of the page, right hand side? It says 30/06/23. That's the pdf generation date. That's 6 months ago. Wonder if that helps determine or estimate when these books were written, finished, sent to the printers, and/or how long distribution takes. I find that interesting.

Also the recreation scenario references internally other pages of info needed to make your army composition. Interesting as well.


Warhammer - The Old World news and rumors @ 2024/01/05 14:52:55


Post by: Overread


I mean considering every single new boxed set by GW has sold out pretty fast these days the idea that 3d party stores "won't get enough stock" isn't too shocking.


We can argue that GW not over-producing and selling out isn't a bad thing as far as GW's bottom line is concerned and if GW do sell out then it at least means the game is meeting or exceeding GW's estimated demand. That means more chance of continued investment beyond the first development and release cycle.

Restocking really depends though - too slow and some regions might stall growth so what starts out positive ends up negative.




The second hand will also be curious to watch. On the one hand GW producing again means prices on what GW is making should come down; but if GW's stocks dry up fast those prices could go even higher as there's active demand.


Warhammer - The Old World news and rumors @ 2024/01/05 15:00:33


Post by: Matt.Kingsley


Ah good, "Skeleton and Tomb Guard chariots". I was hoping there'd be a more elite version of chariots (hopefully not limited to that specific list)


Warhammer - The Old World news and rumors @ 2024/01/05 15:02:17


Post by: chaos0xomega


I just saw element games has announced they will not be doing online pre-orders due to low allocation.

Was that leaked photo of flat-packed tomb kings boxes seriously the entire first print run of product as some joked?

 Matt.Kingsley wrote:
In fairness, the War Altar could feasibly appear ~30 years after the date set in the rulebook, and given what GW has said about jumping around the timeline a bit I can certainly see this as a nod towards "the next time period we'll tackle is in the aftermath of the Great War Against Chaos"



The time period that GW is jumping around in is the 100 year period befire the Siege of praag. They made clear they won't be doing the Siege of praag itself for a very long time and they are not working towards it, they will not jump to a point after it.


Automatically Appended Next Post:
 Matt.Kingsley wrote:
Ah good, "Skeleton and Tomb Guard chariots". I was hoping there'd be a more elite version of chariots (hopefully not limited to that specific list)


Disappointing semi-reveal to me. Was hoping tomb guard would be core in the Royal Host but seems I ts a chariot focused army instead.


Automatically Appended Next Post:
Also another article up, GW is endorsing unit fillers

https://www.warhammer-community.com/2024/01/05/old-world-almanack-how-to-bulk-out-your-regiments-with-unit-fillers/


Warhammer - The Old World news and rumors @ 2024/01/05 15:15:01


Post by: Inquisitor Gideon


Isn't that redundant when they say they'll sell you enough for a full regiment in a box?


Warhammer - The Old World news and rumors @ 2024/01/05 15:17:48


Post by: chaos0xomega


A bit, but if you're trying to stretch your box of 30-40 dudes out into 2 units, a couple fillers can be the difference between that box being 1 big unit or 2 medium/large ones.


Warhammer - The Old World news and rumors @ 2024/01/05 15:18:20


Post by: Shadow Walker


 Inquisitor Gideon wrote:
Isn't that redundant when they say they'll sell you enough for a full regiment in a box?

I think it is rather for players to run their imagination free = you could use minis for all members or add some fluffy elements to the regiment.


Warhammer - The Old World news and rumors @ 2024/01/05 15:18:33


Post by: Overread


Yeah but GW has always had low traction with selling terrain kits and such - this might be their new slant after "Faction terrain"


Warhammer - The Old World news and rumors @ 2024/01/05 15:19:41


Post by: WorldEdgePlayer


https://www.youtube.com/watch?v=mkqXFins_rc

Youtubers are playing the game!


Warhammer - The Old World news and rumors @ 2024/01/05 15:27:33


Post by: Geifer


 Shadow Walker wrote:
 Inquisitor Gideon wrote:
Isn't that redundant when they say they'll sell you enough for a full regiment in a box?

I think it is rather for players to run their imagination free = you could use minis for all members or add some fluffy elements to the regiment.


It's one of those articles where GW gets free content by showing off what some dude in the community did.

It's not really GW peddling the idea. Endorsing the idea has no impact on what they're officially trying to sell model kits on.


Warhammer - The Old World news and rumors @ 2024/01/05 15:28:40


Post by: Mr Morden


 Geifer wrote:
 Shadow Walker wrote:
 Inquisitor Gideon wrote:
Isn't that redundant when they say they'll sell you enough for a full regiment in a box?

I think it is rather for players to run their imagination free = you could use minis for all members or add some fluffy elements to the regiment.


It's one of those articles where GW gets free content by showing off what some dude in the community did.

It's not really GW peddling the idea. Endorsing the idea has no impact on what they're officially trying to sell model kits on.


Plus they are all from GW kits so its potentially upselling - which GW is usually awful at


Warhammer - The Old World news and rumors @ 2024/01/05 15:32:45


Post by: Grail Seeker


So how do pre-orders work by region?

I assume there is a different stock stateside than their is for say the UK and that is why they release at different times. Or is it all just one large pool?

Is there a way to login to the GW website during the UK release and place an order to the states?


Warhammer - The Old World news and rumors @ 2024/01/05 15:33:36


Post by: RaptorusRex


I am anxious about the stock situation. I fear GW might've underestimated how popular Fantasy was, and how popular this game is going to be. Personally, I just want to get the rulebooks - Brets and TKs aren't my thing.

However, I am cautiously optimistic about the game rules.


Warhammer - The Old World news and rumors @ 2024/01/05 15:38:07


Post by: chaos0xomega


Grail Seeker wrote:
So how do pre-orders work by region?

I assume there is a different stock stateside than their is for say the UK and that is why they release at different times. Or is it all just one large pool?

Is there a way to login to the GW website during the UK release and place an order to the states?


Separate stock pools by region. You can't order GW to the US from the UK, GW doesn't allow it from its website and forbids its retailers from selling out of region. Most independent retailers have their sites set up to stop you from placing orders for GW goods outside of the UK/EU, those that don't will manually cancel your order after the fact.


Warhammer - The Old World news and rumors @ 2024/01/05 15:47:52


Post by: Overread


I'm predicting dead websites tomorrow as a storm of geeks bombard them with pressure. I wonder if that might be Element's trick. Instead of a Saturday of their webstore breaking down and getting double or worse charges because things slip up they might be holding it all for in-shop.

Then a day or two later when the fever has worn off they will put the rest of the stock online. Knowing it will sell and that it won't break their site like a Saturday prelaunch will.



I know when I ordered Leviathan, Firestorm's website lost communication with their pay site and I wound up paying 3 times for 1 box. So of course FA had to refund two of those purchases. Now imagine how many times that might happen to the store which means paying out in processing refunds; spotting them in the first place and also any fines/fees for refunds from their card processing partner.


Warhammer - The Old World news and rumors @ 2024/01/05 16:01:39


Post by: tneva82


 lord_blackfang wrote:
I'm sure someone will be along shortly to explain why the game not being available to buy is a good thing.


Good, no. But unlike some people think GW can't just snap a finger and products appear out of thin air.

And as is GW can't keep up with demand with 24/7 production. So increasing supply here would mean other games will suffer.


Automatically Appended Next Post:
 Inquisitor Gideon wrote:
Isn't that redundant when they say they'll sell you enough for a full regiment in a box?


Seeing there's no maximu size...That's kind of difficult. How do you sell box of infinite models?

What's full for you is not full for others. And with couple box and couple unit filler you can do even more full units anyway.


Warhammer - The Old World news and rumors @ 2024/01/05 16:09:57


Post by: chaos0xomega


https://www.warhammer-community.com/2024/01/05/old-world-almanack-designer-round-table-on-the-past-and-future-of-a-stone-cold-classic/

Final round table.

Discussing how TOW is a new game, and reinforcing that the 7 factions they cut won't be featured.


Warhammer - The Old World news and rumors @ 2024/01/05 16:18:04


Post by: Overread


Chaos Dwarves and Dark Elves are the only oddities in the "cut" 7 factions. Chaos Dwarves don't feature in any game at present so perhaps that's a hint of the future of AoS (and honestly they'd do fantastic being let loose with Chaos engines and such in AoS).

Dark Elves are tricky and I really wish GW would just flat out tell us or commit to a clear plan with them.


Are they going to be their own army; are they getting a Cities of Sigmar book; are they rolling formally back into the Daughter's of Khain; is Malarion's "shadow elves" going to be quietly shifted around lore wise and become the Dark Elves. Are they just going to kind of sit there doing not very much.


Warhammer - The Old World news and rumors @ 2024/01/05 16:18:15


Post by: Astmeister


The legacy factions will not be tournament legal they state.
Dogs of war unfortunately not on there.


Warhammer - The Old World news and rumors @ 2024/01/05 16:18:25


Post by: Londinium


 Overread wrote:
I'm predicting dead websites tomorrow as a storm of geeks bombard them with pressure. I wonder if that might be Element's trick. Instead of a Saturday of their webstore breaking down and getting double or worse charges because things slip up they might be holding it all for in-shop.

Then a day or two later when the fever has worn off they will put the rest of the stock online. Knowing it will sell and that it won't break their site like a Saturday prelaunch will.



I know when I ordered Leviathan, Firestorm's website lost communication with their pay site and I wound up paying 3 times for 1 box. So of course FA had to refund two of those purchases. Now imagine how many times that might happen to the store which means paying out in processing refunds; spotting them in the first place and also any fines/fees for refunds from their card processing partner.


Have Wayland/Element/the usual suspects made any comments about how they're going to handle tomorrow? Doesn't seem to be anything on their social media.


Warhammer - The Old World news and rumors @ 2024/01/05 16:22:53


Post by: Overread


 Londinium wrote:
 Overread wrote:
I'm predicting dead websites tomorrow as a storm of geeks bombard them with pressure. I wonder if that might be Element's trick. Instead of a Saturday of their webstore breaking down and getting double or worse charges because things slip up they might be holding it all for in-shop.

Then a day or two later when the fever has worn off they will put the rest of the stock online. Knowing it will sell and that it won't break their site like a Saturday prelaunch will.



I know when I ordered Leviathan, Firestorm's website lost communication with their pay site and I wound up paying 3 times for 1 box. So of course FA had to refund two of those purchases. Now imagine how many times that might happen to the store which means paying out in processing refunds; spotting them in the first place and also any fines/fees for refunds from their card processing partner.


Have Wayland/Element/the usual suspects made any comments about how they're going to handle tomorrow? Doesn't seem to be anything on their social media.


Someone earlier in the comments above said Element were withholding for physical sale only. I don't think the others have said.

In the end the only things like cards are likely to outright vanish (because GW never seems to like keeping them in stock). Everything else might vanish but we can hope it will return fairly swiftly.
It might mean hunting down a copy of the rule book on ebay/fb from those who buy more than one army set.


Warhammer - The Old World news and rumors @ 2024/01/05 16:26:05


Post by: Londinium


chaos0xomega wrote:
https://www.warhammer-community.com/2024/01/05/old-world-almanack-designer-round-table-on-the-past-and-future-of-a-stone-cold-classic/

Final round table.

Discussing how TOW is a new game, and reinforcing that the 7 factions they cut won't be featured.


Calling it a new game is just branding, everyone and his dog knows it's WHFB, hell it's promoted as a revival of that. It's like when they reboot video games like Tomb Raider, yes it's not a direct sequel or in continuity but everyone knows it's the same series. Hell they even slip up and call it the 'same game' in the very same article:

It’s very strange, bringing back an old game and old ranges that people know and love


As for saying the cut factions won't be featured, they barely say anything more than they have already said repeatedly, other than them not being tournament legal:

A few of the factions from the previous Warhammer Fantasy Battle game will not feature in Warhammer: The Old World – this is in terms of game rules, model ranges, and the ongoing background narrative. These ‘Legacy’ factions will however get free, downloadable army lists so people can try out the new system using their older model collections. More about this in the coming weeks, though please note that they won’t be considered legal for tournaments, and won’t receive ongoing support.

If you want to come on this long-term journey with us, the factions in the Forces of Fantasy and Ravening Hordes books are the ones to collect and play – and we want to be pretty clear about that


I would bet my house on their being a 'New World' supplement with the missing factions in 2-4 years if the core game is a success. There are some of the most iconic and unique WHFB races within those legacy factions, if they truly wanted to jettison them for now and for forever, they wouldn't have held out the figleaf of pdf rules. They're just being very clear right now that those armies aren't in their plans to try and prevent nerd outrage and ongoing complaints, ultimately commercial logic will dictate if they are ever returned to. If Kislev and Cathay can be worked on, those factions will be eventually.


Warhammer - The Old World news and rumors @ 2024/01/05 16:26:54


Post by: chaos0xomega


Elements announcement is literally on their homepage:

"A Notice Regarding Warhammer: The Old World.

We are disappointed to report that stock allocations are very low for all products in this release. Therefore we will not be able to offer them for online sale, and will have very limited stock in our physical stores. We have been made aware that most of the products are planned to be restocked in the future, but we haven’t yet been given a firm date.

Kind regards, The EG Team"


Warhammer - The Old World news and rumors @ 2024/01/05 16:28:21


Post by: His Master's Voice


That Legacy factions list is such a fat, excrement smeared horsefly in what could possibly be a decent dish down the line.


Warhammer - The Old World news and rumors @ 2024/01/05 16:28:31


Post by: chaos0xomega


 Londinium wrote:

I would bet my house on their being a 'New World' supplement with the missing factions in 2-4 years if the core game is a success. There are some of the most iconic and unique WHFB races within those legacy factions, if they truly wanted to jettison them for now and for forever, they wouldn't have held out the figleaf of pdf rules. They're just being very clear right now that those armies aren't in their plans to try and prevent nerd outrage and ongoing complaints, ultimately commercial logic will dictate if they are ever returned to.






Denial is a hell of a thing.


Warhammer - The Old World news and rumors @ 2024/01/05 16:29:49


Post by: Londinium


chaos0xomega wrote:
Elements announcement is literally on their homepage:

"A Notice Regarding Warhammer: The Old World.

We are disappointed to report that stock allocations are very low for all products in this release. Therefore we will not be able to offer them for online sale, and will have very limited stock in our physical stores. We have been made aware that most of the products are planned to be restocked in the future, but we haven’t yet been given a firm date.

Kind regards, The EG Team"


Cheers, hadn't checked their website front page today, assumed they'd use social media for more breaking news kind of things. Hopefully Wayland will have enough stuff - or this is a case of GW releasing TOW in very low quantities to gage popularity for a bigger splash with a bigger printrun. It wouldn't be beyond them, despite the heavy online promotion they've been doing on Warhammer Community.


Warhammer - The Old World news and rumors @ 2024/01/05 16:32:32


Post by: chaos0xomega


 Overread wrote:
Chaos Dwarves and Dark Elves are the only oddities in the "cut" 7 factions. Chaos Dwarves don't feature in any game at present so perhaps that's a hint of the future of AoS (and honestly they'd do fantastic being let loose with Chaos engines and such in AoS).

Dark Elves are tricky and I really wish GW would just flat out tell us or commit to a clear plan with them.


Are they going to be their own army; are they getting a Cities of Sigmar book; are they rolling formally back into the Daughter's of Khain; is Malarion's "shadow elves" going to be quietly shifted around lore wise and become the Dark Elves. Are they just going to kind of sit there doing not very much.


GW has been dropping more and more mentions of Hashut and Chaos Dwarves in AoS lore, so they seem destined to make an appearance.

Dark Elves, who knows. Half their kits are Daughters of Khaine, the other half red-headed bastard stepchildren of the Cities of Sigmar range. With Morathis takeover of Anvilgard/Har Kuron, there's justification for them to lump legacy DE in with Daughters though it would definitely ruin the vibe of DoK. The same units could also be reworked into Malerions Umbraneth but that would be kind if a vanilla approach to the faction IMO.


Warhammer - The Old World news and rumors @ 2024/01/05 16:34:08


Post by: WorldEdgePlayer


Quotes from the new article ( https://www.warhammer-community.com/2024/01/05/old-world-almanack-designer-round-table-on-the-past-and-future-of-a-stone-cold-classic/ )

"There’s a lot of invisible work in the Old World project, finding old miniatures in the archive,"
"What’s more, plenty of the original ‘Eavy Metal miniatures had been lost or damaged through the wear and tear of 40 years of Warhammer. "

Man GW really did throw WHFB stuff in the dumpster and now they have to search the local landfill for the old eavy metal miniatures.


Warhammer - The Old World news and rumors @ 2024/01/05 16:34:44


Post by: Ahtman


Their plan for Dark Elves is to have a legaqy PDF near launch then wash their hands of them.


Warhammer - The Old World news and rumors @ 2024/01/05 16:34:45


Post by: Londinium


chaos0xomega wrote:
 Londinium wrote:

I would bet my house on their being a 'New World' supplement with the missing factions in 2-4 years if the core game is a success. There are some of the most iconic and unique WHFB races within those legacy factions, if they truly wanted to jettison them for now and for forever, they wouldn't have held out the figleaf of pdf rules. They're just being very clear right now that those armies aren't in their plans to try and prevent nerd outrage and ongoing complaints, ultimately commercial logic will dictate if they are ever returned to.






Denial is a hell of a thing.


Not really. From my professional life I know how projects of this size are managed and risk controlled. Especially when they're as inherently risky as relaunching a legacy IP with a very dedicated fanbase but which commercially failed a decade ago. Especially when you're already managing a product line that has significant cross over (AOS) and potential for confusion. Launching with a sub-set of the full range and tightly controlling communication, promising nothing more than you can initially deliver, in order to control the message and prevent as much negative vibe around the product as possible is the obvious way to do things.

I'm not confident that TOW will succeed commercially, I am confident that if it does then the legacy factions will find their way into the game.


Warhammer - The Old World news and rumors @ 2024/01/05 16:39:41


Post by: Warptide


Yeah it is strange to see a unit filler for a 20-man unit. Like, you had to buy one 20-man kit or 2x 10-man regardless. It does make removing models easier and can add more theme to a unit. I don't really care for them until you get up to 30+ models though. It's nice that GW has officially endorsed them, though!


Warhammer - The Old World news and rumors @ 2024/01/05 16:43:53


Post by: Voss


GW posted an article on bitz-box unit fillers. That was not on my bingo card for 2024.


Warhammer - The Old World news and rumors @ 2024/01/05 16:46:17


Post by: GaroRobe


I can’t believe they’d encourage unit fillers as stand ins to bulk units out


Warhammer - The Old World news and rumors @ 2024/01/05 16:47:24


Post by: Mallo


So with no chance of legacy armies being added later on, there is absolutely no reason to buy the new rules as this entire 'era' of the game can be played using the previous versions of warhammer, with the bonus of no one with a previous collection being left out. We'll just have to house rule some items out of the army lists to play 'authentically'.

Its pretty good of GW to warn/tell us that a day before pre-orders. Its nice to see them managing expectations for once, even if they let it fester for the last several months, getting peoples hopes up.

As someone with VC, skaven, ogres, lizards & DE armies, and with friends & family that also collect some of the legacy options, I think I'm going to stick with running 8th Ed games and just treat tomorrow as one big MTO run for Brets & TKs.

Its nice they gave us pity pdfs, but anyone that saw the same thing happen during the start of AoS knows they are pretty much a get-you-by for the first few weeks until more core forces replace them as the standard.


Warhammer - The Old World news and rumors @ 2024/01/05 16:51:02


Post by: Dysartes


 Mallo wrote:
Its pretty good of GW to warn/tell us that a day before pre-orders. Its nice to see them managing expectations for once, even if they let it fester for the last several months, getting peoples hopes up.

How did they let it fester? They'd been clear about this since they announced which factions would feature, as far as I'm aware.


Warhammer - The Old World news and rumors @ 2024/01/05 16:53:48


Post by: Hulksmash


I mean, they've been upfront about the other factions for a long time. I'm not like ChaosOmega and firmly believing they'll never see light again but I do think we won't see them for a significant amount of time. So I always assumed they were pretty DOA. Not being tourney legal is a bit more than I expected out the gate but honestly that'll be mostly local level anyway.

My mains in old fantasy were Ogres and Lizardmen with Dwarves falling far behind those two. I was sad when both my favorites were axed from the get go. But I'll dive in with my dwarves and there are still plenty of ideas I never got to explore with the other armies when I was young and poor that I'm excited to try out


Warhammer - The Old World news and rumors @ 2024/01/05 16:59:55


Post by: Voss


 Mallo wrote:
So with no chance of legacy armies being added later on, there is absolutely no reason to buy the new rules as this entire 'era' of the game can be played using the previous versions of warhammer, with the bonus of no one with a previous collection being left out. We'll just have to house rule some items out of the army lists to play 'authentically'.

Its pretty good of GW to warn/tell us that a day before pre-orders. Its nice to see them managing expectations for once, even if they let it fester for the last several months, getting peoples hopes up.

Gotta say, whatever else GW did wrong... they were pretty clear about the legacy armies months ago [May 2023]. People mismanaged their expectations themselves if they thought the legacy factions would get ongoing support.

GW drew a very big box around [factions that will be in the game] and [factions not in TOW, but have a pdf at the start]

https://www.warhammer-community.com/2023/05/23/old-world-development-diary-the-main-factions-revealed/
What About the Other Factions?

Certain factions people remember from Warhammer Fantasy Battles are not part of the narrative we’re telling with The Old World, but will be provided with rules at the launch of the game.

Dark Elves
Skaven
Vampire Counts
Daemons of Chaos
Ogre Kingdoms
Lizardmen
Chaos Dwarfs

These legacy faction army lists will be made available for free as pdfs as a service to fans who have these classic armies on their shelf, so they can still bring them to battle for old times sake. We don’t plan to publish rules for Warhammer Age of Sigmar miniatures, except for those units that were part of the game and setting during the final edition of Warhammer Fantasy Battles.


Warhammer - The Old World news and rumors @ 2024/01/05 17:08:22


Post by: WorldEdgePlayer


For people who still do not understand why Dark elves are NEVER comming back: https://youtu.be/0nqRtpiR09c?t=581

The End Times just hit some factions harder...


Warhammer - The Old World news and rumors @ 2024/01/05 17:09:26


Post by: tneva82


chaos0xomega wrote:
 Londinium wrote:

I would bet my house on their being a 'New World' supplement with the missing factions in 2-4 years if the core game is a success. There are some of the most iconic and unique WHFB races within those legacy factions, if they truly wanted to jettison them for now and for forever, they wouldn't have held out the figleaf of pdf rules. They're just being very clear right now that those armies aren't in their plans to try and prevent nerd outrage and ongoing complaints, ultimately commercial logic will dictate if they are ever returned to.






Denial is a hell of a thing.


You know it's funny how people were like you at 2018 that epic won't come back.

Well here i am 2024 painting gw's epic models.

Also gw will flat out deny even to previous date from public that they will bring back. Even if tomorrow they would announce upcoming supplement today they would write "we don't have any intention to release it"


Warhammer - The Old World news and rumors @ 2024/01/05 17:13:23


Post by: chaos0xomega


 Londinium wrote:
chaos0xomega wrote:
 Londinium wrote:

I would bet my house on their being a 'New World' supplement with the missing factions in 2-4 years if the core game is a success. There are some of the most iconic and unique WHFB races within those legacy factions, if they truly wanted to jettison them for now and for forever, they wouldn't have held out the figleaf of pdf rules. They're just being very clear right now that those armies aren't in their plans to try and prevent nerd outrage and ongoing complaints, ultimately commercial logic will dictate if they are ever returned to.






Denial is a hell of a thing.


Not really. From my professional life I know how projects of this size are managed and risk controlled. Especially when they're as inherently risky as relaunching a legacy IP with a very dedicated fanbase but which commercially failed a decade ago. Especially when you're already managing a product line that has significant cross over (AOS) and potential for confusion. Launching with a sub-set of the full range and tightly controlling communication, promising nothing more than you can initially deliver, in order to control the message and prevent as much negative vibe around the product as possible is the obvious way to do things.

I'm not confident that TOW will succeed commercially, I am confident that if it does then the legacy factions will find their way into the game.


Your experience professionally managing large scale commercial projects is apparently different than my own - from my experience, project scoping is something done very early on, and it sounds like, from the various articles and interviews, these factions were identified as being out of scope basically from the start. Once it's out of scope, it's out of scope and that's something unlikely to change, as you build your wishlists/product backlog, task lists, etc from items *in* scope and there's usually more than enough to work on befire you need to consider modifying your project parameters to expand into something that wasnt originally intended.


Warhammer - The Old World news and rumors @ 2024/01/05 17:17:28


Post by: Grail Seeker


You've seriously never been in a professional environment where the scope expands due to success and profit?

For the record, I am in the camp that if we ever see the legacy armies it won't be for years, but if The Old World is successful enough to warrant investment there will come a time where bringing in the legacy (or kislev/cathay) is the juiciest fruit still on the tree, and I doubt shareholders will demand they ignore it because of an article written in early 2024.


Warhammer - The Old World news and rumors @ 2024/01/05 17:17:45


Post by: chaos0xomega


tneva82 wrote:
chaos0xomega wrote:
 Londinium wrote:

I would bet my house on their being a 'New World' supplement with the missing factions in 2-4 years if the core game is a success. There are some of the most iconic and unique WHFB races within those legacy factions, if they truly wanted to jettison them for now and for forever, they wouldn't have held out the figleaf of pdf rules. They're just being very clear right now that those armies aren't in their plans to try and prevent nerd outrage and ongoing complaints, ultimately commercial logic will dictate if they are ever returned to.






Denial is a hell of a thing.


You know it's funny how people were like you at 2018 that epic won't come back.

Well here i am 2024 painting gw's epic models.



Which is bizarre because we were told pretty early on that the designers pre-designed rules for non-titan units in the game, which they never ended up using. Technically speaking though, as some in this thread pointed out, epic didn't come back because it's HH only/no xenos.


Warhammer - The Old World news and rumors @ 2024/01/05 17:18:22


Post by: tneva82


Warptide wrote:
Yeah it is strange to see a unit filler for a 20-man unit. Like, you had to buy one 20-man kit or -man regardless. It does make removing models easier and can add more theme to a unit. I don't really care for them until you get up to 30+ models though. It's nice that GW has officially endorsed them, though!


Maybe you want 25 strong unit so 2 casualties don't remove rank bonus?

You don't think 20 is max size do you? We already know there's no such thing.


Warhammer - The Old World news and rumors @ 2024/01/05 17:18:41


Post by: chaos0xomega


WorldEdgePlayer wrote:
For people who still do not understand why Dark elves are NEVER comming back: https://youtu.be/0nqRtpiR09c?t=581

The End Times just hit some factions harder...


Lmao didn't expect that


Warhammer - The Old World news and rumors @ 2024/01/05 17:19:51


Post by: tneva82


Grail Seeker wrote:
You've seriously never been in a professional environment where the scope expands due to success and profit?

For the record, I am in the camp that if we ever see the legacy armies it won't be for years, but if The Old World is successful enough to warrant investment there will come a time where bringing in the legacy (or kislev/cathay) is the juiciest fruit still on the tree, and I doubt shareholders will demand they ignore it because of an article written in early 2024.


Well he can have experience with failed projects. Every project he is dead and buried


Automatically Appended Next Post:
chaos0xomega wrote:
tneva82 wrote:
chaos0xomega wrote:
 Londinium wrote:

I would bet my house on their being a 'New World' supplement with the missing factions in 2-4 years if the core game is a success. There are some of the most iconic and unique WHFB races within those legacy factions, if they truly wanted to jettison them for now and for forever, they wouldn't have held out the figleaf of pdf rules. They're just being very clear right now that those armies aren't in their plans to try and prevent nerd outrage and ongoing complaints, ultimately commercial logic will dictate if they are ever returned to.






Denial is a hell of a thing.


You know it's funny how people were like you at 2018 that epic won't come back.

Well here i am 2024 painting gw's epic models.



Which is bizarre because we were told pretty early on that the designers pre-designed rules for non-titan units in the game, which they never en
ed up using. Technically speaking though, as some in this thread pointed out, epic didn't come back because it's HH only/no xenos.


And people said as hh lt can come. But then people like you said no. We were right, people like you wrong.


Warhammer - The Old World news and rumors @ 2024/01/05 17:22:08


Post by: chaos0xomega


Grail Seeker wrote:
You've seriously never been in a professional environment where the scope expands due to success and profit?

For the record, I am in the camp that if we ever see the legacy armies it won't be for years, but if The Old World is successful enough to warrant investment there will come a time where bringing in the legacy (or kislev/cathay) is the juiciest fruit still on the tree, and I doubt shareholders will demand they ignore it because of an article written in early 2024.


Honestly, no. If you define your product as x, it being successful doesn't automatically justify adding y into it, especially if you determined at the start that you was not appropriate for whatever reason. Doesn't mean you can't become a separate product (though in this case it already is).

And the whole point here seems to be that they'd rather do new things like kislev, cathay, the moot, maybe hobgoblins as independent from chaos dwarves, possibly estalia, tilea, norsca, and Arab, etc than retread the same ground cicered in their other games


Warhammer - The Old World news and rumors @ 2024/01/05 17:27:30


Post by: tneva82


You know what armies were never original scope of game?


Ogors, chaos dwarves, sisters of battle, necrons, tau...

Among others.

Gw has funny habit of adding armies to game time to time. easier than just creating new units and it's new release or bust for gw.


Warhammer - The Old World news and rumors @ 2024/01/05 17:27:40


Post by: Mentlegen324


 Londinium wrote:
chaos0xomega wrote:
 Londinium wrote:

I would bet my house on their being a 'New World' supplement with the missing factions in 2-4 years if the core game is a success. There are some of the most iconic and unique WHFB races within those legacy factions, if they truly wanted to jettison them for now and for forever, they wouldn't have held out the figleaf of pdf rules. They're just being very clear right now that those armies aren't in their plans to try and prevent nerd outrage and ongoing complaints, ultimately commercial logic will dictate if they are ever returned to.






Denial is a hell of a thing.


Not really. From my professional life I know how projects of this size are managed and risk controlled. Especially when they're as inherently risky as relaunching a legacy IP with a very dedicated fanbase but which commercially failed a decade ago. Especially when you're already managing a product line that has significant cross over (AOS) and potential for confusion. Launching with a sub-set of the full range and tightly controlling communication, promising nothing more than you can initially deliver, in order to control the message and prevent as much negative vibe around the product as possible is the obvious way to do things.

I'm not confident that TOW will succeed commercially, I am confident that if it does then the legacy factions will find their way into the game.


It would be great if it does happen but it just doesn't overly sound likely when based on articles they've broadly got things planned out quite for a while. If they hadn't outright said they are not part of this or their plans for the game and will not be receiving support beyond the basic rules, then potentially I could see it, but unless there are things i've completely forgot I don't think they usually go out of there way to say no to doing something that they then later do.


tneva82 wrote:
chaos0xomega wrote:
 Londinium wrote:

I would bet my house on their being a 'New World' supplement with the missing factions in 2-4 years if the core game is a success. There are some of the most iconic and unique WHFB races within those legacy factions, if they truly wanted to jettison them for now and for forever, they wouldn't have held out the figleaf of pdf rules. They're just being very clear right now that those armies aren't in their plans to try and prevent nerd outrage and ongoing complaints, ultimately commercial logic will dictate if they are ever returned to.






Denial is a hell of a thing.


You know it's funny how people were like you at 2018 that epic won't come back.

Well here i am 2024 painting gw's epic models.

Also gw will flat out deny even to previous date from public that they will bring back. Even if tomorrow they would announce upcoming supplement today they would write "we don't have any intention to release it"


Just what have they outright denied before only to then actually do a short while later? I really can't think of any examples.


Warhammer - The Old World news and rumors @ 2024/01/05 17:30:12


Post by: Ahtman


Grail Seeker wrote:
You've seriously never been in a professional environment where the scope expands due to success and profit?

For the record, I am in the camp that if we ever see the legacy armies it won't be for years, but if The Old World is successful enough to warrant investment there will come a time where bringing in the legacy (or kislev/cathay) is the juiciest fruit still on the tree, and I doubt shareholders will demand they ignore it because of an article written in early 2024.


Have you seriously never been in a professional environment where something failed to meet expectations? Or just barely did? Everything you're predicting is pure speculation on a dream of a success that hasn't happened yet.


Warhammer - The Old World news and rumors @ 2024/01/05 17:34:54


Post by: Klickor


If there were no chance at all for the legacy armies to be expanded on why even put resources into making the PDFs to begin with. Since they have already done that and there is a ton of lore and models, and some form of basic rules converted to this new edition, there wouldn't be much work at all for them to fully implement them later into the game. Like 95% of it is already done.

They might not put them into the official story line or put up any real marketing for them and yet add them in "fully". As in supported at events and with updates to the rules and maybe even new models. There is a lot of leeway in their statement.

These factions will probably feature in some of the new lore and novels anyway, as filler for the background, even if they won't have any major part of the ongoing stories. They would just be like non marines and non chaos factions in 40k. Part of the background but without any agency while GW favors the main protagonists.


Warhammer - The Old World news and rumors @ 2024/01/05 17:34:58


Post by: ListenToMeWarriors


chaos0xomega wrote:
Elements announcement is literally on their homepage:

"A Notice Regarding Warhammer: The Old World.

We are disappointed to report that stock allocations are very low for all products in this release. Therefore we will not be able to offer them for online sale, and will have very limited stock in our physical stores. We have been made aware that most of the products are planned to be restocked in the future, but we haven’t yet been given a firm date.

Kind regards, The EG Team"


It is a real shame when one of, if not the, largest 3rd party retailers in the country is effectively out of the game as a result of GW's continuing stock issues. Picture confirmation of chaos0xomega's post for those that missed it



Warhammer - The Old World news and rumors @ 2024/01/05 17:39:10


Post by: Dysartes


Hang on - Element Games do airbrush stuff?


Warhammer - The Old World news and rumors @ 2024/01/05 17:40:21


Post by: Ahtman


Klickor wrote:
If there were no chance at all for the legacy armies to be expanded on why even put resources into making the PDFs to begin with.


So that people who still have those minis can play, somewhat. In no way does tossing a beggar a loaf of bread guarantee that they will get a steak dinner later that night.


Warhammer - The Old World news and rumors @ 2024/01/05 17:45:33


Post by: RaptorusRex


Fear, uncertainty and doubt seem to be the rule of the day when it comes to TOW. What base sizes do we need? What factions will get support? Will we be able to get rulebooks? GW's ultra-opaque nature doesn't really do it any favors here.


Warhammer - The Old World news and rumors @ 2024/01/05 17:49:29


Post by: Inquisitor Gideon


Two of those already have definitive answers. And the books never sell out, only the boxes.


Warhammer - The Old World news and rumors @ 2024/01/05 17:49:41


Post by: Vorian


They answered which factions get support months ago. They've said it multiple times since then.

Not sure at this point it's a them problem.

Now we've got base sizes for everything before release.

Stock issues are of course an on-going issue though. Across everything ?


Warhammer - The Old World news and rumors @ 2024/01/05 17:50:14


Post by: Klickor


 Ahtman wrote:
Klickor wrote:
If there were no chance at all for the legacy armies to be expanded on why even put resources into making the PDFs to begin with.


So that people who still have those minis can play, somewhat. In no way does tossing a beggar a loaf of bread guarantee that they will get a steak dinner later that night.


Giving them hope when there is 0 chance to get support later might backfire though. But I do think they would want to expand the scope if the game is successful and this is an easy way to do it in a couple of years without having constant churn for the sake of churn with the core armies or making up new editions. Adding in Dark Elves, or any other legacy faction, could expand the lifetime of the old world for another couple of months with little manpower after all the currently planned armies and supplements have been released.


Warhammer - The Old World news and rumors @ 2024/01/05 17:51:29


Post by: ListenToMeWarriors


On that opaqueness...are we aware which products are one and done and which will be continued in stock/replenished items? Printed card game aids always seem to last about 15 minutes and are never seen again.


Warhammer - The Old World news and rumors @ 2024/01/05 17:56:31


Post by: Ahtman


Klickor wrote:
 Ahtman wrote:
Klickor wrote:
If there were no chance at all for the legacy armies to be expanded on why even put resources into making the PDFs to begin with.


So that people who still have those minis can play, somewhat. In no way does tossing a beggar a loaf of bread guarantee that they will get a steak dinner later that night.


Giving them hope when there is 0 chance to get support later might backfire though. But I do think they would want to expand the scope if the game is successful and this is an easy way to do it in a couple of years without having constant churn for the sake of churn with the core armies or making up new editions. Adding in Dark Elves, or any other legacy faction, could expand the lifetime of the old world for another couple of months with little manpower after all the currently planned armies and supplements have been released.


How is it giving them hope when they said that was all they were doing? It only gives hope to those who are being oblivious to what GW is telling you. It would be nice if eventually they do expand but basing your hopes and dreams on wishful thinking is just asking for disappointment. GW is literally telling you what the plan is and yet people are going "but maybe what they really mean is..."


Warhammer - The Old World news and rumors @ 2024/01/05 17:56:38


Post by: MaxT


GW doesn’t get to decide which lists are allowed in any tournie other than their own anyway, the community will decide that.


Automatically Appended Next Post:
 RaptorusRex wrote:
Fear, uncertainty and doubt seem to be the rule of the day when it comes to TOW. What base sizes do we need? What factions will get support? Will we be able to get rulebooks? GW's ultra-opaque nature doesn't really do it any favors here.


The status of the legacy factions has been the clearest that GW have ever been, they’ve said it again and again. There is no uncertainty or doubt here. To suggest otherwise is simply wrong.

You may not like it, and that’s totally fair enough, but they have been clear.


Warhammer - The Old World news and rumors @ 2024/01/05 18:05:56


Post by: scarletsquig


I'll just get some stuff from Mantic to play the game with instead if it's going to constantly be out of stock.

They've had three years to plan and prepare to make sure that they don't have zero stock for retailers on launch.


Warhammer - The Old World news and rumors @ 2024/01/05 18:06:39


Post by: lord_blackfang


If you want to come on this long-term journey with us, the factions in the Forces of Fantasy and Ravening Hordes books are the ones to collect and play – and we want to be pretty clear about that


Sounds to me like the 9 are the 9 and new factions like Kislev are an equally deluded prospect as Dark Elves or Lizardmen. Reaffirming that those old design diaries were complete horsegak from day 1.


Warhammer - The Old World news and rumors @ 2024/01/05 18:14:14


Post by: Shakalooloo


WorldEdgePlayer wrote:
Quotes from the new article ( https://www.warhammer-community.com/2024/01/05/old-world-almanack-designer-round-table-on-the-past-and-future-of-a-stone-cold-classic/ )

"There’s a lot of invisible work in the Old World project, finding old miniatures in the archive,"
"What’s more, plenty of the original ‘Eavy Metal miniatures had been lost or damaged through the wear and tear of 40 years of Warhammer. "

Man GW really did throw WHFB stuff in the dumpster and now they have to search the local landfill for the old eavy metal miniatures.


The quote I find intriguing is

"Rob: There’s one Bretonnian model coming out that had been designed decades ago and never released. It was incredible to be able to find things like this buried at the back of a cupboard."

Wonder what that could be? A lost Perry masterpiece?


Warhammer - The Old World news and rumors @ 2024/01/05 18:21:28


Post by: Tastyfish


There's specific allowanced for mercenaries and allies, so it wouldn't surprise me to see Kislev fit in that niche (as they used to) in a few years when we start getting into the rise of Asarvar Kull.

Legacy factions and tournaments sounds like it's the same as Legends. GW aren't going to go back and balance fix those PDFs, and don't view them as part of the ecosystem they will be balancing future stuff around, so aren't tournament lists in their view. New Dark Elf, Lizard, Vampire, Skaven and Ogre concepts are going to be implemented through the AoS lens instead.

Some early tournaments might be open to all lists, and there might be some country level organisation that looks to keep the old lists current, but I kind of imagine once the first errata and points update comes out everyone is going to sticking to the core factions.


Warhammer - The Old World news and rumors @ 2024/01/05 18:22:13


Post by: kodos


MaxT wrote:
GW doesn’t get to decide which lists are allowed in any tournie other than their own anyway, the community will decide that.
and if you want to run an official tournament, you go by GWs rules
ask how many 40k tournaments allow units from legends pdf to be used

WorldEdgePlayer wrote:
https://www.youtube.com/watch?v=mkqXFins_rc
Youtubers are playing the game!
have we seen anything like a real scenario yet or is it really just kill and nothing else?


Warhammer - The Old World news and rumors @ 2024/01/05 18:22:21


Post by: tneva82


 Mentlegen324 wrote:

It would be great if it does happen but it just doesn't overly sound likely when based on articles they've broadly got things planned out quite for a while. If they hadn't outright said they are not part of this or their plans for the game and will not be receiving support beyond the basic rules, then potentially I could see it, but unless there are things i've completely forgot I don't think they usually go out of there way to say no to doing something that they then later do.


They don't sound anything different to what they sounded about Epic during 2018...


Just what have they outright denied before only to then actually do a short while later? I really can't think of any examples.


Epic 2018. They "had no plans for it".

Also space hulk. Week before they announced it coming back Jervis flat out said they had no plans of reprinting it...

Week. You think they decided in space of 7 days that "hey let's reprint space hulk and then announce it in few days!"


Warhammer - The Old World news and rumors @ 2024/01/05 18:23:52


Post by: kodos


 Shakalooloo wrote:

"Rob: There’s one Bretonnian model coming out that had been designed decades ago and never released. It was incredible to be able to find things like this buried at the back of a cupboard."
Wonder what that could be? A lost Perry masterpiece?
I guess the one Hastings had seen back in the say that let him assume Bretonnia will be a starter set faction for 9th Edition
(as he claimed he had seen the pre-release models for a future Bretonnia release that never came because AoS happened)


Warhammer - The Old World news and rumors @ 2024/01/05 18:24:15


Post by: tneva82


 Ahtman wrote:
Grail Seeker wrote:
You've seriously never been in a professional environment where the scope expands due to success and profit?

For the record, I am in the camp that if we ever see the legacy armies it won't be for years, but if The Old World is successful enough to warrant investment there will come a time where bringing in the legacy (or kislev/cathay) is the juiciest fruit still on the tree, and I doubt shareholders will demand they ignore it because of an article written in early 2024.


Have you seriously never been in a professional environment where something failed to meet expectations? Or just barely did? Everything you're predicting is pure speculation on a dream of a success that hasn't happened yet.


Here's the difference:

Grail seeker is saying there's possibility. If game succeeds then GW might decide.

chaox00omega(or whatever name was) is saying NO MATTER HOW WELL TOW SELLS THOSE ARMIES WON'T COME BACK!

Aka even if TOW somehow becomes best selling game ever in the history of miniature games those armies will in 50 years still not be here...

Grail seeker isn't saying they are 100% coming back.

Just that there's possibility. Like there was chance epic comes despite GW saying no plans to do so.


Warhammer - The Old World news and rumors @ 2024/01/05 18:24:46


Post by: lord_blackfang


Sounds to me like outside the UK large Fantasy communities are unlikely to switch back to GW then and just stick to T9A, WAP, CE or whatever. Dropping half the factions will make this DOA for half of everyone but the hardcore GW stans.


Warhammer - The Old World news and rumors @ 2024/01/05 18:25:05


Post by: tneva82


 Inquisitor Gideon wrote:
Two of those already have definitive answers. And the books never sell out, only the boxes.


While GW continues to print books they will continue to print those boxes. They aren't one and done print runs.


Warhammer - The Old World news and rumors @ 2024/01/05 18:33:27


Post by: Mentlegen324


tneva82 wrote:
 Mentlegen324 wrote:

It would be great if it does happen but it just doesn't overly sound likely when based on articles they've broadly got things planned out quite for a while. If they hadn't outright said they are not part of this or their plans for the game and will not be receiving support beyond the basic rules, then potentially I could see it, but unless there are things i've completely forgot I don't think they usually go out of there way to say no to doing something that they then later do.


They don't sound anything different to what they sounded about Epic during 2018...


Just what have they outright denied before only to then actually do a short while later? I really can't think of any examples.


Epic 2018. They "had no plans for it".

Also space hulk. Week before they announced it coming back Jervis flat out said they had no plans of reprinting it...

Week. You think they decided in space of 7 days that "hey let's reprint space hulk and then announce it in few days!"


There's a difference between a "We have no plans for it at this time" and then years later they've got different plans, and them saying outright "They're not part of this and they're not going to be and they won't be showing up even as things progress" multiple times. The latter is much more of a concrete denial than just "Not at the moment".

That space hulk situation does sound odd but a single person getting something wrong isn't really on the same level as multiple people in multiple articles discussing the game they've made saying it.


Warhammer - The Old World news and rumors @ 2024/01/05 18:34:31


Post by: Inquisitor Gideon


tneva82 wrote:
 Inquisitor Gideon wrote:
Two of those already have definitive answers. And the books never sell out, only the boxes.


While GW continues to print books they will continue to print those boxes. They aren't one and done print runs.


Missed the point. The boxes may go out of stock, but i've never seen seperate rulebooks sell out an allocation. Not for 40k or any system.


Warhammer - The Old World news and rumors @ 2024/01/05 18:37:20


Post by: Kanluwen


 Shakalooloo wrote:


The quote I find intriguing is

"Rob: There’s one Bretonnian model coming out that had been designed decades ago and never released. It was incredible to be able to find things like this buried at the back of a cupboard."

Wonder what that could be? A lost Perry masterpiece?

Maybe that's what the Sergeant At Arms was?

Really wish they'd addressed some of the new profiles at some point. Tomb Guard Chariots for example!


Warhammer - The Old World news and rumors @ 2024/01/05 18:40:50


Post by: ph34r


I'm pretty unhappy with The Old World not having all the Old Warhammer factions in it. Maybe in the future they will get around to expanding the scope.


Warhammer - The Old World news and rumors @ 2024/01/05 18:45:24


Post by: Hulksmash


 lord_blackfang wrote:
Sounds to me like outside the UK large Fantasy communities are unlikely to switch back to GW then and just stick to T9A, WAP, CE or whatever. Dropping half the factions will make this DOA for half of everyone but the hardcore GW stans.


I'd be genuinely surprised if that's the case and have heard nothing about that in the US groups I'm part of. But I suppose it's possible.


Warhammer - The Old World news and rumors @ 2024/01/05 18:50:36


Post by: Geifer


ListenToMeWarriors wrote:
It is a real shame when one of, if not the, largest 3rd party retailers in the country is effectively out of the game as a result of GW's continuing stock issues.


I might think differently if I had GW's internal numbers, but in isolation I'm willing to believe that even GW has doubts as to their ability to sell ancient sculpts at ludicrous prices, and set their stock levels accordingly.

They're generally good at getting people hyped up, but they seem too terrified of the next Dreadfleet to take the occasional risk, even if they sabotage their own launch like that.

Not that they have much reason to worry about disgruntled customers. They still can't produce stuff fast enough at the moment and they'll keep trickling Old World restocks out for as long as they sell through stock. Customer satisfaction isn't a big deal when the customers are hooked on the product.

 lord_blackfang wrote:
If you want to come on this long-term journey with us, the factions in the Forces of Fantasy and Ravening Hordes books are the ones to collect and play – and we want to be pretty clear about that


Sounds to me like the 9 are the 9 and new factions like Kislev are an equally deluded prospect as Dark Elves or Lizardmen. Reaffirming that those old design diaries were complete horsegak from day 1.


We get this kind of message because Kislev and Cathay have no preview or release announcement. GW won't acknowledge that they exist as part of the supported forces until they make such an announcement, which so far they haven't. We can't say anything about the status of these armies beyond that.


Warhammer - The Old World news and rumors @ 2024/01/05 18:56:52


Post by: chaos0xomega


Klickor wrote:
If there were no chance at all for the legacy armies to be expanded on why even put resources into making the PDFs to begin with. Since they have already done that and there is a ton of lore and models, and some form of basic rules converted to this new edition, there wouldn't be much work at all for them to fully implement them later into the game. Like 95% of it is already done.

They might not put them into the official story line or put up any real marketing for them and yet add them in "fully". As in supported at events and with updates to the rules and maybe even new models. There is a lot of leeway in their statement.

These factions will probably feature in some of the new lore and novels anyway, as filler for the background, even if they won't have any major part of the ongoing stories. They would just be like non marines and non chaos factions in 40k. Part of the background but without any agency while GW favors the main protagonists.


They did it to generate goodwill amd suck people in. Some folks will surely rage out like it's the end times all over, byt many will say "OK, I'm happy to play with my VC using pdf rules". 3 years later, playing with the same army, no updates, while all their friends are playing with new hotness it starts to become "yknow, those Kislev guys look really good, maybe I'll start a second army".

Your own argument also works against you. As you said "95% of the work is done", all the models are in active production, all they need is different packaging and they are making money right off the bat. No need to bring back ancient metal minis or go dumpster duving fir lost minis. Yet they arent trying to sell you thise factions for TOW... weird that they aren't doing that, don't you think?

They were also pretty clear that those factions *won't* be in the narrative. They were very directly explicit about that point. Why you would argue that they will be when they directly stated they won't is baffling.


Warhammer - The Old World news and rumors @ 2024/01/05 18:59:32


Post by: tneva82


 Inquisitor Gideon wrote:
tneva82 wrote:
 Inquisitor Gideon wrote:
Two of those already have definitive answers. And the books never sell out, only the boxes.


While GW continues to print books they will continue to print those boxes. They aren't one and done print runs.


Missed the point. The boxes may go out of stock, but i've never seen seperate rulebooks sell out an allocation. Not for 40k or any system.


Those don't have unlimited print run either...

Buy too many and they will run out of stock.


Warhammer - The Old World news and rumors @ 2024/01/05 19:00:56


Post by: chaos0xomega


Klickor wrote:
 Ahtman wrote:
Klickor wrote:
If there were no chance at all for the legacy armies to be expanded on why even put resources into making the PDFs to begin with.


So that people who still have those minis can play, somewhat. In no way does tossing a beggar a loaf of bread guarantee that they will get a steak dinner later that night.


Giving them hope when there is 0 chance to get support later might backfire though. But I do think they would want to expand the scope if the game is successful and this is an easy way to do it in a couple of years without having constant churn for the sake of churn with the core armies or making up new editions. Adding in Dark Elves, or any other legacy faction, could expand the lifetime of the old world for another couple of months with little manpower after all the currently planned armies and supplements have been released.


The point is they aren't giving them hope. They've been fairly clear for a year or so now that you shouldn't have hope and that they are getting rules literally "for old times sake" but wouldnt be getting anything further. The only reason this keeps coming up is because GWs customers apparently can't read or are megadosing on a copium-hopium cocktail. GW is literally trying to kill the hope and people like you are going "yeah, but maybe...". It's pure Denial. Take what they are telling you at face value and move on.


Automatically Appended Next Post:
 lord_blackfang wrote:
If you want to come on this long-term journey with us, the factions in the Forces of Fantasy and Ravening Hordes books are the ones to collect and play – and we want to be pretty clear about that


Sounds to me like the 9 are the 9 and new factions like Kislev are an equally deluded prospect as Dark Elves or Lizardmen. Reaffirming that those old design diaries were complete horsegak from day 1.


They put kislev faction sigils on the map and literally talked about kislev featuring in events and you're really going to argue that they're not coming?


Automatically Appended Next Post:
tneva82 wrote:
 Mentlegen324 wrote:

It would be great if it does happen but it just doesn't overly sound likely when based on articles they've broadly got things planned out quite for a while. If they hadn't outright said they are not part of this or their plans for the game and will not be receiving support beyond the basic rules, then potentially I could see it, but unless there are things i've completely forgot I don't think they usually go out of there way to say no to doing something that they then later do.


They don't sound anything different to what they sounded about Epic during 2018...


Just what have they outright denied before only to then actually do a short while later? I really can't think of any examples.


Epic 2018. They "had no plans for it".

Also space hulk. Week before they announced it coming back Jervis flat out said they had no plans of reprinting it...

Week. You think they decided in space of 7 days that "hey let's reprint space hulk and then announce it in few days!"


I have no recollection of any of these claims.

Citation needed.


Automatically Appended Next Post:
 Inquisitor Gideon wrote:
tneva82 wrote:
 Inquisitor Gideon wrote:
Two of those already have definitive answers. And the books never sell out, only the boxes.


While GW continues to print books they will continue to print those boxes. They aren't one and done print runs.


Missed the point. The boxes may go out of stock, but i've never seen seperate rulebooks sell out an allocation. Not for 40k or any system.


Siege of Cthonia for Horus Heresy would beg to differ. Not sure they've actually restocked it yet since selling out on release, it took me almost 5 months to track down a copy that wasn't being sold at a markup on ebay.


Warhammer - The Old World news and rumors @ 2024/01/05 19:09:47


Post by: Cyel


I am currently watching the battle report from GW and it doesn't look too great. It looks like they move units pretty quickly and then the dice autopilot turns on and they roll and roll and re-roll, and roll again, charge range, fear tests, hits, wounds, saves, regeneration, wards... Looks terribly boring tbh to see a game where players are needed for like 20% of playing time, and the rest of the time they just perform the menial role of being living random number generators for the game.


Warhammer - The Old World news and rumors @ 2024/01/05 19:10:06


Post by: Klickor


chaos0xomega wrote:


They were also pretty clear that those factions *won't* be in the narrative. They were very directly explicit about that point. Why you would argue that they will be when they directly stated they won't is baffling.


So they will never be mentioned anywhere ever in the background? So Chaos Demons don't exist at all in the old world now? Lizardmen and Dark Elves in the new world are just completely wiped from the map? No skaven or ogres that will ever come into contact with any of the main factions? I don't understand why you think that is the case.

Not being part about the ongoing narrative doesn't mean that they are completely gone. They can still have 0 novels or supplements that have any of these factions at the forefront without them being erased from the background. There are no plans for them having a significant role in the near future but that is hardly a large obstacle to give them a full release in a couple of years if the game is popular and that might come with or without a shift in the focus of the narrative.

The game might not even be called "The Old World" at that point but just WFB 10th edition or with the second edition of "The Old World" the name will change meaning from pointing to the specific area that is called "the old world" to mean the world that existed before the end times and incorporate anything that was in WFB. Not like any of GWs games have ever changed before in what scope they have so why would it be 100% true for all eternity for this one?


Warhammer - The Old World news and rumors @ 2024/01/05 19:20:42


Post by: tneva82


chaos0xomega wrote:

The point is they aren't giving them hope. They've been fairly clear for a year or so now that you shouldn't have hope and that they are getting rules literally "for old times sake" but wouldnt be getting anything further. The only reason this keeps coming up is because GWs customers apparently can't read or are megadosing on a copium-hopium cocktail. GW is literally trying to kill the hope and people like you are going "yeah, but maybe...". It's pure Denial. Take what they are telling you at face value and move on.


Just like 2018 GW said they had zero plans to make epic.

And even before that people like you said no chance in hell AT comes back when pics of new warlord titan surfaced.





Automatically Appended Next Post:
Cyel wrote:
I am currently watching the battle report from GW and it doesn't look too great. It looks like they move units pretty quickly and then the dice autopilot turns on and they roll and roll and re-roll, and roll again, charge range, fear tests, hits, wounds, saves, regeneration, wards... Looks terribly boring tbh to see a game where players are needed for like 20% of playing time, and the rest of the time they just perform the menial role of being living random number generators for the game.


Ah yes. Game is obviously so much better when there's zero dice roll and everything seen at list creation time. Tournament players wet dream.

All of what you said was in FB before. Gee shock horror having to roll to hit. Guess you would like "unit A does automatically Y damage" system.

Why bother putting models on table then? You can play 100000 games in hour. Just throw in army lists and you see who wins.


Warhammer - The Old World news and rumors @ 2024/01/05 19:24:35


Post by: Lord Zarkov


Klickor wrote:
chaos0xomega wrote:


They were also pretty clear that those factions *won't* be in the narrative. They were very directly explicit about that point. Why you would argue that they will be when they directly stated they won't is baffling.


So they will never be mentioned anywhere ever in the background? So Chaos Demons don't exist at all in the old world now? Lizardmen and Dark Elves in the new world are just completely wiped from the map? No skaven or ogres that will ever come into contact with any of the main factions? I don't understand why you think that is the case.

Not being part about the ongoing narrative doesn't mean that they are completely gone. They can still have 0 novels or supplements that have any of these factions at the forefront without them being erased from the background. There are no plans for them having a significant role in the near future but that is hardly a large obstacle to give them a full release in a couple of years if the game is popular and that might come with or without a shift in the focus of the narrative.

The game might not even be called "The Old World" at that point but just WFB 10th edition or with the second edition of "The Old World" the name will change meaning from pointing to the specific area that is called "the old world" to mean the world that existed before the end times and incorporate anything that was in WFB. Not like any of GWs games have ever changed before in what scope they have so why would it be 100% true for all eternity for this one?


There’s pretty much no reason for Lizardmen or Dark Elves to appear ’on camera’ if they’re focusing on the Old World continent and not going to the new world. DE might get a mention as to their impact on HE if they ever actually get to the GWAC, but otherwise there’s really no reason for them to appear.
Ditto Skaven who are fighting their civil war. Might get some oblique references wrt the Blighted Marshes, but again no reason to be on camera.

Ogres as a racial grouping could well show up as mercenaries and the like, or within the Empire (like in 4th), but the Ogre Kingdoms themselves are miles away from where the narrative is set and again has no real reason to show up, no one relevant borders them until Cathay shows up.


Sure in a decade’s time if TOW is a massive success GW might revisit their decision on the scope, but we’re talking very long term. It’s taken them 5 years to build what they have now and they’ve got quite a bit to get through in their existing plans. It’d be years before they’re at a point to make a decision about expanding the scope and years again before they’ve developed anything from that decision to release.


Warhammer - The Old World news and rumors @ 2024/01/05 19:26:02


Post by: Dysartes


tneva82 wrote:
Cyel wrote:
I am currently watching the battle report from GW and it doesn't look too great. It looks like they move units pretty quickly and then the dice autopilot turns on and they roll and roll and re-roll, and roll again, charge range, fear tests, hits, wounds, saves, regeneration, wards... Looks terribly boring tbh to see a game where players are needed for like 20% of playing time, and the rest of the time they just perform the menial role of being living random number generators for the game.


Ah yes. Game is obviously so much better when there's zero dice roll and everything seen at list creation time. Tournament players wet dream.

All of what you said was in FB before. Gee shock horror having to roll to hit. Guess you would like "unit A does automatically Y damage" system.

Why bother putting models on table then? You can play 100000 games in hour. Just throw in army lists and you see who wins.

There's an appropriate quote to describe your response there, tneva - perhaps you're familiar with it (minus the corrected typo)?

tneva82 wrote:
You aren't even trying to pretend for honest arqument. Open bad faith trolling.


Warhammer - The Old World news and rumors @ 2024/01/05 19:31:45


Post by: MaxT


 kodos wrote:
MaxT wrote:
GW doesn’t get to decide which lists are allowed in any tournie other than their own anyway, the community will decide that.
and if you want to run an official tournament, you go by GWs rules
ask how many 40k tournaments allow units from legends pdf to be used


Not for specialist games. Go look at the Blood Bowl community, nearly every tournie other than ones at Warhammer World allow Slann teams, and those aren't GW legal.


Warhammer - The Old World news and rumors @ 2024/01/05 19:32:19


Post by: Klickor


I never said they would have any large part in the narrative. But they will of course be mentioned in the background. Like some character without much knowledge of the world meets a merchant or mercenary who tells them a tale or experience relating to any of those other races in passing. That was what I meant. The legacy armies will be mentioned like that and if the discussion is between more powerful people who know more they will perhaps say a bit more detailed things like "We had some diplomacy or trade with the high elves but it got disrupted by dark elf raiders from Naggarond" (or whatever their place is called) and not just vague myths or legends.

That is being in the lore but not the focus. Then in 5+ years they will perhaps move from barely being mentioned to the next supplement being about the Skaven civil war or an erupting war between the dark elves and the high elves, either one of those conflicts could easily spill over and affect the other factions and suddenly Skaven or Dark Elves get a full release.


Warhammer - The Old World news and rumors @ 2024/01/05 19:50:33


Post by: chaos0xomega


Klickor wrote:
chaos0xomega wrote:


They were also pretty clear that those factions *won't* be in the narrative. They were very directly explicit about that point. Why you would argue that they will be when they directly stated they won't is baffling.


So they will never be mentioned anywhere ever in the background? So Chaos Demons don't exist at all in the old world now? Lizardmen and Dark Elves in the new world are just completely wiped from the map? No skaven or ogres that will ever come into contact with any of the main factions? I don't understand why you think that is the case.

Not being part about the ongoing narrative doesn't mean that they are completely gone. They can still have 0 novels or supplements that have any of these factions at the forefront without them being erased from the background. There are no plans for them having a significant role in the near future but that is hardly a large obstacle to give them a full release in a couple of years if the game is popular and that might come with or without a shift in the focus of the narrative.

The game might not even be called "The Old World" at that point but just WFB 10th edition or with the second edition of "The Old World" the name will change meaning from pointing to the specific area that is called "the old world" to mean the world that existed before the end times and incorporate anything that was in WFB. Not like any of GWs games have ever changed before in what scope they have so why would it be 100% true for all eternity for this one?


From GW, literally today:

"A few of the factions from the previous Warhammer Fantasy Battle game will not feature in Warhammer: The Old World[/u] – this is in terms of game rules, model ranges, and the ongoing background narrative. [u]"

I'm sure you'll see references to "my grandpa fought in the Vampire wars" or "there were old stories of rats as big as a man living in the sewers of altdorf", but that seems to be the extent of it.

There's also nothing in their statements about "for now" or "near future" or "once the narrative shifts". You're reading that in yourself, over GWs own clear-throated statements that they are not part of the game. GW has been very clear about their plans forward, there will not be a "shift in the narrative" that suddenly introduces these factions, not for many many many years - I would say at least 10 years minimum.

tneva82 wrote:
chaos0xomega wrote:

The point is they aren't giving them hope. They've been fairly clear for a year or so now that you shouldn't have hope and that they are getting rules literally "for old times sake" but wouldnt be getting anything further. The only reason this keeps coming up is because GWs customers apparently can't read or are megadosing on a copium-hopium cocktail. GW is literally trying to kill the hope and people like you are going "yeah, but maybe...". It's pure Denial. Take what they are telling you at face value and move on.


Just like 2018 GW said they had zero plans to make epic.

And even before that people like you said no chance in hell AT comes back when pics of new warlord titan surfaced.







Again, citation needed. I can find nothing from gw saying they were not going to make epic. Prove it or acknowledge you're making it up.

Also, what do you mean "people like you"?


Warhammer - The Old World news and rumors @ 2024/01/05 19:51:53


Post by: Mr Morden


So the Border Kingdoms Bombard is mentioned several times as only being available to dishonoured knights in the Journal - we know they have a few journal specific units so i wonder if this is one of them or there is a list of a few mercenaries in the army books....or its just a Empire cannon by another name.


Warhammer - The Old World news and rumors @ 2024/01/05 19:53:06


Post by: Overread


GW always said that they were making AT and NOT making Epic whenever it came up regarding their AT line. It wasn't until they were marketing the new AN that they started saying that they were making it.


The closest you'd get was the heavy implication that they would or might do Epic if sales were good enough because both AT and AN shared the new 8mm scaling. It was clearly an "on the cards" plan that relied on solid sales and forecasts of sales and such for GW to then invest into.


GW never says what they are doing in advance until they are doing the marketing for it. About the only exception was Old World.


Warhammer - The Old World news and rumors @ 2024/01/05 19:53:13


Post by: Lord Zarkov


Klickor wrote:
I never said they would have any large part in the narrative. But they will of course be mentioned in the background. Like some character without much knowledge of the world meets a merchant or mercenary who tells them a tale or experience relating to any of those other races in passing. That was what I meant. The legacy armies will be mentioned like that and if the discussion is between more powerful people who know more they will perhaps say a bit more detailed things like "We had some diplomacy or trade with the high elves but it got disrupted by dark elf raiders from Naggarond" (or whatever their place is called) and not just vague myths or legends.

That is being in the lore but not the focus. Then in 5+ years they will perhaps move from barely being mentioned to the next supplement being about the Skaven civil war or an erupting war between the dark elves and the high elves, either one of those conflicts could easily spill over and affect the other factions and suddenly Skaven or Dark Elves get a full release.


I think you’d be looking at a lot more than 5 years (if ever). 5 years will be within the current plans and they will already be working on a lot of things within that timeframe. A revisiting of the scope will push well beyond that.

Plenty to fill time with from just the 9 supported factions.


Warhammer - The Old World news and rumors @ 2024/01/05 19:58:01


Post by: Voss


Cyel wrote:
I am currently watching the battle report from GW and it doesn't look too great. It looks like they move units pretty quickly and then the dice autopilot turns on and they roll and roll and re-roll, and roll again, charge range, fear tests, hits, wounds, saves, regeneration, wards... Looks terribly boring tbh to see a game where players are needed for like 20% of playing time, and the rest of the time they just perform the menial role of being living random number generators for the game.

Its a 45 minute promo video that's heavily edited and they just skip to results where they feel it was repetitive. They're not going to include footage of the players quietly thinking about tactics and expositing plans at each other. They're doing a condensed overview of the game using the two army launch sets, not a strategic analysis.
I've been pretty critical of this whole thing, but there's a point where you've gone past criticism and are just swinging at the air.

 Mr Morden wrote:
So the Border Kingdoms Bombard is mentioned several times as only being available to dishonoured knights in the Journal - we know they have a few journal specific units so i wonder if this is one of them or there is a list of a few mercenaries in the army books....or its just a Empire cannon by another name.

Kitbashed cannon would be my guess, especially after the 'unit filler' article.


Warhammer - The Old World news and rumors @ 2024/01/05 19:58:07


Post by: Gimgamgoo


I used to play with VC, Lizardmen, Ogres and Dwarf armies.
3 of those armies are now TOW'd (or squatted if you still prefer the phrase).

However GW are going to give me a gakky unplaytested pdf rules for those 3 armies, not support them, but tell me that I need to rebase the lot.
Lol GW, I'll stick with several other rulesets I have and ignore this release.


Warhammer - The Old World news and rumors @ 2024/01/05 20:01:58


Post by: Not Online!!!


 Gimgamgoo wrote:
I used to play with VC, Lizardmen, Ogres and Dwarf armies.
3 of those armies are now TOW'd (or squatted if you still prefer the phrase).

However GW are going to give me a gakky unplaytested pdf rules for those 3 armies, not support them, but tell me that I need to rebase the lot.
Lol GW, I'll stick with several other rulesets I have and ignore this release.


Actually the PDFs might be better quality in some regards.. cue the Militia list for HH which beyond beeing on the weaker side strength wise is one of the if not best written representation of it's faction in HH.


But yeah, this sucks hard.


Warhammer - The Old World news and rumors @ 2024/01/05 20:03:07


Post by: kodos


MaxT wrote:
 kodos wrote:
MaxT wrote:
GW doesn’t get to decide which lists are allowed in any tournie other than their own anyway, the community will decide that.
and if you want to run an official tournament, you go by GWs rules
ask how many 40k tournaments allow units from legends pdf to be used

Not for specialist games. Go look at the Blood Bowl community, nearly every tournie other than ones at Warhammer World allow Slann teams, and those aren't GW legal.
Blood Bowl was its own game before that
and I am pretty sure that those people who still play 6th, 7th or 8th Edition will also ignore the new stuff and keep playing

but we are looking at a new game here and not legacy version re-printed

and the other question is, why should you even play TOW instead of the legacy rules if you are going to use house rules anyway?
would have been much easier to just organise 6th edition tournies instead of waiting for TOW if you are not following GW but make your own thing


Warhammer - The Old World news and rumors @ 2024/01/05 20:05:35


Post by: The Phazer


It's definitely disappointing that the missing factions are not getting proper rules support. I accept they can't do models etc for everything at once, but really the other armies really should get supported army lists that are tournament legal.

I really hope they reconsider that, it's a big black mark against what I consider to be a very solid release so far otherwise.


Warhammer - The Old World news and rumors @ 2024/01/05 20:07:16


Post by: Lord Zarkov


 Gimgamgoo wrote:
I used to play with VC, Lizardmen, Ogres and Dwarf armies.
3 of those armies are now TOW'd (or squatted if you still prefer the phrase).

However GW are going to give me a gakky unplaytested pdf rules for those 3 armies, not support them, but tell me that I need to rebase the lot.
Lol GW, I'll stick with several other rulesets I have and ignore this release.


Frankly given you can’t use them in tournaments there’s no point rebasing.

I’m intending to build a new TOW army, but in the meantime I’m planning to use my old VC army which is certainly not being rebased.


Automatically Appended Next Post:
 The Phazer wrote:
It's definitely disappointing that the missing factions are not getting proper rules support. I accept they can't do models etc for everything at once, but really the other armies really should get supported army lists that are tournament legal.

I really hope they reconsider that, it's a big black mark against what I consider to be a very solid release so far otherwise.


Let’s be honest this decision has nothing to do with production capabilities and everything to do with them not wanting you to build TOW armies with only AoS models.

Other than Chaos Dwarfs, the legacy factions can all be built in their entirety with models sold for AoS.


Warhammer - The Old World news and rumors @ 2024/01/05 20:27:17


Post by: Cyel


tneva82 wrote:



Automatically Appended Next Post:
Cyel wrote:
I am currently watching the battle report from GW and it doesn't look too great. It looks like they move units pretty quickly and then the dice autopilot turns on and they roll and roll and re-roll, and roll again, charge range, fear tests, hits, wounds, saves, regeneration, wards... Looks terribly boring tbh to see a game where players are needed for like 20% of playing time, and the rest of the time they just perform the menial role of being living random number generators for the game.


Ah yes. Game is obviously so much better when there's zero dice roll and everything seen at list creation time. Tournament players wet dream.

All of what you said was in FB before. Gee shock horror having to roll to hit. Guess you would like "unit A does automatically Y damage" system.

Why bother putting models on table then? You can play 100000 games in hour. Just throw in army lists and you see who wins.


I think you must have misquoted me, your answer has absolutely nothing to do with what I wrote.


As for the report, I've finished watching it and have more impressions. I know it's just a demo, but shouldn't a demo show off cool things you can do in the game? In this one I noticed a painful lack of interesting decisions, all moves were pretty much obvious and at no point did I feel players faced any real conundrum, where they needed to carefully consider several options to make the best choice for the situation.

In other words there were no moments of "Wow, that was a neat move! I never saw it coming! So smart!".

And yeah, I know GW developers are known for being pretty bad players at their own games but still - cool moments weren't engineered by players, just dictated by dice.


Warhammer - The Old World news and rumors @ 2024/01/05 20:43:10


Post by: WorldEdgePlayer


Lord Zarkov wrote:

Let’s be honest this decision has nothing to do with production capabilities and everything to do with them not wanting you to build TOW armies with only AoS models.

Other than Chaos Dwarfs, the legacy factions can all be built in their entirety with models sold for AoS.

This theory has not held water ever since they released core/legacy factions. You have warriors of chaos and beastmen of chaos in both systems. You have night goblins and spider goblins in both systems. You have dwarfs in both systems. You have Trees in both systems.
And some new players might naturaly buy Lumineth realm-lords if they want to collect high elves, you know, because there are no high elves to buy atm. The real reason might be in the title of the game, the "Old world" but than why are vamps and rats missing. Maybe one undead faction is enough and they chose the nostalgic bone bois. And maybe Skaven really were off limits because they are gonna be the poster bois of 4th AoS edition.


Warhammer - The Old World news and rumors @ 2024/01/05 20:45:52


Post by: Voss


Narrative report from MiniWarGaming

https://www.youtube.com/watch?v=mkqXFins_rc&t=3s

They do the narrative battle in the Bret's Arcane Journal, and at 02 minutes 55 seconds mention that the 'Bretonnian Exiles' army of infamy combines 'Bretonnian stuff and Empire stuff,' so the Bombard almost certainly is a great cannon kitbash.



Warhammer - The Old World news and rumors @ 2024/01/05 20:48:53


Post by: Grail Seeker


 Ahtman wrote:
Grail Seeker wrote:
You've seriously never been in a professional environment where the scope expands due to success and profit?

For the record, I am in the camp that if we ever see the legacy armies it won't be for years, but if The Old World is successful enough to warrant investment there will come a time where bringing in the legacy (or kislev/cathay) is the juiciest fruit still on the tree, and I doubt shareholders will demand they ignore it because of an article written in early 2024.


Have you seriously never been in a professional environment where something failed to meet expectations? Or just barely did? Everything you're predicting is pure speculation on a dream of a success that hasn't happened yet.


I think you missed the context of the discussion being a hypothetical about if the other factions will come back if the launch is sucessful.

Or the fact that I used the word "if".


Warhammer - The Old World news and rumors @ 2024/01/05 20:54:06


Post by: chaos0xomega


WorldEdgePlayer wrote:
Lord Zarkov wrote:

Let’s be honest this decision has nothing to do with production capabilities and everything to do with them not wanting you to build TOW armies with only AoS models.

Other than Chaos Dwarfs, the legacy factions can all be built in their entirety with models sold for AoS.

This theory has not held water ever since they released core/legacy factions. You have warriors of chaos and beastmen of chaos in both systems. You have night goblins and spider goblins in both systems. You have dwarfs in both systems. You have Trees in both systems.
And some new players might naturaly buy Lumineth realm-lords if they want to collect high elves, you know, because there are no high elves to buy atm. The real reason might be in the title of the game, the "Old world" but than why are vamps and rats missing. Maybe one undead faction is enough and they chose the nostalgic bone bois. And maybe Skaven really were off limits because they are gonna be the poster bois of 4th AoS edition.


We've been hearing rumors that beastmen and spider goblins would be removed from AoS for a while now. Chaos Knights and Chosen have stormcast helmets sculpted onto them as trophies, seems likely that gw brings back old kits for TOW. There's a number of units that seem to have been cut from TOW, no reason to think marauders and some others won't be cut from AoS. Only 2 tree kits remain in AoS, dryads seem like they are likely to get phased out and sent to TOW. Dwarfs in Cities of Sigmar seem likely to be cut just like most of the Empire range was. Etc. For the most part the writing here is on the wall, saying the theory holds no water just means you haven't been paying attention.


Automatically Appended Next Post:
Voss wrote:
Narrative report from MiniWarGaming

https://www.youtube.com/watch?v=mkqXFins_rc&t=3s

They do the narrative battle in the Bret's Arcane Journal, and at 02 minutes 55 seconds mention that the 'Bretonnian Exiles' army of infamy combines 'Bretonnian stuff and Empire stuff,' so the Bombard almost certainly is a great cannon kitbash.



Bit more than an hour in, they confirm no more step up. In case that was still unclear.


Warhammer - The Old World news and rumors @ 2024/01/05 21:04:04


Post by: Mr Morden


Voss wrote:
Narrative report from MiniWarGaming

https://www.youtube.com/watch?v=mkqXFins_rc&t=3s

They do the narrative battle in the Bret's Arcane Journal, and at 02 minutes 55 seconds mention that the 'Bretonnian Exiles' army of infamy combines 'Bretonnian stuff and Empire stuff,' so the Bombard almost certainly is a great cannon kitbash.



Ah good to know!


Warhammer - The Old World news and rumors @ 2024/01/05 21:04:35


Post by: Voss


Stone throwers (and artillery in general?) target the center of a unit. They went straight to placing the template and rolling scatter & misfire. That seems to be it (Guessing seemed to be obviously out, but I wasn't sure if some sort of mechanic would replace it).

Curious how cannons will work.


Well, the outcast wizard from Bretonnian Exiles rolls an extra die (and takes highest) for miscasts, but gets access to Dark Magic. That's... pretty interesting.


Warhammer - The Old World news and rumors @ 2024/01/05 21:08:13


Post by: Lord Zarkov


WorldEdgePlayer wrote:
Lord Zarkov wrote:

Let’s be honest this decision has nothing to do with production capabilities and everything to do with them not wanting you to build TOW armies with only AoS models.

Other than Chaos Dwarfs, the legacy factions can all be built in their entirety with models sold for AoS.

This theory has not held water ever since they released core/legacy factions. You have warriors of chaos and beastmen of chaos in both systems. You have night goblins and spider goblins in both systems. You have dwarfs in both systems. You have Trees in both systems.
And some new players might naturaly buy Lumineth realm-lords if they want to collect high elves, you know, because there are no high elves to buy atm. The real reason might be in the title of the game, the "Old world" but than why are vamps and rats missing. Maybe one undead faction is enough and they chose the nostalgic bone bois. And maybe Skaven really were off limits because they are gonna be the poster bois of 4th AoS edition.


1) see everything chaos0xomega said.

2) Slaves to Darkness are almost certainly going to receive a cull of things like marauders that’ll get directly used in TOW like CoS just did. As chaos0xomega noted, the new chaos warriors have AoS helmets and the like on them so we’ll probably get the old 6th/7th Ed models back.
Dwarfs in CoS have been cut back to a few characters and the Ironbreakers and hammerers/longbeards boxes. Possibly we’ll get the 6th Ed metals back (also the core units came with masks that were supposed to represent longbeards) or possibly they’ll get cut later. In any case most of the Army has to be built with TOW kits
Beastmen are the one oddity, but perhaps they’ll just cut the faction from AoS entirely. They’ve not really done much with it.

At the point where CoS has had a massive cull of things that are coming for TOW (but pointedly not the dark elves which aren’t), where GW are recasting the 6th Ed metal Treeman rather than using the 8th Ed plastic that’s used for AoS, and where all bar 1 of the factions they cut from TOW are ones with a big presence in AoS; the writing is very firmly on the wall.


Warhammer - The Old World news and rumors @ 2024/01/05 21:17:54


Post by: His Master's Voice


chaos0xomega wrote:
We've been hearing rumors that beastmen and spider goblins would be removed from AoS for a while now.


What was the last time a full faction supported by their own rules supplement was removed from a core game? Chaos Dwarves?


Warhammer - The Old World news and rumors @ 2024/01/05 21:20:37


Post by: Lord Damocles


There's a que on the webstore *checks notes* TWELVE HOURS before pre-orders go live in the UK.


Warhammer - The Old World news and rumors @ 2024/01/05 21:23:39


Post by: Kanluwen


 Lord Damocles wrote:
There's a que on the webstore *checks notes* TWELVE HOURS before pre-orders go live in the UK.

The queue system hits every region.


Warhammer - The Old World news and rumors @ 2024/01/05 21:23:55


Post by: pgmason


Presumably because they're just about to go live in NZ.


Warhammer - The Old World news and rumors @ 2024/01/05 21:27:41


Post by: BobtheInquisitor


MaxT wrote:
The hurricanum is an area where GW can’t win:

OMG the Hurricanum is in, it’s a massive retcon to exist in this time period, GW doesn’t care about lore, I quit, I hate GW

OMG the hurricanum is out, GW don’t care about the models I have, I quit, I hate GW


GW chose to use a different time period for their Old World setting. If they have a no win scenario, it’s one of their own making.


Warhammer - The Old World news and rumors @ 2024/01/05 21:28:44


Post by: WorldEdgePlayer


Lord Zarkov wrote:


1) see everything chaos0xomega said.

2) Slaves to Darkness are almost certainly going to receive a cull of things like marauders that’ll get directly used in TOW like CoS just did. As chaos0xomega noted, the new chaos warriors have AoS helmets and the like on them so we’ll probably get the old 6th/7th Ed models back.
Dwarfs in CoS have been cut back to a few characters and the Ironbreakers and hammerers/longbeards boxes. Possibly we’ll get the 6th Ed metals back (also the core units came with masks that were supposed to represent longbeards) or possibly they’ll get cut later. In any case most of the Army has to be built with TOW kits
Beastmen are the one oddity, but perhaps they’ll just cut the faction from AoS entirely. They’ve not really done much with it.

At the point where CoS has had a massive cull of things that are coming for TOW (but pointedly not the dark elves which aren’t), where GW are recasting the 6th Ed metal Treeman rather than using the 8th Ed plastic that’s used for AoS, and where all bar 1 of the factions they cut from TOW are ones with a big presence in AoS; the writing is very firmly on the wall.

Good points. Here are some counter points:
0) They were going to cull/revamp CoS either way. If TOW was comming or not.
1) You are taking a lot of kits out of AoS just for the sake of splitting the systems. What if Dryads/spider goblins are selling good in AoS?
2) Still leaves Night goblins and beastmen (also stank) in both systems so again why limit some factions but not others?
3) Those new plastic dwarfs are comming to TOW because we have seen them in pictures and stamps.
4) Demons of Chaos have always been in two systems.
5) Will GW not sell more ogres if people from both systems can buy them. Bigger market for them?

It is still a big taboo for GW to just cut armies that people have paid for. But they are doing it more and more and I am sure they have great ideas for new fantastical factions for AoS that would be much more interesting to produce and sell than gakky old Beastmen.


Warhammer - The Old World news and rumors @ 2024/01/05 21:29:06


Post by: Dudeface


 BobtheInquisitor wrote:
MaxT wrote:
The hurricanum is an area where GW can’t win:

OMG the Hurricanum is in, it’s a massive retcon to exist in this time period, GW doesn’t care about lore, I quit, I hate GW

OMG the hurricanum is out, GW don’t care about the models I have, I quit, I hate GW


GW chose to use a different time period for their Old World setting. If they have a no win scenario, it’s one of their own making.


They could simply have not made an old world game at all, then it's not a no-win, but the second they chose to cash in, they couldn't please everyone.


Warhammer - The Old World news and rumors @ 2024/01/05 21:30:09


Post by: VAYASEN


Is this going to be massively out of stock everywhere in terms of 3rd party retailers?


Warhammer - The Old World news and rumors @ 2024/01/05 21:31:19


Post by: Platuan4th


Garrac wrote:
That said, Queek wasn't around, he starts kill-killing when Belegar is already old.


Queek is in his mid-30's when he died in the End Times and was suffering from old age because the average Skaven lifespan is notoriously short wthout access to Skalm.


Warhammer - The Old World news and rumors @ 2024/01/05 21:35:38


Post by: Inquisitor Gideon


WorldEdgePlayer wrote:
Lord Zarkov wrote:


1) see everything chaos0xomega said.

2) Slaves to Darkness are almost certainly going to receive a cull of things like marauders that’ll get directly used in TOW like CoS just did. As chaos0xomega noted, the new chaos warriors have AoS helmets and the like on them so we’ll probably get the old 6th/7th Ed models back.
Dwarfs in CoS have been cut back to a few characters and the Ironbreakers and hammerers/longbeards boxes. Possibly we’ll get the 6th Ed metals back (also the core units came with masks that were supposed to represent longbeards) or possibly they’ll get cut later. In any case most of the Army has to be built with TOW kits
Beastmen are the one oddity, but perhaps they’ll just cut the faction from AoS entirely. They’ve not really done much with it.

At the point where CoS has had a massive cull of things that are coming for TOW (but pointedly not the dark elves which aren’t), where GW are recasting the 6th Ed metal Treeman rather than using the 8th Ed plastic that’s used for AoS, and where all bar 1 of the factions they cut from TOW are ones with a big presence in AoS; the writing is very firmly on the wall.

Good points. Here are some counter points:
0) They were going to cull/revamp CoS either way. If TOW was comming or not.
1) You are taking a lot of kits out of AoS just for the sake of splitting the systems. What if Dryads/spider goblins are selling good in AoS?
2) Still leaves Night goblins and beastmen (also stank) in both systems so again why limit some factions but not others?
3) Those new plastic dwarfs are comming to TOW because we have seen them in pictures and stamps.
4) Demons of Chaos have always been in two systems.
5) Will GW not sell more ogres if people from both systems can buy them. Bigger market for them?

It is still a big taboo for GW to just cut armies that people have paid for. But they are doing it more and more and I am sure they have great ideas for new fantastical factions for AoS that would be much more interesting to produce and sell than gakky old Beastmen.


You're assuming that the old sculpts like goblins, dryads etc won't get resculpts that fit them more into AoS and the old stuff gets kicked back.


Warhammer - The Old World news and rumors @ 2024/01/05 21:41:08


Post by: WorldEdgePlayer


 His Master's Voice wrote:
chaos0xomega wrote:
We've been hearing rumors that beastmen and spider goblins would be removed from AoS for a while now.


What was the last time a full faction supported by their own rules supplement was removed from a core game? Chaos Dwarves?


Besides removing the WHOLE CORE GAME of whfb they usualy just remove older models than whole factions. I think you are right that Chaos dwarfs and potentialy Squats for 40k were the last armies squated. Maybe you can count Bretonnia and TKs because they did not transition to AoS. There are rumors that Tomb Kings were squated on accident. Because they were rushing to transition to AoS and simply forgot/no time to adapt the TKs.


Warhammer - The Old World news and rumors @ 2024/01/05 21:44:45


Post by: Mr Morden


Interested to see if they do a new model for Alarielle's mum or if the High Elves book is after her assassination.

Hoping that the army lists are pure 6th ed - lots and lots of lore friendly and different stuff.

Well, the outcast wizard from Bretonnian Exiles rolls an extra die (and takes highest) for miscasts, but gets access to Dark Magic. That's... pretty interesting.


Hopefully the human wizards can have pretty much any lore (not High, Nehekhara)


Automatically Appended Next Post:
WorldEdgePlayer wrote:
 His Master's Voice wrote:
chaos0xomega wrote:
We've been hearing rumors that beastmen and spider goblins would be removed from AoS for a while now.


What was the last time a full faction supported by their own rules supplement was removed from a core game? Chaos Dwarves?


Besides removing the WHOLE CORE GAME of whfb they usualy just remove older models than whole factions. I think you are right that Chaos dwarfs and potentialy Squats for 40k were the last armies squated. Maybe you can count Bretonnia and TKs because they did not transition to AoS. There are rumors that Tomb Kings were squated on accident. Because they were rushing to transition to AoS and simply forgot/no time to adapt the TKs.


Kislev went in and out of the Empire books.


Warhammer - The Old World news and rumors @ 2024/01/05 21:50:19


Post by: Overread


It's happening people - the GW Queue system is live!


Warhammer - The Old World news and rumors @ 2024/01/05 21:55:42


Post by: Inquisitor Gideon


Good lord, i'm in the New Zealand page for curiousity and 3 ushabti are nearly $200 and 3 grail knights are $120. I was vastly underestimating when i compared them to the middle-earth resins and metals. Also it's really goddamn weird that all the core is locked in the big box. If that goes out of stock, it's literally impossible to get started until they come back again.


Warhammer - The Old World news and rumors @ 2024/01/05 22:00:38


Post by: nathan2004


Lord Zarkov wrote:
 Gimgamgoo wrote:
I used to play with VC, Lizardmen, Ogres and Dwarf armies.
3 of those armies are now TOW'd (or squatted if you still prefer the phrase).

However GW are going to give me a gakky unplaytested pdf rules for those 3 armies, not support them, but tell me that I need to rebase the lot.
Lol GW, I'll stick with several other rulesets I have and ignore this release.


Frankly given you can’t use them in tournaments there’s no point rebasing.

I’m intending to build a new TOW army, but in the meantime I’m planning to use my old VC army which is certainly not being rebased.


Automatically Appended Next Post:
 The Phazer wrote:
It's definitely disappointing that the missing factions are not getting proper rules support. I accept they can't do models etc for everything at once, but really the other armies really should get supported army lists that are tournament legal.

I really hope they reconsider that, it's a big black mark against what I consider to be a very solid release so far otherwise.


Let’s be honest this decision has nothing to do with production capabilities and everything to do with them not wanting you to build TOW armies with only AoS models.

Other than Chaos Dwarfs, the legacy factions can all be built in their entirety with models sold for AoS.


Didn't this happen in 40k also where they cut most Heresy stuff out that previously could be used in 9th edition? Maybe they want all their product lines to be separate and distinct from each other as part of their business vision moving forward and that's what changed the direction with AoS/TOW?


Warhammer - The Old World news and rumors @ 2024/01/05 22:05:13


Post by: Londinium


Lord Zarkov wrote:
Klickor wrote:
chaos0xomega wrote:


They were also pretty clear that those factions *won't* be in the narrative. They were very directly explicit about that point. Why you would argue that they will be when they directly stated they won't is baffling.


So they will never be mentioned anywhere ever in the background? So Chaos Demons don't exist at all in the old world now? Lizardmen and Dark Elves in the new world are just completely wiped from the map? No skaven or ogres that will ever come into contact with any of the main factions? I don't understand why you think that is the case.

Not being part about the ongoing narrative doesn't mean that they are completely gone. They can still have 0 novels or supplements that have any of these factions at the forefront without them being erased from the background. There are no plans for them having a significant role in the near future but that is hardly a large obstacle to give them a full release in a couple of years if the game is popular and that might come with or without a shift in the focus of the narrative.

The game might not even be called "The Old World" at that point but just WFB 10th edition or with the second edition of "The Old World" the name will change meaning from pointing to the specific area that is called "the old world" to mean the world that existed before the end times and incorporate anything that was in WFB. Not like any of GWs games have ever changed before in what scope they have so why would it be 100% true for all eternity for this one?


There’s pretty much no reason for Lizardmen or Dark Elves to appear ’on camera’ if they’re focusing on the Old World continent and not going to the new world. DE might get a mention as to their impact on HE if they ever actually get to the GWAC, but otherwise there’s really no reason for them to appear.
Ditto Skaven who are fighting their civil war. Might get some oblique references wrt the Blighted Marshes, but again no reason to be on camera.

Ogres as a racial grouping could well show up as mercenaries and the like, or within the Empire (like in 4th), but the Ogre Kingdoms themselves are miles away from where the narrative is set and again has no real reason to show up, no one relevant borders them until Cathay shows up.


Dark Elves raid Bretonnia and The Empire on a not infrequent basis. They're not the centre piece of any Old World based stories but they definitely interact. Skaven might be fighting their Civil War but it's very easy to imagine the odd raiding party heading above ground for resources or to escape rivals. Chaos Daemons obviously could easily appear in this period, ditto Vampires - Necrarch, Strigoi, Lahmians and Blood Dragons would all be present in the Empire/Bretonnia at this period, there's even likely to be von Carsteins even if they're laying low after the Vampire Wars. With the exception of the Lizardmen (who even in WHFB always had sketchy reasons for interacting with anything in the Old World) and Chaos Dwarfs you can very very easily get these factions to work within the broad parameters of what TOW is supposedly going to be. If Cathay can be worked into the game and we know it's going in some form at some point, given the fact they've even created and publicised TOW style maps for Cathay, then there's no reason these factions can't work, they've got a damn sight more reason to interact with TOW than Cathay.

I suspect it's simply business decisions, mixed with vague lore reasons (which can easily be retconned) that have resulted in most of these factions being missing. If the rumours are true about Skaven headlining AOS 4ed, then that's probably reason enough for GW to hold off on them returning to TOW to prevent confusion and to maximise AOS Skaven sales and then double dip when they make a return to TOW 3-4 years down the line.



Warhammer - The Old World news and rumors @ 2024/01/05 22:05:41


Post by: Lord Zarkov


 nathan2004 wrote:
Lord Zarkov wrote:
 Gimgamgoo wrote:
I used to play with VC, Lizardmen, Ogres and Dwarf armies.
3 of those armies are now TOW'd (or squatted if you still prefer the phrase).

However GW are going to give me a gakky unplaytested pdf rules for those 3 armies, not support them, but tell me that I need to rebase the lot.
Lol GW, I'll stick with several other rulesets I have and ignore this release.


Frankly given you can’t use them in tournaments there’s no point rebasing.

I’m intending to build a new TOW army, but in the meantime I’m planning to use my old VC army which is certainly not being rebased.


Automatically Appended Next Post:
 The Phazer wrote:
It's definitely disappointing that the missing factions are not getting proper rules support. I accept they can't do models etc for everything at once, but really the other armies really should get supported army lists that are tournament legal.

I really hope they reconsider that, it's a big black mark against what I consider to be a very solid release so far otherwise.


Let’s be honest this decision has nothing to do with production capabilities and everything to do with them not wanting you to build TOW armies with only AoS models.

Other than Chaos Dwarfs, the legacy factions can all be built in their entirety with models sold for AoS.


Didn't this happen in 40k also where they cut most Heresy stuff out that previously could be used in 9th edition? Maybe they want all their product lines to be separate and distinct from each other as part of their business vision moving forward and that's what changed the direction with AoS/TOW?


Yes it did.

As I said, the writing is in the wall.


Automatically Appended Next Post:
 Londinium wrote:
Lord Zarkov wrote:
Klickor wrote:
chaos0xomega wrote:


They were also pretty clear that those factions *won't* be in the narrative. They were very directly explicit about that point. Why you would argue that they will be when they directly stated they won't is baffling.


So they will never be mentioned anywhere ever in the background? So Chaos Demons don't exist at all in the old world now? Lizardmen and Dark Elves in the new world are just completely wiped from the map? No skaven or ogres that will ever come into contact with any of the main factions? I don't understand why you think that is the case.

Not being part about the ongoing narrative doesn't mean that they are completely gone. They can still have 0 novels or supplements that have any of these factions at the forefront without them being erased from the background. There are no plans for them having a significant role in the near future but that is hardly a large obstacle to give them a full release in a couple of years if the game is popular and that might come with or without a shift in the focus of the narrative.

The game might not even be called "The Old World" at that point but just WFB 10th edition or with the second edition of "The Old World" the name will change meaning from pointing to the specific area that is called "the old world" to mean the world that existed before the end times and incorporate anything that was in WFB. Not like any of GWs games have ever changed before in what scope they have so why would it be 100% true for all eternity for this one?


There’s pretty much no reason for Lizardmen or Dark Elves to appear ’on camera’ if they’re focusing on the Old World continent and not going to the new world. DE might get a mention as to their impact on HE if they ever actually get to the GWAC, but otherwise there’s really no reason for them to appear.
Ditto Skaven who are fighting their civil war. Might get some oblique references wrt the Blighted Marshes, but again no reason to be on camera.

Ogres as a racial grouping could well show up as mercenaries and the like, or within the Empire (like in 4th), but the Ogre Kingdoms themselves are miles away from where the narrative is set and again has no real reason to show up, no one relevant borders them until Cathay shows up.


Dark Elves raid Bretonnia and The Empire on a not infrequent basis. They're not the centre piece of any Old World based stories but they definitely interact. Skaven might be fighting their Civil War but it's very easy to imagine the odd raiding party heading above ground for resources or to escape rivals. Chaos Daemons obviously could easily appear in this period, ditto Vampires - Necrarch, Strigoi, Lahmians and Blood Dragons would all be present in the Empire/Bretonnia at this period, there's even likely to be von Carsteins even if they're laying low after the Vampire Wars. With the exception of the Lizardmen (who even in WHFB always had sketchy reasons for interacting with anything in the Old World) and Chaos Dwarfs you can very very easily get them to work within the broad parameters of what TOW is supposedly going to be. If Cathay can be worked into the game and we know it's going in some form at some point, given the fact they've even created and publicised TOW style maps for Cathay, then there's no reason these factions can't work, they've got a damn sight more reason to interact with TOW than Cathay.



They *can* be made to work yes, but GW *don’t want* them in the game, so they’ve framed the setting in such a way that it’s not that odd for them not to appear (DE on another continent pretending they’re not a problem and preparing for their invasion of Ulthuan; Skaven absorbed in their civil war; Von Carsteins all dead; etc). It’s really as simple as that.

Interestingly, Walach Harkon is fairly prominently on GW’s interactive map, so it’s possible that some individual vampires might appear in some way that isn’t leading Vampire Count armies. Maybe an Army of Infamy for either the Empire or Bretonnia?



Warhammer - The Old World news and rumors @ 2024/01/05 22:15:07


Post by: Inquisitor Gideon


Wait, hold up, why is the Bret box direct only?


Warhammer - The Old World news and rumors @ 2024/01/05 22:22:47


Post by: Overread


 Inquisitor Gideon wrote:
Wait, hold up, why is the Bret box direct only?


It might be a regional thing? I've seen at least one price sheet with the retailer stocking prices and it looked like they were being charged the regular cost for normal stock, not Direct Only


Warhammer - The Old World news and rumors @ 2024/01/05 22:31:28


Post by: Inquisitor Gideon


Still strange and the queues not long, it was instant access a couple of minutes ago.


Warhammer - The Old World news and rumors @ 2024/01/05 22:31:47


Post by: chaos0xomega


 His Master's Voice wrote:
chaos0xomega wrote:
We've been hearing rumors that beastmen and spider goblins would be removed from AoS for a while now.


What was the last time a full faction supported by their own rules supplement was removed from a core game? Chaos Dwarves?


Err... I mean there's a number of factions that had battletomes that don't technically exist anymore because they were folded into other things, so... not too long ago? Technically speaking there would still be beastmen in AoS as tzaangors and slaangors are AoS units and not getting TOW rules - if they take that avenue then one would assume an expansion of khorngors and pestigors to round it out and this a new distinct flavor for AoS beasts.


Automatically Appended Next Post:
WorldEdgePlayer wrote:
.
4) Demons of Chaos have always been in two systems.


If you haven't noticed this has started becoming untrue. There's a number of dae.on units which are AoS only now. Likewise the existing Daemon range doesn't work with 30k without proxy ingredients.

5) Will GW not sell more ogres if people from both systems can buy them. Bigger market for them?



That's a bold assumption, one which it seems GW might not agree with based on the strict separation between 40k and HH that they've recently forced. GW may sell more ogres, but it'll be because people are buying them so they can get away with having only one army for two systems, instead of needing to buy two. That's an obvious loss for GW, as they lose the opportunity to sell a player a second army.

It is still a big taboo for GW to just cut armies that people have paid for. But they are doing it more and more and I am sure they have great ideas for new fantastical factions for AoS that would be much more interesting to produce and sell than gakky old Beastmen.


It's really not that much of a taboo as you think it is, especially when it comes to AoS. GW hasn't been cutting full armies outright, what they have been doing is folding armies together and then cutting units from them, in the process eliminating entire collections from usability. If you had an empire or high elf army that you brought into Age of sigmsr when the game launched, you're probably not very happy these days as very little if any of your models are still technically fieldable.



Automatically Appended Next Post:
 nathan2004 wrote:

Didn't this happen in 40k also where they cut most Heresy stuff out that previously could be used in 9th edition? Maybe they want all their product lines to be separate and distinct from each other as part of their business vision moving forward and that's what changed the direction with AoS/TOW?


In short, yes.


Automatically Appended Next Post:
 Londinium wrote:


I suspect it's simply business decisions, mixed with vague lore reasons (which can easily be retconned) that have resulted in most of these factions being missing. If the rumours are true about Skaven headlining AOS 4ed, then that's probably reason enough for GW to hold off on them returning to TOW to prevent confusion and to maximise AOS Skaven sales and then double dip when they make a return to TOW 3-4 years down the line.



100% business decisions, but you are a hopeless optimist if you think GW is going to suddenly start supporting Skaven in TOW 3-4 years down the line. If you said 13-14 years, I'd agree that was a possibility, but the content plan for the next 3 years or so is relatively set in stone - if GW is saying what they are saying it's because there's a 0% chance of it in that timeframe, and beyond that timeframe it's also probably equally low because it's unlikely to be on their long term 10 year roadmap either.


Automatically Appended Next Post:
Lord Zarkov wrote:


Interestingly, Walach Harkon is fairly prominently on GW’s interactive map, so it’s possible that some individual vampires might appear in some way that isn’t leading Vampire Count armies. Maybe an Army of Infamy for either the Empire or Bretonnia?



We don't actually know that's Walach yet. There could be other Harkons. They did say we'd be seeing relatives of other characters weve seen before popping up, etc.


Automatically Appended Next Post:
 Inquisitor Gideon wrote:
Wait, hold up, why is the Bret box direct only?


Hopefully an error?

Haven't seen that before, it was presented as being a retail product til now (not sure where you saw its direct only, actually, I haven't seen that yet).


Automatically Appended Next Post:
 Inquisitor Gideon wrote:
Still strange and the queues not long, it was instant access a couple of minutes ago.


Low demand?

There's a lot of legacy players with existing that aren't rushing out to buy stuff right away, and many legscy players who ea t to throw money at it are seemingly somewhat disengaged from GWs way of doing business in 2024 and don't seem to understand how pre-ordering works or that things sell out, etc. I expect you'll see a lot of bitching in 2 weeks when folks are finding their local stores are sold out on release day.