A completely scratch built Codex Sisters of Battle. I added in everything a modern army needs Flyers, multiple troop selections, More Special Characters, etc. I tried not to take many liberties with Canon and keep the whole thing Fluffy, but competitive. The Sisters are the main focus even though they now get their Inquisitors back.This Codex still needs a lot of balancing. Any Feedback would be much appreciated.
I can't be a great deal of help with the rules, as I'm inexperienced with those, but I can offer input into the fluff. Here's a few minor things I noticed glancing through it:
For the drop pods I noticed that you've created your own variant for the Sisters. But the Sisters actually had their own variant previously. They were called Dominica Pattern drop pods:
Spoiler:
So that's there if you wanted to build off of old stuff.
Also, your Mechanicus Sister sounds a little too close to the teachings of the Mechanicus than the Sisters would be comfortable with. The Sisters being hardline zealots aen't all that approving the the alternate faith that the Mechanicus hold, so they probably wouldn't approve of Sisters bearing "Mechanicus" in their title or having a "Blessing of the Omnissiah". That's not to say that you can't have a tech Sister, though. Fluff has actually suggested that the Sisters have people that have tech training. To quote WD #269:
Besides the Space Marines of the Adeptus Astartes, only a select few Imperial organisations now have access to Rhinos, the priceless technology involved in their construction and maintenance is too valuable to be entrusted to any but the most loyal and steadfast bodies of warriors. The Adepta Sororitas and Adeptus Arbites in particular have a number of Rhinos, and they maintain a body of those sanctified and pure of heart to care for them. Years of training go towards achieving this respected position. Aspirants must learn how to divine the runes of engineering, memorise the liturgy of maintenance and constantly study the routine of service. It is a position of great honour to care for these vehicles and those that are carried into battle within one of these armoured transports are mindful of the spirits that inhabit the mechanical functions and blessed bolts that make up each one.
Additionally, if we look at some recent FW fluff, we see reference to "specially trained Battle Sisters" (though these are also noted as being assisted by Mechanicus-provided servitors).
Heh. Went off on a bit of a tangent there, but what I'm recommending is that you make the tech-Sister slightly more removed from the Mechanicus.
I did base the Drop Pod off of the one you showed in your post.
I'm not sure how I would remove the Tech-Sisters from the Mechanicus without making them really generic. As they are right now they're just Battle Sisters with Servo-Arms and Blessing of the Omnisiah.
J3f wrote: I'm not sure how I would remove the Tech-Sisters from the Mechanicus without making them really generic. As they are right now they're just Battle Sisters with Servo-Arms and Blessing of the Omnisiah.
Maybe call them something like "Sanctioned Tech-Sisters". Just some name that'd fit in with the other SoB names for ranks.
Basically all I'm getting at is that the Sisters wouldn't like too much of an overt Mechanicus influence within their ranks. "Mechanicus Sister" makes it sound like said Sister is aligned with the Mechanicus.
Sister Mechanicus does fit with SoB names for ranks. Just like the Ordo Hospitaller Ordo Dialogus or Ordo Famulos. The Mechanicus are a minor Order within the ranks of the Sisters of Battle.
The Adeptus Mechanicus is an interesting organization within the Imperium as a whole, because they view the Emperor as the Omnissiah, which is the supposed mortal incarnation of the Machine-God...
... which is in direct opposition to the teachings of the Ecclesiarchy, which teaches that the Emperor is a god, full stop. The Sisters, being the Sisters, go with the teachings of the Ecclesiarchy to the extreme. They, in fact, basically cut out any aspect of the Creed that talks about anything about having a good time, unless that good time is warfare, purging and killing. They're a penitent order, after all.
But a Sister with some kind of Mechanicus teachings would be something of an apostate to either the Machine Cult or to the Ecclesiarchy. She'd either be looking at the Machine Cult's teachings and saying, "Well, learning how to use an air-ratchet is cool, and I can dig these quantum mechanics principles... but you're full of gak if you think the Emperor is just the representation of some kind of 'Machine God'. The machines serve the God-Emperor, who is All. Burn, heretic!" or she'd be the odd-girl-out amongst the Sisterhood for her heretical veneration of a Machine God before her proper adoration and veneration of the God-Emperor.
J3f wrote: Sister Mechanicus does fit with SoB names for ranks. Just like the Ordo Hospitaller Ordo Dialogus or Ordo Famulos. The Mechanicus are a minor Order within the ranks of the Sisters of Battle.
But isn't there already a Mechanicus in the Imperium? Having a whole other of Sisters also called the Mechanicus doesn't sound like something the Sisters would really approve of. Hence why I'm suggesting an alternate name. Sure, the Sisters are happy to learn tech stuff from the Mechanicus, but they're still not that keen on the Mechanicus. Anyway, I won't go on about it anymore. I've made my point.
Also, they're not Ordos. That's the Inquisition. What the SoB have is Orders. So, Orders Militant, Orders Dialogus and so on. Furthermore, those others Orders you listed aren't in the Sisters of Battle, but the Adepta Sororitas. See, the Sisters of Battle are the Orders Militant of the Adepta Sororitas, their specialisation is fighting. Then there's other Orders, as we've listed before, who have other specialisations.
Psienesis wrote: She'd either be looking at the Machine Cult's teachings and saying, "Well, learning how to use an air-ratchet is cool, and I can dig these quantum mechanics principles... but you're full of gak if you think the Emperor is just the representation of some kind of 'Machine God'. The machines serve the God-Emperor, who is All. Burn, heretic!" or she'd be the odd-girl-out amongst the Sisterhood for her heretical veneration of a Machine God before her proper adoration and veneration of the God-Emperor.
The WD fluff refers to it as a "respected position", whilst the FW fluff makes it sound like a fairly common thing. So I think it's the former rather than the latter.
That feels so out of place though, Space Marines don't lug around Guard Tech-Priest, they get their own. The Sisters Mechanicus are limited to HQ anyway, so they won't be very prevalent.
Could call them Sororitas Machina. It's very obvious as to what it means while not being the name of another faction. Or, because the Imperial use of both English and Latin is wonky at best (like "Mechanicus"), could use some purely made-up words like Technologis (which follows the same pattern as "Biologis" and is also, incidentally, French).
Should still call them Tech-Sisters. Mechanicus Marines are just called Tech-Marines, after all.
EDIT: Speaking of Marines, that made me think of a "Sister of the Forge". Not sure if that sounds good or not.
EDIT2: On the point of them getting Techpriests, wouldn't they see Techpriests as heretics? Even if not enough to purge them on sight, still enough to not allow them to put their filthy heretical hands (or servo-claws or whatever else) on their Emperor-blessed weapons and machines. They would be entrusting their lives to a heretic!
How about Sisters Technologus. Because I can't pronounce "Technologis" in my accent for the life of me.
Space Marine units are named very plainly (TechMarines, Assault Marines, etc.), but with the exception of Battle Sisters the Adepta Sororitas all have fancy titles so I don't think they should just be called Tech-Sisters.
I did add a "Sister of the Forge" she's called the Mechanicus(Technologus) Superior.
P.S. I will now be referring to them as Techno-Sisters.
Anyway, I'm pretty sure that fluffwise, the Sisters would invert the New Mechanicum belief - the Omnissiah is an aspect of the Emperor, nothing more.
But would that even be enough? Is worship of the Emperor through an aspect or other metaphor acceptable?
EDIT: Plus, you'd have to take a Sister, put her in an AdMech classroom, and then expect her to quietly sit and listen (and form her own take on it later) to the outright blasphemy that the Mechanicus believe.
But would that even be enough? Is worship of the Emperor through an aspect or other metaphor acceptable?
It would have to be. Most of the Imperium works this way - for example, the Sun as Emperor, like on the planet in the opening chapters of Xenos.
EDIT: Plus, you'd have to take a Sister, put her in an AdMech classroom, and then expect her to quietly sit and listen (and form her own take on it later) to the outright blasphemy that the Mechanicus believe.
I think they probably have specific classrooms for teaching adherents to this variant of the New Belief.
Looks a bit expensive, compare to the Chimera (70 points for a multilaser and a heavy bolter, with 10 transport and 5 fire points) or Predator (80 points for FAV13 and a turreted autocannon)...
I'm assuming this is like a Rhino with sponsons? Trying to put double hurricanes in a turret sounds like a design nightmare. Is the optional heavy weapon supposed to then go on the storm bolter mount?
It puts out firepower equivalent to a 12-strong Sisters squad, so it should cost roughly a similar amount given that its armour means you need Str8 weapons to reliably hurt it, but you only need to kill it once compared to 12 times.
J3f wrote: That feels so out of place though, Space Marines don't lug around Guard Tech-Priest, they get their own. The Sisters Mechanicus are limited to HQ anyway, so they won't be very prevalent.
He's not a Guard Tech-Priest, he's a Tech-Priest seconded from the Adeptus Mechanicus. He's not actually part of the Guard.
Very old-school with the Inquisitors, Assassins, the Faith points & the roll under/over # of models Acts of Faith, and all the special characters sadly deleted from the more recent codexes, plus some cool new ones.
Small question: Why "inquisitorial guard" instead of regular Inquisitorial Warbands? In fact, why Inquisitors at all when they've now got their own mini-codex that can ally with anything (which, ok, some people hate hate hate)?
Big question: What's your objective in this fandex? "Get back the cool stuff we lost and have a fuller range of capabilities" seems to be part of it," but I'd love to have a clearer sense of your vision of the Sisters.
Furyou Miko wrote: Looks a bit expensive, compare to the Chimera (70 points for a multilaser and a heavy bolter, with 10 transport and 5 fire points) or Predator (80 points for FAV13 and a turreted autocannon)...
I'm assuming this is like a Rhino with sponsons? Trying to put double hurricanes in a turret sounds like a design nightmare. Is the optional heavy weapon supposed to then go on the storm bolter mount?
It puts out firepower equivalent to a 12-strong Sisters squad, so it should cost roughly a similar amount given that its armour means you need Str8 weapons to reliably hurt it, but you only need to kill it once compared to 12 times.
I was using the Blood Angels Codex to price it, which is woefully out of date . I'm thinking of dropping its points cost to 95, still more than a predator, but it's Fast and for 5 points more it can take Blessed Ammunition and have 12 bolters with Shred.
Hurricane Bolter Sponsons and Repressor Weapon Mounts.
SisterSydney wrote: Very old-school with the Inquisitors, Assassins, the Faith points & the roll under/over # of models Acts of Faith, and all the special characters sadly deleted from the more recent codexes, plus some cool new ones.
Small question: Why "inquisitorial guard" instead of regular Inquisitorial Warbands? In fact, why Inquisitors at all when they've now got their own mini-codex that can ally with anything (which, ok, some people hate hate hate)?
Big question: What's your objective in this fandex? "Get back the cool stuff we lost and have a fuller range of capabilities" seems to be part of it," but I'd love to have a clearer sense of your vision of the Sisters.
Inquisitorial Guard because of the Crusader's Fluff. They are essentially an escort provide by the Ecclesiarchy or hand picked by the Inquisitor. Also to differentiate them from the Inquistorial Warband.
My vision of the Sisters is a run and gun army, shoots to weaken enemy unit then finishes off the enemy in assault. Acts of Faith is a strategic layer to add options for contingencies and unpredictability. And yes being a competent army that can handle all the new things that got added in 6th edition.
If you can't tell already I'm a big fan of (the Sisters part of) Codex Witch Hunters and Codex Adepta Sororitas proved that 5e Codex Sisters of Battle could be worse, even if C:AS is more competitive.
Codex Inquisition is a joke, a good army should be able to field a competitive list without allies.
Shred is priced fairly at 5 points when it can only be taken for 2 storm bolters or a TL heavy bolter, but for something with a Hurricane? Definitely needs to be a little more expensive.More like 15-20 points.
Furyou Miko wrote: Shred is priced fairly at 5 points when it can only be taken for 2 storm bolters or a TL heavy bolter, but for something with a Hurricane? Definitely needs to be a little more expensive.More like 15-20 points.
Alright repricing the Sanctifier at 90 points and Blessed Ammunition to 15 points
I don't see missiles as being a Sisters thing either. If it wasn't for how cool the Organ Tank is you wouldn't be touting it so much. Besides I can see the Sisters shooting down planes with the Divine Light of the Emperor. Lascannons aren't totally barred off from the Sisters anyway, the Avenger Strike Fighter can take them.
I don't see missiles as being a Sisters thing either. If it wasn't for how cool the Organ Tank is you wouldn't be touting it so much. Besides I can see the Sisters shooting down planes with the Divine Light of the Emperor. Lascannons aren't totally barred off from the Sisters anyway, the Avenger Strike Fighter can take them.
The Avenger is an Imperial Navy fighter that the sisters use/borrow/steal?
Missiles are a sisters thing. Making the exorcist with an alternate skyfire missile or varient seems much more likely.
As for the tech-sister, in my short story and on the gaming table I just make tech priestesses. I explain it that the Order only allows female engine seers in. (much to the confusion of the mechanicum who don't see the purpose of distinguishing between sexes.)
If there is a tech sister, she can't be at all indoctrinated by the mechanicum.
I don't see missiles as being a Sisters thing either. If it wasn't for how cool the Organ Tank is you wouldn't be touting it so much. Besides I can see the Sisters shooting down planes with the Divine Light of the Emperor. Lascannons aren't totally barred off from the Sisters anyway, the Avenger Strike Fighter can take them.
The Avenger is an Imperial Navy fighter that the sisters use/borrow/steal?
Missiles are a sisters thing. Making the exorcist with an alternate skyfire missile or varient seems much more likely.
As for the tech-sister, in my short story and on the gaming table I just make tech priestesses. I explain it that the Order only allows female engine seers in. (much to the confusion of the mechanicum who don't see the purpose of distinguishing between sexes.)
If there is a tech sister, she can't be at all indoctrinated by the mechanicum.
Since when have missiles been a Sisters thing? No Sisters of Battle Infantry can take missile launchers and they're not part of the 'Holy Trinity'. For that matter should I also strip away plasma pistols? There are times when the Sisters of Battle need a weapon that falls outside of the Holy Trinity, otherwise you end up with a bunch of custom weapons that are "well it's a lascannon, but I made it a custom pattern heavy bolter that just so happens to have the profile of a Lascannon"
I don't see missiles as being a Sisters thing either. If it wasn't for how cool the Organ Tank is you wouldn't be touting it so much. Besides I can see the Sisters shooting down planes with the Divine Light of the Emperor. Lascannons aren't totally barred off from the Sisters anyway, the Avenger Strike Fighter can take them.
The Avenger is an Imperial Navy fighter that the sisters use/borrow/steal?
Missiles are a sisters thing. Making the exorcist with an alternate skyfire missile or varient seems much more likely.
As for the tech-sister, in my short story and on the gaming table I just make tech priestesses. I explain it that the Order only allows female engine seers in. (much to the confusion of the mechanicum who don't see the purpose of distinguishing between sexes.)
If there is a tech sister, she can't be at all indoctrinated by the mechanicum.
Since when have missiles been a Sisters thing? No Sisters of Battle Infantry can take missile launchers and they're not part of the 'Holy Trinity'. For that matter should I also strip away plasma pistols? There are times when the Sisters of Battle need a weapon that falls outside of the Holy Trinity, otherwise you end up with a bunch of custom weapons that are "well it's a lascannon, but I made it a custom pattern heavy bolter that just so happens to have the profile of a Lascannon"
Not to mention the issue that thematically the Sisters are supposed to be a close-ranged in-your-face force, giving them standoff weapons doesn't really mesh with that idea. As to the issue of AA I'd advise giving them either an AA Exorcist variant or a Hydra autocannon stuck on the same chassis.
Not to mention the issue that thematically the Sisters are supposed to be a close-ranged in-your-face force, giving them standoff weapons doesn't really mesh with that idea. As to the issue of AA I'd advise giving them either an AA Exorcist variant or a Hydra autocannon stuck on the same chassis.
You want me to give them one of the best AA weapons in the game, 72" range, while not making them a standoff army. Currently the Reverence only has a range of 48". The Exorcist is a unique model, it loses some of that uniqueness if multiple units share the same model.
The other alternative is to give an infantry model an ugprade that lets them Laser Designate an enemy flier to let the regular Exorcist fire at it normally. Or you could give infantry an upgrade that's basically a one-shot flakk missile, but stingers are kinda Guardy.
Giving Retributors a bit of Skyfire makes good sense. At one point I toyed with a bit of wargear called an "Auspex Ceolum" that the Ret squad could carry to allow it to Skyfire any turn you wanted. But wrapping it into Divine Guidance fits the army better, I think.
Psienesis wrote: The Adeptus Mechanicus is an interesting organization within the Imperium as a whole, because they view the Emperor as the Omnissiah, which is the supposed mortal incarnation of the Machine-God...
... which is in direct opposition to the teachings of the Ecclesiarchy, which teaches that the Emperor is a god, full stop. The Sisters, being the Sisters, go with the teachings of the Ecclesiarchy to the extreme. They, in fact, basically cut out any aspect of the Creed that talks about anything about having a good time, unless that good time is warfare, purging and killing. They're a penitent order, after all.
But a Sister with some kind of Mechanicus teachings would be something of an apostate to either the Machine Cult or to the Ecclesiarchy. She'd either be looking at the Machine Cult's teachings and saying, "Well, learning how to use an air-ratchet is cool, and I can dig these quantum mechanics principles... but you're full of gak if you think the Emperor is just the representation of some kind of 'Machine God'. The machines serve the God-Emperor, who is All. Burn, heretic!" or she'd be the odd-girl-out amongst the Sisterhood for her heretical veneration of a Machine God before her proper adoration and veneration of the God-Emperor.
I think the simple solution is to have Techpriest/Enginseers as an option. The last time this came up the idea I had was what I called Sister Attendants or Machine Maidens... Like all select groups of Sisters they see their service as a burden, in this case the burdens of impure machine thoughts... To lessen this burden each sister in the unit only learns a small piece of each machines inner workings. In this way they work like assembly line workers who piece the tech back together but without the understanding of how the pieces interact. Rules wise the unit starts off functioning as well as other repairing units but that ability degrades as they lose members.
Psienesis wrote: The Adeptus Mechanicus is an interesting organization within the Imperium as a whole, because they view the Emperor as the Omnissiah, which is the supposed mortal incarnation of the Machine-God...
... which is in direct opposition to the teachings of the Ecclesiarchy, which teaches that the Emperor is a god, full stop. The Sisters, being the Sisters, go with the teachings of the Ecclesiarchy to the extreme. They, in fact, basically cut out any aspect of the Creed that talks about anything about having a good time, unless that good time is warfare, purging and killing. They're a penitent order, after all.
But a Sister with some kind of Mechanicus teachings would be something of an apostate to either the Machine Cult or to the Ecclesiarchy. She'd either be looking at the Machine Cult's teachings and saying, "Well, learning how to use an air-ratchet is cool, and I can dig these quantum mechanics principles... but you're full of gak if you think the Emperor is just the representation of some kind of 'Machine God'. The machines serve the God-Emperor, who is All. Burn, heretic!" or she'd be the odd-girl-out amongst the Sisterhood for her heretical veneration of a Machine God before her proper adoration and veneration of the God-Emperor.
I think the simple solution is to have Techpriest/Enginseers as an option. The last time this came up the idea I had was what I called Sister Attendants or Machine Maidens... Like all select groups of Sisters they see their service as a burden, in this case the burdens of impure machine thoughts... To lessen this burden each sister in the unit only learns a small piece of each machines inner workings. In this way they work like assembly line workers who piece the tech back together but without the understanding of how the pieces interact. Rules wise the unit starts off functioning as well as other repairing units but that ability degrades as they lose members.
Forge World already gave decent fluff for Techno-Sisters. Machine Maidens sound like Tech-Sisters Repentia, they shouldn't have to work with one hand and flog themselves with the other. That's unproductive even by Ecclesiarchy standards. I rather like Techno-Sisters as a blend of Ecclesiarcy and Mechanicus teachings, which were retconned in universe to be compatible. They also serve as a hollow gesture to appease the Mechanicus. Also I don't see what everyone's obsession with making them the unpopular girl is. There is a good bit of official artwork with Sisters with Bionics, Techno-Sisters would just be the ones with a few more Implants than there other Sisters. They would be accepted just like any other Sister of Battle, because any misconduct is swiftly punished by the Ecclesiarchy.
Psienesis wrote: The Adeptus Mechanicus is an interesting organization within the Imperium as a whole, because they view the Emperor as the Omnissiah, which is the supposed mortal incarnation of the Machine-God...
... which is in direct opposition to the teachings of the Ecclesiarchy, which teaches that the Emperor is a god, full stop. The Sisters, being the Sisters, go with the teachings of the Ecclesiarchy to the extreme. They, in fact, basically cut out any aspect of the Creed that talks about anything about having a good time, unless that good time is warfare, purging and killing. They're a penitent order, after all.
But a Sister with some kind of Mechanicus teachings would be something of an apostate to either the Machine Cult or to the Ecclesiarchy. She'd either be looking at the Machine Cult's teachings and saying, "Well, learning how to use an air-ratchet is cool, and I can dig these quantum mechanics principles... but you're full of gak if you think the Emperor is just the representation of some kind of 'Machine God'. The machines serve the God-Emperor, who is All. Burn, heretic!" or she'd be the odd-girl-out amongst the Sisterhood for her heretical veneration of a Machine God before her proper adoration and veneration of the God-Emperor.
I think the simple solution is to have Techpriest/Enginseers as an option. The last time this came up the idea I had was what I called Sister Attendants or Machine Maidens... Like all select groups of Sisters they see their service as a burden, in this case the burdens of impure machine thoughts... To lessen this burden each sister in the unit only learns a small piece of each machines inner workings. In this way they work like assembly line workers who piece the tech back together but without the understanding of how the pieces interact. Rules wise the unit starts off functioning as well as other repairing units but that ability degrades as they lose members.
Forge World already gave decent fluff for Techno-Sisters. Machine Maidens sound like Tech-Sisters Repentia, they shouldn't have to work with one hand and flog themselves with the other. That's unproductive even by Ecclesiarchy standards. I rather like Techno-Sisters as a blend of Ecclesiarcy and Mechanicus teachings, which were retconned in universe to be compatible. They also serve as a hollow gesture to appease the Mechanicus. Also I don't see what everyone's obsession with making them the unpopular girl is. There is a good bit of official artwork with Sisters with Bionics, Techno-Sisters would just be the ones with a few more Implants than there other Sisters. They would be accepted just like any other Sister of Battle, because any misconduct is swiftly punished by the Ecclesiarchy.
Its not the bionics that's the problem, its the split ideology and loyalty of a fanatical religion. SOB think the Mechanicum is heretical and would never tolerate one of their own believing in anything other than the strict orthodoxy that the rest believe in. There's no gray areas with SOB.
The Adeptus Mechanicus are a crucial part of the Ecclessiarchy. The Ambassadors sent from Mars to join the Ecclessiarchy would only be the Tech-priests that have the strongest faith in the Emperor. A Sister Technologus would only learn from these Tech-priests with heavy supervision by the Ministorum. These safe guards would produce the purest form of Imperial Tech-priest. A Sister of Battle that dare not speak the Word "Omnisiah". Her fellow Battle Sisters would be oblivious to her methods. Her Faith would be no less than any other fully trained Adepta Sororitas, in fact her Faith in the Emperor would exceed those of the other members of her convent because she believes the Emperor to be part of every machine spirit and for him to be working through her hands when she repairs the Vehicles of the Sisters of Battle, a miracle unto itself.
IT doesn't fit very well with the standard Sisters recruitment methods, but this is what I came up with when I attempted to create a Sororitas techpriest type character - an individual, in this case, with a unique story.
'Sister' Rayya Two-sixty was a junior adept in the Adeptus Mechanicum when she had a vision from the Emperor-Omnissiah, directing her to abandon her work and flee the Forge World with only that which she could carry. Interpreting this somewhat liberally, she actually fled with everything that she and her two Servitors, 'mother' and 'father' could carry - which turned out to be quite a lot. She alighted on the Shrine World of Hagia just in time to recieve news that her home had been subsumed by Orks mere days after she had left.
Lost and alone in a strange city on a strange world, her first instinct was to find fellow adepts. The Emperor-Omnissiah stepped in, however, and the only red robes she saw were those of a proselytising squad from the Order of our Martyred Lady. The young tech-adept stopped and listened. Their words set her quartz timekeepers quivering, made her augmentations tingle.
Following the Sisters to their convent, following the Emperor-Omnissiah's guidance, she sought sanctuary within. She shared her story with the Sisters that night, and they aided her with interpreting her visions. Rayya isn't quite a Living Saint - though a few more miracles and that may change - but she is certainly blessed by the Emperor, and the Sisters are certainly happy to fight by her side, treating and naming her as an honourary Sister.
As the elite army of the Ecclesiarchy, the Sisters of Battle are equipped with the finest arms and equipment their masters can obtain. Given the staggering wealth of the Ecclesiarchy resources are not in any way short but gold is only one measure of power in the 41st Millenium. Of far more value are blood, honor, and status. The Adeptus Ministorum and the Adeptus Mechanicus have a long anf far from harmonious history, for the two vast institutions expouse entirely different beliefs and practices. To the Ecclesiarchy, the tech-Priests'veneration of the Omnisiah is problematic and easily confused by the ignorant for the worship of some higher being other than the Emperor. To the Adeptus Mechanicus, the servants of the Ecclesiarchy are hindered by an abiding distrust of anything they cannot directly control. These differing viewpoints make cooperation between the two fraught with disharmony and individual factors have in the past come to blows over matters of religous divergence.
Despite such differences, the imperium could not function without each, The Ministorum controls Mankind's soul whilst the Adeptus Mechanicus maintains the machines it needs to cross the stars and wage the Emperor's wars. Over the milennia the two have negotiated numerous treaties and pacts that have ensured a constant flow of arms and material from the Forge Worlds, in particular to equip the Battle Sisters have access to a range of vehicles that are rarely seen outside of the Adeptus Astartes, some of them entirely unique to their own forces, their STC imprints jealously guarded.
As with all imperial bodies, the Adeptus Sororitas relies upon the services of attached Tech-Priests to maintain and repair its vehicles. When called upon to go to war, they are crewed by specially trained Battle Sisters, assisted where needed by Servitors and Techno-mats provided by the Adeptus Mechanicus. In battle these fearsome warrior women sing the battle prayers of the Adeptus Sororitas even as they incite the spirits of the machine using the articles taught to them by the Tech-Priests, combining both in the eternal battle against the faithless.
As the elite army of the Ecclesiarchy, the Sisters of Battle are equipped with the finest arms and equipment their masters can obtain. Given the staggering wealth of the Ecclesiarchy resources are not in any way short but gold is only one measure of power in the 41st Millenium. Of far more value are blood, honor, and status. The Adeptus Ministorum and the Adeptus Mechanicus have a long anf far from harmonious history, for the two vast institutions expouse entirely different beliefs and practices. To the Ecclesiarchy, the tech-Priests'veneration of the Omnisiah is problematic and easily confused by the ignorant for the worship of some higher being other than the Emperor. To the Adeptus Mechanicus, the servants of the Ecclesiarchy are hindered by an abiding distrust of anything they cannot directly control. These differing viewpoints make cooperation between the two fraught with disharmony and individual factors have in the past come to blows over matters of religous divergence.
Despite such differences, the imperium could not function each, The Ministorum controls Mankind's soul whilst the Adeptus Mechanicus maintains the machines it needs to cross the stars and wage the Emperor's wars. Over the milennia the two have negotiated numerous treaties and pacts that have ensured a constant flow of arms and material from the Forge Worlds, in particular to equip the Battle Sisters have access to a range of vehicles that are rarely seen outside of the Adeptus Astartes, some of them entirely unique to their own forces, their STC imprints jealously guarded.
As with all imperial bodies, the Adeptus Sororitas relies upon the services of attached Tech-Priests to maintain and repair its vehicles. When called upon to go to war, they are crewed by specially trained Battle Sisters, assisted where needed by Servitors and Techno-mats provided by the Adeptus Mechanicus. In battle these fearsome warrior women sing the battle prayers of the Adeptus Sororitas even as they incite the spirits of the machine using the articles taught to them by the Tech-Priests, combining both in the eternal battle against the faithless.
Very interesting! I've never read or heard anything about this before.
J3f wrote: The Adeptus Mechanicus are a crucial part of the Ecclessiarchy. The Ambassadors sent from Mars to join the Ecclessiarchy would only be the Tech-priests that have the strongest faith in the Emperor. A Sister Technologus would only learn from these Tech-priests with heavy supervision by the Ministorum. These safe guards would produce the purest form of Imperial Tech-priest. A Sister of Battle that dare not speak the Word "Omnisiah". Her fellow Battle Sisters would be oblivious to her methods. Her Faith would be no less than any other fully trained Adepta Sororitas, in fact her Faith in the Emperor would exceed those of the other members of her convent because she believes the Emperor to be part of every machine spirit and for him to be working through her hands when she repairs the Vehicles of the Sisters of Battle, a miracle unto itself.
The Adeptus Mechanicus is 0% of the Ecclesiarchy. These are *rival* cults in the Imperium. A Tech-Priest that proclaims a belief in the Divinity of the Emperor, in the way the Ecclesiarchy believes, is an Apostate of the Machine Cult, and would be sent for "coercive reprogramming".
From what the fluff-bit implies, these Sisters aren't fixing squat, they're just operating various vehicles, and singing the basic Litanies of Maintenance and Operation. Otherwise, if the Exorcist breaks down, they need an actual Tech-Priest to come out and fix it. The Sisters can maybe change the oil and air filters, maybe change a tire or re-fit a track (which is basically a bunch of brute-force work) but if they throw a rod or the radiator starts leaking, it's time to call a Tech-Priest.
It is very interesting. It does imply the kind of division of labor between Sisters and Tech-Priests, with Sisters doing the field maintenance and the Mechanicus doing "depot maintenance," that I speculated about in an earlier thread:
SisterSydney wrote: We know that there's never been a tech priest(ess) in a Sisters army list, which makes them unique (as far as I know); they're also unique in not using missile launchers or lascannon, which are standard for the Guard, the Marines, and (in the case of lascannon) the Navy. We further know Ministorum-Mechanicum relations vary from "customer and supplier" to "open war." So how do the Ecclesiarchy in general and the Adepta Sororitas in particular maintain the somewhat narrow range of equipment the Mechanicum sells them?
[headcanon] Unlike the Space Marinss, the Ecclesiarchy never sends personnel to Forge Worlds for training (what the clergy calls "Mechanicus brainwashing") and cyborgization ("mutilation of the sacred human form"). Instead, as with the Imperial Guard, the multi-generational contracts between various Cardinals and Forge Worlds specific that the Mechanicum provide not only equipment but a Techpriests and servitors -- in very small numbers, however, compared to a Departo Munitorum contract for the Guard. The Ministorum prefers to keep its "loaner" Techpriests isolated from almost all its own personnel. Rather than letting the Techpriests perform most maintenance directly, the Ecclesiarchy prefers a "train the trainer" model, where it sends a few Deacons of proven faith and loyalty to the Techpriests to receive narrow technical training on specific systems; these Tech-Deacons are then thoroughly re-tested for ideological purity before being allowed to train large numbers of Ministorum personnel in even narrower skillsets. In a typical Ordo Minoris of the Sisters of Battle, therefore, the Sisters themselves perform field maintenance on their gear, but anything seriously broken is sent back to an attached group of Ecclesiarchy support personnel supervised by a handful of Tech-Deacons; the arrangement is similar to Marine chapter serfs or a US Army battalion's maintenance company. Anything the Tech-Deacons can't handle -- and that's a lot -- is sent back to the quarantined Mechanicum tech-priests and their TechDeacons-in-training for what the Army would call "depot-level maintenance." Between their limited and indirect access to Mechanicum expertise and the Decree Passive -- whose lesser-known provisions prohibit the Ecclesiarchy from even owning certain heavy weapons such as lascannon -- the Sisters' arsenal is lavishly equipped but somewhat narrow. The Ecclesiarchy spends a lot on wargear but gets less for each dollar (or whatever) than the Adepto Munitorum or the Astartes, if only because the frequent breakdowns in Ministorum-Mechanicum relations offer the Forge Worlds plenty of opportunities to renegotiate -- in some periods and places as often as once a century -- and jack up prices to take advantage of the Ecclesiarchy's wealth. What the Sisters do get, moreover, spends a lot more time transiting to and from specialized maintenance units than in Marine and Guard forces that bring their Tech-Priests with them in the field. As a result, the Sisters have a strong practical preference for reliable, rugged systems like Rhino-chassis vehicles and boltguns, which reinforces and in turn is reinforced by their traditions. [/headcanon]
Automatically Appended Next Post: Note that I still have to handwave "oh, the Decree Passive prohibits that" to explain why Sisters don't have lascannon, the standard anti-armor weapon of other Imperial forces. The fact that they don't have lasguns is relatively easily explained by the fact that lasguns suck.
The Sisterhood focus on bolter, melta and flamer for religious reasons, not because of their limitations.
That and because it helps define the Sisters as a unique army - they operate solely in the 2-24" range, with the sole exception of the Exorcist, which gets a bye on account of being a mobile shrine.
As I said, headcanon. But even apparently irrational religious beliefs don't magically appear out of nowhere: Somebody had a reason, once.
My headcanon is that the Sisters are primarily an urban warfare force: defending shrines, cathedrals, pilgrimage sites, etc., or clearing out concentrations of heretics, which are all usually in built-up areas. Indeed, the larger buildings -- like Vandire's palace -- are basically cities in themselves. So, very rationally, they arm themselves so heavily with flamers and meltas because those are ideal for urban combat: flamers ignore cover and scour the enemy from all those hard-to-reach places, meltas breach building walls as well as vehicle armor. (Also bolter rounds are going to go right through a lot of walls, but the game doesn't depict that). In an urban area, you're rarely going to have long lines of sight, so it's not a big problem to have a maximum range of 24" (whatever the hell that is in 40K's inconsistent ground scale). The Exorcist is there to bust buildings from a (modest) distance. There's little point in blast templates because most of your targets are behind walls that you need something like S:8 AP:1 or Ignores Cover to get through.
Finally, while urban combat is a nightmare in general, hand-to-hand is even more of a nightmare than the rest of it -- at least for unaugmented humans -- because you can get (for example) trapped inside a sewer with fifty Chaos cultists where your superior training and wargear mean bugger-all. So you'd much rather find some good cover and shoot & burn the bastards to death across the alley/down the manhole/up the grand staircase of the burnt-out hotel. If you do have to charge something, you're not charging over any great distance. That's why the Codex has only two dedicated assault units -- the Repentia and the Penitent Engine -- and neither has the speed or armor to survive a long run towards the enemy over open ground. Seraphim aren't an assault unit, really (if they liked being in melee, they wouldn't have Hit & Run), but they're a great way to hop over buildings to shoot the enemy in the back of his fething heretic head.
By contrast, the Guard is more geared for open-field warfare: They're all about bombarding things from a distance and then sending in the waves of expendable infantry to seize the objective. (Yay, Red Army ca. 1943). The Marines are all about lightning strikes at the critical point to overpower the enemy with superior and superhuman force before they can react and use their superior numbers: That's why they've got Stormravens, Land Raiders, and Drop Pods up the wazoo, plus some nasty close-combat capabilities (by human standards) because we are the Emprah's Fureh and POP QUIZ SWEETHEART WE ARE IN YOUR FACE HITTING YOU WITH CHAINSWORDS NOW WHATCHA GONNA DO YEAH 'DIE' WORKS FOR US KTHXBAI.
Yes, there is that too. Ehe. I never really put their preference for urban warfare together with their preferred choice of weapons, somehow, even though I always smile at city boards.
All headcanon and justification after the fact, of course. My guess that when GW first invented the army, their thinking was simply "hot chicks with flamethrowers ROCK!"
Which is also true but not particularly solid world building.
Cards are a handy thing, and Canticle of Haste sounds like a lot of fun.
Redemptionists basically have +1 Attack and 3 special rules (Righteous Rage, Shred, & Furious Charge) that regular Zealots don't, correct? An extra 10 points is probably fair for that. Ovion's guidelines -- which I know are controversial -- would strictly say +8 pts, though, if you wanted to drop the cost a little.
Also, I hadn't noticed this before, but your Repentia are troops? That allows some very interesting army builds but I'm not sure it fits fluffwise with them being a relatively small subset of Sisters and with them being crazed chargers rather than objective-holders.
SisterSydney wrote: Cards are a handy thing, and Canticle of Haste sounds like a lot of fun.
Redemptionists basically have +1 Attack and 3 special rules (Righteous Rage, Shred, & Furious Charge) that regular Zealots don't, correct? An extra 10 points is probably fair for that. Ovion's guidelines -- which I know are controversial -- would strictly say +8 pts, though, if you wanted to drop the cost a little.
Also, I hadn't noticed this before, but your Repentia are troops? That allows some very interesting army builds but I'm not sure it fits fluffwise with them being a relatively small subset of Sisters and with them being crazed chargers rather than objective-holders.
Just updated the Redemptioinist with a new special rule instead of furious charge. They also get +1 to armour and +2 to leadership, so cutting points probably isn't an option. About Ovion's guide: Special Rules are not equal, take skyfire and preferred enemy for example. Skyfire is vastly superior and is often the crux of an entire unit.
Chainsword Expert: A Redemptionist armed with an Eviscerator adds +1 to their Strength characteristic and may exchange the bonus attack on a charge to gain the Furious charge Special Rule. A Redemptionist armed with a Chainsword gains the Furious Charge Special Rule.
Hopefully Eviscerators are worth taking at 25 points now.
Repentia have a Mistress to keep them in line, and I didn't want to make them like Death Company. They still have their wits about them and want to serve the Emperor as best possible even if that means not dying immediately.
Absolutely, Ovion's guideline is a starting point, not a Bible.
The Redemptionist bonus is interesting -- but almost certainly undercosted now. +1 Strength is a big deal, especially when it really means +2 Strength counting the bonus from the Eviscerator.
Now, if you're finding the 25 pt cost of the Eviscerator unbearable, which it is for an infantry model, Ovion recommends a trick that I used in my Redemptionist-equivalents ("Frateris Champions"): Make the Eviscerator standard equipment and cost it at a discount, much as Crusaders and Death Cult Assassins carry power weapons and/or storm shields that if bought normally would double the cost of the model. Per Ovion, a weapon that costs an independent character 25 points should cost regular infantry 1/5 of that, i.e. 5 points.
SisterSydney wrote: Absolutely, Ovion's guideline is a starting point, not a Bible.
The Redemptionist bonus is interesting -- but almost certainly undercosted now. +1 Strength is a big deal, especially when it really means +2 Strength counting the bonus from the Eviscerator.
Now, if you're finding the 25 pt cost of the Eviscerator unbearable, which it is for an infantry model, Ovion recommends a trick that I used in my Redemptionist-equivalents ("Frateris Champions"): Make the Eviscerator standard equipment and cost it at a discount, much as Crusaders and Death Cult Assassins carry power weapons and/or storm shields that if bought normally would double the cost of the model. Per Ovion, a weapon that costs an independent character 25 points should cost regular infantry 1/5 of that, i.e. 5 points.
Actually it's only a +1 to Strength. Strength Multipliers are done first and then additions. So it will have a Strength of 7, it can exchange an attack on the Charge for Strength 8. Redemptionists can only hit Land Raiders or Instant Death Marines on a Charge. Eviscerators are limited to 2 per squad and quite expensive so I think it balances out.
Also note that Repentia Squads can take 1 Redemptionist as well.
Ok. Also, have you considered letting Zealot/Redemptionist squads include a Sister Repentia? I'm pondering that myself for my version -- or creating a Repentia independent character that can only join Repentia or Frateris units (since regular Sisters would shun her).
SisterSydney wrote: Ok. Also, have you considered letting Zealot/Redemptionist squads include a Sister Repentia? I'm pondering that myself for my version -- or creating a Repentia independent character that can only join Repentia or Frateris units (since regular Sisters would shun her).
No Sisters Repentia move a lot faster than Zealots, just throwing one in doesn't make any sense. Fluff wise the Sister Oblatia I threw in is an independent Repentia. She's a 0-5 Elite that doesn't take up an FOC slot. Her role is a lot different however from the Sisters Repentia.
Also, I'm considering letting Inquisitors upgrade to Psyker Mastery Level 2 for an additional 30 points.
Twenty models seems a bit oversized for transport capacity on the Rhino Advancer, even if open-topped, if you aren't changing the footprint of the model. I might suggest fifteen models and recommend conversion work to make a stretch Rhino.
What does everyone think of giving the Ordo Hereticus Inquisitor more options? I'm thinking of adding an option to take artificer Armour and Psyker Mastery Level 2.
More options generally mean more fun, especially with characters, so I say go wild. Do any Imperial psykers ever get to level 3?
As for the "stretch Rhino" -- the Advancer -- boy is that ugly. And in real life would be horribly unmaneuverable. It seems like one of those ideas from the licensed fiction not to borrow. Why not homebrew your own 20-passenger transport instead?
SisterSydney wrote: More options generally mean more fun, especially with characters, so I say go wild. Do any Imperial psykers ever get to level 3?
As for the "stretch Rhino" -- the Advancer -- boy is that ugly. And in real life would be horribly unmaneuverable. It seems like one of those ideas from the licensed fiction not to borrow. Why not homebrew your own 20-passenger transport instead?
Since when did 40k vehicles make sense in real life? The model shown on that page is a kitbash anyway. I imagine mine will be 1.5x as long as a regular rhino.
Grey Knight Librarians can get Mastery Level 3, as well as Chief Librarian Tigurius.
The problem I see is that all Models that can currently upgrade to Level 2 are specifically psykers. The Space Marine Librarian and the Primaris Psyker. This would be the first model with the option to upgrade twice.
SisterSydney wrote: Psyker inquisitors are pretty well established in lore, I think. It makes sense for one of them to be Level 2, even a rare 3.
2 yes, 3 skeptical. We unfortunately don't have a point of comparison between the most powerful psyker Inquisitor on record (Ravenor, if I'm not missing someone) and any other psyker with a Mastery Level under the current rules, but I don't think it makes a lot of sense to let generic Inquisitors be more powerful psykers than Space Marine Librarians. Maybe include a Special Character at Mastery 3, but generic Inquisitors should be capped at 2.
Sorry, I meant for the Imperium. Yes, filthy Xenos and Chaosites can have Level 3 psykers up the wazoo, it shows how superior we humans are, because of reasons!
SisterSydney wrote: Sorry, I meant for the Imperium. Yes, filthy Xenos and Chaosites can have Level 3 psykers up the wazoo, it shows how superior we humans are, because of reasons!
I find it really appropriate actually, Sorcerers are supposed to be significantly better than Librarians and Ahriman should honestly be able to wipe the floor with that upstart Tigurius.
SisterSydney wrote: More options generally mean more fun, especially with characters, so I say go wild. Do any Imperial psykers ever get to level 3?
As for the "stretch Rhino" -- the Advancer -- boy is that ugly. And in real life would be horribly unmaneuverable. It seems like one of those ideas from the licensed fiction not to borrow. Why not homebrew your own 20-passenger transport instead?
The fluff has the Rhino design originating as a transport for miners on zero-to-low atmosphere worlds affording passengers with protection from micro meteors and the like. Speculatively the Rhino Advancer is probably a design based on whatever functioned as a dump truck of sorts. Seems the only way to explain its larger size and larger open rear bay despite the whole vehicle class being intended for harsh environments.
In the modeling blog section Heliodore is working on a scratch built Rhino Advancer. He's basically scaled up a rhino, length and with but not height, such that a standard sized rhino roughly fits in the Advancers rear bay, he's done this based on the proportion of features common to both and the size of marines.
It's important to point out the Advancer isn't a stretched rhino so much as it is just an overall larger class of Rhino. In the same way that GW has said there are many different aircraft classed as "Thunderhawks" and really no single pattern. GW perceives many of the names as simply classes representative of function not necessarily lineage.
I've always thought a Repentia Special Character would be cool and unique. Obviously she could only join a few units, but she could be a beast in challenges and against MC's, with some special abilities to help the squad in CC.
fallinq wrote: I've always thought a Repentia Special Character would be cool and unique. Obviously she could only join a few units, but she could be a beast in challenges and against MC's, with some special abilities to help the squad in CC.
The closest thing I have in my Codex is the Sister Oblatia. She's more like the Space Wolves Lone Wolf.
I don't get everyone's obsession over the Sisters Repentia and the SoB's penchant for disciplinary action. No veteran Repentia or named Penitent Engines please.
When I first read Codex:Witch Hunters, the Repentia definitely squicked me out. They seemed to embody all the problematic and sexist portrayals of the Sisters, taken up to 11: hysterical fanaticism instead of tactics, blind submission to (male) authority, and above all being ludicrously over-sexualized and being punished for their sexuality at the same time, like the "bad girl" getting killed first in a slasher film. At one point I even wrote up a Sororitas special character who forcibly disbanded any Repentia unit assigned to her command: "Get some clothes on and get back in the line."
But!
5th edition Repentia and later don't charge blindly to their deaths (thanks to the redefinition of Rage), 6th edition Repentia can ride transports, and the models were never as squicky as the artwork.
And what finally changed my mind, I think, was reading (part of) James Swallow's Faith and Fire. Now, I never managed to finish the whole book, because I get bored with combat scene after combat scene (which is why my own Sororitas fanfic has almost none). But what really stuck with me was the scene where one of the protagonists becomes a Repentia, and her comrades perform the ritual with regret, compassion, and prayers for her redemption and return.
So what I've tried to do is write up heroic (if tragic) Repentia who can lead. The Repentia Veteran can in fact replace the Mistress of Penitents, taking the whole squicky S&M element out of the Repentia Squad, while the Repentia Champion can in some circumstances be your warlord.
Probably not something J3f wants in (his? her?) fandex, and that's fine, but it's this discussion that inspired me to write them up, and I'd be grateful for feedback in my own homebrew thread.
J3f wrote: Excellent Thread. I've revised my Flyers in my own Sisters Codex. I also added a new one, the Divinity Assault Craft. It's a Storm Eagle Equivalent boasting a Magna-melta.
As far as weapons and the holy trinity go, there are exceptions that should be made. The Divintiy comes with Consecrated Rocket Batteries which are like Multiple rocket pods, but with Missile lock at half range. I also kept everything stock on the Avenger Strike Fighter, but I upped the BS to 4 and added Shield of Faith for 15 points. My reasoning being that the Sisters wouldn't want to change it the same way that Classic Car Collectors don't want modern engines in their classic cars.
My version of the Lightning Fighter, the Alto, is mostly trinity compliant ditching the lascannons for a twin-linked long barrel autocannon and a twin-linked heavy bolter. It's got less firepower, but it only costs 130 points and comes in a squadron. It's also slightly more survivable thanks to front armour 11 and Shield of Faith.
My favorite flyer I added is the Aquila Dropship. It has a semi torrent Special Rule(6" instead of 12") and functions as an assault vehicle for Seraphim. It can take a Flamestorm Cannon or 2 Twin-linked Heavy Flamers inplace of it's autocannon.
My take: - BS:4 fliers always make me smile. - But squadrons of fliers? That's kind of an Imperial Guard (& Navy) thing, isn't it? - Sisterizing weapons is tricky. Autocannon don't show up in any of the past Sisters codexes, for example, so I wonder about them on the Alto (love the name, though). Maybe make the longbarrel autocannon a form of bolter instead, like the Avenger's bolt cannon, so it trades a point of strength for a point of armor penetration? (I.e. from S:7 AP:4 to S:6 AP:3)? - Likewise I'd make the flamestorm cannon the default weapon on the Aquila Dropship, rather than the autocannon, because FIRE. I'm also thinking that at just 10 points more than the Imperial Guard/Navy Valkyrie, with a lot more firepower, higher BS, and shield of faith, it's probably undercosted. - The Divinity is brutal. I like it. I'd just suggest (1) it may be undercosted, compared to the Storm Raven, and (2) let's put an Exorcist Missile Launcher on it!
Minor things: - Entry for Alto says "May include up to two additional Sanctifiers………80 points per model" -- misprint, I presume.
Lots of good bits and pieces form what I can see - I can't access the pdf though? Has anyone got a working link or could send me it over? Love the cards - they are sweet
some good new fluff re the Mechancius and their relationship with the Sororitas ( I only have 1st edition of the IA book ;( )
I did make my own Apparatus Guardianus for my SOB codex
Eidted version:
Spoiler:
Apparatus Gardianus, 50pts Elite Choice
The Adepta Sororitas maintain a body of those sanctified and pure of heart to care for the powerful and arcane machinery at their disposal them. Years of training go towards achieving this respected position and aspirants must learn how to divine the runes of engineering, memorise the liturgy of maintenance and constantly study the routines of service. It is a position of great honour to care for this sacred technology and the Sororitas were granted this concession from the Adeptus Mechancius following the Icara Crusade. Apparatus gaurdianus are seldom risked din battle for they are invaluable in not merely maintaining the Orders weaponry and vehicles but passing that knowledge to their aspirants.
Composition: 1 Apparatus Gaurdianus, Unit Type: Infantry (Character), Wargear: Artificer Armour, Boltgun, Bolt pistol, Frag and Krak Grenades, Servo-Arm,
Special Rules: Acts of Faith, Blessing of the Omnissiah, Command the Machine Spirits in His name, Shield of Faith
Options: Upgrade servo-arm to a servo-harness :25pts, May replace her boltgun and/or bolt pistol with Chainsword (free), Power Weapon (15pts), combi-flamer, combi-melta or plasma 10pts, Heavy Flamer 20pts
Blessing of the Omnissiah: In each of your shooting phases, instead of firing her weapons, A Apparatus Guardianus may choose to repair a single vehicle that she is in base contact with or embarked on. To repair a vehicle, roll a D6 and apply the following modifiers where applicable:
Each Aspirant in her unit +1 The Apparatus Guardianus has a servo-harness +1
If the result is 5 or more, you may restore a Hull Point lost earlier in the battle, or repair a Weapon Destroyed or Immobilised Result suffered earlier in the battle; this is effective immediately.
Command the Machine Spirits in His name: This Act of Faith is used in the Shooting phase. If successful, the Apparatus Guardianus may re-roll her repair roll if she chooses but must accept the second result.
Aspirant Squad, 12pts Unlike the Astartes, the Sororitas do not send those they choose to learn the arcane art of technomancy to the metal worlds of the Mechanicus, but are allowed by ancient treaty to pass on their knowledge within their orders. Aspirants are few in number and seldom risked in battle if it can be avoided.
Composition: 1 Aspirant, Unit Type: Infantry, Wargear: Bolt pistol, Power Armour, Frag and Krak Grenades
Special Rules: Acts of Faith, Shield of Faith
Include up to four additional Aspirants at 10pts per model
One Aspirant may take a Meltagun 10pts
Dedicated Transport: The squad can select any dedicated transport except the Aquila Lander
You can take one Aspirant Squad for every Apparatus Guardianus you have included in your army. Units of Aspirants Squads do not themselves take up an Elite choice
Oh, I remember these. They're cool. Honestly, they should get power armour though: they're tech experts who could operate & maintain it, and they're a valuable asset, so they wouldn't have inferior armor to rank-and-file Sisters.
Also, my fake-Latin intuition suggests they should be "apparata guardiana," because that sounds more feminine.
(I have a very different take on Sororitas engineering support, and fluff is very confusing on the matter, but that's not the issue here).
J3f wrote: Excellent Thread. I've revised my Flyers in my own Sisters Codex. I also added a new one, the Divinity Assault Craft. It's a Storm Eagle Equivalent boasting a Magna-melta.
As far as weapons and the holy trinity go, there are exceptions that should be made. The Divintiy comes with Consecrated Rocket Batteries which are like Multiple rocket pods, but with Missile lock at half range. I also kept everything stock on the Avenger Strike Fighter, but I upped the BS to 4 and added Shield of Faith for 15 points. My reasoning being that the Sisters wouldn't want to change it the same way that Classic Car Collectors don't want modern engines in their classic cars.
My version of the Lightning Fighter, the Alto, is mostly trinity compliant ditching the lascannons for a twin-linked long barrel autocannon and a twin-linked heavy bolter. It's got less firepower, but it only costs 130 points and comes in a squadron. It's also slightly more survivable thanks to front armour 11 and Shield of Faith.
My favorite flyer I added is the Aquila Dropship. It has a semi torrent Special Rule(6" instead of 12") and functions as an assault vehicle for Seraphim. It can take a Flamestorm Cannon or 2 Twin-linked Heavy Flamers inplace of it's autocannon.
My take:
- BS:4 fliers always make me smile.
- But squadrons of fliers? That's kind of an Imperial Guard (& Navy) thing, isn't it?
- Sisterizing weapons is tricky. Autocannon don't show up in any of the past Sisters codexes, for example, so I wonder about them on the Alto (love the name, though). Maybe make the longbarrel autocannon a form of bolter instead, like the Avenger's bolt cannon, so it trades a point of strength for a point of armor penetration? (I.e. from S:7 AP:4 to S:6 AP:3)?
- Likewise I'd make the flamestorm cannon the default weapon on the Aquila Dropship, rather than the autocannon, because FIRE. I'm also thinking that at just 10 points more than the Imperial Guard/Navy Valkyrie, with a lot more firepower, higher BS, and shield of faith, it's probably undercosted.
- The Divinity is brutal. I like it. I'd just suggest (1) it may be undercosted, compared to the Storm Raven, and (2) let's put an Exorcist Missile Launcher on it!
Minor things:
- Entry for Alto says "May include up to two additional Sanctifiers………80 points per model" -- misprint, I presume.
Sorry I typed most of that in allergy fueled haze.
-Squadroning the Alto gives it some more survivability, but at a cost. It's still an AV10 2HP Flyer.
-I like the Longbarrel Autocannon because it harkens back to Alto's roots in the Lightning. However I added the option to replace the Autocannon with an Avenger Megabolter which is the Dark Angels' Mini Vulcan Megabolter.
-I upped the cost of the Aquila Dropship to 150 and made the twinlinked Heavy Flamers the default weapon.
-Upped the cost of the Divinity to 205 and nerfed the Consecrated Rocket Batteries to Blasts instead of Large Blasts. Taking the Twin-linked Multimeltas now costs 15 points. It's pure shock and awe tank popping goodness unless you spring for the Hurricane Bolters.
I also added the Avenger megabolter to the options of the Sanctifier and Crucifier. The Crucifier Purgatorius can now take a Melta Cannon.
The Link is back up, it was something with dropbox patching a security hole.
There is some HILARIOUS Underpricing going on here.
Karamazov, with a slew of special rules, MC Power Sword, and Multi Melta, AV13 and 4 hull points, is only 180 points?
When a Contemptor Dread with comparably gak weaponry, no special rules, and significantly less durable is 175?
Hell naw.
And a 3 wound, 2+ save, Power Sword, Inferno Pistol inquisitor for 60 points?
Geez. I'll take that,
ThePrimordial wrote: There is some HILARIOUS Underpricing going on here.
Karamazov, with a slew of special rules, MC Power Sword, and Multi Melta, AV13 and 4 hull points, is only 180 points?
When a Contemptor Dread with comparably gak weaponry, no special rules, and significantly less durable is 175?
Hell naw.
And a 3 wound, 2+ save, Power Sword, Inferno Pistol inquisitor for 60 points?
Geez. I'll take that,
Check Codex Inquisition. The Ordo Hereticus Inquisitor is straight out of that ebook, the only thing I changed is the Psyker Cost from 30 for 1 level to 25 per level for up to 2 levels and adding Artificer Armour. Karamazov got changed to a walker so I cut his cost by 20 points, He probably can go back up in cost with 7th Edition's Walker rules not being so underpowered. Also his Stat Block in Codex Inquisition is about the same as Infantry: 4 Wounds and a 2+ save. Making him a Walker in 6th Ed actually made him a good bit weaker, what with him having Relentless in the official book.
Also keep in mind that Karamazov gets the HQ discount and Special Character Discount. You can only ever have 1 of him, you can field multiple contemptors with different options for load outs.
ThePrimordial wrote: There is some HILARIOUS Underpricing going on here.
Karamazov, with a slew of special rules, MC Power Sword, and Multi Melta, AV13 and 4 hull points, is only 180 points?
When a Contemptor Dread with comparably gak weaponry, no special rules, and significantly less durable is 175?
Hell naw.
And a 3 wound, 2+ save, Power Sword, Inferno Pistol inquisitor for 60 points?
Geez. I'll take that,
Check Codex Inquisition. The Ordo Hereticus Inquisitor is straight out of that ebook, the only thing I changed is the Psyker Cost from 30 for 1 level to 25 per level for up to 2 levels and adding Artificer Armour. Karamazov got changed to a walker so I cut his cost by 20 points, He probably can go back up in cost with 7th Edition's Walker rules not being so underpowered. Also his Stat Block in Codex Inquisition is about the same as Infantry: 4 Wounds and a 2+ save. Making him a Walker in 6th Ed actually made him a good bit weaker, what with him having Relentless in the official book.
Also keep in mind that Karamazov gets the HQ discount and Special Character Discount. You can only ever have 1 of him, you can field multiple contemptors with different options for load outs.
ThePrimordial wrote: There is some HILARIOUS Underpricing going on here.
Karamazov, with a slew of special rules, MC Power Sword, and Multi Melta, AV13 and 4 hull points, is only 180 points?
When a Contemptor Dread with comparably gak weaponry, no special rules, and significantly less durable is 175?
Hell naw.
And a 3 wound, 2+ save, Power Sword, Inferno Pistol inquisitor for 60 points?
Geez. I'll take that,
Check Codex Inquisition. The Ordo Hereticus Inquisitor is straight out of that ebook, the only thing I changed is the Psyker Cost from 30 for 1 level to 25 per level for up to 2 levels and adding Artificer Armour. Karamazov got changed to a walker so I cut his cost by 20 points, He probably can go back up in cost with 7th Edition's Walker rules not being so underpowered. Also his Stat Block in Codex Inquisition is about the same as Infantry: 4 Wounds and a 2+ save. Making him a Walker in 6th Ed actually made him a good bit weaker, what with him having Relentless in the official book.
Also keep in mind that Karamazov gets the HQ discount and Special Character Discount. You can only ever have 1 of him, you can field multiple contemptors with different options for load outs.
You're aware AV13 is way tougher than T:5 right?
Yes, but it's T5 with a 2+ armour save vs. Open-Topped AV 13. Very few things can Insta Death Karamazov. Making him a Walker makes him susceptible to Melta Now which has a very good chance of removing him in 1 or 2 shots.