The art does looks nice - and plenty of room for actual Starship Troopers knockoffs as exclusives if it does hit Kickstarter!
Am I alone in seeing the beginnings of a pattern where CMON is attempting to replace products of theirs produced in partnerships, with their 'own brand'? First SDE and Arcadia Quest, now Sedition Wars and this? I'm sure the Kickstarter returns are rather better, for one.
Bioptic wrote: The art does looks nice - and plenty of room for actual Starship Troopers knockoffs as exclusives if it does hit Kickstarter!
Am I alone in seeing the beginnings of a pattern where CMON is attempting to replace products of theirs produced in partnerships, with their 'own brand'? First SDE and Arcadia Quest, now Sedition Wars and this? I'm sure the Kickstarter returns are rather better, for one.
I think you're right there, and from a business perspective it makes perfect sense. You have to fill gaps in your product line.
Like I said, I know pretty much nothing about this thusfar, but as soon as I can bleed more info from my information turnip, you'll see it here.
Well, given that Sedition Wars was a variant Space Hulk by an ex-GW painter (known, not least, for his Space Hulk diorama that still stands in the Warhammer World's Hall of Fame), there is little sympathy that way. Also, McVey had like.. what? ... 2 years to do something with Sedition Wars. Frankly, it feels dead and buried.
Love the look of the pictures, will keep a look out for this and as other people have said even if it is CMON! Though when I first read the title I read it as Xeonosh#t lol!
Zweischneid wrote:Well, given that Sedition Wars was a variant Space Hulk by an ex-GW painter (known, not least, for his Space Hulk diorama that still stands in the Warhammer World's Hall of Fame), there is little sympathy that way. Also, McVey had like.. what? ... 2 years to do something with Sedition Wars. Frankly, it feels dead and buried.
Necros wrote:Art looks nice, but I need some more info before I can start liking it
Did CMON dump sedition wars? or is there just nothing new lately?
This; I find all this very strange, not in a sinister way, but simply in an "I didn't know this" way. Has there been talk about a problem between McVey and CMON? I was under the impression that the various problems with Sedition Wars were generally considered to be on the McVey end (problems with the rulebook, for example, seem far outside of CMON's area of responsibility).
I like the art, hope that the game is good. If they can make figures that look like that, sign me up.
I had big hopes for Sedition Wars. I have two full sets that could use a good home somewhere. I'm keeping the terrain pieces, those are awesome. But it's just a useless board game that was in no way, shape or form anywhere near worth playing. And I'm too far gone in miniatures to want to make a guard or zombie army. Short of McVey crapping out the BEST miniature game EVER, nothing is going to bring back to that game.
Despite all the CMON hate floating about, I am pretty happy with the games I've gotten from them: Zombicide is a hit with my family and friends. Rivet Wars is simply spectacular. Great game, superb figures, can't wait for the expansions. Really looking forward to what Ted does next with that game. Arcadia Quest looks good. Can't say anything about it til it ships this fall.
I have far more angst right now with SodaPop and Ninja Division than I do with CMON. The crap games they're pushing out (late) look disappointing, especially Robotech. CMON seems to have raised their bar by cutting ties with SPM.
I'm not aware of a split between Studio McVey and CMoN. I know what's coming for SW and I think these 2 games can co exist but that's all I can say on the matter for now I'm afraid, I only posted this to cut down on the speculation.
EDIT: Given this is not a miniatures based game they can definitely co exist.
EDIT: GAMA references removed no SW at GAMA this year.
The fact that they're already starting to tease it makes me think it'll be dropping in the next few weeks.
Heck, Arcadia Quest only seemed to get teased for a week or two before it launched. Maybe it was longer, it seemed really fast though, from announcement to campaign.
So what do they have left to ship at the moment? Z2 is on its way, Rivet Wars is supposed to wrap up soon(ish), Relic Knights...eventually?, Wrath of Kings is still set for May, Kaosball is bound to be here any day...
Hopefully this is more Rivet Wars quality than Sedition Wars. I'd almost like to see this arrive after Wrath of Kings gets delivered, so we know what to expect in terms of actual released figures.
There's been very little con/general publicity support by CMoN of SW, which is what, as producers, is most of their task, but AFAIK they're still together.
spiralingcadaver wrote: There's been very little con/general publicity support by CMoN of SW, which is what, as producers, is most of their task, but AFAIK they're still together.
Yeah, that's about where I sit with info. I know Mike isn't coming to CMoN Expo this year, which could mean something, or nothing (since he isn't in the US to begin with).
Digging for that info as well, and will post if I'm able to get it.
Automatically Appended Next Post: Arms of Sorrow is the next project inbound for Sedition Wars.
An additional annoucement regarding Sedition Wars is forthcoming, though I'm not allowed to disclose any information.
DaveC wrote: Some of the new Sedition Wars stuff should be at GAMA this week AFAIK. I'm not aware of a split between Studio McVey and CMoN, Studio McVey do not have their own stand at GAMA so I assume that they are there as part of the CMoN stand - I don't know that for a fact but we'll see in the next few days.
I know what's coming for SW and I think these 2 games can co exist but that's all I can say on the matter for now I'm afraid, I only posted this to cut down on the speculation. I'm sure you'll all know more after this week if reports come back from GAMA.
My understanding of the matter (subject to correction, as it's only based on public information) is that CMON acted as publisher for McVey and SPM. The change with SPM is the result of them buying out their contract, just as an author that wants to move publishing houses might buy out his contract with a conventional book publisher.
Frankly, Xenoshyft (ugh, why the y?) looks a bit more like an "homage" to Aliens then Sedition Wars on second viewing, especially as the follow up to the initial Sedition Wars is meant to focus on human/humanoid political opponents (a rebellion of sorts?) rather then a creature feature. Again I may be misinformed.
So, it's entirely possible that just as a publishing house has many books of similar nature (Baen, for example, doesn't drop a writer of military sci-fi just because it signs a new one), and this is meant to be a complimentary, rather then replacement, product.
So, it's entirely possible that just as a publishing house has many books of similar nature (Baen, for example, doesn't drop a writer of military sci-fi just because it signs a new one), and this is meant to be a complimentary, rather then replacement, product.
spiralingcadaver wrote: There's been very little con/general publicity support by CMoN of SW, which is what, as producers, is most of their task, but AFAIK they're still together.
Yeah, that's about where I sit with info. I know Mike isn't coming to CMoN Expo this year, which could mean something, or nothing (since he isn't in the US to begin with).
Digging for that info as well, and will post if I'm able to get it.
Automatically Appended Next Post: Arms of Sorrow is the next project inbound for Sedition Wars.
An additional annoucement regarding Sedition Wars is forthcoming, though I'm not allowed to disclose any information.
Okay, that has me hoping Mike sees sense and goes skirmish/platoon sized TTWG rather than BG at last
I like the board game style personally, and wonder if this might work as one too.
Can't see the videos at work, so that doesn't help much if there's any more info there.
At least with CMON there's a good chance of having a gakton pile of plastic when all is said and done.
You can never have enough big ugly giant bug monsters too.
The soldiers are definitely coming ahead on the cool factor compared to the bugs. I'll be happy to see some sort of mecha (hopefully in scale with the figures this time around)!
While they have previously focused a lot on miniatures I think they are striving to become more of a game publishing company as opposed to strictly a mini's based company, there's a much broader market for board games and card games then wargaming alone provides. Despite their success with minis Privateer has also started expanding into making card games and they've had the Iron Kingdoms RPG running for years. GW has also found ways to reach huge amounts of new buyers with their partnership in Fantasy Flight making products like the Rogue Trader RPG and Death Angel card game.
I too am bummed this won't be a minis game, even if it was a board game. I don't need a card game, but a sci-fi board game in the Shadows of Brimstone/Fire Team Zero/Myth or Arcadia Quest style is what I'm after. Mercs Recon looks like the gameplay may be questionable, so that itch still needs scratching. But it's got to have cool looking figures and the gameplay to make it awesome. Too many well branded card games have been terrible.
Really like the artwork, and seeing what I'm guessing are the protagonists getting killed in it (rather than triumphantly killing everything around them) instantly makes me more interested.
Zweischneid wrote:Well, given that Sedition Wars was a variant Space Hulk by an ex-GW painter (known, not least, for his Space Hulk diorama that still stands in the Warhammer World's Hall of Fame), there is little sympathy that way. Also, McVey had like.. what? ... 2 years to do something with Sedition Wars. Frankly, it feels dead and buried.
Necros wrote:Art looks nice, but I need some more info before I can start liking it
Did CMON dump sedition wars? or is there just nothing new lately?
This; I find all this very strange, not in a sinister way, but simply in an "I didn't know this" way. Has there been talk about a problem between McVey and CMON? I was under the impression that the various problems with Sedition Wars were generally considered to be on the McVey end (problems with the rulebook, for example, seem far outside of CMON's area of responsibility).
Several months ago there was a bit of a hurt kerfuffle by McVey's fans over on his boards because CMON was going to a show, or several shows and didn't mention McVey or Sedition Wars at all in their promo materials, nor did they have any SW stuff a the cons. Reading between the lines from Mike's comments around that time seemed to indicate a ..strained relationship. And let's face it, Sedition Wars did neither company any sort of favours in terms of goodwill or reputation.
BrookM wrote: The art is rather generic looking really.
Can't help but agree here. The artwork isn't bad, but it looks like your usual generic computer game artwork. I know it's very trendy to go for a style like this, but it feels a bit dull...
Wouldn't be surprised if this was a board game or "miniatures board game".
Sometime after Zombicide 1 KS and prior to the SedWars kickstarter someone from the company said they wanted to be more active in publishing board games like FFG does.
That seems to be the case, yes?
The art is nice but has a lot to be desired, seems like a theme that has been done to death, but if you like that sort of thing, this looks like more candy for you.
If the rules are a home run I would consider buying. Thematically, it's a meh.
BrookM wrote: The art is rather generic looking really.
Can't help but agree here. The artwork isn't bad, but it looks like your usual generic computer game artwork. I know it's very trendy to go for a style like this, but it feels a bit dull...
I agree... which is why I was super interested when I thought it was just a preview for miniatures (who cares about perfect art, in that case?). But if the game basically is the art (i.e. a card game or the like) then it's not as impressive to me.
I could see it something akin to Alien Uprising, which was on KS earlier last year.
That started with cardboard components, but had a full set of figures that could replace EVERYTHING on the board.
If we're talking card games though.... uh...
Hell, even Guilds of Cadwallon had tons of minis and bits tossed in. CMON making a pure card game seems an odd choice considering everything they've released so far.
I can see them trying to diversify, but I think going for the card game crowd rather than the Ameritrash board gamers/ mini collectors and painters/ tabletop communities is not going to be bring in anywhere near as much money.
Then again, this is all pure conjecture on my part until we hear any more.
If this game is not a miniatures game or board, I would be interested if it was an enticing group game fulled with screwing people over. Or game that can be converted to a drinking game or strip game.
Zombicide is no longer a team game when you have to strip off clothes.
At first I saw thos pics of space men re-enacting the leech scene from King Kong and I was all ready to throw money at the monitor. Then you said no miniatures, and now my wallet breathes a sigh of relief. No figures, no interest.
One guys says minis, one guy says no minis. This is all very confusing. I may just have to wait till they announce it and see whats actually happening.
I also got a ticket with the same exact result from a Zoltar fortune telling machine so it's a double confirmation, say what you will about the 8 ball but Zoltar is never wrong.
I'm more than a tad leery of CMON at this stage. On time is ... not really what they do. Outside of Zombiecide, the thing sthey've been associated with are ... well.
Wakshaani wrote: I'm more than a tad leery of CMON at this stage. On time is ... not really what they do. Outside of Zombiecide, the thing sthey've been associated with are ... well.
*checks mailbox*
Relic Knights. Any day now. Honest.
Well, that's not true at all, and it's been pretty public why Relic Knights is late.
Wakshaani wrote: I'm more than a tad leery of CMON at this stage. On time is ... not really what they do. Outside of Zombiecide, the thing sthey've been associated with are ... well.
*checks mailbox*
Relic Knights. Any day now. Honest.
Rivet Wars was about 6 weeks late (and we were kept well informed), and has pretty much been praised by everyone that backed it. I'm not saying CMON has a perfect track record, but they have been getting consistently better.
Rivet Wars was about 6 weeks late (and we were kept well informed), and has pretty much been praised by everyone that backed it. I'm not saying CMON has a perfect track record, but they have been getting consistently better.
Yeup. I almost don't include Rivet Wars because they told us about the very specific manufacturing problem pretty much right away. It still shipped at the end of Q4 2013 so it was only 'barely' late.
Plus the overall quality of the product makes up for a lot of it.
Wakshaani wrote: I'm more than a tad leery of CMON at this stage. On time is ... not really what they do. Outside of Zombiecide, the thing sthey've been associated with are ... well.
*checks mailbox*
Relic Knights. Any day now. Honest.
Well, I'll give them a pass on RK. In fact, SPM and RK is so gakky, that they pretty much split up over that. With SPM giving up a gak ton of money...
Wakshaani wrote: I'm more than a tad leery of CMON at this stage. On time is ... not really what they do. Outside of Zombiecide, the thing sthey've been associated with are ... well.
*checks mailbox*
Relic Knights. Any day now. Honest.
Well, I'll give them a pass on RK. In fact, SPM and RK is so gakky, that they pretty much split up over that. With SPM giving up a gak ton of money...
I noticed the announcement over on TTGN that CMON & Sodapop have ended their business relationship.
While I was picking up badges they had those playing on the video display at Adepticon, very cool looking. Going to see what info I can dig up tomorrow.
My brother works for Cmon and has been working on the game, I could probably start applying Indian arm burns, or try beating it out of him but that could get him in trouble with his boss. He's been exceedingly tight lipped on it so I have nothing useful yet, but he says he absolutely loves the game. We have pretty similar game interests so if he's excited chances are it's a really solid game. Outside that I can't get a peep out of him. :( Definitely going to keep my eyes and ears open and see if I can wrangle up helpful info, and hopefully a demo if it's being offered.
Would've been nice to have lots of bugs besides the ones that Mantic is sending me with Mars Attacks..
Any ETA on when they're going to drop this? I would imagine this will be their next project, with Z3 following (since all we're seeing out of CMON is Xenoshyft).
The comment section will be a glorious cesspool of whining, demanding of figures, and the white knights who stand ready to defend CMON's good name and decision to do something different.
A card game is slightly disappointing- and there also is a lot more competition out there for them as well. Will it be a deckbuilder or no idea yet? That seems to be the most likely scenario.
Actually a card game (a true card game, one with no board) would be relatively inexpensive for them to make and ship I would imagine.
But like you guys said, there's a TON of competition in the card market. Not to say that there isn't in the miniature field either...
There is quite a bit of competition in miniatures, but not even close to card games and the money some of them pull in. Especially if you include CCGs. Miniatures more than likely don't even come close.
Hey there! I was just looking around to see what people were saying about Xenoshyft and I saw this thread. I figured I would make an account here because it makes me feel awesome to see the excitement about my game!
Right, I supposed I should have mentioned that I am Keren Philosophales, and I am the original creator of this game :3
I made it in college and when I got in touch with CMON when I worked for them over them summer last year, and sold them my game. I worked with Leif, he mentioned his brother and it's cool to see the other Paulson posting about this :3
Anyway, I am not sure how much I am allowed to say about this, I haven't asked CMON so I won't say much, but I feel confident that it's OK for me to let you know there are no minis of any sort - BUT - that doesn't mean you mini guys aren't going to like this!
I have been playing 40k since I was 10 (15 years now), and definitely I think if you like sci-fi, if you like kick ass soldiers fighting bugs, you will like this game. When I was designing it, I tried to make sure the gameplay reflected the aesthetic. I am an artist as well as a designer, and so I always try to combine the two when I can. Letting design inform art, and art influence design. I have been kept in the loop on some of the changes Mike&friends have made since I sold the game and left CMON, and I can say they kept with that idea pretty well.
It is indeed co-op, since I saw that on here I think I can confirm that without getting in trouble. I saw someone say that there was nothing original here, and though I can't say what makes it original (it's super secret), I think when CMON pulls the veil back completely, you will agree the game does some new things in a fun way.
I hope you mini guys don't write this off just because of a lack of plastic fun things to play with, I would urge you to continue tracking this and see what the game is about, because I think you'll be pleasantly surprised, and maybe even want to give it a try.
Here's hoping I didn't overstep my bounds for info given out (and since I only really confirmed stuff that was already floating around out there, I think I am ok).
Dude, that's perfect, and welcome! I'm sure I'll get a chance to check out the game at Expo next month (I was supposed to at Adepticon, but 'life' got in the way) so anything you can offer is super great.
They seem to be slowly teasing this but I wonder where it fits in their schedule now as Dogs of War seems to be nearly ready to launch (probably next ) and Zc Season 3 is in June.
“The Hive”, as the survey crews have dubbed them, are only the latest in enemies that the NorTec Military has faced. Each planet that has been saturated with Xenosathem brings its own host of hostile, indigenous, xenomorphs for us to deal with, and this one is no different.
Remember when issuing the deployment orders that our loyal soldiers are like any other resource we gather- there is an acceptable loss/gain ratio that must be cross-referenced with the bottom line.
I hope you mini guys don't write this off just because of a lack of plastic fun things to play with, I would urge you to continue tracking this and see what the game is about, because I think you'll be pleasantly surprised, and maybe even want to give it a try.
I wrote it off when I saw that CMON was involved unfortunately, minis or not. I backed Sedition Wars, and I'm still frustrated about the complete mess that was.
It would appear that “The Hive” may have at one point been low-level insectoids or other various scavenger species before the induction of Xenosathem into their ecosystem. Once this occurred, as is usual with prolonged exposure to the raw material, their aggression, size, and metabolism increased.
This, coupled with a unique interspecies diversity (It seems each sub-species has evolved to fill a specific role within the colony) has led to a swift evolution into a new form of apex predator.
Though initial reports are still inconclusive, the survey crew has indeed found some shocking pieces of evidence that point toward advanced life having existing on the planet before The Hive’s exposure to the crystals.
I'm not super into gore so not totally enthused to see the good guys getting munched on but I imagine for others it is a refreshing change of pace from their always miraculously surviving against the odds. I will definitely be keeping an eye on this.
Getting the strange feeling that you play the aliens in this game facing the human forces. Maybe modifying or evolving your forces. Or maybe I'm way wrong.
edlowe wrote: Getting the strange feeling that you play the aliens in this game facing the human forces. Maybe modifying or evolving your forces. Or maybe I'm way wrong.
If you're right, I would definately buy this game. Barring unforeseen circumstances of course.
@MrBlack and @Frozenecho: You might want to mention the game on BoardGameGeek, then. I know coop games are popular there. CMON has a negative reputation, but I think Frozen's introductory post should explain why CMON is running the game. See Queen Games "Dark Darker Darkest" how NOT to discuss your game as a designer. Sadly, there are *very* good reasons why companies don't discuss their products before they're closer to the release date.
The MKIII “Plasma Arc” Shotgun was developed for close-quarter suppression and elimination. Capable of considerable damage, as well as the large sweeping arc of fire, make the MKIII one of the highest requested armaments by the NorTec Militia, to the degree that Weapon’s Research has often assigned full production departments to manufacturing of just this weapon.
Unfortunately, due to the Isuza Dynamics trade-coded Entropic-Fusion Core, the power-source of the weapon, no extreme modifications can be made to the existing design. Once Weapon’s Research cracks the tech of the Entropic Core, however, it should only be a matter of time before a number of improvements and modifications can be made to suit the needs of any landing.
KSA "Templar" Armor was originally designed as a mobile power conduit for some of NorTec's heavier arms, but has since been re-purposed to fit a larger range of battlefield needs. With its current generation, KSA Armor is not only capable of satisfactory protection of our battlefield troops, but also allows for "overcharging" of many of NorTec's designer weapons via a unique Power-Overload Conduit built into its frame.
When combined with even our most basic armaments the offensive power of the user rises considerably, making the KSA "Templar" Armor one of the finest achievements of the NorTec Armory.
Sergeant Horse wrote: I've gotten to demo some of this game, it's pretty good. Totally worth getting.
So, not going to elaborate on any of those gameplay mechanics or anything, huh?
Appears so. After a certain point, just teasing information frustrates potential customers. That's when they forget about the project, and spend their money somewhere else.
I'm not because I'm asked not to until it goes up on Kickstarter, which is either this week or next I believe. I only got to play it because my store is in the same area as CMON (Atlanta).
I will say however, that's it's not like a card game I've played before, and the closest idea I have for it is Thunderstone, and even that's way off
Treating a card game like THE summer blockbuster at the Super Bowl probably isn't the best way to build the hype machine. You do that with Zombicide, not an unknown property that isn't in CMON's wheelhouse. Regardless, the reference to solo play has me interested enough to check it out.
PsychoticStorm wrote: I am not entirely sure, depends on what it is, is it an LCC or a one off CC, do the game mechanics benefit from having a board and miniatures?
could be a nice deck building/ card drafting game in there.
BGG lists it as having the following mechanics.
Card Drafting
Co-operative Play
Deck / Pool Building
Variable Player Powers
Worker Placement
And gives the following description.
"A Strategic Survival Horror game by CoolMiniorNot. In XenoShyft players take the role of the NorTec Military, charged with defending their base against the onslaught of the alien "Hive".
XenoShyft combines classic deckbuilding and resource management with fact paced combat and unique "base defense" elements- As the game progresses each player will build up their deck of Troops, Equipment, and Item cards, which they will in turn use to defend their base against incoming enemies in fast-paced and deadly combat.
It is up to the players to work together in order to outlast the horrors awaiting them by coordinating strategy, utilizing the strengths of their unique divisions (Med Bay, Weapons Research, Science Lab, and Armory), and organizing defense tactics to insure no player is caught off guard by surprise attacks.
XenoShyft is a game of tactical decisions and survival horror- and survival is never guaranteed."
Honestly... I've got no need for another deck builder, that perticular mechanic has been done to death.
Honestly... I've got no need for another deck builder, that perticular mechanic has been done to death.
I disagree, its like complaining wargames use dice.
I will have to admit though its one of the rare cases where I would wish they made decent miniatures, because the design is nice.
No it's really not... 6 years ago deck building was new and exciting now there are roughly 500 games listed on BGG that use that mechanic. It's fairly tired and old. Thankfully we've been seeing a substantial decrese in the number of these games being released. If you take away the theme this sounds pretty much like Trains.
Maybe they'll do some one off minis like they did the extra figures for Dogs of War?
I think if it's a cheap enough buy in, you could see this taking off as well. Aren't too many sci fi deck builders, and those that are tend to be focused on ships and planets rather than what's happening down on the ground.
Also, just in case Mr. Black needs reminding, it's May now...
Here a comment from Percy Montblanc(guillotinegames) in the BGG Forum
Guys,
just to avoid misunderstandings.
The A-Bomb will be a real scaring monster.
We will disclose soon the full content of season 3
The zombies in season 3 are different (traditional but different)
What you read in the French forum is not entirely true smile.gif
The KS will be very likely at the end of June
thanks!
And CMON said in the Zc Season 2 KS they deliver first everything before they start the new KS.
Of the numerous and varied offshoots of "The Hive" the Shifter has proven to be one of the deadliest. Initial reports show that this genus has developed highly intricate camouflage capabilities which give it the ability to seemingly disappear into any environment.
Worse yet, reports from the field note the creature specializes in infiltration tactics, always striking from the rear or attacking our troop's flanks. We believe, however, this tactic is carried over more from instinctual habits of whatever creature this particular breed evolved from rather than actual battlefield intellect.
It is worth noting, however, that should the opposite be true, and these attacks be found to be meticulous and/or plotting then our tactics against The Hive must be swiftly re-evaluated.
-Science Division, Initial Report on Classification "Shifter"
Is that the first finished card we've seen? Troops in lane...?
Yeah, you're giving me some serious tower defense/ MOBA vibes here.
The fact that it's Co op too...
Are we going to be building lanes via cards, or will we have a modular board to put this on?
Looking forward to this, especially since it's May. It's also May tomorrow...
And if Dogs of War can get pimped out in plastic for a worker placement type game, I don't know what's stopping Xenoshyft from getting blinged out as well down the line.
And if Dogs of War can get pimped out in plastic for a worker placement type game, I don't know what's stopping Xenoshyft from getting blinged out as well down the line.
And if Dogs of War can get pimped out in plastic for a worker placement type game, I don't know what's stopping Xenoshyft from getting blinged out as well down the line.
Crippling mortality rates on Troops.
So, what you're saying then, is that there will be TONS of armored human figures...
It seems very card driven, from what little we know and what we've gleaned so far.
I do wonder if there will be an actual board to set the cards up on, or a mat of some sort, or a stretch goal that offers something of the sort.
That comment about "lanes" just screams MOBA or tower defense, and I know they've mentioned the tower defense elements before. Having some sort of pre- defined lane area would be a nice element.
Mr. Black's comments about storing the game on Facebook have got me quite interested to see how everything fits in the box, including having all the cards sleeved.
CMON's games are good about putting all the core pieces back in the box. Stretch goal and kickstarter exclusives, well that's another story...
And again, in regards to plastic- Dogs of War certainly didn't need any figures made. That didn't stop them, however...
So May is now almost halfway over. You guys are starting to run out of time now! Get this thing started already!
How many lanes will we have to deal with? Will there be a finite amount of spaces within each lane? Are we going to have a board or mat that designates each lane?
I'm getting impatient and will just have to keep asking questions to quell my curiosity.
Also trying to figure out why there's an ammo icon on the bottom of the spider.
How many lanes will we have to deal with? Will there be a finite amount of spaces within each lane? Are we going to have a board or mat that designates each lane?
I'm getting impatient and will just have to keep asking questions to quell my curiosity.
Also trying to figure out why there's an ammo icon on the bottom of the spider.
There was a big QnA over on the Facebook, has some of the answers to the questions you're asking in it
Players! Mr. Black here, and let's take a look at the newest teaser video we've put up for XenoShyft.
Here we've fully revealed the game board, and I'm here to give you a rundown of just what you're seeing.
As you can see, on the outer edges we have the Division Lanes, aka where each player will sit- it's basically their own private game area. In the Blue NorTec areas they will deploy their Troops, and in the Red Hive areas are where, each round, their Division will be attacked by four (or more, in some events) enemies. Also here is a space for each player's personal deck- all players begin with a similar deck in the beginning, but based on their Division and the cards they purchase their deck will become unique amongst all those in play.
Moving on, right above the Division Lane we have a spot for your Division Card, so you can always quick reference the various bonuses that you'll be getting as the game goes on.
Next up we have the Resource Area, which is split into two distinct areas. One side is composed of the various NorTec Troops and Xenosathem Resource cards (which are always constant) and the other side are for semi-random cards, such as Weapon and Armor Cards, Technology Cards, etc etc... These are in part determined by the Divisions in play and part by random draw.
Lastly, we have the Encounter Decks, which represent the various aliens that make up The Hive. I'm not going to spoil super much here, but as you can see there are three of them, Wave 1, Wave 2, and Wave 3... That's because, as the game goes on, the enemies are going to become bigger and nastier, so while you'll be acquiring bigger and shinier toys... The monstrous aliens waiting to devour you will likewise become more fierce and hostile.
Well, that's all for now players, we're prepping for the CMoN Expo this weekend, where we'll have full demos of XenoShyft running... And, of course, as mentioned before, we'll be coming to Kickstarter very soon.
News from the Expo so KS officially next Friday - MSRP $60 which matches up with Dogs of War so KS $50 (EB $45)
Playmat, 475 cards, HP tracker for base, fold-out lane boards. A model of an Ajax battle suit as a first-player token (see image top of this page)
Game is part of the Dark Age Universe
As before I’ll be updating this thread as we go along.
So let’s ride!
We’re here with Curtis, Leif, David and Mike, the developers of the game.
The game is a cooperative deck builder.
The object is to survive 9 rounds. Not destroy everything, or beat your opponents, but just to live.
“It’s a hard game. I want you to feel like taking a victory lap when you win.”
We want it to be a team effort. Cards you buy can go into other lanes to save their ass.
Each player plays a different aspect of NorTech military. Someone is the science lab, or command, or the med lab or barracks or so forth.
Very community based, as everyone is interacting with one another over the course of the game.
It’s a lot like a tower defense game, but with deck building elements.
There’s armor and other equipment that has changed the game from the original form.
Original versions were much flatter. Much has been added to create interactions between aliens and the players.
The game is made for 1-4 players. Each time you add a player, the base gets more HP so it scales easily.
Communication is certainly key, as you’ll never succeed that way. Every choice you make can have repercussions at the end of the game.
There are several ways the refine your deck your deck as the game progresses.
Random resource pool. There are some determined by the type of Lane you are playing, but most are randomly determined. So every game will be different.
Expansions will be able to add new resources or even the alien type (killer robots or whatever) to mix things up. Even maybe the Hive as the players!
There are several cards that have been created one way, but by playing with it, other forms of use have come out. We want to make sure that the cards create a sense of fair play between players.
There is a lot of debate as players go through their turns, since the sequential nature means there is never a clear “one right path” to win the game.
Kickstarter next Friday.
Playmat, 475 cards, HP tracker for base, fold-out lane boards.
MSRP of 60.
A model of an Ajax battle suit as a first-player token.
We want the game to be thematically stunning. We want a cohesive look. One artist for the marines and another for the aliens.
Art is very key to the overall feel of the game.
Possible art book on the kickstarter.
A consolidation of IP. XenoShyft takes place in the Dark Age universe, before the great collapse seen in that game.
Possible crossovers in the games.
Hive minis in Dark Agr? Eventually?
Want to make the best game we can.
We actually put a lot of effort into packaging so that everything is snug, even with sleeved cards.
Individual slots for different card types and individual resources.
Looks pretty plain too. Might just be the angle of the photograph though. It's starting to interest me again though. Sounds like a mix of the Resident Evil deckbuilder with Castle Panic.
I'll echo the sentiments that the board is MASSIVE. I guess to accommodate 4 players at once?
Plus, getting an Ajax suit as a first player marker? If it's to scale with a typical miniature figure, that might be a nice size player marker! Also, with the Dark Age connection, there's a chance we might see some more figures with this game yet, or at the very least as add ons.
Guess I'll be hovering on my computer a lot next week- Xenoshyft, Drakerys, Galaxy Defenders (YAY!), and probably that Fallen Frontiers... lots of minis and mini related stuff coming up. Plus everything that's running right now!
I'm wondering if there's that Dark Ages link specifically for the purpose of manufacturing miniatures.
I don't think many of us would have any qualms with that. I would also assume anything that gets made in 3D for this game would be of similar quality to stuff like Rivet Wars and Zombicide, and I'd be okay with that.
Well it's delayed not sure why CMoN think they can just submit a project and jump the approval queue.
from facebook
Today was supposed to be the launch of the XenoShyft Kickstarter, but our approval process has taken longer than expected (usually this is a quick process, but it can get delayed- not something that has happened to us before )
So unfortunately it seems that our launch has been delayed until next week- we'll let you know as soon as possible on the exact day.
mmm Zombicide Season 2 was delayed yes it has happened before due to late submission and expecting fast approval
Well that's not a work of genius (and as DaveC said not the first time either)
So I wonder who was meant to submit things last week but got distracted by the Expo ? a 'drone' who'll get in trouble, or a 'playa' who'll shrug it off
Barf. They should have learned their lesson about that by now!
Quite irritating, as next week is the last week of school and there's a million things to take care of. Plus I gotta head overseas for vacation, so I'm sure I'm going to end up missing an early bird. A shame because I totally had time to grab one today (staff softball game, kids are done for the day, grades are finished, a recipe for a perfect KS storm!).
So DaveC, I'm guessing we both backed in the first 2 minutes or so (although the backer number jumped from 5 to 35 by the time I put mine through).
For $45 (plus shipping later)... seems easy enough to pledge for now and think about closer to the end. The aesthetic is sweet, and if it's a fun game could be something neat to do with my gaming group.
Backer no. 1 seems like a good set for $45 I'm not looking to add much if anything to that and will see where it ends up in 13 days - it's CMoN it's exclusice central! It's fairly clear the card counters and that will get upgrades. D10s as wound trackers really they can do better than that.
Also, at $56 USA with shipping, or $61 with no EB, this one might be a bit cheaper at retail.
Unless, you know, stretch goals and all that...
Automatically Appended Next Post: Also, Ooops! on my part!
CMON_MrBlack 1 minute ago
Well Alpharius, you are getting the Game ($60.00 MSRP), an exclusive miniature ($5-10 value, easily) and Four Folding Lane Boards ($15.00), so $85.00 worth of items for your $45/$50 pledge.
Of course that's before any stretch goals we happen to unlock- If people want to wait until retail that's fine, but there is extreme value to be had here
Don't know how I missed the whole 'lane boards' thing - even though it is right there in the pledge level box!
DaveC wrote: Backer no. 1 seems like a good set for $45 I'm not looking to add much if anything to that and will see where it ends up in 13 days - it's CMoN it's exclusice central! It's fairly clear the card counters and that will get upgrades. D10s as wound trackers really they can do better than that.
Wow, you are fast
I didn't realize it was only a 2-week campaign, have to make sure I have the money in my Paypal account for it (using the PP card) at that time.
Well don't forget they still have Zc 3 to launch end of June (although that might slip to start of July now) so 2 weeks is about all they can run and this is one of their smaller campaigns which normally only run for 2 weeks.
Also, at $56 USA with shipping, or $61 with no EB, this one might be a bit cheaper at retail.
Unless, you know, stretch goals and all that...
Automatically Appended Next Post: Also, Ooops! on my part!
CMON_MrBlack 1 minute ago
Well Alpharius, you are getting the Game ($60.00 MSRP), an exclusive miniature ($5-10 value, easily) and Four Folding Lane Boards ($15.00), so $85.00 worth of items for your $45/$50 pledge.
Of course that's before any stretch goals we happen to unlock- If people want to wait until retail that's fine, but there is extreme value to be had here
Don't know how I missed the whole 'lane boards' thing - even though it is right there in the pledge level box!
I'm not sure I understand: the "lane boards" look like they are integral to the game, why are they valued separately in the accounting above?
Aren't they the things framing the playing mat in the basic game?
Or are the boards simply duplicates of the sides of the mat? Not criticizing, simply confused.
Yes the laneboards are part of the big (EDIT: poster) but it looks like you get 4 separate ones and the mini gameboard top right (the centre of the board) so you have all the parts of the game board in separate pieces - you effectively get 2 game boards -1 intact 1 in parts more portable or for smaller tables etc. I guess It also means if you are playing less than 4 players you can set up with just the lanes required (just a guess mind) so 1 player 1 lane and the centre you don't need the whole big board.
DaveC wrote: Yes the laneboards are part of the big board but it looks like you get 4 separate ones and the mini gameboard top right (the centre of the board) so you have all the parts of the game board in separate pieces - you effectively get 2 game boards -1 intact 1 in parts more portable or for smaller tables etc. I guess It also means if you are playing less than 4 players you can set up with just the lanes required (just a guess mind) so 1 player 1 lane and the centre you don't need the whole big board.
Huh. Well, it looks like it funded in about an hour, so I guess that appeals to folk.
Some very odd wording in some of the campaign language, but I imagine it's meant to appeal to players of... whatever this game really is.
The Poster Gameboard is just that- a nice quality poster.
As you can (semi) see in the picture, the rubber-backed playmat (if you're familiar with other card game playmates, you know what this is) has all the necessary information for the board on it.
So that, combined with the four boards you're getting, re-create the gameboard- also has the nice effect of taking up less space for the space-conscious gamer out there.
So yeah that pretty much confirms that BUT the big board is actually the poster and the little centre part is rubber backed and the 4 lane boards go with that. Hmmm I hope they updgrade the poster as that's not going to wear well.
speaking of upgrades - pretty obvious one but only $5k
At $30,000 we'll be upgrading all the cardboard Ability and Health Markers to plastic sculpted ones for all boxes!
20 plastic Health Markers and 20 plastic Ability Markers 20 plastic Health Markers and 20 plastic Ability Markers
But the retail copy of the game, a $60 game, is going to ask that you play on a poster, or else shell out an extra $15! I just assume this is part of the "set low funding goal and under-spec" strategy, to give more stretch goals and further mitigate risk.
If ypu don't use the poster the lanes won't evenly fit around the board, it would look......odd. I've asked for a picture of there set up with the mat and board only, really dont want to be using a poster as part of my gaming experience.
RiTides wrote: Stretches seem to be things that'd be in the box anyway, so far.
QFT. Not that I'm completely opposed to it, because sometimes there are legitimately things that people want to squeeze in to games, but the games would be complete (though not as nice) without them, i.e. a good use of a stretch goal, but with CMoN and the like, I really think that larger companies should start with their actual goal, and stretch goals should be bonuses rather than completing the product.
The poster I got for sedition wars at Gencon a few years back didn't even make it home. It seems like a... Poor choice to say the least. At least Monopoly comes with a cardboard mat.
Sinful Hero wrote: The poster I got for sedition wars at Gencon a few years back didn't even make it home. It seems like a... Poor choice to say the least. At least Monopoly comes with a cardboard mat.
I said this on the Kickstarter, but I'll say it again here:
In the box you're getting a rubber-backed playmat, same quality, same material as any other playmat from various card games (MtG, etc etc). This is the only component you actively need to play the game, aside from the cards... Hell, you don't really even need that, could just set everything up on a table.
The Poster is nice, yes, but not a necessity, plus in the Kickstarter you're getting fold-out Lane Boards, which, combined with the rubber mat, are all you need (the Lanes in themselves are really only 10 slots, 8 for cards, 1 for deck, 1 for discard- nothing at all you cant just lay out).
So focusing on the poster and stating it "needs upgrading"... well that's what the playmat and lane-boards are. That's exactly what they are.
Sinful Hero wrote: The poster I got for sedition wars at Gencon a few years back didn't even make it home. It seems like a... Poor choice to say the least. At least Monopoly comes with a cardboard mat.
I said this on the Kickstarter, but I'll say it again here:
In the box you're getting a rubber-backed playmat, same quality, same material as any other playmat from various card games (MtG, etc etc). This is the only component you actively need to play the game, aside from the cards... Hell, you don't really even need that, could just set everything up on a table.
The Poster is nice, yes, but not a necessity, plus in the Kickstarter you're getting fold-out Lane Boards, which, combined with the rubber mat, are all you need (the Lanes in themselves are really only 10 slots, 8 for cards, 1 for deck, 1 for discard- nothing at all you cant just lay out).
So focusing on the poster and stating it "needs upgrading"... well that's what the playmat and lane-boards are. That's exactly what they are.
I'm assuming you mean rubber-mats like mouse pads? I love those- I have several. They're great for card tournaments. People get sweaty after a while, so it's nice to know you have an extra layer of protection on the table.
The main concern is after the kickstarter, if I bought this at retail I'd have to use the poster correct? The box won't come with the lane-boards? Granted you mentioned one could just lay them out, but why only include the boards with the kickstarter? It seems like a convenience that would be appreciated later.
Cost. Game right now retails at $60.00 USD, if we had the 4x game boards in there, it would be $75.00
At retail you can purchase the boards for $15.00 if you want... If you dont want them, then fine, you just have your $60.00 base game.
This way people at least have the option of buying them or not.
And before any comments about "Well it should just be in the box for $60.00"... I'd like people to take a moment and remember that production costs exist, that $60.00 isn't just pure profit.
In the end we wanted to keep it a lower base cost and give people the option, should they want it, to get the boards.
Again, we found that after a while, some of our testers stopped using the lane boards entirely, opting for just the area the playmat takes up.
I can see the point there - the poster is more of a 'tutorial' to show correct layout, the mat is the only thing required for gameplay, and the lanes are to look cool/act as a reminder.
I will say that $60 is on the premium end for a card game - I'd expect that to translate to a £45 RRP in the UK. As a comparison, 'Trains' is another $60 deck builder with 530 cards, a proper double-sided cardboard board, and a fistful of wooden cubes/shapes.
But of course, there's plenty of room for stretch goals yet (...one...card...at a time) and the Kickstarter itself is at least a bit better value than the eventual discounted retail price.
CMoN - Do you know what material the KS-exclusive Ajax will be made from?
Looking a bit closer, it does appear to be competitively priced(at retail). Thunderstone sits at 500+ cards at $70. Resident Evil/Tanto Cuore/others at 250+ at $50. Of course Domnion sits at $45 for 500(at retail). The kickstarter price is definately a fair deal for Plants vs Zombies the card game. No one would be hurt buying it, as long as gameplay is solid.
Sinful Hero wrote: Looking a bit closer, it does appear to be competitively priced(at retail). Thunderstone sits at 500+ cards at $70. Resident Evil/Tanto Cuore/others at 250+ at $50. Of course Domnion sits at $45 for 500(at retail). The kickstarter price is definately a fair deal for Plants vs Zombies the card game. No one would be hurt buying it, as long as gameplay is solid.
Right, but taking Thunderstone as an example, that game is definitely 'premium' - again, it has a full-size cardboard board to play on, a fistful of plastic tokens, and the cards are top-notch plasticised linen. I think this game is competitively priced (towards the upper end), I just think the "our play area has to be made from paper rather than cardboard due to cost" argument doesn't hold as much water, because similar games absolutely do feature this. Also, most boardgamers I know just hate playing on paper - admittedly the ones that sleeve all of their cards...
Sinful Hero wrote: Looking a bit closer, it does appear to be competitively priced(at retail). Thunderstone sits at 500+ cards at $70. Resident Evil/Tanto Cuore/others at 250+ at $50. Of course Domnion sits at $45 for 500(at retail). The kickstarter price is definately a fair deal for Plants vs Zombies the card game. No one would be hurt buying it, as long as gameplay is solid.
Right, but taking Thunderstone as an example, that game is definitely 'premium' - again, it has a full-size cardboard board to play on, a fistful of plastic tokens, and the cards are top-notch plasticised linen. I think this game is competitively priced (towards the upper end), I just think the "our play area has to be made from paper rather than cardboard due to cost" argument doesn't hold as much water, because similar games absolutely do feature this. Also, most boardgamers I know just hate playing on paper - admittedly the ones that sleeve all of their cards...
Oh I agree with you. Of course the mousepad mat is included with the base game.
Over 400 beautifully illustrated cards
1 Large fold-out poster gameboard
1 Rubber backed playmat
2 D10 dice - for tracking base health points.
20 Cardboard wound markers
20 Cardboard ability markers
1 Specially designed Vacuum formed tray - designed to organize and hold all your cards, both with and without sleeves.
1 Rule book.
Of course, I don't understand why the poster is included at all. Why not just a bigger mat?
Automatically Appended Next Post: And the stretch goals seem like basic stuff. Additional cards to include in the game? Why are these not just part of the game?
Thanks for those posts Bioptic / Sinful_Hero, they are helpful comparisons as I have little experience here except with Dominion (which I dislike, and felt was somewhat pricey for what I got). This game not being primarily a deck builder is what has me interested.
RiTides wrote: Thanks for those posts Bioptic / Sinful_Hero, they are helpful comparisons as I have little experience here except with Dominion (which I dislike, and felt was somewhat pricey for what I got). This game not being primarily a deck builder is what has me interested.
But single card stretch goals are kind of funny
Dominion is definately not one of my favorites. I imagine deck builders like Thunderstone or Resident Evil(still a good game even if you're not familiar with the series) would be more to your taste. They are a little more interactive than Dominion. Each player has to craft a deck to take on monsters to score points, instead of just buying points or win conditions.
Single card stretch goals make little sense at all. Is the cost for an additional card just that high? Especially with the Bile Roach, as it is already included in the game. With a miniatures game adding an additional mini is a significant cost genetally(in time and cash). I assume the printer isn't going to take an obscene amount of time to print out an additional 1000 Bile Roaches when it's already spewing out the 100 card sheets.
RiTides wrote: Thanks for those posts Bioptic / Sinful_Hero, they are helpful comparisons as I have little experience here except with Dominion (which I dislike, and felt was somewhat pricey for what I got). This game not being primarily a deck builder is what has me interested.
But single card stretch goals are kind of funny
Dominion is definately not one of my favorites. I imagine deck builders like Thunderstone or Resident Evil(still a good game even if you're not familiar with the series) would be more to your taste. They are a little more interactive than Dominion. Each player has to craft a deck to take on monsters to score points, instead of just buying points or win conditions.
Single card stretch goals make little sense at all. Is the cost for an additional card just that high? Especially with the Bile Roach, as it is already included in the game. With a miniatures game adding an additional mini is a significant cost genetally(in time and cash). I assume the printer isn't going to take an obscene amount of time to print out an additional 1000 Bile Roaches when it's already spewing out the 100 card sheets.
You should really look into a game called Trains, it might be right up your ally.
Doesn't even seem worth it calling a single card a stretch goal... Seems like it would be more effort making the graphic then it's worth.
I think my problem with the poster is the following:
If it's really not necessary, then just have a big cheat sheet on the box/back of the rules/whatever that shows how you set up. If it is necessary, then it should be made out of a decent material. Having a cheap play space isn't a good plan on an expensive game...
If it's really not necessary, then just have a big cheat sheet on the box/back of the rules/whatever that shows how you set up. If it is necessary, then it should be made out of a decent material. Having a cheap play space isn't a good plan on an expensive game...
It's not uncommon in games. Quarriors has a little diagram in the rulebook. So does marvel Dice masters. And in the Thunderstone expansions they are paper.
The point is that the map is completely superfluous and is simply a nice boxes add on for tutorial and learning purposes. Get a few games in and you likely won't even use it. From my game plays, the neoprene mat isn't really necessary either, but just helps with organization.
It's just odd to hear people say that they'd prefer them not to include it at all if the (superfluous) mat is going to be in paper.
To be fair, the paper play areas of Quarriors and not providing a real mat is one of the most common criticisms of that game that I have heard. It's another game that's not the best value, but I have it because I love dice . I'd pay for mats for each player in a heartbeat, though.
Glad I poked you into posting here, but where's my Kickstarter-link-in-the-OP edit?
RiTides wrote: To be fair, the paper play areas of Quarriors and not providing a real mat is one of the most common criticisms of that game that I have heard. It's another game that's not the best value, but I have it because I love dice . I'd pay for mats for each player in a heartbeat, though.
I didn't realize that. We simply printed some out from the Internet and laminated them. We did the same with Marvel Dice Masters.
Glad I poked you into posting here, but where's my Kickstarter-link-in-the-OP edit?
Updated
I'll have to figure out how to post stretch goals and those things. I'm typically doing this from my phone or table so a lot of cut and pasting can't happen till I get home.
RiTides wrote: Thanks for those posts Bioptic / Sinful_Hero, they are helpful comparisons as I have little experience here except with Dominion (which I dislike, and felt was somewhat pricey for what I got). This game not being primarily a deck builder is what has me interested.
But single card stretch goals are kind of funny
I find myself agreeing with RhodeIslandTides on this one - single card stretch goals do seem like a bit of a...stretch.
I would just like to clarify some stuff on here that has been clarified over on the KS. Mr. Black stated that both the Bile Roach and the foil card are new. The Bile Roach is not the same wave 1 boss being added but a BRAND NEW boss being added so that card was never in the decks to being with. Also the foil card is ONLY KS. It will never be in the core deck and a different graphics card may be released at special conventions but it would be non-foiled. As for now the new foil card will only ever be a KS character and the Roach is not simply the same wave 1 boss being doubled up but a brand new boss being added. I still say they need a few more stretch goals to make it totally worth it but its going in the right direction. Also some vague hint in the comments about possible expansions or something. Don't hold me to that last part but it seems they may still have a few more surprises up their sleeves.
Huh? I could have sworn that the Bile Roach text mentions it was "another" Roach added to the game box. Looking now, it appears it doesn't! Did I imagine that, or has it been changed since this morning?
Sinful Hero wrote: Huh? I could have sworn that the Bile Roach text mentions it was "another" Roach added to the game box. Looking now, it appears it doesn't! Did I imagine that, or has it been changed since this morning?
It's "another" wave 1 boss. I think the previous text was a little ambiguous about that.
Sinful Hero wrote: Huh? I could have sworn that the Bile Roach text mentions it was "another" Roach added to the game box. Looking now, it appears it doesn't! Did I imagine that, or has it been changed since this morning?
It's "another" wave 1 boss. I think the previous text was a little ambiguous about that.
I suppose you're right. My mistake then. Still in an uproar about single card stretch goals though!
I suppose you're right. My mistake then. Still in an uproar about single card stretch goals though!
Im a little underwhelmed by them myself.
I do have the good fortune of having played the game three times so I have a good sense that I'll enjoy what I'm getting. Additionally, I know there have been whispers that the Mini will eventually be usable for something else, so I'm also looking forward to that.
I suppose you're right. My mistake then. Still in an uproar about single card stretch goals though!
Im a little underwhelmed by them myself.
I do have the good fortune of having played the game three times so I have a good sense that I'll enjoy what I'm getting. Additionally, I know there have been whispers that the Mini will eventually be usable for something else, so I'm also looking forward to that.
Single card stretch goals, a fairly high price (for a KS game) and having to pay shipping at some point down the road meens I'm most likely going to pass on this one. I payed less for my copy of Euphoria through Kickstarter and that game had absolutly beautiful components and free shipping.
Single card stretch goals, a fairly high price (for a KS game) and having to pay shipping at some point down the road meens I'm most likely going to pass on this one. I payed less for my copy of Euphoria through Kickstarter and that game had absolutly beautiful components and free shipping.
Again, i am also a bit underwhelmed by the single card stretches, but calling this high priced is pretty disingenuous.
Single card stretch goals, a fairly high price (for a KS game) and having to pay shipping at some point down the road meens I'm most likely going to pass on this one. I payed less for my copy of Euphoria through Kickstarter and that game had absolutly beautiful components and free shipping.
Again, i am also a bit underwhelmed by the single card stretches, but calling this high priced is pretty disingenuous.
No I think it's a pretty legitimate complaint... I can buy Trains right now on Amazon for $35.30 with Prime shipping. This with a retail price of $60 is almost a joke.
Dominion is in amazon for $30(a discounted price). As a prime member I get free two-day shipping as well. $50 for this game is about what I would expect to pay after a discount on retail myself. Plus free shipping. Of course the mini and lane boards probably still make it a "fair" deal, I personally will wait until reviews are out.
I mean, I'm not going to go back and forth with you two. I think it's appropriately priced foe the market, as it falls right in line with games like the Pathfinder Card Game.
I'm unconcerned with shipping, and I have amazon prime as well. And I pay for it every year. So it isn't like prime is free.
I don't think we're going to agree on this, so I'm not going to try and convince you otherwise. To me, phrases like "almost a joke" are pretty hyperbolic.
Automatically Appended Next Post: I'll also note that Dominion is incredibly bland and it would take a few top less models to convince me to play it.
Automatically Appended Next Post: Additionally, BattleCon: War Remastered is on KS right now for $50. So clearly the price point for this one is pretty close to where it should be.
cincydooley wrote: I mean, I'm not going to go back and forth with you two. I think it's appropriately priced foe the market, as it falls right in line with games like the Pathfinder Card Game.
I'm unconcerned with shipping, and I have amazon prime as well. And I pay for it every year. So it isn't like prime is free.
I don't think we're going to agree on this, so I'm not going to try and convince you otherwise. To me, phrases like "almost a joke" are pretty hyperbolic.
Automatically Appended Next Post: I'll also note that Dominion is incredibly bland and it would take a few top less models to convince me to play it.
Automatically Appended Next Post: Additionally, BattleCon: War Remastered is on KS right now for $50. So clearly the price point for this one is pretty close to where it should be.
Never said it was overpriced. I believe I said it was "fair". And dominion is a very bland game, but it appears to have a few more cards for (currently) half the price of Xenoshyft(at retail). Parhfinder(currently $45) and Marvel($48) are perfect comparisons as they both retail at $60.
Pathfinder has a rulebook and 495 cards(maybe other stuff), and marvel with a Rulebook, game board and 500 cards (plus 60 dividers). $45 for the components I listed above is perfectly fair, but add on shippng and no idea if the game will be fun to play more than once means I'll sit the kickstarter out. After a few reviews are out, I'll gladly take another look.
Spoiler:
Personally, it just looks like Plants vs Zombies the Deck Building game to me, but that's probably because it's a tower defense game. What other deck builders would you compare this to? Resident Evil/Thunderstone , but the mansion/Dungeon comes at you?
RiTides wrote: To be fair, the paper play areas of Quarriors and not providing a real mat is one of the most common criticisms of that game that I have heard. It's another game that's not the best value, but I have it because I love dice . I'd pay for mats for each player in a heartbeat, though.
I didn't realize that. We simply printed some out from the Internet and laminated them. We did the same with Marvel Dice Masters.
That's what I should do... but it's, you know, work! I just cut out the gaming mat from the various rulebooks I got from all the expansions.
Also, didn't mean to set you up for a debate in here, my bad . Just wanted your input since you sometimes have the inside scoop. Seems reasonable to agree to disagree on price... I'm in the middle on it. Given that this is a direct sale, CMoN is making significantly more than they would selling it through distributors. I don't necessarily want a discount for that, but seeing the value for the current price upped a bit by the end would of course be welcome. Happy to wait and see personally just not going to watch single card stretch goals with baited breath lol.
Well more updates from the KS front! The new stretch goals are offering more, next 5K are two new bosses instead of one, and the new "foil" 10K unlock is 5 KS exclusive heros instead of 1. So once we get to 75K there will be some KS exclusive stuff building and we are not getting a card every 5K now its like two cards. Thats got to count as something. Also some add one stuff play-mats. Not sure how big they are. Could someone add the links for the new stuff?
The "booster pack" of 5 hero cards is free, right? I was a bit bummed when I first read it as I thought it wasn't, but I think it is and just the mats are add-ons.
Coolmini is in the business of building properties as much as it is stand-alone boargames. If the artwork and feel of the universe is a big hit, I see no reason why a future miniatures game in this setting couldn't happen. I'm not sure what Sedition Wars' status is with them, but it feels like they have a Sci-fi niche to go alongside Wrath of Kings.
The art for this is fantastic, love the fact the items look like something you see in a fps or rpg type game.
Hopefully this will be another beloved group game for my gang of gamers. I'm in.
If I have to give advice to cmon on the KS as of late
Testimonials videos are not attractive, they feel like those crappy 3:00 am infomercials. And if you must do them, for the love of god, turn down the painful royalty free music in the background. I can barely hear the people.
Alpharius wrote: I'm in on this one with an EB pledge, but...it just isn't grabbing me, for some reason.
Not sure why.
For me it's the card layout... The art is good enough, not sure I'd say it's amazing but it's definatly good enough , but something about the card layout bugs me.
The gameplay video has actually put me off it doesn't appear to be something I'd be interested in from it card games generally aren't my thing I was hoping this would change my mind but it hasn't I'll hang in until the last day but I can't see myself backing at the end.
And yeah the testimonials are pretty cringe worthy and don't help sell me on the product.
Which testimonials are you referring to, DaveC (do you have a link?).
I was hoping to get your take on the game / gameplay, so if it doesn't appeal to you that may sway me. I've been planning to pay more attention closer to the end on this... but the above are giving me doubts.
As I said I've never been a massive fan of card games so I'm not the best person to judge this one and my bias against card games might be affecting that I want to like it but something says no €35 for the set on the last day might be to good a deal anyway but a possible €15 in shipping keeps it in the wait and see category.
As I said I've never been a massive fan of card games so I'm not the best person to judge this one and my bias against card games might be affecting that I want to like it but something says no €35 for the set on the last day might be to good a deal anyway but a possible €15 in shipping keeps it in the wait and see category.
Getting testomonials from people at a convention specifically geared towards your games is pointless... Of course people at your convention are going to like your game, they paid to be there after all.
That seems unlikely, given that it is the same cost as the "marine sized" model. I'm guessing they scaled it down? (I wonder if they are showing them accurately compared to one another in the pic above- in which case the Defender would be wider and shorter than the marine model).
Stuff is starting to look pretty sweet for this. I assume the cards sleeves are a good deal but I haven't ever really looked into stuff like that. I kind of wonder what the next stretch goals will be seeing as we are getting pretty close to them. Would
love to see some sort of expansion. I would pay more for that, for sure.
cincydooley wrote: If you have any questions about gameplau let me know. Ive gotten to play 3 times.
Hey there, thanks for the offer. I have a question!
From the gameplay video they posted, it seems that there are only ~4 unique types of enemies in each wave that are repeated. Is that actually the case? It seems that this would severely limit the variety of play from game to game.
I decided not to stay in here (funds and just not sure that I need it) but will definitely be paying attention when it hits retail. Especially if I can demo it at a convention to see if it's really something I'd play with friends or not.
I'd be more interested in this if not for CMON shenanigans. I like Magic: the Gathering, and this reminds me favourably of that, but Kickstarter exclusive cards can burn in hell.
Yeah, Kickstarter exclusive cards for games bother me, too. Boss Monster said if they could do it again they'd make the exclusive cards different in appearance only, not actual gameplay content... as restricting content seems silly. Bothers me even with normal release games like Quarriors with special card contents- I tend to not want any of them since most folks won't have them and it's not the "standard" game.
Hey just thought this needs some updating, tonnes of stuff has happened since the last post. I mean I think 2 more goals have been unlocked (close to getting promo stuff for all the gear) as well as the next one the milita is getting an
upgrade card and a MINI-EXPANSION has been given, for $10 get a new division and grafting cards. Also sleeves are an add-on. Um not sure what else but I think it is all cool. Mr. Black seems to be missing on these forums so I figured it
needed updating? Anyway I like what I am seeing, want more goals, (with the same quality stuff as the current goal/add-ons ect)
overtyrant wrote: What dimensions are the play mats? Thought we did not need them due to mat in the middle and tracks around the side.
They're probably for playing other games- Magic, Yu-Gi-Oh!, Pokemon, and you can use them for other deckbuilders as well if their set-up isn't sprawled out.
UPDATES!
This is the big final push less than 48 hours! There is some pretty sweet goals and at this point there are a lot of extra cards going into this game. So... if I dont mess this up this is the photo dump.
Yes that is right another epic EXPANSION!
This will round out the cards for the experimental stuff and give TWO more units for wave 3! That makes the game play a lot more diverse for unit choice.
This is the FINAL GOAL and its some sweet extra aliens and a secret final thing. Also Mr. Blacks goal seems to be to get this to be the best grossing card game on KS. If you are on the fence back it now (the stuff it has gained over the KS is pretty neat (totally not cause I want some extra swag or anything....)