Switch Theme:

Share on facebook Share on Twitter Submit to Reddit  [RSS] 

Skyshield Headache @ 2014/04/21 03:05:55


Post by: major_payne


HELP!, I need to know if a Barrage weapon is fired at a unit underneath a Skyshield (whilst still being within LoS and range of weapon) does it also hit the models on top that are still effectively under the template?... As the rules for multiple levels are under 'Ruins' and the Skyshield is not a 'building' or 'ruin' but 'Unique' terrain that is 'Open' terrain on the top would all models under the template be hit and or do the models underneath gain a cover save from the blast... Also what cover save is given from the top furlings (closed), as the Skyshield has neither battlements, is not barricades, building or a defence line and once again is counted as 'Open' terrain on top... If it is obscuring cover could they get a +2 for going to ground...


Skyshield Headache @ 2014/04/21 03:31:02


Post by: DeathReaper


If a model is under the Blast Marker then it is hit.

The rules for ruins do not come into play at the Skyshield is not a ruin.

You hit the models on top of and underneath the Skyshield.


Skyshield Headache @ 2014/04/21 04:16:24


Post by: Cheex


RAW, DeathReaper has it.

HIWPI, I'd treat it like a ruin.


Skyshield Headache @ 2014/04/21 04:36:33


Post by: Rumbleguts


 Cheexsta wrote:
RAW, DeathReaper has it.

HIWPI, I'd treat it like a ruin.


Yes. I would really like to know what was going through their heads when they decided to label it terrain instead of ruins/building/structure.


Skyshield Headache @ 2014/04/21 04:48:48


Post by: Kommissar Kel


Those are all Terrain.


Skyshield Headache @ 2014/04/21 05:08:43


Post by: sirlynchmob


the cover save is debated, but most seem to settle for a 4+ cover save from the walls. As it's not area terrain, you only get +1 for going to ground on the shield.

just hit the models on top of the shield, don't be that guy.



Skyshield Headache @ 2014/04/21 07:39:31


Post by: major_payne


I'm just trying to work it all out fairly, I think it needs to be in a new FAQ... I'm convinced that you would choose either the top or the bottom for things like Battlecannons, some could argue a Mortar for example would not have the angle of fire and hence not be able to target lower models... But as I'm about to enter into a massive tournament, I wanna know if I'm going to be refused the right to shoot at the underneath models, can't just single certain weapons out based on how they could possibly fire...


Skyshield Headache @ 2014/04/21 08:12:57


Post by: insaniak


Your best bet then is to check with the TO, as he's the only one who could tell you how he will rule it.


Skyshield Headache @ 2014/04/21 09:27:19


Post by: Scipio Africanus


sirlynchmob wrote:
the cover save is debated, but most seem to settle for a 4+ cover save from the walls. As it's not area terrain, you only get +1 for going to ground on the shield.

just hit the models on top of the shield, don't be that guy.



3+ cover save, because it's a fortification? That's how we play it.



Skyshield Headache @ 2014/04/21 09:33:08


Post by: Steel-W0LF


HIWPI: you only hit the top lvl with barrage, as otherwise it would rate right up there with other silly things that are RAW but obviously not right.

Though is there an argument to be made that if models under itget hit like ones on it, then they get the 4++ as well?


Skyshield Headache @ 2014/04/21 09:34:32


Post by: Scipio Africanus


 Steel-W0LF wrote:
HIWPI: you only hit the top lvl with barrage, as otherwise it would rate right up there with other silly things that are RAW but obviously not right.

Though is there an argument to be made that if models under itget hit like ones on it, then they get the 4++ as well?


No, but I don't think there's a RAW argument, only an RAI to be made here. We simply don't have enough rules to understand the skyshield.


Skyshield Headache @ 2014/04/21 10:39:17


Post by: insaniak


 Steel-W0LF wrote:
Though is there an argument to be made that if models under itget hit like ones on it, then they get the 4++ as well?

Cover from barrage is determined from the center of the marker. So yes, if you place the marker over the shyshield, models underneath would receive a cover save as the floor of the pad is between them and the center of the marker.


Skyshield Headache @ 2014/04/21 14:54:51


Post by: HawaiiMatt


 insaniak wrote:
 Steel-W0LF wrote:
Though is there an argument to be made that if models under itget hit like ones on it, then they get the 4++ as well?

Cover from barrage is determined from the center of the marker. So yes, if you place the marker over the shyshield, models underneath would receive a cover save as the floor of the pad is between them and the center of the marker.


So the Wyvern unit dropping 12 blasts with re-rolls to wound and ignore cover should clear out that sky shield pretty quick?

-Matt


Skyshield Headache @ 2014/04/21 15:12:22


Post by: Scipio Africanus


 HawaiiMatt wrote:
 insaniak wrote:
 Steel-W0LF wrote:
Though is there an argument to be made that if models under itget hit like ones on it, then they get the 4++ as well?

Cover from barrage is determined from the center of the marker. So yes, if you place the marker over the shyshield, models underneath would receive a cover save as the floor of the pad is between them and the center of the marker.


So the Wyvern unit dropping 12 blasts with re-rolls to wound and ignore cover should clear out that sky shield pretty quick?

-Matt


No, since the sky shield gives a 4++.


Skyshield Headache @ 2014/04/21 16:05:48


Post by: sirlynchmob


 insaniak wrote:
 Steel-W0LF wrote:
Though is there an argument to be made that if models under itget hit like ones on it, then they get the 4++ as well?

Cover from barrage is determined from the center of the marker. So yes, if you place the marker over the shyshield, models underneath would receive a cover save as the floor of the pad is between them and the center of the marker.


if you place the marker over the skyshield, models under it would not be in LOS so no wounds would be allocated to it.

No matter what else, you either hit the top, or the bottom. wounds will not be allocated to both.


Skyshield Headache @ 2014/04/21 16:09:45


Post by: Scipio Africanus


sirlynchmob wrote:
 insaniak wrote:
 Steel-W0LF wrote:
Though is there an argument to be made that if models under itget hit like ones on it, then they get the 4++ as well?

Cover from barrage is determined from the center of the marker. So yes, if you place the marker over the shyshield, models underneath would receive a cover save as the floor of the pad is between them and the center of the marker.


if you place the marker over the skyshield, models under it would not be in LOS so no wounds would be allocated to it.

No matter what else, you either hit the top, or the bottom. wounds will not be allocated to both.


LoS has no impact on determining cover from a barrage.


Skyshield Headache @ 2014/04/21 16:16:12


Post by: sirlynchmob


 Scipio Africanus wrote:
sirlynchmob wrote:
 insaniak wrote:
 Steel-W0LF wrote:
Though is there an argument to be made that if models under itget hit like ones on it, then they get the 4++ as well?

Cover from barrage is determined from the center of the marker. So yes, if you place the marker over the shyshield, models underneath would receive a cover save as the floor of the pad is between them and the center of the marker.


if you place the marker over the skyshield, models under it would not be in LOS so no wounds would be allocated to it.

No matter what else, you either hit the top, or the bottom. wounds will not be allocated to both.


LoS has no impact on determining cover from a barrage.


Out of site, if you can't draw LOS of site to the marker, you can't allocate wounds to them as the wound pool empties.

there is no way to wound models on the top and bottom of the skyshield with one marker.


Skyshield Headache @ 2014/04/21 16:45:29


Post by: Steel-W0LF


sirlynchmob wrote:
 Scipio Africanus wrote:
sirlynchmob wrote:
 insaniak wrote:
 Steel-W0LF wrote:
Though is there an argument to be made that if models under itget hit like ones on it, then they get the 4++ as well?

Cover from barrage is determined from the center of the marker. So yes, if you place the marker over the shyshield, models underneath would receive a cover save as the floor of the pad is between them and the center of the marker.


if you place the marker over the skyshield, models under it would not be in LOS so no wounds would be allocated to it.

No matter what else, you either hit the top, or the bottom. wounds will not be allocated to both.


LoS has no impact on determining cover from a barrage.


Out of site, if you can't draw LOS of site to the marker, you can't allocate wounds to them as the wound pool empties.

there is no way to wound models on the top and bottom of the skyshield with one marker.


I hadn't thought of that. But this is true and might be why they never bothered to flesh out the rule.

In ruins, there are ruins where if the marker hits one level, models on a different level could still be under the marker and in LOS of the center hole. So they add the bit about only hitting the top level under the hole.

In other buildings and terrain. If LOS is blocked from the center hole, no wounds could be allocated. So you could only hit the upper level.

I hadn't thought about having to check LOS from the center hole and that solves the whole issue.


Skyshield Headache @ 2014/04/21 17:14:47


Post by: DeathReaper


Except Barrage weapons do not need Line of Sight as they can fire indirectly.

Therefore you can wound models both on top of and under the Skyshield with a barrage weapon.


Skyshield Headache @ 2014/04/21 17:16:58


Post by: rigeld2


 DeathReaper wrote:
Except Barrage weapons do not need Line of Sight as they can fire indirectly.

Therefore you can wound models both on top of and under the Skyshield with a barrage weapon.

Permission to fire != permission to allocate wounds.


Skyshield Headache @ 2014/04/21 17:20:52


Post by: DeathReaper


rigeld2 wrote:
 DeathReaper wrote:
Except Barrage weapons do not need Line of Sight as they can fire indirectly.

Therefore you can wound models both on top of and under the Skyshield with a barrage weapon.

Permission to fire != permission to allocate wounds.

So the rule is useless?

No thanks.

I'll take the interpretation that allows a barrage to be fired at and kill guys in the target unit even if the unit is out of Line of Sight.

Otherwise things like Hive guard and the Tau missiles that do not need Line of Sight are useless when firing at targets out of Line of Sight s well, and why give them the ability to fire at a unit out of Line of Sight if you can not wound them, it is just wasted ink if that is the case.

If they can fire at a target unit out of line of sight they will be able to wound and kill models in the target unit that are out of Line of sight. That is the only way that provision is actually not wasted ink.


Skyshield Headache @ 2014/04/21 17:27:39


Post by: sirlynchmob


 DeathReaper wrote:
rigeld2 wrote:
 DeathReaper wrote:
Except Barrage weapons do not need Line of Sight as they can fire indirectly.

Therefore you can wound models both on top of and under the Skyshield with a barrage weapon.

Permission to fire != permission to allocate wounds.

So the rule is useless?

No thanks.

I'll take the interpretation that allows a barrage to be fired at and kill guys in the target unit even if the unit is out of Line of Sight.

Otherwise things like Hive guard and the Tau missiles that do not need Line of Sight are useless when firing at targets out of Line of Sight s well, and why give them the ability to fire at a unit out of Line of Sight if you can not wound them, it is just wasted ink if that is the case.

If they can fire at a target unit out of line of sight they will be able to wound and kill models in the target unit that are out of Line of sight. That is the only way that provision is actually not wasted ink.



Their saying you can be out of LOS from the firing unit, because you use LOS from the center of the marker.

LOS from the marker allows things to be hit and wounded from the marker, not the firing unit which may be totally out of LOS.

barrage weapons don't need LOS to fire, but a blast marker is not a barrage weapon, it uses LOS to hit and wound.

This is what the rule is going for.


Skyshield Headache @ 2014/04/21 17:34:30


Post by: rigeld2


 DeathReaper wrote:
rigeld2 wrote:
 DeathReaper wrote:
Except Barrage weapons do not need Line of Sight as they can fire indirectly.

Therefore you can wound models both on top of and under the Skyshield with a barrage weapon.

Permission to fire != permission to allocate wounds.

So the rule is useless?

No thanks.

I'll take the interpretation that allows a barrage to be fired at and kill guys in the target unit even if the unit is out of Line of Sight.

Otherwise things like Hive guard and the Tau missiles that do not need Line of Sight are useless when firing at targets out of Line of Sight s well, and why give them the ability to fire at a unit out of Line of Sight if you can not wound them, it is just wasted ink if that is the case.

If they can fire at a target unit out of line of sight they will be able to wound and kill models in the target unit that are out of Line of sight. That is the only way that provision is actually not wasted ink.

Not at all true. But we've had this debate before (and I thought you were on the opposite side before) so I'm going to ball this up and throw it into the giant bag of "I'll stop caring." Have a great day!


Skyshield Headache @ 2014/04/21 17:39:34


Post by: Steel-W0LF


 DeathReaper wrote:
rigeld2 wrote:
 DeathReaper wrote:
Except Barrage weapons do not need Line of Sight as they can fire indirectly.

Therefore you can wound models both on top of and under the Skyshield with a barrage weapon.

Permission to fire != permission to allocate wounds.

So the rule is useless?

No thanks.

I'll take the interpretation that allows a barrage to be fired at and kill guys in the target unit even if the unit is out of Line of Sight.

Otherwise things like Hive guard and the Tau missiles that do not need Line of Sight are useless when firing at targets out of Line of Sight s well, and why give them the ability to fire at a unit out of Line of Sight if you can not wound them, it is just wasted ink if that is the case.

If they can fire at a target unit out of line of sight they will be able to wound and kill models in the target unit that are out of Line of sight. That is the only way that provision is actually not wasted ink.


You are confusing LOS required to fire, which barrage do not use, with LOS to wound.

Barrage does use LOS to wound, but with its own special rule.
LOS to wound is drawn from the center of the blast marker. If you can't draw LOS from the center of the marker a wound can't be allocated.

Now please demonstrate how you place the marker on top of the landing pad and draw LOS from the marker to models under the landing pad.


Skyshield Headache @ 2014/04/21 17:45:58


Post by: Brachiaraidos


 Steel-W0LF wrote:

Now please demonstrate how you place the marker on top of the landing pad and draw LOS from the marker to models under the landing pad.


Well, you can model the hatches in the pad as open with ladders down


But yeah. Rule seems to be as described with no problems- no way to wound models on both top and bottom of the pad.


Skyshield Headache @ 2014/04/21 17:46:30


Post by: DeathReaper


 Steel-W0LF wrote:
You are confusing LOS required to fire, which barrage do not use, with LOS to wound.

I am not confusing anything.

If you do not need Line of Sight to target a unit with a blast marker with the barrage quality, but you still need Line of Sight to allocate wounds, then the rule that lets you target a unit out of Line of Sight is wasted ink.

All of the rules in the BRB do something. They do not write rules that do nothing.


Skyshield Headache @ 2014/04/21 17:47:53


Post by: sirlynchmob


 DeathReaper wrote:
 Steel-W0LF wrote:
You are confusing LOS required to fire, which barrage do not use, with LOS to wound.

I am not confusing anything.

If you do not need Line of Sight to target a unit with a blast marker with the barrage quality, but you still need Line of Sight to allocate wounds, then the rule that lets you target a unit out of Line of Sight is wasted ink.

All of the rules in the BRB do something. They do not write rules that do nothing.


and the shot comes from the center of the blast marker, instead of the firing model.

so all the rules for LOS and wound allocation apply.

Plus if you want to be picky, the models under the shield are out of range as well from the small blasts (1.5"). and almost always from even the large blast as it needs more than 2" just to get to the top of most models. so you might get one. but then you can't see it anyways.


Skyshield Headache @ 2014/04/21 17:48:40


Post by: Brachiaraidos


 DeathReaper wrote:
 Steel-W0LF wrote:
You are confusing LOS required to fire, which barrage do not use, with LOS to wound.

I am not confusing anything.

If you do not need Line of Sight to target a unit with a blast marker with the barrage quality, but you still need Line of Sight to allocate wounds, then the rule that lets you target a unit out of Line of Sight is wasted ink.

All of the rules in the BRB do something. They do not write rules that do nothing.


You're still getting it wrong.

You normally need LoS to target and fire a weapon. Barrage allows you to ignore this.

Wounding with barrage treats the direction of the shot as being from the center of the blast marker- so you measure LoS for wounding from it. If you can't see the model from the centre of the blast marker, you can't wound it.

Two distinct and different cases.


Skyshield Headache @ 2014/04/21 18:30:51


Post by: DeathReaper


That interpretation breaks Tau missiles and Hive guard.


Skyshield Headache @ 2014/04/21 18:38:22


Post by: sirlynchmob


 DeathReaper wrote:
That interpretation breaks Tau missiles and Hive guard.


did they update the wording for the hive guard?

But either way saying barrages breaks them, that's just like saying because ork boys can't shoot models out of LOS, that interpretation breaks Tau missiles and Hive guard.

they are two totally different situations. barrages use the center hole for LOS, just like any other model uses it's "eyes" for LOS.


Skyshield Headache @ 2014/04/21 18:38:29


Post by: Peregrine


 Brachiaraidos wrote:
Wounding with barrage treats the direction of the shot as being from the center of the blast marker- so you measure LoS for wounding from it. If you can't see the model from the centre of the blast marker, you can't wound it.


One simple question: how far above the surface of the table is the center of the blast marker? Please cite specific rules when answering.


Automatically Appended Next Post:
sirlynchmob wrote:
Plus if you want to be picky, the models under the shield are out of range as well from the small blasts (1.5"). and almost always from even the large blast as it needs more than 2" just to get to the top of most models. so you might get one. but then you can't see it anyways.


A blast marker is effectively a cylinder that covers everything underneath the initial circle. It is NOT a sphere that measures a radius from a single point. If the blast marker is sitting on top of the platform (or 10' above the table) it will cover everything underneath it all the way down to the surface of the table.


Skyshield Headache @ 2014/04/21 18:50:36


Post by: rigeld2


 DeathReaper wrote:
That interpretation breaks Tau missiles and Hive guard.

Not true.
Barrage even has a special rule that allows you to draw LoS from the center of the blast.
Can the center of the blast see through the floor of the Skyshield?

Yes, you can fire over there. Yes, you can allocate wounds over there because you're told to draw LoS from the center of the blast.

Cite permission to wound through terrain you cannot see through.


Skyshield Headache @ 2014/04/21 18:51:20


Post by: sirlynchmob


 Peregrine wrote:
 Brachiaraidos wrote:
Wounding with barrage treats the direction of the shot as being from the center of the blast marker- so you measure LoS for wounding from it. If you can't see the model from the centre of the blast marker, you can't wound it.


One simple question: how far above the surface of the table is the center of the blast marker? Please cite specific rules when answering.


Automatically Appended Next Post:
sirlynchmob wrote:
Plus if you want to be picky, the models under the shield are out of range as well from the small blasts (1.5"). and almost always from even the large blast as it needs more than 2" just to get to the top of most models. so you might get one. but then you can't see it anyways.


A blast marker is effectively a cylinder that covers everything underneath the initial circle. It is NOT a sphere that measures a radius from a single point. If the blast marker is sitting on top of the platform (or 10' above the table) it will cover everything underneath it all the way down to the surface of the table.


You mean everything it can see.

we still start with "get a good look" with no permission to ignore the normal wounding and LOS requirements.

so what do you do, keep lifting the marker til you can get a clear LOS over walls?

From the pictures we can see they rest the markers on top of the models to help get a really good look.

blasts, wound and save as normal. including OOS.
barrage use the rules for blasts, and use the center hole for wound allocation. ie still using wound and save as normal, including OOS.


Skyshield Headache @ 2014/04/21 18:55:15


Post by: theunicorn


I love the Skyshield. and all of the great debates it spawns. As best I can tell If you are targeting a unit on the upper level with a blast, that blast will not affect a unit below the solid floor. This does not effect Hiveguard because they don't use blast markers. if your opponent has the top level full as well as models hiding underneath then your game just got easier as a large part of his army is in a very concentrated area instead of spread out.

Speaking of the SSLP how do you deal with a Mawloc tunneling up below the SSLP?


Skyshield Headache @ 2014/04/21 19:00:15


Post by: Steel-W0LF


Hive guard and smart missiles RAW wise are broken without any help from barrage rules.

They are broken because nothing tells you to ignore LOS for wounding.

Barrage rules have nothing in common with this as barrage tells you it does use LOS, but LOS is determined from the whole in the marker for wounding.


Skyshield Headache @ 2014/04/21 19:17:38


Post by: Brachiaraidos


theunicorn wrote:
I love the Skyshield. and all of the great debates it spawns. As best I can tell If you are targeting a unit on the upper level with a blast, that blast will not affect a unit below the solid floor. This does not effect Hiveguard because they don't use blast markers. if your opponent has the top level full as well as models hiding underneath then your game just got easier as a large part of his army is in a very concentrated area instead of spread out.

Speaking of the SSLP how do you deal with a Mawloc tunneling up below the SSLP?


Any place a model cannot fit, it cannot be.


Skyshield Headache @ 2014/04/21 19:24:33


Post by: Johnnytorrance


 DeathReaper wrote:
 Steel-W0LF wrote:
You are confusing LOS required to fire, which barrage do not use, with LOS to wound.

I am not confusing anything.

If you do not need Line of Sight to target a unit with a blast marker with the barrage quality, but you still need Line of Sight to allocate wounds, then the rule that lets you target a unit out of Line of Sight is wasted ink.

All of the rules in the BRB do something. They do not write rules that do nothing.


Firng indirectly means you can lob a round at your target.

By your definition, you could have a thunderfire cannon in a building, with a ceiling over your head and shoot a target on the other side of the table.

No!

What it means is that you can fire an indirect weapon, from behind and obstacle. You don't need line of sight to fire a mortar in real life, but if you're shooting a mortar at a target on the first floor of a 3 story building, your impact is going to be the roof.

Unless you have a round set to penetrate a structure


Skyshield Headache @ 2014/04/21 19:37:50


Post by: DeathReaper


Johnnytorrance wrote:
Firng indirectly means you can lob a round at your target.

By your definition, you could have a thunderfire cannon in a building, with a ceiling over your head and shoot a target on the other side of the table.

No!


Actually this is perfectly acceptable by the RAW, as long as the building that the TFC is in has a fire point that the TFC can use to draw Line of Sight to the target unit. (and the TFC is allowed somehow in a building).


Skyshield Headache @ 2014/04/21 19:40:08


Post by: insaniak


Johnnytorrance wrote:
By your definition, you could have a thunderfire cannon in a building, with a ceiling over your head and shoot a target on the other side of the table.

Well, aside from the fact that the Thunderfire cannon can't be in a building, yes...


Skyshield Headache @ 2014/04/21 19:41:23


Post by: Peregrine


Johnnytorrance wrote:
What it means is that you can fire an indirect weapon, from behind and obstacle. You don't need line of sight to fire a mortar in real life, but if you're shooting a mortar at a target on the first floor of a 3 story building, your impact is going to be the roof.


Realism is irrelevant. Not only is this YMDC, where realism arguments are banned, the barrage rules in 40k are already stupid and unrealistic (complete lack of understanding of what indirect/direct fire and minimum ranges). What "should" happen in the "real" world matters about as much as the argument that a Tyranid MC should collapse under its own weight, all that matters is the rules for barrage weapons. And those rules clearly state that the "only hits models on one level" rule only applies to multi-level ruins. And the Skyshield is not a ruin of any kind.


Skyshield Headache @ 2014/04/21 19:47:02


Post by: doktor_g




May you may target a unit under a sky shield? Yes

Even if you can't see them? Yes

If the hole of the blast marker ends up on top of the sky shield will it hit the models below? In my OPINION, no you may not. This seems evident from the barrage rules. Calling the SSLP "terrain" or "ruins" should make no difference. If you have multi-level terrain (like a cavern in a hill side) your models would be immune from the indirect fire of a barrage unless it scatters to their level. But I'm a reasonable guy. Convince me.



Skyshield Headache @ 2014/04/21 19:50:54


Post by: Peregrine


 doktor_g wrote:
Convince me.


The rules say "multi-level ruin", not "multi-level terrain of any kind". There's really no debate here, the rules for only hitting models on one level very clearly only apply to multi-level ruins.


Skyshield Headache @ 2014/04/21 20:09:13


Post by: doktor_g


Nevermind. I just re-read the barrage rules. I'm no longer reasonable. Hah! The bolded text says only "level". Not "terrain". Not "ruin". Not "building". Not "fortification."


What I stated above is HIWPI, RAW and RAI.

Also the TFC to my knowledge doesn't have to have an open sky to fire. AFAIK.


Automatically Appended Next Post:
@Peregrine. It gives "ruin" as an example of "structure". The bolded text is germain.


Skyshield Headache @ 2014/04/21 20:19:28


Post by: DeathReaper


 doktor_g wrote:
Also the TFC to my knowledge doesn't have to have an open sky to fire. AFAIK.

What does this matter? Where is having an open sky to fire defined in the rules, and where is it needed?

In the example above the TFC in a building can fire if it has a fire point that can draw Line of Sight (And if somehow the TFC could be in the building in the first place).


Skyshield Headache @ 2014/04/21 20:25:22


Post by: doktor_g


Oh and it doesn't say multi level ruin. BRB pg 100.


Automatically Appended Next Post:
Ok. Reaper, there is no limitation on a TFC going in a building. Not going to argue so that's it. Gotta stop coming to this forum.


Skyshield Headache @ 2014/04/21 20:29:37


Post by: DeathReaper


 doktor_g wrote:
Oh and it doesn't say multi level ruin. BRB pg 100.

Yes it does, right there on page 100... It is literally the first words in the first graph.

"Multi-level ruins require certain conventions and clarifications to ensure that Template, Blast or Large Blast weapons behave in a consistent fashion, and to keep the game moving." (100)

The section on page 100 it talking about ruins and giving additional rules for when you are firing Template, Blast or large Blast weapons at models in a ruin.


Skyshield Headache @ 2014/04/21 22:16:46


Post by: Mythra


You all also forgot the other unit that can target things it can't see but really has no permission to wound them. The Gk Purg squad. Someone did try and tell that they couldn't wound anything they couldn't see and I just looked at them and continued on. They dropped it. I guess they were testing the waters for weakness.


Skyshield Headache @ 2014/04/21 22:31:40


Post by: Steel-W0LF


 Peregrine wrote:
Johnnytorrance wrote:
What it means is that you can fire an indirect weapon, from behind and obstacle. You don't need line of sight to fire a mortar in real life, but if you're shooting a mortar at a target on the first floor of a 3 story building, your impact is going to be the roof.


Realism is irrelevant. Not only is this YMDC, where realism arguments are banned, the barrage rules in 40k are already stupid and unrealistic (complete lack of understanding of what indirect/direct fire and minimum ranges). What "should" happen in the "real" world matters about as much as the argument that a Tyranid MC should collapse under its own weight, all that matters is the rules for barrage weapons. And those rules clearly state that the "only hits models on one level" rule only applies to multi-level ruins. And the Skyshield is not a ruin of any kind.


Ok, now draw line of sight from models on one level where the marker impacts to models on another level to allocate the wounds. If LOS cant be drawn, the wound pool empties.


Skyshield Headache @ 2014/04/21 23:01:15


Post by: insaniak


 doktor_g wrote:

Ok. Reaper, there is no limitation on a TFC going in a building. Not going to argue so that's it. Gotta stop coming to this forum.

Buildings follow the same embarking rules as vehicles. Only infantry can enter. The TFC is not infantry.


Skyshield Headache @ 2014/04/21 23:36:06


Post by: Peregrine


 Steel-W0LF wrote:
Ok, now draw line of sight from models on one level where the marker impacts to models on another level to allocate the wounds. If LOS cant be drawn, the wound pool empties.


There is no such thing as a "level where the marker impacts" unless you're dealing with multi-level ruins (which the Skyshield is not).


Skyshield Headache @ 2014/04/21 23:41:37


Post by: sirlynchmob


theunicorn wrote:
I love the Skyshield. and all of the great debates it spawns. As best I can tell If you are targeting a unit on the upper level with a blast, that blast will not affect a unit below the solid floor. This does not effect Hiveguard because they don't use blast markers. if your opponent has the top level full as well as models hiding underneath then your game just got easier as a large part of his army is in a very concentrated area instead of spread out.

Speaking of the SSLP how do you deal with a Mawloc tunneling up below the SSLP?


step 1. forget below, tunnel onto the skyshield.
step 2. lots of chaos and dead models.
step 3. profit




Skyshield Headache @ 2014/04/22 03:28:32


Post by: Steel-W0LF


 Peregrine wrote:
 Steel-W0LF wrote:
Ok, now draw line of sight from models on one level where the marker impacts to models on another level to allocate the wounds. If LOS cant be drawn, the wound pool empties.


There is no such thing as a "level where the marker impacts" unless you're dealing with multi-level ruins (which the Skyshield is not).


Forget the ruins.

You are instructed to use LOS from the center of the marker. So please demonstrate how you place the blast marker so that you have LOS from the center of it and hit models on both floors of a landing pad....


Skyshield Headache @ 2014/04/22 04:05:05


Post by: farrenj


 Steel-W0LF wrote:
 Peregrine wrote:
 Steel-W0LF wrote:
Ok, now draw line of sight from models on one level where the marker impacts to models on another level to allocate the wounds. If LOS cant be drawn, the wound pool empties.


There is no such thing as a "level where the marker impacts" unless you're dealing with multi-level ruins (which the Skyshield is not).


Forget the ruins.

You are instructed to use LOS from the center of the marker. So please demonstrate how you place the blast marker so that you have LOS from the center of it and hit models on both floors of a landing pad....


X-ray vision.


Skyshield Headache @ 2014/04/22 04:15:22


Post by: BrotherVord


My personal take on this is to decide based on the weapon itself. If it's artillery style weapons that fire up and come crashing down from the sky, then I would count it as a ruin, if it's more of a direct fire gun then I treat it accordingly.

Rules as they make the most sense irl even though its a ridiculous game.

Ratmtmsirletiarg. Its a new thing


Skyshield Headache @ 2014/04/22 04:23:57


Post by: Peregrine


 Steel-W0LF wrote:
You are instructed to use LOS from the center of the marker. So please demonstrate how you place the blast marker so that you have LOS from the center of it and hit models on both floors of a landing pad....


I will once you can tell me how high off the table the center of the marker is, how you determine that location, and which rules you are using to provide this answer.


Skyshield Headache @ 2014/04/22 04:51:20


Post by: sirlynchmob


 Peregrine wrote:
 Steel-W0LF wrote:
You are instructed to use LOS from the center of the marker. So please demonstrate how you place the blast marker so that you have LOS from the center of it and hit models on both floors of a landing pad....


I will once you can tell me how high off the table the center of the marker is, how you determine that location, and which rules you are using to provide this answer.


so you're saying, because you don't know how high to place the marker, it can see through solid objects?

Or are you trying to make a case that you can place the marker 2 feet above the table so if you scatter 12" you can move 12" downward slightly in the direction of the arrow so you never miss?

Do you need some more straws?

In the end, where you and your opponent agree the blast marker is, LOS is from that point. and using the normal rules for wounding, if you can't see it, you can't wound it.

Automatically Appended Next Post:
Blast rules:

Due to parallax you can only hold the blast marker just high enough so the center hole is over the base of the target model. But not so high as the center hole covers more than one model, nor exceeded the range of the weapon firing the blast.

Now how do you draw LOS through a opaque barrier?


Skyshield Headache @ 2014/04/22 06:08:06


Post by: doktor_g


I'm glad someone used the word parallax in the context of blast markers other than me. Thanks lynch. You've reaffirmed my high opinion of wargamers.



Automatically Appended Next Post:
@ Insaniak: Regarding buildings and the TFC: thanks for pointing that out. BRB pg93


Automatically Appended Next Post:
Ugh.... I can't stay away....

@Peregrine: so you think that Barrages ignore "structures" lying over targeted models? Seems to me it would extend to caverns, buildings, void shields (blatant trolling - you should ignore), bunkers, canvas netting, etc. The BRB says "structures" not just ruins.


Skyshield Headache @ 2014/04/22 06:57:36


Post by: major_payne


In the end our local TO has decided to follow the Australian Tournament Championship rules, Barrage only hits models on top, Ordinance targets models either on top or bottom, but not both... The Furlings offer a 4+ cover when the Skyshield is Furled, which only offers +1 when going to ground (Barricade)...
The models underneath do not receive the 4++ as they are not within the top of the Skyshield which is what offers the invunerable save... It is 'open' terrain so models on top would only receive the 4++...


Skyshield Headache @ 2014/04/22 07:04:49


Post by: Peregrine


sirlynchmob wrote:
so you're saying, because you don't know how high to place the marker, it can see through solid objects?

Or are you trying to make a case that you can place the marker 2 feet above the table so if you scatter 12" you can move 12" downward slightly in the direction of the arrow so you never miss?


No, my point is that trying to resolve a blast weapon in 3d is impossible because GW wrote the rules on the assumption that they only consider 2d distance/overlapping. The only way to make the rules function in any sensible way is to treat the blast template as an infinite-height cylinder, and draw cover LOS from its infinite-length axis. Therefore, assuming no other cover involved, both the models on the top and the models on the bottom would be in open terrain relative to the template.

In the end, where you and your opponent agree the blast marker is, LOS is from that point. and using the normal rules for wounding, if you can't see it, you can't wound it.


Please cite a rule allowing you and your opponent to agree on how high above the table it is, which would imply that you have a choice of heights available.

Due to parallax you can only hold the blast marker just high enough so the center hole is over the base of the target model. But not so high as the center hole covers more than one model, nor exceeded the range of the weapon firing the blast.


Could you cite a page number for this rule? I'm having trouble finding it.


Automatically Appended Next Post:
 doktor_g wrote:
The BRB says "structures" not just ruins.


Yes, it says "structure" as a bit of fluff to describe what happens when a barrage weapon hits a ruin. However these rules very clearly state that they only apply when targeting models in multi-level ruins, and cease to apply if the template lands over non-ruin terrain instead.


Skyshield Headache @ 2014/04/22 07:15:22


Post by: Steel-W0LF


Well being a permissive rule set. I would think it is you that needs to provide a page number saying barrages pass through soilid structures.


Skyshield Headache @ 2014/04/22 07:18:24


Post by: major_payne


Yeah I agree, templates are not 3d, they just hit anything underneath, the template is supposed to be held over the models, not placed onto them, onto the table etc... Its incredibly inaccurate but dem the rules...


Skyshield Headache @ 2014/04/22 07:24:28


Post by: Peregrine


 Steel-W0LF wrote:
Well being a permissive rule set. I would think it is you that needs to provide a page number saying barrages pass through soilid structures.


As I said, the rules do not function if you try to resolve them in 3d. For example, I can hold the template 10' above the table so that your ADL doesn't give you any cover, even though the template landed on the opposite side of it. Or if the template lands in a small crack in the table then everyone might be out of LOS entirely even though they're standing in open terrain except for that tiny crack. Since these situations are obviously absurd the only way to deal with it is to resolve the template in 2d like GW seems to have intended. And once you've made that assumption you need to provide some rules for solid structures (other than multi-level ruins) having any concept of levels, or allowing the blast template to come from above or below a model.


Skyshield Headache @ 2014/04/22 07:56:54


Post by: ausYenLoWang


major_payne wrote:
In the end our local TO has decided to follow the Australian Tournament Championship rules, Barrage only hits models on top, Ordinance targets models either on top or bottom, but not both... The Furlings offer a 4+ cover when the Skyshield is Furled, which only offers +1 when going to ground (Barricade)...
The models underneath do not receive the 4++ as they are not within the top of the Skyshield which is what offers the invunerable save... It is 'open' terrain so models on top would only receive the 4++...


canyou give me a web reference to these... would be interesting to read and google turned up naught.. should be a good read


Skyshield Headache @ 2014/04/22 07:59:13


Post by: Steel-W0LF


You do realize that 2D would only be hitting one level. 3D for multiple levels.

A circle vs a sphere or cylinder.


Skyshield Headache @ 2014/04/22 08:09:42


Post by: Peregrine


 Steel-W0LF wrote:
You do realize that 2D would only be hitting one level. 3D for multiple levels.


2d as in you place the template, look down from above, and ignore all height. Everything that is under the template takes the hits.


Skyshield Headache @ 2014/04/22 08:18:55


Post by: Nilok


So the hole would be above the skyshield and below it at the same time?


Skyshield Headache @ 2014/04/22 08:21:20


Post by: insaniak


 Nilok wrote:
So the hole would be above the skyshield and below it at the same time?

No, the marker is above the skyshield, and you hit everything underneath the marker.


Skyshield Headache @ 2014/04/22 08:45:21


Post by: nosferatu1001


Did they remove the FAQ on Blasts and Line of Sight? It gives ALL blasts the ability to wound models out of LOS of the firing unit, meaning it hits models above and below the SSLP....

(page 1, bottom right of the september 2013 BRB FAQ - not been able to see if the "new" FAQs are new or not yet...)


Skyshield Headache @ 2014/04/22 09:34:51


Post by: Steel-W0LF


 insaniak wrote:
 Nilok wrote:
So the hole would be above the skyshield and below it at the same time?

No, the marker is above the skyshield, and you hit everything underneath the marker.


And you still can't draw line of site from the hole to the models underneath the sky shield, and no permission is given to penetrate solid objects.


Skyshield Headache @ 2014/04/22 10:47:57


Post by: insaniak


There is no requirement in the rules to draw LOS from the blast marker.


Skyshield Headache @ 2014/04/22 10:55:39


Post by: nosferatu1001


 Steel-W0LF wrote:
 insaniak wrote:
 Nilok wrote:
So the hole would be above the skyshield and below it at the same time?

No, the marker is above the skyshield, and you hit everything underneath the marker.


And you still can't draw line of site from the hole to the models underneath the sky shield, and no permission is given to penetrate solid objects.

You do not need to draw LOS from the blast marker to models underneath; you are simply required to count the models underneath the marker.

Assuming no change to the page 33 FAQ update you can then always allocate wounds from blasts, even out of line of sight.


Skyshield Headache @ 2014/04/22 11:21:12


Post by: major_payne


AusYenLoWang: sorry dude, got no idea where he is referencing it from... I just posted the question as we are having our State tournament here in Tassie this August, its gunna hopefully be a hoot, 2500pts, Double force org, 0-1 Fort, 0-1 LoW, 1 ally (Excluding Supplements), No FW lists (FW Approved vehicles allowed)... 5 games over 2 days... The guy I asked is the organiser, also in the Tasmanian ATC team...


Skyshield Headache @ 2014/04/22 12:44:24


Post by: Naw


Turning this thread back again, targets under Skyshield would get 4+ cover against hits on the top. Why skyshield, caves etc., but not ruins?

Is the answer because GW believes in common sense and in rules arguments common sense has no place?

I urge you to advice me what the rules say about moving my models as our games can't otherwise progress. Bah.


Skyshield Headache @ 2014/04/22 13:17:23


Post by: xscoutsniperx


+1 vote for hitting the models on top not both. but theres always TFG whos gotta try to bend and make rules only make sense to themselves.

Common sense would be nice but its rare now an days.


Skyshield Headache @ 2014/04/22 13:24:37


Post by: nosferatu1001


The RAW is clear - you hit every model underneath it. You can then wound every model, as LOS is not needed for ANY blast.


Skyshield Headache @ 2014/04/22 13:50:33


Post by: Formosa


Correct me if I'm wrong but the sky shield is not a multi level ruin, so doesn't have "level" at all?

So does this mean it has no "underneath" or "on top" from a rules perspective?

Just trying to understand the argument


Skyshield Headache @ 2014/04/22 13:57:10


Post by: nosferatu1001


Indeed, it is not a ruin, therefore you fall back ont eh Blast rules - ANYTHYING under the marker is hit.

No idea where this nonsense idea of drawing "LOS" from a marker comes from in general....


Skyshield Headache @ 2014/04/22 14:55:16


Post by: sirlynchmob


 Peregrine wrote:
sirlynchmob wrote:
so you're saying, because you don't know how high to place the marker, it can see through solid objects?

Or are you trying to make a case that you can place the marker 2 feet above the table so if you scatter 12" you can move 12" downward slightly in the direction of the arrow so you never miss?


No, my point is that trying to resolve a blast weapon in 3d is impossible because GW wrote the rules on the assumption that they only consider 2d distance/overlapping. The only way to make the rules function in any sensible way is to treat the blast template as an infinite-height cylinder, and draw cover LOS from its infinite-length axis. Therefore, assuming no other cover involved, both the models on the top and the models on the bottom would be in open terrain relative to the template.

In the end, where you and your opponent agree the blast marker is, LOS is from that point. and using the normal rules for wounding, if you can't see it, you can't wound it.


Please cite a rule allowing you and your opponent to agree on how high above the table it is, which would imply that you have a choice of heights available.

Due to parallax you can only hold the blast marker just high enough so the center hole is over the base of the target model. But not so high as the center hole covers more than one model, nor exceeded the range of the weapon firing the blast.


Could you cite a page number for this rule? I'm having trouble finding it.


ok, so you're arguing HIWPI, and not RAW.

pg 33 blasts, second paragraph.

And barrage, as was the topic the OP picked, we assume the shot is coming from the center of the marker and like blasts we follow the normal rules for wounding. Which include the rules for out of site.

And like blasts, once the final position has been determined, take a good look at it from above. so what you can see under the marker is what is hit.

And like the pictures show us, you should put the marker on top of the models, I see no mention of this infinite cylinder you've imagined. All these rules point to a very clear RAW: if you can't see it, you can't wound it.


Skyshield Headache @ 2014/04/22 15:03:15


Post by: Formosa


But blasts are exempt from the specific los rules your mentioning, it sounds like they are saying that because the shield isn't a multi ruin that there is no underneath so you ignore them being underneath, is that the general gyst?


Skyshield Headache @ 2014/04/22 15:06:26


Post by: ausYenLoWang


major_payne wrote:
AusYenLoWang: sorry dude, got no idea where he is referencing it from... I just posted the question as we are having our State tournament here in Tassie this August, its gunna hopefully be a hoot, 2500pts, Double force org, 0-1 Fort, 0-1 LoW, 1 ally (Excluding Supplements), No FW lists (FW Approved vehicles allowed)... 5 games over 2 days... The guy I asked is the organiser, also in the Tasmanian ATC team...


the only reason i asked is i have never ever heard of such a thing, its the first iv even seen it come up on Dakka. he may be a TO thats using his own rules etc, that they have used before but i havent heard of a unified set of tourney rules in australia... hell even the yanks dont have one (and of all people youd expect them to).


Skyshield Headache @ 2014/04/22 15:06:46


Post by: nosferatu1001


"out of sight", not site.

From FAQ 1.5
Page 33 – Blast & Large Blast, Line of Sight
Add to the end of the final paragraph: “Remember to keep the wounds inflicted by weapons with the Blast special rule in their own wound pool, and that wounds from this pool can be allocated to the closest model in the target unit even if it is out of sight of any models from the attacking unit”.

So the CLEAR RAW is that EVERY model under the blast marker is hit, as the SSLP is not a Ruin.


Skyshield Headache @ 2014/04/22 15:07:43


Post by: sirlynchmob


nosferatu1001 wrote:
"out of sight", not site.

From FAQ 1.5
Page 33 – Blast & Large Blast, Line of Sight
Add to the end of the final paragraph: “Remember to keep the wounds inflicted by weapons with the Blast special rule in their own wound pool, and that wounds from this pool can be allocated to the closest model in the target unit even if it is out of sight of any models from the attacking unit”.

So the CLEAR RAW is that EVERY model under the blast marker is hit, as the SSLP is not a Ruin.


it's clear RAW that only the models you can see under the marker are hit.


Skyshield Headache @ 2014/04/22 15:08:16


Post by: nosferatu1001


 Formosa wrote:
But blasts are exempt from the specific los rules your mentioning, it sounds like they are saying that because the shield isn't a multi ruin that there is no underneath so you ignore them being underneath, is that the general gyst?

I think the general gist is people are a) forgetting the over a year old FAQ covering Blasts and allocating out of LOS (always allowed) and b) seem to have this crazy notion that you have to draw LOS from the blast to the model. You dont. ANY model underneath is hit, unless it is a ruin, and therefore for a SSLP ANY model can be hit and subsequently wounded AND have a wound allocated to it.


Skyshield Headache @ 2014/04/22 15:26:00


Post by: Happyjew


HIWPI, only the models on top. This is mainly due to ease and to minimize arguments, as otherwise, you would have to move the entire landing pad, just too count how many models underneath are covered, and then both players will start arguing over the location of the market, and the fact that moving the pad knocked a couple of models and they are (not) where they were before, etc.


Skyshield Headache @ 2014/04/22 15:36:02


Post by: doktor_g


Lol. Permissive.

@Peregrine: Steel and I are in agreement. The height doesn't matter as it is (as you said I think) a cylindrical projection onto the models as evidenced by the photo diagram(s) on pg 100. Correcting for observer's parallax, it would be best to have the blast project like a laser (TRADEMARKED. lol.). Now, where the center hole scatter lands dictates to which level the barrage scatters (or doesn't). Since, I've only been playing for 2 editions you may shoot down my hypothesis, but I seem to remember these photos and maybe similar wording in 5th. In my re-read, I see your point about your and the others interpretations of the blasts / barrages and how you think it applies to only ruins and not to other forms of overhead terrain like a cavern, bridge, or SSLP. The photos, and text all show multilevel ruins. Therefore I will concede that the rules as written are ambiguous when it comes to overhead structures and barrages. It is my opinion that it was a lack of 3D imagination on the part of GW's writers to clarify the rule (or at least make it generic). In fact, I think may be a copy/paste from 5th, where they (if my recollection is correct) didn't have forts or buildings. So again, HIWPI is "no" for barrage. I think RAI is clear, at least to me that this is how it should work. RAW is a roll-off. Most TOs, I suspect would play all overhead terrain like YOU would a ruin. That is, barrages cannot hit models placed one blast radius underneath ANY overhead structure, be it a building, fort, bridge, cavern or SSLP. With your well argued point though, I'd roll-off even if the TO ruled in my favor.


Skyshield Headache @ 2014/04/22 15:39:32


Post by: sirlynchmob


nosferatu1001 wrote:
 Formosa wrote:
But blasts are exempt from the specific los rules your mentioning, it sounds like they are saying that because the shield isn't a multi ruin that there is no underneath so you ignore them being underneath, is that the general gyst?

I think the general gist is people are a) forgetting the over a year old FAQ covering Blasts and allocating out of LOS (always allowed) and b) seem to have this crazy notion that you have to draw LOS from the blast to the model. You dont. ANY model underneath is hit, unless it is a ruin, and therefore for a SSLP ANY model can be hit and subsequently wounded AND have a wound allocated to it.


Then how do you work out cover saves for barrage weapons? clearly we are using the center of the marker to see if the target model is at least 25% obscured from the point of view of at least one firer. ie true LOS. As we are using the center of the marker, it is physically at one fixed point, and it is from there we work everything out.

And that FAQ was for blasts, not barrages as we can see:
Page 33 – Blast & Large Blast, Line of Sight
Add to the end of the final paragraph: “Remember to keep the
wounds inflicted by weapons with the Blast special rule in their
own wound pool, and that wounds from this pool can be
allocated to the closest model in the target unit even if it is out
of sight of any models from the attacking unit”.

do barrage weapons inflict wounds to the closest model? nope, they use the center of the hole for LOS, determining cover, allocating wounds, and are thus also bound by the normal rule for wounding out of sight.

if there are no models visible at all, the wound pool empties. Like the pictures illustrate, and the rules dictate, you place the marker psychically on the unit, and the models immediately under it are hit. just those between it and the ground, there is no mention anywhere of this infinite cylinder.

Just because some people have this crazy notion we're playing abstract 40k, doesn't mean a weapon with a 48" range and targets a unit 47" away, now it can hit a infinite amount of models just because some are in a tunnel, some are on the ground, and some are on a skyshield, and even more are on a hill that overhangs the shield. The blast marker is a psychical thing, it is someplace, it is not a infinite cylinder.

but if a model is not visible does it even exist? if you're going for abstract 40k, then lets get philosophical with it.



Skyshield Headache @ 2014/04/22 16:18:24


Post by: nosferatu1001


Sigh. Page 34, first paragraph about Barrage. Note that it specifies that barrage use the rules for blasts with specific exceptions. The FAQ is not listed as an exception.

Argument voided, again.


Skyshield Headache @ 2014/04/22 17:04:36


Post by: sirlynchmob


nosferatu1001 wrote:
Sigh. Page 34, first paragraph about Barrage. Note that it specifies that barrage use the rules for blasts with specific exceptions. The FAQ is not listed as an exception.

Argument voided, again.


So barrages wound get allocated to the closest model from the attacking unit? and not closest to the center of the marker?

once again, you're HIWPI is creating illegal and illogical game states.

once again, your argument should be marked HIWPI as it has no RAW support.


Skyshield Headache @ 2014/04/22 17:14:34


Post by: Nilok


nosferatu1001 wrote:
"out of sight", not site.

From FAQ 1.5
Page 33 – Blast & Large Blast, Line of Sight
Add to the end of the final paragraph: “Remember to keep the wounds inflicted by weapons with the Blast special rule in their own wound pool, and that wounds from this pool can be allocated to the closest model in the target unit even if it is out of sight of any models from the attacking unit”.

So the CLEAR RAW is that EVERY model under the blast marker is hit, as the SSLP is not a Ruin.


That isn't what that says. It says that wounds can be allocated even if it is out of sight of any models from the attacking unit. It isn't saying that it can assign wounds to models outside of the blast's LoS as measured from the hole, only if it lands behind a wall that the attacking unit can't see through.


Skyshield Headache @ 2014/04/22 17:49:13


Post by: DeathReaper


In the context of the FaQ about Line of Sight, The attacking unit = The blast's LoS as measured from the hole as the hole is where the shot comes from with barrage.


Skyshield Headache @ 2014/04/22 17:53:21


Post by: nosferatu1001


 Nilok wrote:
nosferatu1001 wrote:
"out of sight", not site.

From FAQ 1.5
Page 33 – Blast & Large Blast, Line of Sight
Add to the end of the final paragraph: “Remember to keep the wounds inflicted by weapons with the Blast special rule in their own wound pool, and that wounds from this pool can be allocated to the closest model in the target unit even if it is out of sight of any models from the attacking unit”.

So the CLEAR RAW is that EVERY model under the blast marker is hit, as the SSLP is not a Ruin.


That isn't what that says. It says that wounds can be allocated even if it is out of sight of any models from the attacking unit. It isn't saying that it can assign wounds to models outside of the blast's LoS as measured from the hole, only if it lands behind a wall that the attacking unit can't see through.

Except you're wrong, as you're told which exceptions to follow, and where you allocate wounds IS one. So you can allocate wounds out of line of sight of the central hole


Skyshield Headache @ 2014/04/22 18:13:06


Post by: Nilok


 DeathReaper wrote:
In the context of the FaQ about Line of Sight, The attacking unit = The blast's LoS as measured from the hole as the hole is where the shot comes from with barrage.


I think you are misreading the FAQ unless you are arguing that the hole is a model.

"...even if it is out of sight of any models from the attacking unit."


Skyshield Headache @ 2014/04/22 18:18:56


Post by: some bloke


who here would argue that if you made a piece of scenery that was similar to a ruin, but clearly in a decent state of repair so not a ruin, you'd ignore the rules?

the argument that you can hit the models under the skyshield hangs on a single word in the entire rules system for barrage weapons; Ruins.
You'd be the ones who argue that ignores cover has no effect shooting vehicles, as they have the specific term 'Wounds', or that a soul-grinder doesn't get a save as invulnerable saves are taken against 'Wounds', right?

Barrage weapons hit the level they land on - not the one above, not the one below. bomb falls down, bomb explodes. bomb doesn't phase through the floor and hit people it can't see.

exact phrasing from page 34 of the rulebook:

"...and when determining wound allocation, ALWAYS assume the shot is coming from the centre of the blast marker, INSTEAD of from the firing model".

the emphasis was put in by me, of course.

so, would you argue, sir, that, in the exact same way, a model on top of a skyshield landing pad can shoot a model underneath it? I'd say no, as he cannot see it. to emphasise this, We'll turn to page 16, under the heading "Out of Sight":

"If no models in the firing unit can see a particular model, then wounds CANNOT be allocated to it..."

now that's still slightly ambiguous, as it doesn't mention the term "line of sight", just "can see". so if we roll back to page 8...

"Line of sight determines what a model can see..."

ah, here we go. so a unit with LOS can therefore "see" its target. instead of using the units LOS, we assume the shot is coming from the centre of the blast, so we measure LOS from there instead. we cannot draw LOS from the centre of the blast to the models underneath, therefore it cannot "see" the models underneath, therefore wounds cannot be allocated to them.


now, if I were to get very cruel, and take umbridge at this blatant attempt to squeeze through a loophole in the rules, I'd go a step further:

"For one model to have LOS to another, you must be able to trace a straight, unblocked line from its eyes to any part of the targets body"

blasts don't have eyes - your barrage hits nothing.


Skyshield Headache @ 2014/04/22 19:56:53


Post by: DeathReaper


 Nilok wrote:
 DeathReaper wrote:
In the context of the FaQ about Line of Sight, The attacking unit = The blast's LoS as measured from the hole as the hole is where the shot comes from with barrage.


I think you are misreading the FAQ unless you are arguing that the hole is a model.

"...even if it is out of sight of any models from the attacking unit."


In a barrage the shot comes from where?

The center of the hole?

Where do shots normally come from, models, the rule equates the two.


Automatically Appended Next Post:
 some bloke wrote:
Barrage weapons hit the level of the ruin they land on - not the one above, not the one below. bomb falls down, bomb explodes. bomb doesn't phase through the floor and hit people it can't see.

Fixed that for you with the red text.

Also, please stop trying to use real world examples. They have no bearing on the 40K ruleset.

Real World Common sense/Real World Logic/how it works in the real world has no bearing on the 40k Ruleset.

Remember: The rules were not written to be "Modern day real world" logical.

The rules are an abstract system used to simulate a battle in the year 40,000.

What would happen in the modern day real world has nothing to do with the RAW, or the simulation of a battle fought 38,000 years from now. (and maybe not even on a planet with the same physical makeup as our earth, and probably different physics as well).

As such they need to have some compromises to make the game playable.



Skyshield Headache @ 2014/04/22 20:02:36


Post by: JinxDragon


Some Bloke,
It all comes down to the terrain type on the pieces profile, and nothing more.

This is because there is no criteria to measure the terrain against, there is no list informing us how to determine of X is a Ruin or some sort of Building for example. Instead of a criteria used to determine these elements we are presented within the profile, using a field which outright tells us what Rules the piece follows. The piece could have every floor collapsing in on itself, all windows shattered out and even a whole wall completely gone from past damage but if the profile says it is a building... then we use the Building rule-set for it and not the Ruins. Same for your shining ruin example, it can look like a freshly fabricated Building but if we are told it is Ruins by the profile then it is Ruins.

That is part of the problem with 'Terrain Type: Unique' pieces that have multiple floors, like the sky-shield, as they need to state that we treat the individual floors in the same way as different floors in a Ruin before we are legally allowed to do so.


Skyshield Headache @ 2014/04/22 20:14:06


Post by: Nilok


You are extrapolating examples that are not in the FAQ. Can you please give me the rules that support your argument.

Is the blast an attacking unit?
Is the hole a unit?
If either of these are not true, your example dose not work.


Skyshield Headache @ 2014/04/22 20:36:02


Post by: deviantduck


If you have models on top of a bastion and models on the ground near the base of the bastion, the blast hits the model on the top, the bastion itself, and the models on the ground as long as the blast is over them, even if it 10" up.

So some are arguing that if there is a piece of terrain over the heads of the models on the ground, blocking their view from the top of the bastion, they are not hit. This is wrong. There is no such thing as vertical cover from a blast or barrage. It's like peregrine says "an infinite cylinder".


Skyshield Headache @ 2014/04/22 20:40:43


Post by: DeathReaper


 Nilok wrote:
You are extrapolating examples that are not in the FAQ. Can you please give me the rules that support your argument.

Is the blast an attacking unit?
Is the hole a unit?
If either of these are not true, your example dose not work.

The hole is equated to the firing unit because that is where we are told the shot comes from.


Skyshield Headache @ 2014/04/22 20:49:00


Post by: Fragile


This is exactly why anytime you play with or against someone with the Skyshield, you should sit down and hash out all the rules about it. It is woefully addressed.

RAW there is nothing stopping the attacker from targeting the unit under the SS and hitting with Barrage. However, you will have to remove the SS in order to place the marker over the target unit.

HIWPI. Barrage only hits the top as ruins are the closest comparable terrain feature with levels to them.


Skyshield Headache @ 2014/04/22 21:00:17


Post by: major_payne


So far emphasis has been placed on LoS, the main reason I posed this question is as follows, A tank sits on a Skyshield, a unit of men underneath, in the distance is an enemy tank, which has LoS to both units from afar (say on a hill), it fires and the blast covers both models, does it hit both... Both are under the template and within the models LoS, weapon range etc etc... The fact is it would be impossible to try and work out how many models are hit, because when you remove the Skyshield you would need to replace the marker to determine who it hits on the lower level, I just think this has major issues due to bad rules editing (should be title multi level structures, not under 'Ruins' and also a lazy/faulty building type and description)... 'Unique' is GW's way of saying sort it out amongst yourselves...


Skyshield Headache @ 2014/04/22 21:06:02


Post by: rigeld2


 DeathReaper wrote:
 Nilok wrote:
You are extrapolating examples that are not in the FAQ. Can you please give me the rules that support your argument.

Is the blast an attacking unit?
Is the hole a unit?
If either of these are not true, your example dose not work.

The hole is equated to the firing unit because that is where we are told the shot comes from.

So where is Night Fighting measured from?


Skyshield Headache @ 2014/04/22 21:12:00


Post by: sirlynchmob


 deviantduck wrote:
If you have models on top of a bastion and models on the ground near the base of the bastion, the blast hits the model on the top, the bastion itself, and the models on the ground as long as the blast is over them, even if it 10" up.

So some are arguing that if there is a piece of terrain over the heads of the models on the ground, blocking their view from the top of the bastion, they are not hit. This is wrong. There is no such thing as vertical cover from a blast or barrage. It's like peregrine says "an infinite cylinder".


And where is the center of a infinite cylinder? If you have a model on a bastion and one on the ground, which one is closest to the center? Clearly this infinite cylinder is demonstrably wrong, as a infinite cylinder has no center, you have no place to to determine where the shot is coming from.

if the hole has to be within the weapons maximum range, how do you explain the hole being an infinite distance away? Where is this infinite cylinder explained in the rules? As the hole extends a infinite distance away, it's clearly beyond the tables bottom edge and thus misses.

why are you ignoring "take a good look at it from above" ie only the models you can see under the template are hit.


Skyshield Headache @ 2014/04/22 21:45:47


Post by: insaniak


 some bloke wrote:
who here would argue that if you made a piece of scenery that was similar to a ruin, but clearly in a decent state of repair so not a ruin, you'd ignore the rules?

If you and your opponent agree to treat that terrain piece as a ruin, then it is a ruin.

The thing is, the Fortifications in the rulebook have predefined types. The reason people are saying the Skyshield isn't treated as a ruin is that it isn't a ruin.




blasts don't have eyes - your barrage hits nothing.

As has been pointed out multiple times so far, LOS is not required for casualty removal from Blasts.


Skyshield Headache @ 2014/04/22 21:50:55


Post by: deviantduck


sirlynchmob wrote:
 deviantduck wrote:
If you have models on top of a bastion and models on the ground near the base of the bastion, the blast hits the model on the top, the bastion itself, and the models on the ground as long as the blast is over them, even if it 10" up.

So some are arguing that if there is a piece of terrain over the heads of the models on the ground, blocking their view from the top of the bastion, they are not hit. This is wrong. There is no such thing as vertical cover from a blast or barrage. It's like peregrine says "an infinite cylinder".


And where is the center of a infinite cylinder? If you have a model on a bastion and one on the ground, which one is closest to the center? Clearly this infinite cylinder is demonstrably wrong, as a infinite cylinder has no center, you have no place to to determine where the shot is coming from.

if the hole has to be within the weapons maximum range, how do you explain the hole being an infinite distance away? Where is this infinite cylinder explained in the rules? As the hole extends a infinite distance away, it's clearly beyond the tables bottom edge and thus misses.

why are you ignoring "take a good look at it from above" ie only the models you can see under the template are hit.


there is no measurement from the blast marker to the firing unit. range is firing unit to target unit. the blast isn't involved, since we all know blasts can of course scatter out of max range and still wound.
however, that wasn't my point. the point is there is no 3d height when looking under the blast marker. whether the template is on top of the models head or 2 feet above the table, everything under it is hit, even if it is on different levels (with the exception of multilevel ruins.)


Skyshield Headache @ 2014/04/22 21:52:21


Post by: sirlynchmob


 deviantduck wrote:
sirlynchmob wrote:
 deviantduck wrote:
If you have models on top of a bastion and models on the ground near the base of the bastion, the blast hits the model on the top, the bastion itself, and the models on the ground as long as the blast is over them, even if it 10" up.

So some are arguing that if there is a piece of terrain over the heads of the models on the ground, blocking their view from the top of the bastion, they are not hit. This is wrong. There is no such thing as vertical cover from a blast or barrage. It's like peregrine says "an infinite cylinder".


And where is the center of a infinite cylinder? If you have a model on a bastion and one on the ground, which one is closest to the center? Clearly this infinite cylinder is demonstrably wrong, as a infinite cylinder has no center, you have no place to to determine where the shot is coming from.

if the hole has to be within the weapons maximum range, how do you explain the hole being an infinite distance away? Where is this infinite cylinder explained in the rules? As the hole extends a infinite distance away, it's clearly beyond the tables bottom edge and thus misses.

why are you ignoring "take a good look at it from above" ie only the models you can see under the template are hit.


there is no measurement from the blast marker to the firing unit. range is firing unit to target unit. the blast isn't involved, since we all know blasts can of course scatter out of max range and still wound.
however, that wasn't my point. the point is there is no 3d height when looking under the blast marker. whether the template is on top of the models head or 2 feet above the table, everything under it is hit, even if it is on different levels (with the exception of multilevel ruins.)


Citation needed for that one. what pg is that rule on the explains all of this?


Skyshield Headache @ 2014/04/22 22:08:55


Post by: DeathReaper


rigeld2 wrote:
 DeathReaper wrote:
 Nilok wrote:
You are extrapolating examples that are not in the FAQ. Can you please give me the rules that support your argument.

Is the blast an attacking unit?
Is the hole a unit?
If either of these are not true, your example dose not work.

The hole is equated to the firing unit because that is where we are told the shot comes from.

So where is Night Fighting measured from?

Since the rules equate the firing unit with the center of the hole, the center of the hole.

This is because you use the center of the blast marker to determine cover saves, Giving the unit stealth or shrouded is a part of determining what cover save the unit has.

That does not matter though "As has been pointed out multiple times so far, LOS is not required for casualty removal from Blasts." (insaniak)


Skyshield Headache @ 2014/04/22 23:04:07


Post by: nosferatu1001


 Nilok wrote:
You are extrapolating examples that are not in the FAQ. Can you please give me the rules that support your argument.

Is the blast an attacking unit?
Is the hole a unit?
If either of these are not true, your example dose not work.

Incorrect. As already stated, barrage sets out when it does not follow blast rules, and what rules you instead follow. You are told to use the centre of the blast instead of measuring from the attacking unit, meaning the two are equated for this purpose. The FAQ still applies.


Skyshield Headache @ 2014/04/22 23:35:27


Post by: sirlynchmob


 DeathReaper wrote:

Since the rules equate the firing unit with the center of the hole, the center of the hole.

This is because you use the center of the blast marker to determine cover saves, Giving the unit stealth or shrouded is a part of determining what cover save the unit has.

That does not matter though "As has been pointed out multiple times so far, LOS is not required for casualty removal from Blasts." (insaniak)


everything you just wrote here is wrong.

Show where the center of the blast marker is equated to the firing unit. it's not, you use the center instead of the model. The center is not a model, nor part of the unit, and you should know better.

Please read "determining cover saves" pg 18 and show where stealth or shrouded is mentioned at all?

LOS does matter as it has been pointed out multiple times so far.



Skyshield Headache @ 2014/04/23 03:47:09


Post by: Eihnlazer


For normal blasts they do indeed have a cylinder with no height taken into account.

For barrage its still a cylinder only height is taken into account.

It can only hit one level.

Ruins are specifically mentioned, but thats only because ruins are the only terrain defined in the BRB that have levels.

Its up to players to determine if Unusual terrain also has levels or not.

Pretty obviously skyshield has levels that block barrage.


Skyshield Headache @ 2014/04/23 03:52:24


Post by: insaniak


Eihnlazer wrote:
Ruins are specifically mentioned, but thats only because ruins are the only terrain defined in the BRB that have levels.

You have that backwards, though. Yes, Ruins are specifically mentioned in the section dealing with levels... because the section dealing with levels is the rules section for Ruins.


No other terrain is affected by those rules.


Skyshield Headache @ 2014/04/23 05:56:37


Post by: Lord Krungharr


Too late for me to read the whole thread, but for the Skyshield, I play WYSIWIG, and to me and everyone else with eyeballs, it looks like it has a level that is 3" above the ground. That level counts as open terrain, and provides a 4+ invul save vs shooting attacks, not a cover save unless the shot comes from outside the wall, in which case I'd say it's a 4+ cover save (of course Barrage comes from the hole in the blast).

If said blasts target units under the Skyshield, the firer has chosen the ground level and it would not hit those actually on the Pad.

WYSIWIG is in the BRB, and I don't see how one could say dudes which are clearly on 2 different levels get hit by the blast simultaneously.


Skyshield Headache @ 2014/04/23 06:03:41


Post by: insaniak


 Lord Krungharr wrote:
WYSIWIG is in the BRB, and I don't see how one could say dudes which are clearly on 2 different levels get hit by the blast simultaneously.

Even though the process for blasts just tells you to place the marker over the top and hit anything udner it?


Skyshield Headache @ 2014/04/23 07:53:26


Post by: nosferatu1001


sirlynchmob wrote:
 DeathReaper wrote:

Since the rules equate the firing unit with the center of the hole, the center of the hole.

This is because you use the center of the blast marker to determine cover saves, Giving the unit stealth or shrouded is a part of determining what cover save the unit has.

That does not matter though "As has been pointed out multiple times so far, LOS is not required for casualty removal from Blasts." (insaniak)


everything you just wrote here is wrong.

Show where the center of the blast marker is equated to the firing unit. it's not, you use the center instead of the model. The center is not a model, nor part of the unit, and you should know better.

Please read "determining cover saves" pg 18 and show where stealth or shrouded is mentioned at all?

LOS does matter as it has been pointed out multiple times so far.


Apart from the FAQ and rules on page 34 proving you wrong, of course.


Skyshield Headache @ 2014/04/23 08:59:28


Post by: Steel-W0LF


 insaniak wrote:
 Lord Krungharr wrote:
WYSIWIG is in the BRB, and I don't see how one could say dudes which are clearly on 2 different levels get hit by the blast simultaneously.

Even though the process for blasts just tells you to place the marker over the top and hit anything udner it?


Ok, so hold the marker over the pad like instructed and look down.

How many models can you see under the landing pad.

The answer is none.... and thats how many you hit.


Skyshield Headache @ 2014/04/23 09:11:49


Post by: Peregrine


 Steel-W0LF wrote:
The answer is none.... and thats how many you hit.


By your standards opaque blast markers would never be able to hit anything because you can't see any models through them. Fortunately this "how many models do you see" rule is one you've invented, not one that is in the actual rules of 40k. The real rule is that models that are underneath the template are hit, with no requirement at all that they be visible underneath the template.


Skyshield Headache @ 2014/04/23 09:32:53


Post by: Steel-W0LF


 Peregrine wrote:
 Steel-W0LF wrote:
The answer is none.... and thats how many you hit.


By your standards opaque blast markers would never be able to hit anything because you can't see any models through them. Fortunately this "how many models do you see" rule is one you've invented, not one that is in the actual rules of 40k. The real rule is that models that are underneath the template are hit, with no requirement at all that they be visible underneath the template.


And you see how many bases are under the marker.......how? You might wanna read pg.6

Pick up and move terrain? Dont think so.


Automatically Appended Next Post:
Also might want to read pg.33, because your previous post is 100% incorrect.


Skyshield Headache @ 2014/04/23 11:15:22


Post by: some bloke


the only things from my post that people have picked up on are symantics - no-one has disproved the rules I went through to reach a conclusion.


Skyshield Headache @ 2014/04/23 11:59:51


Post by: insaniak


 some bloke wrote:
the only things from my post that people have picked up on are symantics - no-one has disproved the rules I went through to reach a conclusion.

Your conclusion was based on a faulty premise, as I pointed out.


Skyshield Headache @ 2014/04/23 13:00:03


Post by: nosferatu1001


 some bloke wrote:
the only things from my post that people have picked up on are symantics - no-one has disproved the rules I went through to reach a conclusion.

You based your argument on a false premise, as was pointed out. Renders your argument null


Skyshield Headache @ 2014/04/23 14:24:16


Post by: sirlynchmob


nosferatu1001 wrote:
sirlynchmob wrote:
 DeathReaper wrote:

Since the rules equate the firing unit with the center of the hole, the center of the hole.

This is because you use the center of the blast marker to determine cover saves, Giving the unit stealth or shrouded is a part of determining what cover save the unit has.

That does not matter though "As has been pointed out multiple times so far, LOS is not required for casualty removal from Blasts." (insaniak)


everything you just wrote here is wrong.

Show where the center of the blast marker is equated to the firing unit. it's not, you use the center instead of the model. The center is not a model, nor part of the unit, and you should know better.

Please read "determining cover saves" pg 18 and show where stealth or shrouded is mentioned at all?

LOS does matter as it has been pointed out multiple times so far.


Apart from the FAQ and rules on page 34 proving you wrong, of course.


And what does pg 34 or the faq say about cover saves? where does it state the marker is a model?

You based your argument on a false premise, as was pointed out. Renders your argument null


Skyshield Headache @ 2014/04/23 16:01:39


Post by: PanzerLeader


 DeathReaper wrote:
rigeld2 wrote:
 DeathReaper wrote:
 Nilok wrote:
You are extrapolating examples that are not in the FAQ. Can you please give me the rules that support your argument.

Is the blast an attacking unit?
Is the hole a unit?
If either of these are not true, your example dose not work.

The hole is equated to the firing unit because that is where we are told the shot comes from.

So where is Night Fighting measured from?

Since the rules equate the firing unit with the center of the hole, the center of the hole.

This is because you use the center of the blast marker to determine cover saves, Giving the unit stealth or shrouded is a part of determining what cover save the unit has.

That does not matter though "As has been pointed out multiple times so far, LOS is not required for casualty removal from Blasts." (insaniak)


This is false. "If a shooting attack scatters, the distance from the firing unit to the original target is used to determine what effect Night Fighting has." Page 731 of the iBook version.


Skyshield Headache @ 2014/04/23 16:39:10


Post by: Naw


I am sorry, but you are TFG if you insist on hitting targets on top and bottom of the Skyshield.


Skyshield Headache @ 2014/04/23 16:41:32


Post by: DeathReaper


PanzerLeader wrote:
This is false. "If a shooting attack scatters, the distance from the firing unit to the original target is used to determine what effect Night Fighting has." Page 731 of the iBook version.

Thats great for the Ibook, but not everyone has access to that.

That is literally the first time I have even seen this mentioned.


Skyshield Headache @ 2014/04/23 16:49:26


Post by: PanzerLeader


 DeathReaper wrote:
PanzerLeader wrote:
This is false. "If a shooting attack scatters, the distance from the firing unit to the original target is used to determine what effect Night Fighting has." Page 731 of the iBook version.

Thats great for the Ibook, but not everyone has access to that.

That is literally the first time I have even seen this mentioned.


It is in the "Mission Special Rules" section under the "Night Fight" rules (subheader "Picking a Target and Night Fighting"). I only have the phone at work to look it up on so I can't give you a better page reference.


Skyshield Headache @ 2014/04/23 17:00:27


Post by: Gravmyr


Getting in late to this but I believe that some of the people that are arguing for the right to fire giving permission to allocate wounds argued the opposite concerning Doom Scythe's Death Ray.


Skyshield Headache @ 2014/04/23 17:08:39


Post by: Steel-W0LF


PanzerLeader wrote:
 DeathReaper wrote:
PanzerLeader wrote:
This is false. "If a shooting attack scatters, the distance from the firing unit to the original target is used to determine what effect Night Fighting has." Page 731 of the iBook version.

Thats great for the Ibook, but not everyone has access to that.

That is literally the first time I have even seen this mentioned.


It is in the "Mission Special Rules" section under the "Night Fight" rules (subheader "Picking a Target and Night Fighting"). I only have the phone at work to look it up on so I can't give you a better page reference.


Its on Pg124, and worded exactly the same. Its not something new in the iBook.


Skyshield Headache @ 2014/04/23 17:09:44


Post by: Happyjew


 DeathReaper wrote:
PanzerLeader wrote:
This is false. "If a shooting attack scatters, the distance from the firing unit to the original target is used to determine what effect Night Fighting has." Page 731 of the iBook version.

Thats great for the Ibook, but not everyone has access to that.

That is literally the first time I have even seen this mentioned.



Page 124, last two sentences under Night Fighting (right before Reserves):


If a shooting attack scatters,
the distance from the firing unit to the original target is used
to determine what effect Night Fighting has.This means that a
unit that is over 36" away can still potentially be hit.


Skyshield Headache @ 2014/04/23 21:13:04


Post by: nosferatu1001


Page 34 tells you to use the rules for blasts , with some exceptions. One is that instead of using the firing unit to work out Los or casualty removal, you use the centre of the blast marker. Meaning that, when you read the FAQ you get to the part about the firing unit, and replace that with the centre of e blast. As was already pointed out to you,


Skyshield Headache @ 2014/04/23 22:45:43


Post by: sirlynchmob


 DeathReaper wrote:
PanzerLeader wrote:
This is false. "If a shooting attack scatters, the distance from the firing unit to the original target is used to determine what effect Night Fighting has." Page 731 of the iBook version.

Thats great for the Ibook, but not everyone has access to that.

That is literally the first time I have even seen this mentioned.


That's priceless. I remember a poll I did a while ago about night fighting, which you were quite vocal in, and yet you've never read the rules for night fighting? Nor the thread you were posting in as that point was also made there.

How can you answer questions about a rule, when you've never bothered to read the rule?



Skyshield Headache @ 2014/04/24 04:43:20


Post by: DeathReaper


sirlynchmob wrote:
 DeathReaper wrote:
PanzerLeader wrote:
This is false. "If a shooting attack scatters, the distance from the firing unit to the original target is used to determine what effect Night Fighting has." Page 731 of the iBook version.

Thats great for the Ibook, but not everyone has access to that.

That is literally the first time I have even seen this mentioned.


That's priceless. I remember a poll I did a while ago about night fighting, which you were quite vocal in, and yet you've never read the rules for night fighting? Nor the thread you were posting in as that point was also made there.

How can you answer questions about a rule, when you've never bothered to read the rule?


I read them, However those rules are more general than the ones for barrage.

The Barrage rule is more specific about the shot coming from the center of the marker, so that rule has zero impact on barrage.


Skyshield Headache @ 2014/04/24 08:24:02


Post by: nosferatu1001


Not true, as the rules for nightlight and shrouded / stealth kick in before you get to barrage rules. They do not override here


Skyshield Headache @ 2014/04/24 10:29:03


Post by: PanzerLeader


 DeathReaper wrote:
sirlynchmob wrote:
 DeathReaper wrote:
PanzerLeader wrote:
This is false. "If a shooting attack scatters, the distance from the firing unit to the original target is used to determine what effect Night Fighting has." Page 731 of the iBook version.

Thats great for the Ibook, but not everyone has access to that.

That is literally the first time I have even seen this mentioned.


That's priceless. I remember a poll I did a while ago about night fighting, which you were quite vocal in, and yet you've never read the rules for night fighting? Nor the thread you were posting in as that point was also made there.

How can you answer questions about a rule, when you've never bothered to read the rule?


I read them, However those rules are more general than the ones for barrage.

The Barrage rule is more specific about the shot coming from the center of the marker, so that rule has zero impact on barrage.


nos is correct. You determine the distance when you select target and then based on the distance, the targetted unit gains stealth, shrouded or neither. The center of the hole matters only for seeing what type of base cover save would apply in this case.


Skyshield Headache @ 2014/04/24 17:05:22


Post by: DeathReaper


No nos is not correct, The center of the marker is used to determine what? A: Cover saves for the target unit... Guess what stealth and shrouded are... cover saves.

But that debate has nothing to do with the Skyshield so how about we not continue with this Off Topic tangent.


Skyshield Headache @ 2014/04/24 17:20:59


Post by: sirlynchmob


 DeathReaper wrote:
No nos is not correct, The center of the marker is used to determine what? A: Cover saves for the target unit... Guess what stealth and shrouded are... cover saves.

But that debate has nothing to do with the Skyshield so how about we not continue with this Off Topic tangent.


And how do you know if stealth grants a cover save, or improves one, if you don't first determine what cover save they have. like pg 18 tells us how to do. have you read that page? "determining cover saves" Does distance matter in determining cover saves? no, see pg 18

Secondly how can you equate "instead of" to mean "equal to in every way"

I rode my daughters bicycle to work today instead of a Lamborghini, so by your logic my daughters bike is a Lamborghini. Want to buy a Lamborghini, slightly used?

instead of the firing unit means it is not the firing unit, and as the center of the blast is not in any way the firing unit, we use the original distance measured, between the firing unit, and the target unit, even if the shot scatters.

This does relate to the OP as I'm still making the case that blasts just wound either whats on the skyshield, or what's under it, not both. So apparently we need to address blast markers in general as people seem to be confused on how they work.


Skyshield Headache @ 2014/04/24 17:52:45


Post by: DeathReaper


sirlynchmob wrote:

And how do you know if stealth grants a cover save, or improves one, if you don't first determine what cover save they have. like pg 18 tells us how to do. have you read that page? "determining cover saves" Does distance matter in determining cover saves? no, see pg 18

It doesnt matter if stealth grants a cover save, or improves one, Stealth is used in the calculation to determine a models cover save, and the barrage rules are specific on how to handle cover saves, which override the more basic rules.

But that debate has nothing to do with the Skyshield so how about we not continue with this Off Topic tangent.


Skyshield Headache @ 2014/04/24 17:58:01


Post by: sirlynchmob


 DeathReaper wrote:
sirlynchmob wrote:

And how do you know if stealth grants a cover save, or improves one, if you don't first determine what cover save they have. like pg 18 tells us how to do. have you read that page? "determining cover saves" Does distance matter in determining cover saves? no, see pg 18

It doesnt matter if stealth grants a cover save, or improves one, Stealth is used in the calculation to determine a models cover save, and the barrage rules are specific on how to handle cover saves, which override the more basic rules.

But that debate has nothing to do with the Skyshield so how about we not continue with this Off Topic tangent.


It matters a lot, how do you know if stealth grants or improves a cover save?
Either show me on pg 18 where stealth or range is used in determining cover, or mark your argument your own house rule. or actually show by page number and paragraph where stealth is used to determine cover saves, or range between units.



Skyshield Headache @ 2014/04/24 17:59:34


Post by: PanzerLeader


 DeathReaper wrote:
No nos is not correct, The center of the marker is used to determine what? A: Cover saves for the target unit... Guess what stealth and shrouded are... cover saves.

But that debate has nothing to do with the Skyshield so how about we not continue with this Off Topic tangent.


Except Stealth and Shrouded are USRs that modify cover saves gained at a specific time in the targeting process when Nightfight is in effect. Which was rigeld's on topic point a page ago.


Skyshield Headache @ 2014/04/24 23:01:45


Post by: nosferatu1001


 DeathReaper wrote:
No nos is not correct, The center of the marker is used to determine what? A: Cover saves for the target unit... Guess what stealth and shrouded are... cover saves.

But that debate has nothing to do with the Skyshield so how about we not continue with this Off Topic tangent.

Actually I am, as every thread on this proved in the part. Whether the unit has stealth or shrouded is worked out at check range, well before barrage kicks in


Skyshield Headache @ 2014/04/25 14:29:41


Post by: Farseer Faenyin


 xscoutsniperx wrote:
+1 vote for hitting the models on top not both. but theres always TFG whos gotta try to bend and make rules only make sense to themselves.

Common sense would be nice but its rare now an days.


But if somebody is bringing a SSLP and placing models under and on top....more than likely doing something 'TFG' to them is just evening the playing field. Obviously there are exceptions, but most SSLPs are fielded with malicious intent.


Skyshield Headache @ 2014/04/25 18:42:53


Post by: JinxDragon


They don't even make decent sniper platforms....


Skyshield Headache @ 2014/04/25 18:45:08


Post by: Sigvatr


JinxDragon wrote:
They don't even make decent sniper platforms....


They are excellent sniper platforms...just not for snipers. An Imperial Knight or several offensive tanks can be a huge threat with a 4++ giving them a good measure of safety from enemy attacks.

In general, my advice is to not take the Skyshield. It leads to a lot of balance and logic problems (i.e.: How would a tank even roll up the thing?) that can be solved RAW-wise but definitely aren't satisfying for at least one side.


Skyshield Headache @ 2014/04/25 21:08:32


Post by: Nilok


The tank got air dropped onto the skyshield?


Skyshield Headache @ 2014/04/25 21:19:52


Post by: Sigvatr


 Nilok wrote:
The tank got air dropped onto the skyshield?


Talked about tanks driving onto the platform after the game has started. Makes zero sense logically but is allowed RAW.


Skyshield Headache @ 2014/04/25 21:24:31


Post by: DeathReaper


 Sigvatr wrote:
 Nilok wrote:
The tank got air dropped onto the skyshield?


Talked about tanks driving onto the platform after the game has started. Makes zero sense logically but is allowed RAW.


Real World Common sense/Real World Logic/how it works in the real world has no bearing on the 40k Ruleset.

Remember: The rules were not written to be "Modern day real world" logical.

The rules are an abstract system used to simulate a battle in the year 40,000.

What would happen in the modern day real world has nothing to do with the RAW, or the simulation of a battle fought 38,000 years from now. (and maybe not even on a planet with the same physical makeup as our earth, and probably different physics as well).

As such they need to have some compromises to make the game playable.


Skyshield Headache @ 2014/04/25 21:25:39


Post by: Nilok


 Sigvatr wrote:
 Nilok wrote:
The tank got air dropped onto the skyshield?


Talked about tanks driving onto the platform after the game has started. Makes zero sense logically but is allowed RAW.

Secret machine spirit power that makes the tank fly? I have no idea.


Skyshield Headache @ 2014/04/25 21:26:59


Post by: DeathReaper


 Nilok wrote:
 Sigvatr wrote:
 Nilok wrote:
The tank got air dropped onto the skyshield?


Talked about tanks driving onto the platform after the game has started. Makes zero sense logically but is allowed RAW.

Secret machine spirit power that makes the tank fly? I have no idea.

It is actually a retractable ramp that is built into the Skyshield.

This is not a feature present on the miniature though.


Skyshield Headache @ 2014/04/25 21:46:45


Post by: Sigvatr


 DeathReaper wrote:
 Sigvatr wrote:
 Nilok wrote:
The tank got air dropped onto the skyshield?


Talked about tanks driving onto the platform after the game has started. Makes zero sense logically but is allowed RAW.


Real World Common sense/Real World Logic/how it works in the real world has no bearing on the 40k Ruleset.

Remember: The rules were not written to be "Modern day real world" logical.
.


My point exactly. It's just a thing because it irritates a lot of beginning players who aren't as familiar with the rules as we are.


Skyshield Headache @ 2014/04/25 21:57:08


Post by: Idolator


 DeathReaper wrote:
 Nilok wrote:
 Sigvatr wrote:
 Nilok wrote:
The tank got air dropped onto the skyshield?


Talked about tanks driving onto the platform after the game has started. Makes zero sense logically but is allowed RAW.

Secret machine spirit power that makes the tank fly? I have no idea.

It is actually a retractable ramp that is built into the Skyshield.

This is not a feature present on the miniature though.


Where in the rules is the permission to allocate wounds from a blast template to models on different levels of terrain?

If anyone jumps in and states that it doesn't have different levels, then there is no need to be on top of it to gain it's benefits as there is only one level. Being above it and below it would be the exact same and moving onto and off of it would require only a roll of a 1. It also causes the difficulty of models being underneath a vehicle, atop the base of other models, and all manner of issues. Would you gain a cover save from the top of the terrain? Would you gain a cover save from models that are on top of the terrain? Since it doesn't have levels, all blasts would hit every model under the template and you wouldn't have to declare which level you are targeting. Etc.etc.....

That being said. If it is the going consensus that the barrage template goes from heaven to the floor. Then it would also apply to ruins as well. As the rules for regular blasts specifically state that the wounds can only be allocated to the stated/declared level. You do not state which level when firing a barrage weapon.


Skyshield Headache @ 2014/04/25 22:57:13


Post by: DeathReaper


 Idolator wrote:
 DeathReaper wrote:
 Nilok wrote:
 Sigvatr wrote:
 Nilok wrote:
The tank got air dropped onto the skyshield?


Talked about tanks driving onto the platform after the game has started. Makes zero sense logically but is allowed RAW.

Secret machine spirit power that makes the tank fly? I have no idea.

It is actually a retractable ramp that is built into the Skyshield.

This is not a feature present on the miniature though.


Where in the rules is the permission to allocate wounds from a blast template to models on different levels of terrain?


In the rules for Blasts, you hit everything under the blast marker. The only exception to this is for ruins.

That being said. If it is the going consensus that the barrage template goes from heaven to the floor. Then it would also apply to ruins as well. As the rules for regular blasts specifically state that the wounds can only be allocated to the stated/declared level. You do not state which level when firing a barrage weapon.


It would apply to ruins as well, if the ruin rules didn't specify otherwise.


Skyshield Headache @ 2014/04/25 23:57:26


Post by: Idolator


 DeathReaper wrote:



In the rules for Blasts, you hit everything under the blast marker. The only exception to this is for ruins.

That being said. If it is the going consensus that the barrage template goes from heaven to the floor. Then it would also apply to ruins as well. As the rules for regular blasts specifically state that the wounds can only be allocated to the stated/declared level. You do not state which level when firing a barrage weapon.


It would apply to ruins as well, if the ruin rules didn't specify otherwise.


The rules do not specify otherwise. There are rules for blast that require you declare a level that is targeted with a furtherance that only those models on the level stated may have wounded. It goes further to state that if it scatters and doesn't hit the declared level what to do in those cases. There is no declaration of level for a barrage weapon to target, it uses different rules for ruins. If there is no requirement (permission) to declare a level to target, then the rules for what to do if you miss the declared level cannot apply. BUT....that's only if you require the rules to expressly give you permission in order to perform an action.

Now, back to the sky shield. It is completely how you want to play it. It's a unique piece of terrain that has no listed fire points, battlements, levels and very few rules. There are absolutely no rules for models underneath the top surface. It's not a building, nor is it any other type of terrain. Each time one is placed on the table, the opponents have to decide what is what and how it works, with the noted exceptions of the top surface being open terrain, moving on to top surface is difficult, and the furled/unfurled rules. There is nothing more subjective than terrain.

According to rules written, If you are playing it as having two levels, then the models underneath it would be on open ground with absolutely no cover save. The stanchions holding it up are not walls as they are part of a unique terrain feature and walls are not a unique terrain feature nor can the landing pad be placed over top of other terrain.

Were I playing, and someone insisted that that the template hits models under the terrain piece, I would carefully remove all my models from the top. and insist that he place the template over the models underneath first. You know, for accuracy. Hopefully, I wouldn't accidentally knock over a bunch of them and have to straighten them up. I am rather clutzy though.


Skyshield Headache @ 2014/04/25 23:58:40


Post by: DeathReaper


"There are rules for blast that require you declare a level [of a ruin] that is targeted "

Fixed that for you.


Skyshield Headache @ 2014/04/26 00:39:05


Post by: Idolator


 DeathReaper wrote:
"There are rules for blast that require you declare a level [of a ruin] that is targeted "

Fixed that for you.


Ok, for those that didn't know that I was talking about a targeting levels of a ruin. Of which, you are obviously not one. Good of you to ignore the remainder of my post to express that you understood what I was talking about. I expect that you'll be addressing the remainder once you've run it through google translator.


Skyshield Headache @ 2014/04/26 01:14:38


Post by: insaniak


 Idolator wrote:

According to rules written, If you are playing it as having two levels, ...

Which you wouldn't be doing by the rules as written, since the rules don't list it as a ruin.

Treating the skyshield as a ruin is a fairly common houserule that write nicely fixes most of the issues with it...but is not RAW.


Skyshield Headache @ 2014/04/26 01:28:33


Post by: Idolator


 insaniak wrote:
 Idolator wrote:

According to rules written, If you are playing it as having two levels, ...

Which you wouldn't be doing by the rules as written, since the rules don't list it as a ruin.

Treating the skyshield as a ruin is a fairly common houserule that write nicely fixes most of the issues with it...but is not RAW.


Seriously that was way out of context.

If you're not playing as having two levels then you would never have anyone under it, case solved.

If you are, then you run into all those issues that I listed as no part of it can be considered as any other type of terrain.

Honestly though, the terrain type is listed as unique. The rules for unique state that the two examples presented are "merely the beginning of your possibilities, not the end!" So you pretty much have carte blanche to play it any way that you want and still be within the rules as written.

Edit: I know that's a tough concept for some people, but in this case especially, that's the way that it is.


Skyshield Headache @ 2014/04/26 02:15:11


Post by: insaniak


 Idolator wrote:

If you're not playing as having two levels then you would never have anyone under it, case solved.

I think there's a bit of a misunderstanding here. You don't normally apply the rules for multiple levels from the ruin section to the skyshield, because it is not a ruin.

That doesn't mean that you ignore the fact that the platform is raised off the ground. It simply means that the rules for how to resolve certain in game situations that apply specifically to ruins don't apply to the skyshield, because it isn't a ruin.

Edit: I know that's a tough concept for some people, ...

Snide little asides like this add nothing constructive to the discussion.


Skyshield Headache @ 2014/04/26 02:34:31


Post by: Idolator


 insaniak wrote:
 Idolator wrote:

If you're not playing as having two levels then you would never have anyone under it, case solved.

I think there's a bit of a misunderstanding here. You don't normally apply the rules for multiple levels from the ruin section to the skyshield, because it is not a ruin.

That doesn't mean that you ignore the fact that the platform is raised off the ground. It simply means that the rules for how to resolve certain in game situations that apply specifically to ruins don't apply to the skyshield, because it isn't a ruin.

Edit: I know that's a tough concept for some people, ...

Snide little asides like this add nothing constructive to the discussion.


Exactly, you do play it as having two levels. And all of those issues that I mentioned come into play. The things holding it up aren't walls, the top floor provides no cover, etc.

BTW, that was not a snide comment. Isolating it from the rest of the sentence (for no reason) makes it look a little fishy, but no less true. The rules for unique terrain literally spell out that they are not hard and fast rules. Merely a starting point. Some people have difficulty with this either as a concept or as an application, but there it is written into the rules, making it both RAW and RAI.

When I'm being snide it's unmistakable. Just as old DR's was at the top of this page.


Skyshield Headache @ 2014/04/26 09:33:20


Post by: insaniak


 Idolator wrote:
The rules for unique terrain literally spell out that they are not hard and fast rules. Merely a starting point.

Yes, they do... but they're talking about terrain pieces that you make up for yourself to have their own unique rules. The paragraph at the end of the unique terrain section explains that unique terrain that has a datasheet has all the information you need on that datasheet.

So the Skyshield being unique doesn't mean that players should make up their own rules for it. It already has rules. They're just not very good.


Skyshield Headache @ 2014/04/26 10:03:31


Post by: Sigvatr


Idolator: I am under the impression that you confuse RAW and RAI...or common sense. RAI and common sense would of course not allow you to hit models under the Skyshield with a blast marker. RAW, which means if you go 100% by the book and leave logic aside, you may do so however.

The Skyshield is not played as a two-level ruin! It's a piece of terrain with 2 levels. That sounds stupid to make a difference in between, but it's very important to make that distinction as the former would be a rules-related issue whereas the latter is something that does not require any rules. Another example would be a bridge on the battlefield. It basically got two levels, but isn't a two-level ruin as defined in the rules.

Again: do not play with the Skyshield. It is huge, causes major balance issues and requires a lot of RAW-knowledge for unexperienced players.


Skyshield Headache @ 2014/04/26 13:38:26


Post by: Fragile


 Sigvatr wrote:
Idolator: I am under the impression that you confuse RAW and RAI...or common sense. RAI and common sense would of course not allow you to hit models under the Skyshield with a blast marker. RAW, which means if you go 100% by the book and leave logic aside, you may do so however.

The Skyshield is not played as a two-level ruin! It's a piece of terrain with 2 levels. That sounds stupid to make a difference in between, but it's very important to make that distinction as the former would be a rules-related issue whereas the latter is something that does not require any rules. Another example would be a bridge on the battlefield. It basically got two levels, but isn't a two-level ruin as defined in the rules.

Again: do not play with the Skyshield. It is huge, causes major balance issues and requires a lot of RAW-knowledge for unexperienced players.


It really doesnt. It takes about 5 minutes max at the start of the game to clarify what the SS has in terms of terrain rules.


Skyshield Headache @ 2014/04/26 13:45:59


Post by: Uptopdownunder


 Sigvatr wrote:

Again: do not play with the Skyshield. It is huge, causes major balance issues and requires a lot of RAW-knowledge for unexperienced players.


That is stupid "advice".
10000's of people around the world manage to play the game with out any sort of confusion at all by sorting it out amongst themselves.
It is you who should be taking a leaf out of their book.


Skyshield Headache @ 2014/04/26 14:03:25


Post by: Sigvatr


Fragile wrote:
 Sigvatr wrote:
Idolator: I am under the impression that you confuse RAW and RAI...or common sense. RAI and common sense would of course not allow you to hit models under the Skyshield with a blast marker. RAW, which means if you go 100% by the book and leave logic aside, you may do so however.

The Skyshield is not played as a two-level ruin! It's a piece of terrain with 2 levels. That sounds stupid to make a difference in between, but it's very important to make that distinction as the former would be a rules-related issue whereas the latter is something that does not require any rules. Another example would be a bridge on the battlefield. It basically got two levels, but isn't a two-level ruin as defined in the rules.

Again: do not play with the Skyshield. It is huge, causes major balance issues and requires a lot of RAW-knowledge for unexperienced players.


It really doesnt. It takes about 5 minutes max at the start of the game to clarify what the SS has in terms of terrain rules.


I was specifically talking of beginners / casuals here. We are quite different as a lot of us frequently visit YMDC and already had a look at those discussions. Someone who just plays the game to play it and isn't as rules-savvy as we are simply won't know the RAW way to handle this. The official and correct way to play this out is extremely counter-intuitive as it defies common sense. Average players certainly will not think about what happens if a Template Weapon hits units under a Skyshield. For most people units below won't get hit. I sincerely doubt that most people think "Oooooh, look, here's the rule for template weapons...yeah, it hits them although being under the shield!". They "cross the bridge when they get to it" and then, hopefully, have a look on the internet and find the info they were searching for.


Skyshield Headache @ 2014/04/26 14:20:31


Post by: Uptopdownunder


I think the point is most people are happy to play the game they wish and that is fun, granted in dire peril of not playing it "the official way".

I might add that the forums of Dakka are not the custodians of the "official way" either.
"The Official Way" to resolve things is laid out quite clearly in the rulebook and in summary it says "work it out with your opponent" and doesn't make mention of the Internet.


Skyshield Headache @ 2014/04/26 17:16:12


Post by: Idolator


 insaniak wrote:
 Idolator wrote:
The rules for unique terrain literally spell out that they are not hard and fast rules. Merely a starting point.

Yes, they do... but they're talking about terrain pieces that you make up for yourself to have their own unique rules. The paragraph at the end of the unique terrain section explains that unique terrain that has a datasheet has all the information you need on that datasheet.

So the Skyshield being unique doesn't mean that players should make up their own rules for it. It already has rules. They're just not very good.


I disagree. The rules for unique terrain are to be taken as a whole and the rules for changing/adding/building your own terrain apply to all unique terrain both those that you make yourself and those that have data sheets. Earlier in the book it tells us that the rules are to be taken in context.

The fact that there are no rules for placing a vehicle on a sky shield, no determination on how to treat the different levels, no rules for how to treat the support stanchions, no rules for firing at nor rules that disallow firing at the structure, etc.etc. etc. proves that it doesn't have all that you need to play it. It merely has the unique rules attributed to it.

Leaving us with a conundrum. We either use the rules for unique terrain and fill in the blanks ourselves (which everyone does) or you use the rules for unique terrain and play with something that has poorly written and incomplete rules. Both follow the rules for unique terrain and allows the players to play the terrain piece the way that they like. Both types of play are following the RAW.




Automatically Appended Next Post:
 Sigvatr wrote:
Idolator: I am under the impression that you confuse RAW and RAI...or common sense. RAI and common sense would of course not allow you to hit models under the Skyshield with a blast marker. RAW, which means if you go 100% by the book and leave logic aside, you may do so however.

The Skyshield is not played as a two-level ruin! It's a piece of terrain with 2 levels. That sounds stupid to make a difference in between, but it's very important to make that distinction as the former would be a rules-related issue whereas the latter is something that does not require any rules. Another example would be a bridge on the battlefield. It basically got two levels, but isn't a two-level ruin as defined in the rules.

Again: do not play with the Skyshield. It is huge, causes major balance issues and requires a lot of RAW-knowledge for unexperienced players.


No, I understand RAW and RAI. The rules clearly tell you that unique terrain and how you play it is entirely up to the players. Meaning that however you decide to play it is following both the direct RULES AS WRITTEN as well as RULES AS INTENDED. Since they spell out that they intend for unique terrain to be played however you want.

Terrain is highly subjective in the first place and one of the fuzziest aspects of the game. Unique terrain and how to play it is entirely up to the players themselves. Those data sheets contain only the unique rules attributed to the unique feature. Otherwise they would have large entries as buildings, forests and water features do.


Skyshield Headache @ 2014/04/26 21:17:06


Post by: DeathReaper


 Idolator wrote:
No, I understand RAW and RAI. The rules clearly tell you that unique terrain and how you play it is entirely up to the players. Meaning that however you decide to play it is following both the direct RULES AS WRITTEN as well as RULES AS INTENDED. Since they spell out that they intend for unique terrain to be played however you want.

Terrain is highly subjective in the first place and one of the fuzziest aspects of the game. Unique terrain and how to play it is entirely up to the players themselves. Those data sheets contain only the unique rules attributed to the unique feature. Otherwise they would have large entries as buildings, forests and water features do.
(Emphasis mine)

Page 114 disagrees with the underlined statement. " All fortifications have a datasheet that contains all the information you'll need to use them in your games." (Emphasis mine 114)

The datasheet contains all the information you'll need to use them in your games, not some of the info, all the info. How you play it is clearly not entirely up to the players, as my rules quote has proven.


Skyshield Headache @ 2014/04/26 21:28:39


Post by: Nilok


I can't seems to find the rules for when units are stacked on top of each other but are not in ruins. I can only guess that this interaction was not foreseen by the rules writers and was omitted.


Skyshield Headache @ 2014/04/26 22:52:34


Post by: Idolator


 DeathReaper wrote:
 Idolator wrote:
No, I understand RAW and RAI. The rules clearly tell you that unique terrain and how you play it is entirely up to the players. Meaning that however you decide to play it is following both the direct RULES AS WRITTEN as well as RULES AS INTENDED. Since they spell out that they intend for unique terrain to be played however you want.

Terrain is highly subjective in the first place and one of the fuzziest aspects of the game. Unique terrain and how to play it is entirely up to the players themselves. Those data sheets contain only the unique rules attributed to the unique feature. Otherwise they would have large entries as buildings, forests and water features do.
(Emphasis mine)

Page 114 disagrees with the underlined statement. " All fortifications have a datasheet that contains all the information you'll need to use them in your games." (Emphasis mine 114)

The datasheet contains all the information you'll need to use them in your games, not some of the info, all the info. How you play it is clearly not entirely up to the players, as my rules quote has proven.


Except for the fact that it obviously doesn't contain all the rules needed to play. That puts a little bit of a hitch in your reasoning. Is it a mistake, was it intentional, who knows? It doesn't change the fact that they aren't there and that eventuality is covered under the rules for unique terrain.

I already rattled off several of the rules that aren't covered that are essential to play. The most glaring and relative to this discussion would be the rules for units underneath the darned thing and rules for shooting at the structure itself. Bottom line: those rules are incomplete as they only contain the unique aspects of the terrain piece. Claiming that those unique rules are the only rules allowed would make the thing unplayable in the extreme.

Your stance causes more issues than it fixes.


Skyshield Headache @ 2014/04/26 22:59:50


Post by: DeathReaper


Actually it does contain all the info needed to play. there are other rules that affect it as well.

You can not shoot the structure itself because it does not have an armor value, just like the Aegis Defense line. The Skyshield is just another piece of terrain that can not be destroyed.

The rules for units underneath the Skyshield are the same as any other unit on the table that would happen to be say under a bridge. So no issues there either.


Skyshield Headache @ 2014/04/26 23:05:28


Post by: Idolator


 DeathReaper wrote:
Actually it does contain all the info needed to play. there are other rules that affect it as well.

You can not shoot the structure itself because it does not have an armor value, just like the Aegis Defense line. The Skyshield is just another piece of terrain that can not be destroyed.

The rules for units underneath the Skyshield are the same as any other unit on the table that would happen to be say under a bridge. So no issues there either.


What other rules effect it?????? Are you referring to rules not contained on the data sheet? Hmmmm....

I recall someone stating that all the rules to play were on the data sheet. I'll remember who in a minute....I'll have to get back to you. It's right at the tips of my fingers.


Automatically Appended Next Post:
Edit: I found it. It was this guy.

 DeathReaper wrote:
Actually it does contain all the info needed to play.


I'm not sure that this is reliable though.


Automatically Appended Next Post:
Because he wrote this house rule as fact. In order to support his position. To paper over the lack of rules allowing a tank to move onto a second level with no visible means to do so.

 DeathReaper wrote:

It is actually a retractable ramp that is built into the Skyshield.

This is not a feature present on the miniature though.


If it's not present on the model, it doesn't exist. The data sheet clearly say access points:as per model.

Edit: In fact, there are no rules written in the book that allow a vehicle to move to an upper level.


Skyshield Headache @ 2014/04/26 23:25:10


Post by: JinxDragon


Idolator,
Do you honestly expect Game Workshop to print the entire Rule Book on each data sheet, even the basics, just to be true to the word 'all' within that sentence?

While the Rules for the Skyshield are very... very... very... ve.... you get the idea... poorly written, the Authors did state that the datasheet will include the Rules needed to use this terrain piece within the game. It is far more reasonable to conclude that the Authors where talking about any Rule that might conflict with one found in the Rule Book, or be required to give it additional permission to do X or Y. All the basic rules would still be followed concerning these pieces unless otherwise noted.

Now if only they took this datasheet back to the drawing board, and the terrain piece that represents it at that....


Skyshield Headache @ 2014/04/26 23:26:25


Post by: Idolator


JinxDragon wrote:
Idolator,
Do you honestly expect Game Workshop to print the entire Rule Book on each data sheet, even the basics, just to be true to the word 'all' within that sentence?


No. That's my point. It doesn't contain all the rules to play it. Just the relevant unique rules.

Edit: Everything else must be filled in by the players.

You cannot argue that the data sheet contains all the rules to play a terrain feature AND argue that it shouldn't be expected to contain all the rules to play a terrain feature.


Skyshield Headache @ 2014/04/26 23:31:03


Post by: JinxDragon


'Filling in the gaps' by using the default Rules found in the rest of the book. Not by applying specific Rules designed for completely unrelated situations, all the while claiming that anyone whom believes it functions differently is wrong from a Rule as Written perspective. The sky shield, as poorly worded as it is, is functional as Written even if it does have strange quirks such as floating up to the top or being able to drop shells on units underneath it. Not because there is a gap in the Rules telling us how to do X or Y, but simply because there are no rules telling us that X and Y are restricted.

Personally,
These are flaws in the Terrain Piece itself, not the Rules surrounding it, and I honestly wonder if the Author and Sculptor where ever in the same room as each other....


Skyshield Headache @ 2014/04/26 23:33:15


Post by: Idolator


JinxDragon wrote:
Using the default Rules found in the rest of the book, not by applying specific Rules designed for completely unrelated situations and claiming it is the only 'correct' way to play.


So, what are the rules for moving a vehicle onto the upper levels of a structure? A page reference would be nice.


Skyshield Headache @ 2014/04/26 23:36:37


Post by: JinxDragon


You mean like the instructions telling us that Models can move onto the Shield by passing a Difficult Terrain test?


Skyshield Headache @ 2014/04/27 00:04:48


Post by: Idolator


JinxDragon wrote:
You mean like the instructions telling us that Models can move onto the Shield by passing a Difficult Terrain test?


No, the rules for vehicles actually being on the upper levels. I did say "move onto" it was an inference to actually having one up there. We know that a vehicle cannot be on the upper level of a ruin as there is a listed restriction. This establishes a difference between the placement of vehicles and other units onto upper levels. Now, there is no reference at all to vehicles as to their positioning on the upper levels of unique terrain. Going by the old adage of "If it doesn't say that you can, then you can't." a vehicle wouldn't be allowed on the top surface of a two level unique structure. With the exception of skimmers, which are listed as being able to move onto and off of the landing pad.

Don't worry, I found it. It's in the upper right corner of page 71. In a forging the narrative box. Second paragraph. It tells you to discuss the effects that terrain would have on your vehicles. That whole, players-having-to-decide thing again.

It seems to be on just about every other page that mentions the rules for terrain? odd....


Skyshield Headache @ 2014/04/27 00:08:55


Post by: JinxDragon


We are informed that the top of the shield is Open Terrain, can vehicles be placed on Open Terrain?


Skyshield Headache @ 2014/04/27 00:10:16


Post by: Idolator


JinxDragon wrote:
We are informed that the top of the shield is Open Terrain, can vehicles be placed on Open Terrain?


Fair enough.



Skyshield Headache @ 2014/04/27 00:26:51


Post by: JinxDragon


I do agree that there is massive amounts of problems with this terrain piece, however I don't think it is the Rules which cause the problem but the physical "model" itself.

I will state that this doesn't excuse the Rules from failing to correct the issue with the physical representation, the Author really should of had one of these things sitting on their desk prior to penning the Datasheet for it and something makes me doubt they actually did. The more and more I review threads like this, the more obvious it becomes that the Author and Sculptor had very little coordination with each other. I have yet to see a problem being put forth, outside of the 'deploy a flyer in the center of the table' question that was quickly shot down, that could not be fixed by simply removing the legs off the things. No elevation, no models being hit through the shield itself, no levitating models and likely a few other problems go away....

If one wants to keep the original height, build the thing into a hill.


Skyshield Headache @ 2014/04/27 00:36:30


Post by: sirlynchmob


JinxDragon wrote:
I do agree that there is massive amounts of problems with this terrain piece, however I don't think it is the Rules which cause the problem but the physical "model" itself.

I will state that this doesn't excuse the Rules from failing to correct the issue with the physical representation, the Author really should of had one of these things sitting on their desk prior to penning the Datasheet for it and something makes me doubt they actually did. The more and more I review threads like this, the more obvious it becomes that the Author and Sculptor had very little coordination with each other. I have yet to see a problem being put forth, outside of the 'deploy a flyer in the center of the table' question that was quickly shot down, that could not be fixed by simply removing the legs off the things. No elevation, no models being hit through the shield itself, no levitating models and likely a few other problems go away....

If one wants to keep the original height, build the thing into a hill.


Gravity usually takes care of the levitating models. If you think models can levitate, then you're not just cheating, you're breaking the law



Skyshield Headache @ 2014/04/27 00:40:27


Post by: Idolator


JinxDragon wrote:
I do agree that there is massive amounts of problems with this terrain piece, however I don't think it is the Rules which cause the problem but the physical "model" itself.

I will state that this doesn't excuse the Rules from failing to correct the issue with the physical representation, the Author really should of had one of these things sitting on their desk prior to penning the Datasheet for it and something makes me doubt they actually did. The more and more I review threads like this, the more obvious it becomes that the Author and Sculptor had very little coordination with each other. I have yet to see a problem being put forth, outside of the 'deploy a flyer in the center of the table' question that was quickly shot down, that could not be fixed by simply removing the legs off the things. No elevation, no models being hit through the shield itself, no levitating models and likely a few other problems go away....

If one wants to keep the original height, build the thing into a hill.


Yeah, it causes all of these questions as well.

Is a vehicle (or any other model for that matter) allowed to be placed over top of another models base of a friendly while in open terrain? How is coherency measured with models from a unit on the ground and others atop the sky shield? How is distance to the enemy models measured from units on the ground floor to the top? Can enemy units be directly beneath one another? Can units even be partially atop the sky shield?

It's junk, with junk rules. It has to be discussed and ironed out by opponents.


Skyshield Headache @ 2014/04/27 00:41:27


Post by: DeathReaper


 Idolator wrote:
 DeathReaper wrote:
Actually it does contain all the info needed to play. there are other rules that affect it as well.

You can not shoot the structure itself because it does not have an armor value, just like the Aegis Defense line. The Skyshield is just another piece of terrain that can not be destroyed.

The rules for units underneath the Skyshield are the same as any other unit on the table that would happen to be say under a bridge. So no issues there either.


What other rules effect it?????? Are you referring to rules not contained on the data sheet? Hmmmm....


I am referring to the basic rules for terrain that affects all terrain...


Skyshield Headache @ 2014/04/27 00:43:08


Post by: Idolator


 DeathReaper wrote:
 Idolator wrote:
 DeathReaper wrote:
Actually it does contain all the info needed to play. there are other rules that affect it as well.

You can not shoot the structure itself because it does not have an armor value, just like the Aegis Defense line. The Skyshield is just another piece of terrain that can not be destroyed.

The rules for units underneath the Skyshield are the same as any other unit on the table that would happen to be say under a bridge. So no issues there either.


What other rules effect it?????? Are you referring to rules not contained on the data sheet? Hmmmm....


I am referring to the basic rules for terrain that affects all terrain...


So the ones that aren't on the data sheet. That's what I thought. Thanks for the clarification.


Skyshield Headache @ 2014/04/27 00:43:54


Post by: JinxDragon


sirlynchmob,
Take that up with the people whom claim Wobbly Model Syndrome covers it....


Skyshield Headache @ 2014/04/27 00:44:28


Post by: DeathReaper


 Idolator wrote:
 DeathReaper wrote:
 Idolator wrote:
 DeathReaper wrote:
Actually it does contain all the info needed to play. there are other rules that affect it as well.

You can not shoot the structure itself because it does not have an armor value, just like the Aegis Defense line. The Skyshield is just another piece of terrain that can not be destroyed.

The rules for units underneath the Skyshield are the same as any other unit on the table that would happen to be say under a bridge. So no issues there either.


What other rules effect it?????? Are you referring to rules not contained on the data sheet? Hmmmm....


I am referring to the basic rules for terrain that affects all terrain...


So the ones that aren't on the data sheet. That's what I thought. Thanks for the clarification.


In context the all means the relevant unique rules...

Do not ignore the context.


Skyshield Headache @ 2014/04/27 00:52:34


Post by: insaniak


 Idolator wrote:
Is a vehicle (or any other model for that matter) allowed to be placed over top of another models base of a friendly while in open terrain?

There is nothing in the movement rules that would prevent a model from being geographically above another model.


How is coherency measured with models from a unit on the ground and others atop the sky shield? How is distance to the enemy models measured from units on the ground floor to the top? Can enemy units be directly beneath one another?

You measure normally, from base edge to base edge, because there is no rule in place that says to do otherwise.


Can units even be partially atop the sky shield?

If you allow WMS to apply to the difficult terrain movement that gets you up onto the pad, yes. Otherwise the coherency rules would effectively prevent it.



Skyshield Headache @ 2014/04/27 00:54:59


Post by: sirlynchmob


JinxDragon wrote:
sirlynchmob,
Take that up with the people whom claim Wobbly Model Syndrome covers it....


you brought it up, I figured I'd add on. There's to many opinions around here for me to try and keep track of who all is in what camps

What's odd is the one I know is on the pro levitation side, didn't think you should be able to levitate a unit arriving from reserves if there is no other place to deploy the unit.

It is a table top game after all, so in context, your models should stay on the table to play the game


Skyshield Headache @ 2014/04/27 00:55:59


Post by: TheCustomLime


I would assume the rules for TLOS come into play here. For all intents and purposes a blast template centered over a group of model above/under is hitting all of them since you don't have to choose a level since it is not a ruin. If I am not wrong, then a model above/below where the template was placed will receive a cover save since, with barrage weaponry, you do draw LOS from the blast template and they are, in fact, more than 25% obscured. Then you apply a cover save to the models above/below the landing pad depending on where you placed the marker and what terrain type is between the material. It is akin to placing a blast template over a unit that is divided by a wall. If particular models of the unit are behind the wall from the perspective of the center of the template then they get a save.

Say there are 8 Tac Marines in a Skyshield landing pad. If a Basilisk shot has it's template centered over the marines on top then they would only get a 4+ invuln save. The marines below would get a 3+ cover save thanks to it being a piece of purchased terrain. You still get 8 hits no matter what if you get the template all over them but you'd have to roll for them separately.

As far invul saves it would depend on where the model physically is. If it's on top of the Skyshield landing pad it gets the 4+. If it's not it doesn't.


Skyshield Headache @ 2014/04/27 01:04:38


Post by: sirlynchmob


 insaniak wrote:
 Idolator wrote:

Can units even be partially atop the sky shield?

If you allow WMS to apply to the difficult terrain movement that gets you up onto the pad, yes. Otherwise the coherency rules would effectively prevent it.



This is why you also want to stay firmly in the "it's not a ruin" camp. If you allow that for WMS, or call it a ruins for coherency, then you open up to leaving one model on the top, having 20 ork boys trailing off to wherever and the whole unit getting a 4++ from just one model on the shield.

As it is RAW, you measure B2B which puts models 3"ish apart from 'on the shield' to the 'under the shield'

It prevents the train shenanigans, but makes assaults a tad more difficult as the whole unit needs to get onto the skyshield to assault a unit up there.


Skyshield Headache @ 2014/04/27 01:32:53


Post by: JinxDragon


Sirlynchmob,
I brought it up as an example, in a list of problems that occur because of this dang piece of terrain, simply because it has been brought up and even supported by a solid number of posters here on the site! Personally I would just move the unit as close to the legs as possible, even underneath the thing if the Test gives enough distance to do so, where they will be out of line of sight if it is really that vital that I somehow get onto the thing. Much easier to just wait till the next Round to move onto the shield....

You know, if I didn't use the Tau doctrine of shoot them from far-far-far away and would never climb the Shield in the first place....


Skyshield Headache @ 2014/04/27 01:35:25


Post by: sirlynchmob


JinxDragon wrote:
Sirlynchmob,
I brought it up as an example, in a list of problems that occur because of this dang piece of terrain, simply because it has been brought up and even supported by a solid number of posters here on the site!
Personally I would just move the unit as close to the legs as possible, even underneath the thing if the Test gives enough distance to do so, where they will be out of line of sight and just wait till the next Round to move onto the shield... you know, if I didn't use the Tau doctrine of shoot them from far-far-far away.


why next to the legs? you can fit a model inside the legs if you really wanted to no WMS needed.



Skyshield Headache @ 2014/04/27 01:42:40


Post by: JinxDragon


While it is not entirely broken it is another thing I would put forth as evidence that the Rules where written without the physical model in mind: The Difficult Terrain Roll itself!

I don't know the exact dimensions off the top of my head, but a quick review of what was posted online suggests the model is 3 inch tall. At that height the Difficult Terrain Test ensures that we need a minimal result of 4 inches, even if the Model in question is kissing the legs, just to get on the thing. That is to ensure a model clear the vertical height and adding a little bit of horizontal movement needed to place the model on top of it. Any model that is a few inches away from one of the legs has the near impossible task of successfully making the Roll.

Has anyone actually tried to move a unit from the ground onto one of these models to see how successful such a move is?
I can't say I have even tried, the shield isn't something I see all that often in the tiny group I play with, but the math alone makes it a daunting task.


Skyshield Headache @ 2014/04/27 01:50:59


Post by: sirlynchmob


JinxDragon wrote:
While it is not entirely broken it is another thing I would put forth as evidence that the Rules where written without the physical model in mind: The Difficult Terrain Roll itself! The elevation of the model ensures that you need a minimal result of 4, even if the Model in question is kissing the legs, just to ensure you clear the height and the little bit of horizontal movement needed to place the model on top of it. Any model that is a few inches away from one of the legs has the near impossible task of successfully making the Roll.

Has anyone actually tried to move a unit from the ground onto one of these models to see how successful such a move is?
I can't say I have even tried, the shield isn't something I see all that often in the tiny group I play with, but the math alone makes it a daunting task.


I brought it to a tourny, put 30 lootas on it, and it was my worst games ever.

the thing is you get 2 x d6 to get at least one 4+.

or when you assault, you get 3d6 drop the highest to get at least 4. Even easier to do with skimmers and jump infantry.

both of those equate to an almost guaranteed roll to get up there. the only difficult part is fitting up there.


Skyshield Headache @ 2014/04/27 02:00:08


Post by: JinxDragon


Fair enough, but you still would of had to be underneath or kissing the legs in order to get the first few models up there even with a 4 inch result is my point, as any distance away from those would require a higher and higher Result. However at least the thickness of the base would be enough to get it within coherency, by a tiny fraction of an inch, if one Model was right positioned underneath one standing on the Shield. Any other unit still approaching the thing would be best forgetting about climbing it till they where huddled underneath in the first place....


Skyshield Headache @ 2014/04/27 02:07:42


Post by: sirlynchmob


JinxDragon wrote:
Fair enough, but you still would of had to be underneath or kissing the legs in order to get the first few models on there even with a 4 is my point. However at least the thickness of the base would be enough to get it within coherency, by a tiny fraction of an inch, if one Model was right positioned underneath another. Any other unit still approaching the thing would be best forgetting about climbing it till they where huddled underneath in the first place....


and being huddled under it, is an awesome place to be.

movement: 1 model moves out from under it til it can see a unit on the shield.
assault: that 1 model is the only one that can die from overwatch, then the rest of the unit just passes through the bottom to make b2b.

But aside from getting up there, it's only a 4+ save, you can shoot units off from it. which means, on average, for every 2 wounds a model dies. A bunch of twin linked eldar war walkers almost cleared my shield on the first turn of shooting. If you think getting a 4+ on 2d6 is a daunting task, it should be near impossible with 1d6.


Skyshield Headache @ 2014/04/27 02:09:10


Post by: Idolator


sirlynchmob wrote:
JinxDragon wrote:
While it is not entirely broken it is another thing I would put forth as evidence that the Rules where written without the physical model in mind: The Difficult Terrain Roll itself! The elevation of the model ensures that you need a minimal result of 4, even if the Model in question is kissing the legs, just to ensure you clear the height and the little bit of horizontal movement needed to place the model on top of it. Any model that is a few inches away from one of the legs has the near impossible task of successfully making the Roll.

Has anyone actually tried to move a unit from the ground onto one of these models to see how successful such a move is?
I can't say I have even tried, the shield isn't something I see all that often in the tiny group I play with, but the math alone makes it a daunting task.


I brought it to a tourny, put 30 lootas on it, and it was my worst games ever.

the thing is you get 2 x d6 to get at least one 4+.

or when you assault, you get 3d6 drop the highest to get at least 4. Even easier to do with skimmers and jump infantry.

both of those equate to an almost guaranteed roll to get up there. the only difficult part is fitting up there.


The rub, it's not a ruin and the top is a solid piece of open ground. There is no rules allowance to move through open ground only over it. It's not a wall or any other piece of terrain. You would have to agree with your opponent that you can move directly through the floor. If you don't have that agreement you would have to get every model in the unit in base contact for a 4 to get the whole unit up there.


Automatically Appended Next Post:
 DeathReaper wrote:
 Idolator wrote:
 DeathReaper wrote:
 Idolator wrote:
 DeathReaper wrote:
Actually it does contain all the info needed to play. there are other rules that affect it as well.

You can not shoot the structure itself because it does not have an armor value, just like the Aegis Defense line. The Skyshield is just another piece of terrain that can not be destroyed.

The rules for units underneath the Skyshield are the same as any other unit on the table that would happen to be say under a bridge. So no issues there either.


What other rules effect it?????? Are you referring to rules not contained on the data sheet? Hmmmm....


I am referring to the basic rules for terrain that affects all terrain...


So the ones that aren't on the data sheet. That's what I thought. Thanks for the clarification.


In context the all means the relevant unique rules...

Do not ignore the context.


I'm pretty sure that someone said something to this effect. It may take me a minute. Hang on,I'll get back to you. I mean it's riiiiight there.


Automatically Appended Next Post:
Found it! It was this guy!

 Idolator wrote:
It doesn't contain all the rules to play it. Just the relevant unique rules.



Glad to see that you two agree!


Skyshield Headache @ 2014/04/27 02:16:10


Post by: sirlynchmob


 Idolator wrote:
sirlynchmob wrote:
JinxDragon wrote:
While it is not entirely broken it is another thing I would put forth as evidence that the Rules where written without the physical model in mind: The Difficult Terrain Roll itself! The elevation of the model ensures that you need a minimal result of 4, even if the Model in question is kissing the legs, just to ensure you clear the height and the little bit of horizontal movement needed to place the model on top of it. Any model that is a few inches away from one of the legs has the near impossible task of successfully making the Roll.

Has anyone actually tried to move a unit from the ground onto one of these models to see how successful such a move is?
I can't say I have even tried, the shield isn't something I see all that often in the tiny group I play with, but the math alone makes it a daunting task.


I brought it to a tourny, put 30 lootas on it, and it was my worst games ever.

the thing is you get 2 x d6 to get at least one 4+.

or when you assault, you get 3d6 drop the highest to get at least 4. Even easier to do with skimmers and jump infantry.

both of those equate to an almost guaranteed roll to get up there. the only difficult part is fitting up there.


The rub, it's not a ruin and the top is a solid piece of open ground. There is no rules allowance to move through open ground only over it. It's not a wall or any other piece of terrain. You would have to agree with your opponent that you can move directly through the floor. If you don't have that agreement you would have to get every model in the unit in base contact for a 4 to get the whole unit up there.




with pg 99, walls, doors ladders and lateral thinking, yes it's a rule for ruins, but:
it's perfectly acceptable to assume the combatants on both sides have brought plenty of cutting tools, acidic disintegrators or naked ferocity to muscle their way though any wall so foolish as to block their path. the normal rules for difficult terrain allow you to do just this.

You move onto the skyshield with a difficult terrain rule....

like all terrain, it's as agreed upon, so if your group is fine with moving through walls, than the bottom of the skyshield shouldn't be any different.

edit, and pg 90 says it better, you can move through all solid objects, unless agreed other wise.



Skyshield Headache @ 2014/04/27 02:22:20


Post by: Idolator


Automatically Appended Next Post:
sirlynchmob wrote:
 Idolator wrote:
sirlynchmob wrote:
JinxDragon wrote:
While it is not entirely broken it is another thing I would put forth as evidence that the Rules where written without the physical model in mind: The Difficult Terrain Roll itself! The elevation of the model ensures that you need a minimal result of 4, even if the Model in question is kissing the legs, just to ensure you clear the height and the little bit of horizontal movement needed to place the model on top of it. Any model that is a few inches away from one of the legs has the near impossible task of successfully making the Roll.

Has anyone actually tried to move a unit from the ground onto one of these models to see how successful such a move is?
I can't say I have even tried, the shield isn't something I see all that often in the tiny group I play with, but the math alone makes it a daunting task.


I brought it to a tourny, put 30 lootas on it, and it was my worst games ever.

the thing is you get 2 x d6 to get at least one 4+.

or when you assault, you get 3d6 drop the highest to get at least 4. Even easier to do with skimmers and jump infantry.

both of those equate to an almost guaranteed roll to get up there. the only difficult part is fitting up there.


The rub, it's not a ruin and the top is a solid piece of open ground. There is no rules allowance to move through open ground only over it. It's not a wall or any other piece of terrain. You would have to agree with your opponent that you can move directly through the floor. If you don't have that agreement you would have to get every model in the unit in base contact for a 4 to get the whole unit up there.




with pg 99, walls, doors ladders and lateral thinking, yes it's a rule for ruins, but:
it's perfectly acceptable to assume the combatants on both sides have brought plenty of cutting tools, acidic disintegrators or naked ferocity to muscle their way though any wall so foolish as to block their path. the normal rules for difficult terrain allow you to do just this.

You move onto the skyshield with a difficult terrain rule....

like all terrain, it's as agreed upon, so if your group is fine with moving through walls, than the bottom of the skyshield shouldn't be any different.

edit, and pg 90 says it better, you can move through all solid objects, unless agreed other wise.



Hey, I have no problem with that. That's what I've been saying all along. It's a unique piece of terrain with a ton of features from other types of terrain. It's all up to the players to decide how to play it.

Edit: something screwy is up with the quote-o-tron, it shows you post as being in a box, but puts it in the open. Couldn't fix it.




Automatically Appended Next Post:

Then there is this cool breeze that blew through, fully contextualized.
 DeathReaper wrote:
 Idolator wrote:
No, I understand RAW and RAI. The rules clearly tell you that unique terrain and how you play it is entirely up to the players. Meaning that however you decide to play it is following both the direct RULES AS WRITTEN as well as RULES AS INTENDED. Since they spell out that they intend for unique terrain to be played however you want.

Terrain is highly subjective in the first place and one of the fuzziest aspects of the game. Unique terrain and how to play it is entirely up to the players themselves. Those data sheets contain only the unique rules attributed to the unique feature. Otherwise they would have large entries as buildings, forests and water features do.
(Emphasis mine)

Page 114 disagrees with the underlined statement. " All fortifications have a datasheet that contains all the information you'll need to use them in your games." (Emphasis mine 114)

The datasheet contains all the information you'll need to use them in your games, not some of the info, all the info. How you play it is clearly not entirely up to the players, as my rules quote has proven.


Notice anything funny. Like I made this statement "Those data sheets contain only the unique rules attributed to the unique feature." before you made this this one "All fortifications have a datasheet that contains all the information you'll need to use them in your games." (Emphasis mine 114)"


Skyshield Headache @ 2014/04/27 05:58:49


Post by: DeathReaper


Nothing funny about it, if you do not ignore the context, then "All fortifications have a datasheet that contains all the information you'll need to use them in your games." (114)

And that means that the datasheet contains all the information you'll need to use them in your games.


Skyshield Headache @ 2014/04/27 13:12:33


Post by: Naw


 Sigvatr wrote:
 Nilok wrote:

Where in the rules is the permission to allocate wounds from a blast template to models on different levels of terrain?


In the rules for Blasts, you hit everything under the blast marker. The only exception to this is for ruins.


When placing the blast template on top of the Skyshield, could you tell me how many models are seen beneath? I'm especially curious to hear of those below the Skyshield.


Automatically Appended Next Post:
sirlynchmob wrote:
JinxDragon wrote:
While it is not entirely broken it is another thing I would put forth as evidence that the Rules where written without the physical model in mind: The Difficult Terrain Roll itself! The elevation of the model ensures that you need a minimal result of 4, even if the Model in question is kissing the legs, just to ensure you clear the height and the little bit of horizontal movement needed to place the model on top of it. Any model that is a few inches away from one of the legs has the near impossible task of successfully making the Roll.

Has anyone actually tried to move a unit from the ground onto one of these models to see how successful such a move is?
I can't say I have even tried, the shield isn't something I see all that often in the tiny group I play with, but the math alone makes it a daunting task.


I brought it to a tourny, put 30 lootas on it, and it was my worst games ever.

the thing is you get 2 x d6 to get at least one 4+.

or when you assault, you get 3d6 drop the highest to get at least 4. Even easier to do with skimmers and jump infantry.

both of those equate to an almost guaranteed roll to get up there. the only difficult part is fitting up there.


Had an opponent position his models in such a way that it was impossible to get on top of the model to engage them in melee. I thought that was pretty stupid.

Of course I have this hate relationship with all of these special terrain pieces, including ADL.


Skyshield Headache @ 2014/04/27 17:01:47


Post by: Idolator


 DeathReaper wrote:
Nothing funny about it, if you do not ignore the context, then "All fortifications have a datasheet that contains all the information you'll need to use them in your games." (114)

And that means that the datasheet contains all the information you'll need to use them in your games.


This is the point where I step aside and allow you to continue to argue both sides of the point against yourself.

Where you ignore the greater context of the unique terrain rules, to focus on the last paragraph,to insist that data sheets include all the information to use a terrain feature, to claim that they don't include all relevant information, claiming that it has to be taken in context while ignoring the context of unique terrain features, to focus on the last paragraph,to insist that data sheets include all the information to use a terrain feature, to claim that they don't include all relevant information, claiming that it has to be taken in context while ignoring the context of unique terrain features

Put on repeat and press play.

Edit: I once had a similar conversation regarding the thermometers placed in a car. Where the cars owner disputed the weather report on the temperature, because it didn't match the temperature noted on his dash indicator. When I pointed out that those automobile thermometers weren't all that accurate, he vehemently disagreed because he stated that his was always in line with the weather report! Then continued to state that the weather report was wrong because his dashboard thermometer had a different reading.


Skyshield Headache @ 2014/04/27 17:03:28


Post by: DeathReaper


If you keep ignoring context, I can't help you further.


Skyshield Headache @ 2014/04/27 17:10:46


Post by: Idolator


 DeathReaper wrote:
If you keep ignoring context, I can't help you further.


What context? Please elaborate.


Skyshield Headache @ 2014/04/27 18:31:46


Post by: DeathReaper


 Idolator wrote:
 DeathReaper wrote:
If you keep ignoring context, I can't help you further.


What context? Please elaborate.

The context of page 114.

It states that " All fortifications have a datasheet that contains all the information you'll need to use them in your games."

This includes a Terrain Type.

The terrain type tells you that it is terrain and has all said rules associated with that type of terrain.

The Skyshield is "Unique. The top surface of the Skyshield landing Pad is open terrain. To move onto or off of the landing pad counts as moving through difficult terrain."(115)

Therefore if you are on the top surface you are in open terrain, when moving onto or off of the landing pad those models count as moving through difficult terrain.

All of the information is on the datasheet...


Skyshield Headache @ 2014/04/27 18:47:41


Post by: Idolator


 DeathReaper wrote:
 Idolator wrote:
 DeathReaper wrote:
If you keep ignoring context, I can't help you further.


What context? Please elaborate.

The context of page 114.

It states that " All fortifications have a datasheet that contains all the information you'll need to use them in your games."

This includes a Terrain Type.

The terrain type tells you that it is terrain and has all said rules associated with that type of terrain.

The Skyshield is "Unique. The top surface of the Skyshield landing Pad is open terrain. To move onto or off of the landing pad counts as moving through difficult terrain."(115)

Therefore if you are on the top surface you are in open terrain, when moving onto or off of the landing pad those models count as moving through difficult terrain.

All of the information is on the datasheet...


The terrain type is: unique, sending you back to the unique terrain rules.


Skyshield Headache @ 2014/04/27 18:52:47


Post by: sirlynchmob


And context also says that under the template means just that. Models immediately under the template.

if you are in bed, than in context you are under the sheets.
we don't grammatically say the bed is under the sheets, nor the boxes under the bed are under the sheets.

so in context with the blast rules, only the models directly under the template are hit. As those are the only models you can see when you look from above.


Automatically Appended Next Post:
and to be technical the word is actually "beneath"

extending or directly underneath, typically with close contact.


Skyshield Headache @ 2014/04/27 22:05:09


Post by: Hydrapup


Does anyone actually play that you can hit models on top and below at the same time ? This thread makes me sad


Skyshield Headache @ 2014/04/27 23:07:03


Post by: DeathReaper


 Idolator wrote:
 DeathReaper wrote:
 Idolator wrote:
 DeathReaper wrote:
If you keep ignoring context, I can't help you further.


What context? Please elaborate.

The context of page 114.

It states that " All fortifications have a datasheet that contains all the information you'll need to use them in your games."

This includes a Terrain Type.

The terrain type tells you that it is terrain and has all said rules associated with that type of terrain.

The Skyshield is "Unique. The top surface of the Skyshield landing Pad is open terrain. To move onto or off of the landing pad counts as moving through difficult terrain."(115)

Therefore if you are on the top surface you are in open terrain, when moving onto or off of the landing pad those models count as moving through difficult terrain.

All of the information is on the datasheet...


The terrain type is: unique, sending you back to the unique terrain rules.


The terrain type is unique, then they explain what the unique aspects of the terrain are in the following sentences...


Skyshield Headache @ 2014/04/27 23:25:57


Post by: insaniak


Hydrapup wrote:
Does anyone actually play that you can hit models on top and below at the same time ? This thread makes me sad

No, but that's because I don't play with a skyshield.

If someone were to put one on the table, though, I woul dbe pushing for house ruling it to use the Ruins rules... not just for the blasts issue, but because it removes several other issues with how the skyshield works as well.


Skyshield Headache @ 2014/04/27 23:29:37


Post by: Idolator


 DeathReaper wrote:
 Idolator wrote:
 DeathReaper wrote:
 Idolator wrote:
 DeathReaper wrote:
If you keep ignoring context, I can't help you further.


What context? Please elaborate.

The context of page 114.

It states that " All fortifications have a datasheet that contains all the information you'll need to use them in your games."

This includes a Terrain Type.

The terrain type tells you that it is terrain and has all said rules associated with that type of terrain.

The Skyshield is "Unique. The top surface of the Skyshield landing Pad is open terrain. To move onto or off of the landing pad counts as moving through difficult terrain."(115)

Therefore if you are on the top surface you are in open terrain, when moving onto or off of the landing pad those models count as moving through difficult terrain.

All of the information is on the datasheet...


The terrain type is: unique, sending you back to the unique terrain rules.


The terrain type is unique, then they explain what the unique aspects of the terrain are in the following sentences...


so the unique rules no longer apply?


Skyshield Headache @ 2014/04/27 23:34:17


Post by: Hydrapup


 insaniak wrote:
Hydrapup wrote:
Does anyone actually play that you can hit models on top and below at the same time ? This thread makes me sad

No, but that's because I don't play with a skyshield.

If someone were to put one on the table, though, I woul dbe pushing for house ruling it to use the Ruins rules... not just for the blasts issue, but because it removes several other issues with how the skyshield works as well.


Yeah im with you with that... but I don't see the need to even raise the issue I mean if there were models underneath a bridge would people play that a barage blast goes through the bridge hitting models underneath and perhaps on top also regardless of the height of the bridge.... I would never willingly play against such a person and thankfully I never have.


Skyshield Headache @ 2014/04/27 23:53:37


Post by: JinxDragon


Insaniak,
First I would ask if he can cut off the legs....


Skyshield Headache @ 2014/04/27 23:55:14


Post by: insaniak


 Idolator wrote:
so the unique rules no longer apply?

No, the unique rules are listed after the terrain type.

You're still confusing just what the unique rules do. If you're creating your own terrain, then as per the unique rules you sort it out with your opponent. If you are using a piece of pre-made terrain that is classed as unique, the rules unique to that terrain piece are listed on the dataslate.


Automatically Appended Next Post:
Hydrapup wrote:
Yeah im with you with that... but I don't see the need to even raise the issue

You need to raise the issue simply because it's just one of several issues with how the skyshield works that is resolved by the same fix.


I mean if there were models underneath a bridge would people play that a barage blast goes through the bridge hitting models underneath and perhaps on top also regardless of the height of the bridge....

Unless you agree to count the brisdge as having multiple levels as if it was a ruin, yes, that's how the rules work, so that's how it should be played.

Sometimes, the rules don't make a lot of real-world sense. There are any number of examples throughout the rules where something is abstracted for the sake of gameplay.



Skyshield Headache @ 2014/04/28 00:22:48


Post by: Uptopdownunder


I think there is plenty enough precedent to say the RAW is that you must be able to see what is under the template and so if you can't see it from above you can't hit it.


Skyshield Headache @ 2014/04/28 00:38:44


Post by: insaniak


Uptopdownunder wrote:
I think there is plenty enough precedent to say the RAW is that you must be able to see what is under the template and so if you can't see it from above you can't hit it.

By that reasoning, though, you would never be able to target the units under the pad with blasts or templates at all.


Skyshield Headache @ 2014/04/28 00:40:30


Post by: Brachiaraidos


 insaniak wrote:
Uptopdownunder wrote:
I think there is plenty enough precedent to say the RAW is that you must be able to see what is under the template and so if you can't see it from above you can't hit it.

By that reasoning, though, you would never be able to target the units under the pad with blasts or templates at all.


Very true. RAW means you can't, if we follow them explicitly.

Good old RAW!


Skyshield Headache @ 2014/04/28 00:50:18


Post by: DeathReaper


 insaniak wrote:
 Idolator wrote:
so the unique rules no longer apply?

No, the unique rules are listed after the terrain type.

You're still confusing just what the unique rules do. If you're creating your own terrain, then as per the unique rules you sort it out with your opponent. If you are using a piece of pre-made terrain that is classed as unique, the rules unique to that terrain piece are listed on the dataslate.

Insaniak answered it as well as I could.

The rules for the unique Skyshield are literally printed in the sentences following Terrain Type: Unique.


Skyshield Headache @ 2014/04/28 01:02:15


Post by: Uptopdownunder


 insaniak wrote:
Uptopdownunder wrote:
I think there is plenty enough precedent to say the RAW is that you must be able to see what is under the template and so if you can't see it from above you can't hit it.

By that reasoning, though, you would never be able to target the units under the pad with blasts or templates at all.


No not really. The template can still be placed over a model underneath the skyshield and allowance made for not being able to practically see the template from above. The same reasoning applies to being able to shoot from a unit underneath the skyshield. You must be able to trace a line from sight to the models' eyes but you cannot practially get your head under the shield to do so.

The rule is to "see" what is under the template, the practicalities of determining that will vary.


Skyshield Headache @ 2014/04/28 01:14:23


Post by: insaniak


Uptopdownunder wrote:
The template can still be placed over a model underneath the skyshield and allowance made for not being able to practically see the template from above.

So why wouldn't you make that same allowance when the template is held above the skyshield?



Skyshield Headache @ 2014/04/28 01:20:15


Post by: Uptopdownunder


 insaniak wrote:
Uptopdownunder wrote:
The template can still be placed over a model underneath the skyshield and allowance made for not being able to practically see the template from above.

So why wouldn't you make that same allowance when the template is held above the skyshield?



The allowance is made when you can't see the template, not when you can't see anything underneath it.


Skyshield Headache @ 2014/04/28 02:33:00


Post by: DeathReaper


Uptopdownunder wrote:
 insaniak wrote:
Uptopdownunder wrote:
The template can still be placed over a model underneath the skyshield and allowance made for not being able to practically see the template from above.

So why wouldn't you make that same allowance when the template is held above the skyshield?



The allowance is made when you can't see the template, not when you can't see anything underneath it.


But you can see the blast marker, just look under the Skyshield...


Skyshield Headache @ 2014/04/28 04:05:18


Post by: Uptopdownunder


 DeathReaper wrote:
Uptopdownunder wrote:
 insaniak wrote:
Uptopdownunder wrote:
The template can still be placed over a model underneath the skyshield and allowance made for not being able to practically see the template from above.

So why wouldn't you make that same allowance when the template is held above the skyshield?



The allowance is made when you can't see the template, not when you can't see anything underneath it.


But you can see the blast marker, just look under the Skyshield...


Then there isn't a problem.


Skyshield Headache @ 2014/04/28 04:16:18


Post by: DeathReaper


Uptopdownunder wrote:
 DeathReaper wrote:
Uptopdownunder wrote:
 insaniak wrote:
Uptopdownunder wrote:
The template can still be placed over a model underneath the skyshield and allowance made for not being able to practically see the template from above.

So why wouldn't you make that same allowance when the template is held above the skyshield?



The allowance is made when you can't see the template, not when you can't see anything underneath it.


But you can see the blast marker, just look under the Skyshield...


Then there isn't a problem.


You can see the blast marker, you can always see the blast marker. However that does not mean you can determine who is under the blast marker. So an allowance needs to be made for not being able to practically see the template from above.

 insaniak wrote:
So why wouldn't you make that same allowance when the template is held above the skyshield?



Skyshield Headache @ 2014/04/28 04:26:36


Post by: Uptopdownunder


So you're asking why if you make an allowance for not being able to see the template from above when you can't see it from above that you don't make an allowance for not being able to see the template from above when you can see it from above..........

If you can't see why that is so I very much doubt that anything I can say will help you work out why you don't make an allowance for a situation when that situation isn't the situation.


Skyshield Headache @ 2014/04/28 04:36:12


Post by: DeathReaper


Uptopdownunder wrote:
So you're asking why if you make an allowance for not being able to see the template from above when you can't see it from above that you don't make an allowance for not being able to see the template from above when you can see it from above..........

No, I am not asking that at all.

I am saying that In both cases you need to come up with a way to see how many models are under the blast marker.

If the marker is under the Skyshield we can not look down through the marker because the Skyshield is in the way so we can not determine how many models under the Skyshield are hit. In this case we need to find a way to count up how many models are under the marker.

in the case of the marker being above the Skyshield we can not look down through the marker because the Skyshield is in the way so we can not determine how many models under the Skyshield are hit. In this case we also need to find a way to count up how many models are under the marker.

 insaniak wrote:
So why wouldn't you make that same allowance when the template is held above the skyshield?


Because the RAW is clear that the marker causes a hit on every model under the marker after its final position has been determined. How we go about finding this out with a terrain feature like the Skyshield or even a bridge over a river that has models on top of and underneath the bridge, takes some allowances as you can not normally see through solid objects without the aid of a Backscatter X-Ray device.


Skyshield Headache @ 2014/04/28 04:43:44


Post by: Idolator


 DeathReaper wrote:
 insaniak wrote:
 Idolator wrote:
so the unique rules no longer apply?

No, the unique rules are listed after the terrain type.

You're still confusing just what the unique rules do. If you're creating your own terrain, then as per the unique rules you sort it out with your opponent. If you are using a piece of pre-made terrain that is classed as unique, the rules unique to that terrain piece are listed on the dataslate.

Insaniak answered it as well as I could.

The rules for the unique Skyshield are literally printed in the sentences following Terrain Type: Unique.


So, going by the list of fortification rules which state:
Terrain type: This tells you what part of the terrain rules you'll need to refer to when using your fortification. This can be anything from a line of barricades to a large building. Pg 114

So the terrain type listed tells us three things. 1. The terrain type is unique and follows all the rules for unique terrain 2. The top surface is open terrain. 3. Moving onto or off the landing pad counts as moving through difficult terrain.

It's so cool. It tells us to reference Unique terrain, Open ground, and difficult terrain.

Three different sentences that stand alone. The word unique is not followed by a colon nor is it bolded nor is it a bullet point with further rules. The words terrain type are followed by a colon are bolded, all three sentences are stand alone and are attributed to the terrain type.

If you are to follow the rules as written, you must refer back to the rules for unique terrain. You then have to follow those rules when using a piece of unique terrain. Those rules don't just allow, they encourage you to make unique terrain to your liking. You can house rule that it has no more than what is written, you can house rule it to make some form of sense, or you could make it what ever else you wanted and still be following the rules. YAY!

Edit: just for funzies I went back and looked at the rules for blast. It tells you that once you have determined the final position of the blast marker to "take a good look from above" and each model suffers a hit if covered or partially covered. Now, since you cannot determine which (or even if any) models under the sky shield are covered or partially covered by looking at it from above, there is no way to even assign hits. You would have to move the sky shield off of the table to make this determination. Could someone give me the rule for removing a piece of unique terrain?


Skyshield Headache @ 2014/04/28 04:53:07


Post by: Uptopdownunder


You won't need an allowance when the template is targetted above the skyshield because the blast only hits models that are under the template and can be seen to be so. The skyshield itself blocks the models underneath from being seen and therefor hit.

The only allowance that needs be made is when the template is targetted under the shield but your head isn't small enough to fit between the shield and the template and be able to look down on the template from above.


Skyshield Headache @ 2014/04/28 04:59:52


Post by: Idolator


Uptopdownunder wrote:
You won't need an allowance when the template is targetted above the skyshield because the blast only hits models that are under the template and can be seen to be so. The skyshield itself blocks the models underneath from being seen and therefor hit.

The only allowance that needs be made is when the template is targetted under the shield but your head isn't small enough to fit between the shield and the template and be able to look down on the template from above.


I edited this in my last post, but I thought that it would make a good companion to this fellows post.

just for funzies I went back and looked at the rules for blast. It tells you that once you have determined the final position of the blast marker to "take a good look from above" and each model suffers a hit if covered or partially covered. Now, since you cannot determine which (or even if any) models under the sky shield are covered or partially covered by looking at it from above, there is no way to even assign hits. You would have to move the sky shield off of the table to make this determination. Could someone give me the rule for removing a piece of unique terrain?


Skyshield Headache @ 2014/04/28 05:13:53


Post by: DeathReaper


Uptopdownunder wrote:
You won't need an allowance when the template is targetted above the skyshield because the blast only hits models that are under the template and can be seen to be so. The skyshield itself blocks the models underneath from being seen and therefor hit.
(Emphasis mine)

Citation needed for the underlined.

I do not see that entry in my rule book anywhere.

 Idolator wrote:
I edited this in my last post, but I thought that it would make a good companion to this fellows post.

just for funzies I went back and looked at the rules for blast. It tells you that once you have determined the final position of the blast marker to "take a good look from above" and each model suffers a hit if covered or partially covered. Now, since you cannot determine which (or even if any) models under the sky shield are covered or partially covered by looking at it from above, there is no way to even assign hits. You would have to move the sky shield off of the table to make this determination. Could someone give me the rule for removing a piece of unique terrain?

You do not need to move the Skyshield at all, there are ways of taking "a good look from above" without moving it.

Mirrors or a camera would do the trick.


Skyshield Headache @ 2014/04/28 05:18:56


Post by: Idolator


 DeathReaper wrote:
Uptopdownunder wrote:
You won't need an allowance when the template is targetted above the skyshield because the blast only hits models that are under the template and can be seen to be so. The skyshield itself blocks the models underneath from being seen and therefor hit.
(Emphasis mine)

Citation needed for the underlined.

I do not see that entry in my rule book anywhere.

 Idolator wrote:
I edited this in my last post, but I thought that it would make a good companion to this fellows post.

just for funzies I went back and looked at the rules for blast. It tells you that once you have determined the final position of the blast marker to "take a good look from above" and each model suffers a hit if covered or partially covered. Now, since you cannot determine which (or even if any) models under the sky shield are covered or partially covered by looking at it from above, there is no way to even assign hits. You would have to move the sky shield off of the table to make this determination. Could someone give me the rule for removing a piece of unique terrain?

You do not need to move the Skyshield at all, there are ways of taking "a good look from above" without moving it.

Mirrors or a camera would do the trick.


Can you cite the rules that allow the use of a mirror or camera? Heck could you even explain the physics of it?


Skyshield Headache @ 2014/04/28 05:35:59


Post by: insaniak


 Idolator wrote:
So the terrain type listed tells us three things. 1. The terrain type is unique and follows all the rules for unique terrain

...which are that you make it up with your opponent, unless it's a piece of pre-made Unique terrain in which case the rules for that terrain piece are on the datasheet...


Those rules don't just allow, they encourage you to make unique terrain to your liking.

Unless it is a pre-made terrain piece, in which case the rules for it are on the datasheet.



Now, since you cannot determine which (or even if any) models under the sky shield are covered or partially covered by looking at it from above, there is no way to even assign hits.

Yes, I already mentioned that.

Apparently, the answer is that you can ignore that the skyshield is there, but only sometimes.


Skyshield Headache @ 2014/04/28 05:47:39


Post by: Idolator


 insaniak wrote:
 Idolator wrote:
So the terrain type listed tells us three things. 1. The terrain type is unique and follows all the rules for unique terrain

...which are that you make it up with your opponent, unless it's a piece of pre-made Unique terrain in which case the rules for that terrain piece are on the datasheet...


Those rules don't just allow, they encourage you to make unique terrain to your liking.

Unless it is a pre-made terrain piece, in which case the rules for it are on the datasheet.



Now, since you cannot determine which (or even if any) models under the sky shield are covered or partially covered by looking at it from above, there is no way to even assign hits.

Yes, I already mentioned that.

Apparently, the answer is that you can ignore that the skyshield is there, but only sometimes.


So, since the rules tell us the manner in which we must decide who is or is not under a template the rules as written prevent any hits from a blast template to be allocated to a unit underneath a skyshield landing pad.

While I do agree that all the rules needed to play that piece of terrain are indeed on that datasheet, it is only due to the inclusion of...Terrain type:unique. Which directs you back the rules for unique terrain and how to handle unique terrain, which is wholly up to the players.


Skyshield Headache @ 2014/04/28 05:51:47


Post by: insaniak


 Idolator wrote:
Which directs you back the rules for unique terrain and how to handle unique terrain, which is wholly up to the players.

...unless the terrain in question is a premade terrain piece, in which case you just refer to the datasheet.

Seriously, go back and have another read of the last paragraph in the Unique Terrain section.


Skyshield Headache @ 2014/04/28 05:57:30


Post by: Idolator


 insaniak wrote:
 Idolator wrote:
Which directs you back the rules for unique terrain and how to handle unique terrain, which is wholly up to the players.

...unless the terrain in question is a premade terrain piece, in which case you just refer to the datasheet.

Seriously, go back and have another read of the last paragraph in the Unique Terrain section.


When you use an imperial bastion, do you use all the listed rules for buildings or do you just use the rules listed for medium buildings (armor 14)?

I'm guessing that you use them all.

It's the same for unique terrain. You use all the rules for unique terrain.

It's a standard "catch all" rule. It's literally impossible to have missing rules to play if the terrain type is listed as UNIQUE. Everything after the terrain type could be ink stains and chicken scratch and it would still have all the rules needed to play.


Skyshield Headache @ 2014/04/28 06:17:52


Post by: DeathReaper


 Idolator wrote:
 DeathReaper wrote:
Uptopdownunder wrote:
You won't need an allowance when the template is targetted above the skyshield because the blast only hits models that are under the template and can be seen to be so. The skyshield itself blocks the models underneath from being seen and therefor hit.
(Emphasis mine)

Citation needed for the underlined.

I do not see that entry in my rule book anywhere.

 Idolator wrote:
I edited this in my last post, but I thought that it would make a good companion to this fellows post.

just for funzies I went back and looked at the rules for blast. It tells you that once you have determined the final position of the blast marker to "take a good look from above" and each model suffers a hit if covered or partially covered. Now, since you cannot determine which (or even if any) models under the sky shield are covered or partially covered by looking at it from above, there is no way to even assign hits. You would have to move the sky shield off of the table to make this determination. Could someone give me the rule for removing a piece of unique terrain?

You do not need to move the Skyshield at all, there are ways of taking "a good look from above" without moving it.

Mirrors or a camera would do the trick.


Can you cite the rules that allow the use of a mirror or camera? Heck could you even explain the physics of it?


Yes, you cited them...

"take a good look from above"

A mirror would give you "a good look from above" as would a camera.

Because using the naked eye would not give you "a good look from above" in the skyshield's case as it covers the marker that is under it.



Skyshield Headache @ 2014/04/28 06:33:57


Post by: Idolator


 DeathReaper wrote:
 Idolator wrote:
 DeathReaper wrote:
Uptopdownunder wrote:
You won't need an allowance when the template is targetted above the skyshield because the blast only hits models that are under the template and can be seen to be so. The skyshield itself blocks the models underneath from being seen and therefor hit.
(Emphasis mine)

Citation needed for the underlined.

I do not see that entry in my rule book anywhere.

 Idolator wrote:
I edited this in my last post, but I thought that it would make a good companion to this fellows post.

just for funzies I went back and looked at the rules for blast. It tells you that once you have determined the final position of the blast marker to "take a good look from above" and each model suffers a hit if covered or partially covered. Now, since you cannot determine which (or even if any) models under the sky shield are covered or partially covered by looking at it from above, there is no way to even assign hits. You would have to move the sky shield off of the table to make this determination. Could someone give me the rule for removing a piece of unique terrain?

You do not need to move the Skyshield at all, there are ways of taking "a good look from above" without moving it.

Mirrors or a camera would do the trick.


Can you cite the rules that allow the use of a mirror or camera? Heck could you even explain the physics of it?


Yes, you cited them...

"take a good look from above"

A mirror would give you "a good look from above" as would a camera.

Because using the naked eye would not give you "a good look from above" in the skyshield's case as it covers the marker that is under it.



Take a good look from above =/= use a device to determine.
You're the one that always calls it a permissive rule set and claim that something must be written to use or act. There is a list of devices that you may use to play the game. There's permissions to use dice, tape measures, measuring stick, models, terrain features, templates, paint and even your eyes! But no cameras or mirrors.

Edit: The physicality seems to be a bit of a difficulty for you. See, you have to use the final position of the template. Meaning that you would have to hold the template above the the landing pad while simultaneously holding a mirror above the guys underneath. Now a mirror or a camera will indeed confirm the fact that, "YES! There are models underneath the landing pad!" it in no way informs you to the positioning of the template in relation to said models.

So your reasoning doesn't just fail the "permissive rules" test, it fails at viable existence.


Skyshield Headache @ 2014/04/28 06:47:27


Post by: DeathReaper


 Idolator wrote:
Take a good look from above =/= use a device to determine.

It does when there is a Skyshield blocking your view.


Skyshield Headache @ 2014/04/28 06:55:28


Post by: Idolator


 DeathReaper wrote:
 Idolator wrote:
Take a good look from above =/= use a device to determine.

It does when there is a Skyshield blocking your view.


Still having problems with that whole physical possibility part, I see.

Heck, still having problems with the Rules as Written part too! As you can't state that mirrors or camera use is written into the rules.


Automatically Appended Next Post:
A fellow( maybe the only fellow whose opinion that you respect) wrote this.
 DeathReaper wrote:

Permissive ruleset is the correct term.

However, the fact remains that you may only do things you are expressly allowed to do and you are not allowed to do anything else. this is undeniably true no matter how many times you say it is not.

This is true no matter what you think. All games ever use a permissive rules set, because that's literally the only way to write games. .


I say MAYBE the only fellows opinion that you respect because you have disagreed with this guys assertions before.


Skyshield Headache @ 2014/04/28 09:53:40


Post by: Uptopdownunder


 DeathReaper wrote:
Uptopdownunder wrote:
You won't need an allowance when the template is targetted above the skyshield because the blast only hits models that are under the template and can be seen to be so. The skyshield itself blocks the models underneath from being seen and therefor hit.
(Emphasis mine)

Citation needed for the underlined.

I do not see that entry in my rule book anywhere.


"take a good look at it from above - the unit suffers one hit for each model with its base fully or partially beneath the blast marker"



Skyshield Headache @ 2014/04/28 11:08:42


Post by: nosferatu1001


Take a "good look" does not require them to be seen - the actual rule is "beneath the blast marker" - however you determine that is valid.


Skyshield Headache @ 2014/04/28 11:14:31


Post by: Uptopdownunder


nosferatu1001 wrote:
Take a "good look" does not require them to be seen


I must visit your Universe some time, it sounds like a hoot.


Skyshield Headache @ 2014/04/28 11:17:55


Post by: nosferatu1001


Insulting again? Useful. Oh, and seelctive quoting. A GREAT tactic to remove context from an argument.

The actual rule is pretty clear - are tehy beneath the marker? Yes or No?

Found a rules argument yet?


Skyshield Headache @ 2014/04/28 11:23:37


Post by: Hydrapup




I mean if there were models underneath a bridge would people play that a barage blast goes through the bridge hitting models underneath and perhaps on top also regardless of the height of the bridge....

Unless you agree to count the brisdge as having multiple levels as if it was a ruin, yes, that's how the rules work, so that's how it should be played.




Good luck pulling that crap round our way. Sometimes people need to use common sense why would a ruin stop a blast but an intact structure wouldn't.... and don't say its the rules I will slap you


Skyshield Headache @ 2014/04/28 11:27:55


Post by: Uptopdownunder


nosferatu1001 wrote:

Found a rules argument yet?


Yep you just choose to ignore it.

Perhaps you can give me a rules quote as to how an instruction to determine the number of hits by looking to see what is under it by looking down from above means you don't have to actually see what is under it, despite that being a very deliberately worded instruction?


Skyshield Headache @ 2014/04/28 11:30:56


Post by: nosferatu1001


No, I didnt. You are again making things up. Seems to be a trend

There is no "BY" there - there is an instruction to take a good look from above - not limiting HOW you see the models at all, even mirrors are allowed (general permission to look at them...) - and then told to count models benath the marker. The first part doees not require that this is the only way you determine the models - the actual rule just asks you to count the models beneath the marker.

So again, there is no requirement that these can be seen from drectly above, as you have already been told - opaque blast markers, under your made up houserule, would not function yet the BRB has opaque marker templates for you to use. I know who I trust more here...


Skyshield Headache @ 2014/04/28 11:41:45


Post by: Uptopdownunder


No that is complete rubbish the rule quite clearly requires you to look from above, carefully, and determine the number of hits on the unit/s from that.

No permission is given to generate things from things that cannot be seen under the template when viewed from above.

Blast markers are transparent, if you wish to make you own I guess you need to house rule something but this isn't the forum for that.


Skyshield Headache @ 2014/04/28 12:20:00


Post by: insaniak


Hydrapup wrote:

Good luck pulling that crap round our way. Sometimes people need to use common sense why would a ruin stop a blast but an intact structure wouldn't.... and don't say its the rules I will slap you

Pull what crap? The kind where I specifically suggested a house rule to avoid the particular piece of rules silliness you were complaining about?


Skyshield Headache @ 2014/04/28 12:39:10


Post by: Hydrapup


 insaniak wrote:
Hydrapup wrote:

Good luck pulling that crap round our way. Sometimes people need to use common sense why would a ruin stop a blast but an intact structure wouldn't.... and don't say its the rules I will slap you

Pull what crap? The kind where I specifically suggested a house rule to avoid the particular piece of rules silliness you were complaining about?


Sorry I wasn't directing that at you just the rule in general I was also joking somewhat


Skyshield Headache @ 2014/04/28 12:54:04


Post by: nosferatu1001


Uptopdownunder wrote:
No that is complete rubbish the rule quite clearly requires you to look from above, carefully, and determine the number of hits on the unit/s from that.

There is no "from that" in the rules. You are told to look from above, and models are hit by being beneath the marker. Your rule is made up gak that doesn't exist in the actual rules. Mark your posts as such

No permission is given to generate things from things that cannot be seen under the template when viewed from above.


Except for the actual rules, which just require the models to be beneath the template. So,actual rules versus your made up argument then.

Blast markers are transparent, if you wish to make you own I guess you need to house rule something but this isn't the forum for that.

Page 417 disagrees with you. As I stated already, the rule book has rules for templates that are not transparent

Please, mark your posts as house rule / hywpi, as you have been proven wrong at every turn. Your argument is, factually, wrong.


Skyshield Headache @ 2014/04/28 13:01:23


Post by: Uptopdownunder


No amount of that silly carry on will change the clearly printed fact that you look down from above and count the number of models under the template to determine the hits.
Page 417 gives no help to your position, being opaque they will require some house rules to work, unless you photocopied them onto clear plastic of course.
Honestly you must be pretty desperate if that's your trump card.

Being under it in general only works if you choose to ignore the requirement to look down from above, but leaving out the important bits or arbitrarily labelling them as "fluff" is you speciality after all.

Make your posts as Total Rubbish if you would as they have no basis.


Skyshield Headache @ 2014/04/28 13:49:01


Post by: sirlynchmob


nosferatu1001 wrote:
No, I didnt. You are again making things up. Seems to be a trend

There is no "BY" there - there is an instruction to take a good look from above - not limiting HOW you see the models at all, even mirrors are allowed (general permission to look at them...) - and then told to count models benath the marker. The first part doees not require that this is the only way you determine the models - the actual rule just asks you to count the models beneath the marker.

So again, there is no requirement that these can be seen from drectly above, as you have already been told - opaque blast markers, under your made up houserule, would not function yet the BRB has opaque marker templates for you to use. I know who I trust more here...


I agree with NOS here, you just hit the models beneath the marker

beneath: extending or directly underneath, typically with close contact.

ie only those directly underneath and with close contact to the marker, not the sky shield.


Skyshield Headache @ 2014/04/28 14:09:56


Post by: nosferatu1001


Sigh. More insults? I guess your argument is truly done then.

Page 417 states they are templates for use in 40k. Why the Brb is now a house rule is not quite clear to me, any way you can explain how the ruls are now house rules? Or will you retract that absurd claim?

You are told to look down, and then count the models beneath the template. "Beneath e template" do not require direct line of sight to work out, and as there is No such requirement to have LOS - your made up rules are not rules to the real world, after all - you are just told to count the models beneath the marker. I can do so without looking down through the marker.


Skyshield Headache @ 2014/04/28 16:00:10


Post by: DeathReaper


 Idolator wrote:
 DeathReaper wrote:
 Idolator wrote:
Take a good look from above =/= use a device to determine.

It does when there is a Skyshield blocking your view.


Still having problems with that whole physical possibility part, I see.

Heck, still having problems with the Rules as Written part too! As you can't state that mirrors or camera use is written into the rules.
How is this for physical [im]possibility.

The template and markers on Page 417 make it impossible to have any models under the marker seen. How would you count the models below the marker when using these? You can not just look though them it is a physical impossibility with these markers.

As Nos said: beneath the blast marker is the rule. however you determine that is valid.

nosferatu1001 wrote:
Take a "good look" does not require them to be seen - the actual rule is "beneath the blast marker" - however you determine that is valid.


Skyshield Headache @ 2014/04/28 17:29:58


Post by: sirlynchmob


 DeathReaper wrote:
 Idolator wrote:
 DeathReaper wrote:
 Idolator wrote:
Take a good look from above =/= use a device to determine.

It does when there is a Skyshield blocking your view.


Still having problems with that whole physical possibility part, I see.

Heck, still having problems with the Rules as Written part too! As you can't state that mirrors or camera use is written into the rules.
How is this for physical [im]possibility.

The template and markers on Page 417 make it impossible to have any models under the marker seen. How would you count the models below the marker when using these? You can not just look though them it is a physical impossibility with these markers.

As Nos said: beneath the blast marker is the rule. however you determine that is valid.

nosferatu1001 wrote:
Take a "good look" does not require them to be seen - the actual rule is "beneath the blast marker" - however you determine that is valid.


how about you read pg 6? I think you missed that page as well.

ie, You look underneath or through. so the models psychically beneath the template are hit.

So you can place a blast under the shield, then look beneath the marker to see how many models are hit.


Skyshield Headache @ 2014/04/28 17:37:13


Post by: Idolator


 DeathReaper wrote:
 Idolator wrote:
 DeathReaper wrote:
 Idolator wrote:
Take a good look from above =/= use a device to determine.

It does when there is a Skyshield blocking your view.


Still having problems with that whole physical possibility part, I see.

Heck, still having problems with the Rules as Written part too! As you can't state that mirrors or camera use is written into the rules.
How is this for physical [im]possibility.

The template and markers on Page 417 make it impossible to have any models under the marker seen. How would you count the models below the marker when using these? You can not just look though them it is a physical impossibility with these markers.

As Nos said: beneath the blast marker is the rule. however you determine that is valid.

nosferatu1001 wrote:
Take a "good look" does not require them to be seen - the actual rule is "beneath the blast marker" - however you determine that is valid.


Now you boys are reaching. It's that darned physical possibility thing getting in your way again. See if you place an opaque object over top another object that you can normally see, and it becomes blocked from sight from above by the opaque object itself, it is covered by said opaque object. This is simply the way that the English language works with positioning things over top one another. Now, there have been studies that indicate that infants, those that suffer from brain injuries and malformations as well as some animals are unable to determine that an object still exists when when blocked from sight, but unless a person falls into one of those categories there is no reason for them to believe otherwise.

That handicap is not what we are talking about here however. Because the initial objects(models under the landing pad) positioning , relative to the positioning to the blast template, cannot be determined with any accuracy without using methods disallowed by the rules. Much in the same way that a marksman cannot determine the relative position of a target behind a solid wall.

It is not possible to follow the rules as written and determine the models under the landing pad are even under the template at all. You aren't allowed to guess, you're not allowed to look from the side, you're not allowed to use tools other than those mentioned heck you're not even allowed to take a good look from above and a little to the side (this would change who was hit) and you're not allowed to reposition the blast template.


Skyshield Headache @ 2014/04/28 18:04:41


Post by: nosferatu1001


You are told to work out what models are beneath the marker. You are not given any restrictions on how you achieve this, just blanket permission. Looking down from above is one way, certainly, but not the only one.

You cannot read a blanket permissive rule such as that as being restrictive, without making rules up anyway


Skyshield Headache @ 2014/04/28 18:08:14


Post by: Sigvatr


The rule says "beneath the template". Even if there's a solid object between the marker and the models, they are still beneath it. This goes along with the normal understanding of "beneath".

The lack of LOS has been adressed as well on the, iirc, last page as it's not necessary.


Skyshield Headache @ 2014/04/28 18:10:03


Post by: DeathReaper


Exactly Idolator, you just look from above, which can not be done if the marker is under the Skyshield, as it is not physically possible to see anything under the marker. You can determine how many models are under it in other ways though.

sirlynchmob wrote:
how about you read pg 6? I think you missed that page as well.

ie, You look underneath or through. so the models psychically beneath the template are hit.

So you can place a blast under the shield, then look beneath the marker to see how many models are hit.


Did not miss it, you can do the same for all models under the blast marker even if it is above the skyshield.

Remember that page 33 says "the unit suffers one hit for each model with its base fully or partially beneath the blast marker (see diagram)."

If a model on the Skyshield has its base fully or partially beneath the blast marker then the unit suffers one hit. If a different model is directly below the model on the Skyshield then that unit suffers a hit as well, as that models base is fully or partially beneath the blast marker since it is directly below the model on top of the Skyshield.

Thanks for the debate, I am glad we worked that out.


Skyshield Headache @ 2014/04/28 18:13:08


Post by: Sigvatr


sirlynchmob:

If using your definition, what would you do if you had to place the template right at the middle of a bigger board where it's impossible to look exactly from above the template unless you were a giraffe? It wouldn't be possible to look down on it perfectly straight, so what would you do?


Skyshield Headache @ 2014/04/28 18:24:17


Post by: sirlynchmob


 DeathReaper wrote:
Exactly Idolator, you just look from above, which can not be done if the marker is under the Skyshield, as it is not physically possible to see anything under the marker. You can determine how many models are under it in other ways though.

sirlynchmob wrote:
how about you read pg 6? I think you missed that page as well.

ie, You look underneath or through. so the models psychically beneath the template are hit.

So you can place a blast under the shield, then look beneath the marker to see how many models are hit.


Did not miss it, you can do the same for all models under the blast marker even if it is above the skyshield.

Remember that page 33 says "the unit suffers one hit for each model with its base fully or partially beneath the blast marker (see diagram)."

If a model on the Skyshield has its base fully or partially beneath the blast marker then the unit suffers one hit. If a different model is directly below the model on the Skyshield then that unit suffers a hit as well, as that models base is fully or partially beneath the blast marker since it is directly below the model on top of the Skyshield.

Thanks for the debate, I am glad we worked that out.


And you should see why you are now demonstrably wrong on everything you've said so far about blast weapons.

As we can see from the usage of the word beneath, extending or directly underneath, typically with close contact.

As you have no permission to create this mythical infinite cylinder, nor any rule what so ever to hint at it, the only models hit are those directly beneath and typically in close contact with the marker.

Just like if you have a box under your bed, you wouldn't say I have a box beneath the sheets.
just like a model under the skyshield is under the skyshield, not beneath the marker.

and for one using context as an argument you should see this to be true and admit to it.


Skyshield Headache @ 2014/04/28 18:25:02


Post by: Idolator


nosferatu1001 wrote:
You are told to work out what models are beneath the marker. You are not given any restrictions on how you achieve this, just blanket permission. Looking down from above is one way, certainly, but not the only one.

You cannot read a blanket permissive rule such as that as being restrictive, without making rules up anyway


So, what you're saying is unless it's explicitly restricted then it is permitted?

I'm sure that I can find a quote from a fellow, that you may respect, that disagrees with this statement.


Automatically Appended Next Post:
 DeathReaper wrote:
Exactly Idolator, you just look from above, which can not be done if the marker is under the Skyshield, as it is not physically possible to see anything under the marker. You can determine how many models are under it in other ways though.



It's almost as if they didn't write all the specific rules for playing with the sky shield landing pad?!?!?!?!?!?!?!?!?!? Who would have thunk that?

Yeah, that was me and the writers. I guess you have to reference the rules for unique terrain as instructed in the rules.


Automatically Appended Next Post:
 Sigvatr wrote:
sirlynchmob:

If using your definition, what would you do if you had to place the template right at the middle of a bigger board where it's impossible to look exactly from above the template unless you were a giraffe? It wouldn't be possible to look down on it perfectly straight, so what would you do?


Larger than 4x6? On a table that prevents use of the written rules? You, my friend are already playing by house rules.


Skyshield Headache @ 2014/04/28 18:39:16


Post by: DeathReaper


sirlynchmob wrote:
 DeathReaper wrote:
Exactly Idolator, you just look from above, which can not be done if the marker is under the Skyshield, as it is not physically possible to see anything under the marker. You can determine how many models are under it in other ways though.

sirlynchmob wrote:
how about you read pg 6? I think you missed that page as well.

ie, You look underneath or through. so the models psychically beneath the template are hit.

So you can place a blast under the shield, then look beneath the marker to see how many models are hit.


Did not miss it, you can do the same for all models under the blast marker even if it is above the skyshield.

Remember that page 33 says "the unit suffers one hit for each model with its base fully or partially beneath the blast marker (see diagram)."

If a model on the Skyshield has its base fully or partially beneath the blast marker then the unit suffers one hit. If a different model is directly below the model on the Skyshield then that unit suffers a hit as well, as that models base is fully or partially beneath the blast marker since it is directly below the model on top of the Skyshield.

Thanks for the debate, I am glad we worked that out.


And you should see why you are now demonstrably wrong on everything you've said so far about blast weapons.

As we can see from the usage of the word beneath, extending or directly underneath, typically with close contact.

As you have no permission to create this mythical infinite cylinder, nor any rule what so ever to hint at it, the only models hit are those directly beneath and typically in close contact with the marker.

Just like if you have a box under your bed, you wouldn't say I have a box beneath the sheets.
just like a model under the skyshield is under the skyshield, not beneath the marker.

and for one using context as an argument you should see this to be true and admit to it.

The skyshield is beneath the marker, anything under the skyshiled where the marker is would be extending or directly underneath the marker...

It is your rebuttal that is demonstrably wrong on everything you've said so far about blast weapons.


Skyshield Headache @ 2014/04/28 18:44:57


Post by: sirlynchmob


 DeathReaper wrote:
sirlynchmob wrote:
 DeathReaper wrote:
Exactly Idolator, you just look from above, which can not be done if the marker is under the Skyshield, as it is not physically possible to see anything under the marker. You can determine how many models are under it in other ways though.

sirlynchmob wrote:
how about you read pg 6? I think you missed that page as well.

ie, You look underneath or through. so the models psychically beneath the template are hit.

So you can place a blast under the shield, then look beneath the marker to see how many models are hit.


Did not miss it, you can do the same for all models under the blast marker even if it is above the skyshield.

Remember that page 33 says "the unit suffers one hit for each model with its base fully or partially beneath the blast marker (see diagram)."

If a model on the Skyshield has its base fully or partially beneath the blast marker then the unit suffers one hit. If a different model is directly below the model on the Skyshield then that unit suffers a hit as well, as that models base is fully or partially beneath the blast marker since it is directly below the model on top of the Skyshield.

Thanks for the debate, I am glad we worked that out.


And you should see why you are now demonstrably wrong on everything you've said so far about blast weapons.

As we can see from the usage of the word beneath, extending or directly underneath, typically with close contact.

As you have no permission to create this mythical infinite cylinder, nor any rule what so ever to hint at it, the only models hit are those directly beneath and typically in close contact with the marker.

Just like if you have a box under your bed, you wouldn't say I have a box beneath the sheets.
just like a model under the skyshield is under the skyshield, not beneath the marker.

and for one using context as an argument you should see this to be true and admit to it.

The skyshield is beneath the marker, anything under the skyshiled where the marker is would be extending or directly underneath the marker...

It is your rebuttal that is demonstrably wrong on everything you've said so far about blast weapons.


so models under a skyshield are underneath a marker on top of it?

situated directly below (something else).

so under the marker you'd have models, than the shield, than more models. That hardly qualifies as beneath, nor underneath.

so go ahead and keep proving me right. As the very words you are using are showing yourself to be wrong.


Skyshield Headache @ 2014/04/28 18:53:27


Post by: DeathReaper


Beneath means at a lower level or layer than. "beneath this floor there's a cellar"

So yes, beneath the marker is a model, then a Skyshield, then another model.

It does qualify for Beneath, despite your claims otherwise. The English Language proves your statements incorrect.


Skyshield Headache @ 2014/04/28 18:57:32


Post by: Idolator


 DeathReaper wrote:
Beneath means at a lower level or layer than. "beneath this floor there's a cellar"

So yes, beneath the marker is a model, then a Skyshield, then another model.

It does qualify for Beneath, despite your claims otherwise. The English Language proves your statements incorrect.


Ah, there's the rub. If we are using just the word beneath. All models on the table that exist on a plane lower than where the blast template is held are beneath the template. How do you explain that?

You do insist that the rules don't require that the models be directly beneath.

Edit: Word meanings and physicality raise their monstrous heads once more! Run for your lives!


Skyshield Headache @ 2014/04/28 19:03:27


Post by: Sigvatr


 Idolator wrote:

Larger than 4x6? On a table that prevents use of the written rules? You, my friend are already playing by house rules.


Apocalypse games? What about people who are shorter than average? What about kids?


Skyshield Headache @ 2014/04/28 19:03:34


Post by: sirlynchmob


 DeathReaper wrote:
Beneath means at a lower level or layer than. "beneath this floor there's a cellar"

So yes, beneath the marker is a model, then a Skyshield, then another model.

It does qualify for Beneath, despite your claims otherwise. The English Language proves your statements incorrect.


and isn't a shame the rules in no way supports that conclusion. From the picture and the words used, you only hit the models directly under the marker. Unless you can provide a rules quote somewhere about this infinite column you've imagined? Plus if it was some sort of infinite column it would always miss, as the hole would be beyond the tables edge. Unless you can show how long this imagined column is, than a infinite one would extend out the other side of the earth and you'd always miss by some 20,000 kms. so please show some rules that describe or refer to this column or mark your arguments HYWPI.

It does not in any way qualify as beneath, nor underneath

are models under the skyshield in close contact with the blast marker? no.
directly beneath? no

RAW and in context, models that are not directly and in close contact with the blast marker are not hit with the blast.
RAW the only models hit are those that cover any part of it's base.




Automatically Appended Next Post:
 Sigvatr wrote:
 Idolator wrote:

Larger than 4x6? On a table that prevents use of the written rules? You, my friend are already playing by house rules.


Apocalypse games? What about people who are shorter than average? What about kids?


Than who placed the marker in that spot to begin with if no one can reach it?


Skyshield Headache @ 2014/04/28 19:06:26


Post by: Idolator


 Sigvatr wrote:
 Idolator wrote:

Larger than 4x6? On a table that prevents use of the written rules? You, my friend are already playing by house rules.


Apocalypse games? What about people who are shorter than average? What about kids?


Yes, all of those instances are a great list of times when house rules would be instituted to play.

Or not. You can play on the floor you know.


Skyshield Headache @ 2014/04/28 19:29:42


Post by: DeathReaper


sirlynchmob wrote:
From the picture and the words used, you only hit the models directly under the marker.

That is not what the rule says ans as such your entire post is false based on this false premise.

The rule does not say directly under.


Skyshield Headache @ 2014/04/28 19:30:41


Post by: insaniak


Well, that took a turn for the silly.

I think that's quite long enough to have established the meaning of 'beneath'... Moving on.