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Mantic Games - Warpath Universe News and Rumours  @ 2015/09/03 20:26:25


Post by: Azazelx


That last guy looks like he's been impaled, bigtime!

And great spot there, Kyoto!


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/03 21:07:52


Post by: NobodyXY


How could you even model that? Do they have an androgynous third sex like the humans in Knights of Sidonia? Looks like impaled guy might have three weapons or they have an arrow bundle. The Interceptor looks really cool and has an XCOM vibe. That paint job looks very basic or unfinished though. A little bit of weathering on the bigger enforcer models would be cool.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/03 21:15:42


Post by: DaveC


The male has his bow and quiver on his back and a staff weapon in his left hand, the female has her bow in her right hand and staff weapon in her left.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/04 05:02:49


Post by: skrulnik


Are the Dreadball Extreme expansion and Giants supposed to be shipped in this wave or are they coming later?

Those are part of the Rampage and up pledges if the picture is anything to go by.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/04 07:06:02


Post by: Baragash


I only backed the lower package (Frenzy?), I got the expansion and giants in my deliver.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/04 07:37:16


Post by: lord_blackfang


This is the last wave, you're supposed to get everything you pledged for.

So far, I think everyone who got the KoW/DBX combo shipment reported major mispack issues.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/04 08:09:20


Post by: Baragash


Somehow I had no issues, which was a major shock because a) all three big Mantic KSers before gave me major issues and b) everyone else is clearly having them.

I feel bad for everyone else though due to my previous experience.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/04 11:53:47


Post by: NTRabbit


 NobodyXY wrote:
How could you even model that? Do they have an androgynous third sex like the humans in Knights of Sidonia? Looks like impaled guy might have three weapons or they have an arrow bundle. The Interceptor looks really cool and has an XCOM vibe. That paint job looks very basic or unfinished though. A little bit of weathering on the bigger enforcer models would be cool.


The facebook post the image is from states the paint job is a work in progress


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/04 12:03:25


Post by: GrimDork


I don't think I have anything missing. I don't really remember what I ordered that's supposed to be on this wave, but I know any missing single minis (if any) are out-valued by the free teams. Does seem like a step back in QC from previous efforts though.

Also, did we already rant and rave about the effectively useless Crystallan and Ada Lorana MVPs? Make the grunts out of blue translucent and those guys on the same tool as regular grey plastic models? Useless if you're gonna leave the blue showing anywhere.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/04 12:26:54


Post by: lord_blackfang


Yeah, that was a very Mantic move.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/04 18:04:36


Post by: GrimDork


Oi. Kind of sad for it but oh well. I don't think I intended to wind up with either team, though I'm kind of happy with both now, blue shinies!


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/06 00:24:20


Post by: Barzam


Well, it's Saturday and still no packages. What's the email we need to contact about not receiving our stuff?


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/07 01:40:10


Post by: timetowaste85


I still haven't gotten mine either. There had been a mixup in communication with Rich via email about canceling add-ons (my intention) being turned into canceling pledge (the mixup), then getting it reinstated. So I'll give it a couple more days, then call and check to make sure it's all still fixed correctly.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/10 17:40:05


Post by: DaveC


Painted Enforcer Jetbike



Mantic Games - Warpath Universe News and Rumours  @ 2015/09/10 17:46:31


Post by: judgedoug


I ordered a bunch, but now I wish I had ordered twice as many.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/10 17:47:09


Post by: Nostromodamus


 judgedoug wrote:
I ordered a bunch, but now I wish I had ordered twice as many.


I'm sure they'll give us the chance to do so in the Warpath KS


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/10 22:12:59


Post by: GrimDork


I only ordered four, it's a much more realistic number for me to get painted, and I'm pleased that they seem to look good with paint on them. Bring on Warpath, Grimmy needs a new dropship!


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/11 16:17:38


Post by: GrimDork


Warpath kickstarter apparently hits on the 21st this month.
Dun
Dun
Duuu'uuun!


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/11 16:32:51


Post by: Nostromodamus


 GrimDork wrote:
Warpath kickstarter apparently hits on the 21st this month.
Dun
Dun
Duuu'uuun!


Just saw that on their feed.

Bit out of the blue!


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/11 16:40:14


Post by: GrimDork


I needed more notice, best I can do is probably a books only pledge ATM.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/11 16:45:55


Post by: overtyrant


Depending on what way they go with the rules I may give this a miss.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/11 16:50:01


Post by: NewTruthNeomaxim


Yeah... i'm a huge fan of Mantic's rules in general, but the whole "squads as based elements" doesn't excite me too much.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/11 16:52:24


Post by: BobtheInquisitor


I can afford a dollar.

If that doesn't grant access to the pledge manager anymore, hey, Gates of Antares has some new plastics!


All in all, I wish Mantic had waited until they delivered the new Deadzone plastics before going for another sci-fi plastics campaign.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/11 16:59:42


Post by: highlord tamburlaine


The 21st? Really? That seems soon.

I would've liked my DZ stuff as well, but it kind of makes sense since they're getting the FF stuff tooled, might as well let everyone in at the ground floor.

At least we should hopefully see those test sprues for the Infestation stuff before Warpath starts.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/11 17:10:53


Post by: Barzam


Yeah, I'd rather that they waited as well. Infinity and Battle Systems both start around that same time. Lools like I'm going to be lowballing the Mantic one. Eh, I'm kind of unhappy with them right now anyway, so I don't mind not giving them a lot of money.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/11 17:21:22


Post by: MasterSlowPoke


And Gates of Antares is selling their starter on the 25th.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/11 18:41:34


Post by: timetowaste85


Didn't get enough HIPS enforcer stuff this last go round. Time for 8 drop ships.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/11 18:42:12


Post by: judgedoug


At this point there's no way I won't at least get the "sweet spot" plege; every Mantic KS has always been worth it at that level.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/11 18:48:35


Post by: pretre


 judgedoug wrote:
At this point there's no way I won't at least get the "sweet spot" plege; every Mantic KS has always been worth it at that level.

Yep. Dammit. I almost had some money left over.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/11 18:51:48


Post by: Da Boss


Interesting. I'll be watching this, but mostly for the rules I think. I'm not a big fan of Mantic's universe, and would probably rather kitbash minis. But I do like the idea of a squad based game.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/11 18:52:25


Post by: Mymearan


I guess we can buy a house some other year?


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/11 18:59:37


Post by: judgedoug


 Da Boss wrote:
Interesting. I'll be watching this, but mostly for the rules I think. I'm not a big fan of Mantic's universe, and would probably rather kitbash minis. But I do like the idea of a squad based game.


I'm the opposite. Warpath rules don't interest me, but I lovelove cool generic sci fi stuff.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/11 19:14:07


Post by: Polonius


I still haven't gotten my KOW pledge (are any shipping notification of said pledge), so I'm not overly moved by the possibility of handing mantic another couple hundred bucks.

I'm excited about the Warpath rules as a 40k replacement. the models... less so... just because I already have a huge backlog of painting projects.

OTOH, as judgedoug correctly points out, the sweet spot pledge is an amazing value in these kickstarters.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/11 19:25:51


Post by: edlowe


Well I've already got the good part of a vermyn army coking through the dz ks, so I'll be interested in the warpath ks for the vermyn tunneler at least. I hope they have looked again at their ruleset since the multi basing beta left me cold.

still I think the warpath ks is hitting rather soon, I would have prefered to get my dz pledge first before they embarked on a new system.

I'm quite a mantic fanboy so ill be looking on with interest.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/11 19:30:35


Post by: Barzam


Considering that I still don't have my Dreadball stuff and they haven't responded to my emails about it, yeah, I don't think I'll be putting any real money into this until they've sorted that out.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/11 20:09:31


Post by: JoshInJapan


I'm Kickstarted out for the year, and probably for a while into next year. I'll watch it, but I can't afford any new toys for quite a while.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/11 20:25:53


Post by: edlowe


 JoshInJapan wrote:
I'm Kickstarted out for the year, and probably for a while into next year. I'll watch it, but I can't afford any new toys for quite a while.


last 3 mantic ks I've gone in for $1 and pm the money when I can afford it. It also helps to wait and see the renders later.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/11 20:33:02


Post by: lord_blackfang


I could say something unkind about them probably being out of money to fulfill the previous kickstarters. Seriously, almost nothing new from KoW2 has been produced yet and absolutely nothing from DZ2.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/11 20:47:28


Post by: AlexHolker


I shall be watching to see if there are any HIPS vehicles, robots or female infantry that might be competently designed and sculpted, that I might buy in two years when they are actually released.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/11 21:56:01


Post by: MLaw


In for a buck. They've been pissing me off here lately so I'll hold a spot in the PM to give them time to get off my @#$% list.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/11 22:50:45


Post by: Alpharius


 lord_blackfang wrote:
I could say something unkind about them probably being out of money to fulfill the previous kickstarters. Seriously, almost nothing new from KoW2 has been produced yet and absolutely nothing from DZ2.


If this is indeed the case, that is rather...troubling.

Hopefully everything's OK over there in...Nottingham.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/12 00:27:18


Post by: pretre


I think that's a bit reaching...


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/12 00:35:36


Post by: Nostromodamus


They still have several months before fulfilling those things.

They're spending a lot of resources to get Dungeon Saga out and get KoW restocked to take advantage of the massive increase in interest since the fall of WFB.

I wouldn't worry about it.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/12 00:40:39


Post by: Alpharius


Ah, looks as if blackfang jumped the gun then?


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/12 00:48:13


Post by: Bolognesus


No evidence of what he's alleging.

I'd guess they're anxious to get as much new stuff into design/production ASAP to take advantage of GW's slipping market share and the attention it's getting them.

Or it might even be that this just fits with when they could get slots with their sculptors and tooling/production facilities; those slots are not fungible commodities exactly.


Automatically Appended Next Post:
Besides, if they were in need of a quick cash injection you can bet your arse they would have made sure to have the KoW PM open for a second round if nothing else.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/12 00:55:02


Post by: Nostromodamus


They had planned Warpath for late 2015 for a long time now. I just expected more notice for exactly when.

With their other projects getting near completion with regard to fulfillment, they probably need to get Warpath moving to secure the funds for a slot in their manufacturers schedule once Deadzone and KoW are complete.

I see no reason for doomsaying.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/12 01:00:26


Post by: Alpharius


I want to believe...

...and I also want a plastic Space Dwarf army!


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/12 01:03:09


Post by: Nostromodamus


 Alpharius wrote:
I want to believe...

...and I also want a plastic Space Dwarf army!


I really want new Marauders, and an excuse to field the insane amount of Plague Zombies I own.

Hopefully they do away with, or provide an alternative to, all that hub nonsense.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/12 02:18:29


Post by: Alpharius


Ah...I admit, I forgot about the Hub Stuff.

Feels a lot like a 'too clever by half' thing, but I'll give it a try if they end up sticking with it.

But I hope they don't.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/12 03:54:28


Post by: Psychopomp



Cripes, it's too soon. I'm in on KoW 2, DS, and DZ2. I'll keep an eye on it, but it'd take some real bells and whistles to get me to go in on a 4th Kickstarter when the first 3 haven't delivered yet.

And judging by the DZ2 KS, I'm not expecting enough bells and whistles. But we'll see.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/12 04:00:27


Post by: highlord tamburlaine


After thinking about it (and getting paid for selling a different Kickstarter off to fund this one) I'm alright with the timing.

I got my first batch of KoW stuff, DBX is done, and all I'm waiting on is Dungeon Saga to arrive and for Mantic to actually start working on Deadzone.

I have a feeling we'll see some overlap in terms of plastic sprues on offer.

I had wanted more Forge Fathers but had stuck with just what was on offer from the Lockdown pledge (barring the double DZ Forge Father starters I have).
Seeing the painted Enforcer bikes, I guess I could be convinced to get a few more as well.

Maybe we'll see the Sphyr commandos/ shock troops I've been hoping for.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/12 06:23:00


Post by: judgedoug


 Alpharius wrote:
 lord_blackfang wrote:
I could say something unkind about them probably being out of money to fulfill the previous kickstarters. Seriously, almost nothing new from KoW2 has been produced yet and absolutely nothing from DZ2.


If this is indeed the case, that is rather...troubling.

Hopefully everything's OK over there in...Nottingham.


Unless I'm dreaming we've physically had shipped a bunch of new KoW units, have seen the Water people and the Lizard dudes and the Abssal imp guys and gals as well as several DZ2 items.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/12 07:34:39


Post by: lord_blackfang


We've seen the succubi sprue and a few metals, nothing else. 3D printed "masters" aren't product.

Warpath was supposed to be 2015 before they decided to do KoW2 and DZ2. They said there would be a breather after these two and hinted at a second licensed game in the meantime, I believe. Now all of a sudden there is a big hurry to start a huge new Kickstarter - the big one, the new flagship product, that people would really need a lot of forewarning to save up for. So it seems to me that they are knowingly sacrificing the total income of the KS for the sake of getting money sooner.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/12 16:08:21


Post by: adamsouza


Day 1 I'm going to pledge the $150 sweet spot and then just check back on the last day to see how ridiculously it has grown


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/12 17:55:04


Post by: Mymearan


 adamsouza wrote:
Day 1 I'm going to pledge the $150 sweet spot and then just check back on the last day to see how ridiculously it has grown


If you can actually manage that kind of restraint I will personally exalt every post you make from then on.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/12 20:26:42


Post by: GrimDork


I have too much fun watching the ups and downs. Though, towards the second half of DBX I just clocked out and stopped paying attention


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/12 21:31:30


Post by: highlord tamburlaine


 GrimDork wrote:
I have too much fun watching the ups and downs. Though, towards the second half of DBX I just clocked out and stopped paying attention


I'm the same. I enjoy the spectacle, the excitement, and the anticipation.

Reminds me of being a kid at the holidays and waiting to dig in to presents.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/12 22:38:19


Post by: lord_blackfang


I like how it always stalls in the middle and then we throw fits and make threats until they double the value of the pledge.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/12 22:59:00


Post by: adamsouza


I intensely followed Deadzone, Dreadball, DBX, and Loka and backed for more crap than I'll ever use for any of those games.

KoW1 and Dungeon Saga, I checked on day 1, was unimpressed, and didn't back, only to regret it later.

This time, I'll bid the sweat spot on day 1, which always ends up being a great value, but I won't get swept up in the KS fever and go crazy with add-ons.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/12 23:14:19


Post by: GrimDork


I'll have to be careful. I assume we will be funding more hard plastic units and hopefully vehicles. If they do some corporation stuff and its closer to their original corp marines I'll want a bunch, especially vehicles. A few bits to cap off my enforcers and forge fathers.I've got to avoid getting pulled in on plague, asterians, and so on.

Little corp/rebs vehicles will destroy my resolve, anything like a scout atv, mini tanks, and big tanks/fliers...

Gotta watch out for frivolous 20 infantry for 20 dollars purchases as that wat leads armies... That and something like 5 tanks for xx monies, I surely dint need quite that many...


Wonder if it will have a dedicated starter box what can't be changed... Or if it'll be more like KoW where 50 ish gets you the books, sweet spot is for the books and two starter forces to make your own starter box, and so on.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/13 13:51:07


Post by: NTRabbit


Corporation vs Z'Zor as the 2 player starter box and the opening hard plastic salvos in the Warpath KS has long been rumoured.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/13 13:55:18


Post by: Nostromodamus


 NTRabbit wrote:
Corporation vs Z'Zor as the 2 player starter box and the opening hard plastic salvos in the Warpath KS has long been rumoured.


Corp. Vs. Z'zor Warpath starter rumor was debunked back during the DZ2 KS.

It will be a thing, but it will be for a future DZ product, not Warpath.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/13 13:55:59


Post by: GrimDork


I'd be ok with it, if the corporation dudes look like the ones I already have a bunch of. It's a solid design, I hope they don't butcher it.

Bit concerned though, as the scifi plague zombies are nearly double-thick in relation to corporation marines. Sure they got all ripped after getting plague infected, I get that, but their guns and helmets are hugemongous comparatively too.

Fingers crossed =/

I'd prefer something like KoW2.0 with the more or less 'build your own starter set out of starter armies and the smaller core pledge' sweet spot pledge..


I'd rather get my Zzor in Deadzone as Alex C suggests.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/13 15:30:22


Post by: OrlandotheTechnicoloured


With all the problems mantic seem to have picking and packing it might be wise for them to sacrifice customisability to actually enable them to get the right stuff to the right people


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/13 15:51:01


Post by: NTRabbit


 Alex C wrote:
 NTRabbit wrote:
Corporation vs Z'Zor as the 2 player starter box and the opening hard plastic salvos in the Warpath KS has long been rumoured.


Corp. Vs. Z'zor Warpath starter rumor was debunked back during the DZ2 KS.

It will be a thing, but it will be for a future DZ product, not Warpath.


I don't recall that


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/13 16:35:50


Post by: highlord tamburlaine


I think customization of orders work if things are bagged and labeled.

I honestly think at least with the last wave of DBX they just tossed everything in for everyone, regardless of pledge. At least that's what it sounds like happened. If I remember my shipping order had the bonus teams listed on there, that I never placed an order for. Everything else on the list was correct.

I do hope that whatever the sweet spot comes with is something new we haven't seen. After all, that's what the funding goal is for, right? Could still see corp vs zzor then...


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/13 17:53:07


Post by: Nostromodamus


 NTRabbit wrote:
 Alex C wrote:
 NTRabbit wrote:
Corporation vs Z'Zor as the 2 player starter box and the opening hard plastic salvos in the Warpath KS has long been rumoured.


Corp. Vs. Z'zor Warpath starter rumor was debunked back during the DZ2 KS.

It will be a thing, but it will be for a future DZ product, not Warpath.


I don't recall that


I do.

Stated by Mantic in the comments.

I would love to see a Corp. Vs. Z'zor Warpath starter, but they specifically said no, it will be a DZ product.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/13 17:58:27


Post by: NTRabbit


I rarely, if ever, read the comments on a large kickstarter. Thousands of posts a day that are 90% inane and unrelated crap that could go on a forum, 8% creepy and disturbing requests from backers I'd rather not associate with, and then 2% stuff that's useful but tends to end up in the next update anyway.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/13 18:01:41


Post by: Nostromodamus


I'm getting that way too.

Especially for CMON projects, Black Plague comments section was unbearable to look at...


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/13 18:34:25


Post by: Gitzbitah


 NTRabbit wrote:
I rarely, if ever, read the comments on a large kickstarter. Thousands of posts a day that are 90% inane and unrelated crap that could go on a forum, 8% creepy and disturbing requests from backers I'd rather not associate with, and then 2% stuff that's useful but tends to end up in the next update anyway.


It's a shame so many kickstarters are so negative. The Reaper bones comments were an entertaining, tremendously amusing experience, replete with hints, memes, and bizarre cults of personality. I'm hopeful this one will also be a delightful experience.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/13 18:48:34


Post by: MLaw


Video game KS comments are weird. The Shadowrun HK comments section post KS was taken over by this over-bearing guy who insisted on treating it like his personal chat room. As soon as you would attempt to discuss the game, bugs, etc, he would come at you in character and tell you not to drop spoilers and telling people to use forums for their game discussion. I was like.. wait.. what???

A lot of the other miniature game KS comments sections turn very quickly into squabbling bits of arguments over minutia and things that nobody will care about in a year or two. People flame the companies because this was a little off or that came a week or two late. (yea, sometimes this type of thing is deserved) Then there's an update and suddenly everyone loves the company/person/whatever again. It's like only bipolar people post on KS anymore.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/13 21:13:26


Post by: lord_blackfang


There used to be a feature to show you only a project creator's comments, but I guess it got lost somewhere when Kickstarter got on the "let's make our website less functional and harder to navigate" bandwagon that is all the rage these days.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/13 21:41:41


Post by: OrlandotheTechnicoloured


you can still see them, but it's a bit more of an effort

click on the 'created by link' to get the about the creator popup

then click on the company name on the popup

this takes you to the page where you can access just their comments

(but yes it's really annoying KS has made this harder....

I'd blame the smartphone using community as most of these sort of changes are meant to help them,

but this one is just dumb and down to KS being stupid)


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/13 22:33:16


Post by: Nostromodamus


Trawled through the Mantic comments and on April 6th they wrote the following:

Mantic wrote:Corp and Z'zor are reserved for a future Deadzone set


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/14 06:03:43


Post by: Azazelx


...unless they change their minds, like they did with this KS being now. Or any number of other things.

I wonder if this is being Kickstarted now in reaction to the Gates of Antares Starter Boxed set that's about to be released? Or if it's a factor at all?

Still, it'd be a far better thing if they could get Dungeon Saga/DZ2 out the door before starting this one off. I'll probably do an Adam and back for the base "sweet spot" and then revisit it during the last moments of the Pledge Manager.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/14 06:12:31


Post by: JoshInJapan


I could kinda feel myself backsliding until I remembered that the Delta Green kickstarter is supposed to go live in September, as well.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/14 06:16:45


Post by: Azazelx


With very few exceptions, I'm just about done with Kickstarters by and large now.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/14 06:53:13


Post by: Baragash


 Azazelx wrote:
I wonder if this is being Kickstarted now in reaction to the Gates of Antares Starter Boxed set that's about to be released? Or if it's a factor at all?


Nope, it's as simple as that the KS they had scheduled for now has been pushed back (whatever their next licensed product is).


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/14 10:45:04


Post by: Nostromodamus


 Azazelx wrote:
...unless they change their minds, like they did with this KS being now.


True. I'd love for Z'zor to be in Warpath and Mantic are certainly not averse to changing their mind. However, they need to get HIPS infantry for Plague, Asterians, Marauders and possibly Rebs funded along with HIPS vehicles for every current faction. I think new factions are likely to be low priority.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/14 11:11:48


Post by: lord_blackfang


Are we really expecting Plague HIPS? Plague is a DZ faction. I know it received a Warpath list, but it doesn't make much sense to have it as a primary faction. If you're fighting Plague on the ground at army scale, you've already lost. The Asterians keep cloaked planetkiller ships everywhere to just wipe any system where this kind of thing happens.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/14 11:22:54


Post by: Nostromodamus


I believe (iirc) that Plague Stage 3A HIPS were on the "possible" list for DZ2 but the funding didn't get high enough to warrant putting them into the KS. Again, just going by what I remember from the comments section.

I think Plague make more sense than Rebs for a mass battle game. Getting to plonk down hordes of Plague Zombies, Stage 2 and 3 mobs and the new Aberrations would be very cool. I'm sure the fiction is malleable enough to work around the Asterian situation.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/14 12:55:09


Post by: Baragash


Zombies are already HIPS ofc


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/14 14:40:36


Post by: NTRabbit


We've seen concept art, and in one case renders and a real master, of a FF Tank and APC, Asterian Tank and APC, and Enforcer Flyer, so I'd be pretty confident they'll all be in there somewhere.

Anything else is mostly me wishing, until they start putting out promo art for the project.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/14 15:12:59


Post by: MasterSlowPoke


We've also seen concept art of an Asterian large battle droid, and we know that Plague 3A were pretty much next for the DZ kickstarter before it stalled out too much.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/14 15:55:26


Post by: BobtheInquisitor


The plague 3A are the really terrible ones with the Mantic Torsos, right? Seems like A pretty big waste of resources making them into plastic.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/14 16:19:39


Post by: Nostromodamus


 BobtheInquisitor wrote:
The plague 3A are the really terrible ones with the Mantic Torsos, right? Seems like A pretty big waste of resources making them into plastic.


They are the basic Plague infantry, if that's what you're thinking of.

And potentially improving them by making a HIPS kit is the opposite of a "waste of resources", imho.

If Plague are going to be a Warpath army, they need a 3A HIPS kit as they are the core of a Plague force.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/14 16:23:27


Post by: Bolognesus


And aside from that more than a few of us actually quite like the 3A's. Sure, they could be better if mantic toned down the look a little but I'm perfectly happy with my bunch of them as they are.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/14 16:25:02


Post by: DaveC


Yep Plague need 3As in HIPS and it's a perfect opportunity to refine their look get the same sculptor as the zombies on the job. Once the Plague have their core troops they are pretty much sorted they get the gunship and battle tank options but these will just be re purposed Corporation vehicles.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/14 17:08:01


Post by: GrimDork


I'd be down for a crap load of plague troops. Not into doing a hundred of them in restic, but plastic I could see. Fun to paint. Looking forward to kitbashing in those dbx mutant bits in with my remaining restic supply.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/14 17:11:21


Post by: Nostromodamus


 GrimDork wrote:
I'd be down for a crap load of plague troops. Not into doing a hundred of them in restic, but plastic I could see. Fun to paint. Looking forward to kitbashing in those dbx mutant bits in with my remaining restic supply.


Not even gonna use the mutants for DBX, they're gonna be my 2A's for Warpath


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/14 18:49:04


Post by: Bolognesus


I got the DBX plague with pretty much that same idea - and then the WP alpha rules hit. Gah. Maybe the beta rules will draw me back in though - I certainly hope so.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/14 19:15:00


Post by: Nostromodamus


I'm hoping Warpath: Firefight will be the ruleset we're looking for.

We'll find out soon...


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/14 20:32:33


Post by: GrimDork


Im not sure I'm planning to use my anything for dbx... All getting absorbed into other stuff.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/15 08:32:13


Post by: lord_blackfang


Am I the only one who bought DBX stuff to play DBX with?


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/15 08:38:58


Post by: Baragash


 lord_blackfang wrote:
Am I the only one who bought DBX stuff to play DBX with?


I bought it in the hope that at some point Darling Jack Movement Restriction will be horribly murdered and I'll start playing all forms of DB again, but I suspect I'll be disappointed.

Or: "no, you weren't".


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/15 10:24:06


Post by: Nostromodamus


 lord_blackfang wrote:
Am I the only one who bought DBX stuff to play DBX with?


Nah, I'm using everything else for it's intended purpose. My Plague "mutants" are just getting repurposed as they are better figures than the actual 2A figures (imho).


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/15 11:30:07


Post by: DaveC


Veermyn and Pathfinder test sprues

(Attachments for now while I'm on my phone I'll direct link later)

[Thumb - image.jpg]
[Thumb - image.jpg]


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/15 11:34:22


Post by: GrimDork


Veermyn sprues are a little chaotic but I really like the look of the pathfinders. Only have 10 coming but I could see getting more like that at retail.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/15 11:37:57


Post by: overtyrant


Wow I'm glad I didn't get any pathfinders, 3 of them look like they have a major waist problem!


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/15 11:47:03


Post by: Nostromodamus


I think they look bloody brilliant.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/15 11:56:41


Post by: dragqueeninspace


overtyrant wrote:
Wow I'm glad I didn't get any pathfinders, 3 of them look like they have a major waist problem!


I don't think that is a problem but a side effect of being chicks.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/15 12:04:13


Post by: overtyrant


Surely your waist is not going to be that thin in armor, even for a women! Should you even be able to tell by the waist at 28mm if a model is a female or not?


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/15 12:18:30


Post by: NTRabbit


overtyrant wrote:
Surely your waist is not going to be that thin in armor, even for a women! Should you even be able to tell by the waist at 28mm if a model is a female or not?


Depends how thick the armour is, doesn't it? Pathfinders are the lightest in armour, looks more like protective should pads and breast plate attached to a thin polymer weave with small ERA-like inserts where the plate doesn't cover.

ie at the waste it's more or less slightly stiff and segmented lycra


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/15 13:03:21


Post by: overtyrant


They just don't look right to me, the males are absolutely fine but the females waist looks like the have some sort of torture girdle on.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/15 13:06:48


Post by: lord_blackfang


Looks like Mantic is catching up pretty fast in making good use of sprue space. I am impressed that they managed to cram so much on single-sheet sprues.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/15 13:40:28


Post by: RoninXiC


Yeah, those sprues are pretty bonkers. Good job.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/15 14:42:18


Post by: judgedoug


Here's full front and backs of each.

So... six sets of legs for five Pathfinder bodies? That's pretty cool!

Very happy with these sprues.

[Thumb - unnamed (6).jpg]
[Thumb - unnamed (7).jpg]
[Thumb - unnamed (8).jpg]
[Thumb - unnamed (9).jpg]


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/15 14:48:57


Post by: DaveC


Yeah the Pathfnders have extra parts for the sniper but you can build 5 regular Pathfinders as well. The Veermyn also have a 6th torso for the heavy weapon ( name escapes me) but you can build 5 regular Veermyn. There's a good lot of variety on those sprues and it shows they can fit 6 or 7 miniatures on a sprue so maybe a varied Rebs sprue is possible.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/15 14:53:37


Post by: lord_blackfang


Maybe there could be a new alien race built from the spare Pathfinder legs and spare Veermyn torso


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/15 14:53:59


Post by: RoninXiC


I'm really looking forward to the rules. Have god a nice ~40 model Raging Heroes Iron Empire "Army" which I think could be a proxy for the enforcers.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/15 14:56:03


Post by: Nostromodamus


Still hoping for an "Uncharted Worlds" book for using 40k armies like they did with KoW and WFB


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/15 15:01:15


Post by: judgedoug


Hmm, mix and match Enforcers, Pathfinders, and space zombies?


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/15 15:12:27


Post by: BobtheInquisitor


 dragqueeninspace wrote:
overtyrant wrote:
Wow I'm glad I didn't get any pathfinders, 3 of them look like they have a major waist problem!


I don't think that is a problem but a side effect of being chicks.


The hips should have been the differentiating part then, no? Typically, when I see a woman with the same hip shape and width as a man's, she doesn't have some tiny little waist above it. That's just photoshop fails bad. #bodyhorror

Other than that, though, I'm glad Mantic is at least trying to add some women to their Sci Fi minis roster.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/15 15:16:33


Post by: judgedoug


 BobtheInquisitor wrote:
Other than that, though, I'm glad Mantic is at least trying to add some women to their Sci Fi minis roster.


But they don't have shapely bosom armor, high heeled jackboots, electro whips and nip-spikes. How do I know they're women?


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/15 15:28:43


Post by: Nostromodamus


 judgedoug wrote:

But they don't have shapely bosom armor, high heeled jackboots, electro whips and nip-spikes. How do I know they're women?


Same problem many guys have in certain parts of west London

And even then it's 50/50...


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/15 15:33:44


Post by: RedSarge


Remember lads, at 28mm scale things need to be exaggerated a little bit for us wargaming blokes.

Sure it'd be nice if they were more along the lines of Statuesque miniatures. On the contrary if you take a look at Infinity they manage to pack in all sorts of curvy detail into a more 'real' scale 28mm mini.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/15 15:52:02


Post by: lord_blackfang


Can we please not have yet another cheesecake discussion here?


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/15 16:02:15


Post by: Bolognesus


And can we please, please not hold up infinity's depiction of female anatomy as something to aspire to? Ye gods, speaking of ridiculously cartoonish depictions - I'd pick these pathfinders any day.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/15 16:16:46


Post by: Vermis


Very... nineties look to those sprue bits and layouts. Gonna be honest, I have doubts these'll look very natural when built. Serviceable, maybe, but off.

And I like me mah skavens, but cartoonied-up skaven in a gruff, hi-tech sci-fi setting never sat well with me.

BobtheInquisitor wrote:The hips should have been the differentiating part then, no? Typically, when I see a woman with the same hip shape and width as a man's, she doesn't have some tiny little waist above it. That's just photoshop fails bad. #bodyhorror


Yep. On first impressions, this is gonna look like Mantic didn't learn very many lessons from the Basilean sisters.

RedSarge wrote:Remember lads, at 28mm scale things need to be exaggerated a little bit for us wargaming blokes.


You still believe that?


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/15 16:25:20


Post by: Prestor Jon


 BobtheInquisitor wrote:
 dragqueeninspace wrote:
overtyrant wrote:
Wow I'm glad I didn't get any pathfinders, 3 of them look like they have a major waist problem!


I don't think that is a problem but a side effect of being chicks.


The hips should have been the differentiating part then, no? Typically, when I see a woman with the same hip shape and width as a man's, she doesn't have some tiny little waist above it. That's just photoshop fails bad. #bodyhorror

Other than that, though, I'm glad Mantic is at least trying to add some women to their Sci Fi minis roster.


Agreed, Dreamforge is a good example of how to differentiate females in a 28mm scale sci fi setting. I'm also glad to see Mantic including women without removing half their clothes first.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/15 16:32:59


Post by: AlexHolker


 BobtheInquisitor wrote:
 dragqueeninspace wrote:
overtyrant wrote:
Wow I'm glad I didn't get any pathfinders, 3 of them look like they have a major waist problem!

I don't think that is a problem but a side effect of being chicks.

The hips should have been the differentiating part then, no? Typically, when I see a woman with the same hip shape and width as a man's, she doesn't have some tiny little waist above it. That's just photoshop fails bad. #bodyhorror

Not the hips, the ribcage. Broad shoulders are caused by testosterone. The waist should be about the same width as the ribcage, and the hips a little bit wider than both.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/15 16:37:08


Post by: Nostromodamus


The way that Enforcers come into being, it wouldn't surprise me if they were pumped full of testosterone...


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/15 16:46:34


Post by: Kid_Kyoto


overtyrant wrote:
They just don't look right to me, the males are absolutely fine but the females waist looks like the have some sort of torture girdle on.


I don't think it's a problem, in real life, with a full sized person who is moving and speaking gender is pretty clear.

With 28mm static minis some features end up exaggerated to make up for the lack of other information we'd normally get.

At least these women seem fully dressed and devoid of fetish wear (unless Halo style high tech armor is your thing).


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/15 16:52:25


Post by: AlexHolker


 Alex C wrote:
The way that Enforcers come into being, it wouldn't surprise me if they were pumped full of testosterone...

That's not an excuse. Only an idiot invents reasons to produce miniatures that nobody wants, and nobody who wants female miniatures wants them to be man-shaped.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/15 16:54:55


Post by: judgedoug


 Vermis wrote:
Very... nineties look to those sprue bits and layouts. Gonna be honest, I have doubts these'll look very natural when built. Serviceable, maybe, but off.


Having spent the 90's assembling plastic sprues, they most certainly do not.

Warzone, 1998
Spoiler:


Warhammer Zombies, 1999
Spoiler:


Warhammer Orcs, 1998
Spoiler:


Warhammer High Elf, 2001
Spoiler:


40k Space Marine, 1998 (3rd edition)
Spoiler:


If anything, the sprue layout mimics the GW from circa 2008 when they started learning how to really push sprue channeling design via 3D versus 3ups.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/15 16:56:50


Post by: Warhams-77


Great sprues, thanks for posting. I'm still very interested in an updated Warpath ruleset and getting my growing Forgefather army onto a gaming table except for proxying 40k CSMs


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/15 16:58:52


Post by: judgedoug


It looks to me like the models are wearing a sort of standard issue body armor and clothing, the female figure just happens to be slighter.

That is 100% perfect for me. I hate cheesecake, personally.

[Thumb - unnamed (10).jpg]


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/15 17:01:32


Post by: dragqueeninspace


 BobtheInquisitor wrote:
 dragqueeninspace wrote:
overtyrant wrote:
Wow I'm glad I didn't get any pathfinders, 3 of them look like they have a major waist problem!


I don't think that is a problem but a side effect of being chicks.


The hips should have been the differentiating part then, no? Typically, when I see a woman with the same hip shape and width as a man's, she doesn't have some tiny little waist above it. That's just photoshop fails bad. #bodyhorror

Other than that, though, I'm glad Mantic is at least trying to add some women to their Sci Fi minis roster.


when looking at something like this the ratio/relationship of hip, waist and chest is far more important that the absolute size especially when dealing with size differences of approx 1mm. If it was me then I would have done it the same way if only to avoid the risk of having two male figures and three male figures with fat asses.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/15 17:02:10


Post by: Mymearan


Yeah her waist looks like it has been crushed by a giant fist. That's not how women look. Still, I really like the others so I'm fine with one of them being wacky. A massive improvement in good:bad ratio over, say, the Plague.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/15 17:03:26


Post by: Nostromodamus


 AlexHolker wrote:
 Alex C wrote:
The way that Enforcers come into being, it wouldn't surprise me if they were pumped full of testosterone...

That's not an excuse. Only an idiot invents reasons to produce miniatures that nobody wants, and nobody who wants female miniatures wants them to be man-shaped.


I don't think as many people will be buying these because they want female sci-fi troops as much as people will buy them because they want Pathfinders.

They were very popular during the DZ2 KS. I can see them being equally as popular in the Warpath KS and general retail.

The fact that their torso anatomy may or may not look "wrong" to some folks isn't as big a factor as some would claim, I think, when it comes to how popular these are/will be.

This whole discussion, to me anyway, seems like nitpicking just to find something to have a go at Mantic about.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/15 17:07:39


Post by: lord_blackfang


 Alex C wrote:
This whole discussion, to me anyway, seems like nitpicking just to find something to have a go at Mantic about.


Well that has never happened before.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/15 17:09:11


Post by: judgedoug


Probably the best thing they could have done would be to make the shoulders narrower; otherwise the waist width should have been kept the same as the male bodies.

At least, that's how body armor looks on real women in real life.

Here's an overview of the newish body armor being issued to women in the US military.
http://www.bostonmagazine.com/news/article/2013/09/26/new-body-armor-women-military/
http://www.army.mil/article/87464/

Regardless, however, I am totally happy with the minis.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/15 17:30:41


Post by: GrimDork


I'm gonna slap mine together (phrasing?) and if the waist on any of them bothers me, then those pathfinders will be getting a generous allotment of belt mounted kit . Whatever is on the sprue and eisenkern accessory bits after that if necessary.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/15 18:00:47


Post by: ulgurstasta


I´m surprised people get so worked about the waist thing, I didn´t notice it myself before it became a thing, but then again people seem to get easily worked up when it comes to female miniatures.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/15 18:13:59


Post by: timetowaste85


Yeah, honestly I think they look fine. Not really getting the hate. But it's a mantic thread, so the usual haters will hate.

Women have smaller frames than the men, and aren't overly sexualized. Isn't this supposed to be a good thing? And mantic isn't taking the "fear of females other than elves" approach. I just...some people want to bitch simply to bitch.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/15 18:44:06


Post by: Vermis


Not sure what your point about the sprues is, Judgedoug. Most of your examples are still arranged into as many pieces as possible to give as many poses and variants as possible, but with only about half a dozen natural looking ones. I know about 'em, y'know. I've seen catachans and empire militia and orks and chaos marauders and so on. I put off starting a helf army until it became apparent that GW weren't going to put out updated versions of those archers, and the accompanying spearmen. (I.e. they blew it all up.)

The photo in your next post reminds me that these have been seen before, and yeah, some of those combinations look wonky, or have the potential for it. (Some of those shoulders need to be rotated just a degree or so, and don't think they won't be.)

 timetowaste85 wrote:
Yeah, honestly I think they look fine. Not really getting the hate. But it's a mantic thread, so the usual haters will hate.

Women have smaller frames than the men, and aren't overly sexualized. Isn't this supposed to be a good thing? And mantic isn't taking the "fear of females other than elves" approach. I just...some people want to bitch simply to bitch.


Then you'd be missing the point that it should be possible to make female minis that are both covered up and possess human anatomy. We know what people, including women (yes!) look like. They've been looked at - and have been a subject of artistic training - for a few millenia. If Mantic keep getting flak for it, maybe that's because they keep flubbing it.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/15 19:08:14


Post by: BobtheInquisitor


 judgedoug wrote:
 BobtheInquisitor wrote:
Other than that, though, I'm glad Mantic is at least trying to add some women to their Sci Fi minis roster.


But they don't have shapely bosom armor, high heeled jackboots, electro whips and nip-spikes. How do I know they're women?



Women don't get to wear helmets?

There's just no other way to make a mini look feminine. It's just like how the WGF survivors Men and Women sets are identical except for the heads, bosoms and footwear....


Automatically Appended Next Post:
 dragqueeninspace wrote:
 BobtheInquisitor wrote:
 dragqueeninspace wrote:
overtyrant wrote:
Wow I'm glad I didn't get any pathfinders, 3 of them look like they have a major waist problem!


I don't think that is a problem but a side effect of being chicks.


The hips should have been the differentiating part then, no? Typically, when I see a woman with the same hip shape and width as a man's, she doesn't have some tiny little waist above it. That's just photoshop fails bad. #bodyhorror

Other than that, though, I'm glad Mantic is at least trying to add some women to their Sci Fi minis roster.


when looking at something like this the ratio/relationship of hip, waist and chest is far more important that the absolute size especially when dealing with size differences of approx 1mm. If it was me then I would have done it the same way if only to avoid the risk of having two male figures and three male figures with fat asses.


I know far, far more men with fat asses than women with those proportions. They could have designed the sprue more like the WGF Russians or simply forced a ratio of male to female minis on sprue so they could sculpt them correctly. Frankly, in the age of plastics, when Dreamforge can do everything right (except for Minis that aren't Space Nazis), with MEdge and GoA plastics coming out, I can't justify buying miniatures that require aesthetic gymnastics not to dislike.
Well, maybe I can justify buying a sprue for the robot dog.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/15 20:10:23


Post by: CptJake


 BobtheInquisitor wrote:

Well, maybe I can justify buying a sprue for the robot dog.


I have a couple sprues coming. When they arrive if you want a robot dog it is yours. Damned things are way to silly for my tastes.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/15 21:10:16


Post by: BobtheInquisitor


 CptJake wrote:
 BobtheInquisitor wrote:

Well, maybe I can justify buying a sprue for the robot dog.


I have a couple sprues coming. When they arrive if you want a robot dog it is yours. Damned things are way to silly for my tastes.


Thank you! I would appreciate that very much.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/15 22:03:42


Post by: Mymearan


Yeah I really wish they had kept the original boxy drone dog rather than redesign it into some Transformer reject. I loved the boxy little runt.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/15 22:39:41


Post by: Azazelx


 judgedoug wrote:
 BobtheInquisitor wrote:
Other than that, though, I'm glad Mantic is at least trying to add some women to their Sci Fi minis roster.


But they don't have shapely bosom armor, high heeled jackboots, electro whips and nip-spikes. How do I know they're women?


I liked this bit of recent news.
http://thenextweb.com/shareables/2015/08/29/star-wars-masterfully-shuts-down-this-sexist-question-about-storm-trooper-armor/

OK, I read it on Polygon, but it's workblocked, so the one above is essentially the same content from a different source...

Spoiler:


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/15 22:54:45


Post by: streetsamurai


 judgedoug wrote:
It looks to me like the models are wearing a sort of standard issue body armor and clothing, the female figure just happens to be slighter.

That is 100% perfect for me. I hate cheesecake, personally.



Are these the plastic pathfinders ?

If they are, I must admit that I think they look excellent, and this is coming from someone whohas been a harsh critics of mantic plastic offering (bar a few exceptions, like the undeads)

The only negative is that they don't seem to be easilly customisable


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/15 23:01:04


Post by: Nostromodamus


 streetsamurai wrote:

Are these the plastic pathfinders ?


Yes.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/16 18:46:10


Post by: DaveC


Forgefather Tank WIP



Mantic Games - Warpath Universe News and Rumours  @ 2015/09/16 19:25:36


Post by: Prestor Jon


 DaveC wrote:
Forgefather Tank WIP



Is that going to be a turret or is the gun going to be in a fixed position?


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/16 19:30:13


Post by: pretre


Looks like a turret.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/16 19:30:53


Post by: MLaw


Looks to be a turret to me. Either way, as someone who has been buying FF stuff I'm glad that tank doesn't have a beard


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/16 19:57:50


Post by: NobodyXY


 MLaw wrote:
Looks to be a turret to me. Either way, as someone who has been buying FF stuff I'm glad that tank doesn't have a beard


But... but how are we supposed know it's a forgefather tank!?


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/16 19:58:22


Post by: judgedoug


That looks simply terrible.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/16 19:59:40


Post by: BobtheInquisitor


 MLaw wrote:
Looks to be a turret to me. Either way, as someone who has been buying FF stuff I'm glad that tank doesn't have a beard


It does.

There are pictures of the tank without the dozer blade, and it clearly has an armored Forgefather face. For that matter, the dozer blade appears to have a slightly more subtle Forgefather face on it.

Taken with the Enfacer faceship, it seems like Mantic's designer is taking the most direct approach in visually connecting the vehicles and the infantry. I eagerly await a snouted Veermyn scout car.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/16 20:04:32


Post by: MLaw


 judgedoug wrote:
That looks simply terrible.


Those are likely the blocking shapes to establish the masses that the sculpt will be based on. WiP means work in progress if you're unfamiliar with that particular acronym.

re- facetank : lol, well, If there's a FF face under that dozer blade, I'll be running a dozer blade. I don't care how crappy of an upgrade it is. As much as I love Thundercats, He-Man, Street Sharks, etc.. I would like to think that we, as a society may have moved past this sort of thing.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/16 20:04:40


Post by: judgedoug


so I'm guessing that if you shoot at it from the front, you get a "Bullet Catcher" bonus since the rounds will impact on those ridges and the force will be directed internally.


Automatically Appended Next Post:
 MLaw wrote:
 judgedoug wrote:
That looks simply terrible.


Those are likely the blocking shapes to establish the masses that the sculpt will be based on. WiP means work in progress if you're unfamiliar with that particular acronym.


You can only polish a turd but so much


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/16 20:07:04


Post by: Nostromodamus


 judgedoug wrote:
That looks simply terrible.


Of course it does, it's not finished.

Looks very close to the concept artwork though, by the time it's done I'm sure it will look miles better.

That's assuming you like Space Dwarf Face-Tanks using a chassis derived from the most competitive robot shape on Battlebots.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/16 20:07:53


Post by: CptJake


 judgedoug wrote:
so I'm guessing that if you shoot at it from the front, you get a "Bullet Catcher" bonus since the rounds will impact on those ridges and the force will be directed internally.


Automatically Appended Next Post:
 MLaw wrote:
 judgedoug wrote:
That looks simply terrible.


Those are likely the blocking shapes to establish the masses that the sculpt will be based on. WiP means work in progress if you're unfamiliar with that particular acronym.


You can only polish a turd but so much


Yeah, I'm not very impressed with any of the tanks/vehicles shown so far. I guess I'm not the target audience though.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/16 20:08:27


Post by: MLaw


 Alex C wrote:
 judgedoug wrote:
That looks simply terrible.


Of course it does, it's not finished.

Looks very close to the concept artwork though, by the time it's done I'm sure it will look miles better.

That's assuming you like Space Dwarf Face-Tanks using a chassis derived from the most competitive robot shape on Battlebots.


lol, that pretty much sums up everything I was thinking when I was trying to decide if I like the tank or not
*contemplates using a Tamiya motor kit to turn the FF tank into a competitive robot*


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/16 20:14:25


Post by: judgedoug


 Alex C wrote:
 judgedoug wrote:
That looks simply terrible.


Of course it does, it's not finished.

Looks very close to the concept artwork though, by the time it's done I'm sure it will look miles better.

That's assuming you like Space Dwarf Face-Tanks using a chassis derived from the most competitive robot shape on Battlebots.


I love space dwarfs, but I hate 80's cartoon tanks unless piloted by a HISS Driver.

The best sci-fi is grounded in realism - this is why the USCM armor and weaponry and support vehicles are so iconic and loved nearly universally 30 years after Aliens came out.
The M577 APC didn't have a bald eagle face on it and the Cheyenne Dropship didn't literally have a gaint boot with which to stomp bugs.

Facetank needs a revision - by dragging the 3D file to the recycle bin, and then basing a Dwarf tank off a chunky modern tank design like the Leopard 2 or Leclerc.

And no dozer blades.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/16 20:14:54


Post by: AlexHolker


I don't mind the Forgefather tank. It's not outstanding, but it does not offend me the way the dropship does.

It doesn't look like they made any changes after they asked for feedback - this looks very much like this and not like this.

EDIT:
I do agree with Judgedoug that a serious attempt at a sci-fi tank would have been better, though. You could still have the wedge-shaped hull with a bulldozer-like plate in front for digging into a hull-down position and for the improved protection provided by spaced armour, you'd just have to reconsider the greebling.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/16 20:45:29


Post by: BobtheInquisitor


I would love to see them go a little less conventional or at least more modern with their tank. Maybe I'll just buy some cheapo S-Tanks and add lasers.



Mantic Games - Warpath Universe News and Rumours  @ 2015/09/16 21:01:37


Post by: Barzam


The face tank kind of reminds me of a Bradley Fighting Vehicle. I always figured that the Forge Fathers were a fairly vain bunch, so the face motif doesn't surprise me.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/16 21:04:59


Post by: highlord tamburlaine


I would've gone the Dust route with walking tanks.

Not enough games have walking tanks. Just literally armored turrets on legs.

Maybe what I really want are just 28mm Dougram Tequila Gunners?


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/16 21:12:14


Post by: Barzam


eell, I'm pretty sure Takara did make some 1/48 kits of those. I just hope that if they get a dropship, that they don't make it a faceship as well.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/16 21:15:35


Post by: agnosto


 judgedoug wrote:
so I'm guessing that if you shoot at it from the front, you get a "Bullet Catcher" bonus since the rounds will impact on those ridges and the force will be directed internally.


Automatically Appended Next Post:
 MLaw wrote:
 judgedoug wrote:
That looks simply terrible.


Those are likely the blocking shapes to establish the masses that the sculpt will be based on. WiP means work in progress if you're unfamiliar with that particular acronym.


You can only polish a turd but so much


Fill it with sand and use it as a doorstop?

I won't call it "face tank" it's doorstop tank to me.



Mantic Games - Warpath Universe News and Rumours  @ 2015/09/16 21:40:50


Post by: CptJake


 Barzam wrote:
eell, I'm pretty sure Takara did make some 1/48 kits of those. I just hope that if they get a dropship, that they don't make it a faceship as well.


Now I'm picturing a giant metal SpaceDwarf head landing and the armored SpaceDwarfs running out of a tongue shaped ramp out of the mouth shaped exit hatch.

Here it is preparing for the troopers to exit:



Mantic Games - Warpath Universe News and Rumours  @ 2015/09/16 21:43:50


Post by: Barzam


If they made a Zardoz, o'd have to own several.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/16 21:46:34


Post by: MLaw


Perhaps if you collect the tanks from each faction, they can be combined to form Voltron?


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/17 08:14:07


Post by: Azazelx


 judgedoug wrote:
That looks simply terrible.


This. A thousand times, This.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/17 13:32:53


Post by: Mort


I am fine being in the minority, but I think the FF tank looks awesome. The design reflects the armor that some of their models wear fairly accurately, in my opinion. I see the 'face' design that some of you are referring to, but I don't think it's nearly as bad as it's made out to be.

Then again, I am in the camp that thinks every Space Marine vehicle looks silly, and every Sigmarite figure is ugly. I don't want vehicles that look like ones you can easily find in other lines. To each their own, and all that.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/17 14:40:44


Post by: MLaw


To me, part of the reason it's acceptable is that these guys are meant to be alien to our way of thought. If it looked like a tank designed by humans that would be kinda silly. It also needs to look like it could come up from a subterranean tunnel system. The face thing.. eh.. when I paint mine there will be runes and crap all over so you'll not see any of that. I think a great portion of that will rest on the way the vehicle is painted and if the modeler festoons the tank with gear and other assorted crap like I tend to.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/17 15:02:43


Post by: agnosto


If it were coming from underground, I would expect no turret or a retractable one; that would make the wedge shape functional as the tank could plow through tunnel blockages, etc.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/17 15:30:27


Post by: lord_blackfang


I really like it (assuming it will match the detail of the sketch)


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/17 15:57:40


Post by: DaveC


Update Warpath Alpha rules

http://manticblog.com/wp-content/uploads/2015/09/Warpath-KS-Alpha.pdf

feedback thread

https://manticforum.com/forum/warpath/warpath-rules-discussion/249300-warpath-alpha-feedback-thread-v2-kickstarter-edition

Discussion Points

Unit Hubs: These rules were written before the Firefight edition was conceived, and therefore contain a few compromises with regard to how units move around the table – hubs and unit coherency and how they interact with line of sight, model placement etc. We know that there are clunky elements to these rules, and are still working on them.
As a mass-battle game, the rules may be slicker if it used some sort of unit stands, like Kings of War or other smaller scale games out there like Dropzone Commander. However, some people were not keen on the idea, and so to cater for as many people as possible the rules were written to allow for individual model placement.
Now that we have Firefight, we do have the option to make Warpath use these unit stands – those who aren’t keen on the aesthetic have another option instead. Using stands as a core part of the rules means that the rules on hubs and unit positioning can be massively simplified, with knock-on streamlining effects to other areas of the rules.
What are your thoughts?

Points Values: Please be aware that these points values have had minimal testing. They are educated estimates, and as such, some of them may be quite wrong. Once we finalise the core rules and go to open beta, these will refined to properly balance the game.

Army Selection Rules: These have not yet been written, and will come once the rules are solidified. For now just use what you’ve got that feels balanced. We are also aware that the unit upgrades are a little inconsistent – these will be clarified later.




Mantic Games - Warpath Universe News and Rumours  @ 2015/09/17 16:01:24


Post by: judgedoug


 Mort wrote:
I am fine being in the minority, but I think the FF tank looks awesome. The design reflects the armor that some of their models wear fairly accurately, in my opinion. I see the 'face' design that some of you are referring to, but I don't think it's nearly as bad as it's made out to be.

Then again, I am in the camp that thinks every Space Marine vehicle looks silly, and every Sigmarite figure is ugly. I don't want vehicles that look like ones you can easily find in other lines. To each their own, and all that.


What military designs it's armored vehicles to _match_ the infantryman's uniform? *barf*

The problem is that the available "space tanks" are all terrible - 40k tanks... what else? Antenociti's Workshop has drastically thinned their lines, the few tanks that Khurusan makes are super expensive, crappy manufacturers like Grendel resin are all 40k knock offs. And i's hard to find 1/48 Kitech/Zhengdefu stuff nowadays. We have no good plastic 28mm scale sci fi tanks.

But you're correct, Space Marine vehicles are pretty much gak. (but Sigmarites are awesome)


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/17 16:22:53


Post by: scarletsquig


 DaveC wrote:
Update Warpath Alpha rules

Discussion Points

Unit Hubs: These rules were written before the Firefight edition was conceived, and therefore contain a few compromises with regard to how units move around the table – hubs and unit coherency and how they interact with line of sight, model placement etc. We know that there are clunky elements to these rules, and are still working on them.
As a mass-battle game, the rules may be slicker if it used some sort of unit stands, like Kings of War or other smaller scale games out there like Dropzone Commander. However, some people were not keen on the idea, and so to cater for as many people as possible the rules were written to allow for individual model placement.
Now that we have Firefight, we do have the option to make Warpath use these unit stands – those who aren’t keen on the aesthetic have another option instead. Using stands as a core part of the rules means that the rules on hubs and unit positioning can be massively simplified, with knock-on streamlining effects to other areas of the rules.
What are your thoughts?

Points Values: Please be aware that these points values have had minimal testing. They are educated estimates, and as such, some of them may be quite wrong. Once we finalise the core rules and go to open beta, these will refined to properly balance the game.

Army Selection Rules: These have not yet been written, and will come once the rules are solidified. For now just use what you’ve got that feels balanced. We are also aware that the unit upgrades are a little inconsistent – these will be clarified later.


http://manticblog.com/wp-content/uploads/2015/09/Warpath-KS-Alpha.pdf


Very, very pleased to see the "Break track" replaced with a single-value Nerve stat.

The new statline will make things easier for 40k converts too.

Speed = Move
Acc = BS/ WS
Def = T/ Save
Res = W
Ner = LD

Roughly speaking, of course!


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/17 17:22:43


Post by: MLaw


I personally will probably convert my turret to be on rails like the APC from Aliens (unless there's a back hatch).

About other sci-fi tanks (I tried to stay away from dieselpunk)

Antenociti has said the old tanks are coming back "soon".
Khurasan's are expensive but they do exist. Existing and being expensive are two different things.

Pig Iron Productions has an APC. I kinda like it but it isn't for everyone.
Puppetswar has some nice sci-fi vehicles. IMO they "can" be used for 40k but depart that aesthetic pretty well.
Scotia Grendel's tanks are a 40k knockoff? Whaaaa? The tanks for Void are a little closer to 25mm scale but they are fairly unique IMO. Dated yes, but unique.
Daemonscape has a bunch of sci-fi vehicles. A lot of them (most) feel extremely old-school but I've seen some of these modeled and painted up to a nice standard and they can look alright.
Prodos - Yeah, there are a few that are similar to the 40k aesthetic but last time I looked I didn't see any real clones. That massive tank for I think Bauhaus is very dieselpunk though.
Titanforge - If/when they deliver, I will be thrilled. Their tanks are usable for 40k analogs but IMO they have a nicer more sci-fi (less WW2) look.
Old Crow - This guy is still in business. It's a bit of a hoop to order from him but I got my son some of his tanks and even though they're old, they are really well done.
Empress models - Not sci-fi but modern. 28mm scale resin military vehicles that don't feel like ww2.


Personally, out of the above, not many of the offerings have really shattered expectations. Puppetswar and Antenociti have probably some of the most "sci-fi" out of that maybe TF is right behind them if they get theirs released. To me, that's part of the reason I like the Forgefather tank we've seen here. It does depart from a lot of the expected design norms. It doesn't feel like just another take on redesigning a WW2 or modern tank to me. It feels completely made up and sci-fi. However, yeah.. there are some design elements that need to be refined. Like a lot of Mantic products and designs, it lacks subtlety. It's very much "hmf, here it is". Little touches like places for fuel drums, lock boxes, maintenance panels, fuel caps, sand channels, stowage, etc would go a long way. My biggest gripe isn't with the shape or theory behind it, it's that the actual design process seems to have stopped past the basic drawings. It doesn't feel like they imagined themselves sitting in this tank and operating it so much as them figuring out a gimmicky look and running with that.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/17 17:36:45


Post by: BobtheInquisitor


Seeing that list makes me realize that I will be buying all the Mantic tanks just because they will be plastic and (most likely) much more affordable.

Most of my sci fi tanks and/or walkers are from Dust, AT-43, and Robogear. I'll probably get the Dreamforge HoverStuG when it comes out, but that's because I'm already invested in their Star Wars Space nazi aesthetic.


Automatically Appended Next Post:
 MLaw wrote:
My biggest gripe isn't with the shape or theory behind it, it's that the actual design process seems to have stopped past the basic drawings. It doesn't feel like they imagined themselves sitting in this tank and operating it so much as them figuring out a gimmicky look and running with that.


This seems to be a trend all across the hobby. Mantic is just running a little farther with it.

Perhaps they can fit in a line about the Corporations hiring graphic designers to design their vehicles for a specific psychological effect, such as branding. "Look out! That's an Enforcer(TM) Dropship!"


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/17 17:43:10


Post by: highlord tamburlaine


I own exactly zero space machines of the future.

I will happily partake of this Kickstarter since all these mobile head shaped vehicles will match with the corresponding ground troops.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/17 17:49:36


Post by: MLaw


 BobtheInquisitor wrote:
Seeing that list makes me realize that I will be buying all the Mantic tanks just because they will be plastic and (most likely) much more affordable.

Most of my sci fi tanks and/or walkers are from Dust, AT-43, and Robogear. I'll probably get the Dreamforge HoverStuG when it comes out, but that's because I'm already invested in their Star Wars Space nazi aesthetic.


Automatically Appended Next Post:
 MLaw wrote:
My biggest gripe isn't with the shape or theory behind it, it's that the actual design process seems to have stopped past the basic drawings. It doesn't feel like they imagined themselves sitting in this tank and operating it so much as them figuring out a gimmicky look and running with that.


This seems to be a trend all across the hobby. Mantic is just running a little farther with it.

Perhaps they can fit in a line about the Corporations hiring graphic designers to design their vehicles for a specific psychological effect, such as branding. "Look out! That's an Enforcer(TM) Dropship!"


Yeah, the main reason I posted that list was so people could draw the comparisons to what Mantic is showing. I spent a lot of time researching the different sci-fi tanks out there and there's definitely more than I listed. Mantic is steering clear (mostly) of the dieselpunk/ww2 aesthetic so yeah.. I tried to steer the list that direction too. From the go I've thought Mantic has had a more video game look and I like that a lot but if they got in there and put a little more polish on their rules, designs, etc then they would tip over that line they keep toeing. As an example.. I really like the Industria Mechanica stuff, and I see that potential in Mantic but they keep getting so close and then just being like "eh screw it, that's good enough".


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/17 17:54:11


Post by: DaveC


I see from the new army list that Plague have a TAD-65 Hornet dropship so there's a second dropship to be funded in the KS I wonder if that's just a repurposed Corporation Dropship or something unique to the Plague.

The 4 army lists present would be a good indication of where they want to start so hopefully HIPS 3rd Gens will be done as the other 3 armies all have HIPS core troops now. I'd guess Asterians might be 5th in line leaving the Rebs even further out. Better to get the first 4 done entirely than partial armies floating around for 5 or 6 armies.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/17 18:00:24


Post by: judgedoug


 MLaw wrote:
Yeah, the main reason I posted that list was so people could draw the comparisons to what Mantic is showing. I spent a lot of time researching the different sci-fi tanks out there and there's definitely more than I listed. Mantic is steering clear (mostly) of the dieselpunk/ww2 aesthetic so yeah.. I tried to steer the list that direction too. From the go I've thought Mantic has had a more video game look and I like that a lot but if they got in there and put a little more polish on their rules, designs, etc then they would tip over that line they keep toeing. As an example.. I really like the Industria Mechanica stuff, and I see that potential in Mantic but they keep getting so close and then just being like "eh screw it, that's good enough".


I'm intimiately familiar with that list, actually, because I've been collecting near-future/sci-fi minis and vehicles for years. Most of my collection is Antenociti's Workshop, at least 15-20 of their tanks, vehicles, and APC's, to go along with T-80's, Leopard 2A6, and other MBT's that will most assuredly be used for another 20+ years (for near future conflicts). Interestingly I bought Mantic's Enforcers in restic when they came out because they match the AW functional yet sci fi aesthetic quite well... so I was hoping Mantic would just hire AW to design their vehicles. Sadly that is not the case.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/17 18:10:32


Post by: NTRabbit


Well you haven't seen an Enforcer tank yet, only the FF and Asterian, so maybe the Enforcer tank will be as good as the dropship


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/17 18:11:15


Post by: MLaw


 judgedoug wrote:
 MLaw wrote:
Yeah, the main reason I posted that list was so people could draw the comparisons to what Mantic is showing. I spent a lot of time researching the different sci-fi tanks out there and there's definitely more than I listed. Mantic is steering clear (mostly) of the dieselpunk/ww2 aesthetic so yeah.. I tried to steer the list that direction too. From the go I've thought Mantic has had a more video game look and I like that a lot but if they got in there and put a little more polish on their rules, designs, etc then they would tip over that line they keep toeing. As an example.. I really like the Industria Mechanica stuff, and I see that potential in Mantic but they keep getting so close and then just being like "eh screw it, that's good enough".


I'm intimiately familiar with that list, actually, because I've been collecting near-future/sci-fi minis and vehicles for years. Most of my collection is Antenociti's Workshop, at least 15-20 of their tanks, vehicles, and APC's, to go along with T-80's, Leopard 2A6, and other MBT's that will most assuredly be used for another 20+ years (for near future conflicts). Interestingly I bought Mantic's Enforcers in restic when they came out because they match the AW functional yet sci fi aesthetic quite well... so I was hoping Mantic would just hire AW to design their vehicles. Sadly that is not the case.


If we're being honest, I was hoping for a while now that Warpath would end up being a cheap way to get Studio McVey style infantry with AW style vehicles. Like I said, AW claims they're going to have their old vehicles back up in (I think) November which is well after the Warpath KS as far as I know so by then we'll have the PM open and can make informed decisions about which way to go with vehicles for our games of Warpath.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/17 18:13:31


Post by: BobtheInquisitor


 highlord tamburlaine wrote:
I own exactly zero space machines of the future.

I will happily partake of this Kickstarter since all these mobile head shaped vehicles will match with the corresponding ground troops.


I'm starting to get excited just over the cheesy one liners this will open up.

"Here comes the face off!"

"Blue Steel"

"My tanks have style. My tanks have grace. Like Rita Hayworth, they give good face."

And so on.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/17 18:16:53


Post by: highlord tamburlaine


I think Bob and I will need to have a Face/Off.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/17 18:20:44


Post by: DaveC


I don't think there is going to be an Enforcer tank they use the Interceptor and Bomber as their APC and tank


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/17 18:23:17


Post by: NTRabbit


 DaveC wrote:
I don't think there is going to be an Enforcer tank they use the Interceptor and Bomber as their APC and tank


I have in fact just noticed that there is no tank on the Enforcer list, nor a reference to a tank yet to be added, just the Ajax Siege Strider

On the other hand, Forge Father Hammerfist Drop Squad


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/17 18:23:56


Post by: MLaw


 DaveC wrote:
I don't think there is going to be an Enforcer tank they use the Interceptor and Bomber as their APC and tank


Wasn't there either something in the fluff (DZ I think) or maybe it was something they said during the DZ KS about Enforcers not really having ground vehicles? For some reason that stuck in my head as they're more of an insertion force or something. I would wager Corporation forces will have a tank though or maybe armoured trucks or similar.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/17 18:25:23


Post by: DaveC


The Ajax is interesting hopefully its more than just the flamer/chainsaw version for the Enforcers it will probably have resin arms


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/17 18:27:19


Post by: highlord tamburlaine


There's some interesting units tucked away in those lists.

Murder Birds, Dropships, Bombers, APCs, Siege Striders, Drop Squads...

I honestly hope some of this stuff ends up with a Deadzone stat block in the new book when Mantic gets around to rolling that out.

Plague Murder Birds sound like fun to have harassing squads that like to get up into higher terrain, and I certainly wouldn't mind having a Forge Father Drop Squad obnoxiously enter the board at the chagrin of the other player.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/17 18:30:48


Post by: NTRabbit


I'm sure the corporation is gonna have tanks, and APCs, and "urban pacification vehicles" all over the place.

Ajax might be something different again, if it was just a regular Strider with weapon arm swaps I'd have thought it would just be listed as an upgrade under the normal Strider, like all the Iron Ancestors


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/17 19:35:09


Post by: judgedoug


 highlord tamburlaine wrote:
I think Bob and I will need to have a Face/Off.



Mantic Games - Warpath Universe News and Rumours  @ 2015/09/17 19:48:31


Post by: BobtheInquisitor


I would choose a Chow Yun Fat glacis plate over a Travolta or Cage model any day of the week. Get on this, Mantic!

On a similar note, my Forgefathers will send their tank on one last mission into a church full of murder birds to earn the money needed to transplant their tank's armorglass viewport panes onto a crippled Asterian tank in the hope of redemption.


You can guess where the Corporate mercenary will shoot the tank.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/17 19:59:21


Post by: judgedoug


 BobtheInquisitor wrote:
On a similar note, my Forgefathers will send their tank on one last mission into a church full of murder birds to earn the money needed to transplant their tank's armorglass viewport panes onto a crippled Asterian tank in the hope of redemption.


I've heard that crippled Asterian tank sing. Such a beautiful voice.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/17 21:21:32


Post by: Gitzbitah


Or, mantic is simply setting up for its inevitable run on Titan sized products- with modular head/tanks!


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/17 21:27:23


Post by: Nostromodamus


 Gitzbitah wrote:
Or, mantic is simply setting up for its inevitable run on Titan sized products- with modular head/tanks!


Titan-sized mechs for Warpath would mean I eat bread and water for the rest of the year.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/17 21:36:18


Post by: highlord tamburlaine


Bake your own bread- it's cheaper, tastier, and means more money for titan sized machinery.

I can't even imagine if they make something that large...

Guess I might be mooching off of Alex by the time this campaign is done then.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/17 21:59:56


Post by: GrimDork


I won't be able to spend much initially, so hopefully there's a long pledge manager period (and even a couple of waves of it as with some previous kickstarters). That is, as long as they make all the cool things I hope they're making.

I've really got my fingers crossed that Fire Fight becomes a good way to use 10+ models where Infinity kind of leaves off, and that Warpath ends up being viable for 'throw all the things on the table' type engagements.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/18 06:37:03


Post by: ArtIsGreat


Coiled barbed wire on the facetank dozer blade, painted brown. Facefathers for life


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/18 06:53:09


Post by: .Mikes.


The FF tank doesn't really do it for me, on it's own. But put three side by side I could imagine they'd be very disconcerting to face.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/18 09:12:17


Post by: kodos


 judgedoug wrote:

The problem is that the available "space tanks" are all terrible - 40k tanks... what else?


MiniatureScenery is a good alternative for SciFi tanks


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/18 10:39:58


Post by: scarletsquig


 BobtheInquisitor wrote:

Perhaps they can fit in a line about the Corporations hiring graphic designers to design their vehicles for a specific psychological effect, such as branding. "Look out! That's an Enforcer(TM) Dropship!"


That's something already in the background, in Deadzone:Incursion if I recall.. the enforcer helm design is used as propaganda imagery (on giant holo-billboards etc.) throughout the corporation to remind everyone who is in charge.

From that perspective, the design used on the dropship makes sense.

Not sure about the forgefather tank design, it does look a bit "Robot Wars" currently.

The Asterian tank is my favourite, looks great., as do the rest of the Asterian minis.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/18 20:19:21


Post by: BobtheInquisitor


Have we seen the Asterian tank printed master yet? From the drawings and the renders, it looks sleek and deadly, although I also find it looks a little like an inverted NSEA Protector, a Miranda to the Protector's Constitution, if you will.





Mantic Games - Warpath Universe News and Rumours  @ 2015/09/18 20:52:20


Post by: NTRabbit


 BobtheInquisitor wrote:
Have we seen the Asterian tank printed master yet? From the drawings and the renders, it looks sleek and deadly, although I also find it looks a little like an inverted NSEA Protector, a Miranda to the Protector's Constitution, if you will.





No, just the drawings. I don't think we've even seen a render unless I missed it?


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/18 20:55:38


Post by: BobtheInquisitor


I thought we had..? In my mind's eyes, I see a grey, satin-sheen version of it.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/18 21:13:29


Post by: GrimDork


I know we've seen this

but briefly scanning google shows me no renders.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/18 23:26:38


Post by: MLaw


For a minute I thought that signature was a scale infantry and was going to freak out at how huge that would make this thing.
I remember seeing these but it's been a while. I like the design of this a lot more than the Enforcer ship. While I don't think the enforcer one is entirely terrible, the Asterian art is more of something I could see buying to use in other sci-fi games because of the non-terran looking hull.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/18 23:53:26


Post by: GrimDork


I don't think infantry would be *much* bigger than that signature, look at the back with the little clampy things, I'm assuming each of those docks a cypher or battle drone.

Kind of like a necron ghost ark but with the troops more safely inside the wings/pontoons/whateveryoucallthosethingsonthesides.

I could be wrong too, those could totally be alien engine cooling apparatus.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/19 00:00:33


Post by: AlexHolker


The Asterian drone transport is an alien ship built with alien technologies, and it does an acceptable job of looking like one. The Enforcer dropship is a human aerospace craft designed by someone who has no fething clue how aerospace craft work. Not only is it a terrible design, it makes it less likely for Mantic to make another, better design that fills that same niche.

 GrimDork wrote:
I don't think infantry would be *much* bigger than that signature, look at the back with the little clampy things, I'm assuming each of those docks a cypher or battle drone.

A human would probably be about twice the size of the signature, assuming drones are folded up during transport.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/19 00:10:25


Post by: Mort


 judgedoug wrote:


What military designs it's armored vehicles to _match_ the infantryman's uniform? *barf*


Obviously it's not a direct 'match', nor did I claim it was. There's an aesthetic suggestion of uniformity there, which I think is pretty cool.

Then again - we're dealing with a -fictional race-. You're trying to apply 'real world' aesthetic to it. Maybe in some far off fictional universe, the FF military designers DO want their troops to share common visible aesthetics with the rest of their military assets. The reason is irrelevant.

True, Mantic wants to design stuff people will buy. I'd buy that tank (probably more than one) as-is, and others have said they like it as well. You wouldn't. Nothing wrong with that.

 judgedoug wrote:

The problem is that the available "space tanks" are all terrible - 40k tanks... what else? Antenociti's Workshop has drastically thinned their lines, the few tanks that Khurusan makes are super expensive, crappy manufacturers like Grendel resin are all 40k knock offs. And i's hard to find 1/48 Kitech/Zhengdefu stuff nowadays. We have no good plastic 28mm scale sci fi tanks.

But you're correct, Space Marine vehicles are pretty much gak. (but Sigmarites are awesome)


I know GW sure does sell (or has sold) a ton of those tanks that we don't care for. I own zero human faction vehicles for any game I can think of, while I own lots of alien vehicles. I don't want models that resemble real-world vehicles. I am playing space-fantasy, and 'realism' isn't even close to my top critical elements when I buy stuff.

No single model is going to have 100% 'approval' from the fanbase. No matter what they make, there are going to be people who love it, and people who hate it. And as others have mentioned, it is a WIP, so who knows what the final piece will look like for sure? Maybe it will have a giant metal beard and braids and crap, in which case, my opinion might very well change (or I'll invest in a dozer-blade that covers half the vehicle. LOL).


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/19 08:49:34


Post by: TheWaspinator


Forge Father technology should have detachable metal beards as thrown weapons.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/19 11:03:35


Post by: JoeRugby


Anyone else notice the new (I'm guessing plastic) plague stage 3s in the new mantic newsletter


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/19 13:50:50


Post by: TheAuldGrump


Still hating the Hub rule.

I honestly think that if they keep trying to push it then they will kill any traction that the game might have.

Unfortunately, it seems very integral in the way the game works.

Might work better in a micro armor scale, but for 28mm... not so hot.

At the core, they want to move away from the miniatures representing individuals, to focus on the unit, but at this scale it is pretty inevitable.

The result of trying to have both a unit based game and having miniatures represent individual soldiers is an extremely awkward bastard. A compromise without merit.

Firefight has a better chance, since the Hub is only there pro tempor.

Please believe me when I say I want to like this game - I will likely back it for the miniatures alone.

But I really hope that they aren't too married to the Hub and unit bases that they are promoting right now - or that they are willing to have a minis only option in the Kickstarter, because I really do not like the main WP rules. (Still have hope for FF.)

The Auld Grump


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/19 14:00:50


Post by: edlowe


I'm really hopping the hub mechanics doesn't appear in the firefight rules, it just does not seem to fit the scale.

The thing I'm most worried about is how firefight is going to be hamstrung by having to use the same mechanics as mass battles. The mass battle rules are specifically being designed to be simple and quick, which imho won't gel with the idea of individual casualty removal and stats. I fear firefight may have a difficult time during alpha testing, although mark can write some pretty decent rules.

heres a quote from mark on his blog:
First up is Mantic Games’ Warpath: Firefight (official announcement here). This is an interesting one, because rather than design a new game from scratch, I have the tricky job of taking a ruleset that’s been developed for quite some time, with substantial input from a hard core of fans, and develop a variation on the system. Essentially, I’m taking the large-scale, free-flowing strategic game and transforming it into a smaller-scale, squad-based tactical game. The brief, however, is to keep as many concepts as possible so that it’s familiar to existing players, while introducing lots of nuances and tactical elements to scratch that smaller-scale itch. No pressure then. This game will be developed during the forthcoming Kickstarter, with feedback from fans coming in even as I write, which is a very different way of working for me!





Mantic Games - Warpath Universe News and Rumours  @ 2015/09/19 14:02:27


Post by: Nostromodamus


It sounded like they might be considering dropping the hub idea and just have the whole unit on a multibase for the Warpath rules, like KoW, since they are now doing Firefight.

I really hope this is the case.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/19 14:06:01


Post by: agnosto


Different tastes and all but the concept vehicles are not attractive to me at all. Maybe I'll be more convinced later, in the flesh as it were.

I despise the hub rules, clunky and a bit confusing to me; especially the hubs with other hubs thing (maybe that part has changed since I last looked? )


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/19 14:38:35


Post by: scarletsquig


Most likely thing that will happen is no hubs for Warpath and unit stands as standard, with something entirely different for Firefight.

Two rulesets mean hey can ditch the odd blend of single figures and units that the team/hub system represented.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/19 14:40:57


Post by: Nostromodamus


 scarletsquig wrote:
Most likely thing that will happen is no hubs for Warpath and unit stands as standard, with something entirely different for Firefight.

Two rulesets mean hey can ditch the odd blend of single figures and units that the team/hub system represented.


That would be ideal!


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/19 16:00:55


Post by: GrimDork


Yeah, as long as I can do some kind of multibase that's viable for warpath that allows me to remove my dudes for firefight, I'll be appeased. Multibase seems clearer than the hubs too. When you're talking over 100 models, even little 4-5 man teams don't add up to much on their own and could readily be absorbed into the 20-man blobs or whatever.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/19 17:14:55


Post by: highlord tamburlaine


Having started to really consider doing some serious multibasing for Kings of War, I'm alright with the idea of doing similar for Warpath.

As long as I can pop them off for Firefight or Deadzone (which means using magnets most likely) I'm totally fine with this.

Easier than dealing with hubs and whatnot.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/19 17:26:15


Post by: MLaw


I'm definitely not alright with magnetizing a horde army. It's expensive and time consuming enough without having to glue down 150 pairs of magnets. Especially since you'll need to make sure the polarity matches so the stands don't have to have exactly the right figure in exactly the right slot.

It is really starting to feel like these guys are fumbling their way through hoping to hit on something that works. While I don't like the hub system and won't play the game if it uses it, Mantic are allowing a few too many cooks in the kitchen so to speak by opening this up so loosely to public feedback. It doesn't become game design by virtue of intelligent design at that point it becomes design by the most vocal and active. It's kinda hard to respect that IMO.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/19 17:26:38


Post by: GrimDork


I don't usually advise against magnets, but there are some relatively easy ways to make 25mm holes in thin card/board/plasticard into which you can slot your minis' bases. Think display bases or stuff like the warbases company produces.

Magnets are cool too though, and much space such future.

@MLaw, so it's the urban dictionary of wargaming? Kind of scary when you think of it that way...


I think if you're gonna magnetize large units it becomes more economical to get some kind of thin sheet steel as the base material and add the magnets under the model's bases alone. Sill it's effort. Depending on the shape(s) that the units may be deployed in, I think I'll probably be going with the one inch punch route like I'm doing for removable elements in my KoW units.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/19 17:42:40


Post by: MLaw


 GrimDork wrote:
I don't usually advise against magnets, but there are some relatively easy ways to make 25mm holes in thin card/board/plasticard into which you can slot your minis' bases. Think display bases or stuff like the warbases company produces.

Magnets are cool too though, and much space such future.

@MLaw, so it's the urban dictionary of wargaming? Kind of scary when you think of it that way...


I think if you're gonna magnetize large units it becomes more economical to get some kind of thin sheet steel as the base material and add the magnets under the model's bases alone. Sill it's effort. Depending on the shape(s) that the units may be deployed in, I think I'll probably be going with the one inch punch route like I'm doing for removable elements in my KoW units.


Armorcast (I think) had 5x bases for round bases. I think they were sized for the 25mm GW style slotta though so I am not sure if Mantic's will have the same footprint.
Ah yes.. here it is. They also have a 3x strip. http://www.armorcast.com/acmt002-5-hole-move-display-bases-%284-pieces%29?search=base

Now that I think of it, I saw someone selling MDF unit bases like this too..


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/19 17:46:22


Post by: OrlandotheTechnicoloured


The facebook group has been asking for votes on what people are looking forward to more, firefight or warpath and it's split pretty much evenly (firefight has a slight edge)

so much as a lot of use don't like the hub idea there seem to be a substantial number who do

(I wonder what the split is like between 'serious' players who'll exploit the hubs while bemoaning their complications and the less serious who just want to push some minis around a table?)


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/19 18:10:05


Post by: lord_blackfang


You don't have to magnetize your whole army, just the minis you also need in other games.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/19 18:17:48


Post by: MLaw


 OrlandotheTechnicoloured wrote:
The facebook group has been asking for votes on what people are looking forward to more, firefight or warpath and it's split pretty much evenly (firefight has a slight edge)

so much as a lot of use don't like the hub idea there seem to be a substantial number who do

(I wonder what the split is like between 'serious' players who'll exploit the hubs while bemoaning their complications and the less serious who just want to push some minis around a table?)


I don't think that generalization is necessarily fair. From a tactical standpoint hubs/stands are dumb at 28mm. What happens when you want your guys to file down an alleyway? How will they crowd onto a roof? If there is an area with scatter terrain you can't really optimize your movement and positioning for cover based on that. IMO, it just dumbs the whole thing down. It works with smaller scales because the figures and terrain are smaller and a) it's impractical and kinda difficult to pick up little 6mm or 15mm guys like that. You can damage them and they're fiddly. Even with that, I still prefer Gruntz though for 15mm, primarily because it does not use stands. For 6mm yes.. I'm all in on stands but I do understand why people want/use them in 15mm too.

Outside of that, when you abstract units into nothing more than big blobs, you might as well cut out a circle of felt and drop a dice on it to be your unit. I get it, this is for mass combat but making it clunkier is not going to speed it up.

Anyway.. it is interesting to see that the split is that even. I don't know where this poll is but I'll find it and add my vote to the thumbs down towards hubs.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/19 18:29:56


Post by: edlowe


To be fair I'm more interested in firefight so if they add multibasing as almost mandatory to mass battles It won't affect me, so I wouldnt want to vote down the idea if thats what people want from the larger games.

I'd be interested to give it a fair chance but I know it's not really how I want to game.

Regarding scenery you actually remove the bases when they occupy a building so that wouldn't cause too many problems with positioning minatures.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/19 18:58:37


Post by: Mymearan


To use multibasing effectively you have to do like other multibased 28mm games... and use next to no terrain. Which seems like the antithesis to a fun and cinematic large scale sci-if game. Removing the bases when you enter terrain seems quite unpractical if you consider the amount of terrain I would like to see on the table.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/19 19:00:12


Post by: Bolognesus


 MLaw wrote:
I'm definitely not alright with magnetizing a horde army. It's expensive and time consuming enough without having to glue down 150 pairs of magnets. Especially since you'll need to make sure the polarity matches so the stands don't have to have exactly the right figure in exactly the right slot.

It is really starting to feel like these guys are fumbling their way through hoping to hit on something that works. While I don't like the hub system and won't play the game if it uses it, Mantic are allowing a few too many cooks in the kitchen so to speak by opening this up so loosely to public feedback. It doesn't become game design by virtue of intelligent design at that point it becomes design by the most vocal and active. It's kinda hard to respect that IMO.


Last I checked the steel plate any sensible implementation of such hubs would use does not generally have much of a magnetic polarity.

Aside from that, when polarity even matters you generally just have all magnets stuck together as a long cylinder (somehow they tend to do that. somehow ) and just glue the end of the cylinder to a base, slide off the other magnets (minus the one you just glued on) and do the same thing to the next 49 or so bases. Use cyanoacrylate and zipkicker and mark the non-glue-ey end of the stick-o-magnets with a bit of electrical tape and you'll be checking polarity all of three to five times for 150 models. That is, again, if polarity even matters.

Magnetizing is one of those things which seems like a pain until you spend aprox 5 min working out a sensible workflow before you start


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/19 19:05:22


Post by: Talking Banana


 TheWaspinator wrote:
Forge Father technology should have detachable metal beards as thrown weapons.


Exhalted!


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/19 19:07:40


Post by: OrlandotheTechnicoloured


 MLaw wrote:
 OrlandotheTechnicoloured wrote:
The facebook group has been asking for votes on what people are looking forward to more, firefight or warpath and it's split pretty much evenly (firefight has a slight edge)

so much as a lot of use don't like the hub idea there seem to be a substantial number who do

(I wonder what the split is like between 'serious' players who'll exploit the hubs while bemoaning their complications and the less serious who just want to push some minis around a table?)


I don't think that generalization is necessarily fair. From a tactical standpoint hubs/stands are dumb at 28mm. What happens when you want your guys to file down an alleyway? How will they crowd onto a roof? If there is an area with scatter terrain you can't really optimize your movement and positioning for cover based on that. IMO, it just dumbs the whole thing down. It works with smaller scales because the figures and terrain are smaller and a) it's impractical and kinda difficult to pick up little 6mm or 15mm guys like that. You can damage them and they're fiddly. Even with that, I still prefer Gruntz though for 15mm, primarily because it does not use stands. For 6mm yes.. I'm all in on stands but I do understand why people want/use them in 15mm too.

Outside of that, when you abstract units into nothing more than big blobs, you might as well cut out a circle of felt and drop a dice on it to be your unit. I get it, this is for mass combat but making it clunkier is not going to speed it up.

Anyway.. it is interesting to see that the split is that even. I don't know where this poll is but I'll find it and add my vote to the thumbs down towards hubs.


I certainly don't know if the split would break down like that, that's I said wrote as a question (although my suspicion is there would be some trend in that direction). I was pretty surprised by the vote as I expected firefight to win by miles, but whether it's hubs or just projected game size warpath seems to have plenty of support too

here's the group if you want to give it a try https://www.facebook.com/groups/mantic.madness/


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/19 19:08:23


Post by: lord_blackfang


 Bolognesus wrote:

Last I checked the steel plate any sensible implementation of such hubs would use does not generally have much of a magnetic polarity.


https://www.dropbox.com/s/h6xqr6ogl8f1wsc/2015-09-03%2023.13.02.jpg?dl=0

I can lift the entire tray by two minis. Could do it with one if not for torque. You just have to know what to ask for in the shop.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/19 19:37:31


Post by: MLaw


 Bolognesus wrote:
 MLaw wrote:
I'm definitely not alright with magnetizing a horde army. It's expensive and time consuming enough without having to glue down 150 pairs of magnets. Especially since you'll need to make sure the polarity matches so the stands don't have to have exactly the right figure in exactly the right slot.

It is really starting to feel like these guys are fumbling their way through hoping to hit on something that works. While I don't like the hub system and won't play the game if it uses it, Mantic are allowing a few too many cooks in the kitchen so to speak by opening this up so loosely to public feedback. It doesn't become game design by virtue of intelligent design at that point it becomes design by the most vocal and active. It's kinda hard to respect that IMO.


Last I checked the steel plate any sensible implementation of such hubs would use does not generally have much of a magnetic polarity.

Aside from that, when polarity even matters you generally just have all magnets stuck together as a long cylinder (somehow they tend to do that. somehow ) and just glue the end of the cylinder to a base, slide off the other magnets (minus the one you just glued on) and do the same thing to the next 49 or so bases. Use cyanoacrylate and zipkicker and mark the non-glue-ey end of the stick-o-magnets with a bit of electrical tape and you'll be checking polarity all of three to five times for 150 models. That is, again, if polarity even matters.

Magnetizing is one of those things which seems like a pain until you spend aprox 5 min working out a sensible workflow before you start


I've magnetized plenty of things, just never a horde army by the base. Using metal for the trays is not something I want to do, even if it's something thin and light like kicker plates for doors or similar so I would be stuck doing two magnets. Your workflow does make sense (the sarcasm wasn't really necessary though) but again, it it really an extra step I would rather just not have to even consider, not to mention the extra cost.
I've other objections but this is one of those speak with your wallet type things. I think both sides of the discussion here have merit and the only way this will get sorted is by Mantic.. which sucks because it looks like that ship has sailed.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/19 19:52:39


Post by: Bolognesus


What you spend in time/complexity magnetizing and multibasing, you'll likely save in cost and for that matter, time storing and taking out minis.
Even if you're not willing to use steel trays, you could consider metallized rubber sheet (works like a treat) or even just use the same workflow as for the bases with the trays.

I'm confident you could literally do that 150 model army you mention in an average Saturday with time left over.

Still though, if multibasing isn't your thing (and for sci-fi 28mm I'd agree, tbh) that would be an entirely valid reason not to


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/19 20:03:35


Post by: NobodyXY


It'd be cool if mantic made 4x4 mats and a 6x4 for FF and WP. No shredders in the 2.0 WP yet? or am I just blind? Jake's blog has a cryptic update about DZI on it. I was hoping to see some more in the way of details. Neat to see their veermyn studio models on a DZ board!


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/19 20:49:26


Post by: agnosto


I put my fantasy ogre on metal trays from this guy:
http://shogunminiatures.com/

Love his trays. Economical and functional.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/19 21:29:59


Post by: Baragash


Personally I am hoping that the trays have the same depth as War of the Ring trays, so metal models shouldn't fall out of them and the models can just be dropped in, then taken out for FF games.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/19 22:29:15


Post by: Daedleh


The Hubs concept honestly feels to me like an attempt to satisfy both camps and failing at both. The two versions would be better at sticking to what they're designed for and doing away with hubs altogether - Warpath with a single unit on a single base and Firefight with individual models.

For all the claims otherwise, Hubs really need some form of multi-basing or movement trays to handle efficiently without a ridiculous amount of measuring from hub leader to check coherency, then measuring between hubs for coherency etc.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/19 23:39:11


Post by: edlowe


I'm trying to think of the size a multibase could be in able not just to fit 5 minatures but maybe be able to slot in 5 25mm bases with reasonable space between them, maybe an 80mm round.

I definitely thing mass battle and ff should be 2 different games supported by common minatures and basing (maybe with slot in multibases) I'm still not massively convinced you can downscale a mass battle game with abstract power values to a individual based game, but I hope they succeed in making both games the best they can be.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/19 23:52:28


Post by: lord_blackfang


These things have been around for a decade.
http://blotz.co.uk/index.php?main_page=index&cPath=24_26_71_38


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/20 00:02:39


Post by: edlowe




I've actually got some of the warbases ones, however I would assume the warpath ones would be a uniform shape in order to keep the rules simpler for movement and cover.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/20 06:23:22


Post by: highlord tamburlaine


Makes me wonder if we'll see movement tray add ons like we did with Kings of War.

I'm curious if this will be a tight and restrained Mantic a la the last Kings of War campaign, or a balls to the wall lets toss everything at them type like the first Kings of War campaign.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/20 07:19:52


Post by: NTRabbit


They've pretty much stated outright that the Warpath campaign is going to be a carbon copy of the KoW 2E campaign, short and sharp, 3 pledge levels (rules, army, mega army/2 army), and focussed on completing the missing units for the first 4 armies before moving onto the next 2, and wilder stuff like Z'Zor has already been explicitly ruled out.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/20 10:51:17


Post by: edlowe


Stew has replied to some questions in the alpha feedback thread. It looks like hubs are being added to the extra rules section if you don't use the multi basing trays, which they have playtested as 60mm x 90mm. Unit bases will be for 5 normal sized infantry or 2 large infantry and will be standard. The bases are being designed to allow the models to be removable for use in ff and dz aswell.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/20 11:44:06


Post by: GrimDork


Oh man... I could have some fun with a 60x90mm tray... Especially with socketable/removable models, lets you make every 5 guys into a mini-dio. If you want.

So if you're doing 60x90 5-man multibases... that means a bigger squad of 20-30 will have 4-6 multibases, which will have to have coherency probably? Basically moving around a unit of 'slightly larger than dreadnoughts'. This seems acceptable. Enemy fire will either remove a whole fireteam or just add to the stress of the unit until a fireteam can be removed? Or would a unit of 5 multibases still only have models removed if the unit lost it's nerve? I guess the later from what we've been hearing. Interesting either way.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/20 12:02:18


Post by: edlowe


 GrimDork wrote:
Oh man... I could have some fun with a 60x90mm tray... Especially with socketable/removable models, lets you make every 5 guys into a mini-dio. If you want.

So if you're doing 60x90 5-man multibases... that means a bigger squad of 20-30 will have 4-6 multibases, which will have to have coherency probably? Basically moving around a unit of 'slightly larger than dreadnoughts'. This seems acceptable. Enemy fire will either remove a whole fireteam or just add to the stress of the unit until a fireteam can be removed? Or would a unit of 5 multibases still only have models removed if the unit lost it's nerve? I guess the later from what we've been hearing. Interesting either way.


I believe you need to do enough damage to remove a full team and excess is discarded, however suppression caused by damage stays and can build up breaking a unit. However you can remove suppression through actions. You never remove individual models only teams.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/20 12:16:02


Post by: GrimDork


Yeah that's what I meant. I wasn't sure if they were going to go with KoW style such that your nerve had to be broken via a test to wipe the whole unit and otherwise it was at 100%, or that you could pop up individual fireteams as the unit got damaged.

What you just said sounds awesome. Basically you roll dice to determine damage and either 'wound' the unit or not by removing individual fire teams. The unit builds up suppression which would be simple to track with a dice or a little scrolling card-counter thing (like x-wing but just numbers, etc) and if they end up panicking you can remove the whole blob too.

Basically, you go from having 20 individuals to having 5 larger groups made of individuals (who don't technically matter). So each unit is made of teams, which can still be removed individually like 40k refugees are used to. Kind of like having a unit of monstrous creatures, except without wound tracking...only whole elements are removed when the damage is enough, with the suppression mechanic making the extra damage not seem trivial.

I'm probably filling in some of my own blanks here.. but it sounds pretty cool to me.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/20 12:53:39


Post by: edlowe


 GrimDork wrote:
Yeah that's what I meant. I wasn't sure if they were going to go with KoW style such that your nerve had to be broken via a test to wipe the whole unit and otherwise it was at 100%, or that you could pop up individual fireteams as the unit got damaged.

What you just said sounds awesome. Basically you roll dice to determine damage and either 'wound' the unit or not by removing individual fire teams. The unit builds up suppression which would be simple to track with a dice or a little scrolling card-counter thing (like x-wing but just numbers, etc) and if they end up panicking you can remove the whole blob too.

Basically, you go from having 20 individuals to having 5 larger groups made of individuals (who don't technically matter). So each unit is made of teams, which can still be removed individually like 40k refugees are used to. Kind of like having a unit of monstrous creatures, except without wound tracking...only whole elements are removed when the damage is enough, with the suppression mechanic making the extra damage not seem trivial.

I'm probably filling in some of my own blanks here.. but it sounds pretty cool to me.


yep, thats the gist of it, although not really my cup of tea for 28mm, it reminds me epic 40k.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/20 14:46:58


Post by: GrimDork


Well, I mean I prefer 10-20 man skirmish myself these days... but if I have a chance to bring all the boys out at once, that gist seems relatively solid to me. Will be interested to see how the multibases work with scenery and cover/terrain mechanics.

Single-wide BZ towers will be a mess as the bases would hang over, but 3" BZ panel shelves would work. Or just put a couple of them on top of a 6x6'' roof or something.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/20 15:15:45


Post by: edlowe


 GrimDork wrote:
Well, I mean I prefer 10-20 man skirmish myself these days... but if I have a chance to bring all the boys out at once, that gist seems relatively solid to me. Will be interested to see how the multibases work with scenery and cover/terrain mechanics.

Single-wide BZ towers will be a mess as the bases would hang over, but 3" BZ panel shelves would work. Or just put a couple of them on top of a 6x6'' roof or something.


I believe when you enter a building with a unit, the unit bases are removed and the building then counts as the unit, that way you wouldn't need to balance figures on the terrain. If you kept your figures removable you could put a few on the scenery to representing them garrisoning it. As for cover if half the hub is concealed then it counts as being behind/in cover, which would be much easier than micromanaging the individual hubs the previous version had.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/21 04:08:51


Post by: Barzam


So, I haven't paid much attention to the alpha rules. What is the whole "hub" thing you guys keep talking about? Is it basically just movement trays?


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/21 04:45:36


Post by: MasterSlowPoke


Hubs were leaders of small 5 man miniteams within a unit. To move, you'd move the hubs, and then move the rest of the models, such that the models aren't more than 2" away from their respective hubs.

I never had as much a problem moving as some people - for the giant unit of Zombies from the test lists, I'd move the 6 hubs and then the 24 dudes would just be placed wherever appropriate. It didn't really matter weather or not two regular dudes swapped teams.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/21 05:46:43


Post by: Vain


That sounds reasonable, there has to be more to it for all the Hub-Hate?


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/21 06:23:18


Post by: kodos


The HUB hate is because if everything is measured from the unit leader and the unit does not suffer from getting damage all other models are just placeholders and not necessary for the game.

So you can play with 1 model per unit instead of 10 and that's why some don't like because in 40k their models are at least wound markers......

and the idea to have just one leader which does everything necessary and the unit has just to be in his command range is nothing new.
That's also the reason why Starship Troopers has no problem with 100 Bugs VS a 3 model Marauder army.

But Warpath has some other problems.
They want to make something unique but still stay close to 40k and listen to those who want to change it more into another 40k like game.
It is also a mix of a Action/Reaction System and IGYG which would get the game into a lot of troubles later.


For Firefight, it would be better to skip it and just add some additional rules to Deadzone for games with more models.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/21 07:27:32


Post by: NTRabbit


Deadzone doesn't scale up that large, turns into too much time consuming micromanagement.

Firefight is the critical ruleset, and it always should have been - we needed a scaleable rule set that started at the Firefight level, and had rules at the back for scaling up to mass battle. The hate is because they started with a mass battle rule set that could not scale down, and hand waved the problem away as solver by the hub setup - which was disliked by a different group of people for being obtuse and clunky in the mass battle game - until enough people complained that wasn't what was promised.

Firefight absolutely cannot be "skipped". Skipping it makes Warpath DOA.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/21 07:58:25


Post by: kodos


And because Deadzone doesn't scale it need additional rules.
Scaling up the basic Deadzone to a 30 Model Game would be better to scale down Warpath.

And I still see now reason why Firefight is needed.
People want a 40k size game and got Warpath, which uses less models than 40k (standard is here 1750 points and a normal Space Marine amry would have double to model count than the planed Enforcer army for standard size Warpath).

Than people are asking for a smaller 40k size game which should scale up to a model count similar to 40k.
But than Firefight will have the same problems because some players still believe that 40k is not a mass battle game and don't want to use rules that would fit the game size better.

so the hate against warpath was just because Mantic uses the term Mass-Battle, which is the right term, but people wanted a Skirmish game with 60 models per side like 40k which is stupid because a real Skirmish will never work with at this scale


And if you want a ruleset which scales perfect from 5 models per side to 200 models per side, than you need to take Starship Troopers post Klendathu to be your basic ruleset (and not a 40k like game)


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/21 08:10:28


Post by: scarletsquig


Deadzone: Less than 20 models.
Firefight: 20-60 models.
Warpath: 60+ models.

Roughly speaking, with some big variation depending on personal preference (especially between Warpath and Firefight)).

Also, Warpath isn't IGYG, it is alternate activation, with overwatch and charge reactions.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/21 09:13:28


Post by: NTRabbit


 kodos wrote:
And because Deadzone doesn't scale it need additional rules.
Scaling up the basic Deadzone to a 30 Model Game would be better to scale down Warpath.

And I still see now reason why Firefight is needed.
People want a 40k size game and got Warpath, which uses less models than 40k (standard is here 1750 points and a normal Space Marine amry would have double to model count than the planed Enforcer army for standard size Warpath).

Than people are asking for a smaller 40k size game which should scale up to a model count similar to 40k.
But than Firefight will have the same problems because some players still believe that 40k is not a mass battle game and don't want to use rules that would fit the game size better.

so the hate against warpath was just because Mantic uses the term Mass-Battle, which is the right term, but people wanted a Skirmish game with 60 models per side like 40k which is stupid because a real Skirmish will never work with at this scale


And if you want a ruleset which scales perfect from 5 models per side to 200 models per side, than you need to take Starship Troopers post Klendathu to be your basic ruleset (and not a 40k like game)


Additional rules would not help scale Deadzone because it's not designed to do that, just as the first Warpath alpha document was designed for 60-150 models a side at a minimum and could not scale down. Tacking on bits that were never meant to be there in the first place is how you end up with Frankenstein rules, a confusing and contradictory mess.

The right thing to do would have been to make a rule set that was designed from the beginning to start at 20-60 models and scale up seamlessly. Instead, because Mantic were laser focussed on mass battles but wanted caveats for smaller stuff rather than the second set of rules they promimed earlier, we got a Mass Battle rule set that was compromised, by things like hubs, in order to try and cover the much demanded smaller battles - which it failed to do anyway. That's why the rethink now.

Also, the "you just want not-40k" is frequently thrown around by the Mass Battle only posters on the Mantic forums, and it's as hollow a claim here as it is there, same as the jibes to "go pick one of the hundreds of other rule sets instead". I want a tactical, sci fi wargame based on small numbers of small squads with 1-2 vehicles, that actually have room for meaningful movements and tactics on a 6x4 table. I find the numbers spoken about in the mass battle rule set to be so constricting as to turn a normal sized table into Napoleonic firing lines. This is just holding Mantic to the higher standard to which they should be held.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/21 10:44:51


Post by: Krinsath


Trying to frame the "Why Firefight?" discussion differently, you need to look at reality to discover why there is no one-size-fits-all ruleset that you can simply bolt-on rules to and have it work well. Here's some simple words you can find in most any military lexicon:

Squad/Section
Platoon
Company

A squad leader is concerned about his men. A platoon leader concerned about his squads and a company commander concerned about his platoons. Notice the level of abstraction that goes from individual, to small groups to bigger groups. Each man is likely keeping tabs on the same number of individuals, but those individuals represent many more people as you go up the chain. This structure is in place for a reason; the military is very conservative, but they do have a very keen grasp of how the mind works and what it is capable of. Now, let's stick some numbers with those words:

Squad/Section - 8-14
Platoon - 15-30
Company - 80-250

Now, those numbers aren't hard-and-fast as you can reinforce each of those elements to get a smidge under double the numbers and still be functionally correct with the phrase "reinforced platoon." Coincidentally, a company is probably the largest tactical unit in an army; once you start dealing with battalions or regiments you're crossing over to a more strategic simulation.

WarPath Alpha was clearly aimed at being a company-level simulation, which is fine and I think when you look at the things required by that level of abstraction that most of the design choices are understandable. DeadZone is a squad-based game, where there's much more tracking of individuals and the like, still very abstracted compared to some squad-systems, but really not intended for large numbers.

However, that leaves a hole at the platoon-level simulation. Scaling up DeadZone doesn't really work, for the same reason that scaling up 40k to Apocalypse level tends to not really work that well. Yes, the rules will function but the games take far longer than desired and you can feel the gears of the ruleset grinding a bit. You have too much detail in the simulation for the level you're going for. Similarly, scaling down WarPath Alpha is unsatisfying for the same reason playing a game of 40k with 8 models is not as fun as playing a system like Infinity, Necromunda or Mordheim; there's less on the table so the abstraction level is too high and the game is over too little thought given to squads (i.e. - the simulation is not representative).

Does that mean that bolt-ons cannot work? No, in fact for certain scenarios like tournaments the higher level of abstraction may mean more games played which could be more important. However, in general it does mean that you're trying to shoehorn in something that wasn't meant to do the job. It works at a basic level, but strapping a rocket to a brick is not quite the same thing as "flying" either.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/21 12:51:53


Post by: .Mikes.


KS up.

And funded.



Mantic Games - Warpath Universe News and Rumours  @ 2015/09/21 13:00:03


Post by: DaveC


Probably best to keep the KS talk to the other thread http://www.dakkadakka.com/dakkaforum/posts/list/0/663623.page

I'll keep this one updated with news and rumours, if both threads get used for the same thing this one will probably get locked like the last one did (and then the KS thread got moved out of N&R requiring this new thread)


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/21 13:03:54


Post by: lord_blackfang


Heads up, I got my DBX missing parts today without ever having received a reply to my missing order form.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/23 17:17:24


Post by: DaveC


Jake has posted new blog posts about Deadzone Redux (the new name for the core rules) - http://quirkworthy.com/

looks like individual cards are out in favour of a faction reference sheet and force composition is now based on what leader you pick.


Cards in Deadzone Redux

I’ve had a few queries about cards in the upcoming Deadzone Redux, so I thought I’d answer them here by explaining my current thinking on the topic.

When we started looking at updating the rules, I read a lot of comments online and talked to a lot of DZ fanatics about what they saw as strengths and weaknesses in the game. The chaps at Mantic also had ideas about what they thought had worked and what had fallen short. Hindsight is a wonderful thing, and allows you to see all sorts of things you could have done better

I took this collection of broad notions and started working on mechanics that would make them happen in a final product. After some experiments I pitched a series of different versions to Ronnie and the crew, and they liked one that was quite dramatically modified from the original. Well, it is and it isn’t. The vibe is recognisably Deadzone and the core rules are sometimes identical, it’s just that I’ve done a great deal of streamlining to make it faster and bloodier so it feels more heavily changed that it actually is.

Regardless of the technicalities of the rules, what’s great for me is that everyone who’s tried the new game raves about how much they love it

In the process of making these changes I’ve replaced all the existing cards with processes that simply work better. Like I said, some dramatic changes.

I’m not going to tell you all the details just yet, but let me explore some of the basics.

Cards in DZ fall into 3 types: stat, battle and mission.

As I mentioned in my overview of the new army building, this is now focussed firmly on the commander’s character, and for this reason the individual trooper stat cards are no longer as useful. What I’m experimenting with currently is an army reference sheet – one per commander – that has all his army’s details on. So, if you had reference cards for 3 different Enforcer commanders there would be considerable overlap, but each would be different. This army reference sheet would therefore be used both for building an army and playing the game, which I find quite appealing. In terms of size, I’m thinking no bigger than both sides of a single A4 sheet, and smaller if we can get all the info in less space (or on one side). This would include the stats for the army, unit selection options, weapon stats, army special rule and missions.

Battle cards have been replaced by a more dynamic system that avoids some of the cancelling effect the earlier cards had: I play a card and you play a counter which takes time but has no actual effect on the tabletop. I don’t mind this approach to card play in the right place, I just think that the new approach is far superior for Deadzone. You’ll notice how I didn’t tell you exactly what this approach was. It’s one of the core changes in DZR and I’ll come back to deal with it in its own post so I have the room to discuss it properly. Stick to cards for now.

The final type of old cards are the mission cards. I really like the idea of faction specific missions and felt it could be developed further. The new army building approach is commander focussed, so I wanted to make the mission characterisation that level too. I’ve kept a couple of core missions that anyone can do, but with more individualised missions the definition is at the commander-specific army level, meaning that these will be on the army reference sheet I mentioned above and will be appropriate for that specific army. Obviously there will be overlap between factions, it’s just that the specific combination of missions can be tailored to suit each commander, which should allow us to balance the armies better.

So the old cards are superseded by better ways to do similar things. You still have stats and missions on hand to refer to, and can still change the course of the battle in your favour by carefully using a limited resource of tweaks and buffs. It’s just all slicker now



Deadzone Redux Army Building

I answered a question on this in the comments of an earlier post. However, knowing how often these things get missed, I thought I’d pull it out and make it a post for everyone to see.

We’re not done with this yet, so expect more details over the next few weeks as it gets more refined. Overall, my aim is to include as much character within a simple process as possible. For the moment, it works like this:

You start by choosing a commander. This choice then influences everything else. Each faction will have several commanders to pick from, each with their own way of winning battles. Some commanders are more assault-oriented, and others more shooty. Some like balanced forces and others go all-out for a single type of troops. This is all reflected in the next step.

Your choice of commander determines the troop, weapon and equipment options you can pick from. So, if you pick Sergeant Howlett as your commander you’d have access to lots of assault troops and specialists that back up that way of fighting, but much less of everything else. As you’d expect.

Unit choices are currently along the lines of you can take 0-1 of these or 1-3 of those, with the options and upgrades being allocated on a per-commander basis to maximise the character of each force. So, to stick with Howlett, he must take some assault Enforcers. Anything else would simply not reflect his character.

One of the nice things about this approach is that we can simply add a new characterful force list if we make a new commander. So the Warpath background can expand as it needs to, and Deadzone can grow alongside it.

Another nice facet of this approach is that it can be used to limit the cherry-picking approach that is designed purely to win at all costs and ignores the story and character of the universe. Instead, the forces can be designed to include both advantages and disadvantages which makes for a much more interesting tactical challenge on the tabletop. Howlett is really nasty up close, but he struggles at a distance because that’s simply not how he fights. And overcoming that struggle is part of the fun



Mantic Games - Warpath Universe News and Rumours  @ 2015/09/23 17:24:36


Post by: scarletsquig


The commander thing is news to me, looks like it will be a similar system to DBX with the army list and/ or points costs changing depending on who your leader is.

Not sure what that means for campaign play if your leader then ides, or if you have multiple leaders...

I can confirm that the replacement for battle cards (and command actions, too) is much better than what existed previously.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/23 18:40:20


Post by: Baragash


 scarletsquig wrote:
The commander thing is news to me


So a normal day on a Mantic RC then


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/23 19:20:05


Post by: DaveC


Plague Aberration - he's on a 60mm base but will be shrunk slightly to fit better.





Chief Mauhulakh and the Orc Sky Scraper.





Mantic Games - Warpath Universe News and Rumours  @ 2015/09/23 19:26:05


Post by: warboss


 Vain wrote:
That sounds reasonable, there has to be more to it for all the Hub-Hate?


I believe a better term would be hub-bub.


Automatically Appended Next Post:
 DaveC wrote:
Plague Aberration - he's on a 60mm base but will be shrunk slightly to fit better.




That does look pretty cool. Kind of like one of the comic book/movie/videogame versions of the Hulk's Abomination.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/23 19:36:47


Post by: BobtheInquisitor


I like that abomination, although not quite as much as I like the Plague G1 Doomsday. The Mantic proportions work pretty well for the kind of rage beast he appears to be, in my opinion. The sculpting looks good on the face and limbs, but I think he could use a bit more texture work; the spikes on his shoulders look more like Super Saiyajin hair than bone and sinew.


Automatically Appended Next Post:
The two orx Jango Fetts look pretty boring to me. Their center lines are lacking any real motion, which gives them a very stiff, static appearance for a pair of rocketeers.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/23 20:08:14


Post by: highlord tamburlaine


I agree with Bob- the Marauders look way too static to be in flight, or hovering, or however they're going about their business.

Mantic better not shrink that Aberration like they mentioned. The bigger, the better in that thing's case.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/23 20:41:34


Post by: .Mikes.


 scarletsquig wrote:
The commander thing is news to me, looks like it will be a similar system to DBX with the army list and/ or points costs changing depending on who your leader is.


The way Ronnie was explaining it on the Mantic NA podcast it came across as if it would be like wacrasters in Warmachine, in that you could have the entire same army but swapping the commander would give it a different flavour as bonuses were given and taken away from one commander to the next.

I really like the sound of it, and it's a way to really make the high cost armies like the Forcers have some variety.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/23 21:06:58


Post by: scarletsquig


I see how it could work, I've simply never been a fan of special characters and the choice of leader determining the models you can play with.

I'm mainly hoping it isn't some DBX thing where I need a multi-page spreadsheet to put together a simple list, I have an extensive collection of DZ miniatures and really don't want to have to use Howlett if I want to use my assault Enforcer minis or whatever.

I'd much rather have balanced points values rather than special characters that come with their own fixed strike teams.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/23 21:15:45


Post by: lord_blackfang


Well, if it's bad, I'll just continue building on my own patch.

I do quite like how the leader ability works in Relic Knights and in Wrath of Kings.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/23 21:21:25


Post by: Baragash


Gah, Marauders are my favourite race in DZ, the last thing I wanted to see is a floating model, there's a reason my CSM Raptors are all old school.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/23 21:27:49


Post by: GrimDork


Aberration thing is pretty alright. I think lockdown pledges got one? I don't think I'll mind having one around.

The changes to DZ sound interesting, anything to streamline it. I didn't mind the cards, but if doing away with them makes things work better, then so be it.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/23 22:22:26


Post by: .Mikes.


 scarletsquig wrote:
I see how it could work, I've simply never been a fan of special characters and the choice of leader determining the models you can play with.


I got the impression it didn't limit what you could play with, just gave bonuses to certain catogories. EG, an assault Enforcer commander would give bonuses to melee rolls, or a Peacekeeper commander would buff armour, that kind fo thing.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/23 22:35:11


Post by: lord_blackfang


In Wrath of Kings and Relic Knights, the commander grants a special rule or ability to every model in his force. Depending on what the ability is, some models can obviously make better use of it than others, and that informs your list design. But nothing becomes worse or even prohibited.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/23 22:39:31


Post by: GrimDork


That sounds a lot like Warmahordes from my limited experience with that system (basically asking around to draw up an informed purchase list if I ever got into it). Basically your warcaster is best at supporting and being supported by particular kinds of units though the choice has no bearing on which units you are *allowed* to take. There were theme lists for characters which did restrict choices but it was totally voluntary.

What I was reading on Jake's blog made it sound a little more like you'd have some numbers. Like Howlett would have 1-3 assault enforcers and 0-2 rifle enforcers, etc. As long as there weren't any --- entries, you wouldn't be limited much. I mean you can only ever take 6-7 enforcers total in a normal points game so duplication past a point isn't much of an issue.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/23 22:39:33


Post by: .Mikes.


Yeah, that kind of thing. It's something I like from Warmachine, it's a force multiplier, allowing you to play to your strengths if you want.

All in all I'm liking the rumblings from the rules updates.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/24 19:20:03


Post by: edlowe


Update from jakes blog that people with a previous copy od dz can redeem it for a digital copy of the new rules.

they've not fully worked out how yet but they dont want people left with the old rules.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/24 19:52:40


Post by: CptJake


That is pretty cool. Are these new rules what is supposed to ship when the latest DZ KS stuff ships?


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/24 20:09:06


Post by: edlowe


 CptJake wrote:
That is pretty cool. Are these new rules what is supposed to ship when the latest DZ KS stuff ships?


Quoted from Jakes blog.
The one I’d like to deal what today is the fact that some people might have bought the existing DZ recently, and might feel a bit miffed about shelling out for a new one.

Rest assured, the main point of reworking DZ is to get more people playing it. With this as the aim Ronnie’s keen on making this transition as smooth as possible.

The way this is achieved hasn’t been finalised, but Ronnie said he was happy for me to let you know the sort of thing that he currently has in mind. This starts with giving a digital copy to all the original KS backers. For those who’ve bought DZ after this, there will be some sort of discount scheme. The sort of thing that Flames of War has done between editions seemed to work – get your old edition stamped for a hefty discount on a new one.

Something like that.



Mantic Games - Warpath Universe News and Rumours  @ 2015/09/26 16:49:10


Post by: Talking Banana


Hey guys, just got a note from Mantic on the Warpath KS that could be seismic.

As you may recall, Mantic originally said "no Corp in the Warpath KS - we're saving it for a Corp Vs. Zz'or Deadzone KS campaign.

So I asked why they're now talking about doing the Corp in the Warpath KS all of a sudden. What changed? Their response:

"I think partly there's less desire to do Deadzone again on Kickstarter, and we're nearly past our initial targets."

I followed up with: So less interest in doing Deadzone on KS - does that mean future plans for Marauders etc. would come in the form of another Warpath KS instead?

"Or we'd just fund it without Kickstarter. Depends on how well the game bites at retail. Kings of War is doing extremely well, and so there is an appetite to fund some armies without Kickstarter."

So Mantic is evidently now seriously considering doing major releases outside of the KS platform. Which should make some of their critics pretty happy, I guess?


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/26 17:10:02


Post by: Tyr13


Theyve already started doing that though, with KoW. The Ogre hunters were never part of the kickstarter, yet weve seen their renders. and they seem to be coming soon. Still a nice change though.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/26 17:26:32


Post by: NTRabbit


I'm pretty sure they only said "no Corp vs Z'Zor 2 player starter" and "no Z'Zor" in the Warpath KS, I don't think they ever explicitly said no Corp


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/26 18:04:28


Post by: Baragash


 Tyr13 wrote:
Theyve already started doing that though, with KoW. The Ogre hunters were never part of the kickstarter, yet weve seen their renders. and they seem to be coming soon. Still a nice change though.


Nor were the Soul Reaver infantry or Skulks and Stew has more stuff on his desk as well


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/26 18:38:42


Post by: Bolognesus


Zombie trolls are said to be coming before the end of the year. If those are anywhere near as good as the Ogre hunters they'll really be turning over a new leaf in this regard.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/26 22:45:59


Post by: .Mikes.


 Vermonter wrote:
Which should make some of their critics pretty happy, I guess?


Ah, this must be your first day on the internet.


Mantic Games - Warpath Universe News and Rumours  @ 2015/09/26 23:04:22


Post by: Thraxas Of Turai


 Vermonter wrote:


So Mantic is evidently now seriously considering doing major releases outside of the KS platform. Which should make some of their critics pretty happy, I guess?


I think so, it would certainly make me happier. Being able to see a fully sculpted and produced product before purchasing it gives me greater confidence than backing a KS where x% of what you are paying for is a largely unknown quantity.


Mantic Games - Warpath Universe News and Rumours  @ 2015/10/07 17:12:57


Post by: DaveC


Deadzone Redux Command Dice
Posted on October 6, 2015 by Quirkworthy

I’ve shown a few pics of us playtesting DZR recently, and you may have noticed some bespoke D6s we’ve had lying around. So far, nobody guessed quite what they are, though there have been some fun suggestions. Today I thought I’d explain what they really do.

Meet the Command Dice.



These are, (hopefully) obviously, not final production copies. They’re my playtest versions, and incidentally a great illustration of how impermanent “permanent” markers are. Playing with these means smudgy hands.

To Start With, Why Command Dice?

The new dice are a replacement for the old deck of Battle cards. As such, their job is to provide a set of gameplay tweaks as a resource for the players to manage. How you use them is an opportunity for players to demonstrate their skill. It also helps to make every game different and reduces any predictability in what you and your opponent can achieve. With the right combination of Command Dice at the right moment you can do almost anything. If you use them well.

I was originally planning to use bespoke dice with the original version of Deadzone, but for various reasons that didn’t happen. Cards are fun too, and was happy using them. However, this new dice system is faster to play, easier to explain, and still retains the gameplay features I was after. So I think this change is a big win

What Are Command Dice?

Command Dice are an abstract representation of the training and cohesion of a well-led fighting force. They allow us to include moments of cunning and planning as well as luck without the need for complex rules. It’s easy to imagine what each Command Dice result represents. It might be a carefully lined-up shot, a sneaky ambush, a sucker punch, sly feint, or coordinated attack. Thinking about the results in this way helps make the story of your battle that much more interesting.

How Do You Get Them?

At the start of each Round, both players check how many Command Dice they are entitled to, and roll them afresh.

Each Strike Team starts with 3 Command Dice. Some abilities (notably Tactician (x)) alter this number.

As long as the player’s Strike Team has at least half of its models still on the table, they may re-roll as many Command Dice as they choose. If they re-roll any dice then they must keep the second result. All re-rolls must be made at the same time and before the first activation of the Round.

The results of these dice must be used during that Round or they will be lost. Unused Command Dice are discarded at the end of each Round.

How Do You Use Them?

Most results are used to enhance the actions of the active model when it is your Turn. The exceptions are adding dice to a model’s roll when it is attacked in your opponent’s Turn, and some army special effects.

Each Command Dice is discarded as its result is used.

What Do They Do?

I’ve laid out the dice in the picture above to show one of each side: all 6 sides are different. In order, they mean:

Symbol Meaning Notes
+1 +1 model activation Normally players take Turns activating a single model. Use this immediately after you have taken a Turn with one model to take a Turn with another. If you have rolled this result several times then you can take Turns with several models in a row.
Cube +1 dice to any normal test If you have rolled this result several times then you may choose to add more than one dice to a single test.
Move Additional Move action The Move is restricted to 1 cube only, regardless of the model’s Speed stat.
Shoot Additional Shoot action
Fight Additional Fight action
Mantic Splat! without text in Army special The effect is different for each army. Army special effects do not count towards any other restriction on number of actions per Turn unless specifically mentioned otherwise.

Move, Shoot and Fight allow the model to do that action on top of their normal 2 short or 1 long actions. They are very useful as they don’t count towards the normal restriction that you cannot repeat a given action within a Turn.

Special actions are defined at the army level, and every army has a unique effect.

Design Notes

As the dice are rolled at the start of each Round, and then spent during it, you reduce the amount of fiddling about off-table. You either have an option this Round, or you don’t. Changes (other than spending them) are corralled into a single bookkeeping phase at the start of the Round.

Although the dice are the same for everyone, the ability to re-roll the ones you don’t like plus the variable meaning of the special result makes them quite bespoke in practical effect. It also means that I can change what I want from them as the game plays out. So, if I have an assault army I might want to get lots of extra Move actions early on, to close the range, but then want more Fight actions and bonus dice in later Rounds. The Command Dice let you choose each Round what kind of tactics you’re going to use. However, because they’re dice they aren’t guaranteed to play nice with your plan…

Our testers so far have been really pleased with the results on the tabletop, which is gratifying. A couple were a little skeptical at first, though that seems to have quickly evaporated when they’ve tried it out in practice. I hope you find the same.

The beta rules will be out soon (though I can’t tell you when yet as I don’t know), so you might want to make your own set of Command Dice in anticipation. That’s partly why I’m telling you this now. Alternatively, you can always use a normal D6, reading the results in the same order as the table. When I ran my first playtests I had the above table printed out beside each player, and we just put normal D6 on the relevant row as reminders of what we had left.



Mantic Games - Warpath Universe News and Rumours  @ 2015/10/07 23:19:12


Post by: Theophony


 DaveC wrote:
Deadzone Redux Command Dice
Posted on October 6, 2015 by Quirkworthy

I’ve shown a few pics of us playtesting DZR recently, and you may have noticed some bespoke D6s we’ve had lying around. So far, nobody guessed quite what they are, though there have been some fun suggestions. Today I thought I’d explain what they really do.

Meet the Command Dice.



These are, (hopefully) obviously, not final production copies. They’re my playtest versions, and incidentally a great illustration of how impermanent “permanent” markers are. Playing with these means smudgy hands.

To Start With, Why Command Dice?

The new dice are a replacement for the old deck of Battle cards. As such, their job is to provide a set of gameplay tweaks as a resource for the players to manage. How you use them is an opportunity for players to demonstrate their skill. It also helps to make every game different and reduces any predictability in what you and your opponent can achieve. With the right combination of Command Dice at the right moment you can do almost anything. If you use them well.

I was originally planning to use bespoke dice with the original version of Deadzone, but for various reasons that didn’t happen. Cards are fun too, and was happy using them. However, this new dice system is faster to play, easier to explain, and still retains the gameplay features I was after. So I think this change is a big win

What Are Command Dice?

Command Dice are an abstract representation of the training and cohesion of a well-led fighting force. They allow us to include moments of cunning and planning as well as luck without the need for complex rules. It’s easy to imagine what each Command Dice result represents. It might be a carefully lined-up shot, a sneaky ambush, a sucker punch, sly feint, or coordinated attack. Thinking about the results in this way helps make the story of your battle that much more interesting.

How Do You Get Them?

At the start of each Round, both players check how many Command Dice they are entitled to, and roll them afresh.

Each Strike Team starts with 3 Command Dice. Some abilities (notably Tactician (x)) alter this number.

As long as the player’s Strike Team has at least half of its models still on the table, they may re-roll as many Command Dice as they choose. If they re-roll any dice then they must keep the second result. All re-rolls must be made at the same time and before the first activation of the Round.

The results of these dice must be used during that Round or they will be lost. Unused Command Dice are discarded at the end of each Round.

How Do You Use Them?

Most results are used to enhance the actions of the active model when it is your Turn. The exceptions are adding dice to a model’s roll when it is attacked in your opponent’s Turn, and some army special effects.

Each Command Dice is discarded as its result is used.

What Do They Do?

I’ve laid out the dice in the picture above to show one of each side: all 6 sides are different. In order, they mean:

Symbol Meaning Notes
+1 +1 model activation Normally players take Turns activating a single model. Use this immediately after you have taken a Turn with one model to take a Turn with another. If you have rolled this result several times then you can take Turns with several models in a row.
Cube +1 dice to any normal test If you have rolled this result several times then you may choose to add more than one dice to a single test.
Move Additional Move action The Move is restricted to 1 cube only, regardless of the model’s Speed stat.
Shoot Additional Shoot action
Fight Additional Fight action
Mantic Splat! without text in Army special The effect is different for each army. Army special effects do not count towards any other restriction on number of actions per Turn unless specifically mentioned otherwise.

Move, Shoot and Fight allow the model to do that action on top of their normal 2 short or 1 long actions. They are very useful as they don’t count towards the normal restriction that you cannot repeat a given action within a Turn.

Special actions are defined at the army level, and every army has a unique effect.

Design Notes

As the dice are rolled at the start of each Round, and then spent during it, you reduce the amount of fiddling about off-table. You either have an option this Round, or you don’t. Changes (other than spending them) are corralled into a single bookkeeping phase at the start of the Round.

Although the dice are the same for everyone, the ability to re-roll the ones you don’t like plus the variable meaning of the special result makes them quite bespoke in practical effect. It also means that I can change what I want from them as the game plays out. So, if I have an assault army I might want to get lots of extra Move actions early on, to close the range, but then want more Fight actions and bonus dice in later Rounds. The Command Dice let you choose each Round what kind of tactics you’re going to use. However, because they’re dice they aren’t guaranteed to play nice with your plan…

Our testers so far have been really pleased with the results on the tabletop, which is gratifying. A couple were a little skeptical at first, though that seems to have quickly evaporated when they’ve tried it out in practice. I hope you find the same.

The beta rules will be out soon (though I can’t tell you when yet as I don’t know), so you might want to make your own set of Command Dice in anticipation. That’s partly why I’m telling you this now. Alternatively, you can always use a normal D6, reading the results in the same order as the table. When I ran my first playtests I had the above table printed out beside each player, and we just put normal D6 on the relevant row as reminders of what we had left.


Well I just got my MODcube order, so I'll just need RItides to make some new panels if they keep this design for the command dice.


Mantic Games - Warpath Universe News and Rumours  @ 2015/10/07 23:22:47


Post by: GrimDork


There's an idea. Worst case if you need them you can probably cut your own little plasticard chits for those can't you?

I'm down for dice over cards, bit easier to keep track of honestly. Though I do love flopping the occasional card which occasionally leads to 'ahh, but you've activated my TRAP CARD' type shenanigans...dice seem simpler and I'm all for that in the deadzone.


Mantic Games - Warpath Universe News and Rumours  @ 2015/10/07 23:48:52


Post by: lord_blackfang


So are we just going to let it slide that Warpath uses D6 for attacks and proprietary D8 command dice, and Deadzone uses D8 for attacks and apparently proprietary D6 command dice?


Mantic Games - Warpath Universe News and Rumours  @ 2015/10/07 23:49:55


Post by: GrimDork


Yes?


Mantic Games - Warpath Universe News and Rumours  @ 2015/10/08 14:32:53


Post by: Mymearan


I don't know, I really liked the variety and secrecy aspect of the cards.


Mantic Games - Warpath Universe News and Rumours  @ 2015/10/08 14:40:49


Post by: scarletsquig


The battle cards definitely had some issues in terms of balance, though.

Using an Asterian commander to reliably triple on command actions to draw Surge or Headshot from the discard pile every turn got very broken, very quickly.

It was very rare that I had a turn with them where at least 2 things didn't die, often with blaze away triples rather than shoot action (another horribly broken part of the old rules).

Overall, the new rules are so much better.. it's everything the game should have been to start with instead of pushing too hard with overcomplexity.


Mantic Games - Warpath Universe News and Rumours  @ 2084/02/09 15:04:24


Post by: lord_blackfang


That's not an issue with the cards, though, but with the mini. For all we know, the Overseer could still have enough command dice to spam anything he wants.


Mantic Games - Warpath Universe News and Rumours  @ 2015/10/11 13:28:13


Post by: DaveC


Deadzone Redux Movement
Posted on October 11, 2015 by Quirkworthy

Another little snippet from the current version of DZR.

I’ve added a Speed stat to the models. This is a way of including a lot more variation in the model’s rate of movement, and doing so very simply.

Speed is listed as two numbers separated by a dash, eg 1-2, or 2-3.

The first number is the distance (in cubes) the model goes when it takes a Move action. The second is how far it goes with a Sprint action. Easy!

Doing it this way allows me to remove abilities such as Fast as it is already incorporated into the stat line. It also lets me easily have things that are disproportionate too, with a Speed of, say, 1-5 or 2-7. In the old system that would have needed a specific ability to describe it.

The Move result of the Command Dice may make more sense now, as it is a move of 1, regardless of the model’s Speed. This helps balance the models that are naturally Speedy, such as Veer-myn (2-3).

It also gives me a nice shorthand if I need to reference movements in other rules. The effect is the same as either the first or second Speed number.

So, a helpful addition to the stats, and a very simple way to describe a variety of alien movements



Mantic Games - Warpath Universe News and Rumours  @ 2015/10/11 19:29:48


Post by: Tyr13


Definitely preferable to the previous slow/fast/agile rules. Much easier to grasp, less problems with overwatch, and a lot more flexible as well.


Mantic Games - Warpath Universe News and Rumours  @ 2015/10/12 04:49:11


Post by: scarletsquig


^ Yep, one of the many cleaned-up parts of the new rules.

With the Warpath KS closing, we now know that the new IP will be post-apocalyptic.

From a previous interview, we also know that the IP belongs to Paramount.

Anyone want to put the two together?


Mantic Games - Warpath Universe News and Rumours  @ 2015/10/12 05:01:57


Post by: .Mikes.


 scarletsquig wrote:

From a previous interview, we also know that the IP belongs to Paramount.


Do you have a link to that? I must have missed it.

Also I can't put two and two together, what are you inferring?


Mantic Games - Warpath Universe News and Rumours  @ 0020/10/12 16:02:59


Post by: judgedoug


 .Mikes. wrote:
 scarletsquig wrote:

From a previous interview, we also know that the IP belongs to Paramount.


Do you have a link to that? I must have missed it.

Also I can't put two and two together, what are you inferring?


https://en.wikipedia.org/wiki/Katy_Perry:_Part_of_Me


Mantic Games - Warpath Universe News and Rumours  @ 2015/10/12 05:17:01


Post by: .Mikes.


I'd Play it. Or Zoolander; The Board Game.

Seriously, I'm looking through the list of films and not seeing anything appropriate.... except for Cloverfield.