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New codexes incoming... @ 2017/07/10 07:53:41


Post by: Hanskrampf


I'm betting it costs at least as much as a Land Raider.
It's pretty big and if it comes as a dual kit with the rumoured side sponsons, it can also serve as a battle tank.


New codexes incoming... @ 2017/07/10 07:59:48


Post by: Mr Morden


 Kanluwen wrote:
 MechaEmperor7000 wrote:
I'm glad to see that the SM codex and Chaos Codex will likely retain the chapters/legion rules. However I am disappointed that:

1.) Grey Knights get their own codex again, rather than being rolled up with the Inquisition and SoBs. I know people would bemoan me bemoaning this but Knights never really had enough going for them to be a standalone force; they're daemon-hunting specialists and should remain so, relying on support from the other aspects of the Imperial Agents to fill in their gaps.

2.) Death Guard getting their own codex. While I do praise that the Sons of Mortarion are finally getting the proper recognition they deserved (something that was only briefly touched upon in the Traitor Legions supplement and was only really seen back in the 3.5 ed dex), getting their own codex only bumps up the MEQ dexes to even more absurd heights. And this is coming from a Death Guard player. I would have been more than satisfied just having my Plague Terminators back and a DG Havoc Squad rather than my own standalone book.

I think that #2 is one of those things that people are going to have to come to terms with. Age of Sigmar has shown that the different Chaos Gods can work quite well as standalone books and forces, and I really hope that they keep that up.

I honestly can't wait to see how they bring the god specific forces they've done for AoS(Rotbringers, Bloodbound, and Disciples) into 40k.


Codex: Children of Nurgle covering Legion, Daemon and Renegade (Guard and Astartes) forces would have been great, fluffy and likely fun as well as providing something for the non marine players and highlighting that the Chaos Gods fight each other as much as anyone else.


New codexes incoming... @ 2017/07/10 08:29:51


Post by: Milkshaker


 Kanluwen wrote:
 OrlandotheTechnicoloured wrote:
I'm hoping for lots of little feet rather than tracks similar to those from the community page (although I don't think they're for this, but from an AoS nurgle creature)

Well, we know Maggoths are coming to 40k so why couldn't it be something for both?


How do we know that they're coming? Did I miss a rumour or something?


New codexes incoming... @ 2017/07/10 13:08:38


Post by: Kanluwen


Milkshaker wrote:
 Kanluwen wrote:
 OrlandotheTechnicoloured wrote:
I'm hoping for lots of little feet rather than tracks similar to those from the community page (although I don't think they're for this, but from an AoS nurgle creature)

Well, we know Maggoths are coming to 40k so why couldn't it be something for both?


How do we know that they're coming? Did I miss a rumour or something?

They're in the Dark Imperium novel.


New codexes incoming... @ 2017/07/10 13:38:10


Post by: Breotan


 Hanskrampf wrote:
I'm betting it costs at least as much as a Land Raider.
It's pretty big and if it comes as a dual kit with the rumoured side sponsons, it can also serve as a battle tank.


I'm betting it costs quite a bit more than a Land Raider.

Did we get pricing on that flying Primaris Land Raider yet? I expect they'll be the same.



New codexes incoming... @ 2017/07/10 18:12:23


Post by: SilverAlien


 Hanskrampf wrote:
I'm betting it costs at least as much as a Land Raider.
It's pretty big and if it comes as a dual kit with the rumoured side sponsons, it can also serve as a battle tank.


It's kinda hard to do a size comparison of it vs the rhino. It doesn't look that much bigger, when you consider the way it dips in the back and how much of it's width is the sponsons. I'm hoping maybe not quite land raider prices, but.... who knows.


New codexes incoming... @ 2017/07/10 18:21:45


Post by: bubber


can someone update the OP with all the DG stuff please? i don't want to trawl through 21 pages of most hyperbole.
Cheers


New codexes incoming... @ 2017/07/10 18:44:10


Post by: Rydria


 MechaEmperor7000 wrote:
I'm glad to see that the SM codex and Chaos Codex will likely retain the chapters/legion rules. However I am disappointed that:

1.) Grey Knights get their own codex again, rather than being rolled up with the Inquisition and SoBs. I know people would bemoan me bemoaning this but Knights never really had enough going for them to be a standalone force; they're daemon-hunting specialists and should remain so, relying on support from the other aspects of the Imperial Agents to fill in their gaps.

2.) Death Guard getting their own codex. While I do praise that the Sons of Mortarion are finally getting the proper recognition they deserved (something that was only briefly touched upon in the Traitor Legions supplement and was only really seen back in the 3.5 ed dex), getting their own codex only bumps up the MEQ dexes to even more absurd heights. And this is coming from a Death Guard player. I would have been more than satisfied just having my Plague Terminators back and a DG Havoc Squad rather than my own standalone book.
Deathguard aren't MEQ there movement 5, toughness 5 it would be like claiming sisters of MEQ, just because they have power armour.


New codexes incoming... @ 2017/07/10 18:57:10


Post by: CthuluIsSpy


 Rydria wrote:
 MechaEmperor7000 wrote:
I'm glad to see that the SM codex and Chaos Codex will likely retain the chapters/legion rules. However I am disappointed that:

1.) Grey Knights get their own codex again, rather than being rolled up with the Inquisition and SoBs. I know people would bemoan me bemoaning this but Knights never really had enough going for them to be a standalone force; they're daemon-hunting specialists and should remain so, relying on support from the other aspects of the Imperial Agents to fill in their gaps.

2.) Death Guard getting their own codex. While I do praise that the Sons of Mortarion are finally getting the proper recognition they deserved (something that was only briefly touched upon in the Traitor Legions supplement and was only really seen back in the 3.5 ed dex), getting their own codex only bumps up the MEQ dexes to even more absurd heights. And this is coming from a Death Guard player. I would have been more than satisfied just having my Plague Terminators back and a DG Havoc Squad rather than my own standalone book.
Deathguard aren't MEQ there movement 5, toughness 5 it would be like claiming sisters of MEQ, just because they have power armour.


Eh, sort of. Originally the mark of nurgle gave +1T iirc, so technically they are meq with bonus toughness.
Didn't know they were movement 5 though. That's a nice distinction.


New codexes incoming... @ 2017/07/10 19:28:36


Post by: MLaw


 Hanskrampf wrote:
I'm betting it costs at least as much as a Land Raider.
It's pretty big and if it comes as a dual kit with the rumoured side sponsons, it can also serve as a battle tank.


TBH it looks almost like a Doomwheel to me. Are we sure it's a Nurgle specific vehicle?


New codexes incoming... @ 2017/07/10 20:21:03


Post by: Togusa


 JimOnMars wrote:
From the codex faq:

https://www.warhammer-community.com/2017/07/05/codexes-your-questions-answered-july-5gw-homepage-post-2/

Points will change. Rules will change. Some units are NOT in the codex so you will also need your index.

I'm glad they are already fixing points and rules! Maybe some of the new OP units (IG, looking at you) will get fixed asap.


From the community article....
What’s the difference between a codex and an index book?
The indexes let you play with your Warhammer 40,000 army until the codex for your faction is released. The idea being that the rules for units in codexes eventually supersede the rules for them presented in the index books.

Is my index invalid now?
Not at all. Even with the pace we’re planning on releases these new codexes, it’s going to take well over a year to get to all of them. No single codex will cover all the contents of an index book, so you’ll get plenty of use out of all your indexes, don’t worry.


Correct me if I'm wrong, but as I read this the first FAQ says "No, Indexes will be used until you have a codex." And then the next FAQ question says "Indexes will always be needed."

So, which is it? That's where the confusion is coming from.


New codexes incoming... @ 2017/07/10 20:26:43


Post by: Kirasu


 Togusa wrote:
 JimOnMars wrote:
From the codex faq:

https://www.warhammer-community.com/2017/07/05/codexes-your-questions-answered-july-5gw-homepage-post-2/

Points will change. Rules will change. Some units are NOT in the codex so you will also need your index.

I'm glad they are already fixing points and rules! Maybe some of the new OP units (IG, looking at you) will get fixed asap.


From the community article....
What’s the difference between a codex and an index book?
The indexes let you play with your Warhammer 40,000 army until the codex for your faction is released. The idea being that the rules for units in codexes eventually supersede the rules for them presented in the index books.

Is my index invalid now?
Not at all. Even with the pace we’re planning on releases these new codexes, it’s going to take well over a year to get to all of them. No single codex will cover all the contents of an index book, so you’ll get plenty of use out of all your indexes, don’t worry.


Correct me if I'm wrong, but as I read this the first FAQ says "No, Indexes will be used until you have a codex." And then the next FAQ question says "Indexes will always be needed."

So, which is it? That's where the confusion is coming from.


Whichever makes you spend the most money on books, obviously. That's been their strategy since 7th.


New codexes incoming... @ 2017/07/10 20:29:38


Post by: Daedalus81


 Togusa wrote:

And then the next FAQ question says "Indexes will always be needed."


Except it doesn't say that. At all.


New codexes incoming... @ 2017/07/10 20:32:32


Post by: Requizen


 Togusa wrote:
 JimOnMars wrote:
From the codex faq:

https://www.warhammer-community.com/2017/07/05/codexes-your-questions-answered-july-5gw-homepage-post-2/

Points will change. Rules will change. Some units are NOT in the codex so you will also need your index.

I'm glad they are already fixing points and rules! Maybe some of the new OP units (IG, looking at you) will get fixed asap.


From the community article....
What’s the difference between a codex and an index book?
The indexes let you play with your Warhammer 40,000 army until the codex for your faction is released. The idea being that the rules for units in codexes eventually supersede the rules for them presented in the index books.

Is my index invalid now?
Not at all. Even with the pace we’re planning on releases these new codexes, it’s going to take well over a year to get to all of them. No single codex will cover all the contents of an index book, so you’ll get plenty of use out of all your indexes, don’t worry.


Correct me if I'm wrong, but as I read this the first FAQ says "No, Indexes will be used until you have a codex." And then the next FAQ question says "Indexes will always be needed."

So, which is it? That's where the confusion is coming from.


That's literally not what that second answer says.


New codexes incoming... @ 2017/07/10 22:20:06


Post by: kestral


I like that crawler thing.


New codexes incoming... @ 2017/07/10 22:49:21


Post by: timd


Speaking of new things Nurgle, there are a few apparently new unit types listed in the Forces of Chaos lists for the different warzones in the hardback rulebook. Pages 159 and 161.

Ultramar
Sporewalker... Colossal Beast
Cult of Renewal... Seercult
Winged Rotflies... Mutated Fly Swarm
Befoulers... 7 Claw Corps
Seven Blights... 3 Blight Towers
Keepers of the Cauldron... Seercult
Infumers... 3 Chem Legions
Slimehorn Legions... 7 Pestigor Legions

Cadia
The Horned... Pestigor Legion

T


New codexes incoming... @ 2017/07/10 23:11:40


Post by: jake


 MechaEmperor7000 wrote:
I'm glad to see that the SM codex and Chaos Codex will likely retain the chapters/legion rules. However I am disappointed that:

1.) Grey Knights get their own codex again, rather than being rolled up with the Inquisition and SoBs. I know people would bemoan me bemoaning this but Knights never really had enough going for them to be a standalone force; they're daemon-hunting specialists and should remain so, relying on support from the other aspects of the Imperial Agents to fill in their gaps.


I'm really hoping Sisters aren't stuck with Inquisition again, or anyone else. I've been waiting for an actual, real honest to god Sisters codex that updates the army and doesn't include a bunch of rando men and didn't just a cut and paste of the 2nd edition marines codex for literally 20 years. Every Sisters rules release has been a huge disappointment, and I'd hate to see that continued.


New codexes incoming... @ 2017/07/10 23:44:55


Post by: Imateria


timd wrote:
Speaking of new things Nurgle, there are a few apparently new unit types listed in the Forces of Chaos lists for the different warzones in the hardback rulebook. Pages 159 and 161.

Ultramar
Sporewalker... Colossal Beast
Cult of Renewal... Seercult
Winged Rotflies... Mutated Fly Swarm
Befoulers... 7 Claw Corps
Seven Blights... 3 Blight Towers
Keepers of the Cauldron... Seercult
Infumers... 3 Chem Legions
Slimehorn Legions... 7 Pestigor Legions

Cadia
The Horned... Pestigor Legion

T

Those aren't unit names, they're the names of various forces.


New codexes incoming... @ 2017/07/11 01:13:33


Post by: insaniak


 Togusa wrote:

Correct me if I'm wrong, but as I read this the first FAQ says "No, Indexes will be used until you have a codex." And then the next FAQ question says "Indexes will always be needed."

So, which is it? That's where the confusion is coming from.

What they're saying is that the codex replaces the index entry for that army, but as the indexes contain more than a single army, each Index book is still 'valid' until all of the armies contained therein receive a codex.

It's just that the amount of valid content in each Index book will steadily decrease as more codexes are released.


New codexes incoming... @ 2017/07/11 01:24:28


Post by: BrianDavion


 insaniak wrote:
 Togusa wrote:

Correct me if I'm wrong, but as I read this the first FAQ says "No, Indexes will be used until you have a codex." And then the next FAQ question says "Indexes will always be needed."

So, which is it? That's where the confusion is coming from.

What they're saying is that the codex replaces the index entry for that army, but as the indexes contain more than a single army, each Index book is still 'valid' until all of the armies contained therein receive a codex.

It's just that the amount of valid content in each Index book will steadily decrease as more codexes are released.


and even then special things likely won't see codex entries, such as the Imperial Space Marine


New codexes incoming... @ 2017/07/11 01:39:56


Post by: timd


 Imateria wrote:
timd wrote:
Speaking of new things Nurgle, there are a few apparently new unit types listed in the Forces of Chaos lists for the different warzones in the hardback rulebook. Pages 159 and 161.

Ultramar
Sporewalker... Colossal Beast
Cult of Renewal... Seercult
Winged Rotflies... Mutated Fly Swarm
Befoulers... 7 Claw Corps
Seven Blights... 3 Blight Towers
Keepers of the Cauldron... Seercult
Infumers... 3 Chem Legions
Slimehorn Legions... 7 Pestigor Legions

Cadia
The Horned... Pestigor Legion

T

Those aren't unit names, they're the names of various forces.


I said unit TYPES, not names in reference to the second part of each listing. We have not seen Pestigors in 40K since the original Realms of Chaos books. Blight towers could be Plague Tower of Nurgle from the old Epic game. 40K has never had a Nurgle Colossal Beast, Seercult, Mutated Fly Swarm, Claw Corps or Chem Legions before, so at least some of these could be new Nurgle unit types that will expand the types of unit available to Nurgle based 40K armies.

I would imagine we are getting Pestigors for sure given the recent release of the Tzaangors for both AoS and 40K. Chem Legions and Seercult could be cultist units as opposed to the zombie Poxwalkers. A mutated colossal beast of some sort (as opposed to demon) and Plague Towers of Nurgle could be great additions as well.

T


New codexes incoming... @ 2017/07/11 04:04:40


Post by: McNinja


This is exactly why I haven't bought a codex in years.


New codexes incoming... @ 2017/07/11 04:14:46


Post by: KingmanHighborn


Well even if I get Imperium 2, it's not like I'll see a Sisters codex in my lifetime so...meh.


New codexes incoming... @ 2017/07/11 04:22:59


Post by: SilverAlien


timd wrote:
Speaking of new things Nurgle, there are a few apparently new unit types listed in the Forces of Chaos lists for the different warzones in the hardback rulebook. Pages 159 and 161.

Ultramar
Sporewalker... Colossal Beast
Cult of Renewal... Seercult
Winged Rotflies... Mutated Fly Swarm
Befoulers... 7 Claw Corps
Seven Blights... 3 Blight Towers
Keepers of the Cauldron... Seercult
Infumers... 3 Chem Legions
Slimehorn Legions... 7 Pestigor Legions

Cadia
The Horned... Pestigor Legion

T


Pesitgors, poxwalkers, and normal cultists as well? Eh.... dunno, kinda hope they just don't bother with the pestigors as part of the DG stuff. We've already got zombies, and there is a limit to how much non space marine stuff I want in my deathguard.

The rest of it could really be anything. The colossal beast could be FW's chaos spawn variants. Chem units could be anything from cultists with chemical weapons to unique DG units specializing in chemical warfare, to nothing we ever see on the table top. Same with rot flies.


New codexes incoming... @ 2017/07/11 04:26:00


Post by: H.B.M.C.


Yeah I get the feeling that Imperium 2 is going to be around for a LONG time.


New codexes incoming... @ 2017/07/11 06:10:21


Post by: Sgt. Cortez


timd wrote:
Speaking of new things Nurgle, there are a few apparently new unit types listed in the Forces of Chaos lists for the different warzones in the hardback rulebook. Pages 159 and 161.

Ultramar
Sporewalker... Colossal Beast
Cult of Renewal... Seercult
Winged Rotflies... Mutated Fly Swarm
Befoulers... 7 Claw Corps
Seven Blights... 3 Blight Towers
Keepers of the Cauldron... Seercult
Infumers... 3 Chem Legions
Slimehorn Legions... 7 Pestigor Legions

Cadia
The Horned... Pestigor Legion

T


I saw these lists, too, but I think they are mostly just for flavor. There are similar lists for the other gods as well. I found it rather interesting that poxwalkers are nowhere to be seen in the rulebook, makes you wonder when they came up with the idea to not just name them zombies (who appear in the RB). The Death Guard booklet also names two other versions of DG sorcerers, which I think are more probable to get rules than some of the things in the rulebook lists.


New codexes incoming... @ 2017/07/11 06:59:09


Post by: MLaw


I dunno.. Pestigor seems pretty on the nose.. not really too much that can be confused with tbh. Though.. I dunno.. I like the idea of Chaos Beastmen returning to 40k but Pestigor is probably not where I would've preferred it done I think..


New codexes incoming... @ 2017/07/11 07:17:07


Post by: Warhams-77


Atia was mentioning Pestigors a few times in addition to zombies. Sounded like a rumor about a future kit to me. See her post in the WoS comment section ~7 months ago

https://war-of-sigmar.herokuapp.com/bloggings/1454

I guess GW will release models for Pestigors



Automatically Appended Next Post:
Khorngors are in the fluff section of the 8th ed rulebook, too. It would not surprise me if they will get a kit as well in the future

As mentioned earlier they were both in the Realm of Chaos books










And had (metal) models






New codexes incoming... @ 2017/07/11 09:31:32


Post by: Marleymoo


A couple of pages in, in the new rulebook, there is a two page picture of Nurgle forces attacking Ultramarines. (The picture with mortarion floating around.) In the bottom left of the picture you can see some Novamarines being attacked by giant Nurgle creatures. Are these the Maggoths people are talking about?

I don't have my rule book with me at the moment so I can't attach a picture.


New codexes incoming... @ 2017/07/11 10:40:04


Post by: aracersss


is it this image?



New codexes incoming... @ 2017/07/11 10:42:00


Post by: Milkshaker


Marleymoo wrote:
A couple of pages in, in the new rulebook, there is a two page picture of Nurgle forces attacking Ultramarines. (The picture with mortarion floating around.) In the bottom left of the picture you can see some Novamarines being attacked by giant Nurgle creatures. Are these the Maggoths people are talking about?

I don't have my rule book with me at the moment so I can't attach a picture.


I hope so, because I thought it looked like an Ultralisk from starcraft (and they are awesome!)


New codexes incoming... @ 2017/07/11 10:46:53


Post by: Arbitrator


Marleymoo wrote:
A couple of pages in, in the new rulebook, there is a two page picture of Nurgle forces attacking Ultramarines. (The picture with mortarion floating around.) In the bottom left of the picture you can see some Novamarines being attacked by giant Nurgle creatures. Are these the Maggoths people are talking about?

I don't have my rule book with me at the moment so I can't attach a picture.

Maggoths already have models from the End Times.

https://www.games-workshop.com/resources/catalog/product/600x620/99120201038_OrghottsDaemonSpew07.jpg

There was a Rumour Engine picture with what looked like a lot of obese feet crammed together which match closer to the creature on the Ultramar picture.


New codexes incoming... @ 2017/07/11 11:28:16


Post by: Marleymoo


@aracersss thats the picture. If you look at the W in warhammer community you can just see the spikes on its back. The picture in the rule book doesn't have the text down the side.


New codexes incoming... @ 2017/07/11 11:32:14


Post by: Messiah


I thought those were Beasts of Nurgle, and that the legs on the preview were their legs..

[Thumb - IMG_0714.JPG]


New codexes incoming... @ 2017/07/11 12:37:02


Post by: Warhams-77


I started a new thread for the DG releases. Tell me if I missed something - except for deamons which I will add later today

https://www.dakkadakka.com/dakkaforum/posts/list/732375.page


New codexes incoming... @ 2017/07/11 14:04:56


Post by: EnTyme


Do people really only see value in an index if it has the newest rules for their own army? I view it as a cost-effective way to have rules for the armies I might be facing or preview armies I might be interested in. I only really play my Necrons anymore in 40k, but I plan to have all 5 indices eventually just in case.


New codexes incoming... @ 2017/07/11 14:16:29


Post by: Stormonu


Honestly, I'm willing to stick with the indexes for two reasons - primarily, it will be some time before all armies have their own codex (and I still have my old copies for the fluff). Second, if the additions in the codex make it so you can't win with the army without it, GW has failed to keep their game balanced, and I want no part of that. Ideally, the codex should fix any issues with unit costing or add "fun", but not unbalanced, options. If its a case of modifying unit costs or rules, I would hope those changes would also be updated in FAQs/Errata for the indexes - if they're not, I feel completely justified "X'ing out the costs in the back of my book and writing it in either from an army builder app or copying it from looking at a friend's copy.


New codexes incoming... @ 2017/07/11 15:30:00


Post by: timd


 MLaw wrote:
I dunno.. Pestigor seems pretty on the nose.. not really too much that can be confused with tbh. Though.. I dunno.. I like the idea of Chaos Beastmen returning to 40k but Pestigor is probably not where I would've preferred it done I think..


Chaos Beastmen have already returned to 40K in the form of the Tzaangor kit which includes models armed with chainswords and autopistols: https://www.games-workshop.com/en-GB/tzaangors?_requestid=29175676
I'm thinking we will be getting beastmen for all four Chaos gods.

SilverAlien wrote:


Pesitgors, poxwalkers, and normal cultists as well? Eh.... dunno, kinda hope they just don't bother with the pestigors as part of the DG stuff. We've already got zombies, and there is a limit to how much non space marine stuff I want in my deathguard.


In the background fluff and novels Death Guard are usually seen in small contingents with larger numbers of cultists, renegade guard and zombies as accompanying cannon fodder. Cadian Blood is a great read for Death Guard fans.

T


New codexes incoming... @ 2017/07/11 16:37:48


Post by: Looky Likey


 Stormonu wrote:
Honestly, I'm willing to stick with the indexes for two reasons - primarily, it will be some time before all armies have their own codex (and I still have my old copies for the fluff). Second, if the additions in the codex make it so you can't win with the army without it, GW has failed to keep their game balanced, and I want no part of that. Ideally, the codex should fix any issues with unit costing or add "fun", but not unbalanced, options. If its a case of modifying unit costs or rules, I would hope those changes would also be updated in FAQs/Errata for the indexes - if they're not, I feel completely justified "X'ing out the costs in the back of my book and writing it in either from an army builder app or copying it from looking at a friend's copy.
I avoided buying the GW indexes as I just knew the codexes would be out very quickly. I bought the FW indexes as I know those will update considerably slower. I'm surprised anybody is surprised this is happening, GW have to release new models and new books on an ongoing basis.


New codexes incoming... @ 2017/07/11 16:58:31


Post by: Stormonu


I think the codixes vs. indexes brings about a very interesting point in GW's new multiple price points. Casual, budget concious and home gamers (I suppose, like me), might be satified with the indexes, especially with them containing just the rules and multiple armies. Those wanting more depth may only be satified with a Codex, even though it covers only a single army.


New codexes incoming... @ 2017/07/11 17:42:50


Post by: Mr Morden


I bought the complete set of Indexes - partly so I can play anything I want, but also because they were so cheap.

I would have prefered no Codexes and instead lots of campaign packs focussing on seevral factions each time - big book of fluff and smaller conscise book of rules. That way we get more intersting background stuff, cool new models and not just the same old informaiton I already have in the dozens of Codexes I already have.

Power creep remains a serious concern - if you boost some armies via the Codex and not all - its an issue.


New codexes incoming... @ 2017/07/11 18:09:11


Post by: Stevefamine


I'd prefer no codexs - as the Tyranid one is pretty fleshed out but I understand it for chapter specifics. Black Templar and so on


New codexes incoming... @ 2017/07/11 18:12:39


Post by: Desubot


 Stevefamine wrote:
I'd prefer no codexs - as the Tyranid one is pretty fleshed out but I understand it for chapter specifics. Black Templar and so on


Sorry guy you are getting a new codex with unique hive fleet special rules and stratagems

arent a lot of different hive fleets fairly diverse. like some that use a lot more heavies or gaunts depending on what they fight in a specific region?


New codexes incoming... @ 2017/07/11 18:13:45


Post by: Stevefamine


 Desubot wrote:
 Stevefamine wrote:
I'd prefer no codexs - as the Tyranid one is pretty fleshed out but I understand it for chapter specifics. Black Templar and so on


Sorry guy you are getting a new codex with unique hive fleet special rules and stratagems



I'm not disappointed in that - but I liked the "everyone is starting fresh" that occurred when the index came out.


New codexes incoming... @ 2017/07/11 18:18:29


Post by: Desubot


 Stevefamine wrote:
 Desubot wrote:
 Stevefamine wrote:
I'd prefer no codexs - as the Tyranid one is pretty fleshed out but I understand it for chapter specifics. Black Templar and so on


Sorry guy you are getting a new codex with unique hive fleet special rules and stratagems



I'm not disappointed in that - but I liked the "everyone is starting fresh" that occurred when the index came out.


Well a fresh start is a fresh start. it was only a matter of time till a fleshed out codex popped up.

i would be more upset if like 4 months passed and suddenly we get Supplements supplements supplements again like angles of death, and sentinels of terra for the second time.


New codexes incoming... @ 2017/07/11 19:55:37


Post by: Battlesong


 Looky Likey wrote:
 Stormonu wrote:
Honestly, I'm willing to stick with the indexes for two reasons - primarily, it will be some time before all armies have their own codex (and I still have my old copies for the fluff). Second, if the additions in the codex make it so you can't win with the army without it, GW has failed to keep their game balanced, and I want no part of that. Ideally, the codex should fix any issues with unit costing or add "fun", but not unbalanced, options. If its a case of modifying unit costs or rules, I would hope those changes would also be updated in FAQs/Errata for the indexes - if they're not, I feel completely justified "X'ing out the costs in the back of my book and writing it in either from an army builder app or copying it from looking at a friend's copy.
I avoided buying the GW indexes as I just knew the codexes would be out very quickly. I bought the FW indexes as I know those will update considerably slower. I'm surprised anybody is surprised this is happening, GW have to release new models and new books on an ongoing basis.
For the most part it's not surprise for any other reason than how quickly they're replacing the indexes.


New codexes incoming... @ 2017/07/12 00:10:44


Post by: Stormonu


 Desubot wrote:
 Stevefamine wrote:
I'd prefer no codexs - as the Tyranid one is pretty fleshed out but I understand it for chapter specifics. Black Templar and so on


Sorry guy you are getting a new codex with unique hive fleet special rules and stratagems

arent a lot of different hive fleets fairly diverse. like some that use a lot more heavies or gaunts depending on what they fight in a specific region?


The last Tyranid codex was utter trash, so it hasn't exactly spurred me to want a repeat. IF, however, there is a small chance that if it's somehow impressive, it might be the only one I pick up - but it'd have to be pretty crazy good in a non-unbalancing way.

As for fleet diverisity, I don't remember certain fleets being particularly heavy in one unit or another. Specific mutations (which are gone), maybe. But unit tailoring? That sounds too Eldary/IG/SM for my taste anyways. I'd be more receptive to adaptive strategems that would allow the Tyranid player to alter his army on the fly (maybe from a sideboard reserve) or favor certain biomorph synergies than to simply change around slots.


New codexes incoming... @ 2017/07/12 00:26:04


Post by: SharkoutofWata


The Hive Fleets were absolutely different. A lot of it has been retconned at this point to include more stuff because of the changes to the model lines since the inception, but to paint in broad strokes: Behemoth was traditional Gaunts and Synapse beasts footslogging across worlds like a tidal wave, Kraken was the underground horrors with a heavy emphasis on disrupting enemy positions before the main strike and Leviathan emphasized flyers like Shrikes, Flyrants and Harridans.


New codexes incoming... @ 2017/07/12 00:29:21


Post by: Nightlord1987


Messiah wrote:
I thought those were Beasts of Nurgle, and that the legs on the preview were their legs..


Eh, they seem pretty damn huge to be Beasts of Nurgle.... I mean, maybe Greater Beasts of Nurgle. But they like quadrupled in size.


New codexes incoming... @ 2017/07/12 09:22:20


Post by: Looky Likey


 Battlesong wrote:
 Looky Likey wrote:
 Stormonu wrote:
Honestly, I'm willing to stick with the indexes for two reasons - primarily, it will be some time before all armies have their own codex (and I still have my old copies for the fluff). Second, if the additions in the codex make it so you can't win with the army without it, GW has failed to keep their game balanced, and I want no part of that. Ideally, the codex should fix any issues with unit costing or add "fun", but not unbalanced, options. If its a case of modifying unit costs or rules, I would hope those changes would also be updated in FAQs/Errata for the indexes - if they're not, I feel completely justified "X'ing out the costs in the back of my book and writing it in either from an army builder app or copying it from looking at a friend's copy.
I avoided buying the GW indexes as I just knew the codexes would be out very quickly. I bought the FW indexes as I know those will update considerably slower. I'm surprised anybody is surprised this is happening, GW have to release new models and new books on an ongoing basis.
For the most part it's not surprise for any other reason than how quickly they're replacing the indexes.
I do genuinely find that surprising as for the last couple of years GW have released new products every week. It is very rare that the models for an established gaming system (not a boxed game) are not backed with a book of some sort for GW. As GW needs to make money I couldn't and can't see this model changing. The indexes would only have stayed valid for longer if GW had added rules for models not yet out, but it is even rarer these days for GW to publish rules for something that doesn't have a model...


New codexes incoming... @ 2017/08/08 05:26:40


Post by: adamsouza


Rules for the models will be included in the box, with the model, so that's really not much of an issue any more.

What I am most suprised is that GW let it loose pretty early what the first 4 codexes were, and then has been tight lipped about any of them beyond that.

I'm really looking forward to the Xenos codexes in 8th, as I have high hopes they will finally have chapter tactics like abilities, the new strateems, and relics.

Playing Tyranids with 12 Command Points, I've been ending games with CP left over, while my Space Marine opponents can do all kinds of nifty stuff with theirs. Practically salivating over chapter tactics like -1 to be hit over 12", or re-roll charges.


New codexes incoming... @ 2017/08/08 05:31:33


Post by: JimOnMars


 adamsouza wrote:
-1 to be hit over 12"


Please, no more of this. Ork shooting gets reduced 50% against these units. Not much fun for your opponent to snap shoot just to shoot!


New codexes incoming... @ 2017/08/08 05:40:06


Post by: adamsouza


 JimOnMars wrote:
 adamsouza wrote:
-1 to be hit over 12"


Please, no more of this. Ork shooting gets reduced 50% against these units. Not much fun for your opponent to snap shoot just to shoot!


I feel your pain, as I have more Orks than anyone should legally be allowed to have, but I gave up on them shooting anything effectively a long time ago.

My Tyranids on the other hand have been getting blasted by a plethora of 2+ and 3+ to hit from my opponents lately and a 16% reduction, would be amazing.

On the plus side, Ork Clan Tactics would be sweet !! Maybe I'm just old, but I remember when the Ork Clans actually had some differences, and could actually shoot.
Please let the Blood Axes get +1 to hit !!!


New codexes incoming... @ 2017/08/08 07:43:53


Post by: Geifer


 adamsouza wrote:
What I am most suprised is that GW let it loose pretty early what the first 4 codexes were, and then has been tight lipped about any of them beyond that.


GW aren't as predictable as they used to be, but being open about these four codices makes sense. We know Marines and Death Guard are coming because they are the starter set armies.

The books wedged in between are a totally unremarkable release because there are no accompanying miniatures, so there's no point in nor enough material for building up excitement.

That said, I believe GW at least hinted at Adeptus Mechanicus and Imperial Guard being among the first ten codices, so it's not complete radio silence (if I remember correctly, that is).


New codexes incoming... @ 2017/08/09 13:43:20


Post by: Firefox1


After the grey knight will be death guard, but what about then?

In the last sentence of that warhammer-community article they say:
"soon you’ll have your own tricks and ploys to play, and unique rules for your Traitor Legion, Astra Militarum Regiment or Forge World of choice".
The Death Guard will be available soon, though they still haven´t announced a release date.

Does that in any way mean that among the first 10 codices there are also Thousand Sons, Astra Militarum and Adeptus Mechanicus?

Although in their various articles about codices they have also talked about Aeldari Craftworlds and Necron Dynasties.

What i haven´t found are articles mentioning codices for Tau, Orks, Tyranids and all those i forget to mention here. Does that mean they are on the far edge?
To be honest those 3 are more of major faction than any special CSM Legion or SM Chapter and imho they deserve an own codex earlier.

I fear the remaining 6 can be also very Power Armor-heavy as there are still a lot without a codex:
Thousand Sons
Blood Angels
Dark Angels
Space Wolves

adding
Astra Militarum and
Adeptus Mechanicus

Though that would mean no Xenos among the 10!?. I really can´t see it happen.
Especially Orks, Aeldari, Tau and Tyranids seem to be too common to be on the far edge.

So my weak guess based on the articles is:
5. Aeldari Craftworlds
6. Necron Dynasties
7. Thousand Sons
8. Adeptus Mechanicus
9. Astra Militarum
10. Space Wolves (for snow at christmas)

What´s your guess for the codices no. 5-10?


New codexes incoming... @ 2017/08/09 14:03:28


Post by: adamsouza


I think they will continue the pattern of forces of the imperium alternating with the enemies of Mankind.

I also think they will save the special flavors of Space Marines until next year, partly not to invalidate most of index 1 so soon, and partly to get all the BA, DA, and SW players to buy the main Space Marine codex while waiting for their proper codexes to drop.

Astra Militarum and Adeptus Mechanicus are top contenders for new codexes without new models.

Also wager that since Eldar were so popular on the tournament seen last edition that they will be the last xenos codex out this edition. It gives all those Eldar players time to be enticed into playing different armies, and enough time to forget about how uber they were when the new Dex drops.

So my guesses
Astra Militarum
Orks
Adeptus Mechanicus
Necrons




New codexes incoming... @ 2017/08/09 14:06:58


Post by: MasterSlowPoke


They've show a lot of Primaris Deathwatch artwork lately, they'll probably be in one of the modeless book release slots. I'd guess Thousand Sons is in the same boat.

We do know that Custodes/Sisters of Silence aren't going to be getting a book anytime soon, what with the free booklet, so neither they nor Imperial Agents in general will probably be released.

We don't have a lot of good Warhammer Community mystery photo info to have an idea of what's getting new models.


New codexes incoming... @ 2017/08/09 18:09:18


Post by: Mr Morden


What´s your guess for the codices no. 5-10?

Almost all Marines.

5. Orks - they do usually come out early and be nice to have something thats not a different coloured/corrupted Marine, no new models

then back to Marines

6. Thousand Sons - they have new models
7. Space Wolves - Primaris Wolfy Wolf Wolves on Wolves

Maybe Necrons or Eldar - lets say

8. Eldar no new models but re-release The Trimuverate models as seperate

9. Blood Angels - maybe Primaris Death Company

10. Guard or Ad Mech, no new models.

So mostly Marines with new Marine models. They may squeeze in Dark Angels cos not enough Marines and Cypher.re-release


New codexes incoming... @ 2017/08/09 18:37:33


Post by: Voss


One of the WarCom articles mentioned Guard and Ad Mech by name as coming soon (firefox1 has the link and quote above).

So I figure those two are a given. Probably Deathwatch given the number of primaris units that are being jammed in there. To round out, probably DA, BA and TS.

I can easily see them completely neglecting Xenos. And given the pace of things, another reason to neglect Xenos is so many Xenos armies need model releases to fill out and/or replace finecast still. They can't do the quick and dirty lack of support they've given GK or Chaos.
With the other marines, guard and AdMech they absolutely can. (Though they shouldn't for AdMech).


New codexes incoming... @ 2017/08/09 18:57:07


Post by: vipoid


Any idea how they'll do stuff like Ynnari or Harlequins? Even combined it doesn't seem like there's enough stuff to warrant a full codex for them.


New codexes incoming... @ 2017/08/09 19:04:18


Post by: Mr Morden


 vipoid wrote:
Any idea how they'll do stuff like Ynnari or Harlequins? Even combined it doesn't seem like there's enough stuff to warrant a full codex for them.


They could crow bar in aload of new stuff to justify the stand alone codex - See Space Wolves, Blood Angels and Dark Angels - or go down the Kinghts and Ad MEch initial realease Codex and not bother doing very much at all.

So just relese the Ynnari codex with the three characters and the data sheets for all relevant Eldar units.

Harelquins could go down the route of "clown" class Wraith Kinghts etc.


New codexes incoming... @ 2017/08/09 19:06:54


Post by: Warhams-77


Yes, Astra Militarum and AdMech according to that WarCom hint. We had rumors from Atia a while ago, the latter may get new models in the future but this was way before 8th.

And it sounds like Orks, Necs and Dark Eldar after December:

Warhammer-Community on Chapter Approved

Since Warhammer 40,000: Dark Imperium was launched, we have released several codexes, but there are still plenty of Factions – Orks, Drukhari, Necrons etc. – that don’t yet have a codex of their own. Chapter Approved gives these players a sneak peek of what many of these factions can expect when their codex is released (we are hard on work to get that done as quickly as we can), but one of the things we wanted to do was give everyone access to ‘objective secured’ right away:




New codexes incoming... @ 2017/08/09 20:32:15


Post by: warboss


So ObSec spam confirmed for pretty much all battle forged troops eventually then?


New codexes incoming... @ 2017/08/09 21:12:20


Post by: Grimgold


They had to toss troops a bone otherwise they would never sell another box.


New codexes incoming... @ 2017/08/09 21:43:42


Post by: Brometheus


That new Mortarion is sick. Picture is floating around on B&C.


New codexes incoming... @ 2017/08/09 21:49:57


Post by: pretre


 Brometheus wrote:
That new Mortarion is sick. Picture is floating around on B&C.




New codexes incoming... @ 2017/08/09 21:50:55


Post by: Gamgee


No xenos models makes Gamgee a dull dull modeller.

How much you want to bet the Dark Eldar won't get models even though they desperately need them.

His wings are cool but the rest is meh. It would be great for a Tyranid conversion.


New codexes incoming... @ 2017/08/09 21:57:12


Post by: JohnnyHell


Oh he is cool. How annoying. May have to find the funds for one!


New codexes incoming... @ 2017/08/09 22:02:01


Post by: Jimsolo


 Gamgee wrote:
How much you want to bet the Dark Eldar won't get models even though they desperately need them.


How do you figure? Plastic versions of some of our existing models (incubi, mandrakes, grots) would be nice, but other than that I thought we had one of the most up to date, prettiest model ranges in the game.

(Or did you mean we need new models and new units to go with them, like how the Imperium keeps getting new candy every week? Cuz I can get behind that.)

((And EITHER way I'm not taking that bet because it's a sure win for you...))


New codexes incoming... @ 2017/08/09 22:32:18


Post by: Gamgee


The current de range is great hence why I collect. I meant option 2 totally new models.


New codexes incoming... @ 2017/08/09 22:34:22


Post by: BoomWolf


Wait...

If every "faction" gets ObjSec, what is the downside to playing "imperium master mix" exactly?


New codexes incoming... @ 2017/08/09 22:38:09


Post by: SilverAlien


 BoomWolf wrote:
Wait...

If every "faction" gets ObjSec, what is the downside to playing "imperium master mix" exactly?


We *think* they meant it only applies to those sub factions where you choose a value, <faction> representing <legion> or <chapter>, but thats just speculative, as it is worded now could mean any faction.

It amazes me gw can't even manage something as simple as keywords tbh.


New codexes incoming... @ 2017/08/09 23:01:11


Post by: Adeptus Doritos




Ah, that... looks like it's going to wiggle and wobble like Celestine, and be just as easy to break. Still looks good.



New codexes incoming... @ 2017/08/09 23:05:59


Post by: warboss


 Grimgold wrote:
They had to toss troops a bone otherwise they would never sell another box.


My point (admittedly not clear due to brevity) was that spamming the rule to all troops (like in previous editions) would have been better as a general rule if they were planning on giving it to every battleforged force instead of drip feeding it out will they/won't they in codex books over 6 months potentially. I don't have a problem with the rule itself but GW design team's "bespoke" fetish.


New codexes incoming... @ 2017/08/09 23:12:40


Post by: JimOnMars


 warboss wrote:
 Grimgold wrote:
They had to toss troops a bone otherwise they would never sell another box.


My point (admittedly not clear due to brevity) was that spamming the rule to all troops (like in previous editions) would have been better as a general rule if they were planning on giving it to every battleforged force instead of drip feeding it out will they/won't they in codex books over 6 months potentially. I don't have a problem with the rule itself but GW design team's "bespoke" fetish.

I don't have any trouble with Bespoke, only as you suggest that some armies get Bespoken and others get BeShutUp for 12 months.


New codexes incoming... @ 2017/08/09 23:18:22


Post by: Matt.Kingsley


Tbh GW might only be giving the ObSec-like rule only to armies that tend to have more elite Troops, so armies like Guard, Daemons & Orks might not get it?

But then CSMs have Cultists so what do I know.


New codexes incoming... @ 2017/08/09 23:30:01


Post by: warboss


 JimOnMars wrote:

I don't have any trouble with Bespoke, only as you suggest that some armies get Bespoken and others get BeShutUp for 12 months.


I don't have a problem with bespoke rules but I do think they have their uses as well as limitations. Something was apparently is going to apply the same way to every unit in a basic category in the most common army comp type is better suited IMO to be a general rule. For instance, if they were going to make different versions of deep strike that vary in effectiveness (distance from the enemy, addendums regarding shooting/charging, etc) then that IMO would be suited to the "bespoke" category instead of having a general rule like in 3rd-7th and then an additional unit rule on top of that. YMMV.


New codexes incoming... @ 2017/08/09 23:30:55


Post by: Matt.Kingsley


 Matt.Kingsley wrote:
Tbh GW might only be giving the ObSec-like rule only to armies that tend to have more elite Troops, so armies like Guard, Daemons & Orks might not get it?

But then CSMs have Cultists so what do I know.

Just saw the Warhammer Comm article and I was completely wrong


New codexes incoming... @ 2017/08/10 04:58:08


Post by: BrianDavion


it might also be that the objective secured thing was sort of a last minute ".. the additional CPs aren't eneugh incentive for troops" situation


New codexes incoming... @ 2017/08/10 09:47:13


Post by: Firefox1


 Gamgee wrote:
No xenos models makes Gamgee a dull dull modeller.

How much you want to bet the Dark Eldar won't get models even though they desperately need them.

I´d say new model are bound to a new codex. I might be wrong but the last time i´ve read about drukhari was in the gathering storm series.
So i guess Drukhari are on the far end (=late 2018).

BrianDavion wrote:
it might also be that the objective secured thing was sort of a last minute ".. the additional CPs aren't eneugh incentive for troops" situation

Mhh i think we have 2 kinds of troop types. The first is already taken even without obj. sec. and for the second i´m not sure if that makes them tasty enough to get taken.


New codexes incoming... @ 2017/08/10 15:28:28


Post by: shank911


So the next codexs are AM and Admech then??


New codexes incoming... @ 2017/08/10 15:31:27


Post by: pretre


shank911 wrote:
So the next coders are AM and Admech?

According to?


New codexes incoming... @ 2017/08/10 16:18:31


Post by: Firefox1


shank911 wrote:
So the next codexs are AM and Admech then??

Death Guard is the next. As of the alternating between loyalists and traitors and that everything now is on SM vs. CSM another SM codex is likely, it might be Space Wolves followed by Thousand Sons.
Then all traitor legions are done and we could see some non (C)SM-Codices. Hoping for Admech with some new units prior to AM.


New codexes incoming... @ 2017/08/10 17:01:14


Post by: Kriswall


Firefox1 wrote:
shank911 wrote:
So the next codexs are AM and Admech then??

Death Guard is the next. As of the alternating between loyalists and traitors and that everything now is on SM vs. CSM another SM codex is likely, it might be Space Wolves followed by Thousand Sons.
Then all traitor legions are done and we could see some non (C)SM-Codices. Hoping for Admech with some new units prior to AM.


You know, or a Xenos Codex. The game actually has Factions other than IoM and Chaos.


New codexes incoming... @ 2017/08/10 17:08:30


Post by: SilverAlien


Warhammer community has mentioned Astra militarum and Admech twice now when discussing upcoming codices, so it's safe to assume they are coming after DG.

They really weren't kidding about this year focusing on imperium vs chaos.


New codexes incoming... @ 2017/08/10 17:27:32


Post by: Dudeface


SilverAlien wrote:
Warhammer community has mentioned Astra militarum and Admech twice now when discussing upcoming codices, so it's safe to assume they are coming after DG.

They really weren't kidding about this year focusing on imperium vs chaos.


Necrons have cropped up a couple of times both in the example for the troops rule as above, but also when they first announced the first 4 books.

They also need little to no models for a release so I can see them following up admech maybe.

To my eyes the IG list in the indexes is a mess, with too many sub types and factions, so tidying it into a codex would be good.


New codexes incoming... @ 2017/08/10 19:31:24


Post by: Firefox1


Kriswall wrote:You know, or a Xenos Codex. The game actually has Factions other than IoM and Chaos.

Not voting against Xeno codices, i would prefer those way above any sub-facton SM or CSM codex, but i´m just not expecting them.
Though i think the first xeno codices will be for Aeldari and Necrons.

SilverAlien wrote:Warhammer community has mentioned Astra militarum and Admech twice now when discussing upcoming codices, so it's safe to assume they are coming after DG.

They really weren't kidding about this year focusing on imperium vs chaos.

I do expect AdMech and AM to be 2 of the 10 and see AdMech prior to AM with some new models (e. g. legio cybernetica doesn´t consists only of Kastellans).
I hardly can see new models for AM as their ain´t really a type missing.


New codexes incoming... @ 2017/08/10 21:32:04


Post by: BoomWolf


IIRC Thousand Sons are supposed to be somewhere in the 5-8th codex slots.


New codexes incoming... @ 2017/08/10 21:34:24


Post by: Mr Morden


 BoomWolf wrote:
IIRC Thousand Sons are supposed to be somewhere in the 5-8th codex slots.


Its as bad as I thought - 5+ Marine Codex's in the first 8.


New codexes incoming... @ 2017/08/10 21:40:18


Post by: Overread


 Mr Morden wrote:
 BoomWolf wrote:
IIRC Thousand Sons are supposed to be somewhere in the 5-8th codex slots.


Its as bad as I thought - 5+ Marine Codex's in the first 8.


Rumours I heard ages ago were that it was Marine heavy and then the Xenos coming in last and into early next year. Which does make some sense when you consider that Marines make up an obscene amount of GW sales and collectors. It's not devaluing other factions either as we still have the Xeno books and such to play with. A far cry from the recent past when you had to wait, sometimes years and sometime never got a new codex for a new edition. And during that whole waiting time you had to use the last versions edition.


New codexes incoming... @ 2017/08/10 21:46:11


Post by: Imateria


 Mr Morden wrote:
 BoomWolf wrote:
IIRC Thousand Sons are supposed to be somewhere in the 5-8th codex slots.


Its as bad as I thought - 5+ Marine Codex's in the first 8.

It could be worse, if it really is AdMech and IG after DG then at least it wont be 9 of the first 10.


New codexes incoming... @ 2017/08/10 22:39:29


Post by: MajorWesJanson


TS and SW seem like they could be another book + cards only release together, like gk and csm are coming. Say one or two more codices with actual model ranges, interspersed with pairs of book only ones.


New codexes incoming... @ 2017/08/10 22:50:04


Post by: Overread


I'm actually happy Tyranids are a way aways gives time and hope that they'll give us two new kits - Bio/Pyro vore duel plastic and Death leaper/Lictor duel plastic. Expect them to be like the rest so 3 man boxed sets. That also strips Tyranids of all Finecast barring the Red Terror who'd be icing on the cake if we get a new model for the Terror!


New codexes incoming... @ 2017/08/10 23:09:12


Post by: Luthon1234


yea... I really hope that if dark eldar are one of the last that we better have some new units and/or get our Special characters back like vect, lady malys, the duke etc.. It would be pretty criminal for them to make us wait so long only to just really give us a couple of stratagems here and there.


New codexes incoming... @ 2017/08/10 23:17:55


Post by: Marshal Loss


Luthon1234 wrote:
yea... I really hope that if dark eldar are one of the last that we better have some new units and/or get our Special characters back like vect, lady malys, the duke etc.. It would be pretty criminal for them to make us wait so long only to just really give us a couple of stratagems here and there.


Agreed. Dark Eldar need something big in plastic to compete against the other Lords of War anyway, and Vect could fit the bill


New codexes incoming... @ 2017/08/10 23:29:44


Post by: Daedalus81




New codexes incoming... @ 2017/08/10 23:34:54


Post by: warboss


If that's true, I have to say I'm surprised. I'd have thought space wolves would be a definite for the first ten especially over the GK.


New codexes incoming... @ 2017/08/10 23:38:06


Post by: Kanluwen



Yes, we know.

That's from 4chan.

Oh--and it was wrong.
It should have immediately been clear to people that this was wrong seeing as how it had Space Marines releasing on a Thursday but since we need more wrongness...
CSM+GK release on Saturday, August 12th.

That's 2 wrongs, and the person even had the audacity to post it on Friday the 21st--Codex: Space Marines went up for preorder on 7/22...and we even had this WH Community article on July 16th telling you that on July 22nd it would be up for preorder.


New codexes incoming... @ 2017/08/10 23:38:43


Post by: Eumerin


 warboss wrote:
If that's true, I have to say I'm surprised. I'd have thought space wolves would be a definite for the first ten especially over the GK.


Maybe they figure the recent book series makes up for the lack of a SW release? Just a guess.



New codexes incoming... @ 2017/08/10 23:41:18


Post by: MechaEmperor7000


I am honestly surprised that Tau and IG are getting their codexes so soon. I thought they were gonna focus on the SM vs Chaos until year's end.


New codexes incoming... @ 2017/08/10 23:54:12


Post by: adamsouza


I'm having a BraIn Fart here, who is TS ?


New codexes incoming... @ 2017/08/10 23:54:18


Post by: Azreal13


 Kanluwen wrote:

Yes, we know.

That's from 4chan.

Oh--and it was wrong.
It should have immediately been clear to people that this was wrong seeing as how it had Space Marines releasing on a Thursday but since we need more wrongness...
CSM+GK release on Saturday, August 12th.

That's 2 wrongs, and the person even had the audacity to post it on Friday the 21st--Codex: Space Marines went up for preorder on 7/22...and we even had this WH Community article on July 16th telling you that on July 22nd it would be up for preorder.


Then, GW or Apple, depending on where it occurred, had the wrong dates on iBooks for the CSM pre-order, so to dismiss the whole thing based on some slightly incorrect info may not be the the smartest idea either. I mean, to have the SM book release on a Thursday is a really stupid thing to do if you're just making dates up and know that Saturday is release day, to the point that some error may actually be more likely.


Automatically Appended Next Post:
 adamsouza wrote:
I'm having a BraIn Fart here, who is TS ?


Thousand Sons.


New codexes incoming... @ 2017/08/10 23:55:15


Post by: Ghaz



That list has the wrong date for Chaos and Grey Knights as they release this Saturday, not next Saturday.


New codexes incoming... @ 2017/08/11 00:06:49


Post by: MattW


I suspect that each of Blood Angels, Space Wolves, and Dark Angels will be released with just a Primaris upgrade sprue, and will therefore be paired off with someone else. I know they're due new characters, but I reckon they'll come out with future campaign supplements. That's just a hunch, mind you.

If that release schedule is correct, it will probably mean that neither T'au or AM get much in the way of new minis, which would be disappointing. I'm foolishly waiting for plastic Steel Legion


New codexes incoming... @ 2017/08/11 00:28:39


Post by: BoomWolf


 MajorWesJanson wrote:
TS and SW seem like they could be another book + cards only release together, like gk and csm are coming. Say one or two more codices with actual model ranges, interspersed with pairs of book only ones.


Actually, I think TS are supposed to have a few more models on the way.

If you compare the size of the DG release to the TS release, the DG is far, far bigger-and justifiyable as a stand-alone codex.

Thousand sons, as long as their unique unit count is so low, do not justify a stand-alone codex too much.


New codexes incoming... @ 2017/08/11 00:30:41


Post by: IFC_Casting


 Overread wrote:
I'm actually happy Tyranids are a way aways gives time and hope that they'll give us two new kits - Bio/Pyro vore duel plastic and Death leaper/Lictor duel plastic. Expect them to be like the rest so 3 man boxed sets. That also strips Tyranids of all Finecast barring the Red Terror who'd be icing on the cake if we get a new model for the Terror!


New Ravenor kit with optional Red Terror upgrade would be great.


Automatically Appended Next Post:
 Overread wrote:
I'm actually happy Tyranids are a way aways gives time and hope that they'll give us two new kits - Bio/Pyro vore duel plastic and Death leaper/Lictor duel plastic. Expect them to be like the rest so 3 man boxed sets. That also strips Tyranids of all Finecast barring the Red Terror who'd be icing on the cake if we get a new model for the Terror!



New Ravenor kit with optional Red Terror upgrade would be great.


New codexes incoming... @ 2017/08/11 01:53:33


Post by: Neronoxx


 BoomWolf wrote:
 MajorWesJanson wrote:
TS and SW seem like they could be another book + cards only release together, like gk and csm are coming. Say one or two more codices with actual model ranges, interspersed with pairs of book only ones.


Actually, I think TS are supposed to have a few more models on the way.

If you compare the size of the DG release to the TS release, the DG is far, far bigger-and justifiyable as a stand-alone codex.

Thousand sons, as long as their unique unit count is so low, do not justify a stand-alone codex too much.


Honestly, this is what scares me.
TS have 5 unique options. If we dont see more releases im confident the codex will be a joke.


New codexes incoming... @ 2017/08/11 02:19:56


Post by: Kanluwen


 Azreal13 wrote:
 Kanluwen wrote:

Yes, we know.

That's from 4chan.

Oh--and it was wrong.
It should have immediately been clear to people that this was wrong seeing as how it had Space Marines releasing on a Thursday but since we need more wrongness...
CSM+GK release on Saturday, August 12th.

That's 2 wrongs, and the person even had the audacity to post it on Friday the 21st--Codex: Space Marines went up for preorder on 7/22...and we even had this WH Community article on July 16th telling you that on July 22nd it would be up for preorder.


Then, GW or Apple, depending on where it occurred, had the wrong dates on iBooks for the CSM pre-order, so to dismiss the whole thing based on some slightly incorrect info may not be the the smartest idea either. I mean, to have the SM book release on a Thursday is a really stupid thing to do if you're just making dates up and know that Saturday is release day, to the point that some error may actually be more likely.

I actually had the Thursday wrong--so that date was correct--but by the time that post was made on 4chan(Friday July 21st at 1:52pm)--we knew that Space Marines were coming up for preorder the very next day(July 22nd) and thus would be releasing the next Saturday.

We also knew(from the articles posted by GW on the Community page) that CSM+GK were next, with them being mentioned as coming together--and that Death Guard would be "arriving after that".

But the simple fact that they have things listed as August 19th for CSM+GK tells us that it's someone who was going off other people's rumors and then throwing their own into the mix.


New codexes incoming... @ 2017/08/11 02:46:11


Post by: MechaEmperor7000


 BoomWolf wrote:
 MajorWesJanson wrote:
TS and SW seem like they could be another book + cards only release together, like gk and csm are coming. Say one or two more codices with actual model ranges, interspersed with pairs of book only ones.


Actually, I think TS are supposed to have a few more models on the way.

If you compare the size of the DG release to the TS release, the DG is far, far bigger-and justifiyable as a stand-alone codex.

Thousand sons, as long as their unique unit count is so low, do not justify a stand-alone codex too much.


The TS release isn't that small is it? Currently we have (TS on the left, DG on the right):


Rubric Marines - Plague Marines
Scarab Occult Terminators - (potential) Deathshroud Terminators
Tzaangors - Poxwalkers
Magnus the Red - Mortarion
Ahriman - (Potential) Typhus
Exalted Sorcerors/Sorcerors on Discs - Lord of Contagion/Malignant Poxcaster/Blightcaster

Granted, DG has three very different characters compared to TS's (basically) one character in different flavours, but release-wise it's still roughly the same. The only thing DG has on TS are the two vehicles; the Bloat Drone and (Potential) Plague Crawler (the Beast of Nurgle thingy might be a Daemon thing instead, and if we're counting that the TS also got everything Tzeentch related in their release too).


New codexes incoming... @ 2017/08/11 03:40:19


Post by: Arachnofiend


You can add the Tallyman to the list of Death Guard HQ's, or possibly an Elite (because if you had shown me what the Noxious Blightbringer does without telling me his FO slot I would have bet money on him being an HQ...). There might be even more stuff that hasn't been unveiled yet since we're pretty sparse on information.

I think the Thousand Sons will probably get stuff ported over from other games. Some of the other Age of Sigmar Tzaangors and the Osiron Contemptor would flesh things out enough for Thousand Sons to be an army unto its own right.


New codexes incoming... @ 2017/08/11 05:29:17


Post by: MajorWesJanson


Arachnofiend wrote:
You can add the Tallyman to the list of Death Guard HQ's, or possibly an Elite (because if you had shown me what the Noxious Blightbringer does without telling me his FO slot I would have bet money on him being an HQ...). There might be even more stuff that hasn't been unveiled yet since we're pretty sparse on information.

I think the Thousand Sons will probably get stuff ported over from other games. Some of the other Age of Sigmar Tzaangors and the Osiron Contemptor would flesh things out enough for Thousand Sons to be an army unto its own right.


It would be easy for them to port the Vortex Mutalith beast thing from Fantasy into 40K as a massive tzeentch spawn critter. But not all codices are going to be the same size/ include the same number/equivalences of units. Thousand Sons vs Codex CSM is more like Codex GK vs Codex SM, while Death Guard could be more like the Dark Angels book in terms of more overall content and more options.


New codexes incoming... @ 2017/08/11 08:56:42


Post by: BrianDavion


one thing about 1k Sons is they also kept stuff the death guard lost.

1k sons have lost access too:
Chaos Space Marines/Chosen
Havocs
Chaos Lords,
Dark Apostles
Warp Smith
Possesed
Chaos Terminators


so really once you look at what they lost from the chaos space marine codex the only obvious thing they lost are a lot of the HQs, I could see thus a small scale release with some new special HQ units for the 1k sons, I could also just see 1K sons being given multiple power tres to try and make it os there is more varity in what their sorcs can do. so while a space marine army might have a captain a lt, a chaplain and a libby, 1k sons might have 3 or 4 differant sorcs can be able to use them as buff machines offensive machines etc, with suprising flexability.

Meanwhile when you look at the death guard what they lost becomes a lot more apparent,

They've lost access to all the new deamon engines, as well as vindicators, hence they need a nech vehicle much more then 1k sons.

so yeah I expect the 1k son release if they get one will be pretty small and likely will be simply a few differant varities of HQ.


New codexes incoming... @ 2017/08/11 14:25:23


Post by: MechaEmperor7000


Well the DG index release didn't have Terminators, but obviously they are getting Terminators of some variety, so it's likely that the index versions are going to be changed up. The only real things we can go by are the releases.

Also I would not count T-sons as having lost Chaos Terminators because the Scarab Occult Terminators are basically unique to them if I recall.

Another thing about the TS releases is that they were combined with Tzeentch Daemons. In the same release they got a new Changling, the Lord of Change, and Brimstone/Blue Horrors. But obviously those are Chaos Daemons units so I didn't count them.

One thing I suspect might happen is that T-Sons will get a squad of sorcerors, which can make the Exalted Sorcerors box pull double duty. Alternatively, they get the Tzaangor casters from AoS. As for DG, I'm kinda expecting the Terminators to come in two flavours (normal with blight launcher upgrade and the Deathshroud CC terminators) while the DG boxset will also pull double duty as normal Plague Marines and Death Guard Havocs.


New codexes incoming... @ 2017/08/11 15:04:05


Post by: pretre


 Kanluwen wrote:
I actually had the Thursday wrong--so that date was correct--but by the time that post was made on 4chan(Friday July 21st at 1:52pm)--we knew that Space Marines were coming up for preorder the very next day(July 22nd) and thus would be releasing the next Saturday.

We also knew(from the articles posted by GW on the Community page) that CSM+GK were next, with them being mentioned as coming together--and that Death Guard would be "arriving after that".

But the simple fact that they have things listed as August 19th for CSM+GK tells us that it's someone who was going off other people's rumors and then throwing their own into the mix.


As an aside, this is what I have listed for this one:
PENDING Release Schedule Rumors - August 2017
SM - July 29th ALREADY TRUE
CSM + GK - August 19th FALSE
DG - September 23rd
Tau and AM - October 7th
Tyranid and BA - November 11th
Necrons and TS - December 9th

4chan is like 95% false in the tracker. And yes, I know 4chan is an amalgamation.


New codexes incoming... @ 2017/08/11 16:07:51


Post by: Brian888


 MechaEmperor7000 wrote:
 BoomWolf wrote:
 MajorWesJanson wrote:
TS and SW seem like they could be another book + cards only release together, like gk and csm are coming. Say one or two more codices with actual model ranges, interspersed with pairs of book only ones.


Actually, I think TS are supposed to have a few more models on the way.

If you compare the size of the DG release to the TS release, the DG is far, far bigger-and justifiyable as a stand-alone codex.

Thousand sons, as long as their unique unit count is so low, do not justify a stand-alone codex too much.


The TS release isn't that small is it? Currently we have (TS on the left, DG on the right):


Rubric Marines - Plague Marines
Scarab Occult Terminators - (potential) Deathshroud Terminators
Tzaangors - Poxwalkers
Magnus the Red - Mortarion
Ahriman - (Potential) Typhus
Exalted Sorcerors/Sorcerors on Discs - Lord of Contagion/Malignant Poxcaster/Blightcaster

Granted, DG has three very different characters compared to TS's (basically) one character in different flavours, but release-wise it's still roughly the same. The only thing DG has on TS are the two vehicles; the Bloat Drone and (Potential) Plague Crawler (the Beast of Nurgle thingy might be a Daemon thing instead, and if we're counting that the TS also got everything Tzeentch related in their release too).


I think there are a few easy adds that could flesh out the Thousand Sons a little more. The Osiron Contemptor is an easy one, as are the Tzaangor options from Age of Sigmar (a straight port with no real remodeling required). Plastic sprues that give you the option to turn Rubric Marines into something similar to the old Khenetai or Ammitara Thousand Sons would also be welcome, and probably not that hard to make.

More than anything, though, I think the Sons will benefit from new rules and options. My biggest suggestion would be giving them a way to circumvent the Rule of One in matched play, so that (for example) different psykers can use Prescience in the same psychic phase. Maybe it's a stratagem or something if there's a concern about abuse (it certainly wouldn't make sense for it to be the legion-wide rule, since it would be useless in narrative and open play). But part of the theory behind the Sons has always been that they so utterly dominate the psychic phase that their army can afford to be smaller and have less "normal" options than other legions. Having most of the psykers in our army effectively be Smite-hurlers (and gimped Smite-hurlers at that with respect to Aspiring Sorcerers) feels a little weak and limiting to me. Putting in rules representing the five ancient Prosperine Cult Arcana would also be a nice way to boost our versatility without having to create new models.

And for God's sake, make Magnus immune to Perils again! He has a hard-enough time surviving while being the enormous red un-hideable target he is!


New codexes incoming... @ 2017/08/11 17:49:12


Post by: BoomWolf


Ammitara don't have power armor, so unlikely to have them as a mere upgrade sprue.

I don't think we'll see any 30k ports for TS unfortunatly.


New codexes incoming... @ 2017/08/15 08:33:27


Post by: Warhams-77


According to this quote Codex: Thousand Sons is going to be released "very soon"

Via War of Sigmar comments on Disqus

Spoiler:






New codexes incoming... @ 2017/08/15 08:37:01


Post by: BrianDavion


1k sons makes sense to me, they've already gotten their unique units


New codexes incoming... @ 2017/08/15 08:51:22


Post by: Warhams-77


Yes, it looks like a brief release, only book and cards




New codexes incoming... @ 2017/08/16 05:01:42


Post by: Firefox1


Assuming an alternating release order between loyalists and traitors, we must be a loyalist release between Death Guard and Thounsand Sons.
My best guess are Space Wolves as they have a little "history" with them. They would also have a full model range available, so GW could make money with each unit in the codex.


New codexes incoming... @ 2017/08/16 05:10:57


Post by: Carnikang


What are the chances we'll see at least 3 xenos books? Seeing as we already have two traitor and two loyalist....


New codexes incoming... @ 2017/08/16 05:42:04


Post by: Firefox1


3 xeno books among those first 10 codices? I fear the chances are close to zero.


New codexes incoming... @ 2017/08/16 06:10:47


Post by: MajorWesJanson


Firefox1 wrote:
Assuming an alternating release order between loyalists and traitors, we must be a loyalist release between Death Guard and Thounsand Sons.
My best guess are Space Wolves as they have a little "history" with them. They would also have a full model range available, so GW could make money with each unit in the codex.


Wolves, Blood Angels, and Dark Angels could all get away with a book + cards release, though all could use some characters shifted into plastic. I'd go with Wolves for the tie-in to Thousand Sons, while Dark Angels could be part of a plot event with Cypher (getting a lone release) and the return of the Lion (loyalist Primarch kit).


New codexes incoming... @ 2017/08/16 06:15:28


Post by: GoatboyBeta


 MajorWesJanson wrote:
Firefox1 wrote:
Assuming an alternating release order between loyalists and traitors, we must be a loyalist release between Death Guard and Thounsand Sons.
My best guess are Space Wolves as they have a little "history" with them. They would also have a full model range available, so GW could make money with each unit in the codex.


Wolves, Blood Angels, and Dark Angels could all get away with a book + cards release, though all could use some characters shifted into plastic. I'd go with Wolves for the tie-in to Thousand Sons, while Dark Angels could be part of a plot event with Cypher (getting a lone release) and the return of the Lion (loyalist Primarch kit).


I wouldn't be surprised to see each of the variant chapters released alongside a generic Primaris kit or two(with a PDF on the GW site so they can be used by all) and a chapter upgrade sprue.


New codexes incoming... @ 2017/08/16 06:20:03


Post by: BlaxicanX


Have we gotten a reason for why the DG codex is coming out so late? It feels like GW has been shilling it pretty much since the announcement of 8th edition.


New codexes incoming... @ 2017/08/16 06:23:53


Post by: Ascalam


Got to pump those primaris up first. New Marines and all...

Now that they've pretty much gotten done with that DG should follow soon after. I agree that they've left it too long though. It's more frustrating than exciting when you are wanting CSM/DG stuff, and all you see is a sea of marine kits, as usual...



New codexes incoming... @ 2017/08/16 06:38:42


Post by: Arachnofiend


I wonder actually, could it be possible for the Thousand Sons release to include a Start Collecting box? Most of the other armies with their own dedicated codexes have one at this point.


New codexes incoming... @ 2017/08/16 07:52:42


Post by: BrianDavion


Arachnofiend wrote:
I wonder actually, could it be possible for the Thousand Sons release to include a Start Collecting box? Most of the other armies with their own dedicated codexes have one at this point.

Maybe, they certainly should get one as in many ways they're MORE distinct from chaos then say space wovles are from vanilla marines, I can, for example, buy a space marine start collecting box and use that for space wolves, 1K sons however their basic basic troops are distinct from the standard chaos stuff and CANNOT actually make a force from the chaos start collecting set


New codexes incoming... @ 2017/08/16 09:00:54


Post by: Firefox1


BlaxicanX wrote:Have we gotten a reason for why the DG codex is coming out so late? It feels like GW has been shilling it pretty much since the announcement of 8th edition.

Maybe problems with the casting of Mortarion? Just kidding and don´t know but wondering also.

Arachnofiend wrote:I wonder actually, could it be possible for the Thousand Sons release to include a Start Collecting box? Most of the other armies with their own dedicated codexes have one at this point.

I guess that there will be such a box for every codex.
Some boxes are already hard to get, so it seems they do some rework on them.


New codexes incoming... @ 2017/08/16 09:36:01


Post by: Geifer


Firefox1 wrote:
BlaxicanX wrote:Have we gotten a reason for why the DG codex is coming out so late? It feels like GW has been shilling it pretty much since the announcement of 8th edition.

Maybe problems with the casting of Mortarion? Just kidding and don´t know but wondering also.


It doesn't strike me as massively different from GW's normal release strategy. The template you can apply:

New edition is released. A month later, the big faction in the starter set gets a codex. Then there's a release for the other game system. Then the codex for the other starter set faction is released.

What's so different about that now?

Dark Imperium was released in mid June. GW has since learned it's a good idea to release smaller starter sets as well, which causes a slight delay for the Marine codex. There's also a wave of start collecting boxes, which adds another week

This is followed by the Marine codex and around three weeks of model releases for the codex, which is standard.

They fit in Grey Knights and Chaos Marines as book only releases. Adds a week before the Death Guard release. Then basing kits and stuff. Another week. Then, presumably, the combo kits for Age of Sigmar and the General's Handbook, which is another week.

After that we'll get Death Guard for several weeks.

That's a lot of tiny little holdups that of course add up. But aside from the two extra codices, that's about what a full release for Age of Sigmar would take up if they did a Battletome instead of random stuff. We'll still see Death Guard within two and a half months after the starter set, which is hardly a long time. It just feels that way because they teased Nurgle stuff so early and then the endless starter set and Primaris releases happened.


New codexes incoming... @ 2017/08/16 12:50:09


Post by: Process


 Geifer wrote:
Firefox1 wrote:
BlaxicanX wrote:Have we gotten a reason for why the DG codex is coming out so late? It feels like GW has been shilling it pretty much since the announcement of 8th edition.

Maybe problems with the casting of Mortarion? Just kidding and don´t know but wondering also.


It doesn't strike me as massively different from GW's normal release strategy. The template you can apply:

New edition is released. A month later, the big faction in the starter set gets a codex. Then there's a release for the other game system. Then the codex for the other starter set faction is released.

What's so different about that now?

Dark Imperium was released in mid June. GW has since learned it's a good idea to release smaller starter sets as well, which causes a slight delay for the Marine codex. There's also a wave of start collecting boxes, which adds another week

This is followed by the Marine codex and around three weeks of model releases for the codex, which is standard.

They fit in Grey Knights and Chaos Marines as book only releases. Adds a week before the Death Guard release. Then basing kits and stuff. Another week. Then, presumably, the combo kits for Age of Sigmar and the General's Handbook, which is another week.

After that we'll get Death Guard for several weeks.

That's a lot of tiny little holdups that of course add up. But aside from the two extra codices, that's about what a full release for Age of Sigmar would take up if they did a Battletome instead of random stuff. We'll still see Death Guard within two and a half months after the starter set, which is hardly a long time. It just feels that way because they teased Nurgle stuff so early and then the endless starter set and Primaris releases happened.


There are no hold-ups, 8th was released at the start of Q2- starter set, indexes, easy build models in the following months. Marine release was Q3 followed by units, some sigmar, smaller codex releases in the following months. DG will be released Q4 in order to finish the year off strong. Then expect the next major release at the start of 2018.

Nice and simple, its all about creating a strong financial year to show investors. No hold-ups, just business strategy.


New codexes incoming... @ 2017/08/16 13:03:46


Post by: Talizvar


 Geifer wrote:
They fit in Grey Knights and Chaos Marines as book only releases.
Very minor correction: they managed to separate Voldus from the Triad kit with Gulliman.

Some new codex comments:

Grey Knights:
I am somewhat surprised some of the evil stuff they did in the GK codex.
Dakka-Dread (Auto-cannon) is not an option, they were all the rage when you could upgrade their ammo (luckily I use magnets...).
Including a couple more flyers seems OK, very little change though.
Funny how they made into psychic powers, abilities units just plain had in prior editions.
It gives some chance at cancelling out some of what they do.
I imagine with Eldar or CSM Thousand Sons could get quite exciting with these guys.

Chaos:
I am oddly, "happy" with the Chaos Codex and being able to do things like summon daemons and stuff.
It has a great deal of variety and a good means of mixing in cult units into armies like the Black Legion.
Even obliterators are interesting how they chose for them to work.
I cry foul on the Iron Warriors getting their own army ability that is an exact match of a different name with the Imperial Fists (makes sense though).
They even included Cypher and his Forsaken friends, I may have to dust off my robed DA miniatures with the CSM backpacks.
A nod of the head to Fabius Bile's interest in the Primaris marines is an obvious but still welcome bit to read.

GK, CSM in regard to the SM codex:
They have kept quite consistent with the stats of shared equipment that is pretty much the same.
Where I notice the biggest difference is the options you can take to add to the vehicles.
Again, there is some rather strong effort for balance at work as best I can see.

Overall impression:
Everything is still "making sense" to me and it is both very pleasant and concerning at the same time: to not see anything that looks OP.
I think I still have to go through the various command point rules.
I can see how some people can say these can lack "flavor", I think what they really mean is controversy.
I think this game is even more the "simulator" for all the fluff we read of the 40k universe (reasonable variety of units and composition) and gives some interesting challenges from a competitive viewpoint.

I think the ONLY item out of all of these releases (other than wallet pain) I have is the Primaris Marine future of being a possible replacement for the current size marines.
I expect that may not be an issue for at least another addition change due to all the "original" marine plastic molds out there.

I hate to say, I may be back to buying all the codex's that come out like I used to do from 5th edition and earlier.


New codexes incoming... @ 2017/08/16 13:14:49


Post by: Nicorex


Well I for one am not that happy with GW.
Seems now that most of my Chaos army is now illegal, since they are armed with bolters and chainswords.



New codexes incoming... @ 2017/08/16 13:22:43


Post by: Geifer


Process wrote:
Spoiler:
 Geifer wrote:
Firefox1 wrote:
BlaxicanX wrote:Have we gotten a reason for why the DG codex is coming out so late? It feels like GW has been shilling it pretty much since the announcement of 8th edition.

Maybe problems with the casting of Mortarion? Just kidding and don´t know but wondering also.


It doesn't strike me as massively different from GW's normal release strategy. The template you can apply:

New edition is released. A month later, the big faction in the starter set gets a codex. Then there's a release for the other game system. Then the codex for the other starter set faction is released.

What's so different about that now?

Dark Imperium was released in mid June. GW has since learned it's a good idea to release smaller starter sets as well, which causes a slight delay for the Marine codex. There's also a wave of start collecting boxes, which adds another week

This is followed by the Marine codex and around three weeks of model releases for the codex, which is standard.

They fit in Grey Knights and Chaos Marines as book only releases. Adds a week before the Death Guard release. Then basing kits and stuff. Another week. Then, presumably, the combo kits for Age of Sigmar and the General's Handbook, which is another week.

After that we'll get Death Guard for several weeks.

That's a lot of tiny little holdups that of course add up. But aside from the two extra codices, that's about what a full release for Age of Sigmar would take up if they did a Battletome instead of random stuff. We'll still see Death Guard within two and a half months after the starter set, which is hardly a long time. It just feels that way because they teased Nurgle stuff so early and then the endless starter set and Primaris releases happened.


There are no hold-ups, 8th was released at the start of Q2- starter set, indexes, easy build models in the following months. Marine release was Q3 followed by units, some sigmar, smaller codex releases in the following months. DG will be released Q4 in order to finish the year off strong. Then expect the next major release at the start of 2018.

Nice and simple, its all about creating a strong financial year to show investors. No hold-ups, just business strategy.


When I say holdups, I mean from the perspective of Death Guard fans eagerly awaiting their turn. Obviously GW has a release plan which they follow (unless something goes catastrophically wrong).

There's no reason to believe that Death Guard will be released in Q4, though. They won't wait until October when we know it's the next codex and they want to release six more until Christmas.

Besides, by GW's financial year (which is divided in halfs, not quarters), September starts the second quarter.

 Talizvar wrote:
Very minor correction: they managed to separate Voldus from the Triad kit with Gulliman.


Thanks. I keep forgetting that he exists.


Automatically Appended Next Post:
 Nicorex wrote:
Well I for one am not that happy with GW.
Seems now that most of my Chaos army is now illegal, since they are armed with bolters and chainswords.



Yeah, cutting down on weapon choices on Chaos Marines is just poor. Unsurprising but poor.


New codexes incoming... @ 2017/08/16 13:40:14


Post by: Marshal Loss


The Konor video says that the DG are in September, so they're not going to be in Q4.


New codexes incoming... @ 2017/08/16 13:43:11


Post by: Process


 Geifer wrote:

When I say holdups, I mean from the perspective of Death Guard fans eagerly awaiting their turn. Obviously GW has a release plan which they follow (unless something goes catastrophically wrong).

There's no reason to believe that Death Guard will be released in Q4, though. They won't wait until October when we know it's the next codex and they want to release six more until Christmas.

Besides, by GW's financial year (which is divided in halfs, not quarters), September starts the second quarter.



Ah, that does make sense, ive never looked at how GW organise their finances, it just seemed apparent to me that they followed a trend of major releases every quarter so i assumed DG would be Q4


New codexes incoming... @ 2017/08/16 13:52:42


Post by: Nvs


I doubt we'll see a Thousand Sons getting started box. The Rubric set is more expensive than the CSM set and they haven't made a plastic Chaos HQ other than the Terminator model. So to make it cost about the same as others it would end up having to be a box of Rubrics, a box of Tzaangors, and a Rhino, with the Terminator Lord.

Would GW do that though? People would end up buying only start collecting boxes instead of multiple rubrics or tzaangors which I'm sure they don't want.

I'm really dying to see how they make Thousand Sons viable. I really don't think a new psychic table is going to be enough.


New codexes incoming... @ 2017/08/16 14:15:40


Post by: ClassicCarraway


Nvs wrote:
I doubt we'll see a Thousand Sons getting started box. The Rubric set is more expensive than the CSM set and they haven't made a plastic Chaos HQ other than the Terminator model. So to make it cost about the same as others it would end up having to be a box of Rubrics, a box of Tzaangors, and a Rhino, with the Terminator Lord.

Would GW do that though? People would end up buying only start collecting boxes instead of multiple rubrics or tzaangors which I'm sure they don't want.

I'm really dying to see how they make Thousand Sons viable. I really don't think a new psychic table is going to be enough.


They could include one of the plastic sorcerers for the HQ.


New codexes incoming... @ 2017/08/16 14:19:38


Post by: Leo_the_Rat


There's no starter box for Grey Knights. I wonder what it would contain if it did exist.


New codexes incoming... @ 2017/08/16 14:22:43


Post by: Shadox


 ClassicCarraway wrote:
Nvs wrote:
I doubt we'll see a Thousand Sons getting started box. The Rubric set is more expensive than the CSM set and they haven't made a plastic Chaos HQ other than the Terminator model. So to make it cost about the same as others it would end up having to be a box of Rubrics, a box of Tzaangors, and a Rhino, with the Terminator Lord.

Would GW do that though? People would end up buying only start collecting boxes instead of multiple rubrics or tzaangors which I'm sure they don't want.

I'm really dying to see how they make Thousand Sons viable. I really don't think a new psychic table is going to be enough.


They could include one of the plastic sorcerers for the HQ.


That is a multipart-box that makes three tough.


New codexes incoming... @ 2017/08/16 14:49:09


Post by: Inquisitor Kallus


Leo_the_Rat wrote:
There's no starter box for Grey Knights. I wonder what it would contain if it did exist.


Or Harlies, which is a damn shame.

Missing Getting started so far:

GSC
Harlequins
Grey Knights

Then we have the more specialised

Thousand sons
Dark Angels
Haemonculus Cults (if they still want that kind of thing to exist)
Catachans (though hopefully theyd be updated plastics first)

and lastly SOB, because we really want new plastics for them and it'd be a crime against the Emperor to leave them off the list (though obviously doesn't figure into current released plastic armies)


New codexes incoming... @ 2017/08/16 14:59:14


Post by: Sushiboy13


SM and CSM...I'm ready for some Xenos, please. Upsetting to imagine sub-factions being prioritized prior to full armies, but GKs are out so there you have it.

It is a self-fulfilling prophecy to say "They bring in the money". They have always been prioritized. There is a reason they bring in the $$.

Sorry...this has been a sticking point for me for...17 years.


New codexes incoming... @ 2017/08/16 15:02:40


Post by: Talizvar


Leo_the_Rat wrote:
There's no starter box for Grey Knights. I wonder what it would contain if it did exist.
Hard choice.
It all has to be plastic.
So the only option I see is:

Grey Knights: (They are targeting $100... this is getting awfully close to the upper limit of deal).
Palladin / Terminator squad: $60 (You get basically a Command Squad out of this). OR DreadKnight HQ? $64.50.
Grey Knight strike squad: $70 (Two 5 man squads)
Total: $130 individual cost. (or $134.50 with the Dreadknight option)
Hard to get a good model count or model difference (command, troop, vehicle) with this expensive army.

For comparison:

Getting started Space Marine box = $100
(Prices are individual model listing)
HQ Terminator Captain (Terminator squad = $60, TS + Captain "Terminator Command" = $70) = $10 (??) This guy appears to not be sold on his own.
Tactical Squad: $50
Venerable Dreadnaught: $55.50
Total: $115.50 individual cost.

About the best I can do.



New codexes incoming... @ 2017/08/16 15:19:11


Post by: Kanluwen


 Talizvar wrote:
Leo_the_Rat wrote:
There's no starter box for Grey Knights. I wonder what it would contain if it did exist.
Hard choice.
It all has to be plastic.
So the only option I see is:

Grey Knights: (They are targeting $100... this is getting awfully close to the upper limit of deal).
Palladin / Terminator squad: $60 (You get basically a Command Squad out of this). OR DreadKnight HQ? $64.50.
Grey Knight strike squad: $70 (Two 5 man squads)
Total: $130 individual cost. (or $134.50 with the Dreadknight option)
Hard to get a good model count or model difference (command, troop, vehicle) with this expensive army.

For comparison:

Getting started Space Marine box = $100
(Prices are individual model listing)
HQ Terminator Captain (Terminator squad = $60, TS + Captain "Terminator Command" = $70) = $10 (??) This guy appears to not be sold on his own.
Tactical Squad: $50
Venerable Dreadnaught: $55.50
Total: $115.50 individual cost.

About the best I can do.


Given that you can get the Seraphon box for $85 USD and the Carnosaur itself was $85, the new Fyreslayers box is $85 with a Magamdroth(used to be around ~$110ish)...think bigger.

My own personal speculation:
10x Grey Knights Strike Squad models
5x Grey Knights Terminators
1x Dreadknight

Alternatively, they could place the Terminator Captain you're talking about in--but he's sold in a lot of Start Collecting sets and most people who wanted him got him that way or from splitting the Terminator Command sets.


New codexes incoming... @ 2017/08/16 15:27:06


Post by: shade1313


The lack of a single, stand alone TS HQ model suitable for a GS box is a stumbling point, I think. Ahriman is a special character, and the Exalted Sorcerers are a three man box. I suppose the old Terminator Lord/Sorcerer is possible, though unsatisfying.

Aside from that, box composition would determine whether it had any appeal. Rubrics/Tzaangors would not be as useful to me as Rubrics/Scarab Occult, but R/T is more likely. I'm also at the point that further Rubrics and/or Scarab Occult are really only useful to me if I want to expand my squads to full size 20/10.


New codexes incoming... @ 2017/08/16 15:35:52


Post by: Geifer


Start collecting Grey Knights is easy. Just copy Deathwatch. Ten power armored Grey Knights, a Venerable Dreadnought and a terminator armored HQ. Deathwatch has Artemis, which sets a precedent for including a special character, so it could be Voldus. Alternatively, the terminator armored Librarian has been officially featured with a Grey Knight color scheme, unlike the Terminator Captain (to my knowledge). That's the other, generic choice.


New codexes incoming... @ 2017/08/16 16:13:50


Post by: Bi'ios


shade1313 wrote:
The lack of a single, stand alone TS HQ model suitable for a GS box is a stumbling point, I think. Ahriman is a special character, and the Exalted Sorcerers are a three man box. I suppose the old Terminator Lord/Sorcerer is possible, though unsatisfying.

Aside from that, box composition would determine whether it had any appeal. Rubrics/Tzaangors would not be as useful to me as Rubrics/Scarab Occult, but R/T is more likely. I'm also at the point that further Rubrics and/or Scarab Occult are really only useful to me if I want to expand my squads to full size 20/10.


Captain Artemis is a character too, but that didn't stop him from ending up in the DW box


New codexes incoming... @ 2017/08/16 16:28:06


Post by: shade1313


 Bi'ios wrote:
shade1313 wrote:
The lack of a single, stand alone TS HQ model suitable for a GS box is a stumbling point, I think. Ahriman is a special character, and the Exalted Sorcerers are a three man box. I suppose the old Terminator Lord/Sorcerer is possible, though unsatisfying.

Aside from that, box composition would determine whether it had any appeal. Rubrics/Tzaangors would not be as useful to me as Rubrics/Scarab Occult, but R/T is more likely. I'm also at the point that further Rubrics and/or Scarab Occult are really only useful to me if I want to expand my squads to full size 20/10.


Captain Artemis is a character too, but that didn't stop him from ending up in the DW box


Conceded, I had all the DW stuff I need, so I never looked at that box, and didn't know that.


New codexes incoming... @ 2017/08/16 16:45:57


Post by: Nvs


I think price is the main problem. The reason Rubric + Tzaangors make sense is because Rubrics are $10 more than CSM and Tzeengors are $10 less than a helbrute or vehicle.

If GW introduced a power armor generic sorcerer (weren't there rumors a long time ago about a Chaos Sorcerer blister coming out with an alternate Thousand Sons helm?) and it was priced below the Terminator Lord perhaps there would be more wiggle room to include scarabs or a rhino etc.


New codexes incoming... @ 2017/08/16 16:47:37


Post by: Brian888


Nvs wrote:
I'm really dying to see how they make Thousand Sons viable. I really don't think a new psychic table is going to be enough.


The Chaos Familiar stratagem would help (I'll be shocked if the Sons don't get that option in their codex). A stratagem or relic that lets Thousand Sons psykers break the Rule of One in matched play for powers other than Smite would also be awesome, although probably too much to hope for. It'll also be interesting to see if the cult armies get bonuses for summoning in daemons of their patron Chaos gods.


New codexes incoming... @ 2017/08/16 18:46:56


Post by: Talizvar


 Kanluwen wrote:
Given that you can get the Seraphon box for $85 USD and the Carnosaur itself was $85, the new Fyreslayers box is $85 with a Magamdroth(used to be around ~$110ish)...think bigger.
My own personal speculation:
10x Grey Knights Strike Squad models
5x Grey Knights Terminators
1x Dreadknight
Alternatively, they could place the Terminator Captain you're talking about in--but he's sold in a lot of Start Collecting sets and most people who wanted him got him that way or from splitting the Terminator Command sets.
I think you may have noticed I was waffling between the termies and the dread: you are targeting the same stuff.
I also stated usually a vehicle is included so then it all works out.
About $300 and you can have a pretty good (complete-ish) GK force if that getting started box was put together.


New codexes incoming... @ 2017/08/16 19:22:42


Post by: adamsouza



10x Grey Knights Strike Squad models
5x Grey Knights Terminators
1x Rhino
1x HQ Clampack


Dreadknights are going to sell like hotcakes, they won't be in the getting started box


New codexes incoming... @ 2017/08/17 07:01:31


Post by: Firefox1


 Marshal Loss wrote:
The Konor video says that the DG are in September, so they're not going to be in Q4.

I keep missing that, can you give a quote?
Hope their release will be September 2nd so we can hope for another codex in September.


New codexes incoming... @ 2017/08/17 07:35:55


Post by: Crazyterran


10x Strike Squads, a Librarian, and a Dreadknight/5 Terminators.

In CAD, thats about 60 dollars savings if in a start collector set. So i doubt we will get a Rhino or Razorback on top of it.

I could mayyyybe see 5 strikes, 5 terminators, a terminator librarian and a razorback.

Also, my bets:


Death Guard, Daemons of Chaos (with a heavy Nurgle slant release, plus a Nurgle AoS release), Astra Militarum, Orks, Khorne, Dark Angels, Ynnari, end the year with Slaanesh. Maybe a 1k sons vs Space Wolves splash release like the GK/CSM book.

Next year, Tyranids, Blood Angels, Necrons, Tau, with IKs in there somewhere. Maybe we will see IKs around Christmas as a flash release this year, since i imagine bigger kits sell more around Christmas. Though Christmas is usually terrain...





New codexes incoming... @ 2017/08/17 09:26:53


Post by: Bloodmaster


Khorne and Slaanesh will be tied to the release of the Demonprimarchs and respective Culttroops similar to DG und 1kSons, so they won't be in this year but rather 2018-2019


New codexes incoming... @ 2017/08/17 12:28:52


Post by: Firefox1


From one article of the warhammer community, which i can´t find again, it sounds as there will be "only" a codex for death guard and thousand sons, no world eaters nor emperors children.
Personally i would be glad about that, because i really dislike the release of sub-codices prior to main codices.


New codexes incoming... @ 2017/08/17 22:50:30


Post by: MajorWesJanson


Gk getting started I'd guess will be dreadknight, 5 terminators, TDA librarian, since that is shown as a "start" to the army in the codex


New codexes incoming... @ 2017/08/18 00:27:29


Post by: Marshal Loss


Firefox1 wrote:
From one article of the warhammer community, which i can´t find again, it sounds as there will be "only" a codex for death guard and thousand sons, no world eaters nor emperors children.
Personally i would be glad about that, because i really dislike the release of sub-codices prior to main codices.


For now, sure, but they're obviously going to keep bringing back Primarchs and their Legions. We'll get both an Emperor's Children and a World Eater's codex at some point in the next couple of years. I look forward to the model ranges that will accompany them.


New codexes incoming... @ 2017/08/18 00:31:50


Post by: Arachnofiend


If the Emperor's Children codex doesn't come with corrupted Sisters of Battle called Twisted Sisters I will be very sad.


New codexes incoming... @ 2017/08/18 00:42:15


Post by: ZebioLizard2


Arachnofiend wrote:
If the Emperor's Children codex doesn't come with corrupted Sisters of Battle called Twisted Sisters I will be very sad.


The return of Miriael Sabathiel.


New codexes incoming... @ 2017/08/18 01:48:49


Post by: BoomWolf


 Inquisitor Kallus wrote:
Leo_the_Rat wrote:
There's no starter box for Grey Knights. I wonder what it would contain if it did exist.


Or Harlies, which is a damn shame.

Missing Getting started so far:

GSC
Harlequins
Grey Knights

Then we have the more specialised

Thousand sons
Dark Angels
Haemonculus Cults (if they still want that kind of thing to exist)
Catachans (though hopefully theyd be updated plastics first)

and lastly SOB, because we really want new plastics for them and it'd be a crime against the Emperor to leave them off the list (though obviously doesn't figure into current released plastic armies)



Technically speaking, DG don't have a "start collecting" box either...technically neither does SoB, but they don't have models as well...
Haemonculus are not a seperate army list from DE.
Catachans and cadians are the same army list.