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Post by: Latro_
If armies swell with points changes the natural thing to do is reduce the limit. 2k is a weird standard i can remember in the UK 1500 used to be fairly normal years ago. I'v not played a 1000-1500pt game in years though, does anyone do this on the regular? how does the game play?
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Post by: Karhedron
Not Online!!! wrote:  agree, not only is that absurd imo, but it also steps on a lot of units toes, like dreadnoughts? Why field a hellbrute, or decimator, or any other such thing if i can just throw down a cheap wardog and call it a day.
In the case of Loyalists, taking an Armiger would cost you your Doctrines. For Chaos there doesn't seem to be an obvious downside.
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Post by: sieGermans
Latro_ wrote:If armies swell with points changes the natural thing to do is reduce the limit. 2k is a weird standard i can remember in the UK 1500 used to be fairly normal years ago. I'v not played a 1000-1500pt game in years though, does anyone do this on the regular? how does the game play?
1000 feels light. 1500 is like one unit shy of how 1750 used to feel in 7th.
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Post by: Darsath
I think I share the opinions of many here. That continually decreasing points values isn't a good solution to the problem. Something to keep in mind, though. Games Workshop aren't going to publish a book that mostly increases the points costs of a bunch of units, because players aren't going to be as enthused to buy a book that makes their armies much worse. It just feels bad to the player. Now, I don't actually play any factions that are likely to be getting nerfed anytime soon, but I think increasing the power of some of the units that are lacklustre (especially the elites like Terminators) would be a lot better for the game than their current solution.
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Post by: Apple Peel
Darsath wrote:I think I share the opinions of many here. That continually decreasing points values isn't a good solution to the problem. Something to keep in mind, though. Games Workshop aren't going to publish a book that mostly increases the points costs of a bunch of units, because players aren't going to be as enthused to buy a book that makes their armies much worse. It just feels bad to the player. Now, I don't actually play any factions that are likely to be getting nerfed anytime soon, but I think increasing the power of some of the units that are lacklustre (especially the elites like Terminators) would be a lot better for the game than their current solution.
But, then they will just be way to plain killy! Oh the horror, we spent so many million hours painting my mini plastic men only too lose 7/8 of them in the first turn! Oh the humanity!
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Post by: Darsath
Apple Peel wrote:Darsath wrote:I think I share the opinions of many here. That continually decreasing points values isn't a good solution to the problem. Something to keep in mind, though. Games Workshop aren't going to publish a book that mostly increases the points costs of a bunch of units, because players aren't going to be as enthused to buy a book that makes their armies much worse. It just feels bad to the player. Now, I don't actually play any factions that are likely to be getting nerfed anytime soon, but I think increasing the power of some of the units that are lacklustre (especially the elites like Terminators) would be a lot better for the game than their current solution.
But, then they will just be way to plain killy! Oh the horror, we spent so many million hours painting my mini plastic men only too lose 7/8 of them in the first turn! Oh the humanity!
I mean, yeah, the lethality of the game at the moment is actually bad, contrary to your sarcasm. But I never said those unique rules had to be specifically in increasing offensive output. They could be simple things like T5 terminators, or AP reduction on Land Raiders.
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Post by: Dumb Smart Guy
Ordana wrote:Constantly pushing points down is shrinking the design space more and more.
A marine is 12 (with its bucket of special rules now), a Guardsman is 4 (should be 5) and everything in between has to fit in there.
There simply isn't going to be room left for nuance.
Armigers getting into the point territory of Dreadnoughts.
Stop making everything that is bad cheaper and make the good stuff more expensive instead. Give yourself room to design in ffs...
Besides just design and variety, it's absolutely terrible from a gameplay perspective. The table doesn't need to be cluttered with even more models.
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Post by: Crimson
Dumb Smart Guy wrote:
Besides just design and variety, it's absolutely terrible from a gameplay perspective. The table doesn't need to be cluttered with even more models.
Play at lower point limit then.
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Post by: Verthane
Crimson wrote:Dumb Smart Guy wrote:
Besides just design and variety, it's absolutely terrible from a gameplay perspective. The table doesn't need to be cluttered with even more models.
Play at lower point limit then.
I love to, and often do (to answer the question above, 1500 is a great size; 1600-1650 is probably about perfect in my opinion!); but whenever I go to a tournament, it's back to the ITC standard 2000 that everyone in the USA runs because they're afraid of being different from ITC.
I complain about ITC's house rules and points levels a lot, but don't get me wrong -- I love them, they're really nice guys and I love what they've done in creating an international league. Just would prefer less differentiation from 40K and lower points levels.
V
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Post by: Dumb Smart Guy
Crimson wrote:Dumb Smart Guy wrote:
Besides just design and variety, it's absolutely terrible from a gameplay perspective. The table doesn't need to be cluttered with even more models.
Play at lower point limit then.
Oh look, useless and unsolicited advice
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Post by: Kirasu
It's an inherent flaw in their design to leave narrative play (IE GW's preferred method to play their games) untouched from revision to revision. Notice they never change power levels until a new codex comes out.
CA is purely to make the matched play people stop complaining and buy models like people did when AOS came out with no rules, no points and no purpose.
Not to say its a bad thing, but it's an obvious strategy which limits what they can actually do in between codex releases (beyond errata).
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Post by: ERJAK
Kirasu wrote:It's an inherent flaw in their design to leave narrative play (IE GW's preferred method to play their games) untouched from revision to revision. Notice they never change power levels until a new codex comes out.
CA is purely to make the matched play people stop complaining and buy models like people did when AOS came out with no rules, no points and no purpose.
Not to say its a bad thing, but it's an obvious strategy which limits what they can actually do in between codex releases (beyond errata).
That second paragraph doesn't make any sense. I'm pretty sure what you meant to say was '...stop complaining like people did when AoS came out with no points(one clause), and buy models(instead)'. The way you've written it is that people stopped complaining and bought models when sigmar was released and that is exactly the opposite of what actually happened. People started complaining and burned models.
And CA doesn't have to be whatever dystopian thing you failed to properly communicate you think it is. The general's handbook in AoS curbs the most powerful lists while pumping up some underused options pretty consistently, with no significant change to the overall size of armies
The problem isn't GW's business strategy, or some conspiracy theory about constantly shrinking armies or lizard people or whatever thing dakka thinks it is today.
The problem is that GW's 40k rules team just straight up is not as good as the team that does AoS and their reduced level of competence shows constantly.
Look at Miracle Dice vs. Destiny Dice. The Destiny Dice system is lightweight, powerful, thematic, and written in such a way that there is 0 confusion as to how it works. The Miracle Dice system is, despite being basically the exact same system, is cumbersome, clunky, less useful than it appears, and written in such a way that's impossible to be 100% sure of how exactly it works. If the weaker of the two interpretations of the rule turns out to be the correct one, it would also fail to be impactful, let alone powerful.
If you read both rules side by side, you'd be forgiven for thinking the Sister's rule was written well before the Tzeentch one.
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Post by: NurglesR0T
Has it actually been officially confirmed that two completely different teams look after 40k/AoS?
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Post by: TedNugent
Ordana wrote:Constantly pushing points down is shrinking the design space more and more.
A marine is 12 (with its bucket of special rules now), a Guardsman is 4 (should be 5) and everything in between has to fit in there.
There simply isn't going to be room left for nuance.
Armigers getting into the point territory of Dreadnoughts.
Stop making everything that is bad cheaper and make the good stuff more expensive instead. Give yourself room to design in ffs...
Ahem. They are.
The almighty, all-powerful grot is going up in points.
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Post by: Sunny Side Up
NurglesR0T wrote:Has it actually been officially confirmed that two completely different teams look after 40k/ AoS?
No. Same team. The office isn’t that large. There‘s the Specialist Game Team and the „Main“ Team. The latter is about 5 to 8 people at the core (for everything 40K, AoS, Warcry, etc..) with a „flexible Reserve“ or things like Lore writers (e.g. Phil Kelly) also contributing to rules and/or providing input.
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Post by: Not Online!!!
Karhedron wrote:Not Online!!! wrote:  agree, not only is that absurd imo, but it also steps on a lot of units toes, like dreadnoughts? Why field a hellbrute, or decimator, or any other such thing if i can just throw down a cheap wardog and call it a day.
In the case of Loyalists, taking an Armiger would cost you your Doctrines. For Chaos there doesn't seem to be an obvious downside.
Regardless that is bad.
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Post by: Waaaghbert
Sunny Side Up wrote: NurglesR0T wrote:Has it actually been officially confirmed that two completely different teams look after 40k/ AoS?
No. Same team. The office isn’t that large. There‘s the Specialist Game Team and the „Main“ Team. The latter is about 5 to 8 people at the core (for everything 40K, AoS, Warcry, etc..) with a „flexible Reserve“ or things like Lore writers (e.g. Phil Kelly) also contributing to rules and/or providing input.
Are you sure about that? In the Podcasts they talk about several studios ( 40k, AoS, Boxed Games)
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Post by: Sunny Side Up
Waaaghbert wrote:Sunny Side Up wrote: NurglesR0T wrote:Has it actually been officially confirmed that two completely different teams look after 40k/ AoS?
No. Same team. The office isn’t that large. There‘s the Specialist Game Team and the „Main“ Team. The latter is about 5 to 8 people at the core (for everything 40K, AoS, Warcry, etc..) with a „flexible Reserve“ or things like Lore writers (e.g. Phil Kelly) also contributing to rules and/or providing input.
Are you sure about that? In the Podcasts they talk about several studios ( 40k, AoS, Boxed Games)
I am sure as of late 7th, early 8th.
They might have re-organized in the last 24 months or so, though they didn’t hire dozens of rules developers suddenly. Did they say those studios were rules? Or also lore or even miniatures?
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Post by: Waaaghbert
Sunny Side Up wrote:Waaaghbert wrote:Sunny Side Up wrote: NurglesR0T wrote:Has it actually been officially confirmed that two completely different teams look after 40k/ AoS?
No. Same team. The office isn’t that large. There‘s the Specialist Game Team and the „Main“ Team. The latter is about 5 to 8 people at the core (for everything 40K, AoS, Warcry, etc..) with a „flexible Reserve“ or things like Lore writers (e.g. Phil Kelly) also contributing to rules and/or providing input.
Are you sure about that? In the Podcasts they talk about several studios ( 40k, AoS, Boxed Games)
I am sure as of late 7th, early 8th.
They might have re-organized in the last 24 months or so, though they didn’t hire dozens of rules developers suddenly. Did they say those studios were rules? Or also lore or even miniatures?
I think it is rules. And it is what they called a "recent development" They talk about it in Episode 19 of their Stormcast Podcast http://stormcastpodcast.com/stormcast-episode-19-david-sanders
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Post by: Chikout
It is actually three teams now. 40k, AOS and boxed games which covers underworlds, Warhammer quest etc.
They have completely seperate teams, different rules writers - 3 in each team, different background writers, different layout designers , editors, photographers etc.
The miniatures design team still works on everything and Phil Kelly is involved with both settings but everything else is seperate.
According to the interviews the change was made at the end of last year so I'm not sure how many things made under new system have come out.
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Post by: tneva82
Ordana wrote:
Stop making everything that is bad cheaper and make the good stuff more expensive instead. Give yourself room to design in ffs...
That would mean less models needed. Ain't happening.
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Post by: Grimgold
tneva82 wrote: Ordana wrote:
Stop making everything that is bad cheaper and make the good stuff more expensive instead. Give yourself room to design in ffs...
That would mean less models needed. Ain't happening.
Actually I think GW is terrified of the bad press cycles that large companies often get when they nerf someones holy cow. For them to commit to a serious nerf it has to be something with as much public support as the changes to castelants and/or Ynnari, both of which took way too long to get in place.
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Post by: Not Online!!!
Grimgold wrote:tneva82 wrote: Ordana wrote:
Stop making everything that is bad cheaper and make the good stuff more expensive instead. Give yourself room to design in ffs...
That would mean less models needed. Ain't happening.
Actually I think GW is terrified of the bad press cycles that large companies often get when they nerf someones holy cow. For them to commit to a serious nerf it has to be something with as much public support as the changes to castelants and/or Ynnari, both of which took way too long to get in place.
Tbf, that could be an issue, however gw could have also taken a more proactive stance aswell, considering how tone deaf they are sometimes.
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Post by: Jidmah
Well, they also could publish articles to go with their reasoning for their nerfs, like many big companies do. This tends to lessen the impact of the drama surrounding nerfs - and there will always be some people who will post about how [company] has ruined their game.
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Post by: Not Online!!!
Jidmah wrote:Well, they also could publish articles to go with their reasoning for their nerfs, like many big companies do. This tends to lessen the impact of the drama surrounding nerfs - and there will always be some people who will post about how [company] has ruined their game.
Aye, i'd like them to explain their reasoning aswell, especially the one of the last ca
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Post by: Chaphazar
Ordana wrote:
Stop making everything that is bad cheaper and make the good stuff more expensive instead. Give yourself room to design in ffs...
all they need to do, is multiply ALL point values by 10 (or even 100) - and boom - there is magically more room for design choices.
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Post by: Not Online!!!
Chaphazar wrote: Ordana wrote:
Stop making everything that is bad cheaper and make the good stuff more expensive instead. Give yourself room to design in ffs...
all they need to do, is multiply ALL point values by 10 (or even 100) - and boom - there is magically more room for design choices.
2-3 times allready would do the trick.
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Post by: kodos
2 times is enough
basic Marines at 20/25 points and there is enough design space to adjust everything else
also the army size at 2000 points will fit again on a 6x4 table
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Post by: tneva82
kodos wrote:2 times is enough
basic Marines at 20/25 points and there is enough design space to adjust everything else
also the army size at 2000 points will fit again on a 6x4 table
except we wouldn't be playing 2k but 4k. Or knowing GW they would be promoting 5k and players like lemmings follow it as usual.
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Post by: Hybrid Son Of Oxayotl
ERJAK wrote:Look at Miracle Dice vs. Destiny Dice. The Destiny Dice system is lightweight, powerful, thematic, and written in such a way that there is 0 confusion as to how it works. The Miracle Dice system is, despite being basically the exact same system, is cumbersome, clunky, less useful than it appears, and written in such a way that's impossible to be 100% sure of how exactly it works. If the weaker of the two interpretations of the rule turns out to be the correct one, it would also fail to be impactful, let alone powerful.
If you read both rules side by side, you'd be forgiven for thinking the Sister's rule was written well before the Tzeentch one.
What are the differences? How do each one work exactly?
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Post by: Sunny Side Up
tneva82 wrote: kodos wrote:2 times is enough
basic Marines at 20/25 points and there is enough design space to adjust everything else
also the army size at 2000 points will fit again on a 6x4 table
except we wouldn't be playing 2k but 4k. Or knowing GW they would be promoting 5k and players like lemmings follow it as usual.
GW doesn't promote 2K.
All Most* GW matched-play events play 1750 at the moment. It's probably one of the few points where the community stubbornly refuses to follow GW and keeps insisting on moooooooaaaaar points.
* They actually also run a 1000 points tournament series.
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Post by: ArcaneHorror
In terms of FW points, I hope that Aetaos'Rau'Keres goes back down to 999 points. Bumping him up to 1500 points felt like a major slap in the face, especially since the other named greater daemons still kept their god-specific point levels.
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Post by: BoomWolf
tneva82 wrote: Ordana wrote:
Stop making everything that is bad cheaper and make the good stuff more expensive instead. Give yourself room to design in ffs...
That would mean less models needed. Ain't happening.
According to rumors, cult marines are getting 2 wounds but more expensive.
So apparently, maybe happening?
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Post by: YeOldSaltPotato
BoomWolf wrote:According to rumors, cult marines are getting 2 wounds but more expensive.
So apparently, maybe happening?
Given half the rumors coming back to this thread started as wishlishing here, in this very thread, I'm going to say wait for previews before getting excited.
There's been a definite trend of 'confirmation' via random chan posts that happen to come up a few days or weeks after it was wishlisted here.
Personally, I'm betting chaos is getting limped along as is until it's 9th ed release with whatever else comes along side the full venom crawler kit. Points changes maybe, but I doubt too many new datasheets. That seems big enough they'd have previewed it relatively early.
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Post by: Sunny Side Up
BoomWolf wrote:tneva82 wrote: Ordana wrote:
Stop making everything that is bad cheaper and make the good stuff more expensive instead. Give yourself room to design in ffs...
That would mean less models needed. Ain't happening.
According to rumors, cult marines are getting 2 wounds but more expensive.
So apparently, maybe happening?
According to rumours, that already happened in Psychic Awakening 2: Faith and Fury.
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Post by: BrianDavion
Sunny Side Up wrote: BoomWolf wrote:tneva82 wrote: Ordana wrote:
Stop making everything that is bad cheaper and make the good stuff more expensive instead. Give yourself room to design in ffs...
That would mean less models needed. Ain't happening.
According to rumors, cult marines are getting 2 wounds but more expensive.
So apparently, maybe happening?
According to rumours, that already happened in Psychic Awakening 2: Faith and Fury.
that books out now yeah so surely we should have a confirm or deny?
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Post by: Cinderspirit
ArcaneHorror wrote:In terms of FW points, I hope that Aetaos'Rau'Keres goes back down to 999 points. Bumping him up to 1500 points felt like a major slap in the face, especially since the other named greater daemons still kept their god-specific point levels.
I hope they scrap the God specific numbers entirely.. All 4 Daemon Lords are overpriced with those numbers. (Maybe Aetaos is fine at 999, but Zarakynel for example feels more like a 400 points model.)
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Post by: ArcaneHorror
Cinderspirit wrote: ArcaneHorror wrote:In terms of FW points, I hope that Aetaos'Rau'Keres goes back down to 999 points. Bumping him up to 1500 points felt like a major slap in the face, especially since the other named greater daemons still kept their god-specific point levels.
I hope they scrap the God specific numbers entirely.. All 4 Daemon Lords are overpriced with those numbers. (Maybe Aetaos is fine at 999, but Zarakynel for example feels more like a 400 points model.)
I agree, it was a bad decision. While there are some truly devastating units in the FW catalog that need high pricing, I don't understand GW's trend of treating FW models like they're some kind of precious art pieces that should never be played.
On another note, I really hope that PM don't go up in points. Considering what's been going on with the Space Marine updates, that would just add insult to injury.
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Post by: Tiberius501
My thirst is beginning to redden for leaks...
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Post by: tneva82
ArcaneHorror wrote: I don't understand GW's trend of treating FW models like they're some kind of precious art pieces that should never be played..
When you remember collectors are happy to buy single piece of models but not spam and that resin is cheap to make in small quantities, not in large quantities and has lower margin of profit than plastic that's automatically casted rather unlike more manual work involved resin with material that's essentially free...It makes it rather obvious why GW pushes plastic models over resin. They want those who chase good units to buy plastic as 500£ spent on plastic is worth more to GW than 500£ on resin. Meanwhile collectors aren't interested in buying 6 crimson hunter exarchs but rather buy various models instead.
It's collecting money from collectors and more casuals they would lose if they didn't make those resin models at all while making sure power players spend money on more profitable plastic.
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Post by: Ghorgul
They could write FW models rules that synergize with main codex plastics and slap limit of max 1 to these units, and also rules that are specific enough to enable new playstyles or similar effects without synergizing well with other FW models. Then they would become non-spammable centerpieces that encourages plastic use. This is pretty simple stuff, really, but I don't think they engage much in deeper thought back at GW.
Some larger centerpiece FW model, even vehicle, could easily provide some kind of buff to some specific nearby units. Good way to control the power is to make sure the buff is strict enough and not all-encompassing and affecting all of units. But for some reason GW insists the Buff Auras must come mostly from Characters, which is kind of direct AoS loan, but this game is fundamentally different as AoS enables far more character sniping than this game. And GW also seems to insist on making extremely broad Buff Auras, which specifically has enabled broken combos earlier because buffs act as power multipliers, and multiplying power of 'trash' units is mostly still trash while multiplying power of already powerful unit is just power creep.
Utter refusal to turn even the point values free and stubborness to follow the annual point updates ensures broken stuff getting nerfs at glacial pace while too weak stuff never gets buffed.
There actually is a thing that if action is easy to do and walk back on, then there is less pressure of making the perfect choice and decision making becomes easier and faster. Or is someone seriously thinking people would angrily start walking away from GW games at this point if broken stuff is nerfed faster? C'mon, GW has to be one of the most abusive companies in the business, current rules bloat is ridiculous and exactly opposite of what was promised with new edition.
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Post by: tneva82
Who believed GW? It's same old company. Only thing that has really changed is PR department. They have become better at telling people what people want while doing opposite.
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Post by: Gadzilla666
tneva82 wrote: ArcaneHorror wrote: I don't understand GW's trend of treating FW models like they're some kind of precious art pieces that should never be played..
When you remember collectors are happy to buy single piece of models but not spam and that resin is cheap to make in small quantities, not in large quantities and has lower margin of profit than plastic that's automatically casted rather unlike more manual work involved resin with material that's essentially free...It makes it rather obvious why GW pushes plastic models over resin. They want those who chase good units to buy plastic as 500£ spent on plastic is worth more to GW than 500£ on resin. Meanwhile collectors aren't interested in buying 6 crimson hunter exarchs but rather buy various models instead.
It's collecting money from collectors and more casuals they would lose if they didn't make those resin models at all while making sure power players spend money on more profitable plastic.
For proof please see:
Fellblade, falchion, Cerberus, etc (resin/ fw) points/rules
Vs
Knights (plastic) points/rules
Nuff said.
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Post by: ArcaneHorror
tneva82 wrote: ArcaneHorror wrote: I don't understand GW's trend of treating FW models like they're some kind of precious art pieces that should never be played..
When you remember collectors are happy to buy single piece of models but not spam and that resin is cheap to make in small quantities, not in large quantities and has lower margin of profit than plastic that's automatically casted rather unlike more manual work involved resin with material that's essentially free...It makes it rather obvious why GW pushes plastic models over resin. They want those who chase good units to buy plastic as 500£ spent on plastic is worth more to GW than 500£ on resin. Meanwhile collectors aren't interested in buying 6 crimson hunter exarchs but rather buy various models instead.
It's collecting money from collectors and more casuals they would lose if they didn't make those resin models at all while making sure power players spend money on more profitable plastic.
Thanks, that makes alot of sense. I still want to eventually use Samus and Uraka on the table, which works because they are priced (points-wise) quite decently.
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Post by: Jidmah
Gadzilla666 wrote: tneva82 wrote: ArcaneHorror wrote: I don't understand GW's trend of treating FW models like they're some kind of precious art pieces that should never be played..
When you remember collectors are happy to buy single piece of models but not spam and that resin is cheap to make in small quantities, not in large quantities and has lower margin of profit than plastic that's automatically casted rather unlike more manual work involved resin with material that's essentially free...It makes it rather obvious why GW pushes plastic models over resin. They want those who chase good units to buy plastic as 500£ spent on plastic is worth more to GW than 500£ on resin. Meanwhile collectors aren't interested in buying 6 crimson hunter exarchs but rather buy various models instead.
It's collecting money from collectors and more casuals they would lose if they didn't make those resin models at all while making sure power players spend money on more profitable plastic.
For proof please see:
Fellblade, falchion, Cerberus, etc (resin/ fw) points/rules
Vs
Knights (plastic) points/rules
Nuff said.
For counter-proof see Stompa(plastic)
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Post by: Ordana
Sunny Side Up wrote: NurglesR0T wrote:Has it actually been officially confirmed that two completely different teams look after 40k/ AoS?
No. Same team. The office isn’t that large. There‘s the Specialist Game Team and the „Main“ Team. The latter is about 5 to 8 people at the core (for everything 40K, AoS, Warcry, etc..) with a „flexible Reserve“ or things like Lore writers (e.g. Phil Kelly) also contributing to rules and/or providing input.
Simple things like the 40k Minidex being a lazy copypaste of the outdated rulebook and AoS being updated with all changes from the Generals Handbooks tells me they are different teams that do not communicate nearly as much as they should.
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Post by: Jidmah
My impression is that most of people I experienced in multiple companies so far fail to communicate with people sitting next to them. Two departments not communicating isn't really surprising, especially if they compete with each other.
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Post by: Sunny Side Up
Gadzilla666 wrote:
For proof please see:
Fellblade, falchion, Cerberus, etc (resin/ fw) points/rules
Vs
Knights (plastic) points/rules
Nuff said.
Not sure what you mean. All the FW units you named have vastly better rules than the (non- FW) Wraithknight
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Post by: Not Online!!!
Sunny Side Up wrote:Gadzilla666 wrote:
For proof please see:
Fellblade, falchion, Cerberus, etc (resin/ fw) points/rules
Vs
Knights (plastic) points/rules
Nuff said.
Not sure what you mean. All the FW units you named have vastly better rules than the (non- FW) Wraithknight
He's talking about Knights the faction tm.
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Post by: Gadzilla666
Jidmah wrote:Gadzilla666 wrote: tneva82 wrote: ArcaneHorror wrote: I don't understand GW's trend of treating FW models like they're some kind of precious art pieces that should never be played..
When you remember collectors are happy to buy single piece of models but not spam and that resin is cheap to make in small quantities, not in large quantities and has lower margin of profit than plastic that's automatically casted rather unlike more manual work involved resin with material that's essentially free...It makes it rather obvious why GW pushes plastic models over resin. They want those who chase good units to buy plastic as 500£ spent on plastic is worth more to GW than 500£ on resin. Meanwhile collectors aren't interested in buying 6 crimson hunter exarchs but rather buy various models instead.
It's collecting money from collectors and more casuals they would lose if they didn't make those resin models at all while making sure power players spend money on more profitable plastic.
For proof please see:
Fellblade, falchion, Cerberus, etc (resin/ fw) points/rules
Vs
Knights (plastic) points/rules
Nuff said.
For counter-proof see Stompa(plastic)
True.
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Post by: Sunny Side Up
Even there. Have you compared Lightning Lock Moirax to normal Armigers? It's easily one of the most obvious examples of FW's pay-to-win-for-people-with-too-much-money-and-not-enough-brains target market.
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Post by: Gadzilla666
9 Sunny Side Up wrote:Gadzilla666 wrote:
For proof please see:
Fellblade, falchion, Cerberus, etc (resin/ fw) points/rules
Vs
Knights (plastic) points/rules
Nuff said.
Not sure what you mean. All the FW units you named have vastly better rules than the (non- FW) Wraithknight
2 wraithknights with 5+ invul 1 suncannon 2 starcannon 862 points. 1 fellblade 917. T9 worth that much?
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Post by: Sunny Side Up
Gadzilla666 wrote:
2 wraithknights with 5+ invul 1 suncannon 2 starcannon 862 points. 1 fellblade 917. T9 worth that much?
Sure. Roll some theory dice or mathhammer it out. Those Wraithknights don't see any daylight there.
And while we're at it. A Moirax with Lighting Locks as 2d6 Str. 6 shots with the pseudo-Tesla rule and a 5++ for under 150 points now, where the Suncannon Wraithknight pays over 400 points for the privilege without the Tesla-rule on 6s.
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Post by: grouchoben
That Fellblade would wreck both WKs. Not saying that proves anything, but there it is.
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Post by: Darsath
Fellblade and Wraith Knight are both pretty meh. I think it's deliberate though. Recalling to the Imperial Knights meta, it was pretty miserable to play. They probably don't want to see such a meta develop again, since it could definitely discourage players from investing heavily into the game.
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Post by: Not Online!!!
Sunny Side Up wrote:
Even there. Have you compared Lightning Lock Moirax to normal Armigers? It's easily one of the most obvious examples of FW's pay-to-win-for-people-with-too-much-money-and-not-enough-brains target market.
Sure lad, nothing to do with the base amiriger beeing allready way to cheap right? RIGHT?
Also further my R&H, mates DkoK and corsair forces must be broken beyond all reasonable margins.
As must be my other mates IH, actually no wait, the IH ones are more broken? HOW COULD THAT BE?!?
Automatically Appended Next Post: Darsath wrote:Fellblade and Wraith Knight are both pretty meh. I think it's deliberate though. Recalling to the Imperial Knights meta, it was pretty miserable to play. They probably don't want to see such a meta develop again, since it could definitely discourage players from investing heavily into the game.
Probably suffering from 7th as do gk for the sins of 5th.
probably.
And also because it forces those that use them just because powerfull to switch around.
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Post by: Gadzilla666
Darsath wrote:Fellblade and Wraith Knight are both pretty meh. I think it's deliberate though. Recalling to the Imperial Knights meta, it was pretty miserable to play. They probably don't want to see such a meta develop again, since it could definitely discourage players from investing heavily into the game.
Seems more like gw is discouraging fw/xenos/mega daemon low meta. Remember they nerfed those units when they started pushing IMPERIAL knights. (Ok everybody get which ones I'm talking about)?
Doesn't seem most knights are having problems.
Now we have them with spikes on.
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Post by: Kdash
The pre-orders are this weekend right?
Going to be a make or break weekend for me i think! I am kinda surprised we haven't seen more reliable leaks on a bigger scale as well.
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Post by: Not Online!!!
Kdash wrote:The pre-orders are this weekend right?
Going to be a make or break weekend for me i think! I am kinda surprised we haven't seen more reliable leaks on a bigger scale as well.
we also have yet to see what is going on with alot of other factions.
Orkz didn't get anything mentioner, FW also did also not show up.
We have no idea which Daemonprinces get the drop.
So in essence, the whole teaser we got did create more questions then it in a way solved.
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Post by: oni
Sunny Side Up wrote:tneva82 wrote: kodos wrote:2 times is enough
basic Marines at 20/25 points and there is enough design space to adjust everything else
also the army size at 2000 points will fit again on a 6x4 table
except we wouldn't be playing 2k but 4k. Or knowing GW they would be promoting 5k and players like lemmings follow it as usual.
GW doesn't promote 2K.
All Most* GW matched-play events play 1750 at the moment. It's probably one of the few points where the community stubbornly refuses to follow GW and keeps insisting on moooooooaaaaar points.
* They actually also run a 1000 points tournament series.
True. I do think they also have some 2K point events, but they mostly stick with 1750.
US Tournaments used to play 1750 several years ago, but moved to 1850. We could speculate and argue all day about why they moved away from it. I get that 2K is a nice round number, but it facilitates spamming more readily and some factions can really take advantage of it (e.g. Eldar w/ 5+ Wave Serpents).
Trigger warning...
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Post by: kodos
I remember the discussions we had to move from 1750 to 1850, and the main argument always was
"I have bought x times this one expensive model and it doesn't fit a well rounded list, so please increase the point level so I can use all of them"
for the same reason people now don't want to go back to smaller games.
they want to use all of their expensive models and I guess we will rather see 2500 to 3000 point tournaments in 9th than any lower point level no matter what GW suggests or the rules will say
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Post by: Galas
Players don't like hard choices. They don't like to fell limited. They want to take everything. No sacrifices. Thats "anti-fun" as many people would call it.
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Post by: Red Corsair
Galas wrote:Players don't like hard choices. They don't like to fell limited. They want to take everything. No sacrifices. Thats "anti-fun" as many people would call it.
Which totally goes against the goal of a tournament, which should reward the guy that makes the best decisions under pressure.
But truthfully I think the more competitive crowd would just deal with it and adapt, and honestly would make the best of it. Imagine how much better flowing a 1500 point tournies would be. With less models you get less gun-lines because there is actually room to spread out again. But that is something that falls in the players lap, the issue with making everything too cheap is you lose all the granularity in the design space which means you struggle to balance units against each other.
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Post by: Galef
My biggest issue with 1850 is that it is so.....uneven. I mean, yes technically it is an 'even' number, but why not just add the 150pts and make it a nice round 2000pts? 150 is nothing, like 1 maybe 2 units. I like the progression of points in increments of 250 or 500 like this: 500 - just starting or playing a special, small ops mission 1000 - still learning/building my force 1250 - got my "core" list and building up my knowledge 1500 - pretty much got the game down and is a nice casual level 1750 - heading into more competitive levels and wanting to add more toys 2000 - final, polished list built will all the toys. Can be competitive or casual, but "feels" like a full army 1850 is just...why? -
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Post by: Sunny Side Up
Galef wrote:My biggest issue with 1850 is that it is so.....uneven. I mean, yes technically it is an 'even' number, but why not just add the 150pts and make it a nice round 2000pts? 150 is nothing, like 1 maybe 2 units.
I like the progression of points in increments of 250 or 500 like this:
500 - just starting or playing a special, small ops mission
1000 - still learning/building my force
1250 - got my "core" list and building up my knowledge
1500 - pretty much got the game down and is a nice casual level
1750 - heading into more competitive levels and wanting to add more toys
2000 - final, polished list built will all the toys. Can be competitive or casual, but "feels" like a full army
1850 is just...why?
-
Labels are arbitrary. Could just as easily be ...
500 - got my "core" list and building up my knowledge
1000 - fully fledged, tight competitive army
1500 - casual army with lots of extra flab to avoid hard choices
2000 - Apocalypse and/or playing two armies simultaneously.
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Post by: shabadoit
1750 feels like a more interesting point total to me just because I end up feeling as though I can't account for everything with it, meaning I'm choosing between screening or anti-tank or a melee presence, etc.
At 2000 I generally find that the trade offs are significantly less impactful.
That said I still like playing 2k.
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Post by: Galef
Sunny Side Up wrote: Galef wrote:My biggest issue with 1850 is that it is so.....uneven. I mean, yes technically it is an 'even' number, but why not just add the 150pts and make it a nice round 2000pts? 150 is nothing, like 1 maybe 2 units. I like the progression of points in increments of 250 or 500 like this: 500 - just starting or playing a special, small ops mission 1000 - still learning/building my force 1250 - got my "core" list and building up my knowledge 1500 - pretty much got the game down and is a nice casual level 1750 - heading into more competitive levels and wanting to add more toys 2000 - final, polished list built will all the toys. Can be competitive or casual, but "feels" like a full army 1850 is just...why? - Labels are arbitrary. Could just as easily be ... 500 - got my "core" list and building up my knowledge 1000 - fully fledged, tight competitive army 1500 - casual army with lots of extra flab to avoid hard choices 2000 - Apocalypse and/or playing two armies simultaneously.
Label them what you will, the core concept is the same. Increments of 250 or 500 just make sense I think the only reason 1850 became popular is back when you organized your army into a single FOC, people often played 1500-2000 with some 1750 thrown in as the compromise level between the 2. But then you could take a 2nd FOC at 2000pts, which spawned the infamous 1999+1 points limts nonsense. 1850 seemed like the way to be under 2000m but without being as low as 1750 or something ridiculous like 1999+1 "Back in my day" side note, I find it assuming that there was a time in 40K in which everyone was limited to 1 FOC with only allowed 2 HQ max, 6 Troop max, and 3 Elite/Fast/Heavy MAX, then when we were allowed 2 FOCs at 2000pts, people seemed to go out of their way to limit that back to 1 FOC. But now we can have several detachments and way more that 3 max of any battlefield roll, yet some people complain about the Ro3, which was basically the standard for over a decade AND with fewer choices. With so many more options and available detachments, Ro3 should super easy, but people want to spam for some reason -
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Post by: Andykp
This is why I use power levels. No worries about any of it and all this drama about 1 point here or there.
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Post by: Virules
No one cares that you guys play 1438 point level maelstrom basementhammer games. This is now pages and pages of totally off topic rambling.
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Post by: Galef
Virules wrote:No one cares that you guys play 1438 point level maelstrom basementhammer games. This is now pages and pages of totally off topic rambling.
If something goes for "pages and pages", clearly some people actually do care.
But I agree we need to steer this back on topic. The point was that if everyones' armies are now ~250-500pts cheaper than they were at the start of 8E because CA is intent on just making things cheaper, then the standard game size should no longer be 2000, but 1500-1750.
But that won't happen because people want to keep bringing their toys that GW keeps getting them to buy by making everything cheaper.
While I am glad for 11ppm Chaos Marines and 12ppm Tacticals, I'd much rather live in a world in which both of those were 15-16ppm with 2Ws and AP-1 Bolters as standard.
That would allow for a greater granularity between other basic Troops without having to resort to bucket-loads of extra rules
-
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Post by: Not Online!!!
Galef wrote: Virules wrote:No one cares that you guys play 1438 point level maelstrom basementhammer games. This is now pages and pages of totally off topic rambling.
If something goes for "pages and pages", clearly some people actually do care.
But I agree we need to steer this back on topic. The point was that if everyones' armies are now ~250-500pts cheaper than they were at the start of 8E because CA is intent on just making things cheaper, then the standard game size should no longer be 2000, but 1500-1750.
But that won't happen because people want to keep bringing their toys that GW keeps getting them to buy by making everything cheaper.
While I am glad for 11ppm Chaos Marines and 12ppm Tacticals, I'd much rather live in a world in which both of those were 15-16ppm with 2Ws and AP-1 Bolters as standard.
That would allow for a greater granularity between other basic Troops without having to resort to bucket-loads of extra rules
-
True, however, in the case of CSM, you'd still revert back to Cultists due to CP generation and how that is important for CSM.
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Post by: LunarSol
Galef wrote:My biggest issue with 1850 is that it is so.....uneven. I mean, yes technically it is an 'even' number, but why not just add the 150pts and make it a nice round 2000pts? 150 is nothing, like 1 maybe 2 units.
I like the progression of points in increments of 250 or 500 like this:
500 - just starting or playing a special, small ops mission
1000 - still learning/building my force
1250 - got my "core" list and building up my knowledge
1500 - pretty much got the game down and is a nice casual level
1750 - heading into more competitive levels and wanting to add more toys
2000 - final, polished list built will all the toys. Can be competitive or casual, but "feels" like a full army
1850 is just...why?
-
For whatever reason 1750 really bothers me, like, as a number. 1800 is much cleaner to my brain. 1850 is mental nonsense though.
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Post by: Grimgold
I always found it strange that points was a goal instead of a means to an end. If you look at ITC actions, they have made some heavy weight choices to keep the game at 2k points by increasing round length and adding chess clocks. It's not like they are protecting some standard, 2k points after this CA will be about 30% larger than 2k points at the beginning of 8th. If the combination of rules bloat and point creep continues, eventually three hour rounds will not be long enough, at which point I guess ITC will just institute 4 hour rounds. I kid, mostly, the ITC guys are not dumb, they are at least as aware of these factors, and a new ITC season seems like a wonderful time to announce a new standard points value for ITC run events.
Maybe I'm not ITCs target demo because I find three hour rounds to be awful. All of the interesting stuff happens in the first hour, and then you and your opponent spend two hours farming VP. Also imagine taking a thousand+ dollar vacation to beautiful San Diego, and not being able to do any tourist stuff because you are spending 10+ hours a day standing in a convention hall.
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Post by: bfdhud
so at what page should I go back to find talk about CA being two books now
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Post by: Sterling191
bfdhud wrote:so at what page should I go back to find talk about CA being two books now
Same product, same price. The books are separated by function. Points in one, missions and new stuff in the other.
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Post by: Jidmah
bfdhud wrote:so at what page should I go back to find talk about CA being two books now
No need - the summary is that you get one hardcover and one softcover for the price of the previous CAs. Some people with printing background added that it takes less time to print softcovers so point adjustment might be a little more up to date, but still not new enough to react to Codex  evastator Doctrine.
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Post by: Voss
Sterling191 wrote:bfdhud wrote:so at what page should I go back to find talk about CA being two books now
Same product, same price. The books are separated by function. Points in one, missions and new stuff in the other.
Are there any indications what the '...and stuff' actually is?
The seem to be selling a points booklet and an empty hardback cover for all the talk its generated.
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Post by: AlmightyWalrus
Not Online!!! wrote: Galef wrote: Virules wrote:No one cares that you guys play 1438 point level maelstrom basementhammer games. This is now pages and pages of totally off topic rambling.
If something goes for "pages and pages", clearly some people actually do care.
But I agree we need to steer this back on topic. The point was that if everyones' armies are now ~250-500pts cheaper than they were at the start of 8E because CA is intent on just making things cheaper, then the standard game size should no longer be 2000, but 1500-1750.
But that won't happen because people want to keep bringing their toys that GW keeps getting them to buy by making everything cheaper.
While I am glad for 11ppm Chaos Marines and 12ppm Tacticals, I'd much rather live in a world in which both of those were 15-16ppm with 2Ws and AP-1 Bolters as standard.
That would allow for a greater granularity between other basic Troops without having to resort to bucket-loads of extra rules
-
True, however, in the case of CSM, you'd still revert back to Cultists due to CP generation and how that is important for CSM.
No you wouldn't, assuming Cultists stay at 5 PPM, CSM are more points-efficient at generating CP than Cultists, at 165/8 to the Cultists' 150/5. That's 20.625 points per CP to 30 points per CP. Even with 4 point Cultists they're worse for CP, at 24 points per CP.
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Post by: Sterling191
Voss wrote:
is there any indications what the '...and stuff' actually is?
The seem to be selling a points booklet and an empty hardback cover for all the talk its generated.
That I dont have an answer for. New missions are confirmed, but not how many, nor any indication what the equivalent of the Sisters and Chaos Knight beta-dexes will be this year.
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Post by: Jidmah
Something I have been wondering about whether we could fix the CP chaff problem with larger minimum unit sizes.
If you had to take units of 20 cultists or guardsmen, there would be a real decision to be made between them and the more elite troops - while they are more efficient, a unit of 5 CSM or scions would put less pressure on the rest of the list.
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Post by: Mr Morden
Sterling191 wrote:bfdhud wrote:so at what page should I go back to find talk about CA being two books now
Same product, same price. The books are separated by function. Points in one, missions and new stuff in the other.
Same as the last Generals handbook for AOS
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Post by: ERJAK
Galef wrote: Virules wrote:No one cares that you guys play 1438 point level maelstrom basementhammer games. This is now pages and pages of totally off topic rambling.
If something goes for "pages and pages", clearly some people actually do care.
But I agree we need to steer this back on topic. The point was that if everyones' armies are now ~250-500pts cheaper than they were at the start of 8E because CA is intent on just making things cheaper, then the standard game size should no longer be 2000, but 1500-1750.
But that won't happen because people want to keep bringing their toys that GW keeps getting them to buy by making everything cheaper.
While I am glad for 11ppm Chaos Marines and 12ppm Tacticals, I'd much rather live in a world in which both of those were 15-16ppm with 2Ws and AP-1 Bolters as standard.
That would allow for a greater granularity between other basic Troops without having to resort to bucket-loads of extra rules
-
So basically you just want intercessors to be 2ppm cheaper?
(And don't give me that +1 attack, longer range crap. No one cares about their melee and tacticals special weapons options would make up for not having primaris bolters.)
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Post by: LunarSol
Jidmah wrote:Something I have been wondering about whether we could fix the CP chaff problem with larger minimum unit sizes.
If you had to take units of 20 cultists or guardsmen, there would be a real decision to be made between them and the more elite troops - while they are more efficient, a unit of 5 CSM or scions would put less pressure on the rest of the list.
The issue, I think you'll find, is that GW likely views the problem as a feature. Realistically they just need to provide more varied roles so that 3 troops makes more sense as 2x10 guardsman + 5 scions instead of the all or nothing route we have now. The main issue is that what you really want to see is 10 guardsman cost the same as 5 scions AND have them be equally viable. That's a really complicated tightrope to walk.
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Post by: Galef
ERJAK wrote:So basically you just want intercessors to be 2ppm cheaper?
Kinda, but in a world in which there is no such thing as "Primaris" Marines and ALL Marines whether Tacs, Dev, Assaults, CSM, Raptors, Havocs, etc are 2W/2A base. And yes, for 2ppm cheaper because in this utopian world I am envisioning, there is no need for rules upon rules; Bolter Discipline, Shock Assault and Combat Doctrines would not exist (because with 2 base attacks and AP-1 Bolters, they wouldn't be needed) "Primaris" would just be true-scale Marines in Mark X armour -
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Post by: NinthMusketeer
Galef wrote:ERJAK wrote:So basically you just want intercessors to be 2ppm cheaper?
Kinda, but in a world in which there is no such thing as "Primaris" Marines and ALL Marines whether Tacs, Dev, Assaults, CSM, Raptors, Havocs, etc are 2W/2A base. And yes, for 2ppm cheaper because in this utopian world I am envisioning, there is no need for rules upon rules; Bolter Discipline, Shock Assault and Combat Doctrines would not exist (because with 2 base attacks and AP-1 Bolters, they wouldn't be needed)
"Primaris" would just be true-scale Marines in Mark X armour
-
I like your vision.
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Post by: AduroT
I make my locals suffer thru 1k pt tournaments. That way they actually get games finished instead of having time called on turn three.
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Post by: Irbis
NinthMusketeer wrote: Galef wrote:ERJAK wrote:So basically you just want intercessors to be 2ppm cheaper?
Kinda, but in a world in which there is no such thing as "Primaris" Marines and ALL Marines whether Tacs, Dev, Assaults, CSM, Raptors, Havocs, etc are 2W/2A base. And yes, for 2ppm cheaper because in this utopian world I am envisioning, there is no need for rules upon rules; Bolter Discipline, Shock Assault and Combat Doctrines would not exist (because with 2 base attacks and AP-1 Bolters, they wouldn't be needed)
"Primaris" would just be true-scale Marines in Mark X armour
I like your vision.
I like how you both want to show middle finger to people who bought more expensive models instead of clinging to old, ugly gak, and go back to single, boring monooption (bolter, bolter, or bolter) instead of having actual, interesting choices on your troops. If anything, yesterday WC photo is best reason anyone could give why belly-less dwarflets should stay W1:
Anyway, even if GW does eventually decide to shoot itself in the foot and move SM to W2, Primaris should either be moved to T5 or get 5+++, they are supposed to be significantly more durable due to new organs and even their current W2 fails to show that due to insane D2 proliferation...
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Post by: kodos
Irbis wrote:
Anyway, even if GW does eventually decide to shoot itself in the foot and move SM to W2, Primaris should either be moved to T5 or get 5+++, they are supposed to be significantly more durable due to new organs and even their current W2 fails to show that due to insane D2 proliferation...
For that very reason, Space Marines should have been S5, T5, BS/WS2+ and W2 right from the beginning
No reason why a significantly more durable, due new organs and overall genetic modification should end up the same as an Imperial Guard veteran soldier (going back when both had S/T4)
This whole thing does not work out well and if there is no significant difference between human veterans and genetic modified super soldiers (except their equipment) why should there be the same bg difference between the older and newer super soldier
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Post by: Imateria
AduroT wrote:I make my locals suffer thru 1k pt tournaments. That way they actually get games finished instead of having time called on turn three.
Your locals must be increadibly slow playing then, I have no problems getting through 5+ turns at a tournament at 2K.
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Post by: Tyranid Horde
Imateria wrote: AduroT wrote:I make my locals suffer thru 1k pt tournaments. That way they actually get games finished instead of having time called on turn three.
Your locals must be increadibly slow playing then, I have no problems getting through 5+ turns at a tournament at 2K.
Think it largely comes down to what I'm playing against and that tends to be the deciding factor in a game going to time or not.
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Post by: Malkyr
kodos wrote:
For that very reason, Space Marines should have been S5, T5, BS/WS2+ and W2 right from the beginning
No reason why a significantly more durable, due new organs and overall genetic modification should end up the same as an Imperial Guard veteran soldier (going back when both had S/T4)
This whole thing does not work out well and if there is no significant difference between human veterans and genetic modified super soldiers (except their equipment) why should there be the same bg difference between the older and newer super soldier
I remember discussing in the beginning of 8th that the unlocking of stats over 10 could have given them so much room to play with. Make Marines T5/6 and Terminators T8/9. Lascannons could be S12 or whatever. Basically the new curve for To Wound allows them to rebalance everything rather then keep it all at the bottom of the scale and really show us that Marines are better then regular humans.
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Post by: Sunny Side Up
Imateria wrote: AduroT wrote:I make my locals suffer thru 1k pt tournaments. That way they actually get games finished instead of having time called on turn three.
Your locals must be increadibly slow playing then, I have no problems getting through 5+ turns at a tournament at 2K.
That said, 1000 point tournaments on 4' by 4' tables and 90 minute rounds similar to how Warhammer World does it are such so much more streamable, e-sports-esque and with far less downtime. Not to mention you could play a 6 round GT on a Saturday and a 9-10 Round Major on a Saturday and Sunday with everybody comfortably back at the airport or whereever by 5 pm no problem.
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Post by: the_scotsman
Malkyr wrote: kodos wrote:
For that very reason, Space Marines should have been S5, T5, BS/WS2+ and W2 right from the beginning
No reason why a significantly more durable, due new organs and overall genetic modification should end up the same as an Imperial Guard veteran soldier (going back when both had S/T4)
This whole thing does not work out well and if there is no significant difference between human veterans and genetic modified super soldiers (except their equipment) why should there be the same bg difference between the older and newer super soldier
I remember discussing in the beginning of 8th that the unlocking of stats over 10 could have given them so much room to play with. Make Marines T5/6 and Terminators T8/9. Lascannons could be S12 or whatever. Basically the new curve for To Wound allows them to rebalance everything rather then keep it all at the bottom of the scale and really show us that Marines are better then regular humans.
Sadly, the new wounding system means that as toughness and strength get even up to moderate levels, gak gets silly. There's no meaningful difference between S6 and S9 if the target is T5. There's no meaningful difference between S8 and S13 if the target is T7. And if you have a T9 target, hope you don't care if your weapon is S10 or S17....
117719
Post by: Sunny Side Up
Yeah. I don't think that'll happen.
If anything, a 9th or 10th Edition or whatever of 40K might do something similar to AoS/Apoc with the wound-roll fixed on the datasheet, possibly 2 target numbers vs. "soft-targets/infantry-equivalents" and vs. "hard-targets/vehicle-or-monster-equivalents" as the most recent Apoc did.
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Post by: Aenar
the_scotsman wrote: Malkyr wrote: kodos wrote:
For that very reason, Space Marines should have been S5, T5, BS/WS2+ and W2 right from the beginning
No reason why a significantly more durable, due new organs and overall genetic modification should end up the same as an Imperial Guard veteran soldier (going back when both had S/T4)
This whole thing does not work out well and if there is no significant difference between human veterans and genetic modified super soldiers (except their equipment) why should there be the same bg difference between the older and newer super soldier
I remember discussing in the beginning of 8th that the unlocking of stats over 10 could have given them so much room to play with. Make Marines T5/6 and Terminators T8/9. Lascannons could be S12 or whatever. Basically the new curve for To Wound allows them to rebalance everything rather then keep it all at the bottom of the scale and really show us that Marines are better then regular humans.
Sadly, the new wounding system means that as toughness and strength get even up to moderate levels, gak gets silly. There's no meaningful difference between S6 and S9 if the target is T5. There's no meaningful difference between S8 and S13 if the target is T7. And if you have a T9 target, hope you don't care if your weapon is S10 or S17....
Then the old wound table would come in handy, but that's a discussion for another topic.
Please, let's keep this thread for CA2019 rumours and leaks, they should come out very soon (preorders on Saturday means that a lot of content creators that will receive their advance/review copy over the next three days).
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Post by: Tiberius501
Sunny Side Up wrote:Yeah. I don't think that'll happen.
If anything, a 9th or 10th Edition or whatever of 40K might do something similar to AoS/ Apoc with the wound-roll fixed on the datasheet, possibly 2 target numbers vs. "soft-targets/infantry-equivalents" and vs. "hard-targets/vehicle-or-monster-equivalents" as the most recent Apoc did.
This would be a cool thing. I’d love for that to happen, plus alternate activation, but I don’t see either happening unfortunately. Just doesn’t seem like the direction they want to take 40k.
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Post by: Imateria
Tyranid Horde wrote: Imateria wrote: AduroT wrote:I make my locals suffer thru 1k pt tournaments. That way they actually get games finished instead of having time called on turn three.
Your locals must be increadibly slow playing then, I have no problems getting through 5+ turns at a tournament at 2K.
Think it largely comes down to what I'm playing against and that tends to be the deciding factor in a game going to time or not.
Still sounds like slow playing, we held an ITC 2K tournament at my local this Sunday just gone and the Orks vs Orks game went all 6 turns in less than 3 hours no problem, nor did I have any time problems facing off agaisnt GSC/Nids. I find that in a tournament setting I am much more aware of the timing constraints and play faster, in casual games everything is much more relaxed and half the time can end being spent on chatting with friends so things just naturally take longer. Automatically Appended Next Post: Sunny Side Up wrote: Imateria wrote: AduroT wrote:I make my locals suffer thru 1k pt tournaments. That way they actually get games finished instead of having time called on turn three.
Your locals must be increadibly slow playing then, I have no problems getting through 5+ turns at a tournament at 2K.
That said, 1000 point tournaments on 4' by 4' tables and 90 minute rounds similar to how Warhammer World does it are such so much more streamable, e-sports-esque and with far less downtime. Not to mention you could play a 6 round GT on a Saturday and a 9-10 Round Major on a Saturday and Sunday with everybody comfortably back at the airport or whereever by 5 pm no problem.
Thats not how WHW runs it's tournaments though, they're 1750 on 6x4's, and if I've got to go to Nottingham for a tournament, I don't particualrly want to spend 2 hours in the car in the morning and the same at night. I also find 4x4's really small, even when playing at 1k, it was part of the reason why my group stopped playing at the local GW store. Automatically Appended Next Post: Aenar wrote:the_scotsman wrote: Malkyr wrote: kodos wrote:
For that very reason, Space Marines should have been S5, T5, BS/WS2+ and W2 right from the beginning
No reason why a significantly more durable, due new organs and overall genetic modification should end up the same as an Imperial Guard veteran soldier (going back when both had S/T4)
This whole thing does not work out well and if there is no significant difference between human veterans and genetic modified super soldiers (except their equipment) why should there be the same bg difference between the older and newer super soldier
I remember discussing in the beginning of 8th that the unlocking of stats over 10 could have given them so much room to play with. Make Marines T5/6 and Terminators T8/9. Lascannons could be S12 or whatever. Basically the new curve for To Wound allows them to rebalance everything rather then keep it all at the bottom of the scale and really show us that Marines are better then regular humans.
Sadly, the new wounding system means that as toughness and strength get even up to moderate levels, gak gets silly. There's no meaningful difference between S6 and S9 if the target is T5. There's no meaningful difference between S8 and S13 if the target is T7. And if you have a T9 target, hope you don't care if your weapon is S10 or S17....
Then the old wound table would come in handy, but that's a discussion for another topic.
Please, let's keep this thread for CA2019 rumours and leaks, they should come out very soon (preorders on Saturday means that a lot of content creators that will receive their advance/review copy over the next three days).
The old wound table wouldn't have been much different though, against a T8 target the difference between S10 and S17 would also be none existent, though I'd hope a weapon that warrants S17 would have suitably large enough damage output to differentiate it from a S10 weapon. In this respect I'm really liking the Apocalypse system of weapons having a fixed wound roll with split SAP/SAT stats, you don't get the problem that wound tables will innevitably have of some weapons ending up being good against everything.
As for CA, it's rather surprising just how little information we currently have, by this time last year the whole thing had pretty much been leaked, currently the only thing we know is the two short WarCom articles and info graphic GW themselves have released.
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Post by: Brian888
Has it been confirmed either way whether the Cult CSMs are going up to two wounds apiece in this CA?
123200
Post by: Waaaghbert
93856
Post by: Galef
Waaaghbert wrote:https://www.warhammer-community.com/2019/11/27/chapter-approved-2019-three-ways-to-make-your-next-club-night-awesomegw-homepage-post-4/ Next article is up. Talks about new ways to play.
I got excited for a moment that they were going to revamp Match/Narrative/Open, hoping that Narrative play using Power levels might be viable somehow. Was disappointed It's basically, "Ya know how most forms of play are organized and even? Forget all that, you can now have RANDOM units and play UNEVEN points against each other" -
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Post by: Red Corsair
Seriously, it's like an article telling you that you can paint your army how you want, only it's telling you you can play how you want... No Sh*t
This is the type of rubbish they should be giving for free on the community site, not using as padding to justify a charged item.
Pretty lame article today.
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Post by: Geifer
So.. umm... what?
Here’s an idea sure to shake up your next game – Chapter Approved 2019 includes an Army Generator, a system where you can randomly generate forces in moments. Why not have everyone in your club pool their models, then randomly generate a Power Level 60 army for each?
Sure, you might be a pretty good general – but just how would you secure victory with a Land Raider, a pack of Acolyte Hybrids and an Astropath? This year’s Chapter Approved could be your chance to find out.
I'm not shy about criticizing GW for all manner of decisions that have shaped 8th ed and I think open/narrative play are pretty pointless in the way they are implemented, but in previous years they filled that space with design your own Land Raider and character rules that even if you don't belong to the majority of people playing matched play and would like something, umm, reasonably solid, you get rules and/or suggestions that are at least fun and can work if you're not into abusing the hell out of those rules.
This, though? This is just weird. and not wacky good fun weird. More like we don't even know what to do with our own game anymore weird.
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Post by: Nah Man Pichu
Red Corsair wrote:Seriously, it's like an article telling you that you can paint your army how you want, only it's telling you you can play how you want... No Sh*t
This is the type of rubbish they should be giving for free on the community site, not using as padding to justify a charged item.
Pretty lame article today.
Idk my interest is piqued by the Parallel play. The idea of having a system for a larger ground battle going on while say a zone mortalis game going simultaneously and affecting each other could lead to some fun Star Wars-like battles.
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Post by: Crimson
Yeah, that parallel battle sounds potentially interesting.
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Post by: bullyboy
Parralel battles are fun but don't really need a separate section for it. The other ideas are awful and lazy.
Using the phobos units to do commando raids on a shield generator etc, or orbital weapons platform. On main table, player gets orbital strike ea turn until batteries silenced. So many great ways to play 40k outside of ITC mirror missions all day long.
119289
Post by: Not Online!!!
Geifer wrote:So.. umm... what?
Here’s an idea sure to shake up your next game – Chapter Approved 2019 includes an Army Generator, a system where you can randomly generate forces in moments. Why not have everyone in your club pool their models, then randomly generate a Power Level 60 army for each?
Sure, you might be a pretty good general – but just how would you secure victory with a Land Raider, a pack of Acolyte Hybrids and an Astropath? This year’s Chapter Approved could be your chance to find out.
I'm not shy about criticizing GW for all manner of decisions that have shaped 8th ed and I think open/narrative play are pretty pointless in the way they are implemented, but in previous years they filled that space with design your own Land Raider and character rules that even if you don't belong to the majority of people playing matched play and would like something, umm, reasonably solid, you get rules and/or suggestions that are at least fun and can work if you're not into abusing the hell out of those rules.
This, though? This is just weird. and not wacky good fun weird. More like we don't even know what to do with our own game anymore weird.
Honestly,in a flgs, nope.
In a tight group of friends? Ehhh probably.
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Post by: Shaelinith
Red Corsair wrote:Seriously, it's like an article telling you that you can paint your army how you want, only it's telling you you can play how you want... No Sh*t
This is the type of rubbish they should be giving for free on the community site, not using as padding to justify a charged item.
Pretty lame article today.
The worse in my opinion, is that type of content take place of other things a lot of people would be eager to have.
Beta-but-legal rules like stratagems, relics, warlord traits ( CA17 had these, before the codexes). Changes to datasheets, new stratagems, or specialised detachments for factions without one would be better for a lot of people.
Instead they put theses rules in another books like Psychic Awakening leaving the only useful content to the point values pages.
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Post by: Crazyterran
Galef wrote:Waaaghbert wrote:https://www.warhammer-community.com/2019/11/27/chapter-approved-2019-three-ways-to-make-your-next-club-night-awesomegw-homepage-post-4/
Next article is up. Talks about new ways to play.
I got excited for a moment that they were going to revamp Match/Narrative/Open, hoping that Narrative play using Power levels might be viable somehow. Was disappointed
It's basically, "Ya know how most forms of play are organized and even? Forget all that, you can now have RANDOM units and play UNEVEN points against each other"
-
Wow! Revolutionary!
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Post by: oni
I think the Army Draft looks pretty fun actually. I get a strong sense that it could lead to some very fun, off-the-wall type games which also tend to be the most memorable games. Edit: I bet it would pair well with the Open War cards. Anyone who doesn't occasionally use the Open War cards is missing out on some great fun. You're robbing yourself of enjoyment.
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Post by: Stus67
Parallel Battles seem really cool
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Post by: Racerguy180
Galef wrote:Waaaghbert wrote:https://www.warhammer-community.com/2019/11/27/chapter-approved-2019-three-ways-to-make-your-next-club-night-awesomegw-homepage-post-4/
Next article is up. Talks about new ways to play.
I got excited for a moment that they were going to revamp Match/Narrative/Open, hoping that Narrative play using Power levels might be viable somehow. Was disappointed
It's basically, "Ya know how most forms of play are organized and even? Forget all that, you can now have RANDOM units and play UNEVEN points against each other"
-
war isnt fair.
I'm actually looking forward to see what else is in it.
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Post by: Carnikang
bullyboy wrote:Parralel battles are fun but don't really need a separate section for it. The other ideas are awful and lazy.
Using the phobos units to do commando raids on a shield generator etc, or orbital weapons platform. On main table, player gets orbital strike ea turn until batteries silenced. So many great ways to play 40k outside of ITC mirror missions all day long.
I would think it might need a little bit of balancing how the turns go. For ever 40k Round, you play two Turns of Kill team to try and make it feel like the Kill team game is a rush/really on the clock.
That's just an idea, and honestly, I do want this to see what kind of framework they might have. Of course this reminds me of another book that came out years ago. Skies of Fire or something?
I wasn't a fan of the dogfighting supplement back in the day that required a whole other 4x4, but playing 40k on a table and having a separate kitchentableesque set up for kill team nearby might be fine ...
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Post by: Nurglitch
So is CA2019 out yet?
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Post by: Voss
Waaaghbert wrote:https://www.warhammer-community.com/2019/11/27/chapter-approved-2019-three-ways-to-make-your-next-club-night-awesomegw-homepage-post-4/
Next article is up. Talks about new ways to play.
'New,' yeah. The 1980s want their white dwarf articles back.
Even more reason for the point values not to be saddled with this junk. Anyone who wanted to do this stuff didn't need GW to sell them a book.
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Post by: Darsath
That content is really grasping at straws for new stuff they could fill the book with. Honestly, Voss is right. You could get this sort of content from an old White Dwarf, and for some of the ideas in it, you don't need to book at all.
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Post by: Abadabadoobaddon
Geifer wrote:So.. umm... what?
Here’s an idea sure to shake up your next game – Chapter Approved 2019 includes an Army Generator, a system where you can randomly generate forces in moments. Why not have everyone in your club pool their models, then randomly generate a Power Level 60 army for each?
Sure, you might be a pretty good general – but just how would you secure victory with a Land Raider, a pack of Acolyte Hybrids and an Astropath? This year’s Chapter Approved could be your chance to find out.
I'm not shy about criticizing GW for all manner of decisions that have shaped 8th ed and I think open/narrative play are pretty pointless in the way they are implemented, but in previous years they filled that space with design your own Land Raider and character rules that even if you don't belong to the majority of people playing matched play and would like something, umm, reasonably solid, you get rules and/or suggestions that are at least fun and can work if you're not into abusing the hell out of those rules.
This, though? This is just weird. and not wacky good fun weird. More like we don't even know what to do with our own game anymore weird.
This is so much better than having Legion Traits that work on my vehicles. Thanks, GW.
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Post by: Yarium
I've run parallel battles before, and I tried to get my community interested in a "draft" version of 40k before. The first one IS fun, the second one - no one was interested. Like at all.
Parallel battles are easy to set up. All you do is time the turns together, and set objectives that impact other games. My biggest one I ever ran had the following games going in parallel:
Table 1 (Feature Table):
- Big shield has a ton of wounds. Units inside the shield can't be harmed until the shield is brought down.
- Army inside the shield has 2000 points.
- Army outside the shield has 6000 points.
Table 2 (Missile Table):
- Two armies fight for control of an Aquila Strongpoint. Its vortex missiles can fire at targets on other tables.
- Special rule that allow infantry to assault units inside the strongpoint, and whomever has the most models inside controls it.
Table 3 (Reinforcement Table):
- As units die, they are given to a player from each team on this table. These units have to exit the battlefield off the opposite table edge.
- When units leave this table, they can arrive as reinforcements for either Table 1 or Table 2.
- All units that are being held in reserves start on this table.
Table 4 (Kill Team - High Orbit):
- Battle on a Space Hulk for command of a space cannon. No reinforcements here.
- Good for players with small collections.
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Post by: mhalko1
I know it wasn't the same as previous editions but back at my local GW they had 1k points nights. We would show up around 6-6:30 and would be able to get a couple games in.
It just provides a different level of strategy. At 2k you can take options to deal with every situation. At 1k you have to make sacrifices. tough and medium T vehicles tend to excel a little better.
Some armies also perform a little better.
This was 4th edition at the time.
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Post by: bullyboy
Very similar to one I ran many years ago. Big table game as normal. Side table had 3 basilisks firing on main table as other side tried to destroy them
Third table had 2 fast armies dueling. Any units escaping off opposite table edge could be added to main game as reinforcements
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Post by: ERJAK
mhalko1 wrote:I know it wasn't the same as previous editions but back at my local GW they had 1k points nights. We would show up around 6-6:30 and would be able to get a couple games in.
It just provides a different level of strategy. At 2k you can take options to deal with every situation. At 1k you have to make sacrifices. tough and medium T vehicles tend to excel a little better.
Some armies also perform a little better.
This was 4th edition at the time.
At the beginning of the edition Sisters were almost impossible to beat at 1k. Celestine could wipe out 600ish points in that type of game by herself.
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Post by: macluvin
Maybe the lack of leaks is because of a lack of content to leak...
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Post by: Imateria
macluvin wrote:Maybe the lack of leaks is because of a lack of content to leak...
Certianly looks like it.
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Post by: Galef
Maybe, but with every points cost for every unit in all of 40K being in that field manual, it's just as likely they the real nuggets haven't been found by "leakers" yet.
-
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Post by: Racerguy180
I've broached the subject with my group before but not enough people were interested. Now with it being official(like that matters) I might have a stronger case. it sounds fun to me at least.
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Post by: Virules
I think GW is being stubborn. From what Reece said on FLG and from the cuts they showed on the German 40k page, I think we are going to see a second year of massive points cuts across underperforming units and armies.
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Post by: NinthMusketeer
So I just read that chapter approved will have rules, -rules- for throwing random models on the table and playing a game! I cannot stop cracking up
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Post by: BoomWolf
Draft could be cool, if there is enough supporting rules to maintain how stratagems and such works, and how exactly do you preform the draft itself.
As for parallel battles, some people already do such stuff. Having it in CA is just making it easier for people to try such things.
Overall, just like last time, a bunch of random stuff for people who want to try something a bit different. Don't tell me "the eight" or the land raider workshop were any more value.
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Post by: Slayer-Fan123
BoomWolf wrote:Draft could be cool, if there is enough supporting rules to maintain how stratagems and such works, and how exactly do you preform the draft itself.
As for parallel battles, some people already do such stuff. Having it in CA is just making it easier for people to try such things.
Overall, just like last time, a bunch of random stuff for people who want to try something a bit different. Don't tell me "the eight" or the land raider workshop were any more value.
Weren't the Eight released as like a whole unit? If I remember that correctly yeah that had absolutely zero value.
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Post by: Virules
Reposting this from my Facebook page (link below).
"Hot new Chaos leaks for Chapter Approved! I haven't seen the book myself but these points are directly from a trustworthy member of the community who says he has seen the new book. These are without wargear. You'll notice some are unchanged. Also, Thunder Hammers are now 40 for Chaos characters just like for Imperials. I'm disapointed that Magnus, Mortarion, and Blightlords didn't go down but otherwise I am happy."
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Post by: Venerable Ironclad
I'm actually interested in the challenge missions. I mean I will have to actually have to see these missions first but I like the sound of some deliberately lop-sided scenarios to offset players of different skill levels.
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Post by: ImperialDwarf
Virules wrote:Reposting this from my Facebook page (link below).
"Hot new Chaos leaks for Chapter Approved! I haven't seen the book myself but these points are directly from a trustworthy member of the community who says he has seen the new book. These are without wargear. You'll notice some are unchanged. Also, Thunder Hammers are now 40 for Chaos characters just like for Imperials. I'm disapointed that Magnus, Mortarion, and Blightlords didn't go down but otherwise I am happy."
Any info about AdMech?
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Post by: macluvin
Edit: read the fine print. But possessed still simply do not output enough attacks to justify any reasonable price tag... I hope terminators become awesome at that price point though
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Post by: ImperialDwarf
Can i repost some photos here? Automatically Appended Next Post: Slimux 150
Infernal erap... 70
Kairos 250
LOC 250
LOC with sword 255
Masque 78
Keeper 210
Keeper aegis 220
Poxbringer 70
Rotigus 250
Shalaxi 220
Shalaxi aegis 230
Skarbrand 290
Skullmaster 90
Skulltaker 84
Bilepiper 60
Spoil.... 95
Sylleske 210
Bloodtrister 210 Automatically Appended Next Post: Bloodletters 7
Daemonettes 6
- Blue Horrors 5
- Pair of Brimstone Horrors 3
- Pink Horrors 7
Nurglings 18
Plaguebearers 8
Furies 7
Flesh Hounds / Gore Hounds 15/24
Hellflayer 70
Plague Drones 36
Screamers 23
Seekers 15
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Post by: zamerion
Lord discordant now is 150, so dont change?
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Post by: ImperialDwarf
Beasts of Nurgle 30
Bloodcrushers 40
Exalted Flamer 50
Fiends 37
Flamers 20
Burning Chariot 100
Exalted Seeker Chariot 70
Seeker Chariot 50
Skull Cannon 80
Soul Grinder 180
Feculent Gnarlmaws 85
Daemon Prince of Chaos 146
Daemon Prince with Wings 155
Daemonic axe 10
Hellforged sword 10
Malefic talons (one set/two sets) 0/10
Automatically Appended Next Post:
I got photos with DA, BA, SW, Ultra, some nids, GSC, CK, DG
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Post by: zamerion
ImperialDwarf wrote:
Daemon Prince of Chaos 46
Automatically Appended Next Post:
I got photos with DA, BA, SW, Ultra, some nids, GSC, CK, DG
. Daemon prince only 46? Also, information of GSC please
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Post by: Cinderspirit
If true Chaos Daemons will still only bother with HQ and Standard..
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Post by: xttz
ImperialDwarf wrote:
Automatically Appended Next Post:
I got photos with DA, BA, SW, Ultra, some nids, GSC, CK, DG
imgur.com
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Post by: ImperialDwarf
zamerion wrote:ImperialDwarf wrote:
Daemon Prince of Chaos 46
Automatically Appended Next Post:
I got photos with DA, BA, SW, Ultra, some nids, GSC, CK, DG
. Daemon prince only 46? Also, information of GSC please 
146 sorry xD
Have only page with weapons
Clearance incinerator 20
Demolition charge 10
Heavy mining laser 15
Heavy seismic cannon 15
Missile launcher 10
Mortar 9
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Post by: zamerion
Thanks!
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Post by: Cinderspirit
Tyranids just have "Units" with everything thrown together and not the normal split? Seems strange.
113991
Post by: Kdash
Virules wrote:Reposting this from my Facebook page (link below).
"Hot new Chaos leaks for Chapter Approved! I haven't seen the book myself but these points are directly from a trustworthy member of the community who says he has seen the new book. These are without wargear. You'll notice some are unchanged. Also, Thunder Hammers are now 40 for Chaos characters just like for Imperials. I'm disapointed that Magnus, Mortarion, and Blightlords didn't go down but otherwise I am happy."
Yeh this set of points list is obviously completely wrong and pointless. Most of the things listed on the image are the current points, so, hardly a leak update if nothing changes. Also typo'd the Warp Talon points, as there is no way they'll be 9 points each lol
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Post by: lonewolf81
Gw said that CA will include all points, the updated and the ones that stayed the same... Wolves have 70 points land speeders without wargear buxaxaxa is this a joke?? Also
T-wolves stayed the same nice update... Well thought :p
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Post by: topaxygouroun i
Cinderspirit wrote:Tyranids just have "Units" with everything thrown together and not the normal split? Seems strange.
Looks like standard way of GW treating Tyranids for the past 10 years if you ask me. Just throw everything in a bowl, shake it up, toss it on the carpet and call it an army.
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Post by: macluvin
Kdash wrote: Virules wrote:Reposting this from my Facebook page (link below).
"Hot new Chaos leaks for Chapter Approved! I haven't seen the book myself but these points are directly from a trustworthy member of the community who says he has seen the new book. These are without wargear. You'll notice some are unchanged. Also, Thunder Hammers are now 40 for Chaos characters just like for Imperials. I'm disapointed that Magnus, Mortarion, and Blightlords didn't go down but otherwise I am happy."
Yeh this set of points list is obviously completely wrong and pointless. Most of the things listed on the image are the current points, so, hardly a leak update if nothing changes. Also typo'd the Warp Talon points, as there is no way they'll be 9 points each lol
First, it’s without war gear, second they said some of the points are the same and 3rd the rhino is more or less confirmed from the space marine leak...
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Post by: Sunny Side Up
Cheaper GSC shooting seems nice. Mining Lasers and Seismic down 5. Heavy Mining and Clearance Incinerator down 10. Etc..
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Post by: CthuluIsSpy
So they reduced the points cost of Impaler Cannons by 5 points, making a cancerous weapon even more cancerous. GW, why?
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Post by: Carnikang
Cinderspirit wrote:Tyranids just have "Units" with everything thrown together and not the normal split? Seems strange.
That's how it is in the Codex at least. Also have more than half of the units on the unseen page.... but Tyrannocytes at 50? jeez.
Rupture cannon down, acid spray down... heavy venom down...strangle cannon and regular venom down... looks like theyre making anti-armor cheaper for nids.
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Post by: Kdash
macluvin wrote:Kdash wrote: Virules wrote:Reposting this from my Facebook page (link below).
"Hot new Chaos leaks for Chapter Approved! I haven't seen the book myself but these points are directly from a trustworthy member of the community who says he has seen the new book. These are without wargear. You'll notice some are unchanged. Also, Thunder Hammers are now 40 for Chaos characters just like for Imperials. I'm disapointed that Magnus, Mortarion, and Blightlords didn't go down but otherwise I am happy."
Yeh this set of points list is obviously completely wrong and pointless. Most of the things listed on the image are the current points, so, hardly a leak update if nothing changes. Also typo'd the Warp Talon points, as there is no way they'll be 9 points each lol
First, it’s without war gear, second they said some of the points are the same and 3rd the rhino is more or less confirmed from the space marine leak...
My mistake. Some look to be new and correct. It's just odd that they included things on there that haven't changed. Raptors, Magnus, Morty, Disco Lord.
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Post by: Tiberius501
Any Blood Angels leaks? Interested if Sanguinary Guard weapons get cheaper
117719
Post by: Sunny Side Up
Thunderwolf Cavalry not getting a drop is rough. But Wulfen seem down 5 points and Murderfang is down 45(???) points? He was arguably one of the few kick-ass Space Wolf units already.
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Post by: ImperialDwarf
Tiberius501 wrote:Any Blood Angels leaks? Interested if Sanguinary Guard weapons get cheaper
Blood Angels
Chief Librarian Mephiston down 15 points to 145
Commander Dante down 25 points to 150
Gabriel Seth down 25 points to 110
The Sanguinor down 50 to 130
Death Company down 2 points to 15
Death Company Dreadnought down 10 points to 70
Elites - Death Company Intercessors are 18 - This must be a new unit, not a CP upgrade.
Furioso Dreadnought down 10 points to 60
Primaris Apothecary down 8 points to 60
Reivers down 2 points to 16
Sanguinary Ancient down 9 points to 55
Sanguinary Guard no change - Angelus Boltgun down 3 to 0
Sanguinary Novitiate down 5 points to 50
Terminator Ancient down 21 points to 87
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Post by: xttz
Kdash wrote:
Yeh this set of points list is obviously completely wrong and pointless. Most of the things listed on the image are the current points
That's what they do now
Automatically Appended Next Post: Tyranid changes from the image:
Terv 162 (-18)
Tox 125 (-15)
Warriors 18 (-2)
Tyrannocyte 50 (-25)
both Trygons are 10pts cheaper due to talon costs changing
Acid spray 20 (-5)
Impaler cannon 25 (-5)
Rupture cannon 35 (-14)
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Post by: lash92
Any news an AdMech besides the Manipulus drop?
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Post by: Kdash
Oh i know they are printing all the points costs for everything, it's just that i feel it dishonest and wrong to post a picture of leaked changes when half of the changes aren't actually changes. Automatically Appended Next Post:
Heard something in a Whatsapp group about the Disintergrator getting a 5 point increase or something. Apparently there was a picture posted somewhere but it got deleted pretty quick off the net.
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Post by: ImperialDwarf
Kdash wrote:
Heard something in a Whatsapp group about the Disintergrator getting a 5 point increase or something. Apparently there was a picture posted somewhere but it got deleted pretty quick off the net.
Can you ask for more info in Whatsapp group?
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Post by: MistaGav
ImperialDwarf wrote:
Automatically Appended Next Post:
I got photos with DA, BA, SW, Ultra, some nids, GSC, CK, DG
Any changes with DA in particular?
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Post by: reds8n
whilst we know people are keen to get the info, it'd be better if we avoided posting pictures of large chunks of the book from here on in.
Ta.
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Post by: Sunny Side Up
Changes to GSC units (aside from the ranged weapon pic we've seen above)?
Aberrants? Acolytes? Rocksaws? Kelermorph?
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Post by: ulfhednir86
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Post by: Kdash
Based on the blurry image... Looks like pretty healthy decreases in points cost for all the named characters.
Looks like -
Asmodai 120,
Azrael - 150,
Belial - 110,
Sam Sable - 200
Sam Corvex - 140/160
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Post by: ulfhednir86
Any news on astra militrum, dkok, csm or renegades and heretics?
71077
Post by: Eldarsif
Nothing yet on Aeldari changes?
97607
Post by: topaxygouroun i
Carnikang wrote:Cinderspirit wrote:Tyranids just have "Units" with everything thrown together and not the normal split? Seems strange.
That's how it is in the Codex at least. Also have more than half of the units on the unseen page.... but Tyrannocytes at 50? jeez.
Rupture cannon down, acid spray down... heavy venom down...strangle cannon and regular venom down... looks like theyre making anti-armor cheaper for nids.
heavy venom, venom and stranglethorn are the same as last year, no changes.
Rupture cannon is down, but the body carrying it is not and the stupid mandatory spine weapon is still a useless 8 pt. The rupturefex still clocks at 196 pts and is therefore COMPLETELY useless, as a regular land raider has been dropped to 200 pts and sports more wounds, a better armor, better ballistic skill, move+ shoot with no penalty AND carrying capacity.
Tervigon STILL clocks at 180 pts. I mean wtf.
Tyrranocyte is 50 pts, its 5 mandatory weapons still clock it to 75 pts in the cheapest version. A drop pod is cheaper AND it can come down turn 1, which is what you really want from a transport.
No biomorph changes at all, no melee weapon points changes save for the massive talons. Adrenal glands STILL at 1 ppm when EVERY OTHER FREAKING ARMY has it as a 10 pt flat upgrade for the whole unit.
Sure we can play 125 pt toxicrenes and 138 pt trygons. It still won't be enough. If the hormagaunts haven't gone down to 4 points I will throw a fracking bollock.
The Nid treatment for the past 7-10 years is worse than insulting.
113991
Post by: Kdash
The only thing in regards to CSM that i've seen is based on the DG list... Which is 4 point Cultists and back to 10-40 unit size.
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Post by: Latro_
ah 4pt cultists again, how we have missed you.
82852
Post by: KurtAngle2
topaxygouroun i wrote: Carnikang wrote:Cinderspirit wrote:Tyranids just have "Units" with everything thrown together and not the normal split? Seems strange.
That's how it is in the Codex at least. Also have more than half of the units on the unseen page.... but Tyrannocytes at 50? jeez.
Rupture cannon down, acid spray down... heavy venom down...strangle cannon and regular venom down... looks like theyre making anti-armor cheaper for nids.
heavy venom, venom and stranglethorn are the same as last year, no changes.
Rupture cannon is down, but the body carrying it is not and the stupid mandatory spine weapon is still a useless 8 pt. The rupturefex still clocks at 196 pts and is therefore COMPLETELY useless, as a regular land raider has been dropped to 200 pts and sports more wounds, a better armor, better ballistic skill, move+ shoot with no penalty AND carrying capacity.
Tervigon STILL clocks at 180 pts. I mean wtf.
Tyrranocyte is 50 pts, its 5 mandatory weapons still clock it to 75 pts in the cheapest version. A drop pod is cheaper AND it can come down turn 1, which is what you really want from a transport.
No biomorph changes at all, no melee weapon points changes save for the massive talons. Adrenal glands STILL at 1 ppm when EVERY OTHER FREAKING ARMY has it as a 10 pt flat upgrade for the whole unit.
Sure we can play 125 pt toxicrenes and 138 pt trygons. It still won't be enough. If the hormagaunts haven't gone down to 4 points I will throw a fracking bollock.
The Nid treatment for the past 7-10 years is worse than insulting.
I already quit the army at this point, I have no time to waste on something they can't/won't fix after years
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Post by: MistaGav
Kdash wrote:
Based on the blurry image... Looks like pretty healthy decreases in points cost for all the named characters.
Looks like -
Asmodai 120,
Azrael - 150,
Belial - 110,
Sam Sable - 200
Sam Corvex - 140/160
Thanks! Is there any other changes you can see for DA units or just those so far? Interested in the flyers and the other 'character' elite models.
84851
Post by: Tiberius501
ImperialDwarf wrote: Tiberius501 wrote:Any Blood Angels leaks? Interested if Sanguinary Guard weapons get cheaper
Blood Angels
Chief Librarian Mephiston down 15 points to 145
Commander Dante down 25 points to 150
Gabriel Seth down 25 points to 110
The Sanguinor down 50 to 130
Death Company down 2 points to 15
Death Company Dreadnought down 10 points to 70
Elites - Death Company Intercessors are 18 - This must be a new unit, not a CP upgrade.
Furioso Dreadnought down 10 points to 60
Primaris Apothecary down 8 points to 60
Reivers down 2 points to 16
Sanguinary Ancient down 9 points to 55
Sanguinary Guard no change - Angelus Boltgun down 3 to 0
Sanguinary Novitiate down 5 points to 50
Terminator Ancient down 21 points to 87
Thanks! I’m quite happy with these, I wasn’t expecting Mephiston to go down.
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Post by: Kdash
MistaGav wrote:Kdash wrote:
Based on the blurry image... Looks like pretty healthy decreases in points cost for all the named characters.
Looks like -
Asmodai 120,
Azrael - 150,
Belial - 110,
Sam Sable - 200
Sam Corvex - 140/160
Thanks! Is there any other changes you can see for DA units or just those so far? Interested in the flyers and the other 'character' elite models.
I can only see the page with the characters, heavy support and some weapons on it. Hopefully we'll get the other page uploaded by someone at somepoint.
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Post by: Not Online!!!
Nothing on FW in general sofar.
Automatically Appended Next Post: Kdash wrote:
The only thing in regards to CSM that i've seen is based on the DG list... Which is 4 point Cultists and back to 10-40 unit size.
We know we get 11 pts CSM though.
From GW themselves over on the German official Facebook.
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Post by: topaxygouroun i
So, A rupture cannon Tyrannofex is 196 pts. It can shoot 6 shots if it stays still at BS 4+ (3 hits overall), plus 4 shots str 5 for the spine weapon.
A standard land raider is 200 pts. It can shoot 4 shots at BS 3+ (3 hits overall), and it can move + shoot with no penalty. It also has 6 shots str 5 for the heavy bolters. It also has more wounds, a better armor save AND a transport capacity. And it's not like a land raider is a competitive option or anything.
Why should we even bother at this point?
119289
Post by: Not Online!!!
topaxygouroun i wrote:So, A rupture cannon Tyrannofex is 196 pts. It can shoot 6 shots if it stays still at BS 4+ (3 hits overall), plus 4 shots str 5 for the spine weapon.
A standard land raider is 200 pts. It can shoot 4 shots at BS 3+ (3 hits overall), and it can move + shoot with no penalty. It also has 6 shots str 5 for the heavy bolters. It also has more wounds, a better armor save AND a transport capacity. And it's not like a land raider is a competitive option or anything.
Why should we even bother at this point?
Considering GW in the last CA nerfed ALL cultists including the verifyable WORSE cultists of R&H into the ground with a 25% pricehike and removal of traits are you honestly surprised that these halfe the time don't make sense?
117719
Post by: Sunny Side Up
topaxygouroun i wrote:So, A rupture cannon Tyrannofex is 196 pts. It can shoot 6 shots if it stays still at BS 4+ (3 hits overall), plus 4 shots str 5 for the spine weapon.
A standard land raider is 200 pts. It can shoot 4 shots at BS 3+ (3 hits overall), and it can move + shoot with no penalty. It also has 6 shots str 5 for the heavy bolters. It also has more wounds, a better armor save AND a transport capacity. And it's not like a land raider is a competitive option or anything.
Why should we even bother at this point?
Isn't that the issue everywhere?
Chapter Master is 2 CP to give you full re-rolls in all phases. Great Harlequin is 2 CP to give you re-roll 1s in the fight phase only.
Knight Gallant is 24 wounds, 5++ with WS 2+ and 5 basic attacks for 352 points. And if you take 3 of them in a Super-Heavy you get 6 CP. Close Combat Wraithknight is 24 wounds with 5++, WS 3+ and 4 basic attacks for 375 points, and no CP bonus on the Superheavy Detachment.
Etc...,
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Post by: Kdash
There is a very blurry picture of GK, Inquistion, SoB and Custodes FW points costs, along with some FW weapons. But it is practically unreadable.
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Post by: Not Online!!!
Kdash wrote:
There is a very blurry picture of GK, Inquistion, SoB and Custodes FW points costs, along with some FW weapons. But it is practically unreadable.
At this point i'd really love to see a bunch of beta dexes, not going to happen but i'd really do.
Heck my group has forced me more or less to use IA13 again an albeit modified version of it but still.
If you have not such a group then good luck to have a good game with these lists.
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Post by: shabadoit
No talk of Legends. The assumption from most people (or at least me) was that CA would have a legends section with all the old points, but the Sisters repressor is still listed, so maybe this is the last update instead?
I seem to remember Legends being mentioned as an end of this year thing but I can't find that now.
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Post by: Tiberius501
Seeing point drops everywhere, I’m curious about Orks and Necrons now
117719
Post by: Sunny Side Up
shabadoit wrote:No talk of Legends. The assumption from most people (or at least me) was that CA would have a legends section with all the old points, but the Sisters repressor is still listed, so maybe this is the last update instead?
I seem to remember Legends being mentioned as an end of this year thing but I can't find that now.
No. They explicitly said in the new year (2020)
Also, it's a bit unclear if Legends will include OOP Forge World units like Repressors, Chaplain Dreads, etc...
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Post by: Lemondish
Me too, but the imgur album doesn't have them :(
85299
Post by: Spoletta
I want the second part of nids, this one only covers from T to Z.
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Post by: Tiberius501
Yeah :/ hopefully soon they’ll get leaked (please!)
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Post by: deTox91
...anything at all for Thousand sons?...
almost scared to ask as I have the feeling that point drops will be for CSM and not reflect for TS
really hope I'm wrong on this
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Post by: Not Online!!!
deTox91 wrote:...anything at all for Thousand sons?...
almost scared to ask as I have the feeling that point drops will be for CSM and not reflect for TS
really hope I'm wrong on this
Considering regular csm dropped i assume that also cult marines should drop.
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Post by: Lemondish
deTox91 wrote:...anything at all for Thousand sons?...
almost scared to ask as I have the feeling that point drops will be for CSM and not reflect for TS
really hope I'm wrong on this
Compiled by a fan from various sources and posted on B&C.
Rubrics are still 16, but the Inferno Gun is now 0 points
Tzaangors are now up 1
The TS Daemon Princes went up (185 I think off hand from what they saw)
Land raider down 20
Rhino down 5
Predator down 5
Sorcerers now 80
Cultist to 4
Scarab Occult 26 (don't know about their guns)
Ahriman No Change
Magnus No Change
According to another source the Engines all come down 10-15 points each
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Post by: Not Online!!!
All daemon engines down?
Well finnally a reason to use them then.
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Post by: deTox91
TREMBLE at the +6" psychic powers of my Daemon Engines  /s
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Post by: Lemondish
Keep in mind this is all based on other people who have seen the pages and should be approached with a bit of caution until the leaks prove otherwise. Just forwarding the information
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Post by: Not Online!!!
Lemondish wrote:
Keep in mind this is all based on other people who have seen the pages and should be approached with a bit of caution until the leaks prove otherwise. Just forwarding the information
Tbf that isn't so unlikely, considering daemonengines.
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Post by: Tyranid Horde
Anything on Craftworlds? Other than the CHE.
54308
Post by: IanVanCheese
topaxygouroun i wrote:So, A rupture cannon Tyrannofex is 196 pts. It can shoot 6 shots if it stays still at BS 4+ (3 hits overall), plus 4 shots str 5 for the spine weapon.
A standard land raider is 200 pts. It can shoot 4 shots at BS 3+ (3 hits overall), and it can move + shoot with no penalty. It also has 6 shots str 5 for the heavy bolters. It also has more wounds, a better armor save AND a transport capacity. And it's not like a land raider is a competitive option or anything.
Why should we even bother at this point?
Unless I'm missing something, a "standard" Land Raider is 277pts after these changes... You still have to add the wargear costs for its guns.
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Post by: xttz
Sunny Side Up wrote:shabadoit wrote:No talk of Legends. The assumption from most people (or at least me) was that CA would have a legends section with all the old points, but the Sisters repressor is still listed, so maybe this is the last update instead?
I seem to remember Legends being mentioned as an end of this year thing but I can't find that now.
No. They explicitly said in the new year (2020)
AoS Legends will be updated in 2020. 40k will be done in the next week or so:
Da Red Gobbo will be joined by other Warhammer Legends this December, alongside the release of Chapter Approved 2019, where rules for other venerable denizens of the far future whose miniatures are no longer available will find their permanent home.
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Post by: Latro_
IanVanCheese wrote:topaxygouroun i wrote:So, A rupture cannon Tyrannofex is 196 pts. It can shoot 6 shots if it stays still at BS 4+ (3 hits overall), plus 4 shots str 5 for the spine weapon.
A standard land raider is 200 pts. It can shoot 4 shots at BS 3+ (3 hits overall), and it can move + shoot with no penalty. It also has 6 shots str 5 for the heavy bolters. It also has more wounds, a better armor save AND a transport capacity. And it's not like a land raider is a competitive option or anything.
Why should we even bother at this point?
Unless I'm missing something, a "standard" Land Raider is 277pts after these changes... You still have to add the wargear costs for its guns.
yep, still crap. A this point its less Land Raider and more Land Fill
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Post by: Imateria
All these leaks and not a single mention of any Aeldari units, comne on people!
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Post by: IanVanCheese
Yeah, show me the Necrons. Crush my dreams, get it over with.
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Post by: Galas
I'm really surprissed Death Company intercessors are a unit and not an stratagem update.
Other case of the absolutely random and inconsistent No-Models But-Sometimes-Rules policy.
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Post by: BrianDavion
Galas wrote:I'm really surprissed Death Company intercessors are a unit and not an stratagem update.
Other case of the absolutely random and inconsistent No-Models But-Sometimes-Rules policy.
it been confirmed they're a unit not a strat? that is suprising.
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Post by: Bdrone
even if theres nothing, im waiting on IG, Custodes, and Ministorum info. hopefully there's tons of data to pick over!
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Post by: Apple Peel
Galas wrote:I'm really surprissed Death Company intercessors are a unit and not an stratagem update.
Other case of the absolutely random and inconsistent No-Models But-Sometimes-Rules policy.
Well, they do have a unit. You just build it with an Intercessor box.
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Post by: Lemondish
Galas wrote:I'm really surprissed Death Company intercessors are a unit and not an stratagem update.
Other case of the absolutely random and inconsistent No-Models But-Sometimes-Rules policy.
Well they don't really seem to be anything but an Intercessor box with the Blood Angel upgrade sprue and painted black instead of red.
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Post by: tneva82
Sunny Side Up wrote:Thunderwolf Cavalry not getting a drop is rough. But Wulfen seem down 5 points and Murderfang is down 45(???) points? He was arguably one of the few kick-ass Space Wolf units already.
Isn't Cavalry being generally used in wolf lists? If yes be happy they didn't increase price Automatically Appended Next Post: shabadoit wrote:No talk of Legends. The assumption from most people (or at least me) was that CA would have a legends section with all the old points, but the Sisters repressor is still listed, so maybe this is the last update instead?
I seem to remember Legends being mentioned as an end of this year thing but I can't find that now.
Isn't repressor fw model? Fw models aren't legends.
Also legends is online. Not ca. Automatically Appended Next Post: BrianDavion wrote: Galas wrote:I'm really surprissed Death Company intercessors are a unit and not an stratagem update.
Other case of the absolutely random and inconsistent No-Models But-Sometimes-Rules policy.
it been confirmed they're a unit not a strat? that is suprising.
They have point cost in ca2019 at least
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Post by: Emicrania
Man I need to see some orks points drop or I'm going Supernova.
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Post by: Latro_
good luck, i'd be braced for increases if i were you
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Post by: tneva82
Orks and necron front quiet. So just my main factions. Well no rush to see bad news
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Post by: Emicrania
Latro_ wrote:
good luck, i'd be braced for increases if i were you
You are making an old fart like me wetting his eyes.... Automatically Appended Next Post: feth it looks like I ll finally need to paint those BA than......
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Post by: shabadoit
tneva82 wrote:
Isn't repressor fw model? Fw models aren't legends.
Also legends is online. Not ca.
It's all coming back to me now! The repressor is out of print, which is why I was thinking legends, rather than it being FW.
But in that cases there's still a chance things could be in CA this year (for the last time) and also be added to legends.
I didn't see if the Space Marine index only bike options were there, which may also be a clue.
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Post by: Imateria
Lemondish wrote: Galas wrote:I'm really surprissed Death Company intercessors are a unit and not an stratagem update.
Other case of the absolutely random and inconsistent No-Models But-Sometimes-Rules policy.
Well they don't really seem to be anything but an Intercessor box with the Blood Angel upgrade sprue and painted black instead of red.
And yet Kabalite Trueborn are just Kabalites with extra special weapons, but have been removed. Only Marines seem to get the exceptions (somethign that has been pointed out several times by a lot of people over the last couple of years).
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Post by: Bdrone
I REALLY hope the Repressor doesn't go into legends, personally, even if it's probably one of the things most likely to go into it...
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Post by: Tetsu0
Imateria wrote:Lemondish wrote: Galas wrote:I'm really surprissed Death Company intercessors are a unit and not an stratagem update.
Other case of the absolutely random and inconsistent No-Models But-Sometimes-Rules policy.
Well they don't really seem to be anything but an Intercessor box with the Blood Angel upgrade sprue and painted black instead of red.
And yet Kabalite Trueborn are just Kabalites with extra special weapons, but have been removed. Only Marines seem to get the exceptions (somethign that has been pointed out several times by a lot of people over the last couple of years).
Thank you for posting that imateria. I was about to lose it, I wanted to throttle these people saying how it's so easy to convert the intercessor death company unit.
Like how many units have we lost that were so easy to kitbash. And why is it that space marines and guard get this exception.
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Post by: Mr Morden
Imateria wrote:Lemondish wrote: Galas wrote:I'm really surprissed Death Company intercessors are a unit and not an stratagem update.
Other case of the absolutely random and inconsistent No-Models But-Sometimes-Rules policy.
Well they don't really seem to be anything but an Intercessor box with the Blood Angel upgrade sprue and painted black instead of red.
And yet Kabalite Trueborn are just Kabalites with extra special weapons, but have been removed. Only Marines seem to get the exceptions (somethign that has been pointed out several times by a lot of people over the last couple of years).
Because Marines constantly get models so its less likely to consoldate any of the vastly bloated tome of loads of ever so slightly different unit variations - in fact the opposite - another reason why the exclusive unrelenting Marine model support destroys balance, the game and other factions.
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Post by: Not Online!!!
Because marines = money in gw's mind.
Not realising that non investment = no consumption leads to a downward spiral.
And considering they NEEDED a wakeup call on SoB and HAVEN'T LEARNED A THING i doubt you'd get something.
Also further Chapterhouse yadda yadda, produced DE charachters, yadda yadda, means BAD EVIL DE players Yadda yadda somethig.
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Post by: Waaaghbert
120835
Post by: Kaneda88
Imateria wrote:Lemondish wrote: Galas wrote:I'm really surprissed Death Company intercessors are a unit and not an stratagem update.
Other case of the absolutely random and inconsistent No-Models But-Sometimes-Rules policy.
Well they don't really seem to be anything but an Intercessor box with the Blood Angel upgrade sprue and painted black instead of red.
And yet Kabalite Trueborn are just Kabalites with extra special weapons, but have been removed. Only Marines seem to get the exceptions (somethign that has been pointed out several times by a lot of people over the last couple of years).
*looks awkwardly at the cadian shock troops box that can make 7 different datasheet entries and is pretty much the whole of my infantry*
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Post by: Dudeface
Mr Morden wrote: Imateria wrote:Lemondish wrote: Galas wrote:I'm really surprissed Death Company intercessors are a unit and not an stratagem update.
Other case of the absolutely random and inconsistent No-Models But-Sometimes-Rules policy.
Well they don't really seem to be anything but an Intercessor box with the Blood Angel upgrade sprue and painted black instead of red.
And yet Kabalite Trueborn are just Kabalites with extra special weapons, but have been removed. Only Marines seem to get the exceptions (somethign that has been pointed out several times by a lot of people over the last couple of years).
Because Marines constantly get models so its less likely to consoldate any of the vastly bloated tome of loads of ever so slightly different unit variations - in fact the opposite - another reason why the exclusive unrelenting Marine model support destroys balance, the game and other factions.
I think you missed the point on this one, the complaint is that units without models are getting cut for other armies, the upset is BA got a new entry with 0 model support because it can be converted. Literally the opposite of your complaint that they get too many releases.
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Post by: Crimson
So was that two wound Chaos Cult Marines rumour not true then?
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Post by: Not Online!!!
Crimson wrote:So was that two wound Chaos Cult Marines rumour not true then?
Nope
, some price cuts but you still overpay for them
35310
Post by: the_scotsman
Gsc stuff:
-Demo charges from 5 to 10.
-Heavy mining lasers from 25 to 15
-missile launcher from 15 to 10
-clearance incinerator from 30 to 20
-Heavy seismic cannon -10
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Post by: Emicrania
Need some real Nids and Orks update over here...
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Post by: Strat_N8
the_scotsman wrote:Gsc stuff:
-Demo charges from 5 to 10.
-Heavy mining lasers from 25 to 15
-missile launcher from 15 to 10
-clearance incinerator from 30 to 20
-Heavy seismic cannon -10
This was surprising, I wasn’t anticipating any adjustments this cycle. While the changes to Demo Charges is sad (my poor demo claw acolytes...) the other two are nice buffs for the Ridgerunner and Rockgrinder.
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Post by: Apple Peel
Dudeface wrote: Mr Morden wrote: Imateria wrote:Lemondish wrote: Galas wrote:I'm really surprissed Death Company intercessors are a unit and not an stratagem update.
Other case of the absolutely random and inconsistent No-Models But-Sometimes-Rules policy.
Well they don't really seem to be anything but an Intercessor box with the Blood Angel upgrade sprue and painted black instead of red.
And yet Kabalite Trueborn are just Kabalites with extra special weapons, but have been removed. Only Marines seem to get the exceptions (somethign that has been pointed out several times by a lot of people over the last couple of years).
Because Marines constantly get models so its less likely to consoldate any of the vastly bloated tome of loads of ever so slightly different unit variations - in fact the opposite - another reason why the exclusive unrelenting Marine model support destroys balance, the game and other factions.
I think you missed the point on this one, the complaint is that units without models are getting cut for other armies, the upset is BA got a new entry with 0 model support because it can be converted. Literally the opposite of your complaint that they get too many releases.
Is it really a matter of conversion or paint job? I’d consider this the same as saying SW and DA get “special units with no models” because they have Wolf Lords and Masters instead of captains.
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Post by: tneva82
Are wolf lords in addition to captains with different rules? If not not same at all
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Post by: the_scotsman
Strat_N8 wrote:the_scotsman wrote:Gsc stuff:
-Demo charges from 5 to 10.
-Heavy mining lasers from 25 to 15
-missile launcher from 15 to 10
-clearance incinerator from 30 to 20
-Heavy seismic cannon -10
This was surprising, I wasn’t anticipating any adjustments this cycle. While the changes to Demo Charges is sad (my poor demo claw acolytes...) the other two are nice buffs for the Ridgerunner and Rockgrinder.
It does make the hml an even bigger auto take on the ridgerunner, but hopefully we see more adjustments. All we have is the range weapons page - no unit costs or melee weapons.
The demo adjustment is for bikes - I can attest to how silly 5 demo charges with +1 to hit and wound can be from bikes. But I do hope we see maybe a single point drop on the bike body, suicide demo charge is the only way to use them.
Automatically Appended Next Post:
tneva82 wrote:Are wolf lords in addition to captains with different rules? If not not same at all
No iirc they're basically identical. They even used to just be "use the captain profile" in the index.
117719
Post by: Sunny Side Up
Crimson wrote:So was that two wound Chaos Cult Marines rumour not true then?
No. (Which should've been obvious when that particular rumour migrated from it's origin for a Black Templar vs. Emperor's Children battle box to Psychic Awakening 2 before finally latching onto Chapter Approved rumours).
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Post by: Slayer-Fan123
Imateria wrote:Lemondish wrote: Galas wrote:I'm really surprissed Death Company intercessors are a unit and not an stratagem update.
Other case of the absolutely random and inconsistent No-Models But-Sometimes-Rules policy.
Well they don't really seem to be anything but an Intercessor box with the Blood Angel upgrade sprue and painted black instead of red.
And yet Kabalite Trueborn are just Kabalites with extra special weapons, but have been removed. Only Marines seem to get the exceptions (somethign that has been pointed out several times by a lot of people over the last couple of years).
They had Vet stats too didn't they? Or did I imagine that?
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Post by: Bdrone
...so far im not seeing any point changes to Custodes. am i reading this wrong?
also for a moment i freaked because it looked like multi-melta had a drop, but then i realized im probably looking at the GSC section and got a little sad.
Looks like some interesting drops for chaos demons though with a few increases, but im wondering if the sheer amount of point drops in other areas make up for the increases...
waiting on more notes, including further clarification on custodes and IG.
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Post by: Eldarsif
Friend sent me this. Not sure if this is legit:
Asurmen -25
Bikes -5
Cronos -5
Eldrad +10
Falcons -10
Fire Prism -15
Foot Locks -10
Hellions -2
Hemlock -20
Raider 0
Reapers -3
Shadowseer -15
Shining Spears -4
Sky Locks -5
Spiritseers -10
Starweaver -19
Talos +18
Troupe Master -5
Venoms -10
Voidweavers -13
Vypers -2
Wracks 0
Warp Spiders -1
Wraithblades Axe Shield -10
Wraithknight -45
Wraithlords -5
Dark Lances -5
Disintegrators 0
Neuro Disruptor -5
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Post by: Sunny Side Up
Lol. Venoms down in points?
That'd be nice.
What about Harlequin troupes? The 9>7 error on the web graphic has me curious.
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Post by: ImperialDwarf
Eldarsif wrote:Friend sent me this. Not sure if this is legit:
Warp Spiders -1
Eldrad +10
Wraithblades Axe Shield -10
Falcons -10
Vypers -2
Foot Locks -10
Sky Locks -5
Spiritseers -10
Asurmen -25
Hemlock -20
Prism -15
Wraithknight -45
Wraithlords -5
Reapers -3
Shining Spears -4
Talos +18
Cronos -5
Venoms -10
Shadowseer -15
Troupe Master -5
Bikes -5
Voidweavers -13
Starweaver -19
Can you get AdMech points please?
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Post by: Apple Peel
ImperialDwarf wrote: Eldarsif wrote:Friend sent me this. Not sure if this is legit:
Warp Spiders -1
Eldrad +10
Wraithblades Axe Shield -10
Falcons -10
Vypers -2
Foot Locks -10
Sky Locks -5
Spiritseers -10
Asurmen -25
Hemlock -20
Prism -15
Wraithknight -45
Wraithlords -5
Reapers -3
Shining Spears -4
Talos +18
Cronos -5
Venoms -10
Shadowseer -15
Troupe Master -5
Bikes -5
Voidweavers -13
Starweaver -19
Can you get AdMech points please?
Imperial Guard, too?
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Post by: Eldarsif
Sunny Side Up wrote:Lol. Venoms down in points?
That'd be nice.
What about Harlequin troupes? The 9>7 error on the web graphic has me curious.
If these point changes are true I suspect a lot of weapon options are about to change point costs.
If I get Ad Mech or Guard I'll post it, but currently this is all I've been sent.
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Post by: the_scotsman
Eldarsif wrote:Friend sent me this. Not sure if this is legit:
Warp Spiders -1
Eldrad +10
Wraithblades Axe Shield -10
Falcons -10
Vypers -2
Foot Locks -10
Sky Locks -5
Spiritseers -10
Asurmen -25
Hemlock -20
Prism -15
Wraithknight -45
Wraithlords -5
Reapers -3
Shining Spears -4
Talos +18
Cronos -5
Venoms -10
Shadowseer -15
Troupe Master -5
Bikes -5
Voidweavers -13
Starweaver -19
All this would make my Eldar stuff very happy. Are those 3 the only DE changes though ? Wish the oddball units like beasts, beastmasters, etc would get a drop.
Weird flex on talos if they don't also change grots.
But, lovely news for my cwe and harlequins holy moly. Especially if the 2pt drop for troupes is also in there.
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Post by: lonewolf81
Venoms - 10? Is this a joke... They were super cheap already...
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Post by: Sunny Side Up
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Post by: Eldarsif
Added some more to the list.
Apparently Dark Lances are going down 5 points. Automatically Appended Next Post:
Yep, I don't understand it. It's not like the Vyper is hot stuff.
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Post by: Kdash
Eldarsif wrote:Friend sent me this. Not sure if this is legit:
Asurmen -25
Bikes -5
Cronos -5
Eldrad +10
Falcons -10
Fire Prism -15
Foot Locks -10
Hellions -2
Hemlock -20
Raider 0
Reapers -3
Shadowseer -15
Shining Spears -4
Sky Locks -5
Spiritseers -10
Starweaver -19
Talos +18
Troupe Master -5
Venoms -10
Voidweavers -13
Vypers -2
Wracks 0
Warp Spiders -1
Wraithblades Axe Shield -10
Wraithknight -45
Wraithlords -5
Dark Lances -5
Disintegrators 0
Neuro Disruptor -5
Might be right, but, it can't be all the Eldar changes as it doesn't include the CHE points bump that we already know is coming from the WHC article.
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Post by: MiguelFelstone
Eldarsif wrote:Friend sent me this. Not sure if this is legit:
Spiritseers -10
Wraithblades Axe Shield -10
Wraithknight -45
Wraithlords -5
Please tell me this is legit.
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Post by: Crimson
Okay, not Chaos army for me then. I had decided to start one if there was a possibility of having CSM that were not utter winps compared to the loyalists. Alas, it was bot to be.
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Post by: the_scotsman
Hmm. Hellions down 2 is nice. Dark Lance down to 10pts also means I can take them on kabs without feeling like a dingus.
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Post by: VladimirHerzog
MiguelFelstone wrote: Eldarsif wrote:Friend sent me this. Not sure if this is legit:
Spiritseers -10
Wraithblades Axe Shield -10
Wraithknight -45
Wraithlords -5
Please tell me this is legit.
if it is, i will totally cream myself
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Post by: Burnage
the_scotsman wrote:Hmm. Hellions down 2 is nice. Dark Lance down to 10pts also means I can take them on kabs without feeling like a dingus.
-5 on a Dark Lance only puts it at 15 points. Better, but very weird that it's apparently going to be cheaper than a Blaster.
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Post by: Gadzilla666
Still nothing on fw? With all these points drops if fw low don't come back down to at least pre ca2018 levels I'm gonna snap. Especially considering that the rumour is raptors are still 15ppm.
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Post by: Kdash
I think, if these are true, there is going to be a lot of weapon cost changes in this book.
For example, if the Dark Lance drops, i expect the Bright Lance to do the same. If they are then cheaper than a Fusion Gun/Blaster, then i expect them to also drop slightly. Could also mean a slight drop in points for all melta type weapons across the board.
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Post by: Sunny Side Up
Dunno. I'd expect Deredeos and Leviathans to go up in points, or Butcher Cannons.
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Post by: Kdash
Sunny Side Up wrote:Dunno. I'd expect Deredeos and Leviathans to go up in points, or Butcher Cannons.
The base model cost could still increase, as we've only seen nothing happening to Butcher Cannons.
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Post by: Sunny Side Up
Burnage wrote:the_scotsman wrote:Hmm. Hellions down 2 is nice. Dark Lance down to 10pts also means I can take them on kabs without feeling like a dingus.
-5 on a Dark Lance only puts it at 15 points. Better, but very weird that it's apparently going to be cheaper than a Blaster.
Well, it get's a minus one on the Kabalites. And it would balance out the 10 points base increase on the Razorwings, meaning the Dark Lance version stays the same, while the Disintegrator version goes up.
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Post by: Eldarsif
Burnage wrote:the_scotsman wrote:Hmm. Hellions down 2 is nice. Dark Lance down to 10pts also means I can take them on kabs without feeling like a dingus.
-5 on a Dark Lance only puts it at 15 points. Better, but very weird that it's apparently going to be cheaper than a Blaster.
To be fair the Blaster is more useful as it is not a heavy weapon. Scourges get a -1 to hit landing with Dark Light but not with blasters. Now I feel like less of an idiot owning 4 Dark Lance Scourges.
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Post by: MiguelFelstone
I always dreamed of a competitive ghost elf army.
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Post by: bullyboy
This is exactly where I'm sitting right now. 380ish points for the suncannon/starcannon wraithknight might just get me to bring it out, plus hemlocks and my axe guard (which I've been playing anyway, even at 225pts for 5).
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Post by: An Actual Englishman
Any ORKS leaks anywhere or are our points adjustments to be saved for PA4?
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Post by: Crimson
Me too, but ultimately that would require wraith troops.
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Post by: the_scotsman
Tbf we have a very small fraction of armies so far. Eldar, sw, ba and a bit of nids and gsc ranged weapons so far.
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Post by: Lemondish
No leaks.
Most people leaking don't seem to care about any xenos stuff.
Does ignoring xenos count as proof that the leaks were an inside job orchestrated by GW?
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Post by: Eldarsif
Lemondish wrote:
No leaks.
Most people leaking don't seem to care about any xenos stuff.
Does ignoring xenos count as proof that the leaks were an inside job orchestrated by GW?
I think it is more that those who are leaking are just leaking their respective armies. The Aeldari stuff I have seen has come from Aeldari players/groups mostly.
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Post by: the_scotsman
Lemondish wrote:
No leaks.
Most people leaking don't seem to care about any xenos stuff.
Does ignoring xenos count as proof that the leaks were an inside job orchestrated by GW?
Except for all 3 Eldar and part of nids and gsc? 5/8 xeno armies?
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Post by: Lemondish
the_scotsman wrote:Lemondish wrote:
No leaks.
Most people leaking don't seem to care about any xenos stuff.
Does ignoring xenos count as proof that the leaks were an inside job orchestrated by GW?
Except for all 3 Eldar and part of nids and gsc? 5/8 xeno armies?
They didn't care about 'em. I could tell. Because otherwise my gakky joke wouldn't be funny.
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Post by: An Actual Englishman
the_scotsman wrote:
Tbf we have a very small fraction of armies so far. Eldar, sw, ba and a bit of nids and gsc ranged weapons so far.
Thank you sir.
Lemondish wrote:Does ignoring xenos count as proof that the leaks were an inside job orchestrated by GW?
*Readjusts tinfoil hat*
Yes.
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Post by: broxus
I’m trying to figure out the cost of plague marines. Did they not get any points drop?
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Post by: lolman1c
In all seriousness An Actual Englishman, you're about the only person I know who played orks as much as I did before I stopped playing. Were grots OP? I played them a few times in January just to get myself some CP (because everything else the Orks had was so expensive that I couldn't fit boyz in to get the CP in my kult of speed army). When I played them they just got squished off the board without a seconds notice... didn't even get to use the grot shield as the opponent knew about it and spent a small fraction of his weapons dealing with the grots first.
Just seems rather dumb decision to make them the same points value as a guardsman especially as they can't even use anything from the Ork codex. We've had grot rumours for years now and they have never done it, would be crazy if they did it now out of all times, when they can't even be effected by anything we have! Pretty sure they've been 3pts for longer than I can remember (if my 3rd edition memory is correct), so to change it now would be an insult to ork players everywhere.
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Post by: Sunny Side Up
There is a basic value for just a wound and taking space on the table because the game is won in no small parts by controlling space on the table and expending resources into removing wounds from the opponent's army.
Grots were arguably below that.
Armies with 200 or 300 Grots were super-powerful. It's just not something you really see often outside of things like ETC because of the time commitment and because it is a miserable experience "to play" (even playing is even the right word).
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Post by: lolman1c
Sunny Side Up wrote:There is a basic value for just a wound and taking space on the table because the game is won in no small parts by controlling space on the table and expending resources into removing wounds from the opponent's army.
Grots were arguably below that.
Armies with 200 or 300 Grots were super-powerful. It's just not something you really see often outside of things like ETC because of the time commitment and because it is a miserable experience "to play" (even playing is even the right word).
I've never seen a 200-300 grot army take a trophy home... to increase their points to guard level though... think about that. It's not right... especially after 20+ years of them being happily sat at 3pts.
Edit: Also think about this... you're increasing their points because of the slim possibility someone out there might win with them when they take 300 of them? So let's punish 90% of players who just take a few squads? this is ridiculous, I can't believe these rumours.
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Post by: An Actual Englishman
lolman1c wrote:In all seriousness An Actual Englishman, you're about the only person I know who played orks as much as I did before I stopped playing. Were grots OP? I played them a few times in January just to get myself some CP (because everything else the Orks had was so expensive that I couldn't fit boyz in to get the CP in my kult of speed army). When I played them they just got squished off the board without a seconds notice... didn't even get to use the grot shield as the opponent knew about it and spent a small fraction of his weapons dealing with the grots first.
Just seems rather dumb decision to make them the same points value as a guardsman especially as they can't even use anything from the Ork codex. We've had grot rumours for years now and they have never done it, would be crazy if they did it now out of all times, when they can't even be effected by anything we have! Pretty sure they've been 3pts for longer than I can remember (if my 3rd edition memory is correct), so to change it now would be an insult to ork players everywhere.
No man. Your assessment is correct. There's no reason for Grots to be 4ppm, unless we see a reshuffle (upwards) of every other unit in the game. As you've said, comparing a Grot to a Guardsman, or even a Conscript, only highlights how much they should actually cost.
E - I've seen no competitive list with 200+ Grots ever. I don't think it exists. That is not a legitimate reason if this nerf is true.
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Post by: Yarium
An Actual Englishman wrote:
E - I've seen no competitive list with 200+ Grots ever. I don't think it exists. That is not a legitimate reason if this nerf is true.
Grots in the current competitive environment are being used to fill cheap detachments. For reasons I can only scratch my head at, GW only seems to want Guard to be able to do that. It's not that Grots are worth 4ppm, it's that the CP from Battalions are worth a minimum points cost. It's the exact same reason that Cultists, despite also being worse than Guardsmen in every way, were brought up to 5ppm. Now they're going back down to 4ppm, again for unknown reasons.
My guess is that GW is moving forward now saying "if a model is around the strength of a Cultist, it should be 4ppm, because players are taking them to fill required slots". I wouldn't be surprised if we see Neophyte Hybrids going down to 4ppm. In fact, it would make me VERY happy if they did!
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Post by: Voss
lolman1c wrote:Sunny Side Up wrote:There is a basic value for just a wound and taking space on the table because the game is won in no small parts by controlling space on the table and expending resources into removing wounds from the opponent's army.
Grots were arguably below that.
Armies with 200 or 300 Grots were super-powerful. It's just not something you really see often outside of things like ETC because of the time commitment and because it is a miserable experience "to play" (even playing is even the right word).
I've never seen a 200-300 grot army take a trophy home... to increase their points to guard level though... think about that. It's not right... especially after 20+ years of them being happily sat at 3pts.
Edit: Also think about this... you're increasing their points because of the slim possibility someone out there might win with them when they take 300 of them? So let's punish 90% of players who just take a few squads? this is ridiculous, I can't believe these rumours.
That isn't why, its a side effect.
The cost is going up because at their current points, they're metagame manipulators, that mess with the systems- particularly force organization, stratagems and CP. They're an easy way to break the basic game systems (partly because those systems aren't very robust and are very prone to manipulation.
Also, partly because its GW, they're going up because GW doesn't like the 'feel' of grot heavy armies. They think ork armies should be mostly orks and the easy way of dealing with this in a functional way (have grots not count as troop selections) apparently didn't occur to them. So they're changing the only value they can manipulate.
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Post by: xttz
Oh cool we're doing the multi-page argument about an unconfirmed rumour again.
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Post by: Audustum
xttz wrote:Oh cool we're doing the multi-page argument about an unconfirmed rumour again.
When there are actual leaks to discuss!
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Post by: Shaelinith
An Actual Englishman wrote:
E - I've seen no competitive list with 200+ Grots ever. I don't think it exists. That is not a legitimate reason if this nerf is true.
I'm absolutly not for a nerf for grots but team USA played a list with 180+ grots at ETC 2019. I think it was played before in other non ETC
Team events. I'm not sure it was played a all in solo events.
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Post by: Marshal Loss
Surprised that Lords Discordant have remained the same, I would have bet money on them going up. Other posts from people that claim to have seen the book include Obliterators now being priced at 95 points per model, which is a real boon. Cheaper Cultists & Possessed are also fantastic. Now they just need to release a new Possessed squad...
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Post by: Sunny Side Up
lolman1c wrote:Sunny Side Up wrote:There is a basic value for just a wound and taking space on the table because the game is won in no small parts by controlling space on the table and expending resources into removing wounds from the opponent's army.
Grots were arguably below that.
Armies with 200 or 300 Grots were super-powerful. It's just not something you really see often outside of things like ETC because of the time commitment and because it is a miserable experience "to play" (even playing is even the right word).
I've never seen a 200-300 grot army take a trophy home... to increase their points to guard level though... think about that. It's not right... especially after 20+ years of them being happily sat at 3pts.
Edit: Also think about this... you're increasing their points because of the slim possibility someone out there might win with them when they take 300 of them? So let's punish 90% of players who just take a few squads? this is ridiculous, I can't believe these rumours.
/shrug
Most nerfs are based on a handful of people finding the most abusive combinations and the rest just has to live with it. 99% of Ynnari players never won a trophy and didn't pull weird Shining Spear combos either. They are now all sitting with the Drukhari-Harlequins-Craftworld-miniatures-bits-swapped-and-painted-to-match hobby projects GW promoted hard in 2016 collecting dust.
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Post by: djones520
Shaelinith wrote: An Actual Englishman wrote:
E - I've seen no competitive list with 200+ Grots ever. I don't think it exists. That is not a legitimate reason if this nerf is true.
I'm absolutly not for a nerf for grots but team USA played a list with 180+ grots at ETC 2019. I think it was played before in other non ETC
Team events. I'm not sure it was played a all in solo events.
They did, we played against it at ATC. Our Tau got paired up with, and it was just an absolute monster in terms of board control. End of the game, he had something like 10 models left of his 200+, and still won the game, because the Tau player had zero opportunity to get control of the board.
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Post by: Eldarsif
Can we stay on topic and discuss actual leaks? I really do not want another 3 page discussions about grots/Guardsmen.
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Post by: Gadzilla666
Maybe they're holding off announcing that the stompa is dropping to 450.
That's sarcasm btw.
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Post by: Apple Peel
Eldarsif wrote:Can we stay on topic and discuss actual leaks? I really do not want another 3 page discussions about grots/Guardsmen.
Yes you do, don’t lie.
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Post by: An Actual Englishman
Eldarsif wrote:Can we stay on topic and discuss actual leaks? I really do not want another 3 page discussions about grots/Guardsmen.
As the price of Grots features in the OP and is directly related to Chapter Approved (the topic) and Rumours (the board subsection) I don't see how you could consider it off topic. Automatically Appended Next Post: Gadzilla666 wrote:
Maybe they're holding off announcing that the stompa is dropping to 450.
That's sarcasm btw.
Should this happen I'd literally buy 3 within 5 minutes.
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Post by: Adeptus Doritos
Alternative Solution:
Run a single Grot "Counts as Eisenhorn"
Run Orks as Deffwotch (Deathwatch)
Be the best thing ever.
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Post by: the_scotsman
Adeptus Doritos wrote:Alternative Solution:
Run a single Grot "Counts as Eisenhorn"
Run Orks as Deffwotch (Deathwatch)
Be the best thing ever.
"The choppas count as storm shields. The sluggas count as storm bolters. The shootas count as frag cannons. This is my ork army."
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Post by: An Actual Englishman
Adeptus Doritos wrote:Alternative Solution:
Run a single Grot "Counts as Eisenhorn"
Run Orks as Deffwotch (Deathwatch)
Be the best thing ever.
Crack on with that dude.
I'd rather run my Orks as Orks, though I've seen a 'Custodorks' army that was very tempting.
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Post by: Adeptus Doritos
An Actual Englishman wrote:
Crack on with that dude.
I'd rather run my Orks as Orks, though I've seen a 'Custodorks' army that was very tempting.
With rusted Gard'yun Speerz? ADEPTUS TETANUS!
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Post by: Eldarsif
Then I feel obligated to counter that endless grot talk because I really don't want 20 pages of grot talk and 9 pages of others. Although a better fix would have been that Grots don't count for detachment filling for CP. So no 3 squads of grots and 2 HQ to get 5CP.
The Venom going down is a good thing although I do fear Twin Splinter Rifles has gone up so it's not a complete 10 point discount on those. Only two vehicles in the Drukhari arsenal use TL Splinter Rifles and both of them have been stables.
Shining Spears and Dark Reapers going down is a good thing since the Ynnari meta is dead. No need to punish those units anymore.
Dark Lances going down is good considering how they were rarely if ever chosen in the current meta.
The Vyper could have gone down further. It's not like it's the hottest stuff on the board. Same with Falcon really.
Talos shouldn't have gone up this much. Might kill them from lists.
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Post by: Nurglitch
I'm hoping Tyranids manage to shed some more points. Termagants and Hormagaunts could be 3pts each.
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Post by: Burnage
Eldarsif wrote:Then I feel obligated to counter that endless grot talk because I really don't want 20 pages of grot talk and 9 pages of others. Although a better fix would have been that Grots don't count for detachment filling for CP. So no 3 squads of grots and 2 HQ to get 5CP.
The Venom going down is a good thing although I do fear Twin Splinter Rifles has gone up so it's not a complete 10 point discount on those. Only two vehicles in the Drukhari arsenal use TL Splinter Rifles and both of them have been stables.
Shining Spears and Dark Reapers going down is a good thing since the Ynnari meta is dead. No need to punish those units anymore.
Dark Lances going down is good considering how they were rarely if ever chosen in the current meta.
The Vyper could have gone down further. It's not like it's the hottest stuff on the board. Same with Falcon really.
Talos shouldn't have gone up this much. Might be the final nail in their coffin. GW needs to admit they did a mistake with Prophets.
I'm not sure I agree with Venoms going down being a good thing - they were already one of the strongest DE units so a buff seems incredibly unnecessary. Until further evidence appears I'm assuming this was a misreading or a printing error.
18 points on the Talos does seem like an incredibly hard nerf compared to every other change we're seeing. They deserved a nerf, but probably more in the 5-10 points range... If Cronos go down, as has been rumoured, I think we're going to wind up seeing them making an appearance just as dirt cheap blobs of T6 W7 models.
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Post by: the_scotsman
If grotesques don't go up talos are super duper dead. That's like a 25% nerf.
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Post by: deTox91
As a TS player so far I feel pretty shafted, the increases overwaight the decreases quite badly, the DPoT at 195 because of bloody soup lists hurt, TGors at 8 point also suck big time, hope there's more to be seen, I've painted too much recently for this to be real...
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Post by: Eldarsif
Burnage wrote: Eldarsif wrote:Then I feel obligated to counter that endless grot talk because I really don't want 20 pages of grot talk and 9 pages of others. Although a better fix would have been that Grots don't count for detachment filling for CP. So no 3 squads of grots and 2 HQ to get 5CP.
The Venom going down is a good thing although I do fear Twin Splinter Rifles has gone up so it's not a complete 10 point discount on those. Only two vehicles in the Drukhari arsenal use TL Splinter Rifles and both of them have been stables.
Shining Spears and Dark Reapers going down is a good thing since the Ynnari meta is dead. No need to punish those units anymore.
Dark Lances going down is good considering how they were rarely if ever chosen in the current meta.
The Vyper could have gone down further. It's not like it's the hottest stuff on the board. Same with Falcon really.
Talos shouldn't have gone up this much. Might be the final nail in their coffin. GW needs to admit they did a mistake with Prophets.
I'm not sure I agree with Venoms going down being a good thing - they were already one of the strongest DE units so a buff seems incredibly unnecessary. Until further evidence appears I'm assuming this was a misreading or a printing error.
18 points on the Talos does seem like an incredibly hard nerf compared to every other change we're saying. They deserved a nerf, but probably more in the 5-10 points range... If Crono go down, as has been rumoured, I think we're going to wind up seeing them making an appearance just as dirt cheap blobs of T6 W7 models.
My guess is that there are weapon point changes that explain the Venom drop. However, it is a bit more difficult with the Talos as it doesn't have its own explicit Haywire entry and nerfing Talos Haywire would also nerf Scourge Haywire. Which is why I assume is why they gave the Talos such a hefty nerf. Automatically Appended Next Post: Nurglitch wrote:I'm hoping Tyranids manage to shed some more points. Termagants and Hormagaunts could be 3pts each.
Not sure if dropping Termagants and Hormagaunst further would be a good thing, but I agree that Tyranids need some love. Sadly the current leaks are not really promising. I just hope that the new PA book makes up for some of that. Automatically Appended Next Post: the_scotsman wrote:If grotesques don't go up talos are super duper dead. That's like a 25% nerf.
Too heavy of a nerf in my opinion. I would have understood a slight nerf, but 18 is way over top.
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Post by: Gadzilla666
i An Actual Englishman wrote: Eldarsif wrote:Can we stay on topic and discuss actual leaks? I really do not want another 3 page discussions about grots/Guardsmen.
As the price of Grots features in the OP and is directly related to Chapter Approved (the topic) and Rumours (the board subsection) I don't see how you could consider it off topic.
Automatically Appended Next Post:
Gadzilla666 wrote:
Maybe they're holding off announcing that the stompa is dropping to 450.
That's sarcasm btw.
Should this happen I'd literally buy 3 within 5 minutes.
See gw? Proof! Give xenos/chaos good rules and they'll sell too! Not just fething marines!
In all honesty the stompa and all non ik/ck low should come down. Maybe the wraithknight drop is a good sign.
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Post by: the_scotsman
deTox91 wrote:As a TS player so far I feel pretty shafted, the increases overwaight the decreases quite badly, the DPoT at 195 because of bloody soup lists hurt, TGors at 8 point also suck big time, hope there's more to be seen, I've painted too much recently for this to be real...
My tsons policy of "F the Goatmen" has been paying off pretty much every time they get changes though.
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Post by: xttz
Nurglitch wrote:I'm hoping Tyranids manage to shed some more points. Termagants and Hormagaunts could be 3pts each.
The Tyranid leaks cover all units alphabetically from the Sporocyst. Termagants definitely haven't changed, no news on Horms yet.
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Post by: deTox91
the_scotsman wrote:deTox91 wrote:As a TS player so far I feel pretty shafted, the increases overwaight the decreases quite badly, the DPoT at 195 because of bloody soup lists hurt, TGors at 8 point also suck big time, hope there's more to be seen, I've painted too much recently for this to be real...
My tsons policy of "F the Goatmen" has been paying off pretty much every time they get changes though.
Agree but given the lack of options given that the Rubrics are still crazy expensive for no good reason I'd rather play goats then cultists... F the cultists...
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Post by: the_scotsman
deTox91 wrote:the_scotsman wrote:deTox91 wrote:As a TS player so far I feel pretty shafted, the increases overwaight the decreases quite badly, the DPoT at 195 because of bloody soup lists hurt, TGors at 8 point also suck big time, hope there's more to be seen, I've painted too much recently for this to be real...
My tsons policy of "F the Goatmen" has been paying off pretty much every time they get changes though.
Agree but given the lack of options given that the Rubrics are still crazy expensive for no good reason I'd rather play goats then cultists... F the cultists...
Rubrics are 16ppm at this point. A 5-man rubric squad doesn't have options but does have AP-2 boltguns and a psychic power they get to choose after seeing their opponents stuff.
A min rubric squad now costs as much as a tzaangor squad+1 force weapon. They put out 8 S4 ap-2 shots at 24" plus 1 mortal wound.
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Post by: BoomWolf
Rubrics DO have options with flamers.
We'll see if they fit cheap enough to be viable (probably not), but it exists.
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Post by: An Actual Englishman
Eldarsif wrote:Then I feel obligated to counter that endless grot talk because I really don't want 20 pages of grot talk and 9 pages of others. Although a better fix would have been that Grots don't count for detachment filling for CP. So no 3 squads of grots and 2 HQ to get 5CP.
The Venom going down is a good thing although I do fear Twin Splinter Rifles has gone up so it's not a complete 10 point discount on those. Only two vehicles in the Drukhari arsenal use TL Splinter Rifles and both of them have been stables.
Shining Spears and Dark Reapers going down is a good thing since the Ynnari meta is dead. No need to punish those units anymore.
Dark Lances going down is good considering how they were rarely if ever chosen in the current meta.
The Vyper could have gone down further. It's not like it's the hottest stuff on the board. Same with Falcon really.
Talos shouldn't have gone up this much. Might kill them from lists.
If GW didn't want Orks to spam CP they probably shouldn't have made them so CP dependent. Our units are costed as if they are using he best stratagems for them.
Venom spam is a thing, they didn't need a drop.
Both Shining Spears and Dark Reapers have featured in a recently successful Eldar list. Perhaps Dark Reapers deserved a drop. 2++ Shining Spears didn't.
Vypers are a great unit for their price now.
Not sure an Ork Boy should cost the same as a Banshee...
E - sp
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Post by: deTox91
BoomWolf wrote:Rubrics DO have options with flamers.
We'll see if they fit cheap enough to be viable (probably not), but it exists.
I've just finished painting 15 bolt gun Rubrics... If flamer becomes the go to option I'll eat my socks
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Post by: VladimirHerzog
deTox91 wrote: BoomWolf wrote:Rubrics DO have options with flamers.
We'll see if they fit cheap enough to be viable (probably not), but it exists.
I've just finished painting 15 bolt gun Rubrics... If flamer becomes the go to option I'll eat my socks
i bought my 1ksons used so all my rubrics came with boltguns, if the flamer becomes better i'll just play them count as.
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Post by: Eldarsif
An Actual Englishman wrote: Eldarsif wrote:Then I feel obligated to counter that endless grot talk because I really don't want 20 pages of grot talk and 9 pages of others. Although a better fix would have been that Grots don't count for detachment filling for CP. So no 3 squads of grots and 2 HQ to get 5CP.
The Venom going down is a good thing although I do fear Twin Splinter Rifles has gone up so it's not a complete 10 point discount on those. Only two vehicles in the Drukhari arsenal use TL Splinter Rifles and both of them have been stables.
Shining Spears and Dark Reapers going down is a good thing since the Ynnari meta is dead. No need to punish those units anymore.
Dark Lances going down is good considering how they were rarely if ever chosen in the current meta.
The Vyper could have gone down further. It's not like it's the hottest stuff on the board. Same with Falcon really.
Talos shouldn't have gone up this much. Might kill them from lists.
If GW didn't want Orks to spam CP they probably shouldn't have made them so CP dependent. Our units are costes as I'd they are using he best stratagems for them.
Venom spam is a thing, they didn't need a drop.
Both Shining Spears and Dark Reapers have featured in a recently successful Eldar list. Perhaps Dark Reapers deserved a drop. 2++ Shining Spears didn't.
Vypers are a great unit for their price now.
Not sure an Ork Boy should cost the same as a Banshee...
All armies are CP dependent, but only a few can farm CP like candy.
Venom spam is a thing because a lot of stuff in the Drukhari codex just isn't going to do much. Maybe lower Kabablites to 5 points and then we could look at increasing the venom. Although, as I've mentioned, I do think that the venom hasn't really gone down by 10 points. I expect to see TL Splinter Rifles go up to 6-7 bringing them more in line with the Splinter Cannon so there isn't as much of an obvious X > Y.
Vypers are not a great unit. Maybe if they get built in that they can move without getting a minus for heavy weapon(and without Saim hann trait) we can maybe agree on something.
Despite Banshee costing the same as Ork boy nobody is going to take a Banshee because S3/T3 ain't going to get you far. Plus the Stratagems and synergy Orks can get are force multiplying the Ork much better than any synergy for the Banshee.
98904
Post by: Imateria
Eldarsif wrote: An Actual Englishman wrote: Eldarsif wrote:Then I feel obligated to counter that endless grot talk because I really don't want 20 pages of grot talk and 9 pages of others. Although a better fix would have been that Grots don't count for detachment filling for CP. So no 3 squads of grots and 2 HQ to get 5CP.
The Venom going down is a good thing although I do fear Twin Splinter Rifles has gone up so it's not a complete 10 point discount on those. Only two vehicles in the Drukhari arsenal use TL Splinter Rifles and both of them have been stables.
Shining Spears and Dark Reapers going down is a good thing since the Ynnari meta is dead. No need to punish those units anymore.
Dark Lances going down is good considering how they were rarely if ever chosen in the current meta.
The Vyper could have gone down further. It's not like it's the hottest stuff on the board. Same with Falcon really.
Talos shouldn't have gone up this much. Might kill them from lists.
If GW didn't want Orks to spam CP they probably shouldn't have made them so CP dependent. Our units are costes as I'd they are using he best stratagems for them.
Venom spam is a thing, they didn't need a drop.
Both Shining Spears and Dark Reapers have featured in a recently successful Eldar list. Perhaps Dark Reapers deserved a drop. 2++ Shining Spears didn't.
Vypers are a great unit for their price now.
Not sure an Ork Boy should cost the same as a Banshee...
All armies are CP dependent, but only a few can farm CP like candy.
Venom spam is a thing because a lot of stuff in the Drukhari codex just isn't going to do much. Maybe lower Kabablites to 5 points and then we could look at increasing the venom. Although, as I've mentioned, I do think that the venom hasn't really gone down by 10 points. I expect to see TL Splinter Rifles go up to 6-7 bringing them more in line with the Splinter Cannon so there isn't as much of an obvious X > Y.
Vypers are not a great unit. Maybe if they get built in that they can move without getting a minus for heavy weapon(and without Saim hann trait) we can maybe agree on something.
Despite Banshee costing the same as Ork boy nobody is going to take a Banshee because S3/T3 ain't going to get you far. Plus the Stratagems and synergy Orks can get are force multiplying the Ork much better than any synergy for the Banshee.
Kabalites are fine at 6ppm, I wouldn't want them to move either way. The real problem of the Venom going down is that invalidates Raiders hard now with potentially a 25pt difference, the points efficiency has just tipped massively to one side.
117801
Post by: An Actual Englishman
Eldarsif wrote: An Actual Englishman wrote: Eldarsif wrote:Then I feel obligated to counter that endless grot talk because I really don't want 20 pages of grot talk and 9 pages of others. Although a better fix would have been that Grots don't count for detachment filling for CP. So no 3 squads of grots and 2 HQ to get 5CP.
The Venom going down is a good thing although I do fear Twin Splinter Rifles has gone up so it's not a complete 10 point discount on those. Only two vehicles in the Drukhari arsenal use TL Splinter Rifles and both of them have been stables.
Shining Spears and Dark Reapers going down is a good thing since the Ynnari meta is dead. No need to punish those units anymore.
Dark Lances going down is good considering how they were rarely if ever chosen in the current meta.
The Vyper could have gone down further. It's not like it's the hottest stuff on the board. Same with Falcon really.
Talos shouldn't have gone up this much. Might kill them from lists.
If GW didn't want Orks to spam CP they probably shouldn't have made them so CP dependent. Our units are costes as I'd they are using he best stratagems for them.
Venom spam is a thing, they didn't need a drop.
Both Shining Spears and Dark Reapers have featured in a recently successful Eldar list. Perhaps Dark Reapers deserved a drop. 2++ Shining Spears didn't.
Vypers are a great unit for their price now.
Not sure an Ork Boy should cost the same as a Banshee...
All armies are CP dependent, but only a few can farm CP like candy.
Venom spam is a thing because a lot of stuff in the Drukhari codex just isn't going to do much. Maybe lower Kabablites to 5 points and then we could look at increasing the venom. Although, as I've mentioned, I do think that the venom hasn't really gone down by 10 points. I expect to see TL Splinter Rifles go up to 6-7 bringing them more in line with the Splinter Cannon so there isn't as much of an obvious X > Y.
Vypers are not a great unit. Maybe if they get built in that they can move without getting a minus for heavy weapon(and without Saim hann trait) we can maybe agree on something.
Despite Banshee costing the same as Ork boy nobody is going to take a Banshee because S3/T3 ain't going to get you far. Plus the Stratagems and synergy Orks can get are force multiplying the Ork much better than any synergy for the Banshee.
Not all armies are equally CP dependent though. Orks need CP so need to farm it. Without it we simply don't compete at any level.
Venom spam is a thing because Venoms are criminally undercosted. This doesn't help.
I've played many times against Vypers this edition. They were good before this most recent drop in price. Now they're great. They don't need the innate ignore hit modifier (take Saim Hann). If they get it they'd need to go up again.
Nobody is going to take Boyz if they stay at 7ppm, they are already becoming less popular because they simply don't achieve much. A 30 man squad is routinely killed in overwatch. Not a problem for Banshees. Also stacking -2 to hit on Banshees can make them problematic. Not that it's needed, they are a very cheap tar pit. Tar pits win games because they restrict enemy movement and therefore board control.
71077
Post by: Eldarsif
Nobody is going to take Boyz if they stay at 7ppm, they are already becoming less popular because they simply don't achieve much. A 30 man squad is routinely killed in overwatch. Not a problem for Banshees. Also stacking -2 to hit on Banshees can make them problematic. Not that it's needed, they are a very cheap tar pit. Tar pits win games because they restrict enemy movement and therefore board control.
Wyches can be a tarpit(4+ invuln and FnP, add net for flavor), not Banshees. Banshees used to have a very specific role that is now a distant memory. Don't get me wrong, I enjoy banshees, but in a competitive game they are going to sit pretty on my shelf.
Not all armies are equally CP dependent though. Orks need CP so need to farm it. Without it we simply don't compete at any level.
My experience is that the newer the army the more CP dependent it will get. Personally I hope they go to a flat CP structure in the next iteration of the game. Maybe take some pointers from AoS and KT.
117801
Post by: An Actual Englishman
Eldarsif wrote:Nobody is going to take Boyz if they stay at 7ppm, they are already becoming less popular because they simply don't achieve much. A 30 man squad is routinely killed in overwatch. Not a problem for Banshees. Also stacking -2 to hit on Banshees can make them problematic. Not that it's needed, they are a very cheap tar pit. Tar pits win games because they restrict enemy movement and therefore board control.
Wyches can be a tarpit(4+ invuln and FnP, add net for flavor), not Banshees. Banshees used to have a very specific role that is now a distant memory. Don't get me wrong, I enjoy banshees, but in a competitive game they are going to sit pretty on my shelf.
Not all armies are equally CP dependent though. Orks need CP so need to farm it. Without it we simply don't compete at any level.
My experience is that the newer the army the more CP dependent it will get. Personally I hope they go to a flat CP structure in the next iteration of the game. Maybe take some pointers from AoS and KT.
Oof you're not wrong on either statement.
Man I forgot how good Wyches are. Its a shame, banshees should have +1 str really. Maybe lose some other rule or have a points increase or something. They should be useful though.
Good shout/theory on the CP dependence of factions over time too. You might be spot on.
79409
Post by: BrianDavion
Tetsu0 wrote: Imateria wrote:Lemondish wrote: Galas wrote:I'm really surprissed Death Company intercessors are a unit and not an stratagem update.
Other case of the absolutely random and inconsistent No-Models But-Sometimes-Rules policy.
Well they don't really seem to be anything but an Intercessor box with the Blood Angel upgrade sprue and painted black instead of red.
And yet Kabalite Trueborn are just Kabalites with extra special weapons, but have been removed. Only Marines seem to get the exceptions (somethign that has been pointed out several times by a lot of people over the last couple of years).
Thank you for posting that imateria. I was about to lose it, I wanted to throttle these people saying how it's so easy to convert the intercessor death company unit.
Like how many units have we lost that were so easy to kitbash. And why is it that space marines and guard get this exception.
proably because GW's started to realize adopting a hard core "no model no rules" mentality even in cases where the model set is the same thing is stupid and pisses players off and that these are recent developments? makes a lot more sense then GW deliberatly screwing any faction that's not wearing power armor yeah...
but hey let's keep up the childish "xenos persecution complex"
122989
Post by: VladimirHerzog
An Actual Englishman wrote: Eldarsif wrote:Nobody is going to take Boyz if they stay at 7ppm, they are already becoming less popular because they simply don't achieve much. A 30 man squad is routinely killed in overwatch. Not a problem for Banshees. Also stacking -2 to hit on Banshees can make them problematic. Not that it's needed, they are a very cheap tar pit. Tar pits win games because they restrict enemy movement and therefore board control.
Wyches can be a tarpit(4+ invuln and FnP, add net for flavor), not Banshees. Banshees used to have a very specific role that is now a distant memory. Don't get me wrong, I enjoy banshees, but in a competitive game they are going to sit pretty on my shelf.
Not all armies are equally CP dependent though. Orks need CP so need to farm it. Without it we simply don't compete at any level.
My experience is that the newer the army the more CP dependent it will get. Personally I hope they go to a flat CP structure in the next iteration of the game. Maybe take some pointers from AoS and KT.
Oof you're not wrong on either statement.
Man I forgot how good Wyches are. Its a shame, banshees should have +1 str really. Maybe lose some other rule or have a points increase or something. They should be useful though.
Good shout/theory on the CP dependence of factions over time too. You might be spot on.
yet wyches are only getting worse and worse since they die like flies to anything that can overwatch them. Also, their invulnerable save goes back to a 6+ against pistols..
98904
Post by: Imateria
BrianDavion wrote:Tetsu0 wrote: Imateria wrote:Lemondish wrote: Galas wrote:I'm really surprissed Death Company intercessors are a unit and not an stratagem update.
Other case of the absolutely random and inconsistent No-Models But-Sometimes-Rules policy.
Well they don't really seem to be anything but an Intercessor box with the Blood Angel upgrade sprue and painted black instead of red.
And yet Kabalite Trueborn are just Kabalites with extra special weapons, but have been removed. Only Marines seem to get the exceptions (somethign that has been pointed out several times by a lot of people over the last couple of years).
Thank you for posting that imateria. I was about to lose it, I wanted to throttle these people saying how it's so easy to convert the intercessor death company unit.
Like how many units have we lost that were so easy to kitbash. And why is it that space marines and guard get this exception.
proably because GW's started to realize adopting a hard core "no model no rules" mentality even in cases where the model set is the same thing is stupid and pisses players off and that these are recent developments? makes a lot more sense then GW deliberatly screwing any faction that's not wearing power armor yeah...
but hey let's keep up the childish "xenos persecution complex"
By the same token there's nothing stopping GW from reversing that silly decision and letting units like Trueborn be used and get points adjustments or other updates as needed, they've certainly had plenty of opportunity to do so, not least the first PA book or this CA. But no, they're all being sent to "Legends" whilst Marines are getting new units based on the same principles that are seing similar units being stamped out of other books.
You are of course entitled to keep your head firmly buried in the sand and pretend that this is all fine and that none Marine players are just making things up for the sake of it.
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