Gert wrote: I need FW to stop making nice models for armies I don't have. First it was the Dark Angel Praetor and then a thousand things in-between, and now this?!
How am I supposed to buy important things like bread when this exists.
After the SW praetor glow up, can we get a lovely IH Praetor in TDA and a White Scars Praetor on Jetbike?
Gert wrote: I need FW to stop making nice models for armies I don't have. First it was the Dark Angel Praetor and then a thousand things in-between, and now this?!
How am I supposed to buy important things like bread when this exists.
After the SW praetor glow up, can we get a lovely IH Praetor in TDA and a White Scars Praetor on Jetbike?
One day they'll remember World Eaters exist. One day.
Gert wrote: I need FW to stop making nice models for armies I don't have. First it was the Dark Angel Praetor and then a thousand things in-between, and now this?!
How am I supposed to buy important things like bread when this exists.
After the SW praetor glow up, can we get a lovely IH Praetor in TDA and a White Scars Praetor on Jetbike?
One day they'll remember World Eaters exist. One day.
Salamanders and raven guard have it worse. They don’t even have a named character available let alone praetors
Gert wrote: I need FW to stop making nice models for armies I don't have. First it was the Dark Angel Praetor and then a thousand things in-between, and now this?!
How am I supposed to buy important things like bread when this exists.
After the SW praetor glow up, can we get a lovely IH Praetor in TDA and a White Scars Praetor on Jetbike?
One day they'll remember World Eaters exist. One day.
Salamanders and raven guard have it worse. They don’t even have a named character available let alone praetors
The new wave of Horus Heresy plastic will be up for pre-order next weekend. You can either get it all in a bundle or just buy the Mk3s or Deredo separately
FYI - It's another "fortnight pre-order window" - "Everything below will be available to pre-order for two weeks, from 10am BST on Saturday the 14th of October.".
So this Deredeo ("Anvilus Configuration") comes with the Anvilus autocannon battery & Hellfire plasma cannonade options - no mention of the top.
Im curious to see if the Legiones Astartes Battlegroup is a limited release set or if its going to be treated like a "Combat Patrol" box and remain part of the range.
chaos0xomega wrote: Im curious to see if the Legiones Astartes Battlegroup is a limited release set or if its going to be treated like a "Combat Patrol" box and remain part of the range.
I am too.
And with both new kits releasing standalone simultaneously, I expect the discount to be pretty good.
Yep, just saw confirmation it is limited. Oh boy. My wallet. This is going to be a week that hurts between the book, the box (ideally 3 of them >.> ), the commemorative Votann, the Dark Coil collection, and the Rogue Trader reprint.
tauist wrote: I'll have one Deredeo and one sprue of the new MKIII thx
Something tells me this stuff shoulda been inside the AoD box if Horus Heresy fans would have been given a choice to take this over the MKVI..
MkVI was needed IMO. Doing Mk3 again is a misstep, no matter how much I like the models themselves, but if GW had redone Mk3 first I think there would have been more ill will.
Yeah, agreed. Mk6 is my least favorite mark of power armor, but I'm not unhappy that they chose to launch 2.0 with it. In reality, I think I would have reacted more negatively if they had launched with resculpted mk3 or mk4 first as it would have felt like a bit more of a money grab, whereas mk6 left me feeling more passive about it all, and now that I've seen the benefits of the mk6 scale I actually *want* resculpted mk3/4 (and 2 and 5).
chaos0xomega wrote: Yeah, agreed. Mk6 is my least favorite mark of power armor, but I'm not unhappy that they chose to launch 2.0 with it. In reality, I think I would have reacted more negatively if they had launched with resculpted mk3 or mk4 first as it would have felt like a bit more of a money grab, whereas mk6 left me feeling more passive about it all, and now that I've seen the benefits of the mk6 scale I actually *want* resculpted mk3/4 (and 2 and 5).
Same, as long as the others marks actually have other poses...
chaos0xomega wrote: Yeah, agreed. Mk6 is my least favorite mark of power armor, but I'm not unhappy that they chose to launch 2.0 with it. In reality, I think I would have reacted more negatively if they had launched with resculpted mk3 or mk4 first as it would have felt like a bit more of a money grab, whereas mk6 left me feeling more passive about it all, and now that I've seen the benefits of the mk6 scale I actually *want* resculpted mk3/4 (and 2 and 5).
Same, as long as the others marks actually have other poses...
They won't because they'll be designed to work with the universal weapon kits just like these are.
chaos0xomega wrote:Yep, just saw confirmation it is limited. Oh boy. My wallet. This is going to be a week that hurts between the book, the box (ideally 3 of them >.> ), the commemorative Votann, the Dark Coil collection, and the Rogue Trader reprint.
Oh, I'm definitely getting the reprint. Now I need them to do an MTO of the Realm of Chaos books. Which I used to have back in the day, but foolishly sold off.
lord_blackfang wrote:
Mad Doc Grotsnik wrote: Kind of wish I hadn’t built my Volkite squad now, as I think MkIII is incredibly well suited to that weapon.
But, I do have 10 flamers, and the smaller Volkite on sprue.
Hmmm. Have I just talked myself into a box?
If you get two big boxen you'll have an extra special weapon kit
Assuming they don't all sell out in less than 5 minutes.
I'm guessing that we will see a second deredeo kit later with the lascannon and volkite arms, and either the boreal or the long awaited atomantic pavise option like the other dreadnoughts with their 2 weapon sprues
If its any consolation, I have like six boxes of the MK6 upgrade heads for white scars sitting at home, and 1 for word bearers. So now I need to buy at least 70 mk6 marines. And I just know there are going to be ever cooler Mk3 heads released from FW...
Speaking of FW, does anyone know what a thrme terminator axe from the Sons of Horus: Armoury of the Sons of Horus is supposed to go to? I assume its cataphractii, but I don't think the plastic kit ever had an armless hand
If its any consolation, I have like six boxes of the MK6 upgrade heads for white scars sitting at home, and 1 for word bearers. So now I need to buy at least 70 mk6 marines. And I just know there are going to be ever cooler Mk3 heads released from FW...
Speaking of FW, does anyone know what a thrme terminator axe from the Sons of Horus: Armoury of the Sons of Horus is supposed to go to? I assume its cataphractii, but I don't think the plastic kit ever had an armless hand
The resin ones had a lot of armless hands, it might be there.
If its any consolation, I have like six boxes of the MK6 upgrade heads for white scars sitting at home, and 1 for word bearers. So now I need to buy at least 70 mk6 marines. And I just know there are going to be ever cooler Mk3 heads released from FW...
Speaking of FW, does anyone know what a thrme terminator axe from the Sons of Horus: Armoury of the Sons of Horus is supposed to go to? I assume its cataphractii, but I don't think the plastic kit ever had an armless hand
The resin Cataphractii weapon sets also have empty left arms for melee.
The resin ones had a lot of armless hands, it might be there.
Prices:
Battle group box £125/160€
Deredeo £50/65€
MkIII box £45/60€
Interesting that the MKIII are £5/5€ cheaper than the MKVI as the only difference I can think of would be if they don't include the chain bayonets (or only have a single accessory sprue which is unlikely)
lord_blackfang wrote: We can see from the pictures there's a Vexilla for every 10 guys in both the squad and the battle group.
There are three vexillas in the Battlegroup shot but only one in the squad box, at least on the WarCom image. Which doesn't mean anything on its own as the MKVI image on the webstore also only shows one and they even say you can build two 10-model Tactical Squads in the WarCom article which wouldn't be possible without two sprues.
Basically the existing stuff (LR and gun sprue) is free with purchase of new releases. Would be nice if they made this a habit.
And they didn't even lock the new stuff to the box for a while. This is basically the best kind of release, everything is available separately but if you buy all of the new stuff right now you get other stuff for free.
Well. This looks pretty nice in the list building department... but on the table... an army where the base weapon has Brutal (2) looks incredibly impractical to resolve...
lord_blackfang wrote: Well. This looks pretty nice in the list building department... but on the table... an army where the base weapon has Brutal (2) looks incredibly impractical to resolve...
Well that's wrong, the base weapon is the daemonic armament which is only max of ap3 on a 6 to wound and no brutal
The absence of proscribed base sizing for units which overwhelmingly have no official models is infuriating.
Agreed with the person who said that this is an army for 3d printer go brrr though. With only a literal handful of these units represented by official minis (which I think are mostly OOP?), and the general fluff that seems purpose written to dissuade you from running your 40k god-marked daemon minis, going crazy with 3rd party minis seems the only way to go.
beast_gts wrote: The Sovereign Greatblade upgrade feels like a trap, and I'd be tempted by the ranged options (for the basic deamons) if they were free.
Don't forget that Monstrous sub-typed units ignore Unwieldy.
beast_gts wrote: The Sovereign Greatblade upgrade feels like a trap, and I'd be tempted by the ranged options (for the basic deamons) if they were free.
Don't forget that Monstrous sub-typed units ignore Unwieldy.
A-Ha! Missed that, as it's under Unwieldy rather than Monstrous... (so why give it Unwieldy as it can only by a Monstrous?)
chaos0xomega wrote: The absence of proscribed base sizing for units which overwhelmingly have no official models is infuriating.
Agreed with the person who said that this is an army for 3d printer go brrr though. With only a literal handful of these units represented by official minis (which I think are mostly OOP?), and the general fluff that seems purpose written to dissuade you from running your 40k god-marked daemon minis, going crazy with 3rd party minis seems the only way to go.
chaos0xomega wrote: The absence of proscribed base sizing for units which overwhelmingly have no official models is infuriating.
Agreed with the person who said that this is an army for 3d printer go brrr though. With only a literal handful of these units represented by official minis (which I think are mostly OOP?), and the general fluff that seems purpose written to dissuade you from running your 40k god-marked daemon minis, going crazy with 3rd party minis seems the only way to go.
I think I’d prefer 3rd Party gribblies over 3d printed gribblies. Give another manufacturer a slice of the Heresy Cake. Support your local FLGS etc.
The beauty of the Ruinstorm is that it was truly the face of Chaos.
They are manifestations of the terrors of Mankind. If you want to use giant bugs for everything then use giant bugs.
The lack of "official" models is the best part of the Militia and Daemon lists.
So they were indeed referencing southern hemisphere summer when they talked about the Ruinstorm PDF release. Great to see it out at last!
Leaving out the base sizes is just odd though. Would it have killed them to copy/paste the old chart? I understand the whole "this is for narrative play, do as you like" approach, but it still feels lazy to me.
Mad Doc Grotsnik wrote: I think I’d prefer 3rd Party gribblies over 3d printed gribblies. Give another manufacturer a slice of the Heresy Cake. Support your local FLGS etc.
Is that different to supporting a designer who sells STLs, or prints of their STLs?
I just went through it all actually, you can make an army work which I wouldn't be disappointed to field. I would probably do it this way:
Daemon Sovereign = Nightstalker Void Lurker
Daemon Hierarch = Nightstalker Mind Screech/Portal of Despair (different wargear options)
Daemon Harbinger = Nightstalker Banshee/Shade/Dream Hunter (different wargear options)
Daemon Attendant = Nightstalker Butcher Fleshripper
Daemon Brutes = Nightstalker Butchers/Ravagers
Daemon Beasts = Nightstalker Fiends (soulflayers are not a bad fit here either per se, could work to represent aetheric flight/immaterial flames?)
Lesser Daemons = Nightstalker Reapers/Tormentors (daemon armaments) or Nightstalker Doppelgangers (immaterial projectiles - presumably being spit out of their mouths or sculpt some flames into their hands)
Daemon Swarms = Nightstalker Needlefangs
Daemon Cavalry = Nightstalker Shadowhounds (paint the tongues differently for immaterial projectiles)
Daemon Harriers = Nightstalker Phantoms (paint the tongues differently for immaterial projectiles)
Greater Daemon Beasts = Nightstalker Dreadfiend
Daemon Behemoth = Nightstalker Terror
Ruinstorm Arch-Daemon = Nightstalker Shadowhulk
Only major downside is you'll basically never truly be WYSIWYG with regards to models that have blades vs armaments, though its not difficult to fudge it.
Thing is though, it would probably be more expensive than just buying GW minis.
there was a person on FB in the Xenos Rampant group that used those and the extra limbs from the set to make something that (IMO) could pass as Megarachnids..
and Frostgrave has plastic demon kits you could probably kitbash with Frostgrave Gnolls, and stargrave alien heads (as well as bits from pretty much any of the frostgrave, oathmark, or stargrave kits) to create some fun custom units. would only really work for the basic infantry types though, not the big stuff. but reaper and other companies have plenty of options for the bigger stuff.
there was a person on FB in the Xenos Rampant group that used those and the extra limbs from the set to make something that (IMO) could pass as Megarachnids..
New article about how the MKIII work with the weapon upgrades. It has been a discussion topic how the MKIII will use the heavy weapons when they only come with MKVI arms and this article confirms there are extra armour plates included in the MKIII kit to glue onto the MKVI arms so they look like MKIII.
I would have expected us to either have to use the MKVI arms and accept the different design or buy an extra arm sprue but this is a pretty nice solution
That’s pretty clever. The elbow joints are different and the hands will be missing the iconic bolts, but it’s pretty cool they went the extra step to add extra armor plates
but of course! Thats a pretty good solution, but it will also mean that most if not all upgrade kits will be made with MKVI arms. Not that I'm complaining since beakies 4 lyfe is my team, but maybe not ideal for the rest of ya..
Matrindur wrote: Also explains why they redesigned the elbow so the only would be the extra armour. Could they do the same for MKIV, just with a different armour bit?
Not really, no.
The Mk IV thingy is an integral part of the arm-armour not an extra plate.
Ahh well that solves that issue. And rather elegantly as well, I'll admit.
Alas for me though, seeing the new MkIII from different angles (and in my own legion colours no less) has reinforced how much I don't like them. "Iconic" Iron pattern, these are not.
What this also sort of confirms is that any future MkII/IV/V kits are going to be exactly the same as the MkIII/VI kits. Just slap a forearm modification on the sprue and hiphiphooray we can use the (obscenely priced) weapon upgrade kits 5 times.
The heavy arms are a separate sprue from the weapons so a more radically different armour is still possible, but they'd have to put new arms in with the tac box or rebox the heavies.
Snrub wrote: What this also sort of confirms is that any future MkII/IV/V kits are going to be exactly the same as the MkIII/VI kits. Just slap a forearm modification on the sprue and hiphiphooray we can use the (obscenely priced) weapon upgrade kits 5 times.
Do we really want release slots eaten up by the same special weapons just with rivets on the hands? I'd much rather those sprues go towards something more useful like additional rider sprues for bikes, maybe as part of an outrider kit but swappable with the mk 6 sky hunters. Or plastic universal melee and special melee wwapon kits and breacher squad upgrade sets.
Snrub wrote: What this also sort of confirms is that any future MkII/IV/V kits are going to be exactly the same as the MkIII/VI kits. Just slap a forearm modification on the sprue and hiphiphooray we can use the (obscenely priced) weapon upgrade kits 5 times.
I'm not sure about that. The additional plate Mk.III has makes masking the Mk.VI arm dead easy. Is the same going to be true for the other marks?
Most likely we're looking at the reason why GW so happily added redone Mk.III armor just over a year after Mk.VI got release. Recycling the same upgrade sprues is obviously a cost-cutting measure, one that works decently with this mark of armor. Not sure the others will be so lucky. They might straight up have to use the Mk.VI arms, settle on resin special and heavy weapons or, worst case scenario, simply not show up for a long time until GW can justify making matching upgrade sprues.
Where's this idea that the weapon kits are obscenely priced?
Are we talking about the same things where before you'd have to spend like £15 to get five heavy weapons of a single type and now you spend less than £30 to get 30 heavy weapons in most boxes?
Even if you aren't specifically using the other weapons in the boxes at that time, you're still spending less and getting three times as many weapons.
Gert wrote:Where's this idea that the weapon kits are obscenely priced?
Maybe not obscenely priced by UK standard, but the weapon kits here are $80 each here. They shouldn't be anywhere near that price.
Geifer wrote:I'm not sure about that. The additional plate Mk.III has makes masking the Mk.VI arm dead easy. Is the same going to be true for the other marks?
For the MkIV I think it'd be that simple. One piece that runs the full length of the forearm with the end sticking out over the wrist.
MkII might be different as that tapers in towards the wrist. Not going to be able to cover that in the same way, so where we're gak out of luck and deal with it or they add extra arms to the MkII kit for heavy weapons (unlikely I think). We'll have to wait and see in that regard.
Most likely we're looking at the reason why GW so happily added redone Mk.III armor just over a year after Mk.VI got release. Recycling the same upgrade sprues is obviously a cost-cutting measure, one that works decently with this mark of armor. Not sure the others will be so lucky.
I don't see why reusing the same CAD files for Mk's II and IV wouldn't be any less viable then it was for MkIII? Just have to reshape the armour like they did for the III's. Why would GW go to all the effort of designing another 2 or 3 sets of power armour when they could just reuse the same CAD file again and again like they've already shown they're prepared to do.
MajorWesJanson wrote:Do we really want release slots eaten up by the same special weapons just with rivets on the hands? I'd much rather those sprues go towards something more useful like additional rider sprues for bikes, maybe as part of an outrider kit but swappable with the mk 6 sky hunters. Or plastic universal melee and special melee wwapon kits and breacher squad upgrade sets.
No i'm not saying we do. And I wasn't implying that they should (nor is it even what I want to happen) I would also 100% much rather additional armour Mk's for jetbikes/outriders or a breacher unit/etc. What they did by having the weapon kits is arguably the best way to go about it in the long run. I was just really just being pithy about appearing to be doomed to having the same handful of poses across all armour variations.
lord_blackfang wrote:The heavy arms are a separate sprue from the weapons so a more radically different armour is still possible, but they'd have to put new arms in with the tac box or rebox the heavies.
True enough. Not out of the realms of possibility, but I don't like our chances.
Snrub wrote: What this also sort of confirms is that any future MkII/IV/V kits are going to be exactly the same as the MkIII/VI kits. Just slap a forearm modification on the sprue and hiphiphooray we can use the (obscenely priced) weapon upgrade kits 5 times.
God I hope not. I don't want any more mark updates with the exact same pose, one was pushing it as is.
Just wanted to add that the arms in the Heavy Weapon sets (and the arms in the resin Despoiler CCW upgrade set) are actually not MkVI. They have rounded elbow armour (reminds me of MkVII), and are supposed to be generic.
So even with the vambraces, the elbows will still look slightly different as the new MkIII Marines have trimmed elbow armour (I wonder why they didn't just gave them the same round elbow armour as the Heavy Weapon arms to be consistent). But it's still nice they thought about it.
MkIV doesn't have additional armour plates on the arms, and their elbow armour and vambraces are shaped differently, so they would require a new set of Heavy Weapon arms. But I expect we'll have to use the generic arms when MkIV gets redone at some point.
PS: Full review of the Battle Group box with all assembly options and high-res sprue pics is coming on Tale of Painters on Saturday morning.
Out of interest, while it's tangential to the subject at hand, how readily usable are the special weapons on the (now) old MkIII and MkIV kit? Do you need to do much work to make them fit? Now that I've been thinking about it, it's not something I've seen much said about.
Snrub wrote: Out of interest, while it's tangential to the subject at hand, how readily usable are the special weapons on the (now) old MkIII and MkIV kit? Do you need to do much work to make them fit? Now that I've been thinking about it, it's not something I've seen much said about.
Main concern is that old kits have right hand on the gun, left hand on the arm, while new guns have both hands on the gun and match up to specific sets of arms. At minimum you are going to chop left hands off the old arms.
Personally I appreciate how two handed weapon arm sets on the new models have a key to line them up and then slot in the appropriate bolter/plasma/volkite. My collection of old Mk III and IV arms got mixed together, and figuring out which pairs go together and getting them to line up is a nightmare.
Snrub wrote: Out of interest, while it's tangential to the subject at hand, how readily usable are the special weapons on the (now) old MkIII and MkIV kit? Do you need to do much work to make them fit? Now that I've been thinking about it, it's not something I've seen much said about.
If I recall, the special weapons take some amount of work, certain heavy weapons work quite well with very minimal or no fiddling. (I have Volkite Culverins on the old MKIII for instance and they went together fine)
It's not a massive amount and nothing that a bit of trimming or green stuff won't fix.
I've put the new Calivers on some older models with Mk3, Mk4, old CSM and the Firstborn Sternguard arms.
Snrub wrote: Out of interest, while it's tangential to the subject at hand, how readily usable are the special weapons on the (now) old MkIII and MkIV kit? Do you need to do much work to make them fit? Now that I've been thinking about it, it's not something I've seen much said about.
Yeah, ok, I thought that "just use the same upgrade kits on everything" would be the way forward as it's the quickest and easiest method and certainly better than making shelf-warming upgrade boxes for every armour mark they happen to produce.
But this solution is far more elegant. Well done GW.
I only just caught up on this - I was wondering how they were going to handle this issue. It's a good solution, but those of us with OCD will still need to add the 2 rivets to the back plate on each hand (or remove them from the models with bolters).
The new Mk III Marines are growing on me - they look especially good with special / heavy weapons. The Pickelhaube still seems very Chaos-y, however - I guess my loyalist Mk IIIs will have to have different helmets.
Snrub wrote: What this also sort of confirms is that any future MkII/IV/V kits are going to be exactly the same as the MkIII/VI kits. Just slap a forearm modification on the sprue and hiphiphooray we can use the (obscenely priced) weapon upgrade kits 5 times.
God I hope not. I don't want any more mark updates with the exact same pose, one was pushing it as is.
I'm fine with that if it means the upgrade kits are cross compatable.
Sure looks more flattering with some legion color schemes than others. I like these three:
Spoiler:
Seems to me some of the Space Woof woes are down to painting style. Too flat for empty surfaces, which the new Mk.III have plenty of. Without sculpted detail, you have to put your brush to work a little more. The Salamanders manage a lot more depth and look better for it.
GaroRobe wrote: What do you mean smooth chest? Isn’t that how they’ve always looked?
Spoiler:
No collar and the rivets are less obvious, plus no decoration.
The collar is definitely less pronounced than I’d like, but there’s still something there you could paint as metal. Some of the painters in the article did. I don’t think any of the plastic mk3 had chest details, only the resin ones
Snord wrote:I only just caught up on this - I was wondering how they were going to handle this issue. It's a good solution, but those of us with OCD will still need to add the 2 rivets to the back plate on each hand (or remove them from the models with bolters).
Among real military units, it's pretty unusual for every single person to have exactly the same loadout, down to every detail. Some people will be wearing different gloves, or no gloves, etc.
Unless it is the palace guard drill & ceremony unit, it is more "realistic" to have slight differences in uniform.
Yeah, the degree of "uniformity" in military units in the field is not... quite what most people seem to imagine. The level of uniformity/standardization present in GW's minis is probably higher than what actually happens in the real world, even amongst top tier first world military powers.
When you consider the scale and scope of the Horus Heresy specifically, and that the Legiones Astartes themselves were not highly standardized in and of themselves, and that the kit they were equipped with was drawn from countless manufacturing centers and suppliers and subject to all sorts of minor modification and variations in its design and construction (hence the existence of the term "pattern", a bolter is a bolter regardless if its an umbra, phobos, umbra-ferrox, tigrus, or godwyn pattern), etc. it should become more than ok for minor variations in their gear to not be an issue.
What I'm curious about is if any future Death Guard models will be modeled around this updated MK3 armor, or if they'll keep consistent with the current range
Marshal Loss wrote: Interestingly, the Exemplary Battles book is 'while stocks last'.
No contents page or steer on how expansive the corrupted EC rules are yet. Hopefully there are some influencers posting reviews tonight Aus time.
Based on my experience with Adeptus Titanicus, "while stocks last" means that the contents of the book will eventually be reprinted in a future compilation book.
Marshal Loss wrote: Interestingly, the Exemplary Battles book is 'while stocks last'.
No contents page or steer on how expansive the corrupted EC rules are yet. Hopefully there are some influencers posting reviews tonight Aus time.
Based on my experience with Adeptus Titanicus, "while stocks last" means that the contents of the book will eventually be reprinted in a future compilation book.
Yeah, GW have done this with Necromunda and Kill Team. The issue is the consistency at which they do it.
For example, for Titanicus it wasn't until the game was basically done that they compiled everything.
For Kill Team, they compiled all of the Gallowdark interior fighting rules, but a lot of other stuff is still in individual books (legionaries, corsairs, for example)
So, here's hoping for some form of consistency for 30k, lest certain rules simply become impossible for fans to find after a period of time.
Yep great deal and a limited print run, so it won't deflate the value of its component kits. Parting it out could net a profit. I do hope they make enough to at least cover preorders tho.
Bit on the fence about the corrupted EC rules. Goonhammer writes that there are two corrupted rites of war supplied, both of which require Fulgrim - if you don't take Fulgrim, you don't get a rite of war. That sucks if accurate.
Marshal Loss wrote: Bit on the fence about the corrupted EC rules. Goonhammer writes that there are two corrupted rites of war supplied, both of which require Fulgrim - if you don't take Fulgrim, you don't get a rite of war. That sucks if accurate.
Yeah that’s disappointing. The whole book sounds pretty disappointing tbh from the Goonhammer review. No Sunkillers either which is pretty baffling. They’re not loyalist only or anything are they?
>All Rites of War are limited to Fulgrim and friends (not that it matters, b/c none of them are particularly good)
>Can't use IIIrd Company Elite, i.e., the Rite of War which literally does everything this book does, but better >New army trait actively harmful to the effectiveness of Kakophoni, i.e., the poster boy unit for corrupted Emperor's Children, and not nearly as entertaining or interesting as +1 to initiative
>Almost GUARANTEED to have weird rules interactions b/c the EC aren't technically Legions Astartes anymore
Very disappointing review for the EB book. As much as I want to run the Salamanders unit cos it seems pretty cool, the rest is a joke and the corrupted EC rules are truly pathetic.
Yeah unfortunately a night's sleep and chance to digest hasn't changed anything. The corrupted EC rules suck and are just flat out worse than the old ones (& don't make any sense in place - less access to augments, and no speed/melee bonuses at all for a Slaaneshi force).
Wasn't expecting the rules to be strong necessarily but still gutted by the result
Sad to hear that they went with the bizarre decision of printing the utterly unusual exemplary battle rules. On the upside it means I’m not tempted to get the book, as it seems everything actually in it is pretty worthless.
Marshal Loss wrote: Interestingly, the Exemplary Battles book is 'while stocks last'.
No contents page or steer on how expansive the corrupted EC rules are yet. Hopefully there are some influencers posting reviews tonight Aus time.
Based on my experience with Adeptus Titanicus, "while stocks last" means that the contents of the book will eventually be reprinted in a future compilation book.
Yeah, GW have done this with Necromunda and Kill Team. The issue is the consistency at which they do it.
For example, for Titanicus it wasn't until the game was basically done that they compiled everything.
For Kill Team, they compiled all of the Gallowdark interior fighting rules, but a lot of other stuff is still in individual books (legionaries, corsairs, for example)
So, here's hoping for some form of consistency for 30k, lest certain rules simply become impossible for fans to find after a period of time.
digtal publishing seems the logical comprimise here, run a print run of the books and then let people buy a PDF of it later if they desire
Man, I know the speculation for the pricing of the Battlegroup was sort of all over the place but 210 American kinda kills any desire I had to get it. For something like, 30 bucks more on Amazon I can get the AoD set, and have little extras if I need them.
Unless I can find this at a steep discount I think I might miss out.
BrianDavion wrote: digtal publishing seems the logical comprimise here, run a print run of the books and then let people buy a PDF of it later if they desire
Anyone feel like selling me one sprue of these new MKIII marines, PM. ebay sellers arent offering any separates yet, only full boxes of 20, and I just want one sprue (mainly for the bolters to give me weapon variety for my beakies, but spare bodies always find a use eventually..)
Kind of tempted by the new MKIII Praetor, just dont know what kind of head to go with..
That's funny, never realized before how big the old eye lenses on the vintage MKIII kit were.. I wouldn't want to go with old heads on the new torsos after all
BTW, noticed that next weeks preorders are back to lasting just one week.. mayb the GW logistic flockups are finally resolving?
So, I’m not super up to date on iconography in the newer version of Horus Heresy, and haven’t read any of the books in quite some time, but could someone tell me specifically what makes the Champion Consul a traitor? Is it just the Eye Symbol on my he belt buckle?
I’m thinking of painting up some Horus Heresy stuff for a painting project, and haven’t decided between Salamanders or Night Lords. I love this mini, but wouldn’t want to pick it up and paint it as a Salamander if it is going with some hard traitor aesthetic I wasn’t aware of.
Sabotage! wrote: So, I’m not super up to date on iconography in the newer version of Horus Heresy, and haven’t read any of the books in quite some time, but could someone tell me specifically what makes the Champion Consul a traitor? Is it just the Eye Symbol on my he belt buckle?
Basically just the symbols yeah, but the Eye of the Serpent was also in the old version of HH, too. Mentioned in at least one Black Book(Conquest).
Sabotage! wrote: So, I’m not super up to date on iconography in the newer version of Horus Heresy, and haven’t read any of the books in quite some time, but could someone tell me specifically what makes the Champion Consul a traitor? Is it just the Eye Symbol on my he belt buckle?
Basically just the symbols yeah, but the Eye of the Serpent was also in the old version of HH, too. Mentioned in at least one Black Book(Conquest).
Thanks for the heads up! I only ever read the novels, not the FW books.
Sabotage! wrote: So, I’m not super up to date on iconography in the newer version of Horus Heresy, and haven’t read any of the books in quite some time, but could someone tell me specifically what makes the Champion Consul a traitor? Is it just the Eye Symbol on my he belt buckle?
I’m thinking of painting up some Horus Heresy stuff for a painting project, and haven’t decided between Salamanders or Night Lords. I love this mini, but wouldn’t want to pick it up and paint it as a Salamander if it is going with some hard traitor aesthetic I wasn’t aware of.
I plan to replace the eye with a cog and head swap for a bionic head and use it for iron hands. Then use the head for a different IH character tbd
For those asking, I made a comparison between stock MkIII helmets, MkIII helmets with the spike cut off, the MkIII variant helmet from the vehicle sprue, and the old plastic MkIII helmet:
lord_blackfang wrote: Cheers. Hm, I love the original Mk3 helm, but the new body looks better with the new helm, the aesthetic is just more consistent I guess.
I wouldn't say it is the aesthetic, but the scaling. Details are a bit finer, and the helm is less bulky, especially at the bottom, giving more humanish proportions vs the older mk 3 with more heroic scaled heads.
I still plan to mix in a few of the old mk 3 helms just for variety though. And I can't wait for a couple months of new Legion specific mk iii pads and helms from fw.
I'm definitely going to mix some portion of new bodies with old heads, and old bodies with new heads. Probably do some mixing of shoulder pads too (provided that they fit/are cross compatible). IMO it will help tie the two different sets of mk3 together to see some crossover between them. I have 60 of the old mk3 and 120 of the new on the way, so I have to figure out a bit of a ratio there. I think I'm going to refer to the old mk3 as mk2.5 or mk3 prototype or something for the sake of headcanon/personal fluff.
I wonder whats going to happen with other unit types going forward though. Assault marines are being sculpted as a mk6 kit for example - should we expect a mk3 assault marine kit to come as well in a years time? Scimitar jetbikes have mk6 riders, but the riders are on a separate sprue IIRC, so are we going to get a mk3 scimitar kit as well at some point? Also still wondering how breachers get handled - I assumed that they would be an upgrade sprue ala special/heavy weapons, but with assault marines getting a bespoke kit I'm wondering if breachers might as well.
stahly wrote: For those asking, I made a comparison between stock MkIII helmets, MkIII helmets with the spike cut off, the MkIII variant helmet from the vehicle sprue, and the old plastic MkIII helmet:
stahly wrote: For those asking, I made a comparison between stock MkIII helmets, MkIII helmets with the spike cut off, the MkIII variant helmet from the vehicle sprue, and the old plastic MkIII helmet:
chaos0xomega wrote: I wonder whats going to happen with other unit types going forward though. Assault marines are being sculpted as a mk6 kit for example - should we expect a mk3 assault marine kit to come as well in a years time? Scimitar jetbikes have mk6 riders, but the riders are on a separate sprue IIRC, so are we going to get a mk3 scimitar kit as well at some point? Also still wondering how breachers get handled - I assumed that they would be an upgrade sprue ala special/heavy weapons, but with assault marines getting a bespoke kit I'm wondering if breachers might as well.
Breachers could go either way at this point but as for the other kits, there was never the option to have other armour patterns on the resin bikes or jetbikes so I would be extremely surprised if it happened this time.
In terms of wasted potential I'm not sure it could get much worse.
I would hope that the specialty kit for the Mk.III would be breachers, it would fit best thematically. Mk.VI having assualt squad/despoilers fits well given the legions that were most indentified with use of the Mk.VI tended to be the ones that lean towards such units, like ravenguard.
That said, eventually they'll do a revised Mk.IV kit, and I'm not sure what sort of specialty variant they can do with it. Recon marines? You'd think Mk.VI would be recons and Mk.IV would get assualts
mithril2098 wrote: I would hope that the specialty kit for the Mk.III would be breachers, it would fit best thematically. Mk.VI having assualt squad/despoilers fits well given the legions that were most indentified with use of the Mk.VI tended to be the ones that lean towards such units, like ravenguard.
That said, eventually they'll do a revised Mk.IV kit, and I'm not sure what sort of specialty variant they can do with it. Recon marines? You'd think Mk.VI would be recons and Mk.IV would get assualts
Wasn't MkII and MkIII favoured by jump pack assault marines because it afforded more protection while bounding through gunfire to get up close? Or is that a piece of fluff I invented in my own head?
mithril2098 wrote: That said, eventually they'll do a revised Mk.IV kit, and I'm not sure what sort of specialty variant they can do with it.
Destroyers. Sprue with 5 jump packs, 5 pairs of pistols, heads and destroyer pads, missile launcher with suspension and rad grenades. Maybe add an Irad flamer and disentigrator pistol option
Destroyers wpuld probable be an upgrade sprue for Assault marines in the same way special/heavy weapons are upgrades for standard marines. No sense putting jump packs on a separate upgrade sprue when you have an entire kit with them in it already.
chaos0xomega wrote: Destroyers wpuld probable be an upgrade sprue for Assault marines in the same way special/heavy weapons are upgrades for standard marines. No sense putting jump packs on a separate upgrade sprue when you have an entire kit with them in it already.
True. If they are focused on upgrade sprues, they ought to make a seeker weapon sprue like the special weapons sprue. Combi flamer, melta, grenade, plasma, volkite, nemesis bolter would take up the same amount of space.
Or drop the nemesis bolter and add one of each combi weapon with a one handed grip and keep it at 30 guns total
Wasn't MkII and MkIII favoured by jump pack assault marines because it afforded more protection while bounding through gunfire to get up close? Or is that a piece of fluff I invented in my own head?
There wasn't any real preference but IIRC Mk3 wasn't used often for Assault Marines because it was much heavier than the other patterns.
It was preferred for boarding or Zone Mortalis actions however.
Mk2 wasn't really preferred for anything. Some Legions used it because it was all they had, such as many of the White Scars, or because they just didn't really care, such as the Iron Warriors.
stahly wrote: For those asking, I made a comparison between stock MkIII helmets, MkIII helmets with the spike cut off, the MkIII variant helmet from the vehicle sprue, and the old plastic MkIII helmet:
any of those troop types would be welcome, but at the end of the day we still are waiting on plastic assault marines for this game, and that's a big feelsbad.
I do wonder if GW wanted to put out the jump pack intercessors for 40k BEFORE launching an assault marine for 30k to avoid a situation where people were making assault marines for 40k that would then be nixed from the codex shortly after...
The Traitor Champion, initially announced for release in October, will now go on Pre-order in November. Loyalist dogs can keep their heads for a few more precious weeks...
drbored wrote: any of those troop types would be welcome, but at the end of the day we still are waiting on plastic assault marines for this game, and that's a big feelsbad.
I wonder if there was a focus on a variety of popular vehicles in order to clear up a lot of skus from FW resin, to make room for new Old World resin kits?
I suspect it’s partially that, but also knowledge that plastic vehicles would sell super well to even established Heresy players, because it’s a better material for a drastically lower price.
chaos0xomega wrote: My initial theory was that they realized the cross-marketability with 40k and that it would be an extra efficient range of kits.
Then they scrubbed those units from 40k.
A cynic would point out they did that only after they had been on sale for a while, and it is accepted wisdom that the majority of a kit's sales are in the months following release.
However, aside from the Sicaran / Kratos / Spartan the majority of the space marine ones are still usable just not all the weapon options. A Rhino is still a Rhino etc. I'm doing up a leviathan dreadnought as a Brutalis.
Even with the Spartan, I've got an unbuilt one I'm contemplating using as a primaris scale Land Raider, just need to source some suitable sponsons (as I want a Redeemer rather than a Godhammer).
chaos0xomega wrote: My initial theory was that they realized the cross-marketability with 40k and that it would be an extra efficient range of kits.
Then they scrubbed those units from 40k.
With how toxic GW office culture is rumoured to be, could also be that the group that did A had no idea a different group would do B.
Or a result of different goals- FW specialist games are a lot more narrative, option heavy. 40K and AoS are cutting back options to make it less likely that oddball options wreck their attempts at balance.
by how GW works it is either those 2 departments not talking to each other, or a manager had the brilliant idea that if they remove the vehicles from 40k they will double the sales as people are going to buy the 40k and the 30k version
Getting rid of chunky, pricey kits that can sometimes be a big pain would have been the priority.
Sure a Spartan nets GW a pretty penny but it was widely known to be a real pain of a kit and shutting that avenue of complaints down would have been satisfying to say the least.
Or a result of different goals- FW specialist games are a lot more narrative, option heavy. 40K and AoS are cutting back options to make it less likely that oddball options wreck their attempts at balance.
I think this is part of the issue, and it's also due to managing the rules support for different product ranges. For example the 40k team know what order various codexes will be released, and what new models will support those. They're happy to keep churning out that new rules content on a predictable schedule while also reviewing tournament stats & unit points values every 3 months. It's all nice and simple for them.
However the 40k studio clearly don't want the HH guys unexpectedly dropping by their office at 4pm on a Friday to say "Hey we're about to release this new marine kit or solar auxillia tank next month, you should probably write some 40k rules for it!". Then those rules have to get written, laid out, translated, etc on top of being interestingly and reasonably balanced. I suspect that cutting back the supported ranges is a way to avoid unexpected or unplanned work.
Edit: A secondary issue is that allowing HH units also disproportionately benefits certain 40k factions over others - especially marines - by massively bloating the roster they can select from. Meanwhile factions that didn't exist in the 30k era get stuck with whatever kits the 40k range supports.
Thats part of it for sure I think, but personally my theory is that they are using the longer 2 week window to try to front-load more sales through their website rather than through other retailers. Idea is that they reserve a smaller lot of product for retailers and allocate the majority of their stock to their online direct sales as it carries better margins (but also because the usual gauge of inventory "health" is whether or not its still available on the GW site, its when it sells out on the GW site that people start making a "run on the banks" in a mad scramble to try to snatch up whatever they can - this also kinda helps cut back on scalpers as these items look less attractive to scalp if the stuff is selling slowly.
Anyway, if the product sells out early on the GW site in the preorder period then they make necessary cuts to their retailer demand and allocate it like they would usually, if they don't then after the first week of the 2 week window they release the unsold stuff from the website inventory to fulfill retail demand, limiting or eliminating the allocation cuts that they have had to make in the past. Retailers are none the wiser about whats going on behind the scenes and can't tell if they are ordering excess qty of product that they are unlikely to be able to sell or if they are getting a good healthy allocation of the latest hot thing that they think all their customers are going to want.
I've a sneaking suspicion too that to some extent they are using the window to enable a sort of made to order period of their products on preorders through their site. As I've noted elsewhere depending on the product they may be looking a few thousand more sets of sprues produced per additional hour of the molds being on the press. The printed materials (assembly guides, boxes, rulebooks, etc.) are pretty cheap and can be turned around within a couple weeks if you're already set up for it. With good production planning and management they can look at their queue and forecast how much "flex" they have in their production line and how many additional hours of production they can absorb for a product before it bottlenecks against the limits of their available assembly labor or their ability to get corresponding print materials in hand. When an item goes up for preorder in a 2 week window, they can conceivably open up an "overflow" inventory of additional copies they will have to produce to fill the demand for those orders within the first couple days of that preorder period (but only the first couple days, otherwise you won't have enough time to fill the excess demand). This is easy to do in the UK (and where I noticed over the past few weeks that things are not selling out nearly as fast as they used to, as I monitor several regions of the GW store to gauge inventory health on things), harder to do in the overseas markets, but printed materials can be printed locally (in the US, EU, AUS/NZ, etc.), and air-freighting pallets of sprues and doing the final product assembly in a just-in-time fashion at their warehouses is feasible (and actually something they already kind of do in some cases).
I dont mind two week preorders in the least if it means GW preorders will finally behave more like how we are used to preorders working from other manufacturers. Should have been this way a long time ago!
I mean, I preordered my Nemesis The Warlock deluxe book over a month ago and it wont release until december. I don't mind waiting if it guarantees me a copy
Thats part of it for sure I think, but personally my theory is that they are using the longer 2 week window to try to front-load more sales through their website rather than through other retailers. Idea is that they reserve a smaller lot of product for retailers and allocate the majority of their stock to their online direct sales as it carries better margins (but also because the usual gauge of inventory "health" is whether or not its still available on the GW site, its when it sells out on the GW site that people start making a "run on the banks" in a mad scramble to try to snatch up whatever they can - this also kinda helps cut back on scalpers as these items look less attractive to scalp if the stuff is selling slowly.
Anyway, if the product sells out early on the GW site in the preorder period then they make necessary cuts to their retailer demand and allocate it like they would usually, if they don't then after the first week of the 2 week window they release the unsold stuff from the website inventory to fulfill retail demand, limiting or eliminating the allocation cuts that they have had to make in the past. Retailers are none the wiser about whats going on behind the scenes and can't tell if they are ordering excess qty of product that they are unlikely to be able to sell or if they are getting a good healthy allocation of the latest hot thing that they think all their customers are going to want.
I've a sneaking suspicion too that to some extent they are using the window to enable a sort of made to order period of their products on preorders through their site. As I've noted elsewhere depending on the product they may be looking a few thousand more sets of sprues produced per additional hour of the molds being on the press. The printed materials (assembly guides, boxes, rulebooks, etc.) are pretty cheap and can be turned around within a couple weeks if you're already set up for it. With good production planning and management they can look at their queue and forecast how much "flex" they have in their production line and how many additional hours of production they can absorb for a product before it bottlenecks against the limits of their available assembly labor or their ability to get corresponding print materials in hand. When an item goes up for preorder in a 2 week window, they can conceivably open up an "overflow" inventory of additional copies they will have to produce to fill the demand for those orders within the first couple days of that preorder period (but only the first couple days, otherwise you won't have enough time to fill the excess demand). This is easy to do in the UK (and where I noticed over the past few weeks that things are not selling out nearly as fast as they used to, as I monitor several regions of the GW store to gauge inventory health on things), harder to do in the overseas markets, but printed materials can be printed locally (in the US, EU, AUS/NZ, etc.), and air-freighting pallets of sprues and doing the final product assembly in a just-in-time fashion at their warehouses is feasible (and actually something they already kind of do in some cases).
Thats my theory anyway.
So conspiracy "GW screwing flgs" combined with flat out wrong. They don't produce sprues for sales during preorder period. The sprues have been cast long time ago.
Years and years people have been taught what leadtimes mean yet still people who haven't learnt it...
Would be unbelievable except never underestimate how little lessons are learned is humanity's motto.
When a 2 week preorder means you have a 2 week window to order GW direct but a FLGS needs to guess how many they will sell and order their entire stock within 60 seconds of the trade listing going up (Monday morning after Sunday next week preview) or all they can do during the 2 week preorder is tell customers sorry, we can't get any more in... yea that's screwing FLGS.
They still get same amount of kits to sell as they would in 1week. Nor does gw direct get customers kit sooner(as they send orders when stuff is on stores. If they can. Gwatm can't even promise they send stuff on day ordered but can take 3 days. That's how screwed up their logistic is. 3 days to send stuff in stock...).
Gw isnjt using 2 week to cut flgs stock. 1 week, 2 week, flgs quota same.
Maybe now kits would actually be in flgs on launch day. Something that's been irritatingly rare lately.
tneva82 wrote: . The sprues have been cast long time ago.
Years and years people have been taught what leadtimes mean yet still people who haven't learnt it...
Would be unbelievable except never underestimate how little lessons are learned is humanity's motto.
The typical lead time on production prior to preorder is 6 weeks. GW doesn't typically produce stuff and hold it in theor warehouse for an extended period. They are basically printing it, shipping it, and selling it within a 2 month timeframe max and have been trying to shorten that even further.
Apologies in advance if this is off-topic, but just noticed that /30K on reddit has been absolutely gutted! Vast majority of its users have seem to have left.. did this happen during the great mod purge caused by the change in reddits 3rd party app support?
If so, it's a pity.. I always saw some inspiring conversions and bashes over there
chaos0xomega wrote: Most of the community is in r/warhammer30k and r/HorusHeresy, I don't know that r/30k was every anything more than small.
You're right, my bad! bing has changed something and my former autopilot way of navigating to the sub stopped working, so erroneously went to the wrong sub
Fulgrims base in that comparison looks thicker than Angrons. That would generally imply that Fulgrims base is being overscaled, etc. If it says he comes on a 100mm base, but visually it looks like it would be more of an 80mm putting those two images side-by-side.
The 20% markup is the logistics cost of getting the product half-way around the world to their formal penal colony
In seriousness though, Australia has indirectly benefited from its proximity to China. While most producers don't give Australians a price *cut*, many products are comparably priced to the cost of the same goods in other markets because the worlds factory is a stones throw away. GW is one of those rare instances of a company that manufactures its already expensive products in a location that couldn't possibly be any farther away than it already is. Thats why GWs prices are so absurd in Australia, especially by comparison to any of the competitors out there producing their minis in China or the Southeast Asia region.
chaos0xomega wrote: The 20% markup is the logistics cost of getting the product half-way around the world to their formal penal colony
If that were true, we wouldn't also have to pay for shipping.
chaos0xomega wrote: In seriousness though, Australia has indirectly benefited from its proximity to China. While most producers don't give Australians a price *cut*, many products are comparably priced to the cost of the same goods in other markets because the worlds factory is a stones throw away. GW is one of those rare instances of a company that manufactures its already expensive products in a location that couldn't possibly be any farther away than it already is. Thats why GWs prices are so absurd in Australia, especially by comparison to any of the competitors out there producing their minis in China or the Southeast Asia region.
But that explanation doesn't work with Forge World.
With Forge World we both order the same item. It comes out of the same mould, is packed by the same person, and is posted out to both of us. I pay international shipping rates, and also +20%-40% because... because... ??? This isn't a product that's being shipped in bulk to a local GW warehouse where it is parcelled out to GW stores and stockists. There's no freight or storage costs, or product import duties or anything like that that would add to the cost.
It's the same product, coming from the same place, attracting a different cost, and not because of shipping, because that's extra. So... why is it more?
Ah yeah, forgeworld is a different beast, but might just be a case of GW having a standardized pricing policy that fails to account for the differences in those dynamics. To some extent it seems likely to be by design, otherwise it would create a weird situation wherein it might be cheaper for you to buy forgeworld kits than it would be to buy proper GW kits which would maybe complicate the dynamics of their business operations in the Aus/NZ market. Also, if they can charge you extortionate prices for their bulk goods, then they also know they can charge you extortionate prices for their boutique goods.
chaos0xomega wrote: The 20% markup is the logistics cost of getting the product half-way around the world to their formal penal colony
If that were true, we wouldn't also have to pay for shipping.
chaos0xomega wrote: In seriousness though, Australia has indirectly benefited from its proximity to China. While most producers don't give Australians a price *cut*, many products are comparably priced to the cost of the same goods in other markets because the worlds factory is a stones throw away. GW is one of those rare instances of a company that manufactures its already expensive products in a location that couldn't possibly be any farther away than it already is. Thats why GWs prices are so absurd in Australia, especially by comparison to any of the competitors out there producing their minis in China or the Southeast Asia region.
But that explanation doesn't work with Forge World.
With Forge World we both order the same item. It comes out of the same mould, is packed by the same person, and is posted out to both of us. I pay international shipping rates, and also +20%-40% because... because... ??? This isn't a product that's being shipped in bulk to a local GW warehouse where it is parcelled out to GW stores and stockists. There's no freight or storage costs, or product import duties or anything like that that would add to the cost.
It's the same product, coming from the same place, attracting a different cost, and not because of shipping, because that's extra. So... why is it more?
Image, I assume.
It's probably a side effect of GW's use of imaginary exchange rates for their core product. Before the switch to local currency, you'd pay in pounds and use the normal exchange rate. One unprecedented democratic act later that produced an undesired discrepancy between regular GW items and Forge World items that made the latter look like a bargain compared to the former that were locked in tight in the imaginary exchange rates that benefit GW's bottom line. Forge World as the premium collectible brand being cheaper than the core stuff makes GW look bad, so they implement their imaginary exchange rates for Forge World product as well to get back to making it look suitably premium over the core stuff.
Holy fething gak 215 euros. I thought Horus was expensive, but this is new level, given Kabandha is 285 and that's after at least x1 price increase since it has been released. I wonder, how large he actually is.
Ok, he's actually like Angron, but still.
Andy over at Mediocre Hobbies has done a good video on Fulgrim complete with him next to various resin and plastic Primarchs in the final portion. He is even brave enough to flex the wings at one point.
He does say that construction was a bit of a nightmare with many gaps in the body.
On the Battle Group boxed set? I lay my mitts on a spare copy if anyone is desperate.
Put it up on the Loot Group and had no nibbles. But standard Loot rules apply to my offer, that you pay no more than it costs for me to grab it and post it. FLGS price is £101.95. And yes I’ll happily post overseas!
Interesting to note he's described as a Stormseer Consul - we've only had generic consul's before now, right? I wonder if we are going to get legion specific consul's for everyone else now as well?
Also, at the end of the article it says "will be available to pre-order in Forge World Resin soon" - which is interesting wording seeing as they seem to be removing all references to FW everywhere else since the merge of the webstores.
lord_blackfang wrote: HH has reveals on the 17th and even that feels way early for the mystery army if it's coming out 3 months after the Battle Group
I wouldn't expect them to reveal much about the mystery army at this preview. If they even talk about it I wouldn't expect more than a little teaser or a maximum of one kit. The rest will likely be drip-feed through the HH Thursday articles.
I'm quite sure they'll look exactly the same as in Legion Imperialis, just in 28mil. For me, the biggest question will be, 5 or 10 poses? And what weapon options are coming with the kit?
I've already expressed my distaste for the plain looking chest pieces. I will be converting mine, I have a bunch of vintage Assault Squad chestpieces reserved for it, even though they rescaled the Marines, the chestpieces as still the same size as they always were
The core marine kit that makes Tactical squads, support squads, heavy squads, and despoilers is 5 poses (even with 2 armour marks now it’s still 5 poses). I’d be incredibly surprised if the Assault squad had 10.
ImAGeek wrote: The core marine kit that makes Tactical squads, support squads, heavy squads, and despoilers is 5 poses (even with 2 armour marks now it’s still 5 poses). I’d be incredibly surprised if the Assault squad had 10.
I'm already happy that the couple of Assault Marines we've seen so far are not leaping off some tactical rock/girder..
ImAGeek wrote: The core marine kit that makes Tactical squads, support squads, heavy squads, and despoilers is 5 poses (even with 2 armour marks now it’s still 5 poses). I’d be incredibly surprised if the Assault squad had 10.
I don't think we will get more than 5 body poses but different arm sets or at least combinations should be possible. After all they aren't carrying their weapons with both arms like the tactical squads so you can combine any two arms together and on the render we can already see one of them having a shield instead of a pistol so options should be in too
lord_blackfang wrote: We should count ourselves lucky if assault squad is 5 new poses and not a 3x4" upgrade sprue for the walking Mk6
We know the torsos are different. Poses look different as well.
I'm curious if the split will be bodies and arms on one kit, with jump packs on a second, or if they will future proof and allow for despoilers by putting the bodies and jetpack on one sprue, and all the melee weapons, pistols, arms, and extras on the upgrade sprue. Also curious if it will be a 20 man box like the infantry squads and maybe priced higher or a 10 man box but priced lower.
Mystery army they could get by with revealing the full sized SA baneblade and possibly the Infantry Tercio. Also hoping they show off some more upgrades, like another round of legion heads and shoulders to go with the new mk III kits.
Now that I've assembled a few, those renders are looking like copypastes in the leg dept from the tacticals.. only the upper body is new.. I sure hope we get new leg poses and these were early WIPs!
tauist wrote: Now that I've assembled a few, those renders are looking like copypastes in the leg dept from the tacticals.. only the upper body is new.. I sure hope we get new leg poses and these were early WIPs!
I'm comparing them to the build instructions of the MK.VI in the starter box (which is the same sprue as the normal tac squad, of course) and I can't for the life of me see how. In fact I'm 100% sure they are not, in fact, even close to any of the five leg poses in that squad. The running legs in the tac squad aren't nearly as dynamic (as well as having the toes on the lifted foot touch the ground), and there's no pose leaning as far to the side as the other pose as far as I can see.
Now at some point all power armour legs are going to look a bit same-ish (only so much posing you can do within the laws of physics and anatomy, after all!) but I'm pretty confident this looks like all-new poses.
I can't work out whether whoever chose to pose them just has no idea how those wielding weapons would stand or if the arms are designed in such a way that you'll need to hack them apart and repose to get something that doesn't look stupid.
As ever, this style of mk.VI is nothing but a disappointment. The additional armour on the chest looks like a bib for messy eaters.
sockwithaticket wrote: I can't work out whether whoever chose to pose them just has no idea how those wielding weapons would stand or if the arms are designed in such a way that you'll need to hack them apart and repose to get something that doesn't look stupid.
As ever, this style of mk.VI is nothing but a disappointment. The additional armour on the chest looks like a bib for messy eaters.
From a reddit post analyzing the minis, it appears the hands and arms are separate, but like tacs there's only 5 bodies
That’s not too surprising. The mk 3s also had only five bodies and also recycled the command sprue. At least the attachable vambraces means we have access to melee mk 3s, though a melee upgrade set is due next quarter
sockwithaticket wrote: The additional armour on the chest looks like a bib for messy eaters.
Glad they're here finally. Not going to get any myself as they don't fit my armies theme, but i'll be interested to see what sort of options they come with weapons wise. I am a fan of the mini breacher shields though.
sockwithaticket wrote: I can't work out whether whoever chose to pose them just has no idea how those wielding weapons would stand or if the arms are designed in such a way that you'll need to hack them apart and repose to get something that doesn't look stupid.
As ever, this style of mk.VI is nothing but a disappointment. The additional armour on the chest looks like a bib for messy eaters.
From a reddit post analyzing the minis, it appears the hands and arms are separate, but like tacs there's only 5 bodies
Oh I expected that, I was more getting at will the arms need to be cut at elbows or elsewhere to reposition them into something more realistic. I feel like ever iteration of an assault squad down the years mostly has arms that require such work.
Not a fan of the poses, but they'll make for more variety for standard tacs/devs/breachers. Those backpacks will be swapped out for MKVI resin jump packs for sure. What is nice however is the new helmet designs, namely that classic RT book coverart styled one, finally we get it in modern scale (ie slightly smaller than the old plastic version)
When I saw that they had the peaked intakes in the early renders I was really hoping these would integrate more of the late 3rd edition raptor look... These are just bulkier and stubbier than I like beakies. Too bad, I was ready to integrate a unit into my existing assault units and maybe make a character, but these are just so chunky and slow looking...
Maybe the sprues will prove me wrong, but all I'm seeing in the video/pictures are chainswords, bolt pistols, a combat shield and the
same (atrocious IMO) power fist/lightning claw from the Tactical squad. So no options at all (hand flamer, volkite serpenta) ?