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Kill the Tau Supremacy KX-139 challenge  @ 2015/09/18 19:55:58


Post by: Lobokai


http://www.forgeworld.co.uk/en-US/Tau-KX139-Ta'unar-Supremacy-Armour

Here's the challenge, without using allies or going unbound, and given 900 points, what legal list can you come up with that can drop the big guy before being killed?


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/18 19:59:59


Post by: CrownAxe


Imperial Knights


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/18 20:01:01


Post by: Daston


Turbolaser armed Thunderhawk packed with close combat terminators


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/18 20:03:04


Post by: Makumba


A lot of multi meltas or lascannons. So 20-30 vendettas should do. 60 twin linked str9 shots. half get saved and 1/3 are saved by FnP


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/18 20:13:13


Post by: CrownAxe


Herald of Nurgle
+ Grimoire
3x Nurglings
3x Nurglings

Greater Brass Scorpion


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/18 20:18:09


Post by: Gamgee


What is the Tau player bringing with that 900? He has 300 points to spare.


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/18 20:31:59


Post by: Frozocrone


2x Centurions with Grav
3x Drop Pods
2x Scouts
2x ML2 Librarians

Or just bring 2x5 scouts, ML1 Librarian and a Warhound Scout Titan. Gotta fight cheese with cheese man


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/18 20:32:26


Post by: Desubot


3 SM FA Drop pods

3 units of Grav cents.

two would be enough to kill it IF it really doesn't get FNP

(that needs to get clarified)

but i also expect some kind of interceptor shenanigans to be added by op


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/18 20:35:52


Post by: oni


 CrownAxe wrote:
Imperial Knights


+1


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/18 20:36:42


Post by: AlmightyWalrus


A Warhound Titan gets four times the Str D shots per turn, so unless the KX-139 gets within melta range the good ol' 'Hound will probably win.

As a side-note, why would the KX-139 get FNP? It doesn't have it anywhere on its datasheet.


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/18 20:36:56


Post by: Grimmor


Tech Priest Dominus w/ Eradication Ray
4 Kat Destroyers
4 Kat Destroyers
3 Kat Destroyers
3 Kat Destroyers

 AlmightyWalrus wrote:
A Warhound Titan gets four times the Str D shots per turn, so unless the KX-139 gets within melta range the good ol' 'Hound will probably win.

As a side-note, why would the KX-139 get FNP? It doesn't have it anywhere on its datasheet.


Its a GC (for some idiotic reason) so it gets it for free


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/18 20:39:03


Post by: JimOnMars


A stompa and some luck.


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/18 20:39:38


Post by: Lobokai


 Gamgee wrote:
What is the Tau player bringing with that 900? He has 300 points to spare.


He should be paying 300 points more for the KX-139, kidding, sort of... but its a silly challenge to say 600 on 600, because that's not how battle's work. You can put more of your models on few of your opponents. The point of the thread is that there is so much wailing and gnashing of teeth on how OP the KX-139 is... yet I was pretty sure that there were could options to put 'er down... wanted to see what the various Dakkaites thought those options were.


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/18 20:39:45


Post by: AlmightyWalrus


 Grimmor wrote:

 AlmightyWalrus wrote:
A Warhound Titan gets four times the Str D shots per turn, so unless the KX-139 gets within melta range the good ol' 'Hound will probably win.

As a side-note, why would the KX-139 get FNP? It doesn't have it anywhere on its datasheet.


Its a GC (for some idiotic reason) so it gets it for free


Oh, totally forgot that they get free FNP too.


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/18 20:42:33


Post by: Yoyoyo


50 Lasguns can kill it in 1 shooting turn with Prescience, FRF, Monster Hunter, and Rending (from Misfortune).



Kill the Tau Supremacy KX-139 challenge  @ 2015/09/18 20:55:41


Post by: Grimmor


Yoyoyo wrote:
50 Lasguns can kill it in 1 shooting turn with Prescience, FRF, Monster Hunter, and Rending (from Misfortune).



Wow really?


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/18 21:01:02


Post by: CrownAxe


Yoyoyo wrote:
50 Lasguns can kill it in 1 shooting turn with Prescience, FRF, Monster Hunter, and Rending (from Misfortune).


Thats a tough one to do considering you can't order the same squad twice


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/18 21:01:58


Post by: Furyou Miko


List 1: Battleforged Necron army
Spoiler:
2x Canoptek Harvest
- +2 Spyders
- +6 Scarab Bases


List 2: Unbound Adepta Sororitas army
Spoiler:

5 Ministorum Priests
5 Avenger Strike Fighters w/ Infra-red Targetting

The K'chn Sink has a 30% chance of downing 1 Avenger per turn if it focusses, or a 16% of downing 1 Avenger per turn if it splits its fire.
The Avengers will deal, on average, 1.6 wounds per turn. Doable.





Kill the Tau Supremacy KX-139 challenge  @ 2015/09/18 21:05:25


Post by: Grimmor


 Furyou Miko wrote:
List 1: Battleforged Necron army
Spoiler:
2x Canoptek Harvest
- +2 Spyders
- +6 Scarab Bases


List 2: Unbound Adepta Sororitas army
Spoiler:

5 Ministorum Priests
5 Avenger Strike Fighters w/ Infra-red Targetting

The K'chn Sink has a 30% chance of downing 1 Avenger per turn if it focusses, or a 16% of downing 1 Avenger per turn if it splits its fire.
The Avengers will deal, on average, 1.6 wounds per turn. Doable.





Ride of the Valkyries is required here.


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/18 21:10:40


Post by: Drasius


 AlmightyWalrus wrote:
As a side-note, why would the KX-139 get FNP? It doesn't have it anywhere on its datasheet.


Because it's listed as a Gargantuan creature, and Gargantuans creatures get FNP (and Stomp) as per the Rule Book.

small rule book, Pg 71 wrote:
Stomp
Gargantuan Creatures and Gliding Flying Gargantuan Creatures may make stomp attacks in the same manner as Super-heavy Walkers (Pg 96).

Special Rules
Gargantuan Creatures and Flying Gargantuan Creatures have the following special rules;

Fear, Fearless, Feel No Pain, Hammer of Wrath, Move Through Cover, Relentless, Smash, Strikedown, Vector Strike (Flying Gargantuan Creatures only).


Since it is listed as a Gargantuan Creature, it immediately gets those benefits, then it gets them again because either;

a) FW knows that the rules for GC's are going to change in 8th and wanted to ensure this thing had those certain special rules

or

b) FW are a bunch of muppets who don't know how to write a ruleset or assign balanced points costs (or they do and just choose not to).


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/18 21:18:54


Post by: TheCustomLime


Wraithguard with Wraithcannons. Roll a bunch of sixes and the thing is toast.


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/18 21:20:12


Post by: DoomShakaLaka


 Frozocrone wrote:
2x Centurions with Grav
3x Drop Pods
2x Scouts
2x ML2 Librarians

Or just bring 2x5 scouts, ML1 Librarian and a Warhound Scout Titan. Gotta fight cheese with cheese man
\\

Exactly the list I was going to put


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/18 22:19:07


Post by: Yoyoyo


 CrownAxe wrote:
Thats a tough one to do considering you can't order the same squad twice
Adding an IC to your squad to confer it would work. You still put out 7.5W without FRF.

Unless you're going for style points, you can probably finish it off with another unit.

The point is that Rending + Rerolls are probably your best shooting option outside of D-weapons or Grav.


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/18 22:51:47


Post by: Big Mac


Yoyoyo wrote:
 CrownAxe wrote:
Thats a tough one to do considering you can't order the same squad twice
Adding an IC to your squad to confer it would work.

You still put out 7.5W without FRF though. The point is that Rending + Rerolls are probably your best shooting option outside of D-weapons or Grav.


lasgun being 24", do you really think in any deployment that all or most of them will be in range? The tau titan most likely deploy towards the back.


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/18 22:56:31


Post by: Yoyoyo


Hah! That's not a strategy.

Trying to shoot a KX to death is the least efficient way to deal with it.

Aversion (a 1WC power that forces snapshots) is by far the most cost-effective and simple counter.

Guard should probably just tarpit it with a 4++ blob that rerolls saves.


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/18 22:57:14


Post by: Furyou Miko


Grimmor wrote:

Flight of the Valkyries is required here.


Nah, Valks don't have the firepower.

(p.s., the song is 'ride of the valkyrie')


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/18 23:03:17


Post by: AncientSkarbrand


20 seekers of slaanesh, heartseeker

Herald of slaanesh, steed, beguilement locus, witstealer sword(or etherblade, particularly if you get touch of uncreation), psyker lvl2, greater reward(or 2x lessers fishing for cleaving strike, touch of uncreation is better though)

Be'lakor

Herald of tzeentch on disk lvl3 with grimoire

Unbound. But who gives a feth. If an opponent brought that and said you got 900 points, sucka! Do it! I'm not gonna care about the FOC.

Also i did no mathhammer on this. Maybe its not very good. I just see the rending and rerolls as my best chance along with invisibility and other spells.

One could also:
Be'lakor

Bloodthirster of insensate rage, 2x Greaters

13 horrors

13 horrors


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/18 23:10:25


Post by: Grimmor


 Furyou Miko wrote:
Grimmor wrote:

Flight of the Valkyries is required here.


Nah, Valks don't have the firepower.

(p.s., the song is 'ride of the valkyrie')


Whoops, thats embarrassing


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/19 00:50:40


Post by: ChiliPowderKeg


Easy

1 KX-139 kitted out to 900 points

I'm rather bad at using high-priority target units so it'll probably die from my incompetence by turn 3 or 4



Better yet Orikanstar w/SwordnBoard Lychguard and attach whatever else to make it a Decurion

The one unit I know that can, and will, erase a whole shooting phase from the KX-139


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/19 00:55:38


Post by: Dozer Blades


In a real game DraigoStar will blaze it down in one turn.


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/19 05:34:17


Post by: Tinkrr


Tau general reporting in:

Spoiler:

1x Ethereal 50pts
6x Fire Warriors 54 pts
6x Fire Warriors 56 pts

1x Triptide with IA 555pts (It's like I saved 45pts on this thing, and that's some tasty Stim Packs D: )

6x Pathfinders 77 pts

Keep an extra 110 pts, or use them to buy all sorts of goodies, but I feel like within two shooting phases the Triptide will bring down that thing quite quickly. After all, it wounds on a 2+ as a Heavy 3 and has AP 2. So there's a chance it dies in one shooting phase, and this isn't optimized at all.


Edit: Actually I made a mistake in reading a chart when I made the list. Just pretend the Triptides are many Broadsides with HYMP instead, maybe even give the triptides their burst cannons back. It's basically the same point D:


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/19 05:59:53


Post by: TheNewBlood


Piece of cake.

Eldar Aspect Host: 600 points

10X Warp Spiders
-Exarch

10X Warp Spiders
-Exarch

10X Warp Spiders
-Exarch

Unfortunately for the KX-139, it's only Initiative 2. Sixty BS5/6 shots that wound on twos and rend on sixes should be more than enough to kill it in one turn, even through its saves.


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/19 06:08:46


Post by: Therion


 TheNewBlood wrote:
Piece of cake.

Eldar Aspect Host: 600 points

10X Warp Spiders
-Exarch

10X Warp Spiders
-Exarch

10X Warp Spiders
-Exarch

Unfortunately for the KX-139, it's only Initiative 2. Sixty BS5/6 shots that wound on twos and rend on sixes should be more than enough to kill it in one turn, even through its saves.


Not enough, sorry. Even assuming you would ever get to shoot with all those Spiders. The Rends will do roughly 2.8 wounds, and the rest will do slightly under 4 wounds. Meaning you're still more than 3 wounds short in an ideal scenario. Then all your stuff gets atomised, as it's only fair the Tau'nar gets to shoot twice since you got to shoot first in this pepsi challenge.



Kill the Tau Supremacy KX-139 challenge  @ 2015/09/19 06:18:44


Post by: Frozocrone


Warp Spiders may be able to jumpto safety behind cover, Terrarin dependant though.


Automatically Appended Next Post:
In an ideal world, I'd love to say GreenTide but really 3 S8 AP3 No Cover Apocalyptic Barrages would probably remove the Warboss, cause the guys to be pinned and then I'm a sitting duck.


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/19 06:27:02


Post by: greyknight12


 Therion wrote:

Not enough, sorry. Even assuming you would ever get to shoot with all those Spiders. The Rends will do roughly 2.8 wounds, and the rest will do slightly under 4 wounds. Meaning you're still more than 3 wounds short in an ideal scenario. Then all your stuff gets atomised, as it's only fair the Tau'nar gets to shoot twice since you got to shoot first in this pepsi challenge.

Have you ever tried to shoot warp spiders? Though, 10 wounds is a lot to chew through.

Imperial Knights are actually a terrible counter, a D-blast plus 10 melta shots will put serious hurt on them while the IK's firepower does almost nothing to the Tau battlesuit, and you only get 1.5 knights for the cost of it.

Grav is the best counter, and with LD 9 it's also going to be vulnerable to unlucky psychic shriek rolls.


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/19 06:40:32


Post by: Frozocrone


Orks

Big Mek w/ KFF
Big Mek
Mek
Mek

Gretchin
Gretchin

Lootas w/ 3 Meks
Lootas w/ 3 Meks
Lootas w/ 3 Meks

Kustom Stompa w/ 2x Titan CCW, 2x Big Shoota, Power Field

D6 Void Shields, 12 Mek Rolls and a 5++ should be enough to weather the storm before I get into CCwith 7 Strength D attacks.


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/19 07:33:02


Post by: BlaxicanX


A 240 point seeker blob will put 5 wounds on it on the charge, and will likely be within charge range at the top of turn 2. With grimoire and invisibility up the unit is functionally unkillable, so the unknown factor is whether the Tau player can bubble-wrap efficiently enough.

But yes, in a vacuum, a 20-man Seeker blob will make the charge and destroy it.


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/19 07:41:11


Post by: Yoyoyo


 greyknight12 wrote:
Imperial Knights are actually a terrible counter
An IK will almost always take it apart in melee. It just needs some help to get there.

The biggest weakness of the KX is that it's a single model. Certain debuffs are going to hit it really hard.

Let's say we put a Blind test on the KX to neuter those 10 Meltas.

10 Meltas at BS1 = 10(1/6) = 1.67 hits against a 4++ Ion shield = 0.83 unsaved hits = 72% chance for a single AP1 Pen hit.

Now, imagine 2x Wraithknights or 2x D-Thirsters gunning for a blinded KX. Melta isn't necessarily be an auto-take on this model.



Kill the Tau Supremacy KX-139 challenge  @ 2015/09/19 07:48:24


Post by: Crazyterran


Go my land speeder storms, blind it! Blind itttt!


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/19 09:04:18


Post by: oldzoggy


-900 points of deep striking enslavers.
-Screamer star
-Spammed flyer formation spam.


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/19 09:13:04


Post by: KillMaimBurn96


Kharn and hope to survive a few rounds, deepstrike a unit of 3 Obliterators and Lascannon them, Kharn hits on 2's always and S9 AP1 should make supremacy armour look like it's been built out of tin.


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/19 09:21:32


Post by: CrownAxe


 KillMaimBurn96 wrote:
Kharn and hope to survive a few rounds, deepstrike a unit of 3 Obliterators and Lascannon them, Kharn hits on 2's always and S9 AP1 should make supremacy armour look like it's been built out of tin.

Kharn only wounds the KX-139 on 6s (even with furious charge) and the suit will still get 5++ and FNP. He also gets 4++ and FNP against lascannons so it will take about 90 BS4 Lascannons to kill it.


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/19 09:31:42


Post by: changemod


Suggestion for the Tau's other 300 points:

Commander with drone controller and two marker drones,

2 min units of fire warriors,

5 Marker Drone squad.

Jump Shoot Jump BS5 marker support and some required peashooters.

Grants the Supremacy Suit ignores cover and counters BS debuffs.


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/19 09:34:28


Post by: Selym


 Lobukia wrote:
http://www.forgeworld.co.uk/en-US/Tau-KX139-Ta'unar-Supremacy-Armour

Here's the challenge, without using allies or going unbound, and given 900 points, what legal list can you come up with that can drop the big guy before being killed?


My 590 point Helhammer tank is feeling embarrassingly inferior...

Solution:
-Drop Podding Grav-Cannons
-Min/Max Grav Crusaders


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/19 09:58:57


Post by: Grubass


changemod wrote:
Suggestion for the Tau's other 300 points:

Commander with drone controller and two marker drones,

2 min units of fire warriors,

5 Marker Drone squad.

Jump Shoot Jump BS5 marker support and some required peashooters.

Grants the Supremacy Suit ignores cover and counters BS debuffs.


Umm as for the aversion power it says may only fire snapshots so marketlights won't change its effect


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/19 10:10:19


Post by: CrownAxe


Grubass wrote:
changemod wrote:
Suggestion for the Tau's other 300 points:

Commander with drone controller and two marker drones,

2 min units of fire warriors,

5 Marker Drone squad.

Jump Shoot Jump BS5 marker support and some required peashooters.

Grants the Supremacy Suit ignores cover and counters BS debuffs.


Umm as for the aversion power it says may only fire snapshots so marketlights won't change its effect

Marker Light specifically say they can be used to modify snap shots


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/19 10:14:56


Post by: commander dante


9x Battle servitors all armed with grav-cannons


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/19 10:15:04


Post by: Grubass


But how you modify snapshots if it's aswell stated it only can take them. Kinda of ymdc issue imho.

Possible that in a rush of it all I made it unclear.

You said lights do state they modify snapshots and I do get it

However the psychic power states the taste may only take snapshots.

I know it might be addressed in upcoming codex as for now the sheer way its stated is kinda unclear for me.


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/19 10:17:02


Post by: CrownAxe


Grubass wrote:
But how you modify snapshots if it's aswell stated it only can take it. Kinda of ymdc issue imho.

I'm going to be honest i don't understand what you said


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/19 10:36:36


Post by: Merellin


Grubass wrote:
But how you modify snapshots if it's aswell stated it only can take them. Kinda of ymdc issue imho.

Possible that in a rush of it all I made it unclear.

You said lights do state they modify snapshots and I do get it

However the psychic power states the taste may only take snapshots.

I know it might be addressed in upcoming codex as for now the sheer way its stated is kinda unclear for me.


Markerlights specificaly state that they can increase the BS of snapshots. So you will still be fiering snaptshots, You will just be fiering them at a higher BS.


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/19 10:46:28


Post by: commander dante


From the Tau Codex
*Pinpoint* *Markerlight cost 1+*
All models Firing at the target as part of this shooting attack gain a bonus to their ballistic skill for the duration of the shooting attack. The size of this bonus is equal to the number of markerlight counters expended on this ability. PINPOINT CAN INCREASE THE BALLISTIC SKILL OF SNAP SHOTS AND OVERWATCH


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/19 10:50:00


Post by: Grubass


Fair said thanx for explanation. Much appreciated


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/19 10:56:24


Post by: TheManWithNoPlan


Four Leman Russ Demolishers.


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/19 11:11:14


Post by: CrashGordon94


 Selym wrote:
 Lobukia wrote:
http://www.forgeworld.co.uk/en-US/Tau-KX139-Ta'unar-Supremacy-Armour

Here's the challenge, without using allies or going unbound, and given 900 points, what legal list can you come up with that can drop the big guy before being killed?


My 590 point Helhammer tank is feeling embarrassingly inferior...

Solution:
-Drop Podding Grav-Cannons
-Min/Max Grav Crusaders

Something like this?

Spoiler:

Combined-Arms Detachment - 896 points

HQ:
Power Armor Captain
Combi-Grav
Bolt Pistol
100

Troops:
Crusader Squad
5 guys
Sword Brother has Bolt Pistol and Combi-Grav
One Initiate has Bolt Pistol and Grav-Gun
Another has Bolt Pistol and Grav-Cannon/Grav-Amp
Last two have Bolt Pistol and Boltgun
Dedicated Transport: Drop Pod
175

Crusader Squad
5 guys
Sword Brother has Bolt Pistol and Combi-Grav
One Initiate has Bolt Pistol and Grav-Gun
Another has Bolt Pistol and Grav-Cannon/Grav-Amp
Last two have Bolt Pistol and Boltgun
Dedicated Transport: N/A
140

Fast Attack:
Drop Pod
Storm Bolter
35

Bike Squad
3 guys
Sergeant has a Combi-Grav
Other two have Grav-Guns
103

Bike Squad
3 guys
Sergeant has a Combi-Grav
Other two have Grav-Guns
103

Heavy Support:
Devastator Centurion Squad
3 guys
All have Grav-Cannons/Grav-Amps and Hurricane Bolters.
240

Made it in Battlescribe quickly.
Couldn't fit in two Grav Cent Squads, so I put in Grav Bikers, then took away one of the Crusader Squad's Pods so I could put in another.

Or got an alternative one here:
Spoiler:

Combined-Arms Detachment - 900 points exactly!

HQ:
Power Armor Captain
Combi-Grav
Bolt Pistol
100

Troops:
Crusader Squad
5 guys
Sword Brother has Bolt Pistol and Combi-Grav
One Initiate has Bolt Pistol and Grav-Gun
Another has Bolt Pistol and Grav-Cannon/Grav-Amp
Last two have Bolt Pistol and Boltgun
Dedicated Transport: N/A
140

Crusader Squad
5 guys
Sword Brother has Bolt Pistol and Combi-Grav
One Initiate has Bolt Pistol and Grav-Gun
Another has Bolt Pistol and Grav-Cannon/Grav-Amp
Last two have Bolt Pistol and Boltgun
Dedicated Transport: N/A
140

Elites:
Command Squad
All 5 have Bikes and Grav-Guns
200

Fast Attack:
Drop Pod
Storm Bolter
35

Drop Pod
Storm Bolter
35

Heavy Support:
Devastator Centurion Squad
3 guys
Sergeant has Grav-Cannon/Grav-Amp and Missile Launcher
Other two have Grav-Cannons/Grav-Amps and Hurricane Bolters
250

Replaced the Bike Squads with a Biker Command Squad to move the DT Pod to a Fast Attack slot so the two Crusader Squads could share it, had 10 points left so I gave the Cent Sergeant a Missile Launcher.


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/19 13:34:02


Post by: Frozocrone


Oh man if it doesn't ruled to not have Stomp then I would love to send 100 Gargoyles at it with Blind Poison.


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/19 14:40:05


Post by: hiveof_chimera


Doesn't have barrage, Maugan ra will solo it over a long, long time with battlefocus and maugeter


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/19 15:31:03


Post by: JinxDragon


Stomp is the issue, any dedicated Melee Units would be able to tarpit it the entire game if it wasn't for Stomp.


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/19 16:05:37


Post by: Tannhauser42


 hiveof_chimera wrote:
Doesn't have barrage, Maugan ra will solo it over a long, long time with battlefocus and maugeter


It does have barrage. The alternative fire mode for the big guns is an apocalyptic barrage 3, no cover saves.

Anyway, as the challenge here is to kill the Taunar and not simply tarpit it in assault for the whole game, here's a list that could possibly do it:
Spoiler:
Mechanicum (points might be slightly off, my friend has my copy of the redbook, so I'm using HH3 for the values):
Magos Dominus: 65pts
Asecularis Covenant (10 Tech-Thralls): 35pts
Asecularis Covenant (10 Tech-Thralls): 35pts
Ursarax Cohort (6 Usarax, 2 Power Fists each): 410pts
Ursarax Cohort (5 Usarax, 2 Power Fists each): 345pts

The Ursarax are T5, so no Instant Death from any of the Taunar's guns (except the D). They're 3 wounds each, so not so easy to remove a lot of them with shooting. They'll have no armor save (only a 4+), but they do have a 5+ FNP. They're jump infantry, so can move quickly across the board, hopefully making use of terrain to also get cover saves (against the shots that allow it) or even get out of line of sight, possibly even deep strike in and just try to withstand a turn of shooting). Once they're within charge range, they can fire off their guns (with a lot of luck they'll score one wound with those, so not really worth considering), and then charge in with 4 S10 powerfist attacks each at WS4 (being jump infantry and thus more mobile than the Taunar, they're quite likely to get the charge). If enough of them make into assault with the Taunar, they'll kill it (but it will take 2-3 turns, unless the Taunar gets really lucky with its stomps). Just as a reference, if all 11 make it (by some small miracle), they'll do 8.6 wounds on the charge. If only 6 make it, that'll be 4.7 wounds.

Certainly, this list isn't a guaranteed kill, but the odds are favorable. And if anyone wants to complain "but it's a 30K list...", at least I'm offering an alternative to grav-spam or D-spam.

And if I just wanted to tarpit the thing, I would send a bunch of 80pt 20-man blobs of Fearless Tech Thralls at it.


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/19 16:37:46


Post by: Frozocrone


S8 AP3 too, so it can eradicate parts of your army with ease, except maybe Grey Knights? But it's got a 7" Blast that is Strength D for them


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/19 17:39:22


Post by: oldzoggy


Harlequins with shadowseers and solidare. I don't have the time to write a list right now but it might actually work. Reducing ist range and then assaulting it with nasty relic whielding solidares


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/19 17:56:20


Post by: DarkLink


 AlmightyWalrus wrote:
A Warhound Titan gets four times the Str D shots per turn, so unless the KX-139 gets within melta range the good ol' 'Hound will probably win.

As a side-note, why would the KX-139 get FNP? It doesn't have it anywhere on its datasheet.


It has the Gargantuan Creature special rule. GCs all get FNP. While the datasheet lists some of the rules GCs get, it's not a complete list, but the core rulebook still grants GCs FNP and the datasheet does not contradict that. People arguing it doesn't get FNP are trying to ruleslawyer a nerf into existence.


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/19 17:58:25


Post by: Frozocrone


Come to think of it, Corpsethief Claw and allied Farseers rolling for Invisibility might do it.

Farseer Skyrunner 115
Windriders 51
Scatterpack 81

Corpsethief Claw w/ Ichor Injectors 650

You best get Invisibility with your Farseer though, or else you can say bye bye to your deathstar with one swift D to the face.


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/19 19:01:01


Post by: Avenheart


Demon prince with the black mace. even with stomps, the thing isnt that good in melle


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/19 20:24:56


Post by: Crabbit


How my Kreigers would take it on...

4x DKoK Hades drills with melta and MB.

Deep strike, 4x melta shots, 4++ Sv. Next round, 4x D6+2 melta shred HoW attacks and 4x WS2 and 4x WS4 I1 melta hits. All for 100 pts. less. It might fail miserably, but at least those engineers will die glorious deaths!


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/19 20:57:33


Post by: Bobthehero


And 16x WS4 krak grenades, as well. Oh and the 4 gas grenades, too


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/19 21:09:22


Post by: Crabbit


 Bobthehero wrote:
And 16x WS4 krak grenades, as well. Oh and the 4 gas grenades, too


Good call!


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/19 21:59:12


Post by: hiveof_chimera


Except Maugan has EW and a 2++, I meant that he couldn't use barrage on his Str d one.


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/19 23:47:03


Post by: Pain4Pleasure


This creature really isn't hard to put down. Weak compared to most standards. If you think otherwise then I laugh at you. Seriously.


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/19 23:50:29


Post by: gmaleron


Pain4Pleasure wrote:
This creature really isn't hard to put down. Weak compared to most standards. If you think otherwise then I laugh at you. Seriously.


Agreed, especially in the case of Imperial Armies. For a mere 420 points give me x3 squads of Grav Kataphrons from Mechanicum in Drop Pods, bye bye Riptide.


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/19 23:50:42


Post by: DoomShakaLaka


Pain4Pleasure wrote:
This creature really isn't hard to put down. Weak compared to most standards. If you think otherwise then I laugh at you. Seriously.


Obvious troll is obvious.


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/19 23:54:35


Post by: gmaleron


 DoomShakaLaka wrote:
Pain4Pleasure wrote:
This creature really isn't hard to put down. Weak compared to most standards. If you think otherwise then I laugh at you. Seriously.

Obvious troll is obvious.


Hmm so someone disagrees with some peoples opinion that the new suit is OP and he is automatically listed as a troll? Makes sense



Kill the Tau Supremacy KX-139 challenge  @ 2015/09/20 00:10:04


Post by: Pain4Pleasure


 gmaleron wrote:
 DoomShakaLaka wrote:
Pain4Pleasure wrote:
This creature really isn't hard to put down. Weak compared to most standards. If you think otherwise then I laugh at you. Seriously.

Obvious troll is obvious.


Hmm so someone disagrees with some peoples opinion that the new suit is OP and he is automatically listed as a troll? Makes sense



Bahaha thank you. Tau players WANT this to be OP in hopes of them actually getting something good. Hearing the truth is probably hard for them to except


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/20 00:23:52


Post by: Ashiraya


Pain4Pleasure wrote:
This creature really isn't hard to put down. Weak compared to most standards. If you think otherwise then I laugh at you. Seriously.


So, please, tell me how I takedown this thing with my CSM.

If you say 'Daemon Princes' you'll get the dreadsock.


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/20 00:32:34


Post by: Yoyoyo


 Ashiraya wrote:
So, please, tell me how I takedown this thing with my CSM.
Daemon princes!


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/20 00:35:47


Post by: Bobthehero


Dread sock?


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/20 00:36:18


Post by: gmaleron


Demon Prince flying circus spam is one option because it would totally negate the D weapon since its a template and cannot target flying units. Also psychic powers, as far as I am aware Gargantuan Creatures are not immune to psychic powers so you could do some horrible damage to it. Also it is somewhat unfair to compare an older codex for a unit that is looking more and more like it was intended for the new book.


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/20 01:05:55


Post by: Yoyoyo


Just kill the supporting Tau army. They're the problem.

You can drown the KX in summoned daemons afterwards.


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/20 01:59:24


Post by: Ashiraya


 Bobthehero wrote:
Dread sock?


Smacked with an old metal Dreadnought in a sock.

Deadly.


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/20 02:29:10


Post by: Zognob Gorgoff


 Ashiraya wrote:
 Bobthehero wrote:
Dread sock?


Smacked with an old metal Dreadnought in a sock.

Deadly.


Exalted!

Dropped a chaos one on my foot once, 'strong hand' pointing down... not pleasant


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/20 04:54:58


Post by: LockeWatts


So, my Eldar friend wants to give him credit, so George Griffin you thought of this, not me.

Aspect Shrine
5 Warp Spiders
Exarch, Spinneret Rifle

5 Warp Spiders
Exarch, Spinneret Rifle

5 Warp Spiders
Exarch, Spinneret Rifle

Aspect Shrine
4 Warp Spiders
Exarch, Spinneret Rifle

4 Warp Spiders
Exarch, Spinneret Rifle

4 Warp Spiders
Exarch, Spinneret Rifle

Math works out. This is 900 points of deepstriking weapons that will on average kill the T'aunar. Not sure how practical that is in a real game, but in a vacuum, it works.


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/20 05:11:42


Post by: Gamgee


My birthday is soon. I'm grabbing one asap. It's simply too amazing not to purchase. I'll put the other new Tau stuff on hold.


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/20 06:14:39


Post by: Kimchi Gamer


 CrownAxe wrote:
Yoyoyo wrote:
50 Lasguns can kill it in 1 shooting turn with Prescience, FRF, Monster Hunter, and Rending (from Misfortune).


Thats a tough one to do considering you can't order the same squad twice


Don't bring logic to a Lasgun fight


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/20 06:30:57


Post by: Yoyoyo


You can get Monster Hunter from Ulrik.

Or a DA Techmarine in a Hammer of Caliban formation.

Straken would have been more "fluff" but he's not an IC.


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/20 06:34:25


Post by: Arcanii


I'd take 40 kroot and an ethereal in the middle of all of them and for the extra 300 points. Then the suit would be in a table edge and no one could drop, infiltrate, assault, move etc etc within 30 inches of it.


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/20 07:30:00


Post by: Tigramans


Skyhammer Annihilation Force, both devastator squads go with grav cannons, and assault squad sergeants take grav pistols.

At average, the Full Autism Armour will be taking ~20-30 hits, which wound on 2+ (devastators are Relentless after deep strike in the formation). Not feeling so safe with that 4++ save now do you? Two words: EAT. IT.


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/20 10:44:00


Post by: LucidNinja


 oni wrote:
 CrownAxe wrote:
Imperial Knights


+1

Sorry guys but Min legal Ik army is 975 points. If it got into cc with a gallant or 2 though lawl


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/20 11:39:27


Post by: DoomShakaLaka


 gmaleron wrote:
 DoomShakaLaka wrote:
Pain4Pleasure wrote:
This creature really isn't hard to put down. Weak compared to most standards. If you think otherwise then I laugh at you. Seriously.

Obvious troll is obvious.


Hmm so someone disagrees with some peoples opinion that the new suit is OP and he is automatically listed as a troll? Makes sense



No its the fact that he stated an opinion( with no proof to back it up) with a very flamey tagline of 'I laugh at all of you who disagree with me'.

It more or less looks like he's trying to get someone to argue with him by first stating something controversial.


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/20 11:52:50


Post by: Crazyterran


 Tigramans wrote:
Skyhammer Annihilation Force, both devastator squads go with grav cannons, and assault squad sergeants take grav pistols.

At average, the Full Autism Armour will be taking ~20-30 hits, which wound on 2+ (devastators are Relentless after deep strike in the formation). Not feeling so safe with that 4++ save now do you? Two words: EAT. IT.


Don't forget to use Devastators doctrine. Since a skyhammer as anything but Ultramarines is heresy.


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/20 12:14:15


Post by: Alcibiades


I think the problem with things like this is not its inherent toughness, but that it forces other armies into homogeneity.

By which I mean that now every Imperial army is going to have either lots of grav or Mechanicus or SM allies with lots of grav. It's going to be very boring.


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/20 12:18:35


Post by: Yoyoyo


Here's the stylish way to one-shot this thing. No grav, no D, old school classics only.

1x Ordo Xenos Inquisitor (Force Sword, Rad Grenades, Digital Weapons, ML1)
2x BA Librarians (Force Axes, Digital Weapons, ML2)
6x BA Assault Terminators (TH/SS)

520pts. With Hammerhand, Force, Rad Grenades and Digital Weapons you will put down a little more than 10 unsaved wounds in one turn of combat. You could of course take Combi-Grav to concuss the KX but that would be breaking the rules!

Load up the Land Raider, cross your fingers, Tank Shock and flame your way through any sissy Tau bubble wrap and demonstrate how original G's get it done


Automatically Appended Next Post:
3 min squads of Repentia with rerolls from Ministorum Priests can one-shot the suit if they make it into combat. With Litanies that reroll is guaranteed.

So this giant Tau mech can get owned by a bunch of naked girls in masks with whips and swords? That's the most 40k thing ever


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/20 13:36:08


Post by: gmaleron


Alcibiades wrote:

By which I mean that now every Imperial army is going to have either lots of grav or Mechanicus or SM allies with lots of grav. It's going to be very boring.


You say that like they don't already do that , particularly in regards to grav spam.


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/20 14:18:01


Post by: Furyou Miko


We don't already do that :p


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/20 14:19:42


Post by: Selym


Grav models are expensive things.

Erm. Moreso than usual.

I'm getting Grav-Bikes.


Automatically Appended Next Post:
My army can do:

Command Squad w/Bikes, 5x Gravgun, 5x Meltabomb [225 pts]
Devastators w/4x Grav-Cannon, Combi-Grav, Drop Pod [255 pts]

Suck it, Tau.


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/20 16:06:31


Post by: Tigramans


 Crazyterran wrote:

Don't forget to use Devastators doctrine. Since a skyhammer as anything but Ultramarines is heresy.




>Recommends Ultra CTs to a Son of Dorn
>Non-Ultra Skyhammer = heresy

LISTEN HERE YOU LITTLE SMURF...


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/21 11:12:48


Post by: Mulletdude


 Lobukia wrote:
http://www.forgeworld.co.uk/en-US/Tau-KX139-Ta'unar-Supremacy-Armour

Here's the challenge, without using allies or going unbound, and given 900 points, what legal list can you come up with that can drop the big guy before being killed?


Space Marines:

CAD:
Libby with Grav-Pistol
Scouts
Scouts

Skyhammer:
Devastators with 4x Grav Cannon, 1x combi-Grav
Devastators with 4x Grav Cannon, 1x combi-Grav
Assaults with Jump Packs, grav-pistol on sgt
Assaults with Jump Packs, grav-pistol on sgt


900 points on the dot. This easily should kill the XV139, as it only requires 35 TL BS4 grav shots to kill it on average. Using UM tactics, this has 46 TL BS4 grav shots and 3 more from pistols that re-roll ones. The libby also has psychic scream for more wounds.


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/21 14:58:04


Post by: DarthSpader


Revenant titan. 4 d blasts per turn, moves faster, invun save, and missiles to deal with ground support. Don't even need the full 900.



Kill the Tau Supremacy KX-139 challenge  @ 2015/09/21 15:03:27


Post by: topaxygouroun i


Skyhammer here skyhammer there... Is nobody considering that all tau armies have multiple riptides with EWO? I don't think that skyhammer is the response to this thing. Bike gravs maybe, or kataphron destroyers i they get first turn. but skyhammer not so much.


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/21 15:12:49


Post by: Desubot


 Crazyterran wrote:
Go my land speeder storms, blind it! Blind itttt!


Lol forgot that thing does that.


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/21 15:55:55


Post by: TwilightFox


From a Dark Angels perspective, the Hammer of Caliban looks like a decent choice:

Techmarine with servitors on a land Raider (armed with lascannons)... And three predators with lascannons.. Or possibly vindicators... Trick would be keeping them alive long enough to finish the big guy off..


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/21 15:59:46


Post by: Selym


Scatbikes and Wraithknights?

Heck, go unbound, take two WK.


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/21 16:01:10


Post by: digital-animal


So I don't know how effective it would be but it sure would be hilarious to use Genestealers to bring this guy down.

I just threw this together

Take the Broodlords Hunting Pack formation from the Dataslate
fill each brood with 20 genestealers and infiltrate to surround the suit. (6" away)

Not sure. May not be enough. Though would be funny.


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/21 18:47:39


Post by: Ferros


^Sure, if there was no bubble wrap and assuming the Tau, for some reason, didn't engage in their signature overwatch shenanigans.

Seems a lot of people think the solution is dropping a bunch of guys next to it, when Overwatch and Intercepting are some of Tau's most valuable tricks.


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/21 18:52:57


Post by: Grey Templar


topaxygouroun i wrote:
Skyhammer here skyhammer there... Is nobody considering that all tau armies have multiple riptides with EWO? I don't think that skyhammer is the response to this thing. Bike gravs maybe, or kataphron destroyers i they get first turn. but skyhammer not so much.


How many Interceptides can they run when they've also dumped 600 points into a Supremacy suit? And without leaving them critically vulnerable in other areas?

Seems like the Supremacy suit would actually replace Riptides as they do a similar thing.


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/21 20:51:48


Post by: Lammikkovalas


LucidNinja wrote:
 oni wrote:
 CrownAxe wrote:
Imperial Knights


+1

Sorry guys but Min legal Ik army is 975 points. If it got into cc with a gallant or 2 though lawl


Minimum legal army with an Imperial Knight is 350 points:

Inquisitorial detachment: Ordo whatever Inquisitor, 25 pts (warlord)
Oathsworn detachment: Knight Gallant. 325 pts.


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/21 21:03:55


Post by: Selym


Min legal army for IK is 325 points:

Unbound Detachment:
1x Cheapest Knight


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/21 21:05:03


Post by: DarthSpader


I notice your countering a lot of "drop in and shoot" style approaches but have yet to say anything regarding the revenant. It's a valid counter. LOW vrs LOW.

one on one - your tau "supremacy" armor is going to learn real quick what REAL supremacy is.

My revenant has taken down warhounds, stompas, bio Titans, baneblades all in single turns. It's even managed to take out a reaver titan (took 3 turns, had some flier support and it was pretty bashed up itself, but in the end the rev "limped" off field while the reaver was a smoldering crater.) he's also wracked up more MC and General kills then I care to count, including multiple wraith knights. (Once he tallied 3 in one game)

I have zero concern this new tau suit will provide anything more then a mild annoyance and another tick on the scorecard for the rev. (Wich is converted to dark eldar standards)



Kill the Tau Supremacy KX-139 challenge  @ 2015/09/21 22:45:00


Post by: Alcibiades


I'm nnot suggesting using Mechanicus Breachers against this (they would be inefficient in any case), but the special d3 wounds that torsion cannons do would be done normally against this, wouldn't they?


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/22 04:25:45


Post by: Ferros


 DarthSpader wrote:
I notice your countering a lot of "drop in and shoot" style approaches but have yet to say anything regarding the revenant. It's a valid counter. LOW vrs LOW.

one on one - your tau "supremacy" armor is going to learn real quick what REAL supremacy is.

My revenant has taken down warhounds, stompas, bio Titans, baneblades all in single turns. It's even managed to take out a reaver titan (took 3 turns, had some flier support and it was pretty bashed up itself, but in the end the rev "limped" off field while the reaver was a smoldering crater.) he's also wracked up more MC and General kills then I care to count, including multiple wraith knights. (Once he tallied 3 in one game)

I have zero concern this new tau suit will provide anything more then a mild annoyance and another tick on the scorecard for the rev. (Wich is converted to dark eldar standards)



Bragging about a titan which is universally declared the most overpowered Titan in the game for a long while now and how it's a counter seems.. at best, silly, and at worst, moronic.

"WHO CARES ABOUT THE SECOND MOST RIDICULOUS UNIT WHEN I HAVE THE FIRST AND IT'S SUPER AMAZING GUYS."


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/22 06:21:54


Post by: LucidNinja


 Lammikkovalas wrote:
LucidNinja wrote:
 oni wrote:
 CrownAxe wrote:
Imperial Knights


+1

Sorry guys but Min legal Ik army is 975 points. If it got into cc with a gallant or 2 though lawl


Minimum legal army with an Imperial Knight is 350 points:

Inquisitorial detachment: Ordo whatever Inquisitor, 25 pts (warlord)
Oathsworn detachment: Knight Gallant. 325 pts.

I stand corrected...and shocked at just how broken 40k is atm (been absent since early 4th Ed)
As OP said nothing unbound.
Now to go be that guy with a crusader knight and tooled up inquisitor in a 500 point army


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/22 08:28:56


Post by: Selym


Welcome to 7th ed! The game that made me start moving to 6mm!


Automatically Appended Next Post:
When a Warlord Titan is less than a third of your points in an average game, it really puts things in perspective...


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/22 08:42:01


Post by: CrownAxe


 Selym wrote:
Welcome to 7th ed! The game that made me start moving to 6mm!


Automatically Appended Next Post:
When a Warlord Titan is less than a third of your points in an average game, it really puts things in perspective...

Why are you playing 7500 pt games?


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/22 08:52:47


Post by: Gamgee


 CrownAxe wrote:
 Selym wrote:
Welcome to 7th ed! The game that made me start moving to 6mm!


Automatically Appended Next Post:
When a Warlord Titan is less than a third of your points in an average game, it really puts things in perspective...

Why are you playing 7500 pt games?

Did he mean Warhound Titan? That might make more sense. I get them mixed up all the time.


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/22 09:16:13


Post by: Selym


I meant Epic 40k. Tbf I wasn't very clear.

Warlords are 850 points there, and games are around 3k points. 650 points for 10 Russes.


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/22 09:24:26


Post by: Lammikkovalas


LucidNinja wrote:
 Lammikkovalas wrote:
LucidNinja wrote:
 oni wrote:
 CrownAxe wrote:
Imperial Knights


+1

Sorry guys but Min legal Ik army is 975 points. If it got into cc with a gallant or 2 though lawl


Minimum legal army with an Imperial Knight is 350 points:

Inquisitorial detachment: Ordo whatever Inquisitor, 25 pts (warlord)
Oathsworn detachment: Knight Gallant. 325 pts.

I stand corrected...and shocked at just how broken 40k is atm (been absent since early 4th Ed)
As OP said nothing unbound.
Now to go be that guy with a crusader knight and tooled up inquisitor in a 500 point army


Nah, really you just want to get a few psyker henchmen and hope for invisibility. Prescience is also nice on a shooty knight like Crusader.

Inquisitorial Detachment (65pts)
HQ (25pts)
Ordo Hereticus Inquisitor (25pts)
Bolt Pistol, Carapace Armour, Chainsword
Elites (40pts)
Inquisitorial Henchmen Warband (40pts)
4x Psyker

Oathsworn Detachment (435pts)
Knight Crusader (435pts)
Rapid-fire Battle Cannon w/ Heavy Stubber, Meltagun



Kill the Tau Supremacy KX-139 challenge  @ 2015/09/22 10:11:02


Post by: Yak9UT



I see your KX-139 and raise you An'ggrath, the Unbound

888pts

Flying Gargantuan Creature

8 Wounds T8 2+/3++ save with FnP

10 AP 2 +D6 attacks on charge

2+ Deny the Witch



Pure death to super heavies




Kill the Tau Supremacy KX-139 challenge  @ 2015/09/22 10:51:54


Post by: Selym


Mein. Gott.

Just don't get shot up by the Tau on T1, and you're set.
Harder than it sounds...


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/22 11:10:39


Post by: Naw


My vote goes to 6x Gabriel Seth. If he can't do it, then nobody can!


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/22 11:25:39


Post by: Furyou Miko


Naw wrote:
My vote goes to 6x Gabriel Seth. If he can't do it, then nobody can!


Wow. The first list posted that's actually illegal. lol.


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/22 11:38:59


Post by: Yoyoyo


How about 11 Penitent Engines, all in separate squadrons?

Die bubblewrap die!


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/22 11:41:31


Post by: CrashGordon94


Naw wrote:
My vote goes to 6x Gabriel Seth. If he can't do it, then nobody can!

Wouldn't he be Unique due to being a Special Character?

I'm also pretty sure those big stompy robots can do anything he can't do.


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/22 12:14:59


Post by: Naw


 CrashGordon94 wrote:
Naw wrote:
My vote goes to 6x Gabriel Seth. If he can't do it, then nobody can!

Wouldn't he be Unique due to being a Special Character?


You mean I can't field 6 at the same time???

I'm also pretty sure those big stompy robots can do anything he can't do.


Our Gabe doesn't go nucular when he dies. He's got extra safety built in right there!


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/22 13:54:54


Post by: CrashGordon94


Naw wrote:
You mean I can't field 6 at the same time???

...Go look up the Unique USR in the BRB.

Naw wrote:
Our Gabe doesn't go nucular when he dies. He's got extra safety built in right there!

You realize that would could be a boon, since it would hurt something unfriendly they're close to?
Like say, the Tau Titan they're trying to melee!


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/22 14:09:50


Post by: ORicK


My vote goes to the genestealers infiltrating around it.
Just because it is the most beautifull solution...


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/22 14:24:44


Post by: Selym


ORicK wrote:
My vote goes to the genestealers infiltrating around it.
Just because it is the most beautifull solution...
My vote.goes to the 300 points of cannon fodder preventing that. And stomp...


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/22 14:26:13


Post by: GoliothOnline


This thing still looks slowed... And that base is about as fitting as religion in a political debate.


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/22 14:43:37


Post by: Furyou Miko


Yoyoyo wrote:
How about 11 Penitent Engines, all in separate squadrons?

Die bubblewrap die!


That could be amusing, but since standard Tau guns can glance them to death, unlikely to be effective.


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/22 14:54:04


Post by: Yoyoyo


 Furyou Miko wrote:
That could be amusing, but since standard Tau guns can glance them to death, unlikely to be effective.
I was hoping he brought Kroot!


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/22 15:03:05


Post by: DarthSpader


 Ferros wrote:
 DarthSpader wrote:
I notice your countering a lot of "drop in and shoot" style approaches but have yet to say anything regarding the revenant. It's a valid counter. LOW vrs LOW.

one on one - your tau "supremacy" armor is going to learn real quick what REAL supremacy is.

My revenant has taken down warhounds, stompas, bio Titans, baneblades all in single turns. It's even managed to take out a reaver titan (took 3 turns, had some flier support and it was pretty bashed up itself, but in the end the rev "limped" off field while the reaver was a smoldering crater.) he's also wracked up more MC and General kills then I care to count, including multiple wraith knights. (Once he tallied 3 in one game)

I have zero concern this new tau suit will provide anything more then a mild annoyance and another tick on the scorecard for the rev. (Wich is converted to dark eldar standards)



Bragging about a titan which is universally declared the most overpowered Titan in the game for a long while now and how it's a counter seems.. at best, silly, and at worst, moronic.

"WHO CARES ABOUT THE SECOND MOST RIDICULOUS UNIT WHEN I HAVE THE FIRST AND IT'S SUPER AMAZING GUYS."



You asked for a counter to the supremacy armor. And posts offering said counter have been met with "nah your wrong, supremacy armor is bestest" - now when offers up an actual legit counter your argument is "oh well yea but it's the most cheesy broken unit in the game" followed by personal attacks.

The question presented was not what's cheesiest, rather what can beat it. Since I've provided the answer and you have nothing to respond with aside from mockery and insults - that leads me to determine this thread is nothing but troll bait, and given the personal attacks violate a core dakka rule - I'm done with this thread and request it should be locked.


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/22 15:22:47


Post by: Selym


For a better counter than the wraithknight, just add invisibility, and some form of shooting buff


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/22 16:29:05


Post by: effreem


Shadowseer with mask of -LD in squad with DE char with WWP and armor of -LD. WWP within 6 inches and Mirror of Minds it to death (at -5LD he cant win vs shadowseers LD10).

Fog of Dreams also neuters it by making it snapshot.


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/22 16:38:35


Post by: Desubot


effreem wrote:
Shadowseer with mask of -LD in squad with DE char with WWP and armor of -LD. WWP within 6 inches and Mirror of Minds it to death (at -5LD he cant win vs shadowseers LD10).

Fog of Dreams also neuters it by making it snapshot.


prepare for imminent intercept.


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/22 16:44:48


Post by: greyknight12


For pure GK, 3 Dreadknights with teleporters, swords and 1 gun of choice is roughly 600 pts.

On the charge: 10 hits, plus 2 more for mastercrafted. 12 hits, 8 wounds, 5.33 unsaved. Force turns that into an average of 10.67 wounds at I4. If he doesn't die, he won't be able kill all the dreadknights due to their base size.

Or, 6 ML3 Librarians fishing for vortex of doom, and hoping something sticks...


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/22 18:05:53


Post by: Naw


 CrashGordon94 wrote:
Naw wrote:
You mean I can't field 6 at the same time???

...Go look up the Unique USR in the BRB.


I clearly need to work on my jokes.

Naw wrote:
Our Gabe doesn't go nucular when he dies. He's got extra safety built in right there!

You realize that would could be a boon, since it would hurt something unfriendly they're close to?
Like say, the Tau Titan they're trying to melee!


Sorry, Gabriel Seth must be the most useless character in the universe nowadays, being a Lord of War.

Edit: Quoting with phone can be a pain.


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/22 20:20:07


Post by: stripeydave


Lolukas the trickster?


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/22 22:24:38


Post by: Yoyoyo


Naw wrote:
I clearly need to work on my jokes.
I didn't think you were that subtle


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/23 04:48:11


Post by: Lobokai


stripeydave wrote:
Lolukas the trickster?


Is his "I go, you go" backdraft rule still a thing in 7th?


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/23 07:05:44


Post by: SicSemperTyrannis


No problem. Let me just use my overlords mindshack-.... oh wait......


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/23 07:31:10


Post by: Djbillson


I would go with three hemlock fighters. Takes out the main weapon from shooting, going after fear I think to drop the Ld and Physic Shriek. Also not the greatest but the D blast would also slowly take wounds off.

If that does not work then you have a great defense and the mobility to always be targeting it.


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/24 03:38:04


Post by: Smitty


Let's see, legal list? No Allies? No Unbound?

*plays with calculator*

Hmmm...by my calculations, a legal army that could possibly get this done would be...

6 vindicare assassins using hellfire rounds over the course of a couple of rounds of shooting. Yes, that should do it.

Survivability of the vindicares will be tricky though, because they only have a 4+ invuln and the KX139 has ignores cover weapons and D weapons. That being said, if the Tau player wiffs like a champ, those vindicares will eat him alive.


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/24 07:28:35


Post by: locarno24


Marker Light specifically say they can be used to modify snap shots


Yes, but they don't let you fire something which lacks the option to snap fire, like the KX-139's triple mass driver. Knock that thing out of the equation and its firepower is a lot less scary.

To be honest, anything decent reaching combat is going to handle it quite roughly. Even a few ironclads - who can take the inevitable web of overwatch and can heavy flamer their way through a skirmish screen.

For that matter, I'd give even the much lambasted Lord Of Skulls decent odds. It's unlikely to take it down in one turn of shooting barring a 'deathblow' hit (which you can never allow for when superheavies face off) - maybe two, if it has a melta cascade arm and gets lucky with explodes - and it can steamroller through any defensive line of kroot or fire warriors.





Kill the Tau Supremacy KX-139 challenge  @ 2015/09/25 22:51:11


Post by: Igenstilch


Chaos Daemons
HQ -Herald - which ever flavor
Troop - Nurglings x2
LoW - Zarakynel

90+ points left over for what ever
If Zara gets into melee its all over.


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/26 10:40:45


Post by: Gunnvulcan


 gmaleron wrote:
Demon Prince flying circus spam is one option because it would totally negate the D weapon since its a template and cannot target flying units. Also psychic powers, as far as I am aware Gargantuan Creatures are not immune to psychic powers so you could do some horrible damage to it. Also it is somewhat unfair to compare an older codex for a unit that is looking more and more like it was intended for the new book.


How is it unfair? Both codices are going to be legal simultaneously, so you could potentially see a csm player up against one of these super-suits.

I feel like that, unless you design a large chunk of your army to fighting superheavies these days, you are going to lose. But, if you have some expensive super-heavy hunter and your opponent doesnt have one, you are vastly outnumbered.

Kinda screwed either way.


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/27 16:19:55


Post by: Selym


 Gunnvulcan wrote:

Kinda screwed either way.
Just As Planned.

GW's been trying to cover the balance issues by making it impossible to optimize a list. They failed, ofc, but at least in the average pickup game, nobody can account for everything.


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/27 17:02:37


Post by: CrashGordon94


I'm guessing that might be part of why some aren't twigging on the balance issues as much as others.


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/29 13:04:51


Post by: hiveof_chimera


I nominate


Kill the Tau Supremacy KX-139 challenge  @ 2015/09/29 15:41:03


Post by: Selym


Spoiler:





Kill the Tau Supremacy KX-139 challenge  @ 2015/09/29 20:41:31


Post by: raverrn


An Inquisitorial Henchmen squad with two acolytes and a sanctioned psyker is 18 points and knows Psychic Scream.

I'll take those odds.


Kill the Tau Supremacy KX-139 challenge  @ 2015/10/01 00:57:25


Post by: CrashGordon94


raverrn wrote:
An Inquisitorial Henchmen squad with two acolytes and a sanctioned psyker is 18 points and knows Psychic Scream.

I'll take those odds.

Presumably lots and lots and lots of times?
That WOULD add up pretty quick with enough of those...


Kill the Tau Supremacy KX-139 challenge  @ 2015/10/02 06:19:35


Post by: Oberron


Necrons 900 list

Lord

immortalsx5
gauss

immortalsx5
gauss

scarabsx5

scarabsx5

scarabsx4

Spyderx3

spyderx3

spyderx2



Drown it in bugs!