Here's the challenge, without using allies or going unbound, and given 900 points, what legal list can you come up with that can drop the big guy before being killed?
Tech Priest Dominus w/ Eradication Ray 4 Kat Destroyers 4 Kat Destroyers 3 Kat Destroyers 3 Kat Destroyers
AlmightyWalrus wrote: A Warhound Titan gets four times the Str D shots per turn, so unless the KX-139 gets within melta range the good ol' 'Hound will probably win.
As a side-note, why would the KX-139 get FNP? It doesn't have it anywhere on its datasheet.
Its a GC (for some idiotic reason) so it gets it for free
Gamgee wrote: What is the Tau player bringing with that 900? He has 300 points to spare.
He should be paying 300 points more for the KX-139, kidding, sort of... but its a silly challenge to say 600 on 600, because that's not how battle's work. You can put more of your models on few of your opponents. The point of the thread is that there is so much wailing and gnashing of teeth on how OP the KX-139 is... yet I was pretty sure that there were could options to put 'er down... wanted to see what the various Dakkaites thought those options were.
AlmightyWalrus wrote: A Warhound Titan gets four times the Str D shots per turn, so unless the KX-139 gets within melta range the good ol' 'Hound will probably win.
As a side-note, why would the KX-139 get FNP? It doesn't have it anywhere on its datasheet.
Its a GC (for some idiotic reason) so it gets it for free
The K'chn Sink has a 30% chance of downing 1 Avenger per turn if it focusses, or a 16% of downing 1 Avenger per turn if it splits its fire.
The Avengers will deal, on average, 1.6 wounds per turn. Doable.
The K'chn Sink has a 30% chance of downing 1 Avenger per turn if it focusses, or a 16% of downing 1 Avenger per turn if it splits its fire. The Avengers will deal, on average, 1.6 wounds per turn. Doable.
AlmightyWalrus wrote: As a side-note, why would the KX-139 get FNP? It doesn't have it anywhere on its datasheet.
Because it's listed as a Gargantuan creature, and Gargantuans creatures get FNP (and Stomp) as per the Rule Book.
small rule book, Pg 71 wrote:
Stomp Gargantuan Creatures and Gliding Flying Gargantuan Creatures may make stomp attacks in the same manner as Super-heavy Walkers (Pg 96).
Special Rules Gargantuan Creatures and Flying Gargantuan Creatures have the following special rules;
Fear, Fearless, Feel No Pain, Hammer of Wrath, Move Through Cover, Relentless, Smash, Strikedown, Vector Strike (Flying Gargantuan Creatures only).
Since it is listed as a Gargantuan Creature, it immediately gets those benefits, then it gets them again because either;
a) FW knows that the rules for GC's are going to change in 8th and wanted to ensure this thing had those certain special rules
or
b) FW are a bunch of muppets who don't know how to write a ruleset or assign balanced points costs (or they do and just choose not to).
Herald of slaanesh, steed, beguilement locus, witstealer sword(or etherblade, particularly if you get touch of uncreation), psyker lvl2, greater reward(or 2x lessers fishing for cleaving strike, touch of uncreation is better though)
Be'lakor
Herald of tzeentch on disk lvl3 with grimoire
Unbound. But who gives a feth. If an opponent brought that and said you got 900 points, sucka! Do it! I'm not gonna care about the FOC.
Also i did no mathhammer on this. Maybe its not very good. I just see the rending and rerolls as my best chance along with invisibility and other spells.
1x Ethereal 50pts
6x Fire Warriors 54 pts
6x Fire Warriors 56 pts
1x Triptide with IA 555pts (It's like I saved 45pts on this thing, and that's some tasty Stim Packs D: )
6x Pathfinders 77 pts
Keep an extra 110 pts, or use them to buy all sorts of goodies, but I feel like within two shooting phases the Triptide will bring down that thing quite quickly. After all, it wounds on a 2+ as a Heavy 3 and has AP 2. So there's a chance it dies in one shooting phase, and this isn't optimized at all.
Edit: Actually I made a mistake in reading a chart when I made the list. Just pretend the Triptides are many Broadsides with HYMP instead, maybe even give the triptides their burst cannons back. It's basically the same point D:
Unfortunately for the KX-139, it's only Initiative 2. Sixty BS5/6 shots that wound on twos and rend on sixes should be more than enough to kill it in one turn, even through its saves.
Unfortunately for the KX-139, it's only Initiative 2. Sixty BS5/6 shots that wound on twos and rend on sixes should be more than enough to kill it in one turn, even through its saves.
Not enough, sorry. Even assuming you would ever get to shoot with all those Spiders. The Rends will do roughly 2.8 wounds, and the rest will do slightly under 4 wounds. Meaning you're still more than 3 wounds short in an ideal scenario. Then all your stuff gets atomised, as it's only fair the Tau'nar gets to shoot twice since you got to shoot first in this pepsi challenge.
Warp Spiders may be able to jumpto safety behind cover, Terrarin dependant though.
Automatically Appended Next Post: In an ideal world, I'd love to say GreenTide but really 3 S8 AP3 No Cover Apocalyptic Barrages would probably remove the Warboss, cause the guys to be pinned and then I'm a sitting duck.
Not enough, sorry. Even assuming you would ever get to shoot with all those Spiders. The Rends will do roughly 2.8 wounds, and the rest will do slightly under 4 wounds. Meaning you're still more than 3 wounds short in an ideal scenario. Then all your stuff gets atomised, as it's only fair the Tau'nar gets to shoot twice since you got to shoot first in this pepsi challenge.
Have you ever tried to shoot warp spiders? Though, 10 wounds is a lot to chew through.
Imperial Knights are actually a terrible counter, a D-blast plus 10 melta shots will put serious hurt on them while the IK's firepower does almost nothing to the Tau battlesuit, and you only get 1.5 knights for the cost of it.
Grav is the best counter, and with LD 9 it's also going to be vulnerable to unlucky psychic shriek rolls.
A 240 point seeker blob will put 5 wounds on it on the charge, and will likely be within charge range at the top of turn 2. With grimoire and invisibility up the unit is functionally unkillable, so the unknown factor is whether the Tau player can bubble-wrap efficiently enough.
But yes, in a vacuum, a 20-man Seeker blob will make the charge and destroy it.
Kharn and hope to survive a few rounds, deepstrike a unit of 3 Obliterators and Lascannon them, Kharn hits on 2's always and S9 AP1 should make supremacy armour look like it's been built out of tin.
KillMaimBurn96 wrote: Kharn and hope to survive a few rounds, deepstrike a unit of 3 Obliterators and Lascannon them, Kharn hits on 2's always and S9 AP1 should make supremacy armour look like it's been built out of tin.
Kharn only wounds the KX-139 on 6s (even with furious charge) and the suit will still get 5++ and FNP. He also gets 4++ and FNP against lascannons so it will take about 90 BS4 Lascannons to kill it.
Here's the challenge, without using allies or going unbound, and given 900 points, what legal list can you come up with that can drop the big guy before being killed?
My 590 point Helhammer tank is feeling embarrassingly inferior...
Grubass wrote: But how you modify snapshots if it's aswell stated it only can take them. Kinda of ymdc issue imho.
Possible that in a rush of it all I made it unclear.
You said lights do state they modify snapshots and I do get it
However the psychic power states the taste may only take snapshots.
I know it might be addressed in upcoming codex as for now the sheer way its stated is kinda unclear for me.
Markerlights specificaly state that they can increase the BS of snapshots. So you will still be fiering snaptshots, You will just be fiering them at a higher BS.
From the Tau Codex
*Pinpoint* *Markerlight cost 1+*
All models Firing at the target as part of this shooting attack gain a bonus to their ballistic skill for the duration of the shooting attack. The size of this bonus is equal to the number of markerlight counters expended on this ability. PINPOINT CAN INCREASE THE BALLISTIC SKILL OF SNAP SHOTS AND OVERWATCH
Here's the challenge, without using allies or going unbound, and given 900 points, what legal list can you come up with that can drop the big guy before being killed?
My 590 point Helhammer tank is feeling embarrassingly inferior...
HQ:
Power Armor Captain
Combi-Grav
Bolt Pistol
100
Troops:
Crusader Squad
5 guys
Sword Brother has Bolt Pistol and Combi-Grav
One Initiate has Bolt Pistol and Grav-Gun
Another has Bolt Pistol and Grav-Cannon/Grav-Amp Last two have Bolt Pistol and Boltgun
Dedicated Transport: Drop Pod
175
Crusader Squad
5 guys
Sword Brother has Bolt Pistol and Combi-Grav
One Initiate has Bolt Pistol and Grav-Gun
Another has Bolt Pistol and Grav-Cannon/Grav-Amp Last two have Bolt Pistol and Boltgun
Dedicated Transport: N/A
140
Fast Attack:
Drop Pod
Storm Bolter
35
Bike Squad
3 guys
Sergeant has a Combi-Grav
Other two have Grav-Guns
103
Bike Squad
3 guys
Sergeant has a Combi-Grav
Other two have Grav-Guns
103
Heavy Support:
Devastator Centurion Squad
3 guys
All have Grav-Cannons/Grav-Amps and Hurricane Bolters.
240
Made it in Battlescribe quickly.
Couldn't fit in two Grav Cent Squads, so I put in Grav Bikers, then took away one of the Crusader Squad's Pods so I could put in another.
Or got an alternative one here:
Spoiler:
Combined-Arms Detachment - 900 points exactly!
HQ:
Power Armor Captain
Combi-Grav
Bolt Pistol
100
Troops:
Crusader Squad
5 guys
Sword Brother has Bolt Pistol and Combi-Grav
One Initiate has Bolt Pistol and Grav-Gun
Another has Bolt Pistol and Grav-Cannon/Grav-Amp Last two have Bolt Pistol and Boltgun
Dedicated Transport: N/A
140
Crusader Squad
5 guys
Sword Brother has Bolt Pistol and Combi-Grav
One Initiate has Bolt Pistol and Grav-Gun
Another has Bolt Pistol and Grav-Cannon/Grav-Amp Last two have Bolt Pistol and Boltgun
Dedicated Transport: N/A
140
Elites:
Command Squad
All 5 have Bikes and Grav-Guns
200
Fast Attack:
Drop Pod
Storm Bolter
35
Drop Pod
Storm Bolter
35
Heavy Support:
Devastator Centurion Squad
3 guys
Sergeant has Grav-Cannon/Grav-Amp and Missile Launcher
Other two have Grav-Cannons/Grav-Amps and Hurricane Bolters
250
Replaced the Bike Squads with a Biker Command Squad to move the DT Pod to a Fast Attack slot so the two Crusader Squads could share it, had 10 points left so I gave the Cent Sergeant a Missile Launcher.
hiveof_chimera wrote: Doesn't have barrage, Maugan ra will solo it over a long, long time with battlefocus and maugeter
It does have barrage. The alternative fire mode for the big guns is an apocalyptic barrage 3, no cover saves.
Anyway, as the challenge here is to kill the Taunar and not simply tarpit it in assault for the whole game, here's a list that could possibly do it:
Spoiler:
Mechanicum (points might be slightly off, my friend has my copy of the redbook, so I'm using HH3 for the values):
Magos Dominus: 65pts
Asecularis Covenant (10 Tech-Thralls): 35pts
Asecularis Covenant (10 Tech-Thralls): 35pts
Ursarax Cohort (6 Usarax, 2 Power Fists each): 410pts
Ursarax Cohort (5 Usarax, 2 Power Fists each): 345pts
The Ursarax are T5, so no Instant Death from any of the Taunar's guns (except the D). They're 3 wounds each, so not so easy to remove a lot of them with shooting. They'll have no armor save (only a 4+), but they do have a 5+ FNP. They're jump infantry, so can move quickly across the board, hopefully making use of terrain to also get cover saves (against the shots that allow it) or even get out of line of sight, possibly even deep strike in and just try to withstand a turn of shooting). Once they're within charge range, they can fire off their guns (with a lot of luck they'll score one wound with those, so not really worth considering), and then charge in with 4 S10 powerfist attacks each at WS4 (being jump infantry and thus more mobile than the Taunar, they're quite likely to get the charge). If enough of them make into assault with the Taunar, they'll kill it (but it will take 2-3 turns, unless the Taunar gets really lucky with its stomps). Just as a reference, if all 11 make it (by some small miracle), they'll do 8.6 wounds on the charge. If only 6 make it, that'll be 4.7 wounds.
Certainly, this list isn't a guaranteed kill, but the odds are favorable. And if anyone wants to complain "but it's a 30K list...", at least I'm offering an alternative to grav-spam or D-spam.
And if I just wanted to tarpit the thing, I would send a bunch of 80pt 20-man blobs of Fearless Tech Thralls at it.
Harlequins with shadowseers and solidare. I don't have the time to write a list right now but it might actually work. Reducing ist range and then assaulting it with nasty relic whielding solidares
AlmightyWalrus wrote: A Warhound Titan gets four times the Str D shots per turn, so unless the KX-139 gets within melta range the good ol' 'Hound will probably win.
As a side-note, why would the KX-139 get FNP? It doesn't have it anywhere on its datasheet.
It has the Gargantuan Creature special rule. GCs all get FNP. While the datasheet lists some of the rules GCs get, it's not a complete list, but the core rulebook still grants GCsFNP and the datasheet does not contradict that. People arguing it doesn't get FNP are trying to ruleslawyer a nerf into existence.
Deep strike, 4x melta shots, 4++ Sv. Next round, 4x D6+2 melta shred HoW attacks and 4x WS2 and 4x WS4 I1 melta hits. All for 100 pts. less. It might fail miserably, but at least those engineers will die glorious deaths!
Pain4Pleasure wrote: This creature really isn't hard to put down. Weak compared to most standards. If you think otherwise then I laugh at you. Seriously.
Agreed, especially in the case of Imperial Armies. For a mere 420 points give me x3 squads of Grav Kataphrons from Mechanicum in Drop Pods, bye bye Riptide.
Pain4Pleasure wrote: This creature really isn't hard to put down. Weak compared to most standards. If you think otherwise then I laugh at you. Seriously.
Pain4Pleasure wrote: This creature really isn't hard to put down. Weak compared to most standards. If you think otherwise then I laugh at you. Seriously.
Obvious troll is obvious.
Hmm so someone disagrees with some peoples opinion that the new suit is OP and he is automatically listed as a troll? Makes sense
Pain4Pleasure wrote: This creature really isn't hard to put down. Weak compared to most standards. If you think otherwise then I laugh at you. Seriously.
Obvious troll is obvious.
Hmm so someone disagrees with some peoples opinion that the new suit is OP and he is automatically listed as a troll? Makes sense
Bahaha thank you. Tau players WANT this to be OP in hopes of them actually getting something good. Hearing the truth is probably hard for them to except
Pain4Pleasure wrote: This creature really isn't hard to put down. Weak compared to most standards. If you think otherwise then I laugh at you. Seriously.
So, please, tell me how I takedown this thing with my CSM.
If you say 'Daemon Princes' you'll get the dreadsock.
Demon Prince flying circus spam is one option because it would totally negate the D weapon since its a template and cannot target flying units. Also psychic powers, as far as I am aware Gargantuan Creatures are not immune to psychic powers so you could do some horrible damage to it. Also it is somewhat unfair to compare an older codex for a unit that is looking more and more like it was intended for the new book.
Math works out. This is 900 points of deepstriking weapons that will on average kill the T'aunar. Not sure how practical that is in a real game, but in a vacuum, it works.
I'd take 40 kroot and an ethereal in the middle of all of them and for the extra 300 points. Then the suit would be in a table edge and no one could drop, infiltrate, assault, move etc etc within 30 inches of it.
Skyhammer Annihilation Force, both devastator squads go with grav cannons, and assault squad sergeants take grav pistols.
At average, the Full Autism Armour will be taking ~20-30 hits, which wound on 2+ (devastators are Relentless after deep strike in the formation). Not feeling so safe with that 4++ save now do you? Two words: EAT. IT.
Pain4Pleasure wrote: This creature really isn't hard to put down. Weak compared to most standards. If you think otherwise then I laugh at you. Seriously.
Obvious troll is obvious.
Hmm so someone disagrees with some peoples opinion that the new suit is OP and he is automatically listed as a troll? Makes sense
No its the fact that he stated an opinion( with no proof to back it up) with a very flamey tagline of 'I laugh at all of you who disagree with me'.
It more or less looks like he's trying to get someone to argue with him by first stating something controversial.
Tigramans wrote: Skyhammer Annihilation Force, both devastator squads go with grav cannons, and assault squad sergeants take grav pistols.
At average, the Full Autism Armour will be taking ~20-30 hits, which wound on 2+ (devastators are Relentless after deep strike in the formation). Not feeling so safe with that 4++ save now do you? Two words: EAT. IT.
Don't forget to use Devastators doctrine. Since a skyhammer as anything but Ultramarines is heresy.
I think the problem with things like this is not its inherent toughness, but that it forces other armies into homogeneity.
By which I mean that now every Imperial army is going to have either lots of grav or Mechanicus or SM allies with lots of grav. It's going to be very boring.
Here's the stylish way to one-shot this thing. No grav, no D, old school classics only.
1x Ordo Xenos Inquisitor (Force Sword, Rad Grenades, Digital Weapons, ML1)
2x BA Librarians (Force Axes, Digital Weapons, ML2)
6x BA Assault Terminators (TH/SS)
520pts. With Hammerhand, Force, Rad Grenades and Digital Weapons you will put down a little more than 10 unsaved wounds in one turn of combat. You could of course take Combi-Grav to concuss the KX but that would be breaking the rules!
Load up the Land Raider, cross your fingers, Tank Shock and flame your way through any sissy Tau bubble wrap and demonstrate how original G's get it done
Automatically Appended Next Post: 3 min squads of Repentia with rerolls from Ministorum Priests can one-shot the suit if they make it into combat. With Litanies that reroll is guaranteed.
So this giant Tau mech can get owned by a bunch of naked girls in masks with whips and swords? That's the most 40k thing ever
By which I mean that now every Imperial army is going to have either lots of grav or Mechanicus or SM allies with lots of grav. It's going to be very boring.
You say that like they don't already do that , particularly in regards to grav spam.
Here's the challenge, without using allies or going unbound, and given 900 points, what legal list can you come up with that can drop the big guy before being killed?
Space Marines:
CAD:
Libby with Grav-Pistol
Scouts
Scouts
Skyhammer:
Devastators with 4x Grav Cannon, 1x combi-Grav
Devastators with 4x Grav Cannon, 1x combi-Grav
Assaults with Jump Packs, grav-pistol on sgt
Assaults with Jump Packs, grav-pistol on sgt
900 points on the dot. This easily should kill the XV139, as it only requires 35 TL BS4 grav shots to kill it on average. Using UM tactics, this has 46 TL BS4 grav shots and 3 more from pistols that re-roll ones. The libby also has psychic scream for more wounds.
Skyhammer here skyhammer there... Is nobody considering that all tau armies have multiple riptides with EWO? I don't think that skyhammer is the response to this thing. Bike gravs maybe, or kataphron destroyers i they get first turn. but skyhammer not so much.
From a Dark Angels perspective, the Hammer of Caliban looks like a decent choice:
Techmarine with servitors on a land Raider (armed with lascannons)... And three predators with lascannons.. Or possibly vindicators... Trick would be keeping them alive long enough to finish the big guy off..
^Sure, if there was no bubble wrap and assuming the Tau, for some reason, didn't engage in their signature overwatch shenanigans.
Seems a lot of people think the solution is dropping a bunch of guys next to it, when Overwatch and Intercepting are some of Tau's most valuable tricks.
topaxygouroun i wrote: Skyhammer here skyhammer there... Is nobody considering that all tau armies have multiple riptides with EWO? I don't think that skyhammer is the response to this thing. Bike gravs maybe, or kataphron destroyers i they get first turn. but skyhammer not so much.
How many Interceptides can they run when they've also dumped 600 points into a Supremacy suit? And without leaving them critically vulnerable in other areas?
Seems like the Supremacy suit would actually replace Riptides as they do a similar thing.
I notice your countering a lot of "drop in and shoot" style approaches but have yet to say anything regarding the revenant. It's a valid counter. LOW vrs LOW.
one on one - your tau "supremacy" armor is going to learn real quick what REAL supremacy is.
My revenant has taken down warhounds, stompas, bio Titans, baneblades all in single turns. It's even managed to take out a reaver titan (took 3 turns, had some flier support and it was pretty bashed up itself, but in the end the rev "limped" off field while the reaver was a smoldering crater.) he's also wracked up more MC and General kills then I care to count, including multiple wraith knights. (Once he tallied 3 in one game)
I have zero concern this new tau suit will provide anything more then a mild annoyance and another tick on the scorecard for the rev. (Wich is converted to dark eldar standards)
I'm nnot suggesting using Mechanicus Breachers against this (they would be inefficient in any case), but the special d3 wounds that torsion cannons do would be done normally against this, wouldn't they?
DarthSpader wrote: I notice your countering a lot of "drop in and shoot" style approaches but have yet to say anything regarding the revenant. It's a valid counter. LOW vrs LOW.
one on one - your tau "supremacy" armor is going to learn real quick what REAL supremacy is.
My revenant has taken down warhounds, stompas, bio Titans, baneblades all in single turns. It's even managed to take out a reaver titan (took 3 turns, had some flier support and it was pretty bashed up itself, but in the end the rev "limped" off field while the reaver was a smoldering crater.) he's also wracked up more MC and General kills then I care to count, including multiple wraith knights. (Once he tallied 3 in one game)
I have zero concern this new tau suit will provide anything more then a mild annoyance and another tick on the scorecard for the rev. (Wich is converted to dark eldar standards)
Bragging about a titan which is universally declared the most overpowered Titan in the game for a long while now and how it's a counter seems.. at best, silly, and at worst, moronic.
"WHO CARES ABOUT THE SECOND MOST RIDICULOUS UNIT WHEN I HAVE THE FIRST AND IT'S SUPER AMAZING GUYS."
I stand corrected...and shocked at just how broken 40k is atm (been absent since early 4th Ed)
As OP said nothing unbound.
Now to go be that guy with a crusader knight and tooled up inquisitor in a 500 point army
I stand corrected...and shocked at just how broken 40k is atm (been absent since early 4th Ed)
As OP said nothing unbound.
Now to go be that guy with a crusader knight and tooled up inquisitor in a 500 point army
Nah, really you just want to get a few psyker henchmen and hope for invisibility. Prescience is also nice on a shooty knight like Crusader.
DarthSpader wrote: I notice your countering a lot of "drop in and shoot" style approaches but have yet to say anything regarding the revenant. It's a valid counter. LOW vrs LOW.
one on one - your tau "supremacy" armor is going to learn real quick what REAL supremacy is.
My revenant has taken down warhounds, stompas, bio Titans, baneblades all in single turns. It's even managed to take out a reaver titan (took 3 turns, had some flier support and it was pretty bashed up itself, but in the end the rev "limped" off field while the reaver was a smoldering crater.) he's also wracked up more MC and General kills then I care to count, including multiple wraith knights. (Once he tallied 3 in one game)
I have zero concern this new tau suit will provide anything more then a mild annoyance and another tick on the scorecard for the rev. (Wich is converted to dark eldar standards)
Bragging about a titan which is universally declared the most overpowered Titan in the game for a long while now and how it's a counter seems.. at best, silly, and at worst, moronic.
"WHO CARES ABOUT THE SECOND MOST RIDICULOUS UNIT WHEN I HAVE THE FIRST AND IT'S SUPER AMAZING GUYS."
You asked for a counter to the supremacy armor. And posts offering said counter have been met with "nah your wrong, supremacy armor is bestest" - now when offers up an actual legit counter your argument is "oh well yea but it's the most cheesy broken unit in the game" followed by personal attacks.
The question presented was not what's cheesiest, rather what can beat it. Since I've provided the answer and you have nothing to respond with aside from mockery and insults - that leads me to determine this thread is nothing but troll bait, and given the personal attacks violate a core dakka rule - I'm done with this thread and request it should be locked.
Shadowseer with mask of -LD in squad with DE char with WWP and armor of -LD. WWP within 6 inches and Mirror of Minds it to death (at -5LD he cant win vs shadowseers LD10).
Fog of Dreams also neuters it by making it snapshot.
effreem wrote: Shadowseer with mask of -LD in squad with DE char with WWP and armor of -LD. WWP within 6 inches and Mirror of Minds it to death (at -5LD he cant win vs shadowseers LD10).
Fog of Dreams also neuters it by making it snapshot.
For pure GK, 3 Dreadknights with teleporters, swords and 1 gun of choice is roughly 600 pts.
On the charge: 10 hits, plus 2 more for mastercrafted. 12 hits, 8 wounds, 5.33 unsaved. Force turns that into an average of 10.67 wounds at I4. If he doesn't die, he won't be able kill all the dreadknights due to their base size.
Or, 6 ML3 Librarians fishing for vortex of doom, and hoping something sticks...
I would go with three hemlock fighters. Takes out the main weapon from shooting, going after fear I think to drop the Ld and Physic Shriek. Also not the greatest but the D blast would also slowly take wounds off.
If that does not work then you have a great defense and the mobility to always be targeting it.
Hmmm...by my calculations, a legal army that could possibly get this done would be...
6 vindicare assassins using hellfire rounds over the course of a couple of rounds of shooting. Yes, that should do it.
Survivability of the vindicares will be tricky though, because they only have a 4+ invuln and the KX139 has ignores cover weapons and D weapons. That being said, if the Tau player wiffs like a champ, those vindicares will eat him alive.
Marker Light specifically say they can be used to modify snap shots
Yes, but they don't let you fire something which lacks the option to snap fire, like the KX-139's triple mass driver. Knock that thing out of the equation and its firepower is a lot less scary.
To be honest, anything decent reaching combat is going to handle it quite roughly. Even a few ironclads - who can take the inevitable web of overwatch and can heavy flamer their way through a skirmish screen.
For that matter, I'd give even the much lambasted Lord Of Skulls decent odds. It's unlikely to take it down in one turn of shooting barring a 'deathblow' hit (which you can never allow for when superheavies face off) - maybe two, if it has a melta cascade arm and gets lucky with explodes - and it can steamroller through any defensive line of kroot or fire warriors.
gmaleron wrote: Demon Prince flying circus spam is one option because it would totally negate the D weapon since its a template and cannot target flying units. Also psychic powers, as far as I am aware Gargantuan Creatures are not immune to psychic powers so you could do some horrible damage to it. Also it is somewhat unfair to compare an older codex for a unit that is looking more and more like it was intended for the new book.
How is it unfair? Both codices are going to be legal simultaneously, so you could potentially see a csm player up against one of these super-suits.
I feel like that, unless you design a large chunk of your army to fighting superheavies these days, you are going to lose. But, if you have some expensive super-heavy hunter and your opponent doesnt have one, you are vastly outnumbered.
GW's been trying to cover the balance issues by making it impossible to optimize a list. They failed, ofc, but at least in the average pickup game, nobody can account for everything.