To avoid starting a new off-topic tangent in the Psychic Awakening thread for Pariah, Deathwatch, and the Harlequins I thought I would pull a quote out that I found interesting:
If we're eliminating bloat it starts and ends with marines. There's half a dozen totally unnecessary codexes with another half dozen completely superfluous supplements in kicking around now.
You could get rid of half of all the books in the game by just bringing marines down to something reasonable.
For a long time, there were complaints about the size of the Marine book. Even before the Primaris were around, Codex: Space Marines was one of the heftier books. Cut to supplements expanding the Codex Chapters(and Black Templars, I guess? ) which contain:
-Characters for that faction
-Stratagems
-Relics
-Special Rules for a pure faction army.
And all of a sudden each book is being treated as "necessary"? Why do I need Iron Hands if I play Salamanders? Why would I need Ultramarines if I play Imperial Fists?
Yeah, I get it that people still have bees in their bonnets about the existence of Space Wolves, Dark Angels, and Blood Angels as separate books. Would DA, BA, and SW players bat an eye if their codices were instead set up as Supplement Books like Raven Guard, Iron Hands, and the other Codex Chapters?
If you got:
-Characters+special units/errata to grant keywords(ie: Intercessors or Tactical Squads could be given the 'Grey Hunters' keywords for SW for a pointed upgrade)
-Stratagems
-Relics
-Special Rules for a pure faction army.
Would you consider it a fair trade for being updated whenever the generic Marine book got updated?
Would other factions be interested in a similar treatment, if it's possible(the ones that immediately spring to mind are Aeldari, Drukhari, Chaos Marines[vanilla] and some of the Guard subfactions)?
I've added a poll to the top that will run for 5 days. Feel free to explain your vote choice.
If I had my way, it would be split into two books.
Chapters of the Adeptus Astartes: Codex Compliant
Chapters of the Adeptus Astartes: Codex Non-Compliant
The first is essentially the current Space Marine codex.
The second one is tossing DA, BA, SW, (maybe BT), together into a codex, with rules for making codex non-compliant chapters.
Grey Knights and Deathwatch either get put into Chapters of the Adeptus Astartes: Specialists, or they are put into an Imprial Agents book.
Kanluwen wrote: Would DA, BA, and SW players bat an eye if their codices were instead set up as Supplement Books like Raven Guard, Iron Hands, and the other Codex Chapters?
If you got:
-Characters+special units/errata to grant keywords(ie: Intercessors or Tactical Squads could be given the 'Grey Hunters' keywords for SW for a pointed upgrade)
-Stratagems
-Relics
-Special Rules for a pure faction army.
Would you consider it a fair trade for being updated whenever the generic Marine book got updated?
I've suggested this approach countless times before. It's always been met with "but DA/BA/SW have too many unique units, you'd never fit them all in!" (which is untrue, would easily be possible to get them in - the Ultramarines, with their slew of unique units and characters manage just fine), or something like "it's just confusing for people who want to play DA/BA/SW!" (but apparently everyone else is fine?), or "that means I need to buy more books!" (again, what about the other Chapters who don't get their own shiny personalised Codex?)
Basically, even if the books functioned identically and nothing was lost, essentially being a Codex in all but name, certain people would still complain they didn't get it a "proper Codex".
Not sure you could do the same with the eldar. There isn't a single common unit between any of the 3 eldar factions. It's not like the space marine factions where lots of the vehicles and units are the same...
I've got no problem with more rules/options.
I think that the real problem with the supplements is the content vs price.
For $30-$40 out of about 64 pages, you only get around 8 functional ones. All the rest is wasted on pictures & story that at best you read once, maybe twice, - even if you truly are a fan of ______.
You could take all the supplements, keep a bit of each ones pics/lore, & combine them into one volume, still come in under the page count of Codex: Space Marine, only be charged about $40 & have everything at hand.
Or each of the supplements could simply reprint everything from Codex: space Marine they'd need to be a stand alone codex ala the SW, DA, BA & cost you about $40.
Sgt_Smudge wrote: I've suggested this approach countless times before. It's always been met with "but DA/BA/SW have too many unique units, you'd never fit them all in!" (which is untrue, would easily be possible to get them in - the Ultramarines, with their slew of unique units and characters manage just fine), or something like "it's just confusing for people who want to play DA/BA/SW!" (but apparently everyone else is fine?), or "that means I need to buy more books!" (again, what about the other Chapters who don't get their own shiny personalised Codex?)
To be fair, in the past we didn't have a simple way of adding something like keywords to the existing units--and in many instances the people(not necessarily you) who initially broach the topic insisted on doing something like what Apple_Peel has done--they suggest just jamming things together into "<insert number here> of books". There's usually no attempt to actually understand what made those Chapters and their items unique nor was there really attempts to separate out some of the units to retain them as 'hallmarks' for their Chapters. It was always just "We need less books but things still need to go together because reasons!", meaning nonsense would occur like Baal Predators or the huge swathes of characters get added to the book doing nothing more than making large books even larger.
We don't need a book for "Non-Compliant Chapters". The parts about them that make the Chapters "Non-Compliant" can be in a Chapter supplement book alongside of characters, relics, and stratagems.
Basically, even if the books functioned identically and nothing was lost, essentially being a Codex in all but name, certain people would still complain they didn't get it a "proper Codex".
Yeah, and those same people will complain that they don't get updated or they don't get X item that the Codex does. Those individuals tend to be contrarians for the sake of being contrarian.
Automatically Appended Next Post:
Crispy78 wrote: The guard factions are all one codex aren't they?
By "Guard", I'm referring to potentially offering up something like a Cadian supplement that has Creed, Kell, and Pask in them alongside of rules for Cadian Detachments and unique units.
I'd take it a step further, personally, and remove their access to certain things in exchange for those unique units.
Same goes for the Catachans.
Not sure you could do the same with the eldar. There isn't a single common unit between any of the 3 eldar factions. It's not like the space marine factions where lots of the vehicles and units are the same...
I think you've misunderstood the reference to the Aeldari and Drukhari. It wasn't saying that you could turn Drukhari into a supplement book for them or the like--it was opening up space for stuff like a Wych Cult book with expanded rules for Wych Cults, a Kabalite book, and a Coven book.
With Aeldari, some of the factions have as many unique units and characters(which is to say "they have a single one" ) as a good chunk of the Codex Chapters that got supplements did for Marines.
Its massive bloat - but then eveything to do with Marines screams bloat
But other armies have stupidly seperated datasheets that should be one.
Yeah, I get it that people still have bees in their bonnets about the existence of Space Wolves, Dark Angels, and Blood Angels as separate books. Would DA, BA, and SW players bat an eye if their codices were instead set up as Supplement Books like Raven Guard, Iron Hands, and the other Codex Chapters?
Waits for the screaming from pure Wolves and Angels players that having their own codex is a sacred god given gift and NO_ONE can take it away from them -but they want all the other stuff to
The Angels aren't unique enough to warrant a separate codex. Consolidate them into the Vanilla codex and consolidate unit entries and wargear choices. No, there shouldn't be four frickin Terminator entries. Yes, Blood Angels aren't the only Chapter to have tried Librarians in a Dread. Then just leave it as each Chapter getting 4 unique units. Lastly, with those 8 founding Chapters properly in one codex where they should be, leave some pages dedicated Renegades and how to switch Keywords. Huron Blackheart can be found here now.
Next we lose the Thousand Sons and Death Guard codices. Now we can focus on Legions proper. I've proposed this before and it's pretty easy as long as you're not focused on every single Death Guard being a bloated mess and every Thousand Sons MUST be a Rubric Marine, and let Chapter Tactics equivalents help with some of that problem.
Lastly we have the Inquisition and their fighters they deal with. Sisters, Deathwatch, and Grey Knights go here. None of those codices are so big that even if you meshed them together as is it would be as big as the last Marine codex that was released.
My, probably unpopular, opinion is that DA and SW definitely had enough uniqueness to warrant their own books. Then GW put things like all biker/termie armies and chapter tactics into the vanilla book which rather defeated the point.
At this point I'd massively cut back on what's in the vanilla book so that's not got things like 5 supplements. Vanilla Marines should just be vanilla marines rather than non-compliant Chapters but with more and better stuff.
Chaos can have the one Chaos Marine book with DG and co in it, Harlequins go into a generic Eldar minor faction codex with Ynnari and proper Corsairs, Deathwatch, Grey Knights, Inquisition, Assassins, Sisters of Silence and Custodes go into an Imperial Special Forces book.
Really, I'd change a lot but that's the broad codex changes and other things don't really fit into that.
pm713 wrote: My, probably unpopular, opinion is that DA and SW definitely had enough uniqueness to warrant their own books. Then GW put things like all biker/termie armies and chapter tactics into the vanilla book which rather defeated the point.
At this point I'd massively cut back on what's in the vanilla book so that's not got things like 5 supplements. Vanilla Marines should just be vanilla marines rather than non-compliant Chapters but with more and better stuff.
Chaos can have the one Chaos Marine book with DG and co in it, Harlequins go into a generic Eldar minor faction codex with Ynnari and proper Corsairs, Deathwatch, Grey Knights, Inquisition, Assassins, Sisters of Silence and Custodes go into an Imperial Special Forces book.
Really, I'd change a lot but that's the broad codex changes and other things don't really fit into that.
Hilarious/tyrpical Marine focussed logic that you consider Wolves and Angels somehow different enough that they absolutely need a super special Codex of their own but entire races have to settle with one as do all none Marine Imperials.
Dark Angels special rules could be fitted on a single page of A4, half the Wolves stuff is something that many Chapters should have access to - Chainswords, mutants (Black Dragons etc), Terminator squad leaders (Iron Hands). Much of their specialiness is name changes, weapon options or single rules.
pm713 wrote: My, probably unpopular, opinion is that DA and SW definitely had enough uniqueness to warrant their own books. Then GW put things like all biker/termie armies and chapter tactics into the vanilla book which rather defeated the point.
At this point I'd massively cut back on what's in the vanilla book so that's not got things like 5 supplements. Vanilla Marines should just be vanilla marines rather than non-compliant Chapters but with more and better stuff.
Chaos can have the one Chaos Marine book with DG and co in it, Harlequins go into a generic Eldar minor faction codex with Ynnari and proper Corsairs, Deathwatch, Grey Knights, Inquisition, Assassins, Sisters of Silence and Custodes go into an Imperial Special Forces book.
Really, I'd change a lot but that's the broad codex changes and other things don't really fit into that.
Hilarious/tyrpical Marine focussed logic that you consider Wolves and Angels somehow different enough that they absolutely need a super special Codex of their own but entire races have to settle with one as do all none Marine Imperials.
Dark Angels special rules could be fitted on a single page of A4, half the Wolves stuff is something that many Chapters should have access to - Chainswords, mutants (Black Dragons etc), Terminator squad leaders (Iron Hands). Much of their specialiness is name changes, weapon options or single rules.
Angels are focused on the ravenwing and deathwing and wolves have numerous units that are different in both fluff and gameplay purpose to vanilla equivalents.
What races do you mean?
Mutants is a weird claim. How many of them are actually different in practice to other Marines? Black Dragons are their bone blades are one but then what? Special profiles for Salamanders? For Raven Guard?
pm713 wrote: Angels are focused on the ravenwing and deathwing
8/10s of the Chapter are just like normal Codex Chapters. Sorry, but two companies does not a Chapter make.
Unless you broke DA into being ONLY Ravenwing and Deathwing, and don't give them any greenwing.
and wolves have numerous units that are different in both fluff and gameplay purpose to vanilla equivalents.
Kinda? I mean, so were the Black Templars, and look what happened to them. The only SW units I can think that are drastically different are their Wolf Priests (filling in an Apothecary role too), Thunderwolf Cavalry, their unique gunships, and Wulfen. I'm fairly sure the rest of their army can work decently well under normal Codex rules, surely? Maybe aside from Wolf Standards and suchlike.
I'd rather see each main Space Marine chapter have their own codex so we'd have the following:
Codex Dark Angels
Codex White Scars
Codex Space Wolves
Codex Imperial Fists
Codex Blood Angels
Codex Iron Hands
Codex Ultramarines
Codex Salamanders
Codex Raven Guard
Codex Alpha Legion (Technically a Space Marine chapter that has loyal elements and the most unique codex of any listed in this post)
Plus a Codex each for the Black Templars, Deathwatch, and Grey Knights.
Have GW get in there deep and really flesh out both the lore and the special rules and unique units for each chapter and their successors.
EDIT: Plus, the DA and BA have been considered unique enough to have their own Codex since 1996.
pm713 wrote: Angels are focused on the ravenwing and deathwing
8/10s of the Chapter are just like normal Codex Chapters. Sorry, but two companies does not a Chapter make.
Unless you broke DA into being ONLY Ravenwing and Deathwing, and don't give them any greenwing.
and wolves have numerous units that are different in both fluff and gameplay purpose to vanilla equivalents.
Kinda? I mean, so were the Black Templars, and look what happened to them. The only SW units I can think that are drastically different are their Wolf Priests (filling in an Apothecary role too), Thunderwolf Cavalry, their unique gunships, and Wulfen. I'm fairly sure the rest of their army can work decently well under normal Codex rules, surely? Maybe aside from Wolf Standards and suchlike.
I think what to do with greenwing depends on what you do with the fallen rules. If you still have special anti chaos rules then you could make greenwing have rules to encourage keeping them away from fallen to represent the secrecy. But you do have a point.
I'd argue the various Claw units are different enough as well as they just mob the enemy and Scouts used to be different enough before the rule switch.
Apple Peel wrote: If I had my way, it would be split into two books.
Chapters of the Adeptus Astartes: Codex Compliant
Chapters of the Adeptus Astartes: Codex Non-Compliant
The first is essentially the current Space Marine codex.
The second one is tossing DA, BA, SW, (maybe BT), together into a codex, with rules for making codex non-compliant chapters.
Grey Knights and Deathwatch either get put into Chapters of the Adeptus Astartes: Specialists, or they are put into an Imprial Agents book.
BA are codex compliant. At least, they have all the downsides of it.
The variant space marine codexes are different from each other in the same way the different races in Sid Meyer's Civilization are different from each other. You're still going to be using the same strategies and units, the unique units being used because they're almost always more powerful than the generic version rather than because they're integral to how they play. You can even see how little they matter when one marine codex is weaker, because people will proxy with a different, stronger codex.
pm713 wrote: My, probably unpopular, opinion is that DA and SW definitely had enough uniqueness to warrant their own books. Then GW put things like all biker/termie armies and chapter tactics into the vanilla book which rather defeated the point.
At this point I'd massively cut back on what's in the vanilla book so that's not got things like 5 supplements. Vanilla Marines should just be vanilla marines rather than non-compliant Chapters but with more and better stuff.
Chaos can have the one Chaos Marine book with DG and co in it, Harlequins go into a generic Eldar minor faction codex with Ynnari and proper Corsairs, Deathwatch, Grey Knights, Inquisition, Assassins, Sisters of Silence and Custodes go into an Imperial Special Forces book.
Really, I'd change a lot but that's the broad codex changes and other things don't really fit into that.
Hilarious/tyrpical Marine focussed logic that you consider Wolves and Angels somehow different enough that they absolutely need a super special Codex of their own but entire races have to settle with one as do all none Marine Imperials.
Dark Angels special rules could be fitted on a single page of A4, half the Wolves stuff is something that many Chapters should have access to - Chainswords, mutants (Black Dragons etc), Terminator squad leaders (Iron Hands). Much of their specialiness is name changes, weapon options or single rules.
Angels are focused on the ravenwing and deathwing and wolves have numerous units that are different in both fluff and gameplay purpose to vanilla equivalents.
What races do you mean?
Mutants is a weird claim. How many of them are actually different in practice to other Marines? Black Dragons are their bone blades are one but then what? Special profiles for Salamanders? For Raven Guard?
Single Codex for Eldar apparently and we already have just the one Codex for Orks, Necrons and Tau cos they don't derserve more?
And again in actual rules/datasheets what exactly needs to be added to basic unit to igve Dark Angels the options to run Deathwing/Ravenwing. Why exactly is a Codex needed rather than at most a suppplement?
Which units in the Wolves could not be handled by minor unit options or name changes and again how is this not handable by a most a Supplement.
Canadian 5th wrote: I'd rather see each main Space Marine chapter have their own codex so we'd have the following:
Codex Dark Angels
Codex White Scars
Codex Space Wolves
Codex Imperial Fists
Codex Blood Angels
Codex Iron Hands
Codex Ultramarines
Codex Salamanders
Codex Raven Guard
Codex Alpha Legion (Technically a Space Marine chapter that has loyal elements and the most unique codex of any listed in this post)
Plus a Codex each for the Black Templars, Deathwatch, and Grey Knights.
Have GW get in there deep and really flesh out both the lore and the special rules and unique units for each chapter and their successors.
EDIT: Plus, the DA and BA have been considered unique enough to have their own Codex since 1996.
Ahh you are one THOSE players who just wants Marines in the game - gotcha.
Like I said assuming there is a god given right to have a codex becuase they had one before - and feth the rest....wonderful.
Next line will be "don;t take my army away from me when everything could be handled in at most a supplement with NO LOSS of anything.
And finally before the final accusation of hating Marines is dragged out out of the cage to beat again - nope my largest armies are Marines - msotly Ultras, Wolves and Dark Angels....
Mr Morden wrote: And again in actual rules/datasheets what exactly needs to be added to basic unit to igve Dark Angels the options to run Deathwing/Ravenwing. Why exactly is a Codex needed rather than at most a suppplement?
Which units in the Wolves could not be handled by minor unit options or name changes and again how is this not handable by a most a Supplement.
Why remove a Codex from a chapter that has had one since 1996?
Mr Morden wrote: And again in actual rules/datasheets what exactly needs to be added to basic unit to igve Dark Angels the options to run Deathwing/Ravenwing. Why exactly is a Codex needed rather than at most a suppplement?
Which units in the Wolves could not be handled by minor unit options or name changes and again how is this not handable by a most a Supplement.
Why remove a Codex from a chapter that has had one since 1996?
I know and have all those old codexes.
So WHY do we need a codex when as I have said the options could be covered in a supplement at most - is this a staus thing for you or some other reason. What part can nont coverd ina supplement.
Why do you want to take those resources away from others?
Mr Morden wrote: Ahh you are one THOSE players who just wants Marines in the game - gotcha.
Like I said assuming there is a god given right to have a codex becuase they had one before - and feth the rest....wonderful.
Next line will be "don;t take my army away from me when everything could be handled in at most a supplement with NO LOSS of anything.
And finally before the final accusation of hating Marines is dragged out out of the cage to beat again - nope my largest armies are Marines - msotly Ultras, Wolves and Dark Angels....
Nope, I'd also like them to do the same for Eldar, Guard, Tyranid Splinter Fleets, etc. I mentioned Marines because they're what the OP made this thread about.
Mr Morden wrote: WHY do we need a codex when as I have said the options could be covered in a supplement at most - is this a staus thing for you or some other reason.
Why does 40k as a game need to exist? When you reduce things far enough this entire game is a waste of resources designed to manipulate people into spending money on it. Given this truth, why argue for less content rather than expanding to ensure that ever niche is fleshed out and filled to bursting?
Apple Peel wrote: If I had my way, it would be split into two books.
Chapters of the Adeptus Astartes: Codex Compliant
Chapters of the Adeptus Astartes: Codex Non-Compliant
The first is essentially the current Space Marine codex.
The second one is tossing DA, BA, SW, (maybe BT), together into a codex, with rules for making codex non-compliant chapters.
Grey Knights and Deathwatch either get put into Chapters of the Adeptus Astartes: Specialists, or they are put into an Imprial Agents book.
So what defines compliant and non compliant? DA & BA are still more or less compliant. They are classified as codex chapters unlike they wolves.
Sgt_Smudge wrote: I've suggested this approach countless times before. It's always been met with "but DA/BA/SW have too many unique units, you'd never fit them all in!" (which is untrue, would easily be possible to get them in - the Ultramarines, with their slew of unique units and characters manage just fine), or something like "it's just confusing for people who want to play DA/BA/SW!" (but apparently everyone else is fine?), or "that means I need to buy more books!" (again, what about the other Chapters who don't get their own shiny personalised Codex?)
To be fair, in the past we didn't have a simple way of adding something like keywords to the existing units--and in many instances the people(not necessarily you) who initially broach the topic insisted on doing something like what Apple_Peel has done--they suggest just jamming things together into "<insert number here> of books". There's usually no attempt to actually understand what made those Chapters and their items unique nor was there really attempts to separate out some of the units to retain them as 'hallmarks' for their Chapters. It was always just "We need less books but things still need to go together because reasons!", meaning nonsense would occur like Baal Predators or the huge swathes of characters get added to the book doing nothing more than making large books even larger.
We don't need a book for "Non-Compliant Chapters". The parts about them that make the Chapters "Non-Compliant" can be in a Chapter supplement book alongside of characters, relics, and stratagems.
Basically, even if the books functioned identically and nothing was lost, essentially being a Codex in all but name, certain people would still complain they didn't get it a "proper Codex".
Yeah, and those same people will complain that they don't get updated or they don't get X item that the Codex does. Those individuals tend to be contrarians for the sake of being contrarian.
Automatically Appended Next Post:
Crispy78 wrote: The guard factions are all one codex aren't they?
By "Guard", I'm referring to potentially offering up something like a Cadian supplement that has Creed, Kell, and Pask in them alongside of rules for Cadian Detachments and unique units.
I'd take it a step further, personally, and remove their access to certain things in exchange for those unique units.
Same goes for the Catachans.
Not sure you could do the same with the eldar. There isn't a single common unit between any of the 3 eldar factions. It's not like the space marine factions where lots of the vehicles and units are the same...
I think you've misunderstood the reference to the Aeldari and Drukhari. It wasn't saying that you could turn Drukhari into a supplement book for them or the like--it was opening up space for stuff like a Wych Cult book with expanded rules for Wych Cults, a Kabalite book, and a Coven book.
With Aeldari, some of the factions have as many unique units and characters(which is to say "they have a single one" ) as a good chunk of the Codex Chapters that got supplements did for Marines.
We do have the keyword system now, so get over the past. Nobody said to remove their unique units. At most, some lore pages might be removed. Less books means less separate errata documents.
Shared units that have no differences among the chapters are in a collective section. Space Wolves’ unique units and other chapters’ likewise units go into a unique section with their own datasheets. Each chapter still has its own unique rules section with warlord traits, strats, etc.
Martel732 wrote:
Apple Peel wrote: If I had my way, it would be split into two books.
Chapters of the Adeptus Astartes: Codex Compliant
Chapters of the Adeptus Astartes: Codex Non-Compliant
The first is essentially the current Space Marine codex.
The second one is tossing DA, BA, SW, (maybe BT), together into a codex, with rules for making codex non-compliant chapters.
Grey Knights and Deathwatch either get put into Chapters of the Adeptus Astartes: Specialists, or they are put into an Imprial Agents book.
BA are codex compliant. At least, they have all the downsides of it.
They have their secret Death Company. Dante declared that they can engorge their scout company, which is so large it can field multiple armies of scouts. Strike two. If they get to kept their unique-engined vehicles and they are the only ones allowed to take librarian dreads, etc. then they get thrown in the non-compliant category., contrary to what they like to claim.
Apple Peel wrote: If I had my way, it would be split into two books.
Chapters of the Adeptus Astartes: Codex Compliant
Chapters of the Adeptus Astartes: Codex Non-Compliant
The first is essentially the current Space Marine codex.
The second one is tossing DA, BA, SW, (maybe BT), together into a codex, with rules for making codex non-compliant chapters.
Grey Knights and Deathwatch either get put into Chapters of the Adeptus Astartes: Specialists, or they are put into an Imprial Agents book.
So what defines compliant and non compliant? DA & BA are still more or less compliant. They are classified as codex chapters unlike they wolves.
Just clarified why now. Besides, the non-compliant codex also allows for rules for “your dudes” non-compliant chapters.
Automatically Appended Next Post: I think Dark Angels are probably the least non-compliant chapter, but if they still want to be unique and different from the compliant chapters, they get thrown into the non-compliant category.
Mr Morden wrote: Ahh you are one THOSE players who just wants Marines in the game - gotcha.
Like I said assuming there is a god given right to have a codex becuase they had one before - and feth the rest....wonderful.
Next line will be "don;t take my army away from me when everything could be handled in at most a supplement with NO LOSS of anything.
And finally before the final accusation of hating Marines is dragged out out of the cage to beat again - nope my largest armies are Marines - msotly Ultras, Wolves and Dark Angels....
Nope, I'd also like them to do the same for Eldar, Guard, Tyranid Splinter Fleets, etc. I mentioned Marines because they're what the OP made this thread about.
Mr Morden wrote: WHY do we need a codex when as I have said the options could be covered in a supplement at most - is this a staus thing for you or some other reason.
Why does 40k as a game need to exist? When you reduce things far enough this entire game is a waste of resources designed to manipulate people into spending money on it. Given this truth, why argue for less content rather than expanding to ensure that ever niche is fleshed out and filled to bursting?
Where is this mythical "reduction" coming from = less content. Certainly not anything I suggested.
Its the SAME fething rules and content just not spread and reprinted across half a dozen books as they are now. Again why do you think the Wolves and Angels are such a specila case that they must have this duplication except "cos they had it before"
Its not like they bothererd to do much other than copy paste the old codex lore into the new ones.
I think Dark Angels are probably the least non-compliant chapter, but if they still want to be unique and different from the compliant chapters, they get thrown into the non-compliant category.
I disagree with the supplement ide
Why do you disagree?
It just each edition tries to make them a little less compliant but adding units with the word Dark, Blood or Wolf added to them to make that Codex seem like its justified.
So we don’t have to scroll through and find individual Ultramarines or Dark Angels or Blood Angels or Space Wolves or Iron Hands or Raven Guard or Salamanders or Imperial Fists or Black Templars or White Scars. We have to get brand new FAQs immediately after a supplement or codex is released after a book is put out that has the same fix to a stratagem or rule that was fixed in the exact same way for a book that was released two months before. Instead of 9 different supplement FAQs that have the same issue that needs correcting, make it two. Get it done and over with. Free up the release schedule so we can have interesting campaigns and new mission sets.
That’s why I disagree with everyone getting their own supplement. Two is way more than every faction should get, but because Space Marines is so big as a category, it should be the max.
The weird thing about "Codex Compliant" is that even the Ultramarines don't follow their own book to the letter, since they have the Tyrannic War Veterans
Mr Morden wrote: Where is this mythical "reduction" coming from = less content. Certainly not anything I suggested.
Its the SAME fething rules and content just not spread and reprinted across half a dozen books as they are now. Again why do you think the Wolves and Angels are such a specila case that they must have this duplication except "cos they had it before"
Its not like they bothererd to do much other than copy paste the old codex lore into the new ones.
We'd get less lore, fewer pieces of unique chapter-specific art, less attention paid to special rules and unique units. I'd rather see each and every major player in 40k get their own book that is given as much love and care as Codex Ultramarines. Baring that the current level of unique releases is preferable to consolidating things down into bland bundles where nobody gets as much love.
Luke_Prowler wrote: The weird thing about "Codex Compliant" is that even the Ultramarines don't follow their own book to the letter, since they have the Tyrannic War Veterans
It’s basically a veteran squad with an extra tidbit about Tyranids. That unit (or the anti Tyranid tidbit, so it could be used elsewhere—looking at Blood Angels—) could be put into a campaign book, and the rules could be updated in legends.
We do have the keyword system now, so get over the past. Nobody said to remove their unique units. At most, some lore pages might be removed. Less books means less separate errata documents. Shared units that have no differences among the chapters are in a collective section. Space Wolves’ unique units and other chapters’ likewise units go into a unique section with their own datasheets. Each chapter still has its own unique rules section with warlord traits, strats, etc.
And then all you've done is create two massive books, rather than one book and a supplement.
Just so we are clear: "Bloat" to me is unnecessarily inflating the size of an item. Rolling a bunch of books that have no real rhyme or reason other than "they're Marines" is bloat.
We do have the keyword system now, so get over the past. Nobody said to remove their unique units. At most, some lore pages might be removed. Less books means less separate errata documents.
Shared units that have no differences among the chapters are in a collective section. Space Wolves’ unique units and other chapters’ likewise units go into a unique section with their own datasheets. Each chapter still has its own unique rules section with warlord traits, strats, etc.
And then all you've done is create two massive books, rather than one book and a supplement.
“Massive”
One book and nine supplement books.
If someone wants to take two different chapters together, they now have three books total in their possession.
If that person wants to play UM, RA, and BA, now they are carrying four books total.
With two books, you will only ever carry two books at a time.
BrianDavion wrote: invalid comparison the Tau septs are far less developed. Marine chapters have their own books because people are willing to buy them.
What about the people that only want to play Matched play? Why do they have to carry around narrative? What about Orks that want to just play Evils Suns, Speed Freaks?
Automatically Appended Next Post: Maybe lots of lore development should stay in Black Library books, while rules stay in rule books. Maybe a bare minimum of lore to get a person interested, but no more.
Kanluwen wrote: And what about the person who only wants to play one Chapter, having to cart around a massive book?
Then they realize they were ripped off when they find out 90% of their Raven Guard entries are the same as the Ultramarine ones, and now if they want to try Ultramarines they'd have to buy a book with just 10% different content.
Automatically Appended Next Post:
Apple Peel wrote: Size of an item—don’t forget the extra weight of all those hard covers compared to only two.
Automatically Appended Next Post:
Kanluwen wrote: And what about the person who only wants to play one Chapter, having to cart around a massive book?
What about the person that wants to play Tau sept T’au? Why do they have to carry five other Septs. They’ll get over it.
And they shouldn't have those god awful expensive hardcovers to begin with. When I started we had the basic soft covers and they were super nice. Now they're a convoluted mess, even with something like Grey Knights and Custodes who don't have a lot of entries!
We do have the keyword system now, so get over the past. Nobody said to remove their unique units. At most, some lore pages might be removed. Less books means less separate errata documents.
Shared units that have no differences among the chapters are in a collective section. Space Wolves’ unique units and other chapters’ likewise units go into a unique section with their own datasheets. Each chapter still has its own unique rules section with warlord traits, strats, etc.
And then all you've done is create two massive books, rather than one book and a supplement.
Just so we are clear:
"Bloat" to me is unnecessarily inflating the size of an item. Rolling a bunch of books that have no real rhyme or reason other than "they're Marines" is bloat.
right?? Its nonsensical why they want to roll everything into one huge book that would cost more & be bigger than the BRB.
Whether the rules are in one book or not does not reduce "bloat". GW has figured out what works for book content(balance of lore, art & rules...which is subjective). put out a codex with the majority of common units and follow up with supplemental(they supplement the codex) material for specific factions. SW, BA/DA, DW, GK & BT should be supplements(just larger due to uniqueness) to the regular codex.
this may suck for players who have to have whatever is bestest & need to buy all so they have (in)efficiencies to exploit. that is a bed of their own making. But if they apply this to the rest of the factions it can only be good for the game(as GW intend it to be played).
Kanluwen wrote: And what about the person who only wants to play one Chapter, having to cart around a massive book?
If I remember correctly, Imperial Index 1 (the one with all the space marines) was 224 pages, and that didn't stop anyone form buying it. So clearly it's not a big enough problem to stop people from playing the game, nor does having to share the book with other factions stop people from playing, you know, literally every other codex in the game.
We do have the keyword system now, so get over the past. Nobody said to remove their unique units. At most, some lore pages might be removed. Less books means less separate errata documents.
Shared units that have no differences among the chapters are in a collective section. Space Wolves’ unique units and other chapters’ likewise units go into a unique section with their own datasheets. Each chapter still has its own unique rules section with warlord traits, strats, etc.
And then all you've done is create two massive books, rather than one book and a supplement.
Just so we are clear:
"Bloat" to me is unnecessarily inflating the size of an item. Rolling a bunch of books that have no real rhyme or reason other than "they're Marines" is bloat.
right?? Its nonsensical why they want to roll everything into one huge book that would cost more & be bigger than the BRB.
Whether the rules are in one book or not does not reduce "bloat". GW has figured out what works for book content(balance of lore, art & rules...which is subjective). put out a codex with the majority of common units and follow up with supplemental(they supplement the codex) material for specific factions. SW, BA/DA, DW, GK & BT should be supplements(just larger due to uniqueness) to the regular codex.
this may suck for players who have to have whatever is bestest & need to buy all so they have (in)efficiencies to exploit. that is a bed of their own making. But if they apply this to the rest of the factions it can only be good for the game(as GW intend it to be played).
OH! It’s gonna be so much bigger! People will break their backs carrying it! Oh the humanity! Two books at current Space Marine Price on the other hand...
Nothing new here...but;
It's bloat. I play White Scars, and buying a separate book for them was a joke. Five pages would have handled it in the basic marine book. So yeah, five extra pages for the what 5-8 other chapters that got the same amount added in? I'll carry forty extra pages. Of course, in my case, please sell me a Space Marine book that doesn't waste a page (or more) of bad fluff per unit. I'm rarely a fan. Or better, because there are huge fans and good for them, sell two separate books. One that just has all the rules I need to play, and one that also includes the fluff.
Yes, will not happen because books on books on books is another moneymaking part of GW (and they are a business.)
Tell you what I don't want to see...DA, SW and BA rolled into a generic SM codex. Now, that doesn't mean that they can't be combined into a singular book (who didn't like the old Angels of death book?), but separate from a generic SM book.
Downside to this is Primaris. They are so generic that if GW wants all marines to go Primaris, then by all means put them in one book. Don't pretend that there are differences for the other marine factions with Primaris, if the goal is to eventually get rid of Deathwing terms, Ravenwing bikes, Sanguinary guard, etc. It would make the most boring marine book ever, but GW seems to like boring and generic these days.
bullyboy wrote: Tell you what I don't want to see...DA, SW and BA rolled into a generic SM codex. Now, that doesn't mean that they can't be combined into a singular book (who didn't like the old Angels of death book?), but separate from a generic SM book.
Downside to this is Primaris. They are so generic that if GW wants all marines to go Primaris, then by all means put them in one book. Don't pretend that there are differences for the other marine factions with Primaris, if the goal is to eventually get rid of Deathwing terms, Ravenwing bikes, Sanguinary guard, etc. It would make the most boring marine book ever, but GW seems to like boring and generic these days.
That’s if we assume they homogenize with Primaris, instead of GW reselling people their Thunderwolf Cavaly with Primaris Thunderwolf Cavaliers, and etc.
pm713 wrote: My, probably unpopular, opinion is that DA and SW definitely had enough uniqueness to warrant their own books. Then GW put things like all biker/termie armies and chapter tactics into the vanilla book which rather defeated the point.
At this point I'd massively cut back on what's in the vanilla book so that's not got things like 5 supplements. Vanilla Marines should just be vanilla marines rather than non-compliant Chapters but with more and better stuff.
Chaos can have the one Chaos Marine book with DG and co in it, Harlequins go into a generic Eldar minor faction codex with Ynnari and proper Corsairs, Deathwatch, Grey Knights, Inquisition, Assassins, Sisters of Silence and Custodes go into an Imperial Special Forces book.
Really, I'd change a lot but that's the broad codex changes and other things don't really fit into that.
Hilarious/tyrpical Marine focussed logic that you consider Wolves and Angels somehow different enough that they absolutely need a super special Codex of their own but entire races have to settle with one as do all none Marine Imperials.
Dark Angels special rules could be fitted on a single page of A4, half the Wolves stuff is something that many Chapters should have access to - Chainswords, mutants (Black Dragons etc), Terminator squad leaders (Iron Hands). Much of their specialiness is name changes, weapon options or single rules.
Angels are focused on the ravenwing and deathwing and wolves have numerous units that are different in both fluff and gameplay purpose to vanilla equivalents.
What races do you mean?
Mutants is a weird claim. How many of them are actually different in practice to other Marines? Black Dragons are their bone blades are one but then what? Special profiles for Salamanders? For Raven Guard?
Single Codex for Eldar apparently and we already have just the one Codex for Orks, Necrons and Tau cos they don't derserve more?
And again in actual rules/datasheets what exactly needs to be added to basic unit to igve Dark Angels the options to run Deathwing/Ravenwing. Why exactly is a Codex needed rather than at most a suppplement?
What.... What would you actually put in a new Eldar codex? The closest you get to needing that is one for each major craftworld which is just silly bloat.
OH! It’s gonna be so much bigger! People will break their backs carrying it! Oh the humanity! Two books at current Space Marine Price on the other hand...
Fun fact: check the page count on C: Space Marines(the initial 8th edition book) compared to the one that came out with the Vanguard and supplements.
Did you know that the new one, despite having an entirely new range of models that dropped with it, has less pages?
OH! It’s gonna be so much bigger! People will break their backs carrying it! Oh the humanity! Two books at current Space Marine Price on the other hand...
Fun fact: check the page count on C: Space Marines(the initial 8th edition book) compared to the one that came out with the Vanguard and supplements.
Did you know that the new one, despite having an entirely new range of models that dropped with it, has less pages?
Did you add in the page count for the DA, BA, SW, and (optionally) BT? That’s the one book space marine option.
Kanluwen wrote: And what about the person who only wants to play one Chapter, having to cart around a massive book?
If I remember correctly, Imperial Index 1 (the one with all the space marines) was 224 pages, and that didn't stop anyone form buying it. So clearly it's not a big enough problem to stop people from playing the game, nor does having to share the book with other factions stop people from playing, you know, literally every other codex in the game.
The Indexes were softback and something like $25 a pop...additionally they were the only ways to get the rules for your factions.
OH! It’s gonna be so much bigger! People will break their backs carrying it! Oh the humanity! Two books at current Space Marine Price on the other hand...
Fun fact: check the page count on C: Space Marines(the initial 8th edition book) compared to the one that came out with the Vanguard and supplements.
Did you know that the new one, despite having an entirely new range of models that dropped with it, has less pages?
Did you add in the page count for the DA, BA, SW, and (optionally) BT? That’s the one book space marine option.
Figure it out yourself. It's your idea.
I'm telling you, however, that with the characters and their fluff stripped out and Vanguard added in? The new book still came up less with less of a page count.
Kanluwen wrote: And what about the person who only wants to play one Chapter, having to cart around a massive book?
If I remember correctly, Imperial Index 1 (the one with all the space marines) was 224 pages, and that didn't stop anyone form buying it. So clearly it's not a big enough problem to stop people from playing the game, nor does having to share the book with other factions stop people from playing, you know, literally every other codex in the game.
The Indexes were softback and something like $25 a pop...additionally they were the only ways to get the rules for your factions.
OH! It’s gonna be so much bigger! People will break their backs carrying it! Oh the humanity! Two books at current Space Marine Price on the other hand...
Fun fact: check the page count on C: Space Marines(the initial 8th edition book) compared to the one that came out with the Vanguard and supplements.
Did you know that the new one, despite having an entirely new range of models that dropped with it, has less pages?
Did you add in the page count for the DA, BA, SW, and (optionally) BT? That’s the one book space marine option.
Figure it out yourself. It's your idea.
I'm telling you, however, that with the characters and their fluff stripped out and Vanguard added in? The new book still came up less with less of a page count.
Stripping out characters, (all) the fluff—See there’s a problem. That’s good for the inferior supplement system with ten total books and corresponding errata documents. We aren’t arguing on the same level and it’s dishonest.
Speaking from a csm perspective, the 3.5 codex covered all the legions better than what we have currently in less pages than just the current "vanilla" csm codex. Return to that design philosophy and bump the page count up to the current ig codex and you could make all the legions feel unique with a single book, instead of making them all feel like Black Legion with different paint schemes like the current one. Preferably with far less reliance on strategems for legion flavor.
But isn't this all like digital games? take a game, cut stuff from it and turn it in to DLCs, and battle passes etc. Of course GW could make a GK player have all in one book, but why would they do that, if they can make us buy 2-3 books, followed by a yearly battle pass type of book. It is in GWs interest to split the content and make as many books as possible. Plus it is a bonus for them while dealing with people like me. I was willing to wait for 2 years for a fix to my army, while the more sensible thing to do, would probably be to drop the army, and maybe the game.
Karol wrote: But isn't this all like digital games? take a game, cut stuff from it and turn it in to DLCs, and battle passes etc. Of course GW could make a GK player have all in one book, but why would they do that, if they can make us buy 2-3 books, followed by a yearly battle pass type of book. It is in GWs interest to split the content and make as many books as possible. Plus it is a bonus for them while dealing with people like me. I was willing to wait for 2 years for a fix to my army, while the more sensible thing to do, would probably be to drop the army, and maybe the game.
We're not talking about what GWs interest is though. This process is what leads to 6th and eventually 7th *shudders*. People say they want oodles and oodles of stuff added until they actually see what happens. It also just so happens people have short term memory here apparently and forgot that the last two editions were a fething mess.
Stripping out characters, (all) the fluff—See there’s a problem. That’s good for the inferior supplement system with ten total books and corresponding errata documents.
Out of the Raven Guard, Ultramarines, Iron Hands, Salamanders, Imperial Fists, and White Scars?
Only two of those books had multiple characters--Ultramarines and the Imperial Fists.
If you want to pretend that there is some kind of finite number of errata documents that they can publish? That's dishonest as hell. Remember that we only saw the errata staggered out with the supplements because the supplements were staggered out.
We aren’t arguing on the same level and it’s dishonest.
Fine, you want a finite count?
Current Codex: Space Marines is 76 datasheets. That is with every named character and the few Chapter specific units stripped out.
Dark Angels is 76 datasheets before the addition of the Vanguard and the Repulsor Executioner.
Space Wolves and Blood Angels are 77 datasheets each, before the addition of the Vanguard and the Repulsor Executioner.
Each of those would receive an additional 10 datasheets, thanks to the Phobos lineup and the Repulsor Executioner.
Arguable. I'd rather see more unique entries/abilities start cropping up for the various types than I would seeing them all rolled into a "Take X for Y points".
Karol wrote: But isn't this all like digital games? take a game, cut stuff from it and turn it in to DLCs, and battle passes etc. Of course GW could make a GK player have all in one book, but why would they do that, if they can make us buy 2-3 books, followed by a yearly battle pass type of book. It is in GWs interest to split the content and make as many books as possible. Plus it is a bonus for them while dealing with people like me. I was willing to wait for 2 years for a fix to my army, while the more sensible thing to do, would probably be to drop the army, and maybe the game.
We're not talking about what GWs interest is though. This process is what leads to 6th and eventually 7th *shudders*. People say they want oodles and oodles of stuff added until they actually see what happens. It also just so happens people have short term memory here apparently and forgot that the last two editions were a fething mess.
I know only stories about those editions, so hardly any real knowladge. \maybe GW alawys makes a mess, maybe they are not intersted in making a good game and just making money. I had this revelation lately about my trainers, they don't really care about me or other people. They care about having jobs and getting us in to good clubs, so they can make money selling us supplements etc. Maybe GW is just like that. They want people money, they want good sells, people that work at GW want to keep their jobs and have a good salary. Making , what ever counts as good, games is maybe not even a real goal for anyone.
Kanluwen wrote: To avoid starting a new off-topic tangent in the Psychic Awakening thread for Pariah, Deathwatch, and the Harlequins I thought I would pull a quote out that I found interesting:
If we're eliminating bloat it starts and ends with marines. There's half a dozen totally unnecessary codexes with another half dozen completely superfluous supplements in kicking around now.
You could get rid of half of all the books in the game by just bringing marines down to something reasonable.
For a long time, there were complaints about the size of the Marine book. Even before the Primaris were around, Codex: Space Marines was one of the heftier books. Cut to supplements expanding the Codex Chapters(and Black Templars, I guess? ) which contain:
-Characters for that faction
-Stratagems
-Relics
-Special Rules for a pure faction army.
And all of a sudden each book is being treated as "necessary"? Why do I need Iron Hands if I play Salamanders? Why would I need Ultramarines if I play Imperial Fists?
Yeah, I get it that people still have bees in their bonnets about the existence of Space Wolves, Dark Angels, and Blood Angels as separate books. Would DA, BA, and SW players bat an eye if their codices were instead set up as Supplement Books like Raven Guard, Iron Hands, and the other Codex Chapters?
If you got:
-Characters+special units/errata to grant keywords(ie: Intercessors or Tactical Squads could be given the 'Grey Hunters' keywords for SW for a pointed upgrade)
-Stratagems
-Relics
-Special Rules for a pure faction army.
Would you consider it a fair trade for being updated whenever the generic Marine book got updated?
Would other factions be interested in a similar treatment, if it's possible(the ones that immediately spring to mind are Aeldari, Drukhari, Chaos Marines[vanilla] and some of the Guard subfactions)?
I've added a poll to the top that will run for 5 days. Feel free to explain your vote choice.
I would object to being a supplement like the others, but not because I think we deserve our own codex, but more because I don't want to buy a $40 codex and a $40 supplement and a $40 psychic awakening.
I think there's no reason to even have all these supplements and extra codecies and everything in the first place. Space Marine codecies and chapters are all more similar to each other than different IG regiments, and is a little blurb and three rules is good enough for the other factions it's good enough for the Space Marines.
I'm honestly not interested at all in any faction getting that treatment. I don't even thing Chapter Tactics, Regimental Doctrines, etc. are even necessary to have, and are all in all counterproductive to the spirit of Your Dudes.
As a further note, the Space Marines have some serious bloat. They have so many units and unit options, many of which never see the table or are totally forgotten for extended periods of time, and many of which overlap with each other in capability.
I'm actually OK with the idea of the supplements for marines, but consolidate the copy paste stuff into codex space marines, make the chapter specifics into supplements referring back to the codex ala 3rd ed.
Could do the same with chaos marines, although I feel the legions are a bit more divergent in range and scope than the marines.
Xenos have their faction specific books as per now, with the option to expand into corairs or speed waaaghs or w/e.
Canadian 5th wrote:We'd get less lore, fewer pieces of unique chapter-specific art, less attention paid to special rules and unique units.
How can you say that for certain?
I'd rather see each and every major player in 40k get their own book that is given as much love and care as Codex Ultramarines. Baring that the current level of unique releases is preferable to consolidating things down into bland bundles where nobody gets as much love.
Eh, not quite my approach, but as long as you're okay with everyone getting Codex treatment, I can't argue with that.
Luke_Prowler wrote:If I remember correctly, Imperial Index 1 (the one with all the space marines) was 224 pages, and that didn't stop anyone form buying it. So clearly it's not a big enough problem to stop people from playing the game, nor does having to share the book with other factions stop people from playing, you know, literally every other codex in the game.
I'd be fine with an index type thing that was the only rules available for matched/tournament style play. everyone has the same # of strats available that are fixed along with CP. Fixed Psychic powers that work same/same warp charge. Fixed deployment maps/objectives. That way all can be balanced relative to each other in an objective, rather than the subjective way, which other posters seem to imply.
It gives people who only care about rules, can buy that book & everyone else who likes the game can buy the codex & supplements.
No condensation of the Angel's, Wolves, Templars, Knights, Watch(unless you want that, which is solved above). Putting all Terminator armour marks on one dataslate(if that's what you want, see above), and whatever other complaints that only pertain to "competitive play"(see above).
I would object to being a supplement like the others, but not because I think we deserve our own codex, but more because I don't want to buy a $40 codex and a $40 supplement and a $40 psychic awakening.
Flawed assumption that Psychic Awakening will remain a 'must have'.
I think there's no reason to even have all these supplements and extra codecies and everything in the first place. Space Marine codecies and chapters are all more similar to each other than different IG regiments, and is a little blurb and three rules is good enough for the other factions it's good enough for the Space Marines.
Do you even Guard? I mean seriously, you're talking about a faction that is supposed to be issued standardized equipment (with the variations being based upon local manufacture patterns) and that is known for wasting specialist trained personnel in the usage of the 'standard' tactics.
I'm honestly not interested at all in any faction getting that treatment. I don't even thing Chapter Tactics, Regimental Doctrines, etc. are even necessary to have, and are all in all counterproductive to the spirit of Your Dudes.
So basically, "screw you" to anyone who likes any of the stuff that already exists but "yay" to whatever fanwank nonsense people like to throw out?
As a further note, the Space Marines have some serious bloat. They have so many units and unit options, many of which never see the table or are totally forgotten for extended periods of time, and many of which overlap with each other in capability.
Unit bloat, as mentioned previously. is not the topic of this thread. Make your own thread if you want to talk about it.
But for the record:
A lot of the issue comes from the splits we saw with the Ward era books. Sternguard and Vanguard Veterans didn't have to be a thing, nor did we need the Centurion variants, or the (as of right now) wasteful Captain/Librarian/Chaplain profiles that don't actually do anything differently.
Imo, the indexes were far superior to codexes because they actually had all the rules we needed in one place (especially for inquisition and assassins). The idea that we need an entire book for one faction or sub faction is just bafflingly inefficient.
I would object to being a supplement like the others, but not because I think we deserve our own codex, but more because I don't want to buy a $40 codex and a $40 supplement and a $40 psychic awakening.
Flawed assumption that Psychic Awakening will remain a 'must have'.
Replace “Psychic Awakening” with any other Space Marine Supplement under the supplement system.
I don’t know what you meant earlier about a finite amount of errata documents. I think many people would agree that, if they wanted to keep up with the rules and check out any errata, that people would rather look on one big (or two, codex compliant and non-compliant idea) than 10 (or 11 with Black Templars) documents for errata.
BrianDavion wrote: invalid comparison the Tau septs are far less developed.
Man, you'd almost think that one particular race (and I name no names) had been hogging all the development and production.
And then they get all the attention, and then the rules, and then they get the models, so they get all the development and production- huh, sounds like a vicious cycle.
I would object to being a supplement like the others, but not because I think we deserve our own codex, but more because I don't want to buy a $40 codex and a $40 supplement and a $40 psychic awakening.
Flawed assumption that Psychic Awakening will remain a 'must have'.
Replace “Psychic Awakening” with any other Space Marine Supplement under the supplement system.
Not really, with the exception that a new Space Marines codex comes out and removes the supplements from play entirely.
Psychic Awakening and Vigilus both are examples of 'campaign books'. They always have an end date built in.
I don’t know what you meant earlier about a finite amount of errata documents. I think many people would agree that, if they wanted to keep up with the rules and check out any errata, that people would rather look on one big (or two, codex compliant and non-compliant idea) than 10 (or 11 with Black Templars) documents for errata.
Given that you never actually explained your opposition to "multiple erratas", the only reason I can assume someone would be so vehemently opposed to characters and the like being in supplements is that they were under the mistaken belief that the erratas took more time than they do to produce.
It takes no more effort to have multiple printouts than it does to have multiple tabs open on a device. I don't need to look at BT errata to find out what I need to know for RG either.
BrianDavion wrote: invalid comparison the Tau septs are far less developed.
Man, you'd almost think that one particular race (and I name no names) had been hogging all the development and production.
And then they get all the attention, and then the rules, and then they get the models, so they get all the development and production- huh, sounds like a vicious cycle.
and that ladies and gentlemen reveals what this is really about.
I don't think the existence of multiple factions - marine chapters or otherwise - and the resulting codexes is bloat.
Bloat to my mind is DLC.
You don't *need* Codex Ironhands to play Ironhands. You don't need Faith and Fury to use SM characters. But if you don't have them you are gimping yourself (on the basis of no book=no using of rules). So they are essentially mandatory - and therefore its just added bloat you need to play the game.
If Codex SM had another 60-100 pages of rules in it, it might be heavy, but that isn't bloat. You own it, you've got the rules. Frankly one heavy book is easier to carry around than a seemingly ever expanding list of supplements.
I mean looking at Greater Good for GSC. I could probably squeeze the relevant bits onto a page. (Not difficult tbh - we only got 5 pages to begin with). But now I have to cart around this book if I want to use two stratagems and a psychic power from it. How is this possibly good design?
Now to some degree you can solve this for Marines by abolishing codex SM - you just have that in "Codex Ironhands" - in the same way as the Angels or Wolves codexes. I wouldn't consider that bloat. GW could write as many such books for as many factions as they like - but I don't think you should need to carry round a small library to have the current rules.
The fact there is a Harlequins Faction with a Harlequins book isn't bloat. The fact to play them to the current standard you might potentially need Codex Harlequins, a copy of White Dwarf #453 and "Psychic Eating Breakfast IV: Edgelord" is.
Just look at how Forge World does it.
A single books for ALL the legions. Yes sirs. All of the special rules, characters and units of the legions.
And then, a single books with all the shared units.
And it costs around the same as codex + supplement
There are 17 Terminator unit entries across SM, BA, DA, SW & DW which could all fold into a single datasheet easily.
Similarly there are 21 (?!) Dreadnought entries (even with some Chapters not getting certain types for no reason) which could be three just datasheets.
It would be relatively simple to merge the lists together, probably without ending up with any more units than are currently in the generic Marine list.
I think the problem is what we define as "bloat". Although I think it could have been handled in a single book, I don't consider the supplements bloat, as they served a function in that they added rules and fluff for the various chapters that only players of those chapters would be interested in, so they were not a requirement. The sm content in Faith and Fury however, was, as there was no reason that couldn't have been included in the codex, freeing up space that could have been given to the Black Templars and the legions. There is no good reason that sm players should have needed another book for that content so soon after the release of the new codex.
You shouldn't be asking "Should this sub-faction been in its own codex?".
You should be asking "When this new sub-faction gets released, would you rather (a) buy version X+1 of your main codex, or (b) a codex for the sub-faction?"
I would object to being a supplement like the others, but not because I think we deserve our own codex, but more because I don't want to buy a $40 codex and a $40 supplement and a $40 psychic awakening.
Flawed assumption that Psychic Awakening will remain a 'must have'.
Sure, Whatever. I was being generous by including PA. If we ignore PA, I would have to pay 2x as much, instead of 1.5x as much, for books.
I think there's no reason to even have all these supplements and extra codecies and everything in the first place. Space Marine codecies and chapters are all more similar to each other than different IG regiments, and is a little blurb and three rules is good enough for the other factions it's good enough for the Space Marines.
Do you even Guard? I mean seriously, you're talking about a faction that is supposed to be issued standardized equipment (with the variations being based upon local manufacture patterns) and that is known for wasting specialist trained personnel in the usage of the 'standard' tactics.
I'm honestly not interested at all in any faction getting that treatment. I don't even thing Chapter Tactics, Regimental Doctrines, etc. are even necessary to have, and are all in all counterproductive to the spirit of Your Dudes.
So basically, "screw you" to anyone who likes any of the stuff that already exists but "yay" to whatever fanwank nonsense people like to throw out?
As a further note, the Space Marines have some serious bloat. They have so many units and unit options, many of which never see the table or are totally forgotten for extended periods of time, and many of which overlap with each other in capability.
Unit bloat, as mentioned previously. is not the topic of this thread. Make your own thread if you want to talk about it.
But for the record:
A lot of the issue comes from the splits we saw with the Ward era books. Sternguard and Vanguard Veterans didn't have to be a thing, nor did we need the Centurion variants, or the (as of right now) wasteful Captain/Librarian/Chaplain profiles that don't actually do anything differently.
Do you Guard?
Is it just me, or were there no less than at least eight different sets of models to represent the Imperial Guard infantry line not including Forgeworld, with two still remaining available as completely different sets of models. Space Marines have, at best, upgrade sprues that are just moulded shoulder pads, and the only difference between them being paint scheme, plus Grey Hunters.
It's also not a screw you. This hobby is A: built on the idea of "Your Dudes", and B: for an extended period of time, didn't have to have specific rules for a small handful of selected subfactions, much less an entire book full of them for a small set of the established subfactions. We got along just fine without Chapter Tactics and Regimental Doctrines for quite a while.
Bloat is absolutely the problem with the Marine books. The fundamental problem of 8e is that GW's desire to "simplify" and "streamline" the core gameplay has left the game really really boring unless they then go back and stack hundreds of stratagems, warlord traits, psychic powers, relics, etc. on top of it to convince us that there's still some element of choice/list-building/gameplay. The game is dull. The endless bloat is a band-aid patch to make it slightly less dull because the alternative would be to admit that the fun has been stripped out of 8e in the name of simplification.
Crispy78 wrote: The guard factions are all one codex aren't they?
By "Guard", I'm referring to potentially offering up something like a Cadian supplement that has Creed, Kell, and Pask in them alongside of rules for Cadian Detachments and unique units.
I'd take it a step further, personally, and remove their access to certain things in exchange for those unique units.
Same goes for the Catachans.
Not sure you could do the same with the eldar. There isn't a single common unit between any of the 3 eldar factions. It's not like the space marine factions where lots of the vehicles and units are the same...
I think you've misunderstood the reference to the Aeldari and Drukhari. It wasn't saying that you could turn Drukhari into a supplement book for them or the like--it was opening up space for stuff like a Wych Cult book with expanded rules for Wych Cults, a Kabalite book, and a Coven book.
With Aeldari, some of the factions have as many unique units and characters(which is to say "they have a single one" ) as a good chunk of the Codex Chapters that got supplements did for Marines.
In that case, yes I did misread you. Sounds like you're actually proposing addressing the problem of rules bloat by bloating everything else to the same level as the space marines. No thanks. Two main reasons:
1) I am not made of money, and spend enough on GW rule books as it is
2) Based on the quality of their output I think GW are already releasing rules/books faster than they can cope with
I think there's no reason to even have all these supplements and extra codecies and everything in the first place. Space Marine codecies and chapters are all more similar to each other than different IG regiments, and is a little blurb and three rules is good enough for the other factions it's good enough for the Space Marines.
Do you even Guard? I mean seriously, you're talking about a faction that is supposed to be issued standardized equipment (with the variations being based upon local manufacture patterns) and that is known for wasting specialist trained personnel in the usage of the 'standard' tactics.
Do you actually believe that a proud, elite regiment like the Vostroyan Firstborns is the same as a penal regiment like the Chem dogs? Or that the Death Korp uses the same tactics as the Catachan?
That makes absolutely 0 sense.
I can't believe you somehow think that the catachan muscle shirts are just "variation based upon local manufacture patterns" compared to Cadian flak armor when anyone having a cursory look at the model can say for certain that they aren't!
Kanluwen wrote: So basically, "screw you" to anyone who likes any of the stuff that already exists but "yay" to whatever fanwank nonsense people like to throw out?
Precisely. In pen & paper RPG, you can decide you want to play the pre-rolled characters from the book. But that shouldn't be the default mode, and there should never, ever be any rules that are specific to them, that player-made characters cannot match. Same for 40k, really.
The subfaction system, if there is one, should be all about letting you create your own chapter, and named chapters should just be pre-rolled chapters.
"If you want to play Ultramarine, then use subtrait X and subtrait Y"
Precisely. In pen & paper RPG, you can decide you want to play the pre-rolled characters from the book. But that shouldn't be the default mode, and there should never, ever be any rules that are specific to them, that player-made characters cannot match. Same for 40k, really.
The subfaction system, if there is one, should be all about letting you create your own chapter, and named chapters should just be pre-rolled chapters.
"If you want to play Ultramarine, then use subtrait X and subtrait Y"
It doesn't bother me in the slightest if there are sub factions with their own codex. Would something like a Black Templars Codex have a bunch of overlap with another chapter's Codex? Sure, but that player would have all of their rules consolidated in one place. I would certainly prefer chapter Codices over supplements.
The real bloat problem is needing so many books for a single arymy: Codex, Vigilus, PA, Supplements,CA,FAQ.
I think a lot of the issues with the consolidators is the presence of existing plastic kits.
You are not going to have Black Knights, Deathwing Knights and Sanguinary Guard, Thunderwolf Cav, Wulfen available for every army.....that's a really dumb suggestion, so cross that one off.
Now let's say you have a "core" marine codex, and add supplements. I feel this could be done as long as you start to caveat what can and can't be used in certain armies. Is it fair to give dark Angels access to every codex SM unit, and then give them all the extras on top? Not really, and many units don't fit existing fluff for some chapters anyway.
So you have a core SM codex added first, with zero special options for unique chapters, including Chapter traits. Hey, if DA and BA have to wait months for a release, so does mary sue Ultras. Or you include all the Chapter traits at the back, including DA, BA and SW. No super doctrines. You will also need to add a keyword line to entries that indicate what chapters can and can't use (sorry, I don't want my lore retconned just to fulfill your bloat anger).
After that, release supplements for the chapters, but not one per chapter...consolidate them.
Angels of Death..Blood Angels, Dark Angels.
Bastions of the Imperium or whatever..Ultramarines, Imperial Fists, Crimson Fists, Black Templars (although they don't really fit...but are IF successors)
Swift Hunters or whatever...White Scars, Raven Guard.
Indominatable force (or what the hell ever)...Iron hands, Salamanders.
I guess you could put the bottom four together, they don't have a ton of extra stuff really.
now, this is appeasing the consolidators, as for me personally, I really like the Raven Guard supplement, thought it was great. I'd much rather cut bloat from supplements like Vigilus, and Pyschic Awakening. leave them as campaign books only, not rules updates. It's not like every marine player is going to buy every supplement, but they do take up shelf space and release time on the schedule.
even with the above, you still have at least 4 marine books (Core, Angels, Bastions, others) which still wouldn't appease the consolidators.
bloat is not the problem, it is a symptome for the problem that there is no clear design goal and GW wants to have everything at once
there are not enough play styles and battlefield roles available to have 10 different Marine factions with double the amounts of units (regular and primaris) with everyone being unique and "balanced"
so adding more and more special rules to make units unique, adding more army specific rules to make them unique and "bloat" becomes the solution of the problem
Imagine how much better the game could be if GW only released a new unit if they could justify it in rules, fluff and range diversity rather than purely on can they sell it.
I like the fact that all subfactions are getting their own rules.
You know what would get rid of bloat?
Redoing the main rules properly and establishing USRs so that everything is covered by a rule in the main book. Not having 50 new rules in every unit entry that ever so slightly differs from another unit that does the exact same thing.
You know what would get rid of bloat?
Redoing the main rules properly and establishing USRs so that everything is covered by a rule in the main book. Not having 50 new rules in every unit entry that ever so slightly differs from another unit that does the exact same thing.
no, this won't work as GW already tried it several times
but because they do not think ahead while writing the core and/or feel that the new Subfaction released need something that make them more different you end up with the same bloat
re-using USR's that are already in the Core Book does no justify a new book release for GW
no, this won't work as GW already tried it several times
but because they do not think ahead while writing the core and/or feel that the new Subfaction released need something that make them more different you end up with the same bloat
re-using USR's that are already in the Core Book does no justify a new book release for GW
But It would work if GW could be consistent for once and stick to a design format.
Precisely. In pen & paper RPG, you can decide you want to play the pre-rolled characters from the book. But that shouldn't be the default mode, and there should never, ever be any rules that are specific to them, that player-made characters cannot match. Same for 40k, really.
The subfaction system, if there is one, should be all about letting you create your own chapter, and named chapters should just be pre-rolled chapters.
"If you want to play Ultramarine, then use subtrait X and subtrait Y"
I feel like folks are arguing past echother and there is actually a lot of middle ground.
All the special rules and datatsheets should be consolidated into as few sources as possible. It's completely stupid that GW ties poorly written, phoned in rules, to the back ground and artwork. This would allow them to patch and update the matched play rules more frequently and cost effectively and would make the rules more accessible to players. I think it's way past due for a living digital document BTW. They can still sell physical copies, but put digital codes into the book and or sell downloadable access for those not interested or with a second hand copy.
I think it is fine and actually really awesome that every sub-faction get their own supplement. There could be 100 of them, get as specific and small as you want and make them really nice with collector editions like they due now, but make them for fluff and background with artwork and timelines only. That way when some poor sucker buys his $150 dollar ultra collectors edition, it isn't worthless in 6 months like tends to occur often now. I have been playing since the mid 90's and I really don't need 6 copies of the same background for my armies. I'd rather buy one really nice supplement that I can hold onto even across new editions.
What has always made folks sour is GW tying rules to the fluff. It was more tolerable a decade ago or longer when you wouldn't see an update for years and the books were cheaper, not only that by the time the books were updated so were most of the models including new entries, but now it's almost comical. Look at the marine stratagems and how much overlap there is. It's a joke, every one of them has over a dozen of the exact same strat reprinted and as others have said, they don't even bother updating them after errata so you need an equal number of patches. Heck even on a smaller scale, how many factions have a 3cp fight again strat? (although some are strangely more restrictive) Why not just make that a generic strat everyone has access to like the interrupt?
Anyway, I imagine a living document and some kind of army builder software is in the future because the game needs some core rules updates pretty badly and I honestly don't think GW can get away with starting from scratch again this soon out after the last indexes. Especially given the future of global economics going ahead.
Mr Morden wrote: And again in actual rules/datasheets what exactly needs to be added to basic unit to igve Dark Angels the options to run Deathwing/Ravenwing. Why exactly is a Codex needed rather than at most a suppplement?
Which units in the Wolves could not be handled by minor unit options or name changes and again how is this not handable by a most a Supplement.
Why remove a Codex from a chapter that has had one since 1996?
If it's another thread to discuss SW/DA/BA and let the usual suspect ramble in ignorance I'd rather not participate to the discussion (and frankly I'd ask the mod to just smite down the thread if that was the case).
But, about the topic of bloat, the real problem is not the number of unit entry but rather the inconsistency of GW's writing. They need some form of equity between codexes in regard to faction rules, stratagems and relics. It's because of those that the number of book that you need to play is increasing so much and it is also mainly those that create huge imbalance within the game.
What GW should be doing is : - increase the number of universal stratagem (not just the 3 strat that are in the rule book, but all factions should have some form of vect imo, and a few others to even out things) and reduce the number of faction specific stratagem to something like 1 page ; - no faction should have more than X number of relics (nowadays SM have 4 pages of relics to pick while some factions just have 1, like DeathGuard for exemple, it is ABSURD).
One man's bloat is another man's chrome. By taking away USRs the Devs have mitigated what some would call bloat. There is a small core rule set and by tying special rules to factions and datasheets the players only have to manage the special rules that are in play.
I think that we just went through a stealthy, evolutionary edition change with the new Marines Codex and Psychic Awakening. The core rules remain, but the way that many armies behave on the tabletop has changed quite a bit. Works for me.
I hope that we can avoid the usual complaining about the DA/BA and SW. Those forces have enough distinctiveness to warrant being their own factions at an acceptable opportunity cost to the game developers/product line managers. This makes the game a more diverse playing environment. I fail to see how the game would be improved by rolling them into the Space Marines Dex. At the end of the day the market will decide.
I can't really agree that the various Space Marine Codexes/Supplements are bloat.
Codex Space Marines and it's supplements plus Faith and Fury for Black Templars are a fine way to have both consolidated rules and rules to allow the 8 core "chapters" both share units in an easily updatable way while also creating rules to allow them to play significantly differently on the table.
The "non-compliant" Codexes (Blood Angels, Dark Angels, and Space Wolves) continuing as separate codexes rather than additional supplements seems to be primarily to easily outline what units they don't get out of Codex Space Marines rather than to include additional units (which all the supplements do). There are many differently named units in some of these codexes (Master or Wolf Lord rather than Captain) and a few additional weapons options, but really it is what they don't get that is the important thing.
Mr Morden wrote: And again in actual rules/datasheets what exactly needs to be added to basic unit to igve Dark Angels the options to run Deathwing/Ravenwing. Why exactly is a Codex needed rather than at most a suppplement?
Which units in the Wolves could not be handled by minor unit options or name changes and again how is this not handable by a most a Supplement.
Why remove a Codex from a chapter that has had one since 1996?
Precisely. In pen & paper RPG, you can decide you want to play the pre-rolled characters from the book. But that shouldn't be the default mode, and there should never, ever be any rules that are specific to them, that player-made characters cannot match. Same for 40k, really.
The subfaction system, if there is one, should be all about letting you create your own chapter, and named chapters should just be pre-rolled chapters.
"If you want to play Ultramarine, then use subtrait X and subtrait Y"
IMO special characters should also work this way.
Yes!
That sounds like it just removes the special part of special characters.
TangoTwoBravo wrote: I hope that we can avoid the usual complaining about the DA/BA and SW. Those forces have enough distinctiveness to warrant being their own factions at an acceptable opportunity cost to the game developers/product line managers. This makes the game a more diverse playing environment. I fail to see how the game would be improved by rolling them into the Space Marines Dex. At the end of the day the market will decide.
Having a "all the space marines chapters" codex and 3 "this one specific space marine chapter" is about as dumb as having an RPG with generic "create your character" rules that work only for fighters, and then one single pre-rolled character for mage, one single pre-rolled character for rogue, and one single pre-rolled character for cleric. It's dumb as a sack of brick. It's an absolutely terrible atrocious idea.
Get 4 different space marines codices if you want, but at least have each codex represent an archetype of space marines chapters, rather than a single stupid chapter...
TangoTwoBravo wrote: I hope that we can avoid the usual complaining about the DA/BA and SW. Those forces have enough distinctiveness to warrant being their own factions at an acceptable opportunity cost to the game developers/product line managers. This makes the game a more diverse playing environment. I fail to see how the game would be improved by rolling them into the Space Marines Dex. At the end of the day the market will decide.
Having a "all the space marines chapters" codex and 3 "this one specific space marine chapter" is about as dumb as having an RPG with generic "create your character" rules that work only for fighters, and then one single pre-rolled character for mage, one single pre-rolled character for rogue, and one single pre-rolled character for cleric. It's dumb as a sack of brick. It's an absolutely terrible atrocious idea.
Get 4 different space marines codices if you want, but at least have each codex represent an archetype of space marines chapters, rather than a single stupid chapter...
Who cares really about this topic really ? There are five thread in the last five month that discussed this. Do you really think the main problem with 40K rules is that DA/SW/BA have a specific codex and that those specific factions are at the source of the bloat ? ...
I would be annoyed if they split out the Tau septs into separate books. I think it's preferable when basically compatible sub-factions are collected together. And that's what ultras/salies/ect. are: sub-factions.
I have a pretty strong opinion that the basics for playing an army should be big rule book and a codex as much as practical. (I don't so much mind expansions/updates in subsequent books, more the idea that to play Ultramarines you have to have a whole extra basic book compared to Ulthwe or Cadians or Farsight)
So I think the codex-compliant chapters should be in a single book. The special rules all follow the same form and unique datasheets for these factions are not that lengthy. Putting these in separate books seems like a cash grab, rather than a useful expansion.
The particularly unique chapters on the other hand, have enough special sauce to have codices - and be fully playable from them.
Now, is it the current state really "bloat'? Eh, kinda getting there for some Imperium folks. But it's not like you've got to buy every book for every army, just the ones that apply to your army. They don't go and stuff basic, whole-game, rules updates in the PA books. Changing how charging works for everyone in Engine War would certainly be bloat.
TangoTwoBravo wrote: I hope that we can avoid the usual complaining about the DA/BA and SW. Those forces have enough distinctiveness to warrant being their own factions at an acceptable opportunity cost to the game developers/product line managers. This makes the game a more diverse playing environment. I fail to see how the game would be improved by rolling them into the Space Marines Dex. At the end of the day the market will decide.
Having a "all the space marines chapters" codex and 3 "this one specific space marine chapter" is about as dumb as having an RPG with generic "create your character" rules that work only for fighters, and then one single pre-rolled character for mage, one single pre-rolled character for rogue, and one single pre-rolled character for cleric. It's dumb as a sack of brick. It's an absolutely terrible atrocious idea.
Get 4 different space marines codices if you want, but at least have each codex represent an archetype of space marines chapters, rather than a single stupid chapter...
Who cares really about this topic really ? There are five thread in the last five month that discussed this. Do you really think the main problem with 40K rules is that DA/SW/BA have a specific codex and that those specific factions are at the source of the bloat ? ...
Well, judging by that poll quite a few people care about the topic.
And one could argue that the bloat, while not the problem (although space marines are the OP thing to beat now...), it does exasperate several pre-existing problems.
TangoTwoBravo wrote: I hope that we can avoid the usual complaining about the DA/BA and SW. Those forces have enough distinctiveness to warrant being their own factions at an acceptable opportunity cost to the game developers/product line managers. This makes the game a more diverse playing environment. I fail to see how the game would be improved by rolling them into the Space Marines Dex. At the end of the day the market will decide.
Having a "all the space marines chapters" codex and 3 "this one specific space marine chapter" is about as dumb as having an RPG with generic "create your character" rules that work only for fighters, and then one single pre-rolled character for mage, one single pre-rolled character for rogue, and one single pre-rolled character for cleric. It's dumb as a sack of brick. It's an absolutely terrible atrocious idea.
Get 4 different space marines codices if you want, but at least have each codex represent an archetype of space marines chapters, rather than a single stupid chapter...
Who cares really about this topic really ? There are five thread in the last five month that discussed this. Do you really think the main problem with 40K rules is that DA/SW/BA have a specific codex and that those specific factions are at the source of the bloat ? ...
Well, judging by that poll quite a few people care about the topic.
And one could argue that the bloat, while not the problem (although space marines are the OP thing to beat now...), it does exasperate several pre-existing problems.
Nah, it seems to exasperate a very vocal minority on here - but it might exacerbate a pre-existing problem with the way 8th was put together.
TangoTwoBravo wrote: I hope that we can avoid the usual complaining about the DA/BA and SW. Those forces have enough distinctiveness to warrant being their own factions at an acceptable opportunity cost to the game developers/product line managers. This makes the game a more diverse playing environment. I fail to see how the game would be improved by rolling them into the Space Marines Dex. At the end of the day the market will decide.
Having a "all the space marines chapters" codex and 3 "this one specific space marine chapter" is about as dumb as having an RPG with generic "create your character" rules that work only for fighters, and then one single pre-rolled character for mage, one single pre-rolled character for rogue, and one single pre-rolled character for cleric. It's dumb as a sack of brick. It's an absolutely terrible atrocious idea.
Get 4 different space marines codices if you want, but at least have each codex represent an archetype of space marines chapters, rather than a single stupid chapter...
The factions are not character classes in an RPG, so your analogy is hard to follow. I get that you don't like have the Space Marines Codex and then the three distinct Codexes, but I don't see what the character class bit has to do with it. The Big Four are well-established Chapters going back to 2nd Ed in terms of having their own Codexes. Heck, the Space Wolves were the first with a Codex.
What is it that you want? A Codex for a shooty Space Marines army and a different book for an assault-oriented one?
What we have now is plenty of choice for a player, and I think that's a good thing. Those choices have some meaning: if I decide to collect Dark Angels I get access to some unique units and rules but I lose access to others.
TangoTwoBravo wrote: Those choices have some meaning: if I decide to collect Dark Angels I get access to some unique units and rules but I lose access to others.
And why can't that be reflected in a supplement?
I'd understand it if the DA had MOST of their units as unique ones and only drew off a small proportion of normal Astartes units, but they really don't, and the units they don't have access to - well, there's no reason for them not to beyond artificial limits. I mean, what units that normal SM can take that DA can't have a good reason behind it?
Right now, DA share the vast majority of their book with normal Space Marines, and have only slightly more truly unique units than the Ultramarines do. Why do the DA get a Codex, but the UM don't? (And no, I don't particularly want the UM to have a Codex either).
In my opinion, it's not an issue with marines, but simply the edition running out of space.
I enjoyed 8th edition for a while when it came out, because the rules were simple and decently elegant. Still a little ho-hum, but this is 40K we're talking about. It's never been a brilliant game. I think, however, the simplicity of 40K in 8th edition meant that there simply wasn't a lot of room to "move" within the game rules. Meaning to make things increasingly powerful or special was harder and harder. In typical GW fashion they leaned heavily (real heavily...) into their two standard rule designs: re-rolling dice, and ignoring key game rules. This has been part of the GW method for a long time now.
Running out of room for "new" rules conflicts directly with the "new models get good rules" mantra which is pretty heavy within GW's releases.
Add in the usual poor GW balance when designing stuff, and you just get a clusterfeth. GW made a pretty solid and simple rule set within 8th edition, but it doesn't work very well with the standards of power creep. So as they step further outside of the 8th edition box looking for ways to make new units powerful, they end up going out on too many limbs and creating some truly awful rules combinations, etc.
TangoTwoBravo wrote: The factions are not character classes in an RPG, so your analogy is hard to follow.
I don't think it is hard to follow. Maybe it's just that you disagree with it.
Custom chapter is like a custom character, pre-made chapter is like a premade character, how hard is that?
TangoTwoBravo wrote: What is it that you want? A Codex for a shooty Space Marines army and a different book for an assault-oriented one?
If we somehow have to have separate SM codex, then yeah, that makes much more sense than the current version. Though I doubt we need.
You know what would get rid of bloat?
Redoing the main rules properly and establishing USRs so that everything is covered by a rule in the main book. Not having 50 new rules in every unit entry that ever so slightly differs from another unit that does the exact same thing.
no, this won't work as GW already tried it several times
but because they do not think ahead while writing the core and/or feel that the new Subfaction released need something that make them more different you end up with the same bloat
re-using USR's that are already in the Core Book does no justify a new book release for GW
So just throw the baby out with the bathwater as GW did a crap job of it. It works in WMH. It works in Malifaux. It works in numerous other games. What makes 40k so special that they cannot do it?
The only people I ever see saying USRs are bad are the blind GW koolaid drinkers, because GW have implicitly told them they were bad (just like with blast templates) by ditching them in subsequent editions of the game. Try looking at other games and you'll see they work perfectly fine.
You know what would get rid of bloat?
Redoing the main rules properly and establishing USRs so that everything is covered by a rule in the main book. Not having 50 new rules in every unit entry that ever so slightly differs from another unit that does the exact same thing.
no, this won't work as GW already tried it several times
but because they do not think ahead while writing the core and/or feel that the new Subfaction released need something that make them more different you end up with the same bloat
re-using USR's that are already in the Core Book does no justify a new book release for GW
So just throw the baby out with the bathwater as GW did a crap job of it. It works in WMH. It works in Malifaux. It works in numerous other games. What makes 40k so special that they cannot do it?
The only people I ever see saying USRs are bad are the blind GW koolaid drinkers, because GW have implicitly told them they were bad (just like with blast templates) by ditching them in subsequent editions of the game. Try looking at other games and you'll see they work perfectly fine.
I don't think that's fair to say, It's probably closer to the truth that people saying USRs are bad might only have 6th/7th as a reference, which was USRs at their worst. that said, earlier editions and other games can show that USRs can be done well.
You know what would get rid of bloat?
Redoing the main rules properly and establishing USRs so that everything is covered by a rule in the main book. Not having 50 new rules in every unit entry that ever so slightly differs from another unit that does the exact same thing.
no, this won't work as GW already tried it several times
but because they do not think ahead while writing the core and/or feel that the new Subfaction released need something that make them more different you end up with the same bloat
re-using USR's that are already in the Core Book does no justify a new book release for GW
So just throw the baby out with the bathwater as GW did a crap job of it. It works in WMH. It works in Malifaux. It works in numerous other games. What makes 40k so special that they cannot do it?
The only people I ever see saying USRs are bad are the blind GW koolaid drinkers, because GW have implicitly told them they were bad (just like with blast templates) by ditching them in subsequent editions of the game. Try looking at other games and you'll see they work perfectly fine.
USR are not bad, GW is just not able to do it right and never will as they don't fit their buisness model and asking to change back won't solve anything as GW will screw it up again
if you want USR, you need to play games from a different company
TangoTwoBravo wrote: The factions are not character classes in an RPG, so your analogy is hard to follow.
I don't think it is hard to follow. Maybe it's just that you disagree with it.
Custom chapter is like a custom character, pre-made chapter is like a premade character, how hard is that?
TangoTwoBravo wrote: What is it that you want? A Codex for a shooty Space Marines army and a different book for an assault-oriented one?
If we somehow have to have separate SM codex, then yeah, that makes much more sense than the current version. Though I doubt we need.
An analogy should, well, be analogous. A character and a chapter are not even close to the same thing in game terms. A faction from a chapter plays on its own (well, some Soup maybe). Characters are combined to make a party. I play Dark Angels, which I guess is your "pre-made character?" There are many ways to build a force from that Chapter.
Are you sad because you want to make a custom chapter, but somehow feel that you cannot? Is there something you really want from the DA/BA for your custom chapter but you also want things from the Space Marine Codex that those chapters cannot have?
Precisely. In pen & paper RPG, you can decide you want to play the pre-rolled characters from the book. But that shouldn't be the default mode, and there should never, ever be any rules that are specific to them, that player-made characters cannot match. Same for 40k, really.
The subfaction system, if there is one, should be all about letting you create your own chapter, and named chapters should just be pre-rolled chapters.
"If you want to play Ultramarine, then use subtrait X and subtrait Y"
IMO special characters should also work this way.
Yes!
That sounds like it just removes the special part of special characters.
Good. Because in my opinion most 40k characters have become far too special. I'm fed up with the entire universe revolving around a small pool of characters, 90% of which are either Mary Sues protected with Imperium-Grade Plot Armour or else Immortal Incompetents who get killed every time they appear yet never actually die.
I'm also fed up with Special Characters being black holes that suck up all the flavourful rules, weapons and wargear. So most regular HQs have had their options stripped to the bone, yet Special Characters won't even do their trousers up unless the belt buckle is the Anointed Belt Buckle of St. Lucius, Thrice Blessed by the Emperor and used to Discipline 10000 Naughty Children of the Imperium. Or, in the case of Space Wolves, The Wolf-Tooth Belt-Buckle of Fenrir McWolfenson, Grand Hellfrostwolf of the Lupine Pack, which Grants its User the Power and Spirit of the Mightiest and Wolfiest Wolf to ever Wolf.
I've been thinking, since reading this thread, that maybe the codexes should be ring binder folder bound. You buy the intial codex pack, which has pages for everything you would normally find in a codex, and expansions, which have the pages you would normally find in an expansion. But you can combine them in the folder however you like. Want a gaming codex just put in the Datasheets and rules you need. When they release updated rules, lets say in a Psychic Awakening type book (which would also be ring binder bound) you just replace the sheets in your "codex" binder. New unit gets released here's a sheet (available for small change, and will be in the codex package next print) to add to your "codex" binder. This way you can customise your book to have the rules you need without carrying multiple volumes with things you do not need. Not sure what to do with ebook rules though.
Blood Angels (Blood Angels player here) and Dark Angels should also just be supplements to Adeptus Astartes Codex, IMHO. Not Custodes though they are not Astartes.
Precisely. In pen & paper RPG, you can decide you want to play the pre-rolled characters from the book. But that shouldn't be the default mode, and there should never, ever be any rules that are specific to them, that player-made characters cannot match. Same for 40k, really.
The subfaction system, if there is one, should be all about letting you create your own chapter, and named chapters should just be pre-rolled chapters.
"If you want to play Ultramarine, then use subtrait X and subtrait Y"
IMO special characters should also work this way.
Yes!
That sounds like it just removes the special part of special characters.
Good. Because in my opinion most 40k characters have become far too special. I'm fed up with the entire universe revolving around a small pool of characters, 90% of which are either Mary Sues protected with Imperium-Grade Plot Armour or else Immortal Incompetents who get killed every time they appear yet never actually die.
I'm also fed up with Special Characters being black holes that suck up all the flavourful rules, weapons and wargear. So most regular HQs have had their options stripped to the bone, yet Special Characters won't even do their trousers up unless the belt buckle is the Anointed Belt Buckle of St. Lucius, Thrice Blessed by the Emperor and used to Discipline 10000 Naughty Children of the Imperium. Or, in the case of Space Wolves, The Wolf-Tooth Belt-Buckle of Fenrir McWolfenson, Grand Hellfrostwolf of the Lupine Pack, which Grants its User the Power and Spirit of the Mightiest and Wolfiest Wolf to ever Wolf.
I agree with most of this. SC's can have a place, but when they crowd out so much in terms of game design space, and all basically have the same copy-pasta 1-dimensional cardboard cutout background (particularly among the Imperial factions), it gets old, and makes for substantially less varied and interesting armies in the long run when they become the cornerstones of so many lists.
lolwhat?
A faction from a chapter? What do you mean? Like a company? Companies have never been a thing you build your army around, except for Dark Angels for some reason, and even for them, the default is "soup". Even for the DA it's only two of the 10 companies that are somehow special, for the 8 others it's never been a relevant thing.
What's next? Each space marine squad should be considered a different faction maybe? "I'm playing soup, I am using 5 different units, from across 3 different companies!!"
TangoTwoBravo wrote: I play Dark Angels, which I guess is your "pre-made character?" There are many ways to build a force from that Chapter.
Yeah, and you can play a pre-generated characters in different way. Prepare different spells. Make different decisions during roleplay. Make different decisions upon leveling. It's still someone else who decided what your character and his backstory was, and the basics of your gameplay. Just like it's someone else who decided the lore and color scheme of the Dark Angels, and what their Chapter Tactics were.
Precisely. In pen & paper RPG, you can decide you want to play the pre-rolled characters from the book. But that shouldn't be the default mode, and there should never, ever be any rules that are specific to them, that player-made characters cannot match. Same for 40k, really.
The subfaction system, if there is one, should be all about letting you create your own chapter, and named chapters should just be pre-rolled chapters.
"If you want to play Ultramarine, then use subtrait X and subtrait Y"
IMO special characters should also work this way.
Yes!
That sounds like it just removes the special part of special characters.
Good. Because in my opinion most 40k characters have become far too special. I'm fed up with the entire universe revolving around a small pool of characters, 90% of which are either Mary Sues protected with Imperium-Grade Plot Armour or else Immortal Incompetents who get killed every time they appear yet never actually die.
I'm also fed up with Special Characters being black holes that suck up all the flavourful rules, weapons and wargear. So most regular HQs have had their options stripped to the bone, yet Special Characters won't even do their trousers up unless the belt buckle is the Anointed Belt Buckle of St. Lucius, Thrice Blessed by the Emperor and used to Discipline 10000 Naughty Children of the Imperium. Or, in the case of Space Wolves, The Wolf-Tooth Belt-Buckle of Fenrir McWolfenson, Grand Hellfrostwolf of the Lupine Pack, which Grants its User the Power and Spirit of the Mightiest and Wolfiest Wolf to ever Wolf.
I agree with most of this. SC's can have a place, but when they crowd out so much in terms of game design space, and all basically have the same copy-pasta 1-dimensional cardboard cutout background (particularly among the Imperial factions), it gets old, and makes for substantially less varied and interesting armies in the long run when they become the cornerstones of so many lists.
I will not keep quote-boxing to keep the thread manageable. I am still trying to understand your position. The Dark Angels are a faction. They are tool box and you can make a range of armies out of that tool box. As a faction they stand on their own (unless they want to soup I suppose). A faction/chapter is completely different from a character in an RPG because a faction stands on its own. A character is part of a party and not intended to stand on its own (well, in most RPGs anyway).
What is it about the Dark Angels having a Codex that bothers you? Do you want access to their unique units, stratagems and characters without losing access to other things?
I will not keep quote-boxing to keep the thread manageable. I am still trying to understand your position. The Dark Angels are a faction. They are tool box and you can make a range of armies out of that tool box. As a faction they stand on their own (unless they want to soup I suppose). A faction/chapter is completely different from a character in an RPG because a faction stands on its own. A character is part of a party and not intended to stand on its own (well, in most RPGs anyway).
What is it about the Dark Angels having a Codex that bothers you? Do you want access to their unique units, stratagems and characters without losing access to other things?
Cheers,
T2B
Do you want access to their unique units, stratagems, and characters without losing access to other things? Because you got pretty much the entire Space Marine kit and caboodle with your PA book.
And to me, it seems there's really only two tenable positions.
1) Consolidate. All Marines in one book. All Guard in one book. All [FACTION] in one book.
2) Give everyone the Space Marine treatment. Orks get new books for Deathskulls, Freebootas, Evil Suns, all that. Same for Guard. Same for Eldar, and Dark Eldar, and Harlequins. Same for Tau.
I don't see how anyone can reasonably hold the position that Space Marines and Space Marines alone deserve all that.
I don't understand why the "stand on one's own" is relevant to my comparison. For me the part that matters is "You can make your own, or use one that was made for you".
I don't play marines, but if I have to give one concrete example: why should having bikers veterans be linked to being a dark angels? Having "biker veterans" as a trait you can select would allow white scars, and customs chapters, to have access to them. And if you want to say "Why don't you just play the custom chapter as a dark angel then?", well, if you do it means the custom chapter lose access to having for instance "bestial" marines (mutated marines in a similar vein to the wulfen, the death company or the dragon's claw. Lots of chapters have similar units).
What is it about the Dark Angels having a Codex that bothers you? Do you want access to their unique units, stratagems and characters without losing access to other things?
I'll toss my worthless $0.02 on this. My issue is that they're ostensibly a codex adherent chapter, always were, and originally largely were simply differentiated by how they deployed their Bike and Terminator en-masse routinely (as opposed to only rarely doing so with other Chapters) with a slight preference for plasma weaponry, instead of actually being anything particularly unique, and over time that's somehow became defined by superbiker plasma-fetishists with Knighty-Big-Terminators to justify their existence as a separate faction.
Simultaneously, it's also made making a more typical or representative Codex-adherent force for the Dark Angels typically rather pointless, the book might as well be "Codex: Ravenwing/Deathwing" instead of "Codex: Dark Angels", as (for the past several editions) the DA book wasn't really set up to support such lists as well as the basic SM codex, or needed some gimmick like the Standard of Devastation to make people even look at playing anything that wasn't Dark/Raven wing.
It's essentially an entire "faction" centered around a couple of internal small sub-organizations of a niche sub-group of an actual fully fledged faction (Space Marines), like making a codex specifically for the Cadian 4037th's Fire Support Company (but still called "Codex: Cadian 4037th Regiment"). This is to say nothing of original root faction already being one of the smallest fighting forces in the setting, and, again, the Dark Angels still ostensibly being codex-adherent.
At the scale 40k plays at as a game, and with the breadth of other factions around, it's really hard to see a DA specific book as anything but a pet project or a perpetual beneficiary of game design inertia.
I will not keep quote-boxing to keep the thread manageable. I am still trying to understand your position. The Dark Angels are a faction. They are tool box and you can make a range of armies out of that tool box. As a faction they stand on their own (unless they want to soup I suppose). A faction/chapter is completely different from a character in an RPG because a faction stands on its own. A character is part of a party and not intended to stand on its own (well, in most RPGs anyway).
What is it about the Dark Angels having a Codex that bothers you? Do you want access to their unique units, stratagems and characters without losing access to other things?
Cheers,
T2B
Do you want access to their unique units, stratagems, and characters without losing access to other things? Because you got pretty much the entire Space Marine kit and caboodle with your PA book.
And to me, it seems there's really only two tenable positions.
1) Consolidate. All Marines in one book. All Guard in one book. All [FACTION] in one book.
2) Give everyone the Space Marine treatment. Orks get new books for Deathskulls, Freebootas, Evil Suns, all that. Same for Guard. Same for Eldar, and Dark Eldar, and Harlequins. Same for Tau.
I don't see how anyone can reasonably hold the position that Space Marines and Space Marines alone deserve all that.
JNA,
By playing Dark Angels I gain access to unique units but lose access to others (Centurions, Thunderfire Cannons, Vanguard Vets etc). I get something but I lose something. The game gains some diversity with an additional faction but with low opportunity cost.
The Dark Angels, Blood Angels and Space Wolves have a long history in the game of having their own books. Others have come and gone. They have a popularity that makes it worthwhile for GW to invest in them. I don't know if that could be said for a Deathskulls book. The marketplace will ultimately decide - and its been doing so.
I don't understand why the "stand on one's own" is relevant to my comparison. For me the part that matters is "You can make your own, or use one that was made for you".
I don't play marines, but if I have to give one concrete example: why should having bikers veterans be linked to being a dark angels? Having "biker veterans" as a trait you can select would allow white scars, and customs chapters, to have access to them. And if you want to say "Why don't you just play the custom chapter as a dark angel then?", well, if you do it means the custom chapter lose access to having for instance "bestial" marines (mutated marines in a similar vein to the wulfen, the death company or the dragon's claw. Lots of chapters have similar units).
We do not have a unit called biker veterans. We do have Ravenwing Black Knights which are one of our distinctive units. We have Ravenwing Bike Squads who get Jink and access to some Stratagems. The Ravenwing are kind of a big part of the Dark Angels thing and have been so since the game took shape. I don't see a problem with this: the Ravenwing are well established lore. The White Scars do bikes well, and anybody can take bikes.
My whole point is that its good to have to make meaningful choices. You want Ravenwing Black Knights? Great! You don't get Thunderfire Cannons. Its a choice, leading to greater diversity on the tabletop based on something other than points.
You can make a custom chapter from the mainline Space Marines book. Its true that you lose out of some of the distinct units of the non-Codex compliant Chapters. It's the point. The Dark Angels are their own faction. You don't have to like it and you don't have to buy them. If you really want their units then you are absolutely able to pick up their Codex and play with them. As a Dark Angel. Or a Space Wolf etc.
Precisely. In pen & paper RPG, you can decide you want to play the pre-rolled characters from the book. But that shouldn't be the default mode, and there should never, ever be any rules that are specific to them, that player-made characters cannot match. Same for 40k, really.
The subfaction system, if there is one, should be all about letting you create your own chapter, and named chapters should just be pre-rolled chapters.
"If you want to play Ultramarine, then use subtrait X and subtrait Y"
IMO special characters should also work this way.
Yes!
That sounds like it just removes the special part of special characters.
Good. Because in my opinion most 40k characters have become far too special. I'm fed up with the entire universe revolving around a small pool of characters, 90% of which are either Mary Sues protected with Imperium-Grade Plot Armour or else Immortal Incompetents who get killed every time they appear yet never actually die.
I'm also fed up with Special Characters being black holes that suck up all the flavourful rules, weapons and wargear. So most regular HQs have had their options stripped to the bone, yet Special Characters won't even do their trousers up unless the belt buckle is the Anointed Belt Buckle of St. Lucius, Thrice Blessed by the Emperor and used to Discipline 10000 Naughty Children of the Imperium. Or, in the case of Space Wolves, The Wolf-Tooth Belt-Buckle of Fenrir McWolfenson, Grand Hellfrostwolf of the Lupine Pack, which Grants its User the Power and Spirit of the Mightiest and Wolfiest Wolf to ever Wolf.
Which is why Relics should be paid pieces of wargear and characters can take as many as they're allowed to take.
I will not keep quote-boxing to keep the thread manageable. I am still trying to understand your position. The Dark Angels are a faction. They are tool box and you can make a range of armies out of that tool box. As a faction they stand on their own (unless they want to soup I suppose). A faction/chapter is completely different from a character in an RPG because a faction stands on its own. A character is part of a party and not intended to stand on its own (well, in most RPGs anyway).
What is it about the Dark Angels having a Codex that bothers you? Do you want access to their unique units, stratagems and characters without losing access to other things?
Cheers,
T2B
Do you want access to their unique units, stratagems, and characters without losing access to other things? Because you got pretty much the entire Space Marine kit and caboodle with your PA book.
And to me, it seems there's really only two tenable positions.
1) Consolidate. All Marines in one book. All Guard in one book. All [FACTION] in one book.
2) Give everyone the Space Marine treatment. Orks get new books for Deathskulls, Freebootas, Evil Suns, all that. Same for Guard. Same for Eldar, and Dark Eldar, and Harlequins. Same for Tau.
I don't see how anyone can reasonably hold the position that Space Marines and Space Marines alone deserve all that.
JNA,
By playing Dark Angels I gain access to unique units but lose access to others (Centurions, Thunderfire Cannons, Vanguard Vets etc). I get something but I lose something. The game gains some diversity with an additional faction but with low opportunity cost.
The Dark Angels, Blood Angels and Space Wolves have a long history in the game of having their own books. Others have come and gone. They have a popularity that makes it worthwhile for GW to invest in them. I don't know if that could be said for a Deathskulls book. The marketplace will ultimately decide - and its been doing so.
I don't understand why the "stand on one's own" is relevant to my comparison. For me the part that matters is "You can make your own, or use one that was made for you".
I don't play marines, but if I have to give one concrete example: why should having bikers veterans be linked to being a dark angels? Having "biker veterans" as a trait you can select would allow white scars, and customs chapters, to have access to them. And if you want to say "Why don't you just play the custom chapter as a dark angel then?", well, if you do it means the custom chapter lose access to having for instance "bestial" marines (mutated marines in a similar vein to the wulfen, the death company or the dragon's claw. Lots of chapters have similar units).
We do not have a unit called biker veterans. We do have Ravenwing Black Knights which are one of our distinctive units. We have Ravenwing Bike Squads who get Jink and access to some Stratagems. The Ravenwing are kind of a big part of the Dark Angels thing and have been so since the game took shape. I don't see a problem with this: the Ravenwing are well established lore. The White Scars do bikes well, and anybody can take bikes.
My whole point is that its good to have to make meaningful choices. You want Ravenwing Black Knights? Great! You don't get Thunderfire Cannons. Its a choice, leading to greater diversity on the tabletop based on something other than points.
You can make a custom chapter from the mainline Space Marines book. Its true that you lose out of some of the distinct units of the non-Codex compliant Chapters. It's the point. The Dark Angels are their own faction. You don't have to like it and you don't have to buy them. If you really want their units then you are absolutely able to pick up their Codex and play with them. As a Dark Angel. Or a Space Wolf etc.
It's all arbitrary though. Why don't Dark Angels or ANY of their Successors get TFCs? Why can they not use the Chapter Master Stratagem if Azrael isn't in their army?
It's forced differences to try and convince you that they're a different faction when in reality they aren't and they're just trying to convince you that everyone needs a bunch of codices.
I think this question and poll is worded unfairly and addresses two issues, but condenses them down to one question.
I'm a big fan of factions getting their own shine, and unique codexes for subfactions and expansion of the game. I love the codex supplements, and that DA/BA/SW/GK/DW have their own books. I do think they should invest a little bit more time into the writing of some of them however.
However, the bottom line question, "is the marine codex bloated"? I hate saying we should have "less" stuff, but at this point... absolutely. There is so many units within that dex and so much redundant gak. For the most part, the old Marines need an overhaul, or GW just needs go ahead and push out Primarified versions of all the units they want to keep, and put the rest on the chopping block already if that's the plan - and that's from someone who much prefers the old Marines to Primaris. They just aren't being supported model or rules wise. anymore, and the dex and SM store page is an ugly mess because of it.
I don't think anything in the truly vast Marine range needs to be gone - never been in favour of that, but so many datasheets are just very slight variations on each other and could be uincluded on one or at most two datsheets with no loss of options or models being unable to be used.
This includes many of the minor Chapter specific variations leaving room for supplements to cover actual unqiue units.
Other factions have had much less of this so far as they have had to be crammed into single books for entire races rather than single Chapters of a single Imperial subfaction.
I'd like to see the bigger army lists trimmed and streamlined, not necessarily removing options ( but I'd be ok with that) but definitely consolidating datasheets and entries where possible.
As mentioned above, the number of terminator entries for SM is a good example of this, and characters with or without specific wargear/armour/jump-pack/bike would be another.
I'm not familiar enough with most armies to know if there are similar datasheet duplication.
As for putting all the various types of SM into one book, I'd be all for that, including DA, SWBA et al. Whether you want to call it a codex or not doesn't bother me, but it worked for the
Indices.
I'd like to see a return to something much closer to the Indices than to the current ( and historic) Codices method of faction lists/rules.
Form reading this thread it seems a lot of people are in favour of adding more rules and ever increasing complexity. Personally I'd prefer to go the other way are reduce, streamline and simplify. Have comprehensive core rules that all the factions follow. Codices and army specific features shouldn't actually add any rules. but should dictate the units a specific faction can take and how they interact with the rules. New rules for their own sake are bad for the game as are rules purely for the sake of "flavour".
That's not to say that flavour and faction identity don't matter, they really do, but the GW approach to them isn't the right way to go as far as I'm concerned. From a business/profitability perspective maybe it is the better approach as is, but it isn't how I would choose to have it as an end-user.
If you got:
-Characters+special units/errata to grant keywords(ie: Intercessors or Tactical Squads could be given the 'Grey Hunters' keywords for SW for a pointed upgrade)
-Stratagems
-Relics
-Special Rules for a pure faction army.
Would you consider it a fair trade for being updated whenever the generic Marine book got updated?
Would other factions be interested in a similar treatment, if it's possible(the ones that immediately spring to mind are Aeldari, Drukhari, Chaos Marines[vanilla] and some of the Guard subfactions)?
I've added a poll to the top that will run for 5 days. Feel free to explain your vote choice.
So what you're proposing here is that eldar and drukhari get a shared base codex that includes all the units the two factions share, then a supplement with all the unique drukhari and craftworld stuff?
So the base book would have...no units in it? not a single one?
TangoTwoBravo wrote: By playing Dark Angels I gain access to unique units but lose access to others (Centurions, Thunderfire Cannons, Vanguard Vets etc). I get something but I lose something. The game gains some diversity with an additional faction but with low opportunity cost.
You keep saying this like if having a separate Dark Angel codex was the only way for this to happen. If you get real "Make your own codex" rules that says "If you want veteran bikers, you lose access to centurions", "If you want bestial marines, you lose access to centurions", etc, then you do 100% fit with the "special chapters are just pre-generated custom chapters" mantra, AND you get to make a choice, that gains you access to specific units and the expense of other units.
TangoTwoBravo wrote: The marketplace will ultimately decide - and its been doing so.
We can see how bad that works for actual important real-life things and shudder at this lol.
TangoTwoBravo wrote: We do not have a unit called biker veterans. We do have Ravenwing Black Knights which are one of our distinctive units.
Which are
- a pretty recent introduction to the lore and models
- really just bike veterans.
Other chapters should have access to bike veterans.
TangoTwoBravo wrote: I don't see a problem with this: the Ravenwing are well established lore.
So are the Dragon's Claws. Yet only one of those can be represented on the tabletop.
You don't want for Dark Angels to be properly represented on the table. You want them to have access to things that others don't have. That"s really it. That's the core of what you are saying. You just want to prevent other chapters from getting stuff that would represent them better on the tabletop, because you believe it would make the dark angels less special. That's not very nice...
So what you're proposing here is that eldar and drukhari get a shared base codex that includes all the units the two factions share, then a supplement with all the unique drukhari and craftworld stuff?
So the base book would have...no units in it? not a single one?
No. It would be that Aeldari and Drukhari got base codices of their own, then supplement books of their own.
I'm not necessarily sure how I'd do the Craftworlds side of things. Not sure how well received a book expanding the Aspect Warriors significantly would be, with the Phoenix Lords, the skills bits like what PA had in there while adding Exarchs as HQ options in the core book.
Drukhari feels like an easy one. Kabalite, Wych Cults, Covens each get a book with expanded rules & named characters(including adding/reintroducing characters) in there
TangoTwoBravo wrote: By playing Dark Angels I gain access to unique units but lose access to others (Centurions, Thunderfire Cannons, Vanguard Vets etc). I get something but I lose something. The game gains some diversity with an additional faction but with low opportunity cost.
You keep saying this like if having a separate Dark Angel codex was the only way for this to happen. If you get real "Make your own codex" rules that says "If you want veteran bikers, you lose access to centurions", "If you want bestial marines, you lose access to centurions", etc, then you do 100% fit with the "special chapters are just pre-generated custom chapters" mantra, AND you get to make a choice, that gains you access to specific units and the expense of other units.
TangoTwoBravo wrote: The marketplace will ultimately decide - and its been doing so.
We can see how bad that works for actual important real-life things and shudder at this lol.
TangoTwoBravo wrote: We do not have a unit called biker veterans. We do have Ravenwing Black Knights which are one of our distinctive units.
Which are
- a pretty recent introduction to the lore and models
- really just bike veterans.
Other chapters should have access to bike veterans.
TangoTwoBravo wrote: I don't see a problem with this: the Ravenwing are well established lore.
So are the Dragon's Claws. Yet only one of those can be represented on the tabletop.
You don't want for Dark Angels to be properly represented on the table. You want them to have access to things that others don't have. That"s really it. That's the core of what you are saying. You just want to prevent other chapters from getting stuff that would represent them better on the tabletop, because you believe it would make the dark angels less special. That's not very nice...
So you think that the Dragon's Claws really need Ravenwing Black Knights to be properly represented? The Dark Angels are their own faction. They have stuff in common with the Codex Adeptus Astartes but they have their own stuff. It's kinda the point. You might think I'm not very nice for being OK with that and I guess I'm going to have to get over your censure. Do you think its not very nice that your custom chapter (that you don't even play) can't get units from other factions?
I don't pretend to have sales figures, but there are plenty of dedicated Dark Angels players out there who buy the product and keep the faction viable for GW. Will that always be the case? Who knows. The iron hand of business practice (SKU control etc) can hurt. Like I said earlier, other Chapters had Codexes and then lost them (and were sometimes reborn in a Supplement). If you think its bad that GW or any business have to follow the invisible hand of the marketplace you must find life very frustrating. I would certainly be sad if the Dark Angels got rolled into the Space Marines in the future, but I would need to get over it.
I will give you the last shot and wish you good gaming.
So you think that the Dragon's Claws really need Ravenwing Black Knights to be properly represented? The Dark Angels are their own faction. They have stuff in common with the Codex Adeptus Astartes but they have their own stuff. It's kinda the point.
The issue is that it's not really all that "unique", it's a basic standard unit with a special rule swap or an extra plasma weapon option.
As far as DA being their own faction, sure, but the same could be said of tons of factions that don't have their own book or models or rules, and lots that have significantly more justification for it too, again, particularly with the Dark Angels ostensibly still being a "Codex Adherent" chapter. If the Dark Angels need their own book because their bikers get winged doodads and their Terminators have cool Company name, and they somehow figured how to stick a shield generator to a Land Speeder and have an extra stockpile of plasma weapons, there's a whole lot of other factions that have significantly more divergence to play with than that if they had their own book.
So you think that the Dragon's Claws really need Ravenwing Black Knights to be properly represented? The Dark Angels are their own faction. They have stuff in common with the Codex Adeptus Astartes but they have their own stuff. It's kinda the point.
The issue is that it's not really all that "unique", it's a basic standard unit with a special rule swap or an extra plasma weapon option.
As far as DA being their own faction, sure, but the same could be said of tons of factions that don't have their own book or models or rules, and lots that have significantly more justification for it too, again, particularly with the Dark Angels ostensibly still being a "Codex Adherent" chapter. If the Dark Angels need their own book because their bikers get winged doodads and their Terminators have cool Company name, and they somehow figured how to stick a shield generator to a Land Speeder and have an extra stockpile of plasma weapons, there's a whole lot of other factions that have significantly more divergence to play with than that if they had their own book.
The argument that the DA are an "ostensibly codex adherent chapter" is so stupid : it's entirely missing the point of the DA and their lore. They are "ostensibly", as in it is what they show, but they are not in reality ... it's the entire point of the chapter ! In reality, they effectively still function as a legion, and have various number of units (ravenwing, deathwing yes, but also all their flyers that are not pilotted by techmarines, because they would be affiliated to mars, etc.) and two full compagnies that are tailored to pursue a specific goal, a goal that partially define their identity. They also rarely deploy at the compagny level, unlike what the codex suggest, but in various strike forces that usually have half a compagny and semi-autonomous elements of DW and RW.
All in all, who cares ? Do you really think the core problem of 40K rules is that DA/SW/BA have their own codexes ? Who for real believe that ?
It's A problem, because I think the game has way too much emphasis on power armor. As I've said, I think GW should have killed off BA with the Nid invasion. I guess that's less models for them to sell, though. Taking out GK, BA, and DW would help clean up the codices quite a bit.
Martel732 wrote: It's A problem, because I think the game has way too much emphasis on power armor.
And you think having DA/BA/SW in codex supplement and not in full fledged codex would change that ? Who are we mocking for real ? Can we discuss something meaningful to the game and not some drenched out topic that has no relevance whatsoever ?
So what you're proposing here is that eldar and drukhari get a shared base codex that includes all the units the two factions share, then a supplement with all the unique drukhari and craftworld stuff?
So the base book would have...no units in it? not a single one?
No. It would be that Aeldari and Drukhari got base codices of their own, then supplement books of their own.
I'm not necessarily sure how I'd do the Craftworlds side of things. Not sure how well received a book expanding the Aspect Warriors significantly would be, with the Phoenix Lords, the skills bits like what PA had in there while adding Exarchs as HQ options in the core book.
Drukhari feels like an easy one. Kabalite, Wych Cults, Covens each get a book with expanded rules & named characters(including adding/reintroducing characters) in there
This still doesn't really explain what would be in the base codex, then. Kabalites, Wych Cults and Covens share like...2 models between all three of them. I think it's ltierallly just venoms and raiders.
I'd much, much, MUCH rather have my whole army back together than have them fragmented into three microfactions. All combined Drukhari have fewer unit entries than a lot of factions do.
So what you're proposing here is that eldar and drukhari get a shared base codex that includes all the units the two factions share, then a supplement with all the unique drukhari and craftworld stuff?
So the base book would have...no units in it? not a single one?
No. It would be that Aeldari and Drukhari got base codices of their own, then supplement books of their own.
I'm not necessarily sure how I'd do the Craftworlds side of things. Not sure how well received a book expanding the Aspect Warriors significantly would be, with the Phoenix Lords, the skills bits like what PA had in there while adding Exarchs as HQ options in the core book.
Drukhari feels like an easy one. Kabalite, Wych Cults, Covens each get a book with expanded rules & named characters(including adding/reintroducing characters) in there
This still doesn't really explain what would be in the base codex, then. Kabalites, Wych Cults and Covens share like...2 models between all three of them. I think it's ltierallly just venoms and raiders.
I'd much, much, MUCH rather have my whole army back together than have them fragmented into three microfactions. All combined Drukhari have fewer unit entries than a lot of factions do.
Again:
each get a book with expanded rules & named characters.
There'd be no stripping out of the units from the army. Just things like Lelith Hesperax and Urien Rakarth.
So what you're proposing here is that eldar and drukhari get a shared base codex that includes all the units the two factions share, then a supplement with all the unique drukhari and craftworld stuff?
So the base book would have...no units in it? not a single one?
No. It would be that Aeldari and Drukhari got base codices of their own, then supplement books of their own.
I'm not necessarily sure how I'd do the Craftworlds side of things. Not sure how well received a book expanding the Aspect Warriors significantly would be, with the Phoenix Lords, the skills bits like what PA had in there while adding Exarchs as HQ options in the core book.
Drukhari feels like an easy one. Kabalite, Wych Cults, Covens each get a book with expanded rules & named characters(including adding/reintroducing characters) in there
This still doesn't really explain what would be in the base codex, then. Kabalites, Wych Cults and Covens share like...2 models between all three of them. I think it's ltierallly just venoms and raiders.
I'd much, much, MUCH rather have my whole army back together than have them fragmented into three microfactions. All combined Drukhari have fewer unit entries than a lot of factions do.
Again:
each get a book with expanded rules & named characters.
There'd be no stripping out of the units from the army. Just things like Lelith Hesperax and Urien Rakarth.
Right, I'm just not understanding what you would have in the base codex. Would you have, as you have in the marine supplements, all the units, subfaction tactics for all the kabals and cults and covens, and strats, and then in the subfaction books , say the wych cult book, you'd have Lelith and...just like, relics, warlord traits, strats specific to wych cults?
If so, then...yeah, seems like unnecessary bloat to me. from a practical perspective GW would never do it because Drukhari have pretty much never been a top seller, but from a theoretical perspective I would resent the situation as much as anyone who plays one of the factions that now requires 3-4 books and supplements seems to resent it.
Plus, Dark Elder (among many other factions) should have more units.
For reference, at least according to Battlescribe, Marines have 7 unique Captain Entries and a total of 20 HQ entries, including FW but not Legends or unique characters.
Dark Eldar have 3 HQs total, and 29 total units (again, including FW, but not Legends or named characters).
An entire faction doesn't even have half again the numbers of HQs Marines have. Marines have more unique Captain entries than Dark Eldar have literally any force org slot, other than Elites, of which they have 8.
I get it, Marines are the sellers, they're the big boys on top, they're popular. But good lord, other factions need support too!
So you think that the Dragon's Claws really need Ravenwing Black Knights to be properly represented? The Dark Angels are their own faction. They have stuff in common with the Codex Adeptus Astartes but they have their own stuff. It's kinda the point.
The issue is that it's not really all that "unique", it's a basic standard unit with a special rule swap or an extra plasma weapon option.
As far as DA being their own faction, sure, but the same could be said of tons of factions that don't have their own book or models or rules, and lots that have significantly more justification for it too, again, particularly with the Dark Angels ostensibly still being a "Codex Adherent" chapter. If the Dark Angels need their own book because their bikers get winged doodads and their Terminators have cool Company name, and they somehow figured how to stick a shield generator to a Land Speeder and have an extra stockpile of plasma weapons, there's a whole lot of other factions that have significantly more divergence to play with than that if they had their own book.
The argument that the DA are an "ostensibly codex adherent chapter" is so stupid : it's entirely missing the point of the DA and their lore. They are "ostensibly", as in it is what they show, but they are not in reality ... it's the entire point of the chapter !
In reality, they effectively still function as a legion, and have various number of units (ravenwing, deathwing yes, but also all their flyers that are not pilotted by techmarines, because they would be affiliated to mars, etc.) and two full compagnies that are tailored to pursue a specific goal, a goal that partially define their identity. They also rarely deploy at the compagny level, unlike what the codex suggest, but in various strike forces that usually have half a compagny and semi-autonomous elements of DW and RW.
All in all, who cares ? Do you really think the core problem of 40K rules is that DA/SW/BA have their own codexes ? Who for real believe that ?
Its also the Lore as GW write it - their orgnaisation is built around the Codex with some minor naming conventions, a few fancy weapons and artefacts - just like ANY other major Astartes chapter
It just adds bloat - you know the whole point of this thread
Again how many times have the same datasheets been reprinted in Psychic Awakening taking up how many pages? Thats space thats been taken away from any other true faction.
Is its some kind of wierd status thing that some Angels and Wolves players have to have a Codex?
love these bits:
it's entirely missing the point of the DA and their lore.
unlike what the codex suggest,
so which is your primary source - the Codex or your own head cannon?
The argument that the DA are an "ostensibly codex adherent chapter" is so stupid : it's entirely missing the point of the DA and their lore. They are "ostensibly", as in it is what they show, but they are not in reality ... it's the entire point of the chapter !
In reality, they effectively still function as a legion, and have various number of units (ravenwing, deathwing yes, but also all their flyers that are not pilotted by techmarines, because they would be affiliated to mars, etc.) and two full compagnies that are tailored to pursue a specific goal, a goal that partially define their identity. They also rarely deploy at the compagny level, unlike what the codex suggest, but in various strike forces that usually have half a compagny and semi-autonomous elements of DW and RW.
So there's two parts here, the first is that they still function as a Legion, and the second is that they're not really Codex Adherent.
Lets start with the latter, that they aren't really Codex Adherent. Well, just as you described, and and just as I stated earlier, this pretty much mostly boils down to a doctrinal difference in the way they deploy 2 companies of their chapter. That's it. They're still Space Marines on Bikes or in Terminator armor, they just deploy them as entire companies instead of breaking them up to support other companies. That's not a whole lot of deviation (does it matter who pilots their flyers? that doesn't make any difference on the table, and it's not like they *don't* have Techmarines), and far less deviation than many SM chapters that don't have their own book (to say nothing of say, Chaos Space Marines).
Outside of that, looking at the Chapter Organization descriptions and images in each DA codex over the various editions from 2E onward, they're bog-standard Codex Adherent. They're not the only ones to ever deploy their first company en-masse (the Ultramarines at the Battle of Macragge for example), nor the only ones to have elite bikers (white scars say hello) or other such things.
As for functioning as a full Legion, that's a relatively new fluff suggestion/intimation that came around loooong after they already had their own books for many editions (it's not in the first 3 or 4 DA codex codex books that I can see). Yeah they have their successor chapters that they work with, but so do lots of others (like the Ultramarines), and even then we're probably talking a combined personnel count lower than a typical IG regiment (of which there are literal billions, each composed of thousands or tens of thousands of troops, from a million+ different worlds), but more importantly, that doesn't really have any reflection on the table as we're not playing Apocalypse sized games with multiple companies of Deathwing on the table.
Most of this just isn't stuff that is relevant to tabletop gameplay needing its own rules source, particularly in 8E where army construction rules and FoC charts don't need special rules to allow for entire armies of Terminators or Bikes to be played.
I'll also reiterate another earlier point, in that we don't even really get Codex: Dark Angels, we get Codex:Raven/Deathwing, because practically nobody plays a "Greenwing" tactical company and anyone doing so has pretty much always better off just running the basic SM codex through the game's history.
All in all, who cares ? Do you really think the core problem of 40K rules is that DA/SW/BA have their own codexes ? Who for real believe that ?
I think the fact that we have a big group of trivially differentiated factions that share 80-90%+ of their background, units, weapons, profiles, units, etc take up a huge amount of the development space, marketing & release pipeline time, constantly cannibalize each other in multiple different ways, and drive tons of power and rules issues bloat, does contribute significantly to many issues 40k has and has had.
Right, I'm just not understanding what you would have in the base codex. Would you have, as you have in the marine supplements, all the units, subfaction tactics for all the kabals and cults and covens, and strats, and then in the subfaction books , say the wych cult book, you'd have Lelith and...just like, relics, warlord traits, strats specific to wych cults?
If so, then...yeah, seems like unnecessary bloat to me. from a practical perspective GW would never do it because Drukhari have pretty much never been a top seller, but from a theoretical perspective I would resent the situation as much as anyone who plays one of the factions that now requires 3-4 books and supplements seems to resent it.
You'd have Lelith Hesperax, additional Relics, additional Warlord Traits, and additional stratagems specific to Wych Cults with perks added if you have an army being taken as a purely Wych Cult army.
The biggest problem that I keep seeing with regards to "the number of books and supplements", currently, is that people continually throw out misinformation about what is or isn't required. Telling people they need to carry Chapter Approved with them at all times, a Psychic Awakening book, and Vigilus with them at all times, alongside of all the possible supplements is just nonsense.
So you think that the Dragon's Claws really need Ravenwing Black Knights to be properly represented? The Dark Angels are their own faction. They have stuff in common with the Codex Adeptus Astartes but they have their own stuff. It's kinda the point.
The issue is that it's not really all that "unique", it's a basic standard unit with a special rule swap or an extra plasma weapon option.
As far as DA being their own faction, sure, but the same could be said of tons of factions that don't have their own book or models or rules, and lots that have significantly more justification for it too, again, particularly with the Dark Angels ostensibly still being a "Codex Adherent" chapter. If the Dark Angels need their own book because their bikers get winged doodads and their Terminators have cool Company name, and they somehow figured how to stick a shield generator to a Land Speeder and have an extra stockpile of plasma weapons, there's a whole lot of other factions that have significantly more divergence to play with than that if they had their own book.
The argument that the DA are an "ostensibly codex adherent chapter" is so stupid : it's entirely missing the point of the DA and their lore. They are "ostensibly", as in it is what they show, but they are not in reality ... it's the entire point of the chapter ! In reality, they effectively still function as a legion, and have various number of units (ravenwing, deathwing yes, but also all their flyers that are not pilotted by techmarines, because they would be affiliated to mars, etc.) and two full compagnies that are tailored to pursue a specific goal, a goal that partially define their identity. They also rarely deploy at the compagny level, unlike what the codex suggest, but in various strike forces that usually have half a compagny and semi-autonomous elements of DW and RW.
All in all, who cares ? Do you really think the core problem of 40K rules is that DA/SW/BA have their own codexes ? Who for real believe that ?
Its also the Lore as GW write it - their orgnaisation is built around the Codex with some minor naming conventions, a few fancy weapons and artefacts - just like ANY other major Astartes chapter
It just adds bloat - you know the whole point of this thread
Again how many times have the same datasheets been reprinted in Psychic Awakening taking up how many pages? Thats space thats been taken away from any other true faction.
Is its some kind of wierd status thing that some Angels and Wolves players have to have a Codex?
love these bits:
it's entirely missing the point of the DA and their lore.
unlike what the codex suggest,
so which is your primary source - the Codex or your own head cannon?
I'd willingly answer to your question if you could understand the answer.
And no, DA/BA/SW do not create the bloat, unless you actually believe 30 page of reprint is the core of problem of v8 ???? That's just a dumb assertion, that's not the topic at all : a bit of objectivity could make you understand that easily. For exemple, I also play CSM : to play I effectively need the normal codex, the faith and fury PA, the last chapter approved and the vigilus ablaze book. So I need more book than when I play DA (only the codex and the ritual of the damned, not even need the chapter approved because all new point values are in the PA).
The argument that the DA are an "ostensibly codex adherent chapter" is so stupid : it's entirely missing the point of the DA and their lore. They are "ostensibly", as in it is what they show, but they are not in reality ... it's the entire point of the chapter !
In reality, they effectively still function as a legion, and have various number of units (ravenwing, deathwing yes, but also all their flyers that are not pilotted by techmarines, because they would be affiliated to mars, etc.) and two full compagnies that are tailored to pursue a specific goal, a goal that partially define their identity. They also rarely deploy at the compagny level, unlike what the codex suggest, but in various strike forces that usually have half a compagny and semi-autonomous elements of DW and RW.
So there's two parts here, the first is that they still function as a Legion, and the second is that they're not really Codex Adherent.
Lets start with the latter, that they aren't really Codex Adherent. Well, just as you described, and and just as I stated earlier, this pretty much mostly boils down to a doctrinal difference in the way they deploy 2 companies of their chapter. That's it. They're still Space Marines on Bikes or in Terminator armor, they just deploy them as entire companies instead of breaking them up to support other companies. That's not a whole lot of deviation (does it matter who pilots their flyers? that doesn't make any difference on the table, and it's not like they *don't* have Techmarines), and far less deviation than many SM chapters that don't have their own book (to say nothing of say, Chaos Space Marines).
Outside of that, looking at the Chapter Organization descriptions and images in each DA codex over the various editions from 2E onward, they're bog-standard Codex Adherent. They're not the only ones to ever deploy their first company en-masse (the Ultramarines at the Battle of Macragge for example), nor the only ones to have elite bikers (white scars say hello) or other such things.
As for functioning as a full Legion, that's a relatively new fluff suggestion/intimation that came around loooong after they already had their own books for many editions (it's not in the first 3 or 4 DA codex codex books that I can see). Yeah they have their successor chapters that they work with, but so do lots of others (like the Ultramarines), and even then we're probably talking a combined personnel count lower than a typical IG regiment (of which there are literal billions, each composed of thousands or tens of thousands of troops, from a million+ different worlds), but more importantly, that doesn't really have any reflection on the table as we're not playing Apocalypse sized games with multiple companies of Deathwing on the table.
Most of this just isn't stuff that is relevant to tabletop gameplay needing its own rules source, particularly in 8E where army construction rules and FoC charts don't need special rules to allow for entire armies of Terminators or Bikes to be played.
I'll also reiterate another earlier point, in that we don't even really get Codex: Dark Angels, we get Codex:Raven/Deathwing, because practically nobody plays a "Greenwing" tactical company and anyone doing so has pretty much always better off just running the basic SM codex through the game's history.
All in all, who cares ? Do you really think the core problem of 40K rules is that DA/SW/BA have their own codexes ? Who for real believe that ?
I think the fact that we have a big group of trivially differentiated factions that share 80-90%+ of their background, units, weapons, profiles, units, etc take up a huge amount of the development space, marketing & release pipeline time, constantly cannibalize each other in multiple different ways, and drive tons of power and rules issues bloat, does contribute significantly to many issues 40k has and has had.
How can you say that "functionning as a legion" and "being codex adherent" are two different questions ? The codex was created to split up legion, that's the whole point.
And new lore, old lore, this is not an argument, you cannot just handpick what you want.
As for your last sentence, it is contradicting itself : if SM sub-factions are "trivially differentiated factions that share 80-90%+ of their background, units, weapons, profiles, units, etc" then that means that it is very easy for GW to produce content for those factions without having to utilize "development space, marketing and release pipeline time". In fact, look at what DA/BA/SW got for this ed. : one lieutenant, one special character each ? That's not a "ton of development space". And the benefit made out of those relatively easy to develop characters can be used to invest into whatever GW wants to afterwards - yes, even xenos factions. And again, that's not the topic of the discussion : the discussion is about rule bloat, and the SM codex bloat. Now you're talking about GW marketing strategy.
I'd willingly answer to your question if you could understand the answer.
And no, DA/BA/SW do not create the bloat, unless you actually believe 30 page of reprint is the core of problem of v8 ????
That's just a dumb assertion, that's not the topic at all : a bit of objectivity could make you understand that easily. For exemple, I also play CSM : to play I effectively need the normal codex, the faith and fury PA, the last chapter approved and the vigilus ablaze book : I need more book than when I play DA (only the codex and the ritual of the damned, not even need the chapter approved).
I own and can play all Armies Mate - for objectiveity's sake. Including Dark Angels
Given that only one of us is arguing for super special treament for a sub-sub-faction - what does that say about you?
So reprinting those data sheets over and over again helped the bloat how exactly?
On the subject of not understanding answer were there too many hard words for you in the excellent and thoughtful response in Vaktathi as you donlt sem to have understood it at all?
And new lore, old lore, this is not an argument, you cannot just handpick what you want.
Yiour previous post
unlike what the codex suggest,
So again which is it?
As for your last sentence, it is contradicting itself : if there are "trivially differentiated factions that share 80-90%+ of their background, units, weapons, profiles, units, etc" then that means that for GW it is very easy to produce content for those factions without having to utilize "development space, marketing and release pipeline time". In fact, look at what DA/BA/SW got for this ed. : une lieutenant, one special character each ? That's not a "ton of development space".
Good so its agreed a Supplement at most would cover them.
They got as much or more than most actual Factions. They also clogged up the so called campaign books with all those reprinted datsheets. All those wasted pages.....sad really
And new lore, old lore, this is not an argument, you cannot just handpick what you want.
Yiour previous post
unlike what the codex suggest,
So again which is it?
You have a hard time understanding : I'm not talking about the codex Dark Angels, but the codex astartes, written by Guilliman. The idea that the DA effectively function as a legion is implied in the codex DA (the idea that they name themselves the "Unforgiven" and that they oftentime function together is actually old, as it was already the case in the 3rd edition). On the other side, the codex astartes is written to split legion and limit the growth of SM chapters. But you should know that if you play all armies (and by the way you say that everytime you criticize DA/SW/BA, that doesn't make you more legitimate).
Good so its agreed a Supplement at most would cover them. They got as much or more than most actual Factions. They also clogged up the so called campaign books with all those reprinted datsheets. All those wasted pages.....sad really
If DA were in a supplement what would happen : - I would need SM codex + supplement + PA + CA to play ; - the DA supplement would effectively be twice the size of any other supplement (except SW and maybe BA). That's not intelligent, that's just stupid : you're adding to the bloat.
Kanluwen wrote: Stop referencing Psychic Awakening as mandatory. There is every indication that we will be seeing a new edition or codices within the next year or so.
Stop talking out of your ass, you don't know anything about that. And to effectively play a game nowadays you need PA.
I say it everytime because apparently people like you forgot or ignore it and start claiming about objectivity or hating a speciic Chapter. maybe don;t make that argument and i wont need to counter eh?
So how do you play DA now: Oh yeah you need a so called Campaign book and a Codex. So totally different to having to have a Codex and supplement. How exactly?
No the supplement would need very little space to add the actual rules changes to make the DA function exactly as they do now. How can you play an army and not know how little rules difference there actually are.
Mr Morden wrote: I say it everytime because apparently people like you forgot or ignore it and start claiming about objectivity or hating a speciic Chapter. maybe don;t make that argument and i wont need to counter eh?
So how do you play DA now: Oh yeah you need a so called Campaign book and a Codex. So totally different to having to have a Codex and supplement. How exactly?
No the supplement would need very little space to add the actual rules changes to make the DA function exactly as they do now. How can you play an army and not know how little rules difference there actually are.
Tell me : do you really think it would change anything for 40K (as in less rule bloat, more sunlight for xenos armies, etc.) if DA/BA/SW were in a supplement ?
Vaktathi wrote:I'll toss my worthless $0.02 on this. My issue is that they're ostensibly a codex adherent chapter, always were, and originally largely were simply differentiated by how they deployed their Bike and Terminator en-masse routinely (as opposed to only rarely doing so with other Chapters) with a slight preference for plasma weaponry, instead of actually being anything particularly unique, and over time that's somehow became defined by superbiker plasma-fetishists with Knighty-Big-Terminators to justify their existence as a separate faction.
Absolutely. The unique aspects of the DA that would make any different on tabletop are two companies, nothing more.
TangoTwoBravo wrote:By playing Dark Angels I gain access to unique units but lose access to others (Centurions, Thunderfire Cannons, Vanguard Vets etc). I get something but I lose something. The game gains some diversity with an additional faction but with low opportunity cost.
But why don't the DA have those units? If I made my own custom Chapter that simply couldn't take Scouts, but then added something like a melee Primaris unit, by your logic, that's enough for a while new Codex?
There is no lore reason the DA can't have all those units beyond arbitrary limitations.
The Dark Angels, Blood Angels and Space Wolves have a long history in the game of having their own books. Others have come and gone.
So why should the DA/BA/SW remain independent? You can't just appeal to the status quo - there must be a solid reason why they should stay as they are.
We do not have a unit called biker veterans. We do have Ravenwing Black Knights which are one of our distinctive units.
Which are basically just Veteran bikers. If I added a unit to the Raven Guard called "Raven's Talons" and were literally just Vanguard Veterans with lightning claws, would you say that the RG should have their own unique Codex? No, they're just a generic unit with a fancy new name!
We have Ravenwing Bike Squads who get Jink and access to some Stratagems.
All stuff that could be added in via Chapter Tactics and supplements. White Scars bikers all get the ability to advance without penalty - should they get their own unique datasheets?
The Ravenwing are kind of a big part of the Dark Angels thing and have been so since the game took shape.
They're one Company. Not even the majority of the Chapter.
I don't see a problem with this: the Ravenwing are well established lore. The White Scars do bikes well, and anybody can take bikes.
Ravenwing are established lore, yes. But giving them generic units wouldn't change that lore.
If I were to take a Dark Angels bike, and simply change the unit name to "Bike Squad", that wouldn't change the fact they're Ravenwing. It's like if I had a custom Chapter who call their Tactical Squads "Impulsor Squads". I don't need a unique datasheet for them, I just call them "Impulsors" in my backstory and stuff. It's like the Emperor's Spears, who call their Veterans "Paragons". They don't need a "Paragons" datasheet, because as players, we're smart enough to know that, despite their fancy name, they're just Veterans.
My whole point is that its good to have to make meaningful choices. You want Ravenwing Black Knights? Great! You don't get Thunderfire Cannons. Its a choice, leading to greater diversity on the tabletop based on something other than points.
But WHY don't they have Thunderfire Cannons? It's not like not having Thunderfire Cannons is a big part of the DA lore? It's not like Guardsmen, who play drastically differently depending on if they're run as Scions or not.
WhiteDog wrote:The argument that the DA are an "ostensibly codex adherent chapter" is so stupid : it's entirely missing the point of the DA and their lore. They are "ostensibly", as in it is what they show, but they are not in reality ... it's the entire point of the chapter !
No, they DO function internally as a normal Chapter. Their whole "Legion" stuff doesn't factor into their rules at all. And why would it?
"Ah yes, we function as a Legion, so we get our own unique Codex!"
"But sir, we're only fielding units from our own Chapter, why would it matter if we were a Legion when this battle is only at the company scale?"
"...but we're a-"
"-A Legion, yes, but what does that change? Why are we any different from the other Chapters who are deploying at company strength with the same units as we are?"
DA being a Legion is background fluff, not anything relevant to the game itself.
In reality, they effectively still function as a legion
Which is irrelevant, seeing as the DA still follow Codex organisation doctrines.
and have various number of units (ravenwing, deathwing yes
Wow. Completely generic units with a new coat of paint. Who have a fancy name for two of their companies.
Why is this important? If the White Scars called all their Terminators "White Lightnings", would they get to have a full Codex?
but also all their flyers that are not pilotted by techmarines, because they would be affiliated to mars, etc.)
Okay - but what does that change? It's not like there's some kind of in game effect that makes a difference if they're piloted by Techmarines, Ravenwing, or even little children recently rescued from slavery who think spinning in a good trick. Functionally, a DA flyer is identical to a UM one - look at the two Stormraven profiles, and tell me what the difference is.
and two full compagnies that are tailored to pursue a specific goal, a goal that partially define their identity.
That's a strange way of saying that 80% of the Chapter is completely basic and normal then.
Why are we giving a Codex to a faction that's 80% normal? There's more differences between Scions and Salvar, and yet they share a book!
They also rarely deploy at the compagny level, unlike what the codex suggest
Hang on, why are you ignoring what your own lore says? You wouldn't be arguing from your headcanon, would you?
but in various strike forces that usually have half a compagny and semi-autonomous elements of DW and RW.
Why would the DW and RW deploy if the Fallen weren't present? I thought you just said they were "tailored to pursue a specific goal"?
Kanluwen wrote: Stop referencing Psychic Awakening as mandatory. There is every indication that we will be seeing a new edition or codices within the next year or so.
Stop talking out of your ass, you don't know anything about that. And to effectively play a game nowadays you need PA.
Right, I'm just not understanding what you would have in the base codex. Would you have, as you have in the marine supplements, all the units, subfaction tactics for all the kabals and cults and covens, and strats, and then in the subfaction books , say the wych cult book, you'd have Lelith and...just like, relics, warlord traits, strats specific to wych cults?
If so, then...yeah, seems like unnecessary bloat to me. from a practical perspective GW would never do it because Drukhari have pretty much never been a top seller, but from a theoretical perspective I would resent the situation as much as anyone who plays one of the factions that now requires 3-4 books and supplements seems to resent it.
You'd have Lelith Hesperax, additional Relics, additional Warlord Traits, and additional stratagems specific to Wych Cults with perks added if you have an army being taken as a purely Wych Cult army.
The biggest problem that I keep seeing with regards to "the number of books and supplements", currently, is that people continually throw out misinformation about what is or isn't required. Telling people they need to carry Chapter Approved with them at all times, a Psychic Awakening book, and Vigilus with them at all times, alongside of all the possible supplements is just nonsense.
Well sure, but my tolerance level toward buying 50$ books with a 2-year life expectancy to be allowed to play my armies is also pretty fething low. no other modern miniatures game that I've played has required me to buy even two books anywhere near that price to play exactly 1 faction. Most just give you the rules for free nowadays, in the hopes that you'd, I dunno, buy miniatures from the miniatures company.
No, I would not consider getting some 20-30% more rules for my wych cult units to be worth paying 2x as much and carrying a supplement with me. If you gave me a button I could push and rewind the game back to Indexes Only I'd push that button.
How can you say that "functionning as a legion" and "being codex adherent" are two different questions ? The codex was create to split up legion, that's the whole point.
No, because those other Chapters aren't part of the DA chapter, they will operate in conjunction with them, but they maintain their own worlds, command structures, recruitment, run their own campaigns, etc, and they operate as Codex adherent chapters in organization (10 companies, 100 marines to a company, etc).
They act cooperatively...sometimes, and some within the setting see that as rebuilding a Legion, but that's about as far as that goes. We can either go with the hinted perception, or the long established, repeated, and unchanging chapter organization we've seen displayed through their entire existence over 7 editions and (IIRC) 6 books over almost a quarter century of time.
Even if we throw that all out the window though, none of that really means much in terms of the DA requiring their own rules source to be properly represented on the table.
And new lore, old lore, this is not an argument, you cannot just handpick what you want.
When we're talking about bloat over time, and how relevant a piece of background is to the tabletop experience, and particularly with a bit of fluff that's as soft and shadowed as this, trying to lean on it as a central pillar of the factions core identity and a requirement for them to have their own rules source doesn't really work.
As for your last sentence, it is contradicting itself : if there are "trivially differentiated factions that share 80-90%+ of their background, units, weapons, profiles, units, etc" then that means that for GW it is very easy to produce content for those factions without having to utilize "development space, marketing and release pipeline time".
This is not true at all. Marketing and release pipeline are exclusive, they are blocks of time, if GW is releasing Dark Angels stuff, they're not releasing anything else for set amount of time, each release gets its own window. The entire logistical back end of laying out, editing, creating art for, printing, packing, storing, and shipping those books takes significant effort and resources even if the gameplay material is rather thin.
And again, that's not the topic of the discussion : the discussion is about rule bloat, and the SM codex bloat. Now you're talking about GW marketing strategy.
Having to update these various books, keep them balanced with each other, is a nightmare the way GW handles 40k, and increasingly GW's design decision to differentiate these factions ends up in significant rules and power bloat to try and generate interest. We end up with all sorts of balance issues, unit availability weirdness, and increasingly bloated abilities, trying to make and keep a ton of different SM factions around as distinct armies.
Mr Morden wrote: I say it everytime because apparently people like you forgot or ignore it and start claiming about objectivity or hating a speciic Chapter. maybe don;t make that argument and i wont need to counter eh?
So how do you play DA now: Oh yeah you need a so called Campaign book and a Codex. So totally different to having to have a Codex and supplement. How exactly?
No the supplement would need very little space to add the actual rules changes to make the DA function exactly as they do now. How can you play an army and not know how little rules difference there actually are.
Tell me : do you really think it would change anything for 40K (as in less rule bloat, more sunlight for xenos armies, etc.) if DA/BA/SW were in a supplement ?
Obviously yes.
They would have come out with the other first Founding Chapters.
Lets look at PA alone - we could have more lore, an actual storyline rather than dozens of pages of the same old datasheets.
Less need for whole new round of the same FAQs every time the same stuff is reprinted wrongly in PA.
Less chance for discrepencies between Chapters equipment, rules and pts cost cos they are working on the same base thing
All that means time and effort can be spent on something, anything else without taking a single thing away from the Wolves and the Angels excpet the apparent status symbol of having a Codex.
Bloat is a problem with the entire 8th edition system.
Not just SPESH MAUREENS.
You can devote all your attention on MAUREENS... That won't fix 8th edition.
You guys are just not understanding the topic you wish to discuss. The idea that marketing and pipeline are exclusive for exemple is such a silly idea ... What matter is the risk and profit that GW might make when they release a product. It's GW that decide to create half assed product, reprint rules and add quick lore because it is easy and it plays the role of a filler between actual consistent release. If you think PA 3 "Blood of Baal" or PA 4 "Ritual of the damned" actually delayed the return of Ghaz for exemple, or the arrival of the v9, you're just deluding yourself.
Copy pasting the rules of a mini that is already released, like the infiltrator, into a 35€ book is NOT delaying anything : it is a way to make easy money for a compagny, like publishing a new call of duty in gaming for exemple, while not leaving down time and risk losing the contact with the consumers. It's actually those type of product that makes more risky product possible.
But again you're mixing two very different things : the problem of bloat and rules, and GW's marketing strategy.
ValentineGames wrote: Bloat is a problem with the entire 8th edition system. Not just SPESH MAUREENS. You can devote all your attention on MAUREENS... That won't fix 8th edition.
Yes, exactly. Thank you for pointing out the obvious.
Well sure, but my tolerance level toward buying 50$ books with a 2-year life expectancy to be allowed to play my armies is also pretty fething low. no other modern miniatures game that I've played has required me to buy even two books anywhere near that price to play exactly 1 faction. Most just give you the rules for free nowadays, in the hopes that you'd, I dunno, buy miniatures from the miniatures company.
Blame the people who whined about AoS for that one. We got full damn rules for units and everything, people complained about having to carry printouts.
No, I would not consider getting some 20-30% more rules for my wych cult units to be worth paying 2x as much and carrying a supplement with me. If you gave me a button I could push and rewind the game back to Indexes Only I'd push that button.
It would help if you posted the right prices.
Physical:
Codices are $40.
Supplements are $30
Enhanced Edition Digital:
Codices are $37.99 to $39.99
Supplements are $25.99
There's also another argument that has been brought up in the support of the variant marine codex: That they exist because they make money over the other codexs. But there's some major problems there:
*For the first thing, this really is conjecture. GW has never confirmed if that's the case, nor how much any of the products have made other than a throwaway line years ago. I'm not denying that space marines are popular, but whether SW/DA/BA (or even Custrodes/GK/DW) make so much money that they justify themselves has always been a guess.
*Secondly, it assumes that sale begets supports. But as we've seen multiple times, it's the opposite: Support begets sales. When Dark Eldar were lagging on for 11 years, people through they were pointless. But when they got a huge model reveal in 5th they became much bigger in terms of players and now are supported as much as their Craftworld equivalence. Sisters of Battle was through to be squat and their lack of support was a punchline for parts of the community and by GW themselves. Then GW actually went "...wait, do you guys actually want SoB?" and when they came out the SoB box it was sold out for months! Ad mech and Genestealer cults were both legends from the old rogue trader days, and when GW gave them a chance they found out there's a market for it. When something is supported, people will buy it!
*Thirdly, GW can only know what's profitable if there's something to buy. They wouldn't have any data of if variant IG codexes would make money, because they've never done that. A consumer can only buy what exists. The closet thing non marine armies have had in that vain is campaign boxes, which still tend to be generic for most armies.
Copy pasting the same info when it s not needed is the exact defination of Bloat?
Again is this a staus thing that your chosen faction has to have a Codex or its somehow lesser or at the same level as others?
As we noted - having mutiple sources for the same rules simply adds to the chances of errors and balance issues especially when GW can;t be bothered to update the same stuff with the approriate faq.
Again do you think dozens of pages of reprinted data sheets was a good use of finiate resources for the big campaign of the year and there was nothing better that could have been put there.
Mr Morden wrote: I say it everytime because apparently people like you forgot or ignore it and start claiming about objectivity or hating a speciic Chapter. maybe don;t make that argument and i wont need to counter eh?
So how do you play DA now: Oh yeah you need a so called Campaign book and a Codex. So totally different to having to have a Codex and supplement. How exactly?
No the supplement would need very little space to add the actual rules changes to make the DA function exactly as they do now. How can you play an army and not know how little rules difference there actually are.
Tell me : do you really think it would change anything for 40K (as in less rule bloat, more sunlight for xenos armies, etc.) if DA/BA/SW were in a supplement ?
Not only would those things change, but ease of updates as well. You can pretend that Deathwing are SUPER DIFFERENT but the truth is they aren't. Outside mixed wargear they have the useless Morale rule nobody pays attention to. Lose the separate Terminator entries (no we don't need different entries for the different armor Mks) and bam you're done.
ValentineGames wrote: Bloat is a problem with the entire 8th edition system.
Not just SPESH MAUREENS.
You can devote all your attention on MAUREENS... That won't fix 8th edition.
It won't fix the entire edition no, but at the same time, it can't be denied that Space Marine bloat is a significant contributor to those issues, and the dizzying array of sub-faction releases plays a major part in that.
TangoTwoBravo wrote: So you think that the Dragon's Claws really need Ravenwing Black Knights to be properly represented?
... you have no idea what you are talking about, right? Do you know what Dragon's claws are?
TangoTwoBravo wrote: The Dark Angels are their own faction. They have stuff in common with the Codex Adeptus Astartes but they have their own stuff. It's kinda the point.
The point is, lorewise they are the same as every chapter, each with it's own peculiarities, gamewise they should be the same as every chapter, a selection of custom traits that fit their lore.
Let me put it this way: you could take all the actual rules pages from Codex: Space Marines, all six Codex Suppliments, Codex: Blood Angels, Codex: Dark Angels, Codex: Space Wolves, Codex: Death Watch, and all of the related PA pages, put them into a single book the size of Codex: Space Marines and still have half the pages left for fluff.
Whether that constitutes 'bloat' depends on how valuable you personally find the fluff. I like the character-focused blurbs that give a sense of each chapter's overall personality, but there's a lot of "significant battles of [insert chapter name here]" timeline stuff that I mostly gloss over.
Luke_Prowler wrote: There's also another argument that has been brought up in the support of the variant marine codex: That they exist because they make money over the other codexs. But there's some major problems there: *For the first thing, this really is conjecture. GW has never confirmed if that's the case, nor how much any of the products have made other than a throwaway line years ago. I'm not denying that space marines are popular, but whether SW/DA/BA (or even Custrodes/GK/DW) make so much money that they justify themselves has always been a guess. *Secondly, it assumes that sale begets supports. But as we've seen multiple times, it's the opposite: Support begets sales. When Dark Eldar were lagging on for 11 years, people through they were pointless. But when they got a huge model reveal in 5th they became much bigger in terms of players and now are supported as much as their Craftworld equivalence. Sisters of Battle was through to be squat and their lack of support was a punchline for parts of the community and by GW themselves. Then GW actually went "...wait, do you guys actually want SoB?" and when they came out the SoB box it was sold out for months! Ad mech and Genestealer cults were both legends from the old rogue trader days, and when GW gave them a chance they found out there's a market for it. When something is supported, people will buy it! *Thirdly, GW can only know what's profitable if there's something to buy. They wouldn't have any data of if variant IG codexes would make money, because they've never done that. A consumer can only buy what exists. The closet thing non marine armies have had in that vain is campaign boxes, which still tend to be generic for most armies.
You didn't understand the argument, you can read again. I wasn't talking about SM overall, but specifically about DA/BA/SW. What you didn't take into consideration is that developing product for DA/BA/SW as they did lately does not cost much - it's not only about sells, it's about profit (benefit - costs). To produce a DA or a SW lieutenant, and a PA book (i.e. mostly just reprinting rules that already exist) it doesn't cost much. Your exemple with the SoB is perfect : just think about the cost that this release had for GW, who had to redo the entire line, recreate rules and playtest them, then market this entire line up and release the army in a way that does not create too much frustration (no long waiting time between release) but that also maximize selling. Sure they certainly made some profit, but more than that they invested for future release. Do you have the same problem for DA/SW/BA ? No, none of that. Everything you invest to develop the SM line can be easily used to develop the SW/DA/BA and thus SW/BA/DA (as they have been thought out in this edition) are not delaying any product or hijacking any ressources.
That being said, I totally agree with most of your points.
Yeah, you can. Just click on any other thread in the forum mate, just not on this one if you hate it.
The subject of rule bloat is a real question ; but people in this sub are just so jealous of SW/DA/Ba that they cannot even understand the complexity of the subject and what to do to prevent it.
Luke_Prowler wrote: There's also another argument that has been brought up in the support of the variant marine codex: That they exist because they make money over the other codexs. But there's some major problems there:
*For the first thing, this really is conjecture. GW has never confirmed if that's the case, nor how much any of the products have made other than a throwaway line years ago. I'm not denying that space marines are popular, but whether SW/DA/BA (or even Custrodes/GK/DW) make so much money that they justify themselves has always been a guess.
*Secondly, it assumes that sale begets supports. But as we've seen multiple times, it's the opposite: Support begets sales. When Dark Eldar were lagging on for 11 years, people through they were pointless. But when they got a huge model reveal in 5th they became much bigger in terms of players and now are supported as much as their Craftworld equivalence. Sisters of Battle was through to be squat and their lack of support was a punchline for parts of the community and by GW themselves. Then GW actually went "...wait, do you guys actually want SoB?" and when they came out the SoB box it was sold out for months! Ad mech and Genestealer cults were both legends from the old rogue trader days, and when GW gave them a chance they found out there's a market for it. When something is supported, people will buy it!
*Thirdly, GW can only know what's profitable if there's something to buy. They wouldn't have any data of if variant IG codexes would make money, because they've never done that. A consumer can only buy what exists. The closet thing non marine armies have had in that vain is campaign boxes, which still tend to be generic for most armies.
You didn't understood the argument, you can read again. I wasn't talking about SM overall, but specifically about DA/BA/DW.
No it would not. That's the game you play : the SM are the main focus of 40K, that's how it is.
So you didn't say this - which this argument directly addresses?
I wouldn't say there's a rules bloat per se. I'd say the problem is that none of its consolidated in one place. The rules out of faith and Fury for loyalists is 20 pages that's with the BT pages which should have been in the If supplement, otherwise it's only 7 pages! Those 7 pages could have easily been added to the codex
The problem is that GW needs to separate the rules and the fluff. Buy the codex you get 2 books. The fluff and the "field manual" like with chapter approved
Luke_Prowler wrote: There's also another argument that has been brought up in the support of the variant marine codex: That they exist because they make money over the other codexs. But there's some major problems there: *For the first thing, this really is conjecture. GW has never confirmed if that's the case, nor how much any of the products have made other than a throwaway line years ago. I'm not denying that space marines are popular, but whether SW/DA/BA (or even Custrodes/GK/DW) make so much money that they justify themselves has always been a guess. *Secondly, it assumes that sale begets supports. But as we've seen multiple times, it's the opposite: Support begets sales. When Dark Eldar were lagging on for 11 years, people through they were pointless. But when they got a huge model reveal in 5th they became much bigger in terms of players and now are supported as much as their Craftworld equivalence. Sisters of Battle was through to be squat and their lack of support was a punchline for parts of the community and by GW themselves. Then GW actually went "...wait, do you guys actually want SoB?" and when they came out the SoB box it was sold out for months! Ad mech and Genestealer cults were both legends from the old rogue trader days, and when GW gave them a chance they found out there's a market for it. When something is supported, people will buy it! *Thirdly, GW can only know what's profitable if there's something to buy. They wouldn't have any data of if variant IG codexes would make money, because they've never done that. A consumer can only buy what exists. The closet thing non marine armies have had in that vain is campaign boxes, which still tend to be generic for most armies.
You didn't understood the argument, you can read again. I wasn't talking about SM overall, but specifically about DA/BA/DW.
No it would not. That's the game you play : the SM are the main focus of 40K, that's how it is.
So you didn't say this - which this argument directly addresses?
You have a hard time reading, those are two entirely different things. The quote you took here was arguing that even if DA/SW/BA were in a supplement, it wouldn't change much because GW just focus so much on SM. What I was discussing about cost is that DA/BA/SW do not hijack ressources and delay non-SM faction units because GW do not actually use much ressources just to copy paste rules and release half assed fluff.
If your problem with 40K is that it is too centered on SM, DA/BA/SW are not the cause of it : your problem is with SM.
WhiteDog, I wasn't even quoting you specificly, I was making a general statement and was more arguing against TangoTwoBravo's "Invisible Hand of the Market" Comment than anything.
WhiteDog wrote: The subject of rule bloat is a real question ; but people in this sub are just so jealous of SW/DA/Ba that they cannot even understand the complexity of the subject and what to do to prevent it.
Sure. Go create your own topic that don't have "Marine" right in the title and maybe there people will not speak about the obvious rule bloat that is having so many Space Marines codex.
WhiteDog wrote: The subject of rule bloat is a real question ; but people in this sub are just so jealous of SW/DA/Ba that they cannot even understand the complexity of the subject and what to do to prevent it.
Sure. Go create your own topic that don't have "Marine" right in the title and maybe there people will not speak about the obvious rule bloat that is having so many Space Marines codex.
You're not even talking about that ??? You're just talking about the usual SW/DA/BA out of frustration. Nobody here even mention that SM have twice the number of relics, strata and psychic powers than most factions : that's the rule bloat right there. But nonono, the real problem is that some space marine have a codex and others just a supplement ... lal Did anyone even realized that, for exemple, a Ravenguard librarian has access to twice the number of psychic power than a DA/BA/SW librarian ? And it's the DA/BA/SW that are the source of the bloat ? Really ? ...
Luke_Prowler wrote: WhiteDog, I wasn't even quoting you specificly, I was making a general statement and was more arguing against TangoTwoBravo's "Invisible Hand of the Market" Comment than anything.
fraser1191 wrote: I wouldn't say there's a rules bloat per se. I'd say the problem is that none of its consolidated in one place. The rules out of faith and Fury for loyalists is 20 pages that's with the BT pages which should have been in the If supplement, otherwise it's only 7 pages! Those 7 pages could have easily been added to the codex
I was legitimately surprised that Black Templars were not in the IF book. Agreed on the Chaplain bits.
The problem is that GW needs to separate the rules and the fluff. Buy the codex you get 2 books. The fluff and the "field manual" like with chapter approved
I was wondering if someone else would bring this idea up! I'm totally down for it.
WhiteDog wrote: Did anyone even realized that, for exemple, a Ravenguard librarian has access to twice the number of psychic power than a DA/BA/SW librarian ? And it's the DA/BA/SW that are the source of the bloat ? Really ? ...
Each having access to different psychic powers is definitely a pretty big source of bloat, really.
WhiteDog wrote: Did anyone even realized that, for exemple, a Ravenguard librarian has access to twice the number of psychic power than a DA/BA/SW librarian ? And it's the DA/BA/SW that are the source of the bloat ? Really ? ...
Each having access to different psychic powers is definitely a pretty big source of bloat, really.
The increasing number of psychic power is definitly a symptom of bloat : throughout psychic awakening, a few factions gained psychic powers for exemple.
I agree. The sheer number of books needed is silly, but the deeper issue for me is that marines are seemingly choking and dominating the game's design space; sneaky marines are better than GSC, shooty ones are better than Tau, fighty ones better than Nids and so on.
Kanluwen wrote: Stop referencing Psychic Awakening as mandatory. There is every indication that we will be seeing a new edition or codices within the next year or so.
Stop talking out of your ass, you don't know anything about that. And to effectively play a game nowadays you need PA.
Oh. I didn't get that memo.
And in our last game I still kicked the Death Guard all over the table - using only Codex: Dark Angels (& CA'19 for pts).
Game played just fine, so I'm still not wasting $ on Vigilous, &/or PA.
Kanluwen wrote: Stop referencing Psychic Awakening as mandatory. There is every indication that we will be seeing a new edition or codices within the next year or so.
Stop talking out of your ass, you don't know anything about that. And to effectively play a game nowadays you need PA.
Oh. I didn't get that memo.
And in our last game I still kicked the Death Guard all over the table - using only Codex: Dark Angels (& CA'19 for pts).
Game played just fine, so I'm still not wasting $ on Vigilous, &/or PA.
You NEED to have everything to play "competitively", which is the stupidest thing ever(guess which part of that has the most emphasis). But that seems to be a bed of their own making, not GW.
TangoTwoBravo wrote: So you think that the Dragon's Claws really need Ravenwing Black Knights to be properly represented?
... you have no idea what you are talking about, right? Do you know what Dragon's claws are?
TangoTwoBravo wrote: The Dark Angels are their own faction. They have stuff in common with the Codex Adeptus Astartes but they have their own stuff. It's kinda the point.
The point is, lorewise they are the same as every chapter, each with it's own peculiarities, gamewise they should be the same as every chapter, a selection of custom traits that fit their lore.
WhiteDog wrote: Can we discuss something meaningful to the game and not some drenched out topic that has no relevance whatsoever ?
Yeah, you can. Just click on any other thread in the forum mate, just not on this one if you hate it
.
I was indeed going to stay out, but you really don't know what Ravenwing Black Knights are, do you? They have only ever been available to Dark Angels in the rules and lore. Nobody else has had them in the lore. They are unique models with plasma weapons in accordance with DA lore and not just "veteran bikers." Saying that the Dark Angels are the same lorewise as every other chapter tells me that we have a different operating definition of what lore is.
You can make a custom chapter within the existing rules. You could even make an a Dark Angels Successor Chapter (not that there is an advantage to that besides modeling/lore) with all the Ravenwing Black Knights you could ever want.
JNAProductions wrote: So what about Iron Hands terminator sergeants? Why can’t I field them?
For the same reason Raven Guard didn't get special scouts or Vanguard or anything like that. The supplements took existing units over, not adding new ones.
If I had been writing those supplements? You would have seen some more unique stuff added in. Not necessarily Terminator Sergeants in Tactical Squads styled of things--but definitely 'signature units'.
Why do DA get special treatment, even above and beyond what other marines get?
Because they do. Just like how Ultramarines got Tyrannic War Veterans and Black Templars got Crusader Squads.
If you want to argue that Dark Angels should have some of their special units made into generic ones? I won't argue against you on that:
Ravenwing Black Knights × 3 [PL: 7] - Ravenwing Black Knight × 2 - Ravenwing Huntmaster × 1
Ravenwing Darkshroud × 1 [PL: 7]
Ravenwing Land Speeder Vengeance × 1 [PL: 7] FLYER
Nephilim Jetfighter × 1 [PL: 9]
Ravenwing Dark Talon × 1 [PL: 8] FORTIFICATION
Fortress of Redemption × 1 [PL: 20]
There's 13 unique datasheets that are not named characters. Of those 13? 6(RW and DW Ancient, Champion, and Apothecaries) of them should reasonably be added into the generic list for Marines, with a stratagem/pointed upgrade that could be in a Dark Angels supplement book for Ravenwing or Deathwing.
The argument that Dark Angels/Death Watch/ etc etc should be rolled into the Marine Codex because other subfactions are more unique and deserve their own dexes more, is one of the dumbest goddamn things I've yet read.
By rolling other subfactions into their parent book, you're progressing backwards. You're literally regressing the progress towards other subfactions getting their own dexes - something GW has said they want to do.
Slayer-Fan123 wrote: Who cares what GW said they want to do? What they want to do right now is what they did in 6th and 7th. That's not progress.
It's worse. They overly simplified the game and then they piled on layer after layer of bloat from so many sources. I will also say that 6th and to a lesser extent 7th didn't have nearly as many rules sources per army. Discounting forge world stuff, most armies only had their codex which may or may not of had a 6th edition release.
I for one, am of the indifferent opinion. A person will buy the books to his army(s) as he feels are needed. So you only need the Codex/ and BRB to play.
Some folks might feel they are missing out if they do not buy the latest CA, or WD, or what have you publication. I call that hogwash. A person buys the books that interest them, for whatever reason they choose.
The long and short of it is real simple. Folks will make up any number of reasons to buy or not purchase any said book. It is up to the individual to make that decision for themselves.
Because of psychic awakening there is no way to reduce bloat immediately. Looking at marines, taking SW/BA/DA and cutting them to supplements is sensible to reducing errata and reprinting units.
What this doesn't solve is the number of releases or units, those new supplements still take up a release slot the same as a codex would. Those release slots will still want/need accompanying models as well, so if your objective is to make the game less marine centric, it changes nothing.
Psychic awakening imo is less productive than just re-printing a codex, since it just fragments rules, makes people buy unwanted content etc.
Jidmah wrote: The awesome part is, that the whole problem only exists because GW insist on publishing rules as books.
No, the problem exists because they continue to release items for factions rather than just reach a stopping point.
The whole issue is that all the adeptus astartes factions share a large chunk of their models, but still have unique parts. Either you have separate books for everyone, then if you update the shared part in any way, you need to re-print all the books. Or you have the shared part in one book and the unique part in another - which means you need two books to play. Now you want to give everyone 5-10 pages of updates and suddenly you are running around with three books. And now we are bloated.
If the rules were digital, an updated or added datasheet or new rules would just directly find their way into your digital rules library and update the entire marine rainbow at once.
TangoTwoBravo wrote: I was indeed going to stay out, but you really don't know what Ravenwing Black Knights are, do you?
I know full well what black knights are. You, on the other hand have absolutely no clue what Dragon's Claw are, and you are making a fool of yourself as a result.
TangoTwoBravo wrote: They are unique models with plasma weapons in accordance with DA lore
There are tons of things I can't make with the existing rules. There are no official rules to use for Dragon's Claws, for instance. But you don't know what Dragon's claws are, and cannot even be bothered to google it, lol. Or to read my messages, either. I mean, it's just ridiculous at this point. This is what I wrote : "it means the custom chapter lose access to having for instance "bestial" marines (mutated marines in a similar vein to the wulfen, the death company or the dragon's claw. Lots of chapters have similar units)" Adding emphasis to help you understand. Nobody ever compared Dragon's claw to your precious black knights. I compared them to other "bestial marines" units like the wulfen or the death company. Now none of those units are dark angels, but if they were, you would totally be clutching pearls about how unique your brand of bestial marines are, and how it should totally not be available as a generic option, so only the GW-established chapters (and actually, a subset of them) have access to those options, because feth creativity and feth making your own army, that's why. And that's petty and ridiculous.
But yeah, the "invisible hand of the free market" seems to be coming for you, have you seen how there are no chapter-specific primaris units? Prepare to be rolled into CSM, because those are the future.
DA/SW/BA/BT are the because they are historical grown in the lore
They are unique to a point that a vanilla Marine list could do the same but better
They were "Meta" only if GW was lacy with rules updates, like let them have 2 heavy weapons per 5 Terminators while vanilla had changed to 1 (or new weapon profiles per FAQ while points remaind the same)
there were some unique options to units which were expanded over time as 1-2 different units did not justify a Codex on its own (otherwise we would need one for each Eldar ship and Ork Clan too)
DA are not more different than any other Chapter of the first founding and there was the time people used the SW Codex to play Deathwing as it represented the fuffy list better and stronger than the DA book.
Having one Codex SM with generic options that fit all Chapters, as Eldar or Orks have, would not change the possibilities to field a fluffy list of that Chapter but solve a lot of problems we had over several Editions now
I mean it would be 1 page of rules/units options/upgrades per Chapter to get the unique stuff done
I'd argue that in the case of TS and DG it actually hurt the faction overall (CSM).
TS especially has an uniquely small roster for no reason at all. Because half the stuff that TS had is basically gone poof. You could've easily handled their unique stuff via access on a page.
Same with DG, which have it even worse in some regards. I mean the infantry legion doesn't have dedicated heavy firesuport infantry?
Not Online!!! wrote: I'd argue that in the case of TS and DG it actually hurt the faction overall (CSM).
TS especially has an uniquely small roster for no reason at all. Because half the stuff that TS had is basically gone poof. You could've easily handled their unique stuff via access on a page.
Same with DG, which have it even worse in some regards. I mean the infantry legion doesn't have dedicated heavy firesuport infantry?
First wave dexes. Look at how GSC looked on it's first release. And their only real played unit was literally just the same kit from the Tyranid range.
We'll see how TS / DG look after their second wave. I have high hopes.
Automatically Appended Next Post: Also the rules they got added a lot of flavor and fun to them. There's no way TS would be half as fun if they were just a CSM dex subfaction.
Not Online!!! wrote: I'd argue that in the case of TS and DG it actually hurt the faction overall (CSM).
TS especially has an uniquely small roster for no reason at all. Because half the stuff that TS had is basically gone poof. You could've easily handled their unique stuff via access on a page.
Same with DG, which have it even worse in some regards. I mean the infantry legion doesn't have dedicated heavy firesuport infantry?
First wave dexes. Look at how GSC looked on it's first release. And their only real played unit was literally just the same kit from the Tyranid range.
We'll see how TS / DG look after their second wave. I have high hopes.
Automatically Appended Next Post: Also the rules they got added a lot of flavor and fun to them. There's no way TS would be half as fun if they were just a CSM dex subfaction.
DG and TS are now both on their second iteration though?
As for TS, you literally could've rubricaed all the baseline infantry, exempted acess to Legion daemons (aka possessed) and spawn and added in the general psyker HQ and the Invul. In much the same way with specific seperate psy. That would've taken what 2-3 pages and would've given you literally the same quality and larger roster from the beginning.
Also unlike GSC, neither were softsquatted. Which makes them having an actuall legacy as opposed to GSC which only had one far off in the past.
AND GW and FW have proven that they CAN write such dexes competently.Whillest they seem to forget constantly what works how when they have diffrent books all over the shop.
It's also an issue of unequal pikes aswell.
Overall i ain't unhappy with the "bigger" factions that got added or that treatment. I am however unhappy with the overall slopyness and seeming lack of a general document for points and rules , as can probably best be seen with the load of typos in CA 19.
Because it is one thing to have these books and them beeing propperly organized with a decent working foundation. It's another thing when you don^t have that foundation.
Nitro Zeus wrote: I think they are definitely on their first wave of model releases. What was in the second wave? Maybe I'm wrong.
Meant cycle iteration because generally rules show up and then new models.
It's also not a far stretch too look at these two dexes and wonder just how much effort really went into them, considering the DG lord with T4 and no FNP I guess what i want to say is, that i don't or wouldn't take as much issue with it if it were atleast done propperly.
Yeah I can agree with that. I did say in my initial post in this thread a few pages back, that the dexes are a good addition but GW could spend a little more time and quality on writing some of them.
Nitro Zeus wrote: Yeah I can agree with that. I did say in my initial post in this thread a few pages back, that the dexes are a good addition but GW could spend a little more time and quality on writing some of them.
Then again that could be said about most dexes.
the issues rarely the dexes themselves but the seeming fact that there is no underlying document that sumarises all rules and all the points.
If you'd had access to such an document and if it had been done propperly you can easily buld from there without that many issues. It' would also allow you to compare design philosophies and would lend it's hand for better understanding.
Also it wouldn't hurt if the designers of the differing dexes would atleast talk to each other about design philosophy... (IH compared to UM supplement?) v.2 marines vs v2. CSM.
Such things shouldn't have happened. Also GW seriously should realise the impact of general releases and the contents of them aswell as the rules for these and the impact that has on ranges and sales figures, so that we don't end up with another SoB debacle with year long desinvestment cycle...
Nitro Zeus wrote: Yeah I can agree with that. I did say in my initial post in this thread a few pages back, that the dexes are a good addition but GW could spend a little more time and quality on writing some of them.
Then again that could be said about most dexes.
the issues rarely the dexes themselves but the seeming fact that there is no underlying document that sumarises all rules and all the points.
If you'd had access to such an document and if it had been done propperly you can easily buld from there without that many issues. It' would also allow you to compare design philosophies and would lend it's hand for better understanding.
Also it wouldn't hurt if the designers of the differing dexes would atleast talk to each other about design philosophy... (IH compared to UM supplement?) v.2 marines vs v2. CSM.
Such things shouldn't have happened. Also GW seriously should realise the impact of general releases and the contents of them aswell as the rules for these and the impact that has on ranges and sales figures, so that we don't end up with another SoB debacle with year long desinvestment cycle...
Couldn't agree more.
The Death Guard codex seemed really good when it first came out, with interesting well balanced options, but it was obviously a bit rushed. The fairly tame rules however were quickly overshadowed by subsequent dexes, which speaks to the overall lack of a unified design philosophy.
Nitro Zeus wrote: Yeah I can agree with that. I did say in my initial post in this thread a few pages back, that the dexes are a good addition but GW could spend a little more time and quality on writing some of them.
Then again that could be said about most dexes.
the issues rarely the dexes themselves but the seeming fact that there is no underlying document that sumarises all rules and all the points.
If you'd had access to such an document and if it had been done propperly you can easily buld from there without that many issues. It' would also allow you to compare design philosophies and would lend it's hand for better understanding.
Also it wouldn't hurt if the designers of the differing dexes would atleast talk to each other about design philosophy... (IH compared to UM supplement?) v.2 marines vs v2. CSM.
Such things shouldn't have happened. Also GW seriously should realise the impact of general releases and the contents of them aswell as the rules for these and the impact that has on ranges and sales figures, so that we don't end up with another SoB debacle with year long desinvestment cycle...
Couldn't agree more.
The Death Guard codex seemed really good when it first came out, with interesting well balanced options, but it was obviously a bit rushed. The fairly tame rules however were quickly overshadowed by subsequent dexes, which speaks to the overall lack of a unified design philosophy.
You don't need an unified design philosophy over all factions. You need an unified overal perspective to the design philosophies and the units balance at hand.
I also would like a edition where all the books come out at once and have been clearly playtested at the same time.
TangoTwoBravo wrote: They are unique models with plasma weapons in accordance with DA lore
lol "in accordance to DA lore".
Black Knights are a perfect example of bloat.
Generic Marines have bike squads
Dark Angels get better bike squads
Generic Marines get veteran bike squads
Dark Angels get even veteraner bike squads
Generic Marines get Primaris bike squads
Dark Angels will get...
Black Knights are one of the units which exists to justify Dark Angels having their own list separate from generic Marines.
They never existed before 6th edition, and bolting a bunch of plasma guns onto some bikes (looking to make some new Dark Angel background? - just add plasma and/or Fallen. Job done!) doesn't do anything more for Dark Angels than giving them the same veteran bikes as Generics have.
With every cycle of Marine books the Generics list picks up elements of the Variants, and then the Variants pick up elements of the Generics and bolt on more special stuff to differentiate them again.
Not Online!!! wrote: You don't need an unified design philosophy over all factions. You need an unified overal perspective to the desing philosophies and the units balance at hand.
I also would like a edition where all the books come out at once and have been clearly playtested at the same time.
I believe that when he wrote "unified design philosophy" he meant things like all overheating weapons working the same, all body guards working the same, re-rolls for all/only on missed working the same for everyone, fight twice stratagems all working the same and so on.
Part of such a design philosophy would be what factions can have what, and were each faction's strength and weaknesses lie.
Not Online!!! wrote: You don't need an unified design philosophy over all factions. You need an unified overal perspective to the desing philosophies and the units balance at hand.
I also would like a edition where all the books come out at once and have been clearly playtested at the same time.
I believe that when he wrote "unified design philosophy" he meant things like all overheating weapons working the same, all body guards working the same, re-rolls for all/only on missed working the same for everyone, fight twice stratagems all working the same and so on.
Part of such a design philosophy would be what factions can have what, and were each faction's strength and weaknesses lie.
Ahh, meant more the overarching theme for a faction beeing diffrent. but yeah the basic ruleset should get some serious fixin'up as the greens would say.
Hence my foundation remark.
Jidmah wrote: Part of such a design philosophy would be what factions can have what, and were each faction's strength and weaknesses lie.
Something like this needs to be there at the start to know what future factions may look like and add options for it to core rules, if the core is more than a basic layout.
At the moment, 40k (and AoS) is more of a Sandbox, the core defines the basic rules of the "world" and everything else is free to change
So for GW this solves a lot of problems they had in the past (eg when they needed to change the design philosophy in the middel of an edition because the new releases did not fit the old one).
the less is in the core, the less you have to take care about overall design
a reason why AoS at the moment is the better game, as mini-factions work much better that way as big factions that share a lot of units/rules
Jidmah wrote: Part of such a design philosophy would be what factions can have what, and were each faction's strength and weaknesses lie.
Something like this needs to be there at the start to know what future factions may look like and add options for it to core rules, if the core is more than a basic layout.
At the moment, 40k (and AoS) is more of a Sandbox, the core defines the basic rules of the "world" and everything else is free to change
So for GW this solves a lot of problems they had in the past (eg when they needed to change the design philosophy in the middel of an edition because the new releases did not fit the old one).
the less is in the core, the less you have to take care about overall design
a reason why AoS at the moment is the better game, as mini-factions work much better that way as big factions that share a lot of units/rules
TBF, AoS to my knowledge has a better core aswell?
I mean you can go take a look at the proposed rules forum and alot of discussions happen because of the rather abmisal state the core is in 40katm. Terrain beeing a hottopic, AA, Killyness overall, Morale.
All these are Core or connected to core mechanics.
SYKOJAK wrote:I for one, am of the indifferent opinion. A person will buy the books to his army(s) as he feels are needed. So you only need the Codex/ and BRB to play.
While I definitely think there's bloat, I can't argue at all with this. In terms of books you *need*, it's only really just the Codex. You can get the core rules for free, if you felt so inclined.
PA, the supplements, the campaign books - all totally optional, and are in no way a "need".
Jidmah wrote: Part of such a design philosophy would be what factions can have what, and were each faction's strength and weaknesses lie.
Something like this needs to be there at the start to know what future factions may look like and add options for it to core rules, if the core is more than a basic layout.
At the moment, 40k (and AoS) is more of a Sandbox, the core defines the basic rules of the "world" and everything else is free to change
So for GW this solves a lot of problems they had in the past (eg when they needed to change the design philosophy in the middel of an edition because the new releases did not fit the old one).
the less is in the core, the less you have to take care about overall design
a reason why AoS at the moment is the better game, as mini-factions work much better that way as big factions that share a lot of units/rules
TBF, AoS to my knowledge has a better core aswell?
Yes and No, the Core is better as it fits the Stats of the units
40k had a big change to the Core but the unit stats/profiles were mostly copy&paste from old editions with light adjustments
a tanky unit from 7th was copy&pasted over to 8th and should have been again a tanky unit but because what is tanky changed within the Core Rules it did not work out well.
for example in the beginning, Thougness was still the main stats for tankiness while took GW more than a year to realise that Thougness is only usefull above a specific treshhold and Ward Saves and/or Wounds per Points are what make a unit "tanky".
and this is also the problem that there was no real design concept for 8th at the beginning because stuff was kept "the same" without working similar (while in AoS everything was new anyway and therefore done better)
Sgt_Smudge wrote: You can get the core rules for free, if you felt so inclined.
Legally? How?
I'm still pissed by the "rules of 40k!" in the Sisters of Battle big box that has nothing on the whole detachment/PC/stratagem thing (which, you know, is kind of a big deal), or that just tells us : "If a whole unit is in a terrain element, it has cover and therefore +1 save" (yeah, no mention of the whole 50% visible if not infantry and all).
Dudeface wrote: Because of psychic awakening there is no way to reduce bloat immediately. Looking at marines, taking SW/BA/DA and cutting them to supplements is sensible to reducing errata and reprinting units.
What this doesn't solve is the number of releases or units, those new supplements still take up a release slot the same as a codex would. Those release slots will still want/need accompanying models as well, so if your objective is to make the game less marine centric, it changes nothing.
Psychic awakening imo is less productive than just re-printing a codex, since it just fragments rules, makes people buy unwanted content etc.
Depends on your definition of productive. Because of PA, 24 factions got an update in 10 months.
With codex updates, we'd have been very, very lucky to get 8 in a full year. Yeah, each of them would have been bigger updates.
But boy, wouldn't it suck to be playing one of the 16 factions that got nothing?
Rhetorical question; we know it would suck, because that's how this game always used to work, and if you didn't play marines, you could go years or even whole editions without an update. I'm pretty grateful for PA; I love the CWE and DE resculpts, we're getting Talons of the Emperor back, I'm getting Ephrael Stern and Greyknights don't suck anymore. New Fabius Bile and a subfaction to boot?
Yeah, in the old codex update system, I'd be lucky to get half of that in a full year. Instead, I got it all plus more in ten months. Feels pretty productive to me.
Sgt_Smudge wrote: You can get the core rules for free, if you felt so inclined.
Legally? How?
I'm still pissed by the "rules of 40k!" in the Sisters of Battle big box that has nothing on the whole detachment/PC/stratagem thing (which, you know, is kind of a big deal), or that just tells us : "If a whole unit is in a terrain element, it has cover and therefore +1 save" (yeah, no mention of the whole 50% visible if not infantry and all).
There is a 12 or so page booklet available for download on the site that explains combat and how datasheets work. If you’re comfortable playing “line up models and kill them” or with making your own missions or finding available tournament packets (all if you don’t want to *gasp* pirate something simple like the missions), you just need your current codex and errata (and a selection of the most up to date points, but those are available just about anywhere), and now you can play.
TangoTwoBravo wrote: They are unique models with plasma weapons in accordance with DA lore
lol "in accordance to DA lore".
Black Knights are a perfect example of bloat.
Generic Marines have bike squads
Dark Angels get better bike squads
Generic Marines get veteran bike squads
Dark Angels get even veteraner bike squads
Generic Marines get Primaris bike squads
Dark Angels will get...
Black Knights are one of the units which exists to justify Dark Angels having their own list separate from generic Marines.
They never existed before 6th edition, and bolting a bunch of plasma guns onto some bikes (looking to make some new Dark Angel background? - just add plasma and/or Fallen. Job done!) doesn't do anything more for Dark Angels than giving them the same veteran bikes as Generics have.
With every cycle of Marine books the Generics list picks up elements of the Variants, and then the Variants pick up elements of the Generics and bolt on more special stuff to differentiate them again.
Excactly, and Black Knights are one of the newest additions to the BA line and lore, and are the exact kind of thing that could be trivially spread to the other Marine books, much like the Storm Raven or Land Raider Crusader. Swapping a TL bolter for a TL plasma gun isn't exactly a unique unit and doesn't really require its own rules source, and if GW updates the Biker sprue and includes that one extra bit, voila they'll be everywhere.
Slayer-Fan123 wrote: Who cares what GW said they want to do? What they want to do right now is what they did in 6th and 7th. That's not progress.
It's worse. They overly simplified the game and then they piled on layer after layer of bloat from so many sources. I will also say that 6th and to a lesser extent 7th didn't have nearly as many rules sources per army. Discounting forge world stuff, most armies only had their codex which may or may not of had a 6th edition release.
Alas, we'd have to largely go back to 5E, 6E-7E was the edition where rules sources exploded, where we had online rules for new units, Online Exclusive rules tied to sales bundles, stuff that was only available in White Dwarf, supplements for microfactions like Clan Raukaan, campaign supplements like Sanctus Reach or Curse of the Wulfen, etc
Please educate me, because I genuinely don't understand the discussion about rule bloat.
40k is a complicated game, that has incredibly rich lore (imho) and a plethora of amazing factions. So wouldn't it be desirable to have more and more fleshed out and intricate rules for each faction.
In my opinion the best way to translate the rich lore into the game is not only by having cool models for each faction that create a consistent model line, but also giving said factions rules so they have their own identity on the tabletop.
I feel GW hasn't done a bad job in that regard so far, even with psychic awakening (which admittedly had some awful lore).
Also yes, some factions have been neglected and need and deserve new and updated models, thats for sure (*cough* imperial guard regiments *cough*).
But consolidating some of the smaller factions into a bigger codex would be a grave mistake in my opinion. Yes, there are a lot of rule books right now, but it isnt' THAT terrible.
Tiberias wrote: Please educate me, because I genuinely don't understand the discussion about rule bloat.
40k is a complicated game, that has incredibly rich lore (imho) and a plethora of amazing factions. So wouldn't it be desirable to have more and more fleshed out and intricate rules for each faction.
In my opinion the best way to translate the rich lore into the game is not only by having cool models for each faction that create a consistent model line, but also giving said factions rules so they have their own identity on the tabletop.
I feel GW hasn't done a bad job in that regard so far, even with psychic awakening (which admittedly had some awful lore).
Also yes, some factions have been neglected and need and deserve new and updated models, thats for sure (*cough* imperial guard regiments *cough*).
But consolidating some of the smaller factions into a bigger codex would be a grave mistake in my opinion. Yes, there are a lot of rule books right now, but it isnt' THAT terrible.
One issue with this, is that you can't just always gets MORE of one thing without having LESS of something else. So, if you wanted, say, more Imperial Guard (say, supplements for different regiments), you would need to choose what planned releases that Games Workshop were planning to NOT be released and replaced, or to be delayed (same equivalently). You can only get so many releases and content out within a certain time frame that you have to limit the amount you do.
40k is a complicated game, that has incredibly rich lore (imho) and a plethora of amazing factions. So wouldn't it be desirable to have more and more fleshed out and intricate rules for each faction.
In my opinion the best way to translate the rich lore into the game is not only by having cool models for each faction that create a consistent model line, but also giving said factions rules so they have their own identity on the tabletop.
You can have fleshed out and intricate rules without also having a bajillion different books, each with wierd arbitrary restrictions and allowances.
Nobody has ever said 'Wow my Blood Angel Terminator Ancient not being able to take a power fist, but having access to a Thunder Hammer instead makes him so much more Blood Angely than your Ultramarine Terminator Ancient!'
Tiberias wrote: Please educate me, because I genuinely don't understand the discussion about rule bloat.
40k is a complicated game, that has incredibly rich lore (imho) and a plethora of amazing factions. So wouldn't it be desirable to have more and more fleshed out and intricate rules for each faction.
The issue is that 40k is a complicated game, but not a fundamentally deep one, with very limited design space for certain things, particularly with a game limited by the D6.
GW basically has no idea how to define flavor except through adding power to units or armies in the most simplistic manner possible ("e.g. Red marines get +1 to wound!"), often for factions that are trivially tiny within the game universe (while much larger and varied factions get a fraction of such support), and in a game that has no idea what scale it wants to play at (we have rules for a dizzying array of pistols and power weapon blade types for a game that includes ICBM's, spaceborne air superiority interceptors, tank companies, and Voltron sized robots), we get tons of balance issues as a result, often for "flavor" that really has no business being represented at the scale the game is played at and "unique" units that are little more than weapon or special rule swaps.
But consolidating some of the smaller factions into a bigger codex would be a grave mistake in my opinion. Yes, there are a lot of rule books right now, but it isnt' THAT terrible.
When armies may need 3 or 4 different books to be played, and owning the full content of rules for a tabletop wargame will end up costing several thousand dollars and weighing probably over a hundred pounds in books, that's an issue. You can get away with that in RPG's much more easily, but it becomes real awkward for a wargame, and the added value from that volume of content is very difficult to justify.
The IG and marines should swap numbers of units. For starters.
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Tiberias wrote: Please educate me, because I genuinely don't understand the discussion about rule bloat.
40k is a complicated game, that has incredibly rich lore (imho) and a plethora of amazing factions. So wouldn't it be desirable to have more and more fleshed out and intricate rules for each faction.
In my opinion the best way to translate the rich lore into the game is not only by having cool models for each faction that create a consistent model line, but also giving said factions rules so they have their own identity on the tabletop.
I feel GW hasn't done a bad job in that regard so far, even with psychic awakening (which admittedly had some awful lore).
Also yes, some factions have been neglected and need and deserve new and updated models, thats for sure (*cough* imperial guard regiments *cough*).
But consolidating some of the smaller factions into a bigger codex would be a grave mistake in my opinion. Yes, there are a lot of rule books right now, but it isnt' THAT terrible.
The game never really lines up with the lore as I understand it. (I don't read their fanfic)
Tiberias wrote: Please educate me, because I genuinely don't understand the discussion about rule bloat.
40k is a complicated game, that has incredibly rich lore (imho) and a plethora of amazing factions. So wouldn't it be desirable to have more and more fleshed out and intricate rules for each faction.
In my opinion the best way to translate the rich lore into the game is not only by having cool models for each faction that create a consistent model line, but also giving said factions rules so they have their own identity on the tabletop.
I feel GW hasn't done a bad job in that regard so far, even with psychic awakening (which admittedly had some awful lore).
Also yes, some factions have been neglected and need and deserve new and updated models, thats for sure (*cough* imperial guard regiments *cough*).
But consolidating some of the smaller factions into a bigger codex would be a grave mistake in my opinion. Yes, there are a lot of rule books right now, but it isnt' THAT terrible.
One issue with this, is that you can't just always gets MORE of one thing without having LESS of something else. So, if you wanted, say, more Imperial Guard (say, supplements for different regiments), you would need to choose what planned releases that Games Workshop were planning to NOT be released and replaced, or to be delayed (same equivalently). You can only get so many releases and content out within a certain time frame that you have to limit the amount you do.
Imperial guard was probably a bad example. I meant they primarily deserve new models for the different regiments. in a perfect world those regiments would get 2 kits each maybe. That would not warrant a supplement for each regiment. The normal astra militarum codex would suffice in that case imho.
Also I get your point, but it does not always have to be MORE of everything, more rules more models etc. There is also the possibility of refinement. I think it would be fair to say that many players are fine with the rules for a certain unit for example, but are unsatisfied with the old kit for said unit. And there are many players who are satisfied with the kit for a certain unit, but the rules need tweaking.
I have been discussing this with my buddies for some time now and one argument always pops up: GW doesn't release more for xenos or doesn't update guard regiment kits as frequently because space marines just sell better. It would be bad business practice. But that is a self fulfilling prophecy in my opinion. If most of your releases support one faction (and it's admittedly many subfactions), of course those will be played and bought most.
Tiberias wrote: Please educate me, because I genuinely don't understand the discussion about rule bloat.
40k is a complicated game
that is the point, 40k should be a complex game, but not a complicated one, specially not with such simple rules that we have at the moment
so instead of quality we get quantity and more rules do not make the game more complex and not even more complicated but just bigger therefore we talk about "bloat" as there are too many pages of rules that are just duplicates of other rules with minor changes that add nothing to game
Imperial guard was probably a bad example. I meant they primarily deserve new models for the different regiments. in a perfect world those regiments would get 2 kits each maybe. That would not warrant a supplement for each regiment. The normal astra militarum codex would suffice in that case imho.
but this is what we would get if GW decides to treat AM like Marines and release new Models for different Regiments
each one would ge their own Codex and each one would need something different to make it unique "same same but different" and it would just add more bloat to game instead of more depth ore more possibilities/options
Jidmah wrote: Part of such a design philosophy would be what factions can have what, and were each faction's strength and weaknesses lie.
Something like this needs to be there at the start to know what future factions may look like and add options for it to core rules, if the core is more than a basic layout.
At the moment, 40k (and AoS) is more of a Sandbox, the core defines the basic rules of the "world" and everything else is free to change
So for GW this solves a lot of problems they had in the past (eg when they needed to change the design philosophy in the middel of an edition because the new releases did not fit the old one).
the less is in the core, the less you have to take care about overall design
a reason why AoS at the moment is the better game, as mini-factions work much better that way as big factions that share a lot of units/rules
TBF, AoS to my knowledge has a better core aswell?
Yes and No, the Core is better as it fits the Stats of the units
40k had a big change to the Core but the unit stats/profiles were mostly copy&paste from old editions with light adjustments
a tanky unit from 7th was copy&pasted over to 8th and should have been again a tanky unit but because what is tanky changed within the Core Rules it did not work out well.
for example in the beginning, Thougness was still the main stats for tankiness while took GW more than a year to realise that Thougness is only usefull above a specific treshhold and Ward Saves and/or Wounds per Points are what make a unit "tanky".
and this is also the problem that there was no real design concept for 8th at the beginning because stuff was kept "the same" without working similar (while in AoS everything was new anyway and therefore done better)
Martel732 wrote: The IG and marines should swap numbers of units. For starters.
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Tiberias wrote: Please educate me, because I genuinely don't understand the discussion about rule bloat.
40k is a complicated game, that has incredibly rich lore (imho) and a plethora of amazing factions. So wouldn't it be desirable to have more and more fleshed out and intricate rules for each faction.
In my opinion the best way to translate the rich lore into the game is not only by having cool models for each faction that create a consistent model line, but also giving said factions rules so they have their own identity on the tabletop.
I feel GW hasn't done a bad job in that regard so far, even with psychic awakening (which admittedly had some awful lore).
Also yes, some factions have been neglected and need and deserve new and updated models, thats for sure (*cough* imperial guard regiments *cough*).
But consolidating some of the smaller factions into a bigger codex would be a grave mistake in my opinion. Yes, there are a lot of rule books right now, but it isnt' THAT terrible.
The game never really lines up with the lore as I understand it. (I don't read their fanfic)
That is true, maybe I phrased it badly. What I meant is that it is desirable that every playable faction has a different identity and playstyle on the tabletop. My point is that you can only achieve this if you have enough rules to distinguish said factions, this of course increases the much discussed rule bloat. But if you were to consolidate sub factions into a bigger book, you would diminish the richness of the lore and the depth of the setting that has been developed for about three decades...at least in my opinion.
Now you could say that the imperium has way to many subfactions and this in turn takes away from the possible releases other xenos factions would get for example, which would in turn increase that factions lore and depth and that would be a perfectly valid opinion. But 40k has always been imperium and chaos centered.
Tiberias wrote: Please educate me, because I genuinely don't understand the discussion about rule bloat.
40k is a complicated game, that has incredibly rich lore (imho) and a plethora of amazing factions. So wouldn't it be desirable to have more and more fleshed out and intricate rules for each faction.
The issue is that 40k is a complicated game, but not a fundamentally deep one, with very limited design space for certain things, particularly with a game limited by the D6.
GW basically has no idea how to define flavor except through adding power to units or armies in the most simplistic manner possible ("e.g. Red marines get +1 to wound!"), often for factions that are trivially tiny within the game universe (while much larger and varied factions get a fraction of such support), and in a game that has no idea what scale it wants to play at (we have rules for a dizzying array of pistols and power weapon blade types for a game that includes ICBM's, spaceborne air superiority interceptors, tank companies, and Voltron sized robots), we get tons of balance issues as a result, often for "flavor" that really has no business being represented at the scale the game is played at and "unique" units that are little more than weapon or special rule swaps.
DING DING DING! We got a winner there.
But consolidating some of the smaller factions into a bigger codex would be a grave mistake in my opinion. Yes, there are a lot of rule books right now, but it isnt' THAT terrible.
When armies may need 3 or 4 different books to be played, and owning the full content of rules a tabletop wargame will end up costing several thousand dollars and weighing probably over a hundred pounds in books, that's an issue. You can get away with that in RPG's much more easily, but it becomes real awkward for a wargame, and the added value from that volume of content is very difficult to justify.
I am one of the people that didn't buy v2.0 Csm so:
CSM dex, Shadowspear, vigilus ablaze, F&F, CA (1 min maybee more for differing scenarios?)Rulebook. Just for my Daemonengine list to function. There is a reason why Battlescribe ,even though it is faulty often, is now in high use.
Martel732 wrote: The IG and marines should swap numbers of units. For starters.
Automatically Appended Next Post:
Tiberias wrote: Please educate me, because I genuinely don't understand the discussion about rule bloat.
40k is a complicated game, that has incredibly rich lore (imho) and a plethora of amazing factions. So wouldn't it be desirable to have more and more fleshed out and intricate rules for each faction.
In my opinion the best way to translate the rich lore into the game is not only by having cool models for each faction that create a consistent model line, but also giving said factions rules so they have their own identity on the tabletop.
I feel GW hasn't done a bad job in that regard so far, even with psychic awakening (which admittedly had some awful lore).
Also yes, some factions have been neglected and need and deserve new and updated models, thats for sure (*cough* imperial guard regiments *cough*).
But consolidating some of the smaller factions into a bigger codex would be a grave mistake in my opinion. Yes, there are a lot of rule books right now, but it isnt' THAT terrible.
The game never really lines up with the lore as I understand it. (I don't read their fanfic)
That is true, maybe I phrased it badly. What I meant is that it is desirable that every playable faction has a different identity and playstyle on the tabletop. My point is that you can only achieve this if you have enough rules to distinguish said factions, this of course increases the much discussed rule bloat. But if you were to consolidate sub factions into a bigger book, you would diminish the richness of the lore and the depth of the setting that has been developed for about three decades...at least in my opinion.
Now you could say that the imperium has way to many subfactions and this in turn takes away from the possible releases other xenos factions would get for example, which would in turn increase that factions lore and depth and that would be a perfectly valid opinion. But 40k has always been imperium and chaos centered.
See, in a time were we had USR, we could 've significantly cut down on the rulesbloat and make the unique rules pretty much unique.
The problem is at a certain point you need to stop. Do Eldar have more variety now with their subfaction traits? In theory yes but in practice they don't meaningfully alter how they play and it ends up being best to take a particular trait instead.
It was the same issue with 7th - Formations theoretically gave you fluffier ways of playing but in practice didn't at all.
Having subfactions like alaitoc and catachan and imperial fist aren't good. While they have different methods of fighting there comes a point where the best choice is to just do it yourself with models chosen and leave the overall rules out of it.
Edit: I really miss USR. They could add one for their atrocious "roll a D6 and if you roll a 6 you deal a mortal wound" spam. I hate that rule.
pm713 wrote: The problem is at a certain point you need to stop. Do Eldar have more variety now with their subfaction traits? In theory yes but in practice they don't meaningfully alter how they play and it ends up being best to take a particular trait instead.
It was the same issue with 7th - Formations theoretically gave you fluffier ways of playing but in practice didn't at all.
Having subfactions like alaitoc and catachan and imperial fist aren't good. While they have different methods of fighting there comes a point where the best choice is to just do it yourself with models chosen and leave the overall rules out of it.
Edit: I really miss USR. They could add one for their atrocious "roll a D6 and if you roll a 6 you deal a mortal wound" spam. I hate that rule.
i am of the opinion that traits for no pricepoint were a fault.
And gw knew this, or atleast FW, considering the R&H list in 7th where (proto)-traits actually cost points and had additional limitations.
Was that perfect, heck no, but i sure as hell would prefer such a system over the pick AL, IH or IF, x combination of build a trat, alaitoc, etc.
Any events that happen on 6s are great at slowing the game down, but poor at affecting the game. I often skip overwatch, etc to give myself more play time.
Tiberias wrote: Please educate me, because I genuinely don't understand the discussion about rule bloat.
40k is a complicated game, that has incredibly rich lore (imho) and a plethora of amazing factions. So wouldn't it be desirable to have more and more fleshed out and intricate rules for each faction.
In my opinion the best way to translate the rich lore into the game is not only by having cool models for each faction that create a consistent model line, but also giving said factions rules so they have their own identity on the tabletop.
I feel GW hasn't done a bad job in that regard so far, even with psychic awakening (which admittedly had some awful lore).
Also yes, some factions have been neglected and need and deserve new and updated models, thats for sure (*cough* imperial guard regiments *cough*).
But consolidating some of the smaller factions into a bigger codex would be a grave mistake in my opinion. Yes, there are a lot of rule books right now, but it isnt' THAT terrible.
One issue with this, is that you can't just always gets MORE of one thing without having LESS of something else. So, if you wanted, say, more Imperial Guard (say, supplements for different regiments), you would need to choose what planned releases that Games Workshop were planning to NOT be released and replaced, or to be delayed (same equivalently). You can only get so many releases and content out within a certain time frame that you have to limit the amount you do.
Imperial guard was probably a bad example. I meant they primarily deserve new models for the different regiments. in a perfect world those regiments would get 2 kits each maybe. That would not warrant a supplement for each regiment. The normal astra militarum codex would suffice in that case imho.
Also I get your point, but it does not always have to be MORE of everything, more rules more models etc. There is also the possibility of refinement. I think it would be fair to say that many players are fine with the rules for a certain unit for example, but are unsatisfied with the old kit for said unit. And there are many players who are satisfied with the kit for a certain unit, but the rules need tweaking.
I have been discussing this with my buddies for some time now and one argument always pops up: GW doesn't release more for xenos or doesn't update guard regiment kits as frequently because space marines just sell better. It would be bad business practice. But that is a self fulfilling prophecy in my opinion. If most of your releases support one faction (and it's admittedly many subfactions), of course those will be played and bought most.
The example isn't particularly important to my point, but it would still stand. If you want IG models, you also have to consider what you wouldn't be getting in the future (the planned future releases). You can't just GAIN releases and new models without trading off another release. If there were only going to be 8 40k releases for models (as an example), you would have to select one of those model releases to be pushed back a year or to not occur in exchange for a different release. When asking for MORE of one thing, always plan on what there should LESS of as well, and it'll be a lot more based in reality.
Martel732 wrote: Any events that happen on 6s are great at slowing the game down, but poor at affecting the game. I often skip overwatch, etc to give myself more play time.
DttfE. says hi.
It's one thing when it as a mechanic is limited to sniper units. It's a whole other thing if you need to check the shooting off a 30 boyz blob...
pm713 wrote: The problem is at a certain point you need to stop. Do Eldar have more variety now with their subfaction traits? In theory yes but in practice they don't meaningfully alter how they play and it ends up being best to take a particular trait instead.
It was the same issue with 7th - Formations theoretically gave you fluffier ways of playing but in practice didn't at all.
Having subfactions like alaitoc and catachan and imperial fist aren't good. While they have different methods of fighting there comes a point where the best choice is to just do it yourself with models chosen and leave the overall rules out of it.
Edit: I really miss USR. They could add one for their atrocious "roll a D6 and if you roll a 6 you deal a mortal wound" spam. I hate that rule.
i am of the opinion that traits for no pricepoint were a fault.
And gw knew this, or atleast FW, considering the R&H list in 7th where (proto)-traits actually cost points and had additional limitations.
Was that perfect, heck no, but i sure as hell would prefer such a system over the pick AL, IH or IF, x combination of build a trat, alaitoc, etc.
Personally I don't trust GW to try and balance that so I'd just remove them outright.
Sgt_Smudge wrote: You can get the core rules for free, if you felt so inclined.
Legally? How?
I'm still pissed by the "rules of 40k!" in the Sisters of Battle big box that has nothing on the whole detachment/PC/stratagem thing (which, you know, is kind of a big deal), or that just tells us : "If a whole unit is in a terrain element, it has cover and therefore +1 save" (yeah, no mention of the whole 50% visible if not infantry and all).
There is a 12 or so page booklet available for download on the site that explains combat and how datasheets work. If you’re comfortable playing “line up models and kill them” or with making your own missions or finding available tournament packets (all if you don’t want to *gasp* pirate something simple like the missions), you just need your current codex and errata (and a selection of the most up to date points, but those are available just about anywhere), and now you can play.
That's probably the leaflet I am talking about, just in digital format. Again, missing much more than just missions. The whole PC thing is missing, and that's... quite relevant to the game now.
Martel732 wrote: Any events that happen on 6s are great at slowing the game down, but poor at affecting the game. I often skip overwatch, etc to give myself more play time.
DttfE. says hi.
It's one thing when it as a mechanic is limited to sniper units. It's a whole other thing if you need to check the shooting off a 30 boyz blob...
Yeah, I'm skipping about 1/3 of my rolls each game approximately. I don't take FNP rolls on DC. I don't take overwatch very often, etc. I've never had to do that in any previous edition. I sometimes don't even fire rapid fire on a moving unit outside rapid fire.
pm713 wrote: The problem is at a certain point you need to stop. Do Eldar have more variety now with their subfaction traits? In theory yes but in practice they don't meaningfully alter how they play and it ends up being best to take a particular trait instead.
It was the same issue with 7th - Formations theoretically gave you fluffier ways of playing but in practice didn't at all.
Having subfactions like alaitoc and catachan and imperial fist aren't good. While they have different methods of fighting there comes a point where the best choice is to just do it yourself with models chosen and leave the overall rules out of it.
Edit: I really miss USR. They could add one for their atrocious "roll a D6 and if you roll a 6 you deal a mortal wound" spam. I hate that rule.
i am of the opinion that traits for no pricepoint were a fault.
And gw knew this, or atleast FW, considering the R&H list in 7th where (proto)-traits actually cost points and had additional limitations.
Was that perfect, heck no, but i sure as hell would prefer such a system over the pick AL, IH or IF, x combination of build a trat, alaitoc, etc.
Personally I don't trust GW to try and balance that so I'd just remove them outright.
I guess for the first time i'd actually believe, if handled correctly, with CA (and all my grievances about paid patches....) it could work, if they would as i have said before, actually bothered to do a propper foundational doccument.
Tiberias wrote: Please educate me, because I genuinely don't understand the discussion about rule bloat.
40k is a complicated game, that has incredibly rich lore (imho) and a plethora of amazing factions. So wouldn't it be desirable to have more and more fleshed out and intricate rules for each faction.
In my opinion the best way to translate the rich lore into the game is not only by having cool models for each faction that create a consistent model line, but also giving said factions rules so they have their own identity on the tabletop.
I feel GW hasn't done a bad job in that regard so far, even with psychic awakening (which admittedly had some awful lore).
Also yes, some factions have been neglected and need and deserve new and updated models, thats for sure (*cough* imperial guard regiments *cough*).
But consolidating some of the smaller factions into a bigger codex would be a grave mistake in my opinion. Yes, there are a lot of rule books right now, but it isnt' THAT terrible.
One issue with this, is that you can't just always gets MORE of one thing without having LESS of something else. So, if you wanted, say, more Imperial Guard (say, supplements for different regiments), you would need to choose what planned releases that Games Workshop were planning to NOT be released and replaced, or to be delayed (same equivalently). You can only get so many releases and content out within a certain time frame that you have to limit the amount you do.
Imperial guard was probably a bad example. I meant they primarily deserve new models for the different regiments. in a perfect world those regiments would get 2 kits each maybe. That would not warrant a supplement for each regiment. The normal astra militarum codex would suffice in that case imho.
Also I get your point, but it does not always have to be MORE of everything, more rules more models etc. There is also the possibility of refinement. I think it would be fair to say that many players are fine with the rules for a certain unit for example, but are unsatisfied with the old kit for said unit. And there are many players who are satisfied with the kit for a certain unit, but the rules need tweaking.
I have been discussing this with my buddies for some time now and one argument always pops up: GW doesn't release more for xenos or doesn't update guard regiment kits as frequently because space marines just sell better. It would be bad business practice. But that is a self fulfilling prophecy in my opinion. If most of your releases support one faction (and it's admittedly many subfactions), of course those will be played and bought most.
The example isn't particularly important to my point, but it would still stand. If you want IG models, you also have to consider what you wouldn't be getting in the future (the planned future releases). You can't just GAIN releases and new models without trading off another release. If there were only going to be 8 40k releases for models (as an example), you would have to select one of those model releases to be pushed back a year or to not occur in exchange for a different release. When asking for MORE of one thing, always plan on what there should LESS of as well, and it'll be a lot more based in reality.
Ok, I get that and call me naive, but why is the number of releases necessarily fixed. If the demand is there, as would be the case I think if they released new guard kits for the different regiments, why couldn't there be just more releases in general? Why does one necessarily have to take away from the other if the demand would be there for both?
Not Online!!! wrote: i am of the opinion that traits for no pricepoint were a fault.
And gw knew this, or atleast FW, considering the R&H list in 7th where (proto)-traits actually cost points and had additional limitations.
Was that perfect, heck no, but i sure as hell would prefer such a system over the pick AL, IH or IF, x combination of build a trat, alaitoc, etc.
Depends on what the fault is.
I think GW doesn't care if every tournament Eldar army was Alaitoc. They don't see that as an issue - and trying to tweak things such that 1/5 was Alaitoc, Ulthwe, Iyanden etc isn't a goal.
I regret it - but its done. They certainly won't be trying to balance the dozens of options the various custom traits give you.
They do however vaguely care about external balance. If there were no Eldar ever doing well, that would be something to consider fixing - either through CA or through FAQs or through big buffs in books. We have seen Grey Knights buffed up considerably as a result - and before them Marines in general going from bad to the best. It takes time, but wheels do eventually turn.
Now I can appreciate if you go "But I'm an Iyanden player, I don't care about Alaitoc" this isn't great. But unfortunately I think their view is that such is life. They don't believe you can be a min-maxing tournament style player, and also be sad that your random sub faction tailored towards bad units isn't very good Either you min max or you don't, and if you do surely you'd just play the good stuff?
Now I'm not sure this is entirely fair - because I'm in this odd middle boat. I don't like using the mathematically optimal cookie cutter lists. But at the same time, I don't like taking stuff which is objectively awful. So its a fine line.
I'd have liked them to accept the Chapters were a thing now - and then internal balance would happen in the context of them existing. If Alaitoc is too popular and Iyanden too unpopular then nerf/buff respectively. But at least for this edition that's not happening.
Tiberias wrote: Please educate me, because I genuinely don't understand the discussion about rule bloat.
40k is a complicated game, that has incredibly rich lore (imho) and a plethora of amazing factions. So wouldn't it be desirable to have more and more fleshed out and intricate rules for each faction.
In my opinion the best way to translate the rich lore into the game is not only by having cool models for each faction that create a consistent model line, but also giving said factions rules so they have their own identity on the tabletop.
I feel GW hasn't done a bad job in that regard so far, even with psychic awakening (which admittedly had some awful lore).
Also yes, some factions have been neglected and need and deserve new and updated models, thats for sure (*cough* imperial guard regiments *cough*).
But consolidating some of the smaller factions into a bigger codex would be a grave mistake in my opinion. Yes, there are a lot of rule books right now, but it isnt' THAT terrible.
One issue with this, is that you can't just always gets MORE of one thing without having LESS of something else. So, if you wanted, say, more Imperial Guard (say, supplements for different regiments), you would need to choose what planned releases that Games Workshop were planning to NOT be released and replaced, or to be delayed (same equivalently). You can only get so many releases and content out within a certain time frame that you have to limit the amount you do.
Imperial guard was probably a bad example. I meant they primarily deserve new models for the different regiments. in a perfect world those regiments would get 2 kits each maybe. That would not warrant a supplement for each regiment. The normal astra militarum codex would suffice in that case imho.
Also I get your point, but it does not always have to be MORE of everything, more rules more models etc. There is also the possibility of refinement. I think it would be fair to say that many players are fine with the rules for a certain unit for example, but are unsatisfied with the old kit for said unit. And there are many players who are satisfied with the kit for a certain unit, but the rules need tweaking.
I have been discussing this with my buddies for some time now and one argument always pops up: GW doesn't release more for xenos or doesn't update guard regiment kits as frequently because space marines just sell better. It would be bad business practice. But that is a self fulfilling prophecy in my opinion. If most of your releases support one faction (and it's admittedly many subfactions), of course those will be played and bought most.
The example isn't particularly important to my point, but it would still stand. If you want IG models, you also have to consider what you wouldn't be getting in the future (the planned future releases). You can't just GAIN releases and new models without trading off another release. If there were only going to be 8 40k releases for models (as an example), you would have to select one of those model releases to be pushed back a year or to not occur in exchange for a different release. When asking for MORE of one thing, always plan on what there should LESS of as well, and it'll be a lot more based in reality.
Ok, I get that and call me naive, but why is the number of releases necessarily fixed. If the demand is there, as would be the case I think if they released new guard kits for the different regiments, why couldn't there be just more releases in general? Why does one necessarily have to take away from the other if the demand would be there for both?
Limited resources, limited time, limited amount of effort to be given etc etc. Take your pick really.
Tiberias wrote: Please educate me, because I genuinely don't understand the discussion about rule bloat.
40k is a complicated game, that has incredibly rich lore (imho) and a plethora of amazing factions. So wouldn't it be desirable to have more and more fleshed out and intricate rules for each faction.
In my opinion the best way to translate the rich lore into the game is not only by having cool models for each faction that create a consistent model line, but also giving said factions rules so they have their own identity on the tabletop.
I feel GW hasn't done a bad job in that regard so far, even with psychic awakening (which admittedly had some awful lore).
Also yes, some factions have been neglected and need and deserve new and updated models, thats for sure (*cough* imperial guard regiments *cough*).
But consolidating some of the smaller factions into a bigger codex would be a grave mistake in my opinion. Yes, there are a lot of rule books right now, but it isnt' THAT terrible.
One issue with this, is that you can't just always gets MORE of one thing without having LESS of something else. So, if you wanted, say, more Imperial Guard (say, supplements for different regiments), you would need to choose what planned releases that Games Workshop were planning to NOT be released and replaced, or to be delayed (same equivalently). You can only get so many releases and content out within a certain time frame that you have to limit the amount you do.
Imperial guard was probably a bad example. I meant they primarily deserve new models for the different regiments. in a perfect world those regiments would get 2 kits each maybe. That would not warrant a supplement for each regiment. The normal astra militarum codex would suffice in that case imho.
Also I get your point, but it does not always have to be MORE of everything, more rules more models etc. There is also the possibility of refinement. I think it would be fair to say that many players are fine with the rules for a certain unit for example, but are unsatisfied with the old kit for said unit. And there are many players who are satisfied with the kit for a certain unit, but the rules need tweaking.
I have been discussing this with my buddies for some time now and one argument always pops up: GW doesn't release more for xenos or doesn't update guard regiment kits as frequently because space marines just sell better. It would be bad business practice. But that is a self fulfilling prophecy in my opinion. If most of your releases support one faction (and it's admittedly many subfactions), of course those will be played and bought most.
The example isn't particularly important to my point, but it would still stand. If you want IG models, you also have to consider what you wouldn't be getting in the future (the planned future releases). You can't just GAIN releases and new models without trading off another release. If there were only going to be 8 40k releases for models (as an example), you would have to select one of those model releases to be pushed back a year or to not occur in exchange for a different release. When asking for MORE of one thing, always plan on what there should LESS of as well, and it'll be a lot more based in reality.
Ok, I get that and call me naive, but why is the number of releases necessarily fixed. If the demand is there, as would be the case I think if they released new guard kits for the different regiments, why couldn't there be just more releases in general? Why does one necessarily have to take away from the other if the demand would be there for both?
The number of releases will always be limited by factory capacity, need to work on other games and a desire to avoid player burn-out. You can't constantly increase the number of releases. There's always going to be a bottleneck, and the reality is that new stuff comes at the cost of delaying something else.
Sgt_Smudge wrote: You can get the core rules for free, if you felt so inclined.
Legally? How? I'm still pissed by the "rules of 40k!" in the Sisters of Battle big box that has nothing on the whole detachment/PC/stratagem thing (which, you know, is kind of a big deal), or that just tells us : "If a whole unit is in a terrain element, it has cover and therefore +1 save" (yeah, no mention of the whole 50% visible if not infantry and all).
https://www.games-workshop.com/en-GB/Warhammer-40000-Rules - aka, the same thing in your Sisters box. It's the actual *core* rules, as in, no detachments, no command points, literally just how to roll the dice, how to read the datasheets, how to actually play the basic game. Which is still a completely valid way to play. In terms of things you *need*, you only need the Battle Primer, but obviously, it's good to have the full rules.
Sure, detachments, CP, and stratagems are what *most* people play with, but you don't *need* them in the official rules.
It is indeed the exact same as the thing included in the Sister's box.
Look at the "cover" box :
Terrain and Cover
The battlefields of the far future are littered with terrain features such as ruins, craters and twisted copses. Models can take shelter within such terrain features to gain protection against incoming weapons’ fire.
If a unit is entirely on or within any terrain feature, add 1 to its models’ saving throws against shooting attacks to represent the cover received from the terrain (invulnerable saves are unaffected). Units gain no benefit from cover in the Fight phase.
Half of the box is mood piece without any rules, and yet no mention of the fact that it works differently for infantry and the rest. Really it's not even correct rules in there...
Sgt_Smudge wrote: You can get the core rules for free, if you felt so inclined.
Legally? How?
I'm still pissed by the "rules of 40k!" in the Sisters of Battle big box that has nothing on the whole detachment/PC/stratagem thing (which, you know, is kind of a big deal), or that just tells us : "If a whole unit is in a terrain element, it has cover and therefore +1 save" (yeah, no mention of the whole 50% visible if not infantry and all).
https://www.games-workshop.com/en-GB/Warhammer-40000-Rules - aka, the same thing in your Sisters box.
It's the actual *core* rules, as in, no detachments, no command points, literally just how to roll the dice, how to read the datasheets, how to actually play the basic game. Which is still a completely valid way to play. In terms of things you *need*, you only need the Battle Primer, but obviously, it's good to have the full rules.
Sure, detachments, CP, and stratagems are what *most* people play with, but you don't *need* them in the official rules.
If I were going to judge the game based on the bare minimum, I'd honestly find the game extremely boring and lacking.
Sgt_Smudge wrote: Sure, detachments, CP, and stratagems are what *most* people play with, but you don't *need* them in the official rules.
And I would say that Detachments, at least the most common ones, are easy enough to commit to memory as is the CP they generate once learned. Even then, I am not about to ever make a Battleforged army list without some computer program assistance which also has that information. Same could be said for the BRB stratagems that are actually worth using.
The only thing I even use in the BRB anymore is the deployment diagrams. Only reason I carry my BRB is because I only play BRB + Codex so I tend to be carrying less books than my opponents who often goes Codex+PA and Sometimes CA since they don't really need to carry a BRB. The only tough part is not having a CA as their missions are head and shoulders better than BRB ones. I would make up missions to play, but I don't play full 40k nearly enough to do a good job.
Tiberias wrote: Please educate me, because I genuinely don't understand the discussion about rule bloat.
40k is a complicated game, that has incredibly rich lore (imho) and a plethora of amazing factions. So wouldn't it be desirable to have more and more fleshed out and intricate rules for each faction.
In my opinion the best way to translate the rich lore into the game is not only by having cool models for each faction that create a consistent model line, but also giving said factions rules so they have their own identity on the tabletop.
I feel GW hasn't done a bad job in that regard so far, even with psychic awakening (which admittedly had some awful lore).
Also yes, some factions have been neglected and need and deserve new and updated models, thats for sure (*cough* imperial guard regiments *cough*).
But consolidating some of the smaller factions into a bigger codex would be a grave mistake in my opinion. Yes, there are a lot of rule books right now, but it isnt' THAT terrible.
One issue with this, is that you can't just always gets MORE of one thing without having LESS of something else. So, if you wanted, say, more Imperial Guard (say, supplements for different regiments), you would need to choose what planned releases that Games Workshop were planning to NOT be released and replaced, or to be delayed (same equivalently). You can only get so many releases and content out within a certain time frame that you have to limit the amount you do.
Imperial guard was probably a bad example. I meant they primarily deserve new models for the different regiments. in a perfect world those regiments would get 2 kits each maybe. That would not warrant a supplement for each regiment. The normal astra militarum codex would suffice in that case imho.
Also I get your point, but it does not always have to be MORE of everything, more rules more models etc. There is also the possibility of refinement. I think it would be fair to say that many players are fine with the rules for a certain unit for example, but are unsatisfied with the old kit for said unit. And there are many players who are satisfied with the kit for a certain unit, but the rules need tweaking.
I have been discussing this with my buddies for some time now and one argument always pops up: GW doesn't release more for xenos or doesn't update guard regiment kits as frequently because space marines just sell better. It would be bad business practice. But that is a self fulfilling prophecy in my opinion. If most of your releases support one faction (and it's admittedly many subfactions), of course those will be played and bought most.
The example isn't particularly important to my point, but it would still stand. If you want IG models, you also have to consider what you wouldn't be getting in the future (the planned future releases). You can't just GAIN releases and new models without trading off another release. If there were only going to be 8 40k releases for models (as an example), you would have to select one of those model releases to be pushed back a year or to not occur in exchange for a different release. When asking for MORE of one thing, always plan on what there should LESS of as well, and it'll be a lot more based in reality.
Ok, I get that and call me naive, but why is the number of releases necessarily fixed. If the demand is there, as would be the case I think if they released new guard kits for the different regiments, why couldn't there be just more releases in general? Why does one necessarily have to take away from the other if the demand would be there for both?
The number of releases will always be limited by factory capacity, need to work on other games and a desire to avoid player burn-out. You can't constantly increase the number of releases. There's always going to be a bottleneck, and the reality is that new stuff comes at the cost of delaying something else.
Sure, but I mean it does not have to be exponential growth right? Let's say in theory GW realizes that they could increase their margin if they release new guard regiments alongside their usual space marine stuff and the bare minimum xenos stuff they do. It's in the realm of possibility that they then would invest to increase their output to support both guard and space marines for example if they can increase their revenue accordingly. Which in turn would create an opportunity to further invest to expand the xenos releases in a best case scenario.
I know this is just theory, but I don't quite get the point that all is limited by factory capacity etc. all those things can be expanded if people buy your additional stuff.
The problem, again, is that you can't just release more stuff than you have the capacity to. And every company has a capacity. Games Workshop can't simply choose to release more stuff. If they could, they would. It increases their profits after all. But they have to pace things so that their designers can complete projects, shipping has time to reach stores, people don't burn-out of the whole thing and so on. You have to make TRADE-OFFS, not just gaining more and more without sacrificing anything. It ignores the reality that has already been happening the past few years in the company as is.
They actually could, seeing that they basically make the rules by throwing darts at a board. They could also go with the future and do digital for ease of update. That would hurt the people that go "but muh book!!!1!" but they're the last people that should have a say.
Slayer-Fan123 wrote: They actually could, seeing that they basically make the rules by throwing darts at a board. They could also go with the future and do digital for ease of update. That would hurt the people that go "but muh book!!!1!" but they're the last people that should have a say.
Making a book takes a lot of time to design and format. Designing new models and moulds etc is similar. You could say that Games Workshop could hire more designers, more floor space etc. And they could. But it's still a trade off. This time, it's Games Workshop's money at expense. And Games Workshop is unlikely to want to do that if they can't guarantee that the new team will only make high profit margins as a result.
I think a relatively small team could churn out a codex very quickly if they really wanted to. Models are perhaps a bit different.
With GW I think market saturation (or desire in general) is a much bigger concern than capacity. It would be interesting for instance to track book sales in general, and then Iron Hands versus say Salamanders (which points I think to how power balance impacts sales).
I don't think creating "Codex Mordians" for instance need necessary take very much time or effort at all. But if it was going to be bought by three people its not going to be commercially sensible. This is the issue of IG regiments - it just seems inefficient to have a dozen kits that are essentially the same and so must compete with each other. This possibly wasn't true in the classic metal era.
Taken to extreme, hands up if you play Dal'yth Sept? What's that? No one? Who'd have thought it. Whose going to buy that book?
Tyel wrote: I think a relatively small team could churn out a codex very quickly if they really wanted to. Models are perhaps a bit different.
With GW I think market saturation (or desire in general) is a much bigger concern than capacity. It would be interesting for instance to track book sales in general, and then Iron Hands versus say Salamanders (which points I think to how power balance impacts sales).
I don't think creating "Codex Mordians" for instance need necessary take very much time or effort at all. But if it was going to be bought by three people its not going to be commercially sensible. This is the issue of IG regiments - it just seems inefficient to have a dozen kits that are essentially the same and so must compete with each other. This possibly wasn't true in the classic metal era.
Taken to extreme, hands up if you play Dal'yth Sept? What's that? No one? Who'd have thought it. Whose going to buy that book?
It's much easier in an all-digital format. Without the expensive typesetting and printing, those subfaction books could be produced at lower cost and be easier to update. Without minimum order volume or a physical stock to account for, the only real cost of developing a Codex: Mordians would be the salaries of the people involved.
The leaked Deathwatch rules, showing the old wordings for Doctrines and stratagems, demonstrate the inadequacy of relying on print media (with 3-6 month lead times, minimum) while trying to maintain a 'living' game. Anecdotally, I know several players (myself included) who have stopped buying books because of how little value for money they represent and how quickly they are rendered obsolete.
If GW would just get out of the 90s, embrace digital distribution, and maintain living rules with inline errata rather than requiring a half-dozen FAQs, erratas, and designer's commentary just to play as intended, the perceived bloat would be much reduced.
Slayer-Fan123 wrote: They actually could, seeing that they basically make the rules by throwing darts at a board. They could also go with the future and do digital for ease of update. That would hurt the people that go "but muh book!!!1!" but they're the last people that should have a say.
Making a book takes a lot of time to design and format. Designing new models and moulds etc is similar. You could say that Games Workshop could hire more designers, more floor space etc. And they could. But it's still a trade off. This time, it's Games Workshop's money at expense. And Games Workshop is unlikely to want to do that if they can't guarantee that the new team will only make high profit margins as a result.
It takes more time because GW is stuck in the 90s.
Slayer-Fan123 wrote: They actually could, seeing that they basically make the rules by throwing darts at a board. They could also go with the future and do digital for ease of update. That would hurt the people that go "but muh book!!!1!" but they're the last people that should have a say.
Making a book takes a lot of time to design and format. Designing new models and moulds etc is similar. You could say that Games Workshop could hire more designers, more floor space etc. And they could. But it's still a trade off. This time, it's Games Workshop's money at expense. And Games Workshop is unlikely to want to do that if they can't guarantee that the new team will only make high profit margins as a result.
It takes more time because GW is stuck in the 90s.
Very well could be. Though I know formatting and moulding models is always going to be time consuming. Still, there are solutions here, but they're all trade offs, not just strict advantages (i.e. faster releases at the expense of physical copies). Not matter what choice you make, someone is going to get burned.
It is bloat meant to sell you more stuff, but it must be working so they will keep doing it. They could easily put all the marine gameplay rules into one book if they wanted to.
If you have OCD and need every book that's on you. If you're a power gamer struggling to keep on top of everything, again, that's on you.
You don't need the supplements to play the various chapters.
TIL wanting the complete game rules for my tabletop wargame makes me an OCD powergamer.
Nobody used to think that when I could buy the rulebook and every codex for a little over a couple hundred bucks, and fit it all in a backpack (and carry it without breaking my spine)
Ishagu wrote: It's not bloat, it's variety. Fantastic.
If you have OCD and need every book that's on you. If you're a power gamer struggling to keep on top of everything, again, that's on you.
You don't need the supplements to play the various chapters.
Releasing more Marine books does, however, take away opportunities for other factions to get updates. The Codex update was entirely necessary. The supplements, though? I doubt it was more important than updating the chaos or xenos lines. Maybe you'll see it differently though.
Tyel wrote: This is the issue of IG regiments - it just seems inefficient to have a dozen kits that are essentially the same and so must compete with each other. This possibly wasn't true in the classic metal era.?
Looks at all the Space Marine Lieutenants and other units with a single weapon difference, or a name change and a single rule....
Martel732 wrote: Any events that happen on 6s are great at slowing the game down, but poor at affecting the game. I often skip overwatch, etc to give myself more play time.
DttfE. says hi.
It's one thing when it as a mechanic is limited to sniper units. It's a whole other thing if you need to check the shooting off a 30 boyz blob...
Yeah, I'm skipping about 1/3 of my rolls each game approximately. I don't take FNP rolls on DC. I don't take overwatch very often, etc. I've never had to do that in any previous edition. I sometimes don't even fire rapid fire on a moving unit outside rapid fire.
And then he wonders why he loses & posts about how terrible his BA are....
Martel732 wrote: Actually its pretty beneficial. I won more skipping rolls. I need more turns in games where I'm winning.
Unless you play with timers, this simply makes no sense? You lose nothing (except time) by doing the extra rolls. Sure, if you want to skip them, fine by me, but you can't complain about your army not doing well if you don't use the basic mechanics of the game (eg, Overwatch). That'd be like me complaining about my army doing terribly if I just never shot with them because they had too many guns and shots, and I wanted to save time.
Slayer-Fan123 wrote: They actually could, seeing that they basically make the rules by throwing darts at a board. They could also go with the future and do digital for ease of update. That would hurt the people that go "but muh book!!!1!" but they're the last people that should have a say.
Making a book takes a lot of time to design and format. Designing new models and moulds etc is similar. You could say that Games Workshop could hire more designers, more floor space etc. And they could. But it's still a trade off. This time, it's Games Workshop's money at expense. And Games Workshop is unlikely to want to do that if they can't guarantee that the new team will only make high profit margins as a result.
It takes more time because GW is stuck in the 90s.
Very well could be. Though I know formatting and moulding models is always going to be time consuming. Still, there are solutions here, but they're all trade offs, not just strict advantages (i.e. faster releases at the expense of physical copies). Not matter what choice you make, someone is going to get burned.
I'm referring to writing rules and formatting codices in terms of GW being stuck in the 90s
If you think you are sending me messages there are none in my inbox. Apologies if I seemed rude to not answer. Feel free to keep insulting me in the open though! I’ve been playing since 2nd Ed - are you talking about Black Dragons? I have not encountered them on the tabletop in 25 years. Doesn’t mean anything, but you have to admit that they are fringe. Are you upset that the chapters with established lore and a real following get things dedicated to them and others do not? You said you do not play Space Marines, so I am guessing its academic.
If what you want are Wulfen they play with Space Wolves and your own Edge-Lord Chapter paint scheme. If somebody wants a bike-heavy chapter force then base their home brew on Scars or DA. Once again it’s an edge case.
We’ll see what the future holds for the DA/BA etc. Ritual of the Damned really emphasized Deathwing and Ravenwing, so that is encouraging ( for me at least). If the DA are rolled in I will have to find a way to get over it. It’s what people do.
Kanluwen wrote: Stop referencing Psychic Awakening as mandatory. There is every indication that we will be seeing a new edition or codices within the next year or so.
Stop talking out of your ass, you don't know anything about that. And to effectively play a game nowadays you need PA.
Oh. I didn't get that memo.
And in our last game I still kicked the Death Guard all over the table - using only Codex: Dark Angels (& CA'19 for pts).
Game played just fine, so I'm still not wasting $ on Vigilous, &/or PA.
You NEED to have everything to play "competitively", which is the stupidest thing ever(guess which part of that has the most emphasis). But that seems to be a bed of their own making, not GW.
By "competitively" do you mean;
A) Able to win?
B) Allowed to enter the tourney scene?
I can do A just fine. Even against armies built using all their books.
Sometimes not even using the strats in the codex. All Vig & Pa do is add options. (Ok, I hear PA also has updated DA pts - well, everything I'm using is oldmarines, so I can't imagine their new pts went up. Since I can already hold my own/win I'm not worried about now over-paying. And my opponents don't mind me over-paying/not using all my options....)
As for B? Not worried about it. Should the cold day in Hell come where I find myself in a tourney environment? I'm set. I've got the basic 2.0 Marine dex. I can run generic green marines that look suspiciously like DA 3rd Co (but totally aren't!).
Woah, incredible that you have never witnessed a chapter with 0 rule support and 0 model support. How crazy that a chapter whose fluff cannot be represented at all on the tabletop because of GW's design decision isn't popular!
TangoTwoBravo wrote: Are you upset that the chapters with established lore and a real following get things dedicated to them and others do not?
I am upset that the rules encourage you to go with an already established chapter and punish you for choosing a niche chapter or creating your own. That's what I am upset about. It's like an RPG that punishes you for creating your own character instead of using a pre-generated one. Actually, that was my first analogy...
I mean, I've been speaking about it from the start, the fact that you still haven't got it isn't encouraging...
I am upset that the rules encourage you to go with an already established chapter and punish you for choosing a niche chapter or creating your own. That's what I am upset about. It's like an RPG that punishes you for creating your own character instead of using a pre-generated one. Actually, that was my first analogy...
I mean, I've been speaking about it from the start, the fact that you still haven't got it isn't encouraging...
Desinvestment cycles, neither gw nor most of it's custommer get's it but here , taketh a new primaris leutnant..
I am upset that the rules encourage you to go with an already established chapter and punish you for choosing a niche chapter or creating your own. That's what I am upset about. It's like an RPG that punishes you for creating your own character instead of using a pre-generated one. Actually, that was my first analogy
This is because players requested it
Making your own Chapter with your own Heroes, taking their own equippment resulted in stronger armies than taking the pre-made ones and people were upset that the Vanilla Captain on Bike is better on the table than the Special Character.
This is also why it was considered cheesy by some as a "Special Character" should be "special = stronger" than something custom.
So 40k Players want to have their pre-generated RPG Heroes to be better than those you could create on your own and those who do should be punished because the flexibility of such armies (as you can adjust your custom background to the needs of the list) as for WAAC only.
Hybrid Son Of Oxayotl wrote: Yeah then players sucks and should be eradicated.
EXTERMINATE ALL PLAYERS!!!
Seriously though, this mentality sucks :(.
It's not the players fault though, it's GW's fault of not realising that ranges without updates or improvements are not enticing.
Take sisters, Metal makes for an annoying material for most hobbiests.
And then there are ranges doomed from the beginning, take R&H from FW, not only is it a horde army, in lore and game but it also consisted out of upgrade sprues and lacked rulessupport more often then not.
to contextualise, to field a singular troop choic you payed another 12£ on top off what the cadians cost that make their base, and another 12£ for autoguns and assult weaponry if you feel so inclined.
That single troop choice also was only worth 30 pts. However R&H also beeing in many ways PDF and therefore in organisation well related in many cases with IG you also had to field platoons off atleast 3 squads.
So you pay 44£ for 10 dudes that grant you neither a troopslot nor fill your point limit effectively.
And boy did you need alot them to field an effective army.
And whilest IA 13 gave you ways to field an army more effectively not based upon the backs of the humble militia men only, (or gave you ways to actually make them pay pts worth in upgrades to lessen the masses you needed) , 8th edition and the death of bleigh with the "great and improved" FW rules indexes we had sofar, have basically been the nail in the coffin off the few actually willing to pay for them, making the range go OOP.
Not online!!!, we were not talking about Marines cannibalizing other ranges, we were talking about the mostly unrelated problem of named factions/characters taking over generic faction/character building.
Hybrid Son Of Oxayotl wrote: Not online!!!, we were not talking about Marines cannibalizing other ranges, we were talking about the mostly unrelated problem of named factions/characters taking over generic faction/character building.
Again that is not the marines fault, it's fault of GW not realising that some lines need more to be profitable because they failed in their first design of the line or simple rule support.
That has nothing to do with marines themselves. They are just the easy market thet get's dumped all the attention instead, and from a high up perspective that makes sense, which is again why they were so surprised when the survey result showed up demanding sisters.
But relating to Not Online's point, I think the idea I saw earlier in the thread that codex variety should match the playerbase is putting the cart before the horse.
Of course the faction given some ten subfactions, each having their own bespoke book and special rules, that shows up in virtually every starter set, every campaign, every piece of marketing, is going to have the most players. And I can't think of a quicker way (short of outright squatting) to kill off xenos than to roll several xenos factions into a single generic book.
Sisters of Battle are the perfect example. The survey said people wanted plastic SoB, and GW was surprised. Then when GW released the initial boxed set, they thought they had enough stock to last several months, and once again were surprised that they sold out in minutes. GW clearly doesn't actually understand the link between model/rules support and faction popularity; they support the popular factions because they're popular, without regard for how a lack of support affects the others.
I do think that trying to draw meaningful differences between virtually identical armies (all the Space Marine variants) is a major source of bloat for the game. Going back to a single codex, with subfaction traits and maybe a special unit for each major chapter, would dramatically reduce the rules bloat and provide more design space for other factions. And maybe we'd see more actual variety in armies as a bonus.
Can't necessarily point the success to players alone though on Sisters' battlebox. There was definitely scalpers/"investment buyers" going on there.
catbarf wrote:I do think that trying to draw meaningful differences between virtually identical armies (all the Space Marine variants) is a major source of bloat for the game. Going back to a single codex, with subfaction traits and maybe a special unit for each major chapter, would dramatically reduce the rules bloat and provide more design space for other factions.
Like I said earlier, I'd make the other stuff supplements. DA, BA, and Wolves can easily be utilized as supplemental books in the vein of the newer examples. Move some of their units into the generic pool(others have mentioned it, but there's no way that only Blood Angels have Librarian Dreadnoughts or Dark Angels have biker champions/apothecaries or terminator champions/apothecaries), the remainder can be in the supplement proper.
We don't need Baal Predators, Crusader Squads, Murderfangs, etc across all the Chapters--but the supplement sizes wouldn't be too wild if they were to be added in that way.
Not Online!!! wrote: They are just the easy market thet get's dumped all the attention instead, and from a high up perspective that makes sense, which is again why they were so surprised when the survey result showed up demanding sisters.
Still nothing to do with special characters vs make your own characters .
Sisters of Battle are the perfect example. The survey said people wanted plastic SoB, and GW was surprised. Then when GW released the initial boxed set, they thought they had enough stock to last several months, and once again were surprised that they sold out in minutes. GW clearly doesn't actually understand the link between model/rules support and faction popularity; they support the popular factions because they're popular, without regard for how a lack of support affects the others.
It's especially baffling given that Dark Eldar had literally the exact same thing happen to them...three editions and a decade ago. GW let the line wither and die for over a decade without support, they went to online only for years, and then suddenly when they got updated and made available, they became popular, fancy that
Not Online!!! wrote: They are just the easy market thet get's dumped all the attention instead, and from a high up perspective that makes sense, which is again why they were so surprised when the survey result showed up demanding sisters.
Still nothing to do with special characters vs make your own characters .
I sorta agree that some of the "special characters" could be just written out of rules. I mean, just in terms of Marines off the top of my head, Asmodai, Corbulo, Crowe, Tellion, etc. don't fill any niches outside "we need to release more characters". Nobody will miss their rules and the models function fine for the generic options.
I don't think it's an issue with the marines it's an issue with the game. You don't just need the codex but the FAQ. Same with the rulebooks, FAQ needed. Then you've got any supplements and its FAQ also CA?? and it's FAQ. Now you have 8 documents needed when they should only have 4.
This is 8th editions issue, marines just suffer most because of the supplements IMHO.
The fact that they charge as much for these broken, out the box, books is shamefull in my eyes.
kryczek wrote: I don't think it's an issue with the marines it's an issue with the game. You don't just need the codex but the FAQ. Same with the rulebooks, FAQ needed. Then you've got any supplements and its FAQ also CA?? and it's FAQ. Now you have 8 documents needed when they should only have 4.
This is 8th editions issue, marines just suffer most because of the supplements IMHO.
The fact that they charge as much for these broken, out the box, books is shamefull in my eyes.
Marines are more of a problem becuase the bloat is in two distinct parts:
1. Stupid amounts of near identical datasheets for single weapons or armour.
2. Multiply that by then reprinting the same crap for several base codexes for subfactions with minor name changes or the odd weapon here and there,.
Serious question:
Do people not know how to read prices?
Codices are $40USD.
Supplements are $30USD.
Psychic Awakening books are $40USD.
If you want to argue that PA is overpriced?
I won't dispute that. Most of them feel like $30 books, and that's being generous. They should be $25, IMO.
Kanluwen wrote: Serious question:
Do people not know how to read prices?
Codices are $40USD.
Supplements are $30USD.
Psychic Awakening books are $40USD.
If you want to argue that PA is overpriced?
I won't dispute that. Most of them feel like $30 books, and that's being generous. They should be $25, IMO.
I haven't bought a Psychic Awakening book yet (my faction is still waiting) but I never noticed that they were priced the same as Codexes. That's quite shocking, honestly.
That's not the only thing he brings to the table, is it?
Serious question--I'm not sure if his rules went a bit more with the shift to the supplement book. He used to have his "Voice of Experience" or whatever for Scouts.
You asked why I wasn’t reading your messages. Did you mean reading your posts? I have been. I was wondering if you meant private messages.
I will try to use your RPG analogy, awkward as it is. The factions are not pregenerated characters but rather classes. Picking a class means some things are open and others are closed. Call the standard Fighter the Space Marines and the Dark Angels are the Paladin. You want to allow a player to take a Fighter but cherry pick stuff from the Paladin and others.
I will say it again, the Dark Angels and the other main chapters are important aspects of the lore and the 40k IP. You can still home brew, but within constraints and restraints. It’s not like Death Company, Wulfen and Ravenwing were previously available to all Chapters. An individual desire to make a fringe or home-brew Chapter is good and should be encouraged, but not at the expense of the more popular established Chapters. Lore is a major part of the game and what keeps it going. I recognize that you do not agree and wish you the best in your gaming.
You asked why I wasn’t reading your messages. Did you mean reading your posts? I have been. I was wondering if you meant private messages.
I will try to use your RPG analogy, awkward as it is. The factions are not pregenerated characters but rather classes. Picking a class means some things are open and others are closed. Call the standard Fighter the Space Marines and the Dark Angels are the Paladin. You want to allow a player to take a Fighter but cherry pick stuff from the Paladin and others.
I will say it again, the Dark Angels and the other main chapters are important aspects of the lore and the 40k IP. You can still home brew, but within constraints and restraints. It’s not like Death Company, Wulfen and Ravenwing were previously available to all Chapters. An individual desire to make a fringe or home-brew Chapter is good and should be encouraged, but not at the expense of the more popular established Chapters. Lore is a major part of the game and what keeps it going. I recognize that you do not agree and wish you the best in your gaming.
NinthMusketeer wrote: I feel that bloat is A problem, but not THE problem. There are others too.
One of the problems with 40k is there is probably a lot of problems.
I think one of the big issues with rules is they are waiting for a creative team to make the models, who may not know the game well.
Lots of bloat if you have to both fill gaps and leave gaps open for a team that may or not be making models for a future release.
Apple fox wrote: I think one of the big issues with rules is they are waiting for a creative team to make the models, who may not know the game well. Lots of bloat if you have to both fill gaps and leave gaps open for a team that may or not be making models for a future release.
Other companies have solved this problem by dividing teams into development and design. This would enable them create new units in two ways: "We've got this cool miniature, please make some rules for it!" "Army X desperately needs something that does Y, can you create a sculpt for it?"
Apple fox wrote: I think one of the big issues with rules is they are waiting for a creative team to make the models, who may not know the game well.
Lots of bloat if you have to both fill gaps and leave gaps open for a team that may or not be making models for a future release.
Other companies have solved this problem by dividing teams into development and design. This would enable them create new units in two ways:
"We've got this cool miniature, please make some rules for it!"
"Army X desperately needs something that does Y, can you create a sculpt for it?"
Obviously with feedback loops between the teams.
I mean yeah, but that would require inter branch comunication, and sofar GW hasn't been up to par with that, what with the massive diffrences in New designs, ranging from utterly worthless to gamebreaking.
Automatically Appended Next Post:
catbarf wrote: But relating to Not Online's point, I think the idea I saw earlier in the thread that codex variety should match the playerbase is putting the cart before the horse.
This is partially the point.
Of course the faction given some ten subfactions, each having their own bespoke book and special rules, that shows up in virtually every starter set, every campaign, every piece of marketing, is going to have the most players. And I can't think of a quicker way (short of outright squatting) to kill off xenos than to roll several xenos factions into a single generic book.
Sisters of Battle are the perfect example. The survey said people wanted plastic SoB, and GW was surprised. Then when GW released the initial boxed set, they thought they had enough stock to last several months, and once again were surprised that they sold out in minutes. GW clearly doesn't actually understand the link between model/rules support and faction popularity; they support the popular factions because they're popular, without regard for how a lack of support affects the others.
I mean, this is where the misshandling and desinvestment comes in. Remember the R&H exemple, a minimum requirement under the old FW rules cost you:
Command squad R&H variation 30£
6 times upgrade sprue at each 12£ for 72£
6 times Cadian shocks 120£.
that nets you
40 pts for the CMD command squad, + 20 average for the demagogue devotion.
and 60 x 3 pts for the troops. aka 180 pts.
In the best case you get about another 80 pts in equipment that is actually usefull.
Now tell me again why the line never really was successfull, when you allready pay more then 200£ for less then 500 pts
I do think that trying to draw meaningful differences between virtually identical armies (all the Space Marine variants) is a major source of bloat for the game. Going back to a single codex, with subfaction traits and maybe a special unit for each major chapter, would dramatically reduce the rules bloat and provide more design space for other factions. And maybe we'd see more actual variety in armies as a bonus.
Why just one unit, might aswell make the Supplements if they really need to be there worth it and let them keep the actual special units.
Martel732 wrote: Any events that happen on 6s are great at slowing the game down, but poor at affecting the game. I often skip overwatch, etc to give myself more play time.
DttfE. says hi.
It's one thing when it as a mechanic is limited to sniper units. It's a whole other thing if you need to check the shooting off a 30 boyz blob...
Yeah, I'm skipping about 1/3 of my rolls each game approximately. I don't take FNP rolls on DC. I don't take overwatch very often, etc. I've never had to do that in any previous edition. I sometimes don't even fire rapid fire on a moving unit outside rapid fire.
And then he wonders why he loses & posts about how terrible his BA are....
Martel732 wrote: Any events that happen on 6s are great at slowing the game down, but poor at affecting the game. I often skip overwatch, etc to give myself more play time.
DttfE. says hi.
It's one thing when it as a mechanic is limited to sniper units. It's a whole other thing if you need to check the shooting off a 30 boyz blob...
Yeah, I'm skipping about 1/3 of my rolls each game approximately. I don't take FNP rolls on DC. I don't take overwatch very often, etc. I've never had to do that in any previous edition. I sometimes don't even fire rapid fire on a moving unit outside rapid fire.
And then he wonders why he loses & posts about how terrible his BA are....
BTW Stephen Box does the same thing.
Lot of people smoke, but most all of us know that’s unhealthy.
NinthMusketeer wrote: I feel that bloat is A problem, but not THE problem. There are others too.
One of the problems with 40k is there is probably a lot of problems.
I think one of the big issues with rules is they are waiting for a creative team to make the models, who may not know the game well.
Lots of bloat if you have to both fill gaps and leave gaps open for a team that may or not be making models for a future release.
wasn't there an article with a guy, who worked for GW, telling how sometimes they would desing and test something and then the head design would let a unit or rule in without any crucial changes, ending with some stuff costsing 200pts less then they should or costs a lot more then they should, because the cost includes in the initial model cost were for something that didn't make it to the end rules?
Martel732 wrote: Any events that happen on 6s are great at slowing the game down, but poor at affecting the game. I often skip overwatch, etc to give myself more play time.
DttfE. says hi.
It's one thing when it as a mechanic is limited to sniper units. It's a whole other thing if you need to check the shooting off a 30 boyz blob...
Yeah, I'm skipping about 1/3 of my rolls each game approximately. I don't take FNP rolls on DC. I don't take overwatch very often, etc. I've never had to do that in any previous edition. I sometimes don't even fire rapid fire on a moving unit outside rapid fire.
And then he wonders why he loses & posts about how terrible his BA are....
BTW Stephen Box does the same thing.
Lot of people smoke, but most all of us know that’s unhealthy.
That's a terrible comparison. Bottom line, if you are pressed for time, skipping phases is to your advantage.
Martel732 wrote: Any events that happen on 6s are great at slowing the game down, but poor at affecting the game. I often skip overwatch, etc to give myself more play time.
DttfE. says hi. It's one thing when it as a mechanic is limited to sniper units. It's a whole other thing if you need to check the shooting off a 30 boyz blob...
Yeah, I'm skipping about 1/3 of my rolls each game approximately. I don't take FNP rolls on DC. I don't take overwatch very often, etc. I've never had to do that in any previous edition. I sometimes don't even fire rapid fire on a moving unit outside rapid fire.
And then he wonders why he loses & posts about how terrible his BA are....
BTW Stephen Box does the same thing.
Lot of people smoke, but most all of us know that’s unhealthy.
That's a terrible comparison. Bottom line, if you are pressed for time, skipping phases is to your advantage.
Isn’t this just straight up cheating? I don’t think the rules allow you to skip parts, whether that’s rolling saves or FNPs or whole phases. In fact it is specifically called out as not allowed in the fight phase. Eligible units must attack which means carrying out the whole attack sequence and so rolling all relevant dice.
Sounds to me that you are deliberately seeking an advantage by breaking the rules on purpose. If that’s not cheating I don’t know what is.
I'm not skipping any mandatory phases to my knowledge. Certainly not melee attacks. Those are mandatory. I'm allowed to concede a unit's death to save time if the outcome is obvious.
I know I can skip overwatch and shooting for sure.
Martel732 wrote: I'm not skipping any mandatory phases to my knowledge. Certainly not melee attacks. Those are mandatory. I'm allowed to concede a unit's death to save time if the outcome is obvious.
I know I can skip overwatch and shooting for sure.
You can absolutely choose not to select a unit to move or to shoot or to fire overwatch, but as far as I’m aware, there is nothing in the rules allowing you to skip your save rolls no matter how obvious you think the outcome is. By the same logic you could just skip rolling any dice at all and assume that the results of all dice rolls are spot on the odds. Instead of rolling 18 3+ saves against 18 wounds, don’t bother rolling and assume 2/3 pass so remove 6 models since it saves time. I don’t think so.
Part of playing the game is making decisions under pressure. In a competitive environment, especially using chess clocks it is even more important to work on your time management. If you want to free up time because, skip the parts you’re allowed to : don’t move, shoot, fire overwatch with a unit. But skipping saves or other mandatory rolls is not allowed and especially so if it gives you a competitive advantage. This is cheating.
Unless of course there is a specific house rule a allowing it. I’m not aware of any competitive house rules that give players the option to assume dice results.
Plus, there could be situations where deliberately failing saves could lead to a tactical advantageous situation (failing saves on a model in order to leave the squad that was attacking them exposed and able to be shot).