Unfortunately the card play board sold out on the US site. If they can't keep a playable surface for this game in stock when it 100% needs one to even play it then that is a bad sign. I know people are going to say use 3rd party mats but that won't fly when my LGS is a GW.
And this is the achillies heel of the new edition. Also I'm sure at some point players will start asking for larger game boards...
I’m mildly surprised people like the Grot Bommer aesthetic much more than the ‘Eavy Bommer, they look so similar to each other to my eye and I’m usually pedantic about such things.
Maybe it’s just that the Eavy Bommer isn’t painted very well by GW, the paint job makes it look very flat.
SamusDrake wrote: And this is the achillies heel of the new edition. Also I'm sure at some point players will start asking for larger game boards...
For some reason, card items, from this to command terminals for Titanicus, have been difficult for GW to stock properly.
Makes me wonder if it's a supplier cost issue.
One of my local GW stores has a “get it while you can” shelf, and much of the AI stuff, including the board, was moved there a few weeks after release. Makes me think GW never intended to stock it for long, but then the question is what the hell were they planning since you need a hex board to play.
I think AI going to a hex board was one of the sillier things GW chose to do, it’s nice in that ranges and fire arcs are a unambiguous, but by nature when it comes to aerial games you want big boards and big hex boards are bloody expensive.
AllSeeingSkink wrote: I’m mildly surprised people like the Grot Bommer aesthetic much more than the ‘Eavy Bommer, they look so similar to each other to my eye and I’m usually pedantic about such things.
Maybe it’s just that the Eavy Bommer isn’t painted very well by GW, the paint job makes it look very flat.
For me it is the biplane tail on the eavy bommer. Looks off. And I like the twin back/waist guns more than the single flakkagun. Nose is fine on both, but I do like the fixed mount of the grot bomma more than the turret.
Yes!! Do you have a link to the source, can't find it for some reason...
Edit: I see it on the NZ site here, but it looks like those are just the 4 grot bombs from the box (2 per bommer). Is the sprue shown as being sold separately anywhere?
Just show that you get an extra sprue compare to the eavy bommer. They gave you 6 grot pilots, so you can use a knife and cut some opening on the hanging grot bombs to create another 2 free flying bombs.
Chopstick wrote: Just show that you get an extra sprue compare to the eavy bommer. They gave you 6 grot pilots, so you can use a knife and cut some opening on the hanging grot bombs to create another 2 free flying bombs.
You have a funny definition of "free", you're just converting 2 of the wing mounted ones to flying ones. It looks like a pretty fiddly conversion.
You get 8 in total, it'd be nice if they sold that sprue separately, but I think the best use of Grot Bommers is to make your Grots hit on the turn they're released. After that, they're not very manoeuvrable and won't be terribly hard to avoid.
So you probably don't need a whole heap of flying ones for gaming purposes. Would be nice if they gave us enough parts to fully kit the Bommers with 4 Grots each though.
So LVO has a studio preview in a couple of days, and I'm interested to see what they've got up their sleeves. As several game systems have cleared all their previewed models/releases.
Reminder this is a GW preview, not FW, so there won't be any 30k, or Resin previews.
I've got AoS picked as being the main event, with the 'Pointy Aelves' being the flagship Reveal, But I've had solid info saying Seraphon and the Sons of behemat (AoS giants) getting Battletomes in the very near future so they could show up as well.
Regarding Specialist Games, the same source has said that a Taros Campaign expansion will be coming soon for Aeronautica, which would indicate that T'au are the next faction joining that game. BloodBowl is also getting an Underworld Denizens team, but unsure if it will be fully new sculpts,or just a merged pack of the existing sprues for Goblins and Skaven, but they should be getting a Spike! magazine, dice, cards, and pitch for sure.
This source is a trusted one, who got me info regarding the plastic ZM scenery and the Slave to Darkness battletome ahead of their reveal/leaking. However until GW formally reveal them these are still rumours, so take a healthy amount of salt with it.
regarding 40K, imagine we'll see the pixelated Primaris skimmer and bikes, alongside some info for Psychic awakening book 6, and maybe 7+.
I thought last year GW said the way for AI to introduce new factions would be expansions based around campaigns. Taros Campaign implies Tau vs Imperial for sure and this sounds good too.
Even that Twitch stream last year had Andy Hoare saying there were scout class aircraft just about ready for release. Which would be nice as the rulebook made references to scout classes and in the missions, they were listed as a type. Even though the Marauder Destroyer can be used as a transport I still had fingers crossed transport flyers like Valkyries would be released eventually.
Any chance FW would be involved too?
Anyway, not too long to find out now I guess
Overread wrote: Tau before Eldar or Tyranids - what madness is this!
Though honestly AI getting more Xenos is a very positive thing!
I wouldn't expect to see Tyranids anytime soon, if ever.
I'm waiting for the Avenger fighter. The only other Imperial fighter that have firepower to match the Thunderbolt.
I think the new Thunderbolt Fury effectively made the Avenger Strike Fighter redundant/obsolete. The Thunderbolt Fury packs twin Avenger Bolt Cannons, twin lascannons, and 2 pairs of wing hardpoints. The Avenger has one Avenger Bolt Cannon, twin lascannons, one pair of hardpoints and a defensive stubber.
What people don't realize is Avenger can have guns on hard point, 2 extra Missile launcher (not to be confused with one use missile )/auto cannon/multi-laser, bring its firepower comparable to Thunderbolt, with better maneuverability
Even better, if they allow Punisher gatling cannon as a hard point option it will have more firepower than the Thunderbolt.
Uh… what ‘files’ would those be? Cross-cut? Diamond grit? AI was discontinued before GW even started experimenting with digital sculpting. And the 40k scale originals were even earlier than that.
Easy E wrote: It makes sense, they still probably have the files for the old Tau craft from AI 1. All they need to do is scale them up a bit and it is ready to go.
One big question is are they going to use the original barracuda or the redesigned one that more closely matches the tiger shark?
Mr_Rose wrote: Uh… what ‘files’ would those be? Cross-cut? Diamond grit? AI was discontinued before GW even started experimenting with digital sculpting. And the 40k scale originals were even earlier than that.
GW had been using CAD program to assist them in sculpting for a very long time, This is a 3d model of a Valkyrie from the original AI book. Also most of those view of the aircraft in that books I reckon are also from their 3d models.
schoon wrote: While I'm fully supportive of ANY Aeronautica expansion, I have to take the Tau rumor with a grain of salt.
The updated tigersharks and barracuda are both digitally designed so can be shrunken. And would be basically the same kit diversity as the imperium has right now. Barracuda has 2 gun options, same as thunderbolt. Tiger shark has some options, while the ax-1-0 is a variant on the same frame, like the marauder vs destroyer.
schoon wrote: While I'm fully supportive of ANY Aeronautica expansion, I have to take the Tau rumor with a grain of salt.
A taros game board for AI was mined from the same logistics site as things that have been proven to be coming (Seraphon book, the name of PA7, Engine War etc).
schoon wrote: While I'm fully supportive of ANY Aeronautica expansion, I have to take the Tau rumor with a grain of salt.
A taros game board for AI was mined from the same logistics site as things that have been proven to be coming (Seraphon book, the name of PA7, Engine War etc).
I don't know how many times this needs to be explained to people, but having digital files of the model doesn't mean its as simple as "scaling up" or "scaling down" the design. GW designers have stated this time and time again that they need to resculpt the models more or less from scratch at different scales, as they have to ensure that the details are resized so that they appear correctly at different scales (things like rivets and such at AI/AT scale for example are proportionally larger than they are at 40k, they need to be exaggerated otherwise they wouldn't be visible at all). Additionally the designs need to be subdivided and oriented on the sprues differently at different scales (and also for different materials - if it was originally designed as a forgeworld resin model then they essentially need to restart the process from scratch for plastic), which often requires a degree of resculpting in order to ensure fidelity and accuracy of the various details of the design.
chaos0xomega wrote: I don't know how many times this needs to be explained to people...
Have you ever thought that maybe the people you're explaining it to here are different to the people that you explained it to all those other times?
Have you ever thought that maybe I'm not the only person to have explained it? Its been discussed actively and openly at GW seminars at Open Days and other events, the people that attend those events have repeated it on dakka, on reddit, on facebook, etc. etc. etc.
Short version of my original response:
Yes, there is a lot more to the scaling of digital models than just adjusting a slider and calling it a day. But when all the basic geometry and proportions are the same, and in the case of especially imperial craft elements like weapons and decorative bits are shared between kits, having a digital file for AI scale models means far less total work is required to make a 40k scale version than starting from scratch.
MajorWesJanson wrote: Short version of my original response:
Yes, there is a lot more to the scaling of digital models than just adjusting a slider and calling it a day. But when all the basic geometry and proportions are the same, and in the case of especially imperial craft elements like weapons and decorative bits are shared between kits, having a digital file for AI scale models means far less total work is required to make a 40k scale version than starting from scratch.
Yes, they have a higher level to start from (i.e. basic geometry, texturing, etc...) and generally start from 3ups (voxcast) they're able to cut down the legwork. But texturing and scaling detail in relation to what you're going for takes a not insignificant amount of time/effort. Then you need to factor in mould design, lifetime feasibility and production capacity per mould to take into account.
it's like this:
consider sketching a figure completely by freehand(& without reference)vs using an anatomical model to do the proportioning for you. now add in a third dimension and you can begin to understand the required time/investment. it would be cool but we are a ways away from instant interpolation from 3d to functioning mould.
chaos0xomega wrote: I don't know how many times this needs to be explained to people...
Have you ever thought that maybe the people you're explaining it to here are different to the people that you explained it to all those other times?
Have you ever thought that maybe I'm not the only person to have explained it? Its been discussed actively and openly at GW seminars at Open Days and other events, the people that attend those events have repeated it on dakka, on reddit, on facebook, etc. etc. etc.
Have you ever wondered if, despite you and others explaining it, most people still haven't heard?
Have you ever thought that maybe Space Wolves are so angry and confused all the time because the Emperor pretended to throw a stick but really hid it behind his back and they still can't find it? No, you only think about yourself.
lord_blackfang wrote: Have you ever thought that maybe Space Wolves are so angry and confused all the time because the Emperor pretended to throw a stick but really hid it behind his back and they still can't find it? No, you only think about yourself.
Wow, that tickled my funny bone just right, have an Exalt!
How come? Specialist Games comes under Forge World, and it’s based on the Taros Campaign which was a Forge World story, and the original Aeronautica Imperialis was a Forge World game.
How come? Specialist Games comes under Forge World, and it’s based on the Taros Campaign which was a Forge World story, and the original Aeronautica Imperialis was a Forge World game.
Is this going to be a return to Taros? Or a reworking of the original war - the AX-10's sudden and dramatic appearance is a little less impressive when all the 2.0 Baracudas have railweapons.
How come? Specialist Games comes under Forge World, and it’s based on the Taros Campaign which was a Forge World story, and the original Aeronautica Imperialis was a Forge World game.
Is this going to be a return to Taros? Or a reworking of the original war - the AX-10's sudden and dramatic appearance is a little less impressive when all the 2.0 Baracudas have railweapons.
I assume it’ll be the air part of the original war. They said on a stream they’ll probably do historic battles from 40k (like Rynns world for the first one).
How come? Specialist Games comes under Forge World, and it’s based on the Taros Campaign which was a Forge World story, and the original Aeronautica Imperialis was a Forge World game.
Is this going to be a return to Taros? Or a reworking of the original war - the AX-10's sudden and dramatic appearance is a little less impressive when all the 2.0 Baracudas have railweapons.
Barracuda used a much weaker Swiftstrike railgun, compared to Titan class Heavy Railgun.
Hmm, but the tech has moved on from then and on close inspection this campaign is the war to retake Taros.
And the Imperial ace on the new cards is from the "something 180th" perhaps, and the air wings on Taros in the 1st Invasion force were the 83rd, 386th, 1002nd, 2774th Fighter wings, 501st and 2424th Bomber wings and the Valks of the 71st and 184th Tactical wings.
So maybe it is post-3rd Sphere expansion. Board looks more like a Tau structure too rather than Tarokeen or the pumping stations.
BobtheInquisitor wrote: I thought Lightnings looked different. Those aircraft look like someone wanted to make a “Z95” to the Thunderbolt’s “X-Wing”. No thanks.
If they were any chance for them to be an affordable option, I would get the Tau aircraft to use asPHR in Dropzone or Dropfleet.
OG Lightning was replaced a long time ago by the Voss pattern, losing it's ability to bear autocannon in the process.(basically a Lightning strike that can't switch back to normal configuration) It was 2012
Gnollu wrote: wait a second... Imperial Navy and Astra Militarum... Those will be 2 different factions?
The Aircraft and Aces box states "Astra Militarum and Imperial Navy cards" so chances are the Valkyrie / Vendetta is Guard-issue going forward, probably to prevent people from using certain upgrades / abilities on them.
Nibbler wrote: damn, I'm definitely thrilled for the taros box... Has anyone played the game yet? I hope to get my girlfriend into this one o.0
It's a fairly simple dice roll move and shoot game for some casual fun, with some extra stat like speed and attitude that look kinda complicated, but it isn't. It's actually kinda lack tactical depth.
I hope in the future, there will be a maneuver chart for each faction/aircraft.
Nibbler wrote: damn, I'm definitely thrilled for the taros box...
Has anyone played the game yet? I hope to get my girlfriend into this one o.0
It's a fairly simple dice roll move and shoot game for some casual fun, with some extra stat like speed and attitude that look kinda complicated, but it isn't. It's actually kinda lack some tactical depth.
Nibbler wrote: damn, I'm definitely thrilled for the taros box...
Has anyone played the game yet? I hope to get my girlfriend into this one o.0
It's a fairly simple dice roll move and shoot game for some casual fun, with some extra stat like speed and attitude that look kinda complicated, but it isn't. It's actually kinda lack tactical depth.
This is unfortunately true. The old version of the game was simple but had a lot more tactical depth. The manoeuvres were more restrictive, which made you think and plan more where you wanted you aircraft to end up 1, 2 or 3 turns in the future. With the hex board and the new manoeuvre chart, it's too easy to keep an enemy aircraft in your sights and therefore it just becomes an exercise in dice rolling and hoping for 5+'s.
I hope in the future, there will be a maneuver chart for each faction/aircraft.
I think that's excessive, manoeuvres just need to be more restrictive IMO so that you actually have to think about it. And while the hex mat makes the games go quicker, it's at the sacrifice of game quality IMO.
They also need to fix some of the glaring flaws, like fighters can carry so many bombs they make more effective bombers than, well, the bombers.
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Overread wrote: I'd really like to see Tyranids in this as it could give them some new options for models that we've not seen before.
I'd expect harridanes, harpies, hive crones and huge floating "blimp" sporemines. After that the sky's the limit for the tyranids
Tyranids would be too slow to "work". Next to a jet powered aircraft (or even fast prop planes, like WW2 fighters), anything that flaps might as well be a blimp. The fastest bird in level flight only goes ~70mph, even an early WW2 fighter could go 300mph, and by late war 450mph.
GW already doesn't distinguish flapping flyers in 40k, I'm sure they could come up with some asinine justification for supersonic tyranids if they wanted to.
The Tyranid vents gases from its carapace which allows it to achieve supersonic speeds. The wings are used to direct the motion. An added bonus is that the tyranid can stop venting and can flap its wings to achieve hovering manoeuvres. Making them the ultimate blend of high speed strike craft and helicopter-like gunship all in one!
And I've done enough justification for 40K lore to make them work
Lets not forget 40K isn't the only lore with flappy bugs. Zerg in Starcraft do the very same; heck their flappy mutalisks even flap in space riding on solar winds.
Mr_Rose wrote: I thought I saw April mentioned on social media somewhere.
It's at the start of the trailer.
So it’s AI and Adeptus Mechanicus for April which is an odd combo but there you go.
AdMech is releasing as part of "Engine War" for Psychic Awakening in April.
Things get even more amusing when you realize that April will also likely be the start of the Lumineth for AoS!
Admech + Engine War are at most 1-2 weeks. Week of Specialist games- new starter + individual boxes for the planes, maybe a gang or warband of some sort. Week + for Aelves. April is booked.
changemod wrote: Would be neat to get a manta, even just to fit in with my titanicus on display.
I wonder if they’re gonna add the gw tau flier at some point or if they think that clashes too much.
The two GW would fit the ground attack role to expand the tau air force. Manta is honestly too big, and Remoras are possibly too small. I do hope the Orca makes it into the Tau lineup though, maybe with a bomber/ECM variant?
Remora are carried by Tiger Shark AX 2-2, and it's roughly the same size as Grot bomb. Also if there're space left on the extra sprue, there might be space for the T'au minefield drone.
lord_blackfang wrote: GW already doesn't distinguish flapping flyers in 40k, I'm sure they could come up with some asinine justification for supersonic tyranids if they wanted to.
Regular 40k's treatment of flyers is an absurd joke though. An aircraft travelling near the speed of sound would cover your average 40k game battlefield 3 or 4 times over in 1 second. Regular 40k should be the domain of close ground support aircraft at most, and AI a better representation of the air battles.
Overread wrote: The Tyranid vents gases from its carapace which allows it to achieve supersonic speeds. The wings are used to direct the motion. An added bonus is that the tyranid can stop venting and can flap its wings to achieve hovering manoeuvres. Making them the ultimate blend of high speed strike craft and helicopter-like gunship all in one!
And I've done enough justification for 40K lore to make them work
I guess I prefer the existing fluff, where Tyranid's approach to dealing with enemy aircraft is to flood the skies with spore mines and gargoyles so that flying an aircraft would be suicidal. It's a more unique and alien approach, and I think feeds in to the horror aspect of Tyranids where ground troops are cut off from aerial support.
But sure, we could have your supersonic fart bug transformers, but I prefer my vision of Tyranid aerial combat rather than shoehorning them into the classic fighter aircraft role.
lord_blackfang wrote: GW already doesn't distinguish flapping flyers in 40k, I'm sure they could come up with some asinine justification for supersonic tyranids if they wanted to.
Regular 40k's treatment of flyers is an absurd joke though. An aircraft travelling near the speed of sound would cover your average 40k game battlefield 3 or 4 times over in 1 second. Regular 40k should be the domain of close ground support aircraft at most, and AI a better representation of the air battles.
Overread wrote: The Tyranid vents gases from its carapace which allows it to achieve supersonic speeds. The wings are used to direct the motion. An added bonus is that the tyranid can stop venting and can flap its wings to achieve hovering manoeuvres. Making them the ultimate blend of high speed strike craft and helicopter-like gunship all in one!
And I've done enough justification for 40K lore to make them work
I guess I prefer the existing fluff, where Tyranid's approach to dealing with enemy aircraft is to flood the skies with spore mines and gargoyles so that flying an aircraft would be suicidal. It's a more unique and alien approach, and I think feeds in to the horror aspect of Tyranids where ground troops are cut off from aerial support.
But sure, we could have your supersonic fart bug transformers, but I prefer my vision of Tyranid aerial combat rather than shoehorning them into the classic fighter aircraft role.
Oh true seeding the world with infinite sporemines also works!
Personally I've long thought that an ideal Tyranid big air unit (perhaps even a lord of war scale model) would be a huge floating platform type monster. The kind that isn't just a spore-mine but is instead a huge floating disk-like monster. Able to rain down acid; dropping long tentacles to lash at the ground etc... The kind of thing that blots out the already hazy sky beneath a sea of spores.
I guess I prefer the existing fluff, where Tyranid's approach to dealing with enemy aircraft is to flood the skies with spore mines and gargoyles so that flying an aircraft would be suicidal. It's a more unique and alien approach, and I think feeds in to the horror aspect of Tyranids where ground troops are cut off from aerial support.
While possibly 'more accurate' it is definitely 'more boring' in terms of how it would be in terms of a game - and from what we're reading here, 'more boring' is not something the new AI needs!
There have been several times I have thought about using Aeronautica planes with a different ruleset to accomplish something more tactical and with more gameplay depth. There's a game out there called Star Eagles that allows from full from-scratch construction of ships (its meant for space combat but could just as easily be air combat), as well as movement similar to Xwing or the old Aeronautica.
New scenery set pre order this week is a nice substitute for bombing target. Maybe they will make an airbase terrain in the future. With a launch ram for the Imperial aircraft
Talon Games (CAV) recently kickstarted some 10mm scenery that looks excellent alongside the ground assets and planes (and Adeptus Titanicus). It's not yet available for sale on their site (https://talon.games/), but I imagine will be soon. At $50 it was a crazy bargain (it was a HUGE bag o' stuff), I'm not sure how it'll be sold retail.
Lightning has lascannons or multilasers, Tau have railguns or ions on Tiger, ion or giant burst on barracuda and it appears you can turn Valkyries into Vendettas.
Lightning has lascannons or multilasers, Tau have railguns or ions on Tiger, ion or giant burst on barracuda and it appears you can turn Valkyries into Vendettas.
Looks like the Swiftstrike rail gun on the Cuda as well.
kestral wrote: Do we have any sense of whether this takes place during the original Taros War, or during the "present" post Guilliman Era?
When it first came out, they said in a stream they would be doing ‘historic’ battles from 40k, so I would imagine the original one (like the Rynn’s World one was).
kestral wrote: Do we have any sense of whether this takes place during the original Taros War, or during the "present" post Guilliman Era?
When it first came out, they said in a stream they would be doing ‘historic’ battles from 40k, so I would imagine the original one (like the Rynn’s World one was).
It's also been described as a "Return to Taros", and the Regiments/Wings are the wrong ones for the initial Taros invasion, so it might be new. Plus the updated versions of the Tau models, but I think that could easily have been retconned.
kestral wrote: Do we have any sense of whether this takes place during the original Taros War, or during the "present" post Guilliman Era?
When it first came out, they said in a stream they would be doing ‘historic’ battles from 40k, so I would imagine the original one (like the Rynn’s World one was).
It's also been described as a "Return to Taros", and the Regiments/Wings are the wrong ones for the initial Taros invasion, so it might be new. Plus the updated versions of the Tau models, but I think that could easily have been retconned.
‘Return to Taros’ could mean either a return to the original campaign, or a proper return. Regiments and wings could also have been retconned. Where abouts was it described as a return to taros?
Not that it really matters to me either way, I just love the Tau fliers!
Indeed. I loved and hated the old forgeworld Epic resins in equal measure. They were beautiful models but by jove, they were fragile. The resin Firestorm was horror in model form and the chance of loosing a barrel or two to a swift breeze was always a danger. I look at those punisher cannons in the same manner...
Look like the lascannon can be replaced now. Hopefully they still keep the rule for them to take guns in hard points instead of missile. I really want to see the missile launcher.
There was a Skies of Fire thing on Warhammer TV this week, not a lot of new info but someone on Bolter and Chainsword did a quick write up.
I saw parts of it - the stuff I remember:
The Taros campaign in the book is actually the *second* war for Taros - the Imperium returns to the planet after it's taken by the T'au (at this point it's a pretty well established world and relatively deep in T'au space) to reclaim it. By now Taros has been extensively mined - so extensively in fact that there's a series of massive caverns that wormhole the planet's crust, in which some of the campaign's engagements will take place (they wanted to include rules for more sci-fi themed settings). Another setting mentioned for campaign battles is in the upper stratosphere around a space elevator the T'au have constructed to transport the planet's mineral wealth into orbit.
There was talk of some familiar characters from the Taros Imperial Armour book returning, but not a huge amount of detail on any of the aircraft aside from discussing the general design philosophy of T'au aircraft - they're mid-ranged focused similar to the Imperials, and tend to have really high manoeuvrability but slightly slower speeds. As Aeronautica breaks down aircraft by their main weapon (i.e Thunderbolt & Thunderbolt Fury), the large degree of weapon modularity of the T'au aircraft means they've had to extend their serial numbers and split them into different profiles - so you'll have multiple Barracuda variants for the railgun/burst cannon/ion cannon for example. As the model previews have indicated, Taros also brings in more of the support aircraft that tend to be seconded to Guard Regiments - your Valkyries/Vendettas/Vultures.
That's about as much detail as I remember - they didn't show any images not already previewed on WarCom and didn't actually have the book on stream, but there was mention of perhaps having another preview closer to release so they can discuss the actual content in more detail.
So seems Tastyfish (and others) were right about this being a ‘second Taros campaign’.
They do look like the tails could instead be long noses with canards. I personally like Avengers because they look like something out of Crimson Skies, especially if you imagine props on those engines.
The original rules for them had them completely unarmed - despite some kill markings/scratches on the model. I assumed they landed on top of slow moving enemies. :-)
MarkNorfolk wrote: The original rules for them had them completely unarmed - despite some kill markings/scratches on the model. I assumed they landed on top of slow moving enemies. :-)
Support craft is exciting to see. Not only does it mean an increase in the variety of missions you can play, but things like unarmed transports speaks volumes of potential future link-ups with ground forces games.
Don't ever recall the Arvus being called "Little Pig" before, it's always had the Onager nickname in the past. Probably due to GW putting out that AdMech kit in the meantime.
Chopstick wrote: Arvus Lighter, doesn't seem like they can have weapons. Even though they can equip 2 guns in 40k.
Very cool! The Arvus wasn't in the original Taros book but I believe the model came out around that edition. The original Aeronautica rules I believe had them effectively unarmed as the make shift weapons only functioned at 40k scale.
BrookM wrote: Don't ever recall the Arvus being called "Little Pig" before, it's always had the Onager nickname in the past. Probably due to GW putting out that AdMech kit in the meantime.
Possible that the Imperial Navy believes that Onagers are a porcine species.
After all, the AdMech think that "Onager" refers to an insectoid beast of burden.
It was a conversion done for the game yesterday. They used an old Epic Squiggoth and wings from a plastic Aeronautica Ork plane to make a flying squiggoth.
Bit disappointed though that they're going for the "we've got hordes" approach with the Imperium yet again. In older fluff the T'au had the edge in terms of tech, whilst the Navy evened this out by having veteran pilots whose combat experience evened the odds.
I can get that change though - Tau are no longer purely new to war. Even though they are new to the vastness of space they've had more than enough fights and battles now to have vets of their own. So the Imperiums earlier advantage has likely reduced significantly; esp as Tau likely augment the performance of their pilots with tech. Whilst the Imperials would never EVER change the holy designs of their machines.
So going for numbers makes sense and is very Imperial.
No amount of experience can save a pilot in a 2 lascannon + some one-use missiles craft against similar speed Aircraft with guns + drone turrets + missile pod + seeker missile.
How does everyone think they are going to do the rules for Taros? I imagine we will get a book similar to the Rynn’s World one, with the rules and missions and what not, but do you think that both books would be needed to play if you play Imperials? As in you need the first book to use Marauders and Thunderbolts and the second for Lightnings and Vendettas? Because that would be very lame.
Sabotage! wrote: How does everyone think they are going to do the rules for Taros? I imagine we will get a book similar to the Rynn’s World one, with the rules and missions and what not, but do you think that both books would be needed to play if you play Imperials? As in you need the first book to use Marauders and Thunderbolts and the second for Lightnings and Vendettas? Because that would be very lame.
ummm this sounds par for the course. the smart thing would for them to add dataslates in the box, but this is GW we are talking about tho.
Probably best usage for them is count-as thunderbolt. Paying 3 more point for the guns and you got probably the worst point for stat Aircraft in the game.
1 out of 3 planes in a Lightning kit will be a regular Lightning, so I guess they just gave you 2 autocannon to put in on the wing hardpoint then....
Should've made those missile and bombs bit in a separate sprue from the start, now they're hogging on sprue space, if you're also buying other kits, you'll be sitting on TONS of missile and bomb bits.
Chopstick wrote: 1 out of 3 planes in a Lightning kit will be a regular Lightning, so I guess they just gave you 2 autocannon to put in on the wing hardpoint then...
three Lightning Strike Fighters, one of which can be built as a Lightning Fighter
This sounds more like 3 autocannons to me, plus the option to make one of the three a regular Lightning. But I guess we'll find out this week anyway.
Chopstick wrote: 1 out of 3 planes in a Lightning kit will be a regular Lightning, so I guess they just gave you 2 autocannon to put in on the wing hardpoint then....
Should've made those missile and bombs bit in a separate sprue from the start, now they're hogging on sprue space, if you're also buying other kits, you'll be sitting on TONS of missile and bomb bits.
Could be useful down the road as more Titanicus scale stuff is released...
Chopstick wrote: 1 out of 3 planes in a Lightning kit will be a regular Lightning, so I guess they just gave you 2 autocannon to put in on the wing hardpoint then....
Should've made those missile and bombs bit in a separate sprue from the start, now they're hogging on sprue space, if you're also buying other kits, you'll be sitting on TONS of missile and bomb bits.
Not enough, evidently. I've been trying to get some of the missiles from the Thunderbolt for my Marauders (the air to air ones, I think), and haven't been able to source 4 of those anywhere (without two Thunderbolts coming along).
Chopstick wrote: 1 out of 3 planes in a Lightning kit will be a regular Lightning, so I guess they just gave you 2 autocannon to put in on the wing hardpoint then....
Should've made those missile and bombs bit in a separate sprue from the start, now they're hogging on sprue space, if you're also buying other kits, you'll be sitting on TONS of missile and bomb bits.
Not enough, evidently. I've been trying to get some of the missiles from the Thunderbolt for my Marauders (the air to air ones, I think), and haven't been able to source 4 of those anywhere (without two Thunderbolts coming along).
That just means you have ton of leftover bomb bits, and probably the other type of missile too. If you were spamming just 1 type of missile having a missile sprue sold separately would be way better than buying a whole kit. Also Marauder use their own big bombs bit, which only come in the Marauder bomber kit.
There are no air to air marauder, for shooting at aircraft all of them can use their guns or equip skystrike missile.
A boring filler article with only vague information like.... transport capacity of 2..... at least show the sprue, if they don't want to show the aircraft datacard.
Chopstick wrote: A boring filler article with only vague information like.... transport capacity of 2..... at least show the sprue, if they don't want to show the aircraft datacard.
Chopstick wrote: A boring filler article with only vague information like.... transport capacity of 2..... at least show the sprue, if they don't want to show the aircraft datacard.
you were expecting what exactly?
Showing actual useful information like datacard, or the kits, new picture of thing they want to sell, staff model, color scheme,....Instead of "this thing is very good, this thing has guns, tau has missile....."
I'm sure we'll be able to see the data card soon enough, this is literally the first "detail" look @ T'au.
Or should I be mad that there were no Lightning rules previewed?
I dont need to see the preview of the rules to know what I am going to purchase out of the new release.
Looking at the photos in the preview articles for the T'au and Imperial Guard stuff, the T'au barracudas seem significantly smaller than both the Lightning and Valkyrie. Is the T'au Barracuda really that small or is it just the perspective?
Mentlegen324 wrote: Looking at the photos in the preview articles for the T'au and Imperial Guard stuff, the T'au barracudas seem significantly smaller than both the Lightning and Valkyrie. Is the T'au Barracuda really that small or is it just the perspective?
It always used to be smaller than the Imperial equivalents in epic/AI 1st ed. The 40K model is a lot closer to a devilfish sized thing than the valks and vultures are.
Mentlegen324 wrote: Looking at the photos in the preview articles for the T'au and Imperial Guard stuff, the T'au barracudas seem significantly smaller than both the Lightning and Valkyrie. Is the T'au Barracuda really that small or is it just the perspective?
It always used to be smaller than the Imperial equivalents in epic/AI 1st ed. The 40K model is a lot closer to a devilfish sized thing than the valks and vultures are.
I'll take a picture to compare them when I get off work and edit this post.
Yeah, I suspect the T’au, being filthy xenos and all, cheat by using heretical techno-blasphemies like anti-gravity and aerodynamics to make their feeble fluttering fancies float, instead of beating the air into submission like good solid Imperial aircraft do.
Am I going to be able to pre order this stuff in the US? Haven't ordered anything in months but going on the site it seems everything is inaccessible. Is there a specific time window on saturdays where they take orders then close down?
As of some weeks ago GW has resumed regular sale services.
With regards to accessibility, what browser are you using? I cannot get onto the GW site when I use Chrome for some reason, but other browsers work just fine.
I'm using a chromebook at the moment so yeah. Just about everything I have uses chrome. Edit: though I can access the new zealand gw site and see pre orders just fine, it's only the US site where this isn't working.
Can't even change countries, all I get is the top bar with non-functioning buttons and the bottom bar of the site with some of the pages working, but nothing letting me into the store itself.
Whilst I like Tau asthetics the Tau for AN don't interest me. But seeing Orks and Tau means that's two xenos down! Brings the Tyranids one step closer!
I really don't think we'll be getting epic (or at least not anytime soon), if anything battlefleet gothic horus heresy is more likely but even that is years off. I kind of prefer these games with more focus as opposed to a game that tries to include all types of combat (like 40k). This is part of why I play specialist games instead of the main GW titles.
Tau ground emplacements are included in the card deck, but no models for them have gone up for pre order on the new zealand site, they must be coming later....I assume. The cards also include remora drones
Though it is disappointing to only get two sets of lascannons per Lightning box, we do get 6 planes for the price of 4 thunderbolts and they look to be similar pts/model.
I forgot to ask, what time do pre orders even go up in the US? they used to go up around the time their physical stores opened. But with the virus and stuff going on i'm not sure if they've changed the timing. Wasn't it like around 10 am eastern?
Thargrim wrote: I forgot to ask, what time do pre orders even go up in the US? they used to go up around the time their physical stores opened. But with the virus and stuff going on i'm not sure if they've changed the timing. Wasn't it like around 10 am eastern?
It's always been 1pm Eastern. Their shops open at 12pm Eastern.
Worth mentioning though that they usually go up 15 or 20 minutes before, but the main splashpage won't show it. Today on the New Zealand site the splashpage went up before the preorders ever did so things might be experiencing some issues right now.
Tau ground emplacements are included in the card deck, but no models for them have gone up for pre order on the new zealand site, they must be coming later....I assume. The cards also include remora drones
BrookM wrote: Can't even change countries, all I get is the top bar with non-functioning buttons and the bottom bar of the site with some of the pages working, but nothing letting me into the store itself.
Either/Or wrote: Though it is disappointing to only get two sets of lascannons per Lightning box, we do get 6 planes for the price of 4 thunderbolts and they look to be similar pts/model.
You mean autocannon? If they cut down 2 pair of sky strike missile they would have enough space for the guns.
And if they really have similar cost to a Thunderbolt, they will be vastly inferior. Their autocanon damage on 5, while Thunderbolt got extra weapons and structure.
Either/Or wrote: Though it is disappointing to only get two sets of lascannons per Lightning box, we do get 6 planes for the price of 4 thunderbolts and they look to be similar pts/model.
You mean autocannon? If they cut down 2 pair of sky strike missile they would have enough space for the guns.
And if they really have similar cost to a Thunderbolt, they will be vastly inferior. Their autocanon damage on 5, while Thunderbolt got extra weapons and structure.
No, I mean lascannons. The Lightnings have either multilaser or lascannons. Don’t know if they used to have auto cannons, but the new models have lascannons by the text description and to my eye the model as well. I don’t, however, disagree that less missiles and instead all the gun options for each plane would have been better. I hope there is errata for thunderbolt point costs as both Lightnings and Avengers don’t seem worth the points vs thunderbolts.
BrookM wrote: Can't even change countries, all I get is the top bar with non-functioning buttons and the bottom bar of the site with some of the pages working, but nothing letting me into the store itself.
Issue is Chrome related.
Same problem with Safari on my IPad too.
Had the same problem last week. Had to go into setting, then safari, and then clear history.
My guess would be the next would be marines and chaos, but I think Eldar would be much more interesting than marines. Perhaps they will do marines and neurons to tie in with the new edition of 40k.
Either/Or wrote: My guess would be the next would be marines and chaos, but I think Eldar would be much more interesting than marines. Perhaps they will do marines and neurons to tie in with the new edition of 40k.
It anyones guess currently. before we got taros, I would've said Astartes vs Astartes, but for obvious reasons that's not happening. As much as I want marines, I'd prefer Aeldari vs Aeldari, cuz I wonder if there would be Harlequins for a rare 3 adversary box.
No, I mean lascannons. The Lightnings have either multilaser or lascannons. Don’t know if they used to have auto cannons, but the new models have lascannons by the text description and to my eye the model as well. I don’t, however, disagree that less missiles and instead all the gun options for each plane would have been better. I hope there is errata for thunderbolt point costs as both Lightnings and Avengers don’t seem worth the points vs thunderbolts.
Then I don't know what are you on about, look at the sprue it's literally 3 pair of lascannon next to each other. Oh and the new weapons does seem to be multilaser, not autocannon, and you got 1 of that per sprue.
If you were buying other kit, you will have load and load of spare missile bits, gun bit like the multilaser however, you won't. It's dumb if someone want to build 10 Lightning with multilaser, they have to buy 5 boxes.
And you don't just load up every planes you built full of missile because things got expensive and point limit.
No, I mean lascannons. The Lightnings have either multilaser or lascannons. Don’t know if they used to have auto cannons, but the new models have lascannons by the text description and to my eye the model as well. I don’t, however, disagree that less missiles and instead all the gun options for each plane would have been better. I hope there is errata for thunderbolt point costs as both Lightnings and Avengers don’t seem worth the points vs thunderbolts.
Then I don't know what are you on about, look at the sprue it's literally 3 pair of lascannon next to each other. Oh and the new weapons does seem to be multilaser, not autocannon, and you got 1 of that per sprue.
If you were buying other kit, you will have load and load of spare missile bits, gun bit like the multilaser however, you won't. It's dumb if someone want to build 10 Lightning with multilaser, they have to buy 5 boxes.
And you don't just load up every planes you built full of missile because things got expensive and point limit.
I think perhaps you are unclear which weapon is which. The product description even says you can only make 2 “lightning fighters” which are the lascanon version. The others have multi lasers, so I think you can make all three with multi lasers (“lightning strike fighters”). I agree regarding missiles, as I said I would rather they had included enough lascannons instead of that many missiles.
From GW: “ This kit allows you to build both Lightning Strike Fighters, packing twin multi-lasers, and Lightning Fighters, armed with deadly twin lascannons... The set includes:
- 6 plastic Imperial Navy Lightning Strike Fighter miniatures (2 of which can be built as Lightning Fighters).”
I think perhaps you are unclear which weapon is which. The product description even says you can only make 2 “lightning fighters” which are the lascanon version. The others have multi lasers, so I think you can make all three with multi lasers (“lightning strike fighters”). I agree regarding missiles, as I said I would rather they had included enough lascannons instead of that many missiles.
From GW: “ This kit allows you to build both Lightning Strike Fighters, packing twin multi-lasers, and Lightning Fighters, armed with deadly twin lascannons... The set includes:
- 6 plastic Imperial Navy Lightning Strike Fighter miniatures (2 of which can be built as Lightning Fighters).”
Either/Or wrote: My guess would be the next would be marines and chaos, but I think Eldar would be much more interesting than marines. Perhaps they will do marines and neurons to tie in with the new edition of 40k.
There was an early rumor that there was six factions where planned at start. My guess is that the two of the next three are craftworld eldar and space marines. Eldar and marines both have a lot of unique styled models, high demand, and aren’t tied to one era. Tyranids are maybe a half step behind those two. Chaos it would depend on if they are repainted marines with hell talons and hell blades aircraft or heldrakes and new creatures. I don’t think necrons have enough to make a full faction with only two aircraft right now.
So far though, it looks like they're sticking to just the Forge World designs for aircraft. Wouldn't say no to a plastic Heldrake, but I think we'll be seeing just the Talon and Blade, maybe with variants thrown in with different weapon loadouts. On the bright side, YMMV obv, no Stormtalon or Stormhawk either, but instead the Thunderhawk and Xiphos.
I'm hoping that they're sticking to the current release schedule of humans versus aliens. With Navy now more or less completely out of the way, aside from the dreaded resin kits and an objective sprue containing Basilisk AA guns, we can move on to pitting Space Marines and CSM / Heretic aircraft against xenos.
The "easy" factions were done up first, for the current armies out and about they already had quite an amount of art assets left over from the previous incarnation of the game.
I think perhaps you are unclear which weapon is which. The product description even says you can only make 2 “lightning fighters” which are the lascanon version. The others have multi lasers, so I think you can make all three with multi lasers (“lightning strike fighters”). I agree regarding missiles, as I said I would rather they had included enough lascannons instead of that many missiles.
From GW: “ This kit allows you to build both Lightning Strike Fighters, packing twin multi-lasers, and Lightning Fighters, armed with deadly twin lascannons... The set includes:
- 6 plastic Imperial Navy Lightning Strike Fighter miniatures (2 of which can be built as Lightning Fighters).”
Still a dumb (or perharp greedy) design choice if someone want to build squadron of other variant.
Yeah that seems like a pretty silly mistake with the name, really. The "strike" variant was the ground-attack variant because that's the ground-attack version with twin lascannons - the Avenger, the other ground attack fighter, is also a "strike" fighter because of the same role. It makes no sense to change the interceptor variant to the "strike" name...surely that can't be an intentional thing and is a mistake?
A little surprised Space Marines haven't made an appearance yet, though no doubt they will. Really hoping we get the Xiphon in plastic. I'd like to see Eldar too, they have some great looking flyers.
I think perhaps you are unclear which weapon is which. The product description even says you can only make 2 “lightning fighters” which are the lascanon version. The others have multi lasers, so I think you can make all three with multi lasers (“lightning strike fighters”). I agree regarding missiles, as I said I would rather they had included enough lascannons instead of that many missiles.
From GW: “ This kit allows you to build both Lightning Strike Fighters, packing twin multi-lasers, and Lightning Fighters, armed with deadly twin lascannons... The set includes:
- 6 plastic Imperial Navy Lightning Strike Fighter miniatures (2 of which can be built as Lightning Fighters).”
Still a dumb (or perharp greedy) design choice if someone want to build squadron of other variant.
Well, the 40K lightning only has the lascannon option, no multilaser included. It would be nice to see some of these additions in AI be reflected in the larger models- adding a multilaser to the lightning kit would be trivial.
Soundtheory wrote: A little surprised Space Marines haven't made an appearance yet, though no doubt they will. Really hoping we get the Xiphon in plastic. I'd like to see Eldar too, they have some great looking flyers.
The FW Marines flyers are cool - the COdex ones look like gak
Soundtheory wrote: A little surprised Space Marines haven't made an appearance yet, though no doubt they will. Really hoping we get the Xiphon in plastic. I'd like to see Eldar too, they have some great looking flyers.
The FW Marines flyers are cool - the COdex ones look like gak
Hey, I love my Stormtalon....but it's not exactly the prettiest one.
Xiphon, Thunderhawk, Sokar & Fire Raptor are what I really want.
Well, the 40K lightning only has the lascannon option, no multilaser included. It would be nice to see some of these additions in AI be reflected in the larger models- adding a multilaser to the lightning kit would be trivial.
No, the original Lightning Pattern carry the long barrel Autocannon on its belly, and 4 missile on wings, the strike variant removed the autocannon and put 2 missile in place instead. The Voss pattern Lightning have more wings missile, but instead of underslung gun like the old pattern, they put tacticool landing spike in place instead.
If one follow the design intention of the old ligtning, the normal Voss pattern ligtning would have ditched 2 missile and replace it with guns, or ditched the landing spike and added more gun, not ditching the lascannon and replaced it with a very weak weapon. Lacannon had always been the mandatory "reliable for everything" weapons for Imperium fighters (Thunderbolt, Lightning, Avenger, and even the SM Xiphon). Whoever design these new pattern configuration completely miss the idea (or just disregard) of the original designer.
BrookM wrote: When they're doing the Thunderhawk, here's hoping they'll also do a transporter, that would be ace.
Especially if it came with Rhinos\Land Raider as cargo...
It's certainly a good match for the game, as obviously some good opportunities for escort missions etc. Mind you, it's not a small model if it's scaled correctly.
Tavis75 wrote: It's certainly a good match for the game, as obviously some good opportunities for escort missions etc. Mind you, it's not a small model if it's scaled correctly.
Which is exactly as it should be. That will be fabulous.
It doesn't really seem like they treat Aeronautica as a priority, but I hope GW share some tidbits of information on what will be coming next sooner rather than later. I'd hate to see the game sputter out and get canned just because they didn't have the bandwidth to properly grow it.
Space Marines vs Chaos Space Marines would probably bring in quite a few players given that they are two of the best selling tabletop armies so that might be the best next step.
I really do wonder how they'll approach Space Marines though because, while I do want to see the Thunderhawk in new AI, I think it'd be a massive mistake to make it their primary option purely out of tradition given all the air superiority fighters and more agile drop ships which have been released since the original AI. And that's before even considering Chapter specific aircraft for Space Wolves, Dark Angels, and Deathwatch...
This could even be where they first introduce a model for the Primaris marines' Overlord Dropship though that might overlap too much with the Thunderhawk for both to be in wave 1.
I really do wonder how they'll approach Space Marines though because, while I do want to see the Thunderhawk in new AI, I think it'd be a massive mistake to make it their primary option purely out of tradition given all the air superiority fighters and more agile drop ships which have been released since the original AI. And that's before even considering Chapter specific aircraft for Space Wolves, Dark Angels, and Deathwatch...
This could even be where they first introduce a model for the Primaris marines' Overlord Dropship though that might overlap too much with the Thunderhawk for both to be in wave 1.
Why would how they approach Space Marines be a problem? They have the same sort of stuff as other factions - There's the Thunderhawk, Stormhawk Interceptor, Stormraven Gunship and Stormtalon gunship. Also the stormeagle/Fire Raptor.
Thunderhawk is big enough at this scale it'll mess with the hex won't it? You're not going to be able to occupy the spaces in front or behind (maybe the next ones over!) if it's the size of warlord titan lying down.
Would have guessed Stormhawks and Stormravens really, but honestly also Chaos vs Eldar first.
Dream AI2 would have been to keep the same scale as the old ones and spin out into the other factions earlier though. Necrons, Dark Eldar and Tyranids etc. Maybe a Heldrake as well.
Tastyfish wrote: Thunderhawk is big enough at this scale it'll mess with the hex won't it.
The Manta will be even worse with 2" hexes.
Honestly with a model like the manta i'd hope they'd give it a different stand, maybe slightly taller so the other ships aren't scraping against it when in nearby hexes.
Aaaand Thunderbolt still better than multilaser lightning. The original game made lightning dirtcheap, and it come with more and better guns than the new one.
Chopstick wrote: Aaaand Thunderbolt still better than multilaser lightning. The original game made lightning dirtcheap, and it come with more and better guns than the new one.
They were definitely too timid with the points increase. Perhaps if they had limited ammo or were a bit less maneuverable (ie 1-5 instead of 1-6) then that could be a way to balance things out besides just raising points.
Chopstick wrote: This game cost more to produce each quarter than Necromunda, Blood Bowl and LOTR combined.
How so? I’m not trying to be antagonistic, I am genuinely curious. Is it because all of the associated parts like the bases and the different scale/ more than one sprue per kit?
I will say the books are pretty high quality in feel compared to the Necromunda stuff I have owned.
Chopstick wrote: This game cost more to produce each quarter than Necromunda, Blood Bowl and LOTR combined.
How so? I’m not trying to be antagonistic, I am genuinely curious. Is it because all of the associated parts like the bases and the different scale/ more than one sprue per kit?
I will say the books are pretty high quality in feel compared to the Necromunda stuff I have owned.
I suspect it's inferred from sprue count for each system; cost per shot is rather trivial so the bulk of a line's cost is going to come from design and tool-cutting. More tools = more cost.
Blood Bowl and Necromunda average a sprue per quarter released, barring unusual splashes like the big terrain sprues for Necromunda. The gang and team boxes are essentially just a double sprue pack like the "core" AI fighter boxes. This also doesn't account for times when the "quarterly" release is simply a repack of previously-released sprues such as the BB mixed teams up for pre-order or the Enforcer Subjugators being sold on their own.
Aeronautica in comparison has quite a lot of tools. The initial release I believe had 10 tools which, even accounting for it getting nothing between November and June, is a goodly chunk. The latest release has 6 new tools by my count which gives them 16 total. Across two years, Blood Bowl and Necromunda would expect to see about that many sprues and AI has gotten it in less than a year. While it may be another year before they add in the next grouping, that still likely "only" drops them down towards a level equal to two other games combined.
LOTR is a bit of a red herring in the mix since I don't think they're cutting tons of new plastic molds for it, and that makes it more difficult to gauge. However, I imagine that one can pretty readily argue that the play areas and bases being outsourced ups their production cost to somewhat comparable levels to the new models that are being produced for the range.
I don't know that this proves beyond all doubt that AI is getting more investment than the other three lines combined, but casual observance says that is a definite possibility.
Chopstick wrote: Anything that isn't plastic kit or digital book is available while stock last. Sometime they might re-release sold out dice, but that's it.
Sigh. Typical GW. So this game is pretty much doomed to never going anywhere then.
I highly recommend anyone worried about longevity looks into picking up the two big hardback rulebooks from the original version of the game. They can be had for ~20-30 quid each on ebay, and they're more self-contained than the modern rules even if they end up lacking some of the more esoteric modern options(some will join me in finding that part of the appeal).
At least with those, if the new version stops being actively supported, you won't have issues starting your own new groups because of lacking some extra or addon or doodad.
It's in the book, and it's actually hard to do a turn or get someone in sight. In the new version every aircraft can do a 180 turn, and dive/climb rule are all mess up.
lord_blackfang wrote: Thanks! This looks more interesting, albeit I can see some issues with precision.
Looking at it, I think a plastic movement template made of two new Hex bases could approximate these cards pretty well.
Automatically Appended Next Post: The cheapest OG rulebook I can find on ebay UK is 60 pounds + 25 shipping....
Apologies, I should have qualified that with "if you're prepared to watch for it". I was lucky and got the core book after a few of weeks of looking, but the expansion one took nearly three months of casual checking before I spotted one at a sane price(I consider "sane" to be "RRP if it's mint, and substantially less if it's not"). Like with most stuff, if you're willing to check more obsessively you'll probably spot a good deal sooner.
mjl7atlas wrote: Is there a difference in sprues between the aircraft in the starter boxes and the individual boxes?
I do not believe so, no. I did not pick up this latest box set, only individual aircraft boxes, but the sprues were the same between the original launch box and individual aircraft boxes.
TheGoodGerman wrote: The Arvus and Vulture are up on preorder from Forgeworld. Alas, they are not exactly a bargain. And the Vulture only comes with the punisher cannon.
Yeah, the pricing on this line took it from "instabuy" to me initially, to kind of sitting on the sidelines. If it was less, I think I'd have had a lot better luck getting others interested. As it is, it's too expensive just to buy to "collect" and not get a chance to use, imo at least.