Switch Theme:

1000 Points IG Air Cav  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Drone without a Controller





USA, CA

IG Air Cav List. 1000 POINTS.

HQ choice: 95pts
Lord Commisar:
-Powerfist
- Carapace


TROOPS:
Vets. + Bastonne
-1 Autocannon
-3 grenade launchers
-Demolitions

Valkyrie
-Multiple Rocket Pod
-Heavy Bolter

Veterans:
Carapace
-Heavy Flamer
-2 flamer
-Sergeant: Powerfist, Shotgun

Valkyrie
-Multiple Rocket Pod
-Heavy Bolter
*Commisar Attached to Squad

Veterans Squad 3
1 Missile Launcher
3 Snipers
Forward Sentries

Vendetta

FAST ATTACK:
1 Scout Sentinel

A decent IG list I've made with a friend for the IG army I will be putting together. Veteran Squad 1 is dedicated for anti vehicles, 2 is dedicated for in-close CC fighting and Squad 3 is dedicated for defending objectives from range while the Vendetta goes and wreaks havoc. The scout sentinel serves as a point-filler, I know I should do something with those points for it. But I think for 35 points it serves better than ratlings. What do you guys think? I'm not much of a Guards player, so criticism is welcomed!

-Einhänder

   
Made in cn
Wicked Warp Spider






Heavy weapons and upgrades like forward sentries seem a bit pointless on highly mobile vet squads. Also, your lord commissar costs as much as a fully armed CCS, and won't kill nearly as much. How about this instead:

2xValks w/MRPs - 260

2xVendettas - 260

CCS w/4 plasma guns - 110

3xVet squad w/3 meltas - 300

That's 930 points, you've lost bastonne and a a sentinel but your firepower has increased dramatically. (The CCS is really good for making sure your vets fire effectively on the turn they disembark. I'd use the remaining 70 points on 2 demolitions upgrades + whatever little fun bit takes your fancy (HBs on a valk perhaps) but you could still stick bastonne instead.

Hope that helps.

Eldar Corsairs: 4000 pts
Imperial Guard: 4000 pts

Corregidor 700 pts
Acontecimento 400 pts 
   
Made in au
Lone Wolf Sentinel Pilot






Personall:

drop:
-Heavy Bolters
-Bastogne
-Sergeant's Powerfist

Drop Autocannon + Flamers for 3 meltas
This should give you enough points for a CCS with 4 meltas (to do this you could also drop the LC). Then mount them in the spare Vend. Also, maybe changing one of the Valks to another Vend might be a good idea

Many started armies including: / , , ....and Bretonnia 
   
Made in us
Drone without a Controller





USA, CA

I-bounty-hunt-the-elderly wrote:Heavy weapons and upgrades like forward sentries seem a bit pointless on highly mobile vet squads. Also, your lord commissar costs as much as a fully armed CCS, and won't kill nearly as much. How about this instead:

2xValks w/MRPs - 260

2xVendettas - 260

CCS w/4 plasma guns - 110

3xVet squad w/3 meltas - 300

That's 930 points, you've lost bastonne and a a sentinel but your firepower has increased dramatically. (The CCS is really good for making sure your vets fire effectively on the turn they disembark. I'd use the remaining 70 points on 2 demolitions upgrades + whatever little fun bit takes your fancy (HBs on a valk perhaps) but you could still stick bastonne instead.

Hope that helps.


Thanks for the feedback, but I feel eh about plasma guns, mainly because I just do not like the fact that there is a chance that the plasma gun could potentially blow my model to oblivion and I basically lose a member of a 10 man squad for nothing. But the extra Vendetta will be nice though, thanks.

   
Made in us
Arch Magos w/ 4 Meg of RAM






Mira Mesa

Honestly, I don't like Meltavets in Valks, especially at this points level. It takes up slots you could otherwise use for anti-infantry weapons (which this list needs). The Demolition Doctrine is effectively the same thing (just charging those 6" instead of firing). Changing the Meltaguns to anti-infantry (Grenade Launchers, and maybe a heavy weapon incase you settle in) weapons and adding Demolition Doctrines to the bounty hunter's list is probably the best bet.

Coordinator for San Diego At Ease Games' Crusade League. Full 9 week mission packets and league rules available: Lon'dan System Campaign.
Jihallah Sanctjud Loricatus Aurora Shep Gwar! labmouse42 DogOfWar Lycaeus Wrex GoDz BuZzSaW Ailaros LunaHound s1gns alarmingrick Black Blow Fly Dashofpepper Wrexasaur willydstyle 
   
Made in us
Swift Swooping Hawk




At 1000 points, trimming down something I was working on, how about:

HQ: CCS with 4 melta 90

Troops: PCS with 4 flamers 50

Inf squad with flamer 55

Inf squad with flamer 55

Spec wpn squad w 3 demo 95

Fast Attack:

Mix of 5 Vend/ Valk with MRPs 650


Total of 995



Variation of an IG first strike list; puts out a LOT of heavy shooting.



Sliggoth

Why does my eldar army run three fire prisms? Because the rules wont let me use four in (regular 40k). 
   
Made in us
Deadly Dark Eldar Warrior





Clemson, SC

You should give your entire 2 assaulting vet. squad shotguns, not just 1 sgt.

"Nuts!"

1850 1850 2250 1850 1850  
   
Made in cn
Wicked Warp Spider






Yeah, sliggoth's idea is good as well - more valkyries, but the troops' firepower is more concentrated in the SWS. But the point to take from all this is that you can fit 4-5 planes in 1000 pts.

Mix of weapons is up to you, you know your opponents best (same goes for valk:vendetta ratio). In my mind the best way is either 3 meltas/flamers/plasma + demolitions - this is a really popular, in-your-face way to play. That set-up works really well once you're within 12". You could also use 1-2 squads with 3 GLs and an autocannon/missile launcher instead, if you feel the situation warrants it.

I recommended plasma on the CCS because the BiD order (when firing at a vehicle or MC) makes the plasma weapons 6 times as safe, as well as pretty bloody deadly.

Eldar Corsairs: 4000 pts
Imperial Guard: 4000 pts

Corregidor 700 pts
Acontecimento 400 pts 
   
Made in us
Moustache-twirling Princeps





PDX

Here is a point-reduced version of my 1500pt AirCav that was, in my personal opinion, about as good as they get.

HQ:
Company Command Squad
w/ Power Fist, 4x Meltaguns, Astropath
[135]

Troops:
(10) Veterans
w/ Power Fist, Shotguns, 3x Meltaguns
[115]

(10) Veterans
w/ Power Fist, Shotguns, 3x Meltaguns
[115]

(10) Veterans
w/ Power Fist, Shotguns, 3x Meltaguns
[115]

Fast Attack:
(2) Valkyries
w/ Multiple Rocket Pods
[260]

Vendetta
[130]

Vendetta
[130]

[1000]

Slim list, but bring everything in on a flank and roll them. Should work.

This message was edited 1 time. Last update was at 2009/12/07 05:50:49


   
Made in cz
Storm Trooper with Maglight






em_en_oh_pee posted master list. Stick to that. Just make vendettas not squadronned and make valks squadronned. I would swap meltas in one squad for flamers and heavy flamer IMO.

Mud company 2000 pts.
Colonel Hermann Winter's Armoured fist 1500 pts.
Armored battlegroup 1750 pts.
Death korps of Krieg 4000 pts.
FoW germans 5000 pts.
BFG Imperial fleet 2500 pts.
Necromunda gang 2500 credits
Easterlings and Harad LotR 1300 pts.


 
   
Made in us
Moustache-twirling Princeps





PDX

Yea, actually, swap the Valkyries to the squadron. I was editing another list into a 1000pt list (from 1500), so I didn't think about it at the time. Good call.

I really wouldn't swap out to Flamers on the Veterans. Your best bet, if you expect a lot of Hordes, is to go for just all Valkyries and no Vendettas.

   
Made in au
Monstrously Massive Big Mutant





An unknown location in the Warp

I really don't like the heavy flamers, they're just too expensive for what they doo...consider getting a meltagun instead...you can still assault and have some decent anti-tank firepower in the squads...



 
   
Made in cz
Storm Trooper with Maglight






Heavy flamer is very good. It just is. And we are talking about anti infantry not anti tank here. As the list lacks it.

Mud company 2000 pts.
Colonel Hermann Winter's Armoured fist 1500 pts.
Armored battlegroup 1750 pts.
Death korps of Krieg 4000 pts.
FoW germans 5000 pts.
BFG Imperial fleet 2500 pts.
Necromunda gang 2500 credits
Easterlings and Harad LotR 1300 pts.


 
   
Made in us
Hurr! Ogryn Bone 'Ead!






Einhänder wrote:HQ choice: 95pts
Lord Commisar:
-Powerfist
- Carapace

I have to disagree with the others, I like the IC HQs for the fast lists like this one. Personally I would have chosen a Primaris Psyker, so you can use his anti horde attack. If you wanted to keep the Commisar I would say he's looking pretty solid. Problem with him is that if you enter CC, the enemy can designate hits to him, instead of his squad... so there is a good chance he will die first in a good CC. On top of that, I believe the Psyker's attack has the same strength as a powerfist anwyay. And if not in range, you can use his other abilities to shield the squad/transport.

Einhänder wrote:TROOPS:
Vets. + Bastonne
-1 Autocannon
-3 grenade launchers
-Demolitions

Valkyrie
-Multiple Rocket Pod
-Heavy Bolter

Don't know why you have Bastonne in there. Seems like a waste of points, the orders just don't seem worth it. Autocannon is fine, and same with the GLs. If you are going to set down with Demolitions, I would say bring Flamers. If you are going to drop 6" away you can get more done with Flamers at that range. The Valk doesn't need the HBs. If you drop the HBs you can move 12" every turn, fire your MM and all your defensive weapons... which include your MRPs. The HBs require you to move 6" or less to fire. It is simply not worth it. You will never use them. Use the points elsewhere.

Einhänder wrote:Veterans:
Carapace
-Heavy Flamer
-2 flamer
-Sergeant: Powerfist, Shotgun

Valkyrie
-Multiple Rocket Pod
-Heavy Bolter
*Commisar Attached to Squad

Same thing as the last squad. Drop the HBs on the Valk. Heavy Flamers IMO aren't worth the points. Powerfist here is better than with the Commisar, because the Sarge isn't an IC, he can't be singled out in CC. I would recommend Demolitions for this squad instead of the heavy flamer. Throw a demo then assault a now broken squad.

Einhänder wrote:Veterans Squad 3
1 Missile Launcher
3 Snipers
Forward Sentries

Vendetta

MLs are terrible. The blast you can use is less effective than a Mortar, and 10pts more expensive, and the krak missle is only single shot. You have better odds with ACs or HBs versus infantry, and low armor vehicles, and against Av14 you can't pen anyway. Either drop the 5 extra points for a Lascannon, or save 5 and swich to ACs. Snipers are not the best weapon available to you, however they work alright with HBs because they have the same range, and are both used for anti infantry.

Einhänder wrote:FAST ATTACK:
1 Scout Sentinel

This is so out of place it's silly. Besides the fact that Valks can't be used as Dedicated, you do not have fast slots to put it in. Use the points to upgrade the other squads, or buy another option.

Lt. Lathrop
DT:80+S++G++M-B++IPw40k08#+D++A+/rWD-R++T(T)DM+ 
   
Made in au
Monstrously Massive Big Mutant





An unknown location in the Warp

w0chtulka wrote:Heavy flamer is very good. It just is. And we are talking about anti infantry not anti tank here. As the list lacks it.





 
   
Made in cz
Storm Trooper with Maglight






Yea it is but there is big difference between ap5 and ap4 (ork ard boyz say, carapace guard, tau fire warriors, space marine scouts...) and between wounding on 3+/2+ or 4+/3+

Mud company 2000 pts.
Colonel Hermann Winter's Armoured fist 1500 pts.
Armored battlegroup 1750 pts.
Death korps of Krieg 4000 pts.
FoW germans 5000 pts.
BFG Imperial fleet 2500 pts.
Necromunda gang 2500 credits
Easterlings and Harad LotR 1300 pts.


 
   
Made in au
Monstrously Massive Big Mutant





An unknown location in the Warp

there certainly is and you're right if this is army was meant to be fighting in a city or other dense terrain but in the open(and most battlefields are open) 20 points on a template is wasted money, if you could have a plasmagun instead...



 
   
Made in us
Lone Wolf Sentinel Pilot





Vacaville, CA

Look everyone, there is only 1 good list for Air Cav at 1000 points, and here it is:

CCS-Flamersx4- 70

Vets-Demo/meltax3-130
Vets-Demo/meltax3-130
Vets-Demo/PGx3-145

Valkyrie- Rocket pod 130
Valkyrie- Rocket pod 130
Vendetta- 130
Vendetta- 130

Points-995
(The 2 Valkyries share a unit)

This message was edited 1 time. Last update was at 2009/12/08 07:42:13


"Ideas are more powerful than guns. We would not let our enemies have guns, why should we let them have ideas."

-Joseph Stalin
 
   
Made in cz
Storm Trooper with Maglight






List sucks ... jokingly.. PG arent good because they are rapidfire and you will have to have shotguns + some power fists too because assault might be necessary. Swap PG for more meltas and find some pts for power fists for all squads.

Mud company 2000 pts.
Colonel Hermann Winter's Armoured fist 1500 pts.
Armored battlegroup 1750 pts.
Death korps of Krieg 4000 pts.
FoW germans 5000 pts.
BFG Imperial fleet 2500 pts.
Necromunda gang 2500 credits
Easterlings and Harad LotR 1300 pts.


 
   
Made in us
Hurr! Ogryn Bone 'Ead!






w0chtulka wrote:List sucks ... jokingly.. PG arent good because they are rapidfire and you will have to have shotguns + some power fists too because assault might be necessary. Swap PG for more meltas and find some pts for power fists for all squads.

The point at which you think assaulting with a squad of 10 humans is the best option you have... you should concede the match.


Automatically Appended Next Post:
r3n3g8b0y wrote:there certainly is and you're right if this is army was meant to be fighting in a city or other dense terrain but in the open(and most battlefields are open) 20 points on a template is wasted money, if you could have a plasmagun instead...

I agree, if you wanted flamers you can take 4 regular flamers for the price of 1 heavy flamer. It is never going to be worth the extra S and AP when you could simply quadruple the starting wounds.


Automatically Appended Next Post:
Red_Lives wrote:Look everyone, there is only 1 good list for Air Cav at 1000 points, and here it is:

CCS-Flamersx4- 70

Vets-Demo/meltax3-130
Vets-Demo/meltax3-130
Vets-Demo/PGx3-145

Valkyrie- Rocket pod 130
Valkyrie- Rocket pod 130
Vendetta- 130
Vendetta- 130

Points-995
(The 2 Valkyries share a unit)

Good list, but I would prefer a few squads not to be kamakaze demo vets. Especially since you want some versatility... and you need at least 2 squads to be free to cap points and fire from range.

This message was edited 2 times. Last update was at 2009/12/08 17:41:33


Lt. Lathrop
DT:80+S++G++M-B++IPw40k08#+D++A+/rWD-R++T(T)DM+ 
   
Made in cz
Storm Trooper with Maglight






Assaulting broken squad is good. When going air list you need to strike hard with whole army. When you melt and kill say 7 tac marines from the squad you can assault it with power fist and wipe it.

Mud company 2000 pts.
Colonel Hermann Winter's Armoured fist 1500 pts.
Armored battlegroup 1750 pts.
Death korps of Krieg 4000 pts.
FoW germans 5000 pts.
BFG Imperial fleet 2500 pts.
Necromunda gang 2500 credits
Easterlings and Harad LotR 1300 pts.


 
   
Made in us
Rotting Sorcerer of Nurgle





Basically: you want it to still be an option after you shoot it.

BUUUUUttt, if it's a marine with combat tactics intact and you didn't throw something behind them...then 7 dead marines allows them to fall back 2D6.

Risky, but if they are outside of 6" they are still holding a kill point or will still need something to take them out next turn...in the mean time they can shoot up the vets a bit... if you were not lucky to snipe the flamer...that could be bad.

I like the idea of a Air Cav, always have, but it hurts my wallet and i don't feel like scatch building one out of sprue........

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in cz
Storm Trooper with Maglight






Marine player will not be afraid of charging guardsmen He will stand there. Probably.

This message was edited 1 time. Last update was at 2009/12/09 05:38:29


Mud company 2000 pts.
Colonel Hermann Winter's Armoured fist 1500 pts.
Armored battlegroup 1750 pts.
Death korps of Krieg 4000 pts.
FoW germans 5000 pts.
BFG Imperial fleet 2500 pts.
Necromunda gang 2500 credits
Easterlings and Harad LotR 1300 pts.


 
   
Made in us
Rotting Sorcerer of Nurgle





Well, if he doesn't want to maximize his killing of your guys and minimize the benefits you get for assaulting, he'd risk the 'tactical retreat'.

I wouldn't focus too much on 'fluff' responces to a likely tactical choice a SM player with half a brain could choose to do.

Hell there could be a fist still in the squad... fallback, then moveforward, double charge guardsmen and Valk/Ven and kill two birds with one stone.

Etc. just laying down things to consider.

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in us
Moustache-twirling Princeps





PDX

Trust me, as a guy who played a lot of AirCav, you want a list like the one I posted. Power Fists are important, because you DO need to assault. AirCav must kill off remnant squads on the opponent's turn, so assaulting ensures you do so (ideally) and that you can re-mount and move on or shoot at another target without being shot at yourself.

Generally, 1000pt is not enough for an effective list. The sweet spot is 1500pt, so do expect a slight uphill battle with this list.

   
Made in us
Rotting Sorcerer of Nurgle





Actually, I feel 1500 is the sweet spot for many lists... enough but not 'too' much.

Keeps the games relatively interesting without dragging too long.

Though...I don't play in anything less than 1850 for my CSM...

@em_en_oh_pee:
How do you feel about a hybrid list with mostly Aircav, but with ground elements like russes/chimeras?

I'm sure I can come up with a yay/nay responce, but you seem to be alot more enthusiastic with the whole AirCav thing.

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in cz
Storm Trooper with Maglight






Its wierd: can you imagine tanks supporting paratroopers? I played one really small 750 pt tourney once and space marine armies were really REALLY thin it was funny to see just two tac squads + libby + rhino + dredd

Mud company 2000 pts.
Colonel Hermann Winter's Armoured fist 1500 pts.
Armored battlegroup 1750 pts.
Death korps of Krieg 4000 pts.
FoW germans 5000 pts.
BFG Imperial fleet 2500 pts.
Necromunda gang 2500 credits
Easterlings and Harad LotR 1300 pts.


 
   
Made in us
Moustache-twirling Princeps





PDX

Sanctjud, I really don't think its wise. It is too much like the Schlieffen Plan in that regard, because if you weaken the killing-blow aspect of the strategy, you create a dramatic flaw that will wind up costing you the match.

I advocate the pure AirCav and the pure Mech approaches (though the latter often runs Vendettas, because they are just so damned good). AirCav relies on a massive punch in the face to make it effective, which supporting ground elements cannot do. The Mech lists can survive with light air support in the form of Vendettas because they add a useful tool - long-range firepower - something the lists usually lack.

   
Made in au
Monstrously Massive Big Mutant





An unknown location in the Warp

w0chtulka wrote:List sucks ... jokingly.. PG arent good because they are rapidfire and you will have to have shotguns + some power fists too because assault might be necessary. Swap PG for more meltas and find some pts for power fists for all squads.


the only Troops choice that the IG has, that could actually deal some damage in cc is a Penal Legion, so take your comment elsewhere...



 
   
Made in us
Moustache-twirling Princeps





PDX

r3n3g8b0y wrote:
w0chtulka wrote:List sucks ... jokingly.. PG arent good because they are rapidfire and you will have to have shotguns + some power fists too because assault might be necessary. Swap PG for more meltas and find some pts for power fists for all squads.


the only Troops choice that the IG has, that could actually deal some damage in cc is a Penal Legion, so take your comment elsewhere...


Yea, that is actually not true. Veteran squads with a Power Fist have done well for me in AirCav.

   
 
Forum Index » 40K Army Lists
Go to: