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Made in us
Hellacious Havoc





US

Hey everybody! I am interesting in changing my ork focus for a kan wall to mechanized orks. So i was wondering how I should do this. I have a KFF mek, Warboss, 40 boyz, 5 nobs, 10 lootas, 3 killa kans, and 3 deffkoptas. How does mech ork play? Is it usually successful? And what are some things i need to get for this? How my Trukks/ BWs do i need? Any advice would be helpful. Thanks you!

"I've missed over 9,000 shots in my career. I've lost almost 300 games. 26 times I've been trusted to take the game-winning shot . . . and missed. I've failed over and over and over again in my life. And that is why I succeed." The great, Michael Jordan 
   
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Eternally-Stimulated Slaanesh Dreadnought





behind you!

boyz go in the truks. truks go forwards. nobz in the battlewagon. burnas on the flanks. I'd be looking at 40+ boyz if I were starting this army, minimum. It's a good army. Ork truks are awesome transports: cheap, open topped; even when they get blown up good things happen. This is just what I know playing against orks. I'm not an ork player.
AF

   
Made in us
Mekboy Hammerin' Somethin'





Battle Creek, MI

My current 2000 point Mech Orks list has two battle wagons and three trukks. I have plans for another battle wagon and maybe another trukk just for some optional lists I am thinking about but that's about as mech as I'd personally would get. As for how successful it is, that would depend on you, personally my Mech Orks are feared at my FLGS and do really well at tournaments.

This message was edited 1 time. Last update was at 2010/08/04 00:26:23


   
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Eternally-Stimulated Slaanesh Dreadnought





behind you!

sorry skorchas not burnaz. ork names.

   
Made in us
Hellacious Havoc





US

AbaddonFidelis wrote:sorry skorchas not burnaz. ork names.

No its burnas skorchas are weapons

"I've missed over 9,000 shots in my career. I've lost almost 300 games. 26 times I've been trusted to take the game-winning shot . . . and missed. I've failed over and over and over again in my life. And that is why I succeed." The great, Michael Jordan 
   
Made in us
Eternally-Stimulated Slaanesh Dreadnought





behind you!

yeah the little av 10 vehicles with flame throwers. those are skorchas right?

   
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Battlewagon Driver with Charged Engine




Between Alpha and Omega, and a little to the left

Just say"Scorcha Wartrakk" and avoid the confusion.

Want to help support my plastic addiction? I sell stories about humans fighting to survive in a space age frontier.
Lord Harrab wrote:"Gimme back my leg-bone! *wack* Ow, don't hit me with it!" commonly uttered by Guardsman when in close combat with Orks.

Bonespitta's Badmoons 1441 pts.  
   
Made in us
Mekboy Hammerin' Somethin'





Moody AFB, GA

Here is a nice well rounded list. Lootas, koptas and buggies for Anti armor. Shootas and burnas for for horde (nids) armies. THRAKA to help kill just about any thing all in a convoy of deff rollas.

HQ:
1 Ghazghkull Thraka

HQ:
1 Big Mek Kustom Force Field

Elite:
15 Burna Boyz

Elite:
15 Lootas

Troops:
17 Boyz Shootas;
1 Boyz Nob Bosspole; Power Klaw;

Troops:
18 Boyz Shootas
1 Boyz Nob Bosspole; Power Klaw;

Troops:
11 Boyz Choppa & Slugga;
1 Boyz Nob Bosspole; Power Klaw;
1 Trukk Boarding Plank; Red Paint Job; Reinforced Ram; Big Shoota

Troops:
11 Boyz Choppa & Slugga;
1 Boyz Nob Bosspole; Power Klaw;
1 Trukk Boarding Plank; Red Paint Job; Reinforced Ram; Big Shoota


Troops:
10 Gretchin
1 Runtherd

Fast Attack:
1 Warbuggy Twin Linked Rokkit Launcha
1 Warbuggy Twin Linked Rokkit Launcha
1 Warbuggy Twin Linked Rokkit Launcha

Fast Attack:
Deffkopta Twin Linked Rokkit Launcha; Buzz saw

Fast Attack:
Deffkopta Twin Linked Rokkit Launcha; Buzz saw

Heavy Support:
1 Battlewagon Boarding Plank; Deff Rolla; Grot Rigger; Red Paint Job; Big Shoota x1 (boyz and Ghaz)

Heavy Support:
1 Battlewagon Boarding Plank; Deff Rolla; Grot Rigger; Red Paint Job; Big Shoota x1 (boyz)

Heavy Support:
1 Battlewagon Deff Rolla; Red Paint Job; Big Shoota x1 (mek and burmas)

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Made in us
Been Around the Block




Kirkland Washington

if you want to do mech orks I think it would be fun/ cool/ an awesome conversion job to use mad dok grotsnik. I don't hear about him being fielded too much. But it's cool because he can allow any unit in your army to upgrade to have a cybork body. I would say take a nice big mek and grotsnik upgrade whoever you want to have cybork bodies that could make for a mechy and tougher to kill ork army. and like I said the conversions you could do would be awesome. When I do cybork bodies I like to take some silver and paint it on their skin so they have a terminator feel. not space marine terminators, arny terminator.

orks ~ 2000 pts
chaos marines ~ 1500 pts
Daemons ~ 660 pts 
   
Made in us
Hellacious Havoc





US

that looks like a solid list there sickening. I am just not sure what models i need to look into getting next and how exactly to play a mech ork list.

"I've missed over 9,000 shots in my career. I've lost almost 300 games. 26 times I've been trusted to take the game-winning shot . . . and missed. I've failed over and over and over again in my life. And that is why I succeed." The great, Michael Jordan 
   
Made in au
Longtime Dakkanaut






Tried to reply to this a few time now lol.

I have a KFF mek, Warboss, 40 boyz, 5 nobs, 10 lootas, 3 killa kans, and 3 deffkoptas.


You need another 10-20 boys quite soon, I'd almost recommend you hunt for a bulk lot and just buy another 80 =P
Do you have 5 nobz in addition to one's for boyz squads? If not, can you use a boy as a nob in squads or would people have a plonky at that?


What you have at the moment.
HQ
Kff Big Mek
Warbosse

Elite
Lootas
Lootas

Troop
Squad of 11 boys
Squad of 11 boys
Squad of 11 boys
Squad of Nobz

FA
Deff Kopta
Deff Kopta
Deff Kopta

HS
Kanz
Kanz
Kanz


If you go full tilt with this it hits 1250+Change IIRC. From this you're currently a Kan/footslog hybrid - this is fine for you untill you feel that you need to change - I know you plan to add trukks or BW (being the whole point) so lets have a look at that. You're going to need 4 Trukks - now - and I'd recommend a battle wagon.
This will add about another 250 points - you'll now be able to play 1500 have 5 vehicles 3 Kans and 3 Koptas - none too shabby.

"I already told you son, that milk isn't for developing bones. It's for developing character." - C&H 
   
Made in us
Devastating Dark Reaper






Mek Orks are in the power gaming field. I had to play them during Ard Boyz and if I didn't have 48 S8 weapons on the table, I would have been quite annoyed. Course I was power gaming too but that's Ard Boyz. I wouldn't recommend frequenting such an army in 'friendly' games else you'll find your games to be less friendly and more at each other's throats. But that's just my 2 cents.

Best part of Mech Orks is all the conversion possibilities. You can usually ruffle around your old toy bin and find something that's perfect to convert for Orks. Just slap some plasticard, some Ork drivers, lotsa spikey bitz, red to make it go fasta, and you're good to go. It saves you money and you have a unique army. Thought that's only if you're into that sort of thing.

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Nasty Nob on Warbike with Klaw





Buzzard's Knob

My mech list is 3x 18boyz in battlewagons, so I can put my warboss in one, my big mech in another and have an open slot just in case one of them has to disembark due to damage and 3x 12 boyz in trukks, with lots of deffkopters, mixed rokkits and big shootas in support. If I have enough points left, I will use some meganobs in a trukk also to destroy land raiders and the new breed of 4-6 wound bugs.

WAAAAAAAAAAAAAAAAAAAAAAAGGGGGHHHHH!!!!!!!!!! 
   
Made in us
Hellacious Havoc





US

Yea ive heard it is power gaming, which i dont really want to do. But i am still interested in the concept. What are some ways where i could make it successful but still friendly? It doesnt have to be 100% mech but maybe something like a kult of speed type thing? Im not too sure.

"I've missed over 9,000 shots in my career. I've lost almost 300 games. 26 times I've been trusted to take the game-winning shot . . . and missed. I've failed over and over and over again in my life. And that is why I succeed." The great, Michael Jordan 
   
Made in gr
Sneaky Lictor





Greece

To make an Ork Mechanized list friendly instead of THE BEAST just drop your KFF Mek from the list. That way you are doubling your opponets chances to get a result on the Battlewagons and while you still have a strong hard hitting list you are giving them an opportunity to pop a transport and counter your strategy.

FaarisShazad wrote:The guy with the spiky dildo for a picture had a good point.

Ork Management Program
I take care of problems that need to be solved with violence  
   
Made in us
Mekboy Hammerin' Somethin'





Moody AFB, GA

I would look into getting the big stuff first. 3 wagons and like 2 trukks. Next get some more lootas and burnas another set of AoBR Koptas to convert into buggies then top it off with lots of.boyz.

I would not worry about power building orks lol its not like you are playing wolves.

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Made in us
Hellacious Havoc





US

sn0zcumb3r wrote:To make an Ork Mechanized list friendly instead of THE BEAST just drop your KFF Mek from the list. That way you are doubling your opponets chances to get a result on the Battlewagons and while you still have a strong hard hitting list you are giving them an opportunity to pop a transport and counter your strategy.

Problem with that is its effective cutting off 50% of my chance to win, because trukk boyz without a trukk arent going to do much and 60 boyz from the battlewagons arent all going to make it there. And whatever does, isnt probably going to win the game for me.

@sickening Im thinking about getting like a BW, then 2 trukks, some boyz, and eventually 2 more BWs. Then start getting stuff like ghaz, burnas, and the lootas. Also I have no idea how to convert koptas into buggies. But thats not too big a problem since I love the deffkoptas i own now. But if you have any ideas, id like to hear them.

"I've missed over 9,000 shots in my career. I've lost almost 300 games. 26 times I've been trusted to take the game-winning shot . . . and missed. I've failed over and over and over again in my life. And that is why I succeed." The great, Michael Jordan 
   
Made in gr
Sneaky Lictor





Greece

Problem with that is its effective cutting off 50% of my chance to win, because trukk boyz without a trukk arent going to do much and 60 boyz from the battlewagons arent all going to make it there. And whatever does, isnt probably going to win the game for me.

Not really rodt777. 50% more of the shots get through but you still roll on a d6 table for results. With Ghaz in the list you have a 26 or 27" assault range which means turn 2 you will be where you want to be. Trukks can still hide behind the wagons or you can still get your cover save (side armor only) on the wagons by covering their sides with Trukks. Depending on the points you can field 2-4 Wagons and 3-4 trukks. KFF ensures that about 75% off the mechs get there where as without it about 45% will get there when you want and another 10% next round (caution! these % are personal estimations and not possible to calculate exactly) The amount of troops that arrive are enough to give you a good chance at winning and the remaining footsloggers will arrive if the shooters are tied up.

Anyway in general (commenting because I was writting in a similar thread recently) when you say
Yea ive heard it is power gaming, which i dont really want to do. But i am still interested in the concept. What are some ways where i could make it successful but still friendly?
Ork mech armies can crush (not just win) 80% of the "friendly" lists out there. The sollution I offered still means that you can crush 50% of those list while also giving you a good chance to win the other 50% and also fitted in fine with the concept.
When you first you say I want to play this list- but can you make it weaker? and then you say not that weak! it's not fair/honest on your opponent. Either build the list you most enjoy playing or build the best list you can. I would be offended if after beating you you said "Yeah but if I had added thisandthathumungus you would not have won so easily"
If you want to win games and build your list to the best it can be go for it and don't feel bad about it. You are not cheating just using the best tools at your dispossal.

This message was edited 1 time. Last update was at 2010/08/05 15:15:01


FaarisShazad wrote:The guy with the spiky dildo for a picture had a good point.

Ork Management Program
I take care of problems that need to be solved with violence  
   
Made in us
Hellacious Havoc





US

Alright so would you mind playing mech orks without the KFF mek? I like it when I have a good chance to win but I also want to have to out think my oppenent and feel like I deserved a win. I just want to know how I should tweak it so that its not overpowered in friendly games, just slightly better than average

"I've missed over 9,000 shots in my career. I've lost almost 300 games. 26 times I've been trusted to take the game-winning shot . . . and missed. I've failed over and over and over again in my life. And that is why I succeed." The great, Michael Jordan 
   
Made in gr
Sneaky Lictor





Greece

Well friend I believe my suggestion does just that! The KFF lets you plonk your Mech fist in the middle of the table and smack it right into his face without too much thinking
Without the KFF you have to start using terain to hide vehicles, positioning and facings in order to take as many of the shots as possible on the wagons FA 14 and good tactics to decide which vehicles should make it to the other side and which can be sacrificed to protect the others.

Anyway as we have derailed your thread slightly simplest idea would be make your list and play it and if you end up wipping the floor with your mates try my suggestion. If anything when you add the mek back again you will be take the list to a new level.

To start the Mech army I would suggest 1 Wagon and 2 trukks. If your bugget allows you should get 2 Wagons and 3trukks. Next it is a about 30 boys (if you have the burna kits from the lootas now is the time to use them)

FaarisShazad wrote:The guy with the spiky dildo for a picture had a good point.

Ork Management Program
I take care of problems that need to be solved with violence  
   
Made in us
Hellacious Havoc





US

Alright thanks! Now would having nobs kitted out for wound allocation and a painboy be overpowered? I personally dont see it as being but i have never used them so idk. And i do still have the burna bits so ill buy a box of boyz and use them as burnas. And just to make sure, would you or most of the wargaming community complain about facing mech orks without a KFF, cause i dont want to build it and find that people will complain because mech orks are usually a powergaming list.

"I've missed over 9,000 shots in my career. I've lost almost 300 games. 26 times I've been trusted to take the game-winning shot . . . and missed. I've failed over and over and over again in my life. And that is why I succeed." The great, Michael Jordan 
   
Made in us
Mekboy Hammerin' Somethin'





Moody AFB, GA

Wow man you should not worry so much about people calling you a power builder. Now if you have a wolf army full of TWC I would understand where you are coming from. Orks have some powerful stuff but also have some bad downfalls
.

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Made in us
Hellacious Havoc





US

So you would not at all be angered if i played you with a full on mech army with a KFF mek?

"I've missed over 9,000 shots in my career. I've lost almost 300 games. 26 times I've been trusted to take the game-winning shot . . . and missed. I've failed over and over and over again in my life. And that is why I succeed." The great, Michael Jordan 
   
Made in us
Mekboy Hammerin' Somethin'





Moody AFB, GA

Well if you get lots of good cover saves it can be aggravating but orks lacking of good shooting can make up for it.

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Made in us
Hellacious Havoc





US

well if more than half my tanks get a 4+ then im going to have tons of cover. And I wont be shooting anything anyway mech ork in my opinion is all about getting there by turn 2.

"I've missed over 9,000 shots in my career. I've lost almost 300 games. 26 times I've been trusted to take the game-winning shot . . . and missed. I've failed over and over and over again in my life. And that is why I succeed." The great, Michael Jordan 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

OP:

Couple things for you.

1. What point level are you looking for help with? Mechanized Orks at 1500 are much different than at 2,000. If you're considering point levels below that, I would discourage you from using mechanized orks.

2. I've been playing mechanized orks very effectively for quite some time now. Check out my "threads started" and read some of my battle reports; they're intuitive, picture intensive, and walk you through my mechanized ork list, how I use it, how I exploit the opponents I play against, etc.

3. This has pretty much been my 2k mechanized ork list this entire year. http://www.dakkadakka.com/dakkaforum/posts/list/279952.page

4. If you flavor trukks instead of battlewagons, it requires a radically different approach. If there are some units you *must* have in your army, or want to use, or anything like that as well....also things we need to know.

5. Most importantly....DON'T worry about people thinking you are a power gamer. The fact that you play ORKS is enough to prove otherwise. With the advent of IG, Blood Angels and Space Wolves, Orks are middle of the road and require excellent generalship and list-building and synergy to perform well. If someone thinks your ORKS are too hard to beat, help them be a better player, help them with their list, help them step it up a notch. Don't dumb yourself down for dumb people.

   
Made in us
Hellacious Havoc





US

@Dash

1. I usually play 1500 but its not unusual to play 2000. Honestly any advice you could give about building a list to either size would help greatly.

2. I will have to start doing that! Sounds like it could help me.

3. That list looks nice to me! I would almost surely end up doing something similar. Personally I prefer deffkoptas to warbuggies and I would save a few points or hope that i dont fail leadership.

4. I honestly dont fancy one over the other. I was thinking a 3:2 ratio of BWs to Trukks, but im still unsure. And there really arent any must have units for me, I just want whatever is effective. Also just a question, do generally prefer to shoot your burnas when coming out of the BW?

5. I understand what you are saying. And I think you and sickening have changed my views on the powergaming thing. If people are dumb, I shouldnt have to take the penalty for it.


"I've missed over 9,000 shots in my career. I've lost almost 300 games. 26 times I've been trusted to take the game-winning shot . . . and missed. I've failed over and over and over again in my life. And that is why I succeed." The great, Michael Jordan 
   
Made in us
Mekboy Hammerin' Somethin'





Moody AFB, GA

"I understand what you are saying. And I think you and sickening have changed my views on the powergaming thing. If people are dumb, I shouldnt have to take the penalty for it."

Lol yeah man mech orks can be very fun but are not a top rated army. I feel they are very under rated!

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Fixture of Dakka





Feasting on the souls of unworthy opponents

I just put this together for someone else...

In terms of how to deploy, how to use things, how to prioritize targets....try some of my Ork battle reports. Each of these links to the first round of a tournament, and inside are links to every other round of the respective tournament.

'Ard Boyz prelims: http://www.dakkadakka.com/dakkaforum/posts/list/295067.page
'Ard Boyz semi-finals: http://www.dakkadakka.com/dakkaforum/posts/list/299935.page
Blood Bath: http://www.dakkadakka.com/dakkaforum/posts/list/285191.page
Atlanta Circuit Opener: http://www.dakkadakka.com/dakkaforum/posts/list/284021.page
SVDM: http://www.dakkadakka.com/dakkaforum/posts/list/281869.page

   
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Hellacious Havoc





US

alright thanks to everyone! And dash my favorite one out of all those was the second one. My friend is in pursuit of a salamanders army, and it helps to know a little bit about how to stop them seeing as they are going to be packing the flamers and meltas.

"I've missed over 9,000 shots in my career. I've lost almost 300 games. 26 times I've been trusted to take the game-winning shot . . . and missed. I've failed over and over and over again in my life. And that is why I succeed." The great, Michael Jordan 
   
 
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