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Made in us
Fixture of Dakka





Oklahoma City, Ok.

Okay, i took the plunge. i purchased my second Medusa last night. both are going to need some work to finish. so
i thought that would give me some time to pick my fellow IG generals (or their foes!) brains.
i don't get the no indirect fire of a mortar, but that's the breaks. so what advice can you fine folks offer? obviously
it's similar to the Demolisher, but more fragile due to av12. do you screen it? seems like that could wind up giving your target cover too though.
i appreciate any input!

"But i'm more than just a little curious, how you're planning to go about making your amends, to the dead?" -The Noose-APC

"Little angel go away
Come again some other day
The devil has my ear today
I'll never hear a word you say" Weak and Powerless - APC

 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

I don't really see how medusas have "tactics".

You put the tank on the field during deployment, point it at the enemy you want to make dead, and shoot until you get blown up. It's a little bit like tactics for ANY guard artillery, but without the caveat of it being out of LOS being preferable.

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Made in us
Lord of the Fleet





Texas

Bastion breacher shells is nasty and you'll hit even farther but you'll be praying on the scatter dice. Normal is alright I suppose. As said it is a AV12 demolisher with an extra feet. Makes it less of a target for meltas I suppose

 
   
Made in ca
Fixture of Dakka





Ottawa Ontario Canada

I suggest putting a flamer on the front. That way if you lose your primary weapon you can just send it forward to tank shock or burn infantry. Choosing between bastion breachers and normal shells is not always an easy choice.

Do you play 30k? It'd be a lot cooler if you did.  
   
Made in us
Arch Magos w/ 4 Meg of RAM






Mira Mesa

Give it the Bastion Breachers, a Hull-mounted Heavy Flamer, and then just cut corners a lot. Hell, I'll even include a diagram. The blob at the top is your opponent's anti-tank, the block with the green template on it is that juicy Landraider you need dead, and the block sitting behind the wall is your Medusa. The red lines are its firing arch, and the grey are its armor archs. See how the enemy's anti-tank can only see your front armor, but isn't in the frontal arch? That means you get a 3+ cover save instead of the normal 4+.
[Thumb - Medusa Corner Cutting.png]


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Made in us
Fixture of Dakka





Oklahoma City, Ok.

Ailaros wrote:I don't really see how medusas have "tactics".

You put the tank on the field during deployment, point it at the enemy you want to make dead, and shoot until you get blown up. It's a little bit like tactics for ANY guard artillery, but without the caveat of it being out of LOS being preferable.


You know i normally respect your opinion A-man. even when you're full of it. i'm really suprised you'd post something as "helpful" as that. thanks a ton!

To rest of you, thanks for the input.

"But i'm more than just a little curious, how you're planning to go about making your amends, to the dead?" -The Noose-APC

"Little angel go away
Come again some other day
The devil has my ear today
I'll never hear a word you say" Weak and Powerless - APC

 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

alarmingrick wrote:You know i normally respect your opinion A-man. even when you're full of it. i'm really suprised you'd post something as "helpful" as that. thanks a ton!

Hey, just calling it like it is, man. Get bastion breacher shells if you want to exchange a large blast for an extra D6, and try to get some cover where you can. The medusa's use is pretty straightforward.

If there were some secret hidden pearl of the orient with regards to wisdom of medusa use in specific, I'd drop it on you like a fistful of cash in a money fight. I don't really know what else that can be said about a medusa compared to common-sense stuff with vehicles in general.

Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Moustache-twirling Princeps





PDX

Don't take BB Shells. Small blast? No thanks.

   
Made in ph
Hard-Wired Sentinel Pilot





Philippines, Pasig City

If the enemy is heavily mech,I'd say take the BB shells, it's always worth it when youre bringing some fear into his vehicles. When the enemy has alot of infantry or horde like orks or nids, I'd always take the regular shells for practical purposes.
Now the deployment,I'd post some infantry at it's front, it always pays to have some sort of cover, the medusa is a glass cannon but when it hits, it always brings a smile to my face

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Made in us
Junior Officer with Laspistol





University of St. Andrews

It's a Medusa! An assault gun! It shoots through what you point it at (assuming the crew isn't drunk at the time, like many of my IG tankers tend to be.... ). After that it becomes a 'hide and take potshots' game.


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Made in us
Fixture of Dakka





Oklahoma City, Ok.

mindfield wrote:If the enemy is heavily mech,I'd say take the BB shells, it's always worth it when youre bringing some fear into his vehicles. When the enemy has alot of infantry or horde like orks or nids, I'd always take the regular shells for practical purposes.
Now the deployment,I'd post some infantry at it's front, it always pays to have some sort of cover, the medusa is a glass cannon but when it hits, it always brings a smile to my face


Don't you run the risk of giving your target a cover as well?

"But i'm more than just a little curious, how you're planning to go about making your amends, to the dead?" -The Noose-APC

"Little angel go away
Come again some other day
The devil has my ear today
I'll never hear a word you say" Weak and Powerless - APC

 
   
Made in us
Steadfast Grey Hunter





Perhaps I am reading it wrong, but when the codex say "may take" the breacher shells, don't you still have the original ones? It doesn't say "replace"... So no particular disadvantage to taking it... Have to admit I was thinking of testing one out for my lads...
   
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Mira Mesa

Yes, Bastion Breachers replace the standard cannon. A shame, otherwise the Medusa might just be the most versitile weapon in the Guard's arsenal.

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Made in us
Decrepit Dakkanaut





Vallejo, CA

Right, the codex says "may take bastion breacher shells", which means it still gets to keep it's old shells. However, simultaneously, the entry for the medusa says " A medusa armed with bastion breacher shells always fires with the following profile..." As such, you still get to keep them, but there is no longer the option to fire them.

Of course, there is almost no reason to ever take a medusa without bastion breacher shells. With one exception (terminators, or, I guess if you're facing off against a lot of ogryn), the basilisk does what a medusa does without bastion breacher shells either better or for cheaper. The only reason to take the medusa over other types of artillery is for anti-tank, which means the +D6 of the breacher shells.

They should have just upped the cost and given it to them by default with the option to throw away their good ammo for +5 points or something. It would end the confusion...


This message was edited 1 time. Last update was at 2010/10/30 03:36:13


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Steadfast Grey Hunter





Ah, yes, GW's version of clear and easy to follow rules :-) Shame, I like the options thing, seems silly to remove it, but whatever...
   
Made in us
Rough Rider with Boomstick




Champaign, IL

So, we've got a 140 pt anti-vehicle platform. Sounds a little like a Vendetta (I always take HB sponsons). So what're the targets that a Medusa w/ BBs is better against?

AV14, maybe 13? Advantages also include AP1. Disadvantage includes lower side armor and open-topped.

I think a Vendetta is a better choice in general, but there are a few times when a Medusa would qualify:
-no more Fast Attack slots, either to other units or to resist squadroning yet more Vendettas
-you know for certain you're going against the high AV targets, and have no long-range options
-as "A-man" said, you want to hit terminators (or other 2+) or multi-wounds T5s without Eternal Warrior
-plan on getting a Medusa into cover (can't really do that with Vendettas), and take camo

As for tactics, I'd suggest getting cover if at all possible. When I ran one a couple times, it was a huge target, so being able to soak up more fire can also prove it to be a good bullet magnet. Sometimes (probably rarely) you can get the cannon of a Medusa to stick out through cover, so your opponent doesn't get it, but you do. This probably depends highly on your usual terrain.

My $0.02

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Made in us
Hardened Veteran Guardsman





I've never run more than two but I normally just put them down wherever there is room and then blast away at whatever I'm the most scared of.










Then again I also lose a lot.
   
Made in us
Rogue Daemonhunter fueled by Chaos






Toledo, OH

I run a medusa, and it's a fairly big gamble. The pay off can be huge: a destroyed landraider on turn one. OTOH against armies like Tau (disruption pods) or anything horde/gunline (no AV to shoot) it struggles to accomplish much.

i'm like 40% convinced I'd do better with a vendetta. Maybe I'll try that out.
   
Made in us
Fixture of Dakka





Oklahoma City, Ok.

Polonius wrote:I run a medusa, and it's a fairly big gamble. The pay off can be huge: a destroyed landraider on turn one. OTOH against armies like Tau (disruption pods) or anything horde/gunline (no AV to shoot) it struggles to accomplish much.

i'm like 40% convinced I'd do better with a vendetta. Maybe I'll try that out.


See, i'm in the opposite position. i've run Vendettas, and never tried the Medusa. i have a feeling my Medusas might be collecting dust with my Salamanders.

"But i'm more than just a little curious, how you're planning to go about making your amends, to the dead?" -The Noose-APC

"Little angel go away
Come again some other day
The devil has my ear today
I'll never hear a word you say" Weak and Powerless - APC

 
   
Made in us
Rogue Daemonhunter fueled by Chaos






Toledo, OH

As somebody pointed out, the medusa is the big winner against AV14, especially landraiders. The bummer is only one shot, and landraiders come to the IG, where we have plenty of BS4 melta. So... why worry that much about them?

Vendettas are good against a lot of stuff, and with a 50pt SWS also score!
   
Made in us
Moustache-twirling Princeps





PDX

The Medusa is a great addition to Parking Lot and Leafblower IG lists. It packs a mean punch - S10 AP2 Large Blast. That is huge! Taking the BB Shells means you get a measly Small Blast, which I find terrible.

It is used to take out anything, not just tanks. We have Melta Veterans for AV14 and Vendettas for AV12-13, but these give us that extra little close-range power to deter folks closing in, lest they get eaten up by them.

When paired with Chimeras to obscure the front facing of them (thus granting a 3+ cover save, most often), they aren't a liability at all. I have used them and when most opponents want to come to you, they are solid gold.

   
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Champaign, IL

As Ailaros pointed out, other artillery handles any non-Bastion Breacher application better, except against 2+ or T5 multi-wound infantry. (Both of which are the main reason I prefer Plasma x4 in my CCS, but I digress)

Manticore dishes out much more S10 plates against vehicles and also toasts a good amount of infantry due to multiple templates, basilisk is cheaper and handles 3+. Both have better range.

In all, running it without the breachers doesn't make much sense to me. Maybe you really want the S10 large blast, but only have 135 instead of 160 for the Manticore?

To argue the other side of the coin for MNOP, you can point the Medusa at anything, and it'll die. Maybe it's not optimal, but it'll never be out of targets. The only downside in that case are short range. It's open-topped, but so are the other artillery choices. Maybe it's a "safe bet" against a completely unknown or widely varied metagame. . .

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PDX

You run them with Manticores, though. Also, I tend to play for open metagames favoring MEQ and I bounce between the Medusa and Basilisk for 2000-2500pt games, where I play Mech Guard (Leafblower variants). The problem with BB shells is the size, not the punch. BS3 means a significant scatter and they miss way, way too often.

All in all, for open metagames, they are solid. For a MEQ and/or GEQ metagame, Bassies are fine usually. If you expect a lot of heavy armor or infantry closing into medium- and close-range, Medusa shine.

   
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Mira Mesa

You know why you should be fine with the small blast template? If you scatter, and even a fraction of the template is on the vehicle your average penetration is still 12 (5+7). You can miss and still penetrate a Rhino, with AP1 no less. That gives the Medusa an effective accuracy of around 78% against Rhinos, with similar accuracy against larger targets where you have to get the center over the hull.

This message was edited 1 time. Last update was at 2010/10/31 15:42:25


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Made in us
Fixture of Dakka





Oklahoma City, Ok.

DarkHound wrote:You know why you should be fine with the small blast template? If you scatter, and even a fraction of the template is on the vehicle your average penetration is still 12 (5+7). You can miss and still penetrate a Rhino, with AP1 no less. That gives the Medusa an effective accuracy of around 78% against Rhinos, with similar accuracy against larger targets where you have to get the center over the hull.


I hadn't thought of that.

"But i'm more than just a little curious, how you're planning to go about making your amends, to the dead?" -The Noose-APC

"Little angel go away
Come again some other day
The devil has my ear today
I'll never hear a word you say" Weak and Powerless - APC

 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

I'd like to note that you're still spending 140 points to bag a 50 point transport, though. I mean, a manticore is even better against rhinos (multiple shots, hits side armor, etc.), but then you're spending 160 to take down a 50 point vehicle.

I mean, the best weapon to use in this case is probably a titan, but that might absorb a few too many points to be able to build a balanced list...


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Junior Officer with Laspistol





University of St. Andrews

Well, you do also have to remember that AV12 could also mean Hellhounds, trukks, Wave Serpents, Flacons, and Hammerheads.....Those are slightly more attractive target wise compared to a Rhino.

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"Never attribute to malice that which is adequately explained by stupidity."
~Hanlon's Razor

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Made in us
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Champaign, IL

Comparing points like that is pointless. First off, there are six turns, so why expect a unit to make all of its points back in one shot? Second, it could be just as easily shooting at other guard artillery. 140 points Medusa takes down 160 in Manticore. So suddenly the gun is better? You shoot at what targets the enemy presents, so shooting at strawmen isn't exactly productive.

I think DarkHound's example makes a ponit; that against lighter targets, the Medusa is basically more accurate. Except for this, all artillery is exactly as accurate as the others. MNOP mentions blast size being a problem, but that doesn't matter *at all* against vehicles, since center hole is all that matters. Medusa actually increases its threat range with the small blast.

I think what I'm learning from this discussion is that if I were to use a Medusa, it would be after I had created the rest of my army and wanted artillery. At that point I'd ask myself what I needed most from my ordinance:

If I need general ant-infantry, and an not worried about AP2: go for a Basilisk, Manticore, or Colossus, depending on if you already have anti-cover covered.

If I need long range anti AV14: Medusa w/ BBs.

If I either know that I absolutely am going to shoot at terminators at 36" for most of my games, or if I have no glaring weaknesses and want a completely flexible option: the regular Medusa might be an option.

Again, Medusas benefit from always having a target. Their failings are: points, range, and not having indirect fire. Basilisk beats it as an all-rounder. It's less points, it takes out MEQs just as easily, has better range, and indirect fire gives it 2d6 pick one against vehicle side armor (I think this balances S10 against front decently). So if you take the Medusa (this is supposed to be a tactics thread after all), I'd say make sure you pay attention to it's threat range and line of sight during deployment. Try to make sure you know where the action will be, and that it gets its shots in. If possible, as I stated above, try and get cover for it. It'll usually be a fire magnet.

This message was edited 1 time. Last update was at 2010/10/31 19:50:03


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Made in ca
Decrepit Dakkanaut





Not to mention hurling 5" rounds into an opposing parking lot. Chimeras are kind of narrow, and S5+2D6^1 Penetration ain't bad for the potential two extra.

Against a Land Raider the standard load is better than 4+ on 1D6 to penetrate.

Plus then you have the 5" round to bombard infantry if you run out of vehicles before you run out of Medusa.
   
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Champaign, IL

It sounds like you have the options backwards, Nurglich. Standard loadout is the large blast, AP2. The upgrade makes it a small blast, but AP1 and 2d6 to pen. If you don't have it backwards, then I can't tell what you're trying to say.

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