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![[Post New]](/s/i/i.gif) 2010/10/29 21:05:09
Subject: Wazzdakka: Point-to-Worth Ratio
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Bonkers Buggy Driver with Rockets
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I really want to put together a biker/biker nob list, and Wazzdakka looks useful, at least in theory, if for nothing other than upgrading a biker mob into a troop choice. But he is otherwise expensive. He he worth for playing a 1850 list?
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This message was edited 1 time. Last update was at 2010/10/29 21:14:27
Paul Cornelius
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![[Post New]](/s/i/i.gif) 2010/10/29 22:22:22
Subject: Re:Wazzdakka: Point-to-Worth Ratio
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Decrepit Dakkanaut
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Id say hes worth it if your wanting to a biker army. Being able to take biker boyz as troops would be pretty damn awesome. And his bike is pretty badass. I mean he can pop transports with relative ease, which is then awesome for you being able to shoot the hell out of whats inside/assault whats inside.
In higher points game like 1850 Im sure his cost wouldnt be so bad. And really his cost for what he grants/brings to the table isnt bad either. I mean thats around what an average Warboss costs anyways, and you can smoke transports/take bikes as troops/shoot while turbo boosting.
Ive never used the guys, as I dont run bikes, be he sounds good enough on paper anyways
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![[Post New]](/s/i/i.gif) 2010/10/29 22:33:38
Subject: Re:Wazzdakka: Point-to-Worth Ratio
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Lead-Footed Trukkboy Driver
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Does he allow biker nobz to be troops? If not I don't know that I would take him.
Also I believe that he has no invul save, so he is vulnerable to power weapons (unless he can get it from a Painboy.....but I don't think you can).
My opinion is if you are running biker Nobz you want two big units of nob biker troops.
Like KingCracker I have never run an all biker army so I'm not sure. But I do know it can be very competitive.
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orks 10000+ points
"SHHH. My common sense is tingling."--Deadpoool
Daemon-Archon Ren wrote: ...it doesn't matter how many times I make a false statement, it will still be false.
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![[Post New]](/s/i/i.gif) 2010/10/29 22:48:39
Subject: Re:Wazzdakka: Point-to-Worth Ratio
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Decrepit Dakkanaut
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Geemoney wrote:Does he allow biker nobz to be troops? If not I don't know that I would take him.
Also I believe that he has no invul save, so he is vulnerable to power weapons (unless he can get it from a Painboy.....but I don't think you can).
My opinion is if you are running biker Nobz you want two big units of nob biker troops.
Like KingCracker I have never run an all biker army so I'm not sure. But I do know it can be very competitive.
1. No he allows biker mobs, nob bikers come from a regular warboss on a bike, that allows nob mobs (on bikes of course) to be troops. So you can have 1 nob biker mob as a troops, upto 5 biker mobs as troops and up to 3 biker mobs as fast attacks. Thats ALOT of bikes.
2. No he doesnt have an inv save, but he does get the 4+ cover save that bikes get. That can make up for it from being templated from those lovely tanks and such. Not to mention he can still fire when he turboboots, so thats a 3++ save right there. Its not perfect but hey what can ya do. If you really wanted to solve that problem, drop the boss, use 1 or 2 elites for the nob bikers and take mad dok. Then you can give Wazzdakka a 5++ save
Automatically Appended Next Post: Yea it can be competitive simply because of all the bikes. They get some awesome abilities, the 4+ cover is just the tits. Thats like a free KFF running around with you, better even. And the threat range is killer.
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This message was edited 1 time. Last update was at 2010/10/29 22:49:47
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![[Post New]](/s/i/i.gif) 2010/10/30 07:39:01
Subject: Wazzdakka: Point-to-Worth Ratio
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Angry Blood Angel Assault marine
AZ
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Thunder I have used Wazz with a biker army, and he absolutely wrecks s**t. It is a fun army to play because it is balls to the walls fast, and its all about going big or go home. I ran the FW Ork boss on bike as Wazz with 11-12 bikers (cant remember the limit) and it was a very aggresive army... that being said there were some disadvantages but I compensated for those with either Stormboyz and Zag to assualt on deep strike or Snikrot and Kommandos off the table edge to hit the stuff hiding from my bikes.
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This message was edited 2 times. Last update was at 2010/10/30 07:43:20
"While it is true that there is a very small sub-species of geek who are adept at assembling small figures and painting them with breath taking detail; the rest of us are basically the paste eating retards who failed art class. Because of this, what we build never even faintly resembles the picture on the box when we're done." - Coyote Sharptongue
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![[Post New]](/s/i/i.gif) 2010/10/30 16:04:37
Subject: Wazzdakka: Point-to-Worth Ratio
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Stealthy Grot Snipa
Right behind you. No, really.
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wazzadakka is great. nuff said.
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![[Post New]](/s/i/i.gif) 2010/10/30 17:40:03
Subject: Wazzdakka: Point-to-Worth Ratio
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Bonkers Buggy Driver with Rockets
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@ Zarynterk, Thanks for that tactical assessment.
@ The Rest, Thanks for your enthusiasm!
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Paul Cornelius
Thundering Jove |
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![[Post New]](/s/i/i.gif) 2010/10/30 17:50:35
Subject: Wazzdakka: Point-to-Worth Ratio
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Terrifying Wraith
Training sheep, Stocking Urchins.
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He's definately worth it, he'a quick and has 4 S8 shots.
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![[Post New]](/s/i/i.gif) 2010/10/30 18:00:30
Subject: Wazzdakka: Point-to-Worth Ratio
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Bonkers Buggy Driver with Rockets
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I wish that those shots were twin-linked, though.
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Paul Cornelius
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![[Post New]](/s/i/i.gif) 2010/10/30 18:04:39
Subject: Wazzdakka: Point-to-Worth Ratio
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Lord of the Fleet
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thunderingjove wrote:I wish that those shots were twin-linked, though.
TL Turbobootsing shots is kinda silly imo
But it would give great dakka!
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This message was edited 1 time. Last update was at 2010/10/30 18:04:58
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![[Post New]](/s/i/i.gif) 2010/10/30 18:21:54
Subject: Wazzdakka: Point-to-Worth Ratio
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Daemonic Dreadnought
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Ork special characters that turbo boost 24"before shooting/assaulting don't need an invo save.
6 troops choices that can turbo boost 24" towards an objective pretty much means you have to table a wazdakka list in order to win an objective based game.
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Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
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![[Post New]](/s/i/i.gif) 2010/10/30 20:05:29
Subject: Wazzdakka: Point-to-Worth Ratio
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Bonkers Buggy Driver with Rockets
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So is there any point bringing a smallish unit of objective-holding grots? (If you don't see the value of the grots, no need to reply; I try to have nineteen in every list I make.)
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Paul Cornelius
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![[Post New]](/s/i/i.gif) 2010/10/31 04:40:27
Subject: Wazzdakka: Point-to-Worth Ratio
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Daemonic Dreadnought
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thunderingjove wrote:So is there any point bringing a smallish unit of objective-holding grots? (If you don't see the value of the grots, no need to reply; I try to have nineteen in every list I make.)
Grots in a wazdakka list? It's an all biker list so you'll have to custom convert them so they are riding segways.
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Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
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![[Post New]](/s/i/i.gif) 2010/10/31 05:33:33
Subject: Wazzdakka: Point-to-Worth Ratio
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Decrepit Dakkanaut
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Your army will need to hit hard and stay focused.
The bikers can move 24" a turn. That's a 3+ cover save under most circumstances.
Keep in mind that these are basically orks with sawed off big shootas, stormboyz, and 'ard boyz rolled into one. So long as you get the charge and play smartly, this army can wreck.
Just make sure each unit has a nob with a powerklaw. It is critical those units smash face at one time against an enemy, or else the fragile nature of the bikers will be exposed.
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![[Post New]](/s/i/i.gif) 2010/10/31 05:42:00
Subject: Wazzdakka: Point-to-Worth Ratio
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Lord of the Fleet
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You dont have to move 24" a turn though. Default +4 cover save is decent and letting off 10-12 dakka guns can pretty much kill anything short of a MC or a vehicle
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![[Post New]](/s/i/i.gif) 2010/10/31 05:52:08
Subject: Wazzdakka: Point-to-Worth Ratio
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Decrepit Dakkanaut
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kenshin620 wrote:You dont have to move 24" a turn though. Default +4 cover save is decent and letting off 10-12 dakka guns can pretty much kill anything short of a MC or a vehicle
This is true, but every little bit helps.
A turn 1 Flat Out causes most shots to be avoided.
A turn 2 12" move is a good bet going to get most of those bikers within assault range.
But keep in mind the Orks are not going to get alot accomplish via Dakka guns. On average, each should should be getting 1 hit each. Against MEQ, it will do little.
It's the simultaneous charge of 3-4 different ork units with powerklaws hidden in there that can really wreck an opponent.
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![[Post New]](/s/i/i.gif) 2010/10/31 08:50:21
Subject: Wazzdakka: Point-to-Worth Ratio
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Daemonic Dreadnought
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Dakka guns are TL and hit 5/9 times with the reroll.
3 bikes=9shots=5 hits.
Not the best against MEQ, but good.
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Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
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![[Post New]](/s/i/i.gif) 2010/10/31 09:17:05
Subject: Wazzdakka: Point-to-Worth Ratio
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Kovnik
Bristol
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I really dislike the idea of playing against an all biker list, but surely all the IG players running Hydras will just make this list void?
No cover saves allowed, 72" range means they're striking you no matter the distance across the board and plenty of Guardsmen to block your bikes actually getting up nice and personal.
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Nerivant wrote:The Custodes are the reason Draigo is staying in the Warp.
ObliviousBlueCaboose wrote:I cant wait until i team up with a cron player an kill a land raider with a lasgun.
Black Templars- Nothing makes you manly like unalterable AV 14! |
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![[Post New]](/s/i/i.gif) 2010/10/31 12:15:33
Subject: Wazzdakka: Point-to-Worth Ratio
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Decrepit Dakkanaut
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schadenfreude wrote:Dakka guns are TL and hit 5/9 times with the reroll.
3 bikes=9shots=5 hits.
Not the best against MEQ, but good.
Thank you. Forgot the twin-linked part...so about 1.67 shots per bike.
It is the charge that orks live and die on (literally). The bike definately does help.
I would throw in a few nob bikers just to shore up the charge power against an enemy. Automatically Appended Next Post: Chaos Lord Gir wrote:I really dislike the idea of playing against an all biker list, but surely all the IG players running Hydras will just make this list void?
No cover saves allowed, 72" range means they're striking you no matter the distance across the board and plenty of Guardsmen to block your bikes actually getting up nice and personal.
IG is a horrid match-up for Orks anyway. So long as orks can go first or reserve everything anyway, you are improving your chances.
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This message was edited 1 time. Last update was at 2010/10/31 12:16:34
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![[Post New]](/s/i/i.gif) 2010/10/31 12:47:25
Subject: Wazzdakka: Point-to-Worth Ratio
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Decrepit Dakkanaut
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Chaos Lord Gir wrote:I really dislike the idea of playing against an all biker list, but surely all the IG players running Hydras will just make this list void? No cover saves allowed, 72" range means they're striking you no matter the distance across the board and plenty of Guardsmen to block your bikes actually getting up nice and personal. Well as Ive said many times, no matter what list you build there will ALWAYS be something it does not work well against, be it another army, the terrain, the mission what ever. Sure the guard can bring alot of pain, but thats the problem with Orks against IG, they can just hurt us badly, thats the way of it But running around that fast, with a constant 4+ cover save would do some nice things as far as keeping them alive. So who knows, I still wouldnt go in there with incredibly high hopes
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This message was edited 1 time. Last update was at 2010/10/31 12:48:12
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![[Post New]](/s/i/i.gif) 2010/10/31 12:49:41
Subject: Wazzdakka: Point-to-Worth Ratio
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Decrepit Dakkanaut
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KingCracker wrote:Chaos Lord Gir wrote:I really dislike the idea of playing against an all biker list, but surely all the IG players running Hydras will just make this list void? No cover saves allowed, 72" range means they're striking you no matter the distance across the board and plenty of Guardsmen to block your bikes actually getting up nice and personal. Well as Ive said many times, no matter what list you build there will ALWAYS be something it does not work well against, be it another army, the terrain, the mission what ever. Sure the guard can bring alot of pain, but thats the problem with Orks against IG, they can just hurt us badly, thats the way of it But running around that fast, with a constant 4+ cover save would do some nice things as far as keeping them alive. So who knows, I still wouldnt go in there with incredibly high hopes But it is a fun list to play. Incredibly annoying if a model/bike falls off the rider base...
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This message was edited 1 time. Last update was at 2010/10/31 12:49:54
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![[Post New]](/s/i/i.gif) 2010/10/31 13:10:01
Subject: Wazzdakka: Point-to-Worth Ratio
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Lord of the Fleet
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Chaos Lord Gir wrote:I really dislike the idea of playing against an all biker list, but surely all the IG players running Hydras will just make this list void?
No cover saves allowed, 72" range means they're striking you no matter the distance across the board and plenty of Guardsmen to block your bikes actually getting up nice and personal.
You still get cover save IIRC
You lose the cover save from turbo boosting, not either from any other source
But yes IG is pretty much ork hunter #1 with things like valks with rocket pods and heavy flamers and every other vehicle
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![[Post New]](/s/i/i.gif) 2010/10/31 13:13:53
Subject: Wazzdakka: Point-to-Worth Ratio
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Decrepit Dakkanaut
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WarOne wrote:KingCracker wrote:Chaos Lord Gir wrote:I really dislike the idea of playing against an all biker list, but surely all the IG players running Hydras will just make this list void?
No cover saves allowed, 72" range means they're striking you no matter the distance across the board and plenty of Guardsmen to block your bikes actually getting up nice and personal.
Well as Ive said many times, no matter what list you build there will ALWAYS be something it does not work well against, be it another army, the terrain, the mission what ever. Sure the guard can bring alot of pain, but thats the problem with Orks against IG, they can just hurt us badly, thats the way of it
But running around that fast, with a constant 4+ cover save would do some nice things as far as keeping them alive. So who knows, I still wouldnt go in there with incredibly high hopes
But it is a fun list to play. Incredibly annoying if a model/bike falls off the rider base...
Hey your talking to the guy that has NEVER ended a game early because of losing. EVER! I dont care if by turn 3 I have half a boyz mob, a boss with 1 wound and a nasty STD, I fight until the game actually ends. Playing is just fun, and playing with that many bikes would be a barrel full of monkeys!
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![[Post New]](/s/i/i.gif) 2010/10/31 15:33:36
Subject: Wazzdakka: Point-to-Worth Ratio
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Arch Magos w/ 4 Meg of RAM
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Chaos Lord Gir wrote:I really dislike the idea of playing against an all biker list, but surely all the IG players running Hydras will just make this list void?
No cover saves allowed, 72" range means they're striking you no matter the distance across the board and plenty of Guardsmen to block your bikes actually getting up nice and personal.
Actually, it is funny. The Hydra will only ignore the 3+ save from Turbo-boosting, but not the natural 4+ cover save they have, so you don't have to worry.
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![[Post New]](/s/i/i.gif) 2010/10/31 15:43:46
Subject: Wazzdakka: Point-to-Worth Ratio
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Bonkers Buggy Driver with Rockets
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Below is a tentative list that I'm going to model around. The units are small, smaller than I'm accustomed to building (most of my armies are at maximum capacity). However, bikerboys are pricey, and I'm curious to see whether this will make them more mobile, if less stalwart.
So in that spirit, most of the units have bosspoles as well, which likewise I rarely use, but the small sizes here would incline me to justify them.
The tiny unit of stormboys is to deep strike behind the lines, as suggested above.
I'm going to post this list on the Army List section; please excuse the redundancy.
Here it is:
HQ 1: Wazdakka Gutsmek (Unique) (with Troop 1)
HQ 2: Warboss, Bike Power Klaw, Attack Squig (with Fast 1)
Troop 1: 6 Bikerboys; Nob, Power Klaw
Troop 2: 5 Nob Bikers (see below)
[1). Painboy, Grot Orderly; 2). Waaagh! Banner; 3). Power Klaw; 4). Big Choppa; 5). Bosspole, Power Klaw]
Troop 3: 12 Trukkboys, Nob, Power Klaw; Trukk, Red, Ram, Boarding Plank
Troop 4: 12 Trukkboys, Nob, Power Klaw; Trukk, Red, Ram, Boarding Plank
Troop 5: 12 Trukkboys, Nob, Power Klaw; Trukk, Red, Ram, Boarding Plank
Troop 6: 19 Grots, 1 Runtherd
Fast Attack 1: 6 Bikerboys; Nob, Power Klaw, Bosspole
Fast Attack 2: 6 Bikerboys; Nob, Power Klaw, Bosspole
Fast Attack 3: 10 Stormboys; Nob, Power Klaw, Bosspole
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Paul Cornelius
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![[Post New]](/s/i/i.gif) 2010/10/31 15:49:31
Subject: Wazzdakka: Point-to-Worth Ratio
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Arch Magos w/ 4 Meg of RAM
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Drop the Grots, merge the Bikerboys into 2 9 man squads and make them both Troops, then get Zagstruk and spend any left over points on Stormboyz.
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This message was edited 1 time. Last update was at 2010/10/31 16:12:21
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![[Post New]](/s/i/i.gif) 2010/10/31 15:56:30
Subject: Wazzdakka: Point-to-Worth Ratio
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Bonkers Buggy Driver with Rockets
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Holy cow! I didn't realize that troops was in plural!
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Paul Cornelius
Thundering Jove |
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![[Post New]](/s/i/i.gif) 2010/10/31 17:45:33
Subject: Wazzdakka: Point-to-Worth Ratio
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Decrepit Dakkanaut
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thunderingjove wrote:Holy cow! I didn't realize that troops was in plural! Yup, sure is. Thats why it says "may take biker mobs as troops" unlike in the warboss section where it says "may take 1 meganobs or nobs mob as a troop choice" did you miss the post I made about taking ALL THOSE BIKERS as troops? you can take up to 9 total units of bikers if you wanted
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This message was edited 1 time. Last update was at 2010/10/31 17:46:21
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![[Post New]](/s/i/i.gif) 2010/10/31 19:34:22
Subject: Wazzdakka: Point-to-Worth Ratio
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Dakka Veteran
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One word of warning. You must have as many power klaws as you can get.
I ran a half bike SM army recently against orcs. Normally I normally don't bother with power weapons on my sergeants. My opponent just had alot of boys and a nob with a big choppa.
7-8 or ork bikers vs 5 SM bikers and an attack bike in CC.
Thanks to armor rolls and toughness 5, that fight went on for 4 rounds. It only ended when I charged in two more attack bikes. If either of us had used power weapons, it would have been over in two rounds max.
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![[Post New]](/s/i/i.gif) 2010/10/31 23:55:00
Subject: Re:Wazzdakka: Point-to-Worth Ratio
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Willing Inquisitorial Excruciator
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I think that there are a few serious weaknesses with you list.
1) other than Wazdakka, there is no shooting that can hurt vehicles. You really need to bring the rokkits i one way or another. You want to shoot the vehicle so your troops can jump on the people inside of them. Otherwise you are punching vehicles to death which leaves the troops inside to either shoot and/or assault you. I would recommend Rokkit Buggies as they fit the theme of a fast biker list and are not too bad really.
2) Ork LD is a big issue, and the bikers are only going to be LD7 unless you attach an HQ or get the squad size up. This is double for the Biker Nobs. They are an expensive unit to only have LD 7.
3) I second that call for no gretchin. They do not fit the theme or the playstyle really. This list will be about mobility and jumping on half or their army with all of yours. Also, fast scoring bikers should be enough to take objectives.
4) I am not a huge fan of trukk boys. If you are fighting anything with a lot of attacks, you will lose a most of the squad before you get to hit back. Trukk boys need to pick and chose their fights, and are a good support unit. I would not take more than 1 set in a list. you could combine some of the trukk boys/Storm Boys into 2x20 squads in BW. Again this helps with LD and they have the same charge range as trukk boys. Also if you take the Deff Rollas, it helps with anti-tank as well
5) the Nob Bikers kinda need the cybork bodies. They are simply too many points to have with out an INV save. you want something to help protect against those power fists.
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This message was edited 1 time. Last update was at 2010/10/31 23:56:38
40k: 2500 pts. All Built, Mostly Painted Pics: 1 -- 2 -- 3
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Blood Bowl: Complete! Pics: 1
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