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![[Post New]](/s/i/i.gif) 2012/07/09 19:10:21
Subject: Sisters of Battle
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Calm Celestian
Windsor Ontario Canada
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It is steap, some people like to simply give them a combi plasma or even two combi plasma. I still like to use the duel plasma pistols since it also gives me an extra attack in close combat. Also it sort of gives me a third special weapon without having to pay for a new squad.
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![[Post New]](/s/i/i.gif) 2012/07/09 19:43:51
Subject: Sisters of Battle
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Pious Palatine
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Do we think Sister blob squads are a viable troops choice?
I'm contemplating running 20 (wo)man squads since with the sheer number of bolter rounds and 2 specials weapons, I reckon in over-watch there's potential to stop any charges in their tracks before they get to you?
I do admit it’s pretty pricey though, another downside is you still only get 2 special weapons even though the unit size has doubled.
Thoughts?
D
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![[Post New]](/s/i/i.gif) 2012/07/09 19:46:49
Subject: Sisters of Battle
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Badass "Sister Sin"
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evildrcheese wrote:Do we think Sister blob squads are a viable troops choice?
I'm contemplating running 20 (wo)man squads since with the sheer number of bolter rounds and 2 specials weapons, I reckon in over-watch there's potential to stop any charges in their tracks before they get to you?
I do admit it’s pretty pricey though, another downside is you still only get 2 special weapons even though the unit size has doubled.
The problem with Sisters blob squads is that no matter how many models you put in the squad they are still a sister squad. Our troops are really a tax we pay to take the rest of the army right now. If you want to run a 20 girl squad, make sure to grab a priest and Kyrinov. Fearless so they don't get rundown and a Priest so you can get a hidden Evis in the squad.
I just don't really see it as working. 2 special weapons, only one character for challenges (until you add Kyrinov and Priest).
I think that I will be doing what I did with C: WH, 2 Sisters Squads + the rest of my troops from C: IG for cheap scoring, etc.
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![[Post New]](/s/i/i.gif) 2012/07/09 19:54:24
Subject: Sisters of Battle
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Repentia Mistress
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evildrcheese wrote:Do we think Sister blob squads are a viable troops choice?
I'm contemplating running 20 (wo)man squads since with the sheer number of bolter rounds and 2 specials weapons, I reckon in over-watch there's potential to stop any charges in their tracks before they get to you?
I do admit it’s pretty pricey though, another downside is you still only get 2 special weapons even though the unit size has doubled.
Thoughts?
D
To what's been said, I'll add that there's nothing you get from one squad of 20 women that you can't get better with two squads of 10. Remember that these are your only Troops, so if you're not taking IG allies the last thing Sisters need is fewer/more expensive scoring units. Even with an extra 20 bolter shots on Overwatch you're only going to get an extra 1 or 2 wounds from a charging T4 unit.
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![[Post New]](/s/i/i.gif) 2012/07/09 20:08:09
Subject: Sisters of Battle
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Regular Dakkanaut
Bellevue, WA
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pretre wrote:Are repressors assault vehicles? If they are, I'm gonna need emergency pants.
The White Dwarf blurb on the Repressor says "with a capacity of ten multiple firepoints and a turret mounted heavy flamer, not to mention its assault ramps..." blah blah you should buy this vehicle.
The Forge World rules mention none of this. I'm hoping this means the Repressor is due for an update, but it probably just means White Dwarf was playing cruel, cruel games with us.
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![[Post New]](/s/i/i.gif) 2012/07/09 20:17:11
Subject: Sisters of Battle
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Pious Palatine
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pretre wrote:The problem with Sisters blob squads is that no matter how many models you put in the squad they are still a sister squad. Our troops are really a tax we pay to take the rest of the army right now. If you want to run a 20 girl squad, make sure to grab a priest and Kyrinov. Fearless so they don't get rundown and a Priest so you can get a hidden Evis in the squad.
I just don't really see it as working. 2 special weapons, only one character for challenges (until you add Kyrinov and Priest).
I think that I will be doing what I did with C:WH, 2 Sisters Squads + the rest of my troops from C:IG for cheap scoring, etc.
Yeah I agree that our troops choice feel like a tax, I don't currently play IG, but am seriusly considering picking up a codex and looking at the possibilities (although I had promised myself I wouldn't buy any more models until all my BA painted) I must say the Aegis Defence Line with Retributr VSS and 4 H.Bolters sounds a bit cunning.
I still think if you wanted to take SoB as allies (rather than the primary force) you could use a sister blob as a good deckchair unit. Uriah as a HQ would give you stubborn (not as good as Fearless but still pretyy hard to shift) and the befit of FNP and + 1 A.
I am convinced that 2 10 (wo)man units are better when running SoB as the Primary Force though.
D
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This message was edited 1 time. Last update was at 2012/07/09 20:18:12
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![[Post New]](/s/i/i.gif) 2012/07/09 20:34:20
Subject: Sisters of Battle
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Regular Dakkanaut
Bellevue, WA
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Vindicare-Obsession wrote:So now that repentia rage has been changed, anyone thinking about taking them? I've got a hankering to do just that.
I've been running two full squads since the WD codex dropped. They worked great then - I loaded them in a stolen rhino, zoomed up, popped out and fleeted up to kill things in the middle (typically got off a multi-assault with them). I'd usually lose 2-4, which is enough to cripple a squad of 5, but leaves a full squad with 15 eviscerator swings back at worst (even without the AoF), which meant I'd win nearly any combat I went into, unless I hit something sporting too many power weapons. I used them as my second wave, after the dominions hit first turn they'd hit second. If anything, they generally far outstripped my Dominions in terms of damage.
In 6th though, I'm still getting a handle on them. They still need big squads to be effective (overwatch and the 5+ FnP see to that), fleet is slower, and they can't assault out of their stolen ride. Not all bad though - new rage makes them more tactically flexible and the extra rage hits make up for the slight increase in losses, the fleet re-rolls are actually pretty great with the longer charge range, and their weapons got a buff just by remaining un-nerfed. Plus, Power weapons no longer cut through FnP. I'm still playing with zooming them up in rhino, dropping them off out of los behind it and then getting off a charge, but it is a bit more awkward.
Speaking of rage, Penitent Engines in squads of 3 have been working out nicely for shuffling low hull point models to the back so far, but I haven't come up against a serious AT list yet - so how they fare ultimately remains to be seen. Against not so serious AT lists, they are pretty terrifying.
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![[Post New]](/s/i/i.gif) 2012/07/09 22:35:27
Subject: Sisters of Battle
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Calm Celestian
Windsor Ontario Canada
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Speaking of Canoness, what does everyone think of their act of faith, cause in 6th edition it got buff were you now also reroll 1's to wound. If we use it with the celetines act of faith then were hitting harder then space marines.
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![[Post New]](/s/i/i.gif) 2012/07/09 22:46:53
Subject: Sisters of Battle
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Badass "Sister Sin"
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She is still a unit without a use. The only good spot for her is a Command squad which can't take good assault weapons.
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![[Post New]](/s/i/i.gif) 2012/07/09 22:48:59
Subject: Sisters of Battle
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Repentia Mistress
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Necrosis wrote:Speaking of Canoness, what does everyone think of their act of faith, cause in 6th edition it got buff were you now also reroll 1's to wound. If we use it with the celetines act of faith then were hitting harder then space marines.
True, but I have a hard enough time getting my acts off one at a time, let alone combo-ing them. I think that's the biggest problem with it. You're testing on 3+ and you can get the Simulacrum for re-rolls but it just feels like too many points of failure and then too many points to get basically a slightly better Tac Squad.
I haven't played the new rules yet, but the restriction on assaulting from a vehicle makes me that much more leery of the whole thing, because as a foot unit they're just too slow to count on. Another thing to consider is that you can't assault after shooting your bolters. If you could use these acts in your opponent's assault phase, that would be stronger. As long as we're wishlisting, if regular Celestians had the Relentless AoF from the SCS that would be even better still.
Give it a shot and let us all know what happens.
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![[Post New]](/s/i/i.gif) 2012/07/09 22:56:34
Subject: Sisters of Battle
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Calm Celestian
Windsor Ontario Canada
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The way I run it is a Canoness with 2 Inferno pistols, a Superior with 2 plasma pistols and two flamers. Thus shooting bolt pistols instead of bolters doesn't affect my shooting much. It's also much better then a Tac Squad, as you are getting an extra attack (tacs only get 2 on the charge, you get 3), rerolling failed to hit, striking at s4 and rerolling 1's to wound. It's not meant to kill close combat squads but it can kill necron immortals and other fire support units (like devastators). Also rolling getting two acts of faith in a row isn't hard especially if you have taken a causality as it then goes off on a 2+. I usually find them assaulting after I have killed a transport or a bastion.
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![[Post New]](/s/i/i.gif) 2012/07/09 22:58:51
Subject: Sisters of Battle
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Badass "Sister Sin"
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How many points? And that must be a standard celestian aqua if you're talking S4.
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![[Post New]](/s/i/i.gif) 2012/07/09 22:59:09
Subject: Sisters of Battle
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Repentia Mistress
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Necrosis wrote:The way I run it is a Canoness with 2 Inferno pistols, a Superior with 2 plasma pistols and two flamers. Thus shooting bolt pistols instead of bolters doesn't affect my shooting much. It's also much better then a Tac Squad, as you are getting an extra attack (tacs only get 2 on the charge, you get 3), rerolling failed to hit, striking at s4 and rerolling 1's to wound. It's not meant to kill close combat squads but it can kill necron immortals and other fire support units (like devastators). Also rolling getting two acts of faith in a row isn't hard especially if you have taken a causality as it then goes off on a 2+. I usually find them assaulting after I have killed a transport or a bastion.
Do you run them on foot or in a Rhino?
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![[Post New]](/s/i/i.gif) 2012/07/09 23:01:20
Subject: Sisters of Battle
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Calm Celestian
Windsor Ontario Canada
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Usually I start them off in a rhino but they get off after a while and start shooting stuff (or sometimes my opponent wrecks the rhino). They will usually assault by turn 3 (get off on turn 2).
Yes I take the standard Celetine Squad not the command squad (to expensive and no faith boost and not as good in combat).
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This message was edited 1 time. Last update was at 2012/07/09 23:04:10
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![[Post New]](/s/i/i.gif) 2012/07/10 00:22:28
Subject: Sisters of Battle
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Sister Vastly Superior
Boston, MA
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Hollowman wrote:Speaking of rage, Penitent Engines in squads of 3 have been working out nicely for shuffling low hull point models to the back so far, but I haven't come up against a serious AT list yet - so how they fare ultimately remains to be seen. Against not so serious AT lists, they are pretty terrifying.
Played a bunch of games with them so far... they have decimated everything except a GK 3 land raider list (just 1 round of lascannon and S6 heavy bolter fire from 2 LRs is all it took to make the PEs go away... like the good ole days!) and Necrons (gauss is just dumb). So far they are head and shoulders above where they were in 5th... but whether they will be mainstays will result from how the meta changes. If everything goes to foot lists and termi's PEs will be super viable - if not, they will probably stay shelved.
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![[Post New]](/s/i/i.gif) 2012/07/10 05:30:23
Subject: Sisters of Battle
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Repentia Mistress
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I've suspected about the same. If you bring PEs you'll either fight an opponent who will shred them or they'll get to your enemy's lines first and wreck them. I think in a competitive (take all comers) environment they're a liability more than a benefit.
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![[Post New]](/s/i/i.gif) 2012/07/10 07:11:34
Subject: Re:Sisters of Battle
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Been Around the Block
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Have been thinking about allying Sisters with IG. Here´s what I´ve come up with for 1250pts:
Celestine
Uriah
Battle Conclave (5 DCA, 4 Crusaders)
Primaris Psyker (allied HQ)
BSS w/Multi-Melta, Flamer
BSS w/Multi-Melta, Flamer
Infantry Platoon (allied): PCS w/Lascannon + 3x Infantry Squads w/P-Axe, Lascannon, Melta
Retributor Squad w/3 H.Bolter, Multi-Melta
Retributor Squad w/3 H.Bolter, Multi-Melta
Aegis Defense Line
Uriah goes with the Platoon, giving them an absurd number of attacks on the charge, FnP and Stubborn. If your opponent doesn´t want to engage them they still fire 3 Lascannons and a ton of lasguns each round.
The Psyker goes either with the Conclave for CC-shenanigans or the Retributors for some rending Witchfires.
Celestine either goes off to harass something on her own or sticks with Uriah for an extra punch/extra defense for the Platoon.
Besides the IC-shenanigans this adds an additional CC-threat besides the standard Conclave to the sisters as well as some much-needed long range fire power that forces your opponent to come to you. Against gunline armies you´ll still have a hard time, but at least you have some more tricks up your sleeve then a pure Sisters army does IMO. At least you lack any legit targets for their AT.
At 1250, three solid troop choices is pretty ok I think, though I would really like to get the anti-aircraft gun on the defense line but I don´t know what to drop for the extra 35 points. I´m not too worried about flyers for now though, because the rules for Flying MC are still iffy until a FAQ comes out, and I think actual aircraft are a bit overrated right now. They will have what, maybe 2-3 turns of actually doing something? Also most of them are AT, not AI; and this is 1250, so how many are you going to see? They´re pretty expensive for what they do.
AT a higher point level I would definitly add Anti-Aircraft though; plus a CCS and another Infantry Platoon in place of Celestine, a BSS and a Rets squad; some Ratlings (cause snipers rule now), Stormtroopers or the always underrated Ogryns as meatshields/best pals for Uriah/the Primaris Psyker turning it into an IG army with SoB allies.
Anyone have any suggestions or other comments?
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![[Post New]](/s/i/i.gif) 2012/07/10 07:11:54
Subject: Sisters of Battle
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Sister Oh-So Repentia
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I'm tinkering with this list currently:
----> IG AUXILIARY 555
HQ:
Company Command Squad (4xplasma gun), Chimera
Troops:
10 Veteran Squad (demolitions)
FA:
Vendetta Gunship
HS:
Manticore Rocket Launcher
----> SoB PRIMARY 1195
HQ:
Saint Celestine
Elite:
10 Repentia
Troops:
15 Battle Sister Squad (heavy flamer, meltagun)
15 Battle Sister Squad (heavy flamer, meltagun)
FA:
10 Seraphim Squad (handflamers, handflamers, eviscerator)
HS:
5 Retributors Squad (heavybolter, heavybolter, heavybolter, heavybolter)
2 Penitent Engines
Haven't exactly decided how to run Repentia, PEs and BSS yet.
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![[Post New]](/s/i/i.gif) 2012/07/10 13:31:52
Subject: Sisters of Battle
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Sister Vastly Superior
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Vindicare-Obsession wrote:So now that repentia rage has been changed, anyone thinking about taking them? I've got a hankering to do just that.
Both my 2k list and my Nova Open Invitational lists have 2 squads of them in... Not sure about retooling now just I really want to build a list around the Fortress of Redemption though..(seeing I only need to obscure 25% of the vehicle I can get a 3+ cover saves off the corners of the building...  ) Automatically Appended Next Post: Necrosis wrote:The way I run it is a Canoness with 2 Inferno pistols, a Superior with 2 plasma pistols and two flamers. Thus shooting bolt pistols instead of bolters doesn't affect my shooting much. It's also much better then a Tac Squad, as you are getting an extra attack (tacs only get 2 on the charge, you get 3), rerolling failed to hit, striking at s4 and rerolling 1's to wound. It's not meant to kill close combat squads but it can kill necron immortals and other fire support units (like devastators). Also rolling getting two acts of faith in a row isn't hard especially if you have taken a causality as it then goes off on a 2+. I usually find them assaulting after I have killed a transport or a bastion.
How much is this squad estimated???
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This message was edited 1 time. Last update was at 2012/07/10 13:39:01
4000pts
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![[Post New]](/s/i/i.gif) 2012/07/10 14:13:30
Subject: Sisters of Battle
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Badass "Sister Sin"
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Yeah, I think the Vendetta is required for IG allies. The sisters need the anti-flyer defense.
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![[Post New]](/s/i/i.gif) 2012/07/10 14:16:52
Subject: Sisters of Battle
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Missionary On A Mission
Richmond Va
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Nah, Aegis defense is more than enough IMNSHO
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My Overprotective Father wrote:Tyrants shooting emplaced weapons? A Hive Tyrant may be smarter than your average bug, but that still isint saying much
Pretre: Are repressors assault vehicles? If they are, I'm gonna need emergency pants.
n0t_u: No, but six can shoot out of it. Other than that it's a Rhino with a Heavy Flamer thrown on if I remember correctly.
Pretre: Thanks! I guess my pants are safe and clean after all.
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![[Post New]](/s/i/i.gif) 2012/07/10 14:23:39
Subject: Sisters of Battle
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Badass "Sister Sin"
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Aegis has 2 wounds and is toughness 7. 4+ cover from being behind the ADL. It's going to go down pretty quick to a decent flyer list. Aegis + Vendetta? A little harder. Automatically Appended Next Post: Here's my idea: Saint Celestine Uriah Jacobus Battle Sister Squad (10) w/ Meltagun, Multimelta, Bolt Pistol / Chainsword - Rhino Battle Sister Squad (10) w/ Meltagun, Multimelta, Bolt Pistol / Chainsword - Rhino Dominion Squad (5) w/ 2x Flamer, Combi-melta / Chainsword - Immo (TL-MM, Dozer) Dominion Squad (5) w/ 2x Flamer, Combi-melta / Bolt Pistol - Immo (TL-MM, Dozer) Seraphim Squad (10) w/ 2x Hand Flamers, Meltabombs Exorcist Exorcist Primaris Psyker Marbo PCS w/ 3x Plasmagun Infantry Squad w/ Meltagun, Autocannon Infantry Squad w/ Autocannon Infantry Squad w/ Autocannon Vendetta ADL with Icarus Celestine goes with the Seraphim or by herself and the Seras deep strike. Uriah goes with the blob behind the ADL and he runs the gun. PCS is in the Vendetta.
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This message was edited 3 times. Last update was at 2012/07/10 14:37:52
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![[Post New]](/s/i/i.gif) 2012/07/10 16:18:15
Subject: Sisters of Battle
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Calm Celestian
Windsor Ontario Canada
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Spidey0804 wrote:How much is this squad estimated???
Including the rhino and Canoness it is 265. Do note that I do take an extra Celestine in this squad (so the total number is 7 including the canoness).
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![[Post New]](/s/i/i.gif) 2012/07/10 16:52:57
Subject: Sisters of Battle
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Regular Dakkanaut
Bellevue, WA
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Vindicare-Obsession wrote:Nah, Aegis defense is more than enough IMNSHO
Twin linked units helps a lot too - boosting your chances of a hit up to about 30% per shot. I've had good success pointing 2 MM immolators at a flyer, and I could see rets doing a number of low AV flyers too.
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![[Post New]](/s/i/i.gif) 2012/07/10 17:06:15
Subject: Sisters of Battle
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Repentia Mistress
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pretre wrote:Here's my idea: [A List]
How many points is that? Over 2000?
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![[Post New]](/s/i/i.gif) 2012/07/10 17:25:14
Subject: Sisters of Battle
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Badass "Sister Sin"
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Amerikon wrote:pretre wrote:Here's my idea: [A List]
How many points is that? Over 2000?
2k on the dot. Automatically Appended Next Post: Someone suggested taking a PBS as it synergizes nicely with a Primaris with Telepathy. Towards that end: Saint Celestine Uriah Jacobus Battle Sister Squad (10) w/ Meltagun, Multimelta, Bolt Pistol / Chainsword - Rhino Battle Sister Squad (10) w/ Meltagun, Multimelta, Bolt Pistol / Chainsword - Rhino Dominion Squad (5) w/ 2x Flamer, Combi-melta / Chainsword - Immo ( TL- MM, Dozer) Dominion Squad (5) w/ 2x Flamer, Combi-melta / Bolt Pistol - Immo ( TL- MM, Dozer) Seraphim Squad (8) w/ 2x Hand Flamers, Meltabombs Exorcist Exorcist Primaris Psyker PBS (9 Psykers and 1 Overseer) PCS w/ 2 x Plasmagun Infantry Squad w/ Meltagun, Autocannon Infantry Squad w/ Autocannon Infantry Squad w/ Autocannon Vendetta Dropped 2 Seraphim and 1 Plasma from the PCS to fit them in. I'd like to get them a Chimera but hiding behind the Aegis will have to do. I went with the full body count to try to cover up for casualties. Telepathy + PBS. Okay, so my PBS dropped you to 2 LD. Psychic Shriek - Roll 3d6 and Subtract 2. Take that many wounds with only invuls. Dominate - Roll a 2 on 2d6 everytime you want to do anything in a phase. Terrify - Roll a morale check and try to get a 2. Oh you're fearless? Yeah, that doesn't matter. With that combo, it doesn't even matter that you don't get Hallucination or Invisibility. lol edit: And this may be obvious, but the negative to leadership lasts for that turn, so if I assault the Terrify'd fearless unit, they would almost automatically fail and get wiped out right then and there. I'd have to do it or they'd just regroup when the PBS effect wears off on my player turn.
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This message was edited 3 times. Last update was at 2012/07/10 18:53:52
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![[Post New]](/s/i/i.gif) 2012/07/10 19:38:26
Subject: Sisters of Battle
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Sister Vastly Superior
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So did you get to use it yet?
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4000pts
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![[Post New]](/s/i/i.gif) 2012/07/10 19:43:22
Subject: Sisters of Battle
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Badass "Sister Sin"
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Not yet. I'll probably try a game this weekend.
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![[Post New]](/s/i/i.gif) 2012/07/11 10:32:46
Subject: Sisters of Battle
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Missionary On A Mission
Richmond Va
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Its not bad. Best of luck with it.
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My Overprotective Father wrote:Tyrants shooting emplaced weapons? A Hive Tyrant may be smarter than your average bug, but that still isint saying much
Pretre: Are repressors assault vehicles? If they are, I'm gonna need emergency pants.
n0t_u: No, but six can shoot out of it. Other than that it's a Rhino with a Heavy Flamer thrown on if I remember correctly.
Pretre: Thanks! I guess my pants are safe and clean after all.
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![[Post New]](/s/i/i.gif) 2012/07/11 12:36:07
Subject: Sisters of Battle
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Sister Vastly Superior
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Got a question about guns for fortifications... Did I miss it, can you only purchase 1 gun emplacement? Also when a model is beside the Gun it uses all special abilities that the firer had right... So If I were to put my Vet Retributor Sisters on the Quad Gun that is twin-linked and my Faith power goes off, If I roll any 6's I can choose who I hit, Also the weapon becomes rending? That's If I'm reading this right..
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This message was edited 1 time. Last update was at 2012/07/11 12:37:01
4000pts
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