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Made in us
Badass "Sister Sin"






Camas, WA

I don't think it is mandatory. We've survived without it for a while and I think we'll do okay.

Found out there's a 6th 1750 tournament next month that I'm going to try to hit up. I'll post lists as we get closer and probably get a BR afterwards. Right now, I'm definitely leaning towards SoB with Guard Allies and an Aegis.

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Made in us
Been Around the Block





Concerning our lack of psychic defense, allies can help with that a little in theory. Why not ally with the eldar to mess up enemy psychic powers?

This message was edited 1 time. Last update was at 2012/07/12 21:20:35


 
   
Made in us
Badass "Sister Sin"






Camas, WA

SoB ally with Eldar? HERESY!

Desperate Allies as well, so we'd have to hide the Farseer in the corner somewhere and hope he doesn't get killed.

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Made in nl
Confessor Of Sins






Big advantage is that SoB don't have psykers, so taking a farseer with Runes of Warding won't hurt your own..

But a Farseer + 1x 5 Pathfinders would be 250-300 points depending on the powers you buy and give you a sniping unit + pyschic defense that's very hard to shift from cover (2++ re-rollable save in ruins, oh yeah).

Of course you could take 5 Dire Avengers as the mandatory troop choice, but they'd do even less than the Rangers/Pathfinders.

This message was edited 1 time. Last update was at 2012/07/12 22:26:32


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Made in ca
Warp-Screaming Noise Marine




Canada!

If I remember correctly, doom only effects the targetted critter, so anything attacking it, no matter their relationship to the eldar, are more likely to hurt em.

It's just a show, I should really just relax... It's just a show, I should really just relax... It's just a show, I should really just relax... It's just a show, I should really just relax...  
   
Made in us
Sister Vastly Superior





Pittsburgh Pa

And 16% of the time they aren't going to do anything.... Sorry I need everything functioning.


Automatically Appended Next Post:
What is the AP for Neural Whips? Did I miss it in the book?

This message was edited 1 time. Last update was at 2012/07/13 13:01:40


4000pts






 
   
Made in nl
Confessor Of Sins






The whips are power weapons with special rules, so 'Unusual' i.e. AP3.

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Made in us
Sister Vastly Superior





Pittsburgh Pa

Ok so I might Allie IG for this...

http://www.games-workshop.com/gws/wnt/blog.jsp?pid=3100044-gws&_requestid=2556181

Go Avenger!

4000pts






 
   
Made in us
Calm Celestian





Kansas

Spidey0804 wrote:Ok so I might Allie IG for this...

http://www.games-workshop.com/gws/wnt/blog.jsp?pid=3100044-gws&_requestid=2556181

Go Avenger!


Even better, the Sisters of Battle get a particular mention in the description on the ForgeWorld site. I'm not sold on the design, but the fact that someone is paying attention to the Sororitas (positively that is) makes me happy

   
Made in us
Badass "Sister Sin"






Camas, WA

Spidey0804 wrote:And 16% of the time they aren't going to do anything.... Sorry I need everything functioning.

Yeah, you would have to hide the Pathfinders and Farseer way off in a corner somewhere and hope that no one glances in their direction. Not sold. Although it would be cool from a fluff standpoint, the Eldar secretly manipulating the flow of the battle unseen by the Sororitas.

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Made in nl
Confessor Of Sins






pretre wrote:
Spidey0804 wrote:And 16% of the time they aren't going to do anything.... Sorry I need everything functioning.

Yeah, you would have to hide the Pathfinders and Farseer way off in a corner somewhere and hope that no one glances in their direction. Not sold. Although it would be cool from a fluff standpoint, the Eldar secretly manipulating the flow of the battle unseen by the Sororitas.


Well the pathfinders are only vulnerable to assault/flamers, really. And with 36" range they can be hidden out of the way.

Problem is they don't do much really, even when you take 10 and have a farseer for guide to re-roll anything but a 6.

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Made in us
Badass "Sister Sin"






Camas, WA

Yeah, I think a Farseer with Stones and RoW, Guide and Doom would be the best bet with 5 PF. Still not awesome though.

I can do better things with Guard for the points.

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Made in us
Calm Celestian




Florida, USA

Something I've been wondering since 6th dropped, with the ability to use Melta Bombs in CC against MC's, is there still a point to taking Eviscerators on any Vet Superiors? Sure you get to use your WS and get more attacks with the Eviscerator, but for the points cost of equipping one Eviscerator, I could instead get Melta Bombs for most of my Superiors. I could then use that savings on points for something else. So given that Melta Bombs now have a wider range of targets that mainly overlap with Eviscerators, is it worth taking Eviscerators at all?

There is a fine line between genius and insanity and I colored it in with crayon. 
   
Made in us
Badass "Sister Sin"






Camas, WA

MB are damn good now, so yeah I swapped out some stuff to get MB on my sups for Seraphim at least. Eviscerators aren't as necessary to get us out of combat.

I don't think I'll take any right now.

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Made in us
Sister Vastly Superior





Pittsburgh Pa

Avenger is also carrying a 85 pounds price tag.... Hmmm what do I need to scratch built this.

4000pts






 
   
Made in us
Calm Celestian






Shandara wrote:
Of course you could take 5 Dire Avengers as the mandatory troop choice, but they'd do even less than the Rangers/Pathfinders.


The troop selection to consider would be Guardian Jetbikes. Last turn objective grab, anyone?

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Made in us
Badass "Sister Sin"






Camas, WA

Yeah, but then your farseer would be all by themself somewhere very exposed.

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Made in ca
Calm Celestian




Windsor Ontario Canada

Spidey0804 wrote:Ok so I might Allie IG for this...

http://www.games-workshop.com/gws/wnt/blog.jsp?pid=3100044-gws&_requestid=2556181

Go Avenger!

If you read the decription that is an Imperial Navy Ship that is often requested by the sisters of battle (also all its fluff is related to sisters of battle). Thus you probably won't need to field guard to field this (in fact guard will probably have to ally in sisters to field that).
   
Made in us
Calm Celestian






pzbw7z wrote:
Shandara wrote:
Of course you could take 5 Dire Avengers as the mandatory troop choice, but they'd do even less than the Rangers/Pathfinders.


The troop selection to consider would be Guardian Jetbikes. Last turn objective grab, anyone?


pretre wrote:Yeah, but then your farseer would be all by themself somewhere very exposed.


Only for a turn.

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Made in us
Badass "Sister Sin"






Camas, WA

Why only for a turn? Are you going to sit the GJB with the Farseer attached somewhere and wait for the objective grab?

Just seems really gimmicky to me. I like the pathfinders better.

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Made in nl
Confessor Of Sins






I'm guessing if the farseer is exposed for one turn, it'll be dead the next.

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Made in us
Calm Celestian






pretre wrote:Why only for a turn? Are you going to sit the GJB with the Farseer attached somewhere and wait for the objective grab?

Just seems really gimmicky to me. I like the pathfinders better.


No, I'm not going to take any Eldar at all. Taking a Farseer is gimmicky, taking any Eldar at all is gimmicky. Allies are gimmicky, the whole thing was a huge mistake. One giant can of worms that was best left unopened.

The Little Sisters of the Apocalypse in the Triple EX! Road Show

The 10K Waagh!

Iron Warriors Local 631: Khorne-forsaken CSM

The Tallarn 2nd (Hand): "Towel Heads" to you! 
   
Made in us
Badass "Sister Sin"






Camas, WA

That's going a bit far. Especially from a sob player. Not that long ago we were the ally codex.

Most allies I have seen were pretty cool so far.

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Made in us
Calm Celestian






Actually, the Jetbikes are useless as allies to SoB. My bad, should have looked at the chart before suggesting it.

The Little Sisters of the Apocalypse in the Triple EX! Road Show

The 10K Waagh!

Iron Warriors Local 631: Khorne-forsaken CSM

The Tallarn 2nd (Hand): "Towel Heads" to you! 
   
Made in ca
Sister Vastly Superior





On the subject of allies.

I've been considering dark angels lately for the following reason

1- Next box set will have dark angels vs chaos space marines
2- other than 7k sisters I have 8k chaos marines.

They also have a codex update likely coming down the road.

In it's current state, what do you think from the dark angels codex would provide what sisters are missing in an ally?

Ravenwing seems to provide some quick, tough mobile infantries.
Deathwing on the other hand feels like something that could be deepstriked behind enemy lines to distract your opponent while the sisters move forward.

Without speculating on the new codex, what would be good currently?

This message was edited 1 time. Last update was at 2012/07/14 04:49:32


18 / 3 / 6 since 6th ed. 
   
Made in us
Calm Celestian






Voldrak wrote:On the subject of allies.

I've been considering dark angels lately. . .
Without speculating on the new codex, what would be good currently?


Belial and a squad of 'hammer 'Nators would be a thought. It's a tough, scoring unit with deep-strike for potential line-breaker points and distant-objective holding/contesting as well as just good, old-fashioned mouth-smashing. A second squad of 'Hammer 'Nators would be okay, and heck, if you want, play a third in the available elite slot. It has to stated that that might not leave many points left for your Sisters.

Ravenwing Attack Squadrons can cause mischief with their scout ability.

Ravenwing Support squadrons offer cheap-ish, fast skimmers which can be useful to contest objectives or tooled up to go vehicle hunting. The Typhoon upgrade is pretty reasonable.

This message was edited 1 time. Last update was at 2012/07/14 11:55:10


The Little Sisters of the Apocalypse in the Triple EX! Road Show

The 10K Waagh!

Iron Warriors Local 631: Khorne-forsaken CSM

The Tallarn 2nd (Hand): "Towel Heads" to you! 
   
Made in us
Badass "Sister Sin"






Camas, WA

Yeah, Bel and terms is your best bet. Cheap typhoons maybe.

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Made in gb
Fixture of Dakka






Wiltshire, UK

Hi could I have your thoughts on the below list for a doubles tournament, I dont know who my partner will be so going blind as usual.

This will also be my first time playing Sisters

Saint Celestine 
115

Seraphim Squad
Two extra girls
Two Inferno Pistols x1
Two Hand Flamers x1  
160

Battle Sisters squad
Meltagun
Multi-melta
145   

Battle Sisters squad
Meltagun
Multi-melta  
145

Exorcist
135

Retributer Squad
Heavy Bolter x4
One extra girl
97

Aegis Defence Line
Quad gun
100

Total 897 of 900

Celestine will go with the Seraphim Squad giving them fearless. The Retributers will use the Quad gun, as a rending Quad gun sounds like it could be a good idea. The Exorcist will also go behind the defence line while the normal Sisters take objectives.

Thanks

   
Made in us
Badass "Sister Sin"






Camas, WA

Looks good, but i would swap the infernos for the hand flamers Snd give the superior mb. Nasty at low points.

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Made in gb
Fixture of Dakka






Wiltshire, UK

Thanks pretre, I'll be going with your advice. I just need to paint them all now

   
 
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