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![[Post New]](/s/i/i.gif) 2012/07/15 00:04:20
Subject: Sisters of Battle
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Badass "Sister Sin"
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What order are tou going with for paint?
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![[Post New]](/s/i/i.gif) 2012/07/15 07:20:46
Subject: Re:Sisters of Battle
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Fixture of Dakka
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I think it resembles one of the GW ones although I'm not sure, you'll have to tell me
This my Canoness who the rest will be based on. I call them the Sisters of the Nights Rose
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This message was edited 1 time. Last update was at 2012/07/15 07:23:39
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![[Post New]](/s/i/i.gif) 2012/07/15 08:07:57
Subject: Sisters of Battle
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Lady of the Lake
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Slightly resembles OML, but still different enough anyway. That sword blade is cool.
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![[Post New]](/s/i/i.gif) 2012/07/15 22:29:41
Subject: Re:Sisters of Battle
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Calm Celestian
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Here's a ally idea that might not be crazy:
Space Maine allies - 575 points
Master of the Forge, Conversion beamer - 120 points
Dreadnought, 2x twin-linked autocannon (Elite) - 125 points
Space Marine Tactical squad, missile launcher, flamer, Rhino - 205 points
Dreadnought, 2x twin-linked autocannon (Heavy Support) - 125 points
The Master hangs out with the missile launcher and the Dreads shoot the flyers that everyone is so excited about. A second Tactical squad is a possibility, or a cheaper troop - Scouts - is a possibility for either troop slot in the ally detachment.
For a 1,999-point list, that leaves 1,424 for the main detachment. Cutting the allied troops points would allow a normal 1,500-point SoB list to fit.
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The Little Sisters of the Apocalypse in the Triple EX! Road Show
The 10K Waagh!
Iron Warriors Local 631: Khorne-forsaken CSM
The Tallarn 2nd (Hand): "Towel Heads" to you! |
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![[Post New]](/s/i/i.gif) 2012/07/16 02:22:36
Subject: Re:Sisters of Battle
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Sister Vastly Superior
Boston, MA
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pzbw7z wrote:Here's a ally idea that might not be crazy:
Space Maine allies - 575 points
Master of the Forge, Conversion beamer - 120 points
Dreadnought, 2x twin-linked autocannon (Elite) - 125 points
Space Marine Tactical squad, missile launcher, flamer, Rhino - 205 points
Dreadnought, 2x twin-linked autocannon (Heavy Support) - 125 points
The Master hangs out with the missile launcher and the Dreads shoot the flyers that everyone is so excited about. A second Tactical squad is a possibility, or a cheaper troop - Scouts - is a possibility for either troop slot in the ally detachment.
For a 1,999-point list, that leaves 1,424 for the main detachment. Cutting the allied troops points would allow a normal 1,500-point SoB list to fit.
I LOVE Dread models, and think this could be a super fun list to play, but in terms of efficiency guard beat this out :(
6 autocannons are 235 points (Infantry platoon - PCS with autocannon, 2 squads with autocannons, and HWT with 3 autocannons) , and has the benefit of providing a slew of scoring bodies. With a CCS, "bring it down!" works nearly as well to pew-pew fliers.
Marine allies are definitely not crazy, just comes down to what you would like to do
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This message was edited 1 time. Last update was at 2012/07/16 02:23:19
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![[Post New]](/s/i/i.gif) 2012/07/16 21:12:09
Subject: Re:Sisters of Battle
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Calm Celestian
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I had another ally thought. . . wait for it . . .
Ordo Hereticus Inquisitor! Didn't see that coming, did ya?
Venerable Dreadnought 2x twin-lined autocannons, Psybolt
Grey Knight Terminators, possibly x 2
Dreadnought 2x twin-lined autocannons, Psybolt
A fun - but not cheap - option, would be a big, honking Inquisitorial Henchmen Squad in a Storm Raven. This would give the =I= guy a unit to caddy for.
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The Little Sisters of the Apocalypse in the Triple EX! Road Show
The 10K Waagh!
Iron Warriors Local 631: Khorne-forsaken CSM
The Tallarn 2nd (Hand): "Towel Heads" to you! |
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![[Post New]](/s/i/i.gif) 2012/07/16 21:22:25
Subject: Sisters of Battle
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Badass "Sister Sin"
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If only we were battle brothers, you could join Uriah to a Henchmen Squad with DCA/Crusaders in a Storm Raven.
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![[Post New]](/s/i/i.gif) 2012/07/16 23:38:55
Subject: Sisters of Battle
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Calm Celestian
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pretre wrote:If only we were battle brothers, you could join Uriah to a Henchmen Squad with DCA/Crusaders in a Storm Raven. 
While the Feel-No-Pain would be super, all you really need to do is not roll a one for the Psychotroke grenades.
Even if they were Battle Brothers, I don't think Uriah could get in the Storm Raven, or is just "dedicated" transports that are prohibited?
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The Little Sisters of the Apocalypse in the Triple EX! Road Show
The 10K Waagh!
Iron Warriors Local 631: Khorne-forsaken CSM
The Tallarn 2nd (Hand): "Towel Heads" to you! |
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![[Post New]](/s/i/i.gif) 2012/07/16 23:39:58
Subject: Sisters of Battle
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Lord of the Fleet
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pzbw7z wrote:pretre wrote:If only we were battle brothers, you could join Uriah to a Henchmen Squad with DCA/Crusaders in a Storm Raven. 
While the Feel-No-Pain would be super, all you really need to do is not roll a one for the Psychotroke grenades.
Even if they were Battle Brothers, I don't think Uriah could get in the Storm Raven, or is just "dedicated" transports that are prohibited?
BB can never use ally transports
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![[Post New]](/s/i/i.gif) 2012/07/17 03:16:16
Subject: Sisters of Battle
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Badass "Sister Sin"
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ICs can join a hench squad though, can't they?
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![[Post New]](/s/i/i.gif) 2012/07/17 05:09:46
Subject: Sisters of Battle
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Repentia Mistress
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I'm pretty sure joining an IC to an allied unit makes it OK for them to embark in an allied transport. Kind of the same way you can cast Fortune on a DE character by joining him to an Eldar unit.
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![[Post New]](/s/i/i.gif) 2012/07/17 13:30:10
Subject: Sisters of Battle
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Sister Vastly Superior
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Amerikon wrote:I'm pretty sure joining an IC to an allied unit makes it OK for them to embark in an allied transport. Kind of the same way you can cast Fortune on a DE character by joining him to an Eldar unit.
TO me its RAW... and that would mean no. The squad can but the IC cant.
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4000pts
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![[Post New]](/s/i/i.gif) 2012/07/17 16:56:28
Subject: Sisters of Battle
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Repentia Mistress
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Spidey0804 wrote:Amerikon wrote:I'm pretty sure joining an IC to an allied unit makes it OK for them to embark in an allied transport. Kind of the same way you can cast Fortune on a DE character by joining him to an Eldar unit.
TO me its RAW... and that would mean no. The squad can but the IC cant.
Yeah. I think you're right. I re-read the rule, there's nothing about "units" or anything that might make it ambiguous. It looks like Battle Brothers can't use alled transports, Full Stop.
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![[Post New]](/s/i/i.gif) 2012/07/17 16:57:59
Subject: Sisters of Battle
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Lady of the Lake
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I guess it's something for an FAQ later as well. The IC joining being able to embark. It'd probably end up being a no, but some things are just better confirmed.
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![[Post New]](/s/i/i.gif) 2012/07/17 18:11:27
Subject: Sisters of Battle
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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only Battle buddy IC's can join an allied unit. GK aren't Battle Buddies with SOB's right?
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Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php |
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![[Post New]](/s/i/i.gif) 2012/07/17 18:16:48
Subject: Sisters of Battle
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Badass "Sister Sin"
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Right. This started with me wishing they were, so I could. Then it was pointed out that even if they were, it wouldn't work.
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![[Post New]](/s/i/i.gif) 2012/07/17 18:27:24
Subject: Sisters of Battle
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Been Around the Block
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Jancoran wrote:only Battle buddy IC's can join an allied unit. GK aren't Battle Buddies with SOB's right?
Nope, they just tolerate each other. The only Battle Brother the Sisters have is the IG.
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![[Post New]](/s/i/i.gif) 2012/07/17 18:58:48
Subject: Sisters of Battle
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Repentia Mistress
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We mentioned this briefly when the 6E rules first came out, but now that I've played a few games, I'm 100% sold on the St Celestine/Seraphim combo. It's HUGE. Celestine's ability to soak small arms fire and even power weapon wounds gives a huge buff to a unit whose main drawback was survivability. Since they're also Fearless and have an 85% chance of making their Hit & Run you can now charge units as a way to stop them from shooting for a turn and then use them as a "launching pad" when you H&R.
I think their biggest weakness would be against armies that can spam high strength shooting like Eldar War Walkers, IG Chimeras/Autocannon HWTs, and GK Psycannons. You can't use Celestine as a shield against them b/c they'll ID her if you get unlucky and roll a 1.
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![[Post New]](/s/i/i.gif) 2012/07/17 23:32:18
Subject: Sisters of Battle
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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Amerikon, how is Celestine protecting the unit from small arms fire...
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Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php |
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![[Post New]](/s/i/i.gif) 2012/07/17 23:37:31
Subject: Re:Sisters of Battle
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Angelic Adepta Sororitas
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I'm not sure if my army is legal. I am using roughly 3,000pts Sisters of Battle, with:
3 HQs (Uriah, Celestine, Canoness)
Canoness support squad (two Heavy Bolters) + Rhino
Battle Conclave (4 DCA + 2 Crusaders) + Rhino
4 Priests (are these allowed to embark the Canoness' Rhino with her and her squad? All at once?)
4 Sister Squads (two with Rhinos, two without)
Repentia Squad
5 Celestians with Rhino
10 Seraphim
2 x 6 Dominions with Immolators
6 Retributors + Immolator
3 Penitent Engines
Exorcist
Dark Angel allies:
Belial (Lightning Claws)
Deathwing Terminator Squad (all Lightning Claws, counts as my Troop choice, I think this also stops me taking an Elite ally choice though. Tactic is Turn 1 teleport in deep strike using Deathwing Assault rule).
Ravenwing Attack Bike Squad (3 bikers, teleport homing beacons, used to stop the Terminators scattering when they arrive)
Are my allies allowed? I used to take a Deathwing Termie squad for giggles when my friends let me, it gave the SoB another decent assault squad. But now it seems I can do this legally so long as I take Belial.
Plus I threw the Bikes in because I happen to have models that vaguely resemble Ravenwing Bikers (sort of...2 converted Grey Knight bikers and 1 Celestine riding a white horse, lol. I think they can count-as Ravenwing given how fluffy my army is!)
Now I am waiting for reinstatement of the Jump Pack Canoness so I can use Ephrael again as a fourth HQ choice. Or better yet, just make Ephrael legal please
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This message was edited 1 time. Last update was at 2012/07/17 23:41:28
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![[Post New]](/s/i/i.gif) 2012/07/17 23:48:46
Subject: Re:Sisters of Battle
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Calm Celestian
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As far as I know, there is nothing that restricts the Priests joining your command squad.
The allies are okay, you can take Deathwing Terminators as troops and/or elites with Master Belial, so up to three squads is perfectly legal. Since the list is over 2,000 points, you can actually take another allied detachment which would also have to be from Codex: Dark Angels so you can go nuts. You would, of course, have to take another C  A HQ if you took a second allied detachment.
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The Little Sisters of the Apocalypse in the Triple EX! Road Show
The 10K Waagh!
Iron Warriors Local 631: Khorne-forsaken CSM
The Tallarn 2nd (Hand): "Towel Heads" to you! |
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![[Post New]](/s/i/i.gif) 2012/07/18 00:03:42
Subject: Re:Sisters of Battle
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Angelic Adepta Sororitas
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Oh good. I assume the 3 HQs is also legal? And the use of the Deathwing Assault teleport in Turn 1?
At first I was using IG allies but then realised I could fnally make the Terminators legal. With only a six painted I thought I would need to go buy an entire Dark Angels tactical squad and a Commander but amazingly Belial's special rule solved all the problems at once. All I had to do was convert one Terminator into him and I had my allies.
The IG is still great fun too though. Taking a Deathstrike Missle Launcher with a SoB army can be a surprise to some opponents
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This message was edited 1 time. Last update was at 2012/07/18 00:04:58
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![[Post New]](/s/i/i.gif) 2012/07/18 00:05:38
Subject: Sisters of Battle
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Repentia Mistress
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Jancoran wrote:Amerikon, how is Celestine protecting the unit from small arms fire...
She can soak up shots because she has a 2+ SV and 3W. You put her out in front so all incoming shots get allocated to her first. Then you roll your saves on Celestine. You can do it one at a time so if you get a little nervous about her dying (maybe she's failed a couple of saves) you can try to "Look Out Sir!" and give the wound to a Seraphim. That works on a 2+ as well b/c she's an IC. You can also use LOS! to move high S or low AP shots onto your Seras as well. And, since she's still St C, even if she dies she might come back!
That works exactly the same way in HtH as well. As long as Celestine is in base contact with the enemy unit and alive, you can allocate their Power Weapon attacks onto her. That way she gets to use her 2+ to save the Seras. 6th Edition wound allocation is a bit ridiculous. Although I guess it is fairly "cinematic" to have your BAMF out front wading through fire.
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![[Post New]](/s/i/i.gif) 2012/07/18 00:22:57
Subject: Re:Sisters of Battle
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Calm Celestian
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Casbyness wrote:Oh good. I assume the 3 HQs is also legal? And the use of the Deathwing Assault teleport in Turn 1?
At first I was using IG allies but then realised I could fnally make the Terminators legal. With only a six painted I thought I would need to go buy an entire Dark Angels tactical squad and a Commander but amazingly Belial's special rule solved all the problems at once. All I had to do was convert one Terminator into him and I had my allies.
The IG is still great fun too though. Taking a Deathstrike Missle Launcher with a SoB army can be a surprise to some opponents
Yes, three HQ's is legal and you have the required four troops, so the list looks okay. One little thing I would change; there's no reason to play Celestians while slots are available for Dominions. Dominions are cheaper and better. You can have up to six Fast Attack choices.
Deathwing Assault is also good to go.
Belial is definitely a neat little package. If I were starting from scratch, I'd probably go with Hammers and the obligatory Cyclone, but there's something to be said for using what one already has.
I've got a pretty good selection of Tallarn myself; Al'Raheem used to make regular appearances with my girls in the Witch Hunter days. It may be time for him to reprise that role.
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The Little Sisters of the Apocalypse in the Triple EX! Road Show
The 10K Waagh!
Iron Warriors Local 631: Khorne-forsaken CSM
The Tallarn 2nd (Hand): "Towel Heads" to you! |
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![[Post New]](/s/i/i.gif) 2012/07/18 00:57:10
Subject: Re:Sisters of Battle
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Angelic Adepta Sororitas
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pzbw7z wrote: Yes, three HQ's is legal and you have the required four troops, so the list looks okay. One little thing I would change; there's no reason to play Celestians while slots are available for Dominions. Dominions are cheaper and better. You can have up to six Fast Attack choices.
My army isn't competitive, I just like having all the different units to try out. Maybe I will paint a pair of Melta Sisters to replace the HB Sister in the Squad, then it can be used as either type.
Someone should field 18 Penitent Engines!
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![[Post New]](/s/i/i.gif) 2012/07/18 01:59:00
Subject: Re:Sisters of Battle
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Calm Celestian
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Here's a list I may try out for fun:
Sisters of Battle 1420
Celestine
3x Dominions x5, 2x flamer, combi-flamer; Immolator, twin-linked multi-melta
2x Battle Sisters x10, heavy flamer, melta gun, combi-melta, Rhino
3x Exorcist
GK aliies 552 points
Coteaz
Henchmen Warband, 6x Death-Cult assassins, 3x Crusaders
Henchmen Warband, 3x Warrior Acolytes, Razorback, Psybolt
Land Raider
This would be for 1999 games and primarily for fun. The allies don't fulfill any deep strategic need - although the Land Raider probably won't suck at shooting flyers but that's not why it's in the list; it's in the list because I still have my old, Inqusitorial Land Raider and I think it's cool.
It's a shame to have to take Coteaz to do this, but that's life. The big warband has a fairly obvious function, the small one is just another scoring unit that admittedly might not survive to score. I might beef up that unit a little since the list is a little under 1999.
Mostly I can do all this with only a little additional modelling; I just have to slap together a turret for the Psyback.
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The Little Sisters of the Apocalypse in the Triple EX! Road Show
The 10K Waagh!
Iron Warriors Local 631: Khorne-forsaken CSM
The Tallarn 2nd (Hand): "Towel Heads" to you! |
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![[Post New]](/s/i/i.gif) 2012/07/18 02:35:23
Subject: Sisters of Battle
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Badass "Sister Sin"
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The hilarious thing to do with Coteaz is to take 2 monkeys, some warm bodies and a Icarus las cannon. Get divination. Profit. Automatically Appended Next Post: Also, I have to say that sixth is finally bringing variety to sisters lists again. I used to have everything good at 1850 and I was done. Now I can pick and choose. The top sob lists may actually be different now.
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This message was edited 1 time. Last update was at 2012/07/18 02:36:52
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![[Post New]](/s/i/i.gif) 2012/07/18 04:16:35
Subject: Sisters of Battle
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Lord of the Fleet
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pretre wrote:
Also, I have to say that sixth is finally bringing variety to sisters lists again. I used to have everything good at 1850 and I was done. Now I can pick and choose. The top sob lists may actually be different now.
With the changes to Rage, I am definitely thinking of sticking a trio of Penitent Engines for allies for IG. Probably not the best use of points, but I think they can be a fantastic counter charge unit. As long as they dont get glanced to death or something...
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![[Post New]](/s/i/i.gif) 2012/07/18 05:10:48
Subject: Sisters of Battle
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Repentia Mistress
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pretre wrote:Also, I have to say that sixth is finally bringing variety to sisters lists again. I used to have everything good at 1850 and I was done. Now I can pick and choose. The top sob lists may actually be different now.
Are you talking about allies? Otherwise I don't get it. I think 6th made most of our assault elements worse. So in that case it's restricted our choices (for pure SoB) that much further.
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![[Post New]](/s/i/i.gif) 2012/07/18 08:14:21
Subject: Sisters of Battle
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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Amerikon wrote:Jancoran wrote:Amerikon, how is Celestine protecting the unit from small arms fire...
She can soak up shots because she has a 2+ SV and 3W. You put her out in front so all incoming shots get allocated to her first. Then you roll your saves on Celestine. You can do it one at a time so if you get a little nervous about her dying (maybe she's failed a couple of saves) you can try to "Look Out Sir!" and give the wound to a Seraphim. That works on a 2+ as well b/c she's an IC. You can also use LOS! to move high S or low AP shots onto your Seras as well. And, since she's still St C, even if she dies she might come back!
That works exactly the same way in HtH as well. As long as Celestine is in base contact with the enemy unit and alive, you can allocate their Power Weapon attacks onto her. That way she gets to use her 2+ to save the Seras. 6th Edition wound allocation is a bit ridiculous. Although I guess it is fairly "cinematic" to have your BAMF out front wading through fire.
This is not entirely accurate. I thought it was probably what you meant but I wanted to make sure. I thought maybe there was a different reason or something.
I'd take a really close look at the way multiple save types are handled and the look out sir rule. This isn't the thread for that, but the order of operations is not the same when there are multiple saves, its reversed which is important information. It is also slightly different in close combat as one model takes saves til it dies in that scenario. Anyways, onward and upward.
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Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php |
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