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Made in ca
Fixture of Dakka





Ottawa Ontario Canada

 gorgon wrote:
That's why I think it's an encouraging sign, because why even bother with a compilation book (which aren't high margin products for GW anyway) if the game was coming to some kind of end? .


It's an 85$ with tax book, it's not philanthropy. The new guard codex dropped like 5 seconds before the 10th ed announcement, GW is utterly shameless so I don't see it as a sign of anything other than consolidation of sku's on their end either way. I'll judge health of the game by if we lowly consumers ever see AT plastic again.

This message was edited 1 time. Last update was at 2023/04/28 21:14:39


Do you play 30k? It'd be a lot cooler if you did.  
   
Made in gb
Towering Hierophant Bio-Titan






 gorgon wrote:
That's why I think it's an encouraging sign, because why even bother with a compilation book (which aren't high margin products for GW anyway) if the game was coming to some kind of end? .

 Crablezworth wrote:
It's an 85$ with tax book, it's not philanthropy.


While I'm sure they're making decent enough margin from these books, that only happens if GW manage to sell through the stock they order. They won't be ordering them piecemeal from printers, they're paying up front for a set print run of X copies.

With more focus on other GW games right now and many AT players owning a lot of the content in this compilation book already, this kind of product is a sign they're planning to keep AT rules available for the long term.
   
Made in us
Veteran Knight Baron in a Crusader




Oakland, CA

Had anyone heard anything more on the delayed card decks release?
   
Made in gb
Towering Hierophant Bio-Titan






New weapon cards


   
Made in gb
Ancient Space Wolves Venerable Dreadnought





IDGI… are they trying to say that if you shoot at long range / full strength it’s draining but not otherwise?

This message was edited 1 time. Last update was at 2023/04/29 12:30:11


"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran
 
   
Made in de
Servoarm Flailing Magos




Germany

 Mr_Rose wrote:
IDGI… are they trying to say that if you shoot at long range / full strength it’s draining but not otherwise?


Shooting at Long range has the things with '*' - Conversion Beamers are odd like that, they get stronger if fired at greater distance.
   
Made in ca
Fixture of Dakka





Ottawa Ontario Canada

It's not even consistent with the knight asterius, where it's a blast weapon that goes from 3 inches to 5 inches at long range. Disappointed with the point costs on the warlord one unless I'm missing something. 2 S14 shots is cool and all but 60pts and a lot of potential heat. It's extra sad they couldn't make one for the warbringer carapace.

The 2018 AT group on facebook already purged a whole thread for some reason, I guess because the usual enforced universal praise of revery release was too hard to crack the whip on this time with so many people largely scratching their heads

Oh the premium quality...



Or if you're in the 2018 facebook group post this

This message was edited 5 times. Last update was at 2023/04/29 20:34:24


Do you play 30k? It'd be a lot cooler if you did.  
   
Made in us
Longtime Dakkanaut






Plasma blastgun is not consistent with the sunfury either. Different weapons work differently.

60 points vs 55 Belicosa. Trades a bit of range for maximal fire at long range, blast for 2 dice and ability to targeted shot. Seems fair.

This message was edited 1 time. Last update was at 2023/04/29 16:59:18


 
   
Made in us
Pragmatic Primus Commanding Cult Forces






Southeastern PA, USA

Personally, I'm glad to see these aren't Blast weapons. My Audax have PBGs for that already...what they could use more are finishing weapons. And the Dissolutor is much better for that than TLDs, in my opinion. Sure, I'll sit back and roll the reactor dice for a chance to put a S11 hit into a damaged location. I'm not sure I've ever chosen to roll the dice for Shieldbane in comparison. Thumbs up from me.

Personally, I don't worry about paper cards because I sleeve my weapon cards anyway.

This message was edited 1 time. Last update was at 2023/04/29 21:26:56


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Made in ca
Fixture of Dakka





Ottawa Ontario Canada

 MajorWesJanson wrote:
Plasma blastgun is not consistent with the sunfury either. Different weapons work differently.

60 points vs 55 Belicosa. Trades a bit of range for maximal fire at long range, blast for 2 dice and ability to targeted shot. Seems fair.


I think it beats the belicossa for sure as S14 with maximal. Basically crits any location on a warlord with shields dropped on 3+.

Do you play 30k? It'd be a lot cooler if you did.  
   
Made in gb
Longtime Dakkanaut





Hmm, I'd not thought about what these might mean for Audax.

I was really surprised to see that these weren't blast though.

Definitely makes the Reaver Grav weapons seem a little underpowered though. Though I think they both be decent arms.

This message was edited 1 time. Last update was at 2023/04/29 19:49:59


 
   
Made in ca
Fixture of Dakka





Ottawa Ontario Canada

 Tastyfish wrote:
Hmm, I'd not thought about what these might mean for Audax.

I was really surprised to see that these weren't blast though.

Definitely makes the Reaver Grav weapons seem a little underpowered though. Though I think they both be decent arms.


Ya if only they were reaver arms, would really open things up a bit.

Do you play 30k? It'd be a lot cooler if you did.  
   
Made in gb
Fixture of Dakka





Its at this point a new FAQ is needed to either remove the Asterius' blast trait, or add it to these titan weapons.

Casual gaming, mostly solo-coop these days.

 
   
Made in us
Longtime Dakkanaut






SamusDrake wrote:
Its at this point a new FAQ is needed to either remove the Asterius' blast trait, or add it to these titan weapons.


Remove blast from both Acastus variants and adjust points a bit then they could roll back some of the limits on them as a result. Just make a v2 Acastus terminal card set.
   
Made in ca
Fixture of Dakka





Ottawa Ontario Canada

 MajorWesJanson wrote:
SamusDrake wrote:
Its at this point a new FAQ is needed to either remove the Asterius' blast trait, or add it to these titan weapons.


Remove blast from both Acastus variants and adjust points a bit then they could roll back some of the limits on them as a result. Just make a v2 Acastus terminal card set.


Ya they still sell the uncorrected acastus terminals in sets of 5 with all the wrong points and unit size. I have no problem paying for terminals and cards assuming they're up to date, they're really over due for a new weapons card set honestly. The backs of packaging/blisters just won't cut it.

It's also awkward given there are 2 rulesets of the asterius, the one on the thick terminals and the new ones you get from fw.

https://www.games-workshop.com/en-CA/Adeptus-Titanicus-Acastus-Knight-Terminal-Pack-EN-2019

Do you play 30k? It'd be a lot cooler if you did.  
   
Made in gb
Fixture of Dakka





I'm guessing that if the Porphyrion terminal is to be updated and given a new print, then it will done in a phase where all the terminals and weapon cards are updated in one go.


Automatically Appended Next Post:
Card packs coming next week...

https://www.warhammer-community.com/2023/04/30/sunday-preview-abandon-ship-as-the-gallowdark-falls-in-kill-team/

This message was edited 1 time. Last update was at 2023/04/30 17:08:30


Casual gaming, mostly solo-coop these days.

 
   
Made in it
Pragmatic Primus Commanding Cult Forces






Southeastern PA, USA

Good to see the cards return.

While I'm not sure exactly what the future of the game will be, I'm feeling much better about the game having a future.

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I must say I'm pondering the purchase of the Castigator & Acheron box now that there's the possibility of Knights showing up in...whatever that Command Legions game is.

But will they release a Knight House bundle for that? Should I stay my hand thats reaching for my wallet...?

Casual gaming, mostly solo-coop these days.

 
   
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Southeastern PA, USA

My conversion beamers for my Warhounds arrived. From the photos, I was concerned they'd be a little too beefy but they look good and balanced when paired with other weapons.

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Made in ca
Fixture of Dakka





Ottawa Ontario Canada

So it would seem all the strat cards are re-prints. None take into account any update their rules or strat point cost may have had in the traitor or loyalist books. That's not going to be very helpful if the rule aid one has to avoid having to look it up isn't consistent or current with what's in the books. It's one of the reasons the matched play book is a bit of waste, it introduces having a whole hand of strat cards but what good is going even heavier on strats if the actual cards are miss-match of current and older version? Le sigh.


Automatically Appended Next Post:
 gorgon wrote:
My conversion beamers for my Warhounds arrived. From the photos, I was concerned they'd be a little too beefy but they look good and balanced when paired with other weapons.


Post a pic



Finally the backs of the c beam cards have manifested, pretty rough to repair.

This message was edited 2 times. Last update was at 2023/05/03 16:00:01


Do you play 30k? It'd be a lot cooler if you did.  
   
Made in us
Veteran Knight Baron in a Crusader





With Epic coming and the compilation books all released, I don't see AT getting any more support. It's not even an option on the "explore our games" tab on warhammer community. Blackstone Fortress and AI both have spots, but not AT.
   
Made in it
Pragmatic Primus Commanding Cult Forces






Southeastern PA, USA

Nah, if they wanted to let AT die, it would have been cheaper and less resource intensive to just let the campaign books go out of print. The compendium means they're interested in preserving that content for new players who don't already have the campaign books.

Only time will tell what level of support AT receives. But it seems silly to bury it when we don't really know what this new game even is for sure.

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UK

My one worry is that the potential of bringing Epic back is being done because the AT team felt they didn't have any more Imperial titans to add and thus invested into the infantry and troops and will continue to build it purely as a HH era game.

Because whilst Titans are eternal and never change pretty much; the tanks and vehicles on the ground do. Marines change too though even at 8mm that's a tiny visual change for the most part.


Locking everything in HH era is bad, IMO because it means more mirrormatches. No Chaos Warped stuff; no Orcs, Eldar, Tyranids or such.

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Made in gb
Fixture of Dakka







 Overread wrote:
My one worry is that the potential of bringing Epic back is being done because the AT team felt they didn't have any more Imperial titans to add and thus invested into the infantry and troops and will continue to build it purely as a HH era game.

Which would be odd, given we know of at least 3 Imperial Titans (Rapier, Imperator, Warmonger(?)) and one class of Knight (Dominus) that could be argued to be missing as is.

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 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...

tneva82 wrote:
You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something... 
   
Made in de
Servoarm Flailing Magos




Germany

 Dysartes wrote:
 Overread wrote:
My one worry is that the potential of bringing Epic back is being done because the AT team felt they didn't have any more Imperial titans to add and thus invested into the infantry and troops and will continue to build it purely as a HH era game.

Which would be odd, given we know of at least 3 Imperial Titans (Rapier, Imperator, Warmonger(?)) and one class of Knight (Dominus) that could be argued to be missing as is.


Although the Rapier is already skirting the line between heavy Knight and supralight Titan pretty hard; the Imperator and Warmonger i'd have loved to see in a modernised incarnation, especially after they made up the Warmaster just for the game. I guess nothing prevents them from still doing them in the future, with a double-use for the purported Epic:HH game and AT...

Eldar and Orks titans would have been great for AT as well, but at that point the game would probably have needed a second edition to compile things anyway.

   
Made in it
Pragmatic Primus Commanding Cult Forces






Southeastern PA, USA

 Dysartes wrote:
 Overread wrote:
My one worry is that the potential of bringing Epic back is being done because the AT team felt they didn't have any more Imperial titans to add and thus invested into the infantry and troops and will continue to build it purely as a HH era game.

Which would be odd, given we know of at least 3 Imperial Titans (Rapier, Imperator, Warmonger(?)) and one class of Knight (Dominus) that could be argued to be missing as is.


Yeah, the studio said years ago that there would be 'tweener Titans around the main three chassis. Then we got two of the four. Plans can certainly change, but I don't think it's an ideas issue.

Regarding Orks and Eldar, one way this could go is for the cycle to repeat itself and have those Titans be added to AT before eventually becoming options in a larger, non-monofaction Epic game. But obviously there are many ways things can go. I would *hope* that they'd at least give the customers the slightest hint of the road map for their smaller scale games when the new game is released. gak, you know they're going to get barraged with 'xenos when?' comments with the new game probably to a greater degree than AT was.

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Germany

 gorgon wrote:


But obviously there are many ways things can go. I would *hope* that they'd at least give the customers the slightest hint of the road map for their smaller scale games when the new game is released. gak, you know they're going to get barraged with 'xenos when?' comments with the new game probably to a greater degree than AT was.


I'm pretty bummed out by there apparently not being a ForgeWorld/Specialist Games Open Day this year, usually that's in June or early July, and should have been announced by now if it was to happen. I'd like at least a roadmap for Necromunda (and BloodBowl deserves one as well) for my peace of mind, but there's no hint of any of that right now.
   
Made in gb
Longtime Dakkanaut





Tsagualsa wrote:
 Dysartes wrote:
 Overread wrote:
My one worry is that the potential of bringing Epic back is being done because the AT team felt they didn't have any more Imperial titans to add and thus invested into the infantry and troops and will continue to build it purely as a HH era game.

Which would be odd, given we know of at least 3 Imperial Titans (Rapier, Imperator, Warmonger(?)) and one class of Knight (Dominus) that could be argued to be missing as is.


Although the Rapier is already skirting the line between heavy Knight and supralight Titan pretty hard; the Imperator and Warmonger i'd have loved to see in a modernised incarnation, especially after they made up the Warmaster just for the game. I guess nothing prevents them from still doing them in the future, with a double-use for the purported Epic:HH game and AT...

Eldar and Orks titans would have been great for AT as well, but at that point the game would probably have needed a second edition to compile things anyway.



There's also various STLs about the place for non-fallen Questor and Subjugator titans, which could both be variant Rapiers.
   
Made in gb
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Tsagualsa wrote:

Although the Rapier is already skirting the line between heavy Knight and supralight Titan pretty hard; the Imperator and Warmonger i'd have loved to see in a modernised incarnation, especially after they made up the Warmaster just for the game. I guess nothing prevents them from still doing them in the future, with a double-use for the purported Epic:HH game and AT...

Both the Rapier and Imperator are units that make more sense to develop for Epic rather than AT. Any weapons on the former are going to be little threat to targets bigger than knights, and more likely suited to clearing tanks & infantry. Meanwhile the big guy not only works against all kinds of targets (including anti-air), but was designed around being a mobile fortress with a transport capacity. Among other things, an Imperator wants to be carrying a bunch of marines or skitarii forward while mowing down enemy infantry with a billion heavy bolters.

While they certainly wouldn't be useless in AT, it would it certainly be easier to sell the models if there is a more suitable game system to use them in.
   
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I would rather they made plastic small titans like Dire Wolves and Rapiers than spend sprue time on things like imperators. I feel like half the reason they haven’t done much lately is they used the entire allocation of sprue space for the year on the Warmaster and were somehow surprised that a Titan no-one asked for, nor had even heard of before, and is at best a one-or-two-per-customer centrepiece, didn’t sell in volumes to match the Warlord.

If they had used those same three or four full frames of space on three or four sets of, say, two dire wolves, two rapiers, the missing Warbringer weapons, and, say, some plastic weapon options on “character” mini-sprues, I’m pretty sure they would have sold vastly better.

"Three months? I'm going to go crazy …and I'm taking you with me!"
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