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![[Post New]](/s/i/i.gif) 2010/01/27 05:59:21
Subject: Murdering Tervigons
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Longtime Dakkanaut
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J.Black wrote:Been wondering how to deal with the new 'Nids with my SoB. Taking 3 Exorcists looks to be the best way to smoosh their MC's but everyone cries cheese when i run that many.
I think i may have to ignore the crying from my bank account and put together the StJohn list (11 Immolators and silly amounts of melta). 'Gants should not be a problem with that many TL HF's driving around, and without their screen, Tervigons won't stand up to a few well placed melta blasts, not to mention the odd wound from a HF.
On a separate note, i do like how the new codex has made some 'untouchable' units worth considering again. I may even consider buying a Culexus for lulz 
Just play the exorcists.
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![[Post New]](/s/i/i.gif) 2010/01/27 06:12:48
Subject: Murdering Tervigons
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Preacher of the Emperor
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imweasel wrote: Just play the exorcists. You're probably right. I do think however that the StJohn list has a bit more flexibiity, especially against horde/horde-producing armies. I'll have a flip through the WH codex later and see if i can't combine the two lists somehow  It'll probably have to be cut down to 7/8xImmolator and 2xExorcist at 1750pts but given that 'Nids still don't exactly excel in the 'killing armour at range' category (at least compared to other armies) the loss of a couple of tanks shouldn't hurt the lists' effectiveness too much.
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This message was edited 1 time. Last update was at 2010/01/27 06:13:31
1500pts
Gwar! wrote:Debate it all you want, I just report what the rules actually say. It's up to others to tie their panties in a Knot. I stopped caring long ago.
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![[Post New]](/s/i/i.gif) 2010/01/27 08:43:45
Subject: Re:Murdering Tervigons
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Rotting Sorcerer of Nurgle
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Shooting it seems to work just fine 0.o
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![[Post New]](/s/i/i.gif) 2010/01/27 15:34:40
Subject: Re:Murdering Tervigons
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Dakka Veteran
Lexington, KY
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Grey Templar wrote:and your calculation assumes he charges alone, and he will nearly 100% of the time have some bikers with him too.
sourclams wrote:The problem isn't with Khan, it's with getting him somewhere useful.
Either you're running a pretty considerable point investment in the bike command squad, or he's in a Land Raider (in which case his points in Terminators are more efficient in CC, and the Furious Charge buff is largely wasted).
You don't have to leave him in a bike or terminator squad all game every game. With proper MC management (as pointed out earlier, you can tank shock them with Rhinos -- Death or Glory isn't typically worth the risk to the Tyranid player due to the very reasonable chance of not stopping it with one attack, so you should be able to exert some control over where the big bugs are), you can threaten either a multiple assault or break off Khan and have him and his escort assault different bugs. For being relatively scary in assault, none of the W6 bugs are all that great against a WS6 4+I target.
That Khan can stand toe-to-toe with a Tervigon or Trygon alone if he wants, or lead a squad of something scarier than him to kill some other target gives him a lot of tactical flexibility.
The Furious Charge buff may be "wasted" in some games against Tyranids in cases where it would be more useful to split them up -- but if it is more useful to split them up, well, why not? It just gives you more viable options in the game.
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Stop trolling us so Lowinor and I can go back to beating each other's faces in. -pretre |
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![[Post New]](/s/i/i.gif) 2010/01/28 01:48:38
Subject: Re:Murdering Tervigons
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Tank shocking can be deadly against hordes I just realized.
if a model/unit is tank shocked and passes the moral test and is unable to move out of the way it must, repeat MUST, do death or glory.
with the numbers of units in a Nid list it is possible to make MCs have to DoG your vehicles. If the little Gaunts are surrounding their mother(note: the IF)
a Tervigon is only Str 5. if tank shocked by a LR it will be highly unlikely to survive a tankshock IF it cannot physically be moved out of the way. a nid player would not do Death or glory with a Tervigon if given the option
units can be forced off the table by vehicles too. have 3 Lraiders and predators force nid units into a corner and shove them off the board.
This is simply a logical conclusion of my percieved interpertation of the rules. if i am wrong tell me why in a civil manner and cite your sources
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2010/01/28 15:17:27
Subject: Murdering Tervigons
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[DCM]
Tilter at Windmills
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Moderator note: To stay on Topic, you should change this post to "I think I found a way that the Tank Shock rules allow you to kill Tervigons surrounded by gaunts", then start a new thread in You Make the Call, then post the link to that thread in this post.
FYI, I don't think it works the way you hope. Much as I'd like it to.
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This message was edited 2 times. Last update was at 2010/01/28 15:18:29
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![[Post New]](/s/i/i.gif) 2010/01/28 16:17:25
Subject: Re:Murdering Tervigons
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Death-Dealing Devastator
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Has anyone said vindicators yet cause strength 10, AP 2 weapons with large blast template should do something.
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"You call yourselves true warriors, with your palaces and fountains, your medals and parades? I grasped my first axe when I was still in my birth-caul. I earned my first wolfskin when I was still a whelp. I've been fighting every single day of my life, son. Perhaps you're today's challenge, Eh?
-Vorek Gnarlfist of the Iron Wolves
Emperors Faithful wrote:Frying Pan 40,000 (Defeating the enemies of the Imperium, one delicious recepie at a time!  )
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![[Post New]](/s/i/i.gif) 2010/01/28 16:25:26
Subject: Murdering Tervigons
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Decrepit Dakkanaut
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Yeah, it'll do one wound and the Tervigon will have between 1 and 5 left. You're better off shelling the Termagants around it.
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![[Post New]](/s/i/i.gif) 2010/01/28 19:02:07
Subject: Re:Murdering Tervigons
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Tough Traitorous Guardsman
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The Masque + Skulltaker.
Move covering unit away move trevigon forward
Last one will likely miss so
and charge with skulltaker!
you better have a good way to kill gaunts though...cuz skulltaker will get assraped after claiming his prize.
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