Switch Theme:

Assault Terminators with Feel No Pain  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Esteemed Veteran Space Marine





@infamousxiii

Ok, though assault terminators can be much better against certain lists, such as mine, that has 3 vindicators, 6 plasma cannons, and null zone!

In all seriousness, most builds have something that the TH/SS terminators help against.

This message was edited 1 time. Last update was at 2010/05/31 06:24:23


 
   
Made in us
Longtime Dakkanaut





Look, FNP Terminators die the same way as non FNP assault terminators to what you usually use against Terminators. The only folks who have trouble with this unit are those who are killing Terminators via volume of saves. Those people need to switch to AP 2/power weapons, or use twice as much firepower.

That's about the size of it. If you are currently killing Terminators by charging them with Bloodcrushers, you won't even notice the FNP. If you are killing them by charging them with gaunts, then double down or break out the combat shrikes.

All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).

-Therion
_______________________________________

New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. 
   
Made in us
Esteemed Veteran Space Marine





40kenthusiast wrote:Look, FNP Terminators die the same way as non FNP assault terminators to what you usually use against Terminators. The only folks who have trouble with this unit are those who are killing Terminators via volume of saves. Those people need to switch to AP 2/power weapons, or use twice as much firepower.

That's about the size of it. If you are currently killing Terminators by charging them with Bloodcrushers, you won't even notice the FNP. If you are killing them by charging them with gaunts, then double down or break out the combat shrikes.


Win thread.
   
Made in ca
Decrepit Dakkanaut





Something worth mentioning about doubling the number of shots/attacks that you throw in the direction of Assault Terminators is that Terminators cannot engage in Sweeping Advance. If you throw a unit of 20 Hormagaunts backstopped by a Synapse unit 3" behind the closest Hormagaunt, then they can be expected to do the following:

20 Hormagaunts should net 60 attacks, 35 hits, 12 wounds, and 1 casualty. Supposing a unit of 6 Terminators with a Sanguinary Priest and Chaplain, then the Chaplain and Sanguinary Priest get 4 attacks, 3 hits, 2 Hormagaunt casualties, and assuming they're all armed with Thunder Hammers, the remaining five Terminators should get 10 attacks, 7 hits, and 6 more Hormagaunt casualties. The Hormagaunts therefore can be expected to lose by 6, requiring snake-eyes to pass their Morale check.

You don't want them to pass their Morale check though, because you want them to Fall Back, with no risk of Sweeping Advance, automatically Rally because they're Fallen Back into Synapse, and be ready to play catcher to the incoming Terminators. Sure, you've lost 48pts of Hormagaunts to 45pts of Terminators, but you did it by throwing 120pts of Hormagaunts into 485pts of Terminators.

Suppose we crank up those Hormagaunts so that they had Adrenal Glands and Toxin Sacs, and cost 200pts. Then we could expect to see 60 attacks, 35 hits, 26 wounds, and 2 casualties. That would mean that in addition to the 2 casualties expected from the Chaplain and Sanguinary Priest, four Terminators would have 8 attacks, 5 hits, and 4 Hormagaunt casualties, and the Hormagaunts still run on snake-eyes. Except this time it's 90pts worth of Terminators to 60pts worth of Hormagaunts.

If we really want to even the score, we could suppose that 300pts of 30 Hormagaunts attack powered by Adrenal Glands and Toxin Sacs. That would mean 90 attacks, 52 hits, 39 wounds, 6 Terminator casualties. The Chaplain and the Sanguinary Priest cause their expected 4 Hormagaunt casualties, and then thanks to the presence of the Chaplain automatically suffer 2 No Retreat saves for no real difference, and face 26 angry Hormagaunts in the next combat phase.
   
Made in us
Legionnaire




Kansas

I run 5 hammernators with FNP and nothing has downed them as effectively as a Necron war scythe, as it allows no saves...

It ate right thru em, he had one on the lord and warped right by me with a few pariahs, did not stand a chance...

Don't know how many people run Necrons tho

Khador 35 pts
Malifaux guild
W/D/L 8/2/6 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

pariahs can't use the veil of Darkness as they arn't Necrons.

you got Cheated.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Moustache-twirling Princeps





About to eat your Avatar...

Nurglitch wrote:If we really want to even the score, we could suppose that 300pts of 30 Hormagaunts attack powered by Adrenal Glands and Toxin Sacs. That would mean 90 attacks, 52 hits, 39 wounds, 6 Terminator casualties. The Chaplain and the Sanguinary Priest cause their expected 4 Hormagaunt casualties, and then thanks to the presence of the Chaplain automatically suffer 2 No Retreat saves for no real difference, and face 26 angry Hormagaunts in the next combat phase.


Is it possible for all 30 models to get into attack range? Hmm...

Well, it seems very difficult to actually accomplish; assuming that you are working with one termaguant squad. 2 squads of 20 would be better suited to the job, and could definitely wipe a 5-man + Character termie squad. It is a more significant investment, but the flexibility you get out of it, will be well worth the points.

20 minutes in Vassal and you'll find much the same results. You can clump up and just try to avoid templates, but that seems incredibly risky, as it basically benefits the SM more than a Tyranid. Clumping can be one of the best ways to lose a game, when you are playing with a swarm army.

This message was edited 1 time. Last update was at 2010/05/31 22:41:40



 
   
Made in ca
Decrepit Dakkanaut





Hey, speaking of brute force, you know what would be almost equivalent to that unit of Terminators? A brood of three Carnifexen.

If the Carnifex got the charge, then we'd see something more like 4 attacks from the Sanguinary Priest and the Chaplain, 3 hits, and 0.5 wounds on a Carnifex.

Then the Carnifexen would attack because they had the charge and therefore I3.

If they were all 15 attacks on the Assault Terminators, then it would be 11 hits, 9 wounds, and 3 Terminator casualties. Call this A.

If they were 10 attacks on the Assault Terminator and 5 on the Sanguinary Priest, then 8 hits on the Terminators and 3 on the Sanguinary Priest. There should be 2 Terminator casualties, and the Sanguinary Priest should take 1-2 wounds (or 1.67). Call this B.

In situation A the three remaining Terminators would have 6 attacks, 4 hits, 3 wounds, no Tyranid casualties. The combat should tie, and there's three Carnifexen vs three Assault Terminators, a Sanguinary Priest, and a Chaplain.

In situation B the four remaining Terminators would have 8 attacks, 5 hits, 4 wounds, 1 Carnifex casualty. The Space Marines should win by one, leaving a No Retreat wound the Fearless Carnifex will likely save, and there's two Carnifexen vs four Assault Terminators, and a Chaplain left for round 2.

Round 2: Fight!

In situation A the Sanguinary Priest and the Chaplain likely do nothing with their Power Weapons, and there's 12 Carnifex attacks traded with 6 Thunder Hammer attacks. The Carnifexen have 9 hits, 7 wounds, 2 more Terminator casualties. The Thunder Hammers get 4 hits, 3 wounds, for 1 Carnifex Casualty. The Terminators win by one, and next round two Carnifexen will face an Assault Terminator with a Chaplain and a Sanguinary Priest.

In situation B the Chaplain likely does nothing, and 8 Carnifex attacks trade with 8 Thunder Hammer attacks. The Carnifexen have 6 hits, 5 wounds, 1 Terminator casualty. The Terminators have 5 hits, 4 wounds, and another Carnifex is beaten into paste. The Carnifex loses 3:1 or by 2. Next round will be one Carnifex vs three Assault Terminators and a Chaplain.

While the B situation ends up with the Carnifexen getting mulched, they do score a victory point in the form of the Sanguinary Priest and deprive the Blood Angels nearby of his Chalice effects. However, the A situation shows the utility of going after the dangerous part of the unit and then mopping up the useless parts at leisure.

Something interested to point out is that since Carnifexen are I1 anyways, the I1 effect of being hit by a Thunder Hammer is irrelevant.
   
Made in gb
Hanging Out with Russ until Wolftime







Even better would be to give them Adrenals, that way they get to strike at the same time as any pesky Claw Termies!

Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!)
 
   
Made in us
Esteemed Veteran Space Marine





Grey Templar wrote:pariahs can't use the veil of Darkness as they arn't Necrons.

you got Cheated.


Can pariahs use the monolith's teleport?
   
Made in us
Decrepit Dakkanaut






Mesopotamia. The Kingdom Where we Secretly Reign.

Inquisitor_Syphonious wrote:
Grey Templar wrote:pariahs can't use the veil of Darkness as they arn't Necrons.

you got Cheated.


Can pariahs use the monolith's teleport?


No they cannot. They don't have the "Necron" special rule.

Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. 
   
Made in ca
Decrepit Dakkanaut





Gwar!:

No, the Adrenal Glands wouldn't lend the Carnifex an advantage. Take the brood and throw it into combat with the same squad of Assault Terminators but armed with Lightening Claws.

Besides the attacks by the Sanguinary Priest and the Chaplain, you'd see 15 attacks by the Terminators, which should result in 10 hits, and 3 wounds. Then the Carnifex get their 15 attacks, 11 hits, 9 wounds, and therefore reasonably 6 Terminator casualties. The Carnifex win by 3 and there's unlikely no wounds from the automatic No Retreat (thanks, Chaplain!).

That extra 15pts spent on Adrenal Glands might add a little extra certainty (which is why I have them on my brood), but in this case it would mean that the Carnifexen outweigh the Terminators and company by 40pts, or another Terminator.

So a better comparison would be three Carnifexen vs seven Assault Terminator and one Sanguinary Priest and one Chaplain; the Carnifexen have Adrenal Glands, the Assault Terminators have Lightening Claws. That would mean the six expected casualties on the Terminators, but 18 attacks from the Terminators, 12 hits, 4 wounds, 1 Carnifex casualty.
   
Made in us
Esteemed Veteran Space Marine





Aha, that is a shame!........



























..........Why would anyone use pariahs?
   
Made in us
Superior Stormvermin






Can carnifexen use the monolith teleport?
   
Made in us
Nasty Nob






Gardner, MA

How about 255 points of Genestealers with Toxin Sacs - its 15 of them.

45 attacks on the charge striking first, hitting on 3's = 30 hit.
15 wound with 2 of these rending. Toxin sacs rerolls fails to wound for 7 more wounds with another rending.

One Termie dies due to rending.
One-two Termies die due to regular wounds.


For a fully tricked out unit of 5 Termies + Priest +Chaplain = this units probably breaks 400 points.

A maxed out unit of 20 Genestealers with a Broodlord, all with toxins sacks comes in at 388 points (I gave the Lord scything talons).

62 attacks on the charge hitting on 3's = 42 hit

21 wound, 3 of which rend
10 more wounds from re-rolling, including another rending wound
this leaves 27 regular wounds for 2 unsaved wounds plus one dead from the rending wounds

The Broodlord then Hypnotizes the lowest LD model left standing preventing their attacks and when the Termie unit attacks back absorbs one of the non-thunderhammer wounds, saving a model from being removed.

This message was edited 3 times. Last update was at 2010/06/01 15:50:53


A man's character is his fate.
 
   
Made in us
Painlord Titan Princeps of Slaanesh






Dallas, TX

Nurglitch wrote:Lots of stuff about hormagaunts



That's a great idea in a vacuum, but you're forgetting something.

He has an ARMY, and if he lets you just keep doing that then you never had anything to fear from those terminators in the first place. A thunderfire cannon, a couple tac squads with bolters and that hormagaunt unit gets thinned out really quickly. Then of course he just charges them in his turn with the terminators to finish them off and gain ground.

Nice idea in a vacuum, but not in reality.

40k Armies I play:


Glory for Slaanesh!

 
   
Made in gb
Eternally-Stimulated Slaanesh Dreadnought





UK

hmmm for those Space Marine players who can stomach taking a Chapter Master:

Orbital Bombardment, if it's on target it should take out some of the Terminators with its AP of 1.
Then a Vindicator barrage with Str 10, AP 1.

And if THAT doesn't take out a 5 man team of Terminators and a priest I'm out of SM ideas
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Vindicators are AP2

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Rotting Sorcerer of Nurgle





Why are the Assault Terminators bunching up for Orbital Bombardments and Vindis?

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in us
Junior Officer with Laspistol






The eye of terror.

Corennus wrote:hmmm for those Space Marine players who can stomach taking a Chapter Master:

Orbital Bombardment, if it's on target it should take out some of the Terminators with its AP of 1.
Then a Vindicator barrage with Str 10, AP 1.

And if THAT doesn't take out a 5 man team of Terminators and a priest I'm out of SM ideas


Even against non-TH terminators that are perfectly bunched up, if you get a direct hit, statistically 1/3 of them are still going to make invulnerable saves. In a more realistic situation where they are using coherency, and you have a good chance to scatter, it's not going to do that much damage.

Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right

New to the game and can't win? Read this.

 
   
Made in gb
Eternally-Stimulated Slaanesh Dreadnought





UK

Yeah I guess. I was just trying to think of some things that would hurt a Term squad without having to get close to them with power armour..
   
Made in us
Dakka Veteran




bikes would tear them up... a biker squad with 2x plasma guns and a multimelta, plus a librarian will null zone attached on a bike.

This will eat terminators for lunch... especially since you can fire 3 low ap shots per turn from range, and once you get the terminators down to 2-3 bodies left in the squad, you can charge in to 6", and rapid fire those plasma guns.

After the orbital strikes, Thunderhawk bombardments, Whirlwinds, Vindicators, fusion and starfire and finally Battle Brothers with flamers had finished cleansing the world of all the enemies of Man, we built a monastery in the center of the largest, most radioactive impact crater. We named the planet "Tranquility", for it was very quiet now.
 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

its still not enough forced Invulns to make 3++ worried.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Dakka Veteran




with null zone it should do fine. I'm thinking about a 5 man squad + priest.

if its a 10 man squad, then fine, throw a second bike squad at the problem. still should be fine.

the biker command squad actually would be a good counter as well, if you load it up with plasma death.

After the orbital strikes, Thunderhawk bombardments, Whirlwinds, Vindicators, fusion and starfire and finally Battle Brothers with flamers had finished cleansing the world of all the enemies of Man, we built a monastery in the center of the largest, most radioactive impact crater. We named the planet "Tranquility", for it was very quiet now.
 
   
Made in us
Blood Angel Terminator with Lightning Claws




Montgomery, AL

kaiservonhugal wrote:How about 255 points of Genestealers with Toxin Sacs - its 15 of them.

45 attacks on the charge striking first, hitting on 3's = 30 hit.
15 wound with 2 of these rending. Toxin sacs rerolls fails to wound for 7 more wounds with another rending.

One Termie dies due to rending.
One-two Termies die due to regular wounds.


For a fully tricked out unit of 5 Termies + Priest +Chaplain = this units probably breaks 400 points.

A maxed out unit of 20 Genestealers with a Broodlord, all with toxins sacks comes in at 388 points (I gave the Lord scything talons).

62 attacks on the charge hitting on 3's = 42 hit

21 wound, 3 of which rend
10 more wounds from re-rolling, including another rending wound
this leaves 27 regular wounds for 2 unsaved wounds plus one dead from the rending wounds

The Broodlord then Hypnotizes the lowest LD model left standing preventing their attacks and when the Termie unit attacks back absorbs one of the non-thunderhammer wounds, saving a model from being removed.



The Termie squad with Chaplin and Priest both in Termie Armour is 425 compaired to 388, Not too much of a point difference to say a cheaper unit beats expensive unit.

As with most things it requires the Steelers to get there and have taken no losses. It is easier for the Termies to walk accross the board and take no loses compared to the steelers.

On Dakka he was Eldanar. In our area, he was Lee. R.I.P., Lee Guthrie.  
   
Made in us
Esteemed Veteran Space Marine





3++ forced to re-roll would be worried, but would come out on top against the bikes.

Meh, I either hit more than three with a vindicator, or they are strung out, and make alot of difficult terrain tests, so I get another turn or two to shoot. If they roll poorly. Null zone makes all the difference.
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

well, yes. if you add nullzone they crumple real fast.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in gb
Eternally-Stimulated Slaanesh Dreadnought





UK

Null Zone and Demolisher Cannon large blast.
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Dayton, Ohio

I think we all totally forgot about Null Zone. However, a 3++ save, when re-rolled, may still pass. The answer I like the best is to snipe that priest somehow, then you can deal with the terminators like you would any other TH/SS terms.

Arctik_Firangi wrote:Spelling? Well excuse me, I thought we were discussing the rules as written.
Don't worry, I'm a certified speed freek
Know who else are speed freeks? and  
   
Made in us
Battlewagon Driver with Charged Engine




Between Alpha and Omega, and a little to the left

One vindicare assassin, and one full PAGK squad with incinerators. done deal.

Want to help support my plastic addiction? I sell stories about humans fighting to survive in a space age frontier.
Lord Harrab wrote:"Gimme back my leg-bone! *wack* Ow, don't hit me with it!" commonly uttered by Guardsman when in close combat with Orks.

Bonespitta's Badmoons 1441 pts.  
   
 
Forum Index » 40K General Discussion
Go to: