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Made in us
Slaanesh Chosen Marine Riding a Fiend




Inside a pretty, pretty pain cave... won't you come inside?

As an ork player, power klaws and Ghazghkull work just fine. Or hit 'em with the battlewagon burna trick: 15 burnas x 6 hits on terminators = 90 hits, 45 wounds. Even after failed saves and FNP, that will kill most of 'em.

Tactically, if you can kill the sanguinary priest first, makes your job easier.

 
   
Made in us
Daemonic Dreadnought






Skarboy wrote:As an ork player, power klaws and Ghazghkull work just fine. Or hit 'em with the battlewagon burna trick: 15 burnas x 6 hits on terminators = 90 hits, 45 wounds. Even after failed saves and FNP, that will kill most of 'em.

Tactically, if you can kill the sanguinary priest first, makes your job easier.


The magic number is 12. It takes an average of 12 wounds to kill 1 FNP termie.

48 wounds=4 dead termies so I would not make plans based on burnas killing more than 4 of them.

Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
Made in us
Legendary Dogfighter




Garden Grove, CA

Now I wonder. How about Corbulo with the termies? He gets 2+ FNP and any AP2 wounds and such one could put on the TH/SS guys.

"Do not practice until you get it right, practice until you can not get it wrong." In other words, stop effing up.
 
   
Made in gb
Krielstone Bearer





Stoke On Trent/Cambridge/Northampton/England

This is the only time I can say this: NECRON PARIAHS.

I played against them with the TH/SS FNP squad and got them torn apart. Managed to get a draw, but it sure was embarrasing to lose a huge squad like I did.

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Made in se
Stubborn Dark Angels Veteran Sergeant



Lost in the warp while searching for a new codex

Inquisitor_Syphonious wrote:I take 3 vindicators in my lists, so that is no problem for me.

Anyway, what army do you play, that is really where it matters.


How many termies do you think you will kill with each blast?

I cannot believe in a God who wants to be praised all the time.
15k
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Made in dk
Growlin' Guntrukk Driver with Killacannon




Denmark

He'd probably hit three (if it doesn't scatter) and kill one with the first, then hit two with the second, maybe killing one, and hit two again with the third if he's lucky. That's still only about 2-3 dead termies.
This is actually a case where it would have an advantage to squadron vehicles like demolishers, because casualty removal during the shooting phase can feth up the coherency of the terminator squad, making even pie plates much less effective.

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Made in ca
1st Lieutenant





If you're guard you can counter with a roughly points equivalent unit. This math assumes a 10 man squad DSing in a spot where your guard blob can shoot with rapid fire weapons.

Enemy Unit: 10 TH/SS Termies + Sanguinary Guard w/ Termie Armor and Claw - 50pts.

Guard Blob: 40 guardsmen, Sergeants with P. Sword, Commissar with P. Sword 1x Vox, Lord Commisar with Fist, CCS - 565pts.

Long story short the guard blob can kill a termie shooting, and then kill the S. Priest and a termie the next turn. After that they kill about 2.5 a turn while losing about 10 sacrifices a turn back. The guard win with about 10 meat shields and all upgrade characters.

   
Made in us
Boosting Space Marine Biker





Null Zone and some AP2 or power weaons should do the trick. Hit them early with Lightning Claws to take advantage of their low Int. Vanilla Marines still have a use!

There is a place beneath those ancient ruins in the moor…

 
   
Made in gb
Eternally-Stimulated Slaanesh Dreadnought





UK

Would Machine Curse have any effect on Terminators?
   
Made in gb
Hanging Out with Russ until Wolftime







radiohazard wrote:This is the only time I can say this: NECRON PARIAHS.

I played against them with the TH/SS FNP squad and got them torn apart. Managed to get a draw, but it sure was embarrasing to lose a huge squad like I did.
Pariahs are the counter to pretty much ANYTHING, the only problem is it's close to impossible to get them where they need to be. If they were able to be VoDarknessed, then they would kick ass. As it is, they suck! :(

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Made in us
Decrepit Dakkanaut






Mesopotamia. The Kingdom Where we Secretly Reign.

Pariahs couldt still work, but it takes some doing. A C'tan could hurt them pretty badly as well, striking first with a S10 or S8 whipsmack that ignores every kind of save...

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Made in gb
Eternally-Stimulated Slaanesh Dreadnought





UK

Melta Guns. Lots of Melta Guns.

Have Librarian cast Null Zone, then have 2 tac squads with combi-melta, melta gun and multi-melta open up on the Terminators.
   
Made in au
Lady of the Lake






Would a Hammerhead up on a floor of a ruin with just enough space for it's base and nothing else be able to kill them?

I've managed to do that with EML wave serpents from time to time. I didn't set up the terrain and it's just there so why not

Although my opponents now are careful of what buildings they use as last time a Trygon jumped up and found it could only shoot the tank not assault it.

This message was edited 1 time. Last update was at 2010/05/28 16:42:02


   
Made in us
Regular Dakkanaut




A squad of 3 Punisher tanks coupled with a Psyker battle squad that uses Weaken Resolve and yet another unit that will always stay within 6" of the Termie Squad so that it can't rally.
   
Made in us
Rotting Sorcerer of Nurgle





@hamsterwheel,

And you'll kill... 2 terminators?

More importantly, termies without a chappy...

This message was edited 1 time. Last update was at 2010/05/28 17:09:13


This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in us
Junior Officer with Laspistol






The eye of terror.

n0t_u wrote:Would a Hammerhead up on a floor of a ruin with just enough space for it's base and nothing else be able to kill them?

I've managed to do that with EML wave serpents from time to time. I didn't set up the terrain and it's just there so why not

Although my opponents now are careful of what buildings they use as last time a Trygon jumped up and found it could only shoot the tank not assault it.


Read the rules for assaulting in ruins. They can still assault you from the story below.

Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right

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Made in us
Regular Dakkanaut




True about the Chappy.

I'll have to go with the suggestion that someone else previously gave, 1 Daemon with Pavane, 12 Flamers using Breath of Chaos.
   
Made in us
Boosting Ultramarine Biker



Saco, ME

Most folks are just thinking WAY too hard here. All you need is a weapon that puts a high number of wounds on the squad in one volley, and youc an pick out the Snaguinary Priest by pure weight of fire and wound allocation.

Hellfire rounds rapid fired by sternguard, pie plates of S 6 or more (regardless of AP, though AP3 would be best), heavy bolter Devvies or attack bike squadrons, etc etc.

 
   
Made in gb
Hanging Out with Russ until Wolftime







The problem is, with a 3+/4++ the Priest Just will not die to non AP2 weaponry. Hell, if they take Corbulo, thats a 3+/2++ they have to bypass.

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Made in us
Rotting Sorcerer of Nurgle





Vortex grenade!....gets em every time!

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in gb
Hanging Out with Russ until Wolftime







Or a SAG with Loaded Dice

This message was edited 1 time. Last update was at 2010/05/28 18:54:39


Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
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Made in us
Longtime Dakkanaut





A brother Cordulo 10 man hammer+shield squad costs 560 and gets 20 hammer attacks + the brother's chainsword.

Chaos Terminators beat them for cost. A 10 man Champion squad with Mark of Khorne has 50 power weapon attacks a turn without charge at 430 points for the squad. They also strike at normal initiative instead of 1 if using hammer. Or you could give up an attack and use Mark of Tzeenth and get a closer invuln save (4 vs their 3 with shield). Or leave as is and add something like a Sorc or CL, and you can do tons of stuff with them, though the point cost is a lot closer then. For 50 points you can arm them all with combo meltas and get off ten 8,1 attacks before you close with them. Blood for the blood god.

This message was edited 1 time. Last update was at 2010/05/28 19:53:05


   
Made in us
Unbalanced Fanatic





Minneapolis, MN

Marbo would be a good suicide option. He can run in, toss the demo charge and hopefully take out a couple and then go after the priest in hand to hand. He will then be smashed into jelly by thunder hammers but he has a good shot at blowing up or knifing the priest.

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Made in us
Junior Officer with Laspistol






The eye of terror.

DukeRustfield wrote:A brother Cordulo 10 man hammer+shield squad costs 560 and gets 20 hammer attacks + the brother's chainsword.

Chaos Terminators beat them for cost. A 10 man Champion squad with Mark of Khorne has 50 power weapon attacks a turn without charge at 430 points for the squad. They also strike at normal initiative instead of 1 if using hammer. Or you could give up an attack and use Mark of Tzeenth and get a closer invuln save (4 vs their 3 with shield). Or leave as is and add something like a Sorc or CL, and you can do tons of stuff with them, though the point cost is a lot closer then. For 50 points you can arm them all with combo meltas and get off ten 8,1 attacks before you close with them. Blood for the blood god.


Chaos Terminators champions have 3 base attacks, then they get one each for the icon. So you're looking at 40 attacks, or 50 if they get the charge. Lets be nice to them and say that they do indeed get the charge, then they hit 25 times, wound 12 times, and 4 of those wounds are failed saves.

The BA assault terminators then strike back, with 16 attacks, 8 hits, 7ish wounds, and 5 chaos terminators die. It's all downhill from there folks. If the BA terminators get the assault the chaos terminators are just boned. Granted, you're fighting the BA terminators with a unit that is one of the only ways to kill them, isn't it better not to cripple your own army in order to be able to kill one unit?

Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right

New to the game and can't win? Read this.

 
   
Made in us
Fresh-Faced New User




Sorry to sound like a fish out of water, I just started playing again, how are the termies getting 3+invuln and fell no pain?

Thanks.
   
Made in ca
Decrepit Dakkanaut





In Codex: Blood Angels the Assault Terminator unit has the option of upgrading their pairs of Lightening Claws to a Thunder Hammer and a Storm Shields. Storm Shields confer an Iv3+.

In the same book you can get up to three Sanguinary Priests per Elite slot, and each Sanguinary Priest grants Feel No Pain and Furious Charge to units within 6". Sanguinary Priests are also Independent Characters, so they can join a unit of Assault Terminators.
   
Made in us
Esteemed Veteran Space Marine





tedurur wrote:
Inquisitor_Syphonious wrote:I take 3 vindicators in my lists, so that is no problem for me.

Anyway, what army do you play, that is really where it matters.


How many termies do you think you will kill with each blast?


1-2

Also, null zone should tack on another 1-2.

Meng wrote:Sorry to sound like a fish out of water, I just started playing again, how are the termies getting 3+invuln and fell no pain?

Thanks.


Terminators get a 3+ invulnerable from the storm shield.

They get FnP from the (blood angels) sanguinary priest.
   
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Fresh-Faced New User




Thanks! Good stuff.
   
Made in us
Longtime Dakkanaut




St. George, UT

I'm surprised no one mentioned the obvious.

(I hate to say this)
SW Rune priest with JOWW. You take down 1/3 of the squad per casting.

You just need to tankshock them with something to get them into line first.


Suddenly the power doesn't seem too out of place when you realize that units of 10 FNP/TH/SS termies can exist.


Automatically Appended Next Post:
schadenfreude wrote:
IG should not be complaining. If IG can't pop a single land raider the player is doing something very wrong. If the squad size is 8 or less the IG player only needs to kill 2 terminators. After the 2nd one is dead the psychic battle squad can drop their leadership to 2, and units within 6" can make them fall off the board or at the very least 2D6 + another 2D6 on the BA player's turn. If the IG player has multiple Valks they should be able to move a unit within 6" of the termies every turn until they fall off the board.


IG doesn't have to kill any of them. Use the PBS to make them LD2 then tankshock them with anything. You must pass your LD check before you can declare DOG or anything else.

This message was edited 2 times. Last update was at 2010/05/31 00:16:46


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Made in us
Superior Stormvermin






My first advice, is to not bring assault terminators.

My ard boyz list had 9 normal termies(2 assault cannons) with a san priest all on foot. they were ackward to move sometimes with so many larger bases and cover being what it was. But the worst situation i found myself in was being charged by two trukks of orks crashed into them, i didnt lose a single termy and got to follow up with 16 power fist attacks and 4 power sword attacks. and smote face.

having the guns on the termies works great for me because i run two drop pod assault squads that land first turn and the termies easily cleared out several heavy weapons and on one occasion a landraider with shear lead.
   
 
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