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Made in sg
Regular Dakkanaut




How do you deal with a squad of say 5-7 Assault Terminators with Feel No Pain?

1) Using Shooty Army like Tau/IG.
2) Using Assault army like Orks.

In the past, I believe in overwhelming assault terminators with boyz, and make them fail their 2+ armour save. But now that they have Feel No Pain, the efficiency of this plan has reduced by half.

Any ideas?
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

Big guns. Lots of big guns.

Or pop the transport and have them flootslog the rest of the game. They can't shoot, so they're harmless unless they're in assault anyway.

This message was edited 1 time. Last update was at 2010/05/26 03:05:36


 
   
Made in us
Lone Wolf Sentinel Pilot





San Diego, California

How would the get FNP? Are you talking about Blood Angels Termies?

An easy answer is a Demolisher Cannons, Plasma Cannons...

As for Tau, a lot of suits. With Plasma.

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Made in sg
Regular Dakkanaut




But they still get their 3+ Invul. Which means the efficiency of your big arms (which are expensive and less abundant in the first place) is reduced by 3 times.
   
Made in us
Committed Chaos Cult Marine





bolters, and ork shootas. Torrent of fire is always the way to down them. Dreads will hurt them, making them assault into cover, feeding them bait units, blocking them with rhinos.

And whilst you're pointing and shouting at the boogeyman in the corner, you're missing the burglar coming in through the window.

Well, Duh! Because they had a giant Mining ship. If you had a giant mining ship you would drill holes in everything too, before you'd destory it with a black hole 
   
Made in us
Shrieking Guardian Jetbiker




Los Angeles, CA

What would I do? Run away. Failing that, I'd say a couple of units of banshees + Doom.

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Made in us
Junior Officer with Laspistol






The eye of terror.

sexiest_hero wrote:bolters, and ork shootas. Torrent of fire is always the way to down them. Dreads will hurt them, making them assault into cover, feeding them bait units, blocking them with rhinos.


Feeding them bait units works. The rest of this list does not. I've used bolters to down terminators often enough, believe me, but when they have FNP it just isn't an option any more. If you can reliably kill them with FNP denying shots, then use those shots, if not, don't even bother, you're wasting your time shooting them and you should either shoot another target or re-position so you don't get assaulted the next turn.

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Gwar! wrote:Yup you're absolutely right

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Made in us
Committed Chaos Cult Marine





Blocking them with tanks works fine. By assault termies I was thinking only of twin LC >-<. If the choice is blowing up a rhino or killing a unit, use the rhino to block.if all else fails you can run.

And whilst you're pointing and shouting at the boogeyman in the corner, you're missing the burglar coming in through the window.

Well, Duh! Because they had a giant Mining ship. If you had a giant mining ship you would drill holes in everything too, before you'd destory it with a black hole 
   
Made in gb
Morphing Obliterator





With orks, charge them with burnas. 15 burnas will get you 45 attacks on the charge. Hitting on 4s, wounding of 4s againts a 3+ inv save kills about 7.5 terminators before they can strike back.

taking up the mission
Polonius wrote:Well, seeing as I literally will die if I ever lose a game of 40k, I find your approach almost heretical. If we were to play each other in a tournament, not only would I table you, I would murder you, your family, every woman you ever loved and burn down your house. I mean, what's the point in winning if you allow people that don't take the game seriously to live?
 
   
Made in us
Horrific Horror





Personally, my vote is for keeping them away from the action at all, either by taking out their ride or by feeding them bait/bubblewrap as others have mentioned.

However, if that's not feasible, my (purely theoretical and untested) thoughts on actually taking them down:
Snipe the Sanguinary priest. If you can do it ranged, then by all means go for it... but you can always do it to an IC in CC. If that means sacrificing a smaller mob of boyz so that the klaw-equipped nob can take out the priest, so be it. (Or whatever your codex equivalent would be.) He's only got 1 wound, has toughness 4, and can't get an invulnerable save better than 5++. After that, you have a normal squad of assault termies, which are a pain in the rear - but one you already know how to deal with.
Failing that:
Twice as many boyz as you would usually use for an assault termie squad?
Or perhaps tank shocking. Forcing a morale test and then chasing them off the table if they fail has a chance, if they're not red-thirsting.
Both of those could be prohibitively expensive and difficult to arrange, though, if you want to do it reliably. (How many rhinos do you need to sacrifice to tank shocking? 4, roughly?)

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Made in ca
Decrepit Dakkanaut





Pinning them down is unreliable (unless you're Dark Eldar), but it's absolutely hilarious.
   
Made in us
Rotting Sorcerer of Nurgle





That's why there's a chappy involved with a squad...heck throw in the libby and the mandatory S.Priest.

Slow Death Star though if you go for more bodies and slog it.

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There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in ca
Tzeentch Veteran Marine with Psychic Potential






Victoria, B.C. Canada

Use both your psychic tests on each sorceror to throw Gifts of Chaos into the S. Priest. Turned into a Chaos Spawn on a 5+, no saves of any kind or feel no pain allowed.

Oh and change your army to Tzeentch Chaos obviously.

This message was edited 2 times. Last update was at 2010/05/26 05:54:16




Change and change until Change is our master, for nothing neither God nor mortal can hold that which has no form. Change is the constant that cannot be changed.

No game of chess can be won without pawns, and this may prove to be a very long game.


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Made in us
Arch Magos w/ 4 Meg of RAM






Mira Mesa

Nitros14 wrote:Use both your psychic tests on each sorceror to throw Gifts of Chaos into the S. Priest. Turned into a Chaos Spawn on a 5+, no saves of any kind or feel no pain allowed.

Oh and change your army to Tzeentch Chaos obviously.
Ignoring that this is entirely bad advice, I ask you one question: how do you get close enough to use Gift of Chaos. It must be used before your movement phase, and has a range of 6".

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Made in ca
Tzeentch Veteran Marine with Psychic Potential






Victoria, B.C. Canada

DarkHound wrote:Ignoring that this is entirely bad advice, I ask you one question: how do you get close enough to use Gift of Chaos. It must be used before your movement phase, and has a range of 6".


I was joking obviously, but you could[ use it on them while they're engaged in a close combat with something expendable (lesser daemons are quite good at that) then shoot them up after they kill your cannon fodder.

Since Gift of Chaos says "The Psyker may be in close combat at the time as may the target".



Change and change until Change is our master, for nothing neither God nor mortal can hold that which has no form. Change is the constant that cannot be changed.

No game of chess can be won without pawns, and this may prove to be a very long game.


http://www.youtube.com/watch?v=xLnIFn-iROE 
   
Made in ca
Decrepit Dakkanaut





That's a bad strategy because it requires you to start your turn within 6" of the unit.
   
Made in us
Longtime Dakkanaut





Match cheesy tactics with cheesy tactics. Old Zogwort's curse. If the priest is within 18" you have a 50:50 shot of turning him into a squig. If it doesn't work, and you protected Zogwort, next round try it again...

   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, there is hardly a unit that can stop Assault Termies with FNP.
Only another deathstar unit would be a match up.

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Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

wuestenfux wrote:Well, there is hardly a unit that can stop Assault Termies with FNP.
Only another deathstar unit would be a match up.


Grey Knight Termies will utterly destroy thunder hammers. Lightning claws will, however, incur losses.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Grey Knights are not so often seen at the battle field.
FNP does not always work, consider plasma guns and cannons, power weapons, and strong pie plates (AP 2).


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Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

wuestenfux wrote:Grey Knights are not so often seen at the battle field.


Grey Knight Terminators never get the recognition they deserve, that's why. The rest of the codex sucks, but GKT are absolutely brilliant.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Fafnir wrote:
wuestenfux wrote:Grey Knights are not so often seen at the battle field.


Grey Knight Terminators never get the recognition they deserve, that's why. The rest of the codex sucks, but GKT are absolutely brilliant.

That's one problem of the DH codex. However, the codex is not too bad. Consider Stelek's lists. He got the DH army going.



This message was edited 2 times. Last update was at 2010/05/26 10:15:25


Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

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Made in gb
Eternally-Stimulated Slaanesh Dreadnought





UK

To kill a terminator:

High strength weaponry (lascannon, plasma cannon etc)

Number of hits. You get enough boyz scoring hits (30 hits!) you'll get so many wounds they're bound to go down.

Power Weapons. Power weapons ignore armour saves! So he has to use his 5+ invulnerable. And that's easier than done sometimes.

Poisoned Weapons. Automatically wound on a 2+

Warp Powers. Some of the psychic powers available ignore armour.


Personally I'd go with lots and lots of power weapons.
   
Made in gb
Regular Dakkanaut






I haven't seen any solution here that's actually anywhere near cost effective - below are some figures assuming you're attacking as with SM stats:

1) BOLTERS
3 to hit, 4 to wound, Sv of 2 and 4 FNP = around 200 bolter shots to kill 5 Thunderhammer Terminators

2) LASCANNONS
3 to hit, 2 to wound, Invun Sv of 3 = About 25-30 Lascannons to kill 5 Thunderhammer Terminators

3) MELLEE
4s to hit, 4s to wound, Sv of 2 and 4 FNP = About 250 attacks to kill 5 Thunderhammer Terminators

4) POWER WEAPONS
4s to hit, 4s to wound, Invun Sv of 3 = About 60 power weapon attacks to kill 5 Thunderhammer Terminators

Can someone correct me if my maths are wrong on this? Because it seems the only solution is to either a) prevent them from hitting your lines, or b) tie them up with something sacrificial so they don't get the opportunity to attack the rest of your army...

This message was edited 3 times. Last update was at 2010/05/26 13:38:25


 
   
Made in de
Mekboy Hammerin' Somethin'




Lubeck

Demolisher cannons come to mind. They are not THAT expensive (165 points for a Leman Russ, 115 points for a Vindicator) and when you drop two of those big templates of the unit and hit...well, you got good chances for two wounds on every model and only 3+ invuln saves apply.

And those Demolishers can also be used to crack basically everything else. However, their short range might be a problem; still, they are the best counter I can think of. Two or three of those things WILL devastate this unit if your dice don't get all crazy.


Ran some very quick "test shots" on a squad of 6 terminators (placed ~2inches apart) here on my table:

1st attempt - two Demolisher cannons [BS4] killed 2 of 6 terminators. Morale test succeeded.
2nd attempt - two Demolisher cannons [BS4] killed 2 of 6 terminators. Morale test succeeded.
3rd attempt - two Demolisher cannons [BS4] killed 4 of 6 terminators. Morale test succeeded.
4th attempt - two Demolisher cannons [BS4] killed 2 of 6 terminators. Morale test succeeded.
5th attempt - two Demolisher cannons [BS4] killed 3 of 6 terminators. Morale test succeeded.

Soo..this is very little testing for real statistics, but statistics are hard when it comes to blast templates. On average, two Demolisher cannons killed 2.6 terminators. Not great, but better than having to bring 100 Bolters, I think.

PS: Those shots were made by 2 heavy support choices costing 230 points. The FNP termis probably cost more than that.

PPS: Using a squadron of LR Demolishers might be even better, because this might result in one wound minimum per terminator squad member; this means, if there's some kind of IC present, he might be insta-killed by the S10 shell.

This message was edited 2 times. Last update was at 2010/05/26 13:52:42


 
   
Made in gb
Eternally-Stimulated Slaanesh Dreadnought





UK

Kill Kannon

Railgun

Lascannon

Demolisher is quite nice.

Assault Cannon on a roll of a 6 (RENDING)

Dreadnought Close Combat Power Weapon

Captain w/ Relic Blade and Digital Weapons

Marneus Calgar in Armour of Antilochus....

   
Made in de
Mekboy Hammerin' Somethin'




Lubeck

Railguns seem a bit problematic to me here. It's only one shot that is still negated on a 3+. I would prefer any kind of S8+ Blast over a Railgun in this case, I think. More wounds, still no FNP, although the save might be better against AP3 only blasts.

I just stumbled upon the perfect weapon: A battery of Medusa Artillery pieces! Three of those are 405pts, which will still be cheaper than a Land Raider and 6 FNP terminators. These things are S10 AP2 ordnance, which should work well to crack or stop the LR and then mush the terminators inside to a pulp.
   
Made in us
Rotting Sorcerer of Nurgle





Corennus wrote:

Railgun

Lascannon

Demolisher is quite nice.

Assault Cannon on a roll of a 6 (RENDING)

Dreadnought Close Combat Power Weapon

Captain w/ Relic Blade and Digital Weapons

Marneus Calgar in Armour of Antilochus....



You are joking with some of those options right?

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in us
Arch Magos w/ 4 Meg of RAM






very simple

hit them with a hail of gunfire, if there is 10 guys + 1 priest in the squad, after 10 hits one has to be assigned to the priest, hope he fails his save, if you can hit them with a hail of something that is ap2, like a squad of leman russ demolishers or something, all the better.

anything that can pin (they will fail eventually)
any psy powers (jaws comes to mind, anything to reduce LD)
you can sacrifice someone cheap to go turn the priest into paste singling him out in CC and rob the termies of their fnp. If the priest isn't attached you gun him down.
Deff rolla could do the job I think, lootas maybe, ect. ect.

My best shot would be psycher battle squad reducing their LD then hit them with ordinance all day long.

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Made in gb
Eternally-Stimulated Slaanesh Dreadnought





UK

Yes Sanctjud.

Captain w/Relic Blade and Digi Weapons....no i'm not.

A Devastator team with 4 lascannons and Darnarth Lysander (Bolter Drill).

Umm what else can I think of to take out a Terminator..

T-L Assault Cannon.

Vortex of Doom

KILL KANNON for orks

   
 
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