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![[Post New]](/s/i/i.gif) 2010/07/14 20:18:54
Subject: Strategic Survivor Game Two Rules Discussion & Interest Thread
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Servoarm Flailing Magos
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Okay my schedule is clear now.
Could I please be back on the list as the Kraken again?
pleeeeaaaase?
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"Praise Be To The Omissiah!"
"Three things make the Empire great: Faith, Steel and Gunpowder!"
Azarath Metrion Zinthos
Expect my posts to have a bazillion edits. I miss out letters, words, sometimes even entire sentences in my points and posts.
Come at me Heretic. |
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![[Post New]](/s/i/i.gif) 2010/07/14 20:35:48
Subject: Strategic Survivor Game Two Rules Discussion & Interest Thread
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Decrepit Dakkanaut
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If I can have Cadia, I'll gladly give you Kraken.
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![[Post New]](/s/i/i.gif) 2010/07/14 20:37:45
Subject: Strategic Survivor Game Two Rules Discussion & Interest Thread
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Servoarm Flailing Magos
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Wrong thread John.
That discussion is in the game in progress one. I'm trying to re-sign up for game two.
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"Praise Be To The Omissiah!"
"Three things make the Empire great: Faith, Steel and Gunpowder!"
Azarath Metrion Zinthos
Expect my posts to have a bazillion edits. I miss out letters, words, sometimes even entire sentences in my points and posts.
Come at me Heretic. |
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![[Post New]](/s/i/i.gif) 2010/07/14 20:41:28
Subject: Strategic Survivor Game Two Rules Discussion & Interest Thread
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Decrepit Dakkanaut
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Oh, oops. Haha!
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![[Post New]](/s/i/i.gif) 2010/07/15 03:29:08
Subject: Strategic Survivor Game Two Rules Discussion & Interest Thread
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Decrepit Dakkanaut
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Manchu wrote:So if you want to start brainstorming your own version or populating your own game here on Dakka, by all means--I will probably even sign up myself. I have actually been hoping that this is eventually what Game Two would be like anyhow.
Depending on when Game One winds down and Game Two kicks off, I will probably start a similarly-themed game that depends more on faction play to emphasize teamwork over individual play. It won't ban soloing, but the mechanics mean that solos and small factions will suffer proportionally
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![[Post New]](/s/i/i.gif) 2010/07/15 03:32:29
Subject: Strategic Survivor Game Two Rules Discussion & Interest Thread
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[MOD]
Solahma
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Would you mind sending me some rules?
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![[Post New]](/s/i/i.gif) 2010/07/15 03:53:54
Subject: Strategic Survivor Game Two Rules Discussion & Interest Thread
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Decrepit Dakkanaut
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It's a little too soon to release anything detailed, but I'll get you more information later. It's up! Team Survivor rules & interest
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This message was edited 1 time. Last update was at 2010/07/21 05:27:58
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![[Post New]](/s/i/i.gif) 2010/07/21 05:24:51
Subject: Strategic Survivor Game Two Rules Discussion & Interest Thread
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Decrepit Dakkanaut
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Current signup totals are 1 CSM 3 SM 4 IG 1 Eldar 1 Orks 1 Nids (me!) 3 unknown Based on the current board composition, I change my army to Imperial Guard - Ragnarok! 5 IG!
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This message was edited 3 times. Last update was at 2010/07/21 05:29:01
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![[Post New]](/s/i/i.gif) 2010/07/21 09:20:02
Subject: Strategic Survivor Game Two Rules Discussion & Interest Thread
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Gore-Soaked Lunatic Witchhunter
Australia (Recently ravaged by the Hive Fleet Ginger Overlord)
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I'll change mine to SM please, too many IG perhaps.
Salamanders if you will.
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Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.
"Good game guys, now lets hit the showers" |
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![[Post New]](/s/i/i.gif) 2010/07/21 17:37:21
Subject: Strategic Survivor Game Two Rules Discussion & Interest Thread
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Wrathful Warlord Titan Commander
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JohnHwangDD wrote:Current signup totals are
1 CSM
3 SM
4 IG
1 Eldar
1 Orks
1 Nids (me!)
3 unknown
Based on the current board composition, I change my army to Imperial Guard - Ragnarok!
5 IG!
Welcome Ragnarok
Did you miss 1 ork and 1 nid ?
Maybe FF, Thor and I aren't settled on a choice yet.....
Should look like this:
1 CSM
4 SM
4 IG
1 Eldar
2 Orks
1 Nids
4 IG
3 unknown
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Target locked,ready to fire
In dedicatio imperatum ultra articulo mortis.
H.B.M.C :
We were wrong. It's not the 40k End Times. It's the Trademarkening.
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![[Post New]](/s/i/i.gif) 2010/07/21 17:41:57
Subject: Strategic Survivor Game Two Rules Discussion & Interest Thread
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Servoarm Flailing Magos
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Yet again something has come up.
I am now an Uncle and must visit my Brother in Wales
Will be gone between (roughly) 28th July to the 8th August. (maybe)
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"Praise Be To The Omissiah!"
"Three things make the Empire great: Faith, Steel and Gunpowder!"
Azarath Metrion Zinthos
Expect my posts to have a bazillion edits. I miss out letters, words, sometimes even entire sentences in my points and posts.
Come at me Heretic. |
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![[Post New]](/s/i/i.gif) 2010/07/21 18:10:57
Subject: Strategic Survivor Game Two Rules Discussion & Interest Thread
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Decrepit Dakkanaut
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@1hadhq: I just went by the front page.
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![[Post New]](/s/i/i.gif) 2010/07/21 19:11:01
Subject: Strategic Survivor Game Two Rules Discussion & Interest Thread
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Wrathful Warlord Titan Commander
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JohnHwangDD wrote:@1hadhq: I just went by the front page.  I am sure you were. Are 2 players the whole greenskin horde? Seems the nids ate too much mushrooms, almost no boyz left to fight...
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This message was edited 1 time. Last update was at 2010/07/21 19:11:20
Target locked,ready to fire
In dedicatio imperatum ultra articulo mortis.
H.B.M.C :
We were wrong. It's not the 40k End Times. It's the Trademarkening.
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![[Post New]](/s/i/i.gif) 2010/07/23 03:26:06
Subject: Strategic Survivor Game Two Rules Discussion & Interest Thread
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Longtime Dakkanaut
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John/Manchu/Leader person.
I choose Bad Moonz
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"There's a difference between bein' a smartboy and bein' a smart git, Gimzod." - Rogue Skwadron, the Big Push
My Current army lineup |
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![[Post New]](/s/i/i.gif) 2010/07/30 10:26:42
Subject: Strategic Survivor Game Two Rules Discussion & Interest Thread
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Gore-Soaked Lunatic Witchhunter
Australia (Recently ravaged by the Hive Fleet Ginger Overlord)
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I have to stress (again) the importance of severely weakening armies ability to reinforce (all of them). Reinforce 3 for IG is, quite simply, ridiculous. Perhaps slightly better than being able to reinforce while attacking, but still OP. Game One is draging on for ages, and most end-game armies are strong all the way through (easily recovering from attacks) and all but unkillable at the end.
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Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.
"Good game guys, now lets hit the showers" |
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![[Post New]](/s/i/i.gif) 2010/07/30 11:17:03
Subject: Strategic Survivor Game Two Rules Discussion & Interest Thread
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Servoarm Flailing Magos
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I'm dieing off pretty easily. You guys have more attacks than I can recover.
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"Praise Be To The Omissiah!"
"Three things make the Empire great: Faith, Steel and Gunpowder!"
Azarath Metrion Zinthos
Expect my posts to have a bazillion edits. I miss out letters, words, sometimes even entire sentences in my points and posts.
Come at me Heretic. |
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![[Post New]](/s/i/i.gif) 2010/07/30 12:13:26
Subject: Strategic Survivor Game Two Rules Discussion & Interest Thread
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Gore-Soaked Lunatic Witchhunter
Australia (Recently ravaged by the Hive Fleet Ginger Overlord)
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4 armies all attacking you.
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Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.
"Good game guys, now lets hit the showers" |
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![[Post New]](/s/i/i.gif) 2010/07/30 17:13:21
Subject: Strategic Survivor Game Two Rules Discussion & Interest Thread
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Decrepit Dakkanaut
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Emperors Faithful wrote:I have to stress (again) the importance of severely weakening armies ability to reinforce (all of them). Reinforce 3 for IG is, quite simply, ridiculous.
Quite simply, no army should be able to reinforce more than 1 per turn, and any reinforce should be conditional to staying put, moving, attacking, or being attacked.
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![[Post New]](/s/i/i.gif) 2010/07/30 22:53:30
Subject: Strategic Survivor Game Two Rules Discussion & Interest Thread
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Gore-Soaked Lunatic Witchhunter
Australia (Recently ravaged by the Hive Fleet Ginger Overlord)
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The thing is, with 4 armies all pounding Tyranids, it's going to take ages. At least a week if not more. That's just ridiculous, any other army (save perhaps IG) would have been smashed by now.
We need to make this game faster, harder and easier to get killed off quickly in.
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Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.
"Good game guys, now lets hit the showers" |
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![[Post New]](/s/i/i.gif) 2010/07/30 23:11:00
Subject: Strategic Survivor Game Two Rules Discussion & Interest Thread
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Decrepit Dakkanaut
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Emperors Faithful wrote:The thing is, with 4 armies all pounding Tyranids, it's going to take ages. At least a week if not more. That's just ridiculous, any other army (save perhaps IG) would have been smashed by now. We need to make this game faster, harder and easier to get killed off quickly in. Currently at W18 with 4 A1 armies attacking, vs his A2R2, he only loses W2 per day. So it'll be 9 days of constant pounding before he dies. But Nids are relatively easy to kill because they don't move, and they can't Reinforce without Attacking. Strategically, it is a *huge* mistake for players to be attacking Nids at this point of the game, because they're the only A2 faction remaining, so they're the only ones who can take big bites out of Orks, speaking of which... Orks are also R2, so they take just as long to kill if they go defensive. Actually, Orks are *harder* to kill because they are actually M1R2 against MxA0 / M0Ax opponents. Strategically, the IG are playing oddly. Orks should be their highest priority target, because, if they don't take them out while the Bugs and Elfs are helping, they are *never* going to catch them. Ork can run around the ring for the rest of the game, reinforcing 2, each time. At worst, they step on an IG / Nid square and take 1 or 2 "extra" hits that turn, which are immediately undone upon moving off. At least the Elfs "get it"... Line topology helps here - if Manchu hadn't chosen a Ring, at least targets can be "cornered". Similarly, without R2 factions, targets can die faster. Plus, there's the bit about being able to heal above Start, vs starting at Max and having a limit to healing. I noticed this, which is why TS deliberately makes healing harder, and starts with a linear Board. Of course, I had the advantage of seeing SS in action, so I was able to see how players would react and adjust things accordingly. Game-wise, TS will play faster and bloodier, but then, it was specifically designed to do so.
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This message was edited 1 time. Last update was at 2010/07/30 23:12:43
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![[Post New]](/s/i/i.gif) 2010/07/30 23:21:35
Subject: Strategic Survivor Game Two Rules Discussion & Interest Thread
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Gore-Soaked Lunatic Witchhunter
Australia (Recently ravaged by the Hive Fleet Ginger Overlord)
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I'm just worried about certain factions with Move*, that will be impossible to pin down. But hey, that's Eldar for you.
I think Reinforce should be done in lieu of anything else, it's just too useful.
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Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.
"Good game guys, now lets hit the showers" |
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![[Post New]](/s/i/i.gif) 2010/07/30 23:29:13
Subject: Strategic Survivor Game Two Rules Discussion & Interest Thread
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Decrepit Dakkanaut
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Emperors Faithful wrote:I'm just worried about certain factions with Move*, that will be impossible to pin down. But hey, that's Eldar for you.
I think Reinforce should be done in lieu of anything else, it's just too useful.
Oh, you'll never catch the M* players. But there are only 2 of them, and they don't hit hard.
I agree, which is why nearly everybody spent roughly the first week recharging.
Right now, the game is headed toward a very slow finish, ultimately ending in a Draw of some sort. If it were my game, I'd accelerate it with Global actions, but that's not my call.
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![[Post New]](/s/i/i.gif) 2010/07/31 00:04:27
Subject: Strategic Survivor Game Two Rules Discussion & Interest Thread
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Gore-Soaked Lunatic Witchhunter
Australia (Recently ravaged by the Hive Fleet Ginger Overlord)
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Global actions? I just want things to die easier, me included.
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Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.
"Good game guys, now lets hit the showers" |
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![[Post New]](/s/i/i.gif) 2010/07/31 00:37:49
Subject: Strategic Survivor Game Two Rules Discussion & Interest Thread
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Decrepit Dakkanaut
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If it were up to me, I'd accelerate the game like this:
Warp Storm -- at the start of each new day, all armies above 10 suffer two hits, any armies at 10 or less suffer one hit; Armies also suffer one hit if they Move
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![[Post New]](/s/i/i.gif) 2010/07/31 08:22:42
Subject: Strategic Survivor Game Two Rules Discussion & Interest Thread
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[MOD]
Solahma
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StratS 2 is on indefinite hold in favor of John's Team Survivor, which I would highly encourage EVERYONE interested in playing StratS again to join before August 2 (this Monday!). Not only is TeamS a cool game in and of itself, playing it will give us a better idea of how StratS can be made better or whether we need to go into a different direction.
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![[Post New]](/s/i/i.gif) 2010/07/31 12:22:37
Subject: Strategic Survivor Game Two Rules Discussion & Interest Thread
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Wrathful Warlord Titan Commander
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JohnHwangDD wrote:Emperors Faithful wrote:The thing is, with 4 armies all pounding Tyranids, it's going to take ages. At least a week if not more. That's just ridiculous,
any other army (save perhaps IG) would have been smashed by now.
We need to make this game faster, harder and easier to get killed off quickly in.
Currently at W18 with 4 A1 armies attacking, vs his A2R2, he only loses W2 per day. So it'll be 9 days of constant pounding before he dies. But Nids are relatively easy to kill because they don't move, and they can't Reinforce without Attacking. Strategically, it is a *huge* mistake for players to be attacking Nids at this point of the game, because they're the only A2 faction remaining, so they're the only ones who can take big bites out of Orks, speaking of which...
Orks are also R2, so they take just as long to kill if they go defensive. Actually, Orks are *harder* to kill because they are actually M1R2 against MxA0 / M0Ax opponents. Strategically, the IG are playing oddly. Orks should be their highest priority target, because, if they don't take them out while the Bugs and Elfs are helping, they are *never* going to catch them. Ork can run around the ring for the rest of the game, reinforcing 2, each time. At worst, they step on an IG / Nid square and take 1 or 2 "extra" hits that turn, which are immediately undone upon moving off. At least the Elfs "get it"...
Line topology helps here - if Manchu hadn't chosen a Ring, at least targets can be "cornered". Similarly, without R2 factions, targets can die faster. Plus, there's the bit about being able to heal above Start, vs starting at Max and having a limit to healing. I noticed this, which is why TS deliberately makes healing harder, and starts with a linear Board. Of course, I had the advantage of seeing SS in action, so I was able to see how players would react and adjust things accordingly. Game-wise, TS will play faster and bloodier, but then, it was specifically designed to do so.
Seems we may agree now it should be easier to damage a single target if 4 armies focus on it.
But I disagree about the strategy. As one of the IG players, it is a valid course taken there.
-Nids may not suffer from 2 A1 attacks, but slowly lose wounds to 4 A1 attacks. => less than 5 non-nids around isn't a good strategy.....
-orks may run away, but ork players tend to accept a fight and stay, so if IG and orks go R2 and heal themselves and this "run and reinforce" leads nowhere....
There is nothing odd, as elfs won't help anyone, they just need to run away all the time and without a change to allow everyone
to catch everyone, this means they have a nearly guaranteed place in the last 3.
Nids.
Nids like the brawls in one place, but can't hunt anyone, therefore autoloose against eldar. A Nids/Eldar/ IG endgame would benefit Eldar, not IG.
Nids vs IG isnt going anywhere if 2 IG armies are alive. Nids or IG vs eldar achieves at best a boring game of "invulnerable" elfs dancing around them, you need to catch an army when you post, the time is important and not only the stats.
(eldar could post close to a new day, gettin a move-hit-hit-move done.)
a possible solution could be an equal movement and less complicated balancing across armies.
Actual Guard tactics allow maximum benefits and flexibility.
Plus IG could do a full blast (1/1/1) too....
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Target locked,ready to fire
In dedicatio imperatum ultra articulo mortis.
H.B.M.C :
We were wrong. It's not the 40k End Times. It's the Trademarkening.
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![[Post New]](/s/i/i.gif) 2010/07/31 16:42:55
Subject: Strategic Survivor Game Two Rules Discussion & Interest Thread
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Decrepit Dakkanaut
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@1hadhq: Ork players run away all the time. You didn't see that in this game? Agree that "run & reinforce" leads nowhere Agree that Eldar have great chance for end-game draw Disagree that Nids autolose to Eldar: Eldar appear, Nids eat & eat again before Eldar turn. Nids v 2 IG is a guaranteed draw of A2R2 vs A2R2 Eldar M-A-A-M makes some difference at breaking any draw, which is why they're needed in the end game.
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This message was edited 1 time. Last update was at 2010/07/31 16:51:00
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![[Post New]](/s/i/i.gif) 2010/07/31 16:46:18
Subject: Strategic Survivor Game Two Rules Discussion & Interest Thread
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Decrepit Dakkanaut
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FYI, Team Survivor kicks off on Monday. We currently have 3 teams ( SM, IG, and CSM) of players, and I think it's going to be a lot of fun. We are looking for and accepting new players and new teams, so please check it out. Thanks!
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This message was edited 1 time. Last update was at 2010/07/31 16:46:29
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![[Post New]](/s/i/i.gif) 2010/07/31 18:13:04
Subject: Strategic Survivor Game Two Rules Discussion & Interest Thread
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Wrathful Warlord Titan Commander
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JohnHwangDD wrote:
Ork players run away all the time. You didn't see that in this game?
What do you expect with LD 7? They're only "big" with lots of friends....
And the IG has enough spare time to wait for the greenskins to come.
Plus we don't lack prometheum...
JohnHwangDD wrote:
Disagree that Nids autolose to Eldar: Eldar appear, Nids eat & eat again before Eldar turn.
Did you see what FF did to the orks?
Works against nids too.
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Target locked,ready to fire
In dedicatio imperatum ultra articulo mortis.
H.B.M.C :
We were wrong. It's not the 40k End Times. It's the Trademarkening.
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![[Post New]](/s/i/i.gif) 2010/07/31 18:58:04
Subject: Strategic Survivor Game Two Rules Discussion & Interest Thread
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Fireknife Shas'el
All over the U.S.
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Orks should get all of their bonuses for moving into the Attack. Make it where the orks reinforce by two only when they move into a sector and attack. Other wise make them either choose to attack(2) or to reinforce(1) or to move(1).
Take nids down to max of 20 and only able to reinforce when attacking.
Just a couple of ideas
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This message was edited 1 time. Last update was at 2010/07/31 18:59:17
Officially elevated by St. God of Yams to the rank of Scholar of the Church of the Children of the Eternal Turtle Pie at 11:42:36 PM 05/01/09
If they are too stupid to live, why make them?
In the immortal words of Socrates, I drank what??!
Tau-*****points(You really don't want to know) |
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