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![[Post New]](/s/i/i.gif) 2010/07/02 23:30:07
Subject: Strategic Survivor Game Two Rules Discussion & Interest Thread
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Decrepit Dakkanaut
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IMO, this is definitely better than game 1.
Recommendation: keep each army at 2 or 3 options per turn.
It makes the armies more distinct and makes it easier for all players to develop strategy
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![[Post New]](/s/i/i.gif) 2010/07/03 00:33:58
Subject: Strategic Survivor Game Two Rules Discussion & Interest Thread
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Gore-Soaked Lunatic Witchhunter
Australia (Recently ravaged by the Hive Fleet Ginger Overlord)
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So I can't play sisters?
My worries regarding the Necrons were as such:
Set up
Alpha
SM: Space Wolves 10
SM: Black Templars 10
Beta
Necrons: Golden Legion 10
Turn One
Both SM move to Beta and attack Necrons
Necrons attack Space Wolves
Alpha
Beta
Space Wolves 9
Black Templars 10
Necrons 6
Turn Two
Necrons recover 3 wounds, move to Alpha and reinforce 1. Which brings them right back to their original points.
Alpha
Necrons 10
Beta
Space Wolves 9
Black Templars 10
*The SM may choose to attack the Necron force again, but the cycle will just continue in a loop, as any attack that doesn't instantly bing Necrons to 0 is useless. This makes Necrons virtually unkillable. IMHO I think it would be more balance if Necrons recovered half of all wounds inflicted against them rounding up. This is how it would turn out:
Set up
Alpha
SM: Space Wolves 10
SM: Black Templars 10
Beta
Necrons: Golden Legion 10
Turn One
Both SM move to Betta and attack Necrons
Necrons attack Space Wolves
Alpha
Beta
Space Wolves 9
Black Templars 10
Necrons 6
Turn Two
Necrons recover half the wounds inflicted (Half of 4 = 2), move to Alpha and reinforce 1. Which brings them close to their original points, but a difference has been made.
Alpha
Necrons 9
Beta
Space Wolves 9
Black Templars 10
*Here the SM forces have the option of continuing to harass the Necron force. The Necrons are very hard to kill (as only one wound was resulted in the end), but they are not impregnable. This is just my opinion mind you, and I'm just trying to be critical in order to make this as fun and engaging as possible.
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Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.
"Good game guys, now lets hit the showers" |
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![[Post New]](/s/i/i.gif) 2010/07/03 01:20:31
Subject: Strategic Survivor Game Two Rules Discussion & Interest Thread
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Lethal Lhamean
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Form my understanding of the rules. Space marines should be able to:
Space Marines
A) Move(2), Reinforce(1)
B) Move(2), Attack(3)
As per night watch but also since it says may "move up to two spaces per turn."
C) Move(1), Reinforce(1)
D) Move(1), Attack(3)
E) Move(2)
F) Move(1)
G) Attack(3)
@DD I think this game is quite enjoyable at that level of complexity. This desire to make it simpler is IMO pointless. If you notice I don't play the other survivor games it is for this reason. I also think it would be frustrating for example to play as Space marines and not be able to attack someone in the same sector because I have to move first. Finally when I look at the rules they indicate this range of actions to me.
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![[Post New]](/s/i/i.gif) 2010/07/03 01:39:26
Subject: Strategic Survivor Game Two Rules Discussion & Interest Thread
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Decrepit Dakkanaut
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@Shaman: I understand that you're looking for something more "complex". All good!
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![[Post New]](/s/i/i.gif) 2010/07/03 01:45:04
Subject: Strategic Survivor Game Two Rules Discussion & Interest Thread
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Mounted Kroot Tracker
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Shaman wrote:Form my understanding of the rules. Space marines should be able to:
Space Marines
A) Move(2), Reinforce(1)
B) Move(2), Attack(3)
As per night watch but also since it says may "move up to two spaces per turn."
C) Move(1), Reinforce(1)
D) Move(1), Attack(3)
E) Move(2)
F) Move(1)
G) Attack(3)
@DD I think this game is quite enjoyable at that level of complexity. This desire to make it simpler is IMO pointless. If you notice I don't play the other survivor games it is for this reason. I also think it would be frustrating for example to play as Space marines and not be able to attack someone in the same sector because I have to move first. Finally when I look at the rules they indicate this range of actions to me.
Sorry about that, when I wrote up those descriptions it was with the general intention of portraying the maximum actions available per turn. The idea was that you could lower the numbers if you wish, but are not allowed to do anything past what is written.
I do realize this can come with some complications, such as attacking only after having moved, or some such rule, where it would be incorrect to take away movement, but in general the lists work well, and if Manchu edits the original post to include their possible actions with their statline and rules sets then people can draw on their own the actions they can perform.
In Game 1 I originally had a huge list of actions for all players, that usually went up to at least "E". Then I realized there was no point to including some of them, as they were combined within more complex actions.
Don't know if you caught all that, but keep giving suggestions and if Manchu approves then I'll edit the actions to include that!
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Night Watch SM
Kroot Mercenaries W 2 - D 3 - L 1
Manchu wrote: This is simply a self-fulfilling prophecy. Everyone says, "it won't change so why should I bother to try?" and then it doesn't change so people feel validated in their bad behavior.
Nightwatch's Kroot Blog
DQ:90-S++G++M-B++I+Pw40k08#+D+A--/cWD-R+T(S)DM+
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![[Post New]](/s/i/i.gif) 2010/07/03 02:02:40
Subject: Strategic Survivor Game Two Rules Discussion & Interest Thread
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Lethal Lhamean
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I completely understand you intent.
However the RAW mentality of dakka means that everything must be spelled out IMO. It also makes it simpler for those who only dabble in this game to be able to find out everything and make no errors which may or may not be spotted.
Also do I come across as a bastard everyone is apologizing?!? Don't mean to if thats the case.
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![[Post New]](/s/i/i.gif) 2010/07/03 05:25:01
Subject: Re:Strategic Survivor Game Two Rules Discussion & Interest Thread
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Fireknife Shas'el
All over the U.S.
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@EF- The rule as currently read, states that it is one wound regained per each multi-wound attack. Though I can see where it might need a further clarification for some players.
@Manchu-Might I suggest this change to the Necron rule to address EF's very valid concern?
We'll Be Back!: The ancient Necron are death personified; they will show the galaxy once again that only death cannot itself be killed.
Necron factions that receive more than one wound from any individual faction in a single attack will automatically regain one wound per each multiwound attack on their following turn,
assuming they survived the preceding turn. They regain these wounds even if they are also reinforcing that turn.
@Both- Does this clarify the rule enough?
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This message was edited 2 times. Last update was at 2010/07/03 07:03:15
Officially elevated by St. God of Yams to the rank of Scholar of the Church of the Children of the Eternal Turtle Pie at 11:42:36 PM 05/01/09
If they are too stupid to live, why make them?
In the immortal words of Socrates, I drank what??!
Tau-*****points(You really don't want to know) |
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![[Post New]](/s/i/i.gif) 2010/07/03 05:28:48
Subject: Re:Strategic Survivor Game Two Rules Discussion & Interest Thread
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Esteemed Veteran Space Marine
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I think instead of that, we should simply give them R2, and the ability to reinforce no matter what. Anyone see a problem with that?
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![[Post New]](/s/i/i.gif) 2010/07/03 06:06:10
Subject: Strategic Survivor Game Two Rules Discussion & Interest Thread
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Fireknife Shas'el
All over the U.S.
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@Symphonius- IMO,Yours version of the Necron rule is OP and fails to express the feel of the Necrons.
The currently proposed rule is interactive in that they only get the bouns when being attacked by Muti-attack armies.
Your proposed version gives them a rapid reproduction/spawning style more fitting for the Tyranids.
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This message was edited 1 time. Last update was at 2010/07/03 06:07:12
Officially elevated by St. God of Yams to the rank of Scholar of the Church of the Children of the Eternal Turtle Pie at 11:42:36 PM 05/01/09
If they are too stupid to live, why make them?
In the immortal words of Socrates, I drank what??!
Tau-*****points(You really don't want to know) |
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![[Post New]](/s/i/i.gif) 2010/07/03 06:51:37
Subject: Re:Strategic Survivor Game Two Rules Discussion & Interest Thread
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Gore-Soaked Lunatic Witchhunter
Australia (Recently ravaged by the Hive Fleet Ginger Overlord)
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focusedfire wrote:
We'll Be Back!: The ancient Necron are death personified; they will show the galaxy once again that only death cannot itself be killed.
Necron factions that receiving more than one wound from any individual faction in a single attack will automatically regain one wound per each multiwound attack on their following turn,
assuming they survived the preceding turn. They regain these wounds even if they are also reinforcing that turn.
@Both- Does this clarify the rule enough?
So if two Multi-attack armies strike (say both SM) at 3 attacks each, the Necrons automatically recover a wound from each multi attack, therefore recovering 2? That makes sense. My only concern now is does this take place for Multi-attacks that are spread around, such as IG Attack 3 Target 3?
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Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.
"Good game guys, now lets hit the showers" |
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![[Post New]](/s/i/i.gif) 2010/07/03 07:02:45
Subject: Strategic Survivor Game Two Rules Discussion & Interest Thread
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Fireknife Shas'el
All over the U.S.
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@EF-It would have no bearing upon the necrons because they did not receive more than one wound from those factions.(Ughh, Just noticed that I typed receiving as opposed to receive, must..fix..now.)
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Officially elevated by St. God of Yams to the rank of Scholar of the Church of the Children of the Eternal Turtle Pie at 11:42:36 PM 05/01/09
If they are too stupid to live, why make them?
In the immortal words of Socrates, I drank what??!
Tau-*****points(You really don't want to know) |
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![[Post New]](/s/i/i.gif) 2010/07/03 07:09:40
Subject: Strategic Survivor Game Two Rules Discussion & Interest Thread
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Gore-Soaked Lunatic Witchhunter
Australia (Recently ravaged by the Hive Fleet Ginger Overlord)
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Wait, what? I'm so confused.
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Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.
"Good game guys, now lets hit the showers" |
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![[Post New]](/s/i/i.gif) 2010/07/03 07:12:13
Subject: Strategic Survivor Game Two Rules Discussion & Interest Thread
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Gore-Soaked Lunatic Witchhunter
Australia (Recently ravaged by the Hive Fleet Ginger Overlord)
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Oh wait, hang on. You're saying that (effectively) no faction can ever cuase more than one wound on Necrons, as any more wounds after the first one from that faction are regenerated in the Necron players turn?
So this makes gangups the best way of dealing with them, and renders hard hitting armies less/im-potent?
I think I got.
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Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.
"Good game guys, now lets hit the showers" |
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![[Post New]](/s/i/i.gif) 2010/07/03 07:39:03
Subject: Strategic Survivor Game Two Rules Discussion & Interest Thread
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Fireknife Shas'el
All over the U.S.
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Emperors Faithful wrote:Oh wait, hang on. You're saying that (effectively) no faction can ever cuase more than one wound on Necrons, as any more wounds after the first one from that faction are regenerated in the Necron players turn?
So this makes gangups the best way of dealing with them, and renders hard hitting armies less/im-potent?
I think I got. 
Almost, it goes like this:
An army with one attack will do one damage with no bonus. Think of this as not leaving enough spare parts or whatever would be needed to activate the special ability. This = 1 wound/turn
An army with A2 and T1 will do 2 wounds but the necrons will automatically regen one of them on the next turn if they are still alive. This = 1 wound/turn if necrons survive
An army with A3 and T1 will do 3 wounds but the necrons will automatically regen one of them on the next turn if they are still alive. This = 2 wound/turn if necrons survive
Does this help?
BTW, Yes Gang ups will work best. It will be like the game where you want to destroy the a whole unit in a single turn to limit the number of WBB rolls.
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Officially elevated by St. God of Yams to the rank of Scholar of the Church of the Children of the Eternal Turtle Pie at 11:42:36 PM 05/01/09
If they are too stupid to live, why make them?
In the immortal words of Socrates, I drank what??!
Tau-*****points(You really don't want to know) |
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![[Post New]](/s/i/i.gif) 2010/07/03 07:42:06
Subject: Strategic Survivor Game Two Rules Discussion & Interest Thread
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Gore-Soaked Lunatic Witchhunter
Australia (Recently ravaged by the Hive Fleet Ginger Overlord)
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Ahhhhhh. I get it. Maybe it's best to put this example with the special rule, just to clarify for all. (unless everyone else just isn't as dumb as me)
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Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.
"Good game guys, now lets hit the showers" |
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![[Post New]](/s/i/i.gif) 2010/07/03 17:30:22
Subject: Strategic Survivor Game Two Rules Discussion & Interest Thread
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[MOD]
Solahma
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Shaman wrote:Form my understanding of the rules. Space marines should be able to:
Space Marines
A) Move(2), Reinforce(1)
B) Move(2), Attack(3)
As per night watch but also since it says may "move up to two spaces per turn."
C) Move(1), Reinforce(1)
D) Move(1), Attack(3)
E) Move(2)
F) Move(1)
G) Attack(3)
This correct. Nightwatch's summaries are accurate, as well, but you have to take into account that he doesn't list every possible move according to the larger rules (movement amount is permissive, no factions need move to attack) but rather summarizes the special rules.
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![[Post New]](/s/i/i.gif) 2010/07/03 17:31:56
Subject: Re:Strategic Survivor Game Two Rules Discussion & Interest Thread
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[MOD]
Solahma
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focusedfire wrote:@Manchu-Might I suggest this change to the Necron rule to address EF's very valid concern?
We'll Be Back!: The ancient Necron are death personified; they will show the galaxy once again that only death cannot itself be killed.
Necron factions that receive more than one wound from any individual faction in a single attack will automatically regain one wound per each multiwound attack on their following turn,
assuming they survived the preceding turn. They regain these wounds even if they are also reinforcing that turn.
This is perfect, as far as I can tell.
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![[Post New]](/s/i/i.gif) 2010/07/05 08:01:56
Subject: Strategic Survivor Game Two Rules Discussion & Interest Thread
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Lethal Lhamean
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Wow after all this time only 11 players? I tried to recruit but they had already been contacted by manchu..
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This message was edited 1 time. Last update was at 2010/07/05 08:02:18
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![[Post New]](/s/i/i.gif) 2010/07/05 08:20:48
Subject: Strategic Survivor Game Two Rules Discussion & Interest Thread
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Gore-Soaked Lunatic Witchhunter
Australia (Recently ravaged by the Hive Fleet Ginger Overlord)
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I'm not sure why I'm not up there.
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Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.
"Good game guys, now lets hit the showers" |
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![[Post New]](/s/i/i.gif) 2010/07/05 08:33:17
Subject: Strategic Survivor Game Two Rules Discussion & Interest Thread
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Lethal Lhamean
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The emperor has forsaken you?
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![[Post New]](/s/i/i.gif) 2010/07/05 08:36:24
Subject: Strategic Survivor Game Two Rules Discussion & Interest Thread
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Gore-Soaked Lunatic Witchhunter
Australia (Recently ravaged by the Hive Fleet Ginger Overlord)
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Manchu ist Emperor?
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Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.
"Good game guys, now lets hit the showers" |
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![[Post New]](/s/i/i.gif) 2010/07/05 09:11:37
Subject: Strategic Survivor Game Two Rules Discussion & Interest Thread
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Lethal Lhamean
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The emperor moves in mysterious ways..
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![[Post New]](/s/i/i.gif) 2010/07/05 09:38:09
Subject: Strategic Survivor Game Two Rules Discussion & Interest Thread
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Gore-Soaked Lunatic Witchhunter
Australia (Recently ravaged by the Hive Fleet Ginger Overlord)
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Using the internet for the Good of Mankind. Yeah, that's pretty freaking mysterious right there.
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Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.
"Good game guys, now lets hit the showers" |
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![[Post New]](/s/i/i.gif) 2010/07/05 16:32:09
Subject: Strategic Survivor Game Two Rules Discussion & Interest Thread
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[MOD]
Solahma
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Corrected omission of EF and took VScott of the list, leaving us at eleven still. I really would like a few more. Ef, can you get a hold of anyone you played Mafia! with?
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![[Post New]](/s/i/i.gif) 2010/07/05 18:33:53
Subject: Strategic Survivor Game Two Rules Discussion & Interest Thread
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Wrathful Warlord Titan Commander
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Shaman wrote:Wow after all this time only 11 players?
I tried to recruit but they had already been contacted by manchu..
Some like me Escaped the recrutement it seems
May I ask our new god-emporer of strategic survivor threads if this is still a beta to game one?
Oh and....
Dear glorious lord, your humble servant would like to sacrifice another poor faction for the betterment of this thread.
Consider me as backup
Could backup one of the outnumbered factions, again.
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Target locked,ready to fire
In dedicatio imperatum ultra articulo mortis.
H.B.M.C :
We were wrong. It's not the 40k End Times. It's the Trademarkening.
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![[Post New]](/s/i/i.gif) 2010/07/06 02:27:05
Subject: Strategic Survivor Game Two Rules Discussion & Interest Thread
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[MOD]
Solahma
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@1hadhq: Please feel free to pick any faction.
@all: Game Two will most likely be only original factions as the voting is dead heat and so much regarding the original factions has been changed.
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![[Post New]](/s/i/i.gif) 2010/07/06 03:36:09
Subject: Strategic Survivor Game Two Rules Discussion & Interest Thread
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Longtime Dakkanaut
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I have been "Requested" into this game
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"There's a difference between bein' a smartboy and bein' a smart git, Gimzod." - Rogue Skwadron, the Big Push
My Current army lineup |
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![[Post New]](/s/i/i.gif) 2010/07/06 03:36:34
Subject: Strategic Survivor Game Two Rules Discussion & Interest Thread
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Longtime Dakkanaut
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If you'll have me, I'll play Orks
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"There's a difference between bein' a smartboy and bein' a smart git, Gimzod." - Rogue Skwadron, the Big Push
My Current army lineup |
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![[Post New]](/s/i/i.gif) 2010/07/06 03:56:21
Subject: Strategic Survivor Game Two Rules Discussion & Interest Thread
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Da Head Honcho Boss Grot
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I will play as the illustrious space marine chapter of The Rainbow Warriors.
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Anuvver fing - when they do sumfing, they try to make it look like somfink else to confuse everybody. When one of them wants to lord it over the uvvers, 'e says "I'm very speshul so'z you gotta worship me", or "I know summink wot you lot don't know, so yer better lissen good". Da funny fing is, arf of 'em believe it and da over arf don't, so 'e 'as to hit 'em all anyway or run fer it. |
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![[Post New]](/s/i/i.gif) 2010/07/06 04:11:45
Subject: Strategic Survivor Game Two Rules Discussion & Interest Thread
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Gore-Soaked Lunatic Witchhunter
Australia (Recently ravaged by the Hive Fleet Ginger Overlord)
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the_ferrett wrote:I have been "Requested" into this game 
Wonderful! A fresh 'volunteer'.
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Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.
"Good game guys, now lets hit the showers" |
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