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Made in gb
Stubborn Eternal Guard





Dundee, Scotland

Have been pondering GWs recent fascination with large monsters and howdahs which make me think if Tomb Kings and Goblins can do it then surely a Wood Elf can do better! maybe some kind of giant Wolf with a howdah on back which carry say 5 Eternal Guard or a tricked out character.

Would be nice if we could get a large monster other than a tree as I am sure big nasty creatures lurk in Athel Loren.

snurl wrote:I would like to build the Infinity stairs, but they will take forever.
 
   
Made in us
Hunting Glade Guard




i don't think it's likely that you'll see wood elves in howdahs on giant animals any time soon, as we could just climb onto treemen and use them as a walking ballistic platform. ;p

i have to say that, having watched that video that games workshop put up concerning how they generally design armies to have either big monsters or a lot of guns, i'm much more interested in having some big monsters. maybe we could have our teeman throw rocks or something. i'd also like some war beasts (spirit animals would be cool) or spite swarms or something that isn't super expensive but still thematic, for tying up units and diverting them, which is supposed to be a theme of our army. we're not really a stand up and fight sort, and i think that this play-style can still be supported, even in a game that's all about the crush of melee combat.

i'd really like to see a new sculpt for our dragon, i'd like one that's not out of an 80's cartoon. i'd like it's breath weapon to stand a chance of hurting anyone, also.

i'd like eternal guard to not be ridiculous expensive for spearmen, i'd like to not pay a premium for fear on most of my models, and i'd like wardancers to perhaps not cost so much if they are there to strike hard and then die.

i'd like to see our lords and nobles be able to shoot as many shots from their bows as they have attacks on their profile, because str3 arrows are not exactly the most potent force on the field these days. ;p if we could perhaps have them shoot at str4 in close range like their glade guard brethren that would be even more awesome.

there are a lot of small things i'd like to change, but i can understand the not-really-a-ward-save on forest spirits thing (from a fluff standpoint, certainly). however, if our units are going to be costly that's going to need to be a real ward to reflect the cost of our units. i'd also go so far as to say that we really need either ranked units or a special rule that allows us to otherwise deal with steadfastness. i'm leaning towards the latter because i think it fits the idea of the wood elves picking off army blocks before crushing them, but unless that can be made to play out on the table the former is a better overall gameplay solution.

either way, it seems like GW is really working hard to get army books out expediently, so hopefully we won't be waiting that long for some rad new rules. i just hope they keep waywatchers awesome, i just bought a bunch more.
   
Made in gb
Focused Fire Warrior





Southampton, UK

Maybe a sub list for The Wildwood. There must be some pretty nasty beasties in there!

As for large monsters:

Megatherium


Indricotherium


Or possably a Large Glyptodon


I Know the prehistoric thing is already covered with dinosures with the Lizardmen and Dark Elves and the Ice age with the Ogers, but there is still a weath of Fauna that could be used as inspiration for large creatures within our own pre-history.

But a huge Roc or eagle would probably be more in character for the fast strikes that the Wood Elves are known for.

This message was edited 3 times. Last update was at 2011/04/11 07:30:51


I Play
I am thinking of starting Freebooterz

Currently working on Rainbow Warriors Epic Scale check it out here
   
Made in us
Regular Dakkanaut





City of Angels

Nice Ice Age animals there . . . all would be cool, but I would prefer different types of treemen personally. Maybe even by tree type, oak vs. ash vs. elm or what have you.

I want to second the ideas of spite swarms and beast units, although not sure what the best beast would be. I would like S4 bows on characters and hounds of orion filling out wildrider units.

But I can go on forever . . .

WFB armies: Wood elves, Bretonnia, Daemons of Chaos (Tzeentch), Dwarfs & Orcs 'n Goblins
40K armies: Black Legion, Necrons, & Craftworld Iyanden 
   
Made in bg
Cosmic Joe





Bulgaria

Must have big armadilllo...


Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in gb
Noble of the Alter Kindred




United Kingdom

If there is one thing that says "Wood Elf" less than buffalo, it surely must be giant armadillo.

 
   
Made in gb
Focused Fire Warrior





Southampton, UK

The giant armadillo was kind of a wild card

I Play
I am thinking of starting Freebooterz

Currently working on Rainbow Warriors Epic Scale check it out here
   
Made in ca
Boosting Black Templar Biker




Canada

I guess the biggest thing I'd wanna see is obviously is plastic models. It sucks having to spend 30-35 bucks on 5 eternal guard models. Same can be said of Tree kin. Just make the army more affordable in a sense.

Other then that....yeah, as stated already, it'd be awesome to see some new rules for EG. 5+ ward would be great. Leave the point cost where it is if they give 5+ ward save, im cool with that. I'd like to see maybe some cheaper magical items for Wood elves, or some spites that actually make sense to take. Many of the spites and magic items are very circumstantial, and the few that are worth taking are so expensive it leaves you with little magic item combos. Rhymers harp is a great example. 75 points for a 5+ ward save. So you would have to take a lord, use 75 percent of his magic item points, and then what? The only unit he could go into would be wild riders, way watcher, EG, glade guard or glade riders, maybe war dancers. WR and WD already can have a 5+ ward save, sticking a lord with GR or WW is pointless, same with GG. So you are stuck with eternal guard, which leaves your lord in a static unit which is made for taking some hits, and can't effectively do it to begin with.

Just some balance issues mainly. Some cheaper way watchers would be great! Wardancers need some tweeking as well. really nothing too crazy, just some small changes that would make a huge difference!

Would be nice if we could get a large monster other than a tree as I am sure big nasty creatures lurk in Athel Loren.


You know, I was thinking of something like a huge rock/ plant creature. In dungeons and dragons they have these things called shambling mounds, like huge giant like creatures made of plants, rocks, soil, deadwood etc. that could work

This message was edited 1 time. Last update was at 2011/04/14 19:17:46



"Human bonding rituals often involve a great deal of talking, and dancing, and crying."

 
   
Made in gb
Noble of the Alter Kindred




United Kingdom

That is the sort of thing I was thinking of Gorgorak
A living Copse if you will!

 
   
 
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