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Made in us
Long-Range Black Templar Land Speeder Pilot




Well, seeing that every other low tier army is being redone I am starting to believe Wood Elves will be announced in April. So, my question too you is what do you want to see in the new Wood Elf army book?

For me: I want to see 10 Point Eternal Guard, NO max size on Glade Riders, and lower point waywatchers.

For Models: I want too see plastic Eternal Guard, Plastic Treekin, and any other plastics, but those are not too necessary I think.

Additonal Ideas: Wardancers should have a 5+ ward. They should have a 3+ Ward Dance, a killing blow dance, a +1 attack dance, and a +1 Stregnth dance. I think the Wardancers should have ASF reguardless of dance and their statline should be the same.

What about you guys, what do you think?

I will keep this page up to date with what people would like to see, and then we could try to go for a petition on what we would like to see in the new Wood Elf book.

THanks

Warhammer 40k: 3000 DOC, 4000 SM
Warhammer: 7000Empire, 10000 WE, 9000 Brets, 4000 DE 
   
Made in gb
Noble of the Alter Kindred




United Kingdom

Waydancers are possibly my favourite unit of any army WHFB or 40k. Anything to make them fluffy and viable in the rules would be good.

imho the dance ward and ASF makes sense

 
   
Made in au
Sinister Chaos Marine






The ++5 would have to be a wardance. Alternatively they could have a special parry save (as if the were using a shield).

Plastic Characters and Warhawks would be very cool.
I wouldn't be surprised it they get a giant plastic Treeman, in line with GW's current love for large monsters
   
Made in us
Master of the Hunt





I would like to see everything in plastic.

For the army, I would like to see the eternal guard have a 5+ ward save instead of the armor save.

I would like to see glade guard bows for all the units.

The wardancers should be able to do a dance any time not just in combat and there could be more dances that provide an extra move or an additional -1 to hit from ranged attacks.

I also think some of the units could use a point cost drop.

I wouldn't mind seeing a new unit of beast experts (can't call them masters as no wood elf would call themselves a master of a wild animal) either.

That is all I can think of off the top of my head at the moment.

dwarfs, wood elves, dark elves, bretonnians, WOC,
space wolves, orks, eldar 
   
Made in gb
Stubborn Eternal Guard





Dundee, Scotland

I really do hope Wood Elves get an update soon, knowing our luck it will be Brets next!

Model wise the plastics are obvious; Treekin (even though I have gone to the trouble of converting 16!), Eternal Guard (again would be annoyed as started converting my Unit of 28!) a plastic Treeman would be nice as well as Wardancers, would also like to see a Platic Lord/Mage set much like the High Elves and Empire have now, that would tickle my converting bone. Would also love to see a plastic Great Eagle (the only thing metal in my army as it stands)

Rules wise I would like it if the unit cap on dryads was removed just because I have always wanted to try a skirmishing hoarde
Eternal Guard need to be less squishy so they can stand up against other rank and file, I like boogeymans idea of a ward save of some description, other tweaks may come to mind later but can't think of anything different from what opthers have said.

snurl wrote:I would like to build the Infinity stairs, but they will take forever.
 
   
Made in us
Longtime Dakkanaut





I would love to see all of the following:

-Cheaper points on most units/iteams across the board (love the 10 point Eternal Guard Idea)

-Plastic Eternal Guard, Treekin, Treeman, wardancers

-Better Rules for Waywatchers (miss the appearing anywhere technique pretty much)

-No penalty for shooting through woods

-Lore of Athel Loren a little better

Fix these and i would be a much happier person, however i think the nod may have already been given for Tomb Kings in April, but its just the grapevine so one can hope

19th Krieg Siege Army 7500pts.
40k/HH Night Lords 5000pts.
Orks Waaaghmacht Spearhead 2500pts.
 
   
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[DCM]
Dankhold Troggoth






Shadeglass Maze

Ranked dryads like are pictured in the rulebook

Edit: However, I see no reason to think that wood elves will actually be redone soon, as all those that are being done at the moment (Orcs & Goblins, Tomb Kings) had been in dire need of an update for much longer, both with models (TK) and rules (O&G). The fact that the wood elf rules just became dated with the advent of 8th edition means they're much further back in the queue, perhaps only just having been put into it :-/

There have also been no rumors of wood elves coming up soon, unfortunately, that I have seen. Only wishful thinking... which I am more than happy to do, but I don't want people to get their hopes up about something very unlikely to happen for a long time.

This message was edited 2 times. Last update was at 2011/02/15 17:04:13


 
   
Made in gb
Longtime Dakkanaut





Since this is just a wishlist:

Wardancers made really good, since now skirmish is a weakness rather than strength. Maybe the 'always draw' dance to come back. Or maybe give them 'loose formation' like they had before 6th, where they weren't true skirmishers.

Ranked Dryads, maybe aspects coming back as options.

T8 Treeman.

Chariots, and Wild Rider Chariots.

Waywatcher traps back.

hello 
   
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[DCM]
Dankhold Troggoth






Shadeglass Maze

T8 . I guess it's possible, as the giant spider has 8 wounds... but generally, "8" is a crazy number, especially with wood elves having access to lore of life and being able to increase toughness by +2 or +4. I'm assuming it would max out at 10, but still... that would be pretty much insane

   
Made in gb
Longtime Dakkanaut





Well, it is wackyhammer this edition, and if anything makes sense to have extremely high toughness, it's the Treeman (the 3rd ed one had T8 IIRC, at least for the Hero/Lord Treeman).

Also, since you can always wound on a 6 now, T8-10 isn't that invulnerable. Med-High S attacks can wound it on a 6, taking out any Scaly Skin save while low S attacks can always wound it on a 6 with it's save (pretty much exactly as it is now, but tougher against high S).

It would be nice to have it as a defensive powerhouse rather than the offensive powerhouses you see in many monsters today.

hello 
   
Made in us
Long-Range Black Templar Land Speeder Pilot




Never heard of Waywathcer traps, can you elaborate on them for me?

Warhammer 40k: 3000 DOC, 4000 SM
Warhammer: 7000Empire, 10000 WE, 9000 Brets, 4000 DE 
   
Made in gb
Longtime Dakkanaut





In 5th edition, they used to set traps in forests.

If an enemy charges through a forest with Waywatchers in, they set off traps and roll D6 on a table which cause things from D6 S4 hits to a S7 D6 wounds hit on a character or not letting enemies attack if the fail a S test.

hello 
   
Made in gb
Food for a Giant Fenrisian Wolf




as a fellow wood elf player i would like to see the points go down,
have more modols in plastic
and a unit of tree kin that have some form of wood elf in their branches to give them a ranged attack

 
   
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Noble of the Alter Kindred




United Kingdom

How about "Samara" ranged attacks
nb Basically samara are winged seeds eg Ash tree seeds
Treekin could get an upgrade for deadly slicing winged seeds like shuriken.

 
   
Made in au
Sneaky Lictor






How about as an army it doesn't operate in ranks? Every unit is a skirmisher.

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Made in gb
Longtime Dakkanaut





Skirmishers don't function in 8th edition rules.

Maybe an army-wide special rule that lets some units behave like 7th ed skirmishers.

Probably still no good in the face of deathstar hordes though.

hello 
   
Made in bg
Cosmic Joe





Bulgaria

Or a rule that lets wood elf skirmishers actually have ranks in CC, that'd be awesome.


Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
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Longtime Dakkanaut





My main problem with Skirmishers in 8th is they are more unwieldy than block infantry, not less. They're pretty much the opposite of what they're meant to represent.

But thematically, the only Wood Elf units that really 'skirmish' like that would be Waywatchers and scouts considering:

Dryads can become blocks (like they used to)
Wardancers were not strictly skirmishers before, but had a loose formation but behaved like a block in combat.

hello 
   
Made in us
Longtime Dakkanaut





Another thing to change with the new Wood Elf Book when it decides to come out: Make the forest spirit 5+ ward save like the ward save in the rulebook, not the dumb magic weapons ignore it rule. Just played a demon player and found out how bad it really is without a save.

19th Krieg Siege Army 7500pts.
40k/HH Night Lords 5000pts.
Orks Waaaghmacht Spearhead 2500pts.
 
   
Made in us
Roarin' Runtherd




buffalo, ny

After reading some battle reports, forums, and the WE book, I think the eternal guard should be stubborn either on their own, or perhaps if a hero joins them but allow that hero to choose whatever magic weapon he/she wants without the stubborn loss.

Giant plastic treeman with tons of modeling bitz could be cool.

a lord on a giant bear needs to happen, period!

Are wild riders even good? If not, because of 8th ruleset, they need to polish these guys up!

Remember, to laugh at an ork is kind of like laughing at a busload of handicapped kids who are murdering the bus driver...  
   
Made in us
Wraith





Raleigh, North Carolina

DeadBabySoup wrote:a lord on a giant bear needs to happen, period!

The first time I read this I saw "A lord on a giant beer needs to happen, period!" As awesome as a Wood Elf Noble riding around on a giant barrel of Guinness would be, it would probably occur on the Dwarven side of things first.

 
   
Made in us
Roarin' Runtherd




buffalo, ny

wood elves get drunk too... perhaps wine though so a lord on a big gallon jug of carlo rossi would be more fitting!

Remember, to laugh at an ork is kind of like laughing at a busload of handicapped kids who are murdering the bus driver...  
   
Made in us
Long-Range Black Templar Land Speeder Pilot




I think WE druids would be cool, like they could buy differnt forms for a set amount of points and they can chose what form they want. They could be like a bear, eagle, snake, and something esle cool.

I would just be happy if they dropped all core by 2 pts, made plastic eternal guard and treekin. I would want themto give us a couple more lores, and let lv 1&2s take life and beast. I don't want any magic items or sprites to change because they are actually good. Ranked dyrads would be cool aslo, especially if they had a special rule that would allow them to get 2 attacks for models in the second rank and back. That way a hoard of 40 could have 60 attacks.


Warhammer 40k: 3000 DOC, 4000 SM
Warhammer: 7000Empire, 10000 WE, 9000 Brets, 4000 DE 
   
Made in us
Master of the Hunt





The druid idea is I like it

dwarfs, wood elves, dark elves, bretonnians, WOC,
space wolves, orks, eldar 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

gmaleron wrote:Another thing to change with the new Wood Elf Book when it decides to come out: Make the forest spirit 5+ ward save like the ward save in the rulebook, not the dumb magic weapons ignore it rule. Just played a demon player and found out how bad it really is without a save.

I've had this matchup... for a forest spirit heavy army, it's virtually a no-win scenario against daemons.
   
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Noble of the Alter Kindred




United Kingdom

Like the concept of shapeshifters Unreal (hope I have interpreted correctly)
Not sure about Druids though, doesn't feel right somehow for Wood Elves.

I always liked the concept of singers/weavers and something more based on Nature Magic would be better for transmogrification imho

 
   
Made in us
Master of the Hunt





Aren't druids based on nature magic?

dwarfs, wood elves, dark elves, bretonnians, WOC,
space wolves, orks, eldar 
   
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Noble of the Alter Kindred




United Kingdom

Sort of
but I think of the overall character of Druidism as different to the way Wood Elves interact with Athel Loern.
They were more priest like with apsects covering theology, astronomy and geneally more politaical than how I understand Spettweavers and mages to be.
NB not talking about modern druids here but I feel the Druids were too specifically located in time and place to be applicable to Athel Loren.

 
   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

To be fair, CBB, I think Unreal meant more along the lines of D&D/Warcraft Druids more than the historical.

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Noble of the Alter Kindred




United Kingdom

Ah! not at all familiar* with those chaps Platuan.

My comments are purely personal opinions and don't wish to derail the thread with my musings. Guess it's only a name and as I said I like the idea a lot.

*pun not intentional but I still quite like it

 
   
 
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