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Leonus Cohol wrote:Codex: Death Korp of Kreig
GW, You listenin'?

No, but I think Forgeworld might have a book or two you'd be interested in

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Brother SRM wrote:
Leonus Cohol wrote:Codex: Death Korp of Kreig
GW, You listenin'?

No, but I think Forgeworld might have a book or two you'd be interested in


I imagine he's hoping for plastics wiht his codex so his IG army will cost less than his car.

Not much less mind you.

But less.

 
   
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I'm actually excited for DA to get a dex. Now i have something to use my Assault on black reach Marines for. Didn't really want to go Ultra's Not a big fan of blue in mass.

Off topic, why is it that Ultra's get so much hate. Is it becuase there just the poster boys or are they the most common space marine army and everyone is just sick of seeing them.
   
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wowsmash wrote:I'm actually excited for DA to get a dex. Now i have something to use my Assault on black reach Marines for. Didn't really want to go Ultra's Not a big fan of blue in mass.

Off topic, why is it that Ultra's get so much hate. Is it becuase there just the poster boys or are they the most common space marine army and everyone is just sick of seeing them.



Both.



 
   
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Boston, MA

wowsmash wrote:
Off topic, why is it that Ultra's get so much hate. Is it becuase there just the poster boys or are they the most common space marine army and everyone is just sick of seeing them.

Pretty much. It's cool to hate, supposedly. To be fair, the most recent fluff is basically "everyone wants to be as good as the Ultramarines" but you very rarely see them on the table.

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on the forum. Obviously

Leonus Cohol wrote:Codex: Death Korp of Kreig
GW, You listenin'?


That's in IA:Siege of Vraks.

They have no reason to make one. Same is probably true for renegades, sadly.

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Give armies there specific stuff again (ie: A Salamanders squad with two flamers; an entire squad of Iron Hands w/ bionics and sergeant w/ thunder hammer;Imperial Fists/Crimson Fists being siege armies; etc).

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Brother SRM wrote:
forruner_mercy wrote:
Brother SRM wrote:Imperial Fists? Really? The very image of a codex Marine chapter? God no. I love my Crimson Fists and I wouldn't want them or anyone else to have a new Marine codex. As the owner of entirely too many Marine armies, we don't need any more loyalist Marine books. Now a Chaos Legions one, that I'm all for. Aside from them and something like LatD/Genestealer cults/Adeptus Arbites I don't want any new armies in the game. GW takes long enough to update existing ones.

What about a joint Imperial Fists and Crimson Fists Codex? GW already sells things that can apply to both.

Pages and pages late, but still no. There's literally nothing to justify them having their own codex. I'm saying this as someone who literally just primed his 6th tactical squad to go into his Crimson Fists battle company. What would the Crimson Fists have to justify their own codex? More veterans? Pedro already makes them scoring. What about Imperial Fists? There's nothing stopping you from taking 3 vindicators or devastator squads. They're both codex chapters, and the Imperial Fists are listed as being closer to codex than everyone but the Ultramarines.

Deathwatch don't need a codex. There's once again no reason for it. Just take sternguard veterans, they have almost the exact same rules as Deathwatch used to have. Sheesh.


Agreeing with this. Why the need to have a seperate book or category for every little distinction? Better to have fewer books/army lists, all of which are flexible and full of options.

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I'm amazed that so many people complain about Marine releases, but everyone wants more Marine Codices but no one wants to 'save' the Dark Angels.

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Meh thankfully they don't make descisions. Besides all their chapters can be done with a special character, so Just one marine codex will do them.
Lets hope 2012 I get the DA case out to game again. And all other marine codicies are left languishing like the DA was for an edition.

On an aside why are we discussing an obvious trolling post seriously? More marine codecies? Come on...

   
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Vermillion wrote:Besides all their chapters can be done with a special character


No. That's the wrong way to do characters. They could have done Blood Angels with a single special character (Assault Squads as Troops, everyone gets Furious Charge), or even Dark Angels with a special character (Bikes and Terminator Squads as troops, everyone gets Stubborn). Special characters are not the answer.

And what about my post was 'obvious' trolling? I explained on the first page how I think the Dark Angel concept (or concepts, really) could be salvaged. People immediate said "Nah! feth 'em! Let's make an Imperial Fist Codex! They're super (x2) unique!"

This message was edited 1 time. Last update was at 2011/10/07 10:00:22


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No I meant a call for more marine codicies is obvious trolling given peoples reaction to any marine codex.

And I'm arguing characters for the "other" marines as thats what they demand the DA come to. You have unfotunately misread my post, to clarify OP post trolling, your post saying "wait a minute" not trolling.

Edit: Or am I trolling thinking that someone is trolling by demanding different marines to green marines? It's a theoretical trolling loop...

This message was edited 1 time. Last update was at 2011/10/07 10:18:27


   
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It's a troll within a troll within a troll.

Trollception.


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Anyway, I see where your post was directed now. Sorry for the confusion. And I should clarify that I dislike using special characters as a method of defining armies. I should be able to play Salamanders or Iron Hands or whoever without the need for a special character. The rules of my army shouldn't be tied to a specific character and I should be able to play my Salamander army* with my chosen leader, not the one ordained by GW as the only Salamander commander that grants Salamander-esque rules. Armies should be something people create for their own, not cut from the same special character shaped mould.


*I don't actually have a Salamander army, I'm just using them as a hypothetical. Ironically I do have a Deathwatch army, the army I want GW to touch the least.

This message was edited 1 time. Last update was at 2011/10/07 10:23:18


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Starting to wonder how many people were serious thinking "Yeah codex snotinatissue colour marines is a great idea" now too.
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H.B.M.C. wrote:
Vermillion wrote:Besides all their chapters can be done with a special character


No. That's the wrong way to do characters. They could have done Blood Angels with a single special character (Assault Squads as Troops, everyone gets Furious Charge), or even Dark Angels with a special character (Bikes and Terminator Squads as troops, everyone gets Stubborn). Special characters are not the answer.

And what about my post was 'obvious' trolling? I explained on the first page how I think the Dark Angel concept (or concepts, really) could be salvaged. People immediate said "Nah! feth 'em! Let's make an Imperial Fist Codex! They're super (x2) unique!"

This... special characters should give benefits to a pre-existing army, not facilitate the army to exist in the first place.

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I don't really want new army codices (especially new SM army codices) for the simple fact that GW already fails to keep the current number up to snuff with rules and edition changes. If they start spending time on new codices, that leads me to think that even more current codices will begin to fall behind.

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H.B.M.C. wrote:I'm amazed that so many people complain about Marine releases, but everyone wants more Marine Codices but no one wants to 'save' the Dark Angels.
Well, lets be honest, if we absolutely must have additional marine books, we might as well have one where they at least aren't codex adherent in every way except the way they deploy their first and second companies for battle. We have chapters in C:SM that are far less codex adherent than the DA's.

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Something like differing tactics, but you only get say two of them. One gives furious charge, one gives assault troops, one gives bike troops, one gives +1 bs, one gives etc.... The idea behind two is, if you only allow one of these army "Specializations", I will call them, then you end up with fewer builds. The Mix and match would have to be play tested, and some might not be compatible if they are broken, but then you have Special Characters seperate from your armies "Specialization".

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The Blood Angels are more Codex adherent than the Dark Angels, and we got a whole book for them (but that's a legacy issue).

Actually - legacy issues, that's important. I always look at these sorts of threads and go "Ok, fine, but what's there already has to stay, so let's make what's there as good as it can be then think about new stuff!". The Dark Angels exist (and they are more divergent than the Blood Angels, who still have 10 standard Codex Companies, something the DA's do not), so rather than wondering if there's enough differences to make a Codex Red Templars or Codex White Consuls, let's fix what's there.

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Durza wrote:
H.B.M.C. wrote:
Vermillion wrote:Besides all their chapters can be done with a special character


No. That's the wrong way to do characters. They could have done Blood Angels with a single special character (Assault Squads as Troops, everyone gets Furious Charge), or even Dark Angels with a special character (Bikes and Terminator Squads as troops, everyone gets Stubborn). Special characters are not the answer.

And what about my post was 'obvious' trolling? I explained on the first page how I think the Dark Angel concept (or concepts, really) could be salvaged. People immediate said "Nah! feth 'em! Let's make an Imperial Fist Codex! They're super (x2) unique!"

This... special characters should give benefits to a pre-existing army, not facilitate the army to exist in the first place.


But this is what people want to see happen to the DA to keep their character. Hence my reply of other chapters can have that. End of the day people in the thread have been saying do Imperial Fists, a chapter more adherant to the Codex Astartes than the Dark Angels.
I am firmly in the scrap every single special character camp, have been since 2nd edition.

haendas wrote:I don't really want new army codices (especially new SM army codices) for the simple fact that GW already fails to keep the current number up to snuff with rules and edition changes. If they start spending time on new codices, that leads me to think that even more current codices will begin to fall behind.


Hear hear!

Vaktathi wrote:
H.B.M.C. wrote:I'm amazed that so many people complain about Marine releases, but everyone wants more Marine Codices but no one wants to 'save' the Dark Angels.
Well, lets be honest, if we absolutely must have additional marine books, we might as well have one where they at least aren't codex adherent in every way except the way they deploy their first and second companies for battle. We have chapters in C:SM that are far less codex adherent than the DA's.


Because they have suffered severe losses or just have a slightly different structure like less companies? Or command structure, they like master of the forge leading them? I am happy to say that right now, as of their current codex's incarnation they have pretty much NOTHING except special characters messing around with their FoC to offer.
However in the end of RT and 2nd ed they were fleshed out and made unique, with interesting rules, and background. Then 3rd came along, they still (kinda) had some special stuff, were deserving fully of an extra army in that leaflet of a codex. Still, about four times the space that BT had devoted to them. 4th ed they suffered from late codex syndrome. Pretty much every marine chapter had access to anything the DA had, except those nifty terminator squads with CC weapons and heavy weapons in them. Oh and ravenwing with jink saves iirc.
Then the codex hit and I put my models in a case.
But same could be said for any chapter, they simply don't have enough difference to warrant an extra codex. Want BA? Fill your FA with assault squads. SW? well, your assault squads you can call blood claws etc. Oh and no psykers, just some guys who throw pebbles around muttering about wind
Oh and GK, they go back to actually being single squad deployments within Imperial armies, get shot of their codex and have ward make a video begging for forgiveness over his insane ideas he called "background". They are a much better target for being shot into oblivion imo. Bring back RT values! ASM being removed started the spiraling out of control!

EDIT: Forgot, they shouldn't waste time on tau either, they've never been very good and their models... Yeah I think thats a discussion for another thread where we confess our unpopular opinions others may percieve as trolling.

This message was edited 1 time. Last update was at 2011/10/07 20:16:30


   
 
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