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Made in us
Tail-spinning Tomb Blade Pilot






The pyrovore's 1d6 hits are auto hits! That ignore armor. Also, they can flame transport vehicles, hitting 1d3 or three models per templates. Flamers are gross now.

2K Daemons Fantasy
2.5K Ogres
3K Flesh Tearers
2K Necrons
 
   
Made in ca
Lethal Lhamean





somewhere in the webway

anyone else notice the tyranid hive tyrant has been removed from the GW website? a product search only brings up the tyrant gaurd.

Melevolence wrote:

On a side note: Your profile pic both makes me smile and terrified

 Savageconvoy wrote:
.. Crap your profile picture is disturbing....




 
   
Made in us
Infiltrating Broodlord





..So, let me get this straight. The new Tyranid players no longer have access to the Hive Tyrant model unless it is forge world. No Alpha Warrior, No parasite, No Tervigon. I'm sorry for the 'nid players D:

This message was edited 1 time. Last update was at 2012/01/11 08:41:06


I refuse to join any club that would have me as a member. -Groucho Marx

 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

It's still there on the Oz website. And the UK one.

This message was edited 1 time. Last update was at 2012/01/11 08:46:08


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in ie
Norn Queen






Dublin, Ireland

+ Carnifexes can move 12" and Ram enemies, essentially instant-wounding several models in a unit.
+ Harpies can only be hit on a 6 most of the time.
+ Pyrovores get a close-combat attack that lets them hit d6 models and ignores armor.
+ Rippers have eternal warrior.
+ Mawlocs don't scatter at all.
+ Catalyst is not a psychic shooting attack.
+ You can choose to deep-strike your Trygon first and create the hole and have everything follow.
+ Monstrous creatures have their strength doubled in close combat
+ Hormagants have a 18" static charge range
+ Tyranid Primes can join squads of warriors in a Spore
+ Doom's Spirit Leech is now twice as strong.
+ Mawloc and Doom's special abilities bypass cover saves
+ Instant-Death doesn't outright kill models anymore, it just deals extra wounds.. This is a Godsend for Trygons, Tervigons, and especially Warriors.
+ Assault before shooting.


Got a source for this? Reads like a bunch of wish-listing to me.

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in us
Myrmidon Officer





NC

Ratius wrote:
+ Carnifexes can move 12" and Ram enemies, essentially instant-wounding several models in a unit.
+ Harpies can only be hit on a 6 most of the time.
+ Pyrovores get a close-combat attack that lets them hit d6 models and ignores armor.
+ Rippers have eternal warrior.
+ Mawlocs don't scatter at all.
+ Catalyst is not a psychic shooting attack.
+ You can choose to deep-strike your Trygon first and create the hole and have everything follow.
+ Monstrous creatures have their strength doubled in close combat
+ Hormagants have a 18" static charge range
+ Tyranid Primes can join squads of warriors in a Spore
+ Doom's Spirit Leech is now twice as strong.
+ Mawloc and Doom's special abilities bypass cover saves
+ Instant-Death doesn't outright kill models anymore, it just deals extra wounds.. This is a Godsend for Trygons, Tervigons, and especially Warriors.
+ Assault before shooting.


Got a source for this? Reads like a bunch of wish-listing to me.
Check the other thread regarding the "leaked" 6thEd rulebook.
   
Made in ie
Norn Queen






Dublin, Ireland

Just seen it.
Yowzah!

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in au
Norn Queen






ShatteredBlade wrote:..So, let me get this straight. The new Tyranid players no longer have access to the Hive Tyrant model unless it is forge world. No Alpha Warrior, No parasite, No Tervigon. I'm sorry for the 'nid players D:


Well, if the rumours hold, there will be a plastic hive tyrant next month with wings and swarmlord options in the box.
   
Made in de
Decrepit Dakkanaut







Nice summary, Absolutionis. And a needed boost for Tyranids.

And yes, UK warehouse has plenty stock of Hive Tyrants.

Also, we might have a name for the Transportofex:
Warboss Gutrip wrote:
jspyd3rx wrote:
Leaked 6th edition rulebook wrote:There is a wide variety of transports on the
battlefields of Warhammer 40,000 - the staunch
Rhinos of the Imperium of Man, the lightning fast
Raiders of the Dark Eldar, or the caterpillar-like
Cerebores of the Tyranid swarm fleets. Whole
battleforces rely exclusively on the mobility of
transports be it the Kult of Speed of the Orks, the
Swordwind hosts of the Eldar or the mighty Land
Raider attack forces of the Iron Hands Space
Marine Chapter.

What is this? "Cerebores "


My god. This "Cerebore" could be the rumored tyranid transport thingy, promised rules in the WD release...

Please, let it be so...

Pics found by kenshin620:


This message was edited 2 times. Last update was at 2012/01/11 11:48:40


Hive Fleet Ouroboros (my Tyranid blog): http://www.dakkadakka.com/dakkaforum/posts/list/286852.page
The Dusk-Wraiths of Szith Morcane (my Dark Eldar blog): http://www.dakkadakka.com/dakkaforum/posts/list/364786.page
Kroothawk's Malifaux Blog http://www.dakkadakka.com/dakkaforum/posts/list/455759.page
If you want to understand the concept of the "Greater Good", read this article, and you never again call Tau commies: http://en.wikipedia.org/wiki/Utilitarianism 
   
Made in au
Norn Queen






Instant death only causing extra wounds is definitely nice - warriors might become useful again.
   
Made in ph
Nihilistic Necron Lord




The best State-Texas

-Loki- wrote:Instant death only causing extra wounds is definitely nice - warriors might become useful again.


I may even start taking Shrikes as well, if some of these rumors come true.

I don't have any converted Tervigons either. I just use my Carnifexes as proxies for them, so I'm in the same boat as you.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

Absolutionis wrote:
sennacherib wrote:What nids need more than a 2nd wave is a codex re write. Robbin Cruddy crap needs to be shot, flogged and then shot again. Just saying
If these new 6thEd rules hold true, it may be the best thing yet.

+ Carnifexes can move 12" and Ram enemies, essentially instant-wounding several models in a unit.
+ Harpies can only be hit on a 6 most of the time.
+ Pyrovores get a close-combat attack that lets them hit d6 models and ignores armor.
+ Rippers have eternal warrior.
+ Mawlocs don't scatter at all.
+ Catalyst is not a psychic shooting attack.
+ You can choose to deep-strike your Trygon first and create the hole and have everything follow.
+ Monstrous creatures have their strength doubled in close combat
+ Hormagants have a 18" static charge range
+ Tyranid Primes can join squads of warriors in a Spore
+ Doom's Spirit Leech is now twice as strong.
+ Mawloc and Doom's special abilities bypass cover saves
+ Instant-Death doesn't outright kill models anymore, it just deals extra wounds.. This is a Godsend for Trygons, Tervigons, and especially Warriors.
+ Assault before shooting.




Please be true! Although I can only imagine how gross other armies will be with this... (particularly Scarabs since you can't ID them)

DarthSpader wrote:anyone else notice the tyranid hive tyrant has been removed from the GW website? a product search only brings up the tyrant gaurd.


Umm that's pretty much the entire reason why this thread got started...

   
Made in us
Blood Angel Terminator with Lightning Claws





Baal Fortress Monastery

Flashman wrote:
H.B.M.C. wrote:Meanwhile the Tyranid Codex has 11 units that have no available models (Swarmlord, Tervigon, Tyranid Prime, Parasite of Mortex, Doom, Ymgarl Genestealers, Mycetic Spores, Shrikes*, Sky-Slashers*, Harpy, Tyrannofex).


It's a long old list of stuff when you type it out like that. Trying to think of another comparable book that is equally destitute of models (Fantasy or 40K)

Hmm, ignoring SCs for the moment...

Tomb Kings are missing a proper Necrolith Colossus and Hierotitan. Warriors of Chaos don't have their War Altar or Forsaken.

Imperial Guard are waiting for their Artillery tanks and Vendetta, Orks "need" proper Flash Gitz and Space Pups don't have their giant wolf cavalry (shame that, because it was such an awesome concept... yes, that was sarcasm)

Nope, Tyranids are indeed the champs of weak army book support.
You forgot the Dark Eldar Void Raven Bomber.
   
Made in ie
Norn Queen






Dublin, Ireland

With my cynical sales hat on this would actually make a lot of sense, bear with me here:

+ Carnifexes can move 12" and Ram enemies, essentially instant-wounding several models in a unit.

Whilst the Carni was relatively nerfed in 5th his kit still sold becuase many people used it to make Tervi/Tyrans. However with the possible release of both of these in Feb GW need a new sales driver for him or else he'll go back on the shelf permenantly. Being that hes around 40 qui they cant afford to let that slip.
Huzzah there you go.

+ Harpies can only be hit on a 6 most of the time.


No model as yet but hes rarely taken in armies (despite being pretty decent imho).
Now he can run amok in combat and avoid shooting with this rule? He can also sheidl other units whilst ducking fire himself.
Huzzah there you go.

+ Pyrovores get a close-combat attack that lets them hit d6 models and ignores armor.


No comment needed on this guy whatsoever
Huzzah there you go.

+ Rippers have eternal warrior.


Never seen these guys taken in a game. Ever.
Huzzah there you go.

+ Mawlocs don't scatter at all.


Much maligned and often neglected for the Trygon option, hes now back as a game player and kit seller.

+ Catalyst is not a psychic shooting attack.
+ You can choose to deep-strike your Trygon first and create the hole and have everything follow.
+ Monstrous creatures have their strength doubled in close combat


+ Hormagants have a 18" static charge range


Again these guys are often neglected for Tervi/termy spam so this gives them a nice boost. 12" deployment + 18" charge. yes please.

+ Tyranid Primes can join squads of warriors in a Spore
+ Doom's Spirit Leech is now twice as strong.

+ Mawloc and Doom's special abilities bypass cover saves


As above for Mr. Mawloc.

+ Instant-Death doesn't outright kill models anymore, it just deals extra wounds.. This is a Godsend for Trygons, Tervigons, and especially Warriors.
+ Assault before shooting.



Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in ca
Lethal Lhamean





somewhere in the webway

im confused though.... there has been no mention of a second wave or re release of the bugs...then all of a sudden we get a 2nd wave with possible new rules etc? unless this is going to be a white dwarf update/dex?

Melevolence wrote:

On a side note: Your profile pic both makes me smile and terrified

 Savageconvoy wrote:
.. Crap your profile picture is disturbing....




 
   
Made in au
Norn Queen






DarthSpader wrote:im confused though.... there has been no mention of a second wave or re release of the bugs...then all of a sudden we get a 2nd wave with possible new rules etc? unless this is going to be a white dwarf update/dex?


There definitely has been regular mention of Tyranids getting a second wave, starting about 7-8 months ago now. They were meant to hit last August, if the original rumours were true at all. The new monster was explained by one of the more reliable rumour guys on Warseer as well.

The new monster will be a white dwarf unit entry like the Vampire Counts Terrorgeist. And if it really is a Cerebore... feth GW just took all my hobby money.
   
Made in de
Decrepit Dakkanaut







DarthSpader wrote:im confused though.... there has been no mention of a second wave or re release of the bugs...then all of a sudden we get a 2nd wave with possible new rules etc? unless this is going to be a white dwarf update/dex?

The new rules (except maybe the Cerebore with WD rules at release) are referring to the leaked 6th edition rulebook, not a new Codex. But Tyranids seem to gain a lot by those.

Hive Fleet Ouroboros (my Tyranid blog): http://www.dakkadakka.com/dakkaforum/posts/list/286852.page
The Dusk-Wraiths of Szith Morcane (my Dark Eldar blog): http://www.dakkadakka.com/dakkaforum/posts/list/364786.page
Kroothawk's Malifaux Blog http://www.dakkadakka.com/dakkaforum/posts/list/455759.page
If you want to understand the concept of the "Greater Good", read this article, and you never again call Tau commies: http://en.wikipedia.org/wiki/Utilitarianism 
   
Made in us
Myrmidon Officer





NC

Kroothawk wrote:
DarthSpader wrote:im confused though.... there has been no mention of a second wave or re release of the bugs...then all of a sudden we get a 2nd wave with possible new rules etc? unless this is going to be a white dwarf update/dex?

The new rules (except maybe the Cerebore with WD rules at release) are referring to the leaked 6th edition rulebook, not a new Codex. But Tyranids seem to gain a lot by those.
Aye, being quoted out of context does that.

I looked through the leaked 6thEd rules and cherry-picked the parts that benefited Tyranids. Many of the things indirectly seem to benefit the units that many people didn't take.
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

Kroothawk wrote:
My god. This "Cerebore" could be the rumored tyranid transport thingy, promised rules in the WD release...

Please, let it be so...

Pics found by kenshin620:




By the way, the Cerebore looks awesome - kinda like a giant Ripper haha.

This message was edited 1 time. Last update was at 2012/01/11 22:27:22


   
Made in de
Decrepit Dakkanaut







You could improve your quoting skills though

Hive Fleet Ouroboros (my Tyranid blog): http://www.dakkadakka.com/dakkaforum/posts/list/286852.page
The Dusk-Wraiths of Szith Morcane (my Dark Eldar blog): http://www.dakkadakka.com/dakkaforum/posts/list/364786.page
Kroothawk's Malifaux Blog http://www.dakkadakka.com/dakkaforum/posts/list/455759.page
If you want to understand the concept of the "Greater Good", read this article, and you never again call Tau commies: http://en.wikipedia.org/wiki/Utilitarianism 
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

Kroothawk wrote:You could improve your quoting skills though


Aww whoops, I'll fix that.

   
Made in au
Norn Queen






The thing that makes me giddy about the Cerebore is it means GW might be re-acknowledging the old Epic bio-tanks.
   
Made in us
Servoarm Flailing Magos







Dysartes wrote:
Remulus wrote: Just imagine all the joy through-out the web for when the 'nid second wave comes ouit....


...and turn out to be Squats...


So now the Squats are eating their way back out of the Tyranids?

Working on someting you'll either love or hate. Hopefully to be revealed by November.
Play the games that make you happy. 
   
Made in fi
Fresh-Faced New User




+ Hormagants have a 18" static charge range

I think it's even more insane : bounding leap = triple charge range, fleet of claw = +2m which leads to 8+8+8 = 24" charge range if I'm right?
   
Made in de
Decrepit Dakkanaut







-Loki- wrote:The thing that makes me giddy about the Cerebore is it means GW might be re-acknowledging the old Epic bio-tanks.

The Tyranid Codex is full of retro stuff:
Tervigon=Malefactor
Tyrannofex=Exocrine
Trygon
Mycetic Spore
Spike rifle and web-gun
Old One-Eye
Warriors with bone swords
Mawloc=Red Terror (now with realistic size)
... and the 2nd edition Hive Tyrant is the perfect Warrior Prime.

Hive Fleet Ouroboros (my Tyranid blog): http://www.dakkadakka.com/dakkaforum/posts/list/286852.page
The Dusk-Wraiths of Szith Morcane (my Dark Eldar blog): http://www.dakkadakka.com/dakkaforum/posts/list/364786.page
Kroothawk's Malifaux Blog http://www.dakkadakka.com/dakkaforum/posts/list/455759.page
If you want to understand the concept of the "Greater Good", read this article, and you never again call Tau commies: http://en.wikipedia.org/wiki/Utilitarianism 
   
Made in us
Myrmidon Officer





NC

blueraven84 wrote:+ Hormagants have a 18" static charge range

I think it's even more insane : bounding leap = triple charge range, fleet of claw = +2m which leads to 8+8+8 = 24" charge range if I'm right?
Yeah, but the "Codex Updates" pdf says otherwise.

Page 38 - Bounding Leap
Hormagaunts have the Fleet and Bounding Leap
movement special rules, but they cannot use both rules
in the same turn. Decide before declaring the Move
action which rule applies for this movement.


I secretly wish this was possible, but it'd get really absurd if Hormagaunts could fling themselves just as far as most units could shoot.
   
Made in au
Norn Queen






Kroothawk wrote:
-Loki- wrote:The thing that makes me giddy about the Cerebore is it means GW might be re-acknowledging the old Epic bio-tanks.

The Tyranid Codex is full of retro stuff:
Tervigon=Malefactor
Tyrannofex=Exocrine
Trygon
Mycetic Spore
Spike rifle and web-gun
Old One-Eye
Warriors with bone swords
Mawloc=Red Terror (now with realistic size)
... and the 2nd edition Hive Tyrant is the perfect Warrior Prime.


I know, but due to letting Cruddace do nuts with his own naming conventions, we got stupid names, like you pointed out.

Though I wouldn't call the Tervigon a Malefactor. The Malefactor was a transport bio-tank, not a breeding chamber. The Tyrannofex really should have been called an Exocrine though. And no one believes me when I tell them the Mawloc is basically a standardised Red Terror, even when I explain why.
   
Made in fi
Fresh-Faced New User




Ok cool thanks, i thought it was bit silly with that large charge range
   
Made in de
Decrepit Dakkanaut







-Loki- wrote: And no one believes me when I tell them the Mawloc is basically a standardised Red Terror, even when I explain why.

A Red terror model can't even swallow a grot whole. Just model a Space marine into the Red terror's mouth and people will understand

BTW I find Exocrine="external secretion gland" also not a fitting name for a huge gun monster.
[Thumb - RedTerror.jpg]

This message was edited 1 time. Last update was at 2012/01/12 00:00:22


Hive Fleet Ouroboros (my Tyranid blog): http://www.dakkadakka.com/dakkaforum/posts/list/286852.page
The Dusk-Wraiths of Szith Morcane (my Dark Eldar blog): http://www.dakkadakka.com/dakkaforum/posts/list/364786.page
Kroothawk's Malifaux Blog http://www.dakkadakka.com/dakkaforum/posts/list/455759.page
If you want to understand the concept of the "Greater Good", read this article, and you never again call Tau commies: http://en.wikipedia.org/wiki/Utilitarianism 
   
Made in us
Myrmidon Officer





NC

Kroothawk wrote:BTW I find Exocrine="external secretion gland" also not a fitting name for a huge gun monster.
It makes sense. It's a huge organic thing. Plus, Exocrine glands are usually much larger than endocrine glands. If anything, it's better than having another Thingovore which is a goofy shelled mammal with a phallus on its back.

Not like anyone would care unless they knew Biology or cared about the origin of the word.
Magic the Gathering even had a character named after a medical term for bowel movements and nobody else but me seemed to think it was funny (or look it up).
   
 
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