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Made in us
Stone Bonkers Fabricator General






A garden grove on Citadel Station

Rail
Some arcane weapons fire high powered shots
that are nigh unstoppable. Even several meters of
stone are pierced with ease. Psionic lances, alien
sonic weapons and of course the Tau weapons of
the same name count to the most common
weapons of this type.

If a model fires a rail weapon, mark one point on
the table within range but not necessarily in line
of sight. At least one model of the target unit
(and no friendly model or model locked in
combat) must be under the line between the
firing model and the marker. Roll to hit against
the EV of the target unit. If the rail weapon hits,
the marker stays in place. If you roll a miss, the
marker scatters as described on page 83. If the
marker scatters and reaches a table edge, it stops
there.
Once the marker has reached its final position,
draw an imaginary line between the firing model
and marker. A unit receives one hit for every
model in the unit that is under the line, even if
the firing model cannot see the unit. Determine
the cover save as normal; models that are not
visible for the squad leader of the firing model
receive a 4+ cover save.



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1. Any tank with Armour 14 is a "beheamoth" and gets "multi-targeting".
2. close toped tanks confer a -1 on the damage roll table

Land raiders just got more badass

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Made in us
Plaguelord Titan Princeps of Nurgle




Alabama

silent25 wrote:Leaked 6th Ed 40k rule book.
Rumor of Matt Ward canned.
Coincidence?


Heh heh, maybe Matt Ward really was fired, and he leaked it!

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Tail-spinning Tomb Blade Pilot






Ugh, nid Doom just got a massive buff with the way instant death works. That creature is gonna be unstoppable:(

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Made in us
Plaguelord Titan Princeps of Nurgle




Alabama

CT GAMER wrote:

Land raiders just got more badass


And easy to hit too! They have an EV of 1.

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All weapons fire by units made from inside a transport is limited to 18" range...

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Runnin up on ya.

CT GAMER wrote: 1. Any tank with Armour 14 is a "beheamoth" and gets "multi-targeting".
2. close toped tanks confer a -1 on the damage roll table

Land raiders just got more badass


They needed something since each one of my broadsides will be hitting them 4 times a turn, each, with railguns.... yeah; let's just pause and thin about that for a minute. ahhh.

Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do 
   
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Dallas, TX

BoyMac wrote:Wound allocation on page 35 is way different! Now it it based on armour saves rather then wargear. In the example given, a 5 man tactical squad is wounded 8 times. The models in the unit is a sergeant, a flamer and a missile launcher. They allocated 2 wounds to the sergeant because he had a different save and 6 to the remaining 4 modes. The sergeant dies and the other four took 3 wounds and the player chose to have the missile launcher live. This can benefit a lot of armies and lower the effectiveness of cheesy nob units and such.


Yeah that cheesy nob unit thing didn't help against grey knight force weapon shenanigans. Also if you can single out any model in a unit, and overwatch before combat than it looks like it's time to sell off my Orks. Greenskinz didn't have a lot of things going for them, and this just took what we did have away.
   
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Alabama

Hm, they changed Weapon Skills - now you can have a 2+ to hit in HtH or a 6+.

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Where did the Power Armour is 2+ come from? Can't seem to find it in either doc.

-------------------------------------------------------
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Alabama

jspyd3rx wrote:Ugh, nid Doom just got a massive buff with the way instant death works. That creature is gonna be unstoppable:(


Wow, yeah. Didn't think about him. Even hitting him with a Str. 8 weapon is only going to cause an extra wound. My Doom would stay around 8-10 wounds normally. So, if he got hit by 4 Krak Missiles and failed all of his 3++, he'd take 8 wounds, where it may have only taken 1 to kill him before.

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Badass "Sister Sin"






Camas, WA

agnosto wrote:
pretre wrote:Aren't these the same 'leaks' that came out last time, just in a doc file this time?


But...it's a pdf...

PDFs are a type of document...

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Halifornia, Nova Scotia

Squadron rules made me smile.

Time to dust off my 7 russes and acquire two more...

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Stratagems are part of setting up a game. Many allow you to add terrain and fortifications, etc.

KP is variable now and based on unit cost now (Praise the emperor).

This message was edited 1 time. Last update was at 2012/01/11 04:56:07


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Runnin up on ya.

pretre wrote:
agnosto wrote:
pretre wrote:Aren't these the same 'leaks' that came out last time, just in a doc file this time?


But...it's a pdf...

PDFs are a type of document...


Not to be an arse but usually when someone says "doc" in relation to electronic media, it's in regards to a .doc file or a file produced via MS Word. Neither here nor there, you can be right if you want to.

Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do 
   
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Plaguelord Titan Princeps of Nurgle




Alabama

Steelmage99 wrote:Where did the Power Armour is 2+ come from? Can't seem to find it in either doc.


I think it is a misprint, because they say 3+ in the blurb right below the box.


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Daemons 3000 pts.

DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+

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Made in us
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mrfantastical wrote:
BoyMac wrote:Wound allocation on page 35 is way different! Now it it based on armour saves rather then wargear. In the example given, a 5 man tactical squad is wounded 8 times. The models in the unit is a sergeant, a flamer and a missile launcher. They allocated 2 wounds to the sergeant because he had a different save and 6 to the remaining 4 modes. The sergeant dies and the other four took 3 wounds and the player chose to have the missile launcher live. This can benefit a lot of armies and lower the effectiveness of cheesy nob units and such.


Yeah that cheesy nob unit thing didn't help against grey knight force weapon shenanigans. Also if you can single out any model in a unit, and overwatch before combat than it looks like it's time to sell off my Orks. Greenskinz didn't have a lot of things going for them, and this just took what we did have away.


it was in fact one of the few things that they had going for them comparable to the cheese of other codexes....

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Made in us
Fixture of Dakka





Runnin up on ya.

CT GAMER wrote:
mrfantastical wrote:
BoyMac wrote:Wound allocation on page 35 is way different! Now it it based on armour saves rather then wargear. In the example given, a 5 man tactical squad is wounded 8 times. The models in the unit is a sergeant, a flamer and a missile launcher. They allocated 2 wounds to the sergeant because he had a different save and 6 to the remaining 4 modes. The sergeant dies and the other four took 3 wounds and the player chose to have the missile launcher live. This can benefit a lot of armies and lower the effectiveness of cheesy nob units and such.


Yeah that cheesy nob unit thing didn't help against grey knight force weapon shenanigans. Also if you can single out any model in a unit, and overwatch before combat than it looks like it's time to sell off my Orks. Greenskinz didn't have a lot of things going for them, and this just took what we did have away.


it was in fact one of the few things that they had going for them comparable to the cheese of other codexes....



Shhh, if he wants to quit, I'll buy his Orks for $20.


Automatically Appended Next Post:
puma713 wrote:
Steelmage99 wrote:Where did the Power Armour is 2+ come from? Can't seem to find it in either doc.


I think it is a misprint, because they say 3+ in the blurb right below the box.



In the paragraph it says 3+, the 2+ might be a typo.

This message was edited 1 time. Last update was at 2012/01/11 04:55:32


Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do 
   
Made in us
Badass "Sister Sin"






Camas, WA

agnosto wrote:Not to be an arse but usually when someone says "doc" in relation to electronic media, it's in regards to a .doc file or a file produced via MS Word. Neither here nor there, you can be right if you want to.

You're right, I can. Largely becaues doc without the . in front of it is usually short for document. Thanks though.

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Made in ca
Boosting Space Marine Biker







I can see this being one of four things:
>The actual play-test version of 6th edition
>A copy someone leaked spitefully in an attempt to Ward off complexity in the game
>A copy someone leaked hoping to garner enthusiasm for 6th edition rules changes (and I am completely behind a little more complexity here)
>A very elaborate April Fools Day joke that will spool out for many many more weeks.

Riddle me this: what has four sides, moves twelve inches, and moved fourteen?

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Camas, WA

Also, no codex update for SoB. Seems strange.

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Runnin up on ya.

pretre wrote:
agnosto wrote:Not to be an arse but usually when someone says "doc" in relation to electronic media, it's in regards to a .doc file or a file produced via MS Word. Neither here nor there, you can be right if you want to.

You're right, I can. Largely becaues doc without the . in front of it is usually short for document. Thanks though.


In your world maybe. http://en.wikipedia.org/wiki/DOC_(computing)

Dare ya to google "doc" and see how many results refer to just "document". Anyway, like I said, go ahead and be right it appears to be important to you.



At all:
I'm off to bed so you folks messaging me for copies of the pdfs will have to find someone else.
Enjoy!

Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do 
   
Made in us
Plaguelord Titan Princeps of Nurgle




Alabama

CT GAMER wrote:Stratagems are part of setting up a game. Many allow you to add terrain and fortifications, etc.


Yeah, and you have to start each game with a betting game to see who'll go first/who gets SPs. You know there will be players that will always want SPs. Who cares about going first, when you can spend 12 SPs to make the ENTIRE GAME night fighting?

I, as a Tyranid general, will start the bidding at 12, just so I know that when I lose, I will be able to do that.

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Versteckt in den Schatten deines Geistes.

CT GAMER wrote:Stratagems are part of setting up a game. Many allow you to add terrain and fortifications, etc.

KP is variable now and based on unit cost now (Praise the emperor).


It's almost enough to make me care about 40K again (the game I mean, not the universe... never stopped caring about that).

I don't think the 'bidding' shenanigans is necessary - why not make the SP variable like the KP? A single D6 roll like 1-2: Gain 1 SP for every 1000 points in your army, 3-4: Gain 1 SP for every 500 points in your army, 5-6: Gain 1 SP for every 200 points in your army.

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Oklahoma

pretre wrote:Also, no codex update for SoB. Seems strange.



We is sad pandas :(

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Alabama

Reserves have changed a bit too. You have a pool of dice - one for each unit in reserve. But you can assign up to 3 of your dice to your units to bring them in. Example:

I have 9 Squads in reserve, so my Reserve Pool is 9 dice. But I only want 3 units to come in this turn. Therefore, I simply give 3 dice to the 3 units I want in. As long as one of those 3 dice roll a 4+ on Turn 2, I get them in.

Basically, you can manage your reserves now.

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Made in us
Anointed Dark Priest of Chaos






Another thing I was overjoyed to see: woods/forests/etc. are classified as "dense" again meaning you can't draw LOS through them!!!

You actually might have to maneouver again rather then set up shop in a parking lot...


Automatically Appended Next Post:
puma713 wrote:Reserves have changed a bit too. You have a pool of dice - one for each unit in reserve. But you can assign up to 3 of your dice to your units to bring them in. Example:

I have 9 Squads in reserve, so my Reserve Pool is 9 dice. But I only want 3 units to come in this turn. Therefore, I simply give 3 dice to the 3 units I want in. As long as one of those 3 dice roll a 4+ on Turn 2, I get them in.

Basically, you can manage your reserves now.


I like this.


Automatically Appended Next Post:
H.B.M.C. wrote:
CT GAMER wrote:Stratagems are part of setting up a game. Many allow you to add terrain and fortifications, etc.

KP is variable now and based on unit cost now (Praise the emperor).


It's almost enough to make me care about 40K again (the game I mean, not the universe... never stopped caring about that).

I don't think the 'bidding' shenanigans is necessary - why not make the SP variable like the KP? A single D6 roll like 1-2: Gain 1 SP for every 1000 points in your army, 3-4: Gain 1 SP for every 500 points in your army, 5-6: Gain 1 SP for every 200 points in your army.


Agreed.

And yes, The bidding seems a little unneeded, but we'll see...

This message was edited 3 times. Last update was at 2012/01/11 05:08:24


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Believeland, OH

I like a lot of this actually. I was hoping for a return to shooting and weapons modifiers instead of cover saves, but there are some interesting concepts here.

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St. Louis, MO

The various Codex books and supplements use
different terms for casualties at times. A model
may be destroyed, killed, incapacitated, removed
from play or removed as a casualty. All these
terms refer to the same thing. The model is taken
from the table and does no longer take part in
the game unless it has a special rule that says
otherwise (e.g. Necrons). If a unit is destroyed,
every model in it is removed as a casualty.


Yay for this being clarified finally...

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No more half strength on blast markers if the hole isn't over a vehicle. Instead, its a -3.

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