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![[Post New]](/s/i/i.gif) 2012/03/03 01:27:17
Subject: Re:Storm Shield, logic and balancing
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Grey Knight Purgator firing around corners
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redkommando wrote:I don't see a problem with the current TH/SS setup with terminators. The 3++ save negates the loss of the extra attack gained by the PF, however no ranged attacks are possible. So it comes down to if you want survivability, ranged, or attacks. Each have there advantages and disadvantages. SS can be easily be countered with a barrage of ranged attacks, and even CC if all the terminators can be wiped out before their assault turn.
Um. . . PFs don't grant an extra attack, TH/ SS and shooty Terminators have the same amount of attacks.
But your last statement is true, Iv'e killed a squad of 8 Deathwing Terminators with TH/ SS in one turn with a squad of Death Company with CCW and Bolt Pistols
The dark angel deathwing terms only come in squads of 5
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For the Emperor, our Primark, Death to the UnClean
Grey Knights, making armies run off the board since the new Codex
"Enemies of the Imperium, hear me. You have come here to die. The Immortal Emperor is with us and we are invincible. His soldiers will strike you down. His war machines will crush you under their treads. His mighty guns will bring the very sky crashing down upon you. You cannot win. The Emperor has given us his greatest weapon to wield. So make yourselves ready. We are the First Kronus Regiment, and today is our Victory Day."
– address to enemy forces in Victory Bay |
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![[Post New]](/s/i/i.gif) 2012/03/03 02:44:41
Subject: Re:Storm Shield, logic and balancing
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Road-Raging Blood Angel Biker
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The dark angel deathwing terms only come in squads of 5
Really? that cheating bastard
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in Inquisitor, a Space Marine can take a krak grenade, pull out the pin, eat the grenade, throw the pin, and the thrown pin will actually kill a normal man, whereas the Space Marine won't even have indigestion. This has actually happened in a game. Hell, a marine can throw his bolt shells and do more damage than by shooting his boltgun |
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![[Post New]](/s/i/i.gif) 2012/03/03 03:39:17
Subject: Re:Storm Shield, logic and balancing
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Irked Blood Angel Scout with Combat Knife
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redkommando wrote:I don't see a problem with the current TH/SS setup with terminators. The 3++ save negates the loss of the extra attack gained by the PF, however no ranged attacks are possible. So it comes down to if you want survivability, ranged, or attacks. Each have there advantages and disadvantages. SS can be easily be countered with a barrage of ranged attacks, and even CC if all the terminators can be wiped out before their assault turn.
Um. . . PFs don't grant an extra attack, TH/ SS and shooty Terminators have the same amount of attacks.
But your last statement is true, Iv'e killed a squad of 8 Deathwing Terminators with TH/ SS in one turn with a squad of Death Company with CCW and Bolt Pistols
Normal Terminators don't have +1 attack with PF, bad wording on my part, with assualt termies, the dual PF option grants a second attack in CC. Which TH/ SS termies don't have.
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"The uniforms of the Imperial Guard are camouflaged in order to protect their wearers by hiding them from sight. The principle is that what the enemy cannot see he cannot kill. This is not the way of the Adeptus Astartes. A Space Marine’s armour is bright with heraldry that proclaims his devotion to his Chapter and the beloved Emperor of Mankind. Our principle is that what the enemy can see, he will soon learn to fear…"
-Chaplain Aston,
Fire Hawks 10th Company
2,367
450
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![[Post New]](/s/i/i.gif) 2012/03/03 03:50:27
Subject: Re:Storm Shield, logic and balancing
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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SSMaxRose wrote:redkommando wrote:I don't see a problem with the current TH/SS setup with terminators. The 3++ save negates the loss of the extra attack gained by the PF, however no ranged attacks are possible. So it comes down to if you want survivability, ranged, or attacks. Each have there advantages and disadvantages. SS can be easily be countered with a barrage of ranged attacks, and even CC if all the terminators can be wiped out before their assault turn.
Um. . . PFs don't grant an extra attack, TH/ SS and shooty Terminators have the same amount of attacks.
But your last statement is true, Iv'e killed a squad of 8 Deathwing Terminators with TH/ SS in one turn with a squad of Death Company with CCW and Bolt Pistols
Normal Terminators don't have +1 attack with PF, bad wording on my part, with assualt termies, the dual PF option grants a second attack in CC. Which TH/ SS termies don't have.
What dual PF option?
Not in my Vanilla codex.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/03/03 05:41:52
Subject: Re:Storm Shield, logic and balancing
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Road-Raging Blood Angel Biker
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Grey Templar wrote:SSMaxRose wrote:redkommando wrote:I don't see a problem with the current TH/SS setup with terminators. The 3++ save negates the loss of the extra attack gained by the PF, however no ranged attacks are possible. So it comes down to if you want survivability, ranged, or attacks. Each have there advantages and disadvantages. SS can be easily be countered with a barrage of ranged attacks, and even CC if all the terminators can be wiped out before their assault turn.
Um. . . PFs don't grant an extra attack, TH/ SS and shooty Terminators have the same amount of attacks.
But your last statement is true, Iv'e killed a squad of 8 Deathwing Terminators with TH/ SS in one turn with a squad of Death Company with CCW and Bolt Pistols
Normal Terminators don't have +1 attack with PF, bad wording on my part, with assualt termies, the dual PF option grants a second attack in CC. Which TH/ SS termies don't have.
What dual PF option?
Not in my Vanilla codex.
Agreed, where is that coming from??
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in Inquisitor, a Space Marine can take a krak grenade, pull out the pin, eat the grenade, throw the pin, and the thrown pin will actually kill a normal man, whereas the Space Marine won't even have indigestion. This has actually happened in a game. Hell, a marine can throw his bolt shells and do more damage than by shooting his boltgun |
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![[Post New]](/s/i/i.gif) 2012/03/03 05:50:39
Subject: Storm Shield, logic and balancing
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Liche Priest Hierophant
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Is he thinking perhaps of Lightning Claws or dual Thunder Hammers?
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GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
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![[Post New]](/s/i/i.gif) 2012/03/03 06:24:21
Subject: Re:Storm Shield, logic and balancing
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Road-Raging Blood Angel Biker
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Is he thinking perhaps of Lightning Claws or dual Thunder Hammers?
Terminators with dual Hammers, that would look awesome
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in Inquisitor, a Space Marine can take a krak grenade, pull out the pin, eat the grenade, throw the pin, and the thrown pin will actually kill a normal man, whereas the Space Marine won't even have indigestion. This has actually happened in a game. Hell, a marine can throw his bolt shells and do more damage than by shooting his boltgun |
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![[Post New]](/s/i/i.gif) 2012/03/03 11:09:43
Subject: Re:Storm Shield, logic and balancing
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Resolute Ultramarine Honor Guard
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I thought about it a bit, since we where talking about SM codex balance, and maybe in the future:
Chapter Masters - Points stay the same, but they get Artificer Armor base. As well, drop the price of them taking Terminator Armour. This means that Orbital Bombardment only costs 10pts for a one shot special ability, and they get the best protection their chapter can offer, as befits them.
Honour Guard - Points tweaking. not going to suggest any numbers, but, they need to go down.
Devastators - Price drop.
Assault/Vanguard Marines - Price drop. Give Vanguard veterans the options to take Dual Lightning Claws for reduced points (+15 or so, instead of 30 like it is now. Make Jump Packs base.)
Stormshield/Thunder Hammer Terminators then could have a small price hike, maybe +5-10 ppm.
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warboss wrote:Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be. |
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![[Post New]](/s/i/i.gif) 2012/03/03 14:17:00
Subject: Re:Storm Shield, logic and balancing
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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If they had artificer armor base then TDA should be practically free because the only thing they would get out of that would be relentless.
They have a 4+ invuln standard and Art armor gives a 2+
TDA would only have relentless to offer, and deep strike but thats not really much.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/03/04 06:27:09
Subject: Re:Storm Shield, logic and balancing
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Road-Raging Blood Angel Biker
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What if they made Storm Shields 3++ in close combat, but 4++ against shooting
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in Inquisitor, a Space Marine can take a krak grenade, pull out the pin, eat the grenade, throw the pin, and the thrown pin will actually kill a normal man, whereas the Space Marine won't even have indigestion. This has actually happened in a game. Hell, a marine can throw his bolt shells and do more damage than by shooting his boltgun |
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![[Post New]](/s/i/i.gif) 2012/03/04 14:53:33
Subject: Storm Shield, logic and balancing
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Irked Blood Angel Scout with Combat Knife
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Anvildude wrote:Is he thinking perhaps of Lightning Claws or dual Thunder Hammers?
Yes, Assault terminators come default with dual lightning claws, which grant the extra attack in close combat.
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"The uniforms of the Imperial Guard are camouflaged in order to protect their wearers by hiding them from sight. The principle is that what the enemy cannot see he cannot kill. This is not the way of the Adeptus Astartes. A Space Marine’s armour is bright with heraldry that proclaims his devotion to his Chapter and the beloved Emperor of Mankind. Our principle is that what the enemy can see, he will soon learn to fear…"
-Chaplain Aston,
Fire Hawks 10th Company
2,367
450
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![[Post New]](/s/i/i.gif) 2012/03/05 05:01:45
Subject: Re:Storm Shield, logic and balancing
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Dakka Veteran
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The problem with changing the Storm Shields themselves is that you have so many Marine armies that use that wargear, meaning errata for several books would be required and the points values in other books would no longer be accurate.
The best thing to do would be to simply change Assault Terminators so that by default they start with Lightning Claws, to which you can upgrade for a SS/PW for 5 points per model, SS/PF for 10 points per model, or SS/TH or SS/CF for 15 points per model. This way there is a definite trade-off, you're losing +1 Attack and taking on more points for the benefit of added survivability (and lethality, depending on how many more points you're willing to spend). Simple solution. I don't know about you guys but I'd still take SS/TH Termies for 55 points a shot, but the choice wouldn't be as obvious or clear-cut as it is now when compared to Tactical Terminators or to Lightning Claw-equipped Assault Terminators. Even for a squad of five Assault Terminators with SS/TH, that adds up to 75 extra points right there (almost enough for another Tactical Squad).
However I do think Tactical Terminators could use some love too. Would like to see them dropped to 35 points per model and be equipped with Storm Bolters and Power Weapons, allowing upgrades into Power Fists/Thunder Hammers/Chainfists for increasing points costs (I like options).
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CURRENT PROJECTS
Chapter Creator 7th Ed (Planning Stages) |
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![[Post New]](/s/i/i.gif) 2012/03/05 06:49:21
Subject: Re:Storm Shield, logic and balancing
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Road-Raging Blood Angel Biker
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Marik Law wrote:The problem with changing the Storm Shields themselves is that you have so many Marine armies that use that wargear, meaning errata for several books would be required and the points values in other books would no longer be accurate.
The best thing to do would be to simply change Assault Terminators so that by default they start with Lightning Claws, to which you can upgrade for a SS/PW for 5 points per model, SS/PF for 10 points per model, or SS/TH or SS/CF for 15 points per model. This way there is a definite trade-off, you're losing +1 Attack and taking on more points for the benefit of added survivability (and lethality, depending on how many more points you're willing to spend). Simple solution. I don't know about you guys but I'd still take SS/TH Termies for 55 points a shot, but the choice wouldn't be as obvious or clear-cut as it is now when compared to Tactical Terminators or to Lightning Claw-equipped Assault Terminators. Even for a squad of five Assault Terminators with SS/TH, that adds up to 75 extra points right there (almost enough for another Tactical Squad).
However I do think Tactical Terminators could use some love too. Would like to see them dropped to 35 points per model and be equipped with Storm Bolters and Power Weapons, allowing upgrades into Power Fists/Thunder Hammers/Chainfists for increasing points costs (I like options).
Hmmm I like those ideas, esp. the last one about the Tactical Terminators.
IIRC the assault terminators in the 3rd edition codex started with stormbolters and powerfists and then you could upgarde tham from there
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in Inquisitor, a Space Marine can take a krak grenade, pull out the pin, eat the grenade, throw the pin, and the thrown pin will actually kill a normal man, whereas the Space Marine won't even have indigestion. This has actually happened in a game. Hell, a marine can throw his bolt shells and do more damage than by shooting his boltgun |
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![[Post New]](/s/i/i.gif) 2012/03/05 06:54:25
Subject: Re:Storm Shield, logic and balancing
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Resolute Ultramarine Honor Guard
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I'd take +10pts for SS/TH at most, but if SS/PF is cheaper, why wouldn't everyone just take PFs and accept that you won't get to shake tanks automatically? >.>
+5 pts for SS/PW, +10 for SS/TH.
Like the Idea for tactical terminators, though. drop the price on their wargear upgrades, too, because currently +20 pts for a Missile Launcher is crazy. (even if it can shoot twice)
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warboss wrote:Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be. |
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![[Post New]](/s/i/i.gif) 2012/03/05 07:36:48
Subject: Storm Shield, logic and balancing
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Killer Klaivex
Oceanside, CA
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I'd like to see storm shields as 4++ and counts as defensive grenades. It tones down the invul just a little, while giving back a slight boost in combat.
Ideally, I'd like to see lightning claws as an effective assault options, Thunder/shield as a counter assault/holding unit and normal terminators as a viable combined arms unit. I wouldn't mind seeing terminators getting the 2nd weapon choice back. Alternatively, make 1 unit of shooty terminators scoring/troops with terminator captain. Give me some reason to run those guys.
-Matt
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![[Post New]](/s/i/i.gif) 2012/03/05 13:47:33
Subject: Re:Storm Shield, logic and balancing
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Regular Dakkanaut
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Nice ideas Matt. Never come across the notion of shields as defensive grenades before but it genuinely feels reasonable. Will have to remember it for any future fandexes,
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This message was edited 1 time. Last update was at 2012/03/05 13:48:14
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![[Post New]](/s/i/i.gif) 2012/03/05 14:34:19
Subject: Re:Storm Shield, logic and balancing
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Crazyterran wrote:I'd take +10pts for SS/TH at most, but if SS/PF is cheaper, why wouldn't everyone just take PFs and accept that you won't get to shake tanks automatically? >.>
+5 pts for SS/PW, +10 for SS/TH.
Like the Idea for tactical terminators, though. drop the price on their wargear upgrades, too, because currently +20 pts for a Missile Launcher is crazy. (even if it can shoot twice)
Clyclones are 30 points.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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