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Ultramarine Librarian with Freaky Familiar





Southern California, USA

Asherian Command wrote:Question. Over this long period of war that would take. Wouldn't that mean more and more reapers would be made? Because the reapers do not possess the same qualities as the race they were once from. The inside part of the reapers look like them sure but they would not be like them in anyway possible. This would mean that from the billions of orks slain, 2 reapers are made. They take their bodies and process them. And seeing how they could just blast through the ork ships like tissue paper.


This would be right. For any other race. But we are talking about Orks. They don't learn to act like Orks, they just do. I think Reapers don't act like their source material because they aren't taught to. A human based reaper wouldn't act like a human because it would only know to act like a Reaper. But, a Ork/Reaper Hybrid would be different. A Ork isn't a war craving lunatic because he was taught to be. There is no Big Mek school. They do these things because their genes tell them to, and because a Ork reaper possesses the genes it would start acting Orky. It may not start out as a Reaper blowing the others up, joining the WAAAAAGGHH!! and getting "fixed good an' proppa" by the Big Meks, but it certainly wouldn't be calm and patient like it's bretheren.

A looted "Knormandee" lead by a Orkified krew would make for a hilarious web comic, as was mentioned earlier.

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Hunterindarkness wrote:
King Crow wrote:
Sovspot wrote:
King Crow wrote:I think it could be close with how quickly krogans can breed. It's not like orks can fight unified either. I say ME wins


But Orks CAN fight unified.


Every ork in the universe can fight together? Nope.


But you do not need all of them. Just half of a Segmetums's Orks would totally swamp the ME setting,I mean even a single Waaarg of 2.5 billion Orks are not even the majority of orks in a given section. and every dead ork, you could be facing 10 the next year. The ME people would not know that the first go around, if they could defeat all the orks, they would be facing a greater number within a year and there is no way the reapers can recover numbers that fast. And when they are in a large Waaargh you best belive they fight as one unit. They may fall apart afterword, but they fight together if a big powerful foe shows up that makes a good fight.


Though even if Thrakka himself would lead his entire Waaagh! into the Mass Effect galaxy, which is probably the largest in history, he would be in for a hell of a beating. If you'd think that instead of the reapers, the orks appeared at the beginning of ME3, I would have my money on the ME races. There have great numbers, and the turnian fleet is pretty damn impressive, even compared to the huge ork fleeds of kruizers, space hulks and rokks, and that's only the second strongest in the galaxy. Assuming the Galaxy would unit against the orks as they do against the reapers, I wouldn't rule out a final defeat for them. They are just much more resourceful and creative than the 40k races and I doubt they won't come up with a solution to the spore problem. Outside of the Tau, there are close to no real Scientists in the 40k Universe, while ME seems to have just as many scientists as soldiers(hyperbole, of course).

Minor ME3 Spoiler
Spoiler:
Even without a permanent solution against the Orks, I doubt they could strike at the heart of every civilization as the reapers have done, thus they would face the full military might of the Turians, Asari, Salarians, Humanity, Quarians, Geth and Krogan. Even for orks, that's a bigger bite than they can chew. And that's not even counting the "minor" fleets of the terminus systems, elcor and volus or the rachni.


Cerberus might go bonkas if they try to copy ork tech though.
Meks would kill each other over lootable Atlasses.

Bottom line, I think the orks would win against the reapers, as their strategy simply doesn't work against orks (wipe out military, then break any resistance through attrition, terror and indoctrination).
However, I think the regular races would be able to defeat a Waagh!, even permanently.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
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I find it odd that everyone is saying that the Orks' relatively small number of ships is a disadvantage. Consider that their Kroozers are generally six to seven kilometers long (larger if kustomized enough) and equipped with technology that while Ork-built and thus unreliable is still as advanced or possibly slightly more advanced than Reaper tech. Not only that, their shields/force fields can block all types of weapons, not just kinetic guns.

Compared to that, the largest Reapers would be considered heavy frigates at the absolute most. The Orks probably wouldn't even bother with looting just one, but would probably get two or three dead Reapers and smash them together in order to make it big enough.
   
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masterofThardus wrote:I find it odd that everyone is saying that the Orks' relatively small number of ships is a disadvantage. Consider that their Kroozers are generally six to seven kilometers long (larger if kustomized enough) and equipped with technology that while Ork-built and thus unreliable is still as advanced or possibly slightly more advanced than Reaper tech. Not only that, their shields/force fields can block all types of weapons, not just kinetic guns.

Compared to that, the largest Reapers would be considered heavy frigates at the absolute most. The Orks probably wouldn't even bother with looting just one, but would probably get two or three dead Reapers and smash them together in order to make it big enough.


Heh, glad you're in the game ^^


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Armageddon

Uhm.....nobody but orks can use ork technology. Reverse engineering isn't an option for Ceberus or the reapers. Personally I think ork physiology is more impressive than any of the races in Mass Effect. As said before, they feel little pain and can shrug off lasgun wounds (more powerful than a standard rifle) and can regrow limbs.

"People say on their first meeting a Man and an Ork exchanged a long, hard look, didn't care much for what they saw, and shot each other dead." 
   
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I don't understand why the size of a ship matters.

It doesn't matter how large a ship is if its armor is paper thin. Increasing the size increases the amount of material, increasing the amount of weight, increasing the amount of inertia. So unless you're planning on ramming your way thru the Reaper fleet, I'm not sure how giant ships are going to help you aside from making your ship bulky, hard to accelerate, virtually impossible to stop, virtually unmaneuverable, and very difficult to adequately armor without increasing any of the above liabilities to the point of exhaustion.

One breach in the hull would be sufficient to suck out all the oxygen into the vaccuum of space, killing all the occupants if there wasn't a robust network of airlocks at frequent junctures.

Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
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Except Ork ships have some of the thicker, tougher armor. Also one hull breach will not kill a 40k ship, you have to pound them to scrap metal.Even more so with an ork Kroozer, much less a Roc. If it is one on one, I would bet on the Kroozer. Now if it was a smaller ship, it would be different but a Kroozer would run though a reaper ( Often literally as they like to ram). It simply out sizes, out armor and out Gunz them on every level.

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Southern California, USA

TedNugent wrote:I don't understand why the size of a ship matters.

It doesn't matter how large a ship is if its armor is paper thin. Increasing the size increases the amount of material, increasing the amount of weight, increasing the amount of inertia. So unless you're planning on ramming your way thru the Reaper fleet, I'm not sure how giant ships are going to help you aside from making your ship bulky, hard to accelerate, virtually impossible to stop, virtually unmaneuverable, and very difficult to adequately armor without increasing any of the above liabilities to the point of exhaustion.

One breach in the hull would be sufficient to suck out all the oxygen into the vaccuum of space, killing all the occupants if there wasn't a robust network of airlocks at frequent junctures.


Here's the thing, though. Ork Ships are notoriously hard to destroy. Even for Imperium ships. And Imperium ships are crazy advanced compared to ME tech. And, they are brimming from guts to gills with more dakka than you can shake a Avenger at. Compared to a Ork ship, Reapers have less dakka per ton. One might argue that their low BS would hamper it, but such things don't matter when there are thousands upon thousands of guns. Something is bound to hit something. Also, for Orks the laws of physics don't really apply. There are so many Orks in a kroozer that if they believe that the ship should go faster, then damn it, it will go faster. Especially with a red paint job.

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TheCustomLime wrote:
TedNugent wrote:I don't understand why the size of a ship matters.

It doesn't matter how large a ship is if its armor is paper thin. Increasing the size increases the amount of material, increasing the amount of weight, increasing the amount of inertia. So unless you're planning on ramming your way thru the Reaper fleet, I'm not sure how giant ships are going to help you aside from making your ship bulky, hard to accelerate, virtually impossible to stop, virtually unmaneuverable, and very difficult to adequately armor without increasing any of the above liabilities to the point of exhaustion.

One breach in the hull would be sufficient to suck out all the oxygen into the vaccuum of space, killing all the occupants if there wasn't a robust network of airlocks at frequent junctures.


Here's the thing, though. Ork Ships are notoriously hard to destroy. Even for Imperium ships. And Imperium ships are crazy advanced compared to ME tech. And, they are brimming from guts to gills with more dakka than you can shake a Avenger at. Compared to a Ork ship, Reapers have less dakka per ton. One might argue that their low BS would hamper it, but such things don't matter when there are thousands upon thousands of guns. Something is bound to hit something. Also, for Orks the laws of physics don't really apply. There are so many Orks in a kroozer that if they believe that the ship should go faster, then damn it, it will go faster. Especially with a red paint job.


Damn straight.

...Good God, if they manage to get enough paint to make the entirety of a Kroozer red, it would move at frickin' light speed!
   
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masterofThardus wrote:
TheCustomLime wrote:
TedNugent wrote:I don't understand why the size of a ship matters.

It doesn't matter how large a ship is if its armor is paper thin. Increasing the size increases the amount of material, increasing the amount of weight, increasing the amount of inertia. So unless you're planning on ramming your way thru the Reaper fleet, I'm not sure how giant ships are going to help you aside from making your ship bulky, hard to accelerate, virtually impossible to stop, virtually unmaneuverable, and very difficult to adequately armor without increasing any of the above liabilities to the point of exhaustion.

One breach in the hull would be sufficient to suck out all the oxygen into the vaccuum of space, killing all the occupants if there wasn't a robust network of airlocks at frequent junctures.


Here's the thing, though. Ork Ships are notoriously hard to destroy. Even for Imperium ships. And Imperium ships are crazy advanced compared to ME tech. And, they are brimming from guts to gills with more dakka than you can shake a Avenger at. Compared to a Ork ship, Reapers have less dakka per ton. One might argue that their low BS would hamper it, but such things don't matter when there are thousands upon thousands of guns. Something is bound to hit something. Also, for Orks the laws of physics don't really apply. There are so many Orks in a kroozer that if they believe that the ship should go faster, then damn it, it will go faster. Especially with a red paint job.


Damn straight.

...Good God, if they manage to get enough paint to make the entirety of a Kroozer red, it would move at frickin' light speed!

FTL travel already exists. It's called the Warp.

And if the Orks ever hit the Earth from ME3, you might as well just give up. It's impossible to totally clean a world of Orks once they're their, and a Waaagh! attracts more Waaagh!s to it.

Imagine the Reapers attacking Earth. Then multiply that fleet by a few thousand and you have what will be an Ork Waaagh! on the scale of Homeworld destruction.

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