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Made in gb
Dakka Veteran




 Coyote81 wrote:
Honestly want to know if Captains would give us troop bikes, it's my favorite part about Codex:Space marine.


Oh man are you going to be upset when they redo C:SM.
   
Made in dk
Infiltrating Prowler






MaxT wrote:
 Coyote81 wrote:
Honestly want to know if Captains would give us troop bikes, it's my favorite part about Codex:Space marine.


Oh man are you going to be upset when they redo C:SM.


Now, I'm not going to beat around the bush here and pretend that GW cares about fluff, but no bikes as troops or for command squads does make a little sense when it come BA. IIRC most BA loathe using bikes and those that loves using them are kindda' regarded as wierdos, not unlike the scouts from the SW. According to the codex astartes, a space marine should have mastered the dynamics of rapid deployment by attack bikes, before they move on to become assault marines and must maintain their skills in using an attack bike even long after they've entered the 1st company, so I'm actually unsure on how this works with BA since (IIRC) they move directly to the role of being assault marines, after they join the ranks from scouts as a battle brother. My best guess would be that the codex astartes demands the entire 6th company is trained in the art of mounted assault and since the BA 6th company consist only (not counting the dreadnought) of tactical squads, they force this reserve company to focus more on mounted combat and thus the bike squads that are deployed are mostly from this company, used as fast moving assault units/recons but not as objective holders in the same way as White Scars or Ravenwing, since (I imagine) the BA tend to be more unflexible with what roles bikes should be used as, due to their general dismissive nature of assault-/attack bikes. Still, one could argue that the Captain himself could be from the 6th company and as such, he should be more than capable of running a mounted assault that could just as easily match the other codex complaint chapters and in all honesty, this still doesn't truly justify why other codex complaint chapters should be able to launch mounted assaults, if their way of using the bikes should (according to the codex) be identical to how BA would use them. So all in all, sure it's a stretch but I can somehow imagine the logic behind why BA wouldn't have bikes as troops, even if the logic is a bit flawed.

PS. Of course, I won't entertain the idea that this was actually something GW thought about. With the 7th FOC and the axing of anything that unlocks anything as troops, I'm not going to pretend that there was any other reason.

This message was edited 1 time. Last update was at 2014/12/11 13:29:37


 
   
Made in pl
Longtime Dakkanaut




But the old BA fluff says that their entire support company is used as jump packers, they shouldn't even have options to take bikers or attack bikes. That was the root of them having jump packers then other chapters, because when technicly all codex one have same sized companies. Other use them as bikers, drivers for speeders etc and BA field all of them as jp troops.
   
Made in us
Homicidal Veteran Blood Angel Assault Marine



north of nowhere

Makumba wrote:
But the old BA fluff says that their entire support company is used as jump packers, they shouldn't even have options to take bikers or attack bikes. That was the root of them having jump packers then other chapters, because when technicly all codex one have same sized companies. Other use them as bikers, drivers for speeders etc and BA field all of them as jp troops.

It also said that each battle company has the jump packs on standby to run the company with them if needed. We still lost our ability to field ASM's as troops..

 Azreal13 wrote:
Not that it matters because given the amount of interbreeding that went on with that lot I'm pretty sure the Queen is her own Uncle.

BA 6000; 1250
Really this thread just failed on about 3 levels, you should all feel bad and do better.-motyak 
   
Made in hr
Boosting Black Templar Biker




Croatia

What are stats on seth's blood reaver, and does he still kick people in the balls if they miss in CC

AFTER A THOUSAND EXAMS ONE ONLY SEES FAILURE!
2000

2500 
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

 th3maninblak wrote:
So let me get this straight, he has a sick warlord trait, with the possibility of 2, a melta gun in pistol form, eternal warrior, a str6 ap2 at initiative weapon, artificer armor, a 6 inch fear bubble, a jump pack... am i missing anything?

For 2.20 thunderfire cannons. Holy crap.
From what it sounds like, he gets two Warlord traits, one of which is set at DoA. This is frickin' amazing. For less than the price of a Land Raider.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in us
Quick-fingered Warlord Moderatus




Now, I'm not going to beat around the bush here and pretend that GW cares about fluff, but no bikes as troops or for command squads does make a little sense when it come BA. IIRC most BA loathe using bikes and those that loves using them are kindda' regarded as wierdos,


PLayed BA since 2nd ed and I've never heard that .... where are you getting it? Previous versions of the dex even had numerous pics of guys on bikes so really, where is that coming from? I mean, the previous codex mentions them favoring flight above all else, but I don't remember it even implying that they actually hate bikes.

OP-

Outside of moving it from the HS slot, were there any rules changes to the Stormraven?

Also - in terms of fluff, anything new/different/retconned that might be interesting?

This message was edited 2 times. Last update was at 2014/12/11 14:42:39


Edit: I just googled ablutions and apparently it does not including dropping a duece. I should have looked it up early sorry for any confusion. - Baldsmug

Psiensis on the "good old days":
"Kids these days...
... I invented the 6th Ed meta back in 3rd ed.
Wait, what were we talking about again? Did I ever tell you about the time I gave you five bees for a quarter? That's what you'd say in those days, "give me five bees for a quarter", is what you'd say in those days. And you'd go down to the D&D shop, with an onion in your belt, 'cause that was the style of the time. So there I was in the D&D shop..." 
   
Made in us
Blood Angel Terminator with Lightning Claws



Sioux Falls, SD

Are furioso dreadnaughts till able to keep making attacks if they successfully wound in close combat?

Where there any buffs to furioso dreadnaughts?

Blood for the bloo... wait no, I meant for Sanguinius!  
   
Made in dk
Infiltrating Prowler






Tycho wrote:
Now, I'm not going to beat around the bush here and pretend that GW cares about fluff, but no bikes as troops or for command squads does make a little sense when it come BA. IIRC most BA loathe using bikes and those that loves using them are kindda' regarded as wierdos,


PLayed BA since 2nd ed and I've never heard that .... where are you getting it? Previous versions of the dex even had numerous pics of guys on bikes so really, where is that coming from? I mean, the previous codex mentions them favoring flight above all else, but I don't remember it even implying that they actually hate bikes.

OP-

Outside of moving it from the HS slot, were there any rules changes to the Stormraven?

Also - in terms of fluff, anything new/different/retconned that might be interesting?


Only got the 5th edition dex on me, but here's what it says on page 30:

"The Blood Angels operate fewer Bike Squads than other Space Marine Chapters. Bikers are traditionally drafted from a Chapter's Assault Squad, and few Blood Angels are anything but reluctant to yield their jump pack for a ground-bound bike. Accordingly, the Blood Angels' bikers are often viewed by their brethren as somewhat peculiar.."

Further down the text:

"Unable as they are to field a single unstoppable bike assault force, the Blood Angels chiefly employ their Bike Squads as fast-moving reconnaissance and ambush troops."

   
Made in us
Regular Dakkanaut




How's the fluff?

Are there any blurbs about their descendants?
   
Made in ca
Dakka Veteran




Canada

Logan774 wrote:Can a Sanguinary Priest count as your warlord?

How many wounds does a sanguinary priest have now that it is an HQ?

Can Sanguinary Priests take relics?

Can Libby dreads take relics?

Can Libby Dreads be your warlord?

Does the Storm Raven still have bloodstrike missiles or have they changed to the AP2 missiles that the space marine codex has.

Thanks!


Sang Priests have 2 wounds,.
Priests can take relics
Lib dreadnoughts cannot take relics.
They can be your warlord
The missile are str 8 ape 2

Mulletdude wrote:Are the assault marines priced the same as the normal codex marines assault marines?


Different due to the fact they can take special weapons.

wuestenfux wrote:
My list will be:

1x Astorath
2x Scout Squads – w/ Cloaks, Snipers, Missile
2x Death Company – w/ 10 Guys, Jump Packs, 3x Power Fists
2x Assault Squad – w/ 10 guys, 2x Meltas, 1x Power Fist
3x Baal Predators – w/ Heavy Bolters
1x Dante

Total : 2000 Exactly.

Please explain why this will be your list.


Well I simply had most of the models, and love jump packs for BA. Also I just love Baal preds, I don't expect it to be good, but it will be fun

ThatSwellFella wrote:What are stats on seth's blood reaver, and does he still kick people in the balls if they miss in CC


Reaver is x2 S, AP 4, Melee, rending, two-handed. And he has nothing to do with opponent's missing.

Tycho wrote:
Now, I'm not going to beat around the bush here and pretend that GW cares about fluff, but no bikes as troops or for command squads does make a little sense when it come BA. IIRC most BA loathe using bikes and those that loves using them are kindda' regarded as wierdos,


PLayed BA since 2nd ed and I've never heard that .... where are you getting it? Previous versions of the dex even had numerous pics of guys on bikes so really, where is that coming from? I mean, the previous codex mentions them favoring flight above all else, but I don't remember it even implying that they actually hate bikes.

OP-

Outside of moving it from the HS slot, were there any rules changes to the Stormraven?

Also - in terms of fluff, anything new/different/retconned that might be interesting?


Missile got changed to normal marines.other then that exact same.
I didn't read the fluff yet sorry :(

TheAvengingKnee wrote:Are furioso dreadnaughts till able to keep making attacks if they successfully wound in close combat?

Where there any buffs to furioso dreadnaughts?


It got nerfed, no more additional attacks. Point stayed the same, but upgrades cost more.

zeromaeus wrote:How's the fluff?

Are there any blurbs about their descendants?


As above, I havent read it yet sorry.

(60) Successful Trades With: coffinofstone (x2), Mike94656, kungfujew, LOS Not Needed, Uriels_Flame (x3), redthirst, Lehnsherr, VostroyanFirstClass (x4), midget_overlord, Timofeo, Makutsu, Eclipseone (x2), Krug001, JHall, Neomagicwarrior, Vygoth, Eldarain (x5), Green is Best!, Acardia, Exalbaru, ephrael, MadCowCrazy, pretre, kusanagi68, Theevilone, bd1085, wreeper007, Soccerlfb6, bagelboy71, Masakik, xghostmakerx, Mecha_buddha, Grimwulfe, saleen302 (2), thormar, manvas, iStompya, Farboozle, GearheadXII (x2), Spartan289, marcus.iscariat, Sannaga, Spikes, Gamerely, Catfiish, Physh, skavenmatt

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Made in fi
Homicidal Veteran Blood Angel Assault Marine





What are the stats of Blood Talons (the claw-looking DDCW's)?

4000p
1500p

=====Begin Dakka Geek Code=====
DS:90S+G+MB--IPw40k12+D+A++/mWD-R+T(T)DM+
======End Dakka Geek Code====== 
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

 soomemafia wrote:
What are the stats of Blood Talons (the claw-looking DDCW's)?
Blood Talons are Sx2, AP2, Shred

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in us
Painting Within the Lines






Can Death Company score objectives or are they still non-scoring?

Can you take Land Raiders as Heavy Support since they are no longer DT?



 
   
Made in us
Been Around the Block




Can assault marine sgts take storm shields, and if so, are the shields in line with the cost for vanguard vets?
   
Made in us
Blood Angel Terminator with Lightning Claws



Sioux Falls, SD

twinner wrote:

TheAvengingKnee wrote:Are furioso dreadnoughts till able to keep making attacks if they successfully wound in close combat?

Where there any buffs to furioso dreadnoughts?


It got nerfed, no more additional attacks. Point stayed the same, but upgrades cost more.



Well that certainly sucks, it was a fun dreadnought to run, but it just wasn't very good last codex and if it is even worse now I think I will probably skip the new codex after seeing the lackluster update it got.

Blood for the bloo... wait no, I meant for Sanguinius!  
   
Made in us
Stalwart Dark Angels Space Marine




Minnesota, USA

The Baal Strike Force Detatchment gets +1Init, is that for one turn or for the whole game?

I have no idea what I am doing.
3k -
2.5k -
.5k - (Dark Hunters)

 
   
Made in ca
Dakka Veteran




Canada

crazyK wrote:Can Death Company score objectives or are they still non-scoring?

Can you take Land Raiders as Heavy Support since they are no longer DT?



Death company are scoring like any non-troop unit.
LR can be taken as HS.

Ghost_Raptur wrote:Can assault marine sgts take storm shields, and if so, are the shields in line with the cost for vanguard vets?


They can take combat shields. Real cheap on points.

WellSpokenMan wrote:The Baal Strike Force Detatchment gets +1Init, is that for one turn or for the whole game?


It is non-stop homie. +1 I on any charge in the game if the model is chosen under the formation.

(60) Successful Trades With: coffinofstone (x2), Mike94656, kungfujew, LOS Not Needed, Uriels_Flame (x3), redthirst, Lehnsherr, VostroyanFirstClass (x4), midget_overlord, Timofeo, Makutsu, Eclipseone (x2), Krug001, JHall, Neomagicwarrior, Vygoth, Eldarain (x5), Green is Best!, Acardia, Exalbaru, ephrael, MadCowCrazy, pretre, kusanagi68, Theevilone, bd1085, wreeper007, Soccerlfb6, bagelboy71, Masakik, xghostmakerx, Mecha_buddha, Grimwulfe, saleen302 (2), thormar, manvas, iStompya, Farboozle, GearheadXII (x2), Spartan289, marcus.iscariat, Sannaga, Spikes, Gamerely, Catfiish, Physh, skavenmatt

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Made in us
Ultramarine Librarian with Freaky Familiar





Southern California, USA

 th3maninblak wrote:
Thunderfire cannons are a fairly simple unit of measurement that dodge the mod rules on forums. Got the idea from frontlinegaming =)


It's a strange rule. I mean, the codices don't say "Classified information, do not disseminate" or anything. But w/e. I guess it does make some sense if you want to dodge giving exact figures out.

Can Death Company still take dual hammers?

Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
Bolt Action Germans: ~1200 pts
AOS Stormcast: Just starting.
The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far!  
   
Made in ca
Longtime Dakkanaut





Canada

Thanks for sharing this btw!

Question, can Priests take Artificer armor and/or other upgrades from the equipment section?

Can they get Storm shields or any kind of an invul?


 
   
Made in ca
Dakka Veteran




Canada

TheCustomLime wrote:
 th3maninblak wrote:
Thunderfire cannons are a fairly simple unit of measurement that dodge the mod rules on forums. Got the idea from frontlinegaming =)


It's a strange rule. I mean, the codices don't say "Classified information, do not disseminate" or anything. But w/e. I guess it does make some sense if you want to dodge giving exact figures out.

Can Death Company still take dual hammers?


Every single DC can take a hammer if you wanted too.

More Dakka wrote:Thanks for sharing this btw!

Question, can Priests take Artificer armor and/or other upgrades from the equipment section?

Can they get Storm shields or any kind of an invul?



No option for artificer armor. No way to give an invul as far as I saw.

(60) Successful Trades With: coffinofstone (x2), Mike94656, kungfujew, LOS Not Needed, Uriels_Flame (x3), redthirst, Lehnsherr, VostroyanFirstClass (x4), midget_overlord, Timofeo, Makutsu, Eclipseone (x2), Krug001, JHall, Neomagicwarrior, Vygoth, Eldarain (x5), Green is Best!, Acardia, Exalbaru, ephrael, MadCowCrazy, pretre, kusanagi68, Theevilone, bd1085, wreeper007, Soccerlfb6, bagelboy71, Masakik, xghostmakerx, Mecha_buddha, Grimwulfe, saleen302 (2), thormar, manvas, iStompya, Farboozle, GearheadXII (x2), Spartan289, marcus.iscariat, Sannaga, Spikes, Gamerely, Catfiish, Physh, skavenmatt

YouTube channel for new batreps and other content: https://www.youtube.com/c/TheBasementCollective
Like us on Facebook: https://www.facebook.com/TBMCV 
   
Made in ca
Longtime Dakkanaut





Canada

DOH! Can Sang Guard take Storm Shields?

 
   
Made in us
Regular Dakkanaut





Boise

Do space marine tactical sergeants get artificer armor option?

"A smooth sea never made for a skilled sailor" - African Proverb 
   
Made in ca
Executing Exarch






Well Im slacking, guess I should go get the book. Damn kids on my lawn.

Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
 
   
Made in ca
Lieutenant Colonel






Thatguyhsagun wrote:
Makumba wrote:
But the old BA fluff says that their entire support company is used as jump packers, they shouldn't even have options to take bikers or attack bikes. That was the root of them having jump packers then other chapters, because when technicly all codex one have same sized companies. Other use them as bikers, drivers for speeders etc and BA field all of them as jp troops.

It also said that each battle company has the jump packs on standby to run the company with them if needed. We still lost our ability to field ASM's as troops..



everyone lost that ability, GK orks, SW's EVERYONE...

you ahve to be super dooper special like eldar or C:sm to make anything into troops.

the fact that troops are now scoring, makes the old FOC swap totally redundant and just lets people spam elite units instead of paying a troops tax like almost everyone else.

its a very minor change, take two min squads of troops like veryone else and enjoy filling up the other slots with ASM's

 
   
Made in gb
Loyal Necron Lychguard



Netherlands

 easysauce wrote:
everyone lost that ability, GK orks, SW's EVERYONE...
you ahve to be super dooper special like eldar or C:sm to make anything into troops.
the fact that troops are now scoring, makes the old FOC swap totally redundant and just lets people spam elite units instead of paying a troops tax like almost everyone else.
its a very minor change, take two min squads of troops like veryone else and enjoy filling up the other slots with ASM's

It's different.
They lost the "If you take X, then you may take unit Y as troops."
It's like Dante with the Sanguinary Guard and we all know that would be gone.
But moving a Troop-only unit to Fast Attack is different and I don't think anyone expected that.


Automatically Appended Next Post:
 warpspider89 wrote:
Last question for me I think:
Did they change the god awful rules for glave encarmines?
Semi
They are still the same, but the guys wielding them are now a lot cheaper.

I always thought Sanguinaries needed bigger squads, be cheaper, get better weapons OR more survivability.
Getting two of those is quite awesome and more than I expected.

This message was edited 1 time. Last update was at 2014/12/11 19:21:22


 
   
Made in us
Infiltrating Oniwaban





Fayetteville

Kangodo wrote:

But moving a Troop-only unit to Fast Attack is different and I don't think anyone expected that.


People may not have expected it, but they certainly feared it. They knew, deep down, that it was an anomaly. Nobody else gets jump infantry as troops. They're elites or fast attack. Scourges, Warp Spiders, Swooping Hawks, Sky Claws, Vanilla Assault Marines, Stormboyz etc.

This message was edited 2 times. Last update was at 2014/12/11 19:23:41


The Imperial Navy, A Galatic Force for Good. 
   
Made in us
Locked in the Tower of Amareo




This codex seems, to a first approximation, to be medicore at best. The assault marines to FA thing isn't as important as an overall meh feeling to the whole thing. If tactical marines weren't one of the worst things in the game, this change would be fine with me, actually.

Another codex to be mowed down by the elite codices. I don't hate it, but I really don't like it either. It's better than the old 5th codex, but that's a really, really low bar.

Dante is finally good, but he got good just in time to be slaughtered by a gravstar. Not really inspiring.

This message was edited 2 times. Last update was at 2014/12/11 19:32:53


 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine






Martel732 wrote:
This codex seems, to a first approximation, to be medicore at best. The assault marines to FA thing isn't as important as an overall meh feeling to the whole thing. If tactical marines weren't one of the worst things in the game, this change would be fine with me, actually.

Another codex to be mowed down by the elite codices. I don't hate it, but I really don't like it either. It's better than the old 5th codex, but that's a really, really low bar.


Really? Because the reaction from most people who already have it in hand is that its pretty awesome. Assault marines no longer being troops is LITERALLY the only bad thing about it.

5,000
:cficon: 1,500 
   
Made in us
Locked in the Tower of Amareo




From what I can tell of 7th, it's about either surviving withering firepower or silencing the withering firepower with firepower of your own. I don't see how this codex does either, honestly.
   
 
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