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2012/06/23 14:05:07
Subject: 6th edition rumour and news summary (now with official preorder pics)
we usually play 1500-1750 in my area, the problem is with the FOC, the higher points you go, the better (or worse) some armies get, for example the higher points you use imperial guard at... the better they get, same with GK, while certain armies (space marines and nids) cant keep up with the ability to spam so much stuff or the ability to take much more punishment.
It looks like the allies rules may help this though, as i would happily take 100 marines in a 2k game (thats 60 in troops then 40 more in another org chart)
2012/06/23 14:07:04
Subject: 6th edition rumour and news summary (now with official preorder pics)
Formosa wrote:we usually play 1500-1750 in my area, the problem is with the FOC, the higher points you go, the better (or worse) some armies get, for example the higher points you use imperial guard at... the better they get, same with GK, while certain armies (space marines and nids) cant keep up with the ability to spam so much stuff or the ability to take much more punishment.
It looks like the allies rules may help this though, as i would happily take 100 marines in a 2k game (thats 60 in troops then 40 more in another org chart)
Clever GW, clever...
Automatically Appended Next Post:
H.B.M.C. wrote:
Testify wrote:GW don't "push" towards larger armies. You can play with whatever point level you want.
Don't be naive. GW have been increasing the size of the game with each edition. They just added rules for buying terrain in your games, and terrain went up in price during the last price rise. These things don't happen by accident, they are planned.
Get that tower thing with guns a around to glance tanks, an AA gun on top, cover to troops inside and then change the rules to make it a game breaker? Those sneeky buggers!
This message was edited 2 times. Last update was at 2012/06/23 14:09:37
2012/06/23 14:10:18
Subject: 6th edition rumour and news summary (now with official preorder pics)
Formosa wrote:we usually play 1500-1750 in my area, the problem is with the FOC, the higher points you go, the better (or worse) some armies get, for example the higher points you use imperial guard at... the better they get, same with GK, while certain armies (space marines and nids) cant keep up with the ability to spam so much stuff or the ability to take much more punishment.
It looks like the allies rules may help this though, as i would happily take 100 marines in a 2k game (thats 60 in troops then 40 more in another org chart)
Clever GW, clever...
Automatically Appended Next Post:
H.B.M.C. wrote:
Testify wrote:GW don't "push" towards larger armies. You can play with whatever point level you want.
Don't be naive. GW have been increasing the size of the game with each edition. They just added rules for buying terrain in your games, and terrain went up in price during the last price rise. These things don't happen by accident, they are planned.
Get that tower thing with guns a around to glance tanks, an AA gun on top, cover to troops inside and then change the rules to make it a game breaker? Those sneeky buggers!
I know its almost as if its planned!!!!
2012/06/23 14:13:44
Subject: 6th edition rumour and news summary (now with official preorder pics)
I am so f-ing happy about these changes. Seriously. I am dancing around like a madman!
A squad of 15 warriors means 15 shots at 24" even when moving thus with a little bit of luck, you blow up a transporter in a single turn and even a landraider has to fear glances now. 20 Warriors = 20 shots at 24'' = pretty much a dead transporter. Pop goes the Rhino!
Heavy Destroyers? Hahahaha! Reroll to hit, S9, +1 on damage chart.
So. Happy. I shed manly robot tears.
Seriously, I can't stop smiling.
Now I know how Grey Knight players felt when their codex was released.
How many lawyers does it take to change a light bulb?
-- Fifty-Four -- Eight to argue, one to get a continuance, one to object, one to demur, two to research precedents, one to dictate a letter, one to stipulate, five to turn in their time cards, one to depose, one to write interrogatories, two to settle, one to order a secretary to change the bulb, and twenty eight to bill for professional services.
2012/06/23 15:00:46
Subject: 6th edition rumour and news summary (now with official preorder pics)
I'm both orderly and rational. I value control, information, and order. I love structure and hierarchy, and will actively use whatever power or knowledge I have to maintain it. At best, I am lawful and insightful; at worst, I am bureaucratic and tyrannical.
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2012/06/23 15:05:06
Subject: 6th edition rumour and news summary (now with official preorder pics)
It's the keyword for stand and shoot at BS 1. Looks like its a charge reaction for everyone including tanks. Blast weapons may not fire, flamers inflict d3 hits per.
Been out of the game for awhile, trying to find time to get back into it.
2012/06/23 15:09:10
Subject: Re:6th edition rumour and news summary (now with official preorder pics)
It has just dawned on me everyone is complaining about the hull points thins and I honestly have to admit I am fairly disapointed about it too, BUT there may be a light at the end of the tunnel if GW in there infanite wisdom will just faq the techmarine slightly so that his blessing of the omnissiah rule could replenish maybe d3 hull points on a vehical I think that would be AWESOME!!! Would make Techmarines as cool as I have always wished they should be, would also make there repairing stuff usefull too. Who knows maybe they will faq the Rhino repair rule too to do the same thing but instead of d3 hull points it could just be one hull point, to me that would be cool. This is all just speculation mind you but what doese everyone else think?
2012/06/23 15:11:27
Subject: 6th edition rumour and news summary (now with official preorder pics)
Unless a techmarine can repair a lot of stuff at the same time, it is a waste even with d3 hull points. He costs 50 points + an elite slot and can only repair on a 5+. Making his repair more effective would cost ~110 points. By that time, I might as well buy 3 Rhinos.
2012/06/23 15:16:38
Subject: 6th edition rumour and news summary (now with official preorder pics)
It's the keyword for stand and shoot at BS 1. Looks like its a charge reaction for everyone including tanks. Blast weapons may not fire, flamers inflict d3 hits per.
I'm both orderly and rational. I value control, information, and order. I love structure and hierarchy, and will actively use whatever power or knowledge I have to maintain it. At best, I am lawful and insightful; at worst, I am bureaucratic and tyrannical.
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2012/06/23 15:17:20
Subject: 6th edition rumour and news summary (now with official preorder pics)
Testify wrote:GW don't "push" towards larger armies. You can play with whatever point level you want.
Don't be naive. GW have been increasing the size of the game with each edition. They just added rules for buying terrain in your games, and terrain went up in price during the last price rise. These things don't happen by accident, they are planned.
The other thing to remember is that the points per model have been going down for frequently used units. Back in 3rd edition, the initial "standard" was a 1500pt game instead of the 2000-2500pt one now popular with tournies but also that those 1500pt games had 18pt marines with frag/krak and 54pt rhinos with smoke/searchlights instead of 2500pt games with identical 15pt marines and 50pt rhinos.
2012/06/23 15:21:11
Subject: Re:6th edition rumour and news summary (now with official preorder pics)
It's the keyword for stand and shoot at BS 1. Looks like its a charge reaction for everyone including tanks. Blast weapons may not fire, flamers inflict d3 hits per.
Is defensive fire different?
I just want to be able to play firewarriors
Over watch=defensive fire from what I see in white dwarf.
Also move and fire 30" pulse rifles, along with 15" double tapping and defensive fire will massively help fire warriors. My tau are happy.
Been out of the game for awhile, trying to find time to get back into it.
2012/06/23 15:25:41
Subject: 6th edition rumour and news summary (now with official preorder pics)
The more I think about it, the more I like the flyer rules. It nicely simulates the effect of strafing runs. You can go on one nicely timed strafing run, but since the zoom rule (dumb name, yes) only allows you to turn 90 degrees in your movement phase, you can't just whip around and strafe the enemy lines again. You either a) zoom away from the enemy sacrificing shooting but maintaining survivability b). "evade" out so you can come back in deep strike next turn for a set up strafing; but sacrificing shooting as you'll be snap firing, or c) take a normal vehicle turn allowing for full shooting, but you don't get the survivability zoom would give you.
leohart wrote:Unless a techmarine can repair a lot of stuff at the same time, it is a waste even with d3 hull points. He costs 50 points + an elite slot and can only repair on a 5+. Making his repair more effective would cost ~110 points. By that time, I might as well buy 3 Rhinos.
I disagree if my theory pans out I could see running a techmarine in or behind a land raider to repair it thus keeping it alive longer. You wouldnt need a 5 if you have a servo harness or servitors with you so there you go on that, and on wasting an elet slot maybe but I think Techmarines are just cool and are fairly descent especially the GK ones who also bring that nifty orbital bombardment thing and they could also bolster your defences, and to be honest if allies are correct you really arent wasting an elite slot because you kind of gain one with the allies stuff if it works the way it has been said so far.
2012/06/23 15:29:34
Subject: 6th edition rumour and news summary (now with official preorder pics)
tetrisphreak wrote:$75 for a Rulesbook to play a game for 4-5 years
OR
$60 for a video game that gets played 20-50 hours.
Hmmm? I think it's very easy to justify.
You can also sell your rulebook on eBay if you get tired of the game in 2 years. Probably a better resell value than trading your game in at GameStop in 1 year.
2012/06/23 15:29:47
Subject: 6th edition rumour and news summary (now with official preorder pics)
Happygrunt wrote:While everyone complains about the rules, I am sitting her wondering how I am supposed to justify a $75 game book.
I suppose the same way we justify the cost of anything Warhammer related, such as $50 for 5 little plastic Terminators. If you think this is bad you may want to avoid a website called 'Forgeworld'. Your head will explode.
Happygrunt wrote:I mean, seriously.
Oh good, I thought may you were joking.
Amidst the mists and coldest frosts he thrusts his fists against the posts and still insists he sees the ghosts.
2012/06/23 15:31:29
Subject: 6th edition rumour and news summary (now with official preorder pics)