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![[Post New]](/s/i/i.gif) 2012/07/30 19:45:56
Subject: Sisters of Battle
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Confessor Of Sins
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I've used the Bastion in a few casual games. It's fairly durable and if you have troops with good armor saves (i.e. not my eldar pathfinders) even damage against the bastion is unlikely to kil them outright.
Casual fire against it seems to be fairly useless, but close combat finished it off real quick each time.
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Cratfworld Alaitoc (Gallery)
Order of the Red Mantle (Gallery)
Grand (little) Army of Chaos, now painting! (Blog) |
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![[Post New]](/s/i/i.gif) 2012/07/30 20:34:13
Subject: Sisters of Battle
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Regular Dakkanaut
Bellevue, WA
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Amerikon wrote:What's your experience in-game with the Bastion?
It seems like it could be strong, but then at the same time a MM Land Speeder, a podding anything, lance weapons, etc could potentially one-shot (or even 3 or 4 shot) a whole lot of stuff. (I'm ballparking close to 400pts for the Rets, the BSS, and the Bastion + Gun.)
It's very tough, but it can be brought down - lascannons, melta, etc. tend to point it's way, especially if there are enemy flyers on the board. I specifically don't put my Rets in it, so that my opponent has to choose which fire base to shoot at, and so I don't lose 2/3 of my long range shooting to lucky lascannon shots. I decided on that approach after 3 lascannons brought the Bastion down turn one on my first game with it! But apart from the temptation to put too many eggs in that one basket ( imho), it is a great durable backfield support unit that turns even one of your basic SoB squads into a fairly high output fire base/dedicated anti-air unit.
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![[Post New]](/s/i/i.gif) 2012/07/30 20:38:51
Subject: Sisters of Battle
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Badass "Sister Sin"
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Yeah, I was just offering it as an option. The two extra HB is just reaaaallly tempting.
Right now, I am in LOVE with my aegis. I played a game on Sunday and that thing was worth it just for the 4+ cover saves. Also, dominions with flamers are freaking hilarious. Not only do they fry a lot of stuff but they rock on overwatch as well.
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![[Post New]](/s/i/i.gif) 2012/07/31 14:58:59
Subject: Sisters of Battle
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Emboldened Warlock
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I have a question and I thought this would be a great thread to ask it in. I'm wondering between two different setups of guns in my BSS squads before I buy them. Either MM and flamer och Heavy Flamer and melta. Alternativly pure flamers vs pure meltas. Whataya think?
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"There's an experience worse than blindness—it's the certainty that your vision is perfect and the horror that there's no world around you to see." - Clinging Darkness, Ravnica city of guilds
SeiNaah craftworld
Hive Fleet Gonroth
Order of Her Sacred Remains
Dark angels 2:nd company, the Ravenwing |
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![[Post New]](/s/i/i.gif) 2012/07/31 15:04:50
Subject: Sisters of Battle
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Badass "Sister Sin"
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I personally run
1-2 Melta/Multi-melta (Objective Holders)
0-1 Melta/Heavy Flamer (Objective Takers)
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![[Post New]](/s/i/i.gif) 2012/07/31 16:01:41
Subject: Sisters of Battle
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Sister Vastly Superior
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Depends on my list most of the time the MM is the back bone for them.
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4000pts
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![[Post New]](/s/i/i.gif) 2012/07/31 16:02:56
Subject: Sisters of Battle
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Badass "Sister Sin"
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Yeah, keep in mind you can Snap MMs now, so they got a tiny bit better.
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![[Post New]](/s/i/i.gif) 2012/07/31 16:21:27
Subject: Sisters of Battle
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Sister Vastly Superior
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Padding the Ret Squad? Now with the way wound allocation is is anyone thinking of running a screen for your Rets with extra bodies? Im thinking of doing it since they will be behind the Defense line.
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4000pts
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![[Post New]](/s/i/i.gif) 2012/07/31 16:54:07
Subject: Sisters of Battle
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Repentia Mistress
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Gar'Ang wrote:I have a question and I thought this would be a great thread to ask it in. I'm wondering between two different setups of guns in my BSS squads before I buy them. Either MM and flamer och Heavy Flamer and melta. Alternativly pure flamers vs pure meltas. Whataya think?
It's kind of a personal preference thing. My only "rule" is that I never go pure in one direction or the other and I always take a combi-weapon on my VSS. After that it's a lot of what I have points for.
If you take a flamer and a melta you're at 185pts (w/ Rhino, of course)
If you take two meltas you're at 190pts
If you take a melta and a heavy flamer you're at 200pts
I've been taking the multi-melta more often in 6E since it can take snap shots when it moves. So flamer, multi-melta, combi-flamer is where I'm at right now. (It's no coincidence that this is the cheapest loadout either. I'm super stingy with points.) Flamer + combi-flamer also gives you a good chance at scoring a few kills on overwatch. Automatically Appended Next Post: Spidey0804 wrote:Padding the Ret Squad? Now with the way wound allocation is is anyone thinking of running a screen for your Rets with extra bodies? Im thinking of doing it since they will be behind the Defense line.
I've always reflexively taken the min squad because they're so so cheap and I use the VSS as "meat". It's 145pts for a max squad, and some extra rending bolters could be pretty cool. Not to mention the fact that if you've got the VSS manning the Quad Gun you no longer have any expendables.
That could be a pretty good unit. Has anyone ever used a full Ret squad?
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This message was edited 1 time. Last update was at 2012/07/31 16:58:31
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![[Post New]](/s/i/i.gif) 2012/07/31 18:34:33
Subject: Sisters of Battle
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Emboldened Warlock
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Thank you for all the tips! I will probably go for MM, flamer and combi-flamer
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"There's an experience worse than blindness—it's the certainty that your vision is perfect and the horror that there's no world around you to see." - Clinging Darkness, Ravnica city of guilds
SeiNaah craftworld
Hive Fleet Gonroth
Order of Her Sacred Remains
Dark angels 2:nd company, the Ravenwing |
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![[Post New]](/s/i/i.gif) 2012/07/31 18:57:23
Subject: Sisters of Battle
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Badass "Sister Sin"
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I used a full ret with Storm Bolter VSS once or twice. they work about as well as you would anticipate. I am not a fan, but that's because they require faith. Now that rends can't be pawned off on one guy, they work even better. I may end up trying them again.
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![[Post New]](/s/i/i.gif) 2012/07/31 19:04:26
Subject: Sisters of Battle
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Sister Vastly Superior
Boston, MA
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Amerikon wrote:
Automatically Appended Next Post:
Spidey0804 wrote:Padding the Ret Squad? Now with the way wound allocation is is anyone thinking of running a screen for your Rets with extra bodies? Im thinking of doing it since they will be behind the Defense line.
I've always reflexively taken the min squad because they're so so cheap and I use the VSS as "meat". It's 145pts for a max squad, and some extra rending bolters could be pretty cool. Not to mention the fact that if you've got the VSS manning the Quad Gun you no longer have any expendables.
That could be a pretty good unit. Has anyone ever used a full Ret squad?
I'm experimenting with taking a ret squad with 2 ablative wounds (3 if you count the VSS), attaching Kyrinov for fearless and the free similacrum, then sticking the unit behind an aegis line (Kyri runs the quad gun) within 6" of my guard blob(s depending on the number of objectives I either keep them separate units of 10, or merge them up). It has been working phenomenally for me thus far. Fearless guard with autocannons, camping an objective or two in the backfield has been quite solid. Support from Celestine, Seraphim, BSS, and dominions (as points allow) pushing forward to hold the mid-ground only sweetens the deal. I keep my CCS in their chimera between the two groups, able to issue orders to the guardsmen behind and scoot over to where-ever I need 3 plasma guns and an extra meltagun as the game develops.
As with everything, the context of the list really matters, but my mech/foot mix has been doing well in play-testing, so I plan to start hitting the tournament scene again soon and will have to see how it fairs.
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This message was edited 1 time. Last update was at 2012/07/31 19:07:13
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![[Post New]](/s/i/i.gif) 2012/07/03 20:17:43
Subject: Sisters of Battle
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Badass "Sister Sin"
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That does sound like a good home base.
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![[Post New]](/s/i/i.gif) 2012/07/31 19:24:24
Subject: Re:Sisters of Battle
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Sister Vastly Superior
Boston, MA
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Yeah, being able to include guard again really helped shore up the objective-management holes in pure sister's lists. I can leave ~300 points to camp on an objective or 2, while my other troops push forward - if they end up contesting or claiming other objectives, swell! If not, I have a large melta-presence in the middle of the field that tends to work out nicely
As long as I do not deploy like a fool, the mobility of everything allows for more than enough table coverage. Kill point games still require careful planning, but for objectives... if I place first it is a win. If my opponent places first I simply need to move my ladies up a bit more before it is usually a draw, (if not a win).
All that said, I am still depressed I cannot find a reliable way to get PEs to work in anything but fun games  (I do realize that having them alive to soak fire is something, but I want my crazied drugged up machine-suited ladies to kill stuff darn it!)
If I post a detailed list tonight what are the chances I will be able to stir up more discussion than "yup, looks like a Sisters list with some guard in it?"
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![[Post New]](/s/i/i.gif) 2012/07/31 19:25:32
Subject: Sisters of Battle
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Badass "Sister Sin"
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From another thread:
pretre wrote:lmao. Ahh, psychic saves. Wouldn't be too horrible to see an Errata in the next FAQ update
"Whoops! We forgot this paragraph:
All SoB units get a 5+ Deny the Witch save. Psykers attached to an SoB unit or nearby psychic hoods cannot modify the DtW save of an SoB unit."
or, if you really want to make psykers cry:
"Psykers attached to an SoB unit or nearby psychic hoods cannot modify the DtW save of an SoB unit. However, the DtW roll is modified by the following:
+1 if the unit is led by a superior or mistress
+1 if the unit is joined by an SoB IC
+1 if the unit has taken at least 1 casualty."
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![[Post New]](/s/i/i.gif) 2012/07/31 19:54:48
Subject: Sisters of Battle
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Repentia Mistress
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pretre wrote:From another thread:
pretre wrote:lmao. Ahh, psychic saves. Wouldn't be too horrible to see an Errata in the next FAQ update
"Whoops! We forgot this paragraph:
All SoB units get a 5+ Deny the Witch save. Psykers attached to an SoB unit or nearby psychic hoods cannot modify the DtW save of an SoB unit."
or, if you really want to make psykers cry:
"Psykers attached to an SoB unit or nearby psychic hoods cannot modify the DtW save of an SoB unit. However, the DtW roll is modified by the following:
+1 if the unit is led by a superior or mistress
+1 if the unit is joined by an SoB IC
+1 if the unit has taken at least 1 casualty."
I like that. (obviously) I think it makes sense to have the faith mechanic work against psychic powers too. If we're getting stuff for free, I'd probably even be OK with having to spend faith points for that effect. That, of course, assumes that we'd get to save faith points to use in your opponent's turn.
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![[Post New]](/s/i/i.gif) 2012/08/01 08:56:58
Subject: Sisters of Battle
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Preceptor
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So i had a question about Repentia...
Like most hardcore Sisters fans, i bought them, because the models were way too cool looking not to. Now when i did so, I did it knowing full well that they sucked, but hoped that one day something would happen to make them not suck.
Has anyone found something in sixth that i missed that might make these awesome models stop collecting dust on a shelf, or are they still waiting for their day?
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2000 2000 1250
Malifaux: 75 ss neverborn, 50 ss Guild.
Warmachine: 75 pts Menoth
Hordes: 65 pts trollblood
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![[Post New]](/s/i/i.gif) 2012/08/01 13:20:54
Subject: Sisters of Battle
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Badass "Sister Sin"
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I believe Spidey runs them a fair amount. They are nasty, but I find that their lack of an assault transport really hampers their ability. Automatically Appended Next Post: Amerikon wrote:I like that. (obviously) I think it makes sense to have the faith mechanic work against psychic powers too. If we're getting stuff for free, I'd probably even be OK with having to spend faith points for that effect. That, of course, assumes that we'd get to save faith points to use in your opponent's turn.
Just for lols, I forwarded it to Custserv to see if they'd send it to the devs. If it comes out in a couple months, you can thank me.
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This message was edited 1 time. Last update was at 2012/08/01 13:21:32
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![[Post New]](/s/i/i.gif) 2012/08/01 13:41:55
Subject: Sisters of Battle
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Been Around the Block
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androcles138 wrote:So i had a question about Repentia...
Like most hardcore Sisters fans, i bought them, because the models were way too cool looking not to. Now when i did so, I did it knowing full well that they sucked, but hoped that one day something would happen to make them not suck.
Has anyone found something in sixth that i missed that might make these awesome models stop collecting dust on a shelf, or are they still waiting for their day?
Right now FAQs and WD updates are really our only hope. Both are supposed to rebalance the game and WD is supposed to start introducing new units for certain armies so that could mean some good things for the sisters as they need that sort of attention more then any other army save for Tyranids.
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![[Post New]](/s/i/i.gif) 2012/08/01 13:45:31
Subject: Sisters of Battle
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Badass "Sister Sin"
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I wouldn't really hold out much hope for a FAQ reboot for us. We aren't really in that bad a place and traditionally we are the forgotten army.
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![[Post New]](/s/i/i.gif) 2012/08/01 17:08:25
Subject: Sisters of Battle
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Sister Vastly Superior
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Repentia rock. You just have to practice with them. More than once I have had a squad decimate multiple terminator squads. The FnP that is not not canceled out by power weapons and the Mix armor can really save your girls in the early round.
Screening them is a must. If you dont they will disappear. I found that 8 man squads are really effective and you can ussally get 2 of them into your list. This is a whole bunch for hurt for anything that wants step over the Mid field line on me.
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4000pts
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![[Post New]](/s/i/i.gif) 2012/08/01 17:24:54
Subject: Sisters of Battle
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Emboldened Warlock
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androcles138 wrote:So i had a question about Repentia...
Like most hardcore Sisters fans, i bought them, because the models were way too cool looking not to. Now when i did so, I did it knowing full well that they sucked, but hoped that one day something would happen to make them not suck.
Has anyone found something in sixth that i missed that might make these awesome models stop collecting dust on a shelf, or are they still waiting for their day?
I have found 2 things in 6th that I think improve them. First, Rage now gives +2A on charge INSTEAD of the ''must charge if fail ld-test'' rule wich means 4!!! attacks per Repentia on the charge! Nasty nasty if you ask me
Second, the change in FNP so that ap 2 and 1 don't negate the FNP save, this makes the sisters immune to all cc weapons that isn't s6+ or ID, very neat
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"There's an experience worse than blindness—it's the certainty that your vision is perfect and the horror that there's no world around you to see." - Clinging Darkness, Ravnica city of guilds
SeiNaah craftworld
Hive Fleet Gonroth
Order of Her Sacred Remains
Dark angels 2:nd company, the Ravenwing |
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![[Post New]](/s/i/i.gif) 2012/08/01 17:27:19
Subject: Sisters of Battle
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Confessor Of Sins
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A 5+ FNP is hardly what I call immune.
They took a big hit with survivability in my eyes, but make up for it by becoming more badass on the charge and easier to deliver them into said charge.
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Cratfworld Alaitoc (Gallery)
Order of the Red Mantle (Gallery)
Grand (little) Army of Chaos, now painting! (Blog) |
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![[Post New]](/s/i/i.gif) 2012/08/01 19:47:59
Subject: Sisters of Battle
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Sister Vastly Superior
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I haven't yet got the grasp of the new charging system. They feel slower to me than before but I know that I just have to get used to the way the new movement system is.
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4000pts
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![[Post New]](/s/i/i.gif) 2012/08/01 20:54:29
Subject: Sisters of Battle
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Longtime Dakkanaut
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Shandara wrote:A 5+ FNP is hardly what I call immune.
They took a big hit with survivability in my eyes, but make up for it by becoming more badass on the charge and easier to deliver them into said charge.
Call me ignorant but why are they easier to get an assault with?
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![[Post New]](/s/i/i.gif) 2012/08/01 21:53:41
Subject: Sisters of Battle
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Emboldened Warlock
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They can reroll one of the charge dices thanks to Fleet
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"There's an experience worse than blindness—it's the certainty that your vision is perfect and the horror that there's no world around you to see." - Clinging Darkness, Ravnica city of guilds
SeiNaah craftworld
Hive Fleet Gonroth
Order of Her Sacred Remains
Dark angels 2:nd company, the Ravenwing |
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![[Post New]](/s/i/i.gif) 2012/08/01 23:16:44
Subject: Sisters of Battle
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Longtime Dakkanaut
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Gar'Ang wrote:They can reroll one of the charge dices thanks to Fleet
old fleet was better as it was 12''+1d6?
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![[Post New]](/s/i/i.gif) 2012/08/02 00:36:23
Subject: Sisters of Battle
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Sister Vastly Superior
Boston, MA
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MFletch wrote:Gar'Ang wrote:They can reroll one of the charge dices thanks to Fleet
old fleet was better as it was 12''+1d6?
It is pretty much the same, I believe.
With fleet, average charge distance is somewhere closer to 10" assuming you you use fleet to reroll 1-3s - so it ends up being ~16", which is what the 12"+3.5 gets you.
The maximum is the same at 18", but the minimum dropped from 13" in 5th to 8" in 6th (granted, rolling double 1s twice in a row is very unlikely)
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![[Post New]](/s/i/i.gif) 2012/08/02 01:20:36
Subject: Re:Sisters of Battle
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Calm Celestian
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The new Fleet also allows run rolls to be re-rolled, so that could help move things along a little.
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The Little Sisters of the Apocalypse in the Triple EX! Road Show
The 10K Waagh!
Iron Warriors Local 631: Khorne-forsaken CSM
The Tallarn 2nd (Hand): "Towel Heads" to you! |
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![[Post New]](/s/i/i.gif) 2012/08/02 08:19:22
Subject: Sisters of Battle
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Regular Dakkanaut
Bellevue, WA
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androcles138 wrote:So i had a question about Repentia...
Like most hardcore Sisters fans, i bought them, because the models were way too cool looking not to. Now when i did so, I did it knowing full well that they sucked, but hoped that one day something would happen to make them not suck.
Has anyone found something in sixth that i missed that might make these awesome models stop collecting dust on a shelf, or are they still waiting for their day?
Really they stopped sucking once the WD dropped, but folks were slow to notice. 6th basically killed what really helped them the most, which was being able to steal a transport. Getting them where they are going was always the problem with Repentia. Still, we have ways to keep them safe until they get within charge range.
-Run them up alongside or behind a vehicle, blocking LoS from all those small arms that want to shoot them.
- Run them behind a tougher unit that soaks up fire - Seraphim are good because they are fast enough that they don't ruin the Repentia's fleet, and they have a good save. Add Celestine at the front for an all around 2+ save.
- Run them in a stolen transport, I guess, if you can figure out a way to make it work in 6th.
- Have them behind an Aegis Defense or a backfield vehicle as a scary, scary counter charge unit.
Also, always run large squads. If your opponent kills 4 repentia before they swing, that leaves a min squad with a total of 4 swings back. Even if they win, nobody but a vehicle worries about 1 Repentia on the charge.
On the other hand, if they kill 4 Repentia out of a squad of 10, that leaves you with 20 swings back, which will wipe out nearly anything and leave a very scary unit they need to worry about.
The mistress is good for putting up front to soak wounds with 3+/ FnP until she dies.
However, If someone brings a lot of ordinance, I don't know what to tell you.
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