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Made in ie
Longtime Dakkanaut






And just for further context you need to slot Night of the Living Dead: A Zombicide game in at the end at $430,154 so neither the Zombicide name nor a license is a guarantee to make big money.

With 2 Zombicide games outstanding I doubt they could go to that well again at the moment.

This message was edited 1 time. Last update was at 2020/06/11 15:57:25


 
   
Made in us
[DCM]
[.]






.

Getting the post to roll over...

 Alpharius wrote:
Spoiler:
 Albertorius wrote:
 Gallahad wrote:
Interesting. I didn't think Massive Darkness was well received (the rules at least). But maybe it sold better than I thought it had.


...yeah, the rules were a hot mess.


They weren't great, especially the hastily tacked on 'campaign rules', but the art direction was good, the miniatures were very good, and...



1 Zombicide Green Horde - 5,000,000
2 Rising Sun - 4,200,000
3 Zombicide Black Plague - 4,100,000
4 Bloodbourne - 4,000,000
5 Zombicide Invader - 3,600,000
6 Massive Darkness - 3,600,000
7 Zombicide 2nd Edition - 3,400,000
8 Ankh - 3,300,000
9 Marvel United - 2,900,000
10 Zombicide 3 - 2,800,000
11 Cthulhu DMD - 2,400,000
12 Zombicide 2 - 2,300,000
13 Arcadia Quest Inferno - 1,700,000
14 Song of Ice and Fire - 1,700,000
15 Hate - 1,500,000
16 Zombicide 1 - 780,000



Money talks!

(Note: List hastily assembled and numbers rounded up!)

I guess I'm more surprised we're not getting another Zombicide (X), especially when you look at the Top 15 money makers for them.

I threw in a bonus number 16 entry, to show the humble beginnings of the Zombicide Franchise.

It was interesting to see the oft maligned Zombicide Invader doing so well - I didn't remember that, but I wonder how well a sequel would do?

I'm guessing "fairly well"...

I'm looking forward to MD 2 though, and hopefully the rules are cleaned up, polished and reach back into the first campaign too!


My list was just the "Top 15", and I only threw in Zombicide 1 because it was interesting to see where it all began...

More info is good though!

Also, Massive Darkness as their 5th (tied!) most lucrative KS helps when it comes to figuring out "Why a part 2?"

This message was edited 2 times. Last update was at 2020/06/11 20:12:18


   
Made in us
Near Golden Daemon Caliber





Affton, MO. USA

I just hope they make some of the packs available again. The rats and saurians were always sold out or unavailable. The elementals were hard to come by as well. It would be great if there were more of the evil dwarves and barbarian designs.

LOL, Theo your mind is an amazing place, never change.-camkierhi 9/19/13
I cant believe theo is right.. damn. -comradepanda 9/26/13
None of the strange ideas we had about you involved your sexual orientation..........-Monkeytroll 12/10/13

I'd put you on ignore for that comment, if I could...Alpharius 2/11/14 
   
Made in us
[DCM]
[.]






.

Agreed!

But while I'd love to get new types of some of the KS1 units, but I think they'll be concentrating on the demonic elements here...

This message was edited 1 time. Last update was at 2020/06/11 18:03:32


   
Made in us
Wraith






Milton, WI

You have 2 Zombicide 2 on the list. Which is ver2.0 and which is ver1.2?

 Alpharius wrote:
Getting the post to roll over...

 Alpharius wrote:
Spoiler:
 Albertorius wrote:
 Gallahad wrote:
Interesting. I didn't think Massive Darkness was well received (the rules at least). But maybe it sold better than I thought it had.


...yeah, the rules were a hot mess.


They weren't great, especially the hastily tacked on 'campaign rules', but the art direction was good, the miniatures were very good, and...



1 Zombicide Green Horde - 5,000,000
2 Rising Sun - 4,200,000
3 Zombicide Black Plague - 4,100,000
4 Bloodbourne - 4,000,000
5 Zombicide Invader - 3,600,000
6 Massive Darkness - 3,600,000
7 Zombicide 2 - 3,400,000
8 Ankh - 3,300,000
9 Marvel United - 2,900,000
10 Zombicide 3 - 2,800,000
11 Cthulhu DMD - 2,400,000
12 Zombicide 2 - 2,300,000
13 Arcadia Quest Inferno - 1,700,000
14 Song of Ice and Fire - 1,700,000
15 Hate - 1,500,000
16 Zombicide 1 - 780,000



Money talks!

(Note: List hastily assembled and numbers rounded up!)

I guess I'm more surprised we're not getting another Zombicide (X), especially when you look at the Top 15 money makers for them.

I threw in a bonus number 16 entry, to show the humble beginnings of the Zombicide Franchise.

It was interesting to see the oft maligned Zombicide Invader doing so well - I didn't remember that, but I wonder how well a sequel would do?

I'm guessing "fairly well"...

I'm looking forward to MD 2 though, and hopefully the rules are cleaned up, polished and reach back into the first campaign too!


My list was just the "Top 15", and I only threw in Zombicide 1 because it was interesting to see where it all began...

More info is good though!

Also, Massive Darkness as their 5th (tied!) most lucrative KS helps when it comes to figuring out "Why a part 2?"

Bam, said the lady!
DR:70S+GM++B+I+Pw40k09/f++D++A(WTF)/hWD153R+++T(S)DM++++
Dakka, what is good in life?
To crush other websites,
See their user posts driven before you,
And hear the lamentation of the newbs.
-Frazzled-10/22/09 
   
Made in ie
Longtime Dakkanaut






7 Zombicide 2nd Edition $3.4m (2019)
12 Zombicide Season 2 $2.25m (2013)

This message was edited 1 time. Last update was at 2020/06/11 19:49:03


 
   
Made in us
[DCM]
[.]






.

Fixed in my posts - thanks Dave!

The point still stand though - Zombicide makes CMON lots of money.

I also am still very excited for MD2 <-- this point also still stands!

   
Made in gb
Darkwolf



West Sussex, UK

I'm looking forward to MD2 but still disappointed that they didn't do anything further with The Others setting, would have loved a co-operative (/solo) dungeon crawler style game in the setting especially if it had legacy cards for 7 Sins.
   
Made in us
Courageous Space Marine Captain





SoCal

Still saving all my KS dollars for Ankh’s pledge manager. Gotta hold out for some TombKings/Stargate/Wargods gold.


   
Made in gb
Dakka Veteran





Aeneades wrote:
 Original Timmy wrote:
So is Europe getting missed out for some reason?

"Masters of the Universe: The Board Game in North America, South America and throughout Asia"


Licensing issues, most likely that someone already has the MOTU board game licence in Europe. Similar issues have popped up with Star Wars and Marvel comics in the past.


Thats a shame, il have to try and get it sent to someone i know in the states who can then forward it on to me
   
Made in gb
[DCM]
Decrepit Dakkanaut




UK

I wonder if they'll just run the KS as normal but not go to retail with the game in Europe

as with the lack of reading by KS backers in general they'll get a load of pledges anyway with the associated complaints, problems and bad press

 
   
Made in ca
Painting Within the Lines






 Theophony wrote:
I just hope they make some of the packs available again. The rats and saurians were always sold out or unavailable. The elementals were hard to come by as well. It would be great if there were more of the evil dwarves and barbarian designs.


They are some available in the Time Machine KS. The things they don’t have stock of are the frost dice, reptiles, spearmaiden cyclops, and the Hellephant. It appears the rats are still in stock as well as the elementals.
I assume they’ll have some of the stuff available since there is stock left.

This message was edited 1 time. Last update was at 2020/06/12 01:04:53


 
   
Made in us
[DCM]
Longtime Dakkanaut





I've seen the rats and elementals available on amazon too. They're pretty easy to find.
   
Made in us
Blood-Drenched Death Company Marine





Redmond, WA

MD2?


 
   
Made in us
Incorporating Wet-Blending





> 2 Rising Sun - 4,200,000 / 31K backers
> 8 Ankh - 3,300,000 / 23K backers
> Blood Rage - 905,682

Dang, that's a big difference between Rising Sun and Ankh. Bloodrage was dismissed by BGG because it was CMON game and it wasn't until later that they realized CMON could put out a good hybrid Euro game. BGG'ers knew about Rising Sun, so it funded highly. AFAIK, Ankh was highly anticipated. However, the CMON audit was a pretty involved discussion, with opinions from CPA's and auditors, so I'm sure that caused a KS funding hit.

As for Zombicide: Night of the Living Dead, the KS was smaller in scope, and the rules were slightly different than Zombicide. No add-ons, 10 KSE's, $80 pledge plus shipping. At $90 MSRP, it's going to be less expensive retail, especially if it goes on sale.

I'm not going to get into another argument with someone who thinks the way *they* paint is the *only* way to paint, am I?? 
   
Made in us
[DCM]
[.]






.

Plus I think it was hard on the heels of an actual 'real' Zombicide Kickstarter too?

   
Made in us
Near Golden Daemon Caliber





Affton, MO. USA

I passed on Night of the living dead KS because if your going to resin a zombie game you don’t do it as a zombie game in a similar genre. I wasn’t a huge fan of the movies, so no need to collect the things.

LOL, Theo your mind is an amazing place, never change.-camkierhi 9/19/13
I cant believe theo is right.. damn. -comradepanda 9/26/13
None of the strange ideas we had about you involved your sexual orientation..........-Monkeytroll 12/10/13

I'd put you on ignore for that comment, if I could...Alpharius 2/11/14 
   
Made in us
[DCM]
Longtime Dakkanaut







Massive Darkness 2. The first one, haven't played it but bought it not too long ago, looks to be similar to zombiecide in basic concepts (hordes of enemies running towards you, similar tiles) but as a dungeon crawler.
   
Made in us
Incorporating Wet-Blending





 Alpharius wrote:
Plus I think it was hard on the heels of an actual 'real' Zombicide Kickstarter too?


Yep! Forgot to mention that.

Automatically Appended Next Post:
 Theophony wrote:
I passed on Night of the living dead KS because if your going to resin a zombie game you don’t do it as a zombie game in a similar genre. I wasn’t a huge fan of the movies, so no need to collect the things.


Wasn't just a reskin. Zombies breaking into barriers was a big part of the Night of the Living Dead movie, but isn't in the regular Zombicide rules. So, with Night, they introduced a Breaker zombie type, as well as Survivors having the additional ability to create barriers. Breakers, in the movie, were zombies "intelligent" enough to use bricks to break things. Night also added the Romero rules to reflect Survivors whose morale was broken (eg. seeing a loved one turned into a zombie, or ghoul, as referred to in the movie), etc.

Of course, CMON could have, as part of the Zombicide 2nd edition rules, made, as an integral part of the ruleset, barriers and zombies destroying them, as well a broken morale. Instead, they went with Night-only additional rules and special zombies.

I'm a fan of the movie, but that meant I disliked the "everyone armed with a weapon" sculpts, when, most of the time, the survivors in the movie were not armed, iirc. I particularly don't think katanas were in the movie.

This message was edited 2 times. Last update was at 2020/06/13 00:32:46


I'm not going to get into another argument with someone who thinks the way *they* paint is the *only* way to paint, am I?? 
   
Made in us
Near Golden Daemon Caliber





Affton, MO. USA

I thought angry neighbors had barricades...quick check....yes, and breaking them down.

LOL, Theo your mind is an amazing place, never change.-camkierhi 9/19/13
I cant believe theo is right.. damn. -comradepanda 9/26/13
None of the strange ideas we had about you involved your sexual orientation..........-Monkeytroll 12/10/13

I'd put you on ignore for that comment, if I could...Alpharius 2/11/14 
   
Made in us
[DCM]
Longtime Dakkanaut





Ankh Pledgemanager invites just went out. You have until September 9th which is a very long time for CMoN PM to fill it out. I'll probably sit on it a bit as I'm spent hobby wise for the next few weeks.

$32 for shipping the all in pledge.

This message was edited 2 times. Last update was at 2020/06/29 19:46:58


 
   
Made in us
Courageous Space Marine Captain





SoCal

I think I’ll sit in it for a month or two...

   
Made in ca
Experienced Saurus Scar-Veteran





California the Southern

Yeah, think I'll sit on it til September as well.

Poorly lit photos of my ever- growing collection of completely unrelated models!

http://www.dakkadakka.com/dakkaforum/posts/list/0/627383.page#7436324.html
Watch and listen to me ramble about these minis before ruining them with paint!
https://www.youtube.com/channel/UCmCB2mWIxhYF8Q36d2Am_2A 
   
Made in us
Terrifying Doombull





Melbourne .au

September, you say? Sounds like a plan. When does the comic KS PM close?

   
Made in gb
Darkwolf



West Sussex, UK

I don’t believe that one has actually opened yet. I haven’t received an invite at least.
   
Made in us
Terrifying Doombull





Melbourne .au

Thanks. The "Late Pledge Here" thing is up, and I forgot (as I also did with Ankh) to put my usual $1 down for PM access. So now, since I was a dumbass/distracted by other RL things I need to keep an eye out, because I'm missing the KS updates and prompts and such for both.

   
Made in us
Lead-Footed Trukkboy Driver



Olympia, WA

Just got an unsolicited message from CMoN support saying they've received my message (not sent) about Time Machine items being out of stock, so if you haven't gotten your order yet look forward to being disappointed. No information about which parts of my order they messed up or if the entire thing will be cancelled.
I was one of many people who verified their order well before the deadline but was bumped to the end due to the pledge re-opening FUBAR if anyone else is in that group.

This message was edited 1 time. Last update was at 2020/07/07 21:30:48


If I Had a Rocket Launcher, I'd Make Somebody Pay 
   
Made in gb
Battlefield Tourist





On an Express Elevator to Hell!!

 OrlandotheTechnicoloured wrote:
Glad to see more Massive Darkness (hope we get more evil gnomes) as I found it a fun romp

I think one of the reasons it got such criticism on release was it was never intended to have a campaign system as written but due to demand in during the KS (not unexpected people always want to 'improve' their characters in dungeon crawlers) they bolted one on (and of course it wasn't particularly great)

so it was criticised for a weak campaign mode. If they've had time to actually think about it properly I hope this has been improved substantially (and in a way the original game can also benefit from)


Agreed - thought it was great as a single play 'arcade' type game, but the campaign mode felt very tacked on and I don't think worked very well.

But my gaming group and I had a lot of fun playing it, got through all of the missions in the core game I think, so definitely got our money's worth.

If I had any criticism it was that it felt slightly easy. The Ranger in particular would become absolutely nails with the shadow cloak, there would be a massive build up to the boss and then they would be killed in moments Although, it could be that we played it off the back of Kingdom Death, which was the opposite and had us sobbing like little little girls and lamenting our dead characters after most games.

This message was edited 1 time. Last update was at 2020/07/07 16:57:58


Epic 30K&40K! A new players guide, contributors welcome https://www.dakkadakka.com/dakkaforum/posts/list/751316.page
Small but perfectly formed! A Great Crusade Epic 6mm project: https://www.dakkadakka.com/dakkaforum/posts/list/694411.page
Excellent discussion forum & information collection for Epic and other small scale miniatures: http://www.tacticalwargames.net/taccmd/index.php
 
   
Made in us
[DCM]
Longtime Dakkanaut





New article on Massive Darkness 2

https://cmon.com/news/light-to-fight-the-darkness


Welcome to Massive Darkness 2! Ten years have passed since the Lightbringers drove back the hordes of the Darkness and sealed the Portal from whence they came. The heroes thought their job done, but the newfound peace was never meant to last. Dangerous new Portals have suddenly opened up all across the land. The Darkness and its hordes are flooding through, stronger than ever. It will not be enough to simply close the Portals this time. The Lightbringers must travel through them into the unknown to destroy the Darkness once and for all. Either Light will triumph, or the Darkness will consume every being in the world. This is where players find themselves in Massive Darkness 2, a new edition of the hit dungeon-crawler game. Let’s take a look at a few of the exciting changes players can expect!

For Massive Darkness 2, the game designers took a long, hard look at every aspect of the game, listening intensively to gamer feedback from hundreds hours of gameplay. The goal of the designers was to improve every element of the game to create the ultimate dungeon-crawler-in-a-box. As such, they’ve reevaluated every rule, every mechanic, and basically everything else about how the game works, stripping it down to its foundation and then rebuilding the ruleset, stronger and better. The game still retains the classic, cooperative, dungeon-crawl feel, but with optimized gameplay for a smoother tabletop experience.

The changes to the gameplay are many, so we’ll start by highlighting a few that we’re the most excited about. The first things returning players will notice are the changes made to the individual Lightbringers in the game. Each hero class plays extremely differently from the others, each with their own components, setup, and gameplay style. The goal was to make the every hero character feel truly different and asymmetrical. This means that simply playing a different hero will greatly change a player’s experience from game to game. Attempting the same scenario with a different character will provide brand new challenges and survival options for players.

Next, monsters have been revamped from the ground up, and now even minions can deal some major damage. Additionally, like in the original Massive Darkness, enemies will use the gear that they carry, which players can win in battle. But now gear is divided between Common, Rare, Epic and Legendary, some with truly awesome powers… if players can defeat the monsters and take it for themselves. Bosses are a new class of enemy, and each will come with their own dashboard, tokens, and set of rules. Roaming Monsters are still found within the dungeons, lurking behind corners to catch Lightbringers unaware. Roaming Monsters and Bosses are very plug-and-play within the game. For a new challenge in any scenario, players simply trade out what enemies they may encounter for new ones as they traverse the dark, twisting corridors.

Light to Fight the Darkness
The core box of the game will feature 10 one-shot missions. However, we know from experience that many players enjoy being able to string missions together, so we’re so excited to reveal an amazing addition to the Massive Darkness world: a fully realized campaign mode which will be available as a Day 1 expansion. These rules will introduce a narrative campaign that will test players’ skills over many game sessions. This was one of the most requested changes to the original Massive Darkness, and we’ve read and heard all the feedback. These new campaign rules have been developed from the ground up to be more balanced than before and perfectly meld with all the other changes that are coming in Massive Darkness 2.

Over the course of multiple branching missions, players will face countless dangers, and discover incredible secrets about what’s really behind the Darkness and the Portals. Heroes will grow from Level 1 to Level 10, gaining access to new powers, including Hybrid Skills letting them tap into more than one specialization, and having the chance to find and wield Legendary equipment. Depending on their choices, players might enlist the aid of useful NPCs, gain different gear, and could even fundamentally change their own nature. The campaign rules can even be applied to scenarios from Massive Darkness 2, turning one-shot missions into a campaign, making the gameplay and roleplay possibilities endless.

Massive Darkness 2 is more than just a small revamp of the original. It has been completely redesigned, implementing many of the changes people have been asking for since the original release. We can’t wait to show you more.

Stay tuned as we get closer to the launch of the Kickstarter campaign. We'll post more previews of the game, insights from the designers, and reveal more exciting gameplay changes. Follow us on Facebook and Twitter!
   
Made in ca
Experienced Saurus Scar-Veteran





California the Southern


The article gives me hope they'll do what they did to some of their other second editions, where they really tightened up the rules.
I think putting a campaign as its own separate thing is a good idea. Hopefully there's an actual sense of progression for those that want it. The blurb about it sounds interesting.

Why aren't you posting that sweet Guiton artwork though?




Poorly lit photos of my ever- growing collection of completely unrelated models!

http://www.dakkadakka.com/dakkaforum/posts/list/0/627383.page#7436324.html
Watch and listen to me ramble about these minis before ruining them with paint!
https://www.youtube.com/channel/UCmCB2mWIxhYF8Q36d2Am_2A 
   
 
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