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Made in us
[DCM]
[.]






.

So very excited for this - especially as the campaign rules will, hopefully, be done right this time around.

I wonder what role the monsters and heroes from MD1 will play here - if at all?

   
Made in us
Incorporating Wet-Blending





MM sale. Some Dark Age and other CMON spotted : https://www.miniaturemarket.com/landing?start=160&p=sale&sort=title+asc&sort=title%20asc

I'm not going to get into another argument with someone who thinks the way *they* paint is the *only* way to paint, am I?? 
   
Made in ie
Longtime Dakkanaut






It looks like the MD2 KS is probably another month away - early August?

It's our favorite time of year: Convention Season! Both San Diego Comic Con (July 22-26) and Gen Con (Aug 1-2) are going virtual this year, and we're excited to see you there! Join us for both events for lots of streaming CMON content, such as the exclusive debut of our very first Marvel United play through followed by a live Q&A as well as a designer-hosted sneak preview of our upcoming Kickstarter: Massive Darkness 2.

This message was edited 2 times. Last update was at 2020/07/09 19:58:28


 
   
Made in gb
[DCM]
Decrepit Dakkanaut




UK

any delay is good, I really hope they can 'fix' their accounting issue by then as it's clear people were avoiding backing because of it (or just hanging out at $1)

I'm sure MD2 will be put out in full but I worry that potential expansions might not get shown if they don't get enough backers and I want at least as many minis as the original especially if the game/campaign is better

 
   
Made in us
[DCM]
[.]






.

Same here Orlando!

I want as many possible extra minis, expansions, etc as possible - I absolutely love the overall look and feel of the game and sculpts.

   
Made in ie
Longtime Dakkanaut






MD gameplay updates article

https://cmon.com/news/lightbringers-and-the-darkness-battle-with-brand-new-gameplay

LIGHTBRINGERS AND THE DARKNESS BATTLE WITH BRAND NEW GAMEPLAY
Jul 13, 2020
Combat is an ever-evolving art. As combatants learn each-others’ movements and tactics, they alter their own in order to come out on top. Such is the case with the fight between the Darkness and the Lightbringers. Each are employing new tactics in their efforts to be victorious. So, too, is the case with Massive Darkness’ own rules. The designers have stripped the rules back to their foundations and built them back up again, making improvements every step of the way. In this article, we’ll take a look at some of the changes to both the heroes and the enemies of Massive Darkness 2, and reveal how combat is now better than ever.

First up, players will immediately notice there is an equal mix of male and female Lightbringers, with 3 of each in the core box. Furthermore, each of those heroes is now tied to a specific class. While the option to mix and match heroes and classes in the original was nice, it meant that the rules had to be written very broadly so as to not create unforeseen broken combinations. Now, with each class being tied to a specific hero, that hero can be more customized to work within their class, melding together abilities in ways that could never happen in the original game.

This design decision allows for another major change: each class now plays entirely different from the others. Much more than just a different set of skills and bonuses, the classes have entirely different play styles, rules of combat, and even customized toolkits of component

For example, Rogues will have a cloth bag that they will pull action tokens from. As they progress in the game, they’re able to manipulate what tokens go into their bag, making this token-building mechanism important and directly built into their play.

Meanwhile in the Wizard class, their spells are tied to a rondel that they must use to maintain the balance between the mana they are getting in versus the spells they want to cast. This creates a cooldown dynamic preventing them from using the same spell over and over again, so they’ll need to take extra care when deciding which spell to use.

Or there’s the Berserker who is able to utilize the damage they receive during the game and turn it into useful energy to power their different “stances”, a mechanic unique to them. So, taking damage can actually be good for the Berseker, as it fuels some of their most powerful attacks – but there is a balance in that as well: some damage will make them extremely powerful, but too much damage will get them killed. With these newly designed dramatic differences between classes, each playthrough of the game will be very different, depending on which class a player chooses at the start.

The enemies in the game have also gotten a revamp. Enemies still fall into the categories of Mobs, Roaming Monsters, and Bosses. Mobs are now the enemies that can be found carrying specific items, and like in the original game, the Mobs know how to use the gear that they carry. So, to get that awesome bow, you’ll have to first take out the enemy carrying it (and using against you!). Bosses are also a major new enemy category in the game, and the designers really went all-out to make encounters with them seem epic in scope. They are the largest and fiercest enemies in the dungeons. Bosses feature their own tiles where they lurk, and each Boss has its own dashboard, tokens, and rules for combat.

Adding new and different enemies to a game is very plug-and-play, making altering an existing scenario or designing your own scenarios and campaigns a breeze. Each Mob and Roaming Monster comes with its own cards that are simply shuffled into the basic decks from the game, making sure players will never know what creature might pop up when they open the dungeon door or peek down that dark hallway.

The final change we’ll cover in this article are the updated Shadow Rules. Now, Shadow Zones grant access to the special Shadow Die that boasts large amounts of hits and mana. Another face of the die is the Shadow Ability result, which is how heroes now trigger that special power on their profile, making Shadow Combat more exciting and dramatic than ever.

Massive Darkness 2 brings you the dark, dungeon-delving action players want but with an overhauled system from the ground up to make it more replayable, modular, and streamlined. Stay tuned for more previews as we draw closer to the game’s launch on Kickstarter!


   
Made in us
[DCM]
[.]






.

Excitement level increasing!

They also mentioned somewhere that they'll be giving detail on how all the MD1 stuff will work with MD2 so...hopefully that means it will?

I know I'm hoping it will...

   
Made in us
Courageous Questing Knight





Central Cimmeria

Different mechanics for different classes sounds really interesting, but I just can't throw more money at CMON without getting some more clarity on their financial situation.
They are having serious serious issues getting any ASOIAF to market, so I'm going to take a "wait and see". Fingers crossed they can show something substantial before the September (?) close of the Ahnk Kickstarter as I really want that one.
Sending more money their way just feels like a game of musical chairs when they can't even get restocks of very successful retail games (ASOIAF) to market.

You would think that would be a priority since retail releases don't hit the balance sheet the same way a big KS obligation does.
   
Made in ie
Longtime Dakkanaut






Re the audit issues Mazars Singapore has been appointed to carryout an independent investigation so it looks like they are taking it seriously

FORMATION OF INDEPENDENT INVESTIGATION COMMITTEE AND APPOINTMENT OF INDEPENDENT INVESTIGATOR

References are made to (i) the announcements of the Company dated 26 March 2020, 27 March 2020 and 1 April 2020 in relation to, among other matters, the delay in publication of annual results and possible delay in dispatch of annual report for the year ended 31 December 2019 and suspension of trading; (ii) the announcement of the Company dated 15 June 2020 in relation to, among other matters, the Company’s intention to form an independent investigation committee and commission an independent investigation; (iii) the announcement of the Company dated 23 June 2020 in relation to the guidance received from the Stock Exchange regarding the resumption of trading of the Company’s shares on the Stock Exchange; and (iv) the announcement of the Company dated 30 June 2020 in relation to the quarterly update on the resumption progress.

Capitalised terms used herein shall have the same meanings as those defined in the announcement of the Company dated 30 June 2020 unless otherwise defined herein. The board (the ‘‘Board’’) of directors (the ‘‘Directors’’) of CMON Limited (the ‘‘Company’’) hereby announces that the Investigation Committee, an independent investigation committee comprising all members of the audit committee of the Board, which will commission an independent professional party, has formed to conduct the Investigation.

The Board further announces that it has resolved to appoint Mazars Singapore as an independent professional party to conduct the Investigation and produce a report of findings (with internal control recommendations) to the Investigation Committee.

The Company will keep the public informed of the findings of the Investigation by making further announcement(s) as and when appropriate.


https://cmon-files.s3.amazonaws.com/pdf/cmon_file/file/529/e_12056_AD_1___CMON__ESS.pdf


The Audit Issues are in relation to: (i) a distribution agreement with transaction value of approximately US$1.5 million (the ‘‘Distribution Agreement’’), (ii) the rationale and substance of the significant increase in the prepayment balance as at 31 December 2019, and (iii) other information as required by the auditors for their audit procedures on certain audit issues including going concern.

(ii) Audit progress in respect of the 2019 Annual Results

As a consequence of the Audit Issues, the Company has not published the 2019 Annual Results as at the date hereof and the audit procedures remain ongoing.As the Distribution Agreement is made with an American distribution company and governed by the laws of Minnesota of the United States of America (‘‘USA’’), the Company has also retained legal counsel in the USA to provide legal advice in connection with the Distribution Agreement. The Company continues to seek supporting information and documentation in respect of the other Audit Issues as well and will continue to communicate and cooperate with its auditors to complete their audit work in connection with the 2019 Annual Results. The publication of the 2019 Annual Results will also be subject to the conclusion and findings of the Investigation.

UPDATE ON THE TIMELINE FOR THE FULFILLMENT OF THE RESUMPTION CONDITIONS

The following table sets forth the pending events and expected timetable for resumption of trading of the shares in the Company:

Action Timetable

Formation of the Investigation Committee - In or around early July 2020

Appointment of an independent professional party to conduct the Investigation and produce a report of findings (with internal control recommendations) to the Investigation Committee - In or around early July 2020

Announcement by the Company of the findings of the Investigation - Subject to further assessment by the Board

Publication of 2019 Annual Results - Subject to further assessment by the Board

Publication of the annual report of the Company for the year ended 31 December 2019 =Subject to further assessment by the Board

Resumption of trading in the shares of the Company - Subject to further assessment by the Board and the approval by the Stock Exchange


They also published their 2019 governance report last week

https://cmon-files.s3.amazonaws.com/pdf/cmon_file/file/530/e_01792esg-20200709.pdf

Box art added to facebook - tag line is Hellscape



This message was edited 9 times. Last update was at 2020/07/13 20:09:56


 
   
Made in us
[DCM]
[.]






.

 Gallahad wrote:
Different mechanics for different classes sounds really interesting, but I just can't throw more money at CMON without getting some more clarity on their financial situation.
They are having serious serious issues getting any ASOIAF to market, so I'm going to take a "wait and see". Fingers crossed they can show something substantial before the September (?) close of the Ahnk Kickstarter as I really want that one.
Sending more money their way just feels like a game of musical chairs when they can't even get restocks of very successful retail games (ASOIAF) to market.

You would think that would be a priority since retail releases don't hit the balance sheet the same way a big KS obligation does.


Ahhh!

You're throwing water on my fire here!

But you are, of course, right.

Might be an "In for a $1" pledge and see where we are with the audit come the Pledge Manager deadline date, unfortunately.

Hopefully there's no 'incentive' to do otherwise in the campaign - like an 'all in' discount - but there probably will be one of those.

   
Made in us
Courageous Questing Knight





Central Cimmeria

 Alpharius wrote:
 Gallahad wrote:
Different mechanics for different classes sounds really interesting, but I just can't throw more money at CMON without getting some more clarity on their financial situation.
They are having serious serious issues getting any ASOIAF to market, so I'm going to take a "wait and see". Fingers crossed they can show something substantial before the September (?) close of the Ahnk Kickstarter as I really want that one.
Sending more money their way just feels like a game of musical chairs when they can't even get restocks of very successful retail games (ASOIAF) to market.

You would think that would be a priority since retail releases don't hit the balance sheet the same way a big KS obligation does.


Ahhh!

You're throwing water on my fire here!

But you are, of course, right.

Might be an "In for a $1" pledge and see where we are with the audit come the Pledge Manager deadline date, unfortunately.

Hopefully there's no 'incentive' to do otherwise in the campaign - like an 'all in' discount - but there probably will be one of those.


Man, I hear you. I've realized that I'm a basically just a CMON fanboy at this point as they are currently getting the vast bat majority of my hobby dollars, so I really want them to succeed and put this trouble behind them. But I still panic bought the ASOIAF Targaryen starter when I found one in stock just in case...
Did the same thing with Bloodrage which I didn't really plan on owning.
   
Made in ie
Longtime Dakkanaut






https://cmon.com/news/designer-diaries-part-1

DESIGNER DIARIES PART 1
Jul 16, 2020
Hi folks! My name is Alex, and I’m one of the designers, along with Marco Portugal, of Massive Darkness 2: Hellscape (Hellscape being the sub-title of the core box). Our relationship with this franchise started a few years back, not as designers, but as developers of the first Massive Darkness game. Massive Darkness means a lot to us both, as it was our first big project at CMON; and what a dream assignment! I mean, my first big project was a dungeon crawler hack ‘n slash taking place in a medieval fantasy universe? That’s music to the ears of this longtime Diablo fan!

Back then we were anxious about the reception of the game, which in turn, made us keep track of community feedback. Yes folks, we have been closely combing Facebook groups, Reddit threads and, of course, BGG since the release of the first game. Getting this vast amount of information is the dream of every developer looking to improve their work. After reading all the reactions, we often found ourselves discussing what we could have done differently, hoping one day to have the chance.

So when Massive Darkness 2 appeared on CMON’s development schedule, we were thrilled! Not just because we had a bunch of cool ideas that we wanted to implement, but also that we would finally have the opportunity to take a good look into the biggest issues that gamers on the forums discussed.

That being said let’s dive into details. Massive Darkness 2 is still very much Massive Darkness. However, this time heroes will explore the depths of the lower dimensions in order to locate and destroy the source of the invading Darkness. We took a serious look at every single rule and mechanic & class and monster, and while we wanted to keep the core of what made the first game such a success, we weren’t afraid to change a few (or a lot of) rules, rebalance play, enhance combat, or to add and remove components, all in the hope of creating a better experience.

Let’s start with what we consider one of the Big New Things: asymmetric classes. We always hoped to make the classes feel vastly different from one another, which can be tricky in a dungeon crawler. So, we thought about adding new and unique components to each class, and it happened to fit the game very well. In MD2, each class has different components that will make their gameplay unique - not different to a point where each class has its own complex rule system, but right in a sweet spot that brings a special bonus to each class, and when used optimally, those bonuses will create a singular experience.

Another novelty in Massive Darkness 2: Hellscape is the loot system. In the original Massive Darkness, players usually got treasures according to the dungeon’s level. Now, there are three rarity levels of treasures; Normal, Rare and Mythic. Each time a player receives loot, either found on the dungeon or by defeating an enemy, the player draws a token from a bag that reveals the rarity of the item. This means there is a (small) chance a hero can find a strong, cool item right at the start of the game. As players advance, the chance of finding the rarer items increases. This makes getting loot a much more exciting and surprising part of the game.

And since we are talking about Items, we officially added “Item Sets” as a mechanic. For example, pieces of the “Shadowbane” set can be found in the Treasure Decks, and if a player manages to gather two or four items from the Shadowbane set, they will gain specific benefits depending on the class the character is playing.

Now, let’s go over a few examples of what we changed based on community feedback. Mobs now spawn the Leader plus one Minion per player, making adding the baddies much more streamlined. In addition, we created the new “Monster Dice” system. Each Minion adds one Monster Die to the Mob Attack and Defense rolls, which means every time you kill one of the Minions, the Mob will be rolling one less die. The Monster Dice are also responsible for triggering the monster Special Ability and Retaliation Damage. The Monster Dice replace the Counter-Attack phase, so there is no longer any clunky Monster Activations after each player’s turn. The Monster Phase itself remains similar.

Next, we added even more importance to Shadow; after all the game is called Massive “Darkness”. There are still Light and Shadow Zones, and as we know from the first game, our intrepid Lightbringers have been trained to fight better in the Darkness. In Massive Darkness 2, when a Hero attacks from a Shadow Zone, they will add a Shadow Die to their roll. The Shadow Die potentially adds mana or hits to the attack, like any other die, however each hero also has an Ultimate Ability that can only be activated by rolling a specific face of the Shadow Die.

Big changes were made to improve overall game balance. In order to make higher levels still challenging, we implemented a number of modifications including dice tweaks, creating the Monster Item Deck, and good news: Transmute is not a thing anymore. Players can still trade three Normal Items for one Rare and so on. However, there are now also specific zones where players can find a Forge they can use to upgrade their items.

There are also other changes that we will deep dive into during the Kickstarter Campaign, like the Roaming Monster activations that have been upgraded to make each of them more distinct, and we will introduce Bosses: a new tier of enemy that each come with their own tiles and mechanics, bringing epic battles to the game like never before.

Last (for now), but not least, we received a lot of feedback from the community related to the Story Mode which is now officially called “Campaign Mode”. We believe this mode was already well balanced and will remain the same and… just kidding! We have big plans for the Campaign Mode and is probably features the most dynamic changes coming to Massive Darkness! This is the subject of my next diary, so stay tuned!
   
Made in us
Incorporating Wet-Blending





fwiw, Miniature Market has a Last Chance... I wouldn't call it a sale, but found some Dark Ages miniatures there. Copy the entire URL for the sort.
https://www.miniaturemarket.com/searchresults/?start=32&q=*&sort=title+asc&filter[]=product_tag_uFilter:%22Last%20Chance%22&filter[]=stock_status_uFilter:%22In%20Stock%22&sort=title%20asc

World of Smog : Rise of Moloch : $80 : https://www.miniaturemarket.com/cmnsm002.html

Zombicide dice and Zombicide: Box of Zombies Set #3 - Angry Zombies marked Last Chance.

Pretty surprised that they would not longer carry "Warhammer Age of Sigmar: Hero Bases". They look good and are obviously versatile enough for non-GW figures as well. Could be used as objective markers.

*****

I'm normally jaded by dice, but the "each minion adds one minion die" and "unique shadow die" mechanics is the elegant version of Ameritrash. No complex mechanics, yet adds some excitement through randomness.

There's a "before your time, sonny" game called Throwing Stones, which also used "class dice", so you could customize your characters by selecting dice from different classes (eg. you could have a wizard die, and a fighter die).
https://boardgamegeek.com/boardgame/11460/throwing-stones

However, I'm a sucker for gimmicks -- of course, a thief has a bag!

This message was edited 2 times. Last update was at 2020/07/16 18:44:15


I'm not going to get into another argument with someone who thinks the way *they* paint is the *only* way to paint, am I?? 
   
Made in ie
Longtime Dakkanaut






We have a bit of a surprise today, and that might be a slight understatement. We’ll let you make that call!

Introducing the Usagi Yojimbo Hero Pack for CMON's acclaimed Arcadia Quest chibi game line. Grow your guild with Gen the rhino bounty hunter, Kitsune the vixen thief, and of course...Miyamoto Usagi himself! Best of all? It’s live on Backerkit right now and you get all three exclusive sculpts and character cards for just $20.

So, what do you say? Ready to charge into the wilds of Arcadia?

https://arcadiaquestusagiyojimbo.backerkit.com/hosted_preorders




Spoiler:




   
Made in gb
[DCM]
Decrepit Dakkanaut




UK

Note that it's US/Canadian addresses only (at least for now)

 
   
Made in gb
Buttons Should Be Brass, Not Gold!






Norn Iron

Hey, Usagi Yojimbo! And they're... oh, chibi. Never mind.

   
Made in ca
Experienced Saurus Scar-Veteran





California the Southern

Those sculpts are way more stylized than usual. Not really a fan of the style they took them in.

A shame too as I'd have probably scooped up Usagi for old time's sake if they'd been done more in line with the rest of the AQ line.

Poorly lit photos of my ever- growing collection of completely unrelated models!

http://www.dakkadakka.com/dakkaforum/posts/list/0/627383.page#7436324.html
Watch and listen to me ramble about these minis before ruining them with paint!
https://www.youtube.com/channel/UCmCB2mWIxhYF8Q36d2Am_2A 
   
Made in us
Superior Stormvermin





Texas

 highlord tamburlaine wrote:
Those sculpts are way more stylized than usual. Not really a fan of the style they took them in.

A shame too as I'd have probably scooped up Usagi for old time's sake if they'd been done more in line with the rest of the AQ line.


I agree, a more normal sculpt and I would have added them, if just to paint up for my father (huge Usagi fan since issue #1 all those decades ago). But neither he nor I were impressed.

Urusei Yatsura, Cerebus the Aardvark, Machiavelli, Plato and Happy Days. So, how was your childhood? 
   
Made in us
Using Object Source Lighting





Portland

Yeah, it's a big disappointment. Sakai's style is so nice, why would you not try to emulate it?


My painted armies (40k, WM/H, Malifaux, Infinity...) 
   
Made in ie
Longtime Dakkanaut








In for $1 see how it goes and decide in the PM. That will double my KS spend for the year to date

This message was edited 1 time. Last update was at 2020/07/21 19:34:38


 
   
Made in us
[DCM]
[.]






.

08/04/2020 at 3PM in my time zone?

OK!

I think I'm going to go large on this one...

   
Made in us
[DCM]
Longtime Dakkanaut





I'll probably be in for an upgrade kit. I still haven't even bought Ankh yet in the PM.
   
Made in us
[DCM]
[.]






.

They're going to do some sort of Massive Darkness "Upgrade Kit"?

I hadn't heard that, and honestly couldn't imagine what it would be...

Maybe a rulebook update only?

   
Made in us
Incorporating Wet-Blending





 Alpharius wrote:
They're going to do some sort of Massive Darkness "Upgrade Kit"?


Usually, it's stat cards for characters and enemies released in the previous version, including expansions and promos. You will still need the new version of the game for the rulebook, quest, dice, game system cards, game tiles, etc. The KS may have some expansions from the previous version for sale. Maybe see the Zombicide 2nd edition, and Rum and Bones 2nd edition KS for possibilities.

Would be nice to see a non-chibi UY figure for MD, TMNT etc. AFAIK, IDW Comics holds the licensing rights, and we've seen TMNT Zombicide figures. Personally, I didn't like the Green Horde celebrity parodies.

The BGG thread about the demonic theme of the game has forgotten that AQ had a Hellscape version as well.I'm hoping for non-generic demons I can use as Gloomhaven demons.

Any news on the CMON audit? Which KS projects will have been delivered by the time MD2 starts and ends?

This message was edited 1 time. Last update was at 2020/07/23 02:04:03


I'm not going to get into another argument with someone who thinks the way *they* paint is the *only* way to paint, am I?? 
   
Made in us
[DCM]
[.]






.

Ah, sure.

Monkeysloth made it seem like he's only be buying the 'upgrade kit' which I can't see why you'd want just that, even if it was somehow offered?

I can see there being an upgrade kit to get all the MD1 stuff up to MD2 speed though - maybe that's what Monkey-S meant?

   
Made in us
[DCM]
Longtime Dakkanaut





I might only buy the upgrade kit as those are usually KSer exclusive, assuming they do make one but I'm sure they will. Then I can get MD2 at a later date if I don't have the funds to back next month.

I put some stuff up for sale/trade in the swap shop thread to pay for some of this. 19 people have looked at it and no one is willing to throw money at me yet.

This message was edited 2 times. Last update was at 2020/07/23 02:22:23


 
   
Made in us
Regular Dakkanaut





I'm a bit conflicted. I went in big on MD1, but have only ever gotten in about 5 games. But I did really enjoy those 5 games, and I love the minis. Then again, I'm also very heavily invested in two boardgames that haven't shipped yet (Zombicide 2e and Batman:TAS), and I don't like having to many huge KS boxes in process at one time.

I don't know. I guess I'll jump in at $1 to see the updates, and decide from there. It'll probably all come down to the minis and the campaign system.
   
Made in us
[DCM]
[.]






.

Monkeysloth wrote:I might only buy the upgrade kit as those are usually KSer exclusive, assuming they do make one but I'm sure they will. Then I can get MD2 at a later date if I don't have the funds to back next month.

I put some stuff up for sale/trade in the swap shop thread to pay for some of this. 19 people have looked at it and no one is willing to throw money at me yet.


Ah, now it all makes sense!

And yeah, I've never really had a lot of success with Dakka's Swap Shop either - and it hasn't gotten better now that overall traffic is down.

Psychopomp wrote:I'm a bit conflicted. I went in big on MD1, but have only ever gotten in about 5 games. But I did really enjoy those 5 games, and I love the minis. Then again, I'm also very heavily invested in two boardgames that haven't shipped yet (Zombicide 2e and Batman:TAS), and I don't like having to many huge KS boxes in process at one time.

I don't know. I guess I'll jump in at $1 to see the updates, and decide from there. It'll probably all come down to the minis and the campaign system.


If it comes down to minis for you, I suspect you'll be in for more than a dollar!

The MD1 minis are great, and I'd think that these will be even better, with the time between now and then really helping CMON and CMON's factories of choice get a lot better at making them...

   
Made in us
Superior Stormvermin





Texas

I will probably jump into MD2 for the minis...I have used the ones from MD1 for everything except playing Massive Darkness...new Descent (1E) monsters, characters for 9th Age and AoS, more critters for WHQ...

I don't think I have every actually played MD yet...

Urusei Yatsura, Cerebus the Aardvark, Machiavelli, Plato and Happy Days. So, how was your childhood? 
   
Made in gb
[DCM]
Decrepit Dakkanaut




UK

CMON AND GAMEGENIC ANNOUNCE STRATEGIC PARTNERSHIP

Jul 23, 2020

CMON Limited is proud to announce a creative partnership with Gamegenic, the Asmodee-based studio behind innovative, high-quality game accessories.

Gamegenic and CMON will collaborate on multiple projects and game lines, and the partnership will kick off with the highly anticipated launch of CMON's Massive Darkness 2 Kickstarter campaign on August 4th.

CMON's Director of Licensing Geoff Skinner remarked, "At CMON, we love quality, and we always aim for perfection. The Gamegenic line is by far the best in the market, and they put a lot of care and attention into their products. We're thrilled to work with them, and we can’t wait for fans to use the incredible accessories they're creating. Massive Darkness 2 is the perfect inauguration title for this partnership, and we think the Gamegenic products are going to add a ton to the gameplay experience.”

"Fans and players alike can look forward to a very exciting collaboration,” says Gamegenic Head of Studio Adrian Alonso. "CMON has made a huge contribution to the increase of board games’ popularity. Our innovative ideas and love for details fit perfectly into the CMON philosophy. We share the passion for games and the ambition to create unique playing experiences."

In the coming weeks, CMON and Gamegenic will reveal the Massive Darkness 2 product line which can be ordered as part of the upcoming Kickstarter campaign.

Stay tuned for more news!


hopefully whatever bling it is will be separate and not baked into the pledge level, I want to try and keep this as affordable as possible


 
   
 
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