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Made in us
Liche Priest Hierophant






Too many Marines. Don't really care about them.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in gb
Preacher of the Emperor





Good point...

Veteran Sergeant wrote:If 40K has Future Rifles, and Future Tanks, and Future Artillery, and Future Airplanes and Future Grenades and Future Bombs, then contextually Future Swords seem somewhat questionable to use, since it means crossing Future Open Space to get Future Shot At.
Polonius wrote:I categorically reject any statement that there is such a thing as too much boob.


Coolyo294 wrote:Short answer: No.
Long answer: Noooooooooooooooooooooooooooooooooooooooooooooooooooooooo.
 
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

Price calculation
Captain 100
Termy Armour 40
Chainfist (essentially all it is) 30
Storm Shield 15
Special rule free (exchanged for Combat Tactics it seems).
All in all, 185.

I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+
Check out my Deathwatch story, Aftermath in the fiction section!

Credit to Castiel for banner. Thanks Cas!
 
   
Made in us
Screaming Shining Spear





Hagerstown, MD

That's exactly why I didn't bother commenting but I was hoping we'd be on the same page as for costing

Captain = 100
+1 Attack +10
Termi +40
Bane of the H +15 (CDX cost of a Chainfist)
Opportunist +10 (If he's with a squad of SM, which he is almost guarenteed to be, then loosing the CTactics doesn't matter and Counter Attack effects the whole squad)
Storm Shield +15 (5 points higher that CDX cost because you're replacing the Storm Bolter rather than Power Sword with it)
190

Nearly same result but I just wanted to point out my opinion on the price points. I don't think the destination is different, just a different route to get there!

This message was edited 2 times. Last update was at 2012/08/12 21:42:53


4500 Points
3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0
3000 Points of Heralds of Arcadia (Space Marines) 
   
Made in gb
Screaming Banshee






Cardiff, United Kingdom

sub-zero wrote:Magnus Carbohal is a direct decendant of Lord Macragge Marneus Calgar. From the time of his birth he was supervised and trained by Marneus himself. His rise through the ranks from initiate to capt. of the first company was watched by Lord Macragge with great interest and over whelming pride


A little mary sueish, no?

   
Made in us
On a Canoptek Spyder's Waiting List






name:Big Mek Cogsnag

WS 4 BS 2 S4 T4 W3 I3 A3 Ld8 Sv 6+ 4++

Wargear:Mek's tools-Cybork body-Choppa-DA WAAAGH!! Supa Lazar!

Special Rules:Independent Character-Furious Charge-Mob Rule-WAAAGH!!!-Colosseum of Commorragh Trials

Special Tings:Colosseum of Commorragh Trials-provides FNP and Preferred Enemy(all or Dark Eldar your thoughts)-DA WAAAGH!! Supa Lazar!- A Range 48" S8 AP2 Heavy 2 Large Blast (During a WAAAGH!!! this gun can shot more than one time but after the first shot you must roll for Gets Hot! and every shot afterwards add 1 to the gets hot roll (example 2nd shot 2+ 3rd shot 3+ 4th shot 4+ 5th 5+ 6th shot 6+) but the model does not take a wound just stops fireing (he is used to it).

Backround:Cogsnag started off as a normal Big Mek then he took a arty shell to the body. afterwhitch a Painboy patched him up with cybork peices made from necron parts from the battle then he gets caught by the dark eldar who take him to the colosseum to fight. he fights for years then finally gets enough parts to make a gun a Lazar gun and blasts himself out of there. somehow he escapes Commorragh and find a ork tribe. who give him some propa mek tools a good Choppa and thats where he is now.

so what you guys think i will take any help you can to make him better.

1500 points orks
about to start
looking forward to
do you have enough dakka??? 
   
Made in us
Screaming Shining Spear





Hagerstown, MD

That gun is absolutely ridiculous. You're telling me that on a WAAGGHH he can reasonably drop down 6 of those Large Blasts? More if you get really lucky? I'll be nice and stop at saying it's stupid. I'm all about the idea of having a Big mek with a nasty gun but that thing is pretty crazy...

I don't get why he would have preferred enemy: everything, if you must definitely keep it to DE.

4500 Points
3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0
3000 Points of Heralds of Arcadia (Space Marines) 
   
Made in au
Alluring Mounted Daemonette





Melbourne

felixander wrote:That gun is absolutely ridiculous. You're telling me that on a WAAGGHH he can reasonably drop down 6 of those Large Blasts? More if you get really lucky? I'll be nice and stop at saying it's stupid. I'm all about the idea of having a Big mek with a nasty gun but that thing is pretty crazy...

I don't get why he would have preferred enemy: everything, if you must definitely keep it to DE.

agreed

Glory to the Twelfth! Glory to Angron!

‎"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."

—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions 
   
Made in us
On a Canoptek Spyder's Waiting List






name:Big Mek Cogsnag

WS 4 BS 2 S4 T4 W3 I3 A3 Ld8 Sv 6+ 4++

Wargear:Mek's tools-Cybork body-Choppa-DA WAAAGH!! Supa Lazar!

Special Rules:Independent Character-Furious Charge-Mob Rule-WAAAGH!!!-Colosseum of Commorragh Trials

Special Tings:Colosseum of Commorragh Trials-provides FNP and Preferred Enemy( Dark Eldar)-DA WAAAGH!! Supa Lazar!- A Range 42" S8 AP2 Heavy 1 Large Blast (During a WAAAGH!!! this gun can shot one more time but must take a Gets Hot! roll)

Backround:Cogsnag started off as a normal Big Mek then he took a arty shell to the body. afterwhitch a Painboy patched him up with cybork peices made from necron parts from the battle then he gets caught by the dark eldar who take him to the colosseum to fight. he fights for years then finally gets enough parts to make a gun a Lazar gun and blasts himself out of there. somehow he escapes Commorragh and find a ork tribe. who give him some propa mek tools a good Choppa and thats where he is now.

so is this better?

1500 points orks
about to start
looking forward to
do you have enough dakka??? 
   
Made in au
Alluring Mounted Daemonette





Melbourne

bouseherb wrote:name:Big Mek Cogsnag

WS 4 BS 2 S4 T4 W3 I3 A3 Ld8 Sv 6+ 4++

Wargear:Mek's tools-Cybork body-Choppa-DA WAAAGH!! Supa Lazar!

Special Rules:Independent Character-Furious Charge-Mob Rule-WAAAGH!!!-Colosseum of Commorragh Trials

Special Tings:Colosseum of Commorragh Trials-provides FNP and Preferred Enemy( Dark Eldar)-DA WAAAGH!! Supa Lazar!- A Range 42" S8 AP2 Heavy 1 Large Blast (During a WAAAGH!!! this gun can shot one more time but must take a Gets Hot! roll)

Backround:Cogsnag started off as a normal Big Mek then he took a arty shell to the body. afterwhitch a Painboy patched him up with cybork peices made from necron parts from the battle then he gets caught by the dark eldar who take him to the colosseum to fight. he fights for years then finally gets enough parts to make a gun a Lazar gun and blasts himself out of there. somehow he escapes Commorragh and find a ork tribe. who give him some propa mek tools a good Choppa and thats where he is now.

so is this better?

Big Meks don't get Waagh, also no points cost?

Glory to the Twelfth! Glory to Angron!

‎"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."

—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions 
   
Made in us
On a Canoptek Spyder's Waiting List






First yes Big Meks do page 97of the ork codex
second i designed him more to be a unique (forgot to put that in there) because i feel we need a Big Mek Hero.


Automatically Appended Next Post:
Points: i say 175 what do you guys think?

name:Big Mek Cogsnag

Unit:1 (unique)

WS 4 BS 2 S4 T4 W3 I3 A3 Ld8 Sv 6+ 4++

Wargear:Mek's tools-Cybork body-Choppa-DA WAAAGH!! Supa Lazar!

Special Rules:Independent Character-Furious Charge-Mob Rule-WAAAGH!!!-Colosseum of Commorragh Trials

Special Tings:Colosseum of Commorragh Trials-provides FNP and Preferred Enemy( Dark Eldar)-DA WAAAGH!! Supa Lazar!- A Range 42" S8 AP2 Heavy 1 Large Blast (During a WAAAGH!!! this gun can shot one more time but must take a Gets Hot! roll)

Backround:Cogsnag started off as a normal Big Mek then he took a arty shell to the body. afterwhitch a Painboy patched him up with cybork peices made from necron parts from the battle then he gets caught by the dark eldar who take him to the colosseum to fight. he fights for years then finally gets enough parts to make a gun a Lazar gun and blasts himself out of there. somehow he escapes Commorragh and find a ork tribe. who give him some propa mek tools a good Choppa and thats where he is now.

This message was edited 1 time. Last update was at 2012/08/13 02:43:04


1500 points orks
about to start
looking forward to
do you have enough dakka??? 
   
Made in au
Alluring Mounted Daemonette





Melbourne

bouseherb wrote:First yes Big Meks do page 97of the ork codex
second i designed him more to be a unique (forgot to put that in there) because i feel we need a Big Mek Hero.


Automatically Appended Next Post:
Points: i say 175 what do you guys think?

name:Big Mek Cogsnag

Unit:1 (unique)

WS 4 BS 2 S4 T4 W3 I3 A3 Ld8 Sv 6+ 4++

Wargear:Mek's tools-Cybork body-Choppa-DA WAAAGH!! Supa Lazar!

Special Rules:Independent Character-Furious Charge-Mob Rule-WAAAGH!!!-Colosseum of Commorragh Trials

Special Tings:Colosseum of Commorragh Trials-provides FNP and Preferred Enemy( Dark Eldar)-DA WAAAGH!! Supa Lazar!- A Range 42" S8 AP2 Heavy 1 Large Blast (During a WAAAGH!!! this gun can shot one more time but must take a Gets Hot! roll)

Backround:Cogsnag started off as a normal Big Mek then he took a arty shell to the body. afterwhitch a Painboy patched him up with cybork peices made from necron parts from the battle then he gets caught by the dark eldar who take him to the colosseum to fight. he fights for years then finally gets enough parts to make a gun a Lazar gun and blasts himself out of there. somehow he escapes Commorragh and find a ork tribe. who give him some propa mek tools a good Choppa and thats where he is now.


I'm sorry I do like the concept but 175 for a S8 AP2 large blast? that you can shoot twice when you WAARGH? No way. No way in the seven hells. You're talking about something that will obliterate a 1000 point Paladin deathstar by itself. Something that will drop a 20 man plague marine block in 1 shot. Think at least 200.

Glory to the Twelfth! Glory to Angron!

‎"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."

—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions 
   
Made in us
Screaming Shining Spear





Hagerstown, MD

Well, I mean honestly you're gonna have to be playing someone stupid to have them group up 20 plague marines into base 2 base contact when they know you have the gun haha
And frankly the guy can't WAAGGH on the first turn so you have at least one turn of shooting to land a single S8 shot on him to ID him. I don't think that the gun is over powered anymore. I think Calas is over reacting a bit.

Big Mek = 35 points
+1W +10
4++ Cybork Body +20
Feel No Pain +10
PE: DE +5 (cause we can't let you have it for free )
That puts you at 80 points. There's no way that gun is worth 95 points as you modified it. I'd leave his gear as is and say 150. Powerful gun for 70 points on a BS2 model? Sounds like a decent pricing to me.

This message was edited 1 time. Last update was at 2012/08/13 03:53:14


4500 Points
3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0
3000 Points of Heralds of Arcadia (Space Marines) 
   
Made in au
Alluring Mounted Daemonette





Melbourne

felixander wrote:Well, I mean honestly you're gonna have to be playing someone stupid to have them group up 20 plague marines into base 2 base contact when they know you have the gun haha
And frankly the guy can't WAAGGH on the first turn so you have at least one turn of shooting to land a single S8 shot on him to ID him. I don't think that the gun is over powered anymore. I think Calas is over reacting a bit.

Big Mek = 35 points
+1W +10
4++ Cybork Body +20
Feel No Pain +10
PE: DE +5 (cause we can't let you have it for free )
That puts you at 80 points. There's no way that gun is worth 95 points as you modified it. I'd leave his gear as is and say 150. Powerful gun for 70 points on a BS2 model? Sounds like a decent pricing to me.

BS2 means nothing on a blast weapon
especially with no partials against vehicles
and the fact that the ork army lacks long range area effect high strength armor ignoring weapons...

Glory to the Twelfth! Glory to Angron!

‎"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."

—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions 
   
Made in au
Regular Dakkanaut




Just some DIY chapter characters I've been working on. Tell me what you think. Points costs may not be too low/high for them, just an FYI!

Adamas, Supreme Commander of the Teraforce Chapter (190 Points)
WS6 BS5 S4 T4 W3 I5 A4 LD10 SV2+
Unit Type: Infantry (Character)
Wargear: The Fulgurite, Impervious Storm
Special Rules: IC, ATSKNF, Combat Tactics, Rites of Battle
[The Fulgurite] A Master-Crafted AP2 Relic Blade with the Instant Death special rule.
[Impervious Storm] Terminator Armour with a 2+ Armour save and a 3+ Invulnerable save.
[Rites of Battle] When Adamas is in play all Teraforce units can use his Leadership value for Morale and Pinning tests.

Master Chaplain Velen (180 points)
WS5 BS5 S4 T4 W2 I4 A3 LD10 SV2+
Unit Type: Infantry (Character)
Wargear: Cruciform Flame, Hadean Bolter, Terminator Armour, Iron Halo
Special Rules: IC, Combat Tactics, Honour of the Chapter, Liturgies of Fury
[Cruciform Flame] A Master-Crafted Power Sword with the Soul Blaze special rule.
[Hadean Bolter] A Storm Bolter with the Fleshbane special rule.
[Liturgies of Fury] Velen, and any unit he is with, may re-roll both failed to-hit and to-wound rolls during close-combat.

Chief Librarian Maraad (185 points)
WS5 BS4 S4 T4 W2 I4 A2 LD10 SV2+
Unit Type: Infantry (Character)
Wargear: Dawnlight, Force Shield, Terminator Armour, Psychic Hood
Special Rules: IC, ATSKNF, Combat Tactics, Psyker Mastery 3, Adamantium Will, Defensive Arts
[Dawnlight] A Master-Crafted Maul with the Force special rule.
[Force Shield] A specialised Storm Shield. If an Invulnerable save is failed, Maraad may re-roll the attempt. This counts as using one psychic power. Only one failed Invulnerable save per turn can attempt a re-roll.
[Defensive Arts] In lieu of rolling for random psychic powers, Maraad may automatically know the following powers; Endurance, Fire Shield, Telekine Dome, and Invisibility. If this action is chosen, he cannot choose anymore psychic powers.

Forgemaster Daelo (200 points)
WS4 BS5 S4 T5 W2 I4 A2 LD10 SV2+
Unit Type: Bike (Character)
Wargear: Archaeos, Master-Crafted Power Axe, Servo-Arm, Artificer Armour, Frag and Krak Grenades
Special Rules: IC, ATSKNF, Combat Tactics, Blessing of the Omnissiah, Bolster Defences, Lord of the Armoury, Mechanum Technopathus
[Archaeos] Daelo's personal Astartes Bike. It comes equipped with a Conversion Beamer and twin-linked Boltguns.
[Mechanum Technopathus] Just like the rule of the Necron character Anrakyr the Traveller, but slightly weaker. Where Anrakyr rolls on 3+, Daelo rolls on 5+. He may then control the vehicle and make it fire on a desired target (destroyed weapons cannot fire but crew shaken/stunned results are ignored).

Scout Veteran Deremiis (185 points)
WS4 BS5 S4 T4 W2 I4 A2 LD10 SV4+
Unit Type: Infantry
Wargear: Rail Sniper, Camo Armour, Bolt Pistol, Frag and Krak Grenades
Special Rules: ATSKNF, Combat Tactics, Lone Soldier, Scout, Infiltrate, Move Through Cover
[Rail Sniper] 36" S5 AP3 Heavy 1 Rending Pinning
[Camo Armour] Carapace Armour with an attached Camo Cloak.
[Lone Soldier] Deremiis can never join or be joined by other friendly units.

Xayaan, Captain of the 4th Company (180 points)
WS6 BS5 S4 T4 W3 I5 A4 LD10 SV2+
Unit Type: Jump Infantry (Character)
Wargear: Pair of Master-Crafted Lightning Claws, Artificer Armour, Iron Halo, Jump Pack, Frag and Krak Grenades
Special Rules: IC, ATSKNF, Combat Tactics, Sky Hunter
[Sky Hunter] Xayaan, and any unit he is with that is equipped with Jump Packs, benefit from the Fleet and Crusader special rules.

Acteon, Captain of the 3rd Company (195 points)
WS6 BS5 S4 T4 W3 I5 A3 LD10 SV2+
Unit Type: Infantry (Character)
Wargear: Volcano Fist, Assault Cannon, Terminator Armour, Iron Halo
Special Rules: IC, ATSKNF, Combat Tactics, Ruination
[Volcano Fist] A Master-Crafted Power Fist that strikes at S10 AP1 and has the Armourbane special rule.
[Ruination] Acteon benefits from the Tank Hunter special rule when in close-combat with enemy armour.

This message was edited 1 time. Last update was at 2012/08/15 13:17:30


 
   
Made in gb
Proud Triarch Praetorian





CalasTyphon216 wrote:
I'm sorry I do like the concept but 175 for a S8 AP2 large blast? that you can shoot twice when you WAARGH? No way. No way in the seven hells. You're talking about something that will obliterate a 1000 point Paladin deathstar by itself. Something that will drop a 20 man plague marine block in 1 shot. Think at least 200.
Necron DDA is a 72" S9 AP1 Pie for 175. That has to stay still to fire as well, as if the mek moved it would have to be snap fired, which templates/ordnance cant do. Granted, he can fire twice, but as mentioned, a single S8 is bye-bye Mek.

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in us
Stealthy Dark Angels Scout with Shotgun





RegalPhantom wrote:Honestly, I think the best solution for his scythe would be to make it in line with what Tesla does for Necron shooting. I also agree with dropping Fleshbane

Deathbringer
S +1, AP2, Range -, Unwieldly, Master Crafted, Reaper*

Reaper*: When rolling to hit with this weapon, any rolls of a 6 cause 2 hits instead of one. This additional hit may be allocated to any model that could be wounded by this weapon.



Uh, so we all say it's over powered and then you want to give him an extra hit on a 6 and make them automatic hits? Tesla has that because it's an AP- shooting attack and it's only powerful because it gets extra hits. Adding an extra HIT on a power axe is even more powerful than it was originally and then you make it TWO extra hits. Add him to the list of characters I wouldn't even consider playing. He was better off as he was before without fleshbane


wow i miss quoted his statement .How would you have it then? i wanna make it fair as possible, he is still after all under review and by no means done. by before do you mean picking up the extra attack on a 6? Or just a normal power axe with just his base attacks. Are you reading it as i pick up 2 hits on a 6 for 3 total. I was referring to as since its a precision strike that it counts as just the initial hit and 1 for it being a precision strike. please clarify i want to make him ok so that maybe 7/10 people i ask would give it a go for playing him.

This message was edited 2 times. Last update was at 2012/08/13 07:18:09


My Dark Angels Variant chapter
Midnight Dragon Angels
Kabal of the Sacred Creed
 
   
Made in gb
Proud Triarch Praetorian





I read it as a 6 causes a second automatic hit, if that helps

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in us
Stealthy Dark Angels Scout with Shotgun





thats what i thought. but i open to more suggestions. maybe just a flat out D3 attacks. but i wanted something to make it special. maybe the D3 and a +/-3 for anything psychic done against him. idk still tossing around ideas

My Dark Angels Variant chapter
Midnight Dragon Angels
Kabal of the Sacred Creed
 
   
Made in gb
Ichor-Dripping Talos Monstrosity






bouseherb wrote:First yes Big Meks do page 97of the ork codex
second i designed him more to be a unique (forgot to put that in there) because i feel we need a Big Mek Hero.


Automatically Appended Next Post:
Points: i say 175 what do you guys think?

name:Big Mek Cogsnag

Unit:1 (unique)

WS 4 BS 2 S4 T4 W3 I3 A3 Ld8 Sv 6+ 4++

Wargear:Mek's tools-Cybork body-Choppa-DA WAAAGH!! Supa Lazar!

Special Rules:Independent Character-Furious Charge-Mob Rule-WAAAGH!!!-Colosseum of Commorragh Trials

Special Tings:Colosseum of Commorragh Trials-provides FNP and Preferred Enemy( Dark Eldar)-DA WAAAGH!! Supa Lazar!- A Range 42" S8 AP2 Heavy 1 Large Blast (During a WAAAGH!!! this gun can shot one more time but must take a Gets Hot! roll)

Backround:Cogsnag started off as a normal Big Mek then he took a arty shell to the body. afterwhitch a Painboy patched him up with cybork peices made from necron parts from the battle then he gets caught by the dark eldar who take him to the colosseum to fight. he fights for years then finally gets enough parts to make a gun a Lazar gun and blasts himself out of there. somehow he escapes Commorragh and find a ork tribe. who give him some propa mek tools a good Choppa and thats where he is now.



Make the gun Small Blast, that should fix most issues people have with it.

   
Made in us
Screaming Shining Spear





Hagerstown, MD

CalasTyphon216 wrote:
BS2 means nothing on a blast weapon
especially with no partials against vehicles
and the fact that the ork army lacks long range area effect high strength armor ignoring weapons...


Are you kidding? I'll gladly have it scatter 2 less inches if it was held by a SM.
OK well there's a LOT of blast weapons out there so you better start complaining about a lot of things!
So he's trying to balance out one of his army's weaknesses and that's a bad thing? I feel like that's a major selling point on having a Unique character. Sorry he isn't just another big nob with power klaw!

When it comes down to it, bouseherb, it matters more about what your opponent will say and I believe that he'll say yes. Especially if he's at 150 points and you tell him the gun alone cost 70.

4500 Points
3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0
3000 Points of Heralds of Arcadia (Space Marines) 
   
Made in us
Liche Priest Hierophant






Also, it's not like AP2 Large Blasts are unheard of for Ork Meks. The Shokk Attakk Gunn is one of the basic pieces of kit, and can do even more damage than this one.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in ca
Bane Lord Tartar Sauce




NeoAigaion wrote:
Snip.


I don't have the newest Marine Codex (haven't played them since 4th) so I can't say anything about costs, but I can give some general comments.

Adamas: Seems fine, if unexciting. I'd just give him a storm shield, which is effectively what he has, and maybe make his armour do something else.
Velen: His wargear is more interesting than Adamas, but other than that he is fine if a bit boring. I'd try to spice him up a bit too.
Maraad: Seems undercosted considering he's a psyker with a mastercrafted weapon and 2+/3++ and psyker mastery 3. I'd change the Force Shield to say "If Maraad would fail an invulnerable save, you may take a psychic power test using his unmodified leadership. If passed, you automatically pass the save instead. However, this counts as Maraad using 1 psychic power during your next turn, and you can not use this effect more than 3 times during a single turn.
Daelo: Seems fine
Deremiis: His weapon seems underwhelming, and I'd rather see him so that he can only be in a squad of scout snipers (making him a sniper team leader and a bit more difficult to take out)
Xayaan: Again, seems fine, but possibly undercosted.
Aceton: Probably your most interesting character. It seems good, but again, perhaps slightly overcosted.


This message was edited 3 times. Last update was at 2012/08/13 19:00:21


 
   
Made in us
On a Canoptek Spyder's Waiting List






points cost:base 105

Supa Gretchin 15 points per model may add up to 5 more.

Supa Gretchin WS3 BS1 S5 T3 W2 I2 A3 LD5 Sv-
Ork PainBoy WS4 BS2 S4 T4 W2 I2 A1 LD7 Sv6+

unit composition: 1 ork painboy 5 to 10 Supa Gretchin

Unit Type:Infantry

Wargear:Gretchin:nothin but bare hands Ork Painboyoks tools 'urty syringe

Special Rules Gretchin Furious Charge Painboy:Furious charge Mob rule WAAAGH!

so basicly its gretchin on steroids being taken care of a dok. whatcha guys think.






This message was edited 1 time. Last update was at 2012/08/13 22:20:11


1500 points orks
about to start
looking forward to
do you have enough dakka??? 
   
Made in au
Alluring Mounted Daemonette





Melbourne

Captain Trajan, 1st Company, Exorcists Chapter

Trajan is a rare soul amongst the Astartes: He is a null-Alpha level Pariah. In any other Chapter this might have been an impediment to his career, but in the daemon fighting Exorcists, he was highly regarded. His rise was meteoric, in turn being senior Sergeant of the 3rd Company, Captain of the 3rd, and eventually Captain of the esteemed 1st Company. Trajan fought in major Chapter engagements at the head of his company, winning many honours. He was eventually slain after facing down Doombreed at the Skirmish on Perditus, though in death he bought enough time for his company to bring up heavy weapons and banish Khorne's favoured daemon prince.

230 points

Type: Infantry (unique)

WS6 BS5 S4 T4 W4 I5 A4 Ld10 Sv2+

Wargear: Terminator armour, iron halo, Incinerator (see Codex: Grey Knights)

Justicio Imperator: This is a massive broadsword, dating back to the Age of Strife. It is a melee weapon with the following profile: Strength: User x 2 AP: 1 Unwieldy, Two Handed, Armorbane.

Special Rules: Independent Character, Eternal Warrior, ATSKNF, CT, Chapter Tactics: Fearless, Preferred Enemy: Chaos Daemons.

Pariah: No psychic powers may be cast within 6 inches of Trajan. Trajan and any squad he has joined pass their Deny the Witch roll on a 3+. No psykers may be selected in the same army list as Trajan.

Glory to the Twelfth! Glory to Angron!

‎"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."

—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions 
   
Made in au
Regular Dakkanaut




RegalPhantom wrote:
NeoAigaion wrote:
Snip.


I don't have the newest Marine Codex (haven't played them since 4th) so I can't say anything about costs, but I can give some general comments.

Adamas: Seems fine, if unexciting. I'd just give him a storm shield, which is effectively what he has, and maybe make his armour do something else.
Velen: His wargear is more interesting than Adamas, but other than that he is fine if a bit boring. I'd try to spice him up a bit too.
Maraad: Seems undercosted considering he's a psyker with a mastercrafted weapon and 2+/3++ and psyker mastery 3. I'd change the Force Shield to say "If Maraad would fail an invulnerable save, you may take a psychic power test using his unmodified leadership. If passed, you automatically pass the save instead. However, this counts as Maraad using 1 psychic power during your next turn, and you can not use this effect more than 3 times during a single turn.
Daelo: Seems fine
Deremiis: His weapon seems underwhelming, and I'd rather see him so that he can only be in a squad of scout snipers (making him a sniper team leader and a bit more difficult to take out)
Xayaan: Again, seems fine, but possibly undercosted.
Aceton: Probably your most interesting character. It seems good, but again, perhaps slightly overcosted.

Adamas: Would putting in "inflicts Instant Death on to-wound rolls of 6" make him better? Also what if his armour let off an electrical charge, similar to the ability Brayarth Ashmantle has? It'd be something like "all enemy models in base-contact with Adamas suffer an automatic S4 AP- hit". The original idea of his armour had a SS power generator installed inside the armour, thus freeing up one hand for whatever else was required.
Velen: Teraforce chaplains are more akin to their pre-Heresy counterparts (orators of Imperial Truth rather than religious preachers), hence why Velen does not have a Crozius Arcanum or Rosarius. What else could make him interesting?
Maraad: I was never good at points costs estimation. Good point about the potential abuse factor too. Limiting it would probably balance him.
Deremiis: The Rail Sniper is meant to be the "Imperial answer to a Tau Rail Rifle". Could bump it up to S6 like the RR, or exclusively give it Hellfire Ammo (2+ Poison) so that it fits the idea I have of Deremiis being anti-infantry.
Xayaan: Inspired by fluff I've read about Corax, Khan, and their respective legions (in that Xayaan is meant to embody lightning-fast "alpha-strike" assault tactics).
Acteon: Inspired by what I read about Iron Warriors' Primarch Perturabo being anti-armour/siege warfare-ish. He'd be at the frontlines blasting holes through enemy armour.
   
Made in gb
Preacher of the Emperor





felixander wrote:That's exactly why I didn't bother commenting but I was hoping we'd be on the same page as for costing

Captain = 100
+1 Attack +10
Termi +40
Bane of the H +15 (CDX cost of a Chainfist)
Opportunist +10 (If he's with a squad of SM, which he is almost guarenteed to be, then loosing the CTactics doesn't matter and Counter Attack effects the whole squad)
Storm Shield +15 (5 points higher that CDX cost because you're replacing the Storm Bolter rather than Power Sword with it)
190

Nearly same result but I just wanted to point out my opinion on the price points. I don't think the destination is different, just a different route to get there!


He was an experiment in Dakka's Intelligence, to be honest. He's a Wolf Lord with TDA, Chainfist and Storm Shield and nothing more.

Veteran Sergeant wrote:If 40K has Future Rifles, and Future Tanks, and Future Artillery, and Future Airplanes and Future Grenades and Future Bombs, then contextually Future Swords seem somewhat questionable to use, since it means crossing Future Open Space to get Future Shot At.
Polonius wrote:I categorically reject any statement that there is such a thing as too much boob.


Coolyo294 wrote:Short answer: No.
Long answer: Noooooooooooooooooooooooooooooooooooooooooooooooooooooooo.
 
   
Made in au
Alluring Mounted Daemonette





Melbourne

First Claw

All of the following models must be taken together as First Claw. This is considered 1 unit. All models in this unit are considered characters for the purposes of Look out sir, precision shots, etc.

Talos Valcoran

55 points

Type: Infantry (unique)

WS4 BS4 S4 T4 W2 I4 A2 Ld10 Sv3+

Wargear: Power armour, frag and krak grenades

Aurum, Blade of the Angels: This is a master-crafted power sword that gives +1 Strength.

Malcharion's Bolter: This is a twin-linked bolter. All failed to wound rolls made by this weapon may be re-rolled.

Special Rules: Fearless, 5+ invulnerable save, Hatred: Space Marines

Prophet: An army including Talos may re-roll 1 dice roll per owner's player turn.



Xarl

60 points

Type: Infantry (unique)

WS5 BS4 S4 T4 W2 I5 A2 Ld9 Sv3+

Wargear: power armour, frag and krak grenades, bolter, bolt pistol

Executioner: This is a heavy chainsword with the Rending USR.

Special Rules: Fearless, 5+ invulnerable save, Hatred: Space Marines

Blade master: Xarl can re-roll all failed to hit rolls in close combat.



Uzas

50 points

Type: Infantry (unique)

WS5 BS3 S5 T4 W2 I4 A2 Ld7 Sv3+

Wargear: power armour, master-crafted bolter, bolt pistol

Chainaxe: This is a close combat weapon that is AP4.

Special Rules: Fearless, 5+ invulnerable save, Hatred: Space Marines, Rage, Causes Fear

Reckless: Uzas must pass a LD test on his own Ld every turn at the start of the charge sub phase. If he fails, he drags the rest of First Claw with him, and they must all attempt to charge the nearest enemy unit. Ignore this rule if there are no enemy units within legal charge range.



Mercutian

50 points

Type: Infantry (unique)

WS4 BS4 S4 T4 W2 I4 A2 Ld9 Sv3+

Wargear: power armor, bolt pistol, close combat weapon, heavy bolter, frag and krak grenades

Special Rules: Fearless, 5+ invulnerable save, Hatred: Space Marines

Suppressing Fire: If Mercutian did not move in the previous turn, his Overwatch fire is at full BS.


Variel

55 points

Type: Infantry (unique)

WS4 BS4 S4 T4 W2 I4 A2 Ld9 Sv3+

Wargear: power armor, bolt pistol, close combat weapon, frag and krak grenades

Narthecium: Grants Feel No Pain to himself and his unit.

Special Rules: Fearless, 5+ invulnerable save, Hatred: Space Marines



Cyrion

55 points

Type: Infantry (unique)

WS4 BS4 S4 T4 W2 I4 A2 Ld9 Sv3+

Wargear: power armor, bolter, bolt pistol, close combat weapon, frag and krak grenades

Special Rules: Fearless, 5+ invulnerable save

Living off fear: Whenever an enemy unit charged by First Claw fails a Fear test, Cyrion gains +1 attack until the start of the next turn.

This message was edited 1 time. Last update was at 2012/08/15 01:33:01


Glory to the Twelfth! Glory to Angron!

‎"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."

—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions 
   
Made in gb
Regular Dakkanaut




Nocturne

Gragstak uurrhk- chief flyer killa for da orks!

gragstak is a deathskull loota who during battle with blood angels took down a storm raven gunship.since that day he has been obsessed with destroying flyers and he has da rite tools ta do it! his weapon is a scavenged auto cannon combined with a assualt cannon and it is truly awesome at taking out flyers.

Ws:4 bs:3 s:4 t:4 w:3 I:4 A:3 ld:8
Sv:4+
Wargear: eavy armor, choppa, supa gitfinda, da big deffgun

supa gitfinda : grants the ork the skyfire usr

da big deffgun: this weapon is heavly upgunned to become more powerfull but due to the assualt cannon being slightly damaged it has a reduced rate of fire.
Str: 8 ap: 3 heavy 3

special rules: furious charge, sharpshoota, boss of da lootas.

Sharpshoota: any rolls of six to hit automatically penetrate. This represents gragstak hitting a weakpoint in the vehicles armor.

Boss of da lootas : if gragstak is leading a unit of lootas they are fearless


 
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

I would change sharpshoota to give Interceptor. Otherwise if your opponent doesn't have a Flyer ( Ie, both Chaos, Eldar, Tau, Nids, Black Templar, Dark Angels, Space Wolves) then he becomes your worst shot with a powerful weapon to boot. And besides, 6 to pen isn't really that powerful, as it only affects AV 14 in this case.


Automatically Appended Next Post:
Also need a range for his gun.

This message was edited 1 time. Last update was at 2012/08/14 17:57:41


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