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![[Post New]](/s/i/i.gif) 2019/11/22 19:09:53
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Quick-fingered Warlord Moderatus
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I get that they make money selling books, but can't they figure out a way to distribute rulebooks entirely digitally?
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![[Post New]](/s/i/i.gif) 2019/11/22 19:12:19
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Big Mek in Kustom Dragster with Soopa-Gun
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they'd still charge the same amount, or at best 5 bucks off.
I wish the fluff was separate from rules and could be purchased on their own. I am not a big lore buff in this game, never once read more than a couple pages of a codex's lore chapters.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2019/11/25 16:53:35
Subject: Re:Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Arch Magos w/ 4 Meg of RAM
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According to the german warhammer community, the manipulus is dropping to 65pts...
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![[Post New]](/s/i/i.gif) 2019/11/25 16:57:26
Subject: Re:Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Stalwart Tribune
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I also saw somewhere that it was roumoured that the Skorpius is going up by 10ish points so that will help to cancel that out... Automatically Appended Next Post:

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This message was edited 1 time. Last update was at 2019/11/25 17:05:40
Praise the Omnissiah
About 4k of .
Imperial Knights (Valiant, Warden & Armigers)
Some Misc. Imperium units etc. Assassins...
About 2k of |
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![[Post New]](/s/i/i.gif) 2019/11/25 17:33:32
Subject: Re:Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Arch Magos w/ 4 Meg of RAM
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Yeah, but then the pts raise on disintegrators is pretty pointless no? lowering the pts cost of our second best HQ is pretty strange IMO.
Now i hope that ruststalkers also get a decent pricedrop because as it stands, they are pretty much unplayed.
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![[Post New]](/s/i/i.gif) 2019/11/25 17:44:32
Subject: Re:Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Stalwart Tribune
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Shhh, don't complain...
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Praise the Omnissiah
About 4k of .
Imperial Knights (Valiant, Warden & Armigers)
Some Misc. Imperium units etc. Assassins...
About 2k of |
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![[Post New]](/s/i/i.gif) 2019/11/25 17:49:16
Subject: Re:Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Arch Magos w/ 4 Meg of RAM
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im not complaining, its just that if thats their idea of balancing their game, i'm quite scared of what will get pts reduction in the full release
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![[Post New]](/s/i/i.gif) 2019/11/25 17:51:07
Subject: Re:Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Decrepit Dakkanaut
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VladimirHerzog wrote:Yeah, but then the pts raise on disintegrators is pretty pointless no? lowering the pts cost of our second best HQ is pretty strange IMO.
Now i hope that ruststalkers also get a decent pricedrop because as it stands, they are pretty much unplayed.
Rustalkers could be half the points and I still wouldn't use them. They have the issue of "what's the point of existing". Infiltrators at least Infiltrate so they get use from me at times.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2019/11/25 17:58:54
Subject: Re:Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Arch Magos w/ 4 Meg of RAM
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Slayer-Fan123 wrote: VladimirHerzog wrote:Yeah, but then the pts raise on disintegrators is pretty pointless no? lowering the pts cost of our second best HQ is pretty strange IMO.
Now i hope that ruststalkers also get a decent pricedrop because as it stands, they are pretty much unplayed.
Rustalkers could be half the points and I still wouldn't use them. They have the issue of "what's the point of existing". Infiltrators at least Infiltrate so they get use from me at times.
sure they dont have any good use, but making them 7ppm would make them a decent alternative to fulgurites (if you compare points). They probably still wouldnt be top tier but at least i could see a use for them.
What they really need is their grenades back.
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![[Post New]](/s/i/i.gif) 2019/11/25 18:20:02
Subject: Re:Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Sagitarius with a Big F'in Gun
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VladimirHerzog wrote:Slayer-Fan123 wrote: VladimirHerzog wrote:Yeah, but then the pts raise on disintegrators is pretty pointless no? lowering the pts cost of our second best HQ is pretty strange IMO.
Now i hope that ruststalkers also get a decent pricedrop because as it stands, they are pretty much unplayed.
Rustalkers could be half the points and I still wouldn't use them. They have the issue of "what's the point of existing". Infiltrators at least Infiltrate so they get use from me at times.
sure they dont have any good use, but making them 7ppm would make them a decent alternative to fulgurites (if you compare points). They probably still wouldnt be top tier but at least i could see a use for them.
What they really need is their grenades back.
For under 10 points I might use them... as cannon fodder and speedbumps.
Sicarians in general need more suvivability and LD, Ruststalkers need more lethality and their grenades back, maybe a charge bonus or reroll would help them at least get into melee, where they dont do much currently anyway.
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![[Post New]](/s/i/i.gif) 2019/11/25 18:23:33
Subject: Re:Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Arch Magos w/ 4 Meg of RAM
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0XFallen wrote: VladimirHerzog wrote:Slayer-Fan123 wrote: VladimirHerzog wrote:Yeah, but then the pts raise on disintegrators is pretty pointless no? lowering the pts cost of our second best HQ is pretty strange IMO.
Now i hope that ruststalkers also get a decent pricedrop because as it stands, they are pretty much unplayed.
Rustalkers could be half the points and I still wouldn't use them. They have the issue of "what's the point of existing". Infiltrators at least Infiltrate so they get use from me at times.
sure they dont have any good use, but making them 7ppm would make them a decent alternative to fulgurites (if you compare points). They probably still wouldnt be top tier but at least i could see a use for them.
What they really need is their grenades back.
For under 10 points I might use them... as cannon fodder and speedbumps.
Sicarians in general need more suvivability and LD, Ruststalkers need more lethality and their grenades back, maybe a charge bonus or reroll would help them at least get into melee, where they dont do much currently anyway.
advance and charge on ruststalkers would help a lot. 8"(+1) + D6(+1) + D6(+1) if you put them with a manipulus could make them quite mobile, and they could charge on turn 1 after using stygies to infiltrate them.
But then i'd rather infiltrate a skorpius filled with fulgurites and have a meatshield to soak up the overwatch for the priests
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![[Post New]](/s/i/i.gif) 2019/11/25 18:28:10
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Big Mek in Kustom Dragster with Soopa-Gun
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im of mind that any dedicated melee should by default be able to advance and charge anyway.
They dont even have options for pistols of any sort.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2019/11/25 18:52:49
Subject: Re:Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Enginseer with a Wrench
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The Forgemaster wrote:
I also saw somewhere that it was roumoured that the Skorpius is going up by 10ish points so that will help to cancel that out...
Automatically Appended Next Post:

Not convinced on this, Harlequin troupes are 13ppm currently, not 9 and 7 would make them absurd.
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![[Post New]](/s/i/i.gif) 2019/11/25 19:23:32
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Quick-fingered Warlord Moderatus
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65 points for a Manipulus is pretty good. Their body is actually not bad for fighting. And other armies would glady spend the extra 35 points just for the movement aura.
I doubt the Duneriders are going up 10 points. They are in a good spot, comparable to Rhinos and such. Maybe the Disintegrators can go up a little though.
Ruststalkers need to be redesigned. They are just bad. But I guess if I had to figure out some way to use them... maybe put them into a transport and equip them with the double blades to kill Space Marine chaff?
@Vineheart01
Well, they are putting the points in a separate Munitorum Field Manual. Comes with CA2019. Lol.
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This message was edited 3 times. Last update was at 2019/11/25 19:27:25
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![[Post New]](/s/i/i.gif) 2019/11/25 19:46:28
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Big Mek in Kustom Dragster with Soopa-Gun
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only parts of that i believe is the manip, armigers, and prince with wings.
Manip was supposed to be between Engiseer and Dominus, but he came out at a bad time so didnt get his points adjusted with the rest. Makes sense to drop him some points.
Armigers have always been in this odd "just slightly not good" position, and the new FW variant is flatout better in literally every aspect too so dropping them makes sense.
Prince with wings i just never see being a threat since Flying Circus was clipped.
Rest of that feels like wishlisting. If CSM went to 11ppm it would kinda be fair since they lack all the vanilla marine fancies, but since when has GW ever rebalanced like that?
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2019/11/25 19:58:35
Subject: Re:Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Stalwart Tribune
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The above Pic was apparently taken from the German 40k Games Workshop Facebook page.
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Praise the Omnissiah
About 4k of .
Imperial Knights (Valiant, Warden & Armigers)
Some Misc. Imperium units etc. Assassins...
About 2k of |
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![[Post New]](/s/i/i.gif) 2019/11/25 20:05:29
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Quick-fingered Warlord Moderatus
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I think it's real. Probably means CSM aren't getting the supplement treatment.
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![[Post New]](/s/i/i.gif) 2019/11/26 14:01:13
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Regular Dakkanaut
Shanghai, China
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Suzuteo wrote:I think it's real. Probably means CSM aren't getting the supplement treatment.
I really wasn’t expecting CSM to get supplements. Their stuff in Faith & Fury is half of what they’d get in supplements anyway, so seems like (as with Black Templars), the rest of us get Psychic Awakening style rules additions.
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![[Post New]](/s/i/i.gif) 2019/11/26 20:03:30
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Quick-fingered Warlord Moderatus
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Looking forward to the non-psyker AdMech vs. Necrons grudge match in Psychic Awakening. Lol.
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![[Post New]](/s/i/i.gif) 2019/11/26 21:12:19
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Arch Magos w/ 4 Meg of RAM
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Suzuteo wrote:Looking forward to the non-psyker AdMech vs. Necrons grudge match in Psychic Awakening. Lol.
Time for a named character for Stygies!
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![[Post New]](/s/i/i.gif) 2019/11/27 01:29:31
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Heroic Senior Officer
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Vineheart01 wrote:only parts of that i believe is the manip, armigers, and prince with wings.
Manip was supposed to be between Engiseer and Dominus, but he came out at a bad time so didnt get his points adjusted with the rest. Makes sense to drop him some points.
Armigers have always been in this odd "just slightly not good" position, and the new FW variant is flatout better in literally every aspect too so dropping them makes sense.
Prince with wings i just never see being a threat since Flying Circus was clipped.
Rest of that feels like wishlisting. If CSM went to 11ppm it would kinda be fair since they lack all the vanilla marine fancies, but since when has GW ever rebalanced like that?
It's confirmed to be real, this is legit.
I think we're past the point of point drops helping the admech units that still need help. Stuff like ruststalkers are mechanically useless as a unit. In order to make them worth running they need to be cheaper than our troops almost.
I'm convinced whoever worked on admech had never actually read the old admech codexes. The amount of upgrades and abilities that are missing just baffles me, especially the skitarii armywide scout and relentless rules. Oh yeah, and the fact that infiltrators and rustalkers used to have that amazing dunestrider rule. And infiltrators affected not just LD, but BS and WS (and Initiative, but not really sure how you'd represent that. Making them able to make a unit fight last would be pretty busted unless you limited it to a strat) oh yeah, and the ruststalkers had an amazing grenade. Oh yeah, and onagers could be in squadrons, to help their invuln. But we didn't get that either.
I never played cult Mechanicus, but if they got handled half as bad as skitarii did then that's an insult too. it's a real shame too, a lot of the old rules from 7th, modified to make sense for 8th, would help a lot of our underperforming units.
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'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell |
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![[Post New]](/s/i/i.gif) 2019/11/28 20:47:20
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Longtime Dakkanaut
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The "French CA leaks" are a mistranslation, it's someone suggesting what they would want to see from CA not a rumour.
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![[Post New]](/s/i/i.gif) 2019/11/28 23:28:35
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Regular Dakkanaut
Shanghai, China
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Tastyfish wrote:The "French CA leaks" are a mistranslation, it's someone suggesting what they would want to see from CA not a rumour.
Really? But didn’t the french leaks include some bad stuff like SM points drops? Why would anyone want to see those?
Anyway, real photographed leaks have hit now. None for admech so far but massive drops for Space Wolves and some significant Nurgle changes (8 point Plaguebearers, 3 or 4 point Poxwalkers, etc).
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![[Post New]](/s/i/i.gif) 2019/11/29 01:01:19
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Been Around the Block
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How many models does an elite admech army have, since converting 10 models is fun, but converting 100 is not?
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![[Post New]](/s/i/i.gif) 2019/11/29 01:44:14
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Storm Trooper with Maglight
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Vineheart01 wrote:only parts of that i believe is the manip, armigers, and prince with wings.
Manip was supposed to be between Engiseer and Dominus, but he came out at a bad time so didnt get his points adjusted with the rest. Makes sense to drop him some points.
Armigers have always been in this odd "just slightly not good" position, and the new FW variant is flatout better in literally every aspect too so dropping them makes sense.
Prince with wings i just never see being a threat since Flying Circus was clipped.
Rest of that feels like wishlisting. If CSM went to 11ppm it would kinda be fair since they lack all the vanilla marine fancies, but since when has GW ever rebalanced like that?
Dude... Its either real or fake. No inbetweens. If its real, why would only some of the suggested changes be true? That makes no sensem Automatically Appended Next Post: MrMoustaffa wrote: Vineheart01 wrote:only parts of that i believe is the manip, armigers, and prince with wings.
Manip was supposed to be between Engiseer and Dominus, but he came out at a bad time so didnt get his points adjusted with the rest. Makes sense to drop him some points.
Armigers have always been in this odd "just slightly not good" position, and the new FW variant is flatout better in literally every aspect too so dropping them makes sense.
Prince with wings i just never see being a threat since Flying Circus was clipped.
Rest of that feels like wishlisting. If CSM went to 11ppm it would kinda be fair since they lack all the vanilla marine fancies, but since when has GW ever rebalanced like that?
It's confirmed to be real, this is legit.
I think we're past the point of point drops helping the admech units that still need help. Stuff like ruststalkers are mechanically useless as a unit. In order to make them worth running they need to be cheaper than our troops almost.
I'm convinced whoever worked on admech had never actually read the old admech codexes. The amount of upgrades and abilities that are missing just baffles me, especially the skitarii armywide scout and relentless rules. Oh yeah, and the fact that infiltrators and rustalkers used to have that amazing dunestrider rule. And infiltrators affected not just LD, but BS and WS (and Initiative, but not really sure how you'd represent that. Making them able to make a unit fight last would be pretty busted unless you limited it to a strat) oh yeah, and the ruststalkers had an amazing grenade. Oh yeah, and onagers could be in squadrons, to help their invuln. But we didn't get that either.
I never played cult Mechanicus, but if they got handled half as bad as skitarii did then that's an insult too. it's a real shame too, a lot of the old rules from 7th, modified to make sense for 8th, would help a lot of our underperforming units.
Straight facts. Even the damn galvanic rifle, which SHOULD have been ap-1 got reduced to " ap-1 on a 6" Ruststalkers got it the worst. They used to be capable of killing khorne terminators in melee provided they survived past the first turn. Now they are useless. They should have a rule where each model's weapons are ap-3 or -4 once they wound or damage an enemy unit, and lasts until they are out of combat or attack a different unit. Pretty similar to 7th
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This message was edited 1 time. Last update was at 2019/11/29 01:52:04
123ply: Dataslate- 4/4/3/3/1/3/1/8/6+
Autopistol, Steel Extendo, Puma Hoodie
USRs: "Preferred Enemy: Xenos"
"Hatred: Xenos"
"Racist and Proud of it" - Gains fleshbane, rending, rage, counter-attack, and X2 strength and toughness when locked in combat with units not in the "Imperium of Man" faction.
Collection:
AM/IG - 122nd Terrax Guard: 2094/3000pts
Skitarii/Cult Mech: 1380/2000pts
Khorne Daemonkin - Host of the Nervous Knife: 1701/2000pts
Orks - Rampage Axez: 1753/2000pts |
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![[Post New]](/s/i/i.gif) 2019/11/29 07:44:23
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Implacable Skitarii
Germany
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Pomguo wrote:Tastyfish wrote:The "French CA leaks" are a mistranslation, it's someone suggesting what they would want to see from CA not a rumour.
Really? But didn’t the french leaks include some bad stuff like SM points drops? Why would anyone want to see those?
Anyway, real photographed leaks have hit now. None for admech so far but massive drops for Space Wolves and some significant Nurgle changes (8 point Plaguebearers, 3 or 4 point Poxwalkers, etc).
How many points PB and walker are now?
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This message was edited 1 time. Last update was at 2019/11/29 07:44:46
Admech & Deathwatch
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Don´t Hessel the Hof |
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![[Post New]](/s/i/i.gif) 2019/11/29 08:28:03
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Stone Bonkers Fabricator General
A garden grove on Citadel Station
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Alkaline_Hound wrote:How many models does an elite admech army have, since converting 10 models is fun, but converting 100 is not?
Well, unless your army is built around buffing Kataphrons, you are going to want 3 units of 5 Rangers, or maybe 6 units of 5.
After that, the model count is extremely low. 4 Robots is 440 points. Onagers and Skorpius are 120 points. All the units you will be using other than Rangers have very low model counts.
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ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence. |
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![[Post New]](/s/i/i.gif) 2019/11/30 00:19:08
Subject: Re:Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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We might be getting some Mechanicus previews tomorrow(Saturday the 30th), so keep an eye on the Community page.
That art frontpiece definitely makes me think AdMech.
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![[Post New]](/s/i/i.gif) 2019/11/30 09:44:01
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Mysterious Techpriest
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Well we got an icarus grasshopper as a triple model kit.. trying to milk it for all that its worth.
It looks rather small though, so I cant imagine it being able to carry anything but 5 skitarii.
The shown version, which I presume is the gunboat, looks like to have 2 stubbers and something akin to a big stubber...
If that's the kind of firepower it brings, for any points cost, its a hard pass.
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Data author for Battlescribe
Found a bug? Join, ask, report:
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![[Post New]](/s/i/i.gif) 2019/11/30 10:03:26
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Aspirant Tech-Adept
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Bit early to make any rules guesses yet I’d wager
It’s nice someone at gw still likes Admech. More options is always encouraging
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